00:00.46 | JeffM2501 | I think eventualy they all will get that complex |
00:03.29 | *** join/#bzflag bryjen (n=bryjen@2002:45a6:86ae:0:0:0:0:1) |
00:03.45 | JeffM2501 | ok well they could if there were mapers of the proper talent |
00:03.50 | JeffM2501 | like in the other games |
00:04.08 | trepan | as opposed to, oh, say, one? |
00:04.08 | JeffM2501 | the current gameplay dosn't realy draw people of that type tho |
00:04.11 | JeffM2501 | yeah |
00:04.19 | JeffM2501 | and he did come from that world |
00:05.54 | *** join/#bzflag SilentSwan (n=silent@unaffiliated/silentswan) |
00:06.34 | SilentSwan | ok... strange question... this channel seems to come equipped with some strange emoticons i've not seen anyplace else... so... given that.... |
00:06.56 | SilentSwan | if someone sent you this -> )o( <- what would you say that means? I'm assuming it's something not so nice |
00:07.30 | SilentSwan | and here is the only place i've ever seen it used |
00:11.22 | bryjen | :/ |
00:12.27 | SilentSwan | so i'm guessing right then? |
00:12.55 | SilentSwan | i'll have to figure out what so-and-so's problem is |
00:13.07 | bryjen | i don't know. i see where you're going with it... and i'm not sure what else it could be :/ |
00:13.27 | SilentSwan | that's ok. just if someone has something to say, they should SAY it |
00:13.41 | *** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) |
00:13.41 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
00:13.45 | SilentSwan | so, i'll save them the trouble and give them a good chance |
00:16.12 | purple_cow | i can see either a man with his arms in the air or a belly button |
00:16.22 | SilentSwan | haha |
00:16.45 | SilentSwan | the arrows aren't part of it :) |
00:17.44 | *** join/#bzflag Tegan (n=lyra@eacb02-00-cmmgga-70-34-176-23.atlaga.adelphia.net) |
00:17.58 | SilentSwan | hmm |
00:18.12 | purple_cow | i've never seen that one before |
00:18.22 | SilentSwan | ah well, no matter |
00:18.31 | SilentSwan | not worth pursuing |
00:18.32 | bryjen | and that's something coming from a purple_cow ;) |
00:18.55 | purple_cow | it's just the internets. even if someone's a complete asshole, it's easy to ignore them |
00:19.02 | SilentSwan | the new me just sits back and smiles, doesn't go after and attack them |
00:20.19 | SilentSwan | anyway, back to rebuilding X.org... meanwhile, i'll just be "running along". if anyone wishes to say anything, i'm still logged in on another channel. |
00:20.20 | *** part/#bzflag SilentSwan (n=silent@unaffiliated/silentswan) |
00:31.24 | *** join/#bzflag asdfaerfawer (n=a7017814@webchat.bzflag.bz) |
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00:36.19 | *** join/#bzflag me1 (n=me1@pool-141-154-228-167.bos.east.verizon.net) |
01:14.29 | Grumbler | ~bzflist |
01:14.38 | *** join/#bzflag SportChick (n=SportChi@ca-redbch-cuda1-c3b-a-40.stmnca.adelphia.net) |
01:20.48 | jomojo | hey can an Denial of service attack cause major jitter, and lag? |
01:23.48 | *** join/#bzflag lan56 (i=lan56@user-vcautr4.dsl.mindspring.com) |
01:24.46 | trepan | jomojo: yup |
01:30.28 | *** join/#bzflag blast007 (i=blast007@24-196-92-143.dhcp.mdsn.wi.charter.com) |
01:33.28 | *** join/#bzflag JeffM2501 (n=jeffm@pdpc/supporter/sustaining/JeffM2501) |
01:33.29 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
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02:11.37 | *** join/#bzflag spanky (n=spanky@ip68-13-3-105.om.om.cox.net) |
02:11.50 | spanky | hi orange (Erio here). |
02:12.10 | orange | hi Erio |
02:12.13 | spanky | I heard (from Orange) that this is where all the cool Debian folks hang out who can't shoot anyone. |
02:12.23 | orange | hehehe... he has the huge negative jitter thingy |
02:12.37 | orange | and I didn't know how to tell him to upgrade... I know you can download source and compile it yourself |
02:12.40 | spanky | was I like bouncing around on the screen? |
02:12.43 | orange | but there is probably an easier way |
02:12.47 | orange | yes, you were |
02:12.50 | spanky | cool |
02:13.19 | spanky | surprised no one else said anything. I played to about -20 (yes, I'm stubborn), and no one said squat. haha... |
02:13.24 | orange | one guy still on the server says "get the source .deb from testing or experimental" |
02:13.29 | orange | yes, you're stubborn :-) |
02:14.05 | orange | any other debian users with words of wisdom? I told him somebody here was bound to know the answer |
02:14.08 | spanky | hmm... not sure how to make a deb package from that though.. |
02:14.25 | spanky | let me see what packages I can find... |
02:16.02 | DTRemenak | ~bzfrag spanky |
02:16.06 | ibot | ACTION tries to kill spanky, but finds the shield flag |
02:16.17 | orange | oh, sure, and he can't shoot back either |
02:16.25 | orange | mean old DTRemenak :-) |
02:16.25 | spanky | looks like 'unstable' has a much newer build than mine. I'll give that a stab. |
02:16.30 | DTRemenak | :) |
02:16.50 | spanky | ??? you trying to bzfrag me in irc? |
02:16.57 | DTRemenak | ~bzfrag spanky |
02:16.58 | ibot | ACTION makes spanky feel the effects of a shockwave |
02:17.03 | DTRemenak | gotcha that time :) |
02:17.20 | spanky | yeouch... |
02:17.34 | spanky | ~bzfrag DTRemenak |
02:17.36 | ibot | ACTION skewers DTRemenak with a super bullet |
02:17.40 | Death_Barrel | anyone know>> when you are in bzflag window mode (linux) how do can you use other windows while bzflag is open? |
02:17.52 | orange | Death_Barrel: look under options, input, capture mouse |
02:17.54 | orange | or just hit f4 |
02:18.00 | orange | hehe |
02:18.10 | Death_Barrel | orange, thanks man, i have been wondering that one forever |
02:18.11 | Death_Barrel | lol |
02:18.28 | spanky | haha... I've wondered that too... always played fullscreen. |
02:18.50 | Death_Barrel | i play fullscreen, but i just like to keep it open while i am doing other things in linux |
02:18.56 | DTRemenak | ~orange++ |
02:19.00 | orange | lol |
02:19.00 | Death_Barrel | F1 toggles fullscreen, window |
02:19.07 | Death_Barrel | ~orange++ |
02:19.15 | Death_Barrel | ~orange++++++++++++++++ |
02:19.18 | Death_Barrel | :D |
02:19.21 | Death_Barrel | ~karma orange |
02:19.21 | ibot | orange has karma of 22 |
02:19.27 | Death_Barrel | ~orange++ |
02:19.36 | orchid | ~stab gcc-4.0 |
02:19.38 | ibot | ACTION runs at gcc-4.0 with an origami Swiss Army knife, and inflicts a nasty paper cut. |
02:19.47 | orange | lol, that's hilarious |
02:19.55 | Death_Barrel | hehe |
02:21.14 | spanky | wow... what's this CA-certificates? |
02:21.40 | orchid | spanky: packages are signed now |
02:22.14 | orchid | your getting some key errors with apt? |
02:22.49 | spanky | nope... I just installed unstable's bzflag. libcurl and ca-certificates were dependencies. |
02:22.57 | spanky | I just wondered what ca-cert was... |
02:23.23 | spanky | all packages are signed? what does that mean exactly? |
02:23.43 | spanky | orange: ok, here goes nothing. |
02:24.04 | orange | good luck :-) |
02:24.05 | orchid | oh, the authors digitally sign stuff now |
02:28.51 | *** join/#bzflag RPG_ (n=G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
02:36.20 | CIA-3 | BZFlag: 03dtremenak * 10bzflag/src/bzflag/LoginMenu.cxx: this actually compiled for you? |
