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00:24.41 | blast007 | Wyk3d: what LDAP server are you using to test bzauthd? OpenLDAP on a *nix system? |
00:27.24 | Wyk3d | OpenLDAP on windows :) |
00:27.35 | blast007 | cygwin? or native? |
00:27.48 | Wyk3d | i've no idea how it was compiled i just found it in binary :) |
00:28.18 | Wyk3d | i think i tried compiling openldap with cygwin/mingw and it didn't work |
00:29.37 | Wyk3d | or maybe it did .. not sure, it was a while ago |
00:29.56 | Wyk3d | anyway now i'm using a precompiled one |
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00:37.26 | Wyk3d | why do you ask btw ? |
00:46.02 | blast007 | just want to be able to test |
00:46.29 | blast007 | I might just do a linux VM with OpenLDAP |
00:46.41 | blast007 | that way I'd be half way set up for when bzauthd runs on linux :) |
00:47.35 | Wyk3d | i could upload the win installer for you if you'd like :) |
00:55.00 | Wyk3d | http://filebeam.com/7f2ec876a0fc61f87f33d70112cd1ccc |
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03:12.43 | brlcad | enables a password policy on .bz given a couple weak passwords |
03:18.33 | Blizzard- | like, password :) |
03:18.58 | brlcad | nothing quite that bad |
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10:13.27 | whodaman | looks for BZFlag on the app store ;) |
10:25.41 | CIA-35 | BZFlag: 03kingofcamelot * r18107 10/branches/gsoc_server_listing/src/bzflag/ (HUDuiServerInfo.cxx HUDuiServerInfo.h): |
10:25.41 | CIA-35 | BZFlag: Created the HUDuiServerInfo class. This class will render the selected server's |
10:25.41 | CIA-35 | BZFlag: information. Was originally going to grab the data from ServerItems, but now |
10:25.41 | CIA-35 | BZFlag: it's more of a wrapper for ServerItems. No need to re-invent the wheel. |
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13:44.19 | brlcad | whodaman: heh, thought about it |
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14:03.13 | whodaman | brlcad, I'll pay ya ;) |
14:06.12 | Winny | it seems like it would be rather hard to control, and you could only really talk when you're dead |
14:18.15 | brlcad | whodaman: the biggest discentive is that you'd really only be able to play over wifi/lan connections and even then the latency/lag would be fairly high and jittery |
14:19.17 | whodaman | brlcad, I'd REALLY love a bzadmin |
14:19.38 | brlcad | that'd be a lot easier |
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14:40.26 | brlcad | ciao tupone |
14:43.42 | Tupone | hola brlcad |
14:53.04 | whodaman | brlcad, playing would definitely be no fun |
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15:07.59 | whodaman | ~svn |
15:07.59 | ibot | Subversion (aka SVN) is version control software that aims to be a better CVS than CVS. See http://subversion.tigris.org/. |
15:08.05 | whodaman | hm |
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15:25.01 | whodaman | oh wow |
15:25.05 | whodaman | this checkout is taking forever |
15:29.23 | spldart | sourceforge has been extremely slow for days now |
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15:36.01 | whodaman | :( |
15:36.36 | whodaman | halleluja |
15:36.44 | whodaman | Only took 29 minutes :P |
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15:41.51 | spldart | heh |
16:12.19 | blast007 | Wyk3d: is there any specific LDAP hierarchy that I should be following? |
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16:33.48 | Wyk3d | blast007: no, I used the default schemas |
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16:45.34 | blast007 | Wyk3d: meaning you're just creating users right inside the root? |
16:51.44 | Wyk3d | yes, basicly |
16:52.34 | blast007 | k |
16:57.41 | blast007 | Wyk3d: does the method of user password encryption matter? |
16:58.13 | Wyk3d | i used simple |
16:58.28 | Wyk3d | "user password encryption" |
16:58.36 | Wyk3d | you can't set that |
16:58.46 | Wyk3d | if you mean auth for the root dn |
16:58.57 | Wyk3d | then you should use "simple authentication" |
16:59.30 | Wyk3d | i manually set the userPassword attribute for users to the base65 md5 hash of the password |
16:59.37 | blast007 | I'm using phpLDAPadmin, and when creating a user, it gives me options like blowfish, md5, crypt, clear, etc |
