00:00.43 | JeffM | I'm guessing that still dosn't work right but it compiles now so we can start to test it :) |
00:00.52 | blast007 | ;) |
00:01.00 | JeffM | GMs don't work tho |
00:01.03 | JeffM | that's for sure |
00:02.23 | *** join/#bzflag JBdiGriz (n=JBdiGriz@adsl-75-36-38-29.dsl.sndg02.sbcglobal.net) |
00:02.23 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
00:04.09 | Ride- | http://static.bzexcess.com/groups |
00:04.18 | Ride- | what does the -All mean there |
00:04.38 | JeffM | takes away all permisions |
00:04.54 | JeffM | then just adds back in the ones that are specified after it |
00:04.57 | JeffM | - means remove |
00:05.08 | Ride- | oh |
00:05.39 | Ride- | so if i wanted to have them have all perms just as example what would i put Ride.Admin: All |
00:05.47 | JeffM | yep |
00:06.41 | Ride- | and if i wanted to take out hideAdmin i would put -hideAdmin |
00:06.55 | JeffM | hideadmin is off by default with all IIRC |
00:06.59 | JeffM | it has to be added manualy |
00:07.03 | Ride- | oh |
00:07.05 | Ride- | ok |
00:07.10 | JeffM | it's special |
00:07.16 | JeffM | a couple perms are special |
00:07.23 | Ride- | can you list them |
00:07.25 | Ride- | please |
00:07.28 | blast007 | no |
00:07.32 | JeffM | not off the top of my head |
00:07.33 | Ride- | ok |
00:07.37 | blast007 | go read the wiki |
00:07.39 | blast007 | we have it for a reason |
00:07.40 | JeffM | IIRC they are in the man page and wiki |
00:07.48 | Ride- | what do i search under wiki |
00:07.51 | Ride- | oh ok |
00:07.53 | blast007 | permissions |
00:07.56 | Ride- | ill go find out |
00:07.59 | Ride- | brb |
00:08.08 | Ride- | actually i might be a while |
00:08.18 | JeffM | there is no need to tell us |
00:08.20 | JeffM | this isn't IM |
00:08.22 | blast007 | that file wasn't really meant to be broadcast to the channel either. |
00:08.25 | JeffM | we ain't waiting |
00:08.58 | Ride- | oh |
00:09.05 | blast007 | Ride-: so hopefully you saved a copy of it, because I deleted it now |
00:20.11 | Ride- | is flagMaster included in All |
00:25.17 | *** join/#bzflag Wits (n=Warinthe@212.119.33.65.cfl.res.rr.com) |
00:28.42 | *** join/#bzflag ViciousMW (n=max@cpe-024-211-248-161.nc.res.rr.com) |
00:29.09 | *** join/#bzflag Constitution (n=const@unaffiliated/macsforme) |
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00:51.28 | TimRiker | JeffM: to my knowledge anyone that uses opengl has rights to use the logo to indicate it. |
00:51.54 | TimRiker | we certainly have been using it for ages with the knowledge of a number of opengl folk. |
01:04.44 | *** join/#bzflag fatass (n=fatass@unaffiliated/thinkdifferentl/x-838543) |
01:19.09 | F687s | experiments with PZ and "-sl" mixed. (The results didn't turn out well...) |
01:26.41 | pacman87 | F687s: permenantly zoned, or unable to shoot? |
01:28.48 | *** join/#bzflag TheWonder (n=TW@68-243-114-208.area7.spcsdns.net) |
01:37.40 | *** join/#bzflag JeffM_ (n=JeffM@adsl-75-16-90-222.dsl.irvnca.sbcglobal.net) |
01:46.24 | menotume | w00t, a new (to me) php error: Parse error: syntax error, unexpected T_PAAMAYIM_NEKUDOTAYIM in ... |
01:46.52 | F687s | pacman87: If you run out of shots while zoned, you go back to normal. When you pick up the next PZ flag, you're automagically zoned again. If you run out of shots while inside of a building, then you're stuck. |
01:49.41 | *** join/#bzflag BenUrban (n=benurban@unaffiliated/benurban) |
02:00.39 | blast007 | F687s: we should probably kill the tank if that happens ;) |
02:18.09 | *** join/#bzflag KingofCamelot (i=KingofCa@SCT-49-137.resnet.ucsb.edu) |
02:22.43 | KingofCamelot | Hey guys |
02:23.48 | spldart | Hi Dee Ho |
02:40.11 | *** join/#bzflag Sargun (n=Sargun@xbmodder.us) |
02:51.06 | spldart | Darn you PSP! |
02:54.14 | *** join/#bzflag Astroman (n=d02d06d9@bz.bzflag.bz) |
02:56.55 | *** join/#bzflag Evanejk (n=4cb33528@bz.bzflag.bz) |
02:57.10 | Evanejk | hi |
03:00.11 | Flash | bye |
03:13.19 | *** join/#bzflag Evanejk (n=4cb33528@bz.bzflag.bz) |
03:13.31 | Evanejk | this plugin stuff is killing me |
03:13.51 | Flash | probably a hard place to jump in |
03:15.44 | *** join/#bzflag spldart (n=james@c-98-197-19-50.hsd1.tx.comcast.net) |
03:16.27 | Evanejk | ya.... |
03:17.21 | Flash | plus, your plugin idea requires something the client can't currently do |
03:17.43 | Evanejk | wha? |
03:17.47 | Evanejk | why not |
03:18.03 | Evanejk | it would be based an slash comands |
03:18.25 | Flash | user A initiates a "give"... that succeeds or fails |
03:18.31 | Flash | no wait, user B has to accept |
03:18.41 | Flash | seems like a protocol problem to me |
03:19.20 | Evanejk | ouch |
03:19.21 | Flash | I'm not saying it can't be done (I don't know the code well enough), but it's a different interaction than anything else in the game |
03:20.05 | Evanejk | the admin power /flag give thats similar right? |
03:20.15 | Flash | you might be able to implement as an offer/accept if the server (your plugin) maintains the state of current offers |
03:20.40 | Flash | but if a user has to type too much, it won't be playable |
03:21.07 | Evanejk | it could be abrevated /f a or /f r |
03:21.17 | Evanejk | flag axcept/reject |
03:21.49 | Flash | (I'm about to be shot, give my geno flag to Evanejk): /myflag give Eva...(oops, I'm dead) |
03:22.00 | *** join/#bzflag Ebert (n=EbErT@adsl-156-29-14.asm.bellsouth.net) |
03:22.00 | Evanejk | lol |
03:22.07 | Flash | ~bzfrag Ebert |
03:22.07 | ibot | ACTION destroys Ebert with a guided missile |
03:22.25 | Flash | I don't know about overloading the existing /flag commands..... |
03:22.26 | short_circuit | Flash.. that I agree with whole heartedly.. user can't have to type much or it wont be used |
03:22.33 | Evanejk | oh well |
03:22.57 | Evanejk | i lose |
03:23.06 | Flash | keep thinking though |
03:24.24 | Flash | a slightly similar concept is the "useless mine" plugin |
03:24.55 | Flash | when you get a "useless" flag, /mine <weapon type> lays a mine that goes off when an enemy is in proximity |
03:25.08 | Flash | people who are successful have the command bound to a hot-key |
03:25.20 | Flash | other users find the typing too hard |
03:25.39 | Flash | cntl-F2 /mine SW |
03:26.19 | Flash | and that doesn't involve specifying a target nickname ;-) |
03:26.39 | Flash | but if you could tie in to say, right click.... that might help |
03:26.47 | short_circuit | :) ooOOoo |
03:27.13 | short_circuit | imagines duke nukem setting those laser trip mines |
03:28.10 | blast007 | Evanejk: http://my.bzflag.org/w/Functions%28API%29#Flag_Management |
03:28.10 | Flash | I've been bugging mofo to add the plugin; I think it would be fun ;-) |
03:28.34 | blast007 | though keep in mind that the API docs in the wiki are targeted at trunk code, not 2.0.x |
03:29.01 | blast007 | so you will have to read the API header file to see what functions are available, and what paramaters they have |
