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01:04.21 | Gnurdux | a_meteorite: any plugins you need? :P |
01:04.42 | a_meteorite | not now |
01:04.48 | Gnurdux | aw |
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01:56.25 | kc9foh | hello |
01:56.37 | supertanker | hi |
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04:01.24 | DTRemenak | woot, internet |
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04:07.20 | DTRemenak | sgk284!?! |
04:07.29 | sgk284 | haha |
04:07.31 | sgk284 | hey hey! |
04:07.37 | sgk284 | wasn't expecting anyone to be on |
04:07.38 | DTRemenak | long time, no see :) |
04:07.41 | sgk284 | indeed |
04:07.44 | sgk284 | how have you been? |
04:07.48 | DTRemenak | I have been well |
04:07.53 | sgk284 | good to hear |
04:07.59 | DTRemenak | new job, new place, just got internet set up tonight |
04:08.08 | DTRemenak | but doing well :) |
04:08.14 | sgk284 | life has unfortunately gotten in the way of more fun things :) |
04:08.18 | sgk284 | that is great |
04:08.22 | sgk284 | move anywhere good? |
04:08.33 | DTRemenak | back down to southern california |
04:08.40 | DTRemenak | weatjer |
04:08.40 | sgk284 | oh nice |
04:08.40 | DTRemenak | weather's good at least |
04:08.45 | sgk284 | yea |
04:09.07 | sgk284 | how's things with bzflag? |
04:09.35 | DTRemenak | heh, I've been out of things for a bit. no internet does that :) |
04:09.42 | sgk284 | hehe |
04:10.40 | sgk284 | anyway, i'm off to bed, but i expect to be around here more often, so i'll cya :) |
04:11.07 | DTRemenak | good to hear, good to hear :) |
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04:42.54 | JeffM2501 | dtRemenak. the modem worked? |
04:43.02 | DTRemenak | yeah |
04:43.07 | DTRemenak | power supply was inadequate though |
04:43.07 | JeffM2501 | cool beans |
04:43.12 | DTRemenak | so I built a replacement |
04:43.14 | JeffM2501 | you have another? |
04:43.16 | JeffM2501 | heh |
04:43.23 | JeffM2501 | of course you did |
04:43.34 | DTRemenak | had to cut the cord from that one, I can solder it back together when I return it |
04:43.50 | DTRemenak | I had the parts :) |
04:44.05 | DTRemenak | the little radio shack one only put out 300mA, and the modem draws 700mA |
04:44.06 | JeffM2501 | mehh, keep it |
04:44.15 | DTRemenak | worked if I put it in the freezer for a while beforehand |
04:44.16 | JeffM2501 | it's not like it was in use |
04:44.19 | JeffM2501 | heh |
04:44.26 | DTRemenak | but not for very long :) |
04:44.35 | JeffM2501 | well at least your on |
04:45.04 | DTRemenak | yup! and I have the replacement power supply spread out all over one side of my room :) looks kinda geeky |
04:45.44 | JeffM2501 | we have a huge pile of old wall warts downstairs |
04:46.00 | JeffM2501 | can probably find one that will work for ya tomorow |
04:46.28 | DTRemenak | I'm actually quite satisfied with this one :) it's stable, I tested it up to about 2A, keeps voltage steady all the way up |
04:47.30 | JeffM2501 | heh |
04:47.43 | JeffM2501 | router doing pppoe? |
04:47.57 | DTRemenak | I was just happy I brought my electronics parts with me :) didn't bring any other transformers or anything |
04:50.06 | DTRemenak | no, I have it hooked up directly to my computer |
04:50.30 | JeffM2501 | raw internet... eppp |
04:50.42 | DTRemenak | had this machine in a dmz before, not much change |
04:51.16 | DTRemenak | I take good care of it |
04:51.30 | JeffM2501 | internet..so.. filthy... |
04:51.36 | DTRemenak | yes it is |
04:54.19 | purple_cow | and hurray for that |
04:54.44 | purple_cow | how would i spend my evenings if it weren't for the filth on the internet? |
04:55.30 | JeffM2501 | making a cure for cancer |
