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00:57.36 | Winny | I'm a VM noob. What Virtual emulation software runs on windows? |
00:59.08 | Winny | wait.. nvm.. VMWare, duh |
01:00.40 | blast007 | and Virtual PC |
01:01.26 | Winny | does it support linux? |
01:03.07 | blast007 | if you're wanting to run linux in the VM, use VMWare Server |
01:11.59 | JeffM | VMware > all others |
01:12.00 | Macrosoft | how does one use virtualization in linux? |
01:12.09 | JeffM | one runs VMware |
01:12.15 | Macrosoft | ...or is it windows only? |
01:12.16 | JeffM | VMware is an app |
01:12.24 | JeffM | it runs on may OSs |
01:13.04 | JeffM | if your CPU and host OS support hardware virtualisation then it uses it |
01:13.08 | JeffM | it won't be a package |
01:13.11 | JeffM | it's not open source. |
01:13.18 | Macrosoft | ahh |
01:13.33 | Macrosoft | is it expensive? |
01:17.06 | Macrosoft | nvm, theres xen |
01:17.49 | Winny | ew |
01:19.59 | Macrosoft | anyone played "wii play" yet? |
01:20.21 | Winny | yeah |
01:20.23 | Winny | I have it |
01:20.53 | Macrosoft | Winny: i just played it today. the tank game is awesome |
01:21.15 | Winny | oh. Perhaps I'm thinking of wii sports |
01:24.09 | [dmp] | Macrosoft: Tank is too fast - the matches is quickly over. Too bad they didnt work more on it |
01:25.42 | Macrosoft | [dmp]: its still a good game. |
01:30.40 | JeffM | portions of VM ware are free |
01:30.45 | JeffM | VMware Server IIRC |
01:30.49 | JeffM | it'll do all you want |
01:53.17 | Cybo-m | www.vmware.com |
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01:53.39 | Cybo-m | download the server for free (register to get a lincense key) |
01:54.04 | Cybo-m | runs on lin and win, you can run win on lin and vise versa IF you have virtualiztion in your cpu |
01:55.04 | Cybo-m | many howtos to run vmserver on lin. get .targz or rpm. if deb, run alien --with-scripts to make a .deb from the rpm. works flawlessly |
01:55.35 | blast007 | you don't *need* virtualization on your CPU |
01:55.43 | blast007 | it just makes it faster |
01:55.50 | Cybo-m | you do to run win on top of linux |
01:55.52 | Cybo-m | IIRC |
01:56.31 | blast007 | not sure if I ever tried it that direction |
01:57.45 | Cybo-m | plus virt. hardware give you much faster (near hardware speed) speed |
01:59.23 | blast007 | Cybo-m: that's what I just said ;) |
01:59.53 | Cybo-m | ;) |
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03:50.58 | KTL | the code is so mixed with ... anonymous functions, programmer defined syntax, type/subtype relation ships, special scala-only constructs |
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03:53.53 | mbfg | the nice thing tho is that java classes can be used as is in scala |
03:54.53 | KTL | yes scala can call existing java and with expertise (dont look at me) the opposite works too |
03:55.07 | KTL | in theory it looks great but i have a hard start :D |
03:55.30 | mbfg | well, this is normal for new languages, as the documentation usually sucks at this point |
03:59.00 | JeffM | he lives, how goes it mbfg ? |
03:59.05 | mbfg | peachy |
03:59.14 | JeffM | yay |
03:59.55 | mbfg | hows life under the mistletoe |
04:00.35 | JeffM | no mistletoe here |
04:00.40 | mbfg | mmm |
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05:01.50 | Flash | how do I unban someone? |
05:03.09 | JeffM | http://my.bzflag.org/w/Slash_Commands |
05:03.12 | JeffM | see /unban |
05:03.23 | Winny | <PROTECTED> |
05:03.35 | Winny | there's an ID unban too |
05:03.36 | Flash | I tried that, but it says "no pattern removed" |
05:03.50 | JeffM | then the patern you added wasn't in the banlist |
05:03.56 | JeffM | has to be the same as what was added |
05:04.12 | Flash | that would seem obvious.... I'm pretty sure I double/triple checked though |
05:04.41 | JeffM | dunno man |
05:04.51 | JeffM | it's not like it just wont' work sometimes :) |
05:06.06 | Flash | looking back through the list, it looks like I managed to ban him for 1 minute and it expired before I figured out the right syntax |
05:06.31 | blast007 | Flash: verify the ban still exist with /banlist, /idbanlist, and/or /hostbanlist |
05:06.33 | JeffM | then there ya go :) |
05:06.36 | JeffM | exactly |
05:07.02 | Flash | I probably botched the IP address the first time I tried it |
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15:27.25 | zee468 | hi |
15:27.28 | zee468 | hi |
15:27.29 | zee468 | hi |
15:27.37 | Whodaman- | hmm |
