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00:12.50 | trepan | should culling grid and collision grid options only be allowed when observing? |
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00:13.21 | trepan | (can reveal otherwise invisible solid world objects) |
00:23.56 | BulletCatcher | It could be an option while observing, but I think you already have the answer for players. |
00:25.30 | trepan | so, in a word, yes |
00:26.14 | BulletCatcher | Yes. |
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00:49.28 | Winny | Poll: Helvetica or Georgia |
00:53.54 | spldart | Not an easy choice. |
00:57.16 | spldart | If I were using some software app I guess I lean ever so slightly towards helv. |
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01:03.38 | spldart | Why does my silly VC 2k8 EE keep switching from debug to debug distro >8-[ grr |
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01:09.52 | spldart | http://pastebin.bzflag.bz/m636f4371 |
01:18.41 | trepan | spldart: looks like you need to add the lua library to the project |
01:19.06 | spldart | oh? |
01:19.39 | trepan | why would that surprise you? |
01:19.45 | trepan | did you look through your pastebin? |
01:20.02 | spldart | not yet |
01:20.12 | spldart | Million things goin on at once here hehe |
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01:30.02 | spldart | UGH! NEW HARDWARE! UGH!!!! |
01:32.43 | CIA-66 | BZFlag: 03trepan * r19329 10/trunk/bzflag/src/bzflag/ (5 files): * showCullingGrid and showCollisionGrid options are limited to observers |
01:32.47 | CIA-66 | BZFlag: 03trepan * r19330 10/trunk/bzflag/src/bzflag/DisplayMenu.cxx: * simplify |
01:32.51 | CIA-66 | BZFlag: 03trepan * r19331 10/trunk/bzflag/src/ (4 files in 2 dirs): |
01:32.53 | CIA-66 | BZFlag: * 'BZ_ORG' -> 'BZORG' |
01:32.55 | CIA-66 | BZFlag: * used BZDBCache's tesselation value |
01:43.01 | CIA-66 | BZFlag: 03trepan * r19324 10/trunk/bzflag/ (5 files in 2 dirs): |
01:43.03 | CIA-66 | BZFlag: * re-organized the DisplayMenu |
01:43.07 | CIA-66 | BZFlag: * replaced the wireframe/hiddenLine/depthcomplexity variables with an enumerated |
01:43.09 | CIA-66 | BZFlag: 'specialMode' variable, which is always NoSpecial unless roaming is enabled |
01:43.13 | CIA-66 | BZFlag: * culling grid and collision grid options are only available if (debugLevel > 0) |
01:43.19 | CIA-66 | BZFlag: before the first time that the DisplayMenu is opened |
01:43.23 | CIA-66 | BZFlag: 03trepan * r19325 10/trunk/bzflag/src/bzflag/DisplayMenu.cxx: * darkened the "Only for Observers" entry |
01:43.43 | CIA-66 | BZFlag: 03trepan * r19326 10/trunk/bzflag/src/bzflag/DisplayMenu.cxx: * made the "Unavailable" entries a little lighter |
01:43.48 | CIA-66 | BZFlag: 03trepan * r19327 10/trunk/bzflag/src/bzflag/DisplayMenu.cxx: * replaced the remaining "Unavailable" entries |
01:46.32 | CIA-66 | BZFlag: 03trepan * r19328 10/trunk/bzflag/src/bzflag/ (9 files): |
01:46.43 | CIA-66 | BZFlag: * cleaned up defaultBZDB.cxx |
01:46.44 | CIA-66 | BZFlag: * placed the callbacks.h functions into the Callbacks namespace |
01:47.45 | Winny | trepan: CIA-66 is back ;) |
01:53.48 | CIA-66 | BZFlag: 03trepan * r19332 10/trunk/bzflag/src/ (3 files in 2 dirs): |
01:53.48 | CIA-66 | BZFlag: * reverted the stencilShadows value when using depthComplexity rendering |
01:53.48 | CIA-66 | BZFlag: * added the bz.NotifyStyleChange() call-out |
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02:02.25 | spldart | Hrm... maybe the WINDOWS.README needs more updating ^_- |
02:03.49 | spldart | http://pastebin.bzflag.bz/m6d93380b So. I have to resolve a lua dependency now? |
