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03:20.50 | DTRemenak | whee |
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05:43.10 | CIA-6 | BZFlag: 03brlcad * 10bzflag/configure.ac: the opengl framework is required even for non-sdl due to cglgetcurrentcontext() used for state management |
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16:01.02 | gsnedders | all it does is prevent you from properly playing :P |
16:01.51 | brlcad | gsnedders: you're just now figuring that out? |
16:01.57 | gsnedders | hell no. |
16:02.22 | Tupone | hi brlcad |
16:02.24 | brlcad | are 134.159.64.71 or 134.159.64.80 familiar IP addrs to anyone? |
16:02.35 | brlcad | ciao tupone |
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16:52.57 | Mr_Molez | JeffM2501: have trouble understanding english ? heh |
16:53.10 | JeffM2501 | pardon? |
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16:53.41 | Mr_Molez | nevermind you wont understand |
16:53.52 | JeffM2501 | ummm ok |
16:56.42 | uso | is there any description how to compile and use bzfs plugins? |
16:57.16 | JeffM2501 | you build them just like you build BZ |
16:57.28 | JeffM2501 | for whatever build system you are on |
16:57.42 | uso | have done it, even tried --enable-plugins |
16:57.44 | JeffM2501 | to use them, the commands are described in the man pages ( loadplugin) |
16:57.44 | uso | linux |
16:57.57 | JeffM2501 | plugins are built by default |
16:58.02 | JeffM2501 | what version of the source? |
16:58.05 | uso | the server gives no warning loading it |
16:58.13 | Mr_Molez | try --enable-shared |
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16:58.40 | uso | but it allso gives no warning if i try to load a plugin like xxx ;) |
16:58.49 | JeffM2501 | what version of the source? |
16:58.54 | uso | 2.0.8 |
16:59.10 | JeffM2501 | try the enable-shared |
16:59.13 | uso | enable-shared? during configure? |
16:59.19 | uso | i'll try |
16:59.19 | JeffM2501 | yeah |
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17:04.23 | uso | JeffM2501: which man page are you refering to? bzfs.6? it contains not even the -loadplugin option |
17:04.43 | JeffM2501 | it shouold |
17:04.57 | uso | yes :) |
17:05.00 | JeffM2501 | I remember writing it |
17:05.05 | Mr_Molez | oh yeh the man pages, the pages that are either 12 years out of date or impossible to find :P |
17:05.17 | JeffM2501 | no, we update them |
17:05.22 | JeffM2501 | the one on the web is old |
17:05.23 | JeffM2501 | sure |
17:05.23 | uso | is it only in HEAD? |
17:05.26 | JeffM2501 | no |
17:05.31 | JeffM2501 | I did plugins back in 2.0.5 |
17:06.00 | JeffM2501 | plugins also have there own doc set |
17:06.02 | *** part/#bzflag romfis (i=user@62.178.107.24) |
17:06.05 | JeffM2501 | in /plugins/docs |
17:06.59 | uso | yes, but there are only informations how to write a plugin, not to use it |
17:07.18 | JeffM2501 | yeah looks like it's not in the man page |
17:07.20 | JeffM2501 | wierd |
17:07.23 | JeffM2501 | I know I wrote it |
17:07.36 | uso | bzflag/man/bzfs.6, search for plugin, find nothing .. |
17:07.44 | JeffM2501 | I belive you |
17:07.48 | JeffM2501 | I too can search ;) |
17:08.45 | uso | was more the question if i am at the right place |
17:08.59 | JeffM2501 | yes, that is where it should be but is not |
17:10.38 | JeffM2501 | the sample plugins are not doced much, as they were suposed to be programing samples, not stuff people use |
17:11.58 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/man/bzfs.6.in: for some reason loadplugin was never added here. |
17:15.18 | uso | shouldn't the plugin be a .so file? or is it the .o file? |
17:15.22 | JeffM2501 | .so |
17:15.37 | JeffM2501 | but it's in .lib after it builds it |
17:15.38 | uso | still don't get one |
17:15.42 | JeffM2501 | it's hidden |
17:15.44 | uso | oh |
17:15.46 | JeffM2501 | libtool hides it in .lib |
17:15.52 | JeffM2501 | libtool is wiered |
17:16.04 | JeffM2501 | plugins on linux got way more complicated then I thought they would |
17:16.11 | JeffM2501 | on windows it's easy, one dll... done |
17:17.20 | uso | shared libs on linux are easy too, seems to be libtool which is complicated |
17:17.45 | JeffM2501 | difrent linux like systems do shared libs difrently |
17:17.48 | JeffM2501 | hence libtool |
17:17.55 | JeffM2501 | I just don't know why it hides them |
17:18.11 | JeffM2501 | also on linux it exports all functions from bzfs, not just the ones you want for the API |
17:18.17 | JeffM2501 | so that makes it a little harder |
17:18.25 | JeffM2501 | you can't have a name confict with stuff inside BZ |
17:19.18 | uso | does option -loadplugin assume a default path for the plugin to be installed? or can I put the full path of the plugin behind -loadplugin? |
17:19.28 | JeffM2501 | there is a search path |
17:19.34 | JeffM2501 | but yes you can put in the full path |
17:19.38 | JeffM2501 | that's the first thing it trys |
17:19.43 | JeffM2501 | to just load it as you put it |
17:19.51 | JeffM2501 | then it trys your path, with .so.. |
17:19.54 | JeffM2501 | then some other paths.. |
17:20.19 | uso | wanna be sure that the server loads it as it seems not to put any error message if it can't find the plugin |
17:20.41 | blast007 | the server will output an error to the console if it fails |
17:20.57 | menotume | i always use the full path :) |
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17:21.36 | JeffM2501 | if your set up to load them |
17:24.00 | uso | blast007: any hint if it does not output an error? |
17:24.18 | blast007 | what debug level? |
17:24.33 | uso | good point :) |
17:24.33 | uso | none |
17:24.46 | uso | assumed it is an error message, not a debug one ;) |
