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00:37.51 | TD-Linux | bzflag.wittydays.de 7524 |
00:37.57 | TD-Linux | has AWESOME hills |
00:38.06 | TD-Linux | as in, rediculously awesome |
00:38.24 | TD-Linux | as in, if someone knows the author of that map, those hills should get included in bzflag |
00:41.33 | JeffM2501 | what do you mean? |
00:42.25 | me1 | The map uses a custom mountains texture |
00:42.36 | JeffM2501 | ahh texture |
00:42.40 | JeffM2501 | what license is it? |
00:42.47 | me1 | unknown |
00:42.59 | me1 | "if someone knows the author of that map," |
00:43.29 | JeffM2501 | download the map, find the material, find the dir in images.bz and find the author/license |
00:45.18 | me1 | http://cbg.bzflag.org/images/BlasterWisconsin/hills.png |
00:45.35 | JeffM2501 | ahh old URLS |
00:46.02 | JeffM2501 | that should have been converted to .net by now |
00:46.25 | JeffM2501 | wonder when tim is going to do that |
00:47.15 | Winny | JeffM2501: well, judging his speed on other things ;) |
00:47.22 | JeffM2501 | yeah no crap |
00:47.38 | Winny | I'd schedule it for right around the 3.0 release |
00:47.46 | JeffM2501 | it needs to be done before that |
00:48.03 | JeffM2501 | then it's not a mad scramble |
00:57.56 | pacman87 | https://webspace.utexas.edu/trv82/www/bzfi0011.png, https://webspace.utexas.edu/trv82/www/bzfi0012.png, https://webspace.utexas.edu/trv82/www/bzfi0013.png |
00:58.10 | pacman87 | reload only shows up after you shoot |
00:59.02 | pacman87 | still needs the "X / Y" text |
00:59.32 | me1 | I'd be nice knowing the total amount of shots right there on the hud, without shooting them all |
00:59.38 | me1 | oh |
01:02.26 | pacman87 | me1: did you see http://www.opencombat.net/files/images/bz/hudchanges%20copy.png? |
01:02.38 | me1 | yup |
01:03.28 | pacman87 | do you think "X / Y" for available/total shots would work? |
01:03.52 | me1 | btw, if you don't put a space after the url, the commas and question marks are include in the link |
01:03.58 | TD-Linux | I kind of like the way it is |
01:04.02 | TD-Linux | you can make the white lighter |
01:04.07 | TD-Linux | but it doesn't obscure shots |
01:04.14 | TD-Linux | because it's white and only rabbit shots are that color |
01:04.21 | TD-Linux | by lighter I mean more transparent |
01:04.33 | pacman87 | except on pillbox, when the shots are red/green while reloading :( |
01:04.55 | me1 | I don't think anyone is going to miss a bullet because of a reloader |
01:05.05 | TD-Linux | nor do I |
01:05.09 | pacman87 | raises his hand |
01:05.17 | pacman87 | it's happened to me a few times |
01:05.25 | TD-Linux | that's odd |
01:05.37 | me1 | But this way looks cooler, but if you are going to have them only appear when you shot them, and x/y would be nice |
01:05.37 | pacman87 | shot coming in at exactly that angle |
01:05.42 | me1 | or at least a y (total) |
01:05.53 | TD-Linux | is strongly against x/y |
01:05.58 | me1 | wai? |
01:06.18 | TD-Linux | it's harder to see |
01:06.21 | pacman87 | what about a lightly tinted background for the total amount of shots? |
01:06.35 | TD-Linux | same reason cars have analog speedometers |
01:06.47 | temp_dist | tradition! |
01:06.49 | TD-Linux | pacman87, that just obscures the hud more |
01:06.57 | pacman87 | true |
01:07.00 | me1 | TD-Linux, what do you propose? |
01:07.05 | TD-Linux | maybe you can just make it more transparent |
01:07.10 | JeffM2501 | actualy all hud items will have to have a tinted background |
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01:07.23 | JeffM2501 | or they look like crap over sky |
01:07.36 | JeffM2501 | white + day sky = unreadable |
01:07.56 | TD-Linux | true |
01:08.05 | TD-Linux | but the mouse box for example |
01:08.09 | TD-Linux | oh wait |
01:08.10 | JeffM2501 | the UI element is suposed to obscure the item behind it |
01:08.11 | me1 | maybe have a team color tint behind the mousebox area? |
01:08.14 | TD-Linux | I suppose the mouse box is going |
01:08.16 | JeffM2501 | it's a UI element ;) |
01:08.23 | JeffM2501 | at some point yeah |
01:08.24 | TD-Linux | and replaced by those bars |
01:08.41 | TD-Linux | the white part would be invisible on sky, hmm |
