00:00.14 | *** join/#bzflag Tegan (~lyra@eacb02-00-cmmgga-70-34-176-23.atlaga.adelphia.net) |
00:00.33 | JeffM2501 | I had my field names defined wrong |
00:00.50 | DTRemenak | bellowing would be kind of an odd thing for a form to do |
00:01.15 | JeffM2501 | heh |
00:02.11 | JeffM2501 | allright, now I'm to DB errors :) |
00:02.16 | JeffM2501 | now I'm geting somewhere :) |
00:02.34 | DTRemenak | love finding empty boxes that I thought were full :S |
00:03.01 | blast007 | JeffM2501: Might be nice to do: |
00:03.01 | blast007 | $redirURL = str_replace(Array('%TOKEN%', '%USERNAME%'), Array($token, $username), $URL); |
00:03.08 | blast007 | where $URL is something like: |
00:03.09 | blast007 | http://www.somesite.com/login.php?token=%TOKEN%&callsign=%USERNAME% |
00:03.59 | JeffM2501 | so that they can pass more info in? |
00:04.02 | JeffM2501 | if they need to? |
00:04.35 | blast007 | yup |
00:04.39 | JeffM2501 | k |
00:04.49 | JeffM2501 | I was thinking of how to do that, but figured I'd work it out later |
00:07.30 | JeffM2501 | cool the base system works now :) |
00:07.57 | blast007 | :) |
00:09.28 | blast007 | do global logins work on private servers yet? |
00:12.14 | JeffM2501 | dono |
00:12.25 | *** join/#bzflag WonderMop (~Andy@dcn242-33.dcn.davis.ca.us) |
00:12.31 | JeffM2501 | how say I had a URL like that, how would i pull out just the www.somesite.com part? |
00:13.29 | blast007 | http://www.php.net/function.parse-url |
00:14.07 | blast007 | still will want to validate stuff probably |
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00:24.30 | blast007 | hi wegstar |
00:25.13 | wegstar | hello blast007 ;) |
00:32.15 | WonderMop | Oh no... "PHP" is on my screen |
00:33.29 | blast007 | :) |
00:35.00 | WonderMop | Thx :) |
00:35.16 | WonderMop | PHP is useful though... |
00:39.41 | JeffM2501 | I think this should work well in a popup |
00:39.42 | JeffM2501 | http://my.bzflag.org/weblogin.php?action=weblogin&url=http://mysite.com |
00:40.23 | wegstar | hm\ |
00:44.10 | JeffM2501 | blast007, I did the parse thing works great :) |
00:44.21 | blast007 | cool :) |
00:44.23 | JeffM2501 | now all I need is to make 2 php functions |
00:44.35 | JeffM2501 | 1 to bring up a popup window with this page and the URL they want |
00:44.56 | JeffM2501 | and another to take the username,token, and a group list, and ask the list server if it's valid |
00:45.14 | JeffM2501 | how would I do a popup? |
00:47.40 | blast007 | either javascript, or <a href="bla" target="_blank"> |
00:47.56 | JeffM2501 | hmmm maybe best to leave it up to them, then |
00:48.26 | JeffM2501 | they may want to put in (shudder) a frame |
00:48.30 | WonderMop | no |
00:48.38 | WonderMop | evial |
00:48.41 | WonderMop | er, evil |
00:48.46 | WonderMop | the "frame" word! |
00:48.56 | JeffM2501 | it's not my website |
00:49.04 | WonderMop | oh |
00:50.14 | wegstar | hehe |
00:50.31 | *** join/#bzflag retro (~ken@gateway-1237.mvista.com) |
01:03.49 | *** join/#bzflag blast007` (~blast007@24-196-92-143.dhcp.mdsn.wi.charter.com) |
01:05.29 | SportChick | ~karma sportchick |
01:05.29 | ibot | sportchick has karma of 98 |
01:06.19 | WonderMop | ~karma WonderMop |
01:06.19 | ibot | wondermop has neutral karma |
01:06.25 | WonderMop | lol.. makes sesne |
01:06.27 | WonderMop | er, sense |
01:06.41 | WonderMop | is it random? |
01:06.44 | WonderMop | ~karma WonderMop |
01:06.44 | ibot | wondermop has neutral karma |
01:06.44 | blast007 | ~WonderMop++ |
01:06.51 | blast007 | ~karma WonderMop |
01:06.51 | ibot | wondermop has karma of 1 |
01:06.53 | WonderMop | guess not :) |
01:06.59 | WonderMop | ? |
01:07.12 | WonderMop | ooh.. people add to it? |
01:07.22 | blast007 | yup |
01:07.25 | blast007 | or take it away ;) |
01:07.43 | DTRemenak | ~karma TimRiker |
01:07.43 | ibot | timriker has karma of -653 |
01:07.50 | blast007 | http://en.wikipedia.org/wiki/Karma |
01:07.52 | WonderMop | ~karma blast007 |
01:07.52 | ibot | blast007 has karma of 41 |
01:08.09 | WonderMop | cool. i gonna look :) |
01:12.08 | WonderMop | 3 kinds of karma... didn't know that |
01:24.53 | SportChick | ~blast007++ |
01:35.28 | Aribeth | hi SportChick |
01:37.35 | wegstar | ~karma blast007 |
01:37.35 | ibot | blast007 has karma of 42 |
01:38.17 | Aribeth | ~karma Aribeth |
01:38.17 | ibot | aribeth has karma of 17 |
