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00:19.23 | alpha1-2 | a tech question: when you go out by pressing F4 and come in again, your lag is huge usually. But really that means that you have that big lag in the next playing time? (When you re-join, it dessapears) |
00:21.20 | alpha1-2 | It seems more like some big amount of data stacked waiting for going out |
00:23.34 | alpha1-2 | or more exactly, it seems more a tail than an stack |
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00:24.08 | alpha1-2 | queue* |
00:24.22 | alpha1-2 | or line* |
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01:25.17 | blast007 | weee, no more Google Analytics on bzflag.org ;) |
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02:02.19 | alpha1-2_away | is that good or bad? :P |
02:05.00 | blast007 | alpha1-2: that's good. now Google isn't tracking our users. I'm using a self-hosted analytics platform, so the tracking data is stored by me instead. |
02:06.34 | alpha1-2 | oh nice! but what do you mean exactly with "tracking" players? |
02:13.06 | alpha1-2 | other question: how did you do for avoid that analysis? |
02:16.50 | blast007 | alpha1-2: tracking visits to the website |
02:17.11 | blast007 | and I don't understand your second question |
02:17.48 | alpha1-2 | do you mean then storing the IP numebr of visitors? |
02:18.14 | blast007 | IP and more, yes |
02:18.28 | alpha1-2 | ok, then my second question |
02:18.36 | blast007 | IP, browser, geolocation, time on site, etc |
02:19.02 | alpha1-2 | interesting... how can you avoid that tracking from them? |
02:19.53 | blast007 | who is "them"? |
02:20.01 | alpha1-2 | Google ofc |
02:20.25 | blast007 | you mean how did I remove Google Analytics from the BZFlag website? |
02:20.31 | alpha1-2 | yes |
02:20.35 | blast007 | I did it by removing the code from the webpage :P |
02:20.52 | blast007 | I had tracking code on the site |
02:21.01 | alpha1-2 | the header code right, I think I saw something of that somewhere |
02:21.03 | blast007 | Google can't just magically track everything |
02:21.37 | alpha1-2 | righ?* |
02:21.42 | alpha1-2 | right?* |
02:22.37 | alpha1-2 | then does that mean that the next web page won't appear in Google search page? |
02:22.51 | blast007 | no, that's not what that means |
02:23.13 | blast007 | I stoped using their analytics platform. I didn't tell google to remove us from their search engine... |
02:23.32 | alpha1-2 | ah ok, then they are separated things |
02:23.37 | blast007 | yeah..... |
02:23.40 | blast007 | https://bitbucket.org/blast007/bzflag_main_website/src/e64ae028c72727f76a5985f78ba1f8dcefc406a1/application/views/header.tpl.php?at=default |
02:23.57 | blast007 | look at the $this->ga['enabled'] area |
02:25.48 | alpha1-2 | that is the old page, right? |
02:26.14 | alpha1-2 | with Google Analytics I mean |
02:26.50 | blast007 | yes, that's why it has it in there yet ;) |
02:27.54 | alpha1-2 | ok, thanks... I think I saw some header code, very simple, in somewhere that allows Google Analytics, just a line. |
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02:32.25 | alpha1-2 | no, it's the same code (function() part) in other page I saw :P |
02:32.38 | alpha1-2 | function* |
02:33.26 | alpha1-2 | and finally, why was the purpose of Google to do it? |
02:33.52 | blast007 | are you thinking that google put that code in our site? |
02:33.54 | alpha1-2 | or of any web designer to put it |
02:34.33 | JeffM | google has secret hooks into everything |
02:34.51 | alpha1-2 | please, don't subestimate me too much ;) |
02:35.39 | alpha1-2 | but why any web designer would include it, then? What advantage? |
02:36.44 | blast007 | the advantage? analytics :P |
02:37.00 | JeffM | graphs!!!!!!!! |
02:37.08 | alpha1-2 | are those analysies public availabe maybe? |
02:37.11 | blast007 | no |
02:37.12 | JeffM | how many hits we get a month these days? |
02:37.17 | blast007 | 42 |
02:37.25 | JeffM | sweet |
02:37.31 | JeffM | thats double last month |
02:37.57 | JeffM | alpha1-2, the service software we use is open source, the service data is not |
02:38.12 | blast007 | probably around 4000/month |
02:38.48 | JeffM | ok so down by half from the last time I asked |
02:39.38 | alpha1-2 | ok, then, still talking of Google Anlytics, not of BZ own ones, the only advantage of including that in my code will be for Google not fo me? |
02:39.44 | blast007 | unless you're thinking of pageviews, JeffM |
02:39.56 | JeffM | alpha1-2, the site owner can see the data |
02:40.01 | JeffM | and they provide a number of reports |
02:40.10 | JeffM | blast007, I remember 8k as a number |
02:40.16 | blast007 | in July, 4318 visits, 3741 unique visitors, 8235 page views |
02:40.22 | JeffM | ahh |
02:40.24 | alpha1-2 | ahh ok |
02:40.59 | JeffM | alpha1-2, analitics are huge. having google do them can also impact how you show up in google as they know more info about your site |
02:41.12 | blast007 | june was similar (4480, 3749, 8413) |
02:42.05 | blast007 | not having google analytics means one less privacy policy to point at |
02:42.06 | alpha1-2 | and what do you think, JeffM, about not being more part of it? good or bad? :) |
02:42.23 | blast007 | the only privacy policy I'll probably have to point to is for Project Wonderful ;) |
02:42.23 | JeffM | I trust that blast will do what is best for services |
02:42.43 | JeffM | ooo adds |
02:42.47 | blast007 | :) |
02:42.54 | blast007 | thinkin' about it |
02:43.06 | JeffM | PW is hw I'd start advertising bzflag if I had money |
02:43.16 | JeffM | it's a good system |
02:43.29 | blast007 | yeah, I think they have a system that's fair on both sides |
02:43.33 | JeffM | yeah |
02:43.52 | JeffM | it was made by a web comic artist so it's got real world input |
02:43.52 | alpha1-2 | I think that doing own analytics are a better idea too |