02:37.49 | JeffM2501 | I didn't do it |
02:39.24 | DTRemenak | tupone did it :) |
02:41.21 | CIA-3 | BZFlag: 03dtremenak * 10bzflag/src/bzflag/ (clientCommands.cxx commands.h): command "mousegrab" to toggle grab mouse functionality. bind it to some convenient key. |
02:41.24 | DTRemenak | ~orange++ |
02:42.27 | DTRemenak | should probably add a menu item for it too, but it mousegrab doesn't work in windows to begin with |
02:43.14 | orange | ~dtremenak++ |
02:43.22 | orange | yay :-) |
02:46.00 | *** part/#bzflag RPG_ (n=G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
02:48.01 | CIA-3 | BZFlag: 03dtremenak * 10bzflag/src/bzflag/ActionBinding.cxx: whoops, need this too |
02:54.48 | orange | DTRemenak: I looked at it once, and I got totally lost in a maze of similarly named variables and subroutines for mousegrab, grabmouse, isoktograb, shouldgrab, wouldgrab, wannagrab, etc. |
02:54.58 | orange | so I'm glad you were able to do it in like 5 minutes :-) |
02:54.58 | DTRemenak | hehe :) |
03:15.45 | I_Died_Once | Civil rights pioneer Rosa Parks died tonight. She was 92 :( |
03:16.26 | I_Died_Once | "Get your own damn seat, whitey!" |
03:23.36 | bryjen | hmm, LoginMenu ? is that even used? or was it part of the kerberos stuff? |
03:25.13 | bryjen | Redundant DTRemenak Presence |
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03:49.10 | *** part/#bzflag SilentSwan (n=silent@unaffiliated/silentswan) |
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04:58.03 | I_Died_Once | anyone seen trepan's planet textures? |
04:58.24 | lan56 | yes they are very neat |
04:58.29 | I_Died_Once | yeah |
04:58.40 | I_Died_Once | i wonder how hard it would be to have a deathstar one |
05:01.00 | trepan | it's easy, so is making a model for it |
05:01.37 | I_Died_Once | I have no clue as to haow to go about doing on |
05:02.03 | I_Died_Once | I am googling for one in the background |
05:03.39 | I_Died_Once | so you're saying to make one from scratch? |
05:05.22 | I_Died_Once | nm, forget it |
05:05.45 | I_Died_Once | it wouldnt work anyway |
05:06.38 | trepan | world weapons setup just right, and you could get the combining lasers... |
05:07.06 | I_Died_Once | yeah but I couldnt get past getting my textures hosted |
05:07.09 | *** join/#bzflag SilentSwan (n=silent@unaffiliated/silentswan) |
05:07.31 | trepan | images.bzflag.org, talk to jeff |
05:08.08 | I_Died_Once | he already denied me all image hosting prospects |
05:08.30 | trepan | i'm guessing you was a bad boy, ridin' that edge of yours |
05:08.55 | I_Died_Once | no, I dont think thats it |
05:09.59 | I_Died_Once | i was told no before i had a change to screw up the opp |
05:10.05 | I_Died_Once | **chance |
05:12.41 | trepan | you could add instructions in your srvmsg as to how to allow texs. from your site |
05:14.38 | I_Died_Once | its a sore subject. brlcad balks at the idea of allow me space, jeff has no faith in me, I swear to abide by all rules but hat dont matter. |
05:15.06 | I_Died_Once | I dont have enought faith in people to read the server message to begin with, let alone be able to follow complex directions to edit a file in a (usually) hidden folder |
05:16.44 | I_Died_Once | but if i had a deathstar panet texture, i'd use it |
05:18.54 | I_Died_Once | OR - here's a revolutionary idea - allow images from imageshack.com by default |
05:18.54 | orange | there's a difference between having rights to post and asking someone to post a specific texture, no? |
05:19.04 | trepan | na |
05:19.23 | orange | there's a reason that wasn't done... and I agree with it |
05:19.44 | orange | my kids sometimes play, and I don't want them picking some server with goatse on a building |
05:20.15 | orange | I mean, how do you explain that to a kid? |
05:20.40 | I_Died_Once | well contrary to poular belief, I do not, nor do I ever intend on having goatsex or http://www.lemonparty.org on stuff LIKE that on my server |
05:20.48 | orange | but can't you request specific, reviewed images to be posted on the official location? |
05:21.03 | orange | not you, necessarily, but if you open it wide up, you can't stop it |
05:21.06 | trepan | i've seen offsensive junk on your servers |
05:21.26 | I_Died_Once | yeah, on servers you have to edit a file to see |
05:22.00 | trepan | think you just made our case |
05:22.04 | I_Died_Once | I done went over this with the powers that bo that I would put stuff LIKE that up on bzflag webspace |
05:22.09 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
05:22.09 | *** mode/#bzflag [+v Tupone] by ChanServ |
05:22.11 | I_Died_Once | and i would completel respect rhe rules |
05:22.17 | I_Died_Once | and be subject to veto/review |
05:23.06 | I_Died_Once | I even submitted a handful of pics for analysis and was summarily denied |
05:23.27 | trepan | for carte blanche access, prolly |
05:23.44 | I_Died_Once | i couldnt even get a logo hosted |
05:24.35 | orange | i don't know the policy on that, but I'd think within reason a few files that are reviewed should be allowed, but it might also be a space/bandwidth issue, you know. |
05:25.00 | trepan | this one time... if you get a decent deathstar texture, i'll host it |
05:25.27 | trepan | that is, i'll put it up on learner's server under my account |
05:26.11 | orange | see, reasonable people exist :-) |
05:26.15 | trepan | prolly make a decent addition to the planet sphere maps (if it doesn't suck) |
05:26.28 | I_Died_Once | if i find one |
05:26.34 | I_Died_Once | i appreciate that |
05:26.38 | I_Died_Once | mighty white of ya |
05:26.47 | trepan | what's that supposed to mean? |
05:27.05 | I_Died_Once | absolutely nothing |
05:27.17 | I_Died_Once | (its a good thing) |
05:27.29 | orange | quit while you're ahead |
05:27.37 | I_Died_Once | figure of speach |
05:27.41 | trepan | not too hard to make it into a racial slur |
05:28.00 | I_Died_Once | i didnt mean it like that... |
05:28.11 | trepan | then find a better expression |
05:28.26 | I_Died_Once | s'all good, dont worry about it |
05:28.33 | SilentSwan | *sigh* guess it's bickering night everywhere i go... |
05:28.39 | *** part/#bzflag SilentSwan (n=silent@unaffiliated/silentswan) |
05:29.20 | Tupone | JeffM2501: have you tried alsamixer? |
05:29.53 | I_Died_Once | KMix |
05:30.21 | Tupone | or amixer |
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05:34.50 | orange | the flags spin about their poles :-) |
05:35.10 | trepan | esp. on moving tanks :) |
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05:35.36 | trepan | they also tilt up/down while jumping/falling (except for N) |
05:35.41 | orange | that's rick |
05:35.43 | orange | *rich |
05:35.57 | trepan | only in enh. mode though, they are harder to see |
05:36.10 | orange | yes, I noticed that tonight |
05:36.21 | orange | that's why I started zooming in and looking |
05:36.26 | orange | nice touch |
05:36.27 | trepan | yet another effects option... |
05:36.43 | orange | ah well, it doesn't affect them on radar, so no option needed :-) |
05:36.53 | trepan | noradar maps |
05:37.43 | trepan | they're also affected by wind, you'll see them move around over time |