01:38.27 | wegstar | ~karma wegstar |
01:38.27 | ibot | wegstar has karma of 12 |
01:46.51 | Grumbler | dang, i really hate the way secretplace plays lately |
01:47.55 | foo-on-fire | since there isn't a channel for c-ares, i'll just ask here, since some cvs users have probably compiled c-ares: when i try to compile, i get this error: http://rafb.net/paste/results/f1tnDg87.html |
01:50.34 | foo-on-fire | hmm |
01:50.49 | foo-on-fire | that sentence didn't sound very grammatically correct |
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01:51.00 | *** part/#bzflag bz7008 (~c8afd081@webchat.bzflag.bz) |
01:52.13 | foo-on-fire | ...also, i was wondering at what time GMT is the cvs updated? |
01:52.38 | blast007 | it's updated every 5 hours |
01:52.43 | foo-on-fire | oh |
01:52.52 | foo-on-fire | when was it last updated, then? |
01:53.09 | blast007 | somewhere between 0 and 5 hours ago ;) |
01:53.31 | foo-on-fire | lol |
01:53.41 | blast007 | it doesn't "say" anywhere when it was updated |
01:54.28 | foo-on-fire | how am i supposed to know when i can update my cvs-obtained bz? |
01:56.17 | blast007 | just update it on a regular basis, like maybe once a day |
01:56.38 | foo-on-fire | or twice, one in the morning, one in the evening |
01:56.47 | foo-on-fire | five hours pass between morning and evening |
01:56.53 | blast007 | yeah, whatever you want |
01:56.57 | foo-on-fire | and evening and morning |
01:57.02 | foo-on-fire | that sounds good. :) |
01:57.08 | blast007 | there wasn't necessarily any changes in that 5 hour period though |
01:57.28 | blast007 | http://cia.navi.cx/stats/project/bzflag |
01:57.43 | foo-on-fire | oh |
01:57.50 | blast007 | that gives you an idea of when things are commit to cvs |
01:57.53 | foo-on-fire | yes, i guess the developers need a break |
01:58.26 | foo-on-fire | they're not coding 24/7, updating it every 5 hours. at least i hope not. they should be getting some sleep. :-D |
01:58.36 | blast007 | ;) |
02:02.50 | foo-on-fire | hmmm |
02:03.18 | foo-on-fire | i like the idea they implemented in the cvs, where you have little bars displaying how each shot is charging up |
02:03.47 | foo-on-fire | except it's kinda sucks on those stupid 200 shot servers |
02:04.00 | blast007 | turn it off then :) |
02:04.12 | foo-on-fire | you can? |
02:04.12 | blast007 | I think it's in GUI Settings |
02:04.16 | foo-on-fire | i didn't realize |
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02:06.03 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
02:42.25 | SportChick | hi ari |
02:42.41 | SportChick | ~aribeth++ |
02:45.15 | orange | sportchick is in a good mood tonight :-) |
02:46.03 | wegstar | ;) |
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03:19.32 | *** join/#bzflag sc-phone (~sc@207.sub-70-209-168.myvzw.com) |
03:20.08 | sc-phone | hi from the gym |
03:22.42 | *** join/#bzflag bz3029 (~44d8bb27@webchat.bzflag.bz) |
03:23.04 | bz3029 | what do u do on http://my.bzflag.org/db |
03:23.23 | bz3029 | any1 ? |
03:23.39 | sc-phone | what r u trying to do? |
03:23.47 | bz3029 | run a server |
03:24.02 | bz3029 | the command prompt gives a message |
03:24.15 | blast007 | you don't have to do anything on that site..bzfs should do it for you |
03:24.16 | bz3029 | it says using default on http://my.bzflag.org/db |
03:24.16 | sc-phone | ah...im no help then |
03:24.32 | blast007 | it adds your server to that site |
03:24.42 | sc-phone | have u read the forum instructions? |
03:24.51 | bz3029 | what forum |
03:25.15 | blast007 | http://my.bzflag.org/bb/ |
03:25.22 | sc-phone | servers: gen discussion |
03:26.23 | bz3029 | how do u make a private server |
03:26.41 | blast007 | just don't use -public |
03:27.26 | blast007 | bz3029: here, look this over: http://my.bzflag.org/bzfman.cgi?bzfs.6s |
03:28.24 | bz3029 | how do u play in single player mode again |
03:28.41 | blast007 | there isn't a single player mode, really |
03:28.51 | blast007 | but you can add bots with -solo 5 (for 5 bots) |
03:28.52 | bz3029 | something similar |
03:28.56 | blast007 | bzflag -solo 5 |
03:29.35 | *** join/#bzflag Barcode (~Barcode@66.93.252.115) |
03:33.28 | bz3029 | -solo doesn't work |
03:34.13 | sc-phone | did u use a number after it? |
03:34.19 | bz3029 | yes |
