00:00.02 | trepan | lua is a little nicer than json in that you can do {'val1', 'val2', namedkey = 'val3' } |
00:00.30 | trepan | (and it's much easier to embed) |
00:01.58 | blast007 | with modern PHP, it's really easy to encode/decode JSON though :) |
00:02.13 | blast007 | echo json_encode($array); |
00:02.32 | trepan | was thinking more about the client |
00:02.32 | blast007 | (of course, with the correct content-type header sent as well) |
00:03.03 | trepan | nice to have options... |
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02:11.27 | Thumper_ | is offline (on dialup) until Sunday evening |
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04:56.28 | blast007 | makes note of this http://sourceforge.net/tracker/?func=detail&aid=3347575&group_id=3248&atid=303248 |
04:57.25 | blast007 | I have it applied locally here but haven't tested it yet .. and I'm falling asleep at the desk right now, so I'll have to try it in the morning |
05:23.19 | TD-Linux | there's a noTeamkills option now? o.O |
05:26.44 | TD-Linux | trepan: also having both named and indexed values in the same map? :< |
05:28.32 | TD-Linux | your example in json is { mylist: ["val1", "val2"], namedkey = "val3" } which makes more sense to me |
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08:07.23 | Constitution | what happened to RC3? |
08:10.55 | BulletCatcher | We didn't bother. |
08:11.48 | BulletCatcher | We have only made a couple of plugin changes since RC2. |
08:12.45 | BulletCatcher | There is a fix pending for -noTeamKills, however. |
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08:19.52 | Constitution | ok |
08:20.02 | Constitution | anyone have a mac 10.4 ppc machine? |
08:21.02 | BulletCatcher | JeffM and blast007 said they do. |
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08:24.29 | BulletCatcher | We played a 2v2 GU fm with RC2 a little while ago. |
08:24.32 | BulletCatcher | Everything seemed fine. |
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10:07.20 | trepan | TD-Linux: you'd get used to it; lua only has one script data structure, tables; it does not have distinct map, array, set, list,etc... |
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12:40.12 | blast007 | Constitution: I have limited access to a PPC 10.4 eMac |
13:13.36 | delusional | did 10.5 work out? |
13:25.28 | blast007 | note that I updated my servers with this patch, so they won't show up (there was a proto bump) http://sourceforge.net/tracker/?func=detail&aid=3347575&group_id=3248&atid=303248 |
13:25.55 | blast007 | if anyone else wants to help test the noTK fixes, patch your code with that and build |
13:28.14 | blast007 | I have a flagbuffet up with a tweak (the box in the map has the 'ricochet' option) with the -noTeamKills option turned on |
13:29.48 | Pimpinella | blast007: which patch and which version needed? |
13:30.06 | Pimpinella | nah, patch found |
13:31.20 | blast007 | it applies to the latest trunk |
13:31.25 | Pimpinella | ok |
13:37.45 | Pimpinella | will take a minute, seems it builds everything new |
13:39.48 | blast007 | hmm, the ricochet on the object didn't work |
13:52.29 | Pimpinella | blast007: still need me? |
13:52.39 | blast007 | yeah |
13:52.47 | blast007 | let me turn rico on for that map first though |
13:52.52 | Pimpinella | ok |
13:54.05 | blast007 | okay, join the flag buffet as red |
14:02.07 | trepan | blast007: that's odd, ricochet on 'box'es is working for me |
14:03.09 | blast007 | yeah, worked for me on my test map |
14:03.19 | blast007 | I probably just screwed something up :) |
14:03.56 | blast007 | gonn test again |
14:03.59 | blast007 | gonna* |
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14:05.01 | blast007 | yeah, works fine now.. maybe I forgot the restart the server or something stupid like that ;) |
