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00:42.49 | the_map | would it be possible for it to only consider the caps in the last hour/day/however long? |
02:46.43 | allejo | if it's 1006, anything is possible |
02:47.15 | blast007 | wait, I had the team scoreboard upside down |
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03:00.43 | the_map | ...what is 1006? |
03:01.19 | blast007 | a number |
03:01.38 | the_map | thank you blast, I would have never figured that out :) |
03:01.46 | the_map | now, what does the number represent? |
03:01.54 | the_map | the final length of allejo's paper? |
03:02.05 | the_map | :P |
03:02.26 | blast007 | it's slightly over 9000 if you flip the scouter over |
03:03.37 | the_map | it's 1337 in base 9... |
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03:53.19 | BZnotify | [13bzflag] 15JMakey pushed 1 new commit to 062.4: 02http://git.io/v3R5N |
03:53.19 | BZnotify | 13bzflag/062.4 14f094267 15Jeff Makey: Delete bzflag.lsm.in from the repo, too. |
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03:57.05 | BZnotify | [13bzflag] 15JMakey pushed 1 new commit to 062.4: 02http://git.io/v3Rd9 |
03:57.05 | BZnotify | 13bzflag/062.4 14ade2807 15Jeff Makey: Remove the long broken and no longer useful touchversion script. |
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04:12.03 | BulletCatcher | You provide what looks like a sound justification for removing team score from consideration in auto team assignment, Constitution. |
04:14.15 | allejo | writes a plugin to assign players to a team based on solar flares |
04:17.40 | the_map | a team based on solar flares? |
04:17.48 | the_map | that would be an epic team |
04:18.08 | the_map | take forever to get from there back the virtual bzflag world on earth though |
04:23.11 | the_map | of course, it would take no less than 8 minutes to find out about the latest solar flares, and players might not want to wait that long |
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07:01.33 | *** topic/#bzflag is http://BZFlag.org || https://www.ohloh.net/p/bzflag || http://wiki.BZFlag.org/Getting_Help || Channel Logs: http://ibot.rikers.org/%23bzflag/ || 2.4.2 Current version https://goo.gl/ZaiNzX |
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17:28.03 | *** join/#bzflag reber (~reber@cl-157.dub-01.ie.sixxs.net) |
17:28.05 | reber | hi all |
17:28.15 | reber | what is the best bzflag editor plz ? |
17:28.17 | blast007 | hello |
17:28.27 | reber | to create maps |
17:28.30 | blast007 | depends what kind of map you want to make |
17:28.39 | reber | the most recent options |
17:28.43 | blast007 | the map format itself is just plain text, so some peole write them by hand |
17:28.51 | reber | no |
17:29.01 | reber | i want i point and click does it exists ? |
17:29.09 | reber | s/i/a |
17:29.15 | blast007 | none that support all the features of our map format |
17:29.30 | reber | ok, wich one supports the most options |
17:30.00 | blast007 | bzeditw32 is a really old one that supports the map format from 2001, BZWorkBench was an attempt to replace that with one that supported more features (but wasn't finished/released) |
17:30.22 | blast007 | what operating system are you using? |
17:30.26 | reber | linux |
17:30.29 | reber | debian |
17:30.48 | blast007 | in any case, you will need to do some amount of hand editing |
17:31.13 | blast007 | Wings3D can export to a BZW in mesh format |
17:31.40 | reber | mmm 3 tools, wich one would you recommend ? |
17:31.48 | blast007 | Blender (and similar tools) can export to OBJ file, which can then be converted to BZW (BZW being "BZFlag World") with our modeltool program |
17:32.33 | blast007 | you could try compiling BZWorkBench, but it might expect older versions of libraries at this point as it's been several years since it was touched |
17:33.04 | blast007 | https://github.com/bzflag-dev/bzworkbench |
17:33.09 | reber | ok i will thanks :) |
17:33.45 | blast007 | if you have BZFlag installed, you can run 'man bzw' to see the manual for the map format |
17:34.15 | reber | ok perfect. I will. |
17:37.36 | blast007 | hmm, yeah, seems the last two releases of Debian (Jessie and Wheezy) have too new of an OpenSceneGraph for BZWorkBench |
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18:58.30 | reber | blast007, how to unpack bwc files plz ? |
19:39.33 | reber | how to unpack bwc files plz ? |
20:05.02 | blast007 | you don't |
20:05.18 | blast007 | those are just the binary representation of a map file that bzfs sends to the clients |
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20:24.24 | reber | blast007, no way to get the sources then ? |
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22:05.24 | the_map | how hard would it be to get spellcheck on bzflag? |
22:06.49 | blast007 | why would you want that? |
22:07.48 | blast007 | so every time you want to send a message it pops up a dialog to correct words? |
22:07.50 | blast007 | :P |
22:08.07 | the_map | no, it would just underline misspelled words |
22:08.28 | blast007 | that's a rather silly feature for a game |
22:08.55 | the_map | ? |
23:22.22 | blast007 | I'm going to be doing some maintenance on the bzflag.org web services, so I might break some stuff for a bit :P |