05:38.28 | orange | ohhh, so that's why it is spinning around |
05:38.43 | trepan | ya, the wind part kinda sucks at the moment |
05:38.51 | trepan | need more 'gusting' |
06:01.16 | I_Died_Once | LouMan's Metropolis + wing & rain = New Orleans Hurricane Katrina Map! |
06:01.25 | I_Died_Once | **wind & rain |
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07:16.11 | CIA-3 | BZFlag: 03trepan * 10bzflag/ (8 files in 5 dirs): |
07:16.11 | CIA-3 | BZFlag: - don't add wall scene nodes if they can't be seen |
07:16.11 | CIA-3 | BZFlag: - don't draw ground receivers if the ground isn't drawn |
07:16.11 | CIA-3 | BZFlag: - don't use display lists for lights (BZDB 'lightLists' var) |
07:16.11 | CIA-3 | BZFlag: - don't check MeshSceneNode lighting if the material doesn't support it |
07:16.12 | trepan | negativity... |
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07:42.50 | cosmos | hrm |
07:45.44 | Tegan | hrm? |
07:46.04 | CIA-3 | BZFlag: 03trepan * 10bzflag/src/scene/Octree.cxx: remove repeated comments |
07:46.30 | cosmos | just hanging around |
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07:46.45 | *** mode/#bzflag [+v Tupone] by ChanServ |
07:51.32 | *** part/#bzflag Tegan (n=lyra@eacb02-00-cmmgga-70-34-176-23.atlaga.adelphia.net) |
07:53.06 | cosmos | ~bzfquery tuxsux.hepcat.org |
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08:00.04 | *** part/#bzflag JeffM2501 (n=jeffm@pdpc/supporter/sustaining/JeffM2501) |
08:00.07 | cosmos | heh |
08:01.04 | Chestal | oopsa |
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08:42.30 | *** mode/#bzflag [+v DTRemenak] by ChanServ |
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08:51.33 | CIA-3 | BZFlag: 03trepan * 10bzflag/ (9 files in 3 dirs): cull shadows for dynamic nodes |
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09:32.39 | *** join/#bzflag gsnedders (n=gsnedder@host86-137-238-58.range86-137.btcentralplus.com) |
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10:26.17 | silverfox | anybody here design websites professionally? |
10:30.06 | meacan | got a friend who do that |
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12:46.47 | I_Died_Once | Good god I got heartburn like a bastard this morning |
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14:14.03 | I_Died_Once | ~bzfquery 69.136.41.111 |
14:14.18 | I_Died_Once | ~bzfquery 69.136.41.111:4200 |
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14:24.39 | Thumper_ | Plugins: bz_PlayerRecord bool admin doesn't seem to be set correctly - shouldn't this be true if a player has an @ ? |
14:33.34 | trepan | Thumper_: iirc, it represents the 'site admin', a.k.a. the /passwd owner :) |
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14:58.24 | Thumper_ | hmmm the code says it should be set to isOperator |
14:58.53 | Thumper_ | trepan: last thing was for you |
14:59.31 | Thumper_ | trepan: which I think is the same thing that is checked for processing ban commands etc |
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15:00.03 | *** mode/#bzflag [+v DTRemenak|RDP] by ChanServ |
15:02.19 | Thumper_ | trepan: hmmm looks like maybe it is only set if /password command is issued |
15:02.46 | Thumper_ | trepan: I'm trying to get the player status ' /-/+/@' in a plugin |
15:03.14 | Thumper_ | trepan: I can work around that though. thx |
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15:26.18 | kierra | chestal ping |
15:27.28 | cosmos | ~bzfquery tuxsux.hepcat.org |
15:32.00 | Chestal | kierra: pong? |
15:32.10 | kierra | pm. ches |
15:43.38 | menotume | /kick kierra |
15:43.56 | kierra | why? |
15:44.00 | Birdie | why not? |
15:44.09 | orange | the soap opera is leaking |
15:44.23 | kierra | b/c they dont do that on #bzflag |
15:44.25 | orange | I'll try to drag it back home |
15:44.30 | kierra | its for serious discussions |
15:44.37 | kierra | ask learner |
15:44.49 | menotume | revenge for Chestal :P |
15:45.05 | kierra | Chestal can take care of himself, I'm sure |
15:45.09 | menotume | hehe |
15:46.04 | TheRedBaron | nah, Chestal is too nice :) |
15:46.26 | Birdie | yea he agrees with 4vs4:) |
15:46.44 | kierra | hmmm, d___ if i do and d___ if i dont....but here goes....who says Chestal is TOO nice |
15:47.17 | cosmos | hrm |
15:47.21 | cosmos | whats shaking birdie |
15:47.54 | Birdie | hey cosmos |
15:48.58 | cosmos | there is a post on bzbb that sounds like yugi :) |
15:49.18 | TheRedBaron | cosmos you addict... you'll never be free from bzflag :) |
15:50.18 | cosmos | nope i can take breaks but thats about it |
15:53.28 | *** part/#bzflag kierra (n=c72cbe0b@genesis.concept69.de) |
16:03.49 | I_Died_Once | ~bzfquery 69.136.41.111:4200 |
16:16.59 | *** join/#bzflag JeffM2501 (n=JeffM@pdpc/supporter/sustaining/JeffM2501) |
16:16.59 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
16:19.45 | *** join/#bzflag wizart (n=wizart@dslb-084-058-177-220.pools.arcor-ip.net) |
16:32.54 | *** join/#bzflag gina (n=g@154-166.241.81.adsl.skynet.be) |
16:33.18 | Thumper_ | hi JeffM2501 |
16:33.38 | gina | hi Thumper_ :-) |
16:33.52 | JeffM2501 | hello |
16:33.56 | Thumper_ | hi gina (and everyone else - before this goes nuts ;) |
16:33.58 | JeffM2501 | how's it going? |
16:34.13 | Thumper_ | JeffM2501: good - do plugins have access to the server data for player status |
16:34.21 | Thumper_ | JeffM2501: ' /-/+/@' ? |
16:34.23 | JeffM2501 | what do you mean for "status" |
16:34.35 | *** join/#bzflag frank__ (n=frank@p5481901B.dip0.t-ipconnect.de) |
16:34.35 | JeffM2501 | there is an "is admin" and "is verified" |
16:34.38 | JeffM2501 | so yes |
16:34.44 | Thumper_ | anon player, registered but not verified, verfied, admin |
16:34.54 | JeffM2501 | I dono "anon" |
16:34.58 | gina | Gutenabend Frank |
16:35.10 | silverfox | anon is perls boyfriend. |
16:35.16 | silverfox | They've been dating for about a week. |
16:35.17 | JeffM2501 | ummm ok |
16:35.40 | JeffM2501 | Thumper_, there isn't realy a flag in the normal play record for "reged but not verified" |
16:35.47 | JeffM2501 | users that have not verfied are all the same |
16:35.58 | JeffM2501 | so there is verified, and admin |
16:36.17 | silverfox | isn't there a UNVERIFIED ? |
16:36.17 | Thumper_ | player->globalUser player->verified player->admin where player is bz_PlayerRecord *player |
16:36.23 | JeffM2501 | that is a permision |
16:36.28 | silverfox | ah, sorry. |
16:36.30 | Thumper_ | that or something else? |
16:36.37 | JeffM2501 | global user |
16:36.39 | JeffM2501 | who added that? |
16:36.46 | Thumper_ | not me :) |
16:37.09 | JeffM2501 | that could be it, if it's hooked into the right thing |
16:37.11 | JeffM2501 | let me check |
16:37.40 | Thumper_ | admin seems to be set by isOperator() - does that only get set if someone issues the server password ? |
16:38.03 | JeffM2501 | no, if they have ban and kick |
16:38.09 | JeffM2501 | it's the same thing used for @ |
16:38.10 | Thumper_ | ok that doesn't seem to work |
16:38.24 | Thumper_ | on a playerjoin event |
16:38.37 | JeffM2501 | on a join they probably haven't IDed yet |
16:38.52 | Thumper_ | yeah that's what I figured |
16:39.08 | Thumper_ | is globalUser the '-' ? |
16:39.13 | Thumper_ | since you were checking that... |