01:08.45 | JeffM2501 | if you want to keep the area clear I'd do a flyout controll that swung into place, said it's stuff, then swung out |
01:09.23 | TD-Linux | JeffM2501, are the 2.99 shots going be tied to Experimental or be standard? |
01:09.37 | JeffM2501 | TD-Linux: depends what shots you are talking about? |
01:09.45 | JeffM2501 | there are 3 types of shots in 2.99 |
01:09.49 | TD-Linux | I mean, the way the shots look |
01:10.03 | JeffM2501 | so do I |
01:10.19 | JeffM2501 | geobolt, spatered billboards, and single billboards |
01:10.26 | JeffM2501 | geobolt is in expermeiental |
01:10.36 | me1 | spatered? |
01:10.37 | JeffM2501 | the billboards are controlled by the shot size controll |
01:10.44 | JeffM2501 | random and shrinking |
01:10.52 | JeffM2501 | they leave little trails |
01:11.04 | me1 | oh |
01:11.19 | me1 | learned a new word today |
01:11.52 | TD-Linux | I was talking about geobolt. |
01:12.03 | TD-Linux | maybe that should be moved into the Effects options |
01:12.22 | JeffM2501 | it'll probably be removed |
01:12.36 | JeffM2501 | and just use the billboards for shots and geolaser for lasers |
01:12.45 | JeffM2501 | we don't need 3 shot types |
01:12.49 | TD-Linux | I kinda liked the trails :( |
01:12.50 | JeffM2501 | that are user controlled |
01:12.56 | JeffM2501 | the trails will be kept |
01:13.00 | JeffM2501 | I'll remove geobolt |
01:13.02 | me1 | is theif staying geo? |
01:13.08 | JeffM2501 | it's a beam |
01:13.09 | JeffM2501 | so yeah |
01:13.17 | JeffM2501 | the current beam sucks |
01:14.20 | me1 | wonders what the super bolt looks like with the trail |
01:14.25 | L4m3r | no more geobolt? wow |
01:14.31 | TD-Linux | I kinda liked the geobolt too |
01:14.32 | JeffM2501 | you can't have both me1 |
01:14.33 | L4m3r | that's been in for a long time :) |
01:14.47 | JeffM2501 | L4m3r: treapan put in a better shot one using billboards |
01:15.01 | me1 | JeffM2501, you know, a flag, SB is it's abbv.? |
01:15.08 | L4m3r | JeffM2501: the really old one with trailing shrinking shots? |
01:15.12 | TD-Linux | wow, my bzflag trunk is a month out of date |
01:15.21 | TD-Linux | recompiles |
01:15.25 | JeffM2501 | L4m3r: no not that old, like last month |
01:15.35 | JeffM2501 | me1: SB just makes the bolt transperant |
01:15.52 | L4m3r | I mean, are they the same ones he did and pulled back in like, 2.0.6? |
01:16.04 | JeffM2501 | I think he updated them |
01:16.10 | JeffM2501 | they look prety good |
01:16.27 | JeffM2501 | geobolt for GM is weak |
01:16.32 | JeffM2501 | goes to find foods |
01:16.58 | me1 | btw, I noticed gm had a different bolt in 2.0.11-nao, was that geobolt? |
01:17.34 | me1 | erm, 2.1.1 |
01:20.31 | TD-Linux | also, -mtune=i686 is still in trunk |
01:24.27 | TD-Linux | AIEEEEEEEEEK |
01:24.51 | TD-Linux | 2.99 memory leaked on exit |
01:25.03 | TD-Linux | as in, immediate thrash |
01:25.11 | TD-Linux | filled my swap partition completely |
01:25.22 | JeffM2501 | so fix it |
01:25.24 | TD-Linux | let me test that again |
01:27.25 | TD-Linux | not reproducable, maybe it was something else on my system |
01:28.54 | JeffM2501 | like linux? ;) |
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04:04.10 | pacman87 | https://webspace.utexas.edu/trv82/www/bzfi0020.png, 20.png to 23.png |
04:07.42 | BulletCatcher | For me, the box around the shot indicators is excess clutter. |
04:08.40 | pacman87 | i'm going based on jeff's hud changes image |
04:09.16 | pacman87 | i'm thinking about moving it to the left side to avoid the altimeter |
04:10.54 | BulletCatcher | That would be in the radar on my screen. I would rather have it in the chat box. |
04:11.15 | pacman87 | the top left corner of your mousebox is in your radar? |
04:12.04 | BulletCatcher | Not the corner itself, but a 6-shot indicator would intrude into my radar area. |
04:12.41 | BulletCatcher | I have "set radarsize 26" in my config file. |
04:12.50 | pacman87 | what do you think about having a fixed height for the reload shot area, and scaling the height of the reload bars to fit into that height? |
04:14.56 | BulletCatcher | The bars would be too big on Ducati-style servers (2-shot), and too small on the occasional 20-shot server. |