04:55.32 | JeffM2501 | cheap fusion |
04:55.37 | JeffM2501 | time travel |
04:55.41 | purple_cow | who needs that |
04:55.46 | JeffM2501 | exactly |
04:55.50 | JeffM2501 | yay for filth |
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04:56.24 | JeffM2501 | star trek has shown us no good can come of time travel |
05:24.13 | AAA_awright | http://bzflag.redjacket.ws/playersearch My stats site now has an AJAX player search (think Google Suggest). Really cool, and I did it on 2 hours :) |
05:28.09 | DTRemenak | cool |
05:28.46 | a_temp_dist | the space in my game login messes with it a bit " a temporal distraction" - I see me with just "a" tho |
05:36.25 | AAA_awright | Will check that |
05:36.50 | AAA_awright | yup bug fix coming soon |
05:38.42 | AAA_awright | a_temp_dist: fixed |
05:39.20 | a_temp_dist | sweet - nice work |
05:39.48 | AAA_awright | Is there any features on stats.bzflag.org you have ever wanted? |
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09:34.19 | Birdie | i'm afraid to say this but..its 5.30 for you?:( |
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14:09.36 | brlcad | Birdie: yes, and? :) |
14:16.02 | Manu | hola brlcad :) |
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14:26.54 | compiler_success | hello |
14:27.58 | compiler_success | I have a small question (again), I played BZFlag on another computer today, and the radar showed higher places (stuff not on the ground) a bit transparent.. it was nice |
14:28.11 | compiler_success | that was a PC with integrated intel graphics |
14:28.41 | compiler_success | my pc has an nvidia geforce2 card. I tried looking in the gui options, but can't seem to find the option |
14:29.03 | compiler_success | so my question is, is this an option I can turn on? or is it hardware related? |
14:29.53 | TheBarron | it's an option |
14:30.20 | compiler_success | a pointer wouid be appreciated |
14:30.28 | TheBarron | GUI options |
14:30.39 | TheBarron | Radar Style, first option |
14:30.51 | Mr_Molez | enhanced radar |
14:30.58 | compiler_success | yes! |
14:31.02 | compiler_success | thanks ! |
14:31.12 | compiler_success | Mr_Molez, TheBarron |
14:31.23 | Mr_Molez | do ~Mr_Molez++ ;) |
14:32.00 | compiler_success | ~Mr_Molez++ |
14:32.11 | Mr_Molez | :D |
14:32.25 | TheBarron | ~Mr_Molez-- |
14:32.28 | TheBarron | :p |
14:32.35 | Mr_Molez | :( |
14:32.44 | spldart | ~karma Mr_Molez |
14:32.44 | ibot | mr_molez has karma of 42 |
14:33.16 | TheBarron | ~karma TheBarron |
14:33.16 | ibot | thebarron has neutral karma |
14:33.20 | TheBarron | :( |
14:34.40 | spldart | ~karma spldart |
14:34.40 | ibot | spldart has neutral karma |
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16:08.35 | compiler_success | hey Pommes |
16:08.48 | compiler_success | your map is still up! |
16:09.07 | compiler_success | various people came and praised it.. but of course, can't stay due to lag |
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17:59.38 | compiler_success | CBG |
17:59.59 | CBG | compiler_success: |
18:00.18 | compiler_success | saying the name is a greet where I come from |
18:00.29 | CBG | hi ;) |
18:00.37 | compiler_success | :) |
18:01.57 | spldart | Oh... Hi Grim Reaper! How are you :~) |
18:03.30 | compiler_success | spldart |
18:05.10 | spldart | o_O |
18:08.15 | *** mode/#bzflag [+v DTRemenak] by ChanServ |
18:10.13 | compiler_success | is it possible to introduce objects built with 3D apps (polys) into bzflag (on the server side) ? with the objects being viewable from normal clients |
18:10.54 | TimRiker | yes. but they need to get converted, and only static objects work (ie: buildings) |
