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03:49.30 | allejo | what would be a possible cause for a player having a wonky wifi connection on only certain ports on my server. it seems they're the only ones affected to my knowledge so it's something on their end |
03:50.00 | allejo | no firewalls setup |
03:50.06 | RoscoePColtrain | no excuse |
03:50.28 | RoscoePColtrain | is the wifi on your server or at their place? |
03:50.35 | allejo | their place |
03:50.49 | RoscoePColtrain | they may have some port filtering enabled |
03:50.55 | RoscoePColtrain | but not the average user |
03:51.06 | RoscoePColtrain | or could be a crappy router |
03:51.35 | allejo | crappy router as in it doesn't like certain ports only? and elaborate on port filtering |
03:51.51 | RoscoePColtrain | a port is nothing more than a network endpoint |
03:52.19 | RoscoePColtrain | but some routers filter certain ports (because of the activity on those ports) |
03:52.43 | RoscoePColtrain | I know I had one that allowed me to only allow certain hosts to connect on certain ports |
03:52.50 | RoscoePColtrain | but that would be an all or nothing thing |
03:53.20 | RoscoePColtrain | what port range are they having problems in? |
03:53.36 | RoscoePColtrain | and what does "wonky" mean? |
03:54.42 | allejo | lag spikes |
03:54.58 | allejo | 5196-5199 for sure |
03:57.14 | RoscoePColtrain | IANA only lists a couple of esoteric ports in that range |
03:57.16 | RoscoePColtrain | http://www.iana.org/assignments/service-names-port-numbers/service-names-port-numbers.txt |
03:57.40 | RoscoePColtrain | but since it's IP/port that defines the endpoint ... it still makes no sense |
03:58.23 | RoscoePColtrain | some WiFi routers try to allocate more bandwidth to streaming video or gaming. If he has one of those |
03:58.34 | RoscoePColtrain | and could define your ports as game ports |
03:58.39 | RoscoePColtrain | it might help |
03:58.49 | RoscoePColtrain | but too many variables to really know |
03:59.21 | allejo | hmm |
03:59.57 | RoscoePColtrain | at work I have a closed network with inexplicable laggy network performance |
04:00.03 | RoscoePColtrain | it's a black art, I tell you |
04:00.22 | allejo | going between port 5180 and 5190 results in about ~100ms difference lol |
04:00.41 | RoscoePColtrain | same map? |
04:01.32 | allejo | different maps |
04:03.25 | allejo | now same maps and still same effects |
04:04.07 | RoscoePColtrain | well, since 5190 is AOL's port, it's not impossible that the router allocates less bandwidth to it |
04:04.31 | RoscoePColtrain | I know newer routers try to manage so high demand gets what it needs |
04:04.36 | RoscoePColtrain | (video, gaming) |
04:04.59 | allejo | hmm |
04:05.08 | allejo | that would make sense |
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04:12.30 | RoscoePColtrain | honestly, I was surprised to see IANA had ports that high |
04:13.59 | RoscoePColtrain | truly ephemeral ports start at 50000 ... but in practice lots of people claim ports for their own use :) |
04:14.38 | allejo | if only 666 weren't in the reserved range... |
04:18.44 | KaadmY | yeah |
04:19.26 | RoscoePColtrain | below 1024 are privileged ... need to be root to use them |
04:19.28 | RoscoePColtrain | but sure |
04:20.25 | RoscoePColtrain | but how cool is it that 666 belongs to Doom :) |
05:09.33 | the_map | if bzflag starts accepting arbitrary UTF-8 characters, would that mean a player could insert a color code and mess with all the text colors? |
05:09.42 | the_map | sorry if that's a silly question |
05:10.56 | the_map | it's a pain when you accidentally mess up a terminal though :P |
05:11.36 | RoscoePColtrain | utf-8 describes the character set, not it's color |
05:11.47 | RoscoePColtrain | but it's not inconcievable |
05:14.36 | RoscoePColtrain | more to the point, bzflag doesn't write to the console :) |
05:14.42 | the_map | another issue might be (idk) if a player uses a RTL character set, such as hebrew |
05:14.50 | the_map | RoscoePColtrain: bzflag -e |
05:15.07 | the_map | or, for colorized output, bzflag -ea |
05:15.44 | the_map | I use it for keeping logs |
05:16.41 | RoscoePColtrain | wow ... never knew |
05:16.48 | RoscoePColtrain | but I just click on the icon |
05:16.54 | RoscoePColtrain | us Mac users are cripled |
