00:00.09 | dexter- | pretty bad lately |
00:00.11 | dexter- | aliens! :D |
00:00.20 | JeffM | or packets |
00:00.29 | brlcad | mysql is being a ***** |
00:00.36 | brlcad | give it a sec |
00:00.57 | brlcad | ~bzflist |
00:01.11 | dexter- | hooooray |
00:09.09 | brlcad | for red beer |
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00:20.05 | spldart | red beer? |
00:25.36 | delusional | jamaican? |
00:25.50 | brlcad | http://www.youtube.com/watch?v=BfGkhhm4vXw |
00:26.47 | spldart | omg.. LOL I forgot about those |
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02:46.09 | JeffM | wow, some people realy like to bite that hand that feeds em don't they? |
02:46.20 | JeffM | just read SOC logs re: planescape |
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03:20.28 | gartral | hello all, i cant resize the windowed mode, im running 2.0.10 from Ubuntu 8.10 |
03:20.49 | pacman87 | gartral: have you tried unconfining the mouse? |
03:21.02 | gartral | yes i have |
03:22.56 | blast007 | you can't drag the size of the window |
03:23.07 | blast007 | you have to start the game from the terminal with the desired size |
03:23.20 | blast007 | example: bzflag -window -geometry 800x600 |
03:26.20 | gartral | that works, now how do i make this behavior default? |
03:26.49 | pacman87 | blast007: i'm running 2.0.13 in slackware, and i can resize by dragging |
03:26.51 | JeffM | you should be able to add it to the config |
03:27.03 | JeffM | pacman87: that's because you are on .13 ;) |
03:27.09 | pacman87 | ah, ok |
03:27.26 | JeffM | .12 got some SDL window enhancments on some platforms IIRC |
03:27.51 | blast007 | gartral: I think just running it with -geometry adds that value to the configuration |
03:28.19 | gartral | blast007: well, i know my system crashes wit BZ fullscreen |
03:28.27 | blast007 | heh |
03:28.33 | blast007 | sounds like something you should fix ;) |
03:29.01 | JeffM | the config won't default to window mode with just -window tho |
03:29.05 | JeffM | you have to uncomment it IIRC |
03:29.05 | blast007 | yeah |
03:29.14 | JeffM | yeah, what video drivers do you have? |
03:29.26 | blast007 | not even sure if there is an option to default to windowed mode |
03:29.52 | gartral | blast007: nvidia restricted.. the card is anchient tho |
03:30.05 | blast007 | fun |
03:30.28 | gartral | GeForce2 MX 440 |
03:30.33 | JeffM | probably hasn't detected your monitor correctly and dons't know the resolutions |
03:31.18 | gartral | JeffM: no, the full rang is there, the crash is in X when i exit, the game hangs x, and i have to ssh in and kill it before x will recover |
03:31.31 | JeffM | suc |
03:31.36 | blast007 | Ctrl+Alt+Backspace doesn't work? |
03:31.45 | blast007 | (that's supposed to restart X) |
03:31.54 | gartral | i have *NO* kb controls locally after the hang |
03:31.55 | JeffM | yeah dosn't look like we have a config option for windowed |
03:32.02 | blast007 | nice |
03:32.13 | JeffM | apps arn't suposed to be able to do that in linux |
03:32.17 | JeffM | userspace etc.. |
03:33.03 | gartral | no their not.. but.. Ubuntu isnt really Linux, now is it? |
03:33.14 | pacman87 | gartral: yes it is |
03:33.27 | JeffM | yes.. yes it is |
03:33.30 | gartral | it was a joke >.> |
03:33.40 | trepan | in config.cfg: set __window 1 (iirc) |
03:34.06 | JeffM | dosn't show in the default config |
03:34.09 | JeffM | probalby optional then |
03:34.10 | trepan | (and: set _window 1) |
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03:34.21 | trepan | ya, you can see how it's used in bzflag.cxx |
03:34.29 | JeffM | pffff that takes work :0 |
03:36.14 | blast007 | <PROTECTED> |
03:36.28 | trepan | ya, you can see how it's used in bzflag.cxx <-- |
03:37.12 | CIA-60 | BZFlag: 03trepan * r19655 10/trunk/bzflag/ (74 files in 9 dirs): |
03:37.12 | CIA-60 | BZFlag: * replace 'GLfloat' with 'float', mainly in the following directories: |
03:37.12 | CIA-60 | BZFlag: - include/ |
03:37.12 | CIA-60 | BZFlag: - src/geometry/ |
03:37.13 | CIA-60 | BZFlag: - src/bzflga/ |
03:41.35 | gartral | next question, is there a way to have sound output through OSS |
03:41.37 | gartral | ? |
03:41.38 | trepan | could clear out the GLint and GLenum's too, remove bzfgl.h from the include/ headers |
03:42.12 | JeffM | gartral: yeah change your SDL to the one that links to OSS |
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03:42.28 | gartral | wonders how to do that |