14:05.21 | trepan | been there, done that :) |
14:05.53 | blast007 | the self-kill fixes seem to be good, so I'm going to push that patch in |
14:06.04 | blast007 | but there's still two cases that need to be thought about |
14:06.16 | blast007 | with -noTeamKills on, you can't use thief on your teammates |
14:06.31 | blast007 | and also, a geno self-kill will still kill your teammates |
14:09.20 | CIA-5 | BZFlag: 03blast007 * r22044 10/trunk/bzflag/src/ (bzflag/LocalPlayer.cxx bzflag/playing.cxx date/buildDate.cxx): Accept patch 3347575 from McSpider ( mctarantula ) - Fixes some special cases with -noTeamKills (self kills and SR) |
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14:48.33 | blast007 | where would I find documentation on the various escape codes in our man/blah.x.in files? |
14:49.13 | blast007 | line 53 of bzfs.6.in has this: [\fB\-masterBanURL \fR\URL\fR] |
14:49.20 | blast007 | should that \ before URL not be there? |
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14:49.59 | blast007 | (noticed that man2html was throwing a warning on that) |
15:03.50 | delusional | this is still broken too http://my.bzflag.org/bzfman.cgi?bzw.5.in |
15:04.19 | blast007 | we'll fix that later ;) |
15:06.08 | delusional | <PROTECTED> |
15:11.44 | delusional | you could really team up on someone |
15:14.57 | delusional | The klingon "day of honor" ritual has the twenty pain sticks. |
15:15.48 | delusional | followed by a fight with a bat'leth master, and traversing the sulfur lagoons of gorath |
15:24.18 | blast007 | delusional: OpenFFA + noTK = FFA + noTK, no? |
15:25.17 | delusional | I'm still trying to wrap my head around the concepts, without having seen them in actual practice. |
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15:36.06 | blast007 | JeffM: I put that patch in for the -noTeamKills stuff |
15:36.15 | JeffM | ok cool |
15:36.16 | blast007 | just two cases that we might want to tweak before release |
15:36.30 | blast007 | one is that you can't use thief on a teammate if -noTeamKills is enabled |
15:36.41 | blast007 | and the other is that shooting yourself with geno still kills your teammates |
15:36.53 | JeffM | lets leave those |
15:37.05 | blast007 | thief I'd rather still work |
15:37.13 | JeffM | I think it shouldn't |
15:37.27 | JeffM | sometimes it sucks to get your cool flag yanked by a teamie |
15:37.27 | blast007 | since the way it is you can't grab a team flag from a teammate to cap it or get it closer to the base |
15:37.47 | JeffM | I'd be ok with it only working on team flags in noTeamkills |
15:37.51 | blast007 | ok |
15:38.02 | JeffM | as for geno it has a lot of problems |
15:38.12 | JeffM | and they can pull the flag if they want |
15:38.15 | blast007 | we should also be sure that the rabbit chase issues are really on the server-side |
15:38.32 | blast007 | since there is a small bit of logic on the client that tells the server "I shouldn't be the rabbit" |
15:38.43 | JeffM | you want another RC just to be sure? |
15:38.57 | blast007 | not sure if we need that |
15:39.02 | blast007 | just a bit of testing |
15:39.39 | blast007 | I think the only cases that the client tells the server to pick a new rabbit are when the client pauses |
15:39.40 | JeffM | k |
15:43.42 | BulletCatcher | I am looking at a man page can of worms opened by a question blast007 asked earlier. |
15:43.44 | BulletCatcher | Once I understand the macros I'll make what I hope will be a small fix. |
15:43.58 | blast007 | BulletCatcher: I think it's just removing that \ |
15:44.09 | blast007 | and if you can find out where that stuff is documented, let me know :) |
15:44.11 | BulletCatcher | There may be more to it. |
15:44.14 | blast007 | k |
