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00:24.22 | mrapple | hi everyone i need some ideas on how what to give points for on the zombie plugin and what to take points away for |
00:24.33 | mrapple | im thinking the team you start on, if that team wins, you get a point |
00:24.48 | mrapple | if you kill someone, you get a point. (if you tk or get killed you loose a point) |
00:25.00 | mrapple | any suggestions, comments, ideas? |
00:27.03 | Bambino | I suggest giving the last tank standing at least 5 points |
00:27.21 | mrapple | oh yes that too |
00:27.33 | mrapple | and i was going to give who made the last kill a good 2 points |
00:27.33 | me1 | If you go a round without dying you get a cookie (cookie == 10 points or something) |
00:27.40 | mrapple | lol |
00:27.56 | McSpider | first person to die = -5 points |
00:28.02 | Bambino | heh |
00:28.04 | mrapple | yeah i should add some clever phrases like "For eating 10 human brains in a row, me1 was awarded 5 points!" |
00:28.06 | me1 | and a server message: X gets a cookie for being a bad ass/brain eater |
00:28.08 | kierra | thinks you should give kierra bonus points :) |
00:28.20 | mrapple | "kierra signed on and gained 5 points!" |
00:28.24 | Bambino | kierra gets points if you joins as obs |
00:28.25 | kierra | yes! |
00:28.38 | kierra | you guys are gooood! |
00:28.38 | AAA_awright | Except it's really hard to add and subtract points at will |
00:28.42 | AAA_awright | I don't think it can be done |
00:28.42 | mrapple | watches kierra rejoin a couple hundred times and set the record |
00:28.47 | Bambino | AAA_awright: it can be done |
00:28.50 | me1 | AAA_awright, it |
00:28.51 | Bambino | you need to play bz more |
00:28.57 | me1 | 's just that only other players will see it |
00:29.00 | me1 | ;p |
00:29.01 | mrapple | AAA_awright: i mean not like actual scoreboard points |
00:29.01 | Bambino | CapBonus awards point |
00:29.05 | mrapple | like a server announced points |
00:29.10 | AAA_awright | Ah, yes, actual scoreboard points |
00:29.13 | mrapple | or maybe, should it be scoreboard points? |
00:29.17 | AAA_awright | Yes |
00:29.19 | Bambino | oh....why not scoreboard points? |
00:29.24 | mrapple | i would need trepan to share the CapBonus code |
00:29.30 | mrapple | winks in trepan's general direction |
00:29.38 | Bambino | ask ever so kindly ;) |
00:29.45 | AAA_awright | mrapple: I think it credits... hmm |
00:30.03 | AAA_awright | I think it credits the a kill to the player instead of destroying their tank without any kill being registered |
00:30.10 | AAA_awright | But I would like to see how that's done |
00:30.15 | Bambino | mrapple: IIRC CapBonus also needs a bzfs api mod, like most of his plugins (geoip) |
00:30.32 | kierra | it's amazing what good manners will get you |
00:31.14 | mrapple | true |
00:31.22 | Bambino | and being polite in general |
00:31.35 | mrapple | goes back to his homework |
00:35.06 | trepan | Bambino: geoip does not require a bzfs api mod |
00:35.21 | trepan | CapBonus does (for sending raw network messages) |
00:37.47 | mrapple | i wonder if i could apply that raw network messages part to update the team |
00:38.02 | mrapple | im assuming it uses the code from 3.0 to send the messages |
00:38.15 | mrapple | in 3.0 theres a bz_changeTeam() but not in 2.0.x |
00:38.25 | Bambino | trepan: Okay. Do you plan on releasing CapBonus and GeoIP? |
00:38.28 | blast007 | 3.0 has real support for changing teams |
00:38.30 | blast007 | 2.0.x does not |
00:38.40 | JefferyM | it's more then just the api to send the message |
00:38.40 | mrapple | correct |
00:38.46 | JefferyM | the client know to accept the message |
00:38.52 | mrapple | hm |
00:39.04 | JefferyM | what are you trying to do? |
00:39.04 | blast007 | heck, in 2.0.x, the rabbit team doesn't even exist ;) |
00:39.13 | blast007 | in 3.0 it will be an actual team |
00:39.20 | mrapple | i wonder if theres a different way to change the team without signing off and rejoining the player |
00:39.27 | blast007 | not in 2.0.x |
00:39.33 | mrapple | you sure? ;) |
00:39.38 | blast007 | yeah, I'm sure |
00:39.45 | blast007 | there is no "change team" message in 2.0.x |
00:39.52 | JefferyM | the team is sent with the join message IIRC |
00:39.57 | mrapple | ok |
00:39.58 | JefferyM | same time the player ID |
00:40.07 | me1 | but you can change from hunter to rabbit, could that work similarly? |
