00:02.30 | *** join/#bzflag RatOmeter_ (n=chatzill@139.78.95.188) |
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00:06.19 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/include/bzfsAPI.h: |
00:06.19 | CIA-3 | BZFlag: add pause state to the paused event. |
00:06.19 | CIA-3 | BZFlag: API call to get the player pause state. |
00:06.39 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/src/bzfs/ (bzfs.cxx bzfsAPI.cxx): |
00:06.39 | CIA-3 | BZFlag: add pause state to the paused event. |
00:06.39 | CIA-3 | BZFlag: API call to get the player pause state. |
00:07.21 | CIA-3 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/include/bzfsAPI.h: |
00:07.21 | CIA-3 | BZFlag: add pause state to the paused event. |
00:07.21 | CIA-3 | BZFlag: API call to get the player pause state. |
00:07.44 | CIA-3 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/src/bzfs/ (bzfs.cxx bzfsAPI.cxx): |
00:07.45 | CIA-3 | BZFlag: add pause state to the paused event. |
00:07.45 | CIA-3 | BZFlag: API call to get the player pause state. |
00:15.47 | brad | either I'm stupid (probably) or currentFlag in bz_PlayerRecord isn't showing any flags at all |
00:16.22 | brad | I just updated to latest 2.0 cvs and I get the same problem |
00:17.06 | JeffM2501 | call the get flag function |
00:17.13 | JeffM2501 | see what that does |
00:17.34 | JeffM2501 | IIRC there was some problem with the record in2 .0.x |
00:17.36 | brad | ahh didnt know about that ;) |
00:18.12 | JeffM2501 | I think the record usus the description |
00:18.18 | JeffM2501 | and the function uses the abreviation |
00:18.28 | JeffM2501 | and I fixed that when I redid it for head |
00:18.45 | brad | ok |
00:20.24 | brad | bz_getPlayerFlag.. does that return a bzApiString? |
00:20.42 | JeffM2501 | what's the prototype say? |
00:21.25 | brad | bzfsAPI.h? |
00:21.35 | JeffM2501 | yeah |
00:21.39 | brad | k |
00:21.46 | JeffM2501 | it's a char* |
00:21.53 | JeffM2501 | so you can copy it into a std::string if you want |
00:21.56 | brad | ah, thx |
00:22.32 | JeffM2501 | tho it probably should return a copy |
00:22.42 | JeffM2501 | cus the string coudl change in 2.1 |
00:24.49 | brad | hmm that's odd |
00:25.09 | brad | just tried loading the plugin with the bz_getPlayerFlag stuf |
00:25.12 | brad | and it won't load |
00:25.25 | JeffM2501 | how old is your bzfs? |
00:25.26 | brad | Plugin:./ahod.so not found, error ./ahod.so: undefined symbol: _Z16bz_getPlayerFlagi |
00:25.35 | JeffM2501 | that was added after 2.0.8 |
00:25.44 | brad | oh |
00:25.52 | brad | ok I'll use a newer one |
00:26.00 | JeffM2501 | I added that for the flag stay zones |
00:26.23 | brad | yep it loads now, thanks yet again :) |
00:26.28 | JeffM2501 | sure |
00:27.24 | brad | bz_getPlayerFlag works fine |
00:27.37 | JeffM2501 | cool |
00:28.07 | JeffM2501 | and easier then geting and freeing a full record just for that |
00:29.28 | brad | yeah |
00:29.45 | *** join/#bzflag randomparticle (n=randompa@about/essy/snick/randomparticle) |
00:30.26 | *** join/#bzflag L4m3r (n=l4m3r@s122-181.resnet.ucla.edu) |
00:37.51 | *** join/#bzflag shorty114 (n=shorty11@unaffiliated/shorty114) |
00:53.32 | *** part/#bzflag randomparticle (n=randompa@about/essy/snick/randomparticle) |
00:59.08 | *** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker) |
00:59.08 | *** mode/#bzflag [+o TimRiker] by ChanServ |
01:06.11 | brad | JeffM2501: could you also remove the brackets around the flags to avoid confusion? |
01:06.23 | brad | they come out as "(SE)" |
01:06.37 | JeffM2501 | with the function? |
01:06.41 | JeffM2501 | or the record? |
01:07.00 | brad | i'll double check, 1 min :) |
01:07.12 | JeffM2501 | the function should just be raw "GM" |
01:07.25 | JeffM2501 | better be at least, flag zone and stuff requires that |
