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01:08.46 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/CmdLineOptions.cxx: use the namespace explicitly, TextUtils is used all over already |
01:13.30 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/Makefile.am: ws, consistent tabs |
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01:14.21 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
01:17.13 | CIA-6 | BZFlag: 03brlcad * 10bzflag/configure.ac: check for process.h system header (should be win32-only) for bzfs |
01:17.43 | JeffM2501 | people still build on mingw? |
01:21.12 | CIA-6 | BZFlag: 03brlcad * 10bzflag/MSVC/ (VC71/config.h VC8/config.h): windows has process.h |
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01:26.28 | brlcad | hmm? |
01:26.30 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/CmdLineOptions.cxx: use HAVE_PROCESS_H check instead of WIN32, though should probably check for getpid() as well |
01:26.44 | brlcad | maybe/dunno, don't matter to me :) |
01:26.59 | JeffM2501 | what are you doing with the process? |
01:32.31 | brlcad | no change, just used a configure check instead of using WIN32 |
01:32.41 | brlcad | feature check instead of platform check |
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01:32.53 | JeffM2501 | ahh |
01:32.58 | JeffM2501 | geting it all to be consistent? |
01:33.08 | brlcad | pretty much |
01:33.12 | JeffM2501 | cool |
01:33.13 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/ (CmdLineOptions.cxx bzfs.cxx bzfs.h): and just like that.. *poof* went the peculiar PRINTSCORE symbol compile-time ifdefings |
01:34.15 | brlcad | just avoiding working on the more significant code changes I have going in another checkout |
01:34.49 | brlcad | cuz it's too hard |
01:35.42 | JeffM2501 | it's better then packin for the drive of doom |
01:40.46 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/bzfs.cxx: use std::endl on streams instead of a newline |
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01:45.01 | spldart | doom... dooooom.... doooooOOOOOOOoooooooooommmmmmmm |
01:45.16 | spldart | */invader zim |
01:46.05 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/CmdLineOptions.cxx: more usage of std::endl on streams instead of a newline |
01:53.27 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/ (GameKeeper.cxx WorldGenerators.cxx): last few std::endl instead of \n cleanups |
02:02.56 | CIA-6 | BZFlag: 03brlcad * 10bzflag/src/bzfs/ (4 files): go for some per-file consistency on the unspoken compare_nocase vs strcasecmp debate |
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07:01.27 | Mr_Molez | ~dict referees |
07:04.11 | PuMpErNiCkLe | ~dict referee |
07:04.15 | PuMpErNiCkLe | ^_^ |
07:04.29 | Mr_Molez | thnx hun |
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12:13.03 | cnopers | i have a problem |
12:13.14 | cnopers | the server says i'm not using udp |
12:13.17 | cnopers | but i do |
12:13.27 | cnopers | my client's option is set |
12:15.06 | cnopers | can anybody help me? |
12:16.43 | CBG | cnopers: that happens sometimes. I just rejoin and then it's fine. |
12:17.04 | cnopers | i rejoined more than one time |
12:17.09 | cnopers | always the same warning |
12:17.25 | CBG | huh. strange |
12:18.05 | cnopers | but with the same settings it worked till yesterday |
12:18.18 | cnopers | i'm going to try it again |
12:18.23 | cnopers | oh let me notice |
12:18.47 | cnopers | i only get this warning on boxywar |
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12:59.14 | spldart | No rule changes on any firewall/routers between you and the www? |
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14:21.49 | cnopers | spldart my rules are the same |
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16:23.00 | brlcad | cow go moo |
16:23.08 | Mr_Molez | k |
16:25.05 | brlcad | this public service message was brought to you by the letter @ and the number 4 |
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16:26.40 | cnopers | bye |
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16:35.21 | spldart | woah |
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16:36.14 | A_Meteorite | O_O |
16:36.42 | A_Meteorite | why am I always on the server that never has a netsplit? :) |
