00:04.31 | *** join/#bzflag L4m3r (n=l4m3r@s122-37.resnet.ucla.edu) |
00:09.58 | *** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) |
00:09.58 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
00:36.00 | *** join/#bzflag Gnurdux (n=gnurdux@c-69-251-233-242.hsd1.md.comcast.net) |
00:47.15 | *** join/#bzflag cods_ (n=cods@tuxee.net) |
01:22.04 | *** join/#bzflag findlay (n=justin@67.137.24.115) |
01:22.34 | findlay | so I want to play bzflag, but I don't want to install the NVIDIA driver |
01:22.51 | findlay | and nv crashes X ): |
01:22.57 | *** join/#bzflag PoiNTBLaNK (n=DanielJB@ip24-251-243-233.ph.ph.cox.net) |
01:28.20 | spldart | Umm |
01:28.30 | *** join/#bzflag plasma_kaz (n=Evan@about/essy/MeanieBeanie/plasmakaz) |
01:28.39 | spldart | Why don't you want to install the Nvidia drv? |
01:28.54 | findlay | because I'm lazy |
01:29.03 | findlay | I want somebody else to fix my problem |
01:29.13 | findlay | so I came here to complain (-: |
01:29.23 | spldart | heh |
01:29.45 | nick125_lappy | findlay: you lazy person! |
01:29.48 | spldart | Well... I can't help you... I installed appropriate Nvidia and Ati drivers so I could play BZ on all my machines |
01:29.56 | spldart | ;-) |
01:29.57 | findlay | ~lart nick125_lappy |
01:30.06 | spldart | eeeeyyyuuuuuuuuwwwaaahhh |
01:30.49 | findlay | as soon as I get my OGP board I'm playing bzflag on that |
01:45.21 | findlay | ~bzfrag binary drivers |
01:45.25 | ibot | ACTION destroys binary drivers with a guided missile |
01:45.46 | spldart | ~bzfrag work |
01:45.48 | ibot | ACTION skewers work with a super bullet |
02:13.25 | *** join/#bzflag Theme97_ (n=Theme97@adsl-68-120-226-4.dsl.irvnca.pacbell.net) |
02:13.36 | *** join/#bzflag Theme97 (n=Theme97@adsl-68-120-226-4.dsl.irvnca.pacbell.net) |
02:18.43 | *** join/#bzflag JBdiGriz (n=JBdiGriz@adsl-63-204-104-219.dsl.sndg02.pacbell.net) |
02:18.43 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
02:22.02 | *** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) |
02:22.02 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
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02:23.21 | *** join/#bzflag wegstar_1way (i=wegstar@kbhn-vbrg-sr0-vl212-213-185-15-153.perspektivbredband.net) |
02:28.18 | *** join/#bzflag GMMan (n=Yukai_Li@64-201-196-77.nbfr.hsdb.sasknet.sk.ca) |
02:31.17 | *** join/#bzflag delusional (n=A-Delusi@pool-71-240-78-33.pitt.east.verizon.net) |
02:45.20 | orchid | ~seen menotume |
02:45.39 | ibot | menotume <n=George@pdpc/supporter/active/menotume> was last seen on IRC in channel ##essy, 7d 13h 52m 23s ago, saying: 'blasphomy !'. |
02:45.40 | GMMan | Is Jeff here? |
02:45.58 | a_meteorite | GMMan: Of course, not. JeffM2501 is an imposter. ;) |
02:46.00 | orchid | GMMan: yes, JeffM2501 |
02:46.19 | orchid | ~seen trepam |
02:46.21 | ibot | orchid: i haven't seen 'trepam' |
02:46.22 | orchid | ~seen trepan |
02:46.24 | ibot | trepan <n=trepan@unaffiliated/trepan> was last seen on IRC in channel #bzflag, 10d 5h 18m 11s ago, saying: '6?'. |
02:46.32 | orchid | hrm |
02:46.47 | GMMan | ~seen JeffM2501 |
02:46.48 | ibot | jeffm2501 is currently on #bzflag (24m 46s), last said: 'not the might and glory that is SF'. |
02:46.59 | findlay | ~seen me |
02:47.01 | ibot | me <n=tijn@a82-92-35-21.adsl.xs4all.nl> was last seen on IRC in channel #debian, 61d 15h 40m 59s ago, saying: ';)'. |
02:47.10 | findlay | ~seen you |
02:47.13 | ibot | findlay: i haven't seen 'you' |
02:47.19 | shorty114 | heh having fun? |
02:47.25 | spldart | ~seen short_circuit |
02:47.26 | ibot | short_circuit <n=techman2@adsl-70-240-209-42.dsl.hstntx.swbell.net> was last seen on IRC in channel #bzflag, 28d 8h 59m 11s ago, saying: 'Pirate day?'. |
02:47.36 | findlay | -!- you Erroneous Nickname |
02:47.38 | findlay | ): |
02:47.38 | spldart | heh |
02:47.48 | Erroneous | :) |
02:47.50 | *** join/#bzflag Flash (n=jwmelto@c-24-9-8-185.hsd1.co.comcast.net) |
02:48.12 | findlay | ~nickometer you |
02:48.36 | GMMan | Hmm... Jeff was talking about 30 minutes ago. |
02:48.46 | a_meteorite | ~nickometer a_meteorite |
02:48.51 | a_meteorite | :( |
02:49.07 | short_circuit | ~nickometer spldart |
02:49.13 | GMMan | ~nickometer JeffM2501 |
02:49.27 | a_meteorite | Woot, I'm not as lame! |
02:49.39 | findlay | ~nickometer findlay |
02:49.41 | a_meteorite | ~nickometer L4m4r |
02:49.50 | a_meteorite | ~nickometer L4m3r |
02:49.51 | GMMan | ~nickometer GMMan |
02:50.00 | GMMan | Haha! |
02:50.02 | findlay | heh |
02:50.29 | GMMan | I'm really desparate to talk with Jeff. |
02:50.46 | short_circuit | kinkcy |
02:51.08 | GMMan | Got banned from posting anything because of the server's security software or something. |
02:51.29 | brlcad | GMMan: just ask whatever it is you intended to ask him |
02:51.33 | brlcad | he'll answer |
02:51.53 | brlcad | or there's probably several others that might be able to answer your question as well |
02:52.02 | GMMan | brclad: It'll take like another hour or so |
02:52.16 | brlcad | what will take another hour? |
02:53.33 | brlcad | basic irc ettiquite, you don't ask if people are "here".. you just ask. they'll answer when they can if you're still around (and you should hang around instead of jumping in just to ask a question, or at least hanging around long enough to get your answer) |
02:54.21 | *** join/#bzflag GMMan_ (n=Yukai_Li@64-201-196-77.nbfr.hsdb.sasknet.sk.ca) |
02:54.33 | brlcad | regardless, as I said.. there are probably others that might be able to help you as well unless you're somehow involved in .. "personal" favors with JeffM2501 :) |
02:55.19 | findlay | basically you go into a new channel and flame as many people as possible |
02:55.25 | findlay | all other tenets stem from that |
02:57.06 | findlay | ~flame findlay |
02:57.10 | ibot | findlay sux0rz d00d!!!!!!!!!!!!!!@@!!!!!!!11 |
02:58.32 | GMMan_ | What the heck was that? |
02:58.50 | a_meteorite | Very bad 1337. |
02:59.12 | brlcad | findlay's just trying to get himself kicked apparently ;) |
02:59.16 | GMMan_ | Someone tell me more about ibot |
02:59.36 | a_meteorite | brlcad: Let's all kick ourselves! ;) |
02:59.49 | a_meteorite | You can trust us with ops. :P |
02:59.56 | *** kick/#bzflag [a_meteorite!n=sean@pdpc/supporter/silver/brlcad] by brlcad (how about just you? :)) |
02:59.56 | *** join/#bzflag a_meteorite (n=a_meteor@unaffiliated/ameteorite/x-000000001) |
03:00.15 | nick125_lappy | lol |
03:00.17 | short_circuit | oops |
03:00.19 | a_meteorite | :\ |
03:00.29 | brlcad | ~hug a_meteorite |
03:00.32 | ibot | ACTION jumps into a_meteorite's lap and huggles and *hugs*! |
03:00.44 | a_meteorite | yay :D |
03:01.28 | GMMan | And I'm about to explode like a bomb. |
03:01.34 | GMMan | Stupid ISP! |
03:01.47 | a_meteorite | GMMan: Wait one second while I get my glasses... |
03:01.54 | a_meteorite | Don't want to poke an eye out. |
03:02.23 | GMMan | Is there such a command as "I'm about to explode!" ? |
03:02.31 | a_meteorite | ~explode GMMan |
03:02.32 | ibot | ACTION blows up GMMan with bombs |
03:02.52 | GMMan | Err.. Wrone way. |
03:17.35 | shorty114 | Noodleman, uh, is noodleroni.com supposed to be expired? |
03:19.09 | Noodleman | it's expired, yeah |
03:19.14 | Noodleman | don't have money to renew it |
03:19.19 | Noodleman | otherwise i would |
03:19.53 | Noodleman | that's how poor i am right now, don't have $10 to register a freaking domain name |
03:21.18 | shorty114 | 7 a year at godaddy |
03:21.19 | shorty114 | for a transfer |
03:21.29 | Noodleman | i have *no* money |
03:21.36 | Noodleman | that's what i'm getting at :-P |
03:23.49 | *** join/#bzflag delusional_ (n=A-Delusi@pool-71-253-2-33.pitbpa.east.verizon.net) |
03:31.13 | Noodleman | you would |
03:33.14 | *** join/#bzflag L4m3r (n=l4m3r@s122-189.resnet.ucla.edu) |
03:35.43 | brlcad | might help get my brains back |
03:35.51 | Noodleman | bwahahaham nevar |
03:38.51 | *** join/#bzflag GMMan (n=Yukai_Li@64-201-196-77.nbfr.hsdb.sasknet.sk.ca) |
03:41.04 | GMMan | Tell me more about ibot, anyone |
03:41.19 | Noodleman | ~botsnack |
03:41.19 | ibot | aw, gee, Noodleman |
03:41.25 | Noodleman | she likes me |
03:41.27 | Noodleman | teehee |
03:42.17 | GMMan | ~help |
03:43.24 | GMMan | Weird. |
03:43.57 | GMMan | Nice help page they've got. |
03:44.19 | GMMan | Where can I find JeffM2501? |
03:44.33 | GMMan | It doesn't reply. |
03:44.56 | SportChick | win49 |
03:45.20 | Noodleman | GMMan: /msg her with ~help |
03:45.36 | Noodleman | rather, drop the tilde |
03:46.49 | brlcad | GMMan: are you banned from m.b.o. or something? |
03:47.44 | GMMan | Where's that? |
03:48.28 | brlcad | my.bzflag.org |
03:48.54 | GMMan | Yeah. Weird |
03:49.50 | brlcad | well since you won't just state your question like was put forth, then the others that *could* have helped you with the problem problably won't.. |
03:50.20 | brlcad | wait wait wait your boat, gently up the bitstream ;) |
03:50.27 | GMMan | I got on that DSBL or something without me knowing. |
03:51.08 | L4m3r | on a side note, someone with +1 BZBB divinity should probably delete the user "dildo 644" |
03:54.19 | L4m3r | heh |
03:55.08 | Erroneous | 644 is an interesting permissions mask for a dildo though |
03:55.53 | brlcad | heh |
03:57.16 | Erroneous | there's also a dildo 611 |
03:57.21 | Erroneous | also an interesting permissions mask |
03:57.55 | Erroneous | and a dildo 165 |
03:59.58 | *** join/#bzflag Blue_Eyes (n=Blue@host151-214-dynamic.5-87-r.retail.telecomitalia.it) |
04:00.17 | L4m3r | a bot maybe? |
04:00.51 | Erroneous | could be |
04:01.01 | Erroneous | a bot with a penchant for sextoys and unix... |
04:06.36 | *** join/#bzflag beanpole (n=Evan@ip72-198-201-91.om.om.cox.net) |
04:12.03 | shorty114 | should start a cheating bzflag league |
04:13.27 | Erroneous | two words: god mode |
04:14.07 | shorty114 | well, i guess within reason |
04:17.18 | shorty114 | uh... what happened to bzflag.org? |
04:19.48 | Erroneous | it's down |
04:20.35 | *** join/#bzflag [NP]Tangent (n=hyperdev@71-211-197-19.hlrn.qwest.net) |
04:20.45 | SportChick | brlcad: thanks :) |
04:25.32 | *** join/#bzflag dcat_ (i=dcat@pdpc/supporter/active/dcat) |
04:26.46 | shorty114 | Erroneous, obviously ;) |
04:31.13 | JeffM2501 | what did gmman need? |
04:31.55 | shorty114 | he got banned from m.b.o apparently |
04:32.01 | shorty114 | by some security software |
04:32.04 | JeffM2501 | cool |
04:32.10 | JeffM2501 | must be some good software :) |
04:32.15 | blast007 | lol |
04:34.34 | hardwire | meh |
04:37.47 | *** join/#bzflag L4m3r_ (n=l4m3r@s122-189.resnet.ucla.edu) |
05:57.46 | *** join/#bzflag a_meteorite (n=a_meteor@unaffiliated/ameteorite/x-000000001) |
06:03.36 | *** join/#bzflag ruskie (n=ruskie@sourcemage/mage/ruskie) |
06:13.56 | *** join/#bzflag daniel_jackson (n=prolix@cpe-66-74-196-54.san.res.rr.com) |
06:14.23 | daniel_jackson | somebody please restart the list server its down again |
06:14.51 | daniel_jackson | I had to tell manu last time it went down to restart it |
06:16.09 | daniel_jackson | hello? |
06:16.51 | daniel_jackson | ok know the list is back up again |
