IRC log for #bzflag on 20210307

01:39.41*** join/#bzflag infobot (ibot@96-86-209-99-static.hfc.comcastbusiness.net)
01:39.41*** topic/#bzflag is BZFlag Support and Development || Latest version: 2.4.22 || https://www.bzflag.org || https://www.bzflag.org/help/ || https://www.openhub.net/p/bzflag || https://logs.bzexcess.com/freenode/%23bzflag/ || New release! https://forums.bzflag.org/viewtopic.php?f=62&t=20480
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03:27.44allejoon my mac, why are my favorite servers stored in cache? whenever i clean up my cache, i lose my highlighted servers :(
03:30.52blast007when you say "clean up my cache", are you talking about the in-game menu item to clear cache, or some macOS utility?
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03:32.20allejomacos utility
03:33.17blast007we're not storing it any differently than on other platforms.  whatever utility that is would just be making assumptions about what to delete
03:33.37blast007it is stored in a directory named 'cache' in our configuration directory
03:35.00blast007I think the favorites are just some flag in the BZFS0221_1-Severs.bzs file
03:43.09allejoohhh meh that'd make sense as to why it's being picked up :(
03:44.26blast007does the utility give you the option to exclude specific directories?
03:47.34allejonot that i'm aware of
03:47.46allejoand solely for the record,  i'm talking about onyx (https://www.titanium-software.fr/en/onyx.html)
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16:08.31macsformesince 2.6 has few major graphical improvements at this point, for the sake of tackling something small but impactful, how do we feel about some new background mountains?
16:09.30macsformemaybe actual geometric mountains with shape, rather than just a cylinder with a texture like we have now
16:11.25macsformea while back I saw some tools for rendering mountain landscapes... although those looked like they would be more useful for rendering a skybox, than geometric mountains that you can move around
16:14.55macsformeI wonder how hard it would be to do something like this: https://cdn.blizzardwatch.com/wp-content/uploads/2020/02/ScreenShot_20-02-04_15-39-28-000.jpg https://cdn.blizzardwatch.com/wp-content/uploads/2020/02/ScreenShot_20-02-04_15-38-52-000.jpg
16:22.05ZehraJudging from the background, it seems to be around 2 main layers with around 5 secondary layers plus the minor tree layers.
16:24.24ZehraI'm not sure, but depending on the route, it's either a texture or texture and graphics enhancement.
16:27.57ZehraI like the idea though.
16:28.07blast007macsforme: I'd think for someone with some experience with 3D design, it shouldn't be too difficult to create geometric mountains/trees
16:29.27blast007it could potientally make use of our existing LOD system, though that might be unnecessary since we don't need high poly models
16:31.29macsformeyeah, the drawinfo stuff
16:34.23macsformeI've done geometric mountains before, though obviously not of that caliber: http://joshb.us/~josh/crucible/screenshot4.png
16:37.05macsformebut yeah, probably not difficult at all to just make some up in a modeler
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17:23.03tuponesomething like this should be very fast to do and to process https://www.cleanpng.com/png-desktop-wallpaper-stock-photography-commodity-gras-5120249/ Lot similar to our way of doing it now
17:28.17blast007Terragen is a program I've used in the past, but to get higher resolution output requires a somewhat expensive license
17:33.17blast007I don't recall if that had a way to generate transparent panoramas
17:34.32blast007and by "the past" I mean something like 2000 or 2001 :)
17:34.48tuponeI think an easy step is to provide in the world data a 3d texture and use that for skybox
17:35.24blast007the mountains aren't a skybox though
17:36.01tuponeI know , but I think it is easy to program that
17:36.45blast007we already have skybox support, but as part of the map format
17:36.58blast007I don't see that as a replacement for the mountains though
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17:39.50tuponeif we let the map producer provide the T shaped texture we could do it.
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