16:41.39 | *** join/#bzflag ibot (i=ibot@pdpc/supporter/active/TimRiker/bot/apt) |
16:41.39 | *** topic/#bzflag is http://BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || paste to http://bzflag.pastebin.ca || CVS HEAD is 2.1 UNSTABLE, use for new commits || 2.0.8 is released react acordingly |
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16:42.03 | A_Meteorite | I think I'll take it back: why am I always on the server that never has a netsplit? :) |
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16:42.06 | A_Meteorite | I just found out I got disconnected :D |
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16:47.06 | A_Meteorite | O_O |
16:47.54 | shorty114 | A_Meteorite, it's not that unusual |
16:48.00 | shorty114 | this *is* freenode, after all |
16:48.05 | A_Meteorite | lol |
16:48.08 | A_Meteorite | I'm a n00b to IRC :P |
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16:48.46 | orange | a netsplit, by definition, affects everyone |
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16:54.27 | spldart | cable guy is servicing our neighborhood... that's what got me :-D |
16:55.52 | A_Meteorite | lol |
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17:05.50 | spldart2 | ah.... now my connection is pissed off |
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17:12.56 | brlcad | ~Thumper_++ |
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19:10.39 | blast007 | I can see the_enemy! fire! fire! |
19:10.41 | blast007 | ;) |
19:11.15 | *** part/#bzflag moriah (n=44c1d930@zeebrothers.net) |
19:15.29 | Mr_Molez | k |
19:15.39 | blast007 | true, true |
19:17.53 | the_enemy | that's what a lot of people have just been doing on planet mofo :) |
19:26.08 | blast007 | :) |
19:32.12 | DTRemenak | ~bzfrag the_enemy |
19:32.15 | ibot | ACTION tries to kill the_enemy, but finds the shield flag |
19:32.34 | DTRemenak | aua |
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21:02.02 | Mr_Molez | the server list really needs fixing, to stop servers disappearing from the list |
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21:06.31 | blast007 | Mr_Molez: patches welcome |
21:06.38 | blast007 | ;) |
21:07.08 | blast007 | so is your bzfs server just timing out trying to run the update to the list? |
21:07.21 | Mr_Molez | i dont see why it would time out |
21:07.26 | Mr_Molez | not just my server anyway loads do it |
21:08.15 | Mr_Molez | when ppl join the server its suppose to update.. but when someone joins it still doesn;t show on the list |
21:08.29 | blast007 | hmm |
21:08.32 | Mr_Molez | so ive been told |
21:08.51 | Mr_Molez | 1vs1 servers are a good server to see the problem |
21:09.00 | Mr_Molez | 90% of the time they dont show on the list has having players but they do |
21:09.13 | blast007 | that's a high percentage |
21:09.16 | blast007 | :P |
21:09.18 | Mr_Molez | heh |
21:10.17 | ToughShooter | Someone broke the build process |
21:10.50 | ToughShooter | http://bzflag.pastebin.ca/95236 |
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21:14.55 | ToughShooter | brlcad: ping |
21:16.07 | Mr_Molez | again, been on list 5 mins and now it aint |
21:16.11 | Mr_Molez | sucks |
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21:16.36 | tokimi | how hard would it be to add a client side recording feature |
21:16.58 | trepan | not hard |
21:17.41 | wizart | sounds interesting. |
21:18.01 | wizart | I'd love to have a recording of the most famous bzflag moments. |
21:18.09 | wizart | And my personaly fond memories :) |
21:18.51 | tokimi | ooo |
21:18.55 | tokimi | do a recording while obs |
21:19.01 | tokimi | catch the masters at work |
21:19.11 | wizart | right. |
21:19.27 | wizart | And study rb2 and mikkel's magic to learn the grove |
21:20.31 | wizart | As observer you don't understand the movements all in realtime. These tankers think to fast for our normal brains. |
21:20.52 | tokimi | heheh, sure they do |
21:21.33 | Mr_Molez | better for the server to record it, less chance of seeing lag |
21:21.43 | ToughShooter | Hmm, http://bzflag.cvs.sourceforge.net/bzflag/bzflag/configure.ac?r1=2.79&r2=2.80 seem to cause my problems |
21:22.17 | ToughShooter | Not so "unnecessary plugin AC_CONFIG_FILES Makefiles" :/ |
21:22.19 | Mr_Molez | 1vs1 , OL and i believe gu has just started to record all matches now |
