00:00.55 | spldart | heh... just had to fight with one of my teenagers for a minute |
00:01.41 | spldart | build is cruising right along |
00:01.52 | spldart | ... and I spoke to soon |
00:02.20 | spldart | http://pastebin.bzflag.bz/d6cdab566 |
00:03.49 | spldart | I'm gonna have to get this rig and my work rig on the same checkout revision then config both and do a diff on their config.log's. see if I can figure what is braking my lenny workstation that is fine on my etch home multimedia machine. |
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00:05.33 | trepan | that last error means that the the glew header should be updated |
00:05.46 | spldart | Oh know |
00:06.32 | spldart | s/know/sinking feeling |
00:07.32 | trepan | the glew.h in src/other/glew/include/GL has those defines |
00:08.04 | trepan | what is your build config? os/compiler ? |
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00:09.02 | trepan | guess we should throw in a glew version check as well |
00:10.52 | spldart | building on debian etch G++ 4.1.1-21, gcc 4.1.1-21 |
00:11.28 | spldart | I don't know the version lenny is at at the moment. That's a whole other gl issue ball of wax :( |
00:11.52 | trepan | should also add a --enable-glew-build ./configure option, i guess |
00:12.25 | spldart | trying |
00:15.33 | spldart | # --enable-glew-build didn't change the error. But I'll worry about that another day. |
00:15.40 | trepan | it doesn't exist yet |
00:15.51 | spldart | oh |
00:15.55 | spldart | missed the 'add' |
00:15.56 | spldart | part |
00:16.10 | spldart | kicks himself |
00:16.23 | trepan | it's almost done here ... |
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00:39.11 | KingofCamelot | Have the MSVC project/solution files in the repo been moved over to MSVC 2008? |
00:42.03 | me1 | for 2.99.x, yes |
00:42.12 | me1 | for 2.0.x, it is vc7.1 |
00:42.50 | KingofCamelot | Is there any easy way to still compile 2.99.x on MSVC 2005? |
00:42.51 | spldart | Why doesn't configure poop a brick of you try to pass an option that isn't recognized? |
00:44.07 | spldart | Is it something that can be made to happen so one know when one does something really stupid? ;-) |
00:44.39 | spldart | s/of/if in line timestamped 18:42 |
00:45.10 | spldart | s/know/knows in line timestamped 18/44 |
00:46.35 | spldart | Perhaps a sr. dev should slightly update http://en.wikipedia.org/wiki/BZFlag#Developers :) |
00:49.21 | spldart | just realized that he's probably earned a position as 'talked to himself the most' stat on freenode stats page. |
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00:51.39 | leeguy92 | are the tank models hard coded, or is there an obj file somewhere? |
00:52.36 | trepan | hard coded |
00:52.47 | leeguy92 | ah, ok. ty |
00:52.57 | trepan | but that doesn't matter anymore ;-) |
00:53.03 | me1 | why are there links for the names of the maintainers? I doubt any of them would (be allowed to) have a page on wikipedia... |
00:54.24 | brad | http://en.wikipedia.org/wiki/Tim_Riker < |
00:54.42 | brad | why wouldn't they be allowed to have a page? :P |
00:54.59 | me1 | I remember hearing a whole two days on the subject in #wikipedia |
00:55.18 | me1 | unless the person is widely known etc., no wikipedia page for them. |
00:55.30 | brad | ow |
00:55.38 | me1 | wonders why tim was the only person without the link, if he's the only with _with_ a page :p |
00:56.04 | brad | fix it :P |
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01:03.46 | me1 | hehe |
01:03.53 | me1 | looking at revisions for tim's page |
01:04.00 | me1 | "Removing image with no copyright information. Such images that are older than seven days may be deleted at any time" |
01:04.06 | me1 | "(it's my image and I'll cry if I want to)" |
01:05.24 | *** join/#bzflag dexter- (n=whodaman@p579ACC11.dip.t-dialin.net) |
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01:14.38 | Think_Differentl | me1, heh |
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01:21.56 | trepan | this may look familiar to some: http://trepan.bzflag.bz/bzrelief.jpg |
01:22.13 | trepan | but this time, you can already do it ;-) |
01:22.40 | me1 | wooo |
01:23.12 | trepan | green line is the shot path predictor ... |
01:23.52 | me1 | is the bump-mapping part of lua, or? |
01:24.04 | trepan | world is drawn using lua |
01:24.21 | spldart | is that that 4 way ctf and rabbit map but with diamond plate textures applied? |
01:24.29 | trepan | hix |
01:24.32 | spldart | yeah |
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01:25.10 | Happy_Alice | lua come with a 3D engine? |
01:25.15 | trepan | nope |
01:25.29 | trepan | that's what a lot of my code is for |
01:25.42 | Think_Differentl | so lua support is a client side plugin? |
01:25.46 | trepan | yup |