17:25.24 | blast007 | it's at level 1 debug |
17:25.45 | uso | yes, with level 1 i get it |
17:25.52 | JeffM2501 | failing to load is not a critical error |
17:25.57 | JeffM2501 | the server CAN go on |
17:26.00 | JeffM2501 | so it's debug 1 |
17:26.18 | JeffM2501 | you can also use /loadplugin in game |
17:29.47 | uso | as the plugin commands are not shown with "/?", are there others than listplugin, loadplugin and unloadplugin? |
17:32.11 | JeffM2501 | no |
17:32.26 | JeffM2501 | tho plugins may install there own commands |
17:33.05 | JeffM2501 | now this is what bzflag should look like :) http://www.unioncitybluemod.co.uk/screenshots/shot10.htm |
17:33.54 | blast007 | hehe :) |
17:37.32 | PuMpErNiCkLe | Just so long as you don't use that shade of orange by default... :x |
17:37.37 | JeffM2501 | yeah |
17:37.47 | JeffM2501 | the colors in that mod... well... |
17:39.40 | uso | hehe, but it would be another game then |
17:39.53 | JeffM2501 | well yes |
17:39.59 | JeffM2501 | but it would look badass ;) |
17:40.09 | uso | sure :) |
17:40.15 | JeffM2501 | and you could have it look like that |
17:40.19 | JeffM2501 | and follow the bz rules |
17:41.05 | uso | but where will be my boxes and pyramid style ;) |
17:41.14 | uso | ... and who pays me the grafics card |
17:41.20 | JeffM2501 | then make a map that DOSN'T have that |
17:41.37 | JeffM2501 | don't buy pizza for a day... get a new graphics card ;) |
17:42.12 | uso | will make me starved |
17:42.23 | JeffM2501 | probably not for one day |
17:42.29 | JeffM2501 | or eat rammen for one day |
17:42.32 | PuMpErNiCkLe | more like don't buy beer for a week... you must get some crazy discounts on cards o_O |
17:42.32 | JeffM2501 | instead of pizza |
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17:42.39 | PuMpErNiCkLe | Either that or your pizza man hates you. :) |
17:42.50 | JeffM2501 | PuMpErNiCkLe, you can get A FX5200 for 35$ |
17:43.01 | JeffM2501 | so no, there are just some cheap cheap cards out there |
17:43.26 | uso | btw, would a nvidia 6200 be faster then a ati 9200 for bzflag? |
17:43.35 | JeffM2501 | hard to say |
17:43.41 | JeffM2501 | they are simila |
17:43.43 | JeffM2501 | similar |
17:43.52 | JeffM2501 | for bzflag, probalby not |
17:43.59 | JeffM2501 | since I doubt bz is maxing ether of them |
17:44.00 | PuMpErNiCkLe | I'd get the nvidia, but that's my linux bias showing. |
17:44.09 | JeffM2501 | well ATI does suck :) |
17:44.29 | JeffM2501 | my mac has a 9200 in it, it runs a little chucnky |
17:44.33 | uso | i have the ati, but nvidia has the much better driver support for linux |
17:44.42 | JeffM2501 | I had a 6200 onece, and it ran fine |
17:44.57 | JeffM2501 | nvidia drivers are usualy less of a pain on linux yes. |
17:45.09 | JeffM2501 | ATI dosn't like people who buy old cards. |
17:45.29 | JeffM2501 | 6200's should be around 50$ |
17:45.33 | uso | i saw the 6200 for about $60 and wasn't sure if i should try it |
17:45.43 | JeffM2501 | do you play any other games? |
17:45.56 | JeffM2501 | and was it a 256 meg card? |
17:46.06 | uso | no shooters |
17:46.19 | uso | only strategy ones |
17:46.37 | JeffM2501 | if they are modern games, they can use a lot of video ram |
17:46.43 | JeffM2501 | more video ram is better |
17:46.46 | JeffM2501 | in general |
17:46.53 | uso | afair yes, 256 mb |
17:47.06 | JeffM2501 | the 9200s are usualy 128meg cards |
17:47.09 | JeffM2501 | some 64meg |
17:48.58 | uso | yes, mine has only 128 mb |
17:49.11 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/include/bzfsAPI.h: add a help hook for custom commands to use, so we can start listing them |
17:49.46 | uso | you are fast adding things :) |
17:49.55 | JeffM2501 | the code is right here |
17:50.03 | JeffM2501 | may as well do it before I forget |
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18:24.18 | JeffM2501 | mmmmm scrabled eggs... lunch of lazy people |
18:28.34 | ruskie | mmm eggs++ |
18:30.52 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/bzfs/commands.cxx: |
18:30.52 | CIA-6 | BZFlag: store custom slash commands with the / and list them when doing a /? ( at the end |
18:30.52 | CIA-6 | BZFlag: ) |
18:35.02 | JeffM2501 | I'm not sure how CmdHelp works. so I won't add in help text for them |
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18:46.31 | Gnurdux | hi Tropican8 |
18:46.41 | Tropican8 | Hey Gnu |
18:46.49 | Tropican8 | What's up? |
18:49.19 | Gnurdux | not much |
18:50.14 | Tropican8 | No word from the xtux devels? (I'll join #gltux if the answer is yes) |
18:52.45 | Gnurdux | nope |
18:52.46 | Gnurdux | not yet |
18:54.30 | JeffM2501 | DTRemenak, you don't have any 2.1 servers? |
18:56.15 | JeffM2501 | and brad what's the point of having badflags with no timeout ? |
18:57.36 | uso | you have antidot flags to get rid of them if no timeout is set |
18:58.12 | JeffM2501 | his server didn't show any |
18:58.33 | Gnurdux | you can have them drop on kills |
18:58.44 | JeffM2501 | ahh |
18:58.57 | JeffM2501 | so basicly pointless on a test server when there is noone to play ;) |
18:59.07 | uso | :) |
18:59.50 | uso | the antidot flag shows up only if you have a bad flag |
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19:00.42 | JeffM2501 | I know |
19:00.44 | JeffM2501 | I had a bad flag |
19:00.46 | JeffM2501 | had nothin |
19:00.50 | JeffM2501 | he probalby had kills set |
19:01.33 | blast007 | it would show the drop method(s) in the server list |
19:01.47 | JeffM2501 | pfft server list |
19:10.13 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/win32/VC8/ (17 files): give each build target it's own BuildOS |