03:42.38 | JeffM | usualy it's a package |
03:42.56 | JeffM | one SDL package per sound system basicly |
03:43.13 | JeffM | it's probably on ESD, and you want to change to ALSA so it can use OSS emulation |
03:43.18 | trepan | gartral: Options->Audio Settings->Driver |
03:43.43 | trepan | this may work too: http://sdl.beuc.net/sdl.wiki/SDL_envvars |
03:44.28 | gartral | JeffM: ide really rather have it use OSS, its set to alsa, but the wrong card is being used (i have one internal, one PCI, i want the PCI one) and i dont have ESD installed, but i do have Pulseaudio |
03:45.05 | trepan | try setting the driver to 'pulse' (according to the posted link) |
03:45.33 | JeffM | yeah you can try telling SDL what to use |
03:45.44 | JeffM | but there are different versions of SDL that link to different audio libs |
03:45.55 | JeffM | it usualy requires a combination of the package and driver |
03:46.01 | JeffM | is not a fan of sound on linux |
03:46.35 | trepan | heh, SDLMedia::setDriver() just uses putenv() anyways ;_) |
03:46.45 | trepan | * ;), crap typing this evening |
03:46.45 | JeffM | exactly |
03:46.58 | JeffM | our code, nor SDL do much on the way of sound |
03:47.21 | JeffM | call API, get buffer, move on |
03:47.22 | gartral | theres a glitch, i have the offending card blacklisted, disabled, and all audio ins are unplugged, yet the system REFUSES to let me use the the PCI card... |
03:47.33 | JeffM | welcome to sound on linux ;) |
03:47.34 | gartral | at least for alsa |
03:47.45 | gartral | OSS works beautifully |
03:48.03 | gartral | even has the right card as /dev/dsp |
03:48.33 | blast007 | no BIOS option or jumper to disable the onboard sound? |
03:48.34 | trepan | you tried driver = dsp ? |
03:48.49 | trepan | and device = /dev/dsp ... |
03:49.31 | gartral | bios on this board are a glorified RTC controll with pretty colors and a password, cant even set boot device, thats done in another prompt, seperate from bios setup... |
03:51.50 | gartral | driver keeps resetting itself |
03:52.08 | gartral | and alsa is complaining that it cant find the /dev/dsp device |
03:54.33 | JeffM | what options for SDL packages do you have? |
03:54.39 | gartral | how do i check? |
03:54.49 | blast007 | search in your package manager |
03:56.00 | JeffM | search for SDL in synaptic |
03:57.11 | gartral | ahh, oss and alsa packs were not installed, thank you |
03:57.31 | JeffM | for SDL? |
03:57.31 | gartral | yea |
03:57.39 | JeffM | just pick one |
03:57.41 | JeffM | not both |
03:57.54 | JeffM | basicly it's SDL linked with that one audio thing, and you don't want 2 SDLs |
03:57.54 | gartral | libsdl1.2debian-oss/alsa/pulse all unchecked |
03:58.15 | blast007 | which one is checked right now? |
03:58.16 | JeffM | just do oss and see what that gets you |
03:58.24 | JeffM | yeah is ESD checked? |
03:58.28 | gartral | the oss pack is dependent on the alsa one |
03:58.31 | JeffM | or soemthing else? |
03:58.41 | JeffM | ahh does it via oss emulation |
03:59.17 | gartral | ohh wait, no, the alsa one needs removed to have oss installed, ok, i misinterpreted |
03:59.28 | JeffM | see ;) |
03:59.34 | JeffM | you get one |
03:59.38 | gartral | so yes, alsa sdl is instaled |
04:00.23 | gartral | theres also a libSDL-all package |
04:00.41 | JeffM | if you know OSS works, then stick with that |
04:01.10 | blast007 | the -all one would probably require you to manually configure which driver to use |
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04:05.13 | gartral | ok, seems to work |
04:06.47 | gartral | well, that killed the error, but i stil dont have sound |
04:07.24 | gartral | of corse, turning it up might help |
04:07.37 | JeffM | volume FTW! |
04:07.50 | gartral | yay, its working |
04:08.15 | JeffM | has never seen the driver or device fields ever do anything for anyone ;) |
04:08.41 | blast007 | probably only would if the -all package was installed |
04:08.47 | JeffM | true |
04:08.51 | JeffM | but who wants to do that? :) |
04:09.05 | blast007 | apparently someone, cuz they have the package.. ;) |
04:09.42 | JeffM | those people build the system from sources, they won't use ubuntu |
04:13.17 | gartral | well... the ubuntu devs build from sources |
04:13.47 | JeffM | probably not the entire thing ;) |
04:14.01 | JeffM | and I bet they pick the SDL package for there sound system |
