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01:16.00 | khonkhortisan | so that's who you are |
01:24.41 | blast007 | heh |
01:24.54 | blast007 | fail attempt and showing him how to change nicknames :P |
01:25.00 | blast007 | s/and/at/ |
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01:35.28 | khonkhortisan | "This is a block of text that can be added to posts you make. There is a 800 character limit." they forgot an "n" |
01:41.54 | khonkhortisan | BZflag forums -> User Control Panel -> Profile -> Edit signature |
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03:18.00 | CIA-106 | BZFlag: 03khonkhortisan * r22484 10/trunk/bzflag/ (13 files in 4 dirs): Attempt POV hat support |
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03:52.08 | allejo | any admins on bzexcess? cheater |
03:54.50 | blast007 | allejo: I'm there now |
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08:02.03 | CIA-106 | BZFlag: 03bullet_catcher * r22485 10/trunk/bzflag/configure.ac: |
08:02.04 | CIA-106 | BZFlag: Do not automatically add -g or -O2 to CFLAGS and CXXFLAGS |
08:02.04 | CIA-106 | BZFlag: when --enable-debug is used, to prevent override of "-g -O0". |
08:07.03 | BulletCatcher | That ought to fix your strict-aliasing problem, blast007, by disabling the warning-treated-like-an-error when debug is enabled. |
08:08.02 | BulletCatcher | You'll probably get a non-fatal warning when you don't use --enable-debug. |
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12:55.54 | blast007 | BulletCatcher: yup, that builds succesfully now. thanks. I imagine it was also broken on Debian Stable since it has a similar g++ version. |
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16:04.28 | BulletCatcher | Requiring a license to make maps is the best bad idea I have seen in a while. |
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17:41.02 | khonkhortisan | I've seen the warnings are errors message and didn't think anything of it |
17:58.18 | Tanx | A slight problem with a mesh using drawInfo by hand. texcoords are fine, but whenever the area around the center of a spinning object is out of view, the whole object seems to just vanish. can normals cause this? |
18:02.14 | Tanx | and the distance from the object doesn't seem to matter |
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18:39.17 | blast007 | checking to see how hard it would be to add SSL support to BZFlag for handling authentication securely |
18:40.51 | blast007 | It looks like libcurl has a curl_version_info method that lets you check what protocols are available. In addition, it seems like using curl_easy_setopt to set CURLOPT_URL will return a status code indication an unsupported protocol if you pick one it wasn't built with. |
18:41.09 | blast007 | indicating* |
18:42.11 | blast007 | so my thought is to add a second configuration option for an SSL enabled list server URL that will be used when SSL is enabled, and then it can fall back to the non-SSL version if not. |
18:43.36 | blast007 | and there's free SSL from here: http://www.startssl.com/?app=1 |
18:44.34 | ruskie | or cacert.org ;) |
19:03.28 | blast007 | does cacert have the same level of browser support? |
19:07.04 | blast007 | seems to be a definite "no" based on this: http://wiki.cacert.org/InclusionStatus |
19:09.19 | ruskie | considers browser inclusion as bad but that's just him |
19:11.45 | blast007 | I consider a warning poppup on on the screen for everyone as bad :P |
19:12.02 | ruskie | I consider it good... it means people will go grab the right root cert |
19:12.10 | ruskie | and thus actually know who it was that provided it |
19:12.29 | ruskie | anyway as said... I don't care ;) |