03:29.21 | Evanejk | the only other idea i had was a bomb sw but thats rather imposible without editing the client |
03:29.29 | blast007 | bomb sw? |
03:30.01 | Evanejk | like if you had wings you could bomb people under you |
03:30.11 | blast007 | oh |
03:30.16 | blast007 | that'd be possible with a plugin |
03:30.28 | blast007 | the API can fire world weapons |
03:30.46 | blast007 | but I did hear some issues with having those weapons appear to come from actual players |
03:30.51 | blast007 | like, it would crash clients ;) |
03:31.09 | Evanejk | so it would shoot a bullet straight down and when it hits the ground a world weapon right on the spot would go off |
03:31.25 | blast007 | well, not really |
03:31.26 | Evanejk | :/ |
03:31.36 | blast007 | we don't track when bullets end |
03:32.00 | Evanejk | how about how far they go |
03:32.04 | blast007 | no |
03:32.14 | blast007 | you could calculate how long it would take the bullet to reach the ground, and just fire off the SW at that point |
03:32.17 | blast007 | sounds overly complicated |
03:32.33 | blast007 | you'd have to do all the math yourself |
03:32.52 | Evanejk | how do i add a header file in visuel c++? |
03:33.17 | Evanejk | i couldn't copy and past this somewhere could i? http://www.koders.com/cpp/fidCE6ED69CE36BAED76A313B7CE652BDA9939423A0.aspx?s=cdef%3Amd5 |
03:34.33 | Evanejk | nvm |
03:34.36 | Evanejk | found it |
03:38.28 | blast007 | uh, you should *have* that file in your bzflag install... |
03:38.29 | *** join/#bzflag hamburger (n=62c58b30@bz.bzflag.bz) |
03:38.50 | blast007 | Evanejk: why are you on that page? |
03:39.05 | *** join/#bzflag javawizard2539_ (n=javawiza@c-24-10-227-207.hsd1.co.comcast.net) |
03:39.17 | blast007 | hi hamburger |
03:39.18 | Evanejk | err |
03:39.19 | Flash | hears homer simpson.... mmmmm hambuger..... |
03:40.04 | blast007 | Evanejk: C:\Program Files\BZFlag2.0.10\API |
03:40.05 | Flash | resolves to depend on tab-completion in the future... |
03:40.17 | blast007 | those are the files you need to build plugins |
03:40.21 | blast007 | for 2.0.10 |
03:40.28 | Evanejk | oh |
03:40.33 | Evanejk | that makes it easyer |
03:40.34 | blast007 | that API header file you linked to is ancient |
03:40.40 | blast007 | and would not work |
03:40.56 | Evanejk | ok |
03:41.23 | *** join/#bzflag hamburger (n=62c58b30@bz.bzflag.bz) |
03:41.26 | Flash | to the powers that be: is there a sensitivity to the contents of the masterban list? |
03:41.33 | Evanejk | how do i get that to work in visual? |
03:41.33 | blast007 | no |
03:41.50 | blast007 | Flash: the masterban file is in SVN and on the bzflag.org website |
03:41.57 | blast007 | Evanejk: that's the fun part |
03:42.05 | blast007 | ;) |
03:42.10 | Evanejk | come on |
03:42.18 | blast007 | I would recommend you try to get the SAMPLE_PLUGIN to build first |
03:42.30 | Evanejk | very well |
03:42.34 | blast007 | do you have the 2.0.10 source ZIP? |
03:42.50 | Evanejk | no i had th .8 |
03:42.57 | Evanejk | download time |
03:43.07 | blast007 | well, what version of bzflag do you have? |
03:43.25 | Evanejk | 2.0.10 |
03:43.30 | Evanejk | and .8 |
03:43.34 | Evanejk | and some others |
03:43.37 | blast007 | k, get the 2.0.10 source |
03:43.37 | Evanejk | :D |
03:43.58 | Flash | ~bz20svn |
03:43.59 | ibot | it has been said that bz20svn is http://my.bzflag.org/w/BZFlag_SVN and svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/branches/v2_0branch/bzflag |
03:44.10 | blast007 | Flash: he doesn't want that :) |
03:44.20 | blast007 | he wants 2.0.10, since he's not doing a full build of BZ |
03:44.41 | javawizard2539 | That is 2.0.10 |
03:44.48 | blast007 | javawizard2539: no, that's 2.0.11 |
03:44.53 | Flash | right |
03:44.53 | javawizard2539 | Oh wait |
03:44.56 | javawizard2539 | 2.0.10 is in tags |
03:44.58 | javawizard2539 | nvm |
03:45.10 | Evanejk | wa? |
03:45.21 | blast007 | Evanejk: just get the 2.0.10 source zip |
03:45.24 | Flash | ignore me (and the bot) |
03:45.59 | Evanejk | ok |
03:46.03 | Evanejk | downloading |
03:46.29 | Evanejk | Tim Riker must have no life |
03:46.48 | blast007 | why's that? |
03:46.58 | Evanejk | erm bzflag |
03:47.02 | Flash | we are all his minions |
03:47.04 | blast007 | what about bzflag? |
03:47.11 | Evanejk | huge |
03:47.26 | blast007 | Evanejk: can you use complete sentences? |
03:47.26 | Evanejk | lots of c++ fun for him |
03:47.26 | Flash | we exist to serve the Tim |
03:47.49 | Flash | wonders who recognizes that Babylon 5 reference |
03:48.04 | blast007 | Flash: I did..n't! |
03:48.10 | blast007 | ;) |
03:48.43 | short_circuit | Woah.. Did someone say Bab5!!! |
03:48.59 | hamburger | apparently they did |
03:49.05 | short_circuit | I loooooove bab5 |
03:49.08 | Flash | yes, while I was recovering from surgery I slogged through the entire series |
03:49.19 | Flash | I still need the feature films |
03:49.42 | short_circuit | The newest one was kinda eery cool |
03:50.15 | Flash | Who are you? What do you want? Why are you here? |
03:50.16 | short_circuit | Thirdspace was fun |
03:50.39 | short_circuit | It takes place during season 4 |
03:50.56 | Flash | is that the bab4 one? |
03:51.11 | short_circuit | no |
03:51.27 | short_circuit | thirdspace movie is stand along but in the timeline it's mid 4 |
03:51.41 | Flash | oh... like I said, I need the movies still |
03:51.59 | Evanejk | downloaded, now extracting |
03:52.18 | short_circuit | every year I watch all 5 seasons :) |
03:52.27 | Evanejk | pretty extracted |
03:52.35 | short_circuit | Instead of a trekkie I'm a babbie |
03:52.42 | short_circuit | although ST is still kew |
03:52.52 | Evanejk | blast007 extracted :D |
03:52.52 | Flash | listens to short_circuit babble |
03:53.03 | Flash | who extracted blast007 ? |
03:53.11 | short_circuit | BZFlag and bab5.. what more can a growing boy need |
03:53.11 | Evanejk | I DID |
03:53.14 | TimRiker | Evanejk: huh? life? what's that? some new bzfs module? |
03:53.14 | short_circuit | heh |
03:53.33 | Evanejk | holy sh*t |
03:53.40 | Evanejk | bows |
03:53.43 | KingofCamelot | The man speaks :P |
03:53.44 | short_circuit | Hey now |
03:53.49 | TimRiker | hehehe |
03:53.50 | short_circuit | watch the almost language |
03:53.56 | short_circuit | ;-) |
03:54.28 | Flash | how about "holy superheated tank barrels"? |
03:54.32 | TimRiker | I'm not nearly as active on bzflag as many others in here. I just get all the legal issues. fun fun. |
03:54.42 | Evanejk | joy |
03:54.48 | hamburger | yes all the copyrights ect.. |
03:55.48 | TimRiker | folks sharing modded binaries without source, 13 and unders signing up on the boards, mags that want to include the game on a cd and don't seem to grok the lgpl etc. |
03:56.29 | TimRiker | another japanese rag headed out next month with the game on it. mac version with a pointer to the site for source. at least that's what they agreed to. |
