IRC log for #bzflag on 20180330

00:14.19Delusionalall dead, all dead
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00:19.16macsformeon my machine, I actually get a roughly 0.7% decrease in framerate with tupone's patch
00:20.00macsformestill, I think it's the right direction and I'm not opposed to it... my last remaining concern is regarding where to put these GL function definitions: https://github.com/BZFlag-Dev/bzflag/compare/2.4...atupone:GL1.5#diff-6f0408083717e96cbb51152c4b2e1ff6R24
00:21.45macsformegiven that they are OpenGL functions (defined in glext.h), I suggest they don't go in the platform library, but instead go in either OpenGLUtils.cxx or OpenGLGState.cxx
00:22.34macsformeanyone else have thoughts on that?
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01:00.35macsformethose benchmarks were on my mac mini with an NVIDIA GTX 1060 eGPU... on my other machine, a macbook air with an Intel HD 5000, I get almost the exact same framerate between the unpatched and patched versions
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02:06.35JeffMAMD would be another thing to double check, they have been known to have buggy older drivers that didn't do some legacy GL stuff in a performant manner.
02:12.07blast007I've only got one fairly old Radeon card.. think it's an HD 2400
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11:53.24blast007Windows 7 / nVidia 660 Ti, I see no difference in performance on a fully-mesh map (though maybe mesh rendering hasn't been touched yet?), but on a server with old style boxes I saw a performance decrease with the new GL code (dropping the average FPS on the Decks map from aroaund 590 to 530)
11:54.41blast007around*
13:49.43blast007on Debian Stretch / Intel HD 2500, I see a performance increase from around 160 to 178 FPS on decks
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16:42.53blast007Windows 8.1 / nVidia 980 Ti, I see a performance drop from around 840FPS to 800FPS on decks
23:45.01*** join/#bzflag BZnotify (BZnotify@gateway/service/github.com/x-fprhqrvtovjvlngn)
23:45.01BZnotify[13bzflag] 15allejo pushed 1 new commit to 062.4: 02https://git.io/vxoQs
23:45.01BZnotify13bzflag/062.4 14f79e1b9 15Vladimir Jimenez: Improve support for custom BZDB vars in plug-ins...
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