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18:11.14 | JeffM2501 | yeah, there is an obj to bzw converter |
18:11.19 | JeffM2501 | the map format has full mesh support |
18:11.26 | TimRiker | amcnabb: your patch is for 2.0? or 2.1? or both? |
18:11.41 | JeffM2501 | you can even use blender as a full bzflag editor |
18:12.24 | compiler_success | I actually had maya/3ds max in mind |
18:12.32 | JeffM2501 | just dump as obj then |
18:12.36 | compiler_success | but obj>bzw should do any package |
18:12.38 | JeffM2501 | and use model tool |
18:12.40 | JeffM2501 | yeah |
18:12.51 | JeffM2501 | it's in the tools dir of the source package |
18:13.07 | compiler_success | ok. thanks |
18:13.08 | JeffM2501 | it'll convert obj and quake 3 map |
18:14.47 | compiler_success | I see |
18:16.30 | amcnabb | TimRiker, just 2.1 |
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18:18.51 | amcnabb | I think that most of the patches are ready to go in. |
18:19.09 | amcnabb | I'd like a little review on the bzrobots one, though. |
18:19.22 | amcnabb | (bzrc, I mean) |
18:24.38 | amcnabb | Thank you. |
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19:58.43 | SportyGal | DTRemenak or JeffM2501: ping |
19:58.49 | JeffM2501 | sup? |
19:58.53 | SportyGal | pm? |
19:59.10 | JeffM2501 | sure |
20:00.30 | SportyGal | DTRemenak: ping still :) |
20:03.01 | DTRemenak | SportyGal: pong |
20:03.28 | SportyGal | DTRemenak: pm for you too :) |
20:03.43 | DTRemenak | ok :) |
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20:20.23 | ruskie | dear bzflag diary: today I was called a cheater |
20:21.21 | CBG | ruskie: you don't play me enough |
20:21.26 | ruskie | lol |
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20:21.31 | CBG | if you did you could enter that in your diary each week |
20:22.05 | ruskie | acctually for me to get called a cheater(ona server where I have cop rights) that's amazing |
20:22.16 | orange | happens all the time |
20:22.37 | ruskie | even when I player CS I was only called a cheater once :) |
20:23.04 | ruskie | to bad that guy has dynamic ip... |
20:23.10 | ruskie | else I'd request a perm ban... |
20:23.17 | gsnedders | /ban ruskie 0 cheating |
20:23.18 | ruskie | not for calling me a cheat |
20:23.23 | ruskie | I don't care for that... |
20:23.48 | CBG | I've been called all sorts of things one servers where I am cop/admin. |
20:24.04 | ruskie | personal insults wash over me like a pile of nothing |
20:24.09 | gsnedders | I once got called a cheater on America's Army, when I played that |
20:24.30 | gsnedders | I was _very_ good at that, when I was at my best. |
20:24.36 | gsnedders | rarely missed a headshot. |
20:24.42 | ruskie | lol |
20:24.52 | gsnedders | so I must have a aimbot :P |
20:24.53 | ruskie | I did hs with an mp5 in cs :) |
20:25.25 | ruskie | across half the map... and the guy had a sniper rifle |
20:25.33 | gsnedders | LMAO. |
20:25.46 | gsnedders | how theā¦ |
20:25.59 | ruskie | he couldn't hit me... kept shotting around me all the time :) |
20:26.12 | ruskie | and I was still and crouched |
20:26.59 | ruskie | basicaly the rest of my team was dead so I had to rescue the hostages myself :) |
20:27.37 | gsnedders | the idea isn't to run out and kill everyone |
20:27.42 | gsnedders | the idea is to defend targets. |
20:27.43 | DTRemenak | ruskie: I've been called a cheater too (and I suck) |
20:28.05 | ruskie | I suck as well |
20:28.26 | ruskie | the only reason I get such high score is cause ppl insist on hunting me all the time |
20:28.30 | ruskie | so I have to defend myself |
20:28.31 | gsnedders | I suck at most games when I'm out of practice |