01:08.52 | brad | ah you're right |
01:09.00 | brad | function is just "GM" |
01:12.44 | brad | Should this return true if a player has Seer? if (bz_getPlayerFlag(playerID) == "SE") { ... } |
01:13.25 | Erroneous | it returns char*... you're trying to compare pointers, not the text |
01:13.39 | Erroneous | use strcmp |
01:13.46 | brad | oh |
01:13.55 | brad | thanks |
01:13.58 | Erroneous | or make a std::string out of it first |
01:14.08 | brad | ok |
01:16.18 | brad | yay |
01:16.22 | brad | it works :) |
01:16.39 | brad | thanks for the help JeffM2501 and Erroneous |
01:16.48 | Erroneous | np |
01:16.56 | JeffM2501 | sure |
01:26.39 | *** join/#bzflag Gnurdux (n=gnurdux@c-69-251-233-242.hsd1.md.comcast.net) |
01:48.37 | *** join/#bzflag philbrick0340 (n=ccd248c3@bz.bzflag.bz) |
01:48.58 | philbrick0340 | hey is there anyone here who can watch a person to possibly masterban |
01:49.11 | philbrick0340 | nhis callsign is LINUX_._GOD! |
01:49.25 | philbrick0340 | hes been cheating on multiple servers |
01:49.38 | JeffM2501 | have those servers banned them? |
01:49.44 | philbrick0340 | yep |
01:50.00 | philbrick0340 | i justed kicked him out of theme 97's server |
01:50.12 | philbrick0340 | and hes been banned from in-league and others too |
01:50.20 | JeffM2501 | static or dynamic? |
01:50.26 | JeffM2501 | are those bans keeping him at bay? |
01:50.37 | philbrick0340 | what do you mea |
01:50.39 | philbrick0340 | n |
01:50.45 | shorty114 | are the bans working? |
01:50.47 | brad | dynamic IP |
01:50.49 | JeffM2501 | is he hiting other servers still |
01:50.54 | JeffM2501 | can't masterban dynamics |
01:51.12 | philbrick0340 | yeah im pretty sure hes been going to other servers too |
01:51.21 | philbrick0340 | ive seen him getted banned at 3 servers |
01:51.21 | JeffM2501 | dosn't matter, can't masterban dynamics |
01:51.23 | JeffM2501 | can't do ranges. |
01:52.00 | philbrick0340 | so you cant masterban him? |
01:52.05 | shorty114 | wow |
01:52.10 | shorty114 | masterban list can't do dynamics? |
01:52.18 | JeffM2501 | if there is a posibility of geting someone else in the ban range, we won't masterban |
01:52.22 | JeffM2501 | it can, we don't |
01:52.27 | JeffM2501 | it's policy |
01:52.41 | philbrick0340 | ok |
01:53.00 | JeffM2501 | tho it dosn't sound like you've had time to let the real bans sto him |
01:53.03 | JeffM2501 | he'll get bored. |
01:53.25 | a_meteorite | I've noticed cheaters don't get bored, they just come back to haunt you. |
01:53.31 | blast007 | or his mom will tell him to get off the computer and eat his peas |
01:53.34 | JeffM2501 | only if you feed them |
01:53.37 | JeffM2501 | and you LOVE to feed them. |
01:53.40 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/include/bzfsAPI.h: API calls to reset bzdb variables. |
01:53.42 | a_meteorite | why me? |
01:53.50 | a_meteorite | what'd I do now? |
01:53.51 | JeffM2501 | your not the only one, I've just seen how you act |
01:53.59 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/src/bzfs/bzfsAPI.cxx: API calls to reset bzdb variables. |
01:53.59 | JeffM2501 | you react to them with great furvor |
01:53.59 | a_meteorite | I haven't fed one in months |
01:54.00 | JeffM2501 | many do |
01:54.02 | a_meteorite | jeez... |
01:54.06 | JeffM2501 | good :) |
01:54.26 | a_meteorite | doesn't make me feel much better :\ |
01:54.46 | CIA-3 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/include/bzfsAPI.h: API calls to reset bzdb variables. |
01:54.48 | JeffM2501 | if you haven't in months, then it means your geting better, that is a good thing to feel better about. |
01:55.09 | CIA-3 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/src/bzfs/bzfsAPI.cxx: API calls to reset bzdb variables. |
