00:12.37 | *** join/#bzflag BenUrban (~benurban@68.50.155.230) |
00:39.02 | *** join/#bzflag ep (~ep@ip68-97-122-98.ok.ok.cox.net) |
01:29.26 | bryjen | ~bzflist |
01:29.40 | bryjen | ~bzfquey pythonian.com |
01:29.50 | bryjen | ~bzfquery pythonian.com |
01:31.01 | bryjen | other than the obvious *Bot## names, i think the "russians" there are bots too. they wiggle left-right and run into buildings alot |
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02:07.16 | *** join/#bzflag creeperz (Meatwad@host-57-142-230-24.midco.net) |
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02:12.40 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
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02:18.41 | bryjen | hmm, clicking the Back button shouldn't do that... |
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03:03.16 | *** join/#bzflag uso (~uso@84-72-12-178.dclient.hispeed.ch) |
03:03.33 | uso | hi |
03:04.26 | uso | anyone with admin permissions at pythonian here? |
03:27.38 | purple_cow | JeffM2501: crashy? |
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03:40.43 | JeffM2501 | crashy |
03:45.12 | purple_cow | anything i can do about it or just something you need to figure out? |
03:48.23 | JeffM2501 | it's in TNL |
03:48.28 | JeffM2501 | dono what to do |
03:49.00 | purple_cow | can you get a trace? |
03:49.47 | Twingy | david, I'm posting the pics now |
03:49.57 | Twingy | gonna take about an hour to process them through image magick |
03:50.26 | JeffM2501 | purple_cow, yeah in a bit |
03:50.41 | JeffM2501 | it was in the compression stuff |
03:51.44 | purple_cow | fun |
03:54.51 | Twingy | purple_cow, is your wireless going through a pcmcia or integrated? |
03:55.08 | Twingy | I noticed the 1.4ghz version doesn't have integrated wireless or something? |
03:55.14 | Twingy | whereas the 1.1 ghz did |
03:55.18 | purple_cow | it's a mini-pci card |
03:55.26 | Twingy | you get the intel pro BG2200 ? |
03:55.56 | purple_cow | yeah |
03:55.57 | Twingy | my config came to like $2,398 |
03:56.07 | Twingy | got 2 8-cell batteries and a 512MB thumbdrive |
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03:56.17 | Twingy | and small case |
03:56.21 | Twingy | 1.25GB |
03:56.30 | purple_cow | skip the thumbdrive and get an istick from thinkgeek ;) |
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03:56.39 | Twingy | well, it's free for me |
03:56.56 | Twingy | plus we're all getting 1GB thumb drives next month or something |
03:57.12 | purple_cow | ah |
03:59.23 | purple_cow | Twingy: bluetooth or no? |
03:59.34 | Twingy | I forget |
03:59.39 | Twingy | I'll have to check |
03:59.45 | JeffM2501 | purple_cow, I have to build here, didn't have the newness |
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04:00.44 | *** mode/#bzflag [+o learner] by ChanServ |
04:01.44 | purple_cow | oh, Twingy, learner: guess what i found :) |
04:01.46 | purple_cow | http://david.navi.cx/tmp/things_that_go_bump_in_the_night.avi |
04:02.03 | Twingy | ah, sweet |
04:02.54 | Twingy | ok, check the page again, should all be there |
04:03.08 | JeffM2501 | purple_cow, headless application? |
04:03.10 | JeffM2501 | when did that change? |
04:03.22 | purple_cow | JeffM2501: i just checked that in yesterday evening |
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04:03.49 | *** mode/#bzflag [+o Chestal] by irc.freenode.net |
04:03.58 | JeffM2501 | what file? |
04:04.28 | purple_cow | HeadlessApplication is in Application.* |
04:04.58 | JeffM2501 | it can't find main loop trigger and info listener |
04:06.45 | purple_cow | add Listeners.cpp to your build? |
04:06.57 | JeffM2501 | yeah got it |
04:07.04 | purple_cow | err, SConscript |
04:07.05 | JeffM2501 | doing 3 things at once :) |
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04:09.37 | JeffM2501 | http://pastebin.com/3331049 |
04:10.16 | purple_cow | empty, dude |
04:10.25 | purple_cow | ah, typoed |
04:10.39 | purple_cow | hmm |
04:10.55 | JeffM2501 | bahh too many '3 |
04:11.03 | JeffM2501 | 331049 |