19:12.47 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/win32/VC8/ (16 files): release builds use the new target too |
19:19.42 | uso | what does the $(prefix) in bzfsPlugins.cxx refer to? shouldn't this be replaced by the autoconf mechanism? |
19:20.03 | uso | probably by /usr, so the path would be /usr/lib/bzflag? |
19:20.10 | JeffM2501 | yeah it was never done right |
19:20.38 | uso | at least it works now with full plugin path :) |
19:20.44 | uso | so thanks for the help |
19:23.46 | *** part/#bzflag Tropican8 (n=Tropican@c-69-253-236-235.hsd1.pa.comcast.net) |
19:25.09 | Gnurdux | JeffM2501, i told you about that a few days ago lol |
19:25.14 | JeffM2501 | I know |
19:25.21 | JeffM2501 | that is why I said it was never done right |
19:25.23 | Gnurdux | i had to fix my source |
19:25.24 | Gnurdux | ah |
19:25.29 | JeffM2501 | I'm sure you did |
19:25.32 | JeffM2501 | I can't fix it |
19:25.40 | JeffM2501 | I know nothing about autoconf |
19:25.49 | JeffM2501 | remember when I asked you to fix it and you refused? |
19:26.19 | Gnurdux | i dint know how |
19:26.24 | Gnurdux | i know nothing aobut autoconf either |
19:26.41 | JeffM2501 | then why point out that you told me about it days ago? |
19:27.01 | Gnurdux | also, even if the prefix WAS right, make install installs it directly in prefix/lib; not prefix/lib/bzflag |
19:27.05 | Gnurdux | so that need to be fixed too |
19:27.27 | JeffM2501 | so just telling me magicaly makes things get fixed? |
19:27.35 | JeffM2501 | ever hear of a bug report |
19:27.36 | Gnurdux | umm, no |
19:27.40 | Gnurdux | hmm good idea |
19:27.44 | ruskie | lol |
19:27.45 | ruskie | :) |
19:27.48 | JeffM2501 | ya think |
19:27.48 | Gnurdux | ive also heard of developers who use linux |
19:27.53 | Gnurdux | but whatever |
19:29.30 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/geometry/BoltSceneNode.cxx: |
19:29.30 | CIA-6 | BZFlag: clean up the geoBolt rendering, make the nested pills align in depth, base all the |
19:29.31 | CIA-6 | BZFlag: geo nesting off the base radius, tighten up the shells a litte. |
19:31.23 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/plugins/recordmatch/recordmatch.ncb: |
19:31.24 | CIA-6 | BZFlag: ncb... what are you doing here?.. your local...your |
19:31.24 | CIA-6 | BZFlag: binary... nobody should see you... your our dirty |
19:31.24 | CIA-6 | BZFlag: little secret. |
19:31.24 | uso | JeffM2501: the order "year month day" for the filename of the recorded matches may make it easier to find them in the replay list |
19:31.25 | JeffM2501 | then feel free to mod it up :)\ |
19:31.25 | uso | i do :) |
19:31.26 | JeffM2501 | I only made that plugin for one reason, and one reason alone |
19:34.28 | Gnurdux | JeffM2501, how did my bug report get assigned to you? |
19:34.42 | JeffM2501 | some are auto asigned |
19:35.28 | Gnurdux | ah |
19:35.28 | JeffM2501 | some I pull myself |
19:35.28 | Gnurdux | cause i put it in plugins |
19:35.28 | JeffM2501 | yeah |
19:35.28 | Gnurdux | well it should go to a *nixer |
19:35.28 | JeffM2501 | we don't realy use it for task management |
19:35.30 | JeffM2501 | so someone will get it |
19:35.34 | Gnurdux | k |
19:35.36 | JeffM2501 | the person it's asigned too is not important |
19:35.43 | JeffM2501 | everyone can see them all |
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19:39.49 | JeffM2501 | DTRemenak, I'm changing the name of the Win32 dir, to MSVC, since it's not just 32 bit anymore... and it follows more of the projects I've seen |
19:39.54 | JeffM2501 | any objections? |
19:40.30 | *** join/#bzflag |zongo| (n=zongo@207.250.62.81.cust.bluewin.ch) |
19:46.43 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/ (55 files in 4 dirs): |
19:46.43 | CIA-6 | BZFlag: change the "Win32" dir to a more descriptive "MSVC" dir, since 64bit windows is supported (ish). |
19:46.43 | CIA-6 | BZFlag: Update makefiles and readme for new dirs. |
19:47.25 | blast007 | JeffM2501: also makes sense since Dev-C++ has it's own directory too |
19:47.29 | JeffM2501 | yeah |
19:48.08 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/win32/ (51 files in 3 dirs): remove win32 dir |
19:48.19 | Gnurdux | oops JeffM2501 i found another API bug |
19:48.21 | JeffM2501 | I've seen other projects use the MSVC tag before |
19:48.26 | JeffM2501 | Gnurdux, oh noooessss. |
19:48.30 | JeffM2501 | only 1000 more to go! |
19:48.34 | blast007 | hehe |
19:48.37 | Gnurdux | lol |
19:48.41 | Gnurdux | the API is ouchie right now |
19:48.53 | JeffM2501 | huh? |
19:49.01 | Gnurdux | bz_GetAutoTeamEventData doesnt set the event type |
19:49.09 | JeffM2501 | yeah |
19:49.12 | JeffM2501 | cus it's ASKING you |
19:49.20 | JeffM2501 | or is it after |
19:50.15 | Gnurdux | JeffM2501, whaat? |
19:50.28 | JeffM2501 | no it sets the team |
19:50.37 | Gnurdux | yea |
19:50.40 | JeffM2501 | autoTeamData.team = convertTeam(t) |
19:50.46 | JeffM2501 | then it uses that in the setTeam |
19:50.50 | Gnurdux | but the eventdata doesnt have eventType set |
19:50.58 | JeffM2501 | ahh |
19:51.12 | JeffM2501 | the constructor dosnt' do it? |
19:51.16 | Gnurdux | nope |
19:51.37 | JeffM2501 | and that breaks the entire API? |
19:51.41 | Gnurdux | no |
19:51.48 | Gnurdux | but the API is mostly buggy |
19:51.54 | JeffM2501 | mostly? |
19:52.03 | JeffM2501 | so it has more bugs then functioning code? |
19:52.08 | JeffM2501 | why use it then? |
19:52.16 | Gnurdux | well it has more bugs than it would if it was planned first |
19:52.26 | JeffM2501 | bzflag wasn't planed |
19:52.31 | JeffM2501 | why should the API have been? |
19:52.34 | Gnurdux | dunno |
19:52.38 | JeffM2501 | you just don't get how we work here do you? |