02:46.06 | blast007 | the platform I picked is quite similar to google's platform |
02:46.30 | alpha1-2 | "it's got real world input" <-- meaning, please? |
02:47.08 | JeffM | it was designed with the ad placer and the ad hosters in mind since it was made by someone who both hosts ads and places ads |
02:47.42 | JeffM | the hoster gets to approve or deny ads, and the placers only pay for what the site is worth, since it's a bidding system |
02:47.46 | blast007 | and one of the few non-evil internet advertisement platforms |
02:47.53 | JeffM | yeah |
02:48.07 | JeffM | it was made because all the other platforms at the time sucked |
02:49.24 | alpha1-2 | ahh |
02:50.45 | blast007 | neat. seems like plugging my HP Touchpad into my Ouya made my Touchpad all unhappy and it deleted most of the data off it :P |
02:51.03 | blast007 | mobile devices... FIGHT! |
02:51.09 | alpha1-2 | see how the total number in that page moves dynamically |
02:52.29 | alpha1-2 | what software are you using for analytics then blast007? |
02:52.35 | blast007 | piwik |
02:52.48 | blast007 | but you could have checked that yourself by viewing the page source code ;) |
02:53.14 | alpha1-2 | he he |
02:53.30 | alpha1-2 | I am not *still* as fast as you ;) |
02:53.49 | alpha1-2 | give me 10 years and you will see |
02:53.53 | blast007 | dunno what that has to do with anything |
02:53.53 | alpha1-2 | he he |
02:54.49 | alpha1-2 | wait, then the actual page is already in the new system? |
02:54.55 | blast007 | go to bzflag.org, right click, view source, look through the very minimal code.. see reference to Piwik along with references to 'tracking'.. |
02:55.21 | alpha1-2 | I know... |
02:55.22 | blast007 | yeah, it has been for a couple weeks |
02:55.27 | alpha1-2 | ah ok |
02:55.39 | blast007 | been running both platforms to see how they compared |
02:55.46 | alpha1-2 | you don't have humour sense eh! :) |
02:55.54 | blast007 | oh, I do, if it was funny |
02:56.00 | alpha1-2 | he he |
02:57.55 | alpha1-2 | yeah "piwik.php" !! |
02:58.51 | blast007 | omg! |
02:59.20 | alpha1-2 | I gotcha!... will I be rich now? :P |
03:02.49 | JeffM | time to add barel elevation |
03:03.18 | alpha1-2 | wow "SuperTanx - An implementation of a BZFlag style game in Torque3d by the current developers of BZFlag", wih Torque3D! |
03:05.01 | blast007 | that never really started |
03:05.39 | alpha1-2 | oh... I put that "notice" last days here... but you already known it! :P |
03:05.40 | blast007 | https://bitbucket.org/blast007/supertanx/src <-- look at all that code! |
03:05.42 | JeffM | I've got the tank driving around and jumping unity :) |
03:06.22 | blast007 | unless there's a different supertanx repo that does have something ;) |
03:06.30 | blast007 | JeffM: neat |
03:06.50 | JeffM | blast007, and it's using physics and dosn't fall over ;) |
03:07.02 | alpha1-2 | yes, I didn't see the code, just surprised about that engine... what do you both think about it? |
03:07.19 | JeffM | it has potential |
03:07.19 | blast007 | I think it needs work |
03:07.31 | blast007 | I'd probably rather use something like Ogre |
03:07.33 | JeffM | yeah it's not quite where it needs to be but it could be |
03:07.34 | JeffM | yeah |
03:08.18 | alpha1-2 | I saw Ogre too, it is 3d engine, not game engine right? |
03:08.31 | JeffM | it was good that we looked at torque, but it probalby needs another year to get platform support |
03:08.42 | JeffM | ogre is used for many games |
03:08.50 | blast007 | and probably another 3 years to polish up the other issues ;) |
03:08.50 | JeffM | it does a lot of stuff |
03:08.54 | JeffM | maybe |
03:09.09 | JeffM | depends on how much they work on it |
03:10.22 | alpha1-2 | yes, they recently "free"ed the code in the last part of the last year... maybe they need more time to make it mature |
03:10.34 | blast007 | that's why we looked at it |
03:10.35 | JeffM | yeah |
03:11.50 | alpha1-2 | in other hand, BZ is *already* a mature game, it has a mature state, robust playable state I think |
03:12.26 | blast007 | mature is one way to put it |
03:12.39 | blast007 | elderly is another |
03:14.08 | JeffM | Mature implies that it's stable and kept up to date |
03:14.12 | JeffM | it is not ether of those things |
03:14.28 | alpha1-2 | well, IMO it is good. Can it be improved? maybe. In which things? appearance? maybe, but it isn't ugly, neither, It is "old style" appearance. |
03:14.41 | blast007 | can it be improved? very yes |
03:15.01 | JeffM | all aspects of the game need to to be changed |
03:15.38 | blast007 | yeah. we need to add somewhere to mount the hats. |
03:16.25 | JeffM | adds a HatNode |
03:16.40 | alpha1-2 | well, that is a point that I don't agree much. It has a good state already for me. But, looking to the future, maybe you are right. |
03:16.54 | JeffM | the networking is horrible |
03:17.03 | blast007 | overall, the *gameplay* is the main thing that works well |
03:17.09 | blast007 | everything else, not so much |
03:17.15 | JeffM | yeah |
03:17.27 | JeffM | it was not built for the modern environment |
03:17.49 | blast007 | the UI is confusing, the network is suboptimal, the graphics are dated, the sound is meh, input needs work, etc |
03:18.38 | alpha1-2 | I have still to see the Development Plans in detail for I can understand well all those wished improvements, though. |
03:25.24 | JeffM | www.invertedpolarity.com/unity/bzflag/BZFlagUnityLinux.zip |
03:25.42 | JeffM | http://www.invertedpolarity.com/unity/bzflag/BZFlagUnityWIn32.zip |
03:26.36 | JeffM | ws is forward/backwards |
03:26.44 | JeffM | mouse is left right and up down |
03:27.35 | alpha1-2 | Talking with another developer, I said him that maybe, as the game is playable and has some mature state already, the developer team can take some time for make the big changes, if they are necessary, finally. I mean, the game isn't in a tight spot nowadays for anything, then you can take some time, some schedule, maybe medium term (5 years), for make them. |
