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| 10:14.40 | cods | Hi. How could I setup my server such that it is always day light for any player? (sort of sticking to noon on all clients). |
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| 10:59.08 | alezakos | cods: IIRC, other than the typical /set _syncTime 1 and /set _syncLocation 1 you need to play with /set _latitude |
| 10:59.31 | alezakos | Setting it to -90 works for this time of the year |
| 10:59.40 | alezakos | But you have to change it every 6 months |
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| 11:36.24 | cods | alezakos: ok, thanks |
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| 23:38.18 | delusional | hypothetica; question about how the collision manager works... say I have a box 1 unit thick but 100 units tall and wide.... now i have another set of boxes that look identical in total, but are split up into 100 little boxes (10 by 10) |
| 23:38.30 | delusional | now I'm flying around with wings. |
| 23:40.26 | delusional | As I go up and down shooting at the walls, the collision manger queries(?) the big box every single shot...... but only a few of the smaller boxes. |
| 23:40.29 | delusional | right? |
| 23:44.38 | delusional | I mean, does the collision manager have a way of not considering boxes that are far away in z. or x-y ? |
| 23:47.16 | delusional | will the many small boxes be processed faster than the one big one. |
| 23:55.45 | trepan | not likely |
| 23:57.11 | trepan | and yes, the "far away" mechanism is likely still using an octree |
| 23:57.38 | trepan | (which you can tweak using some bzdb params, and view with a special mode) |