01:26.05 | trepan | with sources from both server-side and client-side (LuaWorld and LuaClient, respectively) |
01:26.14 | trepan | oops, s/LuaClient/LuaUser |
01:26.29 | Happy_Alice | how lua can draw the world like this ? |
01:26.35 | trepan | shaders |
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01:27.04 | trepan | the little lua script I wrote even fixes base textures on older mesh maps ;-) |
01:27.14 | spldart | Imma rebooty to winderze |
01:27.36 | Winny | ~trepan++ |
01:27.41 | me1 | indeed |
01:27.46 | me1 | ~trepan++ |
01:27.56 | spldart | ~trepan++ |
01:28.06 | whodaman | .. |
01:28.14 | Happy_Alice | ~trepan++ |
01:28.19 | Winny | SOMEONE ALREADY SAID THAT FIVE SECONDS AGO WHODAMAN |
01:28.26 | temp_dist | ~trepan-- |
01:28.27 | whodaman | Winny, jeez |
01:28.28 | temp_dist | lol |
01:28.42 | whodaman | I gotta question concerning the hix map in 3.0. will it still be possible to shoot through the bases and cat-walks? |
01:28.43 | Ride- | trepan?? |
01:28.46 | Happy_Alice | ~trepan^2 |
01:28.54 | Think_Differentl | isn't lua the shading for doom 3? |
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01:30.24 | Happy_Alice | i like this sentence :"trepan: the LITTLEl ua script I wrote [...]" |
01:30.43 | Happy_Alice | little is so relative |
01:32.24 | Ride- | Is lua a computer language? |
01:33.22 | dexter- | trepan, do you know? |
01:33.46 | temp_dist | I understand lua is a scripting language |
01:33.56 | Happy_Alice | dexter: lol |
01:33.59 | me1 | dexter-, try for yourself :p |
01:34.13 | dexter- | Happy_Alice, what? |
01:34.29 | Happy_Alice | u ask if trepan know what lua is? |
01:34.38 | dexter- | uhh, no. |
01:34.47 | trepan | www.lua.org |
01:34.48 | Happy_Alice | yes u did :-) |
01:34.54 | dexter- | I asked if he knew the answer to my question. (read above) |
01:34.55 | dexter- | no? |
01:35.01 | dexter- | I just saw trepan had done some work with the hix map, at least he has it running it on a 3.0 server |
01:35.04 | trepan | www.lua.org/pil |
01:35.38 | trepan | and: http://spring.clan-sy.com/wiki/Lua_Scripting |
01:36.07 | trepan | the bzflag lua client-side scripts are a port of the ones i did for spring |
01:36.11 | dexter- | me1, i did. didn't work, as far as i could tell |
01:36.15 | trepan | (with some improvements) |
01:36.43 | trepan | shoot through? with GM? |
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01:37.24 | dexter- | No, I mean, in 2.0..you can shoot through the bases and the cat-walks on the HiX map. |
01:37.36 | dexter- | At a certain angle, the bullet will go through |
01:37.36 | trepan | ah, dunno, not something that i'm working on |
01:37.51 | me1 | dexter-, I don't think it goes thru, but it does kill |
01:37.52 | trepan | just used hix to show that the graphics could override a standard map |
01:38.44 | trepan | (i actually cheated, haven't done the primitives reproduction yet; added 'color white' to all of the boxes and pyramids :) |
01:39.01 | temp_dist | ban |
01:39.04 | dexter- | lol |
01:39.08 | me1 | hmm, that hix looks broken |
01:39.20 | dexter- | me1, it does go through, at least the cat walks |
01:39.28 | dexter- | Should i show you? |
01:39.32 | me1 | sure |
01:39.49 | dexter- | me1, quol58 |
01:44.14 | Think_Differentl | so will the lua plugin be included with the final release of 3.0? |
01:44.56 | Happy_Alice | why do u think trepan is coding it? |
01:44.57 | trepan | different servers can use different 'maplets' |
01:45.52 | Think_Differentl | Happy_Alice, i dunno, why do people code anything? |
01:46.12 | trepan | there's a bzfs lua plugin, that will come with 3.0 |
01:46.18 | temp_dist | Think_Differentl: because it's there! |
01:47.34 | Happy_Alice | think_differentl: idk. Why are u coding? |
01:48.03 | Think_Differentl | I'm not. |
01:48.05 | Happy_Alice | think_differentl: we all have one reason. But i bet it is not the same for all |
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01:55.57 | Winny | brain fart time |
01:56.08 | temp_dist | blame the god |
01:56.16 | Winny | what do you call it when you have something like f(x) = g(f(x)) |
01:56.23 | Happy_Alice | dont blame god |
01:56.28 | Winny | It's right on the tip of my tounge |
01:56.29 | temp_dist | formula |
01:56.34 | temp_dist | function |
01:56.47 | Winny | temp_dist: no, like what it's doing..redundant or something... recurring? ugh |
01:56.48 | Happy_Alice | g is identifty |
01:56.51 | Winny | I know it starts with r |
01:56.53 | temp_dist | conjunction junction |
01:57.06 | Happy_Alice | identity* |
01:57.10 | L4m3r | recursive/ |
01:57.12 | L4m3r | ? |
01:57.20 | Winny | L4m3r: yes! |
01:57.23 | Winny | thank you! |
01:57.41 | Happy_Alice | f(x) = g o f (x) for all x means g = identity |
01:59.16 | Winny | total brain fart there |
02:00.02 | me1 | dexter-, one of the tricks you showed me worked in 2.99.x, not sure about the rest |