19:52.43 | JeffM2501 | it's a whatever goes thing |
19:52.47 | JeffM2501 | there is no plan |
19:52.52 | JeffM2501 | and people make mistakes |
19:52.55 | JeffM2501 | everyone does |
19:53.58 | purple_cow | Gnurdux: if there are bugs, then fix them |
19:54.11 | JeffM2501 | exactly |
19:54.12 | purple_cow | it's a much more constructive use of your time than complaining |
19:54.28 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/bzfs/bzfs.cxx: set the event type for the autoteam event. |
19:54.35 | JeffM2501 | see |
19:54.40 | JeffM2501 | fast |
19:54.43 | JeffM2501 | no complain :) |
19:54.43 | Gnurdux | umm shouldnt it have been set in the constructor, like all the others? |
19:55.01 | JeffM2501 | head is all difrent |
19:55.03 | JeffM2501 | like way difrent |
19:55.05 | Gnurdux | ah ok |
19:56.57 | JeffM2501 | wonder why I did it like that |
19:58.58 | JeffM2501 | realy should make the event data stuff just be a list of name/value pairs |
20:08.52 | *** join/#bzflag A_Meteorite (n=daniel@adsl-75-15-134-113.dsl.snlo01.sbcglobal.net) |
20:09.20 | Gnurdux | hi A_Meteorite |
20:09.34 | A_Meteorite | hello |
20:10.18 | A_Meteorite | JeffM2501: ping |
20:11.15 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
20:11.15 | *** mode/#bzflag [+v Tupone] by ChanServ |
20:11.20 | JeffM2501 | ? |
20:13.53 | A_Meteorite | BinarySpike needs you... hold on a second ;) |
20:14.20 | JeffM2501 | he can get to me now |
20:18.18 | JeffM2501 | A_Meteorite, you can have a userdb if you want |
20:18.21 | JeffM2501 | but it's not required |
20:18.32 | JeffM2501 | it's only used if you want local perms for global users |
20:18.37 | A_Meteorite | Oh. |
20:18.40 | JeffM2501 | I'll be his server just isn't public |
20:18.50 | A_Meteorite | Mine stores global groups in userdb too? |
20:18.51 | JeffM2501 | he's trying to use /identify on global login... that's the problem |
20:18.58 | JeffM2501 | if you have it yes it will |
20:19.02 | JeffM2501 | but that is kinda bad |
20:19.07 | JeffM2501 | cus if you remove them from the global group |
20:19.09 | A_Meteorite | So... there really is no point |
20:19.12 | JeffM2501 | they will still be in the local |
20:19.16 | JeffM2501 | and not realy be removed |
20:19.25 | JeffM2501 | it's best to just have a group DB |
20:19.27 | JeffM2501 | that's it |
20:22.57 | *** join/#bzflag spldart (n=james@cpe-67-10-221-4.houston.res.rr.com) |
20:24.49 | *** join/#bzflag a-delusion (n=a-delusi@pool-151-201-222-176.pitt.east.verizon.net) |
20:28.02 | Gnurdux | JeffM2501, i wish that when the list server reported # of players, it didnt count obs |
20:28.34 | A_Meteorite | Gnurdux: I noticed one server had 5 bzadmins and one was only counted. |
20:29.01 | Gnurdux | i think they shouldnt be counted, because you get things like 22/20 players |
20:29.12 | uso | shouldn't Record::start check if recording is already sctive? |
20:29.25 | uso | *active |
20:31.41 | uso | JeffM2501: bz_saveRecBuf should either stop the recording or there should be a bz_stopRecBuf in the api |
20:32.13 | DTRemenak | JeffM2501: win32->msvc is fine with me |
20:32.42 | JeffM2501 | uso, umm ok |
20:32.44 | JeffM2501 | add one |
20:33.24 | DTRemenak | but I see you already did it anyway :) |
20:33.27 | JeffM2501 | yeah |
20:33.28 | JeffM2501 | I did |
20:33.33 | DTRemenak | cool |
20:33.33 | uso | i prefer the first, because i do not need to add an api function ;) |
20:33.53 | JeffM2501 | uso, what's it mater if you have to change bzfs or add a function? |
20:33.57 | JeffM2501 | they are both changes |
20:34.41 | *** join/#bzflag L4m3r (n=Chris@s122-222.resnet.ucla.edu) |
20:35.44 | uso | i do not know in which places i have to change things if i change the api, the other fix is a one line thing |
20:36.07 | uso | also for the api logic it's more consistent if bz_saveRecBuf also stops the recording |
20:36.11 | JeffM2501 | all you do is add a function |
20:36.12 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/ (include/bzfsAPI.h src/bzfs/bzfsAPI.cxx): add record stop function |
20:36.19 | JeffM2501 | just like the others |
20:36.20 | uso | :) |
20:36.22 | JeffM2501 | see it's not hard :) |
20:37.48 | uso | is the api only in the bzfsAPI.cxx/h files? no dependencies in other files? |
20:38.04 | JeffM2501 | yup |
20:38.09 | JeffM2501 | other files may use it |
20:38.14 | JeffM2501 | but it dosn't use anything else |
20:38.24 | JeffM2501 | that's so that on windows, you can build plugins with out BZ source |
20:38.28 | JeffM2501 | just the .h and the lib |
20:46.55 | *** join/#bzflag lan56 (i=lan56@user-3cf80po.dsl.mindspring.com) |
20:49.53 | *** join/#bzflag tokimi (n=toki@70-57-52-43.hlrn.qwest.net) |
20:50.23 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/ServerMenu.cxx: don't count observers as players |
20:50.25 | JeffM2501 | anyone got a current cvs head client? |
20:50.36 | JeffM2501 | and a 10 shot server? |
20:51.33 | CIA-6 | BZFlag: 03brlcad * 10bzflag/configure.ac: quote AC_CONFIG_FILES |
20:52.12 | CIA-6 | BZFlag: 03brlcad * 10bzflag/Makefile.am: no longer distributing win32 directory, name changed to MSVC |
20:52.18 | JeffM2501 | need to test the new shots in crazy-go-nuts mode |
20:52.27 | JeffM2501 | brlcad, I missed that? |
20:52.37 | I_Died_Once | >dict oppression |
20:52.45 | brlcad | minor, but yea |
20:53.00 | JeffM2501 | I'm sorry |
20:53.09 | JeffM2501 | I was trying to get thema ll |
20:57.55 | I_Died_Once | hey, are you guys still planning on making the new 2.2 line of bzflag where the server can control and dictate score? |
20:58.18 | JeffM2501 | that was changed a while ago |
20:58.26 | JeffM2501 | like 2 months ago |
20:58.27 | JeffM2501 | maybe |
