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20:46.58 | mahem1 | It's impossible to set a rectangular world size, correct? |
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20:49.34 | allejo | mahem1, yes. you'd have to make your own "world" if you want it to be rectangular |
21:11.57 | blast007 | it is possible if the rectangle is the same size on all sides ;) |
21:12.30 | mahem1 | Fair enough, I enjoyed building my walls towards the heavens anyways... |
21:13.30 | mahem1 | *cough* in English we may just call that a square *cough* |
21:13.44 | blast007 | a square is also a rectangle |
21:14.10 | allejo | damn it blast lol |
21:14.20 | blast007 | ;D |
21:14.54 | mahem1 | I know, was poking at either your helpfullness, witness, or grasp on the language. :P |
21:15.33 | blast007 | :) |
21:15.42 | mahem1 | s/witness/wityness/ |
21:16.17 | blast007 | there was at one time an attempt at supporting more sides to a world, but I don't think that ever worked, and a lot of code probably still assumes the shape is a square |
21:17.17 | mahem1 | wonders what would happen if he poportionally scaled *everything* inside the world to a rectanglular shape... |
21:17.48 | mahem1 | Boxes, pyras, tanks size, bullet size, speed, textures... |
21:18.26 | allejo | rectangular bullets! |
21:18.28 | the_map | you might as well give everyone wide angle while you're at it |
21:18.44 | the_map | and play with gravity |
21:19.36 | the_map | also, aren't the tanks already rectangular? |
21:19.51 | mahem1 | Even mooooore rectagular! |
21:20.18 | mahem1 | (So that actual rectangular looks square) |
21:22.37 | the_map | when you're done with that, make a map that looks like a time/space warp |
21:23.18 | the_map | and put optical illusions on the walls |
21:27.21 | mahem1 | Or I could scale everything up a few billion times and make every a few billion times faster so that tank approach the speed of light. |
21:28.17 | the_map | and stop time. thanks |
21:28.31 | mahem1 | Bzflag will comply with the physics behind general relativity, right? |
21:28.44 | blast007 | I stopped time once. I pressed the start button on my NES controller. |
21:28.47 | the_map | it must, like everything else |
21:29.31 | mahem1 | haha |
21:29.41 | the_map | so, what would happen if your tank was moving near the speed of light and you shoot a laser? |
21:30.57 | blast007 | you'd drive through the outside walls and get kicked by the server ;) |
21:32.21 | the_map | I did manage to go fast enough to go through the outside walls and get kicked |
21:32.36 | the_map | tanx was modifying speeds for various flags |
21:40.26 | blast007 | hehe, yep, I speak from experience ;) |
21:44.50 | mahem1 | And if you make the world a few light minutes big? |
21:45.02 | mahem1 | Memory overflow? |
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22:36.53 | catay | where is the code hosted these days ? Is the info on the wiki (http://wiki.bzflag.org/SVN) still up to date? |
22:38.09 | blast007 | ~bzgit |
22:38.10 | infobot | somebody said bzgit was git clone --branch v2_4_x https://github.com/BZFlag-Dev/bzflag-import-3.git bzflag |
22:38.52 | blast007 | (though that will be changing in the near future to a more permanent location) |
22:38.52 | catay | thx |
23:08.17 | BulletCatcher | mahem1: You can have a battlefield with an arbitrary shape by putting up the walls you want inside the "real" square. |
23:08.18 | BulletCatcher | You'll have to manage spawn areas and flag zones to keep players inside it at all times. |
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23:14.15 | BulletCatcher | See the Bloodbath map for a rectangular example. |