03:34.51 | *** join/#bzflag RPG_ (~G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
03:35.04 | blast007 | did you run bzflag with -solo, or bzfs? |
03:35.21 | bz3029 | bzfs |
03:35.25 | blast007 | .. |
03:35.34 | blast007 | run bzflag with -solo 5 |
03:37.11 | Aribeth | !weather 30040 |
03:37.13 | TheLastSpartan | Aribeth: The current temperature in Cumming, Georgia (30040) is 70°F (11:30 PM EDT on August 01, 2005). Conditions: Clear. Humidity: 93%. Dew Point: 70°F. UV: 0 out of 16 |
03:37.17 | bz3029 | what do u mean when u say run bzflag -solo 5 |
03:37.28 | Aribeth | hi Sporty |
03:37.32 | bz3029 | sorry i'm new at this |
03:37.37 | Aribeth | er sc-phone |
03:37.51 | sc-phone | hi aribeth |
03:38.01 | RPG_ | bz3029: with solo 5 you're running BZFlag with 5 bots |
03:38.01 | sc-phone | at the gym |
03:38.04 | RPG_ | or comptuer players |
03:38.10 | Aribeth | ahh |
03:38.15 | blast007 | run a command prompt, cd to the bzflag directory, and then run bzflag -solo 5 |
03:39.37 | Aribeth | whats that? |
03:39.51 | blast007 | RPG_: cool :) |
03:40.09 | sc-phone | google it |
03:41.11 | Aribeth | ahh i see |
03:43.29 | RPG_ | to have BZFS load a plugin, all you have to do is put it in the BZFS directory, right? |
03:43.44 | blast007 | you have to tell it to load it too |
03:43.53 | blast007 | might be a command line option for that |
03:43.56 | RPG_ | how thoust do that? |
03:44.05 | blast007 | but I usually use /loadplugin and /unloadplugin |
03:44.24 | blast007 | I think it's based on the filename |
03:44.38 | blast007 | like somePlugin.dll would be /loadplugin somePlugin |
03:44.41 | RPG_ | oh |
03:44.48 | RPG_ | i thought it was autmoatic |
03:44.58 | blast007 | nope |
03:45.27 | RPG_ | maybe you should have a file with a predefined name, such as pulgins.txt, and in that file you can list all the plugins you want loaded, and on startup BZFS would automatically search for the plugins.txt file |
03:46.38 | blast007 | -loadplugin works too |
03:46.43 | RPG_ | oh |
03:46.51 | blast007 | just checked on that |
03:47.23 | blast007 | [-loadplugin <pluginname,commandline>] |
03:48.46 | RPG_ | aha |
03:52.03 | RPG_ | gak! |
03:52.21 | RPG_ | the VC++ compiler keeps displaying fatal errors but keeps compiling |
03:53.25 | RPG_ | lol http://science.howstuffworks.com/invisibility-cloak1.htm |
03:55.06 | blast007 | heh |
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04:21.48 | BenUrban | wow, you have a *poof* when you get home? |
04:25.40 | Aribeth | hi SportChick |
04:25.48 | Aribeth | *poof* |
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06:01.24 | CatScan29 | greetings all |
06:02.28 | CatScan29 | troubleshooting question if anyone has a momeny to spare |
06:02.47 | CatScan29 | er moment |
06:04.19 | EbErT | most people sit idle on here, i would just post your questions here and come back |
06:04.25 | EbErT | and you will have answers |
06:08.41 | CatScan29 | thank-you for the reply... i am having an issue running bzflag on my box. i can launch the app ok but when i go to enter the game (any game) the game terms and takes me back to my desktop |
06:08.55 | CatScan29 | system in win xp pro w/ sp2 and latest patches |
06:09.29 | CatScan29 | running windows 2003 small biz server and dourter and dns... proxy disabled. |
06:10.36 | CatScan29 | more deatils... intel d845pebt2, 1gb ram, 4 hd's 3 cd's (1 ext.) |
06:10.52 | CatScan29 | uninstalled and reinstalled with no change |
06:11.45 | CatScan29 | problem occurs even when entering a localhost game |
06:14.37 | CatScan29 | graphics card is an evga geforce4 mx440 agp |
06:15.18 | CatScan29 | i must get to bed. but will stay here looking for responses when i awake in the morning... thank-you in advance and have a great evening |
06:22.31 | blast007 | CatScan29: you could try a recent beta build, such as http://my.bzflag.org/builds/2.0.x/bzflag-2.0.3b13.exe |
06:22.57 | blast007 | if that works, then the problem has been fixed, and will appear in the next stable (2.0.4) |
06:23.13 | blast007 | if not, make sure you have the most recent DirectX and video drivers |
06:25.24 | blast007 | finally, you could try deleting the "My BZFlag Files" folder from your My Documents folder |
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10:52.32 | brlcad | ssh -v morrison@cad |
10:52.39 | brlcad | whoopsie |
