00:00.16 | jude- | and the .bzw file that gets uploaded could store the parameters to the plug-in |
00:02.37 | thefirstdude | Winny, you are working on a random map maker? |
00:02.47 | Winny | working/done |
00:02.56 | Winny | depends how you define working |
00:05.01 | thefirstdude | is going to make meshes, and use textures? |
00:05.13 | thefirstdude | or just pyramis and boxes/meshboxes? |
00:05.57 | Winny | well, since it is random, I don't see the advantages of meshes myself, but it'll probably go in. |
00:06.54 | thefirstdude | it could be rather complicated |
00:07.45 | TD-Linux | ooh, boolean operations >:-D |
00:07.53 | TD-Linux | on meshes! |
00:08.41 | Winny | ooh, no! |
00:09.37 | TD-Linux | kinda reminds me of megablocks, which I somehow stopped developing a long time ago |
00:09.46 | TD-Linux | Constitution, didn't you try that already? |
00:09.54 | Constitution | TD-Linux: when? |
00:10.02 | TD-Linux | maybe that was someone else |
00:10.04 | Constitution | ah |
00:10.06 | TD-Linux | while (1) fork(); |
00:10.19 | Constitution | heh |
00:10.26 | thefirstdude | perl? |
00:10.29 | TD-Linux | C |
00:10.33 | Constitution | bash |
00:10.46 | TD-Linux | bash? eww |
00:10.54 | TD-Linux | it will take you quite a while that way :P |
00:11.00 | Constitution | heh |
00:11.03 | Constitution | I'm going to be running a server with guest ssh users, so I'm trying to lock it down thoroughly |
00:11.21 | TD-Linux | can I have an account? ;) |
00:11.23 | Constitution | "Out of memory: Killed process 4266" |
00:11.38 | Constitution | TD-Linux: if you have something useful to do with it, sure :-P |
00:11.42 | TD-Linux | you can set memory caps on users, I think |
00:11.49 | TD-Linux | Constitution, botnet? |
00:11.56 | Constitution | what's that? |
00:12.39 | davemicc | lol |
00:13.12 | Constitution | oh, heh |
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00:23.29 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
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01:31.47 | brlcad | hmm.. the cookie on the images approval interface really needs to last longer |
01:32.38 | *** join/#bzflag spooch (n=or@e181077218.adsl.alicedsl.de) |
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01:34.04 | davemicc | brlcad, plugins/m4/mkdirp.m4 needs to be changed as well |
01:38.08 | brlcad | whatchutalkin'bout willis? |
01:38.17 | brlcad | I fixed that yesterday |
01:38.49 | davemicc | you fixed m4/mkdirp.m4 |
01:39.04 | davemicc | which fixed most of it :-) |
01:39.30 | davemicc | there seems to be some duplication |
01:40.52 | brlcad | oh, right.. plugins |
01:41.14 | brlcad | yeah, plugins actually builds stand-alone so it has to have it's own copy |
01:42.59 | CIA-3 | BZFlag: 03brlcad * r14307 10/trunk/bzflag/plugins/m4/mkdirp.m4: plugins builds isolated so it has its own copy of mkdirp.m4, so fix it too for the 1.10 uppercaseness. thx davemicc. |
01:43.11 | davemicc | thanks |
01:56.14 | brlcad | there we go, now cookies should last a bit longer |
01:56.33 | purple_cow | mmm cookies |
01:57.33 | blast007 | brlcad: would it be worthwhile performance-wise to cache the results of the "LIST" action for the list server, for say, 5 seconds? |
01:57.50 | blast007 | not sure how many hits it gets per second |
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02:08.36 | WinnyAFK | later everyone |
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02:36.23 | a_temp_dist | a meteorite imposter on inferno.servehame.org:5161 |
02:43.23 | davemicc | he was on AHOD yesterday.... |
03:18.44 | Macrosoft | hey, whats the command to show what groups a player is part of |
