irclog2html for #bzflag on 20050807

00:12.37*** join/#bzflag BenUrban (~benurban@68.50.155.230)
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01:29.26bryjen~bzflist
01:29.40bryjen~bzfquey pythonian.com
01:29.50bryjen~bzfquery pythonian.com
01:31.01bryjenother than the obvious *Bot## names, i think the "russians" there are bots too.  they wiggle left-right and run into buildings alot
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02:18.41bryjenhmm, clicking the Back button shouldn't do that...
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03:03.33usohi
03:04.26usoanyone with admin permissions at pythonian here?
03:27.38purple_cowJeffM2501: crashy?
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03:40.43JeffM2501crashy
03:45.12purple_cowanything i can do about it or just something you need to figure out?
03:48.23JeffM2501it's in TNL
03:48.28JeffM2501dono what to do
03:49.00purple_cowcan you get a trace?
03:49.47Twingydavid, I'm posting the pics now
03:49.57Twingygonna take about an hour to process them through image magick
03:50.26JeffM2501purple_cow, yeah in a bit
03:50.41JeffM2501it was in the compression stuff
03:51.44purple_cowfun
03:54.51Twingypurple_cow, is your wireless going through a pcmcia or integrated?
03:55.08TwingyI noticed the 1.4ghz version doesn't have integrated wireless or something?
03:55.14Twingywhereas the 1.1 ghz did
03:55.18purple_cowit's a mini-pci card
03:55.26Twingyyou get the intel pro BG2200 ?
03:55.56purple_cowyeah
03:55.57Twingymy config came to like $2,398
03:56.07Twingygot 2 8-cell batteries and a 512MB thumbdrive
03:56.14*** join/#bzflag Nidhoggr (mandrake@dragon.org) [NETSPLIT VICTIM]
03:56.17Twingyand small case
03:56.21Twingy1.25GB
03:56.30purple_cowskip the thumbdrive and get an istick from thinkgeek ;)
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03:56.39Twingywell, it's free for me
03:56.56Twingyplus we're all getting 1GB thumb drives next month or something
03:57.12purple_cowah
03:59.23purple_cowTwingy: bluetooth or no?
03:59.34TwingyI forget
03:59.39TwingyI'll have to check
03:59.45JeffM2501purple_cow, I have to build here, didn't have the newness
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04:01.44purple_cowoh, Twingy, learner: guess what i found :)
04:01.46purple_cowhttp://david.navi.cx/tmp/things_that_go_bump_in_the_night.avi
04:02.03Twingyah, sweet
04:02.54Twingyok, check the page again, should all be there
04:03.08JeffM2501purple_cow, headless application?
04:03.10JeffM2501when did that change?
04:03.22purple_cowJeffM2501: i just checked that in yesterday evening
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04:03.49*** mode/#bzflag [+o Chestal] by irc.freenode.net
04:03.58JeffM2501what file?
04:04.28purple_cowHeadlessApplication is in Application.*
04:04.58JeffM2501it can't find main loop trigger and info listener
04:06.45purple_cowadd Listeners.cpp to your build?
04:06.57JeffM2501yeah got it
04:07.04purple_cowerr, SConscript
04:07.05JeffM2501doing 3 things at once :)
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04:09.37JeffM2501http://pastebin.com/3331049
04:10.16purple_cowempty, dude
04:10.25purple_cowah, typoed
04:10.39purple_cowhmm
04:10.55JeffM2501bahh too many '3
04:11.03JeffM2501331049
04:11.22Twingyhehe
04:11.24Twingylove that clip
04:11.36Twingygotta get the army one
04:11.46purple_cowyeah, i've been looking for it
04:11.54Twingybit torrent :D
04:13.31purple_cowJeffM2501: hmm
04:13.47Twingypurple_cow, got the star wars pic?
04:13.58purple_cowTwingy: which?
04:14.19Twingyhttp://rt.cx/~justin/SIGGRAPH_2005/images/DSCN0982.jpg
04:14.30purple_cownot yet, going through and snagging the interesting ones ;)
04:14.37Twingyah. heh
04:15.44Twingyhttp://rt.cx/~justin/SIGGRAPH_2005/images/DSCN0968.jpg
04:16.29JeffM2501purple_cow, yeah it's wierd deep in there
04:17.10JeffM2501curBlock->next is NULL in dataChnker:78
04:17.16purple_cowJeffM2501: maybe something smashing your stack?