04:11.22 | Twingy | hehe |
04:11.24 | Twingy | love that clip |
04:11.36 | Twingy | gotta get the army one |
04:11.46 | purple_cow | yeah, i've been looking for it |
04:11.54 | Twingy | bit torrent :D |
04:13.31 | purple_cow | JeffM2501: hmm |
04:13.47 | Twingy | purple_cow, got the star wars pic? |
04:13.58 | purple_cow | Twingy: which? |
04:14.19 | Twingy | http://rt.cx/~justin/SIGGRAPH_2005/images/DSCN0982.jpg |
04:14.30 | purple_cow | not yet, going through and snagging the interesting ones ;) |
04:14.37 | Twingy | ah. heh |
04:15.44 | Twingy | http://rt.cx/~justin/SIGGRAPH_2005/images/DSCN0968.jpg |
04:16.29 | JeffM2501 | purple_cow, yeah it's wierd deep in there |
04:17.10 | JeffM2501 | curBlock->next is NULL in dataChnker:78 |
04:17.16 | purple_cow | JeffM2501: maybe something smashing your stack? |
04:17.22 | JeffM2501 | maybe |
04:17.26 | JeffM2501 | hard to tell |
04:17.35 | JeffM2501 | I could run numega on it at work |
04:17.45 | Twingy | numaPIC |
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04:21.41 | purple_cow | JeffM2501: yeah, not sure how i can help with that |
04:21.44 | purple_cow | that's nuts |
04:22.21 | JeffM2501 | yeah dono ether |
04:22.24 | JeffM2501 | just wacky |
04:22.36 | JeffM2501 | when I was motivated I was gonna try a TNL sample app |
04:22.39 | JeffM2501 | and see how it went |
04:23.50 | purple_cow | no more motivation? :) |
04:25.01 | JeffM2501 | well I have BSG season 1 to watch now |
04:26.10 | purple_cow | ah |
04:26.25 | JeffM2501 | those people are soo screwed |
04:33.40 | purple_cow | huh. some of these photos don't have dates in the EXIF tag |
04:37.53 | Twingy | *shrug* |
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05:12.45 | foo-on-fire | lol |
05:12.49 | foo-on-fire | well, i gotta go. |
05:12.50 | foo-on-fire | bye |
05:12.52 | BenUrban | LOL |
05:12.54 | BenUrban | that was fast |
05:13.01 | BenUrban | and i gotta sleep |
05:13.02 | BenUrban | lol |
05:13.03 | BenUrban | 'night |
05:13.04 | foo-on-fire | i automatically logged on. heh |
05:13.08 | foo-on-fire | laterz |
05:13.09 | BenUrban | ah |
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08:34.18 | ibunny | morning |
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09:15.34 | |zongo| | hello all |
09:16.06 | |zongo| | im trying to compile devs version and right after ./autogen.sh i have this error message: |
09:16.08 | |zongo| | Can't locate object method "path" via package "Request" at /usr/share/autoconf/Autom4te/C4che.pm line 69, <GEN1> line 215. |
09:16.08 | |zongo| | autoreconf: /usr/bin/autoconf failed with exit status: 1 |
09:16.23 | |zongo| | i am building under macosx 10.4 |
09:16.34 | |zongo| | anon cvs |
09:17.12 | |zongo| | if someone could help me it would be great :) thx! |
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09:48.57 | hw- | shhh |
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12:27.43 | Pimpi | what does it take to allow recording directly into a file? |
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15:02.47 | bzflagwiz | I'm getting a large number of log messages that say "Player [15] sent huge packet length (len=16986), possible attack" |
15:03.16 | bzflagwiz | Anyone aware of causes for this "other" than an attack? |
15:05.44 | bzflagwiz | It's quite regular - player joins, "huge packet" messages appears, player quits - every 3 minutes |
15:06.04 | bzflagwiz | Wondering if it might be some kind of web script... |
15:11.57 | Grumbler | whats the nslookup? i know of a couple scripts, but it could just be someone trying to flood a buffer. |
15:21.34 | bzflagwiz | Grumbler - it's an Amsterdam ip address - RIPE network |
15:24.31 | bzflagwiz | I did an IP ban on the server, but they must be sending the large packet as part of the connect string, since I'm still getting the "huge packet" messages |
15:29.12 | bzflagwiz | oops - IP is actually from austria - kabsi.at |
15:30.47 | Grumbler | heh |
15:30.56 | Grumbler | iptables then? |
15:31.10 | bzflagwiz | guess so |
15:31.11 | Grumbler | (or some substitute there of) |
