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00:04.33 | harlin | compiled and installed from source... i start bzflag and get a fullscreen black background and a mouse cursor... nothing else |
00:04.42 | harlin | anyone know how to fix that? |
00:06.10 | blast007 | harlin: do other OpenGL games work? |
00:11.42 | spldart | sorry brad and cosmol.. been playing for quite a while and everybody seems up and up ... before I couldn't go this long with no incident |
00:11.47 | harlin | not sure |
00:11.54 | harlin | this is pretty much the only one i play |
00:12.58 | blast007 | harlin: what video card? |
00:37.38 | A_Meteorite | lol, I just learned it's impossible to ban *.*.*.* |
00:37.47 | A_Meteorite | it goes to 255.*.*.* |
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01:00.36 | Waistless | I'm bored, so i just think i'll use this place to bug report :) |
01:01.35 | Waistless | Using 2.1.x (which i compiled) if you quickly join as rogue while you were in the same server as observer, bzflag will crash |
01:01.43 | Waistless | or, it will join you to rogue team but you'll still be observer |
01:01.54 | Waistless | (happend to me once :O) |
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03:48.10 | spldart | nighty night |
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06:17.48 | SportChick | anyone awake AND an admin at tlz.bzflag.org? |
06:18.14 | SportChick | there's a rather inappropriate name on that server right now... |
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07:01.45 | L4m3r | trepan, would you happen to be awake? |
07:09.02 | trepan | yup |
07:09.16 | L4m3r | hi. :) |
07:09.26 | L4m3r | I got your message, now I have a question or two |
07:10.09 | L4m3r | now, you said improved grouping can help speed up my map... in what manner should I set up grouping to improve speed? |
07:10.37 | trepan | spatial grouping, using mesh groups, as previously discussed |
07:10.40 | L4m3r | fewer, larger groups? more smaller ones? less nesting? less grouping and more repeated objects? |
07:10.50 | trepan | yup, fewer/larger groups |
07:11.18 | L4m3r | and instead of nesting little groups into larger ones, I should just make copies of the actual meshes? |
07:11.42 | trepan | yup, not talking about bzflag's define/group grouping |
07:11.51 | L4m3r | oh |
07:12.08 | trepan | although I did that too, to reduce D/L size |
07:12.13 | L4m3r | you mean, then, clumping the meshes into one mesh? |
07:12.42 | trepan | yup, clumps, clusteres, groups, sets, whatever you app calls 'em |
07:12.57 | L4m3r | I'm talking about the bzw code level :) |
07:13.21 | trepan | then everything between "mesh" and associated "end" |
07:13.42 | trepan | ex: your base blocking tripods |
07:14.01 | trepan | for each corners, merge the lot of them into 1 mesh object |
07:14.08 | L4m3r | Ah. |
07:14.33 | trepan | as opposed to having to do a hundred+ visibility tests |
07:14.33 | L4m3r | and, those shaft towers are in about three pieces- merge them into one? |
07:15.09 | trepan | i merged everyting on pillars into 4 groups, 1 for each corner |
07:15.27 | L4m3r | despite its appearance, the map really is built like a 1.x map. all the objects are relatively simple shapes. |
07:15.30 | trepan | then used a bz group (with base conversion) to save size |
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07:15.49 | L4m3r | the whole map does that, basically |
07:16.02 | L4m3r | there are four sets of four groups |
07:16.19 | L4m3r | bases, outside, colored base parts, and glass base parts |
07:16.48 | L4m3r | so condensing all that shouldn't be too hard |
07:17.12 | L4m3r | I can re-use verts, even. hm.... |
07:17.22 | L4m3r | cut down on polys too |
07:18.03 | L4m3r | well, thanks. I'll play with it when I get off work tomorrow. :) |
07:19.16 | trepan | p.s. "much faster" is relative to how I think slow machines would perform on it ;) |
07:19.49 | trepan | my client has its gfx modded to the hilt, so it isn't a good yardstick |
07:20.25 | L4m3r | my PC isn't really, either, but if there is a significant improvement I should notice it |
07:20.57 | L4m3r | I'm actually quite surprised there haven't been more lag issues or complaints |
07:20.58 | trepan | for real comparsion, pick a spot on the map and measure FPS (without vsync) |
07:21.07 | trepan | <PROTECTED> |
07:21.56 | L4m3r | yeah, I turn on FPS when I play the map, and I know of a few locations that drop it by 20 or so |
07:22.21 | trepan | and, everything is a tradeoff, culling time vs rendering time, group sizes vs. group count, etc... |
07:22.50 | L4m3r | I should fire up a modeler and get a poly count at least |
07:23.06 | trepan | newer clients will report it, hit 't' and 'y' |