21:24.01 | uso_p | now we need a cutter for this to snip out the best moments :) |
21:25.31 | trepan | uso_p: also not hard, could also add commentary to recordings |
21:27.57 | uso_p | hmm, the server recordings are binary files, not that easy to edit ;) |
21:28.04 | trepan | ex: tutorials |
21:30.11 | trepan | would need a tool to edit, use rrlog.cxx as the starting point |
21:32.21 | brlcad | ToughShooter: they are unnecessary, you're observing the symptom not the cause |
21:32.38 | brlcad | the problem is related to the libtoolize issue and recursive configure |
21:33.04 | brlcad | add the symlink and all should be made right in the world |
21:34.00 | ToughShooter | Hmm |
21:34.24 | ToughShooter | It does not work with darwinports libtool, either |
21:35.42 | brlcad | i can't speak to what darwinports is doing, haven't used it in a while -- you don't run libtool directly anyways |
21:36.01 | brlcad | if you don't want to add the symlink, you then have to set environment variables |
21:36.28 | brlcad | export LIBTOOL=/usr/bin/glibtool ; export LIBTOOLIZE=/usr/bin/glibtoolize ; ./autogen.sh |
21:39.08 | ToughShooter | I wonder why it is behaving that way :o |
21:39.39 | ToughShooter | One would think after the binary is found it would go the same way |
21:40.20 | brlcad | it's rather simple really, apple installs libtool with a prefix because they have their own tool already called "libtool" that does something different |
21:40.42 | brlcad | and when you install gnu libtool with a prefix, you are supposed to set the environment variables or set up the symlinks |
21:40.53 | brlcad | otherwise automake/autoconf can't find the right libtool |
21:43.53 | ToughShooter | I thought it would go and detect the Mac OS X behaviour and set the exports as it is a shell script |
21:44.08 | ToughShooter | Looks like I assume too much :/ |
21:44.34 | brlcad | you mean autogen.sh? |
21:45.30 | brlcad | autogen.sh already does a lot of stuff like that, accounting for common configuration bugs .. and it does work around the glibtoolize problem on mac os x for you .. but it does so by running the autoreconf steps manually |
21:46.04 | brlcad | which does not include accounting for a recursive configure.. which you're more than welcome to add support for instead of assuming one way or another |
21:48.37 | ToughShooter | Hrm, I do not know about the build procedure, I am happy to have learned C++ well enough with some effort lately to be able to change the source code and manage to use gdb |
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21:49.41 | brlcad | if you're learning C++, then you should already know that it's rarely ever a good idea to assume anything :) |
21:49.58 | brlcad | especially when it comes to code, even shell script code ;) |
21:50.27 | ToughShooter | Shell script code is the worst, I do understand why it has to be done that way, I just do not like it :) |
21:50.53 | brlcad | i like shell scripting myself, it's relaxing |
21:51.20 | ToughShooter | My world is Haskell, Python, Delphi.. ;) |
21:51.23 | brlcad | not compact if you do your error checking, as you're rather constrained to simple |
21:51.43 | brlcad | but very straightforward for the most part |
21:53.06 | ToughShooter | All the different shells :/ |
21:53.27 | ToughShooter | I know they do share something, I just do not know what ;) |
21:53.58 | brlcad | for scripting purposes, there's only one universally useful shell interface that you have to learn/use |
21:54.01 | uso_p | there's only one for scripting ;) |
21:54.17 | brlcad | posix shell scripting is all I care about |
21:54.46 | brlcad | it's a rather simple lanaguage interface, ksh/bourne shell compatible |
21:56.21 | brlcad | uso_p: actually, there are several.. c-based ones, tcl-based ones, bourne/posix-based ones .. that covers 90% of interesting command shells |
21:59.11 | uso_p | i meant the basic sh syntax, or posix like as you already said |
21:59.49 | uso_p | doing shell scripts with a csh is a pain, and tcl and friends i consider a different "language" |
22:00.30 | ToughShooter | brlcad: I have moved the way pause works towards server side, what is missing right now is checks on server side whether player is in air etc. Should I wait until I have done this before putting the patch on sourceforge? |