16:59.49 | Wyk3d | oh, then use md5 |
16:59.53 | Wyk3d | or well |
17:00.00 | Wyk3d | actually it doesn't matter |
17:00.05 | Wyk3d | i think it will auth anyway |
17:00.06 | Wyk3d | but |
17:00.12 | Wyk3d | new users are created using md5 |
17:00.49 | blast007 | k |
17:02.14 | Wyk3d | (i.e new users that are created via registration in the daemon) |
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17:10.18 | Wyk3d | btw does phpLDAPadmin create users with just the "person" objectclass or does it add others ? |
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17:32.14 | Wyk3d | what debian packages do i need for opengl |
17:32.16 | Wyk3d | ? |
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17:33.49 | JeffM | mesa |
17:34.02 | JeffM | but if you get that error in config, it's probalby not the problem |
17:34.30 | Gnurdux | Wyk3d, if your trying to compile stuff you need the dev packages |
17:34.44 | JeffM | is it a fresh debian? |
17:36.14 | Wyk3d | well it's fresh .. actually it's ubuntu |
17:36.38 | JeffM | yeah you need to install the C++ compiler |
17:36.42 | JeffM | it's not there by default |
17:36.54 | Wyk3d | lol |
17:36.57 | Wyk3d | i have that :) |
17:37.13 | Wyk3d | it configured everything, it just says opengl is missing |
17:37.14 | JeffM | what video card do you have? |
17:37.25 | JeffM | yeah that is the generic error when it can't compile any sample |
17:37.30 | JeffM | even if GL is not the cause |
17:37.49 | Wyk3d | i did apt-get gcc and g++ |
17:38.02 | JeffM | did you do sdl dev? |
17:38.10 | Wyk3d | no |
17:38.20 | JeffM | do that, it gets a lot of depen dencies |
17:38.31 | Wyk3d | "sdl-dev" ? |
17:38.37 | JeffM | and waht video card do you have? nvidia or ati? |
17:38.51 | JeffM | it'll be like sdl1.2-dev or something |
17:39.19 | Wyk3d | nvidia |
17:39.34 | JeffM | then there is an nvidia dev package too |
17:40.19 | JeffM | did you do automake, autoconf and autotools too?' |
17:41.16 | blast007 | Wyk3d: it uses "inetOrgPerson" when I create a user |
17:41.51 | Wyk3d | JeffM: yes, it didn't autogen.sh without those |
17:41.56 | blast007 | also adds the object class "top" |
17:45.05 | Wyk3d | blast007: currently i use just "person" but for auth it will work with anything that has a userPassword field .. |
17:48.29 | blast007 | k |
17:49.45 | Wyk3d | later though, that may change, depending on what other user information we want to store in the directory |
17:50.34 | blast007 | k |
17:51.09 | blast007 | are groups used at all yet? or is this just users so far? |
17:53.21 | Wyk3d | just users .. |
17:55.39 | Wyk3d | hmm .. i installed sdl and now it keeps complaining about freetype :-/ |
18:02.52 | Wyk3d | FTGL/ftgl.h : no such file or directory .. |
18:04.10 | blast007 | try adding --enable-freetype-build to ./configure |
18:04.25 | blast007 | and/or --enable-ftgl-build |
18:04.37 | blast007 | we have freetype and FTGL in our source tree |
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18:06.15 | Wyk3d | blast007: that worked .. thanks :) |
18:06.27 | blast007 | cool |
18:08.44 | Wyk3d | btw, i'm doing this in a debian image from coLinux under windows :) |
18:09.36 | Wyk3d | can you mount other partitions with vmware ? |
18:10.21 | blast007 | you can create a disk image that maps directory to a host partition |
18:10.29 | blast007 | not recommended, of course |
18:11.31 | Wyk3d | in coLinux, it's just a simple command line option cofs=C:\temp and then mount cofs /mnt/tmpdir :) |
18:12.44 | blast007 | vmware also lets you map to an entire hard drive as well |
18:14.03 | Wyk3d | same, i thought vmware didn't support those things though .. maybe that was with some older version dunno.. |
18:16.50 | blast007 | can you use 3D graphics acceleration with coLinux? |
18:18.50 | Wyk3d | not sure yet |
18:19.41 | Wyk3d | theoretically i should be able to install if i don't have it |
18:20.24 | Wyk3d | coLinux just runs the kernel natively, with some fixes to not bother windows |
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18:43.12 | Blizzard- | Wyk3d: ping |
18:44.34 | Blizzard- | I can't run linux on my machine and I'm not sure why. |
18:44.54 | Wyk3d | lol |
18:45.04 | Blizzard- | When I boot up with the CD, it takes me to a login screen, but there's a constent clacking noise. |