19:13.39 | blast007 | I'd pay for an SSL certificate before I'd make people install their own root certificate. |
19:15.03 | Tanx | no need to answer me now, only took a good 2 hours to figure out lol |
19:15.49 | blast007 | Tanx: so what was the solution? |
19:19.31 | Tanx | apparently doesn't need sphere or extents :p |
19:20.45 | blast007 | ah, so you found a workaround and not necessarily a solution :P |
19:22.09 | Tanx | not my fault they don't make drawInfo handeditor friendly ;) |
19:23.30 | blast007 | I wouldn't call any part of mesh objects "text editor friendly" |
19:23.52 | Tanx | shear is far worse then mesh though |
19:24.02 | Tanx | goodnight... |
19:24.07 | blast007 | cya |
19:24.07 | Tanx | hate the thing |
19:24.12 | Tanx | lol... |
19:24.22 | Tanx | its 3:24 pm :p |
19:24.42 | blast007 | I wish it was 3:24 pm here, cuz then I could go home in 6 minutes ;) |
19:24.56 | Tanx | lol |
19:26.14 | blast007 | then again, time zones are irrelevant |
19:26.16 | blast007 | ~ugt |
19:26.16 | ibot | methinks ugt is Universal Greeting Time. Created in #mipslinux, it is a rule that states that whenever somebody enters an IRC channel it is always morning, and it is always late when the person leaves. The local time of any other people in the channel, including the greeter, is irrelevant. http://www.total-knowledge.com/~ilya/mips/ugt.html |
19:26.48 | Tanx | mesh is easy when you realize the faces are supposed to wind counter clockwise ;) |
19:27.02 | blast007 | mesh is easy when you have simple objects |
19:27.06 | Tanx | took me like 5 months to find that out |
19:27.16 | khonkhortisan | that time zone actually makes sense |
19:27.18 | blast007 | now go type out a teacup by hand! |
19:27.34 | Tanx | I've done a 256 vertex mesh before :p |
19:27.39 | blast007 | teapot* |
19:27.48 | Tanx | though it was symetrical |
19:28.03 | Tanx | why would I need a teapot? |
19:28.13 | khonkhortisan | Did horizantal teleporters ever work? |
19:28.18 | khonkhortisan | *horizontal |
19:28.42 | Tanx | lol that would've been so fun, and so much potential for evil |
19:29.02 | Tanx | link two Z+ sides together ;) |
19:29.16 | blast007 | http://openglsamples.sourceforge.net/projects/index.php/blog/index/ <-- third one |
19:29.36 | blast007 | khonkhortisan: 2.99.x lets any mesh face be a teleporter |
19:30.00 | blast007 | and it worked quite well, though some momentum was lost, probably due to floating point inaccuracies |
19:30.31 | Tanx | I did always wonder what would've happened if you had linked two Z+ facing sides together? |
19:30.34 | blast007 | I had made two surfaces that aimed up, and I jumped in one and come out the other one, then fall back down into that one and came out the other one |
19:30.47 | khonkhortisan | portal had horizontal teleporters figured out |
19:31.02 | blast007 | khonkhortisan: we had all that and more :) |
19:31.13 | Tanx | then *splat* |
19:31.24 | blast007 | the 2.99.x teleporters could even adjust your speed as you came out |
19:31.28 | ruskie | need portal flag in bzflag |
19:32.02 | blast007 | or restrict it to just shots, tank, or limit it by teams.. or require the tank be moving a certain velocity to enter the teleporter |
19:32.04 | khonkhortisan | would portal shots still kill? |
19:32.26 | Tanx | lol blast, that's actually tempting me to try to handedit a teapot :p |
19:32.47 | ruskie | khonkhortisan, sure if they opened a portal to an incoming bullet |
19:35.34 | Tanx | blast: actually extents and sphere are calculated by bzfs, and mine apparently were wrong, and unnecessary |
19:36.03 | Tanx | which is great for my sake |