04:15.37 | BulletCatcher | I am wondering if there might be a completely different way to display the info, but I don't have any ideas. |
04:16.00 | pacman87 | what about a max height? use current behavior until a certain number of shots, then start shrinking? |
04:16.16 | BulletCatcher | That ought to be okay. |
04:16.44 | BulletCatcher | It would still need a minimum bar height for the crazy-shot maps. |
04:16.55 | pacman87 | 1 px :) |
04:17.51 | pacman87 | what's the max # of shots in bzfs? |
04:19.54 | BulletCatcher | 20 in trunk |
04:20.49 | BulletCatcher | Same for branch. |
04:21.16 | pacman87 | so 2px bar plus 1px border is 60px |
04:21.58 | BulletCatcher | ~(2 + 1) * 20 |
04:21.59 | ibot | 60 |
04:22.03 | BulletCatcher | Yep. :-) |
04:22.30 | pacman87 | 62 if you want to leave 1px border top and bottom |
04:23.09 | BulletCatcher | There are only 19 gaps between them, so it would be 59 or 61. |
04:23.26 | pacman87 | good call |
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05:42.02 | brlcad | thinks there's got to be a lot cooler way to display shots than those little loading bars |
05:43.08 | brlcad | like even just a single big horizontal bar, centered, that expands as you shoot, then drops back to center |
05:43.57 | brlcad | or a radial dial like an RPM meter (and another for speed..) |
06:02.09 | pacman87 | brlcad: so when that bar reaches the sides, you're out of shots? |
06:02.22 | brlcad | yeah |
06:02.27 | pacman87 | hmmm, interesting |
06:02.44 | pacman87 | could that take the place of the left side bar on the new U? |
06:02.49 | pacman87 | since it's currently redundant? |
06:03.09 | brlcad | it could take a lot of different forms/places |
06:03.41 | pacman87 | i do see one problem with that |
06:03.46 | brlcad | could be vertical, but it really seems horizontal fits well with the subject |
06:04.37 | pacman87 | if you fire all your shots at once vs staggered, the bar could be the same length, but in the first case you'd still be out of ammo, but the second you could shoot |
06:08.15 | brlcad | yeah, that would be misleading (or you'd have variable rate slider or find some other way) |
06:08.48 | pacman87 | add tick marks along the width for each shot? |
06:09.11 | pacman87 | in the first case, it'd go really slow from full to full-1, then drop immediately to zero |
06:10.07 | pacman87 | the second would drop more steadily |
06:11.19 | brlcad | yeah, I would expect tick marks |
06:12.04 | brlcad | another would be to basically do what we do now with the per-shot slider .. but put them all together on one line (and make them skinnier/longer) |
06:12.53 | brlcad | mirror that across onto the other side so it's balanced, and you might have soemthing there |
06:13.23 | L4m3r | if we do a round mousebox we could have a curved thingy on the right for shots, and one on the left for tank speed |
06:13.44 | L4m3r | maybe a small one below for angvel |
06:13.56 | brlcad | L4m3r: true, though that'd beg for skinning/customization given how drastic the change :) |
06:14.07 | L4m3r | we could make it subtle |
06:14.13 | L4m3r | well, maybe not the mousebox :) |
06:15.05 | L4m3r | it'd be pretty easy to make all the shot bars into one vertical bar- just draw a "redline" one shot length below the top, so as long as the needle/line is below that redline, you can shoot |
06:15.33 | L4m3r | shooting pops it up one shot length, and it drops at a constant speed |
06:15.45 | pacman87 | L4m3r: what if you shoot all at once? |
06:16.02 | L4m3r | then it stacks up to the top and you can't shoot |
06:16.06 | pacman87 | if it drops at a constant rate, it'll drop below the redline before you can shoot |
06:16.24 | L4m3r | no it won't |
06:16.58 | L4m3r | unloading all your shots at once is the only way to get the needle all the way to the top... otherwise, it won't go as high |
06:17.09 | L4m3r | because the previous shots have already fallen off |
06:18.39 | pacman87 | assuming n shots, and t reload time. if you fire all n, you have to wait time t before your next shot. also, at time t, you can shoot all n shots again, so the bar must drop to zero after t time, and start at full. if it drops at a constant rate, then at time t/n, it will drop below the redline, but you still can't shoot |