02:04.23 | trepan | you also have curl errors now |
02:04.30 | trepan | (missing curl/curl.h) |
02:04.37 | spldart | Nah.. those were there before.. I didn't include them the first time |
02:04.38 | spldart | hehe |
02:04.59 | spldart | I guess I could have a corrupt checkout... perhaps I need to re-checkout |
02:05.08 | spldart | But anywho. |
02:05.20 | spldart | include in the paste |
02:05.23 | spldart | ... |
02:05.51 | spldart | Isn't lua and curl in the head code checkout default? |
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02:17.27 | BulletCatcher | Yes, lua and curl are distributed under src/other. They are automatically built as needed on Lunix, but the Windows build environment is completely separate. |
02:19.03 | spldart | So... A windows builder needs to take further steps to get head code built under the currently supported vc9? |
02:20.19 | BulletCatcher | I think so, but someone who actually knows something about building on Windows is likely to give you more helpful answers. |
02:21.14 | spldart | Oki doke. Jeff has been scarce lately and he's usualy not only the answer guy but has been guiding the project to a no-nonsense windows build. |
02:21.33 | spldart | There are others though. Perhaps they will weigh in in a bit. |
02:27.52 | spldart | Wow.... it's been a while :( |
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03:10.19 | Quol | anyone here know anything about my.baflag.org/weblogin.php? |
03:10.42 | Winny | hands quol a z |
03:11.01 | Quol | hey winny :) |
03:11.07 | Winny | good evening |
03:11.31 | Quol | sry to hear about you pulling the plug on your servers... :) |
03:11.41 | Winny | heh |
03:11.47 | Winny | don't be |
03:12.18 | Quol | about weblogin.php....anyone know why if I stick a password that is wrong, the thing still gives a token out? |
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03:13.03 | Winny | does it return a null token or something? |
03:13.41 | Quol | I get a token number, that I then can check against the list_server for group memberships - and it appears to be a good token |
03:13.50 | Winny | o.O |
03:14.03 | Winny | perhaps you should poke blast007 |
03:14.24 | Quol | ya - I just discovered this now as I am testing/integrating it into my site... |
03:14.29 | blast007 | Quol: hmmm |
03:14.55 | Winny | whoa, yeah, it is broken |
03:15.12 | Winny | I just tried to use strayer's bzstat's and I put in "wrongpassword" and got in >_< |
03:15.21 | Quol | ya |
03:15.32 | Quol | ok - at least I know it's not just me :) |
03:15.39 | Quol | I thought I was going crazy |
03:16.07 | blast007 | nope, just me ;) |
03:16.13 | Winny | yep, tried with two different wrong passwords - both let me in |
03:17.00 | blast007 | try now |
03:17.13 | Quol | ahh - that's better |
03:17.25 | Winny | blast007: what did you do? :P |
03:17.30 | Quol | at least it gives an invalid user thing :) |
03:18.47 | CIA-66 | BZFlag: 03blast007 * r19333 10/trunk/db/weblogin.php: Use || instead of && |
03:18.57 | Winny | ehe... |
03:19.18 | blast007 | Quol: thanks for noticing that |
03:19.25 | Winny | ~Quol++ |
03:19.35 | Quol | yay me :) |
03:19.38 | Quol | ya - no prob |
03:20.07 | Quol | I thought I was loosing my mind there, and when I started debugging further - I thought I was crazy :) |
03:20.21 | Winny | you are crazy ;) |
03:20.31 | Quol | lol about || instead of && |
03:20.40 | Quol | thx winny :) |
03:26.50 | Quol | also - just to confirm, the group names are case sensitive right? (it appears to be so). does a group name in the forums change often? I guess not? |