15:31.46 | bzflagwiz | server is actually still removing the guy due to "large packet recvd" |
15:32.45 | Grumbler | yeah, i dont think that is a stat script |
15:33.24 | Grumbler | i guess if you banned before bzfs it would keep bzfs clean, but it would really help with the bandwidth usage |
15:33.24 | bzflagwiz | I noticed it is only on one of the servers we have running too - not all as would be expected if it were going through the server list |
15:33.45 | Grumbler | errr, wouldnt |
15:34.01 | Grumbler | yeah, that sounds suspicious |
15:34.33 | Grumbler | how long has it been going on ? |
15:35.03 | bzflagwiz | since yesterday noon |
15:35.17 | bzflagwiz | already on it :) |
15:35.17 | Grumbler | oh yeah, get the hammer out |
15:35.28 | Grumbler | :) |
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16:03.58 | Gnurdux | anyone know why i am banend from #silvercat? |
16:04.16 | Gnurdux | also where is main silvercat bz server? |
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17:28.35 | foo-on-fire | can i use bzedit via wine? |
17:29.25 | scanlime | you can use bzedit via vodka but your maps won't turn out any better |
17:29.54 | blast007 | last I knew, it was possible...but that was quite a while ago |
17:30.02 | blast007 | you can use the Python one though |
17:30.07 | scanlime | aren't there like 432 different bzflag map editors around these days, at least a couple of which are cross-platform? |
17:30.41 | blast007 | http://sourceforge.net/projects/pybzedit/ |
17:30.50 | scanlime | but yes, I hear that JeffM2501's editor at least used to work in wine |
17:31.02 | scanlime | pff |
17:31.10 | scanlime | that 'pybzedit' is silly |
17:31.15 | blast007 | then there's the wings3d exporter |
17:31.44 | scanlime | I was using the name 'pybzedit' before it was cool, and I knew how to pronounce it right |
17:31.44 | JeffM2501 | just use worldcraft |
17:31.50 | scanlime | plus the code was real messy last time I looked |
17:32.40 | blast007 | though I think it supported world weapons, but still, I didn't like the interface |
17:34.58 | JeffM2501 | there is a linux version of GTKradiant use that |
17:35.58 | JeffM2501 | no mac version tho |
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17:59.21 | foo-on-fire | i liked that java bzw editor... |
17:59.26 | foo-on-fire | where'd that go...? |
18:03.22 | *** join/#bzflag sussi (rak64@217-68-182-8.cable.primacom.net) |
18:03.37 | foo-on-fire | bzworld, that was it |
18:03.47 | sussi | hi |
18:04.23 | sussi | i an league site-admin here? |
18:04.31 | menotume | no, never ! |
18:04.39 | sussi | oh :( |
18:04.57 | menotume | are you lost, sussi ? |
18:05.09 | menotume | :) |
18:05.14 | sussi | i want to revive a team |
18:05.25 | menotume | what team ? |
18:05.28 | sussi | ek |
18:05.34 | menotume | never heard of it |
18:05.39 | sussi | easy kill |
18:05.40 | menotume | ohhh, one sec |
18:06.13 | menotume | http://my.bzflag.org/league/index.php?link=teaminfo&id=529 |
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18:07.56 | sussi | thx |
18:08.00 | menotume | np |
18:08.27 | sussi | can i start with a fresh score? |
18:09.25 | sussi | or forget it, i use as it is |
18:10.07 | menotume | if you wanted a fresh score, you could just creted the team again :) |
18:10.08 | foo-on-fire | can i have a random map without pyramids? |
18:10.39 | blast007 | foo-on-fire: not through bzfs |
18:10.41 | hw- | where there's a will, there's a way |
18:11.32 | foo-on-fire | i'll just make a high-density random map, save the world, and remove all pyramids, i guess |
18:12.10 | hw- | edit the random map generator :) |
18:12.14 | menotume | the old static-random map trick |
18:14.04 | blast007 | with no pyramids though, laser w/ rico can be quite crazy ;) |
18:18.25 | JeffM2501 | foo-on-fire, make a plugin |
18:18.55 | menotume | plugins can change the map ? |
18:18.58 | menotume | w00t |
18:19.03 | JeffM2501 | they can make the map |
18:19.09 | blast007 | woah :) |
18:19.12 | menotume | could have some fun with that |