19:36.54 | ruskie | though would be nice to make it a teleport area as well so if it hits a tank it can teleport it to where the other portal is |
19:37.01 | ruskie | could see some interesting strategy with that |
19:37.46 | blast007 | and I should clarify that I don't know if dynamic portal surfaces were supported |
19:38.04 | blast007 | what I was speaking of was map defined teleporter surfaces |
19:38.30 | ruskie | yeah just thinking out loud |
19:39.14 | blast007 | 2.99.x did have a lot of neat features |
19:39.27 | blast007 | like the ability to have dynamic text show up in 3D space |
19:39.38 | Tanx | did it have unmessupable links for beginners to mapping? ;) |
19:39.46 | khonkhortisan | the third shot would remove the first portal |
19:40.13 | Tanx | ok thats beginning to sound like some of the crazy flag ideas I read in the wiki awhile back |
19:40.30 | khonkhortisan | the crazy flag ideas never go away |
19:40.30 | ruskie | khonkhortisan, could just have two different shots...(like lock on the gm) |
19:40.50 | khonkhortisan | oh that works |
19:41.04 | blast007 | khonkhortisan: we'll consider starting to work on that after Valve releases the next installment of Half Life ;) |
19:41.17 | blast007 | (it's the new Duke Nukem Forever!) |
19:41.25 | ruskie | hehe |
19:43.37 | khonkhortisan | portals can't be done with a flag plugin |
19:50.59 | blast007 | khonkhortisan: not in 2.0.x, at least |
19:51.06 | blast007 | 2.99.x has Lua scripting |
19:51.29 | blast007 | there was a Lua script that trepan made where shots were not lethal until they bounced off a object |
19:51.42 | blast007 | and they were rendered differently when they were not lethal |
19:58.02 | khonkhortisan | then we need to get not-lethal-until-ricoche'ed released |
19:59.11 | khonkhortisan | Is there a roadmap for v2.99 that says what it would need or is it completely dead? |
20:00.14 | Tanx | I'm sure they'd complete it with a litte $ :p |
20:02.15 | blast007 | there's a roadmap, but we keep taking a wrong turn at Albuquerque. |
20:03.13 | blast007 | Tanx: I don't think you could pay us enough to work in 2.99.x :P |
20:04.13 | Tanx | blackmail then? :p |
20:04.45 | khonkhortisan | work on 2.99 or we'll tell people about the backdoor in 2.4.1!! |
20:04.51 | blast007 | Tanx: BZ's code is more embarrasing than whatever dirt you have on is ;) |
20:04.53 | blast007 | us* |
20:05.16 | khonkhortisan | yeah |
20:05.37 | Tanx | blast ik |
20:05.43 | Tanx | I've seen it :p |
20:06.15 | Tanx | I put more comments in my map, and thats only usually at the beginning if any :p |
20:06.16 | blast007 | But.. Mr. Anderson... how can you see it.. if you have no eyes? *yoink* |
20:06.23 | Tanx | lol |
20:07.07 | khonkhortisan | the agility flag is grouped with the bad flags |
20:07.37 | khonkhortisan | I don't remember that line |
20:08.48 | blast007 | hehehe: http://2.bp.blogspot.com/-jH-FldnAayo/T0PF7JnMfzI/AAAAAAAAAHo/0GjaNkFWZWA/s1600/roadmap.jpg |
20:09.05 | blast007 | 2.99.x turned right onto Failure Lane |
20:09.42 | blast007 | well, I suppose we got past hard work and then just off-roaded to Failure Lane |
20:15.10 | khonkhortisan | I just realized a portal gun would only work in 2.99 because the tank has to go halfway through the teleporter. You can't just place a teleporter there, it has to modify the face the bullet hits |
20:24.21 | CIA-106 | BZFlag: 03khonkhortisan * r22486 10/trunk/bzflag/src/common/Flag.cxx: Group Agility with the other good flags |
20:38.59 | khonkhortisan | Here's an idea: While looking through the server list, if I already have the map a server uses, load that map so it shows up in the radar |
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20:46.01 | khonkhortisan | Hi JeffM try your joystick hat |