04:14.17 | JeffM | it's a rare case where a user will want to swap between cards at runtime |
04:15.02 | gartral | well, in my systems case, its mandatory |
04:15.29 | JeffM | not really, you don't swap at run time |
04:15.37 | JeffM | you always want to use that one card, the one that works |
04:15.54 | JeffM | you don't have 2 cards, one for monday, and one for thursday |
04:15.55 | gartral | oh, yea |
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04:18.47 | trepan | GLCollect can die? (never used) |
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05:25.33 | CIA-60 | BZFlag: (note: this might be better done with a bzfnogl.h header, have a look...) |
05:32.42 | nightstrike | hey mentors, howz the application ranking going on? |
05:33.10 | JeffM | it's going |
05:33.28 | JeffM | I think we are pretty much settled on what we'll do |
05:33.40 | JeffM | we won't have a final slot count untill monday |
05:34.07 | nightstrike | oh |
05:34.13 | nightstrike | google gives you the slot count? |
05:34.20 | JeffM | yeah |
05:34.21 | nightstrike | or is it your discretion? |
05:34.31 | JeffM | we fill in how many we would like |
05:34.36 | JeffM | then they tell us how many we can have |
05:34.40 | JeffM | the numbers arn't always the same |
05:35.19 | nightstrike | I see. How was the competition this time? Did you have a hard time picking out of the good apps? |
05:35.34 | JeffM | the good apps stood out right away |
05:35.52 | JeffM | our hard problem this year is making sure we have enough mentors to handle the slots |
05:35.52 | nightstrike | neat! |
05:36.03 | JeffM | last year we had too many students for our mentor pool |
05:36.07 | JeffM | and we don't want to repeat that |
05:36.21 | JeffM | and this year we have less mentors then last |
05:36.41 | nightstrike | I see. Is that why you guys said you'll mentor as a group? |
05:36.50 | JeffM | well that just makes sense :) |
05:36.55 | nightstrike | :P |
05:37.02 | JeffM | given our work habbits, there is no way we can do one on one with a student |
05:37.13 | JeffM | we won't be here 100% of the time the student will |
05:37.27 | nightstrike | I see... |
05:37.30 | JeffM | so as a group you have a higher chance of having a mentor be there when you need it |
05:37.34 | nightstrike | I've been so darn stuck with exams, assignments and submissions, I'm going crazy. I wanted to work on some more patches. :( |
05:37.46 | JeffM | heh |
05:37.55 | JeffM | you can always work on patches whenever you want |
05:37.58 | nightstrike | yeah. And you guys said you'll be taking in less students as well, so that'd make the mentoring part easier eh? |
05:38.22 | JeffM | well not easier, just more time to devote to the students we will have |
05:38.25 | nightstrike | I can see all the other applicants pumping out patches, so I thought I should be there doing the same as well |
05:38.29 | JeffM | better for the students |
05:38.37 | JeffM | I expect we'll work just as hard as last year, if not harder |
05:39.13 | nightstrike | and to think I actually thought mentors had it easy :P |
05:39.13 | trepan | JeffM: you should probably avoid member names like of OBJVert::glVertex() |
05:39.30 | JeffM | trepan: well that's what it does ;) |
05:39.49 | trepan | same goes for your OpenGLUtils.h names |
05:40.00 | JeffM | named em after what they did |
05:40.14 | trepan | named them poorly ;-) |
05:40.33 | JeffM | what woudl you have called it "putVertexInGL"? |
05:40.42 | trepan | execVertex() would suffice |
05:40.48 | JeffM | it was meant to represent the wraper it was |
05:40.50 | trepan | don't use gl[A-Z] or GL[a-z] |
05:41.09 | JeffM | whatever |
05:42.53 | JeffM | never liked #define for gl crap anyway |
05:43.26 | trepan | so? |
05:44.04 | JeffM | you'll have it all replaced with lua soon enough |
05:44.35 | trepan | lua already has more GL capability then the rest of the engine, that happened a while ago |
05:44.43 | JeffM | see |
05:44.59 | trepan | and still, your point was? |
05:45.12 | JeffM | that I don't think the majority of the C gl code will stay |
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05:45.19 | JeffM | since as you say the lua stuff has more |
05:45.42 | trepan | lua is what it is, it is not intended to replace all engine rendering |
05:45.59 | JeffM | it seems like it could do most of it |
05:46.07 | trepan | it can, all of it |