03:27.17 | Quol | meaning weblogin matches the group names in a case sensitve manner |
03:29.21 | blast007 | Quol: group names need to be all uppercase at this point |
03:30.01 | blast007 | (the phpbb3 tables are case sensitive now, and bzfs sends them in all uppercase, so we converted all group names to uppercase) |
03:30.30 | blast007 | I really want to get away from using phpBB for groups and auth now because of the extra memory usage for phpBB3 auth |
03:30.49 | Quol | ahh - ok. so even if the group name i th foum is mixed case, I can safely uppercase them to check then? (and I guess it's not weblogin but the token check against the list server) |
03:30.50 | blast007 | adds 2 to 3MB of RAM usage to run the list server now |
03:31.06 | Quol | wow - sry for typos there :) |
03:31.08 | blast007 | (which probably didn't even use 1MB before per script) |
03:31.35 | blast007 | if the group name is mixed case on the forum it won't work in-game |
03:31.48 | blast007 | you want to make it all uppercase |
03:32.13 | Quol | ya - I just realized that they are all uppercase now - I am checking the forum now... |
03:32.20 | blast007 | k |
03:32.26 | Quol | some of these used to be mixed case - at least I thought so |
03:33.21 | blast007 | I converted every group to uppercase after the phpBB3 upgrade |
03:34.42 | Quol | so - the uppercase thing - I guess that will stay like this for a while? ie - I can rely on it to keep working for a little bit? |
03:35.22 | blast007 | yeah |
03:35.38 | blast007 | and if it changes, it would probably be case insensitive |
03:35.54 | Quol | cool - that's what I figured, but I just wanted to be sure...thx |
03:35.55 | blast007 | I'm not 100% sure how LDAP handles group names, but I *think* it's case insensitive |
03:36.01 | blast007 | and that won't happen for a while |
03:36.09 | Quol | most LDAP's are...in my experience anyways |
03:36.26 | blast007 | I'll probably be moving to a different solution first using MySQL |
03:36.35 | blast007 | group manager web app |
03:36.48 | Quol | at least that's true for active directory, and openldap |
03:36.53 | blast007 | k |
03:36.58 | blast007 | and we'd be using OpenLDAP |
03:37.24 | blast007 | anyways, gonna head home now :) |
03:37.29 | Quol | ya - I figured that :) you sure? you mean you don't want to buy the 1000$ MS server license? :) |
03:37.42 | Quol | ok- thx again - see ya later :) |
03:39.07 | Quol | ok - I am out also...see you later all |
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04:53.59 | Constitution | ~quol++ |
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04:56.15 | I_Died_Once | feature request: tie autopilot with a perm |
04:56.40 | I_Died_Once | pretty please with sugar on top |
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04:59.23 | iShock | Hello |
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05:22.15 | trepan | I_Died_Once: -disableBots |
05:22.35 | iShock | He wants some people to be able to |
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05:23.28 | sniper15 | He want's to tie [auto] to a group perm |
05:23.53 | sniper15 | Not disable it intirely. |
05:26.01 | iShock | ^ |
05:29.28 | iShock | Hmmm |
05:35.34 | I_Died_Once | trepan - I would like my admins and other group members to be able to go autopilot, just not every asshat hat logs in the server |
05:35.50 | iShock | Lolol. |
05:36.06 | iShock | Errrr... |
05:36.31 | iShock | 'Unable to position flags on this world.' |
05:38.05 | iShock | Anyone care to tell me a cause of this? |
05:38.49 | I_Died_Once | i care to tell you very much |
05:38.52 | I_Died_Once | just need more info |