06:17.14 | *** part/#bzflag daniel_jackson (n=prolix@cpe-66-74-196-54.san.res.rr.com) |
06:47.59 | hardwire | http://www.flickr.com/photos/61745679@N00/272912554/ |
06:48.09 | hardwire | I will animate it thursday |
06:52.55 | *** join/#bzflag HP_Besitzer (i=HP_Besit@e181002078.adsl.alicedsl.de) |
07:00.46 | *** join/#bzflag L4m3r (n=l4m3r@s122-189.resnet.ucla.edu) |
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07:04.55 | *** join/#bzflag wegstar (i=wegstar@kbhn-vbrg-sr0-vl212-213-185-15-153.perspektivbredband.net) |
07:17.56 | *** join/#bzflag Steve14 (n=stephan@p54886D0C.dip.t-dialin.net) |
07:20.57 | Steve14 | good morning |
08:15.08 | *** join/#bzflag L4m3r_ (n=l4m3r@s122-189.resnet.ucla.edu) |
08:32.58 | *** join/#bzflag ibunny (n=alex@pdpc/supporter/active/jolie) |
08:33.02 | ibunny | manu manu |
08:34.23 | Manu | ibunny ibunny |
08:34.39 | ibunny | porq sean esta confundido? |
08:36.56 | Manu | no sabia que estuviese confundido |
08:38.17 | ibunny | en su away... dice q lo esta |
08:38.23 | Manu | ah |
08:38.24 | ibunny | mi amor lo tiene confundido?? |
08:38.38 | ibunny | solo amor te confunde. |
08:39.15 | Manu | debe ser que no sabe donde esconderse ;) |
08:39.43 | ibunny | pero no de mi! |
08:39.56 | ibunny | el no sabe mi amor cibernetico |
08:40.30 | Manu | :) |
08:40.48 | ibunny | tu crees q sea ota mujer??? |
08:40.51 | ibunny | otra |
08:40.54 | Manu | tu insiste.. que el que sigue la consigue ;) |
08:41.00 | ibunny | jajaja |
08:41.24 | ibunny | eso.. la verdad... termina en restriccion de no estar a 50mt de distancia |
08:41.54 | Manu | ciberneticamente hablando estas a un suspiro de distancia |
08:42.18 | ibunny | jajajaja |
08:42.38 | ibunny | me caes muy bien manu manu :) |
08:42.57 | Manu | pues ten cuidado a ver si te aplasto ;) |
08:43.07 | Manu | al caer encima de una conejita ;) |
08:43.30 | ibunny | hm.. encima??? tengo puesto un helmet de aguja. eh .. cuidado. |
08:46.46 | *** part/#bzflag Steve14 (n=stephan@p54886D0C.dip.t-dialin.net) |
09:22.17 | *** part/#bzflag ibunny (n=alex@pdpc/supporter/active/jolie) |
09:38.01 | *** join/#bzflag ts (n=ts@p54B04332.dip0.t-ipconnect.de) |
09:42.56 | *** join/#bzflag LePoulpe303 (n=olivier@about/essy/MobileTarget/LePoulpe303) |
09:45.53 | LePoulpe303 | hi bzworld |
10:13.29 | LePoulpe303 | who masters server plugin development ? |
10:13.58 | *** join/#bzflag tannerld (n=tanner@adsl-068-209-251-067.sip.asm.bellsouth.net) |
10:16.50 | LePoulpe303 | lol |
10:17.12 | LePoulpe303 | i have something in idea, i dunno if it's possible or not |
10:17.27 | ts | He'll be online in 8 hours, most likely |
10:18.05 | LePoulpe303 | hmmm will be the evening for me ; i'll try to be there , thanks :) |
10:18.16 | ts | np |
10:19.03 | LePoulpe303 | or catay maybe ? |
10:19.10 | LePoulpe303 | i see he has created plugins |
10:19.40 | ts | depends on what you want |
10:20.01 | LePoulpe303 | bzflag plug in in python language |
10:20.42 | ts | umm, that would be a lot of work to do |
10:21.11 | LePoulpe303 | really ; but putting me on C++ would be more i think :D |
10:21.46 | ts | basically you need someone who knows the internals of the game, meaning a developer |
10:26.05 | *** join/#bzflag LePoulpe303 (n=olivier@about/essy/MobileTarget/LePoulpe303) |
10:26.15 | Chestal | Legoguy: there is a python plugin, I assume it allows you to write plugins in python. But I don't know much about plugins |
10:26.42 | ts | Chestal: no.. |
10:26.50 | ts | it is not current |
10:27.17 | ts | someone(tm) would have to update it |
10:27.40 | Chestal | ok. still, might be a good starting point |
10:27.44 | LePoulpe303 | sry i missed legoguy answer :S |
10:27.56 | Chestal | ah :-) |
10:28.29 | LePoulpe303 | (gaim BETA <== :S ) |
10:30.34 | LePoulpe303 | is this channel logged somewhere ? |
10:34.46 | Chestal | ~logs |
10:34.53 | ibot | from memory, logs is http://ibot.rikers.org/%23bzflag/, or stats http://ibot.rikers.org/stats/bzflag.html.gz |
10:47.41 | LePoulpe303 | ty chestal ;) |
10:51.07 | *** join/#bzflag gsnedders (n=gsnedder@host217-42-133-100.range217-42.btcentralplus.com) |
11:10.57 | *** join/#bzflag Fenchel (n=Fenchel@i577B5336.versanet.de) |
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12:56.41 | brlcad | jeje |
12:58.32 | *** topic/#bzflag by brlcad -> http://bzflag.sourceforge.net (http://BZFlag.org is DOWN for 'maintenance', sf.net VHOST problems) || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || paste to http://bzflag.pastebin.ca || CVS HEAD is 2.1 and for all new commits || Condolences to lilo's friends, family, the PDPC, and the Freenode network at large for his passing. Rest in peace, lilo, during your final /part. |
13:07.36 | *** join/#bzflag |zongo| (n=zongo@about/essy/1vs1Master/Zongo) |
13:16.11 | brlcad | for anyone that didn't catch the update, yes http://bzflag.org dumps a blank page -- you have to use http://bzflag.sourceforge.net in the meantime. sourceforge had some vhost problem come up last night that affects a lot of sites, not just ours and they know about the problem. probably get fixed in a couple hours when someone gets in to their desk over in that timezone.. |
13:50.03 | *** join/#bzflag LePoulpe303 (n=olivier@about/essy/MobileTarget/LePoulpe303) |
13:50.12 | *** join/#bzflag ruskie (n=ruskie@sourcemage/mage/ruskie) |
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14:02.11 | *** join/#bzflag ruskie (n=ruskie@sourcemage/mage/ruskie) |
14:08.29 | *** join/#bzflag RatOmeter (n=chatzill@139.78.95.188) |
14:12.20 | *** join/#bzflag Pimpi_ (n=frank@gondolin.pimpi.org) |
14:17.54 | *** join/#bzflag GMMan (n=Yukai_Li@64-201-196-77.nbfr.hsdb.sasknet.sk.ca) |
14:18.48 | GMMan | Hi, everyone. |
14:19.18 | PuMpErNiCkLe | hi you |
14:22.17 | GMMan | My stocks went down, bad. down $1 |
14:24.31 | spldart | That's nice. |
14:27.44 | PuMpErNiCkLe | You should've sold. Now you'll die alone, friendless, hopeless, and in extreme poverty. |
14:28.22 | spldart | Don't forget.... And without a computer with a high speed connection in which to play BZFlag |
14:47.04 | RatOmeter | You're right. He already lost his connection to the net |
14:47.53 | spldart | Heh |
14:54.34 | |zongo| | ~seen trepan |
14:54.47 | ibot | trepan <n=trepan@unaffiliated/trepan> was last seen on IRC in channel #bzflag, 10d 17h 26m 34s ago, saying: '6?'. |
14:55.44 | |zongo| | anyone here with map and coding skills interested in an idea i have? |
14:56.48 | *** join/#bzflag JBdiGriz (n=jbdigriz@206-15-67-2.static.twtelecom.net) |
14:56.49 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
14:57.01 | RatOmeter | I'm not sure I have the requisit skills, but I might be interested in hearing about it? |
14:58.20 | spldart | I'm the oppossite of 'mad skillz' I'm pissed off that I'm so skill-less :-p |
15:00.31 | |zongo| | spldart, i dont think mad skillz are required for this :p |
15:00.42 | spldart | twas a jest |
15:02.11 | |zongo| | RatOmeter, dunno u ;-) I'd prefer to wait a bit if someone i know shows up :) sry |
15:02.59 | |zongo| | my idea was to ask trepan first but he seems to be away |
15:03.31 | RatOmeter | I don't know me very well either and I tell myself stuff all the time, but that's fine. |
15:04.45 | |zongo| | :O) |
15:20.50 | *** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker) |
15:20.51 | *** mode/#bzflag [+o TimRiker] by ChanServ |
15:36.12 | *** join/#bzflag zee504 (i=4229252c@gateway/web/cgi-irc/zeebrothers.net/x-493288c572fe6128) |
15:36.39 | zee504 | ??? |
15:38.47 | zee504 | looks like the lights are out here |
15:41.43 | spldart | ? |
15:47.58 | zee504 | bye bye trash gordan is on |
15:52.22 | spldart | nice |
15:56.55 | LePoulpe303 | anyone can lighten me about the bzflag ELO rating ? |
15:57.30 | LePoulpe303 | enlighten sry |
15:57.32 | TimRiker | Electric Light Orchestra luvs BZFlag. |
15:57.51 | LePoulpe303 | lol |
15:58.45 | LePoulpe303 | and what about lynryd skynyrd ? |
15:59.25 | *** join/#bzflag Erroneous (n=dtremena@users.gibbscam.com) |
16:01.00 | LePoulpe303 | Chestal: ping ? |
16:01.26 | *** mode/#bzflag [+v Erroneous] by ChanServ |
16:02.06 | Chestal | pong |
16:03.13 | LePoulpe303 | qd told me to ask u about bzELO |
16:03.45 | Chestal | yes, what do you want to know? |
16:04.51 | LePoulpe303 | is the difference calculated in the formula the same for 2 teams or is it a different calculation for each ? |
16:05.15 | Chestal | it's symmetrical, winner get's +n, loser get's -n |
16:05.58 | LePoulpe303 | because in faq is said : score is 1 if team A wons, 0.5 if draw and 0 if B wons |
16:06.41 | LePoulpe303 | i think i miss something |
16:07.24 | *** join/#bzflag CBG (n=CBG@about/essy/fan/CBG) |
16:09.01 | Chestal | the calculation is done from A's point of view |
16:09.24 | Chestal | so, 1= A won, 0= A lost |
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16:10.21 | Chestal | together with the win probability which has been calculated before, this gives the delta points (after weighting) |
16:11.00 | Chestal | you can also exchange A and B everywhere in the calc and will just get -result |
16:11.17 | Chestal | so it's sufficient to calculate it for A |
16:12.18 | LePoulpe303 | ok ; something goes wrong in my implementation ; i must review that in detail |
16:12.29 | LePoulpe303 | thanks , Chestal |
16:12.45 | LePoulpe303 | for vector space problems, i can ask u too ??? :) |
16:12.51 | Chestal | let's do an example. Let's say A and B match. ELOs before match are: A=1400, B=1200 |
16:12.57 | *** join/#bzflag L4m3r (n=l4m3r@s122-37.resnet.ucla.edu) |
16:13.05 | LePoulpe303 | yeah |
16:13.36 | Chestal | win probability for A is calcluated as 1 / ( 1 + 10^(1200-1400)) |
16:13.52 | Chestal | which eh |
16:13.59 | Chestal | 1 / ( 1 + 10^(1200-1400)/400) |
16:14.01 | LePoulpe303 | divide by 400 |
16:14.06 | LePoulpe303 | ok :) |
16:14.09 | Chestal | the 400 is arbitrary, just a scaling |
16:14.28 | Chestal | this gives about 0.76 |
16:14.48 | Chestal | so A should win 3 out of 4 matches against B |
16:15.21 | Chestal | and ELOs would stay constant |
16:15.55 | Chestal | when considering a single match, there can only be a victory or loss (ok, and draw, but we ignor ethat for now) |
16:16.10 | Chestal | so 0.76 is not a valid result, only 1 (victorey) or 0 (loss) |
16:16.52 | Chestal | if A wins, ELO(A) must increase slightly, ELO(b) decrease slightly |
16:17.01 | Chestal | but if B wins, ELO(B) must increase stronger |
16:17.17 | Chestal | because B was not supposed to win |
16:17.32 | LePoulpe303 | ok !!!! i think i get it ! |
16:17.34 | Chestal | calc is then simply 1-0.76 or 0-0.76 |
16:17.40 | Chestal | then some scaling |
16:18.07 | Chestal | CTF league uses 50 as scaling factor. Higher factor adjusts rating faster, lower factor will give mor estable ratings |
16:18.33 | Chestal | if the ELOs differ a lot, the probability will approach 1 (or 0) quickly |
16:18.49 | LePoulpe303 | for a single player evaluation, lower factor should be better then |
16:19.06 | Chestal | if there are a lot of 'matches', a lower factor is better |