06:19.21 | pacman87 | er, that last t/n should be "t(n-1)/n" |
06:20.01 | L4m3r | ah, so it would fall too slowly |
06:20.19 | L4m3r | so I guess it would have to drop at a speed of kn, where n is the number of shots reloading |
06:20.37 | pacman87 | it would have to fall from full to full-1 in time t, then immediately drop to zero |
06:21.09 | L4m3r | switching to sequential loading would probably piss off a lot of players :) |
06:21.19 | L4m3r | it could just fall smoothly and quickly |
06:21.23 | L4m3r | the math would be trivial |
06:21.39 | pacman87 | sequential loading? |
06:21.49 | L4m3r | only reload one shot at a time |
06:22.10 | L4m3r | so if you empty your magazine, you have to wait for t*n before you could empty it again |
06:22.17 | L4m3r | could make an interesting server option though. |
06:22.22 | pacman87 | yeah, i don't think it's a good idea to change gameplay mechanics just to make UI easier |
06:22.39 | L4m3r | nah, just a thought. I think league players might actually like that, though :) |
06:23.17 | pacman87 | that makes multi-shot bursts very expensive |
06:23.29 | L4m3r | exactly |
06:23.45 | L4m3r | the hardcore leagues like pb would not use it, probably |
06:24.02 | L4m3r | but it'd allow compromise- more shots, but more penalty for spraying shots |
06:24.19 | L4m3r | and reloadtime could always be lowered, in theory |
06:24.24 | AAA_awright | How about multiple ticks on a single progress line? Fire, and one tick moves to the top and falls down. A number at the bottom shows shots ready to fire. |
06:24.55 | L4m3r | could get messy on those 20-shot servers :) |
06:25.11 | pacman87 | are you even paying attention to your reload bar on a 20 shot server? |
06:25.18 | AAA_awright | Exactly |
06:25.29 | L4m3r | I always wondered... |
06:25.46 | L4m3r | way back when, before the shot bars were added, there was a server... forget the name |
06:25.56 | L4m3r | Emerald Mosque, I think |
06:26.09 | L4m3r | the server was hacked to have 200 shots |
06:26.25 | AAA_awright | I remember those kinds of servers :) |
06:26.50 | L4m3r | I've always wondered what the reload bar would look like on that server, if someone joined it with a newer client |
06:27.29 | AAA_awright | Isn't the number of shown shot bars limited to ~8 or something? |
06:27.41 | L4m3r | no... |
06:27.52 | L4m3r | I've seen it go right up to 20- bigger than the mouse box |
06:27.55 | pacman87 | there's no limits in the code |
06:28.06 | AAA_awright | Even if there was a 100 shot server, The multiple ticks on a single bar would still be useful |
06:28.11 | L4m3r | AAA_awright, your idea would be neat if each reload bar had low opacity, so multiple layered bars would become more dense/bright. could burden crappy systems, though. |
06:28.39 | AAA_awright | I am thinking like the diamond that shows team and antidote flags |
06:28.52 | AAA_awright | But along one of the sides instead |
06:29.04 | L4m3r | especially if red was used... your shot bar would be bright red if you were out of shots :) |
06:29.14 | AAA_awright | Yeah |
06:29.32 | pacman87 | on a 5 shot server, how much color diff would there be between one left and all out? |
06:29.43 | AAA_awright | Hm, which I had time to code a patch, I REALLY like this/that idea |
06:29.48 | L4m3r | the difference could always be scaled to the number of shots |
06:30.05 | L4m3r | so on a two-shot server, you'd get half-red and bright red :) |
06:30.17 | pacman87 | AAA_awright: HUDRenderer::renderShots() |
06:30.33 | AAA_awright | I'll keep that in mind |
06:30.43 | pacman87 | the distinction between all out and not all out is rather important |
06:31.03 | AAA_awright | Do you understand what I envision? |
06:31.25 | pacman87 | AAA_awright: me, i think so |
06:32.21 | AAA_awright | Hm. Well, later. |
06:35.40 | L4m3r | hm, do I want to try and finish assembling my server, or figure out if these other mobos and CPUs are fried or not? :P |
06:45.31 | blast007 | I vote for doing the middle one |