16:39.15 | JeffM2501 | looking |
16:39.22 | JeffM2501 | no |
16:39.26 | Thumper_ | ok didn't think so |
16:39.29 | JeffM2501 | it just says that if they did auth |
16:39.31 | Thumper_ | docs say just globally registered |
16:39.35 | JeffM2501 | they did it via global |
16:39.40 | JeffM2501 | yeah |
16:39.46 | JeffM2501 | it means did they use a token or not |
16:39.50 | JeffM2501 | when they did auth |
16:39.51 | Thumper_ | so i have default is ' ', verified and globalUser set '+' (but verified alone is enough) |
16:39.58 | Thumper_ | and @ isn't set yet when join happens |
16:40.17 | JeffM2501 | yeah just verified could be a local user |
16:40.18 | Thumper_ | is there an event for player authenticated? |
16:40.21 | JeffM2501 | who /identified |
16:40.23 | JeffM2501 | no |
16:40.28 | JeffM2501 | no event for that |
16:40.30 | Thumper_ | ok |
16:40.34 | JeffM2501 | you could add one |
16:40.36 | JeffM2501 | it would make sense |
16:40.48 | Thumper_ | I'd like to have a current playerlist with login status |
16:40.54 | Thumper_ | available via my plugin |
16:40.59 | JeffM2501 | perhaps just a geneeral "player data change" event |
16:41.01 | Thumper_ | but the 'status' of the player isn't reliable yet |
16:41.08 | Thumper_ | maybe |
16:41.38 | Thumper_ | but I don't want an update everytime the score changes |
16:41.44 | Thumper_ | for this |
16:41.46 | JeffM2501 | no no |
16:41.54 | JeffM2501 | I mean for core player data |
16:41.57 | Thumper_ | ok |
16:42.01 | JeffM2501 | like groups, perms, team |
16:42.06 | JeffM2501 | stuff that changes rarely |
16:42.15 | Thumper_ | most of that is set at join time though |
16:42.21 | Thumper_ | just the authentication can change later right? |
16:42.21 | JeffM2501 | most |
16:42.22 | JeffM2501 | but not all |
16:42.30 | Thumper_ | id you can /identify anytime later |
16:42.35 | Thumper_ | ie* |
16:42.40 | JeffM2501 | the groups you are in can change at any time |
16:42.50 | Thumper_ | true |
16:43.10 | JeffM2501 | and I can see team changes later |
16:43.35 | *** join/#bzflag DTRemenak (n=Daniel_R@DHCP-170-143.caltech.edu) |
16:43.41 | JeffM2501 | the goal of API design is to make the functions be very high level |
16:44.02 | JeffM2501 | so that the backend can change with out realy affecting the plugins |
16:44.14 | JeffM2501 | kind of abstracting them from the guts |
16:44.19 | Thumper_ | ok - basically I'm spewing out a playerlist.txt file each time a playjoin/part event occurs now |
16:44.26 | JeffM2501 | fun |
16:44.43 | Thumper_ | and I'd like to have player status as part of the data |
16:44.51 | Thumper_ | so far I can only check if verified or not |
16:45.09 | JeffM2501 | I'd add the data change event |
16:45.18 | JeffM2501 | and call it when a token is verified |
16:45.26 | JeffM2501 | I'd also put in a token error event |
16:45.27 | Thumper_ | ok |
16:45.34 | JeffM2501 | for times when a token fails |
16:46.30 | Thumper_ | player->admin never seems to get set |
16:46.40 | Thumper_ | I've been globally auth'ed on the server for awhile |
16:46.49 | Thumper_ | and there have been lots of join and part events since |
16:46.57 | Thumper_ | but that isn't getting set I think |
16:47.06 | JeffM2501 | playerRecord->admin = player->accessInfo.isOperator(); |
16:47.11 | Thumper_ | yup saw that |
16:47.27 | JeffM2501 | you have an @? |
16:47.31 | Thumper_ | and isOperator is set when global auth works and you are in a group with ban privs? |
16:47.44 | JeffM2501 | something like that |
16:47.45 | Thumper_ | yup - bzadmin connection |
16:47.50 | JeffM2501 | dono |
16:47.53 | Thumper_ | 2 other players also have @ via bzflag and they don't show up either |
16:48.14 | JeffM2501 | then looks like your debugin :) |
16:48.17 | Thumper_ | oh wait... |
16:48.21 | Thumper_ | :) |
16:48.28 | Thumper_ | it's me. nevermind |
16:48.35 | Thumper_ | grumble. |
16:48.58 | gina | AccessControlList.cxx:136: warning: shadowed declaration is here |
16:48.58 | gina | AccessControlList.cxx:136: warning: declaration of `__x' shadows a previous |
16:49.01 | gina | ? |
16:49.12 | Thumper_ | or maybe not. have to do debug it |
16:49.28 | Thumper_ | s/do/go/ |
16:50.30 | *** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker) |
16:50.32 | *** mode/#bzflag [+o TimRiker] by ChanServ |
16:50.42 | Thumper_ | my userline output is "+Thumper_ (bzadmin)" |
16:50.54 | Thumper_ | <PROTECTED> |
16:50.54 | Thumper_ | <PROTECTED> |
16:50.54 | Thumper_ | <PROTECTED> |
16:50.54 | Thumper_ | <PROTECTED> |
16:51.05 | Thumper_ | so that should be an @ if admin is true right? |
16:52.31 | bryjen | setOperator is called by the API or when someone /passwords. isAdmin is isOperator() || hasPerm(ban) || hasPerm(shortBan) |
16:53.19 | Thumper_ | so... player->admin should be set by isAdmin not isOperator() then |
16:53.25 | Thumper_ | bryjen: right? |
16:53.41 | gina | /usr/lib/gcc-lib/i586-suse-linux/3.3.5/../../../../i586-suse-linux/bin/ld: cannot find -lslang |
16:53.44 | gina | what's that |
16:54.07 | *** join/#bzflag kahcepb[RU] (n=den@62.117.95.92) |
16:56.21 | gina | okok found it myself |
16:57.57 | JeffM2501 | it has long since evolved and passed it's creator by |
16:58.02 | Thumper_ | JeffM2501: I patched my local bzfsAPI.cxx to try it and see if that works better |
16:58.19 | JeffM2501 | k |
16:58.50 | bryjen | I was looking in bzfs... |
17:00.26 | Thumper_ | @Thumper_ (bzadmin) |
17:00.28 | Thumper_ | that works |
17:01.35 | Thumper_ | in bzfsAPI.cxx just s/isOperator/isAdmin/ |
17:02.20 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
17:02.20 | *** mode/#bzflag [+v Tupone] by ChanServ |
17:02.23 | Birdie | hey gina |
17:03.17 | *** join/#bzflag BenUrban (n=benurban@68.32.118.193) |
17:03.35 | gina | hey |
17:26.51 | brlcad | Thumper_: player->admin no longer exists, not that you should have been accessing it directly regardless |
17:27.01 | *** join/#bzflag wizatcom (i=wizatcom@pool-162-83-108-159.culp.east.verizon.net) |
17:27.17 | brlcad | player->isAdmin() or player->isOperator() are the calls in question |
17:28.18 | brlcad | the equivalent of player->admin is now called player->serverop |
17:28.56 | brlcad | serverop's provide the server password, admins have the ability to remove players permanently |
17:30.06 | JeffM2501 | I thouht it used to call isAdmin |
17:30.10 | Thumper_ | brlcad: um that is from my plugin code |
17:31.05 | brlcad | i'm only going by the code that you pasted.. and that presumes that your player object is a bz "Player" object |
17:31.37 | JeffM2501 | brlcad, he is testing his plugin, he says people with the @ in game, don't have the api "admin" bit set |
17:31.43 | JeffM2501 | it is calling isOperator |
17:31.50 | JeffM2501 | it used to call isAdmin |
17:32.03 | JeffM2501 | so it dosn't look like isOperator is ever true |
17:32.06 | JeffM2501 | for him |
17:32.09 | brlcad | JeffM2501: right, but then isAdmin was renamed to isOperator, and a new isAdmin was added |
17:32.15 | JeffM2501 | ahhhh |
17:32.15 | brlcad | it was just renamed |
17:32.31 | JeffM2501 | he is saying that the new isAdmin works for him tho |
17:32.35 | JeffM2501 | what is the diff between them? |