16:19.17 | Chestal | if you plan do do kill=match, yes, use a much lower factor |
16:19.26 | LePoulpe303 | exactly |
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16:19.53 | Chestal | the factor is the max change |
16:20.04 | Chestal | which happens when newbie shoots expert |
16:20.16 | Chestal | for peopel with same elo, you get half the change |
16:20.43 | Chestal | and if expert shoots newbie, change will be very low |
16:20.55 | LePoulpe303 | that is what i want |
16:21.08 | Chestal | you might want to do some rounding, maybe always change at least 1, except when you are using floating points anyway |
16:21.29 | LePoulpe303 | i'm not fixed on that |
16:21.55 | LePoulpe303 | just evaluating if a (plugin/program) for rating players is something realistic or not |
16:23.00 | LePoulpe303 | ok i must go now |
16:23.06 | LePoulpe303 | thanks a lot for explanation |
16:23.26 | LePoulpe303 | i hope i will succeed in makeing that work |
16:23.35 | LePoulpe303 | bye all |
16:23.38 | Chestal | cu LePoulpe303 |
16:25.38 | *** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) |
16:25.38 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
16:28.48 | *** join/#bzflag hardwire (n=hardwire@89-208-58-66.gci.net) |
16:28.51 | hardwire | moin |
16:29.37 | Erroneous | moin moin |
16:33.39 | CBG | moin moin moin |
16:34.37 | hardwire | http://flickr.com/photos/61745679@N00/272912554/ <- any thoughts on neat/stupid for bzflag tank? |
16:36.48 | *** join/#bzflag Steve14 (n=stephan@p54886D0C.dip.t-dialin.net) |
16:37.07 | spldart | moin x 4 ?! |
16:37.09 | JeffM2501 | is that the entire tank? |
16:37.24 | hardwire | yup |
16:37.28 | hardwire | its different for sure |
16:37.51 | spldart | A yoyo with a gun |
16:38.00 | hardwire | score 1 for stupid |
16:38.06 | spldart | Interesting concept |
16:38.16 | *** part/#bzflag Steve14 (n=stephan@p54886D0C.dip.t-dialin.net) |
16:38.52 | hardwire | minus .5 on stupid for interesting |
16:39.12 | spldart | excuse me? |
16:39.12 | JeffM2501 | it's good modeling and not a bad design |
16:39.16 | JeffM2501 | but for part of a tank |
16:39.21 | JeffM2501 | not the full tank |
16:39.26 | JeffM2501 | it dosnt' say "vehicle" to me |
16:39.38 | JeffM2501 | it says "gun that pops up out of the tank" |
16:40.03 | JeffM2501 | you were going for the segway of tanks? |
16:40.40 | spldart | Careful... He may score and label you too |
16:41.13 | JeffM2501 | huh? |
16:41.37 | hardwire | :) |
16:41.48 | hardwire | JeffM2501: I am going to animate it thursday night |
16:41.54 | JeffM2501 | umm ok |
16:42.06 | hardwire | give you a view of what happens when the wheels are moving and how it reacts to slowing down and stopping |
16:42.16 | JeffM2501 | oh I can see how it'll move |
16:42.19 | JeffM2501 | wobble |
16:42.22 | hardwire | :) |
16:42.28 | JeffM2501 | I just don't think it looks like a tank |
16:42.30 | hardwire | and a view of how it handles when it turns |
16:42.43 | hardwire | well.. thats the surprise :) |
16:42.50 | hardwire | hey that don't look like a tank.. BOOM! |
16:42.52 | hardwire | nm |
16:43.10 | JeffM2501 | I mean I can put a gun on a banna and make it wobble when it turns, that dosn't make it a good fit for a tank game |
16:43.14 | hardwire | maybe I should put the bzflag model peside it for size comparison :) |
16:43.27 | spldart | Should I say more accurately the idea instead of the person... I think it could be interesting for a game but doesn't seem to hold true to the game |
16:43.34 | JeffM2501 | you probably fit in the bbox decently |
16:43.38 | hardwire | well thank heaven I have lots of different ideas |
16:44.05 | JeffM2501 | this was my last bzflag tank model |
16:44.06 | JeffM2501 | http://www.opencombat.net/files/images/tanksite/ |
16:44.10 | JeffM2501 | just enhancments to the first |
16:44.32 | hardwire | its cool |
16:44.35 | hardwire | and.. it looks like a tank |
16:44.51 | spldart | Got it.. It looks like it would fit Tron better :) |
16:45.13 | JeffM2501 | it'd be a perfect popup gun |
16:45.17 | hardwire | you know.. the floaty tron sentinals would be a better foit for the wings flag |
16:45.21 | hardwire | foit/fit |
16:45.46 | L4m3r | hardwire: I could see your tank in a game that's more speed-based than bzflag |
16:46.29 | L4m3r | like, combat racing, almost |
16:47.06 | hardwire | L4m3r: yeh.. I dunno |
16:47.19 | hardwire | I think it would make a good tank still.. you just have to see it in action I believe |
16:47.34 | hardwire | cause that could be speedy.. or at a large scale.. like say the size of a tank.. it could be slow like bzflag tanks |
16:49.14 | hardwire | and it would adjust where the wheels are positioned on turns |
16:49.26 | hardwire | and lurch a bit |
16:49.39 | JeffM2501 | I get that |
16:49.46 | hardwire | I guess if I had all that in mind vs little zippy banana on oreo wheels I had a different perception |
16:49.54 | JeffM2501 | I'm sure it'll be better animated then the current tank |
16:49.59 | hardwire | bah |
16:50.01 | JeffM2501 | it just dosn't look like a tank to me |
16:50.04 | hardwire | not if I'm programming |
16:50.25 | JeffM2501 | and with the current imputus on maps that are more then boxes on a plane, it'll seem out of place |
16:50.30 | hardwire | I guess when I am playing bzflag I hardly ever see the tank anyway.. |
16:50.32 | hardwire | I just die a lot |
16:50.35 | JeffM2501 | but it's your project, so more power to you |
16:50.56 | Erroneous | looks about fragile enough and with a big enough gun to make bzflag's one-shot kills practical |
16:51.02 | JeffM2501 | heh |
16:51.09 | hardwire | exactly |
16:51.09 | hardwire | haha |
16:51.17 | JeffM2501 | I like the look of the wheels, but it should have a body of some sort |
16:51.47 | hardwire | well.. it brought me back into blender |
16:51.49 | hardwire | its changed a ton |
16:51.51 | Erroneous | it does need some kind of counterweight I think...it looks like it'd be stumbling around drunk with that barrel sticking out the front :) |
16:52.06 | hardwire | Erroneous: the view doesn't show the counterweight |
16:52.08 | JeffM2501 | it looks like it'll move like a segway |
16:52.16 | hardwire | exactly! |
16:52.20 | Erroneous | mhm :) |
16:52.43 | Erroneous | I like it. not sure it's quite "right" for bzflag, but I've always thought we should have alternate skins :) |
16:52.50 | JeffM2501 | while segways are interesting, they arn't exactly what I'd call a "stable batlefield platform" :) |
16:53.03 | hardwire | JeffM2501: neither is one shot one kill |
16:53.10 | Erroneous | JeffM2501: but doesn't that think look like it can dodge like a ducati player? :)( |
16:53.13 | hardwire | but it is more practical than 100 shot per kill |
16:53.16 | Erroneous | s/think/thing/ |
16:53.34 | JeffM2501 | it looks like it'll pole vualt at any moment |
16:53.38 | Erroneous | haha |
16:53.39 | hardwire | Erroneous: I would hate faster tanks |
16:53.51 | hardwire | JeffM2501: like the axle vault myth? |
16:53.55 | JeffM2501 | yes |
16:53.57 | Erroneous | who said anything about faster? |
16:54.07 | hardwire | you said ducati |
16:54.12 | hardwire | that implies faster than an abrams |
16:54.30 | Erroneous | ducati-style bzflag...as opposed to pillbox-style, etc |
16:54.37 | hardwire | haha |
16:54.41 | Erroneous | named after the old server ducati.bzflag.org :) |
16:54.52 | Erroneous | not directly after the motorcycle :) |
16:55.00 | JeffM2501 | tho the server was |
16:55.04 | Erroneous | yeah |
16:55.06 | hardwire | JeffM2501: just think.. it could lean on one wheel and jump for joy at every kill |
16:55.12 | Erroneous | therefore indirectly |
16:55.12 | L4m3r | if this was armagetron it would be another story, however |
16:55.17 | hardwire | yeh.. i'm gonna have to animate that |
16:55.26 | JeffM2501 | hardwire, sure, that's just animation, you can do that animation with ANY model you do |
16:55.29 | hardwire | L4m3r: but they don't need canons :0 |
16:55.37 | JeffM2501 | it dosn't need to be a segway to be animated |
16:55.41 | hardwire | L4m3r: a neat looking rolling ball would work well for armagetron |
16:55.47 | JeffM2501 | I'd like tos ee those animations with a bonaparte |
16:55.52 | L4m3r | I was talking about the "ducati" bit :P |
16:56.00 | hardwire | ooh |
16:56.16 | JeffM2501 | flex the legs on a jump and land, screech to a stop |
16:56.19 | JeffM2501 | stuff like that |
16:56.26 | hardwire | JeffM2501: how did you visualize a hard coded tank? |
16:56.38 | JeffM2501 | huh? |
16:56.39 | hardwire | yeh.. I used povray from source too.. but I have to ask |
16:57.08 | hardwire | did you recompile bzflag every time just to test the model and geometry manager while coding it in? |
16:57.27 | *** join/#bzflag Birdie (n=Birdie__@d54C12302.access.telenet.be) |
16:57.29 | Erroneous | it's all about the math |
16:57.32 | JeffM2501 | no, I wote an obj reader the 3 times' I've replaced the tank |
16:57.42 | Erroneous | do your math right and you don't need to visualize anything :) |
16:57.43 | JeffM2501 | well 1 of them used the bzg |
16:57.53 | Erroneous | heh, 1.8 |
16:57.56 | JeffM2501 | yeah |
16:58.07 | Erroneous | ever get it to build? |
16:58.10 | JeffM2501 | nope |
16:58.13 | hardwire | :( |
16:58.18 | JeffM2501 | the XML stuff would have to be fixed |
16:58.28 | JeffM2501 | and that would need brlcad magic |
16:58.34 | Erroneous | or rip it out and use a lib |
16:58.37 | JeffM2501 | yeah |
16:58.41 | JeffM2501 | but there is a biger problem |
16:58.53 | JeffM2501 | CRS's last commits were never complete |
16:59.00 | JeffM2501 | so the code is just plain busted |
16:59.01 | hardwire | JeffM2501: it has no front bumper.. so thats a minus |
16:59.08 | Erroneous | yeah |
17:00.01 | JeffM2501 | hardwire, the other time's I've modified the tank that have been commited, I made a data structure that could draw from pasted in vert indexes. |
17:00.05 | hardwire | that stupid thing took way too long to make in blender :) |
17:00.13 | JeffM2501 | but that was just to add a couple faces to the parts |
17:00.18 | hardwire | you would think it wouldn't.. but I kept moving the blender window around with alt-click ! |
17:00.22 | JeffM2501 | it didn't have to modify the explosion centers |
17:00.46 | Erroneous | ah, explosions |
17:00.52 | JeffM2501 | yeah |
17:00.54 | Erroneous | fun stuff |
17:01.07 | JeffM2501 | that and the scale stuff is the main reason I haven't added obj reading yet |
17:01.13 | JeffM2501 | it's kinda a pain |
17:01.14 | hardwire | do the explosions work per triangle? |
17:01.17 | JeffM2501 | no |
17:01.22 | JeffM2501 | per "part" |
17:01.26 | hardwire | oh yeh |
17:01.38 | JeffM2501 | I just have to buckle down and do it one day |
17:01.43 | JeffM2501 | it can't take more then a coupel days |
17:01.44 | hardwire | now they just go foof with a bitmap.. right? |
17:01.52 | JeffM2501 | no |
17:02.06 | JeffM2501 | each part is thrown on an arching path |
17:02.18 | JeffM2501 | spinging around it's explosion rotatioin point |
17:02.21 | hardwire | ah.. I guess the explosion is bright :) |