21:05.01 | *** join/#bzflag Tropican8 (n=Tropican@c-69-253-236-235.hsd1.pa.comcast.net) |
21:05.02 | tokimi | is there a way to selectively choose where shots will rico, and where they will not? |
21:05.26 | L4m3r | tokimi: Not really. |
21:05.52 | L4m3r | You can use certain map tricks to "trap" ricochets inside of objects, but that |
21:05.55 | L4m3r | 's about it |
21:05.59 | a-delusion | you've got the shootthrough option |
21:06.02 | L4m3r | and it doesn't work perfectly |
21:06.34 | tokimi | k |
21:07.06 | JeffM2501 | how do I build server only from make? |
21:09.03 | blast007 | ./configure --disable-client --disable-bzadmin |
21:09.49 | JeffM2501 | thanks |
21:10.24 | JeffM2501 | going to see if I can set up a 10 shot 2.1 server and how many people I can get on it with the new shots |
21:10.25 | JeffM2501 | :) |
21:10.39 | JeffM2501 | since I can't use bots to test |
21:11.16 | Tupone | bots were able to get flags before they stopped working |
21:11.19 | tokimi | is therea known issue compiling a client for x86_64 computers? |
21:11.35 | JeffM2501 | cool |
21:11.42 | JeffM2501 | tokimi, what OS? |
21:11.48 | Tupone | linux |
21:11.53 | tokimi | <PROTECTED> |
21:11.54 | tokimi | FC4 |
21:12.02 | trepan | map weapons are good for testing |
21:12.03 | JeffM2501 | should compile fine |
21:12.16 | JeffM2501 | trepan, or just get a bunch of people and play a game:) |
21:12.31 | tokimi | hrm |
21:12.32 | JeffM2501 | the shots work like I expect them to |
21:12.39 | tokimi | i get library complaints |
21:12.40 | JeffM2501 | now I just have to find out of they look good |
21:12.55 | JeffM2501 | you have 64 bit versions of your libs? |
21:13.00 | tokimi | should |
21:13.19 | JeffM2501 | I built fine on my ubuntu system |
21:13.23 | *** join/#bzflag |zongo| (n=zongo@207.250.62.81.cust.bluewin.ch) |
21:15.56 | tokimi | getting an SDL fail |
21:16.26 | Tupone | tokimi: did you install SDL-devel ? |
21:16.37 | tokimi | what ever came with FC4 |
21:17.00 | Tupone | so ... you install all the package in FC4 ? |
21:17.04 | tokimi | yeah |
21:17.14 | Tupone | great |
21:17.50 | Tupone | you should paste the error in bzpasetbin |
21:17.58 | Tupone | ~bzpastebin |
21:18.08 | ibot | hmm... bzpastebin is a place to paste your stuff without flooding the channel, and it archives too. - try http://bzflag.pastebin.ca/ |
21:18.08 | tokimi | if some one is willing to look, sure :) |
21:18.39 | Tupone | think positive |
21:19.29 | tokimi | http://bzflag.pastebin.ca/57745 |
21:19.32 | tokimi | positive? hehe |
21:20.08 | Tupone | it seems you have not installed SDL |
21:20.12 | Tupone | devel |
21:20.14 | JeffM2501 | you sure you did the devel one? |
21:20.20 | JeffM2501 | not just the normal sdl |
21:20.24 | JeffM2501 | they are seperate |
21:20.29 | *** join/#bzflag RPG_ (n=darkslac@c-24-15-87-171.hsd1.il.comcast.net) |
21:20.37 | RPG_ | OS: Ubuntu Breezy Badger |
21:20.39 | tokimi | no, im not completely sure |
21:20.44 | RPG_ | Nvidia drivers installed, card: 6600 GT |
21:20.52 | RPG_ | every time i try to launch BZ, X crashes |
21:20.53 | JeffM2501 | RPG_, wtf? |
21:21.07 | JeffM2501 | what a wierd way to ask a question |
21:21.16 | JeffM2501 | RPG_, what drivers? |
21:21.32 | JeffM2501 | from the site? or package, or defalt? |
21:22.04 | JeffM2501 | tokimi, you'll want to make sure you have the SDL-devel, mesa-dev, and libcurl dev packages |
21:22.14 | JeffM2501 | usualy those are not put in by default |
21:22.16 | tokimi | k |
21:22.19 | JeffM2501 | since most people don't compile programs |
21:22.34 | tokimi | heh, shame for them |
21:22.44 | tokimi | what fun is it with out a few cement blocks in the way.... |
21:22.52 | JeffM2501 | most people just get a package and USE the computer ;) |
21:23.48 | tokimi | puh |
21:24.34 | JeffM2501 | brlcad, umm I'm trying to build cvs head.. keeps saying that the makefile.am has a modification time of 2e+03 seconds in the future, and keeps running configure |
21:24.35 | spldart | Jeff... If you haven't already... I've done cvs up on head and I'm building now but it'll take a bit. already up the shots to 10 in .conf so when I restart the head bzfs it'll be -ms 10 |
21:24.36 | JeffM2501 | in a big loop |
21:24.54 | JeffM2501 | spldart, ok, server didn't change just client |
21:25.24 | spldart | oh... so If I just restart with 10 shots real quich you would be hooked up then |
21:25.35 | JeffM2501 | well and something not decks, with rico |
21:25.40 | JeffM2501 | I need to see em bounce :) |
21:25.58 | spldart | lemme check if legoland is still in there |
21:26.25 | JeffM2501 | who all has a current CVS head client and can test? |
21:26.35 | blast007 | JeffM2501: I'm running a checkout right now |
21:26.40 | JeffM2501 | cool |
21:30.38 | spldart | I'm starting my client rig to test it real quick |
21:32.12 | Mr_Molez | ~Gnurdux++ |
21:32.13 | *** part/#bzflag |zongo| (n=zongo@207.250.62.81.cust.bluewin.ch) |
21:33.05 | Tupone | JeffM2501: touch Makefile.am |
21:33.11 | *** join/#bzflag Gnurdux (n=gnurdux@c-69-251-233-242.hsd1.md.comcast.net) |
21:36.12 | JeffM2501 | Tupone, same thing |
21:37.23 | spldart | ok.. 10 shot legoland set up on mine... but I'd have to rebuild my client to see the new bullits if that's what you changed and it was recent |
21:37.37 | spldart | with ricochet |
21:39.01 | JeffM2501 | it was recent |
21:39.07 | JeffM2501 | and you have to go to experimental |
21:40.17 | spldart | ah... might be problem since this machines acceleration isn't fully enabled yet... driver problems |
21:40.26 | spldart | but I'm building anywho |
21:41.05 | spldart | got a autoreconf failed message btw |
21:41.26 | JeffM2501 | ohh it'll kill a softie machine :) |
