00:12.03 | menotume | ty [dmp] |
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00:22.29 | AAA_awright | I'm back with my AJAX player search ( http://bzflag.redjacket.ws/playersearch ). Is there any cool features you have ever wanted on stats.bzflag.org? |
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07:14.03 | Skeeve | any developer around? Want to discuss something about SceneRenderer::setTimeOfDay |
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17:31.40 | JeffM2501 | man this new interface is totaly how I should have done bzedit |
17:33.49 | PuMpErNiCkLe | There's a new mapmaking program? |
17:34.06 | JeffM2501 | not realy, just dreaming :) |
17:34.20 | JeffM2501 | I'm doing a texture editor thing for somethign else, and it's coming out quite nice |
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17:34.56 | JeffM2501 | real drag based movement, multiple selections, etc... |
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17:43.17 | PuMpErNiCkLe | Sounds spiffy. |
17:46.44 | JeffM2501 | mostly it's funny cus for some of it I looked at the old bzedit code, and thought "who wrote this crap?" |
17:46.50 | JeffM2501 | and it was me |
17:50.53 | menotume | don't ya just hate that :) |
17:51.10 | JeffM2501 | sometimes |
17:51.23 | JeffM2501 | but then I feel better knowing that I'm improving |
17:51.47 | menotume | nah, you just THINK you're improving :) |
17:51.52 | JeffM2501 | heh |
17:52.00 | JeffM2501 | well my newer code does more :) |
17:52.16 | menotume | hehe |
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18:19.57 | JeffM2501 | trepan, you around? |
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18:58.31 | trepan | JeffM2501: for a short while |
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19:30.50 | amcnabb | brlcad, are you still pretty busy? |
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19:40.23 | amcnabb | Or is there anyone around who's in the mood to merge some patches? :) |
19:41.57 | trepan | amcnabb: or to grant you dev access ;) |
19:42.07 | amcnabb | :) |
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19:43.44 | teatree | hello |
19:45.03 | CBG | hiya |
19:45.05 | teatree | how much would specific tcp changes affect bzflag gameplay |
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19:55.21 | JeffM2501 | trepan, if your still here, got a seccond to help me out with polygonOffset? |
20:00.07 | CBG | can I use get a semi-transparent color with glColor3f() ? |
20:01.23 | CBG | s/use / / |
20:01.51 | JeffM2501 | CBG, no, you use glColor4f |
20:01.56 | JeffM2501 | and the 4th param is the alpha |
20:01.59 | CBG | ahhh, ok :) |
20:02.05 | CBG | logical :) |
20:07.03 | amcnabb | Chestal, you're the one to ask about bot-related questions, right? |
20:10.50 | blast007 | teatree: what kind of change? a TCP change wouldn't necessarily affect gameplay at all, but it could make protocol incompatible |
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20:12.02 | ToughShooter | Most packets are using UDP in the BZFlag protocol case |
20:20.05 | TimRiker | teatree: you mean changes in the app packets? or changes in the os tcp settings? timings are fairly flexible so it should work in most conditions, but performance may be effected. |
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20:57.22 | teatree | TimRiker blast007 : tcp settings changed with Dr. TCP for example |
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21:11.08 | TimRiker | if it's not in /proc/sys/net/... I have not tried it. :) |
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21:20.22 | blast007 | hehe |
21:21.36 | blast007 | teatree: if you do go playing around with that, make sure to write down the original settings first |
21:22.36 | blast007 | TimRiker: it's a little tool to modify TCP settings on Windows |
21:23.31 | blast007 | teatree: is there a need to tweak these settings? |
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21:27.02 | blast007 | since much of the critical data like player updates is over UDP, it probably won't help at all |
21:27.09 | blast007 | s/critical/time critical/ |
21:27.34 | DTRemenak | heh |
21:27.38 | DTRemenak | sending really critical data over udp wouldn't be very smart :) |
21:27.43 | blast007 | yeah ;) |
21:28.14 | blast007 | really critical data should be stored on floppies |
21:29.19 | blast007 | and then someone accidently overwrites payroll with the DOS boot files |
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21:40.58 | TimRiker | ~x en jp This is translated text. |
21:41.09 | TimRiker | ~x en kr This is translated text. |
21:41.18 | TimRiker | ~x en gr This is translated text. |
21:41.25 | blast007 | if only I could see unicode ;) |
21:41.27 | TimRiker | ~x en zh This is translated text. |
21:41.47 | TimRiker | utf8 rox |
21:42.13 | blast007 | yeah, I just haven't figured out how to make it work with PuTTY + screen + irssi |
21:55.22 | catay | blast007: you can change your charset in putty under translations i think |
21:55.45 | catay | blast007: not sure it will display correct that way tho |
21:58.52 | teatree | blast007 noway a need |
21:58.58 | teatree | blast007 just fooling around |
21:59.01 | blast007 | teatree: k |
21:59.05 | teatree | ;D |
21:59.21 | blast007 | catay: yeah, I've tried a couple times, and it didn't work |
21:59.31 | blast007 | so far |
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22:54.54 | spldart | Make no assumptions as to my question but has anyone else had problems shooting through a tanker named "BBgun" ? |
22:55.10 | spldart | Lagtimes: Me mid 50's him mid 80's |
22:56.05 | CBG | spldart: he was doing particularly well on hepcat earlier, but I put it down to lag like everyone else there |
22:56.50 | spldart | 3 different days on 2 different servers it seemed like I was shooting through him alot.. esp with the low lag rates |
22:57.29 | CBG | hmm |
22:57.33 | spldart | I don't know.. It's just feels a little off... Not like somebody who is just real good and ducks your shots well but like his 'hit' area seems smaller |
22:58.22 | spldart | I could be way off base though... I didn't say anything in the server... Just thought it would be best to ask around here and see if anyone else has noticed anything on their threshold of thinking something is wrong |
23:00.48 | CIA-6 | opencombat: 03jeffm2501 * 10PowerPainter/ (45 files in 4 dirs): |
23:00.59 | DTRemenak | powerpainter? |
23:01.14 | DTRemenak | that is an odd name indeed |
23:01.14 | JeffM2501 | I coudln't think of a better name |
23:02.05 | JeffM2501 | it sets the textures on faces, what other name could I come up with? |
23:02.40 | trepan | Visage |
23:02.46 | DTRemenak | it strikes me as an odd blend of MacOS8 and MS Paint, neither of which I am terribly fond of :) |
23:03.01 | JeffM2501 | I was thinking of the wagner power painter spary gun |
23:03.14 | DTRemenak | heh |
23:05.09 | trepan | JeffM2501: you taken a look at sharpconstruct? (not the same thing as yours, more of an OSS zbrush wannabe) |
23:06.08 | JeffM2501 | fun |
23:06.26 | JeffM2501 | I'm hoping mostly to just find a better way to make structures for torque |
23:06.35 | JeffM2501 | using normal modelers, then convert to there format |
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