03:28.24 | blast007 | if it takes us 5 year for another major release, the game will be dead by then |
03:28.56 | JeffM | yeah that attiude would have been fine 5 years ago |
03:29.17 | alpha1-2 | I am talking of big changes, like the network one, if the network one is necessary finally |
03:30.11 | alpha1-2 | or mayb a big "face" change (graphics) as other example, if it is really necessary again |
03:31.03 | JeffM | who was the other developer? |
03:31.16 | alpha1-2 | just my ideas, my "feeling" about the actual state :) |
03:31.50 | alpha1-2 | and I am a active player BTW :) |
03:31.54 | alpha1-2 | an* |
03:32.44 | JeffM | one of the few, the proud, the actual players |
03:32.53 | alpha1-2 | no matter, any other can be :)... how much developer are active? |
03:33.03 | blast007 | define 'active' |
03:33.04 | JeffM | I'm just curious |
03:33.04 | alpha1-2 | developers* |
03:33.50 | blast007 | but really, go look at ohloh stats |
03:34.05 | JeffM | ooo it was tim wasn't it? |
03:34.07 | JeffM | ;) |
03:34.13 | alpha1-2 | he he, no :) |
03:35.03 | alpha1-2 | I would have respect to talk to him previously, I don't know him much :) |
03:36.08 | alpha1-2 | "Active", let's say, contributing to the main branch, in the last time. Define you "time", IDK well about times. |
03:36.19 | blast007 | the lats 15 years? ;) |
03:36.21 | blast007 | last* |
03:36.27 | blast007 | 8! |
03:36.38 | alpha1-2 | I like your spirit, blast ;'( |
03:36.42 | blast007 | but again, ohloh |
03:36.45 | blast007 | go there |
03:36.47 | blast007 | read the stats |
03:36.49 | JeffM | can someone try one of those packages? |
03:36.51 | alpha1-2 | blast President! :D |
03:36.55 | JeffM | just curious if they load |
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03:37.41 | blast007 | does it require fancy graphcs? |
03:37.49 | JeffM | require? |
03:37.56 | alpha1-2 | "With blast you will go ahead!" - a good phrase for yor campaing ;) |
03:38.06 | blast007 | as in.. will it run on an intel graphics from 2006? ;) |
03:38.08 | JeffM | you can set the quality |
03:38.10 | JeffM | maybe |
03:38.12 | JeffM | find out :) |
03:38.15 | blast007 | hehe |
03:38.17 | JeffM | it's super simple |
03:38.18 | alpha1-2 | campaign* |
03:38.22 | JeffM | plane, skybox, tank, box |
03:38.47 | blast007 | alpha1-2: my campaign motto would just be "meh" |
03:38.58 | JeffM | good thing bzflag isn't a democracy |
03:39.47 | alpha1-2 | good thing that it isn't a "normal" dictatorship neither ;) |
03:39.55 | JeffM | no it is |
03:40.02 | JeffM | the dictator is just nice |
03:40.16 | JeffM | and you have several of them |
03:40.28 | alpha1-2 | it is a *benevolent* dictatorship, not a normal, usual one |
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03:41.04 | JeffM | I'd call it an apathetic dictatorship |
03:41.35 | alpha1-2 | which one, the usual cases or BZ? |
03:41.44 | JeffM | BZ |
03:41.47 | alpha1-2 | nah :P |
03:41.58 | blast007 | and yeah, it worked |
03:41.59 | alpha1-2 | are you apathetic fo example? :) |
03:42.17 | JeffM | I am not the dictator, I am not the owner of bzflag or the services :) |
03:42.32 | JeffM | I'm the advisor that's weezled his way into court |
03:42.56 | JeffM | and the fact that I was working on bzflag before Tim |
03:43.11 | JeffM | wonders if amazon will sell him explosives |
03:43.55 | alpha1-2 | well, I mean, I don't know any Free Soft admin guy that is apathetic, or abusive, etc. But you can have you own opinion, too. |
03:44.16 | blast007 | you must not know many free software people |
03:44.23 | alpha1-2 | false |
03:44.23 | JeffM | really? you've never read comments by linus? |
03:44.28 | JeffM | he's super abusive |
03:44.33 | JeffM | he'll be the death of linux |
03:44.35 | blast007 | hehe, was just typing linus ;D |
03:45.41 | alpha1-2 | I follow Free Software projects mostly, than Open Source ones (Linus). But I don't have any bad experience with OS soft neither. I think all FLOSS projects are awesome :). |
03:45.56 | JeffM | not all are |
03:46.42 | blast007 | how do you differentiate between "free software" and "open source"? |
03:46.49 | JeffM | bahh, amazon won't ... :( |
03:46.58 | alpha1-2 | tell me some bad projects, bad admins, Jeffm |
03:47.13 | blast007 | bzflag |
03:47.15 | blast007 | ducks |
03:48.38 | JeffM | there was the FPS where the owner sold it :) |
03:49.37 | blast007 | Nexuiz? |
03:49.45 | JeffM | yeah it started with an N |
03:49.56 | JeffM | the community didn't understand that the owner can TOTALY do that :) |
03:50.11 | JeffM | the owner was a jerk, but still it didn't go well on each side |
03:50.12 | blast007 | it was a remake with the same name that was created and sold |
03:50.22 | blast007 | and replaced the site with the commercial one |
03:50.37 | blast007 | wasn't even the same game engine |
03:50.47 | JeffM | yeah |
03:50.59 | JeffM | the open source code went on as another proejct |
03:51.06 | JeffM | but there was lots of confusion |
03:51.13 | JeffM | and one dude made some money :) |
03:51.31 | alpha1-2 | blast007: Free Software is based in GPL like licenses (www.fsf.org / www.gnu.org). Open Source software (www.opensource.org) started after 10 years more or less from the first (FS), they are a separation of them and they have some "philosophical" (or work way) differences (not too many important for me) for their licenses/approvals. |
03:51.45 | blast007 | it was forked to Xonotic |
03:51.48 | JeffM | yeah |
03:52.32 | JeffM | the guys in the irrlicht engine were kinda jerky too |
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03:56.15 | alpha1-2 | Note: Free Software is around 25 years old, like Microsoft ;) |
03:56.32 | alpha1-2 | but very different ways |