01:55.11 | a_meteorite | you saying I feed them when I haven't in a long time doesn't make me feel better ;) |
01:55.25 | a_meteorite | JeffM2501: does that api call include all and whatever vars you want? |
01:55.35 | JeffM2501 | read the docs |
01:55.39 | a_meteorite | heh |
01:55.46 | JeffM2501 | http://my.bzflag.org/bb/viewtopic.php?p=102095#102095 |
01:56.05 | a_meteorite | posted it before I could even reload m.b.o. :P |
01:56.10 | a_meteorite | nice |
01:59.33 | *** join/#bzflag Electric1lf (n=dbharris@bas14-toronto12-1168002512.dsl.bell.ca) |
02:07.21 | *** join/#bzflag tehbrandon (n=tehbrand@unaffiliated/tehbrandon) |
02:09.33 | *** join/#bzflag Bobert (n=4a6396e4@bz.bzflag.bz) |
02:10.16 | Bobert | who here plays bzstocks |
02:11.07 | a_meteorite | you play bzstocks yet complain what bzflag doesn't have? |
02:11.26 | a_meteorite | look at the player list on bzstocks |
02:11.53 | Bobert | listen i dont complain |
02:12.01 | a_meteorite | hahahahaa!! |
02:12.03 | Bobert | <PROTECTED> |
02:12.22 | a_meteorite | you made a post on it and came trolling in here cause bzflag wasn't "updated" |
02:12.31 | a_meteorite | and that no one listens to you |
02:12.54 | a_meteorite | thank you, you just made my night with such a funny lie |
02:14.09 | Bobert | ure just defensive |
02:14.19 | Bobert | over old software |
02:14.23 | a_meteorite | no, I'm being logical and using my long term memory |
02:14.44 | a_meteorite | everyone likes it how it is, if they didn't they would start a fork and change it |
02:14.56 | Bobert | so |
02:14.57 | a_meteorite | if you don't like it and must complain about it, start a fork and change it |
02:15.04 | Bobert | thers nothjing wrong with an |
02:15.14 | a_meteorite | if people like it how it is, then you have no right to come in and troll about it |
02:15.15 | Bobert | "update" |
02:15.20 | a_meteorite | yes there is |
02:15.33 | Bobert | WTF do u mean by troll |
02:15.39 | a_meteorite | there are people who have been playing over 10 years, and even people who have been playing 6 months who do not want it changed |
02:15.42 | Bobert | ot liking ure one sided ideas |
02:15.43 | a_meteorite | google it |
02:15.48 | Bobert | cuz thats what it seems like |
02:15.57 | a_meteorite | no, I like the ideas backed by a 98% majority |
02:16.03 | Bobert | just because the current version is like it is |
02:16.14 | Bobert | oesnt mean it cant get updated |
02:16.31 | inchworm | suppose we tone it down a bit, some of us are trying to sleep |
02:16.32 | a_meteorite | do you know how software works? |
02:16.34 | a_meteorite | you do not update things to something no one wants |
02:16.51 | a_meteorite | let's say you wanted this and that, but 98.8% doesn't want it |
02:17.02 | a_meteorite | does that mean we should conform to 1.2% do want? |
02:17.05 | Bobert | wheres ure proof |
02:17.32 | a_meteorite | look on the boards, over 10,000 registered users and you're the only one who wants bzflag to change like you do |
02:17.40 | a_meteorite | if that's not proof, I'm Micky Mouse |
02:17.50 | a_meteorite | *Mickey |
02:18.21 | inchworm | umm, met, that isn't proof of much in and of itself |
02:18.21 | TheRedBaron | Well I'm float man for rudolph the red nosed reindeer |
02:18.36 | a_meteorite | inchworm: how many people want turning turrets? :P |
02:18.47 | a_meteorite | TheRedBaron: Can I be in the parade with you? PLEASE! |
02:18.54 | purple_cow | lots of people have asked for it |
02:18.54 | a_meteorite | I can be... Santy Clause! |
02:19.00 | inchworm | me? it would make two people on one computer a blast |
02:19.00 | TheRedBaron | you got a beard? |
02:19.09 | a_meteorite | no... |
02:19.14 | a_meteorite | I'm getting one... |
02:19.17 | TheRedBaron | thats ok, wigs are the new rage |