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15:27.44 | Winny | hehe |
15:27.49 | Whodaman- | Hi |
15:28.31 | Winny | fun |
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18:05.15 | giggsey | bzflag time |
18:05.57 | spldart | woohoo |
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18:51.52 | giggsey | hmm, that Bridge map is cool |
18:52.04 | giggsey | Almost identical to the America's Army Bridge Crossing |
18:55.48 | Winny | giggsey: it was based on that map :p |
18:56.00 | giggsey | I thought it was |
18:56.02 | giggsey | good fun |
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19:05.10 | jftsang | ~seen nn-main |
19:05.14 | ibot | nn-main <n=nn@74.94.43.196> was last seen on IRC in channel #bzflag, 1d 17h 45m 31s ago, saying: 'shure brb'. |
19:05.50 | Joss | "shure"? isn't it "sure"? |
19:06.42 | Winny | yeah, he can't spell to save his life |
19:06.57 | Winny | "hardware" = "hard where" for him |
19:08.42 | Joss | yeah, well thats understanable, after all, "Winny" = "iWinny" |
19:09.12 | Winny | Joss: ? |
19:09.25 | whodaman- | I didn't get that ? |
19:09.34 | Winny | iWinny = colloquy on my mac |
19:10.59 | Joss | "iWinny" and "Winny" are the same people under a different name ;) |
19:11.21 | whodaman- | I think you misunderstood Winny |
19:11.25 | Joss | "people" = "person" in the last message |
19:11.58 | Winny | Joss: excuse my french, but what the heck are you talking about? |
19:12.08 | whodaman- | lol |
19:15.42 | jftsang | nn-main should learn that "brb" = "be right back", not "be back in several days" |
19:16.42 | Winny | something probably came up |
19:16.45 | Winny | or his crapcast broke |
19:19.30 | whodaman- | jftsang, he's online right now |
19:19.42 | whodaman- | on bzbb |
19:19.49 | Joss | Tell him to say "bbsd" |
19:20.08 | jftsang | whodaman-: kay |
19:20.11 | jftsang | bbsd? |
19:20.16 | whodaman- | be back some day? |
19:20.16 | jftsang | how about bbojd |
19:20.32 | Joss | sounds about right whodaman- |
19:20.42 | jftsang | how about be back on judgement day |
19:20.47 | whodaman- | heh |
19:21.03 | Joss | that would be no fun though... because we wouldnt see him again... |
19:23.37 | jftsang | Joss: he would probably be trying to figure out how to spell "Linux" as he falls into the depths of Hell |
19:23.43 | whodaman- | http://freeonlinefun.blogspot.com/2007/12/top-25-linux-3d-games.html - yay! |
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19:42.16 | Winny | poll |
19:42.21 | Winny | how many people in here use vista |
19:42.35 | ruskie | -1 |
19:43.12 | whodaman- | *silence* |
19:43.40 | Winny | I guess my little app would only be used by me :( |
19:44.28 | pacman87 | my brother |
19:44.49 | pacman87 | and my roommate |
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19:55.27 | Deepa | brlcad, are you affilated with brl-cad :)? |
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21:06.34 | Winny | look it's brad! |
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21:09.00 | a_temp_dist | is there a way to tell the fog effect to start and stop at a certain altitude? |
21:09.13 | Winny | don't think so |
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21:10.09 | Winny | a_temp_dist: here. you can have a laugh and learn at the same time http://my.bzflag.org/bb/viewtopic.php?t=5584&highlight=placeable+fog |
21:11.48 | a_temp_dist | thx |
21:12.02 | JeffM | volumetric fog is not easy |
21:12.05 | JeffM | even with shaders |
21:12.30 | a_temp_dist | i might just try a big mesh box and see what kind of hit on the FPS we get |
21:12.49 | a_temp_dist | FPS hit* |
21:12.51 | JeffM | problem will be when you go into it |
21:17.19 | L4m3r | holy crap Winny |
21:22.11 | Winny | holy crap L4m3r |
21:22.13 | Winny | what? :p |
21:23.30 | L4m3r | you were such a noob :P |
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21:28.34 | Winny | L4m3r :p |
21:30.46 | Winny | JeffM: do you think something like this (windows-only) would be worth working on?: http://bzfusion.net/bzadmin2.0/Screenshot.jpg |
21:31.26 | JeffM | what am I looking at? |
21:31.33 | JeffM | another bzadmin interface? |
21:31.50 | Winny | well, whole new bzadmin (concept) |
21:32.06 | JeffM | it would need a new backend? |
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21:32.25 | Winny | probably, since I would be writing it in VB |
21:32.31 | JeffM | goodbye |
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21:32.46 | Winny | heh |