05:46.08 | JeffM | at least the stupid stuff like tank drawing |
05:46.10 | trepan | but optionally |
05:46.23 | JeffM | ship default scripts and let em tweak em :) |
05:46.52 | trepan | that's one possibility, but probably not the best way to go |
05:47.07 | JeffM | a real engine would proably be the best way to go |
05:47.19 | trepan | words are cheap :) |
05:49.00 | JeffM | that they are |
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07:21.51 | JeffM | has had enough octree joy for one night |
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09:01.54 | trepan | anonymous unions -- g++ has them (working for the past 4.5 years), msvc has them (afaik), ibm has them (afaik), can we use them? :) |
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10:11.22 | Constitution | BulletCatcher should be a dev something on the bzbb |
10:12.23 | Constitution | brlcad blast007 L4m3r DTRemenak ^^ |
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15:17.10 | Cygal | can anyone confirm than the FIXME in bzflag/Player.cxx:1741 is no longer true? there are some occurences of shot.team in the code |
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15:50.47 | Thumper_ | Cygal: yes that looks right. The original FIXME was added by chestal in Dec 2003 and there have been commits since then (2006) that now references shot.team |
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15:52.52 | BulletCatcher | I agree with Thumper_. We now use shot.team, and that FIXME is obsolete and should be removed. |
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16:01.22 | Winny | / FIXME - Remove FIXME ;) |
16:16.33 | CIA-60 | BZFlag: 03trepan * r19660 10/trunk/bzflag/ (16 files in 6 dirs): |
16:16.33 | CIA-60 | BZFlag: * added the <r,g,b,a> and <s,t,p,q> access names to the [fd]vec[234] types |
16:16.33 | CIA-60 | BZFlag: using simple anonymous unions (looks like it won't be an issue for c++98) |
16:16.35 | CIA-60 | BZFlag: * added the rgb() swizzle casting member to the vec4 types |
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16:38.27 | CIA-60 | BZFlag: 03SpazzyMcGee 07http://my.bzflag.org * r5766 10/w/Jargon: /* Jargon */ Shouldn't include an 'incorrect' term. |
16:41.23 | CIA-60 | BZFlag: 03SpazzyMcGee 07http://my.bzflag.org * r5767 10/w/Jargon: /* Acronyms */ Shouldn't include flag acronyms... |
16:43.14 | BulletCatcher | trepan, what do s, t, p, & q represent? |
16:44.35 | trepan | texcoords |
16:44.41 | trepan | standard GL / GLSL |
16:44.58 | BulletCatcher | Okay, thanks. |
16:46.17 | trepan | ever coded GLSL? its swizzles are a nice feature :) |
16:46.46 | trepan | ex: color.rgb = color2.rrg (can use any of the names in any order) |
16:47.01 | BulletCatcher | I haven't. By the way ... |
16:47.05 | BulletCatcher | ~trepan++ |
16:47.06 | BulletCatcher | Converting the vectors to classes will help future development a lot. |
16:47.30 | trepan | makes it cleaner / safer :) |
16:47.34 | BulletCatcher | Indeed. |
16:47.42 | trepan | ... and easier to type (that being a key point) |
16:48.01 | trepan | on that note, was wondering about having standard uchar, ushort, ulong, uint types |
16:48.26 | trepan | (in common.h) |
16:48.52 | BulletCatcher | Standard names for those types already exist. We should use them. |
16:49.00 | trepan | 'unsigned int' ? |
16:52.37 | BulletCatcher | We don't define "sint" or any such thing. I see no real need for "uint". |
16:53.14 | trepan | sint ? there's no need for a wordy qualifier, it's the default |
16:56.18 | BulletCatcher | I view something like "typedef unsigned int unit" as causing more confusion than anything else. Coders have enough redefinitions to keep in mind as it is. |
16:59.21 | trepan | if any of 'uchar, ushort, ulong, uint' confuses you, c++ isn't a language you can put on your CV ;-) |
17:00.29 | BulletCatcher | I understand, but that's where I draw the line on changing the language. |
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17:04.32 | trepan | there's also precedence all through-out the bz code |
17:04.51 | trepan | uint16_t (note uint part), nboPackUChar(), etc... |
17:05.09 | trepan | which reminds me, the packing names should probably be using bit lengths, not type names |
17:05.39 | brlcad | trepan: I'd be opposed to defining our own standard types -- just a level of indirection |
17:05.41 | trepan | nobPackUInt32(), nboUnpackInt16() (or nboPackU32(), nboPackI16) |