21:41.40 | JeffM2501 | ugg rougue shots look like crap :( |
21:42.13 | *** join/#bzflag ruskie (n=ruskie@sourcemage/mage/ruskie) |
21:45.10 | tokimi | btw, thanks JeffM2501 Tupone, that worked out |
21:48.23 | JeffM2501 | tokimi, cool |
21:48.30 | brlcad | JeffM2501: sounds like your local clock is out of sync |
21:50.36 | *** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker) |
21:50.37 | *** mode/#bzflag [+o TimRiker] by ChanServ |
21:50.47 | JeffM2501 | how would I check it's time? |
21:51.51 | uso | date |
21:51.52 | blast007 | 'date' command |
21:52.12 | JeffM2501 | and I can use that to set it? |
21:52.53 | blast007 | ~wtf date |
21:53.15 | spldart | it's just -ffa right? |
21:53.15 | spldart | in the .bzw |
21:53.16 | JeffM2501 | it's nothing |
21:53.17 | blast007 | spldart: no, just remove the references to CTF |
21:53.20 | JeffM2501 | ffa is the default |
21:53.26 | uso | do you have inet connection on the machine? |
21:53.30 | JeffM2501 | we need more players tho |
21:53.33 | JeffM2501 | uso, |
21:53.34 | JeffM2501 | yeah |
21:53.40 | JeffM2501 | must set up nntp |
21:53.46 | uso | try ntpdate pool.ntp.org |
21:54.05 | uso | if it's installed ;) |
21:54.13 | JeffM2501 | is now :) |
21:54.22 | blast007 | hehe |
21:54.39 | JeffM2501 | thanks |
21:54.55 | uso | better than mess around with the date command/format ;) |
21:55.06 | JeffM2501 | we need more players to test |
21:55.11 | JeffM2501 | 1000 man dev brawl :) |
21:55.25 | spldart | ok |
21:55.29 | spldart | 8 player 20 shot ffa |
21:55.37 | tokimi | there doesnt happen to be a windows build that i could use to hope on andhelp out would there? |
21:55.40 | spldart | still legoland |
21:55.49 | JeffM2501 | I'm building a windows release one now |
21:55.58 | JeffM2501 | after I make a small change |
21:56.25 | tokimi | cool |
21:57.38 | JeffM2501 | well at least win32, win64 is still buggy in the libcurl |
22:00.26 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/geometry/BoltSceneNode.cxx: add a minimum value for each channel of the core of a geoBolt |
22:00.44 | *** part/#bzflag Tropican8 (n=Tropican@c-69-253-236-235.hsd1.pa.comcast.net) |
22:02.07 | tokimi | cool, look at that baby compile:P |
22:04.02 | spldart | windows release of head or 2.0 |
22:04.17 | JeffM2501 | head |
22:04.21 | spldart | oo |
22:04.24 | spldart | I wanna try it :) |
22:04.30 | JeffM2501 | spldart, acutaly if you could do it, running in openFFA would be best |
22:04.35 | JeffM2501 | then anyone can shoot anyone |
22:04.42 | JeffM2501 | -offa |
22:05.02 | JeffM2501 | I'm building a test pack for windows now |
22:05.08 | spldart | my server? it is default ffa now |
22:05.22 | JeffM2501 | our "FFA" isn't realy free |
22:05.26 | JeffM2501 | it's team |
22:05.28 | JeffM2501 | use -offa |
22:05.33 | JeffM2501 | then there are no teamkills |
22:05.42 | JeffM2501 | cus there are no teams |
22:05.43 | *** join/#bzflag lan56 (i=lan56@user-3cf80po.dsl.mindspring.com) |
22:05.48 | spldart | okies I'll add that to the .bzw |
22:05.54 | JeffM2501 | everyone is like a colored rogue |
22:05.54 | spldart | or is it better the .conf |
22:05.58 | A_Meteorite | -offa ? Hmmm |
22:06.06 | JeffM2501 | spldart, dosn't matter |
22:06.16 | JeffM2501 | A_Meteorite, yes open free for all |
22:06.31 | A_Meteorite | is there any doc on this new 2.1 stuff? :) |
22:06.56 | JeffM2501 | manpage |
22:07.03 | A_Meteorite | goodie |
22:07.48 | lan56 | anybody else getting an error saying "Network Error: no route to host" when trying to cvs update? |
22:08.07 | tokimi | using the newer cvs? |
22:08.08 | JeffM2501 | lan56, what is your cvs server at? |
22:08.19 | lan56 | bzflag |
22:08.23 | JeffM2501 | no |
22:08.23 | spldart | ok... -offa -mp 20 0 0 0 0 2 -ms 20 is about to get started by I'm sure my connection will choke if it get's half full |
22:08.24 | lan56 | trying to update head |
22:08.24 | JeffM2501 | the server name |
22:08.30 | JeffM2501 | SF made changes |
22:08.37 | lan56 | oh the old one |
22:08.41 | tokimi | bzflag.cvs.sourceforge.net |
22:08.42 | JeffM2501 | use the new one :) |
22:09.00 | A_Meteorite | If it's OpenFFA isn't that the same as all rogues? |
22:09.04 | JeffM2501 | yes |
22:09.08 | JeffM2501 | ish |
22:09.09 | lan56 | ahh its funny I remember reading that news item and saying "this doesnt mean anything for me" and here I am needing it :) |
22:09.10 | lan56 | thx |
22:09.12 | JeffM2501 | you can pick a color |
22:09.17 | A_Meteorite | ooh |
22:09.21 | JeffM2501 | and it dosn't even try to do teamscore |
22:09.25 | JeffM2501 | or any team stuff |
22:09.28 | A_Meteorite | ok |
22:09.30 | JeffM2501 | at a server level |
22:09.32 | A_Meteorite | I like :) |
22:09.54 | JeffM2501 | cus all black is booring |
22:09.58 | tokimi | when did teh cvs server change any way |
22:10.17 | JeffM2501 | bout 2 weeks ago |
22:10.46 | uso | hehe, but who is telling the noobs that there are colored teams when they start playing at such a server ;) |
22:10.55 | A_Meteorite | Is bzfquery.php going to get updated for 2.1? |
22:11.01 | JeffM2501 | the game mode help |
22:11.15 | JeffM2501 | the same text that is telling noobs to not shoot people the same color as you |
22:11.16 | uso | as if everybody reads it :) |
22:11.27 | JeffM2501 | training is another problem |
22:11.34 | uso | after the tk, ok |
22:11.35 | JeffM2501 | but that should not stifle new stuff |
22:11.59 | JeffM2501 | most first time players are not used to a thing called 'free for all" to have teams |
22:12.04 | JeffM2501 | if you come from the FPS games |
22:12.15 | uso | of course, a colored ffa looks more funny |
22:12.18 | JeffM2501 | our FFA is more like team deathmatch |
