00:01.01 | allejo | ~ghfork |
00:01.01 | infobot | https://help.github.com/en/articles/syncing-a-fork |
00:01.06 | allejo | yay |
00:01.27 | Flash | now to just remember how to ask for github fork.... |
00:03.29 | allejo | hehe |
00:05.43 | Flash | it would be nice if when you cloned your github repo, git maintained the upstream linkage |
00:05.57 | Flash | having to do that manual step is too easy to forget |
00:06.48 | allejo | https://stackoverflow.com/a/21865319 |
00:07.39 | Flash | not quite relevant |
00:08.13 | Flash | git remote add upstream https://url/to/repo |
00:08.26 | Flash | so you can |
00:08.46 | blast007 | does the github desktop app help with keeping it in sync? I don't use that one |
00:08.57 | Flash | git rebase upstream/master |
00:09.13 | allejo | ohhh that's what you mean, yea that'd be pretty cool |
00:09.15 | Flash | I don't think so, but it's not all that useful to me |
00:10.37 | Flash | https://musescore.org/en/handbook/developers-handbook/compilation/compile-instructions-macos-git/compile-instructions-macos#Building-a-release-for-distribution |
00:11.43 | BZNotify | bzflag.org: 03allejo 11labeled pull request #31 "offer a homebrew alternative" by 03jwmelto as 15documentation (06https://git.io/fj6bS) |
00:13.23 | allejo | macsforme: I'd create separate issues/PRs with the tasks you mentioned in your PR. those TODOs will get lost once the PR is merged and forgotten about |
00:17.26 | *** join/#bzflag infobot (ibot@c-174-52-60-165.hsd1.ut.comcast.net) |
00:17.27 | *** topic/#bzflag is https://BZFlag.org || https://www.openhub.net/p/bzflag || https://bzflag.org/help || Channel Logs: http://infobot.rikers.org/%23bzflag/ || Current version: 2.4.18 || New shiny website! https://forums.bzflag.org/viewtopic.php?f=8&t=20201 |
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00:26.34 | BZNotify | 022.4 @ bzflag: 03macsforme pushed 1 commit (06https://git.io/fj6NR): |
00:26.35 | BZNotify | 022.4 @ bzflag: 03macsforme 14d7894a: Added the pre-build script as a dependency to additional targets in Xcode to avoid possible build errors depending on the build order. BZFlag should now build properly from a fresh clone. (06https://git.io/fj6N0) |
06:57.37 | *** join/#bzflag dcat_ (~dcat@c-98-244-106-246.hsd1.va.comcast.net) |
07:00.13 | macsforme | allejo: looks like the BZFlag snap version features SDL 1.2 :-/ |
09:12.09 | tupone | macsforme: do you mind testing sgain and report. |
09:46.40 | *** join/#bzflag Sgeo__ (~Sgeo@ool-18b98455.dyn.optonline.net) |
12:43.09 | *** join/#bzflag spldart (~james@2601:2c5:c600:2365::7c1e) |
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15:31.48 | tupone | I now miss a shader for the HUD and conversion to shader is complete. |
15:32.18 | tupone | I have now just a glitch for the first few seconds ... Textures not mapped for the HUD |
15:42.50 | BZNotify | bzflag: 03atupone 11synchronized pull request #194 "Use glm instead of our implementation (vectors.h)" (06https://git.io/fjYFq) |
15:43.03 | BZNotify | bzflag: 03atupone 11synchronized pull request #199 "Missile guidance math rewritten" (06https://git.io/fj0lw) |
15:44.05 | BZNotify | bzflag: 03atupone 11synchronized pull request #148 "Use of Vertex Buffer Objects instead of Client Arrays" (06https://git.io/vhCKr) |