03:57.28 | alpha1-2 | and I clarify, I am not entirely against propietary soft, just in case... |
04:01.51 | alpha1-2 | well, JeffM, I talk in general, but as always, there some bad cases too |
04:01.59 | alpha1-2 | there are* |
04:04.02 | alpha1-2 | wow I found my first Youtube advertisement experience in my online dictionary page... it seems some comedy serie online... |
04:05.14 | JeffM | ewww. sf just got a bit more evil. go to download filezill and get a "Sourceforge Secure installer" that shows me ads before instals |
04:05.22 | alpha1-2 | what is that? http://www.youtube.com/watch?v=nAG0QYAFZA0 |
04:05.27 | alpha1-2 | this* |
04:05.43 | JeffM | a youtube video |
04:06.05 | alpha1-2 | yes an advertisemented one |
04:06.06 | JeffM | they are kinda popular on this thing we call the internet |
04:06.12 | JeffM | k |
04:06.13 | JeffM | so? |
04:06.24 | JeffM | youtube has to make money somehow |
04:06.28 | alpha1-2 | first time for me :P |
04:06.36 | JeffM | then you don't get out much |
04:08.26 | alpha1-2 | bu I fond it in an dictionary page, not in a youttube intro page |
04:08.35 | JeffM | so? |
04:08.40 | JeffM | they'll put an ad anywhere |
04:09.04 | alpha1-2 | just a bit wondered |
04:09.11 | JeffM | what does it being a dictionary have to do with ANYTHING? |
04:09.36 | alpha1-2 | I use for translating |
04:09.51 | JeffM | and that makes it immune to advertising? |
04:10.15 | alpha1-2 | no, I see them all th time, but first tim a yoututbe (independent?) serie |
04:10.22 | JeffM | k |
04:10.31 | JeffM | there has to be a first time for everything |
04:11.24 | blast007 | ew. https://sourceforge.net/blog/today-we-offer-devshare-beta-a-sustainable-way-to-fund-open-source-software/ |
04:12.10 | JeffM | aka "Dice said we had to make more money" |
04:12.10 | alpha1-2 | tell me what do the video maker guys gain with it (serie)? |
04:12.20 | JeffM | advertising money |
04:12.27 | blast007 | I blocked download.com and some other download site at work because of that exact thing |
04:12.28 | JeffM | it's all about money |
04:12.50 | alpha1-2 | in their Youtube channel? |
04:12.53 | JeffM | sure |
04:13.05 | JeffM | if you allow ads in your video you get part of the money |
04:13.29 | alpha1-2 | oh I saw something of that last time yes.... but very un-often for me |
04:13.36 | JeffM | blast007, yeah kinda want to find another tool now |
04:13.36 | alpha1-2 | times* |
04:15.45 | blast007 | JeffM: what do you use filezilla for? just FTP? |
04:15.58 | JeffM | scp |
04:16.11 | blast007 | on Windows? I use WinSCP |
04:16.26 | blast007 | (does SCP, SFTP, and FTP) |
04:17.26 | alpha1-2 | and ssh/scp? doesn't Powershell have it? |
04:17.42 | JeffM | why would I want to type? |
04:18.04 | blast007 | and no, powershell does not have SSH/SCP any more than the command prompt would |
04:18.16 | alpha1-2 | it isn't *too* power then ;) |
04:18.24 | alpha1-2 | (joke) |
04:18.30 | blast007 | it's a shell, not an SSH client |
04:18.32 | JeffM | why do you keep trying to make windows into linux |
04:18.46 | alpha1-2 | JeffM: in my "power" Linux I have all ssh comads ;) |
04:18.53 | blast007 | does your bash do SSH? no, your SSH application does |
04:18.53 | alpha1-2 | comands* |
04:19.12 | JeffM | alpha1-2, you have a graphical file transfer utility installed by default? |
04:19.40 | JeffM | you use the terminal because you have to for some things, that's not how windows works |
04:19.45 | alpha1-2 | install MinGW or CygWin JeffM ;) |
04:19.55 | blast007 | alpha1-2: just shut up about that |
04:19.58 | alpha1-2 | it's *free*! |
04:20.00 | JeffM | it's getting old |
04:20.03 | JeffM | very very old |
04:20.46 | JeffM | winSCP wanted to install chrome too, not great but slightly better then whoring to SF |
04:20.53 | alpha1-2 | <JeffM> alpha1-2, you have a graphical file transfer utility installed by default? <-- yes ;) |
04:20.54 | blast007 | heh |
04:21.06 | JeffM | then good for your OS |
04:21.28 | JeffM | my copy of windows was free too.. AND plays video games ;) |
04:22.03 | alpha1-2 | he he |
04:24.18 | alpha1-2 | I have a "Network Folder Wizard" that configures any SSH, FTP, webdav and MS Windows network drive. Then I can access through my file manager (Dolphin) to it. I tested/use the ssh (and FTP too maybe) options, though. |
04:25.16 | alpha1-2 | I have some incompatibilities issues between 11.4 and 12.1 though. Then in one direction/way I use console. |
04:25.26 | alpha1-2 | (openSUSE) |
04:26.13 | alpha1-2 | but it is easy: just copy all you want in a folder, type scp -r (recursive) other parms and all done |
04:26.29 | JeffM | eww |
04:26.47 | blast007 | I just drag and drop |
04:26.48 | JeffM | so you have to waste disk space on a copy and then use a terminal? |
04:26.49 | JeffM | yeah |
04:27.21 | alpha1-2 | I use GUI most of th time (11.4 --> 12.1) |
04:27.54 | alpha1-2 | and I after delete all copied files. he console is you frind too ;) |
04:28.00 | alpha1-2 | the* |
04:28.34 | JeffM | what if you have to to transfer several gigs? you make a copy? |
04:28.35 | alpha1-2 | in Linux what client do you use , blast007? |
04:29.13 | JeffM | WinSCP will work acceptably well |
04:29.17 | alpha1-2 | did you kno that Linux doen't copy but link? :) |
04:29.20 | blast007 | I don't run a GUI in Linux, generally |
04:29.31 | alpha1-2 | links* |
04:29.32 | blast007 | I just run WinSCP on Windows and connect to my linux servers :P |
04:29.46 | JeffM | but.. the year of the linux destop! |
04:29.52 | JeffM | it's been that year for 5 years now |
04:29.54 | blast007 | on Linux I mainly would just run the 'scp' command |
04:30.23 | blast007 | yeah, but this year they got steam! THIS is the year of the linux desktop! |
04:30.29 | blast007 | until next year |
04:30.32 | alpha1-2 | he he |
04:30.55 | JeffM | well ubuntu got steam |
04:31.03 | JeffM | I think debian is scare of it |
