IRC log for #bzflag on 20210212

02:10.11JeffM[m]@blast007:matrix.org:
02:10.11BZNotifyJeffM[m]: Error: "blast007:matrix.org:" is not a valid command.
02:11.37JeffM[m]uploaded an image: Screenshot 2021-02-11 181120.png (2052KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/uZCNpedMOncwokdGCuXKFFqK/Screenshot 2021-02-11 181120.png >
02:11.38JeffM[m]<PROTECTED>
03:51.03BZNotifybzflag: 03kmshort commented on issue #275 "[Discussion] Updating the game" by 03The-Noah (052.6 Release - 06https://git.io/Jt6v6): If this is a general wish-list, then _**raytracing**_ would be awes...
04:06.06BZNotifybzflag: 03blast007 commented on issue #275 "[Discussion] Updating the game" by 03The-Noah (052.6 Release - 06https://git.io/Jt6fO): This issue is about an auto-update feature.  It is not a general wi...
04:07.20BZNotifybzflag: 03The-Noah edited issue #275 "[Discussion] Auto-updating the game" (052.6 Release - 06https://git.io/JL7tl)
04:11.06BZNotifybzflag: 03kmshort commented on issue #275 "[Discussion] Auto-updating the game" by 03The-Noah (052.6 Release - 06https://git.io/Jt6fV): Apologies @blast007 is there an appropriate thread for this sort of...
04:11.48JeffM[m]heh, raytracing for a game that targets openGL 1.2 :)
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07:01.39BZNotifybzflag: 03allejo commented on issue #275 "[Discussion] Auto-updating the game" by 03The-Noah (052.6 Release - 06https://git.io/Jt6Ll): I would just create a separate issue for each new feature request. ...
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11:23.27blast007macsforme: is the SDL_WINDOEVENT_FOCUS_GAINED case in SDL2Display.cxx necessary?  seems a change in 2015 disabled it from ever working, so every release since 2.4.4 hasn't had that code being compiled.
11:23.34blast007https://github.com/BZFlag-Dev/bzflag/commit/074a733f09bc6e872eda78b25c59613da6a38439
11:24.25blast007or is #ifdef supposed to work with a enum?
11:25.14blast007looks like a version check is a better solution, and SDL provides a SDL_VERSION_ATLEAST macro
11:25.30blast007that, or we just assume that everyone has at least SDL 2.0.4 in 2021 :)
11:28.57blast007I don't know if your change actually ever made it into a release then since it looks like the SDL_WINDOEVENT_FOCUS_GAINED case was added during the 2.4.4 development cycle
12:02.52BZNotify022.4 @ bzflag: 03blast007 pushed 2 commits (06https://git.io/Jt6WO):
12:02.53BZNotify022.4 @ bzflag: 03blast007 143b84b3: On mac, ignore calls to our SDL2 confineToMotionbox when minimized. Fixes #266. (06https://git.io/Jt6W3)
12:02.54BZNotify022.4 @ bzflag: 03blast007 14cf473b: Work around a bug in SDL2 that was causing an offset viewport in macOS. (06https://git.io/Jt6Ws)
12:02.55BZNotifybzflag: 03blast007 04closed issue #266 "macOS build confines mouse after being minimized" (052.4.22 - 06https://git.io/JT4L2)
12:02.56BZNotifybzflag: 03blast007 04closed issue #268 "Restoring minimized window on macOS 10.15 can result in an offset viewport" (052.4.22 - 06https://git.io/JTEQ3)
12:05.04BZNotifybzflag: 03blast007 04closed pull request #269 "More fixes for SDL2 window management" by 03macsforme (06https://git.io/Jkfbg)
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21:05.00Flashblast007++
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