05:16.58 | the_map | I hit a hotkey |
05:17.00 | RoscoePColtrain | crippled |
05:17.25 | the_map | what? |
05:17.37 | the_map | oh |
05:17.42 | the_map | sorry, missed your message |
05:17.44 | RoscoePColtrain | we don't type commands in consoles :) |
05:17.59 | the_map | command+space "terminal" enter |
05:18.36 | the_map | not that I'm a mac user |
05:18.57 | the_map | terminals just happen to be really important to me :P |
05:19.25 | RoscoePColtrain | oh, I have a terminal open all the time |
05:20.07 | RoscoePColtrain | what is command-space supposed to do? |
05:20.10 | RoscoePColtrain | I get nothing |
05:21.06 | the_map | it's supposed to put you in some sort of application finder (I don't know the actual name of the function) |
05:21.34 | the_map | spotlight search |
05:22.04 | the_map | http://goo.gl/1OnmcK |
05:22.44 | RoscoePColtrain | it appears I have that shortcut turned off |
05:23.56 | the_map | that would make it harder to trigger :P |
05:24.10 | RoscoePColtrain | indeed |
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18:29.01 | macsforme | ascii color codes are stripped from messages, I believe |
18:40.25 | blast007 | ANSI* |
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21:45.17 | allejo | blast007, wiki is 503'ing me |
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21:56.41 | blast007 | yeah, got it shut down until I update it |
21:56.52 | allejo | ah |
22:02.01 | allejo | so is there a reason why bz_getNumFlags() is returning 0 in the ::Init() of a plugin but it returns the correct amount in ::Event() |
22:11.18 | allejo | ot |
22:11.31 | allejo | it's not even set in the bz_eWorldFinalized event |
22:11.42 | blast007 | my guess would be that plugins are loaded before the flags |
22:12.05 | allejo | hmm plugins can modify the world before it's generated can't they |
22:12.17 | KaadmY | yep allejo :) |
22:12.22 | KaadmY | was thinking of using it for armory |
22:12.24 | allejo | ugh |
22:16.15 | allejo | what a drag |
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22:35.32 | allejo | and why is rotation 0 in spawning east and not north? |
22:36.17 | allejo | i.e. I set my spawn rotation to 0 and I spawn facing east |
22:36.19 | allejo | not north |
22:37.48 | blast007 | is that the positive X axis? |
22:37.59 | blast007 | s/axis/direction/ |
22:38.12 | allejo | yea east is positive X |
22:39.47 | allejo | and 90 degrees is north north west |
22:40.20 | allejo | there was a wiki page somewhere explaining the coordinates can't remember what it was called though |
22:41.39 | allejo | https://wiki.bzflag.org/3d_Transformations |
22:42.04 | allejo | don't know if that's it though |
22:45.33 | blast007 | http://www.math.brown.edu/UTRA/trig.html "The right-hand side of the x-axis is designated as the 0Ë mark." |
22:47.10 | blast007 | I had forgotten trig by the time I was making BattleZune, and initially had my code treating Y+ as 0 and going clockwise, and wondering why the trig functions were given odd results ;) |
23:16.07 | allejo | ok. so even with this north is 90 degrees. but bzfs doesn't treat it as such :| |
23:18.37 | allejo | oh. |
23:18.39 | allejo | radian |
23:18.40 | allejo | s |
23:19.25 | blast007 | what is using radians? |
23:20.37 | allejo | bz_GetPlayerSpawnPosEventData_V1's pos value |
23:20.43 | allejo | it's radians. not degrees |
23:20.56 | allejo | rot* |
23:21.01 | blast007 | well that's stupid |
23:21.23 | allejo | YOU'RE TELLING ME |
23:21.29 | blast007 | YEP |
23:21.35 | KaadmY | WOW CAPS |
23:21.45 | blast007 | VERY CAPS MUCH WOW |
23:21.53 | KaadmY | SUCH KEYBOARD |
23:25.56 | BulletCatcher | You will fit in beautifully on the Internet. |
23:29.40 | the_map | MANY INTERNETS!!1! |
23:30.07 | the_map | actually |
23:30.08 | the_map | guys |
23:30.12 | the_map | we need to stop |
23:30.20 | the_map | we're lowering BC's IQ when we talk |
23:30.27 | the_map | sorry BulletCatcher |
23:31.05 | the_map | allejo: what's wrong with radians? you don't like factors of pi? :P |
23:31.19 | the_map | oops, we scared Gort off |
23:32.22 | allejo | no, I'm fine with radians |
23:32.39 | allejo | what's wrong with them in this case is that maps use degrees for rotation so I thought plug-ins would do the same |
23:33.08 | allejo | and the wiki's documentation doesn't specify that it's radians instead of degrees |