02:00.13 | dexter- | me1, which one? |
02:00.23 | dexter- | im compiling 3.0 now..gonna check it out |
02:01.05 | me1 | dexter-, the one where you jump and shoot the side pyras on the bases |
02:01.12 | dexter- | yea |
02:01.17 | dexter- | thought so |
02:01.40 | trepan | make the base thicker ? |
02:02.10 | me1 | it's not the actual base, and, according to guleaguers, its a "feature" |
02:02.25 | dexter- | hm? |
02:03.06 | me1 | ~bzflist |
02:03.18 | me1 | yay |
02:03.20 | me1 | :\ |
02:03.43 | Winny | I hear s=2 |
02:04.50 | Winny | sagonet issue looks like |
02:05.02 | Winny | cuz there goes the other me |
02:05.29 | *** join/#bzflag dexter- (n=whodaman@p579ACD24.dip.t-dialin.net) |
02:05.32 | Winny | even the sagonet admin panel is down |
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02:18.40 | *** join/#bzflag chaoscon (i=jeremy@smartserv/ceo/chaoscon) |
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02:31.19 | quantumfoam | anything going on with listserver tonight or is it me? |
02:32.09 | dexter- | it's down at the moment, i think |
02:32.09 | me1 | ~bzflist |
02:32.16 | MindstormsKid | yep |
02:32.17 | dexter- | >.> |
02:32.19 | me1 | still down |
02:32.21 | MindstormsKid | won't work for me |
02:32.28 | me1 | Winny says sagonet is sucking atm |
02:33.14 | quantumfoam | thanks - helps knowing (vs spending time giving my system various forms of enemas) |
02:34.31 | dexter- | hehe |
02:37.14 | spldart | At least vc9 build is perfectamundo |
02:37.16 | spldart | :)_ |
02:37.41 | quantumfoam | while I'm here - something I've been meaningn to figure out for the longest time. is there a way to window the game without holding onto the mouse (having to alt-tab away from the window)? |
02:38.02 | MindstormsKid | press f1 |
02:38.20 | quantumfoam | that windows but still holds the mouse hoistage |
02:38.24 | quantumfoam | hostage even |
02:38.35 | MindstormsKid | oh |
02:38.38 | MindstormsKid | f4 |
02:38.57 | quantumfoam | that just minimizes |
02:39.14 | me1 | yes |
02:39.16 | me1 | options |
02:39.17 | me1 | input |
02:39.22 | me1 | confine mouse - off |
02:39.25 | MindstormsKid | :O |
02:40.06 | quantumfoam | gdam i knew it was something simple and I KNOW i scanned all the options fields (obvioulsy not close enoughZ) |
02:40.20 | quantumfoam | danka seini |
02:41.01 | MindstormsKid | that is awesome XD |
02:41.16 | *** join/#bzflag ts (n=ts@bz.bzflag.bz) |
02:41.32 | quantumfoam | i can finnally now observe matches while doing something other than drinking (well.... in addition to drinkling) |
02:42.59 | dexter- | ~bzflist |
02:43.08 | me1 | yay |
02:43.08 | dexter- | i suck.. |
02:43.56 | me1 | ~bzflist |
02:44.01 | me1 | huh |
02:44.43 | me1 | can't talk thru client |
02:44.45 | me1 | ~bzflist |
02:45.00 | me1 | :\ |
02:45.07 | me1 | ~cache clear |
02:47.12 | dexter- | was back for a second.. |
02:49.31 | quantumfoam | seems back now |
02:50.10 | dexter- | can't connect, heh |
02:50.13 | me1 | its gone |
02:50.20 | dexter- | weee |
02:50.30 | me1 | and there is is again! |
02:50.37 | me1 | s/is/it |
02:52.05 | quantumfoam | hey me - one last thing on that windowing thing. now the mouse is free but if i change focus to any other program BZ minimizes (I'd like to do side by side stuff) |
02:52.15 | me1 | yes |
02:52.27 | me1 | Can't change that |
02:52.57 | quantumfoam | well - you guys here can right?- where's the feature request form around here? |
02:52.59 | quantumfoam | :-) |
02:53.17 | quantumfoam | i know i know - get onto a real operating system |
02:53.28 | me1 | since you asked: https://sourceforge.net/tracker2/?group_id=3248&atid=353248 |
02:53.48 | me1 | also, if you use ubuntu 8.10, for whatever reason it does _not_ minimize |
02:53.57 | me1 | though i'm not sure if that was caused by my custom theme |
02:55.48 | me1 | huh |
02:55.50 | me1 | http://my.bzflag.org/bb/viewtopic.php?p=133103#p133103 |
02:55.58 | me1 | "I can only say that some admins assume anyone smart enough to compile the windows version is cheating. " |
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02:57.01 | me1 | woo, i may beat spldart in talking to myself! |
02:57.10 | me1 | where's taht stat's thing now |
02:57.13 | me1 | ~stats |
02:57.13 | ibot | Since Wed Dec 31 15:52:43 2008, there have been 124 modifications, 776 questions, 0 dunnos, 0 morons and 617 commands. I have been awake for 8d 11h 4m 30s this session, and currently reference 115760 factoids. I'm using about 20640 kB of memory. With 0 active forks. Process time user/system 18892.62/823.75 child 0/0.01 |
02:57.29 | tsykoduk | me1: I'm listening. just not paying attention. :P |
02:57.52 | dexter- | gah |
02:57.56 | me1 | huh? |
02:57.58 | dexter- | why can't i connect to the listerver |
02:58.02 | dexter- | fail :\ |
