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10:23.50 | *** topic/#bzflag is http://BZFlag.org || http://ohloh.net/p/bzflag || https://wiki.bzflag.org/Getting_Help || Channel Logs: http://infobot.rikers.org/%23bzflag/ || 2.4.4-RC1 https://goo.gl/dQp5QG |
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11:41.43 | blast007 | the_map: well, they'll have to eventually |
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12:30.47 | *** topic/#bzflag is http://BZFlag.org || http://ohloh.net/p/bzflag || https://wiki.bzflag.org/Getting_Help || Channel Logs: http://infobot.rikers.org/%23bzflag/ || 2.4.4-RC1 https://goo.gl/dQp5QG |
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15:23.57 | blast007 | do other platforms have issues with textures going missing? If not, I'm just gonna throw something into the Windows platform code (just reloads textures after it calls initContext), but I could also throw it into the end of OpenGLState::initContext() if that's better. |
15:25.47 | BulletCatcher | Exactly how do you make it happen on Windows? |
15:28.08 | blast007 | I minimize the client while joining planet mofo, for instance (lots of extra textures there, which I believe fail to load when there's no context, which gets destroyed when you minimize, I believe) and then bring the client back up |
15:28.37 | blast007 | Did I mention "I believe"? :P |
15:31.47 | blast007 | can't test that in my Linux VMs since the graphics goes all blurred after I restore the window (and it doesn't minimize correctly) |
15:48.29 | BulletCatcher | Textures remain on my NVIDIA Linux system when I minimize with F4 and then resume on Urban Jungle, which has 16 custom textures. |
15:48.48 | BulletCatcher | Are all textures affected for you, or just custom ones? |
15:51.10 | blast007 | most textures go missing |
15:52.14 | blast007 | custom textures, tank textures, shot textures |
15:54.42 | Constitution | I once lost my font textures on mac, right before a crash... I had multiple clients open at the time, but other than that I don't know how to reproduce it... only happened once |
15:54.46 | BulletCatcher | I'm going out on a limb and say that it isn't a problem when SDL is used. |
16:04.52 | Constitution | this was my crash after that incident (stripped, so not super useful): http://pastebin.com/s8gjhYhu |
16:04.56 | Constitution | might be a different issue |
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17:42.52 | BZnotify | [13bzflag] 15blast007 pushed 2 new commits to 062.4: 02http://git.io/vcK9r |
17:42.52 | BZnotify | 13bzflag/062.4 148e3f190 15Scott Wichser: Remove useless DESCRIPTION from superUser.def file to quell warning. |
17:42.52 | BZnotify | 13bzflag/062.4 14996c0fe 15Scott Wichser: On Windows, reload textures after initializing the OpenGL context |
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19:09.04 | blast007 | bleh... on my little mini PC running Windows 8.1, there's no "Change Video Format" option in the display options menu. Is there anyone else with a Windows 8.1 machine that can confirm if that's missing or not? |
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19:58.08 | blast007 | and it's only happening when the desktop resolution is 1920x1080 (the native resolution of my TV) :/ |
20:17.48 | the_map | blast007: I know that on linux and on windows 7, super-p changes screen resolution (and changes display modes if you have multiple monitors), but if you try it, I dunno you'll be able to restore the current resolution without a display options menu |
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