07:23.31 | trepan | (note that tanks/shots/flags will also count if visible) |
07:23.47 | L4m3r | funny thing, it gives a "tris" display only says anything when jumping, shooting, or looking at moving tanks |
07:24.52 | L4m3r | ugh, I have to go pick up my sister. I'll be back in a few minutes. |
07:24.56 | trepan | ah, have to have your client compiled with DEBUG_RENDERING enabled, iirc |
07:25.05 | L4m3r | oh, ok |
07:25.16 | L4m3r | linux box then :) |
07:25.30 | trepan | windows too, if config'ed as such |
07:26.11 | L4m3r | yeah, but I don't have windoze set up to compile clients yet, nor do I plan to :P |
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07:27.34 | trepan | L4m3r: shouldn't stick your tongue out, someone might chop it off |
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08:59.42 | brlcad | yawn |
09:08.50 | DTRemenak | yawn |
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09:28.28 | ToughShooter | DTRemenak: ping |
09:28.33 | DTRemenak | pong |
09:29.10 | ToughShooter | I have a question regarding time. How can I check if a certain amount of time has passed? |
09:29.18 | DTRemenak | use TimeKeeper |
09:29.31 | DTRemenak | TimeKeeper then = TimeKeeper::now(); |
09:29.40 | ToughShooter | It's about pausing |
09:29.42 | DTRemenak | elapsedTime = then - TimeKeeper::now(); |
09:30.10 | ToughShooter | Ok, tnx. I'll try if I can make it work. :) |
09:30.19 | DTRemenak | yeah, check how much time has passed every time through the main loop. |
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14:52.41 | Gilly | Hello, any developers around ? |
14:52.47 | blast007 | probably |
14:53.29 | Gilly | *g* just found this weird bug (dunno where it is but it appears with 2.0.6 and 2.0.8 at least, 2.0.4 doesn't have it... |
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14:53.40 | Gilly | it's just that my screen jumps (kind of local lagging) |
14:54.09 | Gilly | bigger or smaller jumps, and the whole screen jumps at the same time |
14:55.01 | blast007 | what operating system? |
14:55.08 | Gilly | linux (gentoo) |
14:55.23 | blast007 | hmm |
14:55.24 | Gilly | have tried with lowest quality etc. as well as shutting down all the servers and so on |
14:55.37 | Gilly | ati card, using fglrx |
14:56.09 | blast007 | any idea of what FPS you get? |
14:56.14 | blast007 | 't' for FPS in-game |
14:56.23 | Gilly | yeah, could check but i'd say 150-200 |
14:56.28 | Gilly | just a moment... |
14:56.30 | blast007 | k |
14:57.16 | Gilly | well, 140-150 with this buggy version |
14:58.06 | Gilly | 120-130 with 2.0.4 (not-buggy) |
14:58.25 | brlcad | usually vsync or external cpu activity |
14:58.44 | Gilly | i've tried to run it under nice but no difference |
14:58.59 | brlcad | heh, that's just likely make it worse |
14:59.14 | brlcad | do you know your vsync rate? |
14:59.16 | Gilly | well, still a try :) |
14:59.24 | Gilly | no, a way to check it ? |
14:59.37 | brlcad | in your x11 config |
14:59.44 | Gilly | xrandr says this: *0 1600 x 1200 ( 363mm x 272mm ) *75 60 |
14:59.51 | brlcad | 75 |
15:00.23 | Gilly | 50-160 in xorg.conf |
15:00.52 | brlcad | try turning on energy saver on the options menu in bz, and setting the _fpsLimit limit variable to 75 |
15:01.02 | Gilly | okies |
15:01.24 | brlcad | er, just fpsLimit, no underscore |
15:03.16 | Gilly | hmm i guess it works :P |
15:03.50 | Gilly | any other way to get around this than restricting the fps ? |
15:04.17 | Gilly | and what does the energy saver do ? |
15:05.24 | brlcad | it limits the frame rate :) |
15:05.27 | blast007 | adds in sleeps to limit the CPU/FPS, typically to reduce battery consumption on laptops |
15:05.51 | Gilly | ah |
15:06.02 | brlcad | theoretically, other things could be done when energy saver is turned on, but for now it's just framerate |
15:06.14 | Gilly | was something changed in 2.0.6 to have the fps jump (which caused the jumping?) |
15:06.22 | brlcad | it's a dynamic throttle so you see less impact from cpu-intensive tasks which might cause a jump |
15:06.50 | Gilly | ok |
15:07.02 | brlcad | doesn't impact your ability to play the game really, there's no disadvantage |
15:07.09 | brlcad | no practical one at least |
15:07.15 | Gilly | in restricting the fps ? |
15:07.22 | brlcad | the monitor can't really display any faster |
15:07.30 | Gilly | *grin* true :P |
15:07.42 | Gilly | well thanks |
15:07.58 | brlcad | as for the cause, who knows.. could be probably several dozen things |
15:08.21 | Gilly | already got a bit frustrated trying to make a good ducati dodge with that jumping :D |
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15:14.12 | Constitution | FYI, for those of you who use L4m3r's excellent plugin fairCTF, I made a patch that changes it's functionality somewhat. |