17:02.24 | hardwire | i didn't see the parts |
17:02.37 | JeffM2501 | how can you not see the parts flying |
17:02.38 | hardwire | ah.. the goold ol ERP |
17:02.50 | hardwire | JeffM2501: bad attention to detail probably |
17:02.57 | JeffM2501 | they are huge |
17:03.13 | hardwire | I'm pretty unobservant when running for my life |
17:03.26 | JeffM2501 | my plan was to pull in each obj group as a part, compute the center of it's bbox as it's ERP and let if fly |
17:03.37 | hardwire | sounds reasonable |
17:03.55 | JeffM2501 | have to replace the scaling mechanism tho |
17:03.56 | hardwire | in the yoyo tank that would be the midsection.. tank wheels.. and the team color hubs |
17:04.04 | JeffM2501 | with a real scale, not the fixed crap we have now |
17:04.27 | JeffM2501 | brlcad, feel like looking at template code? ;) |
17:04.50 | hardwire | bzflag for the PSP would be a hoot |
17:05.03 | JeffM2501 | get ya a nice windows install with VC7.1 in a VM for that nice new lapy ya got |
17:05.50 | hardwire | meh.. did you read that only certain products of vista are allowed to be virtualized? |
17:06.04 | hardwire | makes me insane. |
17:06.16 | Erroneous | "allowed" |
17:06.18 | Erroneous | ? |
17:06.28 | hardwire | it would be illegitimate to virtualize it even if you own it |
17:06.53 | Erroneous | heh...so you can't run it on a crusoe? :) |
17:07.02 | hardwire | now thats wit |
17:07.07 | hardwire | and I doub't it |
17:07.11 | hardwire | my crusoe can barely run anything |
17:07.18 | Erroneous | probably doesn't meet the min req anyway |
17:07.18 | hardwire | legally or not |
17:07.19 | Erroneous | yeah |
17:07.39 | hardwire | anybody wanna buy a slightly misused Fujitsu P2120? |
17:08.08 | brlcad | JeffM2501: how templatey? :) |
17:08.28 | Erroneous | pretty darn templatey |
17:10.32 | brlcad | what's the prob? |
17:10.53 | Erroneous | he wants to fix 1.8 |
17:10.54 | brlcad | heh, and when Erroneous says it's pretty bad... |
17:11.24 | *** join/#bzflag ts (n=ts@p54B031E3.dip0.t-ipconnect.de) |
17:12.15 | brlcad | why fix 1.8? probably 1/3 of the best ideas merged already or are obsoleted by something |
17:12.15 | Erroneous | right now he's having a nice lil shouting match with his boss and my boss...I'm sure he'll be happy to explain when he's done there |
17:12.37 | Erroneous | and I dunno why...probably for the other 2/3? |
17:12.38 | brlcad | i mean, it'd be nice to snatch the xml parser out of it, but that's about it.. |
17:12.46 | Erroneous | that's the part that's busted, iirc |
17:12.51 | brlcad | heh |
17:29.48 | *** join/#bzflag PrezKennedy (n=Apathy@c-68-55-177-2.hsd1.md.comcast.net) |
17:30.23 | Noodleman | but i know i can't do that in here, don't worry :-P |
17:31.50 | Erroneous | ad-hominen, of course |
17:32.16 | Noodleman | everyone probably would |
17:32.25 | Erroneous | heh |
17:32.37 | Erroneous | everybody can be attacked |
17:32.39 | hardwire | *sigh* |
17:32.47 | spldart | I'd promise to disagree but don't wanna get booted outta here for being REALLY OT |
17:33.02 | Erroneous | I won't boot you, spldart :) |
17:33.15 | spldart | heh.... |
17:34.12 | L4m3r | if you keep the flames down you may get away with it in #bzchat |
17:34.44 | Erroneous | spldart: brlcad's the only one you need to be scared of at the moment, I do believe |
17:36.34 | SportChick | hi Noodleman |
17:36.42 | Noodleman | hey SportChick |
17:40.41 | JeffM2501 | brlcad, curiosity |
17:40.51 | JeffM2501 | and it had the entire bzg rendering thing |
17:40.57 | JeffM2501 | were everything was a model |
17:41.15 | JeffM2501 | and yes I'm done yelling at Erroneous's boss for the worst bug description EVER |
17:41.26 | spldart | heh |
17:41.38 | Erroneous | which bug? |
17:41.51 | JeffM2501 | 11338 |
17:42.14 | JeffM2501 | I mean all the words are english... but |
17:42.14 | JeffM2501 | and no post |
17:42.16 | JeffM2501 | no output |
17:42.25 | JeffM2501 | turns out it's a TP gen problem |
17:43.54 | Erroneous | ah |
17:44.04 | Erroneous | you don't do tp do you? |
17:44.10 | JeffM2501 | Erroneous, I got tree.h to build by upgrading it to the current version |
17:44.19 | JeffM2501 | I have done some TP, and can and will do this one |
17:44.28 | JeffM2501 | but it's not what I do the most of |
17:44.29 | Erroneous | ah, ok |
17:44.43 | JeffM2501 | I'm more familiar with interops then I am with real toolpath |
17:44.57 | JeffM2501 | libo and James are Gary's overlaps on op toolpaths |
17:45.13 | JeffM2501 | UI is where I am useless |
17:46.41 | JeffM2501 | I think the other reason I wanted to get 1.8 to build was to look and see what CRS had redone with networking |
17:46.56 | JeffM2501 | if he'd done any more server side stuff |
17:47.05 | Erroneous | JBdiGriz: this is the bzflag channel, not the write channel...try #windows for write :) |
17:47.07 | JeffM2501 | yes, I was off topic, sorry bout that |
17:47.26 | JBdiGriz | It looks like it is the write channel. Is anyone reading this stuff? |
17:47.34 | JeffM2501 | I mean he had prety much redone most of rendering |
17:47.47 | JBdiGriz | :D |
17:47.49 | JeffM2501 | and did bzdb was a server side thing, so did he do any other server side stuff? |
17:47.50 | spldart | Channel looks normal to me :) |
17:48.21 | Erroneous | I don't think he'd done any net stuff |
17:48.28 | Erroneous | maybe world transmission |
17:48.46 | Erroneous | but I don't think so, otherwise mac and I would have looked at that when we were starting our thing |
17:50.32 | JeffM2501 | your thing? |
17:50.44 | Erroneous | libworld |
17:50.49 | JeffM2501 | ahh |
17:51.03 | hardwire | so I have always liked the addition of the JATO tot he tanks :) |
17:51.14 | hardwire | bravo.. bzflag doers |
17:51.28 | JeffM2501 | that was trepan |
17:51.47 | hardwire | it makes me laugh when a tank lifts off next to me |
17:51.57 | Erroneous | but it turned out pretty good |
17:52.01 | Erroneous | ~trepan++ |
17:52.14 | hardwire | do you guys remember the tank in Sceptre |
17:52.50 | Erroneous | no, but I remember the sceptre in Tank |
17:52.51 | hardwire | haha.. is that like "much love" |
17:53.05 | Erroneous | hehe |
17:54.01 | JeffM2501 | IIRC you didn't like the dust cloud on landing ether |
17:54.12 | Erroneous | nope |
17:54.24 | Erroneous | turned that off for "own tank" though |
17:54.26 | Erroneous | so it's all good |
17:54.35 | spldart | Drop any tank outta the sky and I do believe it's gonna kick up some dust |
17:54.37 | hardwire | Erroneous: hah.. did it could the screen? |
17:54.38 | JeffM2501 | it's more see thru in 2.1 |
17:54.38 | spldart | heh |
17:54.52 | Erroneous | hardwire: yeah, it did |
17:54.54 | JeffM2501 | and not so flat |
17:55.17 | hardwire | JeffM2501: I guess.. what is the vision for bzflag... is it a tank game where you are constantly adding pseudo realistic graphical widgets too? |
17:55.29 | Erroneous | hahahaha vision |
17:55.31 | JeffM2501 | there is no vision |
17:55.36 | JeffM2501 | people add what they want |
17:55.46 | JeffM2501 | I wanted random graphical widgets :) |
17:55.53 | Erroneous | smorgasbord time :) |
17:55.54 | JeffM2501 | mostly cus rain looked cool |
17:56.00 | Erroneous | rain was cool |
17:56.00 | hardwire | I saw a snow patch |
17:56.03 | hardwire | anybody test that? |
17:56.09 | JeffM2501 | you can do snow now |
17:56.13 | Erroneous | we have snow |
17:56.14 | hardwire | nice |
17:56.23 | JeffM2501 | /set _rainType snow |
17:56.30 | Erroneous | if there's an outstanding patch it should be closed obsolete |
17:56.33 | JeffM2501 | /set _rainType frog |
17:56.40 | Erroneous | frogs |
17:56.50 | JeffM2501 | tho my favorate is the bubbles |
17:56.53 | hardwire | you added the one of the 7 plauges? |
17:56.54 | JeffM2501 | gotta love the bubbles |
17:56.57 | Erroneous | bubbles is awesome |
17:57.07 | JeffM2501 | "tiny bubbles... in the sea....." |
17:57.08 | L4m3r | <PROTECTED> |
17:57.18 | L4m3r | use whatever the heck you want :) |
17:57.27 | hardwire | so I could make it rain fire from the sky |
17:57.31 | JeffM2501 | I did blood rain that ploped up from the ground once too |
17:57.33 | JeffM2501 | it was creepy |
17:57.36 | JeffM2501 | yeah |
17:57.48 | L4m3r | we've gotten downloaded textures even |
17:57.59 | Erroneous | raining fire would be cool...even have the jumpjet texture for it |
17:58.04 | L4m3r | just add the material to the map to ensure it's cached |
17:58.22 | JeffM2501 | did I let you set the puddle texture too? |
17:58.24 | hardwire | Erroneous: whats your server name just sooos I knows |
17:58.35 | Erroneous | hardwire: bzflag.swordofkahless.com |
17:58.37 | Erroneous | runs 2.1 |
17:58.39 | hardwire | and I had a thought the other day.. how often do you guys.. play? |
17:58.45 | Erroneous | currently borg cube |
17:58.50 | Erroneous | I play rarely |
17:58.57 | hardwire | Erroneous: nice.. does the bzflag server discovery filter out types of servers I can't join? |
17:58.58 | Erroneous | JeffM2501 plays even more rarely |
17:59.04 | Erroneous | yeah |
17:59.05 | JeffM2501 | I play? |
17:59.20 | hardwire | you should have a poll on bzflag for the developers |
17:59.23 | hardwire | how often do you play |
17:59.29 | JeffM2501 | polls are lame |
17:59.41 | JeffM2501 | and my.b.o shows how often they play ;) |
17:59.42 | Erroneous | JeffM2501: I saw you play once |
17:59.44 | hardwire | yeh.. I don't know what I was thinking.. stupid polls :) |
17:59.55 | Erroneous | maybe twice |
17:59.57 | JeffM2501 | during the decks? |
18:00.04 | Erroneous | on the decks, yeah |
18:00.09 | JeffM2501 | cus I don't count testing as playing |
18:00.16 | Erroneous | bah, I count it :) |
18:00.19 | JeffM2501 | that's probalby one of the few times I have |
18:00.21 | hardwire | wow |
18:00.22 | hardwire | thats actually really cool |
18:00.51 | hardwire | http://my.bzflag.org/playersearch.php?callsign=whardier |
18:00.54 | hardwire | :] |
18:01.07 | JeffM2501 | well and not been a cheater named Hu63_P33n1ZZZZ58 |
18:01.16 | Erroneous | haha |
18:01.40 | hardwire | is there a most active players query? |
18:02.06 | hardwire | you know for a while I had a machine doing a burnin by observing an active server |
18:02.15 | hardwire | it made my co-workers jealous that Ihad something TV like |
18:02.32 | hardwire | and just like I suspected.. the video ram was wonky |
18:02.49 | Erroneous | hm, apparently July 27 was the last time I played on a public 2.0 server |
18:02.49 | spldart | They don't let you watch tv all day at your work? |
18:05.01 | JeffM2501 | hah, there's me and like 12 bots :) |
18:05.24 | JeffM2501 | Erroneous, wow I've been seen more recently then you then :) |
18:05.40 | JeffM2501 | gotta love my high score tho |
18:06.02 | gsnedders | my high score is > 0, I think… |
18:06.20 | hardwire | http://gaggio.blogspirit.com/archive/2006/10/18/hyper-reality-head-dome-projector.html |
18:06.24 | hardwire | interface bzflag to that |
18:07.53 | JeffM2501 | somone had it working with a CAVE at one point |
18:08.06 | JeffM2501 | freelook isn't to hard to code in ether |
