00:14.19 | Delusional | all dead, all dead |
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00:19.16 | macsforme | on my machine, I actually get a roughly 0.7% decrease in framerate with tupone's patch |
00:20.00 | macsforme | still, I think it's the right direction and I'm not opposed to it... my last remaining concern is regarding where to put these GL function definitions: https://github.com/BZFlag-Dev/bzflag/compare/2.4...atupone:GL1.5#diff-6f0408083717e96cbb51152c4b2e1ff6R24 |
00:21.45 | macsforme | given that they are OpenGL functions (defined in glext.h), I suggest they don't go in the platform library, but instead go in either OpenGLUtils.cxx or OpenGLGState.cxx |
00:22.34 | macsforme | anyone else have thoughts on that? |
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01:00.35 | macsforme | those benchmarks were on my mac mini with an NVIDIA GTX 1060 eGPU... on my other machine, a macbook air with an Intel HD 5000, I get almost the exact same framerate between the unpatched and patched versions |
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02:06.35 | JeffM | AMD would be another thing to double check, they have been known to have buggy older drivers that didn't do some legacy GL stuff in a performant manner. |
02:12.07 | blast007 | I've only got one fairly old Radeon card.. think it's an HD 2400 |
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11:53.24 | blast007 | Windows 7 / nVidia 660 Ti, I see no difference in performance on a fully-mesh map (though maybe mesh rendering hasn't been touched yet?), but on a server with old style boxes I saw a performance decrease with the new GL code (dropping the average FPS on the Decks map from aroaund 590 to 530) |
11:54.41 | blast007 | around* |
13:49.43 | blast007 | on Debian Stretch / Intel HD 2500, I see a performance increase from around 160 to 178 FPS on decks |
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16:42.53 | blast007 | Windows 8.1 / nVidia 980 Ti, I see a performance drop from around 840FPS to 800FPS on decks |
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23:45.01 | BZnotify | [13bzflag] 15allejo pushed 1 new commit to 062.4: 02https://git.io/vxoQs |
23:45.01 | BZnotify | 13bzflag/062.4 14f79e1b9 15Vladimir Jimenez: Improve support for custom BZDB vars in plug-ins... |
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