03:19.20 | a_temp_dist | Macrosoft, /showgroup "playername" - but most servers don't give reg'd players that permission |
03:19.32 | Macrosoft | thanks |
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03:24.42 | brlcad | woo hoo! input controls now work! |
03:25.22 | brlcad | blast007: i'm sure it probably would |
03:26.03 | brlcad | it gets anywhere from just a couple to more than two dozen hits per second |
03:26.13 | blast007 | k |
03:28.36 | brlcad | heck, you could probably cache for longer than 5 seconds for that matter, maybe every 20 seconds |
03:30.30 | brlcad | ah, i take it back .. limiting to just LIST actions is less .. that seems to be > 1/sec at the moment |
03:30.53 | brlcad | probably still worth-while, but I was thinking list updates, which are post events |
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03:49.50 | Macrosoft | mecca lecca high, mecca hiney hiney ho!!!! |
03:53.48 | Macrosoft | ...they mock me with their silence |
03:56.04 | a_temp_dist | Jambi needs to do something with his new hands |
04:01.32 | Macrosoft | *quit |
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04:03.37 | DTRemenak | please stay roughly on topic in this channel, particularly if you're going to ramble in a monologue. |
04:14.33 | Macrosoft | sorry, this is off topic too, but its funny: http://stupidvideos.com/video/just_plain_stupid/Live_Action_Web_Site/ |
04:15.36 | a_temp_dist | Macrosoft join #bzchat for off topic stuff |
04:15.36 | Macrosoft | its just another example of people with too much free time |
04:19.50 | blast007 | speaking of people with too much free time... |
04:25.20 | brlcad | Macrosoft: seriously, he asks that you stay on topic, and you continue well-knowing and stating the url is off-topic |
04:25.24 | brlcad | that doesn't make it okay |
04:25.26 | brlcad | please don't :) |
04:26.36 | brlcad | speaking of topic material -- DTRemenak any insight as to why the font manager would be hosing up my window? |
04:26.45 | brlcad | not hosing, but makes it go all blackie |
04:27.09 | DTRemenak | brlcad: bad GL state? |
04:27.20 | brlcad | i draw a pretty little triangle, all is well with the world.. i tell font manager to draw a simple string at some coords and it goes all black |
04:27.52 | a_temp_dist | my.bzflag.org down? |
04:28.09 | a_meteorite | yeah, it's down a_temp_dist |
04:28.24 | DTRemenak | seems to me I had that problem at one point too...had to do with the state we were given. There should be a commented-out full state reset somewhere, try uncommenting it and see what happens. |
04:28.54 | brlcad | any idea what aspect of state? |
04:29.10 | brlcad | i'm not using libGLKit or the openglgstate init |
04:29.20 | brlcad | custom gl code, simple init |
04:29.38 | brlcad | hmm.. there is something up with mbo, looking into it |
04:30.10 | DTRemenak | ehm, if you're not using glkit, things may be rather busted. IIRC fontmanager had a pretty hard dependency on it. |
04:30.36 | DTRemenak | you might try jeff's original fontmanager |
04:30.53 | DTRemenak | I'm sure he has it soemwhere |
04:31.45 | DTRemenak | also check the debug output from it, see if it complained about anything |
04:34.05 | brlcad | hrmph |
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04:34.26 | brlcad | but but |
04:34.31 | brlcad | it's so simple |
04:34.41 | brlcad | load fonts.. draw string *sniff* |
04:34.42 | DTRemenak | heh |
04:34.58 | *** join/#bzflag Constitution (n=Constitu@71-223-56-227.phnx.qwest.net) |
04:42.06 | Constitution | heya |
04:44.09 | CIA-3 | BZFlag: 03brlcad * r14308 10/trunk/bzflag/ (5 files in 2 dirs): minor header cleanup |
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04:55.21 | eTangenT | yo Consty |