18:08.36 | JeffM2501 | I did 3rd person cam in 2.1 prety easy |
18:08.38 | hardwire | http://www.evl.uic.edu/pape/CAVE/ ? |
18:08.57 | hardwire | anybody get photos of it running? |
18:09.03 | hardwire | found it |
18:09.15 | hardwire | err.. some photos atleast |
18:09.32 | JeffM2501 | yeah that kinda deal |
18:10.06 | hardwire | wild |
18:10.17 | findlay | I heard TimRiker talk about some Disney(R)World deal like that |
18:10.32 | findlay | for bzflag I mean |
18:11.48 | hardwire | like.. make an epcot bzflag projector? |
18:12.25 | findlay | "epcot destroyed by giant bztank" |
18:15.59 | Erroneous | JeffM2501: I don't test on 2.0 :) |
18:16.23 | JeffM2501 | I only test public when I'm doing 2.0.x |
18:16.42 | JeffM2501 | and mybo dosn't track 2.1's does it? |
18:16.56 | hardwire | I think hot pink should be a team color |
18:17.10 | hardwire | I can't tell the difference on red/green CTF |
18:19.27 | *** join/#bzflag Pommes (n=Pommes@pD9544594.dip0.t-ipconnect.de) |
18:45.27 | L4m3r | ~bz20cvs |
18:45.29 | ibot | cvs -d :pserver:anonymous@cvs.bzflag.org:/cvsroot/bzflag co -P -r v2_0branch bzflag |
18:56.55 | Erroneous | JeffM2501: no, it does not |
18:59.34 | ts | JeffM2501: Do you have an idea of what happened with the bzflag commits mailing list? |
19:11.25 | *** join/#bzflag Pommes_ (n=Pommes@pD9546B20.dip0.t-ipconnect.de) |
19:13.20 | ts | someone has eaten the mailing list.. |
19:13.44 | hardwire | nummers |
19:19.13 | L4m3r | maybe it bought too many prescription drugs and fell into a coma |
19:21.39 | hardwire | speaking of eating |
19:21.42 | hardwire | I brought taco fixins |
19:29.10 | spldart | Subway is pwning taco's right now :) |
19:30.03 | L4m3r | I worked at a subway the last two summers |
19:30.34 | L4m3r | it's not as fresh as they say >_> |
19:37.53 | spldart | I'm sure if I knew what when on in every restraunt, grocere and kitchen I would never eat again 8-0 |
19:38.14 | L4m3r | it's not bad |
19:38.31 | L4m3r | just... a lot of the stuff is pre-prepared, delivered in bags |
19:39.03 | L4m3r | not shocking or anything, just kind of amusing from a company whose slogan is "eat fresh" |
19:39.03 | spldart | Ok... I don't have to hook the dingleberry at the back of my throat and barf now. whew |
19:39.10 | spldart | hehe |
19:39.23 | L4m3r | heh |
19:45.45 | *** join/#bzflag ibunny (n=alex@pdpc/supporter/active/jolie) |
19:46.07 | brlcad | JeffM2501: ahh |
19:46.09 | ibunny | oooooh my MEN are here <3<3 |
19:46.14 | brlcad | where everything is a model as in what? |
19:46.34 | brlcad | i'm not sure that buys you much of anything useful that we don't do :) |
19:46.42 | brlcad | as neat as it may be to be consistent :) |
19:47.08 | brlcad | at least until we allow players to shoot holes into buildings and shoot holes through flags, etc :) |
19:47.42 | ibunny | hola sean tas bueno :) |
19:49.16 | brlcad | soy malo |
19:49.40 | ibunny | a veces, cuando te haces el que no me ve. |
19:50.42 | ibunny | buaj. tofu yukyuk |
19:51.28 | Manu | ibunny ibunny |
19:51.49 | ibunny | manu manu |
19:52.00 | ibunny | sean se hizo fuchi |
19:52.10 | Manu | ya veo |
19:54.02 | ibunny | tofu es fuchi |
19:54.31 | ibunny | sean es reeeco |
19:56.34 | spldart | Maybe I should reconsider that dingleberry idea 8-/ |
19:57.14 | Manu | ibunny: queso de soja :) |
20:00.05 | ibunny | dingleberry!!! |
20:00.07 | ibunny | dingleberry!!! |
20:00.30 | ibunny | tengo q usar esa palabrita mas often |
20:01.04 | CBG | ahahahah ibunny :D |
20:01.10 | ibunny | oh u r here... |
20:01.16 | ibunny | :P |
20:01.59 | CBG | :D |
20:02.19 | *** part/#bzflag ibunny (n=alex@pdpc/supporter/active/jolie) |
20:03.00 | spldart | Down the rabbit hole |
20:19.11 | JeffM2501 | why did ts say the commits list was gone? I see it on the SF site? is it not sending out stuff? |
20:22.32 | *** join/#bzflag tannerld (n=tanner@adsl-068-209-251-067.sip.asm.bellsouth.net) |
20:32.08 | Chestal | I got commit mails yesterday |
20:38.02 | JeffM2501 | the web site seems to have them all |
20:56.38 | hardwire | any different tank ideas anybody else has been too sheepish to bring forward? |
20:56.41 | hardwire | I know you are out there |
20:56.45 | hardwire | I demand change damnit!! |
20:57.08 | hardwire | I could always put the tron tanks in :) |
20:57.17 | hardwire | they blows up real nice |
21:01.06 | JeffM2501 | http://www.opencombat.net/battlezone/images/ |
21:01.23 | hardwire | spldart: now thats not nice.. I love worms |
21:01.41 | hardwire | JeffM2501: haha.. I thought you meant napoleon bonapart |
21:01.47 | JeffM2501 | nope |
21:01.53 | hardwire | doing a little touchdown dance with a tank |
21:02.00 | hardwire | yeh.. the bonapart is neat |
21:02.11 | hardwire | that would be pretty easy to remodel |
21:02.15 | JeffM2501 | I need to find the scorpion too |
21:02.25 | hardwire | but it looks just like the tank game from garage games |
21:02.39 | JeffM2501 | yeah they did a couple like that |
21:03.05 | hardwire | so I think there is more to the tank theme than I percieved |
21:04.59 | hardwire | metalslug always had cool tanks |
21:05.22 | JeffM2501 | then make the engine sound be a chainsaw |
21:06.15 | hardwire | I thought a tachikoma from GIT SAC would be neat |
21:06.25 | JeffM2501 | looks like the scorp is at home :( |
21:07.12 | hardwire | http://en.wikipedia.org/wiki/Image:Tatikoma_B2.jpg |
21:07.37 | JeffM2501 | I am well aware of tatikomas and fugikomas |
21:08.04 | hardwire | Shirow rocks |
21:10.06 | JeffM2501 | I wish i could find the scorpion from assult suits valken 2 |
21:12.01 | hardwire | yeh |
21:12.06 | hardwire | everything is halo' now |
21:12.16 | JeffM2501 | no, I have images of it |
21:12.18 | JeffM2501 | just not here |
21:12.23 | JeffM2501 | tho i SHOULD have images here |
21:13.22 | hardwire | I searched de google.. and it was all halo :) |
21:13.22 | JeffM2501 | it's got legs, you'd like it |
21:13.22 | hardwire | thats all I mean |
21:13.22 | JeffM2501 | yeah |
21:13.22 | hardwire | oh |
21:13.22 | hardwire | I do like legs |
21:13.23 | hardwire | we could make a scamper tank |
21:13.23 | hardwire | that actually extends legs and flutters its upper armor to fly |
21:13.23 | hardwire | :) |
21:13.33 | hardwire | or maybe every time a tank jumps a little fairy comes down and picks it up first |
21:13.46 | hardwire | I'm happy lunch is kicking into my system :) |
21:14.08 | CBG | or maybe the cannon is a penis and each time you shoot some sperm shoots out..? |
21:14.52 | hardwire | see we were on one side of the fence |
21:15.00 | hardwire | I was sorta tralalumping along the tip top a little |
21:15.12 | hardwire | but you are three houses over sipping margaritas with the heffners |
21:16.41 | *** part/#bzflag |zongo| (n=zongo@about/essy/1vs1Master/Zongo) |
21:20.39 | *** join/#bzflag EbErT (n=EbErT@adsl-219-221-35.asm.bellsouth.net) |
21:24.54 | spldart | Oh jeez |
21:25.10 | spldart | IB a profalactic flag [sp] |
21:25.22 | JeffM2501 | you can stop going there |
21:25.56 | *** join/#bzflag tapo (n=tklopp@dslb-084-060-031-071.pools.arcor-ip.net) |
21:26.19 | *** part/#bzflag tapo (n=tklopp@dslb-084-060-031-071.pools.arcor-ip.net) |
21:28.33 | *** join/#bzflag TD-Linux (n=TD-Linux@24-159-197-22.dhcp.roch.mn.charter.com) |
21:32.01 | findlay | ~language CBG |
21:32.03 | ibot | ACTION grabs CBG by the ear and washes CBG's mouth out with soap |
21:32.05 | spldart | A certain Dave Cheppelle skit is alot funnier @ this moment for some reason |
21:32.20 | CBG | findlay: what? |
21:39.47 | *** join/#bzflag Soccerfreak (i=41bcf4b9@gateway/web/cgi-irc/zeebrothers.net/x-574af401544ec85b) |
21:40.49 | Soccerfreak | hey guys,or whos there... |
21:40.58 | CBG | hi. |
21:41.07 | Soccerfreak | hey cbg |
21:41.21 | Soccerfreak | who knows me as rydon2k2 :D |
21:41.59 | CBG | ah |
21:42.07 | Soccerfreak | yeah |
21:42.10 | spldart | sssuuhheeeeeeeeeeeeeeeeyyaaahhh! |
21:42.20 | Soccerfreak | wow |
21:42.29 | Soccerfreak | is tht spam? |
21:42.33 | JeffM2501 | no |
21:42.37 | Soccerfreak | ok |
21:42.42 | Soccerfreak | just checkin |
21:42.47 | Soccerfreak | thx |
21:43.02 | Soccerfreak | hey i need an opinion |
21:43.31 | Soccerfreak | its for gu league teams |
21:43.43 | Soccerfreak | so this 4 u cbg |
21:43.47 | CBG | ... |
21:44.07 | Soccerfreak | is a good team one tht teaches or one that has fun? |
21:44.14 | Erroneous | yes |
21:44.19 | CBG | certainly |
21:44.34 | Soccerfreak | well which more important |
21:44.49 | JeffM2501 | depends what you need/want |
21:45.14 | hardwire | I'm ok with what you said Soccerfreak |
21:45.14 | Soccerfreak | because i noticed on fusion i learned more than my whle year on forestforce |
21:45.40 | Soccerfreak | dw was a great leader |
21:45.53 | Erroneous | hardwire: it is better to remain silent and be thought a fool, than to speak and remove all doubt :) |
21:45.56 | Soccerfreak | stum didnt teach anyting |
21:45.56 | *** join/#bzflag EbErT (n=EbErT@adsl-219-221-35.asm.bellsouth.net) |
21:46.15 | Soccerfreak | yet he gave me a great mood |
21:46.23 | JeffM2501 | the concept of a "good" team depends on each player |
21:46.25 | hardwire | Erroneous: I can't troll.. I just can't.. I have to be in on everything.. |
21:46.34 | hardwire | even if I am an idiot while doing it. |
21:46.44 | Erroneous | trolls speak, that's part of the definition |
21:46.47 | Soccerfreak | forestforce has a fun outgoing team |
21:46.49 | Erroneous | you're probably thinking of lurking |
21:46.50 | hardwire | lurker :) |
21:46.58 | hardwire | ok well maybe I am a troll then |
21:47.03 | hardwire | sopooonyou |
21:47.05 | Erroneous | ~troll |
21:47.06 | ibot | extra, extra, read all about it, troll is a race on some muds; a guy under a bridge: an annoying robot; a port scanner, or somebody faking being clueless to be shown the One Linux Way so he can argue against it for his psychology thesis on linux advocates, or an employee of trolltech, or at http://www.kuro5hin.org/story/2001/7/27/51233/2979 or ... |
21:47.37 | JeffM2501 | what is the default shoot key on the keyboard? |
21:47.38 | JeffM2501 | enter? |
21:47.50 | findlay | space iirc |
21:48.17 | Erroneous | space |
21:48.19 | Erroneous | is drop flag |
21:48.25 | Erroneous | enter is shoot |
21:48.32 | JeffM2501 | thanks |
21:48.41 | findlay | heh, shows how long since I've played |
21:48.47 | Erroneous | heh :) |
21:49.26 | JeffM2501 | trying to see if I can mock up a simple tutorial |
21:49.35 | JeffM2501 | for the plugin |
21:51.37 | Erroneous | cool |
21:52.23 | JeffM2501 | I just hope it dosn't end up like compost :) |
21:52.32 | Erroneous | heh |
21:52.41 | Erroneous | there's a compost tutorial? |
21:52.48 | JeffM2501 | no, the language |
21:53.11 | Erroneous | now I am confused. what are you comparing to compost? |
21:53.18 | Erroneous | the plugin? |
21:53.25 | JeffM2501 | the tutorial is read by the plugin from an external file |
21:53.30 | Erroneous | ahhh |
21:53.34 | Erroneous | what fun |
21:53.35 | JeffM2501 | so it has a couple simple logic thingys |
21:53.41 | Erroneous | heh |