11:12.22 | Pimpinella | now, i'm surprised |
11:13.21 | Pimpinella | from july 19 on my traffic was cut off to half |
11:13.55 | Pimpinella | even after hepct went down and there were significantly more players on viper it was less |
11:15.17 | Pimpinella | same for dub, or even better, traffic is even less than half |
11:20.10 | Pimpinella | tupone reduced the amout of data sent to the listserver at some point, but this alone can't do the trick |
11:28.03 | brad2901 | is it possible to have -27812696 jitter? |
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12:20.43 | _Manu_ | brlcad, heh.. just type your pass ;-p |
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13:09.52 | Grumbler | Pimpinella< cut in half?....wow, that is impressive. |
13:11.12 | Pimpinella | yeah, and i have no idea who made that, _Manu_ gave me a hint though |
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15:02.15 | foo-on-fire | so, to update my cvs bzflag, i cd to the bzflag directory, type "cvs update", then "make"? |
15:02.21 | foo-on-fire | and make install |
15:02.26 | foo-on-fire | correct? |
15:03.06 | Tupone | make install is not mandatory, but is ok |
15:06.11 | foo-on-fire | i have to issue the "make install" command to update my install of bzflag in /opt/local right? |
15:08.48 | foo-on-fire | i would think so |
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15:09.55 | foo-on-fire | hmm |
15:10.22 | foo-on-fire | when making an updated cvs version, i get this: "override rw-r--r-- root/admin for .deps/buildDate.Po? (y/n [n])" |
15:10.39 | foo-on-fire | heh |
15:11.29 | foo-on-fire | now, i choose "yes" if i want to update my code? |
15:13.20 | foo-on-fire | it's saying something about "overriding" something |
15:13.52 | bryjen | permissions on a file. did you previously run make as a different user? |
15:14.02 | foo-on-fire | i don't think so... |
15:14.13 | foo-on-fire | the only other user on this machine is root |
15:14.46 | brad2901 | Are there any bzbb admins around? |
15:14.55 | foo-on-fire | and i don't think i ran anything except make install as root |
15:15.11 | foo-on-fire | well, what should i choose? yes, or no? |
15:15.20 | bryjen | choose yes |
15:15.23 | foo-on-fire | ok |
15:15.36 | brad2901 | DTRemenak, ping |
15:15.54 | bryjen | brad2901 ? |
15:16.03 | foo-on-fire | what happens when i choose "yes"/ |
15:16.15 | TheRedBaron | my theory is: try it and find out :) |
15:16.21 | foo-on-fire | heh |
15:16.23 | TheRedBaron | but then again, i've rebuilt lots of computers :) |
15:16.39 | foo-on-fire | sometimes weird things happen when i use the "try it and find out" method |
15:16.54 | brad2901 | bryjen: can you activate "silvercat" please? -- I changed the passwd and it is now saying I need to reactivate it. |
15:16.58 | bryjen | its wanting to write to that file, but the file is owned by root and set so only root can write to it. |
15:17.34 | bryjen | its a file generated during the make process, so whoever runs make made/owns it |
15:19.56 | wegstar | what's this plugin thingy in bzflag? been hearing talk about it :/ |
15:20.07 | bryjen | brad2901: it is already active... |
15:20.31 | brad2901 | Ok, i'll try again, thanks. |
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15:36.35 | LilDog | http://my.bzflag.org/bb/viewtopic.php?p=46012#46012 |
15:42.59 | *** join/#bzflag wegstar (~foo@wegstar.user.allegro) |
15:45.10 | wegstar | ? |
15:47.26 | bryjen | hmm, that post has nothing to do with that thread :/ |
15:47.51 | TheRedBaron | except a possible explination? |
15:48.40 | *** join/#bzflag SportyGal (DonnaCrawf@24-75-159-182.vnnyca.adelphia.net) |
15:49.47 | bryjen | no, iirc, the "hacking" was via a flaw in phpbb |
15:50.39 | TheRedBaron | well i know nothing of how the 'hacking' was accomplished |
15:50.49 | TheRedBaron | and I assume lildog has the same mentality |
15:51.00 | TheRedBaron | until he found out that information |
15:51.12 | bryjen | and LilDog messed up his own profile yesterday trying to get into that league site |
15:51.20 | TheRedBaron | and assumed or guessed that it could have happened that way |
15:56.01 | foo-on-fire | what was the command for requesting players' client versions? |
15:56.40 | TheRedBaron | <PROTECTED> |
16:01.54 | *** join/#bzflag JeffM2501 (~JeffM@JeffM2501.sustaining.supporter.pdpc) |
