00:00.05 | Constitution | on second thought, let me push a few commits too :P |
00:00.48 | allejo | quickly, get a RC ready |
00:00.58 | blast007 | and released |
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00:14.07 | BZnotify | [13bzflag] 15macsforme pushed 4 new commits to 062.4: 02http://git.io/vs6m5 |
00:14.07 | BZnotify | 13bzflag/062.4 14d8d93a2 15Joshua Bodine: Removed unused Photon Torpedo scene node code. |
00:14.07 | BZnotify | 13bzflag/062.4 14f9a3e52 15Joshua Bodine: Removed unused ShellSceneNode and TracerSceneNode code. |
00:14.07 | BZnotify | 13bzflag/062.4 14f7ef5fa 15Joshua Bodine: Use doubles, not floats, to initialize an array of GLdoubles. |
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00:19.17 | BZnotify | [13bzflag] 15macsforme pushed 1 new commit to 062.4: 02http://git.io/vs6YC |
00:19.17 | BZnotify | 13bzflag/062.4 144e429ca 15Joshua Bodine: Removed deleted files from the Xcode project file. |
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00:19.22 | Constitution | if someone could remove those from the windows project too, that would be super |
00:20.07 | blast007 | hmm, and I can't use https for the upgrade URL since that will crash old clients ;D |
00:21.40 | the_map | wait, a "Photon Torpedo" was removed? |
00:21.55 | the_map | that sounds cool |
00:24.05 | allejo | it was never implemented iirc |
00:24.20 | allejo | was before the game was open sourced i think |
00:32.06 | alpha1-3 | http://vignette2.wikia.nocookie.net/memoryalpha/images/0/0a/Arena_photon_torpedo.jpg/revision/latest/scale-to-width-down/1000?cb=20130204211452&path-prefix=en |
00:32.35 | alpha1-3 | that would destroy absolutely all ahead you :P |
00:33.24 | blast007 | that's no moon, that's a space station! |
00:33.58 | alpha1-3 | :) |
00:38.15 | the_map | One does not simply mistake the USS Enterprise for a moon. |
00:39.18 | allejo | i take objection to these mixed references |
00:40.38 | blast007 | Chevron Seven, locked. |
00:40.50 | the_map | don't worry allejo, they're properly scoped |
00:44.19 | Constitution | has auto-upgrade ever actually worked? |
00:45.03 | blast007 | yeah, it was just a bit tedius since we didn't have regex support always and it was all client-side version matching code |
00:46.29 | blast007 | trying to figure out why 2.4.2 isn't behaving with my regex though |
00:47.28 | the_map | "regex" might be the issue ;) |
00:48.19 | blast007 | regex is always the problem ;) |
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00:58.57 | blast007 | helps if I actually use proper regex :) |
00:59.27 | allejo | what's the regex look like? |
00:59.36 | blast007 | so looks like I can easily take care of upgrading any 2.4 (including 2.4.4RC1) to 2.4.4 final |
01:00.18 | blast007 | http://bzflag.org/motd.txt (the filename was just showing 'from-blah' so I knew which one it was hitting) |
01:01.34 | blast007 | for 2.6 I'd like us to have a proper version checking system that sends well formed data to the server instead of relying on client-side scraping the MOTD :P |
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03:19.51 | BZnotify | [13bzflag] 15blast007 pushed 1 new commit to 062.4: 02http://git.io/vs6oH |
03:19.51 | BZnotify | 13bzflag/062.4 14f2b16a8 15Scott Wichser: Remove references to deleted files. |
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04:28.13 | Constitution | ~blast007++ |
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15:43.54 | BZnotify | [13bzflag] 15kongr45gpen pushed 1 new commit to 062.4: 02http://git.io/vs1Ua |
15:43.54 | BZnotify | 13bzflag/062.4 14b885cc5 15kongr45gpen: Add config variable to control the brightness of shots on the window |
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23:42.01 | BulletCatcher | Are any of these color changes going to give an advantage to players with 2.4.4 against players with older versions? |
23:43.27 | BulletCatcher | In the case of shot brightness (added by the most recent commit) there may be an advantage to having an older client that ignores the server setting. |
23:44.00 | alezakos | it's a client setting, not a server one |
23:45.22 | BulletCatcher | Okay, I see that now that I look more carefully. |
23:46.45 | alezakos | and I don't think any of the changes will give any advantage, the functionality to change colours was still there at older versions, now it's just possible to use /localset to change them, instead of having to edit the client's config file |
23:48.06 | BulletCatcher | Fair enough. |