02:58.29 | me1 | tsykoduk, huh? |
02:58.48 | tsykoduk | me1: what? |
02:58.51 | tsykoduk | ;D |
03:01.07 | me1 | is very confused |
03:02.33 | *** join/#bzflag erk (n=Essy@about/apple/iPod/BeZerk) |
03:02.37 | erk | brlcad: ping |
03:06.26 | *** mode/#bzflag [+v SportChick] by ChanServ |
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03:10.09 | danji | uhh anyone heer? |
03:10.21 | dexter- | hi danji |
03:10.30 | danji | having bz problems |
03:10.50 | temp_dist | like? |
03:10.51 | dexter- | Elaborate? |
03:11.12 | danji | im on the bz actual game play page then i click join game |
03:11.23 | spldart | and you sit for a while |
03:11.33 | danji | and i cant talk with server list and i keep on gettign - by my name |
03:11.57 | spldart | list server is having issues |
03:12.06 | spldart | has a - too |
03:12.15 | danji | i click on serch for server and no servers pop up |
03:12.25 | danji | and i cant go on bzflag.org |
03:12.37 | temp_dist | danji: the server is having troubles - give it some time |
03:12.40 | spldart | Just relax and wait a while.. maybe try again later n stuff |
03:12.42 | dexter- | yes, danji. list server is having trouble. have a little patience..should be back in a couple of minutes |
03:12.45 | dexter- | hahaha |
03:12.54 | dexter- | I love how we all say the same thing |
03:13.01 | danji | no i mean bzflag.org i cant go on : |
03:13.04 | me1 | ya |
03:13.10 | danji | problems to? |
03:13.11 | me1 | list server and site on same server |
03:13.16 | me1 | tho i was just on forums |
03:13.20 | danji | oh |
03:13.22 | temp_dist | danji: that's right - just give it some time, try again later |
03:13.24 | me1 | guess they are having surges |
03:13.30 | danji | thanks then |
03:13.31 | me1 | silly sagonet |
03:14.37 | me1 | they trip on the cords, put them back in, and the next guy tripps |
03:14.37 | me1 | they need some kind of warning sign |
03:14.38 | spldart | heh |
03:14.56 | spldart | Machine's are looking for network settings for several minutes again.. |
03:15.05 | temp_dist | ~pastebin |
03:15.06 | ibot | [~pastebin] A "pastebin" is a web-based service where you can paste anything over 3 lines without flooding the channel. Here are links to a few : http://www.pastebin.com , http://pastebin.ca , http://channels.debian.net/paste , http://paste.lisp.org , http://www.rafb.net/paste |
03:15.16 | spldart | duh.. Was it 192.168.1.1 or 192.168.1.100 or...... |
03:15.50 | temp_dist | could anyone give me a hint on this build error? |
03:15.50 | temp_dist | http://pastebin.com/d4c76efa7 |
03:15.55 | *** join/#bzflag Ratfink (n=weechat@nc-67-76-227-5.sta.embarqhsd.net) |
03:16.10 | Ratfink | how do I make certain faces of a meshbox drivethrough? |
03:16.29 | spldart | What is it with 3d stuff lately :( |
03:16.38 | temp_dist | Ratfink both directions? |
03:16.39 | spldart | Not you Rat. |
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03:16.58 | Ratfink | um, just like 3 faces |
03:17.01 | trepan | use the 'drivethrough' keyword |
03:17.15 | Ratfink | but I just want certain faces drivethrough, not all of them |
03:17.16 | MindstormsKid | lols @ Rat |
03:17.17 | trepan | face \n drivethrough \n ... \n end |
03:17.19 | MindstormsKid | fink |
03:17.27 | MindstormsKid | curses autocomplete |
03:17.29 | Ratfink | not a mesh, a meshbox |
03:17.42 | MindstormsKid | Ratfink: impossible |
03:17.45 | Ratfink | oh :( |
03:17.49 | Ratfink | that sucks |
03:17.52 | MindstormsKid | Ratfink: you need a mesh for that |
03:17.55 | Ratfink | I hate working with meshes |
03:17.56 | trepan | Ratfink: use a real mesh |
03:17.57 | temp_dist | well you could put a wall on the other faces |
03:18.23 | temp_dist | a wall that isn't drivethrough |
03:18.32 | Ratfink | I guess I'll just figure out how to make a mesh |
03:18.37 | trepan | tried the 'box' meshes ? |
03:18.51 | trepan | i may have done per-face drivethrough on those |
03:19.02 | Ratfink | the 'box' is even more primative than a meshbox I thought. |
03:19.36 | trepan | not if you add a v2.0 keyword to it (bzfs v2.0.10+, or maybe 12) |
03:19.47 | trepan | they render faster than meshboxes too |
03:19.51 | trepan | meshboxes are obsolete |
03:19.53 | Ratfink | cool |
03:20.06 | MindstormsKid | they are? thought it was the other way around O_o |
03:20.21 | Ratfink | so I might make a normal box with certain faces drivethrough? |
03:20.27 | trepan | nope, newest is fastest |
03:20.35 | trepan | i had a post on the BB about it years ago |
03:20.54 | Ratfink | oh well, I need to figure out meshes anyway |
03:20.59 | trepan | http://my.bzflag.org/w/Box |
03:21.58 | trepan | it's actaully x+, x-, etc... maybe it's the wiki codes ? |
03:22.02 | trepan | man page was never updated |
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03:23.46 | Ratfink | it looks like you can just texture various faces, not make them drivethrough. |
