00:55.36 | Delusional | looks good so far, I see the tank, but i should have gotten the latest commit |
01:05.06 | Delusional | I could also change the view position? around line 165 of view.cs |
01:06.37 | Delusional | maybe change to camera.ViewPosition = new Vector3(-10, -10, 18); |
01:13.10 | Delusional | the tank disappears when i resize the window |
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02:24.21 | Constitution | JeffM: are you trying to run a beta version of windows 8 on the mac? |
02:24.40 | jeffm | not just beta, alpha :) |
02:24.53 | Constitution | oh |
02:25.23 | Constitution | I was going to say, I didn't think the OS had been released yet :) |
02:26.07 | jeffm | it was the developer preview |
02:26.25 | jeffm | and yeah since there is so much custom hardware it doesn't run well |
02:26.36 | jeffm | apple only has windows 7 drivers |
02:28.19 | Constitution | does it run in a VM? |
02:28.31 | jeffm | oh it runs fine on real hardware |
02:28.47 | jeffm | just on the macbook it didn't like the trackpad and video etc.. |
02:29.09 | jeffm | I have used windows 8 as my main desktop OS before |
02:32.30 | jeffm | delusional, were you ever able to build? |
02:32.57 | Delusional | yes, and change the tank model |
02:33.14 | Delusional | tried to change camera pos, but it didnt seem to work |
02:33.55 | jeffm | it's locked to the tank for now |
02:35.18 | Delusional | you want the models to be more square than BZ tanks, when veiwed from above, right? |
02:35.43 | jeffm | not really |
02:35.58 | jeffm | I just built that tank from the icon :) |
02:36.51 | Delusional | i thought you wanted them so that collision detection more closely matched what is seen |
02:37.16 | Delusional | since that is round. |
02:37.42 | jeffm | what makes you think it's round? |
02:38.07 | jeffm | or that it has to be a circle :) |
02:38.33 | Delusional | the way what looks like a near miss on the side of a tank (in bz), is a hit |
02:38.47 | jeffm | what does bz have to do with anything? |
02:38.52 | Delusional | and a shot can also touch the nose of a tank |
02:39.46 | Delusional | also the pics you use for propsed models, the tanks seem less rectangular, more square |
02:40.09 | jeffm | it doesn't realy matter |
02:40.13 | jeffm | we can make anything work |
02:40.13 | Delusional | ok |
02:40.23 | jeffm | and don't assume any of the limits of BZ |
02:40.30 | jeffm | this uses NO code from bz |
03:16.30 | Constitution | what kind of collision volume does it use? |
03:18.07 | jeffm | it dosn't |
03:18.28 | jeffm | so when I hook up collisions it'll use whatever we want :) |
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13:40.18 | Delusional | thought about installing Xcode 4 from apple. Almost half the reviews are 1 star. Maybe I won't do that. |
13:45.13 | Constitution | on 10.6? |
13:45.30 | Delusional | lion |
13:56.11 | Constitution | what are the other options? :P |
13:56.39 | blast007 | http://windows.microsoft.com/en-us/windows7/products/home |
13:58.54 | Constitution | ~lart blast007 |
13:58.54 | ibot | hereby declares blast007 a troll |
13:59.01 | Delusional | Tread Making http://www.wings3d.com/paulthepuzzles/aachainwheel.html |
13:59.23 | blast007 | Constitution: hey, it's only fair I get to do that after all the why-mac stuff ;) |
14:00.20 | Constitution | oh that, you must mean http://www.apple.com/why-mac |
14:01.09 | blast007 | "It doesn't get PC viruses" "It runs Windows and Windows applications" |
14:01.23 | blast007 | but then again, I don't get PC viruses either |
14:01.44 | ruskie | heh |
14:02.05 | blast007 | and the people who do are the same people who would get it on Macs ;) |
14:04.41 | Constitution | it seems like those two benefits would be mutually exclusive of each other |
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17:22.56 | Gabe_G23 | trepan: ping |
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18:37.25 | trepan | Gabe_G23: pong |
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19:24.03 | Gabe_G23 | trepan: how do you go about creating a new radar.png? I tried applying different gradients in gimp, saving the resulting file, and /retexturing (and later restarting) bz, but to no avail :| |
19:28.22 | trepan | which radar mode are you using? (it needs to be one of the "fast" ones, iirc) |
19:28.26 | Gabe_G23 | fast sorted |
19:28.42 | Gabe_G23 | i just don't like the default color scheming |
19:29.03 | trepan | hm, beats ... are you editing the right radar.png ? |
19:29.10 | trepan | s/beats/beats me/ |
19:29.47 | Gabe_G23 | should be.. it's the one in (unfortunately windows) program files - bzflag - data |
19:29.55 | trepan | and I should have asked ... is the problem that don't see any change at all, or that you don't see the change that you're expecting? ("to no avail"?) |
19:30.10 | Gabe_G23 | no change at all |
19:30.32 | Gabe_G23 | i tried someone else's who did it successfully and it worked like a charm |
19:31.05 | trepan | if it's a windows pathing problem, i can't help ya - don't use windows, and haven't looked at any of that code in a long time |
19:31.20 | Gabe_G23 | it isn't because I applied theirs and it worked :| |
19:31.55 | trepan | you put their radar.png in the right place and saw a change; that would be useful info up front :) |
19:32.01 | Gabe_G23 | :P |