02:19.40 | a_meteorite | purple_cow: lots does not mean the majority would want it so that the devs should implement it :) |
02:19.46 | inchworm | but in bzflag in the near future, maybe not... and i'm not sure how it would effect the gameplay for everyone else |
02:19.56 | a_meteorite | I think the devs strive for what the majority wants... not what a select few people want |
02:20.54 | a_meteorite | I really need to shave for the first time... man |
02:21.04 | Bobert | did u take a poll |
02:21.04 | Bobert | r survey |
02:21.04 | Bobert | ust cuz ppl play doesnt mean they hate updates |
02:21.04 | Bobert | i still play and i push for updates |
02:21.04 | Bobert | well maybe its cuz most pll dont care about the forum |
02:21.04 | Bobert | i only visit like once a month for patch updates |
02:21.06 | Bobert | no |
02:21.08 | Bobert | re a retard |
02:21.10 | Bobert | do u guys have like stunted brain development |
02:21.12 | Bobert | u guys r facinated with old software and picture imaginary parades |
02:21.16 | Bobert | the problem here is that all the developers have no ideas and the ppl with ideas cant develop |
02:21.18 | a_meteorite | wtf? |
02:21.25 | Bobert | then the devs ridicule evryone cuz they cant develop |
02:21.40 | TheRedBaron | robert: not true, not true |
02:21.47 | a_meteorite | ok, first thing's first: learn English |
02:21.49 | TheRedBaron | yes there is friction between those who can dev, and those who have ideas |
02:21.52 | Bobert | even though the ones who can deveop dont |
02:22.28 | Bobert | the devs and veterans think there gods gift to gaming |
02:22.38 | blast007 | Bobert: people actually get rather defensive over "how things work" when we change stuff ;) |
02:22.40 | purple_cow | I don't think any of the real developers of bzflag ridicule people |
02:22.51 | TheRedBaron | Bobert: there are two active leagues, that don't want major game-play changes. Http://my.bzflag.org/league and www.gu.bzleague.com |
02:23.02 | purple_cow | however, one of the basic aspects of open-source development is that nothing happens unless someone is willing to do the work |
02:23.10 | TheRedBaron | adding things like turrets, would ruin the league play for them |
02:23.16 | Bobert | how so |
02:23.21 | TheRedBaron | Bobert: ~pw |
02:23.23 | TheRedBaron | ~pw |
02:23.25 | ibot | i heard patches welcome is a common response by maintainers of Open Source products. It's roughly means "We don't have much time on our hands, so if you write that feature and send it to us we will likely roll it in. If you don't have the time to write it, we don't either. Stop asking for it." |
02:23.30 | Bobert | it would enable the servers to have a choice |
02:23.49 | TheRedBaron | Bobert: there is a lack of player base for that |
02:24.01 | TheRedBaron | once you start incorporating the request of every single player, as an option... |
02:24.09 | blast007 | Bobert: it's not a matter of us coding that feature, we were told we CAN'T do that, by the head guy |
02:24.36 | TheRedBaron | pardon me but |
02:24.40 | purple_cow | ahem |
02:24.42 | a_meteorite | not to mention the head guy doesn't want it... the *majority* don't want it |
02:24.43 | TheRedBaron | nvm, too flammatory |
02:24.47 | Bobert | this just proves the stereotype that gamers have too much time on their hands and dont do anything useful with it |
02:24.55 | a_meteorite | if the *majority* wanted it, we have plenty of homegrown devs to fork bzflag |
02:25.20 | a_meteorite | that hasn't happened because we like what there is currently and don't want things like that to be changed |
02:25.26 | a_meteorite | and I'm done. dinner. |
02:25.43 | blast007 | a fork is the only way for that feature to be put in |
02:25.55 | blast007 | (at this point) |
02:25.56 | Bobert | no, nothing is happening in the past kagillion versions because gamers r lazy |
