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16:53.42 | I_Died_Once | JeffM, theres players on the Passion with your bounty plugin running if you wanna check it out |
16:56.12 | JeffM | I have a think called a job that would prevent that ;) |
17:09.25 | I_Died_Once | hey, i'd told ya i'd let you know |
17:09.55 | I_Died_Once | might solicit you for a help file to go with that |
17:17.28 | JeffM | do you have the max bounty set to a positive number? |
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18:40.01 | I_Died_Once | bounty_InitalBounty 1.000000 |
18:40.12 | I_Died_Once | bounty_MaxBounty -1.000000 |
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19:17.09 | JeffM | then there isn't much for a help file, the bounty will keep going up untill |
19:17.12 | JeffM | they leave |
20:56.28 | kierra | sure would be nice if bz had full screen radar again :D |
20:56.49 | JeffM | mod your client |
20:57.24 | kierra | JeffM: :P trying to get me banned for cheating????? |
20:57.37 | JeffM | you would not be cheating |
20:57.50 | JeffM | perhaps your rules are not well suited to an open source game? |
20:58.00 | kierra | i dont believe that is whitelisted in gu league |
20:58.08 | JeffM | then get it changed |
20:58.42 | kierra | right, the only female in a sea of male gu admins and I'm going to get that changed..... |
20:58.44 | JeffM | if it would be accepted if we did it then there is no reason it should not be accepted if you did it |
20:58.54 | JeffM | show them who's boss |
20:59.18 | kierra | JeffM, are you still working on the project? |
20:59.24 | ashvala | hey, quick sort of nab level question |
20:59.24 | JeffM | I work on many projects |
20:59.30 | kierra | bzflag |
20:59.38 | JeffM | I work on it as much as others do |
20:59.42 | JeffM | ashvala, go for it |
20:59.49 | kierra | you're purposely vague |
20:59.51 | ashvala | is it possible to set a bind to toggle radar zoom and radar shot length at the same time? |
21:00.26 | JeffM | kierra, just like the project's desig goals ;) |
21:00.40 | JeffM | I wrote a plugin recently |
21:00.48 | JeffM | and pushed for the 2.4.2 release |
21:00.52 | JeffM | so sure, I work on the proejct |
21:01.01 | kierra | ty, that was a clear answer |
21:01.09 | JeffM | ashvala, I don't know off the top of my head, try it and see |
21:01.22 | ashvala | yeah, cool |
21:01.25 | JeffM | kierra, we are not that clear ;) |
21:01.38 | ashvala | oh, and what happened to displayFOV? |
21:01.38 | kierra | true, mostly you arent |
21:01.41 | JeffM | if you were to ask "who is working on it now" nobody could tell you |
21:01.51 | JeffM | gnomes |
21:01.55 | JeffM | gnomes take everything good |
21:02.01 | JeffM | they took full screen radar |
21:02.26 | kierra | be nice if they put it back :) |
21:02.36 | kierra | goes gnome hunting |
21:02.41 | JeffM | naw, bzflag is a 3d game ;) |
21:02.53 | JeffM | I put up a design for an acceptable full screen map |
21:02.57 | JeffM | nobody every implemented it |
21:03.27 | ashvala | mapview, jeffm? |
21:03.31 | JeffM | yeah |
21:04.12 | JeffM | fullscreen radar dosn't work for a number of reasosn, mostly it's tied to chat and blocks out the screen |
21:04.27 | JeffM | but a map overlay would be acceptable since it would go above the chat |
21:04.53 | mahem1 | ashvala, I've play around with bind keys and not all variables can be bound. But I think you can't bind shot length. |
21:05.11 | JeffM | I don't remember a FOV variable |
21:05.40 | JeffM | the FOV would change based on aspect ratio |
21:05.40 | ashvala | the two are unrelated. :P |
21:06.09 | ashvala | Is it possible to custom set a FOV setting? |
21:06.20 | JeffM | anything is possible, just crack open the code |
21:06.32 | ashvala | heh |
21:06.34 | JeffM | I don't think we have a control for it by default |
21:06.43 | JeffM | a flag changes it |
21:06.47 | JeffM | so we have to set it somewhere |