04:31.05 | alpha1-2 | what is the problem with console, JeffM? it has a lot of useful things. Error mesages for example. |
04:31.16 | blast007 | debian kinda has it sortaish |
04:31.30 | blast007 | it was in the NEW queue for a bit, at least |
04:31.34 | JeffM | alpha1-2, because I'd have to remember all the command line options |
04:31.47 | alpha1-2 | <alpha1-2> did you know that Linux doen't copy but links the files? :) |
04:32.02 | JeffM | cool so they'll have an old incompatable version of steam for people to use in a couple years |
04:32.04 | blast007 | alpha1-2: when you 'cp' a file in linux, it copies... it doesn't link |
04:32.12 | blast007 | if you 'ln -s', then it links :P |
04:32.18 | alpha1-2 | nope |
04:32.22 | blast007 | yep |
04:32.26 | alpha1-2 | I win |
04:32.32 | *** mode/#bzflag [+o blast007] by ChanServ |
04:32.36 | blast007 | o rly? |
04:32.40 | alpha1-2 | he he |
04:33.27 | alpha1-2 | ut 2 sysems besied each other, Windows ad Linux, and do copy in both. After that , tell me :) |
04:33.30 | alpha1-2 | put* |
04:33.35 | alpha1-2 | sorry typos |
04:33.59 | JeffM | I don't have to make a copy when I drag a file into a tool |
04:34.04 | alpha1-2 | that is one of the big differences between both systems |
04:34.08 | JeffM | integrated shell and all ;) |
04:35.43 | alpha1-2 | ok, JeffM, I would use the bst app in each case, as you. I prefer handle GUI if I can do it (with Dlphin for example), but on ohter cases it is necessary or better the consle way. |
04:36.16 | JeffM | is the command line the best tool? or just the only one left? |
04:37.05 | alpha1-2 | for example if you want to do a "grep" command, the console is the bst way |
04:37.17 | blast007 | not necessarily |
04:37.56 | alpha1-2 | Linux use *a lot* files for all, then handle files is the best way. For example using vi editor, making shell scripts, etc. |
04:38.01 | alpha1-2 | uses* |
04:38.17 | JeffM | sure, thats why you have to use the terminal |
04:38.49 | alpha1-2 | cat, >, etc... in the last case the perl language is very useful for male lot of file handling |
04:38.58 | alpha1-2 | make* |
04:39.41 | alpha1-2 | but I use a lot of window environment too, both are important |
04:40.02 | alpha1-2 | is similar to the old MSDOS shell |
04:40.05 | alpha1-2 | it's* |
04:40.19 | JeffM | I have used the linux console ;) |
04:40.29 | JeffM | don't missubunderestimate me |
04:40.46 | alpha1-2 | in that stage Windwos user had to use console, in MSDOS stage always |
04:41.15 | alpha1-2 | I don't JeffM :) |
04:41.58 | alpha1-2 | and nowadays you have the virtual consle (cmd.exe) that is useful too |
04:42.09 | blast007 | "nowadays" ? |
04:42.20 | blast007 | do you not know the history of microsoft operating systems? |
04:42.26 | alpha1-2 | well, *from some time to nowadays* |
04:43.07 | JeffM | cmd.exe has existed in all the 32 bit OSs |
04:43.07 | blast007 | my 5MHz 8086 runs MS-DOS. |
04:43.26 | alpha1-2 | iirc the Windows 2000 (NT kind or similar) and after (XP, etc) has it |
04:43.32 | JeffM | NT had it |
04:43.44 | JeffM | 2000 is NT |
04:43.54 | JeffM | the others had it but it wasn't virtualized |
04:44.00 | JeffM | since they were hybrid kernels |
04:45.05 | alpha1-2 | the cmd.exe application is a thing. The virtual console is other. |
04:46.10 | blast007 | alpha1-2: this discussion is now beyond pointless |
04:46.19 | alpha1-2 | and as I know, 2000 isn't exactly NT, but I don't know/remember all details |
04:46.33 | JeffM | TIme to see if I can convert bzflag maps into real meshes |
04:47.11 | alpha1-2 | ok ok , that was "knowledge competition"! :) |
04:47.47 | blast007 | additionally, I have proved your "linux doesn't copy files, it links them!" theory |
04:47.54 | blast007 | wrong, I mean |
04:48.37 | blast007 | copied a 1GB file and now I have 1GB less space, and the operation took over 30 seconds |
04:48.50 | alpha1-2 | I have studied both systems in Uni , blast, I am not a neophyte :) |
04:49.31 | alpha1-2 | only in Lnux or in windows too? |
04:49.33 | blast007 | dd if=/dev/zero of=bigfile bs=64M count=16 ; df -h ; time cp bigfile bigfile2 ; df -h |
04:49.38 | blast007 | that was linux |
04:49.44 | blast007 | windows would be the same |
04:49.48 | alpha1-2 | nope |
04:49.49 | blast007 | a copy operation is a COPY |
04:50.01 | blast007 | not a hard link or a symbolic link |
04:50.05 | alpha1-2 | no, man study the internal process in both systems! |
04:50.14 | blast007 | what do you mean? |
04:50.40 | JeffM | he's a student, he knows EVERYTHING |
04:50.40 | alpha1-2 | and I know what both a symbolic and a hard links mean |
04:51.24 | alpha1-2 | any other opinion here please? |
04:51.36 | alpha1-2 | because they both seem to not believe me |
04:51.36 | JeffM | it's pointless |
04:51.37 | blast007 | there is no "opinion" on this matter |
04:51.45 | blast007 | I provided a test case |
04:52.02 | alpha1-2 | no, you did only 1 tst case, not the both |
04:52.08 | blast007 | "both"? |
04:52.22 | blast007 | if I make a 1GB file in Windows and copy it, I'll have 2GB of data.. |
04:52.24 | alpha1-2 | [01:33] <alpha1-2> ut 2 sysems besied each other, Windows ad Linux, and do copy in both. After that , tell me :) |
04:52.25 | blast007 | same as linux |
04:52.25 | alpha1-2 | [01:33] <alpha1-2> put* |
04:52.27 | alpha1-2 | [01:33] <alpha1-2> sorry typos |
04:52.46 | alpha1-2 | ho many sysems do you count? |
04:53.50 | alpha1-2 | I don't talk of disk capacity |
04:54.00 | alpha1-2 | I talk of internal copy process |
04:54.10 | alpha1-2 | one system makes a link |
04:54.20 | alpha1-2 | other system make a physycal copy |
04:54.24 | alpha1-2 | maes* |
04:54.26 | alpha1-2 | makes* |
04:54.30 | blast007 | [citation needed] |
04:54.32 | alpha1-2 | physical* |
04:54.45 | alpha1-2 | ok, give me tim and I wil find my Uni books |
04:55.26 | alpha1-2 | but read Tannenbaun |