22:00.34 | brlcad | they are very much a different language |
22:00.53 | brlcad | ToughShooter: yeah, might as well make it complete |
22:00.57 | brlcad | are you over 100 lines? |
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22:01.07 | ToughShooter | Not counted yet |
22:01.15 | brlcad | rough guess? |
22:01.36 | ToughShooter | Patch file is at roughly 250 lines |
22:01.54 | ruskie | Pimpi, around? |
22:02.00 | ToughShooter | of course there is unchanged code in it cause the way diff works |
22:03.31 | brlcad | k |
22:04.19 | brlcad | try to match the client-side logic exactly if you can.. those pause conditions were the cause of much grief to get working just right |
22:05.53 | trepan | "one universally useful shell" -- the ubiquitous .bat? |
22:06.43 | bryjen | ~bat trepan |
22:06.45 | ibot | ACTION takes his mighty clue bat and whacks trepan over the head many, many, many times |
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22:07.17 | trepan | deserved that... |
22:07.37 | blast007 | hehe |
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22:16.10 | Pimpi | ruskie: here |
22:16.39 | A_Meteorite | nice, server-side pause |
22:16.46 | A_Meteorite | no more F5ing through walls :D |
22:16.54 | A_Meteorite | (well, at least in 2.2) |
22:17.25 | ruskie | Pimpi, does the server log the chatter and stuff with any timestapms? |
22:17.44 | Pimpi | sure |
22:18.01 | ruskie | can you check on "Dirt Star" |
22:18.05 | ruskie | I think he was cheating |
22:18.22 | ruskie | picked a bad flag and immediately dropped it |
22:18.53 | ruskie | I think I saw it happen twice |
22:18.54 | Mr_Molez | ruskie: wont show that :P |
22:19.08 | ruskie | that's why I was asking about timestamps |
22:20.32 | ruskie | hapend in the last 90 minutes |
22:23.43 | Pimpi | nothing to prove cheating offenses |
22:23.56 | ruskie | k |
22:24.15 | Pimpi | just i wonder why he just don?t play elsewhere if he?s that unhappy with the server setup |
22:24.17 | ruskie | I think I'll keep an eye on him until I can confirm it positively |
22:24.32 | ruskie | he was banned before already by moto |
22:25.45 | Pimpi | i?d like to fix the uneven ctf issue too, however i simply don?t find time to do _anything_ on bz except very basic maintainance |
22:25.56 | ruskie | yeah |
22:26.49 | Pimpi | currently i start working at 6:30 and i?m never done working until 22:00, and if there?s time left i spend those rare occasions with my family |
22:27.07 | ruskie | yeah I belive |
22:27.25 | ruskie | I take it you work as a sysadmin? |
22:27.36 | Pimpi | nah ;) |
22:27.43 | Pimpi | i?m a farmer ;) |
22:27.52 | ruskie | hmmm |
22:28.07 | ruskie | all your ' are showing up as ? here btw :) |
22:28.48 | Pimpi | charset issue probably |
22:29.09 | ruskie | using UTF8 here :) lik eI always have :) |
22:31.26 | Pimpi | time to go to bed, nite bz folks |
22:31.32 | ruskie | nite |
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23:36.56 | Legoguy | dear me, totally unrelated to this channel, but cool nonetheless this is what happens when you put two polarizing filters on top of each other and line them up for maximum effect (and have a long exposure to compensate): http://turbogfx.homelinux.org/gallery/v/experimental/bipolarization/DSC_1089.JPG.html |
23:38.25 | tokimi | Legoguy: nice |
23:39.42 | Legoguy | yeah, looks weird sometimes though, what it does is block out all green generated by chlorophyll -- so any green plants turn red (the other pigment that is only usually seen in the fall) |
23:39.57 | Legoguy | anything else that's green stays green |
23:40.04 | tokimi | so automatic fall color generation ;) |
23:40.06 | tokimi | awsome |
23:40.32 | Legoguy | but it does it for everything, lol.. http://turbogfx.homelinux.org/gallery/v/experimental/bipolarization/DSC_0187.jpg.html |
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23:41.08 | tokimi | looks like a dreary fall day :P |
23:41.24 | Legoguy | ill have to experiment with taking one with the effect and another without, and selectively merge them |
23:41.35 | Legoguy | so green grass and autumn leaves |
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23:58.58 | I_Died_Once | anyone know where I can find a copy of my boot-up log? |
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