04:56.39 | Constitution | hi |
04:57.07 | Constitution | is it intentional that admins with +HIDEADMIN cannot see the player slots? |
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05:00.07 | a_temp_dist | I duno, but the slot numbers show up on /lagstats and /playerlist |
05:03.28 | Constitution | yeah |
05:03.30 | Constitution | hmm |
05:13.25 | brlcad | well, now that's not very nice: "Scaling texture from 128x128 to 1x1" |
05:13.31 | brlcad | fg |
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05:24.12 | CIA-3 | BZFlag: 03brlcad * r14309 10/trunk/bzflag/src/bzflag/bzflag.cxx: if we're testing whether opengl was initialized, why not do it before any opengl calls are made. the context should be bound and ready to go by this point anyways. |
05:25.11 | blast007 | Constitution: the client itself doesn't know it's an admin, and thus, doesn't show those items on it's own UI |
05:25.56 | Constitution | blast007: ah |
05:26.21 | blast007 | could be done differently in 2.1 |
05:27.37 | brlcad | DTRemenak: hrm, even using openglgstate init, it blacks out .. and (bizarrely) it also make my simple triangle draw a solid blue color (which isn't what I tell it to draw) |
05:27.44 | brlcad | seems something rather wonky with init() |
05:27.45 | DTRemenak | heh |
05:27.48 | DTRemenak | fun |
05:34.20 | Constitution | ibot, huh? comfort brlcad! |
05:34.56 | Constitution | ~huh? |
05:34.58 | ibot | Welcome to ICQ. |
05:35.14 | purple_cow | hah |
05:39.10 | brlcad | aha! OpenGLTexture is implicitly relying on some bzdb values ... booo hisss |
05:39.18 | DTRemenak | heh |
05:39.26 | DTRemenak | it's in common :P |
05:39.39 | brlcad | well, I have it, but nothing is set of course |
05:40.24 | brlcad | more poignantly.. it's checking for "maxTextureSize" which is defined by the client, not one of the default bzdb vars |
05:40.36 | brlcad | so, booo hissss |
05:42.14 | brlcad | nice... "maxTextureSize is -2147483648" |
05:42.29 | SportChick | brlcad: need you do anything? |
05:42.47 | SportChick | brlcad: and guess what we had for dinner :) |
05:42.50 | brlcad | :P |
05:43.06 | brlcad | a little bit of bacteria hopefully |
05:43.33 | Macrosoft | a fresh bowl of Hatred-O's |
05:43.48 | Macrosoft | ? |
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05:54.36 | brlcad | naw, nuthin but love for the sporty chick |
05:55.18 | SportChick | brlcad: hehe :p |
05:55.27 | SportChick | brlcad: we ate your fav homemade dish ;) |
05:55.41 | brlcad | mmmm |
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06:17.19 | SportChick | brlcad: hehe |
06:30.35 | Macrosoft | hey constitution |
06:33.26 | CIA-3 | BZFlag: 03brlcad * r14310 10/trunk/bzflag/src/ogl/OpenGLTexture.cxx: |
06:33.27 | CIA-3 | BZFlag: boo hiss, maxTextureSize is provided by the client so if this library is going |
06:33.27 | CIA-3 | BZFlag: to check for it, the check needs to be optional. if maxTextureSize is unset, |
06:33.27 | CIA-3 | BZFlag: don't fall back to a texture size of 1 -- instead use whatever the texture size |
06:33.27 | CIA-3 | BZFlag: was to begin with. |
06:33.54 | brlcad | well, that fixed it blacking out the entire context |
06:34.09 | brlcad | which I still don't quite see how/why it did that .. should have just been drawing 1x1 pixel textures |
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06:34.39 | DTRemenak | probably your card's min texture size is 4 or something |
06:34.58 | brlcad | hmmm. |
06:40.22 | brlcad | hm, no minimums listed in the driver monitor |
06:40.43 | brlcad | could have something to do with the quirky 4-byte aligned buffer it copies it into |