06:46.26 | pacman87 | blast007: responding to L4m3r's server/hardware issues, or the reload timer discussion? |
06:46.41 | blast007 | responding to L4m3r |
06:47.14 | blast007 | for you, I vote for the one with the reload indicator |
06:47.40 | pacman87 | they're all reload indicators... |
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11:15.53 | Winny | bzbb admins; http://my.bzflag.org/bb/viewtopic.php?p=130101#130101 |
11:16.24 | Winny | lots of other topics too :( |
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13:51.21 | quantumdot | joevano: you might wish to take care of this spam http://my.bzflag.org/bb/viewtopic.php?t=12805 :) |
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13:59.59 | Plouj | hey guys |
14:00.30 | Plouj | Since you like one tank game, I think some of you might like another one. If that's so, please consider pledging to donate about $20 for this game: http://micropledge.com/projects/tank-simulator-game?do=pledge |
14:03.43 | BulletCatcher | Please do not solicit donations in this channel. |
14:04.41 | Plouj | :( |
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14:13.50 | temp_dist | some BZBB spam http://my.bzflag.org/bb/viewtopic.php?p=130113#130113 |
14:14.19 | temp_dist | that user has spam in a couple threads |
14:15.04 | delusional | yah, more than a few, delete the account? |
14:18.19 | quantumdot | speaking about donations, that reminded me of making one to bzflag project |
14:18.27 | quantumdot | just did |
14:19.43 | Manu | quantumdot: free beer ;) |
14:28.17 | quantumdot | manu: beer is ok, but not without a good "jabugo" |
14:31.18 | Manu | jabugo? better extremenyan ;) |
14:31.42 | quantumdot | any of those would surely do for me Manu |
14:35.33 | Manu | quantumdot: e to |
14:35.33 | Manu | quantumdot: bzflag project |
14:35.44 | quantumdot | lol |
14:35.51 | quantumdot | decrypt please |
14:35.55 | Manu | silly copy/paste :/ |
14:36.12 | Manu | http://www.jamonesalvarogalan.com/iniciojamonrey.html |
14:37.05 | Manu | quantumdot: irssi sometimes gets confused |
14:37.08 | quantumdot | ay ay |
14:37.40 | quantumdot | my visa might get some squeeze ... |
14:38.11 | Manu | quantumdot: y el vino de mi cuñado -> http://www.bodegalasgranadas.com/ |
14:38.13 | Manu | ;) |
14:38.22 | quantumdot | joder como vivimos! |
14:38.24 | quantumdot | oops |
14:39.00 | Manu | hehe ;) |
14:40.17 | Manu | quantumdot: don't forget this http://www.cacerespatrimonio.com/Pueblos/Casar%20de%20Caceres/Torta%20del%20Casar.jpg |
14:40.32 | Manu | and after it... play bzfkag ;) |
14:40.40 | Manu | bzflag* |
14:41.24 | quantumdot | nunca probe la torta de Casar |
14:42.38 | Manu | yo prefiero la de la Serena :) |
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15:00.32 | quantumdot | brlcad, joevano or other bzbb admin, a user jackix188 seems to be spaming the forum today |
15:01.17 | brlcad | noted, thx quantumdot |
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15:10.17 | Manu | quantumdot: probably a bot, not an user ;) |
15:11.21 | Manu | brlcad: you can add 'poker' for bzbb filtering ;) |
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15:20.08 | a | hello? |
15:20.25 | Manu | hi |
15:20.53 | a | Hi! I have a problem running bzflag . can anyone help me outwith that? |
15:21.01 | Manu | ~ask |
15:21.02 | ibot | rumour has it, ask is Questions in the channel should be specific, informative, complete, concise, and on-topic. Don't ask if you can ask a question first. Don't ask if a person is there; just ask what you intended to ask them. Better questions more frequently yield better answers. We are all here voluntarily or against our will. |
15:21.16 | Manu | :) |
15:22.26 | a | I tried to install Bzflag in fedora core 8. Seems like the game is way tooo slow. Its not only the network connectivity, which is actually fast but the game is pretty slow |
15:22.51 | Manu | a: have you 3D support enabled? |
15:23.00 | a | Slow to an extent where I cannot even select the option |
15:23.02 | Manu | bzflag needs 3D acceleration |
15:23.24 | Manu | yes, then probably you haven't 3D acceleration enabled |
15:23.33 | Manu | a: what's your graphic card? |
15:23.38 | a | how do I enable that? |