15:44.34 | BulletCatcher | Fedora has groff_man(7), which helps. |
15:44.39 | JeffM | ok, then we'll leave today for testing and that stuff and see if we can release tomorow on monday dependig on where people are |
15:45.37 | BulletCatcher | We had a good (except for the score :-) 2v2 GU fun match with RC2 last night. |
15:45.52 | BulletCatcher | Nothing came up that needs fixing. |
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15:49.33 | blast007 | JeffM: as for thief, 2.99.x had a thiefControl plugin that prevented teammates from stealing non-team flags from their teammates |
15:49.43 | blast007 | and I had backported that to 2.0.x for my own server |
15:49.52 | JeffM | should that be a plugin or some bzdb vars? |
15:49.59 | blast007 | shrugs |
15:50.33 | JeffM | if you backported that we can do that and go from there |
15:50.40 | JeffM | the flag transfer is done by the server right? |
15:50.56 | blast007 | let me check |
15:52.56 | blast007 | yeah, looks like it |
15:53.05 | blast007 | the client just sends a flag transfered message |
15:53.26 | blast007 | with a from/to... not sure why it needs a from.. |
15:53.36 | blast007 | hopefully we sanity check that ;) |
15:54.12 | blast007 | for 2.6.0 we could just remove the 'from' |
15:54.50 | blast007 | (and we do sanity check that) |
15:55.17 | JeffM | yeah |
15:55.28 | JeffM | and in 2.4.2 we can change the logic for what flag you get :) |
15:55.42 | JeffM | or does it assume the message works? |
15:56.18 | blast007 | it looks like it waits for the server to respond back |
15:56.24 | JeffM | good |
15:57.45 | blast007 | we'll have to add a flag transfer event for the thiefControl plugin (2.99.x and my local 2.0.x have it) |
15:58.14 | JeffM | k |
15:58.45 | blast007 | wait, nvm, it's there |
15:58.54 | blast007 | was looking in bzfsPlugins.h not bzfsAPI.h ;) |
15:59.02 | JeffM | heh |
15:59.13 | JeffM | yeah not many API functions in the plugins header |
16:00.32 | delusional | Iwhy geno self-kill not yanked a long ago? |
16:00.54 | blast007 | it hasn't been yanked, and won't be yanked |
16:01.15 | blast007 | it's a side effect of the flag, which is still too powerful |
16:01.16 | Pimpinella | blast007: the giving client sends a from/to flag transferred message? |
16:01.32 | blast007 | Pimpinella: yeah, the one who was hit by the thief shot |
16:02.50 | Pimpinella | that might make sense if the flag transfer interferes with the giving tank dying |
16:03.08 | Pimpinella | not very likely but possible |
16:03.21 | blast007 | hmm? |
16:03.47 | blast007 | you mean if they die between getting hit with thief and the flag transfer message coming back? |
16:03.57 | Pimpinella | no, thould be both tcp messages, right? |
16:04.07 | blast007 | should be TCP, yeah |
16:04.32 | Pimpinella | then they should arrive in the right order |
16:14.16 | BulletCatcher | blast007: \fB == change to bold font, \fI == italic, \fR == roman (normal) |
16:15.08 | BulletCatcher | I am fixing a small number of other nroff errors in the man pages, too. |
16:17.25 | blast007 | ok |
16:18.20 | BulletCatcher | You are correct about removing the \ in front of U, but the preceeding \fR should be \fI . |
16:22.10 | CIA-5 | BZFlag: 03bullet_catcher * r22045 10/trunk/bzflag/man/ (bzflag.6.in bzfs.6.in): |
16:22.10 | CIA-5 | BZFlag: Fix some font selection syntax errors. |
16:22.10 | CIA-5 | BZFlag: Add whitespace between two sentences. |
16:28.29 | blast007 | heh, all of a sudden my clients both dropped off the server and I thought it crashed - then I realized it had just finished automatically recompiling after the last commit and restarted my servers ;) |
16:34.25 | blast007 | JeffM: okay, it looks like the rabbit problem can be solved server-side |
16:34.34 | JeffM | coo |