03:23.48 | Ratfink | oh well |
03:24.04 | trepan | the wiki author was not the code author ;-) |
03:24.21 | Ratfink | oh |
03:24.38 | Ratfink | so if I do something like -x drivethrough |
03:24.48 | Ratfink | it will make the -x side drivethrough? |
03:25.18 | Ratfink | oh no, it's x- |
03:25.22 | Ratfink | I'll try this |
03:25.40 | MindstormsKid | nno, that won't work 9_9 |
03:27.34 | MindstormsKid | GRR MAPPING IS GETTING COMPLICATED! ] |
03:27.35 | trepan | hm, there's a mistake in the code ... probably wont work |
03:27.52 | iShock | Mistake in the code, trepan does a lot of edits |
03:27.53 | trepan | it'll be fixed for 3.0 |
03:27.54 | iShock | adds 2+2 |
03:28.31 | trepan | iShock: continue on that path, see where it gets ya |
03:28.33 | Ratfink | okay, I keep getting sealed half way through |
03:28.50 | Ratfink | is that the mistake? |
03:29.14 | trepan | no, the mistake is that the entire box is set drivethrough if any face is |
03:29.22 | Ratfink | no, that didn't happen |
03:29.29 | trepan | really ? odd |
03:29.31 | Ratfink | yeah |
03:29.37 | Ratfink | I use 2.0.12 |
03:29.42 | iShock | trepan: Can't take a joke? |
03:29.46 | Ratfink | does that change anything? |
03:30.35 | trepan | the code appears much the same in 2.99 |
03:31.04 | Ratfink | how odd |
03:31.11 | Ratfink | but I still seal half way through |
03:31.12 | trepan | heh, no, someone broke it in 2.99 |
03:31.21 | Ratfink | so I guess I'll just use a mesh |
03:31.32 | trepan | ya, safest bet |
03:31.47 | Ratfink | then I can make the 4 boxes the same box |
03:31.59 | Ratfink | well, not a box |
03:32.01 | Ratfink | the same mesh |
03:32.44 | dexter- | ~game |
03:32.44 | ibot | game is probably full?, or bzflag.org, or bzflag.org, or possibly bzflag.org |
03:32.52 | dexter- | right.. |
03:33.21 | Ratfink | um, ibot started repeating himself... |
03:33.46 | Ratfink | ...in the same message |
03:35.14 | Winny | ~literal game |
03:35.15 | ibot | "game" is "full?, or bzflag.org, or bzflag.org, or possibly bzflag.org" |
03:35.18 | Winny | :) |
03:35.26 | trepan | as it turns out, it was an intentional change: r16031 |
03:35.50 | trepan | Ratfink: so, don't use that feature if you want it to be forwards compatible ... |
03:36.22 | trepan | oops, the change was in r17000, not 16031 |
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03:38.36 | iShock | trepan, is changing the bzadmin e-mail string bad? |
03:51.10 | *** join/#bzflag dexter- (n=whodaman@bzflag/player/Dexter) |
03:51.29 | dexter- | I've had a sudden decrease in FPS. what could've caused that? |
03:53.07 | iShock | The phrase 'being an ass' comes to mind. |
03:53.15 | MindstormsKid | kicks iShock |
03:53.19 | dexter- | .. |
03:53.21 | MindstormsKid | Enough rudeness. |
03:53.38 | MindstormsKid | dexter-: on a map or what? |
03:53.45 | dexter- | yea..HiX |
03:53.51 | dexter- | 14FPS ..lol |
03:54.00 | MindstormsKid | hmmm, no idea |
03:54.39 | dexter- | anyone here upgraded to 10.5.6 on a MacBook? |
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03:55.16 | iShock | 10.5.6? |
03:55.28 | dexter- | OS X, 10.5.6 |
03:55.29 | iShock | dexter-: Didn't set fpslimit did you? |
03:55.43 | dexter- | yes, I did. It's set to 30 |
03:56.02 | iShock | Did you try raising it? |
03:56.49 | dexter- | well, it sinks way below that |
03:56.54 | dexter- | but /me tries |
03:58.34 | iShock | leaves |
04:26.28 | dexter- | hey SportChick |
04:26.37 | dexter- | hugs SportChick quickly |
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04:40.49 | dexter- | I wonder if 10.5.6 on the macbook still breaks BZ.. |
04:45.15 | dexter- | ~bzflist |
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07:09.24 | CIA-64 | BZFlag: 03bullet_catcher * r19181 10/trunk/bzflag/plugins/lua/Makefile.am: Use new names for project files. |
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07:49.48 | CIA-64 | BZFlag: 03bullet_catcher * r19182 10/trunk/bzflag/configure.ac: |
07:49.48 | CIA-64 | BZFlag: Implement the --enable-glew-build command line option. |
07:49.48 | CIA-64 | BZFlag: Fix some cut-and-paste errors in comments. |
07:49.48 | CIA-64 | BZFlag: Give a final report on whether glew will be built from includes sources. |
07:50.04 | CIA-64 | BZFlag: 03trepan * r19183 10/trunk/bzflag/ (11 files in 5 dirs): |
07:50.04 | CIA-64 | BZFlag: * better LuaShaders errorLog reporting |
07:50.04 | CIA-64 | BZFlag: * added bz.GetMaterialTextureCount() |
07:50.04 | CIA-64 | BZFlag: * added bz.GetMaterialShaderCount() |
07:50.05 | CIA-64 | BZFlag: * added the DrawWorldStart() call-in to SceneRenderer.cxx |
07:50.07 | CIA-64 | BZFlag: * added a callback to BzVFS so that it can reregister the LuaUser |
07:50.09 | CIA-64 | BZFlag: BzFS dynamically when the 'luaUserDir' BZDB variable is changed |