17:32.38 | Thumper_ | brlcad: farther back (almost an hour ago I wrote: player is bz_PlayerRecord *player |
17:32.55 | brlcad | JeffM2501: operators have given the server /password password only |
17:33.00 | brlcad | admins can ban you |
17:33.03 | JeffM2501 | ahh |
17:33.03 | Thumper_ | right. |
17:33.12 | Thumper_ | chaing isOperator to isAdmin works |
17:33.14 | JeffM2501 | so we don't have an API way to find out if a user is just admin |
17:33.20 | brlcad | it should probably be using isAdmin |
17:33.25 | JeffM2501 | yeah |
17:33.33 | JeffM2501 | and we add a new field called operator |
17:33.56 | JeffM2501 | tho that means you can't be operator from a global login |
17:33.57 | brlcad | there were lots of places in the code that called isAdmin() that seemed to think it was something more than /password'd people |
17:33.58 | JeffM2501 | that sucks |
17:34.01 | brlcad | when it wasn't |
17:34.11 | JeffM2501 | brlcad, I totaly agree on the split |
17:34.16 | JeffM2501 | the API wants the ban thing |
17:34.21 | JeffM2501 | well the API wants both |
17:34.27 | brlcad | yeah, espectially for @ display |
17:34.32 | JeffM2501 | yeah |
17:34.34 | brlcad | @ should be admin |
17:35.53 | CIA-3 | BZFlag: 03brlcad * 10bzflag/src/bzfs/bzfsAPI.cxx: call isAdmin instead |
17:36.16 | Thumper_ | JeffM2501: uh why not just make 'admin' return isAdmin instead of isOperator ? |
17:36.20 | Tupone | brlcad: you could have noticed that I removed the --enable-plugin |
17:36.47 | Tupone | brlcad: hi (should bet the first :) ) |
17:36.51 | Thumper_ | brlcad (thx - you did it already :) |
17:36.58 | Tupone | s/bet/be/ |
17:37.18 | brlcad | yeah, I did notice |
17:37.33 | brlcad | tied it as a side effect to enable-shared |
17:37.46 | Tupone | so nobody can complain your libtool does not work :) |
17:38.03 | *** join/#bzflag Guu (i=guu@myth.gibbscam.com) |
17:38.16 | *** join/#bzflag JeffM2502 (n=JeffM@users.gibbscam.com) |
17:38.23 | brlcad | i'll probably be changing it yet again here too -- going to give the plugins their own subconfigure so they can be standalone |
17:38.35 | Tupone | good |
17:38.36 | JeffM2502 | wheeeeeee |
17:38.47 | brlcad | which will let them be shared only and bz static only |
17:38.50 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
17:39.17 | JeffM2501 | heh, can't use the term "operator" in a structure now can I :) |
17:39.17 | brlcad | JeffM2501: the one side-effect of the change is the api call to setplayeradmin -- that sets there operator status |
17:39.34 | JeffM2501 | brlcad, I am changing that call to be "set player operator" |
17:39.38 | brlcad | there's no means to "set admin" status other than granting the ban permission (or setting operator) |
17:39.44 | *** join/#bzflag brad2901` (i=brad@unaffiliated/brad2901) |
17:39.56 | JeffM2501 | brlcad, I think that's how it should be |
17:40.08 | JeffM2501 | set op for op, set ban for admin |
17:40.09 | brlcad | setting operator will make them an admin, so it's not a lie, it just grants them potentially a lot more ;) |
17:40.23 | JeffM2501 | I think it' should be very clear what it's doing |
17:42.32 | JeffM2501 | plugins that want to limit there use to server operators shoudl use the "operator" function, or a custom permision |
17:42.44 | JeffM2501 | plugins that want to know the display state of a user should use "admin" |
17:42.52 | JeffM2501 | they are both valid uses |
17:43.12 | *** join/#bzflag ep (n=ep@ip68-228-169-106.ok.ok.cox.net) |
17:43.55 | JeffM2501 | so may as well get them seperated as soon as possible :) |
17:44.30 | brlcad | does any of the plugin api rely on common.h/config.h? |
17:45.01 | brlcad | use any of the defines or somesuch |
17:45.28 | JeffM2501 | they should not, no |
17:45.39 | JeffM2501 | some that used to use text utils direclty did |
17:45.43 | JeffM2501 | but they are phased out |
17:45.55 | JeffM2501 | since it uses regex now |
17:47.15 | JeffM2501 | yeah beacause your plugin is WIERD |
17:47.17 | DTRemenak | err bzfscron |
17:47.20 | DTRemenak | heh :) |
17:47.31 | DTRemenak | wouldn't have it any other way :) |
17:49.15 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/ (3 files in 3 dirs): |
17:49.15 | CIA-3 | BZFlag: leave admins as admins ( the '@' people ) |
17:49.15 | CIA-3 | BZFlag: add in op ( the /password peoiple ) |
17:49.15 | CIA-3 | BZFlag: get all the names straight |
17:49.15 | CIA-3 | BZFlag: bump api version. |
17:49.37 | JeffM2501 | Thumper_, that change should work for you, it seperates them out |
17:50.07 | Thumper_ | JeffM2501: ok thx |
17:50.41 | JeffM2501 | admin means @ |
17:50.46 | JeffM2501 | operator means server /password |
17:50.48 | Thumper_ | that's what I want |
17:51.04 | JeffM2501 | tho I still think we should have a way to set operator via global |
17:51.13 | JeffM2501 | some may not want to have a /password |
17:51.13 | Thumper_ | my server pwd is almost unusable :) |
17:51.21 | Thumper_ | only the scripts use that |
17:51.23 | Tupone | brlcad: In case plugins looks for bzflag libraries, they have to export symbol. Does it work static ? |
17:53.15 | brlcad | Tupone: yeah, that'll work |
17:53.56 | Tupone | hmm, I wonder how this work. We need to export all symbols from the build |
18:04.13 | I_Died_Once | did anyone see RAW last night? |
18:10.49 | bryjen | admin and operator aren't specific enought terms. perhaps hasServerPassword and hasBanHammer ? ;) |
18:10.59 | *** join/#bzflag orchid_ (n=bzgirl@unaffiliated/orchid) |
18:11.00 | *** mode/#bzflag [+v orchid_] by ChanServ |
18:11.07 | Birdie | ciao bello orchid |
18:11.32 | orchid_ | hi |
18:17.06 | *** join/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
18:17.06 | *** mode/#bzflag [+v Tupone] by ChanServ |
18:23.57 | orchid | ciao Tupone |
18:24.09 | Tupone | :) |
18:28.04 | *** join/#bzflag brad2901` (i=brad@unaffiliated/brad2901) |
18:34.53 | *** join/#bzflag BearPerson (i=karsten@sourcemage/pdpc.sustaining.BearPerson) |
18:49.07 | *** join/#bzflag brad2901` (i=brad@unaffiliated/brad2901) |
18:54.57 | *** mode/#bzflag [+o Tupone] by ChanServ |
18:55.58 | *** topic/#bzflag by Tupone -> http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat if you just want to chat || paste errors to http://bzflag.pastebin.ca || BZFlag 2.1.x branch will happen very soon. Do not make any commit, please. |
18:56.06 | *** join/#bzflag sussi (i=ralf@217-68-173-75.cable.primacom.net) |
18:56.24 | sussi | hi |
18:56.26 | sussi | just was on 1vs1 server |
18:56.52 | sussi | after reconnect -it was downloading map |
18:57.11 | sussi | bz shows 194.5 % and than died |
18:59.11 | *** topic/#bzflag by Tupone -> http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat if you just want to chat || paste errors to http://bzflag.pastebin.ca || BZFlag 2.1.x branch happened. To make commit for stable update specifying the v2_0branch |
18:59.47 | *** mode/#bzflag [-o Tupone] by Tupone |
19:00.04 | Tupone | sussi: you have a stack trace of that ? |
19:00.21 | brlcad | Tupone: so is that a 2.0 branch or a 2.1 branch? :) |
19:00.29 | Tupone | that is for 2.0 |
19:00.34 | Tupone | we develop on head |
19:00.53 | brlcad | so then the "BZFlag 2.1.x branch happened" didn't happen ;) |
19:00.57 | ToughShooter | With 2.0.4 "STABLE" this is no unusual behaviour, IIRC |