16:01.54 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
16:07.01 | TheRedBaron | !weather TLH |
16:07.02 | TheLastSpartan | TheRedBaron: The current temperature in Tallahassee Regional, Florida (32310) is 75°F (11:53 AM EDT on August 02, 2005). Conditions: Light Rain Mist. Humidity: 94%. Dew Point: 73°F. Pressure: 30.07 in (1018 hPa). Visibility: 5.0 miles (8.0 kilometers). UV: 5 out of 16 |
16:07.22 | Pimpinella | wegstar: http://my.bzflag.org/bb/viewtopic.php?t=4756 |
16:07.49 | wegstar | Pimpinella: thanks |
16:09.13 | wegstar | API? |
16:10.06 | *** join/#bzflag RPG_ (~G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
16:10.26 | RPG_ | hi |
16:11.29 | orange | does ibot have to be specifically told which channels it is allowed to join, even if invited? |
16:12.27 | *** join/#bzflag TimRiker (~timr@TimRiker.bronze.supporter.pdpc) |
16:12.27 | *** mode/#bzflag [+o TimRiker] by ChanServ |
16:12.37 | orange | let me ask that again :-) |
16:12.42 | orange | timriker, does ibot have to be specifically told which channels it is allowed to join, even if invited? |
16:12.56 | RPG_ | ~RPG_ |
16:12.56 | ibot | extra, extra, read all about it, rpg_ is not fat |
16:14.18 | TheRedBaron | orange: not that I know off. |
16:14.32 | TheRedBaron | I've invited and he's joined channels, the hard part is getting him to leave. |
16:14.42 | RPG_ | how do you invite him? |
16:14.49 | RPG_ | ~join |
16:15.21 | RPG_ | it says he's not allowed to join my channel :( |
16:22.38 | *** join/#bzflag RedBaron2 (~d8ada652@genesis.concept69.de) |
16:29.41 | TimRiker | orange: yes. |
16:30.17 | orange | TimRiker: would it be OK to have one of your bots join a new bzflag-related channel? |
16:30.25 | TimRiker | TheRedBaron: any channel that apt/ibot/jbot/purl are allowed to join any of them will join. this is actually a bug, as both personalities in the same channel causes grief. |
16:30.58 | TimRiker | orange: sure. register the channel with chanserv, and have the contact (perhaps you =) make the request to me. |
16:32.00 | orange | will do, thanks timriker |
16:32.04 | TimRiker | np |
16:34.13 | jomojo | come one come all #silvercat is where the old hepcat players now go |
16:38.46 | wegstar | hmm |
16:41.08 | *** join/#bzflag awelux (~wizart@dsl-084-058-138-213.arcor-ip.net) |
16:42.16 | purple_cow | ? |
16:42.46 | Birdie | he isnt used to that:) |
16:43.43 | wegstar | :) |
16:43.59 | TheRedBaron | go hug jpa- instead. he enjoys it |
16:44.19 | Birdie | or redbaron2 |
16:44.27 | RedBaron2 | O.O |
16:44.27 | RPG_ | or ibot |
16:44.38 | wegstar | O_o |
16:44.39 | RPG_ | ~botsnack hugs |
16:44.39 | ibot | :), RPG_ |
16:45.36 | wegstar | no, I was just excited about pruple_cow's python plugin thingy ;) |
16:48.33 | purple_cow | heh |
16:48.40 | Pimpinella | wegstar: API == Application Programmers Interface |
16:48.43 | *** join/#bzflag blast007 (~blast007@24-196-92-143.dhcp.mdsn.wi.charter.com) |
16:49.24 | Pimpinella | read my comment below JeffM's on the topic i named you |
16:49.40 | Pimpinella | we were both answering, he was faster ;) |
16:52.29 | RPG_ | ~lart ChanServ |
16:53.12 | *** join/#bzflag Erroneous (~DTRemenak@DHCP-170-143.caltech.edu) |
16:58.39 | jpa- | wegstar: :) |
17:04.45 | JeffM2501 | purple_cow, like you'll finish it :) |
17:05.02 | *** join/#bzflag BenUrban (~benurban@pcp07709741pcs.nrockv01.md.comcast.net) |
17:06.08 | purple_cow | hehe |
17:06.29 | purple_cow | i did some work on it yesterday.... |
17:06.40 | JeffM2501 | tho if you do get it close, I should probalby see how you hook into functions so I can just keep the new API functions I add hooked in |
17:06.43 | JeffM2501 | I saw |
17:07.12 | JeffM2501 | what did you think of the violin stuff? |
17:07.24 | purple_cow | i actually haven't listened :P |
17:07.31 | JeffM2501 | j00 suxors |
17:07.34 | JeffM2501 | this is true |
17:07.36 | JeffM2501 | how is the conf? |
17:07.50 | purple_cow | pretty good so far |
17:08.08 | JeffM2501 | well it's bloody better well be, it's got an x-wing |
17:08.21 | JeffM2501 | and as george showed us, anything with an x-wing is good |
17:08.23 | brlcad | and a mars rover |
17:08.25 | purple_cow | it started out a little slow, but it's getting faster |
17:08.32 | JeffM2501 | hence why his last 3 offerings sucked |