15:24.14 | Manu | to enable it you must load the right driver |
15:24.27 | Manu | nvidia, flgrx... |
15:24.32 | Manu | it depends of your graphic card |
15:24.47 | Manu | if you are using ATI probably you are in troubles |
15:25.24 | Manu | because AFAIK fedora uses xorg 1.5.2 and there aren't compatible drivers for it |
15:25.41 | a | How do i determine wat graphics card I have? |
15:25.49 | a | I havea dell vostro 1400 |
15:26.02 | a | I could play the game in windows |
15:26.36 | Manu | a: let me check |
15:27.12 | Manu | a: it uses nvidia so you are lucky |
15:27.26 | Manu | you must look in fedora forums for nvidia driver |
15:27.38 | a | oh.. how do I find out what graphics driver has been loaded? |
15:27.54 | Manu | a: like here http://www.fedorafaq.org/ |
15:28.37 | Manu | a: enter in a terminal cat /etc/X11/xorg.conf | grep Driver |
15:28.52 | Manu | probably it's 'nv' |
15:28.57 | Manu | instead of 'nvidia' |
15:29.22 | a | it shows Driver "kbd" |
15:29.22 | a | <PROTECTED> |
15:29.31 | Manu | oh.. intel |
15:29.41 | a | yeah |
15:30.10 | Manu | can you run: glxgears in a terminal and tell me how many fps it reports? |
15:30.51 | a | about 1146 frames per second |
15:31.01 | Manu | enough |
15:31.11 | Manu | not too much but enough |
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15:37.29 | a | hey sorry. I was disconnected |
15:38.16 | a | I tried glxgears again now, after the first 2 entries, it drops to 291 FPS |
15:42.59 | Manu | 291 fps is too low |
15:44.04 | a | ohhh |
15:44.23 | Manu | I dunno about intel graphic card drivers |
15:44.46 | a | Would going to Fedora IRC help? |
15:44.54 | Manu | yes, better |
15:45.15 | Manu | because it looks isn't bzflag related :/ |
15:45.23 | Manu | just 3D acceleration |
15:45.43 | Manu | so your model probably has the intel X3100 |
15:45.43 | a | okay thanks a lot. |
15:45.59 | a | How do I determine wat exact graphics card I have? |
15:46.13 | Manu | in your Dell bill? :) |
15:47.08 | Manu | or with the command lspci |
15:48.07 | a | yea got that |
15:48.10 | a | Intel® Integrated Graphics Media Accelerator X3100 |
15:48.17 | a | u were right :) |
15:48.29 | Manu | it's the Intel mobile GPA ;) |
15:48.53 | Manu | GMA* |
15:50.00 | a | So that meaans that my main memory is used? |
15:50.11 | Manu | shared, probably yes |
15:50.22 | Chestal | a: you can also try env LIBGL_DEBUG=verbose glxgears |
15:50.57 | a | now its 300 FPS |
15:51.00 | Manu | hi Chestal :) |
15:51.10 | Chestal | hi :-) |
15:51.17 | Manu | a: all under 1000 fps isn't enough probably |
15:51.31 | a | But I was able to play the same game in windows |
15:52.09 | Manu | a: is not the graphic card, it's the driver |
15:52.15 | Manu | probably you can get better perfomance |
15:52.29 | a | oh. I just have to search the right driver? |
15:52.35 | Manu | probably Fedora guys can help you |
15:52.36 | Chestal | I only get 120 fps fullscreen with glxgears here on laptop (unless I set a higher clock rate), but it's sufficient for bz |
15:53.10 | ts | Heh, the famous intel GMA |
15:53.11 | Manu | Chestal: I mean the default glxgears window size :) |
15:53.26 | Manu | ts: do you mean infamous? ;) |
15:53.36 | a | On mine , with full screen its about 50 FPS :) |
15:53.41 | Chestal | ok, I get ~1280 there |
15:54.00 | ts | ¡Hola Manu! |
15:54.06 | Manu | hallo ts :) |
15:54.14 | ts | Manu: Well, I made a joke. Thought it was very very obvious |
15:54.22 | a | But that it works on windows but not on Fedora tells me its not a problem with the famous or infamous GAM |
15:54.27 | a | *GMA? |
15:55.39 | Manu | a: probably it's your configuration or the drivers |
15:55.47 | Manu | that's why I say that Fedora guys can help you |
15:55.52 | Manu | I'm not fedora user |
15:56.40 | a | ohhh. okay thanks. I would ask them. thanks for the response! |
15:57.08 | Manu | a: I have read you have to install the Intel Media Accelerator ;) |
15:57.50 | a | ohh how non trivial would that be? |
15:57.52 | a | :) |
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17:22.46 | JeffM2501 | spends 425$ of bzflag money |
17:27.38 | JeffM2501 | Winny: you arround? |