04:17.22JeffM2501maybe
04:17.26JeffM2501hard to tell
04:17.35JeffM2501I could run numega on it at work
04:17.45TwingynumaPIC
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04:21.41purple_cowJeffM2501: yeah, not sure how i can help with that
04:21.44purple_cowthat's nuts
04:22.21JeffM2501yeah dono ether
04:22.24JeffM2501just wacky
04:22.36JeffM2501when I was motivated I was gonna try a TNL sample app
04:22.39JeffM2501and see how it went
04:23.50purple_cowno more motivation? :)
04:25.01JeffM2501well I have BSG season 1 to watch now
04:26.10purple_cowah
04:26.25JeffM2501those people are soo screwed
04:33.40purple_cowhuh. some of these photos don't have dates in the EXIF tag
04:37.53Twingy*shrug*
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05:12.45foo-on-firelol
05:12.49foo-on-firewell, i gotta go.
05:12.50foo-on-firebye
05:12.52BenUrbanLOL
05:12.54BenUrbanthat was fast
05:13.01BenUrbanand i gotta sleep
05:13.02BenUrbanlol
05:13.03BenUrban'night
05:13.04foo-on-firei automatically logged on. heh
05:13.08foo-on-firelaterz
05:13.09BenUrbanah
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08:34.18ibunnymorning
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09:15.34|zongo|hello all
09:16.06|zongo|im trying to compile devs version and right after ./autogen.sh i have this error message:
09:16.08|zongo|Can't locate object method "path" via package "Request" at /usr/share/autoconf/Autom4te/C4che.pm line 69, <GEN1> line 215.
09:16.08|zongo|autoreconf: /usr/bin/autoconf failed with exit status: 1
09:16.23|zongo|i am building under macosx 10.4
09:16.34|zongo|anon cvs
09:17.12|zongo|if someone could help me it would be great :) thx!
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09:48.57hw-shhh
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12:27.43Pimpiwhat does it take to allow recording directly into a file?
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14:54.50*** join/#bzflag bzflagwiz (~wiz@12-226-166-68.client.mchsi.com)
15:02.47bzflagwizI'm getting a large number of log messages that say "Player [15] sent huge packet length (len=16986), possible attack"
15:03.16bzflagwizAnyone aware of causes for this "other" than an attack?
15:05.44bzflagwizIt's quite regular - player joins, "huge packet" messages appears, player quits - every 3 minutes
15:06.04bzflagwizWondering if it might be some kind of web script...
15:11.57Grumblerwhats the  nslookup?   i know of a  couple scripts, but  it could  just be someone trying to flood a buffer.
15:21.34bzflagwizGrumbler - it's an Amsterdam ip address - RIPE network
15:24.31bzflagwizI did an IP ban on the server, but they must be sending the large packet as part of the connect string, since I'm still getting the "huge packet" messages
15:29.12bzflagwizoops - IP is actually from austria - kabsi.at
15:30.47Grumblerheh
15:30.56Grumbleriptables then?
15:31.10bzflagwizguess so
15:31.11Grumbler(or some substitute there of)
15:31.46bzflagwizserver is actually still removing the guy due to "large packet recvd"
15:32.45Grumbleryeah, i dont think that  is a stat script
15:33.24Grumbleri guess  if you  banned before bzfs it would keep bzfs  clean, but it would really help with  the bandwidth  usage
15:33.24bzflagwizI noticed it is only on one of the servers we have running too - not all as would be expected if it were going through the server list
15:33.45Grumblererrr, wouldnt
15:34.01Grumbleryeah,  that  sounds  suspicious
15:34.33Grumblerhow  long has it  been going on  ?
15:35.03bzflagwizsince yesterday noon
15:35.17bzflagwizalready on it :)
15:35.17Grumbleroh  yeah, get  the  hammer out
15:35.28Grumbler:)
16:03.48*** join/#bzflag Gnurdux (~gnurdux@69.251.224.96)
16:03.58Gnurduxanyone know why i am banend from #silvercat?
16:04.16Gnurduxalso where is main silvercat bz server?
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17:28.35foo-on-firecan i use bzedit via wine?
17:29.25scanlimeyou can use bzedit via vodka but your maps won't turn out any better
17:29.54blast007last I knew, it was possible...but that was quite a while ago
17:30.02blast007you can use the Python one though
17:30.07scanlimearen't there like 432 different bzflag map editors around these days, at least a couple of which are cross-platform?