22:12.33 | JeffM2501 | well in other games you pick a color just for personal preferance |
22:12.48 | uso | i know |
22:12.52 | spldart | I'm running as -offa now I'm working on building a new client though |
22:12.59 | JeffM2501 | before 2.2 ships I want to at least have a popup dialog that comes up that shows the rules the first time a player plays each game tyupe |
22:13.08 | JeffM2501 | http://beta.bzflag.bz/builds/2.1.x/bzflag2.1.7.20060521.zip |
22:13.12 | A_Meteorite | pop-ups! yay! |
22:13.14 | A_Meteorite | :P |
22:13.14 | JeffM2501 | that's a windows quickiy |
22:13.20 | JeffM2501 | A_Meteorite, like a dialog box |
22:13.28 | JeffM2501 | that you hit enter to close |
22:13.29 | A_Meteorite | I know, I just had to pull your leg |
22:13.30 | A_Meteorite | :P |
22:13.37 | JeffM2501 | sometimes there is info we need to make them read |
22:13.48 | A_Meteorite | yes, I see so many n00bs who don't know what rabbit hunt is |
22:14.30 | JeffM2501 | spldart, you only allow rouges |
22:14.35 | JeffM2501 | what is your -ms set to? |
22:14.47 | JeffM2501 | sorry -mp |
22:15.06 | spldart | ooops |
22:15.12 | spldart | 20 0 0 0 0 2 |
22:15.13 | spldart | I think |
22:15.15 | spldart | lemme check |
22:16.00 | spldart | yeah -mp 20,0,0,0,0,2 |
22:16.14 | JeffM2501 | for open FFA you don't restric teams |
22:16.14 | *** join/#bzflag SpazzyMcGee (n=SpazzyMc@fordend.demon.co.uk) |
22:16.21 | JeffM2501 | -mp 22 |
22:16.41 | spldart | i'll correct that real quick... killing server now |
22:17.23 | spldart | okies restarting with -mp 22 |
22:17.37 | JeffM2501 | eww pink shots |
22:19.24 | spldart | if I do a build on my server is it going to lag the bzfs for players? |
22:19.36 | spldart | I humped my bzadmin messing around with it :( |
22:19.40 | A_Meteorite | spldart: maybe, try nice -n 20 make |
22:19.43 | spldart | gotta redo it |
22:19.58 | spldart | cool... I'll try that :) |
22:20.08 | lan56 | is the full address to bzflag's cvs place "bzflag.cvs.sf.net/cvsroot/bzflag/bzflag/"? |
22:20.12 | CIA-6 | BZFlag: 03blast007 * 10bzflag/MSVC/VC71/bzflag.vcproj: No more VerticalSync.h/cxx |
22:21.32 | uso | lan56: one bzflag too much |
22:21.39 | uso | bzflag.cvs.sourceforge.net:/cvsroot/bzflag for me |
22:21.45 | lan56 | k thx |
22:21.50 | spldart | should I do 'nice' before all high cpu intensive apps when on the server in order to not intefere with all the other appies |
22:21.57 | JeffM2501 | lan56, sf.net dosnt' work anymore IIRC |
22:22.10 | JeffM2501 | cvs.bzflag.org will point to the right place always |
22:22.19 | lan56 | k |
22:25.02 | JeffM2501 | MG + -ms 20 == the lag maker :) |
22:25.11 | JeffM2501 | comeon now we need more players :) |
22:25.27 | spldart | I'm make ing |
22:25.32 | spldart | be there in a bit |
22:32.54 | JeffM2501 | and then it crashed |
22:33.03 | A_Meteorite | heh |
22:33.10 | spldart | restarting |
22:33.15 | A_Meteorite | the chat is really messed up, I noticed |
22:33.20 | A_Meteorite | it got me confused |
22:33.26 | spldart | umm |
22:33.32 | JeffM2501 | it shows your last line |
22:33.34 | spldart | let's figure out colors first |
22:33.41 | A_Meteorite | :P |
22:33.47 | blast007 | and public chat shows up as private |
22:33.48 | JeffM2501 | just pick automatic |
22:33.52 | spldart | k |
22:33.56 | JeffM2501 | it'll spread em out |
22:39.09 | trepan | is there any reason to keep the shift-Fx console text blanking toggles? |
22:47.34 | *** join/#bzflag shadow_stalk3r (n=oliver@dslb-082-083-196-023.pools.arcor-ip.net) |
22:48.49 | A_Meteorite | Yay! "Server Communication Error" |
22:48.53 | A_Meteorite | :P |
22:48.55 | *** part/#bzflag shadow_stalk3r (n=oliver@dslb-082-083-196-023.pools.arcor-ip.net) |
22:48.56 | spldart | I cracked up again apparenty |
22:49.07 | spldart | don't have that happen normall |
22:49.09 | spldart | y |
22:50.07 | A_Meteorite | Oh, the "Error Connecting to Server" doesn't seem as instant as before |
22:50.15 | A_Meteorite | there's a pause |
22:50.22 | A_Meteorite | but, that's nothing ;) |
22:50.53 | spldart | i restarted with -ms 10 but I'm getting back to real world problems of custome configuring my xf86server stuff |
22:51.59 | A_Meteorite | no one coming to the server? |
22:52.08 | a-delusion | a couple.. |
22:52.15 | a-delusion | we got 3 bots right now |
22:52.27 | tokimi | <PROTECTED> |
22:54.13 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/playing.cxx: openFFA dosn't need "teammate" killed by messages |
22:54.50 | spldart | hrm |
22:56.13 | CIA-6 | BZFlag: 03trepan * 10bzflag/src/bzflag/clientCommands.cxx: disable console text toggling |
23:08.56 | CIA-6 | BZFlag: 03jeffm2501 * 10bzflag/src/geometry/BoltSceneNode.cxx: more color tweaks for the geoBolt |
23:09.34 | L4m3r | I think the text toggling would be useful if it were more customizeable |
23:09.47 | L4m3r | Hell, the whole console could be reworked... |
23:09.50 | trepan | http://trepan.bzflag.bz/noshow/phallic.jpg |
23:10.09 | JeffM2501 | yay for aliasing |
23:10.13 | L4m3r | but I'll have to see what Jeff does to the HUD before making any further suggestions :) |
23:10.20 | blast007 | L4m3r: all the toggeling did was turn off the text iirc |
23:10.35 | L4m3r | yup |
23:10.40 | blast007 | which was pointless |
23:11.01 | blast007 | since there is already a way to toggle the whole console panel, not just the text |
23:11.11 | JeffM2501 | penis canons of the world unite! |
23:11.24 | L4m3r | Lol. |
23:11.59 | JeffM2501 | well inside renderGeoPill, there is a part that says "draw the shaft" |
23:12.14 | blast007 | hehe |
23:12.40 | JeffM2501 | have to figure out what to do for GM |
23:12.54 | JeffM2501 | maybe I'll watch starwars and see what a proton torp looks like |