18:19.27 | menotume | move the bases every once in a while |
18:19.35 | JeffM2501 | of you handle the world generation event, the plugin can make the map |
18:19.55 | menotume | ahh |
18:21.09 | JeffM2501 | I do need to add in support for plugins to be able to add to a map when they get a custom object tho |
18:21.13 | JeffM2501 | and the 2.0 features |
18:26.28 | menotume | how about a plugin can can move the base, right before a cap ? |
18:26.33 | menotume | :) |
18:26.45 | menotume | or, just swap them |
18:26.53 | JeffM2501 | can't change the map once it's sent to clients |
18:27.00 | menotume | ahh, right |
18:27.11 | menotume | i knew that :) |
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19:53.09 | Tropican8 | Anyone there? I have a bzflag compiling question. |
19:53.58 | trepan | ~ask |
19:53.58 | ibot | ask is, like, Questions in the channel should be specific, informative, complete, concise and on-topic. Don't ask if you can ask a question first. Better questions more frequently yield better answers. Remember, we're all volunteers. Please don't /msg people without permission. See also http://catb.org/~esr/faqs/smart-questions.html |
19:54.46 | Tropican8 | Ok, I compiled with MinGW and the sound in the client is garbled? any idea why? |
19:55.00 | Tropican8 | There were no error message during the compile |
19:55.10 | Tropican8 | *error messages |
19:56.06 | Tropican8 | have you seen this type of bug before though on any platform? |
19:56.42 | Tropican8 | (if it is a bug, which I doubt) |
20:01.37 | blast007 | have you tried a prebuild version? |
20:01.43 | Tropican8 | yeah it works fine |
20:01.52 | Tropican8 | This is why I think its something I'm doing |
20:02.48 | Tropican8 | but there are no error messages as I said earlier |
20:04.22 | blast007 | yeah, and I haven't personally built with MinGW + MSYS |
20:07.06 | brad2901 | Is someone is repeatedly auto-kicked for the endshot credit thing, are they definately cheating? |
20:07.20 | Tropican8 | it depends |
20:07.30 | Tropican8 | What is endshot set to in your config? |
20:07.51 | brad2901 | It's on the silvercat server |
20:08.00 | brad2901 | So I don't know. |
20:08.51 | Tropican8 | Probably yes then. Is he laggy? I've seen people with packet loss also be kicked by endshot. |
20:09.58 | brad2901 | no, barely any lag |
20:10.17 | Tropican8 | has anyone complained? |
20:11.20 | brad2901 | no |
20:11.36 | Tropican8 | If he doesn't seem to be cheating, and you follow him a bit and he seems to be playing honest, I'd assume he isn't cheating if I were you. Endshot can make mistakes occationally. |
20:11.39 | brad2901 | He was kicked at least 5 times |
20:11.47 | brad2901 | (auto-kicked) |
20:12.07 | brad2901 | He seems to be auto-kicked when he shoots |
20:13.14 | Tropican8 | I don't know |
20:13.32 | Tropican8 | Another question all. After running the make command, how can I install the binaries to a different folder than where 'make install' puts them? |
20:15.56 | blast007 | you don't have to run make install |
20:16.11 | blast007 | you can manually copy the binaries and the data directory |
20:18.02 | Tropican8 | ok thanks. It said run 'make install' in the instructions, so I wasn't sure. Is there any argument that can copy them for me with the make command when I compile? |
20:21.58 | blast007 | I just copy and paste the files, if even that..my compiler (visual studio) copies them for me |
20:22.56 | Tropican8 | ok, thank you for your help. |
20:23.12 | blast007 | :) |
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20:44.22 | SilverFox | Pimpi the bouncing ball. |
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21:13.57 | Grumbler | hmm, whats .br |
21:14.29 | Pimpi | SilverFox: hm? |
21:16.03 | Grumbler | ie, you join, you go, you join... |
21:22.56 | SilverFox | *** Pimpi (~frank@p5481AF8E.dip0.t-ipconnect.de) has quit IRC [Read error: 110 (Connection timed out)] |
21:22.56 | SilverFox | *** Pimpi (~frank@p5481917C.dip0.t-ipconnect.de) has joined #bzflag |
21:23.01 | SilverFox | on and off. |