03:56.49 | Evanejk | my dad just got back from japan |
03:57.09 | TimRiker | ~x en jp cool. did he have fun? |
03:57.14 | short_circuit | Japan is nice |
03:57.31 | Evanejk | he was there for work but he gets a few days to have fun |
03:57.43 | blast007 | TimRiker: heh, on this client, that looks really interesting ;) |
03:57.47 | TimRiker | wonders if Think_Differentl didn't grok utf8 |
03:57.48 | short_circuit | The electronics markets near tokyo are a blast |
03:58.17 | TimRiker | you are all running utf8 irc clients as the net gods intended, right? :) |
03:58.20 | Flash | doesn't grok UTF-8, but doesn't grok kanji either |
03:58.35 | Evanejk | umm |
03:58.41 | Evanejk | does firefox count? |
03:58.48 | short_circuit | meh |
03:58.56 | blast007 | TimRiker: hehe |
03:58.57 | short_circuit | does irssi count??? |
03:59.07 | short_circuit | :-) |
03:59.19 | blast007 | I've never got irssi+screen+PuTTY to work with UTF-8 |
03:59.23 | TimRiker | (: ËsÄ±É¥Ê ÇÊıl sÆuÄ±É¥Ê looÉ uo Êno ssıɯ noÊ 8ÉÊn ÊnoÉ¥ÊÄ±Ê |
03:59.29 | short_circuit | lol |
03:59.37 | short_circuit | That's a no! in caps! |
03:59.39 | short_circuit | hehe |
03:59.54 | Evanejk | wow thats actual text not picture |
03:59.58 | short_circuit | passes out |
03:59.59 | TimRiker | irssi can handle utf8 if your terminal can iirc. |
04:00.05 | TimRiker | Evanejk: :) |
04:00.14 | blast007 | yeah |
04:00.16 | short_circuit | mine can't |
04:00.16 | blast007 | I know irssi can |
04:00.24 | blast007 | just can't get the two other parts to cooperate |
04:00.35 | TimRiker | blast007: what terminal? |
04:00.55 | blast007 | terminal? I'm using PuTTY :) |
04:01.09 | TimRiker | ah. that's your issue. afaik putty won't grok utf8 |
04:01.32 | TimRiker | get thee a cygwin terminal and real ssh. :) |
04:01.38 | Flash | MacIrssi fails |
04:01.44 | Evanejk | ʎɐʍ ɐ punoɟ ı ʎɐʎ |
04:01.49 | Evanejk | oops |
04:01.51 | TimRiker | hehe. |
04:02.00 | blast007 | there's various modes for character sets in PuTTY, including UTF-8 |
04:02.12 | Evanejk | this didn't work http://www.sevenwires.com/play/UpsideDownLetters.html |
04:02.27 | TimRiker | blast007: really? cool! didn't see that in the versions I've tried. |
04:02.34 | Flash | ok, give me one more UTF-8 test... |
04:03.13 | TimRiker | ÊsÇÊ É sı sÄ±É¥Ê |
04:03.22 | TimRiker | that's from that url you posted by the way. |
04:03.35 | Flash | pfft. My client claims to have a UTF-8 encoding, but I see no difference :-( |
04:03.38 | TimRiker | might just be that your copy and paste is not handling utf-8 |
04:03.43 | *** join/#bzflag Quol (n=ian@modemcable199.71-57-74.mc.videotron.ca) |
04:03.45 | Evanejk | aww |
04:04.05 | Flash | oh... that's for NEW channels |
04:04.08 | TimRiker | ~x en gr it is all greek to me |
04:04.15 | Evanejk | ıɥ |
04:04.20 | TimRiker | heh |
04:04.29 | Evanejk | in the text box it looks fine |
04:05.03 | TimRiker | something is html encoding it. |
04:05.16 | blast007 | he's on CGI:IRC |
04:05.30 | Evanejk | i see... (head hurts) |
04:05.33 | TimRiker | ah. not sure what cgi:irc does to it. |
04:05.41 | blast007 | apparently it does that ;) |
04:06.29 | TimRiker | iirc there is a setting in cgi:irc that might help. on the server side. |
04:09.26 | blast007 | $dontDoThat = 1; |
04:10.12 | Flash | is -passwd now preferred to -password? |
04:10.25 | Flash | only the former is in the code-generated help |
04:10.33 | Flash | but both are valid |
04:16.17 | *** join/#bzflag bz41 (n=18fb91fc@bz.bzflag.bz) |
04:16.56 | bz41 | hi, Joe B here |
04:18.53 | Flash | ~ask |
04:18.54 | ibot | Questions in the channel should be specific, informative, complete, concise, and on-topic. Don't ask if you can ask a question first. Don't ask if a person is there, just ask what you intended to ask them. Better questions more frequently yield better answers. We are all here voluntarily or against our will. |
04:19.38 | Evanejk | why do header files have to be so hard to get to work? |
04:19.51 | Flash | you are on a PC |
04:19.56 | Evanejk | ya |
04:19.58 | Flash | think different(ly) |
04:20.07 | Evanejk | wa? |
04:20.21 | Flash | slides in some Mac bias |
04:20.43 | Flash | software development is a lot easier (for me) in Unix |
04:21.23 | Flash | JeffM isn't here to defend himself, but he likes PC development |
04:22.24 | Evanejk | im trying to copile smaple_plugin |
04:22.29 | Evanejk | *sample |
04:22.47 | Flash | did you start with autoconfig? |
04:22.52 | Flash | er.. autogen |
04:23.03 | Evanejk | no |
04:23.30 | Flash | it might make your life ever so much more pleasant |
04:23.42 | Evanejk | i think the problem is I don't understand how getting header files to work |
04:24.39 | Evanejk | *how to get them to work |
04:25.02 | Flash | it's more a "how do I compile" question |
04:25.32 | Evanejk | ok |
04:25.44 | Evanejk | i guess |
04:33.36 | KingofCamelot | I was taking a comp sci midterm earlier, and I got so caught up in writing code that when I had to write a short answer I found myself accidentally using a semi-colon instead of a period. :P |
04:37.34 | Evanejk | the side window on visual is gone and i cant find out how to get it back |
04:38.28 | blast007 | Flash: he doesn't run autogen |
04:38.36 | blast007 | that's only for you *nix folks ;) |
04:38.44 | blast007 | we just double click an icon and hit F7 |
04:38.56 | Flash | so he should have a valid project with the download? |
04:39.06 | blast007 | yeah |
04:39.14 | blast007 | but he'll have to modify the projects a bit |
04:39.16 | Flash | checks out of this PC development discussion |
04:39.37 | blast007 | since he's not building bzflag, he's just building a plugin, and uses the pre-built files included with our windows installer |
04:40.06 | blast007 | Evanejk: what error do you get? |
04:40.47 | Evanejk | the project outline on the side the window is gone |
04:41.08 | Evanejk | i cant navigate arround |
04:41.15 | Flash | Evanejk: it appears that being able to compile is a bit of a rite of passage here. You are generally expected to be able to use your tools first. You get varying degrees of tolerance from folks until you do |
04:41.42 | Evanejk | ok |
04:41.49 | Evanejk | give me a minute |
04:41.50 | Flash | really goes away now |
04:42.12 | Evanejk | fixed it |
04:42.54 | Evanejk | where can I get plugin_utils.h |
04:42.55 | blast007 | Evanejk: did you open the .sln file? |
04:43.15 | blast007 | let me rephrase that... what file *did* you open? |
04:43.38 | Evanejk | sample_plugin |
04:43.43 | blast007 | that's a directory |
04:43.48 | blast007 | what file did you open? |
04:43.52 | Evanejk | the project |
04:44.01 | Evanejk | SAMPLE_PLUGIN.vcproj |
04:44.10 | blast007 | close visual studio then |
04:44.18 | Evanejk | ok |
04:44.41 | blast007 | go into the VC71 directory, and open plugins.sln |
04:44.54 | Evanejk | ok |
04:44.59 | Evanejk | got it |
04:44.59 | blast007 | and tell it to upgrade anything it prompts you on |
