IRC log for #bzflag on 20140524

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10:14.40codsHi. How could I setup my server such that it is always day light for any player? (sort of sticking to noon on all clients).
10:49.02*** join/#bzflag _lmnop119 (~lmnop@91-65-161-106-dynip.superkabel.de)
10:59.08alezakoscods: IIRC, other than the typical /set _syncTime 1 and /set _syncLocation 1 you need to play with /set _latitude
10:59.31alezakosSetting it to -90 works for this time of the year
10:59.40alezakosBut you have to change it every 6 months
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11:36.24codsalezakos: ok, thanks
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23:38.18delusionalhypothetica; question about how the collision manager works... say I have a box 1 unit thick but 100 units tall and wide....  now i have another set of boxes that look identical in total, but are split up into 100 little boxes (10 by 10)
23:38.30delusionalnow I'm flying around with wings.
23:40.26delusionalAs I go up and down shooting at the walls, the collision manger queries(?)   the big box every single shot......  but only a few of the smaller boxes.
23:40.29delusionalright?
23:44.38delusionalI mean, does the collision manager have a way of not considering boxes that are far away in z. or x-y ?
23:47.16delusionalwill the many small boxes be processed faster than the one big one.
23:55.45trepannot likely
23:57.11trepanand yes, the "far away" mechanism is likely still using an octree
23:57.38trepan(which you can tweak using some bzdb params, and view with a special mode)

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