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01:45.14 | brlcad | blast007: nice write-up |
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03:05.44 | brlcad | http://www.motivatedphotos.com/?id=22920 |
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05:39.58 | BulletCatcher | brlcad: That picture would be good for motivating the red team in GU league. |
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15:53.57 | brlcad | BulletCatcher: heh |
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16:12.31 | *** topic/#bzflag is http://cia.vc/stats/project/BZFlag || http://my.BZFlag.org/w/Getting_Help || Channel Logs: http://ibot.rikers.org/%23bzflag/ || http://ohloh.net/projects/189 | |
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19:40.54 | Cobra_Fast | hi |
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19:41.24 | Cobra_Fast | what does the client send after MsgEnter to login successfully on global login? |
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19:46.55 | Cobra_Fast | or does the global login only need the token? |
19:46.59 | Cobra_Fast | ????????? |
19:47.07 | BulletCatcher | The authentication token is included in MsgEnter. That should be all that is needed. |
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19:48.00 | Cobra_Fast | if i join with client, the debug output says |
19:49.28 | Cobra_Fast | wait... |
19:49.33 | Cobra_Fast | figuring something... |
19:52.37 | Cobra_Fast | ok if i login with client, something like "Identify COBRA_FAST" appears after the token was there |
19:52.48 | Cobra_Fast | whats that then? |
19:53.36 | BulletCatcher | That occurs after bzfs has contacted the auth server to verify that the token is valid. |
19:53.58 | Cobra_Fast | can/do you trigger that? |
19:54.45 | BulletCatcher | bzfs does that automatically when it receives a token in MsgEnter. |
19:55.07 | Cobra_Fast | it doesn't with the program i wrote |
19:55.22 | Cobra_Fast | is there a minimum length for the token and why does the token change that often? |
19:56.05 | BulletCatcher | Before connecting to a bzfs server, the client contacts the auth server to get a token. That token is sent in MsgEnter, which bzfs then validates. |
19:56.24 | BulletCatcher | Your program probably does not have a valid token. |
19:57.11 | Cobra_Fast | It's obtaining it via contacting http://my.bzflag.org/db/?action=GETTOKEN&callsign=Cobra_Fast&password=*** and parsing the information there |
19:58.36 | BulletCatcher | Does it do that immediately before each connection? |
19:58.42 | Cobra_Fast | yes |
20:00.56 | BulletCatcher | Does the bzfs "has joined" debug message show the same token the client program uses? |
20:01.12 | Cobra_Fast | ill figure that out |
20:01.13 | BulletCatcher | It should be a string of digits. |
20:02.14 | Cobra_Fast | yay i just fiddled around with my token obtaining method and now it works |
20:02.18 | Cobra_Fast | thanks for your help!!! |
20:02.28 | BulletCatcher | You're welcome. |
20:02.35 | Cobra_Fast | it parsed the token wrong |
20:02.38 | Cobra_Fast | that was the point |
20:02.46 | Cobra_Fast | didnt think about that before, thanks!!! |
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20:27.30 | Ebert | can someone explain why setting fpsLimit to 90 still looks jittery/not smooth? |
20:28.47 | blast007 | have you tried just using vsync instead of the energy saver? |
20:30.53 | Ebert | no i havent |
20:32.05 | Cobra_Fast | mine looks fine @85 fps |
20:32.13 | Cobra_Fast | smooth n nice |
20:33.17 | Ebert | hm i was using energy saver, how do I use vsync? |
20:33.29 | blast007 | in your video driver settings |
20:33.42 | blast007 | 2.0.x doesn't have an in-game option for that |
20:33.52 | blast007 | 3.0.0 does, but I'm not sure if it works 100% |
20:34.01 | blast007 | (well, 2.99.x does) |
20:34.07 | Ebert | so it will then limit to whatever fps i set in bzflag? |
20:34.14 | blast007 | no |
20:34.21 | blast007 | it will limit to your refresh rate |
20:34.55 | Cobra_Fast | so every new written screen on your monitor is fresh |
20:35.10 | blast007 | (or a fraction of your refresh rate if it drops below that. i.e. if you have a fresh rate of 60, but you can only push out 50FPS, it might limit to 30FPS) |
20:35.28 | Ebert | will this show up in bzflag's fps reading? |
20:35.32 | blast007 | yes |
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20:35.43 | Manu | hugs brlcad |
20:35.45 | blast007 | might be 1 off, but it should be close |
20:36.34 | Ebert | ok ill try that, once i figure how to mess with vsync on OSX |
20:36.51 | blast007 | oh, OSX. have fun |
20:37.25 | Ebert | meh, I havent got bzflag looking right since i was on a 13" imac |
20:37.30 | Ebert | my screen's too big, etc etc |
20:40.02 | Ebert | looks like I need that option in bzflag :p |
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20:43.07 | blast007 | not even sure if the option works in OSX |
20:43.22 | blast007 | I've only tried it on linux and Windows |
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20:47.23 | Ebert | guess ill leave FPS unlimited, my displayconfigx program isnt for 10.5 |
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20:54.03 | BulletCatcher | Setting fpsLimit to double your screen refresh rate may get the job done. |
20:54.58 | BulletCatcher | (Assuming that the FPS goes that high when unrestricted.) |
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20:57.33 | Ebert | hm, it goes up to 400 on maps i play, dont know my refresh rate though |
20:58.13 | Ebert | oh, its 60hz |
20:58.23 | Ebert | so 120 fps you say |
21:02.29 | BulletCatcher | It is worth a try. |
21:03.48 | Ebert | that looks much better, still blocks sometimes dont render uniformly |
21:04.13 | BulletCatcher | So try 180. :-) |
21:04.13 | Ebert | like you're looking through a wave of heat |
21:06.45 | BulletCatcher | The goal should be to get it looking good enough that you don't notice the rendering flaws and can concentrate on the game itself. |
21:07.53 | Ebert | and i think 180 does it :) thx sir. its just funny that some can play at 60 or 90 |
21:09.26 | BulletCatcher | vsync limiting is the best way to go (I use it), but if you can't make that work then fpsLimit is the next best thing. |
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21:44.02 | brlcad | hugs Manu back |
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21:51.16 | Manu | :) |
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