02:26.04 | blast007 | are* |
02:26.19 | Bobert | and the devs only do as little as possible fixing bugs |
02:26.43 | blast007 | Bobert: there is only so much we can change between major versions |
02:26.46 | Bobert | and not actually 'updating' |
02:26.51 | blast007 | the whole 2.0.x branch had to be compatible |
02:27.41 | Bobert | For once u guys should actually just here my point |
02:27.49 | blast007 | I'm willing to hear it |
02:27.51 | Bobert | instead of creating a war over it |
02:28.16 | blast007 | It just gets lost in the shuffle when a_meteorite bashes everything |
02:28.27 | Bobert | i just want there to be a patch that would enable a server to enable or disable rotating and tilting turrets |
02:28.32 | a_meteorite | I don't bash everything |
02:28.35 | blast007 | ;) |
02:28.41 | a_meteorite | I just bash trolls |
02:28.55 | blast007 | Bobert: okay, is that it? |
02:29.01 | blast007 | because we can't do that |
02:29.16 | Bobert | yes |
02:29.17 | blast007 | not in the main bzflag |
02:29.19 | TheRedBaron | ~seen timriker |
02:29.44 | ibot | timriker <n=timr@pdpc/supporter/bronze/TimRiker> was last seen on IRC in channel #openmoko, 1h 12m 25s ago, saying: 'oh. net issues. I'm off anyway...'. |
02:29.44 | purple_cow | Bobert: I can answer that |
02:29.44 | a_meteorite | if you can bribe Tim with lots of money, maybe |
02:29.54 | purple_cow | short answer: because nobody has done it |
02:29.55 | a_meteorite | then we'd just fork and keep it the old way :) |
02:30.11 | Bobert | then i might as well higher devs for my own dream game |
02:30.23 | Bobert | g2g |
02:30.25 | blast007 | hire* |
02:30.25 | TheRedBaron | Bobert: if you build it, they will come |
02:30.32 | purple_cow | long answer: doing anything in an open-source project requires someone willing to do it. such a patch would be a lot of work (*especially* in a large, 12-year old codebase) |
02:30.58 | blast007 | plus the fact that it would never be accepted into the mainline bzflag ;) |
02:31.13 | a_meteorite | yeah, there's no doubt it *could* be done |
02:31.14 | purple_cow | never is a strong word |
02:31.17 | purple_cow | it's unlikely |
02:31.20 | blast007 | TimRiker has give the "no" on that one |
02:31.25 | Thumper_ | well that was fun. :D |
02:31.25 | blast007 | well, true :) |
02:31.40 | inchworm | heh |
02:31.58 | inchworm | ~unwind a_meteorite |
02:32.23 | a_meteorite | I only get upset in limited circumstances... :P |
02:32.24 | purple_cow | Tim is not an autocrat |
02:32.30 | Thumper_ | is there a good way to get file access time that plays well on all the platforms bzflag supports? |
02:32.32 | purple_cow | if demand is high enough, it will happen |
02:32.43 | a_meteorite | purple_cow: the demand is missing though :) |
02:32.56 | purple_cow | probably partly because it doesn't exist |
02:32.58 | a_meteorite | actually, it's more like anti-demand |
02:33.10 | a_meteorite | there's a lot of people who wouldn't want it |
02:33.18 | Thumper_ | can I just use sys/stat.h and stat() for the atime? |
02:33.24 | purple_cow | I have a lot of "anti-demand" for the wings flag, but it's there |
02:33.24 | a_meteorite | very few who do want it |
02:33.32 | a_meteorite | and then some who haven't thought about it |
02:33.32 | TheRedBaron | ~lart wings |
02:33.38 | blast007 | purple_cow: I second that :) |
02:33.56 | TheRedBaron | wings is overtly abused |
02:33.58 | a_meteorite | yeah, but Tim OK'ed it... :P |
02:34.06 | TheRedBaron | unlimited flaps.... |
02:34.09 | TheRedBaron | ~wings-- |
02:34.54 | purple_cow | urg. tim tim tim. when was the last time he committed code? :P |
02:35.23 | purple_cow | officially he may be "maintainer", but he's not very involved in the direction of the project anymore |
02:35.35 | TheRedBaron | :) |