16:35.02 | blast007 | I'm going to make a simple test to see if I can fix it (regardless of if we would want to apply it before or after release - just to make sure it CAN be fixed server-side) |
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17:20.57 | blast007 | JeffM: maybe we should do an RC3 so that people can see the current servers, since I want Mopar to test my rabbit chase stuff if he gets a chance |
17:21.07 | blast007 | I'll do a build here |
17:24.27 | blast007 | oh, and how do you do the 64-bit build or should I not bother with that? |
17:24.58 | blast007 | nvm... I see the dropdown, duh. |
17:26.02 | JeffM | have someone do a source build too |
17:26.35 | blast007 | I can |
17:30.37 | blast007 | oh, I should probably make the thief change first.. |
17:30.53 | blast007 | we want to wait on the thiefControl plugin until 2.4.2? |
17:31.11 | blast007 | poof |
17:36.13 | CIA-5 | BZFlag: 03bullet_catcher * r22046 10/trunk/bzflag/ (4 files in 2 dirs): Update other files to complete the protocol change of r22044. |
17:36.38 | BulletCatcher | I think it is too late to be adding plugins. |
17:37.01 | Pimpinella | yep |
17:37.09 | Pimpinella | release |
17:38.24 | blast007 | BulletCatcher: oh yeah, forgot to look at those other files :P |
17:38.40 | blast007 | ~lart blast007 |
17:38.40 | ibot | whacks blast007 with the cluebat |
17:44.11 | CIA-5 | BZFlag: 03bullet_catcher * r22047 10/trunk/bzflag/src/bzfs/bzfs.cxx: Comment out a debug message that merely reveals misunderstanding of reality, and mark it as TODO. |
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18:06.17 | blast007 | can I get some people on bzexcess.com:10005? want to test my thief fix |
18:08.01 | BulletCatcher | I just started a full rebuild. It takes 13 minutes IIRC. |
18:08.06 | blast007 | ok |
18:10.59 | blast007 | ping me when you (or anyone) are ready |
18:22.52 | BulletCatcher | 14 1/2 minutes for single core |
18:24.11 | BulletCatcher | I'm there, blast007. |
18:26.44 | BulletCatcher | Hmm, there is no texture on the top of the teleporter. |
18:40.20 | BulletCatcher | The oldest version I still have lying around is from r21981, and the teleporter top texture is missing there, too. |
18:42.05 | blast007 | BulletCatcher: bleh, sorry, my SSH dropped, so I didn't hear the ping |
18:42.25 | BulletCatcher | I'll be there again, in a moment. |
18:42.30 | blast007 | k |
18:45.46 | blast007 | heh, had a stray set of logic there |
18:45.58 | blast007 | building again and I'll be right back |
18:46.00 | BulletCatcher | k |
18:46.23 | blast007 | okay, I'm there |
18:51.21 | BulletCatcher | As blast007 pointed out the teleporter top texture is stretched extremely, rather than missing. |
18:54.20 | blast007 | Also, the house lost power for a couple after I switched to observer. I think we should look into that. Might be a major bug with BZFlag 2.4 when mixed with the power grid. |
18:54.23 | blast007 | ;) |
18:54.29 | blast007 | couple seconds* |
18:56.08 | BulletCatcher | Maybe we can upgrade to solar-powered tanks. |
18:58.09 | blast007 | go hybrid |
18:58.12 | BulletCatcher | But not before we release 2.4. |
18:58.38 | blast007 | yeah, for 2.6 we'll add regenerative falling |
18:58.55 | BulletCatcher | Yay, BZFlag will be green! |
18:59.12 | blast007 | but only for green team |
19:04.07 | blast007 | BulletCatcher: and I noticed that it doesn't matter what quality setting you use - still stretched weird |
19:04.55 | BulletCatcher | ok, I saw a change having to do with quality that could possibly have been relevant. |
19:05.25 | blast007 | r21616 ? |
19:06.37 | BulletCatcher | yes, in SceneBuilder.cxx |
19:06.59 | BulletCatcher | At this point I think I am going to have to rebuild some old versions to find out where the problem appeared. |