17:30.41blast007http://sourceforge.net/projects/pybzedit/
17:30.50scanlimebut yes, I hear that JeffM2501's editor at least used to work in wine
17:31.02scanlimepff
17:31.10scanlimethat 'pybzedit' is silly
17:31.15blast007then there's the wings3d exporter
17:31.44scanlimeI was using the name 'pybzedit' before it was cool, and I knew how to pronounce it right
17:31.44JeffM2501just use worldcraft
17:31.50scanlimeplus the code was real messy last time I looked
17:32.40blast007though I think it supported world weapons, but still, I didn't like the interface
17:34.58JeffM2501there is a linux version of GTKradiant use that
17:35.58JeffM2501no mac version tho
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17:59.21foo-on-firei liked that java bzw editor...
17:59.26foo-on-firewhere'd that go...?
18:03.22*** join/#bzflag sussi (rak64@217-68-182-8.cable.primacom.net)
18:03.37foo-on-firebzworld, that was it
18:03.47sussihi
18:04.23sussii an league site-admin here?
18:04.31menotumeno, never !
18:04.39sussioh :(
18:04.57menotumeare you lost, sussi ?
18:05.09menotume:)
18:05.14sussii want to revive a team
18:05.25menotumewhat team ?
18:05.28sussiek
18:05.34menotumenever heard of it
18:05.39sussieasy kill
18:05.40menotumeohhh, one sec
18:06.13menotumehttp://my.bzflag.org/league/index.php?link=teaminfo&id=529
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18:07.56sussithx
18:08.00menotumenp
18:08.27sussican i start with a fresh score?
18:09.25sussior forget it, i use as it is
18:10.07menotumeif you wanted a fresh score, you could just creted the team again :)
18:10.08foo-on-firecan i have a random map without pyramids?
18:10.39blast007foo-on-fire: not through bzfs
18:10.41hw-where there's a will, there's a way
18:11.32foo-on-firei'll just make a high-density random map, save the world, and remove all pyramids, i guess
18:12.10hw-edit the random map generator :)
18:12.14menotumethe old static-random map trick
18:14.04blast007with no pyramids though, laser w/ rico can be quite crazy  ;)
18:18.25JeffM2501foo-on-fire, make a plugin
18:18.55menotumeplugins can change the map ?
18:18.58menotumew00t
18:19.03JeffM2501they can make the map
18:19.09blast007woah  :)
18:19.12menotumecould have some fun with that
18:19.27menotumemove the bases every once in a while
18:19.35JeffM2501of you handle the world generation event, the plugin can make the map
18:19.55menotumeahh
18:21.09JeffM2501I do need to add in support for plugins to be able to add to a map when they get a custom object tho
18:21.13JeffM2501and the 2.0 features
18:26.28menotumehow about a plugin can can move the base, right before a cap ?
18:26.33menotume:)
18:26.45menotumeor, just swap them
18:26.53JeffM2501can't change the map once it's sent to clients
18:27.00menotumeahh, right
18:27.11menotumei knew that :)
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19:53.09Tropican8Anyone there? I have a bzflag compiling question.
19:53.58trepan~ask
19:53.58ibotask is, like, Questions in the channel should be specific, informative, complete, concise and on-topic. Don't ask if you can ask a question first. Better questions more frequently yield better answers. Remember, we're all volunteers. Please don't /msg people without permission. See also http://catb.org/~esr/faqs/smart-questions.html
19:54.46Tropican8Ok, I compiled with MinGW and the sound in the client is garbled? any idea why?
19:55.00Tropican8There were no error message during the compile
19:55.10Tropican8*error messages
19:56.06Tropican8have you seen this type of bug before though on any platform?
19:56.42Tropican8(if it is a bug, which I doubt)
20:01.37blast007have you tried a prebuild version?
20:01.43Tropican8yeah it works fine
20:01.52Tropican8This is why I think its something I'm doing
20:02.48Tropican8but there are no error messages as I said earlier
20:04.22blast007yeah, and I haven't personally built with MinGW + MSYS
20:07.06brad2901Is someone is repeatedly auto-kicked for the endshot credit thing, are they definately cheating?
20:07.20Tropican8it depends
20:07.30Tropican8What is endshot set to in your config?
20:07.51brad2901It's on the silvercat server
20:08.00brad2901So I don't know.
20:08.51Tropican8Probably yes then.  Is he laggy? I've seen people with packet loss also be kicked by endshot.
20:09.58brad2901no, barely any lag
20:10.17Tropican8has anyone complained?
20:11.20brad2901no
20:11.36Tropican8If he doesn't seem to be cheating, and you follow him a bit and he seems to be playing honest, I'd assume he isn't cheating if I were you.  Endshot can make mistakes occationally.