21:53.59 | Erroneous | yay for more custom scripting languages |
21:54.23 | JeffM2501 | it's more of a data descriptor then a scripting language |
21:54.37 | JeffM2501 | or a list of events |
21:56.43 | Soccerfreak | hey jeff you still makin that game? |
21:56.58 | JeffM2501 | tecincaly.. yes |
21:57.00 | Soccerfreak | cause im very interested |
21:57.07 | Soccerfreak | cool |
21:57.25 | Soccerfreak | hows it comin? |
21:57.29 | JeffM2501 | mehh |
21:57.47 | hardwire | I should learn to translate rot13 on demand in my mind |
21:57.54 | hardwire | tht'll show em |
21:58.20 | JeffM2501 | Erroneous, http://www.opencombat.net/temp/basicTutorial.txt is what I'm thinkin of |
21:58.23 | JeffM2501 | maybe it's overkill |
22:00.05 | Erroneous | mmm, oggstreams |
22:00.35 | JeffM2501 | I at least want some way to get the strings and URLs from an external source |
22:00.39 | JeffM2501 | so they are easy to edit |
22:01.15 | Erroneous | should probably have a keybinding lookup mechanism |
22:01.24 | Erroneous | so you can tell them which keys to press with certainty |
22:01.30 | Erroneous | and you probably shouldn't call them bastards |
22:01.40 | JeffM2501 | it's edgy and ireverent |
22:01.51 | JeffM2501 | and makes sure somone replaces it with a real one later :) |
22:01.57 | Erroneous | hehe |
22:02.28 | CBG | Yeah, I agree with the bastard point. |
22:02.43 | JeffM2501 | heh |
22:03.00 | CBG | Call them a-holes, sure, but not bastards. |
22:03.16 | CBG | The actual likelihood of it being an accurate statement is quite low. |
22:03.34 | CBG | Not all that many rednecks would play any tutorial. |
22:03.45 | Erroneous | now I suppose you want a method to actually display dialogs :P |
22:03.56 | JeffM2501 | mmmmmmaaaaaaayyyyyyybbbbbbeeeeee |
22:04.34 | Erroneous | CBG: actually more people these days are bastards than anytime previous |
22:04.54 | Erroneous | people don't consider getting married a prerequisite to having children |
22:05.39 | CBG | Erroneous: I wasn't actually basing my statements on any particular statistics, just having a joke. :) |
22:05.51 | Erroneous | at least make your jokes not wrong :) |
22:06.05 | CBG | pfff... |
22:06.33 | CBG | I still think the percentage of people playing a bz tutorial being bastards is quite low. |
22:06.40 | CBG | Erroneous is a redneck? :P |
22:06.48 | Erroneous | well, yeah, but that's irrelevant :P |
22:07.00 | Erroneous | and I guess I live in a city now |
22:10.35 | JeffM2501 | you even have a mayor |
22:10.55 | CBG | Erroneous lern't t' readin' huh? |
22:11.11 | JeffM2501 | he's got a better job then you do :) |
22:11.11 | Erroneous | JeffM2501: we do? |
22:11.15 | JeffM2501 | you do |
22:11.20 | JeffM2501 | I don't live in your town anymore |
22:11.23 | Erroneous | yeah |
22:11.33 | Erroneous | by "we" I meant "residents of simi valley" |
22:11.35 | CBG | JeffM2501: everyone has a better job than me. |
22:11.37 | JeffM2501 | I live in an incorporation IIRC |
22:11.47 | CBG | _everyone_. I don't work. |
22:12.01 | Erroneous | some people would consider that a damn good job, CBG :) |
22:12.10 | CBG | heh |
22:12.18 | CBG | well, it's not very demanding, true |
22:12.20 | CBG | but the pay SUCKS |
22:12.29 | Erroneous | low hours |
22:17.31 | JeffM2501 | so no nerf sniper rifles for you then |
22:18.38 | CBG | I gotsa BB gun. |
22:19.01 | CBG | Gonna put it to use if that perv in the house behind ours keeps staring through his window. |
22:19.09 | CBG | Hopefully it has the range.. |
22:19.13 | JeffM2501 | http://www.penny-arcade.com/docs/snipzor02.jpg |
22:19.33 | CBG | :o |
22:19.34 | hardwire | watch out kittahs! |
22:19.35 | JeffM2501 | the best use of one I've seen yet :) |
22:20.48 | hardwire | what is "the plugin" you speak of |
22:20.55 | JeffM2501 | tutorial plugin |
22:21.08 | JeffM2501 | to help people learn how to play |
22:21.14 | tofu | JeffM2501: that is wicked.. |
22:21.26 | JeffM2501 | I almost bought one last night |
22:21.35 | tofu | (the screenshot) |
22:22.01 | tofu | i'm guessing that's what that new blocking thing that was installed yesterday outputs |
22:22.05 | hardwire | JeffM2501: this is a local server script |
22:22.07 | hardwire | ? |
22:22.09 | JeffM2501 | no |
22:22.11 | JeffM2501 | a plugin |
22:22.13 | tofu | bad juju or whatever |
22:22.15 | tofu | bad behavior |
22:22.23 | hardwire | weird |
22:22.24 | JeffM2501 | to run on a server |
22:22.31 | JeffM2501 | that we designate as a tutorial server |
22:22.36 | CBG | this nerf sniper rifle, what does it fire? |
22:22.44 | hardwire | so this would be an option in the menu.. that spawns a local server.. that loads this plugin.. |
22:22.45 | hardwire | ? |
22:22.45 | JeffM2501 | nerf darts |
22:22.50 | JeffM2501 | hardwire, no |
22:23.10 | JeffM2501 | when you list the servers there will be a tutorials tab, and have it listed |
22:23.13 | JeffM2501 | one for each game type |
22:23.24 | hardwire | .. weird |
22:23.31 | JeffM2501 | also if you've not ever played a game type it'll ask you if you want to tutorial |
22:23.41 | hardwire | oooh |
22:23.44 | JeffM2501 | the end of the tutorial dumps you into a freeplay game against real players |
22:23.52 | hardwire | now thats just weird |
22:24.00 | JeffM2501 | how so? |
22:24.00 | hardwire | I would have thought you wouldn't do that |
22:24.12 | JeffM2501 | the game is ONLY an online game, why do local stuff |
22:24.16 | hardwire | its just weird that the server can handle multiple different sessions |
22:24.23 | JeffM2501 | it has no single player "game" |
22:24.25 | hardwire | one for the gameplay and one per tutorial user |
22:24.37 | JeffM2501 | well it'll bump each tutorial person into a channel |
22:24.44 | hardwire | JeffM2501: yeh.. but I just assumed you would d/l maps what not and make a local server do it |
22:24.45 | JeffM2501 | and you only get messags for people in your channel |
22:24.57 | JeffM2501 | the map will come to you when you hit the server |
22:25.05 | JeffM2501 | that way we can update the maps |
22:25.09 | JeffM2501 | automagicly |
22:25.16 | hardwire | now I am totally confused.. you can stop talking to me.. I'm being a nut |
22:25.35 | JeffM2501 | every time you connect to a server the server sends you the map if you don't have it |
22:25.39 | JeffM2501 | in your cache |
22:25.43 | hardwire | yeh |
22:26.00 | JeffM2501 | so if you join the tutorial server, you'll get the current map and tutorial |
22:26.06 | hardwire | you mean this all happens before it dumps you into gameplay.. and you have no tank to drive? |
22:26.12 | JeffM2501 | instead of us having to tell everyone to dowload a new map and script |
22:26.32 | JeffM2501 | the map is pulled down at conenct |
22:26.38 | hardwire | I know that |
22:26.42 | hardwire | when does the tutorial start? |
22:26.44 | JeffM2501 | on your first spawn, your assigned a new channel |
22:26.49 | JeffM2501 | and the tutorial starts |
22:26.52 | hardwire | channel? |
22:26.55 | JeffM2501 | yesh |
22:26.57 | hardwire | omg |
22:27.09 | *** part/#bzflag Teppic (n=Teppic@86.16.175.218) |
22:27.14 | hardwire | I play the game I think |
22:27.18 | hardwire | maybe I'm not playing bzflag at all |
22:27.20 | hardwire | but something else |
22:27.21 | JeffM2501 | net messages are only sent to users in your channel |
22:27.27 | JeffM2501 | this is all for 2.2 |
22:27.30 | JeffM2501 | not current code |
22:27.31 | hardwire | and therefore I don't understand you |
22:27.35 | hardwire | I should quit |
22:27.37 | hardwire | just for that |
22:27.38 | JeffM2501 | channels are a new concept |
22:27.40 | hardwire | you mean spirited freak |
22:28.49 | JeffM2501 | do you just not know that we have plugins? |
22:28.55 | hardwire | *ding* |
22:29.04 | JeffM2501 | we have plugins |
22:29.12 | JeffM2501 | have had em since 2.0.4 |
22:29.16 | JeffM2501 | or maybe it was 6 |
22:29.17 | hardwire | BZFlag client 2.0.8.20060802-MAINT-linux-gnu-SDL (protocol 0026) |
22:29.20 | JeffM2501 | I don't remember |
22:29.26 | JeffM2501 | plugins are server side, not client |
22:29.43 | JeffM2501 | but that source distro has a plugins dir |
22:29.53 | hardwire | well nobody wants to play with me so I never have servers running :) |
22:29.58 | *** join/#bzflag Teppic (n=Teppic@cpc2-cbly2-0-0-cust985.glfd.cable.ntl.com) |
22:30.08 | hardwire | JeffM2501: Guess I didn't read it :) |
22:30.26 | Erroneous | it has a readme |
22:30.28 | Erroneous | and documentation |
22:30.30 | JeffM2501 | they are dynamic librarys that the server loads, that can overide default behavors and provide hooks into the running game |
22:30.46 | hardwire | ooh python |
22:30.56 | JeffM2501 | yes there is a half finished python one |
22:31.00 | hardwire | I was wondering |
22:31.11 | *** join/#bzflag L4m3r (n=l4m3r@s122-37.resnet.ucla.edu) |
22:31.11 | hardwire | I joined a crazy channel the other day where bullets were doing things they shouldn't |
22:31.18 | JeffM2501 | server |
22:31.24 | hardwire | whatever :) |
22:31.36 | JeffM2501 | no server has channels yet |
22:31.37 | hardwire | so you can modify the bullets eh? |
22:31.39 | L4m3r | bzflag isn't TV |
22:31.39 | JeffM2501 | and few will use them |
22:31.49 | JeffM2501 | yeah there is a way to change the shot type, but it's a hack |
22:31.55 | hardwire | if so.. time to implement the hunter-seeker weapon plugin |
22:32.07 | JeffM2501 | plugins are somewhat limited in what they can do |
22:32.26 | JeffM2501 | Realy need to add the shot descriptor thing to the client and the API |
22:32.27 | hardwire | JeffM2501: I assume they have to be to help the game stay somewhat true to form |
22:32.57 | JeffM2501 | no, we just can only mod so much on the server with the protocoll |
22:33.08 | JeffM2501 | and not all functions are exposed via the API |
22:33.14 | hardwire | ok |
22:33.23 | hardwire | shockwave.. death? |
22:33.26 | L4m3r | Really need to implement a lot of things, Jeff. ;) |
22:33.36 | L4m3r | shoots a SW every time someone dies |
22:33.43 | hardwire | a live one or just the graphic? |
22:33.55 | L4m3r | no, a world weapon. real and deadly. |
22:33.59 | hardwire | ... wicked ... |
22:34.18 | hardwire | so you could have a shockwave like pacman running around the channel via server side |
22:34.20 | L4m3r | gets annoying in practice |
22:34.46 | L4m3r | sure, but you can do that with normal timed world weapons |
22:34.55 | hardwire | interesting |
22:35.05 | hardwire | has anybody created a flagtype and weapon type with plugins? |
22:35.09 | hardwire | for player weapons |
22:35.10 | JeffM2501 | can't |
22:35.14 | L4m3r | nope, that's a client side thing |
22:35.15 | hardwire | aww |
22:35.23 | JeffM2501 | the server can't tell the client "you shoot this now" |
22:35.30 | L4m3r | although they can be used to modify some flags |
22:35.33 | JeffM2501 | that's is the shot descriptor thing I mentioned |
22:35.36 | hardwire | JeffM2501: thats so weird |
22:35.40 | JeffM2501 | not realy |
22:35.45 | JeffM2501 | the client is prety much hardcoded |
22:35.47 | L4m3r | like on one of my servers, I've got ST and IB combined into one flag |