15:15.15 | Constitution | http://my.bzflag.org/bb/viewtopic.php?p=86023 |
15:19.43 | brlcad | ~seen L4m3r |
15:19.46 | ibot | l4m3r <n=Chris@ip68-4-18-240.oc.oc.cox.net> was last seen on IRC in channel #bzflag, 7h 53m 35s ago, saying: 'yeah, but I don't have windoze set up to compile clients yet, nor do I plan to :P'. |
15:20.52 | A-Delusion | he usually shows up around noon western time |
15:21.05 | Constitution | Okay, cool. |
15:21.28 | Constitution | I probably won't be on here, but I'm sure he'll see it sometime. |
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15:26.43 | spldart | Is HEAD client broken at this time? |
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15:36.39 | Mr_Molez | spldart: i believe so |
15:38.29 | spldart | kew... just wanted to be sure I wasn't having a problem on my end |
15:39.07 | blast007 | HEAD can and will be broken at times...it's bleeding edge, thus you might get cut by it ;) |
15:39.36 | spldart | I understand... Seen it before heh |
15:41.03 | spldart | Oh crap... was just looking through head I just got from cvs... the logs etc... it's broke good 8-0 |
15:41.33 | spldart | I wish I knew how to code and help |
15:43.58 | brlcad | I wish more knew how to code and help too :) |
15:44.16 | brlcad | don't have to be a coder to be a helper, though |
15:45.03 | brlcad | documentation, testing, website ... all can use attention |
15:46.21 | brlcad | and by testing, I don't mean playing the game and reporting stuff (though that is sometimes useful) -- I mean creating/running test suites, static code analysis tools, defect analysis tools, stand-alone regression testing, automatic compilation testing, etc |
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15:47.42 | orange | yes, those non-coders will be jumping all over the stand-alone regression testing ;-) |
15:47.51 | spldart | lol |
15:48.03 | orange | but I know what you mean, I'm just being a pain :-) |
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15:51.30 | purple_cow | writing unit tests is a good way to start out learning about code |
15:52.15 | spldart | I've been slowly teaching myself c+ but without alot of spare time and no real teacher it's to slow going :( |
15:52.32 | purple_cow | pff. the best way to learn how to program is just to do it |
15:52.43 | purple_cow | reading books and having "teachers" is silly |
15:52.48 | spldart | Kinda what I've been doin.... |
15:53.26 | spldart | searching the web for how to this and how to that code with a little experiment scrap of code to copy modify and explanation of how it works |
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16:37.16 | Constitution | Hey L4m3r, did you see my new patch for fairCTF? |
16:37.33 | L4m3r | ye |
16:37.34 | L4m3r | yes |
16:37.54 | Constitution | What do you think? |
16:42.26 | L4m3r | I haven't played with it yet |
16:42.39 | Constitution | Okay. |
16:42.40 | brlcad | howdy L4m3r |
16:43.00 | L4m3r | hi |
16:43.35 | brlcad | your patch seems rather popular, thought of putting it into cvs? |
16:44.32 | Constitution | The patch isn't a complex modification... perhaps you'll want to include a "mode" argument (with X:Y:Z) for the plugin in a future release. |
16:44.50 | Constitution | brlcad, were you talking to me, or L4m3r? |
16:45.02 | brlcad | ahh |
16:45.06 | brlcad | s/patch/plugin/ |
16:45.14 | Constitution | Okay, I see. :-) |
16:45.18 | brlcad | haven't seen the patch other than read the summary |
16:45.21 | L4m3r | the planned "future release" will just use a config file |
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20:51.44 | trepan | my OT of the month: anyone here switch from qwerty to dvorak? |
21:07.59 | Gnurdux | anyone know who cosmol is? |
21:08.59 | Birdie | anyone who cares? |
21:09.07 | Gnurdux | lol |
21:09.14 | Gnurdux | probably not, except for me |
21:11.20 | Mr_Molez | Birdie: thats not nice |
21:11.31 | Birdie | lol |
21:11.36 | Gnurdux | Mr_Molez, who cares lol |
21:11.37 | Birdie | funny hearing you saying that:) |
21:11.58 | Mr_Molez | Birdie: im only not nice to people who aint nice to me |
21:12.06 | Birdie | no comment:) |
21:12.11 | Mr_Molez | truth ! |
21:12.19 | Birdie | was always like that? |
21:12.23 | Mr_Molez | always |
21:12.25 | Birdie | hehe |
21:12.32 | Birdie | with the hand on the heart! |
21:12.40 | Mr_Molez | indeed |
21:13.08 | Mr_Molez | :D |
21:13.30 | Birdie | lol |
21:14.05 | Mr_Molez | uhhh, hehehe ;) |
21:14.21 | Mr_Molez | lub u ;) |
21:14.37 | Birdie | ew;) |
21:15.20 | Mr_Molez | oh yeh like u didn't grope me when u hugged ;) |
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