20:11.39brad2901He was kicked at least 5 times
20:11.47brad2901(auto-kicked)
20:12.07brad2901He seems to be auto-kicked when he shoots
20:13.14Tropican8I don't know
20:13.32Tropican8Another question all.  After running the make command, how can I install the binaries to a different folder than where 'make install' puts them?
20:15.56blast007you don't have to run make install
20:16.11blast007you can manually copy the binaries and the data directory
20:18.02Tropican8ok thanks.  It said run 'make install' in the instructions, so I wasn't sure.  Is there any argument that can copy them for me with the make command when I compile?
20:21.58blast007I just copy and paste the files, if even that..my compiler (visual studio) copies them for me
20:22.56Tropican8ok, thank you for your help.
20:23.12blast007:)
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20:44.22SilverFoxPimpi the bouncing ball.
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21:13.57Grumblerhmm, whats .br
21:14.29PimpiSilverFox: hm?
21:16.03Grumblerie, you join, you go, you join...
21:22.56SilverFox*** Pimpi (~frank@p5481AF8E.dip0.t-ipconnect.de) has quit IRC [Read error: 110 (Connection timed out)]
21:22.56SilverFox*** Pimpi (~frank@p5481917C.dip0.t-ipconnect.de) has joined #bzflag
21:23.01SilverFoxon and off.
21:23.37*** join/#bzflag Gnurdux (~gnurdux@69.251.224.96)
21:23.53Gnurduxok jsut to inform you all me server is back up but is no longer affiliated with Silvercat
21:23.55*** part/#bzflag Gnurdux (~gnurdux@69.251.224.96)
21:23.59Grumblerhey, thats new, a ban in brazil........dont get too many out of there
21:25.58CBGNo. Off and on. :)
21:26.18SilverFoxheh
21:26.36SilverFox"Is the glass half full of water, or half empty?"
21:26.44SilverFoxWho cares!!!  Its only got water in it!!!
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21:53.37trepanSilverFox: Gnurdux couldn't afford the franchise fees?
21:58.01SilverFoxThose franchise fees are a time honored tradition and way for local municipalities to tax their constituents w/out representation.  
22:06.22*** join/#bzflag bz1430 (~549dfc0b@webchat.bzflag.bz)
22:07.21bz1430can bzflag be configured to kick the player who captures the flag when his team has more players ?
22:07.59CBGAnything is possible.
22:07.59CBGBut you would have to make a patch/plugin...
22:08.19bz1430that is server-side i expect
22:08.28CBGYeah.
22:08.39bz1430fine. how would i do that ?
22:09.17bz1430i would have thought about modifying the bzadmin client to do that
22:09.41bz1430but if server plugin is better, i'll consider this
22:09.59CBGI'm not really the person to speak to... ;)
22:10.11_Manu_bz1430, you are evil.. imagine.. teams evens.. a player is going to capture.. then another player leaver...
22:10.22_Manu_s/leaver/leaves
22:10.24SilverFoxbzadmin client is a pain to modify (imo)
22:10.35SilverFox_Manu_, lol
22:10.38SilverFoxthat'd be funny.
22:10.47SilverFoxI'd leave intentionally.
22:11.00_Manu_easy to kick a player when he is going to capture :)
22:11.11bz1430_manu_, maybe with a setting that kick occurs only if teams are off by two, or specified number
22:11.14_Manu_bz1430, nice try ;)
22:11.24SilverFoxor percentage maybe.
22:11.36bz1430well, easy if an admin is around watching for this
22:11.54bz1430but server is around all the time
22:12.36bz1430with -autoteam, he'll be assigned to the weaker team
22:12.49bz1430and if he doesn't come back, it helps balancing too
22:12.51_Manu_bz1430, I think your idea is problematic.. better can be removing teams flags untill a prefixed contidion
22:12.57_Manu_conditioin..
22:13.04_Manu_condition
22:13.19bz1430i thought only  /flag reset  works, but not  /flag up  with team flags ?
22:17.35bz1430condoitin
22:17.50_Manu_:)
22:20.37bz1430thus capture conditonis can be passed to server plugin, and number of players in each team too.
22:21.23bz1430and a /flag reset be issue from plugin before capture actually takes effect ?
22:21.32*** join/#bzflag hw- (~hw-@207-255-54-005-dhcp.jst.pa.atlanticbb.net)
22:26.18_Manu_/flag up is only for normal flags
22:26.40bz1430oh, another question i didn't find any docs about: player-requested bots. i.e. players ask for n bots, or disappearance of those. is that possible on machines w/o opengl, i.e. without bzflag client running ?