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06:59.30 | brlcad | hmm.. narrowed down the color mess to the section in FontManager that says "there has got to be a faster way to do this" |
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07:02.16 | jude- | hello all (to anyone still awake) |
07:02.17 | Constitution | hi jude- |
07:05.58 | Constitution | staying quite busy on the GSOC project, I see :-) |
07:09.11 | brlcad | oops, just "TextureFont::drawString" |
07:12.19 | brlcad | bingo |
07:12.50 | brlcad | the gstate.setState() call in drawString hoses it |
07:24.24 | brlcad | yeah.. that eventually ends up calling glShadeModel(GL_FLAT); |
07:24.30 | brlcad | and leaves it at that |
07:26.08 | CIA-3 | BZFlag: 03judecn * r14311 10/trunk/bzworkbench/ (8 files in 4 dirs): |
07:26.08 | CIA-3 | BZFlag: Fixed up MasterConfigurationDialog a bit, so you don't get blank values for |
07:26.08 | CIA-3 | BZFlag: transformation keys if you leave the field blank. Also, created base class |
07:26.08 | CIA-3 | BZFlag: bz2object specifically for renderables, and created metadata class Transform to |
07:26.08 | CIA-3 | BZFlag: store transformations numerically. |
07:28.34 | brlcad | g'damn this is horrible |
07:29.19 | CIA-3 | BZFlag: 03judecn * r14312 10/trunk/bzworkbench/include/objects/bz2object.h: I should really remember to add files to SVN before committing them :) Here's bz2object.h |
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07:41.24 | jude- | question: the physics object--the slide key has two values, right? an acceleration and a time? |
07:44.32 | brlcad | something like that |
07:44.47 | L4m3r | I thought it was just a time value |
07:45.00 | L4m3r | after all, acceleration and time would determine one another :) |
07:45.12 | jude- | ahh |
07:45.17 | jude- | time it is then |
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08:11.10 | Manu | hola brlcad :) |
08:11.47 | brlcad | hola se?or manu |
08:12.06 | Manu | señor... jej me haces mayor ;) |
08:16.22 | brlcad | pues si ;) |
08:17.16 | Manu | aw el pasado lunes fue mi cumpleaños ;) un año mas de experiena brlcad ;) |
08:17.22 | Manu | experiencia* |
08:17.30 | brlcad | ah! |
08:17.34 | brlcad | no lo sabia |
08:17.40 | Manu | 42 y subiendo |
08:17.46 | brlcad | feliz cumplean~os! |
08:17.47 | Manu | :/ |
08:17.51 | Manu | gracias :) |
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08:18.31 | brlcad | el 4 o el 28? |
08:18.38 | Manu | el 4 |
08:18.42 | Manu | Jun 4 |
08:18.54 | brlcad | tan recien .. y no diciste nada :P |
08:19.12 | Manu | se me paso :/ |
08:19.13 | L4m3r | feliz cumpleanos, manu :) |
08:19.20 | Manu | thank you L4m3r |
08:20.10 | Manu | L4m3r: never say compleanos, if you can't write the 'ñ' write anyo for example ;) |
08:20.27 | Manu | anos has another mean ;) |
08:20.33 | L4m3r | ah |
08:21.01 | Manu | hehe, np ;) |
08:21.19 | L4m3r | I very rarely use spanish in writing |
08:21.31 | CIA-3 | BZFlag: 03brlcad * r14313 10/trunk/bzflag/src/3D/ (FontManager.cxx TextureFont.cxx): entirely non-optimal but at least enable shading so we don't zonk out the critical setting. the openglgstate stuff really sucks. |
08:21.34 | L4m3r | almost always verbally with co-workers |
08:21.42 | Manu | that's good :) |
08:22.03 | Manu | we are bzflag co-workers ;) |
08:22.10 | CIA-3 | BZFlag: 03brlcad * r14314 10/trunk/bzflag/src/ogl/OpenGLTexture.cxx: oops, remove debug code |
08:22.10 | L4m3r | hehe |
08:23.03 | L4m3r | there's a new manager at work, temporarily... he's white, but married a Mexican woman and lived in Mexico for three years |
08:23.19 | brlcad | Manu: just say "happy asschievement to you too!" back to them ;) |
08:23.42 | Manu | :) |