21:23.37 | *** join/#bzflag Gnurdux (~gnurdux@69.251.224.96) |
21:23.53 | Gnurdux | ok jsut to inform you all me server is back up but is no longer affiliated with Silvercat |
21:23.55 | *** part/#bzflag Gnurdux (~gnurdux@69.251.224.96) |
21:23.59 | Grumbler | hey, thats new, a ban in brazil........dont get too many out of there |
21:25.58 | CBG | No. Off and on. :) |
21:26.18 | SilverFox | heh |
21:26.36 | SilverFox | "Is the glass half full of water, or half empty?" |
21:26.44 | SilverFox | Who cares!!! Its only got water in it!!! |
21:48.56 | *** join/#bzflag CBG (~CBG@cpc2-stme1-5-1-cust173.cdif.cable.ntl.com) |
21:53.37 | trepan | SilverFox: Gnurdux couldn't afford the franchise fees? |
21:58.01 | SilverFox | Those franchise fees are a time honored tradition and way for local municipalities to tax their constituents w/out representation. |
22:06.22 | *** join/#bzflag bz1430 (~549dfc0b@webchat.bzflag.bz) |
22:07.21 | bz1430 | can bzflag be configured to kick the player who captures the flag when his team has more players ? |
22:07.59 | CBG | Anything is possible. |
22:07.59 | CBG | But you would have to make a patch/plugin... |
22:08.19 | bz1430 | that is server-side i expect |
22:08.28 | CBG | Yeah. |
22:08.39 | bz1430 | fine. how would i do that ? |
22:09.17 | bz1430 | i would have thought about modifying the bzadmin client to do that |
22:09.41 | bz1430 | but if server plugin is better, i'll consider this |
22:09.59 | CBG | I'm not really the person to speak to... ;) |
22:10.11 | _Manu_ | bz1430, you are evil.. imagine.. teams evens.. a player is going to capture.. then another player leaver... |
22:10.22 | _Manu_ | s/leaver/leaves |
22:10.24 | SilverFox | bzadmin client is a pain to modify (imo) |
22:10.35 | SilverFox | _Manu_, lol |
22:10.38 | SilverFox | that'd be funny. |
22:10.47 | SilverFox | I'd leave intentionally. |
22:11.00 | _Manu_ | easy to kick a player when he is going to capture :) |
22:11.11 | bz1430 | _manu_, maybe with a setting that kick occurs only if teams are off by two, or specified number |
22:11.14 | _Manu_ | bz1430, nice try ;) |
22:11.24 | SilverFox | or percentage maybe. |
22:11.36 | bz1430 | well, easy if an admin is around watching for this |
22:11.54 | bz1430 | but server is around all the time |
22:12.36 | bz1430 | with -autoteam, he'll be assigned to the weaker team |
22:12.49 | bz1430 | and if he doesn't come back, it helps balancing too |
22:12.51 | _Manu_ | bz1430, I think your idea is problematic.. better can be removing teams flags untill a prefixed contidion |
22:12.57 | _Manu_ | conditioin.. |
22:13.04 | _Manu_ | condition |
22:13.19 | bz1430 | i thought only /flag reset works, but not /flag up with team flags ? |
22:17.35 | bz1430 | condoitin |
22:17.50 | _Manu_ | :) |
22:20.37 | bz1430 | thus capture conditonis can be passed to server plugin, and number of players in each team too. |
22:21.23 | bz1430 | and a /flag reset be issue from plugin before capture actually takes effect ? |
22:21.32 | *** join/#bzflag hw- (~hw-@207-255-54-005-dhcp.jst.pa.atlanticbb.net) |
22:26.18 | _Manu_ | /flag up is only for normal flags |
22:26.40 | bz1430 | oh, another question i didn't find any docs about: player-requested bots. i.e. players ask for n bots, or disappearance of those. is that possible on machines w/o opengl, i.e. without bzflag client running ? |
22:27.27 | _Manu_ | well actually bots are running in the client |
22:27.40 | bz1430 | usually, yes |
22:27.51 | _Manu_ | usually? |
22:28.38 | bz1430 | if there's a way to run bots on a machine without 3d graphics, that would be "not usually" |
22:28.50 | bz1430 | such as, on a server |
22:28.51 | _Manu_ | you mean actually... |
22:29.52 | bz1430 | possibly |
22:31.02 | _Manu_ | in theory you can write a program for playing bots.. but that's a hard work |
22:33.11 | bz1430 | that means "it would have to be written first" ? |
22:34.02 | bz1430 | thus no ready-to-plugin server-side bots are existing. |
22:34.08 | SilverFox | nope |
22:34.17 | _Manu_ | the server doesn't know anything about playing |