20:46.11 | JeffM | when I get home |
20:46.17 | khonkhortisan | okay |
20:54.20 | khonkhortisan | hahaha "/localset sizedradarshots 100" |
20:55.38 | Tanx | lol? |
20:55.58 | Tanx | giant blobs on the radar don't usually do much good |
20:56.20 | khonkhortisan | it shows you shots are drawn in chronological order |
20:56.51 | Tanx | well duh |
20:57.35 | Tanx | <PROTECTED> |
21:41.09 | JeffM | yeah they are drawn in ID order |
21:54.20 | JeffM | yay, 2.4 is less then a month away from it's first birthday |
21:55.42 | JeffM | debian hasn't had a new package in over 2 years now :) |
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21:57.30 | blast007 | yay |
21:57.44 | blast007 | won't be done before the freeze either |
21:57.55 | JeffM | why even bother then? |
21:58.04 | blast007 | I'm not ;) |
21:58.35 | JeffM | not with a bang, but a whimper |
21:59.14 | blast007 | if anything, I'll probably just host a repo |
21:59.33 | JeffM | make the package just install a link :) |
21:59.41 | blast007 | hehe |
22:00.26 | JeffM | honestly ,why not? just have it bring up a web page on how to connect to the repp |
22:00.53 | blast007 | well, I don't think such a package would even make it into the official repos, would it? |
22:01.01 | JeffM | I dunno |
22:01.18 | JeffM | but if we are going to host a repo, we should not have one in the officials |
22:01.36 | blast007 | yeah, we'd just have them drop the package then |
22:01.47 | JeffM | should do that before the freeze |
22:02.20 | JeffM | or you'll have overlap |
22:04.19 | blast007 | "overlap" meaning what? |
22:04.37 | JeffM | time when there is a version in the distro and you have a repo |
22:05.00 | JeffM | then it may be hard to get your repo to install over an existing official package |
22:05.03 | blast007 | wouldn't matter too much - the version in our repo would just upgrade the one in theirs |
22:05.12 | JeffM | ok |
22:05.17 | blast007 | at least I think ;) |
22:05.25 | blast007 | still a good idea to get it pulled |
22:05.36 | JeffM | or change your repo package name to bzflag2 |
22:05.40 | JeffM | so they coexist |
22:05.47 | blast007 | bzawesomesauce |
22:05.59 | JeffM | bzflag apathy edition |
22:06.11 | JeffM | totaly_legit_bzflag |
22:06.22 | blast007 | and then we can have a new domain that doesn't take over a week to get DNS changed ;) |
22:07.05 | JeffM | stupidtankgame.com is available |
22:07.17 | blast007 | hehe |
22:07.30 | JeffM | and you can get the .info for FREEE |
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22:07.42 | blast007 | bzlag.com is available as well |
22:07.55 | JeffM | that is a better description of the game |
22:08.11 | JeffM | how is dontplaymeontheinternet.com |
22:08.52 | blast007 | that works as well :) |
22:09.14 | JeffM | I would feel bad about spending money on a domain for a proejct that isn't activly developed. |
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22:09.23 | JeffM | I already feel bad about my own :) |
22:09.32 | blast007 | heh |
22:11.12 | BulletCatcher | What is still blocking getting 2.4 into Debian? |
22:11.22 | JeffM | a package that works |
22:11.40 | blast007 | motivation |
22:11.49 | JeffM | or actualy I think just the act of making and subminiting a package to the games team |
22:11.54 | JeffM | so yeah nothing techincal |
22:12.28 | blast007 | I'm only about 5% through my YouTube DVD collection, so that's eating up most of my time. |
22:12.43 | JeffM | so tim dosn't even show up here anymore? |
22:14.35 | blast007 | Most recently he was on from May 23rd to the 28th, in his rot13 form. |
22:15.57 | JeffM | he's on IRC now, just not here |
22:16.10 | BulletCatcher | It never occurred to me to try ROT-13 on that nick. :-) |