20:28.53 | ruskie | lol with bzflag it helps me acctually if I'm a bit out of practice(a few months) |
20:29.15 | ruskie | either that or the game play of the others became worse |
20:29.19 | gsnedders | I'm normally always good at racing games, though :P |
20:29.21 | Birdie | i always die, at least i'm constantly in my moves |
20:29.53 | ruskie | I know I play to much when I'm not predictable by myself... |
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20:52.02 | JeffM2501 | hah. I looked at bzedit, it has the functions to convert radian maps into degree maps... man that's old |
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21:20.17 | Skeeve | ~wake everyone |
21:20.25 | ibot | ACTION throws a barrel-full of ice water on everyone and shouts "GOOD MORNING!!!!" |
21:20.25 | Skeeve | Hi Milka |
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21:21.04 | Skeeve | Hi Jeff & DT! Is DT's internet at home now working? |
21:21.11 | purple_cow | JeffM2501: when was the degree thing done? it doesn't seem that long ago :P |
21:21.37 | purple_cow | although....thinking back... |
21:21.43 | purple_cow | i might have been in high school :) |
21:21.59 | JeffM2501 | you were |
21:22.04 | JeffM2501 | it had just changed when I started it |
21:22.35 | purple_cow | my how time flies |
21:24.09 | JeffM2501 | indeed |
21:24.13 | blast007 | the change was in late 1.7 iirc |
21:24.27 | blast007 | for the way bzfs handled it |
21:25.10 | blast007 | or was it done during 1.9? |
21:25.18 | JeffM2501 | it was done in 1.7 |
21:25.18 | blast007 | that's too long ago :) |
21:25.20 | blast007 | k |
21:25.34 | JeffM2501 | IIRC it was during the change to "E" |
21:25.43 | blast007 | hmm |
21:25.49 | blast007 | I was thinking it was to 'g' |
21:26.05 | blast007 | because I started in 1.7e2, and I thought it changed after that point |
21:26.26 | purple_cow | what a wacky versioning scheme |
21:27.09 | blast007 | ah, it was changed for 1.7e4 |
21:27.54 | JeffM2501 | indeed |
21:29.20 | blast007 | those were the days ;) |
21:30.14 | Birdie | is pausing while coming down possible in any way? |
21:30.15 | blast007 | back when I could play for 10 hours straight and rack up 600 points, only to have my dialup modem disconnect on me... |
21:30.45 | blast007 | Birdie: pausing while in the air should not be allowed |
21:34.00 | CBG | blast007: wow, 10 hours? I don't get that with cable. |
21:34.15 | JeffM2501 | oh how I would have done bzedit if I knew what I know now |
21:34.22 | CBG | I musta lost (and "found") my connection about 20 times this evening... |
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21:36.58 | DTRemenak | JeffM2501: you probably wouldn't have done it, if you knew what you know now |
21:37.04 | JeffM2501 | exactly :) |
21:37.15 | JeffM2501 | naw, I would have done it |
21:37.18 | JeffM2501 | just difrently |
21:37.23 | JeffM2501 | way difrently |
21:37.40 | DTRemenak | could always do it again :) |
21:37.46 | JeffM2501 | now there is no point |
21:37.48 | JeffM2501 | not with blender |
21:37.57 | CBG | blender wasn't around back then? |
21:38.02 | DTRemenak | see, you wouldn't have done it ;) |
21:38.03 | JeffM2501 | it wasn't free |
21:38.17 | JeffM2501 | oh it woudl have been fine till we had meshes |
21:38.36 | JeffM2501 | I'd have done with non distructive read/write, and plugin type objects |
21:38.40 | DTRemenak | yup. but would you have done it, knowing it would be obsolete in three years? |
21:38.44 | JeffM2501 | so when whe had meshes, it would have been easyer to adopt |
21:38.52 | JeffM2501 | 3 years, yeah |
21:39.10 | JeffM2501 | that's a decent enough software run |
21:39.19 | DTRemenak | yeah, I suppose |