00:40.10 | mrapple | so i guess deleting the player and readding will have to do |
00:40.22 | JefferyM | the API can pick the rabbit |
00:40.26 | blast007 | me1: what version are you referring to? |
00:40.33 | me1 | 2 |
00:40.34 | mrapple | bz_changeRabbit iirc |
00:40.40 | blast007 | 2.0.x has a MsgNewRabbit or something like that that just says who is the rabbit |
00:40.44 | me1 | ah |
00:40.45 | blast007 | no support for multiple rabbits |
00:40.48 | JefferyM | yeah |
00:41.00 | JefferyM | there is a "this ID is the rabbit" variable in the client |
00:41.04 | JefferyM | and that one just happens to be drawn white |
00:41.05 | mrapple | isnt bz_newRabbit and bz_removeRabbit supported in 2.0.x? |
00:41.15 | mrapple | guess not |
00:41.16 | blast007 | 3.0 probably has the same thing, but it COULD be made to have multiple rabbits by using the team change thing instead, since rabbits are a true team in that code |
00:41.18 | JefferyM | that dosn't imply multirabbit |
00:41.20 | mrapple | Minimum API Version: 2.99.x or later |
00:41.43 | trepan | Bambino: geoip, probably |
00:41.45 | mrapple | blast007: yeah true. never thought about that. |
00:41.58 | mrapple | trepan: want to help me out with the capbonus kills part? |
00:42.02 | trepan | (the simple version, not the MaxMind version with city locations ;) |
00:43.47 | trepan | mrapple: http://trepan.bzflag.bz/capbonus.tgz |
00:44.02 | trepan | thank should help, the incscore.[h|cpp] is even broken out |
00:44.07 | trepan | s/thank/that |
00:44.27 | mrapple | thanks |
00:44.35 | mrapple | ill take a look |
00:45.38 | trepan | and here's geoip: http://trepan.bzflag.bz/geoip-simple.tgz |
00:46.07 | mrapple | what license? |
00:46.19 | trepan | LGPL |
00:46.19 | Bambino | it's in the .cpp |
00:46.32 | mrapple | ah lol |
00:46.35 | Bambino | trepan: thanks for geoip |
00:46.36 | mrapple | i usually fail at that, sorry |
00:46.39 | mrapple | ~trepan++ |
00:46.50 | trepan | Bambino: no prob |
00:47.16 | Bambino | really nifty plugin |
00:47.18 | trepan | fwiw, I crashed a couple of ahs3's server by copying a new geoip.so over a running geoip.so |
00:47.25 | mrapple | lol |
00:47.40 | trepan | the problem is not specific to geoip, it'll happen to any .so file |
00:48.01 | trepan | solution: (rm geoip.so; cp new-geoip.so geoip.so) |
00:48.20 | trepan | ie: rm the old file first, it's a mmap thing... |
00:48.42 | Bambino | good to know... |
00:48.54 | mrapple | trepan: capbonus is very very cool. |
00:49.10 | mrapple | what if theres 199 players? :P |
00:49.32 | trepan | you're screwed |
00:49.32 | mrapple | (my best bet is you could set his ID at 201 and it would still work) |
00:49.35 | mrapple | heh |
00:50.50 | Bambino | if there are 199 players on a single server then someone has been doing some serious advertising |
00:51.01 | Bambino | or it's just poorly setup |
00:51.02 | mrapple | or bzflag was featured on engadget.com ;) |
00:51.13 | trepan | has a rigged bzfs exec that show any number of players you want |
00:51.19 | trepan | s/that/that'll/ |
00:51.29 | mrapple | thats not that hard -_- |
00:51.36 | trepan | nope, it isn't |
00:51.38 | mrapple | could just make a plugin to do /players <num> |
00:51.49 | mrapple | free advertising ;) while also getting firewalled from the listserver |
00:51.56 | Bambino | woot |
00:52.11 | trepan | mrapple: a plugin alone will not do it, afaik |
00:52.29 | mrapple | will not do what |
00:52.43 | trepan | rig the number of player as reported by bzfls |
00:52.47 | mrapple | hmmm |
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00:53.02 | JefferyM | you can get the players list |
00:53.04 | mrapple | i hereby challenge you, trepan, to a plugin-show-down! :P |
00:53.07 | JefferyM | and get the info |
00:53.15 | JefferyM | but plugins don't call /commands |
00:54.16 | trepan | looks like I added something to bzfs.cxx:getTeamCounts(), which sets up the pingReply counts |
00:54.18 | JefferyM | falsifying the number of users in order to get higher up on the list is against the acceptable usage policy for the list server and will result in the host being removed. |
00:54.42 | trepan | so not something that could be done easily via a plugin |
00:55.58 | trepan | might be worth doing something like that for 2 team servers that use an extra team just for the flag (ex: red vs. green with a single blue flag) |