22:16.39 | JeffM | he uses that a lot |
22:16.50 | JeffM | I think he's given up |
22:17.01 | apeman | .map files were used in bz 1.X? |
22:17.58 | blast007 | I've turned off apache on the old VPS |
22:18.14 | blast007 | so until Tim updates DNS to point to the new server, the main site will not work |
22:18.20 | blast007 | maybe he'll notice that |
22:18.34 | blast007 | I had sent him an email on Sunday |
22:20.57 | BulletCatcher | It is time to increase your bzflag.bzexcess.com TTLs, then. |
22:20.59 | BulletCatcher | I notice the delays caused by the current 1 minute value. |
22:27.38 | apeman | what does "Peer .... connection timeout with data" mean? |
22:30.29 | blast007 | BulletCatcher: done, now it's an hour. |
22:31.08 | spldart | ttl? That's old school logic ic's |
22:33.20 | JeffM | apeman, the extension dosn't matter |
22:33.30 | JeffM | and peer just means they dropped connection |
22:33.42 | apeman | who is a peer |
22:33.45 | JeffM | you are |
22:33.48 | JeffM | I am |
22:34.05 | JeffM | it's a term use to mean "people connected to a network socket" |
22:34.23 | JeffM | since a peer is not always a client |
22:34.25 | apeman | i was just wondering if .map indicates the map is as old as 1.X version |
22:34.31 | JeffM | nope |
22:34.40 | JeffM | .map probably just means it was made with windows bzedit |
22:34.44 | JeffM | and I got the extension wrong |
22:35.00 | JeffM | the server will read any file |
22:35.04 | JeffM | with any extension |
22:35.12 | JeffM | name it .yourmom and it'll load ;) |
22:35.22 | apeman | will do :P |
22:35.50 | JeffM | blast007, maybe he'll wait a year |
22:36.05 | blast007 | maybe the domain will expire |
22:36.20 | JeffM | when does it expire acording to whois? |
22:36.32 | blast007 | bleh, guess 2014 |
22:36.42 | blast007 | 26-Jan-2014 |
22:36.54 | JeffM | guess he got sick of it expiring every year |
22:36.55 | blast007 | and it's godaddy, so it'd just get auctioned off anyway :P |
22:38.15 | JeffM | hmm seems he has time to commit to other open source proejcts |
22:44.57 | JeffM | how many changes are in svn vs 2.4? |
22:48.56 | BulletCatcher | r22052 was where the version changed from 2.3.20 to 2.4.0. r22486 is the latest. You do the math. |
22:49.32 | BulletCatcher | ~22486 - 22052 |
22:49.32 | ibot | 434 |
22:49.39 | BulletCatcher | Or we can let ibot do it. |
22:49.57 | blast007 | minus the ones that were not working on trunk |
22:52.13 | BulletCatcher | "svn log -r22052:head" gives 377 entries. |
22:54.00 | JeffM | is anything outstanding other then testing the hat stuff on winderz? |
22:54.14 | BulletCatcher | Top 6 committers: atupone (161), JeffM2501 (81), bullet_catcher (63), blast007 (19), l4m3rthanyou (10), khonkhortisan (10). |
22:54.57 | JeffM | ok so subtract 161 from the 377 since all I think he was doing was tweaking the debug built |
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22:55.04 | JeffM | and breaking the windows build :) |
22:55.40 | JeffM | we should just tag as 2.4.2 and someone should make a repository |
22:55.51 | JeffM | cus a year is redicatarded |
22:55.54 | blast007 | only other thing I can think of is minor - just the oddity with that plugin chat stuff |
22:56.41 | JeffM | I'd be for changing the URL that the game uses as well, just like I was last year |
22:56.54 | JeffM | cus I don't see him getting any more involved |
22:58.05 | BulletCatcher | Is it any less work to make our own repo than it is to create a deb for the official repo? |
22:58.36 | JeffM | it's more work, but it means we can update it whenever we want instead of having to use official distrobutions |
22:58.44 | JeffM | it's not much more work tho |