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08:20.08 | CIA-64 | BZFlag: 03trepan * r19184 10/trunk/bzflag/src/lua/ (LuaCallOuts.cxx LuaCallOuts.h): |
08:20.08 | CIA-64 | BZFlag: * added bz.GetPlayerAngVel() |
08:20.08 | CIA-64 | BZFlag: * added bz.GetPlayerDimensions() |
08:20.08 | CIA-64 | BZFlag: * added bz.GetPlayerPhysicsDriver() |
08:20.08 | CIA-64 | BZFlag: * added bz.GetPlayerDesiredSpeed() |
08:20.09 | CIA-64 | BZFlag: * added bz.GetPlayerDesiredAngVel() |
08:20.11 | CIA-64 | BZFlag: - guess what the next visual item to be replaced is ... ;-) |
08:30.40 | jcp | Is there any bug in 2.0.10 that would cause a tank to go almost twice the speed set by _tankSpeed? |
08:30.59 | jcp | On sniper15's server, about half of the people (including me) are going around 45 when the limit is 32 |
08:47.21 | jcp | And how do you set how long a tank is idle for before the tank is kicked? |
08:47.29 | jcp | I can't find a slash command or a var to do it |
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09:26.40 | CIA-64 | BZFlag: 03trepan * r19185 10/trunk/bzflag/src/ (5 files in 2 dirs): * devDriving works again |
09:47.57 | CIA-64 | BZFlag: 03trepan * r19186 10/trunk/bzflag/src/ (3 files in 2 dirs): |
09:47.57 | CIA-64 | BZFlag: * the exposed treads option has been re-enabled |
09:47.57 | CIA-64 | BZFlag: (it's removal was harldy a clean job anyways ;-) |
09:47.57 | CIA-64 | BZFlag: * the treadStyle default has been changed to covered |
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09:57.20 | delusional | trepan, i got the latest changes, they compile well. About that big Oval we talked about last night... when i join a server it is not there. Once I press F1 and go from full screen to windowed mode, it appears and won't go away. Does not appear if I'm not joined. |
10:02.36 | delusional | jcp that's -maxidle , Its a configuration option. |
10:03.12 | delusional | <PROTECTED> |
10:03.56 | delusional | uh, he ledt |
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10:20.55 | delusional | trepan, it doesnt seem to have anything to do with lua |
10:20.59 | delusional | that oval |
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11:47.54 | delusional | Here's a bug report you might be able to do something with, trepan. |
11:55.10 | delusional | I wanted to begin using lua with bzfs, so I looked at the docket I downloaded from your testserver. Figured go.sh was a good place to start. So I modified go.sh, #commenting most of it, and used it to start a public server. |
11:56.57 | delusional | When I loaded -world ww.bzw ... The oval did not appear no matter how many times I switched between fullscreen and windowed mode. |
12:01.14 | delusional | that's the bzw with the GM worldweapon. The missile itself looked good, until the first time I switched from fullscreen to windowed, After the switch, the missile, and it's smoke puffs disappeared, but the lighting on the floor remained. |
12:01.58 | delusional | i repeated this procedure to be sure. |
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12:02.34 | delusional | (adding and removing ww.bzw) |
12:04.48 | delusional | next, I added sphere.bzw, still no oval |
12:05.24 | delusional | the oval returned when i added test.bzw to the mix. |
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12:57.06 | delusional | yeah the oval appears on any server i join, the first time i switch to windowed mode, so I'm guessing it's not caused by lua, but it's definitely not the lua fog. here's that screenie http://images.planet-mofo.com/A-Delusion/untitledfolder/bzfi0003.png (no oval with the gm worldweapon) |
12:58.50 | Cobra_Fast | that looks strange :p |
12:59.07 | Cobra_Fast | does it also appear without OO? |
13:00.09 | iShock | Is /Users/ a mac thing? |
13:10.40 | delusional | adding GM flags to my server doesnt seem to help... only the GM worldweapon http://pastebin.bzflag.bz/m3e71b645 |
13:11.17 | delusional | ww.bzw is the only thing that seems to help. Yes mac. |
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17:12.56 | dexter- | okay.. 10.5.6 is crap too. It seems that all 3D apps don't run |
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17:26.22 | JefferyM | joevano, didn't you know, I totaly am a cheater? ;) |
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17:28.38 | bryjen | yes, you change the code all the time ;) |
17:28.57 | JefferyM | and use it on public serveres |
17:29.14 | JefferyM | guess I need to be banned |
17:31.04 | joevano | hehe |
17:34.34 | brlcad | l33t |
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17:36.35 | kierra | Chestal: ping |
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17:39.50 | kierra | forget the ping, chestal.... |
17:40.48 | JefferyM | my gut says that ping would have timed out first ;) |