21:34.07 | spldart | Is there a property that hard sets the max fps on bzflag? I've noticed that whether complicated or simple map and wether many or just me I stick almost perfectly to 60fps |
21:34.22 | JeffM | a beter graphical interface for bzadmin is a good project |
21:34.28 | whodaman- | yep |
21:34.31 | spldart | My old card used to get into the 200-'s at time |
21:34.34 | L4m3r | in Windows the framerate is capped at the screen refresh rate, iirc |
21:34.41 | JeffM | redoing it in a ratehr useless langguage, isn't |
21:34.41 | brad | spldart: /localset fpsLimit xxx |
21:34.49 | L4m3r | or you might be limiting it with the energy saver |
21:34.51 | spldart | Maybe that is set... |
21:35.03 | spldart | windows before and after L4m3r |
21:35.08 | JeffM | VBL is up to the driver an all OSs |
21:35.12 | L4m3r | interesting |
21:35.34 | JeffM | Winny: do it in C# and make bindings to call the existing bzadmin backend. |
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21:36.37 | spldart | poop... that's not it brad :(... it's very curious... previous card was ati and this one is comparable nvidia |
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21:37.33 | brad | is energy saver even on? |
21:38.19 | spldart | energy saver? Not thought of that... checking |
21:38.38 | spldart | saveenergy set 0 |
21:39.24 | JeffM | and you checked the that the driver is set to "off" |
21:39.30 | JeffM | for Vertical Sync? |
21:42.37 | spldart | checking now |
21:44.05 | Winny | JeffM: hmm, ok |
21:44.17 | JeffM | you can do what you want of course |
21:44.35 | JeffM | I just don't see something done in VB going into the mainline codebase |
21:44.50 | JeffM | or you geting a lot of support/help on it |
21:44.58 | Winny | hmm, I do suppose it would be more useful if it was cross platform |
21:45.32 | JeffM | I'm not entirely sure why you neeed a popup window for each player |
21:45.39 | JeffM | a simple right click menu would work |
21:46.51 | spldart | I'm thinking it has to do with the fancy nvidia control panel settings and the fact I'm running both rgb/dvi/ and svideo monitors... it probably is capping my fps to sync/refresh... whateva... thanks |
21:47.20 | JeffM | spldart: what is the controll pannel seetting set to |
21:48.56 | spldart | I'm not goin to fight with the details of the settings right now.. I think Cuz I'm running s-video too.. that it's auto syncing to 30/60.. I'm running to much of a fever @ this time to get involved in detailed setup... Stupid flu |
21:49.19 | JeffM | it's all due to the setting |
21:49.28 | JeffM | I run multiple displays and it works if I set it to "OFF" |
21:49.32 | spldart | 103 F isn't condusive to bz play either hehe |
21:49.39 | spldart | nvidia? |
21:49.58 | spldart | Was the setting in the nv control panel or windoze settings? |
21:50.14 | JeffM | nvidia controll panel |
21:50.39 | JeffM | 3d settings -> manage 3d settings -> scroll down -> vertical sync |
21:52.16 | spldart | vertical sync is set to 'use 3d application setting |
21:52.24 | JeffM | set it to off |
21:53.38 | spldart | Thanks for walking me through that :) I'm really not all here right now hehe |
22:01.53 | *** join/#bzflag spldart (n=vircuser@c-98-197-19-35.hsd1.tx.comcast.net) |
22:02.30 | spldart | Sry... hard locked when i played bzflag with that setting... but for a second my fps was very high |
22:02.47 | JeffM | probably overheaded the card |
22:03.40 | spldart | Probably not... probably driver or setup issues... You'd have to see my ridiculous cooling hehe |
22:04.09 | spldart | I've had alot of issues with recent nv drivers in xp |
22:04.20 | *** join/#bzflag SpazzyMcGee (n=Spazzy_M@unaffiliated/spazzymcgee) |
22:04.35 | spldart | problems common to alot of others 2 |
22:04.58 | Winny | spldart: same here |
22:05.12 | spldart | I think it's recent drivers + 6000-8000 cards on some mobo's |
22:05.28 | Winny | Ive had issues with PCI-E 6600 and XP |
22:05.30 | spldart | I've had DirectDraw, refresh and multiple monitor issues for a while now |
22:06.07 | spldart | Of course, not long ago it was ATI that had all the driver problems ;) |
22:06.46 | spldart | Thanks again all. |
22:09.49 | Winny | I think I might go back to 78.01 or whatever I was using before. |
22:13.12 | spldart | I'm using old 9.1.3.1's now... but of course I don't get good support for new games if at all.. but the new drivers fail to directdraw at all. |
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22:16.32 | Winny | there we gi |