02:36.13 | blast007 | purple_cow: heh, but he'd probably notice "Add turrent rotation" in the CVS log ;) |
02:39.31 | *** join/#bzflag Davy (n=478e89dc@bz.bzflag.bz) |
02:40.05 | Davy | Hey |
02:40.22 | blast007 | yo |
02:40.26 | a_meteorite | >_> |
02:40.38 | purple_cow | I'm just saying that just because "Tim said so" a few years ago doesn't mean it's impossible forever |
02:41.12 | *** join/#bzflag view (n=view@c-69-249-178-98.hsd1.nj.comcast.net) |
02:41.13 | TheRedBaron | purple_cow: how would you implement the controls? |
02:41.26 | TheRedBaron | just add WASD for the turrent? |
02:41.38 | purple_cow | I don't know |
02:41.45 | purple_cow | I'm not interested in working on it |
02:41.54 | TheRedBaron | oh |
02:42.02 | inchworm | maybe wasd for the tank and mouse for the turret? |
02:42.08 | TheRedBaron | ~lart inchworm |
02:42.14 | TheRedBaron | ~dog inchworm |
02:42.24 | ibot | ACTION stares at inchworm until inchworm whimpers and pees all over himself. |
02:42.25 | inchworm | ~trout TheRedBaron |
02:42.28 | ibot | ACTION slaps TheRedBaron around a bit with a large trout! |
02:42.55 | TheRedBaron | inchworm: what about the plethora of mouse players you will force to convert? |
02:43.31 | inchworm | TheRedBaron: none as it won't be implemented in bzflag in our lifetimes :P |
02:43.48 | TheRedBaron | hehe |
02:43.51 | a_meteorite | don't worry, we'll only hypnotize them for the new way... |
02:44.24 | inchworm | i think the concept is cool (turrets) but I don't think bzflag is the engine for it |
02:45.10 | inchworm | but i'm uneducated so i can be wrong |
02:45.32 | TheRedBaron | there are a few other games, more modern, that have tanks with movable turrents |
02:45.35 | TheRedBaron | why change bz? |
02:45.40 | a_meteorite | yeah |
02:45.49 | a_meteorite | if you want a moveable turret.. play another tank game |
02:45.49 | inchworm | TheRedBaron: I'm not aware of any of them |
02:45.58 | TheRedBaron | google is your friend :) |
02:46.02 | inchworm | i'm not much of a game player |
02:46.16 | inchworm | heh, i think i want to write my own some day |
02:46.27 | inchworm | just for fun |
02:46.30 | TheRedBaron | pardon my seeming harshness - if you're not a gamer, then why would we tailor a game to you? |
02:46.34 | inchworm | i think i could get a very basic one in a few months |
02:47.16 | inchworm | TheRedBaron: you aren't tailoring bflag for me, I don't care if it gets impemented or not |
02:47.33 | inchworm | that was bobart |
02:48.59 | blast007 | we should tell him to go play MechWarrior |
02:49.04 | a_meteorite | food time... finally mom finished moving the TV |
02:49.34 | Thumper_ | your food is under the TV? |
02:50.40 | inchworm | heh played a demo for mecwarrior, was pretty cool |
02:52.05 | inchworm | maybe the food comes out of the tv? lieka tv dinner? |
02:53.12 | blast007 | ~Thumper_++ |
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02:57.57 | blast007 | yo |
02:58.26 | Thumper_ | ~blast007++ |
02:58.32 | Thumper_ | lol |
02:59.12 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
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03:14.17 | TheRedBaron | JeffM2501's title scares me... |
03:14.38 | a_meteorite | Mini Jeff! |
03:15.02 | TheRedBaron | no, the hellawack shiznit in my brizzle? |
03:15.11 | a_meteorite | oh, that |
03:15.27 | TheRedBaron | first, whats is the hellawack, and what is it doing in my brizzle?!? |
03:20.13 | blast007 | TheRedBaron: heh |
03:20.23 | blast007 | I think thing explains everything: http://www.youtube.com/watch?v=fVgB9VmWLZg |
03:21.49 | TheRedBaron | oh, freaky blue man group |
03:22.22 | blast007 | think this* |
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04:16.50 | JeffM2501 | my what? |
04:16.59 | JeffM2501 | you'd have to go to vegas to get it |