17:05.45 | brlcad | now stdint types should be fair game though |
17:06.32 | trepan | i assume i can at least get agreement about the packing names ... |
17:06.42 | brlcad | most of the places I can think of that use it, use the stdint.h types pretty consistently |
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17:08.23 | trepan | ew, funny chars in HUDuiServerList.cxx string constants |
17:08.29 | trepan | hex 'em up |
17:09.14 | brlcad | what do you mean about the packing names? the fact that they're inconsistent with the types they take or something else? |
17:09.36 | trepan | is an 'int' always a int32_t ? |
17:09.44 | brlcad | nope |
17:09.51 | trepan | so they're poorly named |
17:10.46 | brlcad | so the answer was simply "yes" to the first half of my question there |
17:11.08 | trepan | "i assume i can at least get agreement about the packing names ..." was still waiting for a yes to that one ;) |
17:12.50 | brlcad | well, that wasn't a question :P |
17:13.18 | brlcad | but no, I wouldn't have a problem with making those consistently named |
17:14.00 | brlcad | think they even just took simple types in an earlier rendition, only with more pervasive 64bitness that the stdint types were added |
17:14.25 | brlcad | so they were consistent, but made inconsistent with the stdint types |
17:15.41 | trepan | consistent with inconsistent type lengths, nice for packing ;-) |
17:16.26 | brlcad | when everything ever encountered was pretty much just one type length, it worked |
17:16.56 | brlcad | shrugs |
17:17.15 | brlcad | yay for code evolving |
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17:25.23 | kristoffer | Is daniel or Jeffrey here? |
17:25.28 | kristoffer | doh |
17:26.34 | brlcad | ~ask |
17:26.35 | ibot | Questions in the channel should be specific, informative, complete, concise, and on-topic. Don't ask if you can ask a question first. Don't ask if a person is there; just ask what you intended to ask them. Better questions more frequently yield better answers. We are all here voluntarily or against our will. |
17:26.48 | brlcad | and yes, they're both here |
17:27.07 | JefferyM | kristoffer, you can talk about SOC here |
17:27.25 | JefferyM | and your previous work isn't what is important |
17:27.28 | Thumper_ | wonders who came up with the "or against our will" part |
17:27.29 | JefferyM | it is that you can use our system |
17:27.33 | JefferyM | and use our code |
17:27.38 | JefferyM | so we do need a patch from our stuff |
17:27.41 | kristoffer | ah |
17:27.50 | JefferyM | ain't getin no linux kernel ;) |
17:28.24 | kristoffer | JefferyM, ;) roger, So its okey if I submit a patch now? |
17:28.30 | JefferyM | finds kristoffer's proposal |
17:28.40 | JefferyM | you can always submit a patch to us :) |
17:29.00 | JefferyM | you are kristoffer ericson correct? |
17:29.06 | kristoffer | JefferyM, yeah |
17:29.22 | kristoffer | JefferyM, I assumed you wanted patch against bzflag? :) |
17:29.36 | JefferyM | well that would be the simplest thing yes |
17:29.45 | JefferyM | since your proposal does involve bzflag |
17:30.18 | kristoffer | JefferyM, roger, any specific area? Or just random build warnings/formatting/... ? Not exactly sure what you want out of the patch |
17:30.42 | kristoffer | JefferyM, I could fix a bug I guess, but would need a day or so :D |
17:30.47 | JefferyM | have you read our wiki page for the checklist of students? |
17:31.07 | kristoffer | JefferyM, I believe so, but Ive read so much gsoc stuff lately. I can give it another look. |
17:31.24 | JefferyM | what we are looking for is 1) a sample of your skills, 2) the ability to solve a problems, 3) how well you communicate when you solve the problem, and 4) that you can use our build system/svn/etc.. |
17:31.24 | kristoffer | JefferyM, anyhow, I will update the proposal and submit patch, and give you a shout once its done |
17:31.47 | JefferyM | post a comment back to the application, there are many mentors who can review it |
17:31.59 | kristoffer | JefferyM, will do, thx for time. cya laterz |
17:32.13 | JefferyM | any reason you decied to come into IRC just now? and not anytime before? |
17:32.40 | kristoffer | JefferyM, I got a mail from an gsoc mentor which forgot to state which organization he was from |
17:32.48 | kristoffer | So I looked through all the proposals Ive sent :) |
17:32.55 | JefferyM | I just mean in general |