23:13.00 | blast007 | 3D missile model? ;) |
23:13.08 | JeffM2501 | tried that, didn't look so good |
23:13.25 | JeffM2501 | tho the happy face on the missle was kinda cool |
23:13.26 | blast007 | you had that old mod before with the smile on the end |
23:13.32 | JeffM2501 | yeah |
23:13.40 | JeffM2501 | "say hello to my little friend" |
23:13.40 | *** join/#bzflag JBdiGriz (n=JBdiGriz@adsl-63-204-117-43.dsl.sndg02.pacbell.net) |
23:13.40 | *** mode/#bzflag [+o JBdiGriz] by ChanServ |
23:13.53 | blast007 | I had that in a couple BZFlag XL releases |
23:14.02 | A_Meteorite | Oh, I see that you guys were testing the length of the bullets |
23:14.11 | A_Meteorite | no wonder I didn't see them because I was using a week old client |
23:14.45 | blast007 | A_Meteorite: also has to be in experimental quality mode once you get that far |
23:14.54 | A_Meteorite | yes, I had experimental :) |
23:15.00 | A_Meteorite | I got the cool geolaser but nothing else |
23:15.15 | JeffM2501 | you need to rebuild |
23:16.13 | spldart | will there be a windows build of head available? just curious |
23:16.22 | trepan | my old single pass gm: http://trepan.bzflag.bz/noshow/cannon.jpg |
23:16.47 | A_Meteorite | I really like that GM, trepan |
23:16.57 | A_Meteorite | are you going to commit it anytime soon? |
23:16.58 | JeffM2501 | thought about doing the taper thiung |
23:17.20 | JeffM2501 | maybe a couple mach cones in the back |
23:17.23 | trepan | wouldn't even require exp. mode ;) |
23:17.50 | JeffM2501 | just a bunch of billboards |
23:18.12 | trepan | even better as point sprites, via a vertex shader |
23:18.31 | JeffM2501 | they don't look phalic enough tho0 |
23:18.45 | trepan | don't think that that was my intention at the time |
23:18.51 | JeffM2501 | I'm thinking giant guided mondo wang |
23:19.14 | L4m3r | I really liked those shots... they looked like fireballs :D |
23:19.29 | L4m3r | er... |
23:19.34 | A_Meteorite | maybe put one in high and the other in exp.? |
23:19.38 | L4m3r | you know what I meant |
23:20.01 | L4m3r | ooh I know |
23:20.13 | L4m3r | use the pill shape and make the "glow" taper to one end |
23:20.21 | CIA-6 | BZFlag: 03lan56 * 10bzflag/README.DEVC++: update to make it Linux friendly: CodeBlocks (http://www.codeblocks.org) can build Dev-C++ files and is for Linux too |
23:20.23 | JeffM2501 | I think it all depends on what the general theme of the shots are |
23:20.27 | L4m3r | that'd look sweet |
23:20.41 | JeffM2501 | yeah I can make it taper |
23:20.45 | trepan | again, doesn't require exp. mode: http://trepan.bzflag.bz/noshow/relief.jpg |
23:20.45 | JeffM2501 | that's what I was thinking |
23:20.55 | JeffM2501 | his way dosn't use the geo stuff |
23:21.03 | trepan | geo stuff is a waste |
23:21.07 | JeffM2501 | it is |
23:21.23 | JeffM2501 | mostly it's there to goad you into commiting the shaders ;) |
23:21.23 | L4m3r | true |
23:21.41 | trepan | JeffM2501: doesn't even come close ;) |
23:21.53 | JeffM2501 | need more phalisism then? |
23:21.54 | trepan | heck, i haven't even committed my non-shader version |
23:22.13 | A_Meteorite | trepan: commit! commit! |
23:22.15 | A_Meteorite | :) |
23:22.27 | trepan | oh, well in that case |
23:22.30 | blast007 | yes, I'm sure THAT will work ;) |
23:22.31 | L4m3r | Anything is a huge improvement, really |
23:22.36 | JeffM2501 | the geo stuff is a waste, but it looked better then the old stuff |
23:22.48 | L4m3r | I mean, once you lose the conventiently-undirectional ping pong ball... |
23:22.51 | A_Meteorite | the old stuff was a texture, correct? |
23:23.00 | JeffM2501 | a billboard yes |
23:23.05 | JeffM2501 | and the laser was even lamer |
23:23.11 | JeffM2501 | a textured + |
23:23.16 | A_Meteorite | heh |
23:23.47 | trepan | deferred rendering makes really nice lasers possible |
23:23.49 | L4m3r | yeah, geolaser is definitely a very worthy improvement... altho it may bog down your client lasermania/boxy war :P |
23:24.14 | JeffM2501 | hook it up.. show em how it should be done ;) |
23:24.25 | trepan | can do it with specialized frag shaders, but it's a pain (an extra non-standard light type) |
23:24.35 | trepan | A_Meteorite: not worth the time |
23:24.39 | A_Meteorite | ok |
23:25.42 | A_Meteorite | it probably wouldn't do much good since I am OpenGL clueless if that even has something to do with it (although "deferred" gives the impression of another GPU?) |
23:26.05 | trepan | google |
23:26.47 | A_Meteorite | ah, ok, it's lighting/rendering thing |
23:31.37 | Tupone | blast007: toggling was not pointless IMHO, now you cannot know when a new message arrives, before you had that red |
23:32.42 | blast007 | then make turning off the whole console make the tabs still show, but rendered lower on the screen |
23:33.17 | Tupone | yeah, that could work. |
23:37.28 | Tupone | and then reselecting shift-Fx should enable again the console |
23:37.44 | trepan | Tupone: don't attach it to shift-Fx |
23:38.05 | trepan | at least not for disabling |
23:38.06 | Tupone | I'm not coding anymore for sometime so I wont |
23:38.08 | blast007 | well, I can see turning the console back on |
23:38.42 | trepan | hitting shift-Fx twice and seeing the text disappear was the reason I killed it, found it non-intuitive ;) |
23:40.58 | *** join/#bzflag triclops (n=triclops@210-84-32-96.dyn.iinet.net.au) |
23:41.59 | CIA-6 | BZFlag: 03trepan * 10bzflag/src/bzflag/clientCommands.cxx: shift-F# reenables the console |
23:45.24 | CIA-6 | BZFlag: 03trepan * 10bzflag/src/bzflag/clientCommands.cxx: continuity |
23:47.47 | *** join/#bzflag Akatsuki (n=akatsuki@S010600045ae0d580.ok.shawcable.net) |