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17:30.11 | JeffM2501 | owes Winny 65$ |
17:31.16 | me1 | When are you going to send out the shirts? |
17:31.41 | JeffM2501 | when I get them |
17:31.45 | JeffM2501 | I just ordered them today |
17:31.50 | me1 | ahh |
17:31.51 | me1 | ok |
17:32.26 | JeffM2501 | I could not order them untill I knew how many hoodies we needed, and that preorder just ended monday |
17:32.45 | me1 | oh |
17:32.58 | JeffM2501 | I don't keep hoodies "in stock" |
17:33.17 | JeffM2501 | I expect them to go out early/mid november |
17:33.27 | JeffM2501 | if I'm lucky I'll get art aproval tomorow |
17:33.34 | JeffM2501 | then it'll be 5 biz days for printing |
17:33.39 | JeffM2501 | then a week in shiping |
17:33.47 | JeffM2501 | then we pack and send |
17:34.01 | JeffM2501 | it's a very small order this time |
17:34.04 | JeffM2501 | only 54 items |
17:34.30 | me1 | I also ordered one of the older shirts that were still in stock, will that be sent with the new shirts? |
17:34.37 | JeffM2501 | yeah |
17:34.42 | me1 | ok |
17:34.53 | JeffM2501 | saves on the shiping |
17:35.12 | JeffM2501 | you did zone shipping right? |
17:35.36 | me1 | My dad ordered, so I don't know. |
17:35.45 | JeffM2501 | probably did |
17:35.47 | JeffM2501 | it's the cheapest |
17:35.57 | JeffM2501 | I can fit 2 shirts into the zone evelope |
17:59.13 | TheRedBaron | ~weather ktlh |
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18:26.22 | MindstormsKid | setting up a server is hard :( |
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18:42.25 | blast007 | MindstormsKid: yup |
18:42.34 | blast007 | definately not a trivial task :) |
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20:16.34 | Cobra_Slow | hey ppl |
20:16.49 | Cobra_Fast | Sk3letr0n cheatet again |
20:16.52 | Cobra_Fast | not the client |
20:16.55 | Cobra_Fast | the server |
20:17.09 | Cobra_Fast | it ables him to obtain the password of every player that joins |
20:17.21 | me1 | impossible |
20:17.25 | Cobra_Fast | not |
20:17.26 | Cobra_Fast | he did |
20:17.37 | me1 | the server NEVER gets the password |
20:17.42 | me1 | so there is no way to get it |
20:17.50 | Cobra_Fast | BUT HE DOES |
20:17.53 | me1 | no, he doesn't |
20:17.54 | ViciousM | ... |
20:17.56 | Cobra_Fast | he got every password of every joined player |
20:17.58 | JeffM2501 | he dosn't |
20:18.01 | JeffM2501 | he just adds the + |
20:18.10 | Cobra_Fast | and how is he then abled to log in as those players? |
20:18.12 | JeffM2501 | the server tells your client if the user is + or not |
20:18.13 | JeffM2501 | he isn't |
20:18.18 | JeffM2501 | he's faking it |
20:18.26 | Cobra_Fast | so he's kidding everyone |
20:18.30 | JeffM2501 | yes |
20:18.34 | Cobra_Fast | eeeeevil |
20:18.35 | JeffM2501 | what is the server IP? |
20:18.40 | Cobra_Fast | dont know |
20:18.43 | Cobra_Fast | roboter5a told |
20:18.48 | JeffM2501 | is it public? |
20:18.50 | Cobra_Fast | its a public server |
20:18.52 | Cobra_Fast | yes |
20:19.13 | JeffM2501 | were you on it? |
20:19.36 | Cobra_Fast | no |
20:19.48 | JeffM2501 | was it sdf-eu.org? |
20:19.53 | Cobra_Fast | dont know |
20:20.03 | Cobra_Fast | may the chatlog tells |
20:20.08 | JeffM2501 | then talking about it here is pointless |
20:20.10 | Cobra_Fast | http://pastebin.bzflag.bz/m233e656a |
20:20.24 | Cobra_Fast | look at bottom |
20:20.31 | Cobra_Fast | rob said |
20:20.32 | Winny | JeffM2501: if you owe me money, I'm here... however if it's the other way 'round ;) |
20:20.40 | JeffM2501 | heh |
20:20.46 | JeffM2501 | Winny: I owe you 65$ |
20:21.25 | Winny | yay :) |
20:21.27 | JeffM2501 | Cobra_Fast: well if you can find out let me know |
20:21.36 | Cobra_Fast | OK |
20:21.42 | JeffM2501 | Winny: what paypal addy do you want it to? |
20:22.43 | Winny | wait.. so if the client can pretend it's a logged in person.. can they pretend to have elevated privs? or does it only "trick" the clients, and not the server |
20:23.28 | me1 | Winny, he uses a plugin or modifies the server, iirc |
20:24.54 | JeffM2501 | the client dosn't care about the + |
20:24.57 | JeffM2501 | so there is no "trick" |
20:25.06 | JeffM2501 | what does your client do differently if I'm +? |