21:07.39 | ashvala | I thought you could set it in the config file |
21:07.46 | JeffM | kierra, enough people seem to love the concept of full screen radar so I'm sure you could get support for having it added as a whitelist mod |
21:07.59 | JeffM | possibly, I don't remember all variables |
21:10.14 | mahem1 | Wouldn't fullscreen radar have the disadvantage of getting in the way of you 'out the window' view? |
21:10.19 | JeffM | yep |
21:10.28 | JeffM | thats one reason we removed it and won't implement it |
21:10.36 | mahem1 | So then I wouldn't mind people using it. |
21:11.20 | ashvala | map view seems like a more elegant solution to the fullscreen radar thingamajig |
21:11.22 | mahem1 | Couldn't you just make it toggleable to the current radar type? |
21:11.44 | JeffM | we don't want to enable a mode where the primary input is a 2d view |
21:11.55 | JeffM | that was my argument against it |
21:12.05 | JeffM | since it is really isn't "radar" it's god view |
21:12.26 | mahem1 | True true. Makes alot of sense. |
21:12.27 | JeffM | radar can't actualy see though things |
21:12.39 | JeffM | proper radar would show you the edges of what is around you |
21:13.21 | blast007 | ashvala: you can define a separate key down and up event for a single key, if that helps with your radar zoom thing. and I think there might be some more magic with key mapping beyond that. |
21:14.42 | blast007 | but you'd have to do that in the config file directly, or possibly with the /bind command |
21:15.56 | JeffM | just blame it all on blast, it's always his fault anyway ;) |
21:18.46 | ashvala | is there a list of all the variables one can change in the config file somewhere? |
21:18.50 | ashvala | :P |
21:18.58 | mahem1 | In the config file itself? |
21:19.11 | JeffM | the wiki pribably has a list, the config file contains all the ones that have inital values |
21:19.18 | JeffM | there are some that are not set and don't show in the config |
21:22.29 | mahem1 | In my config all values that aren't the inital ones seems to be commented out. Are there even more? |
21:22.47 | JeffM | yeah some are optional and the code checks to see if they exist |
21:22.54 | JeffM | some of them are for debugin |
21:23.09 | JeffM | there arn't many but some do exist |
21:23.23 | JeffM | happens more often on the server and with plugins |
21:24.29 | mahem1 | What would the server's plugin have to do with it? |
21:24.47 | JeffM | the system that runs the client config is the same system that runs the servers variable system |
21:24.57 | JeffM | and that is used by plugins to set options |
21:25.01 | JeffM | it's all BZDB |
21:25.14 | mahem1 | I see. |
21:25.21 | JeffM | the client config just stores the variables that are marked as "client" |
21:25.45 | JeffM | when you connect to a server all the variable settings on the server are merged into your list of variables |
21:25.54 | JeffM | and the game then runs from one DB of settings |
21:26.15 | mahem1 | So a server could potentially change your client settings? |
21:26.24 | JeffM | no, there is a security setting that prevents that |
21:26.36 | JeffM | each record is marked with who can set it |
21:26.46 | JeffM | just like your config can't overide the server |
21:27.40 | JeffM | that's why your config only has options that affect the local client functions, like drawing or input |
21:27.46 | JeffM | and not things like "tank speed" |
21:28.13 | mahem1 | ok |
22:25.13 | JeffM | blast007, maybe he's on windows 8 and dosn't have a start menu |
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23:02.32 | trepan | radar can see through cardboard, and balsam wood |
23:02.47 | JeffM | then your tank should be able to drive though buildings ;) |
23:02.53 | JeffM | with out OO |
23:03.12 | trepan | hm, got me there :) |
23:03.42 | JeffM | maybe OO is just that parking radar that tells you if you are going to run over a bike |