04:45.18 | blast007 | now right click on the sample_plugin project on the side, and say "Build" |
04:45.46 | Evanejk | 1>c:\documents and settings\evan\desktop\bzsource\bzflag-2.0.10\bzflag-2.0.10\plugins\sample_plugin\sample_plugin.cpp(5) : fatal error C1083: Cannot open include file: 'plugin_utils.h': No such file or directory |
04:46.12 | blast007 | hmm, let me try here ;) |
04:46.31 | Evanejk | if you want me to give you a screenshot just tell me |
04:46.34 | blast007 | wait, nvm, I'm not set up for 2.0.x building anyway |
04:46.36 | blast007 | nah |
04:46.52 | blast007 | plugin_utils is in our source, under plugins/plugin_utils/ |
04:47.19 | blast007 | so add an include path for that project for ../plugin_utils/ |
04:47.42 | Evanejk | ok i added it to header files |
04:47.50 | Evanejk | build again? |
04:47.53 | blast007 | yeah |
04:48.22 | Evanejk | 1>c:\documents and settings\evan\desktop\bzsource\bzflag-2.0.10\bzflag-2.0.10\plugins\sample_plugin\sample_plugin.cpp(5) : fatal error C1083: Cannot open include file: 'plugin_utils.h': No such file or directory |
04:48.55 | Evanejk | dude |
04:49.05 | blast007 | did you add that path I said to the include directorys for the sample_plugin project? |
04:49.11 | Evanejk | maybe i should save first |
04:49.12 | blast007 | directories* |
04:49.50 | Evanejk | ya |
04:50.02 | Evanejk | ill upload a screen shot one sec |
04:52.01 | Evanejk | (uploading) |
04:52.25 | Evanejk | http://img258.imageshack.us/img258/6145/1125sj0.png |
04:54.03 | blast007 | okay, but the problem is, you haven't listened to a damn thing I said... that is still not the plugins.sln file I told you told open about 15 minutes ago |
04:54.19 | blast007 | you're still just opening up that one project file |
04:54.49 | Evanejk | no |
04:55.05 | blast007 | then were are the other projects? |
04:55.12 | blast007 | I see only ONE in your solution explorer |
04:55.15 | Evanejk | dude im sorry |
04:55.59 | Evanejk | where is plugins.slv |
04:56.36 | blast007 | 23:44:10 <+blast007> close visual studio then |
04:56.36 | blast007 | 23:44:41 <+blast007> go into the VC71 directory, and open plugins.sln |
04:56.46 | blast007 | you even said "ok" and "got it" after I said that |
04:56.53 | Flash | only 12 mins..... |
04:57.00 | blast007 | Flash: pfft :P |
04:57.10 | blast007 | time is relative! |
04:57.11 | Flash | he has 3 mins to find it ;-) |
04:57.17 | Evanejk | found it |
04:57.58 | Evanejk | ok 17 projects are there now |
04:58.28 | Flash | 22:56 <+blast007> 23:44:41 <+blast007> go into the VC71 directory, and open plugins.sln |
04:58.35 | Flash | time is relative indeed |
04:58.57 | blast007 | Evanejk: now right click on SAMPLE_PLUGIN and say "Build" |
04:59.36 | Evanejk | sanple_plugin isn't there but all the other ones are |
05:00.36 | Evanejk | airspawn, chathistory, flagstay, hiddenadmin, killall, nagware, phoenix, playhistorytracker |
05:00.39 | Evanejk | more... |
05:01.10 | Flash | yeah, it's not in the sln file at all |
05:01.11 | blast007 | then try one of them |
05:01.15 | Evanejk | ok |
05:01.52 | Evanejk | 1>LINK : fatal error LNK1104: cannot open file 'bzfs.lib' |
05:02.26 | Evanejk | i remember where that is |
05:02.30 | blast007 | k |
05:02.38 | Flash | ok, try plugins/SAMPLE_PLUGIN/SAMPLE_PLUGIN.sln if you want the sample |
05:02.38 | blast007 | I think you want that in the root of the source directory |
05:02.56 | Evanejk | ok |
05:02.58 | blast007 | Flash: hehe... we just need one to build ;) |
05:02.59 | Flash | can't mind his own business |
05:04.00 | Evanejk | no not in source files |
05:04.33 | blast007 | Evanejk: let me check where quick then |
05:05.31 | blast007 | under src\bzfs\Debug\ |
05:05.36 | blast007 | make the debug directory |
05:07.06 | Evanejk | like c:\bzfs\debug\here |
05:07.43 | blast007 | uh, no |
05:07.57 | Evanejk | in the bzflag source? |
05:07.59 | blast007 | in your bzflag 2.0.10 source code that you extracted, there is a src directory |
05:08.04 | blast007 | that contains a 'bzfs' directory |
05:08.05 | Evanejk | ight |
05:08.14 | blast007 | in there, make a 'Debug' directory, and copy the lib into there |
05:09.04 | Evanejk | lets try building again |
05:09.14 | blast007 | hmm, though we ship the one for release builds apparently |
05:09.20 | Evanejk | yay worked |
05:09.24 | blast007 | cool |
05:09.58 | Evanejk | it said it worked but still gave me this in the log |
05:10.01 | Evanejk | 1>airspawn.def(2) : warning LNK4017: DESCRIPTION statement not supported for the target platform; ignored |
05:10.12 | blast007 | just keep in mind that you can't distribute any builds you make with the express edition of Visual C++ |
05:10.17 | Evanejk | is that ok? |
05:10.17 | Flash | ignores ignored |
05:10.19 | blast007 | but you can distribute the source for your plugin |
05:10.27 | blast007 | yeah, you can ignore that line |
05:10.39 | Evanejk | ok |
05:10.54 | blast007 | did you understand what I mean about distribute? |
05:11.06 | Evanejk | ya put it on the internet |
05:11.10 | Evanejk | give it to friends |
05:11.16 | blast007 | well, I mean the whole thing |
05:11.19 | Evanejk | share it |
05:11.21 | blast007 | the "builds" would be the .dll file |
05:11.27 | Flash | points out that he'll have to CREATE a VC project for his plugin first.... |
05:11.51 | blast007 | the source would be the .cpp and .h files (and a few others, like .vcproj, Makefile.am, etc) |
05:13.08 | Evanejk | does it save the build in the same directory asthe prodject? |
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05:13.42 | blast007 | it might send the .dll into the root of your source directory |
05:13.54 | blast007 | where bzfs.exe normally would get copied to |
05:15.17 | Evanejk | people must have a blast compileing the whole bzflag game |
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05:18.33 | Evanejk | i think it put it in C:\Documents and Settings\Evan\Desktop\bzsource\bzflag-2.0.10\bzflag-2.0.10\plugins\airspawn\Debug |
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05:42.42 | Evanejk | i think it put it in C:\Documents and Settings\Evan\Desktop\bzsource\bzflag-2.0.10\bzflag-2.0.10\plugins\airspawn\Debug |
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09:59.13 | CIA-32 | FTGL: 03sammy * r946 10/trunk/ (5 files in 2 dirs): * Fix random bugs introduced in [941] and [943]. |
09:59.26 | CIA-32 | FTGL: 03sammy * r947 10/trunk/include/FTGL.h: |
09:59.26 | CIA-32 | FTGL: * Somewhat hackish support for Solaris 10 x86 support. The problem is that |
09:59.26 | CIA-32 | FTGL: our public headers need the GL and GLU headers, which are in very different |
09:59.26 | CIA-32 | FTGL: locations depending the system. One solution would be to generate FTGL.h |
09:59.27 | CIA-32 | FTGL: at configure time. Patch by Kent Mein, taken from Blender commit r12796. |
09:59.35 | sam | sorry, commit flood awaiting |