19:32.33 | trepan | so edit the file, save it back in exactly the same format, and it should work |
19:32.51 | trepan | the bz code really doesn't care what colors are in the pixels |
19:33.53 | Gabe_G23 | hmm |
19:33.58 | Gabe_G23 | i'll try again |
19:38.10 | trepan | heh, i did use windows last week; was using an Agilent 50GHz oscilloscope - and it had XP on it, ack |
19:40.34 | Gabe_G23 | ew lol |
19:44.35 | Gabe_G23 | ok time to try again |
19:45.04 | Gabe_G23 | now it worked :D |
19:45.23 | Gabe_G23 | trepan: it was windows's fault -_- |
19:47.36 | trepan | how's that? |
19:48.10 | Gabe_G23 | trepan: created some other bzflag directory |
19:48.27 | Gabe_G23 | in LocalData or w/e |
19:48.42 | Gabe_G23 | not where the config is |
19:48.58 | Gabe_G23 | i just got rid of it and now it works like a charm, lol |
19:50.17 | trepan | what improvements does your change add? (something worth commiting?) |
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19:54.01 | Gabe_G23 | no |
19:54.05 | Gabe_G23 | just personal preference |
19:54.09 | Gabe_G23 | :P |
20:04.48 | Delusional | I never made a texture of the type mentioned.. http://www.opencombat.net/forums/viewtopic.php?id=4 I think I understand the concept well enough, but having problems with a method... can somebody please suggest a tutorial? what is the name of that type texture? |
20:06.29 | Delusional | if i had the name, google would be my freind. |
20:07.03 | trepan | google: wings3d texture mapping tutorial (or whatever your tool is) |
20:11.31 | Delusional | i'm talking about when you have one texture for comletely different areas of entire object, I'm used to BZ, where the treads use a different texture as the rest of the tank. |
20:11.46 | Delusional | is it called a "compound texture" or something like that? |
20:18.24 | trepan | http://www.youtube.com/watch?v=VXSu4dI-R3g - the first hit from the query that I suggested |
20:18.38 | trepan | two part object, one texture |
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23:23.40 | jeffm | Constitution or delusional, is there a decent text editor on the mac? something like notepad++ on windows? |
23:24.09 | Delusional | textedit |
23:24.51 | Delusional | or download smultron, or textwrangler |
23:26.46 | jeffm | text edit blows |
23:26.53 | jeffm | I'll look at the other 2 tho, thanks |
23:29.24 | Delusional | heh, smultron used to be free, now it's sold.... tewxtwrangler used to be sold, now it's free |
23:30.14 | jeffm | I just grabbed text wranger |
23:30.46 | Delusional | find the C syntax highlighting |
23:31.59 | jeffm | ahhh photoshop is installed, now it's a real comptuer |
23:33.36 | jeffm | text wrangler looks better then text edit |
23:33.46 | jeffm | at least it does line ending converssions |
23:40.38 | Delusional | it's the little brother of BBEdit. $50 |
23:42.04 | jeffm | so did you get another model to load? |
23:42.46 | Delusional | i tested the one you've seen.. making a new one is a big project for me. |
23:42.58 | Delusional | if i'm worrying about textures, etc |
23:43.03 | jeffm | but it loaded and showed? |
23:43.12 | Delusional | it showed |
23:43.16 | jeffm | cool |
23:43.36 | jeffm | that's the first script mod ever tried :) |
23:45.10 | jeffm | how did your model look? |
23:45.42 | Delusional | i can only see the top front portion of it.. needs to be ceentered or something |
23:45.51 | Delusional | couldnt modifu camera pos |
23:45.57 | jeffm | is it too big? |
23:46.13 | Delusional | no, offscreen |
23:46.15 | jeffm | yeah I was going to give it some camera controls today or tomorow |
23:46.23 | jeffm | where is your origin? |
23:46.32 | Delusional | 0 0 0. i think |
23:46.35 | jeffm | in the middle or at the bottom? |
23:46.47 | Delusional | i centered it, in wings |
23:46.51 | jeffm | well yes 0,0,0 IS the definition of an origin |
23:46.55 | Delusional | its probbly beow ground |
23:46.57 | jeffm | yeah put it at the bottom of the tank |
23:46.59 | jeffm | yeah |
23:47.10 | Delusional | cant really tell |
23:47.28 | jeffm | 0 should be at the lowest point of the model when it's driving |
23:48.10 | Delusional | would be nice to feed it a world wile too |
23:48.14 | Delusional | file |
23:48.23 | jeffm | the server would accept a world file |
23:48.27 | jeffm | and use it |
23:48.41 | jeffm | it just doesn't have one so it's building it |
23:48.44 | jeffm | well a world folder |
23:48.49 | jeffm | worlds are more then files :) |
23:48.56 | jeffm | more then a single file I mean |
23:48.59 | Delusional | I can wait |
23:49.08 | jeffm | so it should work now |
23:49.13 | jeffm | if you could define another world |
23:49.23 | jeffm | the editor doesn't have a lot of features |
23:49.25 | Delusional | if i had an example. |
23:49.43 | Delusional | oh yeah, the editor.. havent looked at that yet |
23:49.45 | jeffm | they are not meant to be edited by hand |
23:50.01 | jeffm | your client will cache the world files |
23:50.05 | jeffm | and the editor can make them |
23:50.24 | jeffm | tho I have NO idea where the mac will put it's cache files |
23:51.13 | jeffm | hmm Komodo edit seems pretty good for code editor |
23:51.49 | blast007 | jeffm: that's what I primarily use, at least for web stuff |
23:52.19 | jeffm | it does highlight and selection indent, that's good enough |
23:55.40 | jeffm | Delusional, it would be nice if someone would work on the editor |