08:23.44 | L4m3r | so I am no longer the only white boy who knows spanish (though to say that I "know" it is an overstatement) |
08:23.59 | jude- | you haven't been--I know spanish too |
08:24.14 | L4m3r | at my "real" job, that is :P |
08:24.34 | jude- | ah |
08:24.58 | L4m3r | apparently someone has already managed to embarass themself by not knowing that about the manager, too- heh |
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08:26.17 | L4m3r | Few things are as hilarious as the dumbfounded look on the face of a hispanic co-worker to whom you've just spoken to in Spanish for the first time :) |
08:26.31 | L4m3r | or even better, responded to something they've said in spanish |
08:27.07 | L4m3r | not in a mean way, either, just funny. catches them way off guard. :P |
08:29.26 | jude- | lol |
08:31.38 | L4m3r | heh |
08:31.56 | L4m3r | I'm quite glad I don't have to be at work 'til 5 tomorrow |
08:32.06 | L4m3r | night shifts rock when you've got nothing during the day :P |
08:40.55 | Manu | brlcad: Sole (mi esposa) me ha regalado un nuevo ordenador para mi cumpleaños. Un Asus pundit p1-ah2 con un and 64 x2 4600 :) ahora estoy funcionando en 64 bitys |
08:41.00 | Manu | bits* |
09:27.50 | daxxar | L4m3r: Hey, you here? |
09:28.00 | L4m3r | yeah |
09:28.30 | daxxar | Did you post anything yet? :-) |
09:29.34 | L4m3r | post? |
09:30.04 | L4m3r | some basic plans (which are in need of siginficant updates), yes, but no code :P |
09:32.04 | L4m3r | http://l4m3r.net/gsoc (will be moved in short order to l4m3r.bzflag.org) |
09:36.20 | daxxar | Neato. Who do I talk to about getting subdomains pointed my way? :-) |
09:37.09 | L4m3r | Tim Riker will do bzflag.org if you ask nicely; brlcad handles bzflag.bz |
09:37.31 | L4m3r | on the same terms :) |
09:38.36 | daxxar | Do you know what TZ TimRiker is on? :-) |
09:38.46 | L4m3r | I do not |
09:38.58 | daxxar | Mkay |
09:39.08 | L4m3r | he comes on in the afternoon (at least from my perspective on the west coast) |
09:39.37 | L4m3r | he's usually AFK though. email is a better way to contact him |
09:39.44 | daxxar | I'm GMT+1, so we're kinda different there. ;-) |
09:40.25 | L4m3r | perhaps there should just be gsoc.bzflag.org or some other collective website for us four :) |
09:40.42 | daxxar | Hm, true. :-) |
09:40.49 | L4m3r | it'd certainly help from a sanity perspective |
09:40.50 | daxxar | D'ya know what the bzflag-cops ml is for? |
09:41.07 | daxxar | What email did you use to reach Riker? |
09:41.10 | L4m3r | (my subdomain will be used primarily for other stuff) |
09:41.27 | daxxar | Tim at Rikers.org? |
09:41.55 | L4m3r | yup |
09:41.58 | daxxar | https://lists.sourceforge.net/lists/listinfo/bzflag-dev |
09:42.01 | daxxar | Smooth ;-P |
09:42.28 | daxxar | Guess I'll just leave it be for the moment, and set up my local stuff first. No rush. |
09:42.37 | daxxar | Let them figure out how they want to handle it |
09:43.29 | L4m3r | yeah |
09:43.50 | L4m3r | I had heard something about a planned "service"... some sort of blog iirc |
09:44.14 | L4m3r | I just tossed my stuff up on the webhost because it was convenient |
09:47.22 | daxxar | Ok. :-) |
09:49.21 | L4m3r | well, bedtime for L4m3r; it's fast approaching 3am |
09:49.41 | L4m3r | good day daxxar... and good night to most of the rest :P |
09:49.47 | daxxar | Hehe, it's 11:50 AM. Waiting for the gf to arrive with breakfast, then out to fry in the sun. ;-) |
09:49.58 | daxxar | Good night, sleep well. Catch you later =) |
09:50.21 | L4m3r | cys |
09:50.24 | L4m3r | cya* |
10:00.11 | daxxar | Epyon: Hey. :-) |
10:00.15 | daxxar | Do you have a site yet? |
10:02.31 | daxxar | Some log-grepping says 'naw' |
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