19:06.59 | bryjen | teleporter looked OK to me |
19:07.09 | blast007 | bryjen: the top of the teleporter? |
19:07.19 | bryjen | double checks |
19:07.21 | blast007 | the sides were fine for us, but the top wasn't |
19:07.50 | blast007 | easier to see it with observer as you can look down |
19:08.32 | bryjen | the border looks fine all the way around |
19:09.15 | BulletCatcher | Even the horizontal top? |
19:09.31 | BulletCatcher | You gotta fly to see it. |
19:10.46 | bryjen | hmm, close-up it's got some lines in it, but i figured that was part of the "distressed" look the vertical parts have |
19:11.04 | BulletCatcher | It should have diagonal stripes like the sides. |
19:11.27 | bryjen | yellow/black, yes it does |
19:11.49 | BulletCatcher | What operating system? |
19:12.22 | bryjen | linux |
19:12.51 | bryjen | screenshot works again, but the brightness is off a bit :/ |
19:13.26 | BulletCatcher | 2.0.16 has the same teleporter texture problem. It isn't a regression, so we can ignore it for now. |
19:14.15 | blast007 | ok |
19:14.38 | blast007 | bryjen: here's what I (we?) were seeing: http://imagebin.org/161066 |
19:15.20 | bryjen | not like that here. |
19:16.01 | BulletCatcher | That's what I see, too. |
19:17.42 | bryjen | http://imagebin.org/161067 |
19:17.46 | blast007 | nVidia graphics here - how about you two? |
19:17.56 | BulletCatcher | nVidia for me, too |
19:18.07 | blast007 | wow, yeah, that's a bit washed out |
19:18.30 | bryjen | radeon on this machine |
19:18.49 | blast007 | k, we'll just tell people switch to AMD if they complain |
19:18.50 | blast007 | ;) |
19:19.13 | bryjen | switches host |
19:19.14 | BulletCatcher | Even in bryjen's view, the stripes ought to be diagonal. |
19:19.27 | blast007 | the top might be "special" |
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19:21.29 | bryjen | works on my nvidia too |
19:21.45 | blast007 | bryjen's screenshot matches how I see it on 2.0.x on an intel chipset |
19:22.16 | BulletCatcher | I am not surprised that the texture problem is unrelated to graphics hardware. |
19:23.49 | BulletCatcher | I am building on my Mac for yet another data point. |
19:24.36 | blast007 | the anti-flicker option changes how it looks too, FYI |
19:24.38 | BulletCatcher | bryjen: What is your gamma setting? That may be related to the washed-out screenshot. |
19:26.38 | bryjen | don't know. i shut the other pc (laptop) off. screenshot looks better on this desktop with nvidia video. |
19:26.47 | blast007 | toggle antiflicker |
19:27.07 | BulletCatcher | Checking older 2.0.x versions may reveal when this texture problem first appeared. |
19:27.09 | blast007 | on trunk, with it on I get the stretched garbage, with it off it's straight across with stripes |
19:27.39 | blast007 | with 2.0.16, with antiflicker on I get angled stripes, with it off it's straight across with stripes |
19:28.51 | bryjen | ah-hah. i had anti-flicker off. turning it on messes it up. blacks the top and misaligns slightly where the strips wrap around the beams |
19:29.27 | bryjen | s/strips/stripes |
19:30.37 | bryjen | makes the brick texture on the box shift too |
19:30.55 | BulletCatcher | I think we have found the culprit. |
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19:31.40 | CIA-5 | BZFlag: 03blast007 * r22048 10/trunk/bzflag/src/bzflag/LocalPlayer.cxx: |
19:31.40 | CIA-5 | BZFlag: Thief now works on teammates when -noTeamKills is enabled on the server. |
19:31.40 | CIA-5 | BZFlag: The first check also checks if the local player is rogue instead of the bullet which will bail from the check faster if they are a rogue and still work the same. |
19:31.50 | blast007 | works* |
