02:10.11 | JeffM[m] | @blast007:matrix.org: |
02:10.11 | BZNotify | JeffM[m]: Error: "blast007:matrix.org:" is not a valid command. |
02:11.37 | JeffM[m] | uploaded an image: Screenshot 2021-02-11 181120.png (2052KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/uZCNpedMOncwokdGCuXKFFqK/Screenshot 2021-02-11 181120.png > |
02:11.38 | JeffM[m] | <PROTECTED> |
03:51.03 | BZNotify | bzflag: 03kmshort commented on issue #275 "[Discussion] Updating the game" by 03The-Noah (052.6 Release - 06https://git.io/Jt6v6): If this is a general wish-list, then _**raytracing**_ would be awes... |
04:06.06 | BZNotify | bzflag: 03blast007 commented on issue #275 "[Discussion] Updating the game" by 03The-Noah (052.6 Release - 06https://git.io/Jt6fO): This issue is about an auto-update feature. It is not a general wi... |
04:07.20 | BZNotify | bzflag: 03The-Noah edited issue #275 "[Discussion] Auto-updating the game" (052.6 Release - 06https://git.io/JL7tl) |
04:11.06 | BZNotify | bzflag: 03kmshort commented on issue #275 "[Discussion] Auto-updating the game" by 03The-Noah (052.6 Release - 06https://git.io/Jt6fV): Apologies @blast007 is there an appropriate thread for this sort of... |
04:11.48 | JeffM[m] | heh, raytracing for a game that targets openGL 1.2 :) |
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07:01.39 | BZNotify | bzflag: 03allejo commented on issue #275 "[Discussion] Auto-updating the game" by 03The-Noah (052.6 Release - 06https://git.io/Jt6Ll): I would just create a separate issue for each new feature request. ... |
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11:23.27 | blast007 | macsforme: is the SDL_WINDOEVENT_FOCUS_GAINED case in SDL2Display.cxx necessary? seems a change in 2015 disabled it from ever working, so every release since 2.4.4 hasn't had that code being compiled. |
11:23.34 | blast007 | https://github.com/BZFlag-Dev/bzflag/commit/074a733f09bc6e872eda78b25c59613da6a38439 |
11:24.25 | blast007 | or is #ifdef supposed to work with a enum? |
11:25.14 | blast007 | looks like a version check is a better solution, and SDL provides a SDL_VERSION_ATLEAST macro |
11:25.30 | blast007 | that, or we just assume that everyone has at least SDL 2.0.4 in 2021 :) |
11:28.57 | blast007 | I don't know if your change actually ever made it into a release then since it looks like the SDL_WINDOEVENT_FOCUS_GAINED case was added during the 2.4.4 development cycle |
12:02.52 | BZNotify | 022.4 @ bzflag: 03blast007 pushed 2 commits (06https://git.io/Jt6WO): |
12:02.53 | BZNotify | 022.4 @ bzflag: 03blast007 143b84b3: On mac, ignore calls to our SDL2 confineToMotionbox when minimized. Fixes #266. (06https://git.io/Jt6W3) |
12:02.54 | BZNotify | 022.4 @ bzflag: 03blast007 14cf473b: Work around a bug in SDL2 that was causing an offset viewport in macOS. (06https://git.io/Jt6Ws) |
12:02.55 | BZNotify | bzflag: 03blast007 04closed issue #266 "macOS build confines mouse after being minimized" (052.4.22 - 06https://git.io/JT4L2) |
12:02.56 | BZNotify | bzflag: 03blast007 04closed issue #268 "Restoring minimized window on macOS 10.15 can result in an offset viewport" (052.4.22 - 06https://git.io/JTEQ3) |
12:05.04 | BZNotify | bzflag: 03blast007 04closed pull request #269 "More fixes for SDL2 window management" by 03macsforme (06https://git.io/Jkfbg) |
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21:05.00 | Flash | blast007++ |
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