18:45.35 | Blizzard- | so, I turn off the sound, login, and it's THE most basic linux, stone age. |
18:45.46 | Blizzard- | I can't download any drivers, install anything, can't do shit |
18:46.00 | Blizzard- | except use the internet and crappy apps that came with the CD |
18:46.09 | Wyk3d | sorry, I'm not the right person to ask and I don't know if it's right channel to ask on for that matter |
18:46.31 | Blizzard- | well ya'll where talking about linux and what not earlier :P |
18:47.14 | Wyk3d | not about "how to install" stuff :) |
18:48.21 | Blizzard- | bagh bah |
18:50.35 | Wyk3d | i recommend asking on channels related to the specific linux distro you'd like to install |
18:51.05 | Blizzard- | yeah I'm at ##linux, just thought I'd give it a shot here :P |
18:53.02 | Wyk3d | remember that not all linux distros are the same |
18:53.38 | Wyk3d | hence your questions are impossible to answer |
18:54.39 | Blizzard- | i want to say it's my hardware, but I've got linux to work on a hp before |
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19:38.41 | a_temp_dist | MOTD borked? |
19:40.47 | CIA-35 | BZFlag: 03bzspldart * r18108 10/branches/v2_99_shot_branch/BUGS: GM crashing client. |
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20:10.46 | JeffM | Constitution: how's it going? |
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20:11.13 | Paul_PL | hello all |
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20:51.04 | Wyk3d | <PROTECTED> |
20:51.05 | Wyk3d | <PROTECTED> |
20:51.05 | Wyk3d | <PROTECTED> |
20:51.05 | Wyk3d | <PROTECTED> |
20:51.05 | Wyk3d | <PROTECTED> |
20:51.42 | Wyk3d | what can cause creating the window to fail using linux ? |
20:52.11 | JeffM | did you install SDL? |
20:52.18 | JeffM | or it's asking for a res that it can't do |
20:52.53 | Wyk3d | sdl is installed yes |
20:53.05 | Wyk3d | thing is i'm not using a normal X server |
20:53.10 | Wyk3d | but a remote connection to one |
20:53.17 | JeffM | that'd probalby be it |
20:53.23 | Wyk3d | display=192.168.1.100:0.0 |
20:53.59 | Wyk3d | yes, well is should be possible to create a window remotely or ? |
20:54.09 | JeffM | that I don't know. I've never done it |
20:54.51 | Wyk3d | so far i've only tried xterm besides bzflag but that works fine that way |
20:55.46 | Wyk3d | another thing, where is the linux specific platform factory defined ? |
20:56.07 | Wyk3d | i see a winplatformfactory but .. |
20:56.10 | JeffM | sdldisplay, sdlwin ,etc.. |
20:56.23 | Wyk3d | ah |
20:56.23 | JeffM | it's ether SDL or X11 |
20:56.36 | JeffM | as more then linux runs SDL and X11 |
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21:28.07 | Wyk3d | by default it will use X11 right ? |
21:28.35 | JeffM | if SDL is not installed |
21:28.47 | JeffM | if SDL is installed and detected at configure time, it will use SDL |
21:29.08 | JeffM | SDL is the prefered method for all OSs other then windows |
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21:52.00 | Constitution | JeffM: going well. I'm working on modularizing the shot strategy and getting the server-side shot info storage ready to tie into it. |
21:52.40 | JeffM | cool |
21:52.56 | JeffM | how is decoupling it from the client logic going? |
21:56.41 | Constitution | not bad... just need to find a generic way of getting the map info that will work with both client and server |
21:57.22 | JeffM | when do you think you will commit something? |
21:57.36 | Constitution | tonight |
21:57.37 | JeffM | obstacle manager should exist on both client and server |
21:58.12 | Constitution | shouldn't be too hard then |
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22:34.51 | whodaman | ~constitution++ |
22:44.55 | spldart | ooOOoo... /me stands ready for what sounds like a fairly large commit :) |
22:52.05 | Constitution | spldart: not terribly... I switched over to my own branch early last week, and have spent some time looking over the different way shots are handled in trunk. Takes me a little time to get up to speed when I have new code to deal with. |
23:01.01 | spldart | IC. Well.. I look forward to seeing it and possibly tinkering with it :) |
23:04.38 | Constitution | cool :) |
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