17:41.19 | kierra | :) most likely |
17:44.31 | trepan | delusional: i wouldn't about it too much, the lua GL entry/exit state code will be modified fairly soon (near the top of the list :) |
17:44.59 | trepan | glad to hear that LuaWorld worked on Mac's at all (docket packing, etc...) |
17:45.17 | trepan | it's probably easier for you to start poking around using LuaUser |
18:05.11 | CIA-64 | BZFlag: 03trepan * r19187 10/trunk/bzflag/ (14 files in 3 dirs): |
18:05.11 | CIA-64 | BZFlag: * removed the GLContextFree() lua call-in |
18:05.11 | CIA-64 | BZFlag: * renamed the GLContextInit() lua call-in to GLReload() |
18:05.13 | CIA-64 | BZFlag: * moved the static GL context protection functions to OpenGLContext.cxx |
18:05.15 | CIA-64 | BZFlag: * context protected the shader, FBO, and RBO Gen/Create/Delete GL functions |
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23:11.09 | leeguy921 | how are the shots mediated?(who decides when they hit someone?) by the shooter, or do all players check they haven't been hit? |
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23:11.30 | JefferyM | the person hit |
23:11.36 | JefferyM | you say if you did or not |
23:11.37 | leeguy921 | thanks |
23:11.42 | JefferyM | so they arn't mediated at all |
23:11.54 | JefferyM | thats why god mode is a common cheat |
23:12.02 | JefferyM | just never send the "I died" message |
23:12.50 | leeguy921 | that being changed in bzflag 3? |
23:12.58 | JefferyM | no |
23:13.02 | JefferyM | it's a very very large change |
23:13.04 | leeguy921 | ah, ok |
23:13.07 | JefferyM | but we are staring the code to get to there |
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23:13.22 | Greywhind | hey JeffM - remember me from the mentor summit? |
23:13.22 | JefferyM | before we can do that, the server has to have an accurate state of all the players and all the shots |
23:13.28 | JefferyM | I do, how are you? |
23:13.32 | Greywhind | i'm good. you? |
23:13.40 | JefferyM | still has your magnet on his fridge :) |
23:13.43 | Greywhind | :D |
23:13.46 | JefferyM | Tired but I'll live |
23:13.56 | JefferyM | MS Crypto API is kicking my butt |
23:14.01 | Greywhind | heh. |
23:14.26 | Greywhind | well, i've looked a little bit at the BZFlag code, but there's quite a lot of it :P |
23:14.32 | JefferyM | that there is |
23:15.10 | Greywhind | i also looked at the list of current bugs, but I thought maybe you could let me know if you think you have a good one that i could start on |
23:15.26 | JefferyM | what kinda stuff do you want to do? |
23:15.57 | Greywhind | not sure - at this point, i'd like to do anything that will introduce me to the code a bit |
23:16.06 | Greywhind | the client, probably, rather than the server |
23:16.09 | JefferyM | anything on the bug list look fun? |
23:16.27 | Greywhind | let me check it again |
23:16.38 | JefferyM | if you havent' guessed, we arn't too big on asignments :) |
23:18.10 | Greywhind | well, i looked a bit at the "Teleporter does not teleport bullets" bug, and a bit at the "Can't select chat recipient when using keyboard" one |
23:18.20 | JefferyM | can you duplicate them? |
23:19.26 | Greywhind | well, i tried to duplicate the chat recipient one, but i think to test it i'd have to have multiple other players in a server for the SVN client version... i tried adding bots, but the server crashed when there was more than 1 bot. |
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23:19.45 | blast007 | run several real clients |
23:19.48 | JefferyM | well that looks like a bug to fix :) |
23:20.07 | JefferyM | but I'm sure blast007, joevano , and spldart can help you test, they are great guys ;) |
23:20.10 | leeguy921 | when i added bots, all of them left immediately, except one. |
23:20.21 | Greywhind | i can duplicate the segfault with the -solo <number> command and the server |
23:20.28 | JefferyM | cool, fix that one :) |
23:20.33 | blast007 | hehe |
23:20.50 | JefferyM | every little bit helps |
23:22.08 | JefferyM | yay, I can encrypt and decrypt files! |
23:22.12 | leeguy921 | im svn'ing the code right now |
23:22.22 | leeguy921 | why is the svn server so slow? |
23:23.32 | brad | its quite speedy here leeguy:) |
23:23.52 | leeguy921 | :( |
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23:25.40 | Greywhind | hm. interesting. this time one of the bots quit, rather than a segfault |
23:27.32 | leeguy921 | yup, that what happened to me |
23:27.41 | Greywhind | i guess i should svn update first |
23:27.45 | Greywhind | and recompile |
23:28.12 | leeguy921 | how do you build with debug symbols? |
23:29.44 | leeguy921 | it's ok, i got it |
23:29.59 | JefferyM | pulldown the build menu, change to debug and hit F5 |
23:31.47 | leeguy921 | im doing this from terminal. not usin an IDE |