05:39.01 | I_Died_Once | WTF are you doing? |
05:39.17 | iShock | A zone to spawn an SR flag on a box |
05:40.23 | I_Died_Once | make sure the box has a high enough roof to allot for a spawn |
05:40.39 | I_Died_Once | if there is an object that is too low it'll prevent flag spawnage |
05:40.54 | iShock | box |
05:40.54 | iShock | name Box |
05:40.54 | iShock | position -150 -150 0 |
05:40.54 | iShock | rotation 0 |
05:40.54 | iShock | size 1 1 18 |
05:40.56 | iShock | end |
05:41.15 | I_Died_Once | i mean above that |
05:41.27 | iShock | There's nothing but sky above it |
05:41.44 | I_Died_Once | make sure your spawn zone is straight |
05:41.44 | temp_dist | how thick is the sky? |
05:42.10 | iShock | Default |
05:42.11 | iShock | zone |
05:42.11 | iShock | position -150 -150 18 |
05:42.11 | iShock | size 1 1 1 |
05:42.11 | iShock | zoneflag SR |
05:42.11 | iShock | end |
05:43.58 | delusional_ | try the -fb switch |
05:44.56 | iShock | ... Thanks :\ |
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08:07.56 | CIA-66 | BZFlag: 03JeffM2501 * r19334 10/trunk/bzflag/MSVC/build/ (bzfs.vcproj clientLua.vcproj): make lua build |
08:16.12 | CIA-66 | BZFlag: 03JeffM2501 * r19335 10/trunk/bzflag/ (10 files in 4 dirs): |
08:16.12 | CIA-66 | BZFlag: proto/version bump |
08:16.13 | CIA-66 | BZFlag: autopilot is now a request to the server to see if the client can turn it on or off. |
08:16.17 | CIA-66 | BZFlag: client will force autopilot on or off if server sends the message, regardless of who initiates the request(client or server). |
08:16.20 | CIA-66 | BZFlag: add API functions and events to control and monitor autopilot requests. |
08:17.21 | Constitution | ~JeffM2501++ |
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08:24.20 | iShock | Ello |
08:35.38 | iShock | Cricket. |
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09:29.25 | CIA-66 | BZFlag: 03trepan * r19336 10/trunk/bzflag/src/ (9 files in 5 dirs): |
09:29.25 | CIA-66 | BZFlag: * renamed 'rabbitIndex' in GameKeeper.cxx to avoid the global shadow |
09:29.25 | CIA-66 | BZFlag: * did a cleanup in GUIOptionsMenu.cxx and Team.cxx |
09:29.25 | CIA-66 | BZFlag: * added the autopilot stuff to luabzfs |
09:31.59 | iShock | o? |
09:33.25 | iShock | Hi trepan |
09:41.01 | iShock | hi blast007 |
09:44.43 | CIA-66 | BZFlag: 03trepan * r19337 10/trunk/bzflag/src/ (19 files in 4 dirs): * renamed LuaBZFS to LuaServer |
09:44.55 | a_meteorite | trepan, busy man :) |
09:45.59 | trepan | search & replace, just a few keystrokes :) |
09:46.48 | a_meteorite | not just that, but the other commits within the last few days and so |
09:46.53 | a_meteorite | 'grats :) |
09:47.30 | iShock | I lack a life |
09:48.05 | CIA-66 | BZFlag: 03trepan * r19338 10/trunk/bzflag/src/bzfs/lua/LuaServer.h: * s/LUA_BZFS_H/LUA_SERVER_H/ |
09:48.05 | a_meteorite | 'tis good to have a life |
09:48.08 | trepan | a_meteorite: all relatively insignificant compared to the bulk of the lua stuff ... |
09:48.22 | a_meteorite | I saw some lua demos, looks amazing |
09:48.40 | iShock | trepan: Are there any noticeable differences between 2.0.10 and 2.0.13? |
09:48.46 | a_meteorite | I'm gonna bet my GMA 950 is gonna take a beating though, trunk as of a few months ago in experimental already did that |
09:50.15 | iShock | Or a_meteorite, if you know |
09:50.39 | a_meteorite | the server stops the /me spam protections |
09:50.46 | a_meteorite | er, s/protections// |
09:50.54 | iShock | I actually meant client |
09:51.13 | a_meteorite | since 2.0.12 was just for linux, I'd imagine .13 would have nothing new |