09:59.36 | CIA-32 | FTGL: 03sammy * r948 10/trunk/src/FTVectoriser.cpp: |
09:59.36 | CIA-32 | FTGL: * OS X Leopard build fix. Starting from this version, GLUTesselatorFunction |
09:59.36 | CIA-32 | FTGL: has a standard prototype again. Patch by Kent Mein, taken from Blender |
09:59.36 | CIA-32 | FTGL: commit r11864. |
09:59.51 | CIA-32 | FTGL: 03sammy * r949 10/trunk/src/FTCharmap.cpp: |
09:59.51 | CIA-32 | FTGL: * Synchronise FTCharmap::GlyphListIndex and FTCharmap::FontIndex prototypes |
09:59.51 | CIA-32 | FTGL: declarations with their definitions. Patch by Vladimir Marek, taken from |
09:59.51 | CIA-32 | FTGL: Blender commit r8915. |
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10:00.23 | CIA-32 | FTGL: 03sammy * r950 10/trunk/src/FTGLTextureFont.cpp: |
10:00.23 | CIA-32 | FTGL: * Turn off the color buffer bit in the TextureFont renderer to increase |
10:00.23 | CIA-32 | FTGL: performance. Patch by Ton Roosendaal, from Blender commit r5362. |
10:00.49 | CIA-32 | FTGL: 03sammy * r951 10/trunk/src/ (FTGLPixmapFont.cpp FTGLTextureFont.cpp): |
10:00.49 | CIA-32 | FTGL: * Disable the use of the font's internal bitmap in FTGLTextureFont and |
10:00.49 | CIA-32 | FTGL: FTGLPixmapFont. Patch by Shizu, from Blender commit r4569. |
10:01.11 | CIA-32 | FTGL: 03sammy * r952 10/trunk/src/ (FTPixmapGlyph.cpp FTTextureGlyph.cpp): |
10:01.11 | CIA-32 | FTGL: * Align FTPixmapGlyph and FTTextureGlyph objects at round pixel coordinates |
10:01.11 | CIA-32 | FTGL: to reduce bleeding. Patch by Ton Roosendaal, from Blender commit r4411. |
10:01.32 | CIA-32 | FTGL: 03sammy * r953 10/trunk/ (6 files in 2 dirs): * Implement Render() for all Font types. Patch by Eric Beets. |
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12:22.26 | CIA-32 | FTGL: 03sammy * r954 10/trunk/include/ (FTGL.h FTSimpleLayout.h): |
12:22.27 | CIA-32 | FTGL: * Use macros instead of enums in the C bindings. Not the most elegant thing, |
12:22.27 | CIA-32 | FTGL: but it avoids naming conflicts when mixing C and C++ code. Patch by Eric |
12:22.27 | CIA-32 | FTGL: Beets. |
12:24.54 | CIA-32 | FTGL: 03sammy * r955 10/trunk/src/FTExtrdGlyph.cpp: * *sigh*, another bug fix for a problem I introduced in [941]. |
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16:18.28 | EvanEJk | What's it mean if my compiler is telling me : error C2065: 'end1' : undeclared identifier |
16:19.00 | blast007 | what line has end1? |
16:19.28 | EvanEJk | cout << "Hello people!" << end1; |
16:19.37 | blast007 | that's endl, not end1 |
16:19.46 | blast007 | or it should be, at least |
16:19.51 | blast007 | you probably typed it wrong |
16:19.57 | EvanEJk | aww |
16:20.39 | EvanEJk | ok works now |
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16:23.36 | evanejk_ | :) |
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16:32.14 | evanejk_ | when I use include while compileing other people's plugins I have to type the whole file location like #include "C:\BZFlag2.0.10\API\bzfsAPI.h" |
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16:37.27 | catay | evanejk_: copy bzfsAPI.h into your plugin dir |
16:37.38 | catay | evanejk_: not sure that works on windows , never compiled bzflag on windows |
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16:40.41 | JeffM | you can put it in the plugin dir |
16:40.46 | JeffM | or the system include dir |
16:40.52 | JeffM | or add the folder to the include paths |
16:40.57 | JeffM | ether will work |
16:46.33 | TheRedBaron | evanejk_: Although i was guilty of CGI:IRC overuse - if you're going to be in the channel idling and looking for coding help - I highly recommend a "real" IRC client. For windows I recommend either http://www.pidgin.im or http://www.xchat.org/ |
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16:48.38 | me1 | evanejk_, for windows, xchat is free for thirty days, then you have to buy it. There is a free version, although with slightly less features, at http://www.silverex.org |
16:49.10 | blast007 | less features? what is it missing? the nagware screen? ;) |
16:49.17 | JeffM | me1 that is not true |
16:49.27 | JeffM | it's just if you use the offiical build |
16:49.38 | me1 | Thats what I ment |
16:49.40 | JeffM | the non officials actualy can ship with more stuff |
16:50.32 | me1 | I'm just reading what the site told me. : |
16:50.37 | JeffM | heh |
16:51.13 | me1 | Never really bothered to check if it had any features I don' |
16:51.18 | me1 | Never really bothered to check if it had any features I don't use or now |
16:51.37 | me1 | can't type today : |
16:51.44 | blast007 | me1: I can! |
16:51.50 | blast007 | ;) |
16:51.54 | me1 | heh |
16:52.25 | blast007 | I think it's basically the same exact build as what's on the official site, but minus the shareware nagscreen |
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16:52.41 | blast007 | since they didn't even release the code for that |
16:52.48 | me1 | heh |
16:52.52 | blast007 | which technically violates their license |
16:54.05 | JeffM | the offical build is by the copyright holder, he can relicense it as he sees fit |
16:55.06 | JeffM | just like tim could license a close source version of bzflag if he wanted to |
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16:58.31 | evanejk_ | pidgin is installing... |
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17:06.10 | blast007 | I'd actually not recommend pidgin for IRC |
17:06.20 | blast007 | it's more of an IM client |
17:06.27 | blast007 | XChat is designed for IRC |
17:06.28 | JeffM | it's rare for an IM client to do IRC well |
17:06.38 | JeffM | yeah xchat is very simple to use |
17:08.14 | blast007 | I don't even think Pidgin supports auto-joining channels |
17:08.27 | me1 | blast007, it does |
17:08.35 | blast007 | me1: k, doesn't on my Nokia |
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17:10.00 | me1 | If you add the chat to your buddy list, in the right-click menu it has auto-join. |
17:10.20 | blast007 | hmm |
17:10.52 | blast007 | that's not very intuitive :P |
17:11.28 | blast007 | ah, wait, I do have "Add a chat" which does it |
17:11.57 | blast007 | but I think I also installed some extra plugin |
17:12.29 | me1 | an extra plugin that does what, add the "Add a chat" thing? |
17:13.44 | TheRedBaron | blast007: I'm using pidgin right now - granted i'm not an IRC addict. But it does what i need to. Lets me talk and log chats :) |
17:13.58 | TheRedBaron | and some of the plugins are quite nice |
17:14.32 | TheRedBaron | IE the history plugin is my favorite - automatically loads the history of a channel/IM when you open a tab |
17:15.50 | TheRedBaron | and seeing as my work uses IM - its nice to have an "all in one" |
17:15.55 | blast007 | me1: does yours list that item? I had installed a package called "Additional Pidgin Preferences" |
17:15.59 | blast007 | not sure what all it added |