22:35.57 | L4m3r | but that's using the shot type "hack" |
22:36.08 | hardwire | JeffM2501: its just odd that there isn't a weapons loader for weapon plugins from the server |
22:36.20 | hardwire | but it makes sense |
22:36.27 | L4m3r | plugins are very new still |
22:36.29 | hardwire | I don't want the server sending a billion draw requests down the pipe at me |
22:36.39 | hardwire | every time I shoot a screwball |
22:37.00 | hardwire | but.. there is world weapons |
22:37.12 | L4m3r | yeah, they're sent just like any other shot |
22:37.15 | hardwire | which still makes it feasable |
22:37.32 | L4m3r | not really, they're the same types as normal weapons |
22:37.33 | JeffM2501 | the game is a LAN game |
22:37.34 | hardwire | everybody that joins gets 20+ hunter seeker destroyers "timed weapons" |
22:37.39 | JeffM2501 | it has always trustd the cleint |
22:37.50 | hardwire | and they /msg the server.. who deploys a world weapon from your current trajectory |
22:37.52 | JeffM2501 | the shot loader you speak is what I have to finish |
22:38.29 | hardwire | shot loader eh |
22:38.38 | hardwire | can you call it the hopper? |
22:38.45 | JeffM2501 | no |
22:39.00 | hardwire | I see |
22:39.01 | *** join/#bzflag Theme97 (n=Theme97@adsl-68-120-226-4.dsl.irvnca.pacbell.net) |
22:39.44 | JeffM2501 | I have this big structure the server fills out and sends to the client saying "you shoot like this" |
22:39.52 | JeffM2501 | and it has all the options |
22:39.54 | hardwire | cool |
22:40.00 | hardwire | that would be handy |
22:40.04 | JeffM2501 | indeed |
22:40.11 | hardwire | so I could implement said weapon |
22:40.13 | hardwire | mwa ha ha |
22:40.15 | hardwire | I can't wait |
22:40.23 | JeffM2501 | it's just not simple |
22:40.32 | hardwire | it probably isn't |
22:41.29 | JeffM2501 | I mean the server dosn't even compute the kills |
22:41.38 | JeffM2501 | it trusts the client to say "I'm dead" |
22:41.53 | hardwire | JeffM2501: that can get a bit spotty can't it? |
22:41.57 | hardwire | lag wize |
22:42.09 | JeffM2501 | cheating wize |
22:42.19 | hardwire | those jerks |
22:42.28 | hardwire | so they mod the client to just not report it? |
22:42.39 | JeffM2501 | sure |
22:42.40 | hardwire | JeffM2501: you would think that would be a more effecient protocol actually |
22:42.42 | JeffM2501 | one line change |
22:43.05 | JeffM2501 | same number of messages get sent |
22:43.06 | hardwire | having the client do it makes it a heck of a lot easier to not always stay in sync |
22:43.09 | JeffM2501 | just from difrent sources |
22:43.16 | hardwire | I mean you aren't going for sniper precision with this game |
22:43.19 | JeffM2501 | it still has to send it to everyone else |
22:43.28 | JeffM2501 | actualy with one shot per kill, we are |
22:43.38 | JeffM2501 | the game is very lag senstive for that reason |
22:43.53 | hardwire | it sounds like less overhead than I imagined initially |
22:43.58 | JeffM2501 | not realy |
22:44.01 | JeffM2501 | same bandwith |
22:44.28 | hardwire | no.. I mean not having the server do all the computations and just having do everything |
22:45.01 | JeffM2501 | those computations are minimal |
22:45.03 | hardwire | so you are implementing a method to introduce new shot methods where your weapon responds like this with either laser/shockwave/bullet/contact |
22:45.18 | hardwire | this being however you want the bullet to fly |
22:45.20 | hardwire | and how many |
22:45.23 | hardwire | and how often |
22:45.29 | JeffM2501 | the shot has a graphic type, and then one or more atributes on how it behaves |
22:45.41 | JeffM2501 | but the server can't tell the client how to draw new shots |
22:45.53 | JeffM2501 | or new shot movement logics |
22:45.57 | hardwire | ah |
22:46.01 | JeffM2501 | we can't send code down the line |
22:46.07 | hardwire | can the server steal shots? |
22:46.18 | JeffM2501 | right now it can not pass them along |
22:46.20 | hardwire | client a fires.. it goes nowhere cause the server caught it and threw it away to be mean |
22:46.22 | JeffM2501 | then only the person shooting sees it |
22:46.43 | JeffM2501 | I want to be able to tell the client "you can't shoot" |
22:46.49 | JeffM2501 | so that they don't see the shot ether |
22:46.58 | hardwire | wild |
22:47.05 | hardwire | so new weapons need to be client/server patches |
22:47.07 | JeffM2501 | that's the problem with the shot type hack now, it dosn't change on the shoting client |
22:47.17 | JeffM2501 | depends what you mean by "new" |
22:47.26 | hardwire | you remember dune? |
22:47.31 | JeffM2501 | if it's a compinatioin of exsting effects, then no |
22:47.41 | hardwire | the hunter-seeker.. it would make minute adjustments until it found a target then kablewie! |
22:47.53 | *** join/#bzflag spldart (n=spldart@cpe-70-116-149-121.houston.res.rr.com) |
22:47.54 | hardwire | I made a mod for Quake back in the day |
22:48.03 | JeffM2501 | if you used an existing graphical efffect, you could send out GM update messages |
22:48.09 | JeffM2501 | and have it do the same |
22:48.17 | hardwire | it was neat.. a rocket would make an annoying noise with a new model.. and when you got into proximity it reaimed and went after you a little too quick |
22:48.23 | JeffM2501 | but then your plugin would need to be able to navigate the map |
22:48.40 | hardwire | yeh |
22:48.53 | JeffM2501 | the server only has limited map knowledge at this time |
22:49.12 | JeffM2501 | just enough to compute spawns |
22:49.25 | spldart | Sometimes I feel like I'm the only one that sometimes thinks... If my team, esp if I'm one of them, holds on to these specific superflags that the other team will become demorilized and leave the world... then Our team members will get bored and leave and then this world will drop off the top page and this is where I want to play right now :( |
22:49.38 | hardwire | but that would be hella difficult to have synced with every client out there |
22:50.03 | JeffM2501 | once the server has a better gamestate it'd not be that hard |
22:50.08 | spldart | pardon the run on sentence :( |
22:50.12 | JeffM2501 | despawn the shot and fire a world weapon |
22:50.22 | hardwire | nice |
22:50.33 | JeffM2501 | geting the server a better gamestate... that's the fun part |
22:50.47 | hardwire | JeffM2501: so the server doesn't tracks shots |
22:50.50 | hardwire | thats up to the client |
22:50.52 | JeffM2501 | nope |
22:51.09 | hardwire | I mean it passes them along |
22:51.09 | JeffM2501 | it has some indication of where they are, but can't say "where is this shot RIGHT now" |
22:51.12 | JeffM2501 | yeah |
22:51.15 | hardwire | but it doesn't query where they are |
22:51.20 | hardwire | why should it. |
22:51.26 | hardwire | if all clients are the same.. there is no reason to |
22:51.28 | JeffM2501 | so that it can compute spawns :) |
22:51.36 | JeffM2501 | no client has the same game state |
22:51.39 | JeffM2501 | they are all off by there lag |
22:51.49 | JeffM2501 | it needs it so somone has the "true" state |
22:51.52 | *** join/#bzflag A-Delusion (n=A-Delusi@pool-151-201-241-13.pitt.east.verizon.net) |
22:51.52 | hardwire | well if you could make a server plugin to make a new weapon for a game using your shot .. loader? |
22:51.57 | hardwire | and make it really really slow |
22:52.03 | JeffM2501 | yeah |
22:52.11 | hardwire | then the server could spend a few cycles noticing if there is a tank near it |
22:52.11 | JeffM2501 | as long as it can be fit into an existing paramater |
22:52.15 | hardwire | then despawn that shot |
22:52.28 | hardwire | and spawn a world weapon |
22:52.36 | hardwire | however.. the original shooter won't get credit :) |
22:52.40 | JeffM2501 | have to get rid of shot slots too.. that's not fun |
22:52.53 | JeffM2501 | server can set the score |
22:53.00 | JeffM2501 | and the 'owner' o the shot |
22:53.15 | hardwire | that have a loop the height of a standard jump |
22:53.28 | JeffM2501 | you can do that with a moded client now |
22:53.30 | hardwire | as if knowing you were going to land on a bullet wasn't enough |
22:53.30 | JeffM2501 | with a GM |
22:53.44 | hardwire | hahaha |
22:53.47 | hardwire | JeffM2501: !! |
22:54.03 | JeffM2501 | noting says your client has to guide the shots in the same manner as the rest of the shots |
22:54.03 | hardwire | I want a weapon that bounces other tanks w/ no damage :) |
22:54.15 | hardwire | that would be great for CTF |
22:54.18 | JeffM2501 | bouncing of tanks is realy hard |
22:54.18 | hardwire | just bounce them back a bit |
22:54.25 | hardwire | much like exploding a tanks guts? |
22:54.27 | JeffM2501 | for that you must have a server side state |
22:54.53 | hardwire | you could cheat.. and just warp the bounced tank |
22:55.02 | hardwire | call it the magic wand weapon |
22:55.18 | JeffM2501 | you can't warp another player |
22:55.19 | hardwire | woop.. you are 100 feet over the enemy and closing fast.. |
22:55.59 | JeffM2501 | server will also boot you if you move too fast |
22:56.04 | hardwire | its a shame that distributing binary 3rd party plugins isn't hip in this viral age |
22:56.28 | JeffM2501 | we have a number |
22:56.34 | JeffM2501 | many plugins are released binary |
22:56.43 | hardwire | kinda creepy |
22:57.00 | hardwire | but if its distributed via a means people respect its not so bad |
22:57.04 | JeffM2501 | they only go on the server, so there is a trust issue |
22:57.13 | JeffM2501 | yeah, usualy the fourms, or us |
22:57.42 | hardwire | don't people try to solve this by developing a scripting language for client side? |
22:57.52 | hardwire | where it can't do evil things :) |
22:57.56 | hardwire | yeh.. thats not hard or anything |
22:58.13 | JeffM2501 | that is why we don't do client side scripting |
22:58.19 | hardwire | JeffM2501: you can warp players.. can the server create geometry? |
22:58.32 | JeffM2501 | the final goal will be to have the client be a very dumb terminal and the server do as much as it can |
22:58.34 | JeffM2501 | like quake |
22:58.39 | JeffM2501 | hardwire, no |
22:58.44 | hardwire | hmm |
22:58.47 | JeffM2501 | map is fixed at startup |
22:58.55 | hardwire | so a client hack could work.. as long as to the server it felt like going through a portal |
22:59.34 | JeffM2501 | portal? |
22:59.48 | hardwire | big wall of transportation |
22:59.53 | JeffM2501 | ahh teleporter |
23:00.03 | JeffM2501 | don't think the speed cheat checks for porters |
23:00.14 | hardwire | well then |
23:00.32 | spldart | I can't use the forum... what does http://www.ioerror.us/bb2-support-key?key=4674-9579-1366-73cd mean? |
23:00.46 | JeffM2501 | it means your a spamer |
23:00.48 | JeffM2501 | and were banned |
23:00.55 | spldart | uh huh |
23:01.10 | spldart | And the real reason? |
23:01.19 | JeffM2501 | let brlcad know |
23:01.25 | spldart | k |
23:01.25 | JeffM2501 | he installed security software |
23:01.28 | JeffM2501 | it's not working well |
23:01.46 | spldart | Poop.. hope he's in later |
23:02.06 | hardwire | you could greylist the BB to a degree |