19:01.02 | Tupone | yep, I should fix |
19:01.11 | *** mode/#bzflag [+o Tupone] by ChanServ |
19:01.56 | Tupone | brlcad: you write :( |
19:02.31 | Tupone | Too much wording. I want people know that commit will go to unstable, if they don't change anything |
19:02.55 | *** join/#bzflag SportChicky (i=DonnaCra@24-75-159-182.vnnyca.adelphia.net) |
19:03.40 | *** topic/#bzflag by brlcad -> http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat for casual chat || paste to http://bzflag.pastebin.ca || CVS HEAD is now 2.1 unstable, commit stable to v2_0branch |
19:03.51 | Tupone | ty :) |
19:03.55 | brlcad | yw! |
19:05.15 | DTRemenak | ! |
19:05.22 | ToughShooter | Why does bzfs not know the players positions? (I was told that, IIRC) |
19:05.38 | DTRemenak | bzfs knows player positions |
19:05.43 | DTRemenak | but not shot positions |
19:05.54 | Tupone | some anticheat |
19:06.32 | brlcad | it could easily know shot positions, indirectly knows them |
19:06.40 | brlcad | just doesn't use them |
19:06.43 | DTRemenak | doesn't store them |
19:06.49 | DTRemenak | can't calculate the ricochets |
19:07.04 | ToughShooter | How can you then avoid new players spawning into shots? For now it happens a lot on busy servers. |
19:07.11 | brlcad | s/can't/doesn't/ |
19:07.23 | ToughShooter | I've even spawned on burrowed mates |
19:07.25 | Tupone | ToughShooter: just looking at the tank aims |
19:07.37 | DTRemenak | matter of perspective :) |
19:07.37 | Tupone | not shot :( |
19:07.46 | DTRemenak | can't without changes -> doesn't |
19:07.59 | ToughShooter | it should know the shots starting position and vector |
19:08.03 | *** join/#bzflag blast007 (i=blast007@24-196-92-143.dhcp.mdsn.wi.charter.com) |
19:08.13 | Tupone | ToughShooter: but it does not |
19:08.20 | brlcad | ToughShooter: on busy servers, there's not much that one can do -- the server tries to place them and after a while just has to say "this is good enough" |
19:08.28 | brlcad | otherwise they wouldn't be able to spawn |
19:09.05 | Tupone | well, knowing if a shot is really there could help, or spawning a tank in front of one that has no more shot :) |
19:09.08 | DTRemenak | brlcad, I have not had a spawn failure due to timeout in a long long time. it's pretty obvious when it happens. |
19:09.14 | DTRemenak | it drops them in at 100 height or something |
19:09.45 | ToughShooter | ah, I know this problem from calculations when our politicans should meet when and where. Currently it needs 9 months to make sure most people can come, AFAIK |
19:10.59 | *** join/#bzflag BusyBeaver (n=thesippe@p549A7B4A.dip.t-dialin.net) |
19:11.02 | BusyBeaver | hi |
19:11.05 | Tupone | the 9 month? |
19:11.21 | Tupone | that is the nature |
19:11.45 | ToughShooter | nah, shot position known to bzfs to be able to create better spawn behaviour |
19:13.29 | ToughShooter | the delegate problem has been already fixed by just picking up a date and location a certain percentage can come, the rest just don't join the meeting |
19:18.07 | brlcad | DTRemenak: that would be interesting on a busy ducati map :) |
19:22.18 | DTRemenak | brlcad, yup :) |
19:22.33 | DTRemenak | doesn't happen though. 10ms is an eternity as far as bzfs is concerned |
19:23.01 | DTRemenak | you'd need like 100 people on a ducati server to get there |
19:23.49 | brlcad | it could happen ;) |
19:24.11 | DTRemenak | hmmm :) |
19:24.42 | ToughShooter | Are you coding and then checking in or doing a theoretical proof of algorithms before? |
19:24.52 | brlcad | "yes" |
19:29.18 | *** join/#bzflag Birdie (n=Birdie__@d54C34DE9.access.telenet.be) |
19:29.30 | DTRemenak | "no" |
19:30.29 | ToughShooter | I wonder if this proof stuff is used anywhere in real world apps outside universite |
19:31.30 | brlcad | it's used in certain sectors of business, regularly |
19:31.42 | sussi | no |
19:32.45 | ToughShooter | I mean except OS stuff or employes who get paid for that |
19:32.53 | brlcad | just not generally/necessarily as pedantic or rigorous just for the sake of being complete |
19:35.15 | brlcad | so it does happen .. just how much and for what purposes |
19:35.37 | *** join/#bzflag devon (n=8ea7ec71@webchat.bzflag.bz) |
19:36.33 | ToughShooter | Too bad the most naive code isn't always the most efficient :( |
19:36.38 | CIA-3 | BZFlag: 03atupone * 10bzflag/src/date/buildDate.cxx: Birth of a new age |
19:37.01 | brlcad | heh, it rarely is actually |
19:37.18 | ToughShooter | yeah, bubblesort vs heap/quicksort etc |
19:37.29 | brlcad | though what's naive and simple to one is not necessarily to someone else |
19:41.26 | CIA-3 | BZFlag: 03atupone * 10bzflag/ (NEWS ChangeLog): ChangeLog to be built automatically. NEWS is the standard for user changes. |
19:41.32 | Tupone | brlcad: moved ChangeLog to NEWS. |
19:41.49 | *** join/#bzflag hansemann (n=hanseman@dslb-084-058-045-128.pools.arcor-ip.net) |
19:42.07 | brlcad | yay |
19:42.24 | Tupone | you have to build it now :) |
19:43.38 | brlcad | it only needs to get generated once before making source tarball distributions, replaced at every release with the changes since the previous |
19:43.57 | Tupone | yep, I'd put a command on makefile |
19:44.08 | ToughShooter | Could someone tell me the impression about the following patch? http://sourceforge.net/tracker/index.php?func=detail&aid=1114032&group_id=3248&atid=303248 |
19:44.10 | Tupone | hmm, why not all? |
19:44.19 | *** join/#bzflag _Manu_ (n=jujibo@98.Red-80-36-59.staticIP.rima-tde.net) |
19:44.39 | brlcad | all what? |
19:44.44 | Tupone | brlcad: if you look at tcl, like you had, actually, ChangeLog have all the changes |
19:44.51 | Tupone | from birth |
19:45.16 | Tupone | not birth, but near |
19:45.24 | brlcad | you could do all, but that does make it a little harder to upload to sf.net at release time |
19:45.39 | Tupone | compressed |
19:45.57 | brlcad | no, the ChangeLog field -- not to files |
19:46.10 | brlcad | there's a specific field for notes and changelog when you make a release |
19:46.27 | brlcad | you're supposed to upload your file (or file segment) there |
19:46.36 | brlcad | it could be all, that works |
19:46.46 | Tupone | will see :) |
19:46.46 | brlcad | mimics NEWS somewhat |
19:46.56 | brlcad | just makes for a longer rcs2log |
19:47.05 | brlcad | and a huge file :) |
19:47.26 | Tupone | I like cvs changelog, is useful |
19:47.53 | brlcad | "cvs changelog"? |
19:48.09 | Tupone | the one from cvs2cl :) |
19:48.16 | brlcad | ah |
19:48.52 | Tupone | I have not made any rules, just space for it :) |
19:50.27 | *** join/#bzflag Mr_Molez (n=admin@ACBD44DD.ipt.aol.com) |
19:51.21 | Mr_Molez | is it usual for bzflag to use 100% cpu ? |
19:51.42 | brlcad | Mr_Molez: yes |
19:52.03 | brlcad | Mr_Molez: there's an "Energy Saver" option in the latest CVS version that makes it use considerably less |
19:52.16 | brlcad | by limiting your framerate to a fixed number |
19:52.40 | Mr_Molez | ahh ok thanks.. wow i cant belive all this time i have been maxing out my cpu's |
19:52.54 | blast007 | games are supposed to do that :) |
19:53.31 | Mr_Molez | i thought with it being such a small game it would use barely any resources. how wrong i am :P |