17:09.40 | purple_cow | i must say that last night was the first party i've ever been to where the projectors were showing effects reels instead of more typical vj stuff |
17:15.37 | *** join/#bzflag SportyGal (DonnaCrawf@24-75-159-182.vnnyca.adelphia.net) |
17:30.32 | Aribeth | !weather 30040 |
17:30.35 | TheLastSpartan | Aribeth: The current temperature in Cumming, Georgia (30040) is 84°F (1:30 PM EDT on August 02, 2005). Conditions: Scattered Clouds. Humidity: 61%. Dew Point: 69°F. UV: 9 out of 16 |
17:31.43 | SportyGal | !weather 90277 |
17:31.46 | TheLastSpartan | SportyGal: The current temperature in Redondo Beach, California (90277) is 66°F (8:57 AM PDT on August 02, 2005). Conditions: Overcast. Humidity: 88%. Dew Point: 63°F. Pressure: 29.96 in (1014 hPa). Visibility: 2.0 miles (3.2 kilometers). UV: 1 out of 16 |
17:32.02 | Aribeth | ummm |
17:33.25 | *** join/#bzflag EbErT (~EbErT@adsl-219-236-166.asm.bellsouth.net) |
17:33.46 | Aribeth | hi SportyGal, EbErT |
17:34.15 | EbErT | hi |
17:35.44 | EbErT | does anyone know if there are any already-compiled versions of the latest build (2/0.3b13 i guess) for mac? |
17:35.53 | JeffM2501 | nope |
17:36.01 | JeffM2501 | we don't build betas for mac |
17:36.01 | EbErT | durn |
17:36.12 | JeffM2501 | they kinda a pain in the butt to make |
17:36.25 | EbErT | well, i thought a mac person might have done it and posted it somewhere |
17:36.47 | JeffM2501 | ohh I build it every time |
17:36.52 | JeffM2501 | noone else can use it for some reason |
17:37.00 | EbErT | really? |
17:37.01 | JeffM2501 | making a distributable build seems to be an art form |
17:37.02 | JeffM2501 | yeah |
17:37.12 | JeffM2501 | picky OSX is |
17:37.16 | EbErT | jeez |
17:37.43 | JeffM2501 | I build on 10.4 and for some reason the linker includes libs to X11 |
17:37.48 | JeffM2501 | and then none can use it |
17:38.01 | JeffM2501 | every mac user has a compiler |
17:38.08 | JeffM2501 | so they can build if they want |
17:38.56 | EbErT | jeff, is there any progress being made on the voice project thing- similar to unreal tournament? |
17:39.04 | EbErT | yes, i know I have a compiler |
17:39.06 | JeffM2501 | it's a plugin |
17:39.08 | JeffM2501 | it's done |
17:39.13 | JeffM2501 | somone just has to set up a server using it |
17:39.20 | EbErT | it has all teh voices? |
17:39.26 | JeffM2501 | no |
17:39.28 | JeffM2501 | it has no voices |
17:39.41 | JeffM2501 | that's part of seting it up, geting all the sounds, and asigning them |
17:39.47 | JeffM2501 | we won't ship any default sounds |
17:39.58 | EbErT | well, i was asking if you had some that were going to be default in the package or something |
17:40.08 | JeffM2501 | no, it's an optional plugin |
17:40.14 | EbErT | ok, that's fine |
17:40.15 | JeffM2501 | we won't make the download biger for that |
17:40.27 | JeffM2501 | the client will download them from wherever the server says to |
17:40.28 | EbErT | well, it wouldnt' be much bigger would it |
17:40.29 | JeffM2501 | automagicly |
17:40.35 | JeffM2501 | sounds are not small |
17:40.40 | EbErT | yeah, that's true, it could do that |
17:40.50 | JeffM2501 | and I haven't eard any I would want for default |
17:41.19 | JeffM2501 | the vocaliser plugin is part of the normal distro tho |
17:41.21 | EbErT | i get an operation timeout and my computer seems to not dowload all the textures and things when i get on new maps for the first time |
17:41.25 | JeffM2501 | at least in source and on windows |
17:41.39 | EbErT | yes, we need more people trying |
17:41.40 | JeffM2501 | it's probably your version of curl on the mac |
17:41.47 | JeffM2501 | the new version should be better |
17:41.56 | EbErT | how would i get that |
17:42.00 | EbErT | i don't know what curl is |
17:42.08 | JeffM2501 | did you install your dev tools on your mac? |
17:42.14 | EbErT | yes |
17:42.27 | JeffM2501 | then use fink to update lib curl and build from cvs |
17:42.49 | EbErT | k |
17:42.53 | EbErT | thx |
17:43.35 | EbErT | btw, what is your callsign when you play? |
17:43.42 | JeffM2501 | I don't play |
17:43.43 | EbErT | i don't know if i have seen you or not |
17:43.51 | JeffM2501 | I find the game kinda silly |
17:43.53 | EbErT | ok, that's what i thought |
17:44.01 | EbErT | heh, u r weird :) |
17:44.09 | JeffM2501 | everyone is wierd in some way |