17:16.16 | me1 | I don't have any extra plugins, and I have it |
17:16.20 | blast007 | k |
17:16.40 | blast007 | guess it's been there all along then :P |
17:16.42 | TheRedBaron | now it just needs some extra nick-highlights like x-chat does :) |
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18:07.29 | hagna | can I program my bzflag bot with lua? |
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18:21.59 | blast007 | hagna: depends what bot you're talking about |
18:22.24 | blast007 | the only one that supports scripting is the bzrobots project, and I think it's only set up for Python scripting at this point |
18:22.57 | blast007 | you'd have to code up the C/C++ interface for a lua integration if you wanted that |
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19:13.03 | nn64 | hi all |
19:21.33 | donny_baker | hi |
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19:21.45 | AHA | hi |
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19:42.49 | SpazzyMcGee | can you make a DrawInfo mesh not smooth? |
19:48.27 | TheWonder | I have no idea but I would think so |
19:50.15 | SpazzyMcGee | I guess I'll have to fiddle with the normals by hand |
20:04.19 | TJ13820 | has anyone seen a Slax BZFlag module around the internet? |
20:04.47 | Winny | why not compile your own? |
20:04.57 | Winny | heh |
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20:11.21 | JeffM | SpazzyMcGee, your modeler should have smothing options |
20:11.33 | JeffM | usualy you define a smothing group and a smothing angle |
20:11.48 | JeffM | or can set various faces as flat shaded |
20:12.31 | L4m3r | eek, I need to order my shirts |
20:12.37 | L4m3r | :P |
20:12.37 | SpazzyMcGee | yeah, but remember how crappy wings is? |
20:12.54 | JeffM | indeed |
20:12.58 | JeffM | L4m3r, you do :) |
20:13.25 | L4m3r | has had a busy week |
20:13.41 | JeffM | we have till monday |
20:18.00 | Winny | ~donny_baker++ |
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20:19.39 | SpazzyMcGee | Ah, wait, you _can_ do it wings. |
20:19.51 | SpazzyMcGee | Except it's in a really stupid place. |
20:20.04 | SpazzyMcGee | they call it 'edge hardness' |
20:22.50 | blast007 | heh |
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20:27.11 | JeffM | no that makes sense |
20:27.15 | JeffM | it's an angle right? |
20:27.34 | JeffM | it's what angle do you blend the edge into a smooth shade |
20:33.34 | JeffM | hey look, it's bugQ :) |
20:33.51 | bugQ | whee |
20:34.16 | JeffM | bugQ, you need to get with spldart, blast007, and Thumper_ and go over your design document whenever you can get everyone together. |
20:36.42 | Thumper_ | bugQ: I'd like to review the design doc before starting to talk about it - please send me a link to it when you're ready |
20:36.55 | JeffM | Thumper_, it's on the wiki IIRC |
20:37.00 | JeffM | webadmin or soemthing |
20:37.04 | bugQ | yes, under BZFWeb |
20:37.10 | Thumper_ | ok thx |
20:37.26 | Thumper_ | I read it once... wasn't sure if you're still changing it or not |
20:37.53 | bugQ | I haven't spent much time on it, because I am still rushing to finish this semester |
20:38.18 | bugQ | is tomorrow OK to talk about it? |
20:39.02 | Thumper_ | tomorrow is fine with me. you should coordinate with spldart and I'll try to attend whenever it is |
20:39.11 | Thumper_ | what TZ are you in? |
20:40.47 | Thumper_ | bugQ: ^^ (timezone) |
20:41.04 | bugQ | yes, it's MDT = UTC-6 |
20:41.27 | Thumper_ | thanks. I'm EDT = UTC - 4 |
20:43.24 | JeffM | ahh good, some decent overlap them |
20:44.22 | *** join/#bzflag TD-Linux (n=wheeeeee@about/essy/indecisive/TD-Linux) |
20:46.01 | spldart | has got a couple few minutes before he has to leave again |
20:46.40 | spldart | What time tomorrow? |
20:47.23 | spldart | I'm utc -6 central |
20:49.30 | Thumper_ | spldart: anytime works for me |
20:50.17 | spldart | was wondering when bugQ prefers.. I prefer tomorrow evening.. |
20:50.32 | bugQ | I have a study session that evening... |
20:50.47 | bugQ | wait, no, that's monday. |
20:50.59 | bugQ | evening might work |
20:51.16 | spldart | has some big outdoor projects tomorrow Day.. My morning and evening are mostly open |
20:51.32 | bugQ | morning is better for me |
20:52.00 | bugQ | but it will be eariler for Thumper_ |
20:52.07 | spldart | Hrm.. I know :( |
20:52.08 | bugQ | *earlier |
20:52.16 | Thumper_ | um later for me |
20:52.19 | spldart | I'd also like Jeff and blast there as well |
20:52.24 | Thumper_ | 6AM for you is 8AM for me |
20:52.34 | spldart | oh |
20:52.40 | bugQ | oh, right, pacific |
20:53.09 | JeffM | I'm least important ;) |
20:53.21 | JeffM | blast is closer to your TZ then I am |
20:53.22 | Thumper_ | doesn't function well before 8AM unless he's still up from the night before... and then he doesn't function well at all :) |
20:53.26 | spldart | Ok mr facilitator.. you got me into this :) |
20:53.32 | JeffM | Thumper_, there is an 8AM? |
20:53.41 | Thumper_ | somedays |
20:53.47 | JeffM | blasphemy! |
20:54.01 | bugQ | I'm up at 6~7 nearly every day.. |
20:54.01 | Thumper_ | that's the mad scramble to feed my kid and get him to the school bus |
20:54.10 | spldart | I unfortunately have to be up @ 5:45 am central and will be cognicent by 6:20am tomorrow |
20:54.30 | JeffM | well I'm sure an amiable time can be reached |
20:55.09 | bugQ | anytime before noon (1600 UTC) is good. |
20:56.26 | spldart | Just so I'm not gonna make a mistake and for confirmation I'ts almost 4PM here It's what time for you? |
20:56.36 | bugQ | 3 |
20:56.42 | spldart | so just 1 hour |
20:57.00 | Thumper_ | 4:56 for me |
20:58.05 | spldart | So your 7am is my 8am.. So.. blast007.. can you do me the honor of being able to attend this meeting here @ 8am central tomorrow morning? or is that to early for you? |
20:58.09 | *** join/#bzflag hamburger (n=4a5fd459@bz.bzflag.bz) |
20:59.18 | spldart | Or perhaps meet here and switch to a private channel |
20:59.44 | Thumper_ | that works |
21:00.23 | bugQ | will be t/here |
21:00.50 | bugQ | where is blast007? |
21:01.13 | spldart | We got a plan.. I didn't think we would have jeff that early but hopefully one of the senior mentor's can be present |
21:02.21 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
21:02.21 | *** mode/#bzflag [+v Tupone] by ChanServ |
21:04.08 | spldart | Again.. BugQ's 7am, spldart's 8am, Thumper's 9am correct? I don't anticipate the meeting will take very long. and if I don't get a senior mentor in there it may not resolve all it needs to for startup but it's a start ;-p |
21:04.32 | bugQ | backward, I'd be 9 |
21:04.41 | bugQ | wait |
21:04.41 | bugQ | no |
21:04.44 | bugQ | blah. |
21:04.47 | Thumper_ | sounds right to me to me spldart |
21:04.55 | Thumper_ | fun with timezones :) |
21:05.24 | spldart | Let's make sure bugq I got some plans for my day tomorrow.. wouln't wanna mix up times and miss the meeting |