19:53.44 | brlcad | on my Ti notebook, it cut usage back from 100% to about 20% at 30-50fps |
19:54.34 | Mr_Molez | i think ill install that tomorrow, i have enough cooling problems as it is without the cpu running at 100% for hours :P |
19:55.38 | *** join/#bzflag wizatcomp (i=wizatcom@pool-162-83-108-159.culp.east.verizon.net) |
19:56.02 | CIA-3 | BZFlag: 03atupone 07v2_0branch * 10bzflag/misc/.cvsignore: ignore COPYING.backup |
19:56.10 | *** join/#bzflag blast007` (i=blast007@24-196-92-143.dhcp.mdsn.wi.charter.com) |
19:56.10 | CIA-3 | BZFlag: 03brlcad * 10bzflag/src/bzflag/defaultBZDB.cxx: increase limit to 50 just to avoid any low fps visual effects |
19:56.46 | *** join/#bzflag SportyGal (n=DonnaCra@24-75-159-182.vnnyca.adelphia.net) |
19:56.47 | *** join/#bzflag Mr_Mole1 (n=admin@ACBD44DD.ipt.aol.com) |
19:56.52 | CIA-3 | BZFlag: 03atupone * 10bzflag/misc/.cvsignore: ignore COPYING.backup |
20:00.02 | *** join/#bzflag DarkMaster (n=Apathy@12.22.249.3) |
20:02.20 | _Manu_ | brlcad, is that fpsLimit because something like BearPerson patch? |
20:05.54 | brlcad | _Manu_: yes, at least that's how it started, though it's evolved into an implementation rather different |
20:06.07 | brlcad | though the same end effect, limit fps |
20:06.16 | _Manu_ | is what I though |
20:06.19 | _Manu_ | :) |
20:15.26 | Chestal | I have set the limit to 150 or so |
20:15.43 | Chestal | with 50 or 60fps it just doesn't look smooth enough for me |
20:16.21 | Chestal | hmm, actually it's 100 |
20:16.26 | _Manu_ | 50-60 fps drawed by force brute is not good at all |
20:16.33 | Chestal | thought the real fps would always be <= limitfps, obviously not |
20:17.06 | BearPerson | brlcad, did the oldsleeptime patch go in yet? |
20:17.47 | _Manu_ | 50 fps vsync'ed are fine |
20:18.23 | BearPerson | my patch was essentially "static SleepTime=0; SleepTime+=DelayPerFrame - dt;" with some sanity checks on SleepTime, and phrased differently |
20:21.06 | BearPerson | though it should probably be "static SleepTime=0; if(DelayPerFrame+SleepTime-dt>0) { SleepTime=DelayPerFrame + SleepTime - dt; sleep(SleepTime); }" |
20:22.01 | SportyGal | !weather 90277 |
20:22.04 | Guu | SportyGal: The current temperature in Weather Underground is 68°F. |
20:22.55 | brlcad | Chestal: I would presume that's vsync issues, not necessarily framerate |
20:23.06 | brlcad | presuming bz's fps calculations are actually correct |
20:23.13 | brlcad | and not 1/2 or 2x |
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20:28.19 | CIA-3 | BZFlag: 03jeffm2501 * 10tools/bzedit/ (77 files in 15 dirs): add current files for new cross platform, flexable format, map editor |
20:31.39 | *** part/#bzflag ToughShooter (n=ts@p54B033E6.dip0.t-ipconnect.de) |
20:34.21 | *** join/#bzflag blast007` (i=blast007@24-196-92-143.dhcp.mdsn.wi.charter.com) |
20:35.35 | BearPerson | brlcad, with the OldSleepTime correction, it ought to get exactly the set fps, if the computer can handle more than it |
20:35.53 | BearPerson | exactly on it, maybe 1 frame less, within 1-2 seconds |
20:36.47 | brlcad | BearPerson: trepan made a timing modification that gets exactly the set fps and avoids the timing issue |
20:37.03 | BearPerson | avoids the timing issue? |
20:37.14 | brlcad | timing the sleeping |
20:37.47 | brlcad | try out the latest and see what you think |
20:39.05 | BearPerson | syncing... |
20:39.17 | brlcad | he had it done and working that same day, so I didn't bother checking the difference with oldsleeptime yet |
20:39.36 | BearPerson | sunk |
20:39.46 | BearPerson | when was this patch? |
20:40.04 | brlcad | same evening you mentioned oldsleeptime iirc |
20:40.14 | BearPerson | hmm |
20:40.26 | BearPerson | my cvs update didn't mention patching anything... weird |
20:40.38 | BearPerson | playing.cxx, I presume? ;-) |
20:41.20 | brlcad | maybe you already ahve it |
20:41.22 | brlcad | yes |
20:42.04 | BearPerson | cvs update -CdPAf |
20:42.07 | BearPerson | that did something |
20:42.27 | *** join/#bzflag mmu_man (i=revol@ALyon-253-1-48-233.w83-205.abo.wanadoo.fr) |
20:43.54 | BearPerson | hmm... he's calling TimeKeeper::getCurrent() once per frame ;-) |
20:53.42 | *** join/#bzflag ibot (i=ibot@pdpc/supporter/active/TimRiker/bot/apt) |
20:53.42 | *** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat for casual chat || paste to http://bzflag.pastebin.ca || CVS HEAD is now 2.1 unstable, commit stable to v2_0branch |
20:53.42 | *** mode/#bzflag [+o ibot] by ChanServ |
21:09.00 | CIA-3 | BZFlag: 03atupone * 10bzflag/ (14 files in 7 dirs): Inertia is a bzdb var |
21:09.50 | DTRemenak | ~tupone++ |
21:09.56 | brlcad | it's not at all expensive |
21:09.58 | Tupone | ty |
21:11.59 | *** join/#bzflag bz6470 (n=c2f2d0e7@webchat.bzflag.bz) |
21:17.16 | CIA-3 | BZFlag: 03atupone * 10bzflag/ChangeLog: Needed by make dist |
21:22.22 | Tupone | no 2.1.0 servers yet :( |
21:24.18 | devster | i see more people using 1.x servers |
21:25.01 | *** join/#bzflag wizatcom (i=wizatcom@pool-162-83-108-159.culp.east.verizon.net) |
21:31.47 | *** join/#bzflag RPG_ (n=G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
21:31.50 | trepan | Tupone: you broke protocol for that? |
21:31.58 | Tupone | yep |
21:32.12 | Tupone | not only |
21:32.13 | RPG_ | Is the PHP website at my.bzflag.org/ in CVS? |
21:32.18 | trepan | when there are some very decent fixes that could have been put into a 2.0.6 |
21:32.30 | trepan | again, you broke protocol for that? |
21:32.31 | Tupone | you have a brach to work on |
21:32.47 | trepan | ah, branched, not in HEAD? |
21:33.01 | Tupone | you can fix into the branch |
21:33.04 | Tupone | see topic |
21:34.08 | Tupone | then had to merge :/ |
21:34.19 | trepan | Tupone: still think you should have waited for 2.0.6 |
21:35.15 | Tupone | well, I changed the topic yesterday to say abouth that and talk to someone. Is good to have feedback just after I did :( |
21:36.06 | trepan | the end of the '/topic' doesn't show in my irssi window :) |
21:36.16 | Tupone | sorry :/ |
21:36.21 | trepan | plus, why not send out an email? do a bogus commit? |
21:36.49 | Tupone | BZFlag 2.1.x branch will happen soon. Please commit what is supposed to go into 2.0.6 ... That was yesterday topic |
21:37.22 | Tupone | If I knew you have so much to commit, I had waited :( |
21:37.43 | trepan | guy who branches early should have to do all the upstream merges :) |
21:38.06 | Tupone | early is not the right term :) |
21:38.49 | Tupone | how much do you have to? If is much I wait to do other changes |
21:39.14 | Tupone | so merge will be easier |
21:40.32 | Tupone | however, next time I will e-mail |
21:41.12 | *** part/#bzflag RPG_ (n=G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
21:43.33 | bryjen | ~bzfquery bryjen.bzflag.org |
21:43.47 | menotume | heh |
21:46.32 | *** join/#bzflag teh_conquerer_ (i=teh_conq@host-148-144-230-24.midco.net) |
21:46.37 | trepan | Tupone: custom tanks were gonna get dropped in within the next week, wanted that in for 2.0.6 |
21:47.07 | Tupone | ok I'll try to reduce commit rate |
21:47.41 | trepan | it's fairly localized |
21:48.33 | trepan | you're not still on that header crunching kick are you? |