04:57.22 | alpha1-2 | <JeffM> he's a student, he knows EVERYTHING <-- what is th problem? you are *too* an student. And I don't know EVERYTHING. But I have some knowledge an I can discuss about it, like anybody. |
04:58.38 | alpha1-2 | blast007: this isn't the exactly book I have but it can be similar / modern http://www.amazon.com/Modern-Operating-Systems-3rd-Edition/dp/0136006639 |
05:00.51 | blast007 | yay? |
05:01.02 | *** mode/#bzflag [-o blast007] by blast007 |
05:28.40 | alpha1-2 | blast007: Well, I was finding in the book, and I don't have still the exact reference but if you want to advance, (it is 2:30 AM here) search for i-nodes in Unix. IIRC it is the right way to get it. I will continue after. I found this aroximation in th cp info file ("info coreutils 'cp invocation'" command): |
05:28.50 | alpha1-2 | " A "hard link" is another name for an existing file; the link and the |
05:28.52 | alpha1-2 | original are indistinguishable. Technically speaking, they share the |
05:28.53 | alpha1-2 | same inode, and the inode contains all the information about a |
05:28.55 | alpha1-2 | file--indeed, it is not incorrect to say that the inode _is_ the file. |
05:28.56 | alpha1-2 | Most systems prohibit making a hard link to a directory; on those where |
05:28.58 | alpha1-2 | it is allowed, only the super-user can do so (and with caution, since |
05:28.59 | alpha1-2 | creating a cycle will cause problems to many other utilities). Hard |
05:29.01 | alpha1-2 | links cannot cross file system boundaries. (These restrictions are not |
05:29.02 | alpha1-2 | mandated by POSIX, however.)" |
05:29.28 | blast007 | so you proved yourself wrong? |
05:30.09 | alpha1-2 | you didn't read all |
05:30.10 | blast007 | a hard link is created by linking, not by copying |
05:30.34 | blast007 | so unless you run 'cp' with the -l option, it's going to copy the data |
05:30.56 | alpha1-2 | search for this word in th previos text --> *I-NODES* |
05:31.07 | blast007 | what about it? |
05:31.22 | alpha1-2 | the i-nodes, do you know it? |
05:31.33 | blast007 | do *you*? |
05:31.42 | alpha1-2 | I asked first |
05:32.58 | alpha1-2 | well, no responses then... let's continue in other moment, it's late here :) |
05:34.39 | blast007 | nah, let's not continue |
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10:30.09 | alpha1-2 | blast007: when you are taking the breakfast red this: I was researching and I realize that I was confused with the hard link situation (also related to the i-node feature). Windows doesn't have hard links, then this is one of the big differences between both systems (i-node related). Finally, if you do a "cp -l" (or "ln"), as you said, you will have duplication of information but only one physical file (so, the free disk space is not |
10:30.11 | alpha1-2 | increased, practically), and that was what I was trying to say, and confused. You win this time, then we are 2-1, I am still winning! ;) |
10:30.25 | alpha1-2 | (Though, making memories... IIRC it was my professor that said me that erroneus information maybe (or I understood wrong)... so maybe I am innocent!!) |
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12:51.55 | blast007 | alpha1-2: and you're wrong again. Windows does have hard links, and on Vista and up it also has symbolic links. ;) |
12:53.06 | alpha1-2 | rly? :P what would be an example of hard links? what command? |
12:53.25 | alpha1-2 | no shortcuts right? |
12:54.12 | blast007 | https://en.wikipedia.org/wiki/Hard_link |
12:54.29 | blast007 | http://www.howtogeek.com/howto/windows-vista/using-symlinks-in-windows-vista/ |
12:56.45 | blast007 | and you can also bind a parition to an empty folder on another drive |
12:58.10 | alpha1-2 | the last case would be hard or sym link? |
12:58.23 | blast007 | read |
12:58.53 | alpha1-2 | I am reading |
13:00.05 | alpha1-2 | do you mean like mounting? |
13:01.46 | blast007 | oh, for that |
13:01.54 | blast007 | and no, junction point |
13:04.02 | alpha1-2 | ah ok... yes, since Windows 2000 I recognize that I have to update my knowledge base :) like all we have to do it each some time, though I lost from long time ago some (or many) interest in Microsoft software |
13:06.17 | alpha1-2 | I have read that hard links and folders have some problems and restrictions (I talk in Linux), so it is necessary to take special care when you use them |
13:07.04 | blast007 | or maybe it's not junction points.. this: https://en.wikipedia.org/wiki/NTFS_volume_mount_point |
13:07.14 | alpha1-2 | it seems that the most easy/quick way is to use sym links |
13:09.33 | alpha1-2 | ah ok , like mounting then... I have heared that Win XP used mounting but never checked it |
13:10.04 | alpha1-2 | well, you can see, they are copying Unix/Linux ideas ;) |
13:16.13 | blast007 | or just expending on previous stuff |
13:16.14 | blast007 | http://www.computerhope.com/appendhl.htm |
13:16.18 | blast007 | http://www.computerhope.com/assignhl.htm |
13:16.21 | blast007 | http://www.computerhope.com/substhlp.htm |
13:24.22 | alpha1-2 | I think that the last things aren't the same as mounting |
13:26.07 | blast007 | nope |
13:26.30 | blast007 | related stuff though |
13:27.15 | alpha1-2 | ah ok |
13:28.15 | blast007 | seems you could also redirect the MS-DOS prompt to a serial port ;) |
13:29.19 | alpha1-2 | let's say an old "USB" style port :)? |
13:30.13 | blast007 | no, serial port |
13:30.21 | alpha1-2 | an RS232 pendrive? :) |
13:31.05 | alpha1-2 | well USB mean Universal SERIAL bus |
13:31.08 | blast007 | uh.. no.. I mean, input/output being directed to a serial port, as in, you'd use a terminal emulator |
13:33.49 | blast007 | http://www.easydos.com/join.html MS-DOS 6 had the ability to mount a drive to a subdirectory on another drive :) |
13:34.02 | alpha1-2 | I am joking but then you mean conrtolling the prompt by another PC through serial port? |