19:35.28 | trepan | fwiw, teleporter frame geometry is so jacked I suggest replacing them with meshes (via .bzw) for 2.4 worlds; that solves the AntiFlicker/tele problem :) |
19:36.40 | blast007 | :) |
19:37.54 | trepan | it looks like I can also fix the tele/antiflicker "issue" with a 6 character patch, if it's a real concern |
19:38.47 | BulletCatcher | Go ahead if you are confident that there won't be any side effects. |
19:39.37 | trepan | hm, QuadWallSceneNode has 2 constructors, would be more than 6 characters -- maybe 128? :) |
19:40.19 | BulletCatcher | My only concern is that the change not break anything else. |
19:41.05 | trepan | it wouldn't -- but it barely deserves any attention anyways, so I won't play with it on release day |
19:41.06 | blast007 | Side effects may include a desire to grab white flags, jumping through windows, and burrowing underground. Stop taking BZFlag if you begin prefixing your sentences with n or m. |
19:41.18 | trepan | blast007: :) |
19:41.45 | BulletCatcher | We're going to do RC3 rather than release today, so go for it. |
19:43.16 | trepan | na, could still be the case that you have two large teles with coplanar survaces that you want "antiflickered", and then which style to use? :) |
19:43.35 | trepan | 2.99.x has a much better mechanism, but with a larger change set |
19:43.38 | trepan | might as well wait |
19:43.42 | blast007 | I don't see it as a major problem anyway.. just a minor graphical glitch |
19:44.09 | blast007 | and antiflicker defaults to off |
19:45.19 | trepan | and i'm not kidding about replacing tele frames with meshes in maps... they suck |
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19:46.00 | blast007 | isn't there even some problem where you can get stuck on the top of the tele frame? :) |
19:49.05 | BulletCatcher | Any other pending commits, anyone? |
19:49.20 | BulletCatcher | If not, let's test r22048 a bit and then do RC3. |
19:49.47 | blast007 | I think we're pretty much set |
19:50.12 | BulletCatcher | You want to test SW and notk ? |
19:50.21 | blast007 | that works |
19:51.32 | blast007 | should probably ensure that it's still possible to kill other teams and that rogue works right |
19:51.33 | BulletCatcher | The other tests you mention in server message on your flagbuffet map have been done? |
19:51.43 | trepan | is up for some testing, just say where |
19:51.52 | blast007 | also, I have some rabbit chase fixes in my servers, but I don't plan to commit that to 2.4.0 - I just want to make sure that it can be fixed server-side |
19:52.08 | blast007 | (and then we'll fix that in 2.4.2 if it's all server-side) |
19:52.12 | bryjen | shooting people to watch them not-explode isn't much fun ;) |
19:52.19 | blast007 | :) |
19:53.35 | BulletCatcher | bzexcess.com:10005? |
19:53.45 | blast007 | how about bzexcess.com:10003 ? I added -noTeamKills there (It's Louman's Metropolis FFA) though note that the textures might not work since they're on trepan.bzflag.bz |
19:53.53 | BulletCatcher | cu there |
19:53.56 | blast007 | ok |
19:55.00 | trepan | another minute or two for compilation... |
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20:32.17 | BulletCatcher | Hey, JeffM. I am just about to do the bump for RC3. |
20:32.28 | JeffM | hokay |
20:32.54 | JeffM | was blast007 going to do a set of windows builds? |
20:33.16 | blast007 | yep |
20:33.16 | BulletCatcher | I think so. |
20:33.22 | JeffM | cool |
20:33.43 | JeffM | I'm curious to know if the process work for others besides me |
20:34.00 | JeffM | you have nsis installed in the same drive as VC? |
20:34.13 | blast007 | after they're posted, I'll nag Mopar Madness to try out my rabbit chase servers. If the fixes work well enough, we'll do those in 2.4.2. |
20:34.18 | blast007 | yeah |
20:34.27 | JeffM | then it should be fine |