04:17.02 | JeffM2501 | or youtube |
04:17.06 | a_meteorite | O_o |
04:17.10 | JeffM2501 | yeah blue man |
04:17.36 | a_meteorite | oh, I thought vegas was in reference to something else as it did fit one of the urbandict's... |
04:17.36 | JeffM2501 | saw them live over xmass |
04:17.56 | JeffM2501 | blue man plays in vegas and does rods and cones |
04:18.07 | view | you saw blue man group live? |
04:18.26 | JeffM2501 | yeah |
04:18.37 | JeffM2501 | and the venician |
04:18.42 | JeffM2501 | however its' spelled |
04:19.27 | JeffM2501 | my mom, neice, sister, brother-in-law, my ladyfriend and myself, went |
04:20.19 | JeffM2501 | I would highly recomend that everyone who can see them |
04:20.31 | JeffM2501 | the show can only be described as 'awesome' |
04:20.37 | JeffM2501 | and not the new use of awesome |
04:20.43 | JeffM2501 | the old school version :) |
04:20.52 | view | lol |
04:21.40 | a_meteorite | full house? |
04:21.54 | a_meteorite | heh, brought nearly your whole family :) |
04:22.15 | JeffM2501 | my dad and his friend John didn't go |
04:22.57 | JeffM2501 | we were 3rd row behind the wet seats, so it was prety good |
04:22.59 | a_meteorite | aw, missed your extended family ;) |
04:23.04 | a_meteorite | wet seats? |
04:23.08 | JeffM2501 | yeah |
04:23.16 | JeffM2501 | where you get wet |
04:23.19 | a_meteorite | oh |
04:23.19 | JeffM2501 | and splashed |
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04:37.56 | a_meteorite | ~seen brlcad |
04:38.19 | ibot | brlcad is currently on #bzflag #brlcad. Has said a total of 279 messages. Is idling for 3h 26m 28s, last said: 'couldn't get mged tk interface to come up due to some tk run-time problems (wrong compilation flags), but it compiles and classic runs fine'. |
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04:39.41 | yosefk | hello |
04:40.04 | a_meteorite | hi |
04:40.10 | view | lol |
04:40.24 | a_meteorite | bye! |
04:48.26 | Flash | JeffM2501: I saw Blue Man in Vegas.... excellent show |
04:48.41 | Flash | some things just have to be seen in person |
04:48.49 | JeffM2501 | indeed |
04:49.07 | Flash | I was one row behind the splash zone, but my friend got a "lap dance" |
04:49.41 | a_meteorite | hehe, wouldn't that be something if you two were both there the same show |
04:49.49 | a_meteorite | ;) |
04:49.54 | Flash | I was there in 2002.... don't think it was the same show ;-) |
04:49.58 | a_meteorite | ah |
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04:52.32 | JeffM2501 | was that at the mirage? |
04:52.54 | Flash | I don't remember... all the casinos seem the same to me |
04:53.09 | Flash | but I think it might have been Luxor |
04:53.17 | JeffM2501 | yeah that's where they were before |
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10:50.53 | brlcad | hehe |
10:51.34 | brlcad | someone e-mailed saying they were having trouble registering.. they kept getting rejected on the "enter the name of this game" prompt.. |
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10:52.27 | brlcad | they eventually figured it out.. they kept putting in "hepcat" and variations thereof.. until it dawned on them :) |
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10:54.28 | SportChick | hehe |
10:55.46 | Rawk | hoho |
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11:25.43 | Deepa | Rawk? |
11:25.47 | Deepa | ' |
11:25.49 | Rawk | yes? |
11:25.53 | Deepa | tho art spamming! |
11:26.01 | Deepa | gah |
11:26.03 | Deepa | typo demon kills me |
11:26.09 | Rawk | where? |
11:26.48 | Rawk | Deepa: I hope I'm not spamming on here |
11:27.31 | Rawk | Deepa: I was typing random stuff in on nickserv |
11:27.48 | Deepa | you quitted alot of times |
11:28.00 | Rawk | Deepa: yes |
11:28.05 | Deepa | 5 times under a timespan of 19 minutes |