22:58.53 | JeffM | just the same package in a specific folder structure |
22:59.05 | JeffM | and we can self sign it instead of having to get a debian developer to sign it |
22:59.09 | JeffM | so it''s a bit easier in some ways |
22:59.26 | BulletCatcher | It seems like Debian is willing to accept 2.4, if we would just package it. |
22:59.30 | JeffM | yeah |
22:59.32 | JeffM | they can |
22:59.33 | blast007 | oh they are |
22:59.50 | JeffM | but then if we have 3.0, they won't go and replace 2.4 with 3.0 in all old repositories |
23:00.03 | JeffM | with our own, we can keep everyone on the same version of the game |
23:00.25 | JeffM | it's a better distrobution model then what debian does, because we arn't a word processor |
23:00.39 | JeffM | but yes, if a package was made it could totaly go in |
23:01.02 | JeffM | and then sit for a while and eventualy be put in ubuntu |
23:01.18 | JeffM | someone just has to MAKE that package |
23:01.37 | blast007 | with the debian packaging, I think the main thing left was the init.d script for bzfs |
23:01.52 | blast007 | and then just fine tuning |
23:02.02 | JeffM | the games team should be able to help us, but nobody ever asked for help |
23:02.26 | JeffM | I wonder how many other games they ship have a server system like we do |
23:05.59 | BulletCatcher | init scripts aren't that hard to write. |
23:06.00 | BulletCatcher | We would have to make a few choices, such as the name of a non-root account to be used, but it is mostly straightforward. |
23:06.13 | JeffM | are you volentering? |
23:06.21 | JeffM | wow that's spelled bad :) |
23:06.33 | BulletCatcher | Yeah. But I don't have my own Debian system. |
23:06.39 | blast007 | the issue I was having was user/group stuff |
23:06.43 | JeffM | VMWare can help you with that |
23:06.57 | blast007 | the only reason I had an actual Debian system was to work on the stupid packaging ;) |
23:08.07 | spldart | mmMMmm debian ;) |
23:10.04 | spldart | which reminds me.. svn up>./autogen>./configure>make -j5 :) |
23:28.23 | spldart | mantheran.com running foxburrow rabbit chase. christopherreeveswheelchair.... god mode... I hope the server operator is here listening. |
23:28.51 | spldart | Any other server operators listen up cfb |
23:29.30 | spldart | We have a cheat client online atm and he's having a blast. Sry #bzflag... I'll be quiet now. |
23:29.42 | blast007 | why is he having me?? |
23:29.49 | spldart | *giggle* |
23:30.07 | spldart | I'll reframe from the refrain |
23:30.16 | spldart | ugh.. <sp> |
23:30.24 | spldart | restrain from the refrain |
23:30.41 | blast007 | spldart: where they at? |
23:30.50 | blast007 | oh nvm |
23:30.53 | spldart | server I mention... ok |
23:30.56 | blast007 | didn't read that line :) |
23:31.21 | spldart | been along time since I've seen CRW |
23:31.35 | BulletCatcher | Not long enough, though. |
23:31.44 | spldart | True that |
23:36.01 | spldart | One last quick line. Multiple other tanks shot through him, shockwaved him, etc.... I shot through him numerous times with his lagstats being in the very low 200's and mine way less. so... It's a industructable client... aka god mode and forgive my spelling. I'm kinda busy atm |
23:36.44 | blast007 | yeah, it's a known cheater |
23:36.58 | spldart | yep yep |
23:37.36 | spldart | I do love RC |
23:38.17 | spldart | I'll get back to work and my xmen marathon |
23:38.55 | I_Died_Once | the cartoon or the movies? |
23:49.16 | *** join/#bzflag WhoDunnit (~WhoDunnit@c-67-168-181-62.hsd1.wa.comcast.net) |
23:52.21 | *** join/#bzflag apeman_ (~Packman@115-188-244-191.jetstream.xtra.co.nz) |
23:55.41 | *** join/#bzflag SpazzyMcGee (~SpazzyMcG@5ad55b41.bb.sky.com) |