23:32.29 | JefferyM | ok, so go to the VC site, download the installer, install the IDE, and then go ;) |
23:32.29 | leeguy921 | so i did ./configure --enable-debug |
23:32.52 | leeguy921 | im in linux, i doubt VC work sin there(im not sure, though) |
23:33.20 | JefferyM | ok, so get a vista cd, throw that in there, wipe the partion, then go online and get VC, etc... |
23:33.23 | JefferyM | it's rather simple |
23:33.28 | Greywhind | BZFlag takes quite a long time to compile |
23:33.36 | JefferyM | it can yeah |
23:33.44 | JefferyM | how many cores did you have it use? |
23:34.01 | Greywhind | one |
23:34.08 | JefferyM | how many cores do you have? |
23:34.10 | Greywhind | two |
23:34.23 | JefferyM | it helps a lot to have it do 3 at a time on a dual core |
23:34.47 | Greywhind | 3? |
23:34.51 | JefferyM | yeah |
23:34.59 | JefferyM | then it always has one ready to go |
23:35.09 | JefferyM | the OS is going to swap out the cores anyway |
23:35.16 | JefferyM | so cores +1 is optimal |
23:35.24 | Greywhind | hm. k. what's the parameter? |
23:36.09 | JefferyM | that, sadly I do not remember |
23:36.34 | JefferyM | -j 3 maybe? |
23:36.55 | Greywhind | also, i'm apparently getting an error when compiling after this update |
23:37.01 | Greywhind | make[2]: *** No rule to make target `XfireGameClient.cpp', needed by `XfireGameClient.o'. Stop. |
23:37.14 | JefferyM | did you rerun configure? |
23:37.17 | Greywhind | yes |
23:37.25 | JefferyM | how about autogen? |
23:37.36 | Greywhind | no |
23:37.38 | JefferyM | that file was renamed to cxx, |
23:37.41 | JefferyM | yeah redo autogen |
23:37.47 | JefferyM | so it'll make the makefiles again |
23:37.51 | leeguy921 | it seems like compiling in linux would be quicker than installin vista, dling VC, and doing it in there... is there any advantage to buildin on win? |
23:38.05 | JefferyM | leeguy921, deepends on how good your connection is |
23:38.13 | JefferyM | yeah, you get a vc, and a kickass debuger |
23:38.28 | JefferyM | multicore builds by default |
23:38.33 | JefferyM | and clicky buttons |
23:38.47 | leeguy921 | but.....its windoze............ :( |
23:39.09 | JefferyM | then you wait for it to build, and deal with gdb ;) |
23:39.13 | JefferyM | can't stand gdb |
23:39.14 | leeguy921 | also i am on Athlon 64 3700 |
23:39.19 | JefferyM | eww |
23:39.30 | leeguy921 | yea...... |
23:39.37 | JefferyM | 754 or socket A? |
23:39.43 | leeguy921 | 745 |
23:39.48 | leeguy921 | is that worse? |
23:39.49 | JefferyM | I"m so sorry |
23:40.07 | JefferyM | no DDR2 for you |
23:40.08 | leeguy921 | this computer was really fast when i put it together ~6 years ago |
23:40.18 | JefferyM | that's 50 years in computer time |
23:40.24 | leeguy921 | yup... |
23:40.32 | JefferyM | IIRC the 3700 was never a top end chip |
23:40.44 | JefferyM | but whatever works |
23:40.49 | leeguy921 | my laptop has a core2 5250. it is quite a bit faster |
23:41.06 | JefferyM | indeed, the core chips are a good design |
23:41.11 | JefferyM | unlike that nasty P4 |
23:41.17 | leeguy921 | ewww... |
23:41.35 | Greywhind | -j 3 was correct, apparently. |
23:41.41 | JefferyM | cooleo |
23:41.47 | Greywhind | still getting the error though |
23:41.49 | Greywhind | make[2]: *** No rule to make target `XfireGameClient.cpp', needed by `XfireGameClient.o'. Stop. |
23:42.12 | JefferyM | guess the makefiles didn't get updated |
23:43.47 | leeguy921 | im compiling bzf3, downloading insight(i wanna try it out), and trying to come up with a protocol for BZ2D. |
23:45.17 | JefferyM | Greywhind, in your /src/bzflag/makefile.am |
23:45.27 | Greywhind | yeah |
23:45.27 | JefferyM | does it say XfireGameClient.cxx\ |
23:45.31 | JefferyM | or XfireGameClient.cpp\ |
23:45.40 | Greywhind | .cxx |
23:45.54 | JefferyM | then it makes no sense why you are trying to build .cpp |
23:46.03 | JefferyM | something in your dir need to be cleaned out |
23:46.08 | JefferyM | you have some old stuff somehow |
23:46.12 | Greywhind | hmm |
23:46.16 | JefferyM | make dist clean maybe |
23:46.21 | BulletCatcher | Greywhind, do a "make distclean", then autogen.sh, configure, make |
23:46.22 | JefferyM | or just make clean |
23:46.26 | Greywhind | ok |
23:46.26 | JefferyM | yeah that |
23:46.35 | JefferyM | I knew it was something like that |
23:47.29 | Greywhind | it should still be making the XFireGameClient stuff on Linux? |
23:48.05 | trepan | or, edit src/bzflag/.deps/XfireGameClient.Po (probably cause) |
23:48.38 | trepan | the autoconf setup doesn't appear to handle rename/removes gracefully |
23:51.09 | leeguy921 | yup, i just built it, it works in linux. |
23:51.30 | leeguy921 | but the server doesnt crash, it just kicks all of the bots except 1 |
23:56.27 | Greywhind | make distclean fixed the problem. |
23:59.52 | *** join/#bzflag KingofCamelot (i=KingofCa@ip98-182-16-78.sb.sd.cox.net) |