17:44.12 | EbErT | yes, its silly |
17:44.36 | EbErT | i'm kinda getting tired of only having the regular retro round balls coming out of tanks |
17:44.46 | EbErT | there should be an option some time to make them balls of fire |
17:44.59 | EbErT | or look like that- different colored balls of fire would be nice |
17:45.01 | JeffM2501 | I got sick of having to only shoot somone once |
17:45.14 | EbErT | really? |
17:45.31 | JeffM2501 | yeah |
17:45.34 | EbErT | well, put a whole bunch of shield flags in and you have to shoot them twice or more |
17:45.40 | JeffM2501 | becomes more like a game of chess then an action game |
17:45.51 | EbErT | heh, i see |
17:46.16 | EbErT | rebounding, especially on gamesunited, gets overwhelming |
17:46.23 | JeffM2501 | yeah |
17:46.33 | JeffM2501 | with high shot counts, the fact that it's one hit to kill, makes it lame |
17:46.44 | EbErT | well, there it is only 3 |
17:46.46 | JeffM2501 | I understand why people like high shot counts, because it's fun |
17:46.58 | JeffM2501 | but then it should take 3 hits to kill :) |
17:47.05 | EbErT | but that is true, i do not go to places with high shot counts anymore, like secretplace |
17:47.25 | *** join/#bzflag Tupone (~Tupone@host-84-222-137-48.cust-adsl.tiscali.it) |
17:47.25 | *** mode/#bzflag [+v Tupone] by ChanServ |
17:47.30 | EbErT | they don't even aim, they just spray everywhere man |
17:47.33 | JeffM2501 | I'd prefer fixed ammo counts, and some more variation to the weapons |
17:47.42 | JeffM2501 | more of them using the 3d nature of the world |
17:47.49 | JeffM2501 | bzflag gameplay is allmost nearly 2d |
17:48.29 | EbErT | yes, but you figure out which plain the enemy is on and sometime you can hit them from very far away |
17:48.45 | JeffM2501 | sure |
17:48.51 | EbErT | oh well |
17:48.53 | JeffM2501 | 2d makes it simple |
17:49.07 | JeffM2501 | like I say, it's about planing and foresight more like chess |
17:49.11 | JeffM2501 | then rugby |
17:49.18 | JeffM2501 | I prefer the seat of the pants games |
17:49.40 | EbErT | why are you so interested in managing the forums to this game and all if you dont' like playing it? |
17:49.55 | JeffM2501 | the people |
17:50.10 | JeffM2501 | and I don't think it's a bad game, it's just not one I play right now |
17:50.13 | EbErT | good answer |
17:50.14 | JeffM2501 | I see where it could go |
17:50.47 | EbErT | it took a step downhill for me when wings was added |
17:50.55 | EbErT | that should have stayed as a cheat only |
17:50.57 | JeffM2501 | it's just a flag |
17:51.01 | JeffM2501 | you don't have to use it |
17:51.28 | EbErT | no, but others put it on their version 10 designed maps and hunt you down with them |
17:51.51 | JeffM2501 | so don't play on those servers |
17:52.03 | EbErT | yeah, that's what has happened |
17:52.24 | Aribeth | s/with/by/ |
17:52.26 | JeffM2501 | sw is there worst fear |
17:52.35 | blast007 | hehe, yup |
17:52.42 | blast007 | I hunt _them_ down with that ;) |
17:52.43 | EbErT | since it is so popular, i say there should be another flag besides sw to combat them |
17:52.50 | JeffM2501 | GM |
17:52.54 | JeffM2501 | SR |
17:53.09 | Aribeth | if you have time to find the flags |
17:53.16 | JeffM2501 | same thing happens on every new flag |
17:53.24 | JeffM2501 | people used to complain about GM |
17:53.25 | EbErT | no, i want a spreadshot like many bullets that goes in a general direction |
17:53.29 | JeffM2501 | people used to complain about laser |
17:53.38 | JeffM2501 | I want a 3 way as well |
17:53.48 | EbErT | gm can be desensitized now |
17:53.50 | JeffM2501 | but the man woudl have to aprove that |
17:53.51 | Grumbler | GM is useless against WG |
17:53.58 | EbErT | riker? |
17:54.03 | JeffM2501 | he would be the man |
17:54.15 | JeffM2501 | TimRiker, can I add a 3 way flag to 2.2.0 ? |
17:54.17 | brlcad | n-way.. you pick up extra shot flags, accumulate them and for each one, get m additional shots |
17:54.20 | EbErT | heh, ya, i've actually played with him a long time ago |
17:54.27 | *** join/#bzflag CBG (~CBG@cpc2-stme1-5-1-cust173.cdif.cable.ntl.com) |
17:54.33 | Grumbler | the default settings for WGs are such that instant acceleration of the WG flap causes the missle/missles all the time |
17:55.00 | brlcad | heh |
17:55.06 | JeffM2501 | Grumbler, sugested default changes then? |