22:16.34 | Winny | 78.01 |
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22:33.26 | kick52 | hello. |
22:33.30 | Winny | hiya |
22:33.40 | kick52 | i have some sortof "request" thin |
22:33.43 | kick52 | g |
22:34.00 | Winny | what kind of request? |
22:34.05 | Winny | features? |
22:34.12 | kick52 | basically, is there a way you can get a team to spawn in one place? |
22:34.18 | kick52 | instead of random spaces? |
22:34.19 | Winny | of course |
22:34.22 | Winny | use joinez |
22:34.26 | Winny | err, zones. |
22:34.33 | kick52 | hmm. |
22:34.39 | Winny | http://my.bzflag.org/w/Zone |
22:35.06 | kick52 | it is to do with one of the maps (pillbox.) i think that is 1st party. |
22:35.18 | kick52 | anyway, sometimes you spawn in the enemy quadrant. |
22:35.25 | kick52 | which is extremely annoying |
22:35.25 | Winny | spawnzones are part of the BZW file |
22:37.53 | *** part/#bzflag jftsang (n=chatzill@88-110-241-89.dynamic.dsl.as9105.com) |
22:38.33 | kick52 | spawning in the enemy quadrant is annoying as you can grab their flag more easily, and if you want to defend you are screwed because you won't be able to make it back to your base |
22:40.14 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
22:40.14 | *** mode/#bzflag [+v Tupone] by ChanServ |
22:40.18 | Winny | the map doesn't use spawnzones |
22:40.25 | Winny | it's just random generated BZFS |
22:40.34 | Winny | and since it's random for BOTH teams, it balances out |
22:40.59 | kick52 | hmm. it is balanced, though it is still annoying :( |
22:41.18 | Winny | then talk to the server owner about adding zones |
22:41.26 | Winny | but I doubt they'd really be inclined to |
22:41.31 | kick52 | yeah. |
22:43.33 | kick52 | it just lessens my experience of the game really, since that is the only map i'm confident playing on |
22:43.47 | *** join/#bzflag ViciousM (n=max@adsl-065-013-159-245.sip.rdu.bellsouth.net) |
22:46.08 | kick52 | i think i suck to much to enjoy this game anyway |
22:46.34 | Palomides | practice makes perfect |
22:46.38 | Palomides | perfect makes fun |
22:49.39 | kick52 | practice isn't fun :p |
22:49.58 | Palomides | bzflag is fun for me |
22:50.09 | Palomides | I'm fairly good |
22:51.33 | kick52 | i always get negative scores :| |
22:51.59 | Palomides | well, it took me four years before I could hold my own on the internet |
23:11.25 | *** join/#bzflag JeffM (n=JeffM@unaffiliated/jeffm) |
23:17.56 | Winny | JeffM: how hard is it to make a program compile under a different UI depending on OS? |
23:18.24 | JeffM | using what UI framework? |
23:19.10 | Winny | is it not possible to make it use the native window system of the OS? I'm planning out a UI, and I don't know if I should bother planning for more then one OS |
23:19.38 | Winny | err, "if I should bother planning for more then one window layout"* |
23:19.52 | JeffM | every OS has native API for HI |
23:19.55 | JeffM | UI |
23:20.18 | JeffM | but they are all difrent |
23:20.34 | JeffM | so if you write native windows UI code, it won't compile on a mac |
23:20.45 | JeffM | on the mac you'd need Apple windows code. |
23:21.02 | JeffM | unless you use a cros platform API |
23:21.15 | Winny | I didn't word my question correctly |
23:21.17 | Winny | sorry |
23:21.39 | Winny | as in, if I made a sepeate section in the code, each part specifying a native UI for the OS |
23:22.17 | JeffM | depends how well your code is writen |
23:22.22 | JeffM | but yeah it can be done that way |
23:22.37 | blast007 | ifdef |
23:22.51 | JeffM | classes are better |
23:23.03 | JeffM | that's what I did for the new bzedit |
23:23.13 | JeffM | view and app classes |
23:27.17 | JeffM | or just pick a GUI API |
23:27.22 | JeffM | like GTK or WX |
23:28.19 | Winny | yeah, I do suppose that would be better |
23:29.19 | JeffM | simpler to code, yes |
23:29.28 | JeffM | "better" I cant' say yes to that |
23:33.04 | *** part/#bzflag kick52 (n=kick52-i@91.108.220.227) |
23:42.49 | Winny | I wonder what a vista-ish app would look like on OS X |
23:43.27 | JeffM | what do you mean by "vistaish?" |
23:43.39 | JeffM | all the fista stuff is done by vista |
23:43.42 | JeffM | not the app |
23:43.52 | Winny | I know, as in, the icons, etc.. |
23:44.08 | Winny | since 10.5 has a more matte look to it, and vista is shiny |
23:44.14 | JeffM | if you used the samae art, it'd have the same art |
23:46.46 | JeffM | tho in general icons are only used to lauch the app |
23:46.50 | JeffM | unless your toolbar heavy |