11:28.41 | Rawk | Deepa: sorry I'll stop now |
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13:14.52 | CIA-3 | BZFlag: 03t-s * 10bzflag/src/bzfs/bzfsAPI.cxx: Fix bz_isPlayerPaused: It should always return a bool |
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17:20.36 | yosefk | hello |
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18:09.38 | randomparticle | trying to compile latest 2.0.x cvs |
18:09.44 | randomparticle | i get this: bzfsAPI.cxx:865: error: 'FALSE' was not declared in this scope |
18:10.32 | *** part/#bzflag Calamarain (n=rpb28@light.bluelinux.co.uk) |
18:10.36 | randomparticle | the context in question: |
18:10.38 | randomparticle | <PROTECTED> |
18:10.39 | randomparticle | <PROTECTED> |
18:10.49 | JeffM2501 | what function? |
18:10.57 | randomparticle | BZF_API bool bz_isPlayerPaused( int playerID ) |
18:11.32 | randomparticle | a missing include? |
18:11.42 | JeffM2501 | make it a small false; |
18:11.46 | randomparticle | ok |
18:11.46 | JeffM2501 | not FALSE |
18:12.04 | JeffM2501 | holdover from work |
18:12.08 | randomparticle | ok, that goes through now |
18:12.11 | randomparticle | thanks |
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18:18.44 | CIA-3 | BZFlag: 03jeffm2501 07v2_0branch * 10bzflag/src/bzfs/bzfsAPI.cxx: false ! FALSE, this aint' a big BOOL. |
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18:26.34 | JeffM2501 | ahh looks like somone fixed head |
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18:43.49 | ts | JeffM2501: Yeah, I am someone :) |
18:44.38 | ts | regarding v2_0branch: I don't care about, is not for new commits anyway |
18:51.07 | JeffM2501 | cool, thanks for fixint it |
18:52.09 | JeffM2501 | I'd not say new commits, but new features |
18:52.22 | JeffM2501 | if your ok with it never being released as a build, and it helps somone, sure. |
18:52.53 | JeffM2501 | but it is a fine fine line |
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20:24.12 | CBG | ~SpazzyMcGee++ |
20:25.26 | TheRedBaron | ~lart Erroneous |
20:25.32 | Erroneous | ~lart TheRedBaron |
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21:28.52 | JeffM2501 | slow day |
21:30.20 | CBG | Seems like the regular 24 hours so far. :P |
21:30.33 | CBG | Cold, Wet, Snowy day for us Brits thoug. |
21:30.40 | CBG | s/thoug/though/ |
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21:35.29 | JBdiGriz | There's not enough silliness for a Friday. Where's brlcad? |
21:45.20 | TheRedBaron | ~pitchfork CBG |
21:45.24 | ibot | ACTION charges full speed, chasing down CBG and impales CBG in the bottom |
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22:34.06 | TheRedBaron | hrm, ssh keys |
22:41.26 | brlcad | JBdiGriz: hehe |
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23:10.55 | brad | ~seen gnurdux |
23:11.24 | ibot | gnurdux <n=gnurdux@c-69-251-233-242.hsd1.md.comcast.net> was last seen on IRC in channel #bzflag, 4d 21h 29m 11s ago, saying: 'it depends'. |
23:11.26 | brad | +seen gnurdux |
23:11.26 | Guu` | brad: gnurdux was last seen in #bzflag 4 days, 21 hours, 28 minutes, and 56 seconds ago: <Gnurdux> it depends |
23:11.26 | JeffM2501 | he pops in and out, but I haven't seen him say anything in a long while. |
23:11.26 | brad | ah ok |
23:11.31 | brad | I just wanted to get a plugin from him ;) |
23:12.28 | JeffM2501 | I'd like to see if he'd like to redo his mapchange plugin to not have to do scripts. |
23:13.00 | brad | that would certainly make it easier to setup |
23:13.32 | JeffM2501 | indeed |
23:13.39 | JeffM2501 | mostly I want to know if I missed anything |
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23:45.13 | nick125_lappy | mmm, it's been so long since I've played |
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