23:02.19 | spldart | ah |
23:02.22 | spldart | forgot |
23:02.23 | spldart | hehe |
23:02.24 | JeffM2501 | or use software that dosn't ban everyone in the world |
23:02.26 | hardwire | registered + must respond to email to gain karma |
23:02.35 | blast007 | karma, heh |
23:02.38 | JeffM2501 | karma? |
23:03.06 | hardwire | or must respond to even have it posted |
23:03.19 | hardwire | if oyu don't respond w/in a days time you get banned |
23:03.24 | spldart | Ping Mr brl_tofu_with cheese |
23:03.34 | blast007 | hardwire: they have to respond to the email to post already |
23:03.39 | JeffM2501 | none of the fourms do guest account |
23:03.39 | JeffM2501 | yah |
23:03.48 | JeffM2501 | you have to hit the e-mail to reg |
23:04.02 | JeffM2501 | then you can play with + and post |
23:04.13 | JeffM2501 | dunno what you mean by karma tho |
23:04.20 | blast007 | technically, we could just make the website URL, signature, location, etc not show up in accounts until they have either activated, or posted X number of posts |
23:04.27 | *** join/#bzflag a_meteorite (n=a_meteor@unaffiliated/ameteorite/x-000000001) |
23:04.43 | blast007 | another phpBB forum I was on did that |
23:04.43 | JeffM2501 | the spamers that don't activate get culled |
23:04.50 | JeffM2501 | I'm not realy woried about those |
23:05.22 | blast007 | I don't like that they use the forum to spread their URLs though |
23:05.31 | hardwire | JeffM2501: forget karma |
23:05.32 | hardwire | its stupid |
23:05.37 | JeffM2501 | a simple capacha would help |
23:05.39 | CBG | These nerf guns seem to be for kids who can't take the "pain" of a bb. |
23:05.56 | hardwire | JeffM2501: but right now when you post to the BB it sends you an email saying "really? you want me to post this? if you say no I am gonna ban you after this email expires" |
23:06.03 | hardwire | ? |
23:06.10 | hardwire | thats what it should do IMHO |
23:06.16 | JeffM2501 | good lord that's stupid |
23:06.16 | blast007 | eh |
23:06.19 | hardwire | how many spammers check their fake messages? |
23:06.31 | hardwire | JeffM2501: its greylisting! |
23:06.36 | hardwire | its.. effective |
23:06.38 | blast007 | yeah, let's send 500 emails an hour |
23:06.39 | CBG | I don't want an email for every post I make. |
23:06.39 | JeffM2501 | for a fourm that would be stupid |
23:06.41 | JeffM2501 | for e-mail sure |
23:06.49 | hardwire | blast007: you whitelist after they do it a few times |
23:06.57 | hardwire | and then don't send messages to those whitelisted members |
23:07.03 | blast007 | hardwire: you don't get it |
23:07.04 | JeffM2501 | its' easy for fourm bots to reply to e-mails |
23:07.07 | JeffM2501 | that's how they post now |
23:07.13 | blast007 | they HAVE to read the first email before they can post anyway |
23:07.17 | JeffM2501 | they have to reply to an e-mail BEFORE they post the first time |
23:07.37 | JeffM2501 | you can't post with out checking your mail |
23:07.40 | JeffM2501 | at least once |
23:07.43 | hardwire | I get it :) |
23:07.46 | hardwire | trust me |
23:08.02 | spldart | Tiz teh suckage |
23:08.04 | hardwire | its easier for spammers to get into email than it is forum bots.. |
23:08.04 | JeffM2501 | so if they can get around that, they can send as many replys as you ask them |
23:08.15 | hardwire | they do the exact same thing as a forum bot does |
23:08.27 | hardwire | yet greylisting is effective even in adaptable situations. |
23:08.37 | JeffM2501 | I don't see how it's difrent then what we have now |
23:08.40 | JeffM2501 | just more e-mails |
23:08.52 | hardwire | JeffM2501: you mean register once with one email and thats it? |
23:09.03 | a_meteorite | at least they'd have to adapt their spam bots ;) |
23:09.12 | blast007 | a_meteorite: a code where? |
23:09.15 | blast007 | in email? |
23:09.18 | a_meteorite | yes |
23:09.23 | blast007 | cuz there is an activation code in the email |
23:09.27 | JeffM2501 | yeah you reg, we send you an e-mail, your not active till you read that mail and hit a link wiht a CODE in it. |
23:09.28 | a_meteorite | just not a reply, a reply with a code |
23:09.37 | JeffM2501 | after that you can post |
23:09.43 | blast007 | a_meteorite: ding ding ding, it already does |
23:09.44 | spldart | Was it not possible to have security measures auto trust accounts of good standing for a predetermined time period? |
23:09.50 | a_meteorite | well, they would have to adapt their software for a non standard phpbb2 activation |
23:09.53 | JeffM2501 | your way just means we send them another e-mail when they post |
23:10.03 | hardwire | initially |
23:10.05 | hardwire | until they are trusted |
23:10.11 | JeffM2501 | whopty do, they are dealing with the first mail, then they can deal with the second and third, and whatnot |
23:10.12 | a_meteorite | cause it would be formatted differently and couldn't be automatically done like activation is |
23:10.20 | a_meteorite | just a thought |
23:10.20 | hardwire | just send em a link if they really want to post.. they follow it and prove humanity by entering the generated code |
23:10.22 | hardwire | time after time |
23:10.25 | hardwire | 3 times |
23:10.27 | hardwire | and then boom.. |
23:10.32 | hardwire | you can even give them a little countdown |
23:10.34 | JeffM2501 | hardwire, they DO THAT NOW |
23:10.43 | JeffM2501 | on registration |
23:10.45 | JeffM2501 | it's no difrent |
23:10.48 | JeffM2501 | they can fake it |
23:10.58 | hardwire | #1.. they have to adapt to it |
23:11.12 | JeffM2501 | that would be the ONLY thing |
23:11.21 | JeffM2501 | it woudl take somone the 5 min to update the script |
23:11.23 | hardwire | #2.. its faily effective in situations where yes.. THEY CAN DO THAT NOT.. like w/ e-mail |
23:11.33 | hardwire | :) |
23:11.49 | hardwire | how are the humanity validation check images generated now? |
23:11.57 | hardwire | I found lots of BB's are doing that per post |
23:12.00 | JeffM2501 | it makes sense for e-mail because you accept all emails, and there is no registration process |
23:12.17 | JeffM2501 | the board generates them |
23:12.27 | hardwire | per post eh? |
23:12.30 | JeffM2501 | no |
23:12.50 | spldart | meh.. back to playing the game |
23:12.51 | JeffM2501 | but if they can repply to the reg one, they can reply to the per post one too |
23:13.00 | hardwire | true that |
23:13.06 | *** join/#bzflag Gnurdux (n=gnurdux@c-69-251-233-242.hsd1.md.comcast.net) |
23:13.06 | JeffM2501 | computers are good at repeattive tasks ;) |
23:13.13 | hardwire | yeh.. they really are |
23:13.36 | hardwire | I will be back with a retort at some point |
23:13.42 | *** join/#bzflag A_Heart_Attack (n=A_Heart_@ool-44c748c9.dyn.optonline.net) |
23:13.44 | JeffM2501 | hell, we could vary up the URL and acitiation method and that would "make them adapt" |
23:14.08 | blast007 | randomly change the name of the username field on the registration form ;) |
23:14.08 | JeffM2501 | a simple field on that page with them typing in a code would make all the existing scripts fail |
23:14.26 | JeffM2501 | I'd just make them login on the activation page |
23:14.30 | JeffM2501 | that'd do it |
23:14.35 | blast007 | but spammers adapt, even to a single incident |
23:14.42 | JeffM2501 | maybe |
23:14.47 | blast007 | I had made a guestbook for brad |
23:14.48 | JeffM2501 | if they care enough about our little board |
23:14.55 | blast007 | a custom one, and it was getting spammed |
23:15.00 | JeffM2501 | wow |
23:15.11 | blast007 | so we changed the name of the field, and it helped for about a week, they they fixed their scrips |
23:15.18 | JeffM2501 | you sure it just wasn't some asshat who didn't like brad? ;) |
23:15.23 | blast007 | who knows ;) |
23:15.43 | hardwire | JeffM2501: my apologies.. for some reason I just assumed it work inversely for a bulliten board |
23:16.01 | hardwire | but you are right.. a bot could check the email and just respond to it |
23:16.03 | JeffM2501 | email allows anything |
23:16.08 | JeffM2501 | that's why it works for e-mail |
23:16.12 | hardwire | yeh |
23:16.19 | hardwire | its a broadcast.. not targeted w/ response |
23:16.19 | JeffM2501 | if we had guest postings, then it would be good there |
23:20.12 | hardwire | get retinal samples voa postal mail before you allow them.. and offer discounted retinal scanning systems |
23:20.18 | hardwire | solution |
23:20.19 | hardwire | bbl |
23:20.39 | hardwire | btw.. how many botz speak java? |
23:21.01 | blast007 | ? |
23:21.24 | hardwire | well if you could do human validation based on a java applet compiled by the server with a code it sends back once you complete the human validation check.. |
23:21.26 | hardwire | youa re golden |
23:21.41 | hardwire | do that using the greylisting via email 3x rule.. and you should filter everything |
23:21.53 | blast007 | ewww, no |
23:22.15 | blast007 | I'd rather have a little spam |
23:22.36 | hardwire | thems my solution |
23:22.42 | hardwire | i think its icky too |
23:22.44 | hardwire | bbl |
23:22.46 | hardwire | going home |
23:25.56 | spldart | hrm.. musta been gone a bit... bzrobots binary eh |
23:28.16 | spldart | ping brlcad |
23:33.24 | *** join/#bzflag EbErT (n=EbErT@adsl-219-221-35.asm.bellsouth.net) |
23:34.18 | findlay | 40 oz of bzflag? |
23:34.27 | spldart | Yeah.. 40oz of bzflag |
23:35.00 | spldart | I've had enough silvercat brand .. I'm drinking hepcat brand now... :-p cyah |
23:36.48 | JeffM2501 | we only get a few spam postings a day if that, it's not that big a deal |
23:38.50 | *** join/#bzflag EbErT_ (n=EbErT@adsl-219-221-35.asm.bellsouth.net) |
23:41.26 | tofu | spldart: pong |
23:41.56 | *** join/#bzflag GMMan (n=Yukai_Li@64-201-196-77.nbfr.hsdb.sasknet.sk.ca) |
23:44.16 | *** join/#bzflag triclops (n=triclops@203-158-51-58.dyn.iinet.net.au) |
23:45.39 | spldart | ah |
23:46.07 | spldart | queary... I'm getting a http://my.bzflag.org/bb/posting.php when I post or try to vote a poll on bb |
23:46.14 | spldart | Can you help me? |
23:46.24 | *** join/#bzflag AAA_awright (n=chatzill@wsip-68-14-251-102.ph.ph.cox.net) |
23:46.46 | tofu | not right this moment actually :/ |
23:46.51 | tofu | about to run out to dinner |
23:46.54 | spldart | okies... |
23:47.06 | spldart | Will you need further info later when you can? |
23:47.38 | tofu | do you have cookies enabled? |
23:47.42 | spldart | yes |
23:48.00 | tofu | tried restarting your browser and clearing out your cache (not in that order) |
23:48.04 | spldart | medium XP win settings when this started.. I could try mozilla on machine next to me |
23:48.17 | tofu | yeah, try diff browser, see what you get |
23:48.32 | tofu | i suspect it's just something stale and you need to reset your browser/cache settings |
23:48.42 | tofu | okies, gotta run |
23:50.06 | spldart | ok |
23:50.15 | spldart | linux machine with mozilla next to me same thing |
23:50.45 | spldart | Enjoy dinner... I catch you later on this ;) |
23:51.25 | findlay | ~pong |
23:51.27 | ibot | | . |
23:56.45 | *** join/#bzflag GMMan_ (n=Yukai_Li@64-201-196-77.nbfr.hsdb.sasknet.sk.ca) |