21:48.42 | trepan | that'll be a pita wrt merges |
21:58.17 | *** join/#bzflag ibunny (n=alex@pdpc/supporter/active/jolie) |
21:58.20 | ibunny | tada! |
21:59.18 | blast007 | :) |
21:59.28 | *** join/#bzflag TimRiker (n=timr@pdpc/supporter/bronze/TimRiker) |
21:59.29 | *** mode/#bzflag [+o TimRiker] by ChanServ |
22:04.29 | *** part/#bzflag ibunny (n=alex@pdpc/supporter/active/jolie) |
22:10.07 | Tupone | trepan: includes no more :) |
22:13.33 | *** join/#bzflag ibot (i=ibot@pdpc/supporter/active/TimRiker/bot/apt) |
22:13.33 | *** topic/#bzflag is http://BZFlag.org/ || http://my.BZFlag.org/bb/ || http://my.BZFlag.org/ || http://cia.navi.cx/stats/project/BZFlag || http://BZFlag.org/wiki/GettingHelp || http://BZFlag.org/wiki/Download || #bzchat for casual chat || paste to http://bzflag.pastebin.ca || CVS HEAD is now 2.1 unstable, commit stable to v2_0branch |
22:13.33 | *** mode/#bzflag [+o ibot] by ChanServ |
22:17.09 | *** join/#bzflag gsnedders (n=gsnedder@host86-137-238-58.range86-137.btcentralplus.com) |
22:18.51 | *** part/#bzflag Tupone (n=Tupone@pdpc/supporter/active/Tupone) |
22:40.35 | CIA-3 | BZFlag: 03trepan 07v2_0branch * 10bzflag/src/ (bzflag/playing.cxx common/cURLManager.cxx): |
22:40.35 | CIA-3 | BZFlag: [NOT IN HEAD] |
22:40.35 | CIA-3 | BZFlag: - a little test commit |
22:40.35 | CIA-3 | BZFlag: - cleanup the initial debug output |
22:40.35 | CIA-3 | BZFlag: - cleanup the console header message |
22:44.00 | *** join/#bzflag SilentSwan (n=silent@unaffiliated/silentswan) |
22:45.01 | trepan | ah, good, the notification email lists the Tag: |
22:56.03 | *** part/#bzflag SilentSwan (n=silent@unaffiliated/silentswan) |
23:19.45 | teh_conquerer_ | wow |
23:19.50 | teh_conquerer_ | quake4 is pretty entertaining :-) |
23:20.16 | blast007 | a friend of mine said it's awesome :) |
23:20.30 | teh_conquerer_ | the multiplayer is really fun too |
23:20.57 | JeffM2501 | it's very short |
23:21.06 | JeffM2501 | the multiplayer is quake3 |
23:21.08 | teh_conquerer_ | you've beaten it already? |
23:21.08 | JeffM2501 | copied |
23:21.11 | JeffM2501 | map for map |
23:21.16 | JeffM2501 | umm yeah, took 2 days |
23:21.16 | teh_conquerer_ | i know |
23:21.34 | teh_conquerer_ | well I should have it done within the next few hours |
23:22.03 | JeffM2501 | fear is a much better game |
23:22.09 | teh_conquerer_ | they have a couple different maps that I never noticed in wuake 3 |
23:22.14 | teh_conquerer_ | yes |
23:22.21 | teh_conquerer_ | fear is very good |
23:22.27 | teh_conquerer_ | do you own that aswell? |
23:22.29 | JeffM2501 | some maps are based on the in game stuff sure |
23:22.35 | JeffM2501 | but the number of maps and modes is pathetic |
23:22.40 | teh_conquerer_ | yeah |
23:22.43 | JeffM2501 | it's like they just cheaped out |
23:22.52 | blast007 | I played the demo of fear, very impressed |
23:22.53 | JeffM2501 | it's shinny quake3 |
23:23.00 | JeffM2501 | down to the same ammo boxes |
23:23.04 | teh_conquerer_ | I'm sure there will be updates later |
23:23.14 | teh_conquerer_ | yeah |
23:23.19 | teh_conquerer_ | doom 3 engine |
23:23.23 | teh_conquerer_ | so is quake 4 |
23:23.26 | JeffM2501 | it sadens me that people pay cash for 1/2 finished games |
23:23.28 | teh_conquerer_ | havoc |
23:23.59 | JeffM2501 | ID just needs to stop making games |
23:24.07 | JeffM2501 | and just do engines |
23:24.11 | teh_conquerer_ | mm hmm |
23:24.55 | teh_conquerer_ | but quake4 was a much better use of the havoc engine than doom 3 was |
23:25.00 | JeffM2501 | sure |
23:25.05 | JeffM2501 | they've had longer to use it |
23:25.17 | JeffM2501 | and they had an art team that cared |
23:25.28 | JeffM2501 | now they just need a game design team |
23:26.26 | *** join/#bzflag spldart (n=spldart@cpe-67-10-221-4.houston.res.rr.com) |
23:27.12 | spldart | wow... got debian netinst/xfree/gnome/irc and a few other appys down to 30 minutes total time from first boot to talking to peeps |
23:27.26 | gsnedders | good night all |
23:27.35 | spldart | night gsn |
23:28.00 | spldart | now to attempt a quick compile of bzflag |
23:28.25 | trepan | so is there to be another 0026 release? |
23:28.32 | *** join/#bzflag bryjen (n=bryjen@2002:45a6:86ae:0:0:0:0:1) |
23:31.37 | spldart | does anyone know a quick way to confirm my debian install recognized my dual cpu's |
23:31.38 | jomojo | well since there has been a proto break |
23:31.39 | spldart | ? |
23:31.55 | jomojo | there has been something i have wanted but told it would require a proto break |
23:32.27 | spldart | Oh... And I'm drinking red wine in a gallon jug again *elbows Jeffm* |
23:32.56 | jomojo | that something is an message or warnings sent by an admin or the server that the player will have a hard time missing |
23:33.38 | jomojo | basically a loud noise that will also bring the console backup in case it has been minimized |
23:34.18 | jomojo | that way a player cannot not claim innocence if they get a warning, and players do not miss the warnings |
23:35.34 | orchid | spldart: cat /proc/cpuinfo should show them both |
23:37.31 | spldart | I only see 1 |
23:37.43 | spldart | thanks for the response orchid (btw( |
23:38.15 | spldart | processor : 0 |
23:38.54 | spldart | upgrade kernel? |
23:39.21 | orchid | yeah, or grep the /boot/config* file |
23:40.03 | orchid | but there might be a smp kernel you can get with apt perhaps |
23:40.09 | spldart | hrm... |
23:40.14 | spldart | lemme check that out |
23:46.30 | blast007 | jomojo: maybe like an 'important' flag on MsgMessage |
23:46.46 | blast007 | if it's flagged important, it plays a different sound, and restores the console if hidden |
23:46.53 | jomojo | right |
23:47.00 | jomojo | blast007 |
23:47.04 | jomojo | what i was thinking |
23:47.27 | jomojo | like maybe they are reaching high level tk ratio, lagwarn, carrying flags with uneven teams |
23:48.49 | teh_conquerer_ | i wish I could team kill everyone |
23:49.00 | teh_conquerer_ | especially you, jomojo |
23:49.05 | *** join/#bzflag triclops (n=triclops@203-158-46-13.dyn.iinet.net.au) |
23:49.10 | jomojo | or they are doing something that is forbidden by the server |
23:49.38 | jomojo | teh_conquerer_: do i know you? |
23:49.45 | teh_conquerer_ | negative |
23:49.48 | teh_conquerer_ | but you will |
23:49.55 | teh_conquerer_ | i am teh_conquerer |
23:50.06 | teh_conquerer_ | now I can kill you, right? |
23:50.07 | trepan | you want to make it effective, make them have to click or type in something to get rid of the message |
23:50.14 | trepan | until then, controls are disbled |
23:50.35 | jomojo | oh trepan i like that idea |
23:51.08 | trepan | MsgEULA |
23:51.15 | blast007 | lol |
23:51.21 | jomojo | teh_conquerer_: ah your are creeperz |
23:51.35 | teh_conquerer_ | ...maybe... :-) |
23:51.37 | jomojo | you are welcome to play but if you teamkill i will ban you |
23:51.39 | teh_conquerer_ | how'd you guess? |
23:51.53 | jomojo | because i compared your ip to my logs |
23:52.00 | jomojo | really quite simple |
23:52.02 | teh_conquerer_ | nah, I'm getting prepped to play more quake4 |
23:52.25 | teh_conquerer_ | migrating some snacks to my desk |
23:52.38 | teh_conquerer_ | and letting my right arm take a rest |