21:05.43 | bugQ | that's right. |
21:05.45 | bugQ | 7 |
21:05.48 | spldart | Your 3 and 4 T's 5 right now so |
21:05.53 | spldart | and 7 is ok for you? |
21:05.59 | bugQ | it should be |
21:06.01 | Thumper_ | yup |
21:06.06 | spldart | much later for me and I'm not gonna have an easy time of it myself |
21:06.21 | Thumper_ | and Jeff's 2 now IIRC so we won't see him tomorrow :) |
21:06.30 | bugQ | let's just all set our clocks to GMT! |
21:06.51 | spldart | It would be JeffM's 6am so he will be snoozing |
21:06.55 | spldart | IIRC |
21:07.41 | bugQ | sets up a clock in sync with Accra, Ghana |
21:07.42 | spldart | woohoo 45 minutes and I'm outta here |
21:07.59 | JeffM | you don't need me |
21:08.11 | spldart | heh |
21:08.18 | spldart | Watch me drown |
21:08.21 | JeffM | and yeah I'll be asleep |
21:08.24 | JeffM | you'll be fine |
21:08.37 | bugQ | isn't that scary, really. |
21:08.38 | JeffM | the brlcad may even be awake then too |
21:08.55 | spldart | I've noticed.. you may be right |
21:09.35 | bugQ | in fact, I quite suck at bzflag and all fps's. |
21:10.30 | spldart | I'm not very good either.. but I love it nonetheless |
21:10.35 | JeffM | it's not a test or anything you are just going to flesh out an idea |
21:10.44 | bugQ | oh, I know |
21:10.58 | JeffM | the only concnern/point i"d like to make is the one that I made yesterday, that I think it needs to be broken into 2 projcts |
21:11.09 | JeffM | 1 for server start/stop/process management |
21:11.15 | JeffM | and one for in game bzadmin stuff |
21:11.20 | bugQ | ah right. |
21:11.26 | TD-Linux | JeffM, I agree with that also |
21:11.36 | Thumper_ | ditto |
21:11.48 | bugQ | well, we'll be sure to address that |
21:11.49 | JeffM | I think everyone agrees with that, so we just need to make sure the doc says that :) |
21:12.05 | JeffM | I can see making it easy for the server manager to link into the bzadmin stuff |
21:12.07 | JeffM | that's for sure |
21:12.11 | TD-Linux | I have a python script that you can pipe commands to and it will start/stop servers |
21:12.14 | JeffM | but you need to be able to run one sans the other. |
21:12.21 | TD-Linux | haven't tinkered with it recently though :( |
21:12.22 | JeffM | TD-Linux, on linux ;) |
21:12.42 | TD-Linux | it *should* work on windows too :) minus the piping, maybe sockets instead |
21:12.47 | JeffM | and yes, I think the webBZAdmin is a more important task then the starting and stoping of servers |
21:13.05 | bugQ | is that your preferred name for it? |
21:13.07 | TD-Linux | a simple bash script can take care of the server part |
21:13.08 | JeffM | TD-Linux, if it calls shell commands to do process management, I bet they dont' work on windows |
21:13.20 | JeffM | bugQ, I'd name one like WebServerManager |
21:13.20 | TD-Linux | no, it uses python methods, popen and friends |
21:13.28 | JeffM | and one like WebBZadmin |
21:13.34 | JeffM | or WebAdmin or something |
21:13.41 | JeffM | and web admin should be done as a plug-in |
21:13.46 | bugQ | right |
21:13.46 | JeffM | so it can just be thrown on any server |
21:14.05 | JeffM | so yeah seems everyone is on the same page, just need to bang out the details :) |
21:14.07 | JeffM | all is good |
21:14.21 | brlcad | bugQ: I'm awake most of the time, just ping me up ;) |
21:14.52 | brlcad | though I'm more frequently about to go to bed at 6/7 than I am waking up, but it varies |
21:15.28 | bugQ | put the two together, you can host a bzfs farm! |
21:15.30 | *** mode/#bzflag [+o spldart] by ChanServ |
21:15.53 | JeffM | bugQ, yeah that could be one use of it, but I'd not want it to be the only use, that's my concern |
21:16.07 | bugQ | of course not, just a very cool one |
21:16.31 | JeffM | for some |
21:16.41 | JeffM | just managing your server over a web page would be nice |
21:16.50 | JeffM | starting /stoping servers is usualy not that hard |
21:17.07 | JeffM | and in the end we want to make it so you realy never have to restart them |
21:17.17 | TD-Linux | masterbot ( the later version ) took the route of splitting it up further, having a plugin that creates an admin interface not requiring a player to log in, and a web interface which ran on a standalone web server |
21:17.21 | JeffM | limbo for everyon! |
21:18.28 | think_tank | the list grows |
21:19.04 | *** join/#bzflag LongDo1 (n=LongDon@host-091-097-063-070.ewe-ip-backbone.de) |
21:19.20 | AHA | brlcad, you just noticed the channel you know |
21:19.21 | JeffM | it's cus SoC is important to us, if some try to disrupt imporant discussions mentors can take care of it, like go voice only, etc.. |
21:19.35 | JeffM | hoefully noone will have to use those powers |
21:19.47 | brlcad | AHA, que? |
21:19.47 | think_tank | ah |
21:20.05 | *** join/#bzflag KingofCamelot (n=davidsan@SCTN-12-153.resnet.ucsb.edu) |
21:20.07 | AHA | [05:17:25] -ChanServ:#bzflag- brlcad!n=sean@pdpc/supporter/silver/brlcad ACCESS [#BZFlag] ADD donny_baker 15 |
21:20.07 | AHA | [05:18:09] -ChanServ:#bzflag- brlcad!n=sean@pdpc/supporter/silver/brlcad ACCESS [#BZFlag] ADD blast007 15 |
21:20.18 | brlcad | AHA: yes, I know this |
21:20.20 | AHA | You noticed the channel |
21:20.21 | JeffM | AHA, you just get that cus you are in the list |
21:20.25 | AHA | oh, did you mean to? |
21:20.29 | JeffM | ye meant to |
21:20.30 | JeffM | yes |
21:20.30 | brlcad | it happens |
21:20.35 | blast007 | AHA: the channel is probably set to verbose |
21:20.37 | AHA | JeffM, what list? |
21:20.41 | JeffM | the list |
21:20.42 | JeffM | ;) |
21:20.45 | AHA | :p |
21:20.45 | Winny | the user list |
21:20.47 | blast007 | the naughty list |
21:20.48 | brlcad | anytime access permissions change on the channel |
21:20.48 | JeffM | yeah |
21:21.02 | AHA | oh, probably a lack of a channel mode :) |
21:21.03 | ruskie | hmm... I'm in the list then as well O.o |
21:21.11 | think_tank | i've been waiting to see "larsl" push past 2 years since last use. only 9 more weeks to go |
21:21.13 | JeffM | I belive it just tells those who have an access level |
21:21.21 | JeffM | and a lot of people got set to autovoice |
21:21.27 | JeffM | when we had issues |
21:21.43 | AHA | I am not on the "list" |
21:21.46 | Winny | JeffM, I think freenode messages everyone by default |
21:21.49 | JeffM | ahh |
21:21.52 | AHA | /msg chanserv access #bzflag list |
21:22.24 | JeffM | then yeah, it's just because we want the mentors to have some controll over disruptions during SoC discussions |
21:22.40 | JeffM | being a development channel and all :) |
21:23.06 | JeffM | should be all good tho |
21:23.16 | JeffM | everyone here is nice I'm sure ;) |
21:23.38 | Winny | Well, until CBG arrives :p |
21:23.51 | JeffM | he was nicer last time he was here |
21:23.55 | Winny | then everything does down the shoot ;) |
21:23.59 | JeffM | be nice |
21:24.11 | JeffM | she has mood swings. |
21:24.24 | Winny | hehe |
