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01:15.49 | mrapple | allejo: long time no see! |
01:19.09 | allejo | mrapple is still around? :P |
01:19.12 | allejo | waves |
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04:47.34 | mrapple | allejo: i don't play bzflag any more :( |
04:47.39 | mrapple | minecraft is where it's at.... |
04:48.56 | allejo | I figured as much |
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07:49.01 | Constitution | ew minecraft |
07:49.29 | Constitution | the one game still popular that might have worse graphics than bzflag, if that is possible |
07:50.25 | Constitution | ~khonkhortisan++ |
07:54.00 | ruskie | lol |
07:54.08 | ruskie | depends on the texturepack |
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19:24.55 | JeffM_ | nick jeffM |
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19:25.28 | JeffM | go away you stupid home PC! |
19:27.17 | swigg | ...then it auto rejoins |
19:27.35 | JeffM | yeah |
19:27.48 | JeffM | I left my destop on at home last night |
19:29.55 | allejo | I spy with my little eye, two Jeffs |
19:30.14 | JeffM | there are always 2 jeffs here |
19:30.48 | JeffM | I'm suprised the channel can handle it |
19:31.07 | allejo | yeup because one Jeff is more than anyone can handle |
19:31.26 | JeffM | some things just can't deal with that much awesome |
19:31.50 | JeffM | at work we had 4 at onepoint but it was a bit much so we sent one to WA as an offside backup Jeff |
19:31.58 | khonkhortisan | ~I play minetest, it's mostly the same as minecraft++ |
19:31.58 | ibot | You play minetest, it's mostly the same as minecraft++? |
19:32.20 | allejo | khonkhortisan, it's all about minesweeper |
19:32.31 | allejo | offsight backup Jeff? lol |
19:32.49 | JeffM | just in case we loose one here or it goes offline |
19:33.12 | JeffM | khonkhortisan, do any of them allow slopes for anything other then water? |
19:33.26 | allejo | does this mean you're beside yourself? ;) |
19:33.41 | JeffM | no, really we have 4 people that work for the company named Jeff |
19:33.57 | JeffM | they have all been in my car, it was full of Jeffs |
19:34.13 | JeffM | Here another developer is named Jeff |
19:35.00 | allejo | meet all the jeffs.png |
19:35.15 | brad | 4 jeffs 1 car? |
19:35.31 | JeffM | yeah it was a whole lotta awsome in once place |
19:35.38 | brad | heh |
19:36.07 | khonkhortisan | It doesn't allow slopes for anything other than liquids/rail, and it doesn't allow 90° rotation of a node on any axis without registering 5 more nodes |
19:36.43 | JeffM | khonkhortisan, that sucks |
19:36.45 | khonkhortisan | I think minecraft is better at slopes |
19:37.22 | JeffM | none of them did the slopes I wanted, so the OC voxel engine allows a bunch of slope types at 3 different levels |
19:38.22 | khonkhortisan | what's OC? |
19:38.36 | JeffM | OpenCombat, a test app |
19:38.42 | khonkhortisan | ah, |
19:39.00 | khonkhortisan | cube engine allows eight slopes |
19:39.28 | khonkhortisan | Any game is limited if it doesn't allow meshes. |
19:39.37 | JeffM | sure |
19:39.49 | JeffM | but arbitrary meshes are harder to manage |
19:41.19 | JeffM | http://opencombat.invertedpolarity.com/?p=121 |
19:42.44 | khonkhortisan | the side of the slant is rotated as well |
19:43.05 | JeffM | yeah I did that to make it look nicer |
19:54.18 | JeffM | personaly I think portal engines have a good ballance between looks and sortability |
19:54.37 | JeffM | but they are not as easy to edit at runtime then voxel worlds |
20:11.38 | khonkhortisan | Point clouds look the best |
20:12.50 | JeffM | sure but are a pain to manage and sort |
20:13.16 | JeffM | boolean operations on polygon soups degenerate really fast |
20:13.37 | JeffM | you end up doing a lot of work to cleanup extra edges and verts |
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