17:33.17 | JefferyM | how many projects did you apply to? |
17:33.30 | kristoffer | JefferyM, 5 projects and perhaps 8 proposals |
17:33.38 | JefferyM | large range |
17:33.43 | JefferyM | what other projects? |
17:34.05 | kristoffer | JefferyM, OpenSSH, Minix, Glendix, Plan9 |
17:34.09 | kristoffer | and some other I believe |
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17:34.22 | kristoffer | Mostly coding stuff |
17:34.30 | JefferyM | bzflag is very different from those, why did you pick it? |
17:34.51 | JefferyM | are you simply looking for a summer job? or do you have a real interest in being a developer afterwards? |
17:34.56 | JefferyM | or even before |
17:35.35 | kristoffer | JefferyM, Ive playd alot of bzflag in the past and thought it would be a good way of getting into graphics programming, which I rarely see in the kernel (except for the occasional bitblt optimizing) |
17:35.51 | JefferyM | ok |
17:35.55 | kristoffer | JefferyM, Mostly interested in learning while fixing, and of course that damn t-shirt |
17:36.18 | JefferyM | well most of the other students have been around on IRC the entire time since the applicaton days |
17:36.39 | JefferyM | and that's kinda what we expect when the project comes to code time |
17:36.53 | JefferyM | not "go off and do code" but "tay on IRC and work interactively |
17:36.58 | JefferyM | stay even :) |
17:37.10 | JefferyM | just trying to make sure you are aware of our expectations |
17:37.10 | kristoffer | JefferyM, Im on freenode 24/7, just wasnt in channel before |
17:37.15 | JefferyM | I know |
17:37.35 | JefferyM | bots are wonderfull things for that info :) |
17:37.37 | brlcad | hence his question :) |
17:38.02 | JefferyM | just seems a little odd that if you are interested in us, you haven't hung out at all |
17:38.14 | JefferyM | or realy put any effort into seeing how your application went, etc.. |
17:38.25 | JefferyM | sounds like your passion is with the kernel |
17:38.35 | JefferyM | and that's great, cus I know I don't want to touch it :) |
17:39.17 | kristoffer | JefferyM, I can understand your point, only thing I can blame on is being in africa at the time of applications |
17:39.28 | kristoffer | or rather came home in middle |
17:39.36 | JefferyM | life happens we understand |
17:39.56 | JefferyM | we would just hope that students would talk to us about such things ;) |
17:40.15 | JefferyM | how are your other applications looking |
17:41.23 | kristoffer | JefferyM, Hard to say really, Im getting good response from them but obviously alot of people. I would guess that sftp project and/or plan9 is looking best so far. |
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17:41.40 | JefferyM | have they talked to you about it, on IRC etc..? |
17:42.08 | JefferyM | or mailing lists, whatever they use |
17:42.32 | kristoffer | JefferyM, yeah a split between mails and irc. Minix seems to be more for ML while glendix is solely irc |
17:42.43 | JefferyM | each has there own :) |
17:43.09 | kristoffer | JefferyM, How many applications has bzflag gotten so far? |
17:43.23 | JefferyM | so far? the deadline has long past |
17:43.41 | kristoffer | yeah I know, just thinking slower than I type as usual |
17:44.06 | JefferyM | we have 34 proposals that were not marked as invalid |
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17:44.52 | kristoffer | JefferyM, alot of interest then, sweet. |
17:44.58 | JefferyM | indeed |
17:45.20 | JefferyM | if I were you I'd focus more on the projects you had more communication with |
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17:45.58 | kristoffer | JefferyM, I kinda got that impression also. |
17:46.32 | JefferyM | focus is always good |
17:46.50 | JefferyM | you are more then welcome to work on bzflag no matter what happens, we can always use patches and code |
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17:47.28 | JefferyM | fights his stupid compiler |
17:47.36 | brlcad | you have about 30 hours to severely impress |
17:47.47 | brlcad | :) |
17:48.10 | kristoffer | wow, you guys dont beat around the bush alot do you :D |
17:48.21 | JefferyM | I do, he dosn't |
17:48.46 | kristoffer | hehe, well. Ill download the sources and see what I can do in 30hours then. |
17:48.46 | brlcad | refrains from making bush jokes |
17:49.09 | kristoffer | :; |
17:49.19 | spldart | Cue ban pun music. |