21:24.45 | brlcad | ahh, good ol larsl |
21:24.51 | think_tank | :) |
21:25.49 | AHA | :) |
21:26.11 | *** join/#bzflag noyb_ (n=noyb@nat/sun/x-fc115d1c68d25296) |
21:26.41 | think_tank | hmm, it added "donny" instead of "donny_baker"? |
21:26.53 | brlcad | he's got linked nicks |
21:26.53 | Winny | I see donny_baker |
21:26.56 | think_tank | ah |
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21:39.43 | JeffM | blast007, didn't you find a way to turn the winmain LPSTR lpCmdLine int argc and argv? |
21:40.33 | blast007 | well, I just wrote better code to check for it |
21:40.40 | JeffM | ahh |
21:40.48 | JeffM | I thought it was a lib or somethi8ng |
21:41.15 | blast007 | I just check for quotes |
21:41.23 | blast007 | doesn't support escaping stuff though |
21:41.38 | JeffM | I don't even need that |
21:41.38 | blast007 | bzfs probably has better stuff for that, but I didn't take the time to check |
21:41.41 | JeffM | just - stuff |
21:54.04 | spldart | time to go home |
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22:00.59 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
22:07.26 | *** join/#bzflag Constitution (n=const@unaffiliated/macsforme) |
22:16.44 | JeffM | removes some respect for GTK |
22:17.32 | JeffM | well gtkglext |
22:18.20 | TD-Linux | never had respect for GTK |
22:35.55 | *** join/#bzflag jftsang (n=jftsang@88-108-157-63.dynamic.dsl.as9105.com) |
22:42.55 | *** join/#bzflag spldart (n=vircuser@c-98-197-19-50.hsd1.tx.comcast.net) |
22:42.55 | *** mode/#bzflag [+v spldart] by ChanServ |
22:49.37 | bugQ | fails at EE :( |
22:52.05 | bugQ | there goes all my lab time. |
22:52.22 | spldart | ?! |
22:52.42 | bugQ | eletrical eng. |
22:52.53 | spldart | wow |
22:53.41 | spldart | I'm an Etech with some engineering under my belt.. I've tried to specialize in switchmode power supplies and audio power amps in class A A/B and D |
22:54.31 | bugQ | I'm in computer eng. because it looked more interesting than CS. |
22:54.56 | Constitution | what's the "Google swag on offer"? |
22:55.15 | bugQ | what offer is this? |
22:55.31 | Constitution | it's in the topic of #gsoc |
22:56.09 | bugQ | oh yeah, students get T-shirts at the end. |
22:57.57 | JeffM | Constitution, if you did not get acepted, and still do your proejct for the org, the org can ask google to send the student some google stuff |
22:58.00 | JeffM | shirts, etc.. |
22:58.23 | *** join/#bzflag KingofCamelot (n=davidsan@SCTN-12-153.resnet.ucsb.edu) |
22:58.31 | Constitution | ah, cool |
22:58.58 | spldart | Link me to your bz wiki on your project please BugQ |
22:59.25 | bugQ | http://my.bzflag.com/w/BZFWeb |
22:59.30 | spldart | Thank you |
22:59.36 | bugQ | yay it works, that was from memory |
22:59.41 | blast007 | ;) |
22:59.42 | Winny | if they enter the wrong password it should rickroll them |
22:59.47 | blast007 | Winny: pffft |
22:59.51 | bugQ | heh. |
23:00.00 | JeffM | Winny, seek profesional help.... |
23:00.13 | Winny | JeffM ;) |
23:01.18 | bugQ | it looks pretty bad as it is...ew. I have time now, let me fix it up |
23:02.09 | blast007 | bugQ: we have lots of ideas to discuss tomorrow :) |
23:02.21 | bugQ | I mean typos, ofrmatting |
23:02.31 | blast007 | speaking of typos |
23:02.32 | blast007 | hehe |
23:02.48 | spldart | heh |
23:03.12 | bugQ | d'ont tipe gud |
23:03.23 | JeffM | me fail english.. that unpossible! |
23:03.34 | *** join/#bzflag bryjen (n=bryjen@CPE-76-177-176-191.natsoe.res.rr.com) |
23:03.34 | *** mode/#bzflag [+v bryjen] by ChanServ |
23:03.49 | bryjen | ~bzfquery bzfmaps.net:7000 |
23:04.10 | blast007 | is the average lag about 500ms? |
23:04.17 | bryjen | anyone know admins for there ? |
23:04.36 | blast007 | that's NN's server, so, good luck |
23:04.39 | spldart | Right now I'm trying to collate my notes |
23:04.56 | JeffM | his ethernet cable must be on fire |
23:05.25 | blast007 | JeffM: I'm sure his comcast bisness connection can handle it |
23:05.38 | JeffM | he dosn't even have a meg up does he? |
23:05.49 | blast007 | I think he does now |
23:05.56 | blast007 | and like 28 down |
23:06.00 | spldart | dude |
23:06.03 | blast007 | but I lose track |
23:06.12 | JeffM | heh |
23:06.12 | spldart | I got 2.2mbps up on a resedential |
23:06.39 | blast007 | he's paying a buttload for... multiple static IPs :P |
23:06.47 | blast007 | whoopdy do |
23:07.18 | spldart | hehe |
23:07.35 | spldart | I've still got some set-up work to do on my multiple broadbands |
23:07.39 | blast007 | I think he was paying over $100/month |
23:07.46 | JeffM | no his mom is |
23:07.50 | blast007 | well, yeah :P |
23:07.53 | spldart | heh |
23:08.01 | spldart | must be nice |
23:08.10 | JeffM | not really |
23:08.28 | spldart | When I was a punk kid I walked to school uphill in the snow both ways |
23:08.29 | blast007 | he could get FIOS with more upstream for less |
23:08.47 | blast007 | (assuming it's in the area for him) |
23:09.13 | JeffM | he could get a colo for less |
23:09.20 | blast007 | yeah |
23:09.38 | blast007 | but then he won't get to configure a linksys router! |
23:09.45 | spldart | omg |
23:10.00 | blast007 | does he even have a cisco router? |
23:10.11 | spldart | Your gonna offend my two linksys's and Dlink |
23:10.18 | spldart | LOL |
23:10.34 | JeffM | spldart, yes but you don't try to run 200+ servers ;) |
23:10.46 | spldart | hah |
23:13.33 | blast007 | amazingly he only has 21 right now |
23:14.08 | JeffM | wow |
23:15.02 | blast007 | he did mention that he was having troubles again with servers not wanting to start ;) |
23:15.26 | blast007 | file descriptors or sockets, whatever the issue was last time |
23:15.50 | blast007 | his machines must have messed up operating systems |
23:16.02 | blast007 | I've never had that problem on my system |
23:16.19 | blast007 | and it's been up way longer than his systems :P |
23:18.07 | JeffM | your nokia has more uptime ;) |
23:19.03 | Constitution | not sure his ausom hard where would fit in a server case |
23:19.31 | blast007 | JeffM: heh |
23:20.01 | blast007 | JeffM: 8 days and counting ;) |
23:23.28 | *** join/#bzflag dcat (n=dirtycat@pdpc/supporter/active/dcat) |
23:27.36 | *** join/#bzflag bugQ (n=bugQ@lib-uconnect-198.wireless.utah.edu) |
23:31.11 | bugQ | hmm, I kinda like that little PEMDAS quit message, but is it as good as "ahh, don't fix me!"? |
23:33.52 | bugQ | gah, bad connection. back tomorrow. |
23:51.03 | Constitution | so, just waded through the student discussion list and saw the email about tax forms... is there anything else I need to do that I've missed? |
23:51.31 | Constitution | kinda a chore to sort out the notifications from google from general questions from the others |
23:51.32 | *** join/#bzflag O-Neil (n=Miranda@dslb-088-070-088-110.pools.arcor-ip.net) |
23:52.52 | spldart | Oh.. Bug left |
23:53.02 | spldart | anywho.. back to my notews |
23:53.05 | spldart | notes |