13:34.09 | blast007 | yes |
13:34.20 | alpha1-2 | ahhh :P |
13:34.50 | alpha1-2 | I thought something like a serial storage drive like USB sticks but through serial port |
13:37.44 | alpha1-2 | ah it is similar yes, the idea |
13:38.21 | blast007 | there was also something to share files (and maybe some devices like printers) over a serial or parallel connection between two computers ;) http://www.pcxt-micro.com/dos-interlink.html |
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13:42.00 | alpha1-2 | if I recall well my brother/father commented anytime something like that long time ago, connecting PCs through LPT ports |
13:42.23 | blast007 | :) |
13:43.05 | blast007 | I never did myself, but I had some games that supported multiplayer over a null-modem link (serial ports linked between computers) |
13:43.34 | alpha1-2 | sing serial like old modems way? |
13:43.37 | alpha1-2 | using* |
13:44.00 | alpha1-2 | RS232 |
13:44.17 | blast007 | https://en.wikipedia.org/wiki/Null_modem |
13:44.39 | alpha1-2 | yeah RS232! |
13:45.54 | alpha1-2 | yes, I remember somethig too |
13:46.00 | alpha1-2 | something |
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13:50.43 | alpha1-2 | do you remember BBS (console) times? |
13:51.00 | blast007 | never used them, but yes |
13:51.13 | alpha1-2 | it was the previous stage to Intenet |
13:51.19 | alpha1-2 | Internet* |
13:51.40 | alpha1-2 | then you entered to a server with all text menues |
13:51.59 | alpha1-2 | and you have games, forums like, chat :) |
13:52.03 | alpha1-2 | had* |
13:52.07 | alpha1-2 | etc |
13:52.10 | alpha1-2 | news |
13:52.18 | alpha1-2 | all by telephone |
13:52.29 | blast007 | yup, I know what they are ;) |
13:52.34 | blast007 | I just never used them |
13:53.21 | alpha1-2 | and you could chat with th SYSop if you had any doubt or curiosity |
13:53.56 | alpha1-2 | if he was there, sometimes he wasn't but you had the server for use anyways |
13:55.29 | alpha1-2 | oh, and only yuo could chat with someone if there was multiple lines available (like University) but mostly times there was just only 1 and you could chat only with the SysOp :) |
13:56.55 | alpha1-2 | it was a interesting/nice experience (the new *chat* for that stage) |
13:57.27 | alpha1-2 | it was faster if you call him and talk directly! |
13:57.33 | alpha1-2 | he he |
13:57.56 | alpha1-2 | called* |
14:00.18 | alpha1-2 | in th first time at Uni, it was availabe too (BBS through telephone line), but after some time it was erroneously deleted and you have instead a Web interface that emulates it |
14:01.41 | alpha1-2 | I remember using my first mail trough BBS interface at Uni or at home :) |
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17:43.56 | Not-002 | [02bzflag] 07JMakey pushed 031 commit to 03master [+0/-0/±3] 13https://github.com/BZFlag-Dev/bzflag/compare/68c7a0656ea3...0ef32b9bb244 |
17:43.57 | Not-002 | [02bzflag] 07JMakey 030ef32b9 - Distribute newly added Windows files. |
17:46.06 | JeffM | crap, I commitd that? |
17:46.13 | JeffM | so much for branches working |
17:46.45 | BulletCatcher | If you push the branch, out it goes. |
17:47.05 | JeffM | how do I undo it? |
17:47.36 | JeffM | when did I commit it? |
17:47.59 | JeffM | ahh with the ignore |
17:48.01 | JeffM | damn |
17:48.20 | JeffM | well I guess then I don't understand the concept of "checkout" |
17:48.39 | JeffM | yeah you don't want any of that ;) |
17:49.15 | BulletCatcher | At this point, all you can do is another commit to remove what you don't want to be public. |
17:49.28 | JeffM | k |
17:49.47 | BulletCatcher | Although in your own repo you can "git cherry-pick" what you do want to keep onto a private branch. |
17:51.11 | JeffM | naw, I think I want to start in a different place first |
17:51.49 | BulletCatcher | different place == using a different commit as the starting point? |
17:52.12 | JeffM | no, starting by breaking up platform and doing the upgrade to SDL2 |
17:56.02 | JeffM | wow you added them to the windows GCC build.. yeah that would have NEVER worked :) |
17:56.32 | BulletCatcher | My last commit doesn't build with them, just includes the files in tarballs. |
17:57.11 | JeffM | so the WIN32 part in there isn't for build, in addition to the extradist? |
17:57.18 | JeffM | in the src/platform/makefile |
17:57.29 | BulletCatcher | You're probably right about that. |
17:57.54 | JeffM | GCC build on windows should use the SDL and linux style platforms |
17:58.15 | BulletCatcher | Does anyone actually do a GCC build on Windows? |
17:58.19 | JeffM | I was experimenting with making a mixed mode module to handle the native windos platform stuff |
17:58.32 | JeffM | I don't think anyone actualy does, but we don't activly try to break it |
17:59.12 | BulletCatcher | Gotta actually try it to be sure it works. :-) |
17:59.23 | JeffM | k |
17:59.36 | JeffM | but it should be set to use SDL and all the src/other libs |
17:59.39 | JeffM | not directX |
18:00.29 | BulletCatcher | It sounds like I simply shouldn't have added the two files to libPlatform_la_SOURCES. |
18:00.38 | JeffM | yeah |
18:00.43 | JeffM | I |
18:00.51 | JeffM | I'll be commiting fixes shortly |
18:01.03 | JeffM | just testing to make sure I got the sln file good |
18:01.22 | BulletCatcher | I'll stay out of your way. |
18:01.38 | JeffM | it's syncing now |
18:01.42 | Not-002 | [02bzflag] 07JeffM2501 pushed 031 commit to 03master [+0/-5/±4] 13http://git.io/NpHU4g |
18:01.43 | Not-002 | [02bzflag] 07JeffM2501 03fe34967 - remove files that were not ready for commit |
18:05.47 | Not-002 | [02bzflag] 07kongr45gpen pushed 031 commit to 03master [+0/-0/±1] 13http://git.io/dZAWbw |
18:05.48 | Not-002 | [02bzflag] 07JMakey 03a23a236 - Bring the list of changes in 2.4.3 up to date. |
18:07.03 | BulletCatcher | alezakos, did you cherry-pick that? |