17:49.32 | brlcad | what he said is very true, though -- we're not just looking for good coders, we're looking for new developers |
17:50.03 | brlcad | best way to get into gsoc is often to spend a year getting to know a project, getting involved in the coding |
17:50.21 | JefferyM | or make a new CMS and apply to be a mentoring org ;) |
17:50.39 | blast007 | hehe |
17:50.45 | brlcad | one of our students last year was rejected the year before, and will be a mentor this year -- that's excellent |
17:50.51 | JefferyM | or not be PlaneShift |
17:50.54 | kristoffer | brlcad, yes I can understand that. And as I say in my proposal Ive spent X years on everything I got interested in, and same would be for bzflag I guess. |
17:51.06 | kristoffer | but hard to say without looking at the code I guess |
17:51.33 | JefferyM | well we would have hoped you'd have looked at the code before you applied, specialy for the bugs project |
17:52.33 | kristoffer | thats not what I ment :) was talking about the development in terms of direction rather than current state |
17:52.49 | JefferyM | we have no direction :) |
17:53.14 | JefferyM | other then some feature requets and some project specs |
17:53.20 | JefferyM | but nothing like a roadmap |
17:53.30 | JefferyM | more just general "make it better" kinda stuff |
17:54.38 | kristoffer | Abit different from kernel work then |
17:56.34 | nightstrike | what project are you doing under plan9 kristoffer? who's your potential mentor? |
17:57.30 | kristoffer | nightstrike, distribution project |
17:57.43 | nightstrike | I see |
17:57.44 | kristoffer | nightstrike, KillerX :D cant remember his real name |
17:57.48 | nightstrike | you in touch with Kix? |
17:57.53 | kristoffer | yeah |
17:57.54 | nightstrike | his real name is anant narayanan |
17:58.08 | kristoffer | right thats it, I only see killerx, so it kinda gets stuck on that |
17:58.41 | nightstrike | he had worked on an alternative implementation of 9P two years back as a GSoC student |
17:58.53 | nightstrike | that's how he got into plan9 |
17:58.58 | nightstrike | you familiar with glendix? |
17:59.01 | kristoffer | brad, just out of interest, what would severly impress the mentors? |
17:59.26 | kristoffer | nightstrike, aah, had no idea about that. Yeah I am, and learning as we speak |
17:59.27 | nightstrike | awaits an answer with great interest |
17:59.47 | kristoffer | nightstrike, you applied to plan9 also? for distro also? |
17:59.50 | nightstrike | nopes |
17:59.57 | brad | kristoffer: bribe them with cookies (you meant brlcad right?) |
18:00.06 | kristoffer | brad, haha, sorry man. |
18:00.22 | kristoffer | brlcad, just out of interest, what would severly impress the mentors? |
18:00.50 | nightstrike | Anant is my senior from college, so I know him well. I'm interested in OSes and all, but never had any great coding experience in that area. I've only sent one proposal for gsoc, and that's to bzflag |
18:00.51 | nightstrike | :) |
18:01.26 | kristoffer | nightstrike, Sweet, you worked on it alot before? |
18:02.06 | nightstrike | nopes, just the patch I sent as part of my app process. But i've always wanted to be a game dev, I game a lot as well see? |
18:02.58 | nightstrike | so hence, I applied to BZFlag :) |
18:03.14 | kristoffer | nightstrike, :) those damn patches again ;) Sounds like a good idea. |
18:03.31 | nightstrike | :) |
18:03.58 | kristoffer | nightstrike, Im afk while I download sources. cya later man |
18:04.10 | nightstrike | sure thing |
18:04.11 | nightstrike | see ya |
18:06.16 | brlcad | kristoffer: that's for you to figure out ;) |
18:06.29 | brlcad | sustained contributions tends to be the most impressive |
18:09.20 | kristoffer | brlcad, ;) |
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18:32.53 | brlcad | bz's filesystem is being crunched at the moment, so some folks connecting from there may get 'full'/error messages |
18:33.06 | brlcad | should be benign/false alarms, though, or temporary at best |
18:33.58 | brlcad | once the crunch is done, should be back to normal |
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19:49.41 | CIA-60 | BZFlag: 03trepan * r19661 10/trunk/bzflag/ (17 files in 7 dirs): |
19:49.41 | CIA-60 | BZFlag: * more fvec'ing (especially in SceneRenderer and BackgroundRenderer) |
19:49.41 | CIA-60 | BZFlag: * added the .xy(), .yz(), .zw() vec2<T> accessors to the vec4<T> classes |