09:51.29 | iShock | So no point upgrading from 2.0.10 on windows? |
09:51.29 | a_meteorite | 2.0.x dev has stopped except for critical bug fixes afaik |
09:51.39 | a_meteorite | not unless you have a specific reason to, I'd say no |
09:55.55 | iShock | Hm |
09:56.09 | iShock | I can't decide if I should continue my wrestling ring map |
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09:56.43 | a_meteorite | most maps will never succeed because of the immense competition and loyalty of players to other maps |
09:56.58 | iShock | Yeah |
09:56.59 | iShock | But it's fun :P |
09:57.27 | a_meteorite | (and to an extent, certain servers as well, I've hosted plenty of maps that I wouldn't consider an end-all, and they became popular because of the label on it...) |
09:58.20 | a_meteorite | what people look for: the popular map (it's no fun playing on an empty server), secondary to how well it is, and the server (don't want to play on a server with crap admins and rules, do ya?) |
10:00.34 | iShock | Mofo has crap rules, it's ALWAYS loaded :\ |
10:01.42 | a_meteorite | it also attracts a different type of crowd |
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10:04.23 | iShock | Trooooo |
10:04.45 | iShock | Maybe my wrestling map will attract a few FFA players |
10:05.03 | iShock | Even has like diving from the top rope |
10:06.01 | a_meteorite | so.. everyone ready for the DTV transition? :) |
10:06.13 | iShock | Not till June |
10:06.14 | a_meteorite | is picking up the converter box in the morning.. I know, I'm late |
10:06.27 | a_meteorite | iShock: you do realize that most stations are transitioning now? |
10:06.36 | iShock | Yeah |
10:06.40 | iShock | Cable ftw :P |
10:06.48 | a_meteorite | the legislation passed made it optional for stations to move 'till June, per FCC approval |
10:06.54 | a_meteorite | most stations got that approval |
10:07.03 | a_meteorite | (to transition today) |
10:07.16 | iShock | I have Cable |
10:07.23 | iShock | I'm just interested in what is actually gonna happen |
10:07.25 | a_meteorite | ah, cable, lucky you, way too expensive out here.. and plus it's Charter (need I say more?) |
10:07.34 | iShock | New channels? New channel numbers? |
10:08.00 | a_meteorite | many channels will be physically changing their freq, yes |
10:08.24 | a_meteorite | even the ones that were broadcasting digital already may be moved which is why they're telling people to re-scan (depends what part of the spectrum it is) |
10:08.26 | iShock | Cool, any new channels maybe? |
10:08.42 | a_meteorite | yeah, subchannels |
10:08.59 | a_meteorite | two of the three major networks here have subchannels, with completely different programming. that'll be nice. |
10:09.10 | a_meteorite | (and actually stuff I'd watch, not just more news) |
10:09.16 | iShock | I want Smackdown :\ |
10:09.28 | iShock | I get Raw, ECW, TNA, and all that stuff |
10:09.34 | iShock | TNA and ECW suck, raw rocks |
10:09.40 | iShock | But I miss smackdown |
10:09.46 | a_meteorite | wrestling? ick... |
10:09.50 | a_meteorite | heh |
10:10.00 | a_meteorite | personally, watching people fake beat each other up isn't my thing |
10:10.27 | a_meteorite | of course there's that real stuff people are getting into now, name escapes me, but that's even ... hmmm .. still not my thing watching someone's face get beat in |
10:10.44 | iShock | UFC? |
10:10.46 | a_meteorite | some would probably say that I lack any testosterone at this point :) |
10:10.49 | a_meteorite | yeah, UFC |
10:10.51 | iShock | Nah |
10:10.56 | iShock | It used to annoy me |
10:11.01 | iShock | I got over it |