00:56.16 | trepan | better to hack bzfs to allow a blue flag when there's no blue team ... |
00:58.55 | mrapple | i made a bzfs mod to spawn a team flag even if no one is on the team |
01:01.07 | blast007 | mrapple: so you changed a couple lines of code? ;) |
01:01.11 | blast007 | congrats |
01:08.53 | mrapple | it was more then a couple -_- |
01:12.07 | blast007 | 5? |
01:12.21 | mrapple | it was tricky >:| |
01:22.42 | delusional | how do you get the radar to be different for the two teams? |
01:23.12 | sigonasr2 | I believe you can apply a set only to a certain client, filtering it somehow |
01:23.22 | a_meteorite | send set packets only to certain players |
01:23.28 | a_meteorite | forget the message name |
01:24.02 | a_meteorite | used to have a bzfs hack for back when /set :) would make you crash, just send it to a certain player you want to crash |
01:32.48 | delusional | what other settings might that work with... lots of them i suppose |
01:33.04 | delusional | you could have every player on different handicaps |
01:33.17 | a_meteorite | should work, yeah |
01:35.23 | delusional | im looking at the wiki variable page.... i think they ALL could be under this spell |
01:39.10 | delusional | hmmm... that's how handicap works... never used handicap myself |
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02:28.37 | trepan | delusional: that's how the veldrv plugin works, released it a while ago on the BB |
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15:23.24 | kierra | blast007: pm |
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16:25.24 | stumpgrinder | hi. what happened to the bzleague homepages? it says this account has been suspendet. (?) |
16:32.10 | BulletCatcher | That sort of thing happens occasionally (way too often, actually). |
16:32.11 | JefferyM | for gu league? |
16:32.19 | BulletCatcher | For pillbox, at least. |
16:32.41 | JefferyM | gu moved, the others can't really get in contact with the host owner |
16:34.00 | BulletCatcher | stumpgrinder: The new GU league web site is at http://www.guleague.org/ |
16:35.58 | JefferyM | BulletCatcher, did you see that you were made a project admin? |
16:36.06 | BulletCatcher | Yes. |
16:36.31 | JefferyM | cooleo |
16:37.07 | stumpgrinder | ah okay, thanks |
16:38.01 | BulletCatcher | Using my new superpower, I will soon commit fixes for all of the 2.99.x bugs. ;-) |
16:38.11 | JefferyM | you could do that before ;) |
16:38.51 | JefferyM | tho I do find it funny that with the addition of you and Constitution to the list it pushed timriker off the end and now he's under the "..." link |
16:39.21 | BulletCatcher | Alphabetical list FTL. |
16:40.05 | JefferyM | or W ;) |
16:41.22 | JefferyM | it should be based on number of commits/actions |
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17:26.10 | brad | stumpgrinder: oi!! |
17:26.17 | brad | haven't seen you for years! |
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17:50.58 | stumpgrinder | hey bradman! :) |
17:51.43 | kierra | howdy stumpgrinder, good to see you here |
17:52.03 | kierra | next stop is bzf :) |
17:58.27 | brad | ^^ |
17:58.33 | brad | you coming back for a bit? |
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20:56.47 | mrapple | ~bzflist |
20:56.58 | mrapple | huzzah |
20:57.55 | mrapple | ~bzflist |
20:58.02 | mrapple | yay |
20:58.52 | me1 | mrapple, zombieees |
20:59.20 | mrapple | hm? |
20:59.41 | mrapple | im working on giving bonus points right now :D |
21:00.21 | me1 | ah well, it just crashed anyways |
21:00.27 | mrapple | oh i killed it |
21:00.27 | me1 | ;p |
21:00.29 | me1 | ah |
21:00.30 | me1 | alright |
21:00.38 | mrapple | also it appears if you start a poll it will also kill it for some reason |
21:00.45 | mrapple | so i need to take away everyone's poll permissions ;p |
21:03.52 | mrapple | also i believe i found a bug in bzfs (i dont think its related to my plugin) if a NR user still has their SR flag, they can crush people with it ;D |
21:04.02 | me1 | yes |
21:04.09 | me1 | an nr person can crush a burrow as well |
21:04.31 | trepan | that would be a bzflag bug, not bzfs |
21:04.43 | mrapple | me1: really?! |
21:04.47 | mrapple | trepan: oh yeah. right. |
21:04.53 | mrapple | thats what i meant :P |
21:04.58 | me1 | mrapple, indeed |
21:05.08 | mrapple | thought so |
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