19:51.36 | trepan | from BackgroundRenderer: atanf((float)((60.0 * M_PI / 180.0) / 60.0)) -- superfluous 60s :) |
19:52.52 | Cygal | surprising :) |
20:03.42 | JefferyM | Cygal, can you please commit any uncommited bug fix patches you have submited to trunk |
20:04.44 | Cygal | well, the first uncommited patch waits some mentor advice, and the only other "patch" I can think of is "remove a FIXME" |
20:04.55 | Cygal | and I don't have commit access afaik :p |
20:05.08 | JefferyM | the last statement is not true |
20:05.59 | Cygal | ! I did not know that |
20:06.11 | JefferyM | I know, that's why I just told you ;) |
20:06.26 | JefferyM | your stuff seems good, and i'm too lazy to apply them myself |
20:07.03 | Cygal | right |
20:07.31 | JefferyM | did the same for Will07c5 you guys are working hard, and we'd give a regular dev commit after that ammount of work :) |
20:08.54 | JefferyM | just do your best to not break anything, and know that we'll just revert/fix if you do :) |
20:09.02 | Cygal | sure. thanks! |
20:09.14 | JefferyM | no thank you for your work |
20:11.09 | CIA-60 | BZFlag: 03cygal * r19662 10/trunk/bzflag/src/bzflag/Player.cxx: removed an outdated FIXME |
20:11.16 | JefferyM | :) |
20:14.15 | joevano | ~Cygal++ |
20:14.49 | Cygal | JefferyM: concerning the bots bug, is it worth changing the protocol? |
20:14.52 | Cygal | https://sourceforge.net/tracker/?func=detail&aid=2721389&group_id=3248&atid=303248 |
20:15.10 | JefferyM | the protcoll can change as much as we want for 3.0 |
20:15.43 | JefferyM | and adding messages to have things have more info or die cleaner is always good |
20:16.01 | JefferyM | the more we have in the proto to the more flexability we have later |
20:16.05 | JefferyM | so yeah, sure |
20:16.24 | Cygal | ok |
20:16.24 | trepan | Cygal: if you want to fix protocol stuff, you could also take a look at MsgPause |
20:16.38 | Cygal | I saw that, indeed |
20:16.51 | Cygal | still not sure what is wrong with it, I'll check the code |
20:16.56 | JefferyM | just make sure to bump the proto version and the revision when you do it |
20:16.57 | trepan | @playing.cxx:3947, you can see it's being spammed |
20:17.32 | trepan | Cygal: update versions in src/date/buildDate.cxx, and configure.ac |
20:17.55 | JefferyM | configure needs it? |
20:18.02 | trepan | sadly, yes |
20:18.05 | JefferyM | it's not all pulled from date? |
20:18.06 | JefferyM | that sucks |
20:28.10 | Will07c5 | I'm going to fix the minor remaining issues with my updated DR code, like you still go through the wall slightly if you are turning while against it |
20:28.29 | Cygal | # sed magic to get version numbers from src/date/buildDate.cxx |
20:28.37 | Cygal | looks like it is pulled from data |
20:29.09 | trepan | look up a few lines |
20:29.30 | trepan | those values are not used for AC_INIT() |
20:29.35 | Cygal | ok |
20:30.09 | JefferyM | Will07c5, I'd not worry about that |
20:30.14 | JefferyM | unless it's easy |
20:30.56 | Will07c5 | any other things you want me to work on then? |
20:32.43 | Will07c5 | I think it is easy but I'm not entirely sure, if the fix I'm thinking of doesn't work I'll probably just forget about it |
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20:59.42 | CIA-60 | BZFlag: 03trepan * r19663 10/trunk/bzflag/ (64 files in 11 dirs): |
20:59.50 | CIA-60 | BZFlag: * renamed the packing functions: |
20:59.54 | CIA-60 | BZFlag: UByte -> UInt8 |
20:59.58 | CIA-60 | BZFlag: Short -> Int16, UShort -> UInt16 |
21:00.02 | CIA-60 | BZFlag: Int -> Int32, UInt -> UInt32 |
21:00.06 | CIA-60 | BZFlag: I64 -> Int64, U64 -> UInt64 |
21:04.32 | brlcad | that's much more consistent :) |
21:07.25 | Erroneous | indeed |
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21:52.06 | trepan | is tempted to throw in Int8 versions, just because :) |
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22:19.29 | Murielle | JefferyM |
22:19.51 | JefferyM | Murielle |
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22:24.40 | CIA-60 | BZFlag: 03trepan * r19664 10/trunk/bzflag/ (2 files in 2 dirs): * added the [u]int64_t types to the BufferedNetworkMessage pack/unpack roster |
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22:29.31 | Murielle | temp-dist ? |
22:29.37 | Murielle | temp_dist ? |
22:29.44 | temp_work | Murielle ! |
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