21:39.20 | JeffM2501 | also blender hasn't taken off like it should |
21:39.26 | JeffM2501 | so it'd still be in use |
21:39.33 | JeffM2501 | hell the old one is STILL in use |
21:39.36 | CBG | looooots of mappers still use bzedit, probably like, 80%... pretty much all windows-using-map-makers do, I believe. |
21:39.39 | DTRemenak | blender is hard, JeffM2501 |
21:39.46 | JeffM2501 | math is hard ;) |
21:39.50 | DTRemenak | exactly ;) |
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21:40.02 | DTRemenak | some people have an easier time than others |
21:40.05 | JeffM2501 | so yeah I'd have still done it, just done it in a totaly modular way |
21:40.08 | CBG | wings is easier and you can export from windows to blender... |
21:40.10 | Deepa | heh |
21:40.14 | DTRemenak | but it's not considered to be widely accessible, for that reason |
21:40.15 | Deepa | my life is harsh |
21:40.23 | JeffM2501 | I now know how to do MFC, and leave it open for another OSs interface |
21:40.23 | CBG | hi Deepa.. |
21:40.42 | JeffM2501 | I can wrap the MFC up in something that somone else can abstract too |
21:40.52 | DTRemenak | (neither is math, for that matter) |
21:41.22 | JeffM2501 | the bigest thing would have been plugin style object handlers |
21:41.28 | JeffM2501 | so they are easy to update |
21:41.38 | JeffM2501 | maybe even have python or somethign do thre logic |
21:42.27 | DTRemenak | that woulda been cool |
21:42.32 | JeffM2501 | yeah |
21:42.49 | JeffM2501 | and probably not that hard |
21:43.56 | DTRemenak | could still do it ;) |
21:43.57 | JeffM2501 | the mapedit in gpx is all crossplatformy and non distuctive IIRC. |
21:44.09 | JeffM2501 | naw, it's easyer to just convince people to learn blender |
21:44.46 | DTRemenak | I don't think that's as easy as you think it is ;) |
21:45.14 | JeffM2501 | I know it's not |
21:45.20 | JeffM2501 | but it does it all |
21:45.35 | JeffM2501 | and maybe it's a good thing it's hard :) |
21:46.46 | JeffM2501 | if I was to redo an editor now, it'd be for a new map format |
21:46.54 | JeffM2501 | something like mesh only |
21:47.03 | JeffM2501 | with prefabs for base objects |
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21:48.33 | JeffM2501 | and portals |
21:48.48 | CBG | as opposed to teleporters? |
21:48.54 | JeffM2501 | yes |
21:49.10 | JeffM2501 | portals are a visability thing, not a gameplay thing |
21:49.25 | JeffM2501 | tho with portals you could make some cool TPs |
21:49.36 | CBG | things you SEE through, not travel through? |
21:49.40 | JeffM2501 | both |
21:50.07 | JeffM2501 | they help you determine what is visable from your current view |
21:50.22 | JeffM2501 | but sure you could go thru them and use them to help you know what cell you move to and from |
21:50.33 | JeffM2501 | let you do nice extra dimensonal spaces :) |
21:50.40 | JeffM2501 | rooms that are bigger on the inside then the outside |
21:52.05 | CBG | oh, cool |
21:52.27 | CBG | though that defies physics. It's timelord science, surely. |
21:52.47 | JeffM2501 | just normal portalspace |
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21:53.07 | CBG | How can anything be bigger inside, than out? |
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21:57.02 | JeffM2501 | if there isn't a portal that links to the ouside geometry, you don't see it |
21:57.22 | CBG | So then it's infinitely big...? |
21:57.33 | JeffM2501 | and if it insn't in your current cell, you don't interact with it |
21:57.37 | DTRemenak | CBG: that's a cramped perspecitve. it's not inside and outside, it's thisside and thatside :) |
21:57.46 | JeffM2501 | yaeh |
21:57.50 | JeffM2501 | it's just geometry |
21:57.59 | DTRemenak | it's arbitrary |