20:25.49 | Winny | ah, so the server isn't effected... that's what I thought |
20:26.34 | JeffM2501 | no it is ONLY the server |
20:26.46 | JeffM2501 | the server is the only thing that cares about + - or @ |
20:26.49 | JeffM2501 | his server is moded |
20:26.54 | Winny | ah, I missed that |
20:26.56 | JeffM2501 | it gives anyone he wants + |
20:27.05 | JeffM2501 | but only on that server |
20:27.13 | JeffM2501 | basicly he sends out the "+" bit |
20:27.17 | JeffM2501 | to the connected clients |
20:27.33 | Winny | ah |
20:29.10 | JeffM2501 | so he isn't "hacking" anything |
20:29.18 | JeffM2501 | he's using an API function, that is all |
20:29.46 | Winny | once I read the above properly I see my error |
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20:44.53 | brlcad | JeffM2501: care to drive up the street on friday afternoon? need to make a pitstop to pick up a gift for L |
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20:49.09 | JeffM2501 | brlcad: sure |
20:49.14 | JeffM2501 | we'll be there about 2ish |
20:49.24 | JeffM2501 | I just got some books for her |
20:53.43 | brlcad | scorche and I were getting her something |
20:53.56 | JeffM2501 | k |
20:54.15 | brlcad | didn't want to bring it on the plane if I don't have to |
20:54.16 | JeffM2501 | the car will be available to any of us who need it |
20:56.15 | brlcad | cool |
20:57.01 | brlcad | when do you leave? |
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20:57.34 | brlcad | I think we fly out around noon |
20:57.44 | brlcad | yeah |
20:58.30 | JeffM2501 | we are driving back, so it's kinda a whenever thing |
21:01.09 | brlcad | lh wants us all to go out to breakfast monday |
21:01.28 | JeffM2501 | that should be very dooable |
21:01.46 | JeffM2501 | breafst, then we can drop you guys off at the airport, then we can go home |
21:03.58 | brlcad | cool, sounds like a plan |
21:04.35 | JeffM2501 | then I try to get an apartment :) |
21:05.41 | brlcad | an apartment? |
21:06.04 | JeffM2501 | indeed |
21:07.43 | brlcad | in mountain view? |
21:07.58 | brlcad | or you mean when you get back? |
21:08.19 | JeffM2501 | when I get back |
21:12.15 | brlcad | cool, weren't you like really close to work already though? |
21:12.23 | brlcad | miss the traffic? :) |
21:12.24 | JeffM2501 | I'm about 10 miles |
21:12.38 | JeffM2501 | I will be moving closer |
21:12.41 | JeffM2501 | less then a mile |
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21:21.24 | brlcad | wow |
21:21.34 | brlcad | that is close :) |
21:21.41 | brlcad | so flip flops and pjs |
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22:22.22 | Ratfink | is the bzw file format casse-sensitive or not? |
22:23.50 | JeffM2501 | generaly not |
22:24.24 | Abominable | Ratfink, if you're adding "options" in the bzw file and you're going to have flags set in the options |
22:24.30 | Abominable | make sure you have +f and not +F |
22:25.11 | JeffM2501 | yeah that's not the format, that's bzflag |
22:25.29 | Ratfink | I'm not using options |
22:25.38 | Abominable | Yeah, I was just putting that out there just for further information. |
22:25.55 | Ratfink | I just wonder if the objects like "box" have to be lower-case or not |
22:26.29 | JeffM2501 | they should not be |
22:26.31 | Abominable | Well, of course if you name a "box" BoX make sure if you refer back to it, to refer back to it as BoX |
22:27.01 | Ratfink | so the format is not case-sensitive? |
22:27.34 | JeffM2501 | again it should not be |
22:27.47 | Ratfink | so It's not. |
22:27.59 | Ratfink | not not, that is |
22:29.17 | L4m3r | generally, names are case-sensitive and syntax is not |
22:29.43 | a_meteorite | either way it's a good idea to be consistent with your approach :) |
22:30.23 | a_meteorite | otherwise when you or someone else comes back to read it, they may end up scratching their heads for a long time if it's always switching up |
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22:32.14 | Ratfink | Okay, I just tested it. I just needed this info for my map editor. I wasn't sure if file loading should be case sensitive or not. Thank you. |
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