10:14.17 | iShock | a_meteorite, 173.23.159.177 5154 |
10:14.20 | iShock | Come see :P |
10:22.35 | iShock | trepan? |
10:23.10 | trepan | yes? |
10:23.19 | iShock | What's the default tankHeight? |
10:24.37 | iShock | trepan: Poke |
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16:26.05 | CIA-66 | BZFlag: 03bullet_catcher * r19339 10/trunk/bzflag/configure.ac: |
16:26.05 | CIA-66 | BZFlag: Update to 2.99.18 to match buildDate.cxx |
16:26.05 | CIA-66 | BZFlag: Completely ignore GLEW when clients are not built. |
16:26.05 | CIA-66 | BZFlag: Convert a multiline warning to a single line. |
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16:34.11 | CIA-66 | BZFlag: 03bullet_catcher * r19340 10/trunk/bzflag/src/other/lua/src/ldebug.cxx: Refactor "if" statement to avoid spurious warning by gcc 4.0.1 on MacOS about function not returning a value. |
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17:18.22 | joevano | ~bzflist |
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17:18.42 | essy | DTRemenak, are you around? |
17:18.48 | Quol | my.bzflag.org is down? |
17:18.59 | essy | there's an issue I think, quol |
17:19.04 | joevano | seems to be |
17:19.13 | joevano | ~bzflist |
17:19.28 | joevano | i think that means yes |
17:19.52 | essy | the server is out of disc space, i believe |
17:20.14 | Quol | well - I guess that means it's time for lunch :) (was writing code that uses weblogin - so no more testing until it's up :) ) |
17:22.06 | joevano | ]/n |
17:25.53 | brad | ~bzflist |
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17:27.14 | joevano | wow the web site is really fast when people aren't hitting the server ;) |
17:32.01 | SportChick | it's sort of back but not for long if it gets too much thrown at it |
17:44.18 | brlcad | my bad, I knew it was low |
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17:48.19 | brlcad | was related to the migration actually |
17:48.32 | brlcad | howdy Quol ! |
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18:16.04 | Quol | hey there brlcad, how are ya? It's been a while hasn't it |
18:18.37 | joevano | ~lart brlcad |
18:18.37 | ibot | slaps brlcad upside the head with a wet fish |
18:18.40 | joevano | ;) |
18:19.36 | Quol | thx joevano, brlcad deserves that for making me wait :) |
18:20.06 | joevano | anytime |
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19:15.01 | SportChick | hugs brlcad |
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22:45.26 | CIA-66 | BZFlag: 03trepan * r19341 10/trunk/bzflag/ (10 files in 4 dirs): * simplified top level lua script handling |
22:50.47 | CIA-66 | BZFlag: 03trepan * r19342 10/trunk/bzflag/src/bzfs/lua/ (Makefile.am README.txt): * oops, forgot to change the library name |
22:52.41 | CIA-66 | BZFlag: 03trepan * r19343 10/trunk/bzflag/src/bzfs/Makefile.am: * library name change, take II |
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23:22.01 | CIA-66 | BZFlag: 03trepan * r19344 10/trunk/bzflag/src/platform/SDLDisplay.cxx: * replaced 'std::cout <<' output with logDebugMessage() |
23:28.17 | CIA-66 | BZFlag: 03trepan * r19345 10/trunk/bzflag/src/bzflag/playing.cxx: * added stencil bits debug info |
23:45.21 | CIA-66 | BZFlag: 03trepan * r19346 10/trunk/bzflag/src/bzflag/ (DisplayMenu.cxx SceneRenderer.cxx): * disabled the stencil shadow option was the stencil buffer is not available |
23:47.12 | trepan | s/was/when/ |
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23:49.01 | tj13820 | Is anyone here a dev for BZWB? When i compile in VC 7.1 it states that BZWorkbench.lib is missing |
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