21:58.00 | DTRemenak | fun |
21:58.01 | JeffM2501 | the geometry of the "inside" of a room can big as big as you make it |
21:58.29 | JeffM2501 | 25 tanks in an outhouse :) |
21:58.31 | CBG | ahh, like Wonko's Asylum? |
21:58.40 | JeffM2501 | what is that? |
21:58.56 | DTRemenak | it's not inside, it's in a completely different spacetime continuum :) |
21:59.05 | CBG | He built an inside-out house and lived 'outside' it. |
21:59.13 | JeffM2501 | I see |
21:59.19 | CBG | He was sane, his house was an asylum for the rest of the world which was insane. |
21:59.24 | JeffM2501 | this is just overlaping spaces |
21:59.31 | CBG | It's in the hitchhikers guide, book 3 or 4. |
21:59.40 | JeffM2501 | it's been a while |
22:00.19 | DTRemenak | JeffM2501: nothing saying you can't have time behave differently if you're in a different cell :) |
22:00.37 | JeffM2501 | transitioning could be wierd |
22:00.50 | JeffM2501 | but yes you could have difrent physcics in each one too |
22:01.10 | DTRemenak | that's assuming that you don't have real-world interactions on both sides. human players on two sides with time moving differently would be pretty messed up |
22:01.11 | CBG | ah, he's in "So Long and Thanks for All the Fish" - #4 |
22:01.40 | DTRemenak | JeffM2501: did you play anachronox? |
22:02.11 | JeffM2501 | can't say I've heard of it |
22:02.38 | DTRemenak | 'twas an rpg on the q2 engine, long ago |
22:03.21 | DTRemenak | physics changed as you moved to different sections, and they were on the same map...like you'd find yourself on the ceiling of a place that you had previously been on the floor of |
22:03.32 | DTRemenak | it was rather disconcerting |
22:04.30 | DTRemenak | the premise was that the planet was held together artifically anyway. it shifted as time went on, too...the path that used to go to one place might not go there the next time you showed up |
22:04.51 | DTRemenak | had some other neat features too |
22:06.02 | DTRemenak | but it was a single-player game in a multiplayer world, and it was by Ion Storm, who went bankrupt shortly thereafter (because of the failure that was Daikatana) |
22:08.54 | JeffM2501 | Q2 had some portal like boundry stuff, but it just for the pvs |
22:09.18 | DTRemenak | 'twas a heavily modified q2 engine. did some other interesting stuff too. |
22:09.19 | JeffM2501 | hah, Ion storm |
22:09.36 | JeffM2501 | yeah, but it was probaly still bsp based. |
22:09.40 | DTRemenak | yeah |
22:09.40 | JeffM2501 | even HL is BSP based. |
22:10.18 | JeffM2501 | BSPs had there place in the sun, when overdraw was a problem |
22:10.25 | DTRemenak | yup |
22:10.30 | DTRemenak | 'twas the way to go |
22:11.19 | trepan | still useful wrt translucency |
22:11.41 | JeffM2501 | yeah, they are |
22:11.49 | JeffM2501 | they are good for sorting |
22:12.22 | JeffM2501 | it's often nice to make each cell be stored as a bsp for portal systems |
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23:12.54 | Gnurdux | hi t |
23:12.56 | Gnurdux | TheBarron, |
23:13.00 | Gnurdux | * Theme97 |
23:13.02 | Gnurdux | lol |
23:13.51 | Theme97 | Hello, Gnurdux. |
23:14.28 | menotume | ~dnslookup bzstats.strayer.de |
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23:35.30 | [dmp] | menotume: http://strayer.baat.dk/bzstats/leagues/ducati works until the dns is fixed |
23:43.35 | Skeeve | strayer moved? |
23:45.06 | [dmp] | Skeeve: well, he hoped to do that this weekend. He dosnt know why dns isnt working. Eventually the old URLs will work again |
23:45.58 | [dmp] | Skeeve: so, bzstats.strayer.de is still the official URL, however strayer.baat.dk works :-) |
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