22:27.27_Manu_well actually bots are running in the client
22:27.40bz1430usually, yes
22:27.51_Manu_usually?
22:28.38bz1430if there's a way to run bots on a machine without 3d graphics, that would be "not usually"
22:28.50bz1430such as, on a server
22:28.51_Manu_you mean actually...
22:29.52bz1430possibly
22:31.02_Manu_in theory you can write a program for playing bots.. but that's a hard work
22:33.11bz1430that means "it would have to be written first" ?
22:34.02bz1430thus no ready-to-plugin server-side bots are existing.
22:34.08SilverFoxnope
22:34.17_Manu_the server doesn't know anything about playing
22:34.24_Manu_and plugins are server-side
22:34.44bz1430a plugin cannot pretend to be a client?
22:35.05_Manu_I think actually no
22:35.10bz1430ok
22:35.48hw-where there is a will, there is a way
22:35.57bz1430that means, current situation is "bots can only work in machine with 3d acceleration"
22:37.30_Manu_all the bots I know.. have been wroten in a client
22:38.46_Manu_I remember bots full featured.. responding to commands..
22:39.39bz1430pity there is no   -view none   option for the client, to disable graphic output
22:40.21bz1430that would make the client suited for running on non-graphic server
22:42.07*** part/#bzflag _Manu_ (~Julio@98.Red-80-36-59.pooles.rima-tde.net)
22:45.14blast007at one point there was a patch to make the client headless, but that's very outdated now
22:45.32SilverFoxit'd be neat to make a bzbot like a irc bot.  you can say bot, jump! and it'd jump.
22:46.40blast007heh, I have the start of something like that, but it doesn't even spawn yet  ;)
22:46.47bz1430triggering actions of bot should not be a problem. more deciding in what situation to take what action
22:48.19bz1430besides, tanks don't jump :P
22:48.45hw-sense - plan - act
22:48.54hw-robotic motor schema control theory
22:49.36bz1430i refer to "plan" portion.
22:52.48bz1430is the protocol of client-server communication documented somewhere, or does it need to be derived from reverse-engineering the sources ?
22:53.30blast007I've just been using the source
22:53.42hw-u have seen doxygen?
22:54.27hw-everything is documented there
22:54.54blast007yeah, but how up-to-date is it?
22:54.59bz1430oh. i thought doxygen was a player with that nick :)
22:55.18hw-www.bzflag.org/doxygen
22:55.38hw-its maybe a year old for some parts
22:55.45blast007http://www.bzflag.org/wiki/NetworkProtocol  (think this is based off of 1.9)
22:55.48hw-but in general the client-server protocol doesn't change radically
22:55.56blast007but enough to matter
22:56.31blast007that's why I'm looking at the source itself...
22:57.04hw-who needs documentation when u have the source
22:58.18bz1430protocol is language independent. source isn't
22:59.47blast007I haven't had too hard of a time converting it over to another language, PHP in this case
23:02.35bz1430well, i'm going to browse the docs a bit, maybe i can make some sense from it. thanks all, good night.
23:03.05hw-good luck
23:22.10JeffM2501it would be simple to add a couple more hooks into bzfs to let a plugin define a bot
23:36.00*** join/#bzflag Meatwad (Meatwad@host-57-142-230-24.midco.net)
23:39.09*** join/#bzflag S1gn (~corwin@bzq-219-144-153.red.bezeqint.net)
23:39.17S1gnhello
23:39.28hw-lo
23:39.46S1gnwhat is "wrong end shots" ?
23:40.14S1gnsecond time I see user complains about that
23:40.36hw-the server checks for cheaters, sometimes it is mistaken
23:40.46S1gnhm ok :)
23:40.50hw-similar to 'tank is moving too fast"
23:41.13blast007"end shot" refers to when  client says "this bullet hit me, make it go away"
23:41.26blast007it's seperate from "this bullet hit me, I'm dead"
23:42.09hw-you are running a server where this is happening to the users often?
23:42.13blast007a cheater can say the bullet hit them before it gets to their tank, in order to prevent themselves from dying
23:42.17blast007so that checks for it
23:42.25hw-could be laggy
23:42.32S1gnnot often, but happened several times
23:42.45S1gnyes, maybe lag
23:44.41*** join/#bzflag triclops (~triclops@c220-239-40-45.rivrw7.nsw.optusnet.com.au)
23:47.29JeffM2501not lag, but packetloss
23:52.40*** join/#bzflag Erroneous (~DTRemenak@DHCP-170-143.caltech.edu)

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