20:34.27 | blast007 | I've already built installers fine here recently |
20:34.33 | JeffM | ok cool |
20:34.43 | JeffM | that was the only assumption I had to make |
20:34.50 | JeffM | way easier then the mac isn't it? :) |
20:36.03 | blast007 | yeah ;) |
20:36.05 | CIA-5 | BZFlag: 03bullet_catcher * r22049 10/trunk/bzflag/ (6 files in 4 dirs): Welcome to 2.3.20, release candidate 3 for 2.4. |
20:36.11 | blast007 | click. done. upload. |
20:37.10 | JeffM | I guess techincaly you could do a batch build and have it build both platforms at the same time too |
20:37.43 | JeffM | did Constitution's .app test out ok? |
20:38.05 | BulletCatcher | Yes, for Intel, but that was RC1. |
20:38.26 | JeffM | yeah I know, I was mostly concerned about the packaging not the code |
20:39.00 | JeffM | if we have an intel 10.5 at release I'll be happy |
20:39.15 | JeffM | we can make it a 10.4 universal at a later date |
20:39.20 | BulletCatcher | It works for me on Intel 10.4, too. |
20:39.27 | JeffM | good |
20:39.45 | JeffM | blast007 and myself have access to PPCs if needed |
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21:06.28 | blast007 | JeffM: hmm, when I try to build x64 it skips all the projects.. |
21:06.44 | JeffM | did you install the x64 compiler? |
21:07.00 | JeffM | it is not part of the default install of VC |
21:07.05 | blast007 | hmm |
21:11.00 | blast007 | guess I hadn't :) |
21:18.52 | JeffM | you also have to make sure you have the 64 bit directX setup |
21:19.07 | blast007 | JeffM: hmm, I not be able to do a x64 build at the moment |
21:19.59 | blast007 | think I might have to uninstall SP1 from VS first or something.. |
21:20.08 | JeffM | ohhhh yeah you do |
21:20.23 | JeffM | you built 32 bit with out SP1? |
21:20.33 | blast007 | no, I have SP1 |
21:20.48 | blast007 | trying to add the x64 compilers, but it's asking for an MSI that's not on my disk |
21:20.50 | JeffM | ok good, we don't what to ship anythign with out SP1 |
21:21.02 | blast007 | probably cuz it's part of the SP1 stuff |
21:23.15 | blast007 | looks like the DX SDK is both x86 and x64 |
21:23.34 | JeffM | it has both, but you have to set the dirs right in VC |
21:23.58 | blast007 | yeah |
21:24.11 | blast007 | I'm grabbing the SP1 update ISO to see if that file is there |
21:24.31 | blast007 | I had just used the normal SP1 installer that downloads the stuff for you |
21:26.29 | JeffM | also it's -date not _date |
21:27.39 | BulletCatcher | RC3 sources are now at http://beta.bzflag.org/bzflag-2.3.20-20110702.tar.bz2 and http://beta.bzflag.org/bzflag-2.3.20-20110702.zip . |
21:30.56 | JeffM | windows is up too |
21:31.17 | blast007 | posting it |
21:31.31 | JeffM | 32 looks done, I did 64 |
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21:32.03 | blast007 | yeah, I had uploaded the 32 |
21:33.44 | JeffM | I renamed 32 to match source |
21:35.15 | blast007 | the _ vs - thing? |
21:39.33 | JeffM | ja |
21:39.43 | blast007 | yep, I saw. and the links I have work. |
21:40.54 | blast007 | bleh, the stupid setup wizard for VS won't see that file |
21:42.24 | blast007 | oh well, I'll worry about that later I guess |
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23:30.39 | mdskpr | is the release still scheduled for today? |
23:30.51 | blast007 | tomorrow or monday |
23:30.55 | *** mode/#bzflag [+o blast007] by ChanServ |
23:31.00 | BulletCatcher | We did RC3 instead. |
23:31.06 | mdskpr | ah ok |
23:31.15 | blast007 | oh I guess it says "tomorrow", so the topic is still right ;) |
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23:31.55 | trepan | blast007: to 3.0 that path leads :) |
23:32.21 | BulletCatcher | AFAIK, there are no outstanding problems to be resolved. |
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