18:07.07 | alezakos | Yup |
18:07.57 | BulletCatcher | I was planning to simply merge the v2_4_3 branch into master at some point. |
18:08.01 | BulletCatcher | Maybe this is the time. |
18:08.15 | BulletCatcher | We can do it as often as we want. |
18:08.36 | BulletCatcher | At least until they diverge. |
18:09.04 | alezakos | Yeah, we can always merge branches |
18:09.25 | BulletCatcher | We don't always want to. :-) |
18:09.54 | BulletCatcher | But, so far, all of my commits to the v2_4_x branch have been suitable for master. |
18:11.19 | alezakos | I'd say you should go ahead and merge, as long as JeffM doesn't have any issue with his commits |
18:11.33 | JeffM | huh what? |
18:13.59 | JeffM | I need to do what now? |
18:14.20 | alezakos | Nothing, just continue testing |
18:14.46 | JeffM | testing what? I checked in |
18:14.51 | JeffM | I'm done |
18:15.08 | alezakos | So there's nothing you should do |
18:15.21 | JeffM | but those changes should not go back to 2.4.x since 2.4.x never got the new files |
18:16.12 | BulletCatcher | I expect to merge from the v2_4_x onto master, but never the reverse. |
18:16.19 | JeffM | k |
18:16.54 | BulletCatcher | Merging master onto v2_4_x would include unwanted things like the protocol change. |
18:18.53 | JeffM | yeah |
18:18.57 | JeffM | hence my confusion |
18:23.42 | BulletCatcher | Git has a lot more complexity than Subversion, and we all have some learning to do. |
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19:23.54 | alpha1-2 | Why the necessity of bad/strong language: JeffM - UTC 17:46 and 17:48? |
19:28.49 | alpha1-2 | Tech question: I don't understand how many names can anyone have in git. "JMakey", "JeffM2501" and "kongr45gpen" maybe? |
19:32.44 | DTRemenak | those are all different people. |
19:33.45 | alpha1-2 | Jeff said "I commitd that?" after JMakey did it |
19:34.16 | blast007 | you're just missing context |
19:34.20 | DTRemenak | BulletCatcher's commit was a fix to an earlier commit by JeffM |
19:34.36 | DTRemenak | JeffM realized that he should never have made the commit that needed fixing |
19:35.06 | alpha1-2 | and kongr45gpen commited one just in the middle between JeffM2501 did it twice, maybe a coincidence though |
19:36.00 | blast007 | alpha1-2: kongr45gpen merged a changeset into the master branch that BulletCatcher had commit to the 2.4.x branch |
19:36.21 | DTRemenak | thus the comment about cherry-picking |
19:36.33 | DTRemenak | you're seeing collaboration at work ;) |
19:37.03 | blast007 | good god, there is actually a 'git cherry-pick' command... |
19:37.16 | DTRemenak | this is why we have commit announcements...because one commit will often trigger related activity from another contributor |
19:37.24 | DTRemenak | yeah, it's a thing |
19:37.32 | alpha1-2 | well, ok, I just saw the today commits that is right :) |
19:40.14 | alpha1-2 | ok, thanks, then it was just confused for me :P |
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21:36.38 | Not-002 | [02bzflag] 07JMakey pushed 0322 commits to 03master [+1/-0/±35] 13http://git.io/6rfIHw |
21:36.39 | Not-002 | [02bzflag] 07JMakey 033af158c - Remove the updateNumPlayers() subroutine, which does nothing useful. |
21:36.40 | Not-002 | [02bzflag] 07JMakey 0382cb3e0 - Undo r11261 to prevent a segfault at exit on Solaris, which apparently destroys class objects and function-local static variables in a different order at program exit than Linux. |
21:36.41 | Not-002 | [02bzflag] 07JMakey 031271a78 - Use only 1 level of square bracket quotes for autoconf 2.63 compatibility. |
21:36.42 | Not-002 | [02bzflag] 07JMakey 034d58043 - Build only a dynamic library version of the bzfscron plugin. |
21:36.43 | Not-002 | [02bzflag] 07JMakey 034717a78 - Add 2 more files to the list of those to be modified when the BZFlag version number changes. |
21:36.44 | Not-002 | [02bzflag] 07JMakey 03c970ee6 - Use "git ls-files" to get the list of files managed by the repo. |
21:36.45 | Not-002 | [02bzflag] 07JMakey 033df8908 - Remove "$Revision$" and "$Id$" keywords, which are not expanded by Git. |
21:36.46 | Not-002 | [02bzflag] 07JMakey 0363c06cf - Limit the computed hits ratio display to 2 places after the decimal, and don't divide by zero. |
21:36.47 | Not-002 | [02bzflag] 07JMakey 03805219a - Show the position of the target tank rather than that of the observer camera. |
21:36.48 | Not-002 | [02bzflag] 07JMakey 0370418c7 - For observers, do not flash GAME OVER in the center of the screen. |
21:36.49 | Not-002 | [02bzflag] 07kongr45gpen 03e0214a7 - Add a .gitignore file |
21:36.50 | Not-002 | [02bzflag] 07JeffM2501 03b453685 - ignore windows temp and bin files |
21:36.51 | Not-002 | [02bzflag] 07JeffM2501 03f059dfc - whitespace |
21:36.52 | Not-002 | [02bzflag] 07kongr45gpen 03b6ac8a0 - Whitespace |
21:36.53 | Not-002 | [02bzflag] 07JeffM2501 03d670e18 - ingnore more windows temp files |
21:36.54 | Not-002 | [02bzflag] 07kongr45gpen 03772979e - Ignore some ares and curl files |
21:36.55 | Not-002 | [02bzflag] 07JMakey 03e8f9853 - Ignore .html and .pdf files generated by ares and curl. |
21:36.56 | Not-002 | [02bzflag] 07JMakey 0376263f1 - ignore IPCH dir |
21:36.57 | allejo | c-c-c-c-combo breaker! |
21:36.57 | Not-002 | [02bzflag] 07JMakey 0329756e2 - Set with_SDL=yes only when building the client to keep "SDL" out of the version string on server-only builds. |
21:36.58 | Not-002 | [02bzflag] 07JMakey 03def010d - Use const_cast<> to suppress a const qualifier warning. |
21:36.59 | Not-002 | [02bzflag] 07JMakey 036afb5e0 - Bring the list of changes in 2.4.3 up to date. |
21:37.00 | Not-002 | [02bzflag] 07JMakey 03389a993 - Merge branch v2_4_x. |
21:37.27 | BulletCatcher | Wow. All of that from a single merge of branch v2_4_x onto master. |
21:38.21 | allejo | hehe |
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