22:34.24 | _Manu_ | and plugins are server-side |
22:34.44 | bz1430 | a plugin cannot pretend to be a client? |
22:35.05 | _Manu_ | I think actually no |
22:35.10 | bz1430 | ok |
22:35.48 | hw- | where there is a will, there is a way |
22:35.57 | bz1430 | that means, current situation is "bots can only work in machine with 3d acceleration" |
22:37.30 | _Manu_ | all the bots I know.. have been wroten in a client |
22:38.46 | _Manu_ | I remember bots full featured.. responding to commands.. |
22:39.39 | bz1430 | pity there is no -view none option for the client, to disable graphic output |
22:40.21 | bz1430 | that would make the client suited for running on non-graphic server |
22:42.07 | *** part/#bzflag _Manu_ (~Julio@98.Red-80-36-59.pooles.rima-tde.net) |
22:45.14 | blast007 | at one point there was a patch to make the client headless, but that's very outdated now |
22:45.32 | SilverFox | it'd be neat to make a bzbot like a irc bot. you can say bot, jump! and it'd jump. |
22:46.40 | blast007 | heh, I have the start of something like that, but it doesn't even spawn yet ;) |
22:46.47 | bz1430 | triggering actions of bot should not be a problem. more deciding in what situation to take what action |
22:48.19 | bz1430 | besides, tanks don't jump :P |
22:48.45 | hw- | sense - plan - act |
22:48.54 | hw- | robotic motor schema control theory |
22:49.36 | bz1430 | i refer to "plan" portion. |
22:52.48 | bz1430 | is the protocol of client-server communication documented somewhere, or does it need to be derived from reverse-engineering the sources ? |
22:53.30 | blast007 | I've just been using the source |
22:53.42 | hw- | u have seen doxygen? |
22:54.27 | hw- | everything is documented there |
22:54.54 | blast007 | yeah, but how up-to-date is it? |
22:54.59 | bz1430 | oh. i thought doxygen was a player with that nick :) |
22:55.18 | hw- | www.bzflag.org/doxygen |
22:55.38 | hw- | its maybe a year old for some parts |
22:55.45 | blast007 | http://www.bzflag.org/wiki/NetworkProtocol (think this is based off of 1.9) |
22:55.48 | hw- | but in general the client-server protocol doesn't change radically |
22:55.56 | blast007 | but enough to matter |
22:56.31 | blast007 | that's why I'm looking at the source itself... |
22:57.04 | hw- | who needs documentation when u have the source |
22:58.18 | bz1430 | protocol is language independent. source isn't |
22:59.47 | blast007 | I haven't had too hard of a time converting it over to another language, PHP in this case |
23:02.35 | bz1430 | well, i'm going to browse the docs a bit, maybe i can make some sense from it. thanks all, good night. |
23:03.05 | hw- | good luck |
23:22.10 | JeffM2501 | it would be simple to add a couple more hooks into bzfs to let a plugin define a bot |
23:36.00 | *** join/#bzflag Meatwad (Meatwad@host-57-142-230-24.midco.net) |
23:39.09 | *** join/#bzflag S1gn (~corwin@bzq-219-144-153.red.bezeqint.net) |
23:39.17 | S1gn | hello |
23:39.28 | hw- | lo |
23:39.46 | S1gn | what is "wrong end shots" ? |
23:40.14 | S1gn | second time I see user complains about that |
23:40.36 | hw- | the server checks for cheaters, sometimes it is mistaken |
23:40.46 | S1gn | hm ok :) |
23:40.50 | hw- | similar to 'tank is moving too fast" |
23:41.13 | blast007 | "end shot" refers to when client says "this bullet hit me, make it go away" |
23:41.26 | blast007 | it's seperate from "this bullet hit me, I'm dead" |
23:42.09 | hw- | you are running a server where this is happening to the users often? |
23:42.13 | blast007 | a cheater can say the bullet hit them before it gets to their tank, in order to prevent themselves from dying |
23:42.17 | blast007 | so that checks for it |
23:42.25 | hw- | could be laggy |
23:42.32 | S1gn | not often, but happened several times |
23:42.45 | S1gn | yes, maybe lag |
23:44.41 | *** join/#bzflag triclops (~triclops@c220-239-40-45.rivrw7.nsw.optusnet.com.au) |
23:47.29 | JeffM2501 | not lag, but packetloss |
23:52.40 | *** join/#bzflag Erroneous (~DTRemenak@DHCP-170-143.caltech.edu) |