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01:39.41 | *** topic/#bzflag is BZFlag Support and Development || Latest version: 2.4.22 || https://www.bzflag.org || https://www.bzflag.org/help/ || https://www.openhub.net/p/bzflag || https://logs.bzexcess.com/freenode/%23bzflag/ || New release! https://forums.bzflag.org/viewtopic.php?f=62&t=20480 |
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03:27.44 | allejo | on my mac, why are my favorite servers stored in cache? whenever i clean up my cache, i lose my highlighted servers :( |
03:30.52 | blast007 | when you say "clean up my cache", are you talking about the in-game menu item to clear cache, or some macOS utility? |
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03:32.20 | allejo | macos utility |
03:33.17 | blast007 | we're not storing it any differently than on other platforms. whatever utility that is would just be making assumptions about what to delete |
03:33.37 | blast007 | it is stored in a directory named 'cache' in our configuration directory |
03:35.00 | blast007 | I think the favorites are just some flag in the BZFS0221_1-Severs.bzs file |
03:43.09 | allejo | ohhh meh that'd make sense as to why it's being picked up :( |
03:44.26 | blast007 | does the utility give you the option to exclude specific directories? |
03:47.34 | allejo | not that i'm aware of |
03:47.46 | allejo | and solely for the record, i'm talking about onyx (https://www.titanium-software.fr/en/onyx.html) |
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16:08.31 | macsforme | since 2.6 has few major graphical improvements at this point, for the sake of tackling something small but impactful, how do we feel about some new background mountains? |
16:09.30 | macsforme | maybe actual geometric mountains with shape, rather than just a cylinder with a texture like we have now |
16:11.25 | macsforme | a while back I saw some tools for rendering mountain landscapes... although those looked like they would be more useful for rendering a skybox, than geometric mountains that you can move around |
16:14.55 | macsforme | I wonder how hard it would be to do something like this: https://cdn.blizzardwatch.com/wp-content/uploads/2020/02/ScreenShot_20-02-04_15-39-28-000.jpg https://cdn.blizzardwatch.com/wp-content/uploads/2020/02/ScreenShot_20-02-04_15-38-52-000.jpg |
16:22.05 | Zehra | Judging from the background, it seems to be around 2 main layers with around 5 secondary layers plus the minor tree layers. |
16:24.24 | Zehra | I'm not sure, but depending on the route, it's either a texture or texture and graphics enhancement. |
16:27.57 | Zehra | I like the idea though. |
16:28.07 | blast007 | macsforme: I'd think for someone with some experience with 3D design, it shouldn't be too difficult to create geometric mountains/trees |
16:29.27 | blast007 | it could potientally make use of our existing LOD system, though that might be unnecessary since we don't need high poly models |
16:31.29 | macsforme | yeah, the drawinfo stuff |
16:34.23 | macsforme | I've done geometric mountains before, though obviously not of that caliber: http://joshb.us/~josh/crucible/screenshot4.png |
16:37.05 | macsforme | but yeah, probably not difficult at all to just make some up in a modeler |
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17:23.03 | tupone | something like this should be very fast to do and to process https://www.cleanpng.com/png-desktop-wallpaper-stock-photography-commodity-gras-5120249/ Lot similar to our way of doing it now |
17:28.17 | blast007 | Terragen is a program I've used in the past, but to get higher resolution output requires a somewhat expensive license |
17:33.17 | blast007 | I don't recall if that had a way to generate transparent panoramas |
17:34.32 | blast007 | and by "the past" I mean something like 2000 or 2001 :) |
17:34.48 | tupone | I think an easy step is to provide in the world data a 3d texture and use that for skybox |
17:35.24 | blast007 | the mountains aren't a skybox though |
17:36.01 | tupone | I know , but I think it is easy to program that |
17:36.45 | blast007 | we already have skybox support, but as part of the map format |
17:36.58 | blast007 | I don't see that as a replacement for the mountains though |
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17:39.50 | tupone | if we let the map producer provide the T shaped texture we could do it. |
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