17:55.28 | _Manu_ | JeffM2501, better wait for the 3.0.0 because the 3 way... ;) |
17:55.46 | EbErT | maybe a "get rid of annoying wings hunters" flag that instantly vaporizes them |
17:55.46 | Aribeth | make the default gmTurnAngle = 0.9 to 1 |
17:55.52 | JeffM2501 | don't make me make all flags into atributes |
17:55.56 | JeffM2501 | that would jack you all up |
17:55.57 | Grumbler | a 3-way....??........we are not going san andreas are we? |
17:56.10 | JeffM2501 | Grumbler, no the girls are coming here |
17:56.28 | CBG | :o |
17:56.30 | EbErT | you could put pics of stuff like that on the flags |
17:56.33 | brlcad | Aribeth: heh, you're supposed to be able to outrun it :) |
17:56.37 | EbErT | instead of dumb tanks |
17:56.58 | brlcad | at 1, i don't think you can |
17:56.58 | JeffM2501 | sadly we can't do per flag graphics |
17:57.00 | Grumbler | brlcad< outrun or outturn |
17:57.09 | Grumbler | i think outturn |
17:57.09 | JeffM2501 | not with the present flag system |
17:57.15 | EbErT | you can't put the same pic on all of them? |
17:57.24 | Aribeth | brlcad, ya, but it wont stay locked on wingies without bumping it up a at least a little |
17:57.29 | EbErT | i thought different pics would be hard, yes |
17:57.35 | brlcad | well you avoid it by driving perpendicular to the gm's curvature arc |
17:57.39 | JeffM2501 | sure there is a graphic for the glag |
17:57.43 | Aribeth | yrs |
17:58.12 | JeffM2501 | it's not hard to do per flag graphics, it's just not posible with the way the flags are done now |
17:58.15 | brlcad | not being able to lock on wingies might be a different issue |
17:58.20 | JeffM2501 | they are all created at startup |
17:58.51 | Aribeth | i have seen it many times, mostly on the receiving end ;) |
17:58.59 | EbErT | how bout a flag that puts a slant on the bullets when you jump up and down |
17:59.08 | Grumbler | depends on the lag.......wings and V are both "edge" flags with lag differential, so killing either is a bit of pain.......but wings is near impossible |
17:59.12 | EbErT | like the vertical velocity setting or something |
17:59.18 | Aribeth | that is already in the game |
17:59.33 | Aribeth | server setting if im right |
17:59.39 | Grumbler | yes you are |
17:59.40 | EbErT | yes, but you don't want it on all the time |
17:59.47 | EbErT | if you dont' want it on all the time |
18:00.12 | Aribeth | my solution was to remove wings from my maps |
18:00.16 | EbErT | because you dont' want the wings guys to have that setting on when you are shooting them |
18:00.22 | JeffM2501 | see this is why I say it is more like chess, there are all these ballance and "this needs to beat that" discussions |
18:00.23 | EbErT | very nice solution |
18:00.25 | Grumbler | ~Aribeth++ |
18:00.36 | JeffM2501 | you shoudl jsut be able to shoot the living piss outa people :) |
18:00.41 | Grumbler | wings has no equivalent |
18:00.51 | JeffM2501 | and GM does? |
18:00.51 | EbErT | yes, that is because of the many different flags that change the dynamics of it all |
18:00.54 | Grumbler | ST |
18:00.56 | _Manu_ | we have WG limited to 2 flaps and 25 shots |
18:00.59 | Aribeth | Grumbler, that is right |
18:01.13 | Grumbler | WG needs like a buckshot flag |
18:01.24 | EbErT | 25 shots, do they have to aim? |
18:01.26 | JeffM2501 | Grumbler, that's why I said 3 way |
18:01.32 | JeffM2501 | fires 3 shots |
18:01.36 | JeffM2501 | in a cone |
18:01.41 | EbErT | yes grumbler, i said that earlier |
18:01.45 | EbErT | good idea isn't it |
18:01.47 | Grumbler | ah, i remember someone had that as a patch |
18:01.57 | JeffM2501 | and I asked tim |
18:02.00 | JeffM2501 | we'll see what he says |
18:02.08 | JeffM2501 | I'll do it in 2.2 |
18:02.09 | Grumbler | ....only, not cone like, more like planar |
18:02.11 | JeffM2501 | tha'ts no bigie |
18:02.17 | _Manu_ | EbErT, when you fired your 25 shots.. the flag is auto-droped |
18:02.18 | JeffM2501 | Grumbler, a fan? |
18:02.23 | JeffM2501 | fan is easy |
18:02.29 | Grumbler | yeah, it was a fan.... |
18:02.31 | EbErT | oh, i see manu, sry |
18:02.34 | JeffM2501 | one forward 2 at 30 each side |
18:02.38 | JeffM2501 | takes 3 shots |
18:02.40 | EbErT | thought you were talking about reload |
18:02.40 | Grumbler | yep |
18:02.44 | JeffM2501 | can only be done on multi shot servers |
18:02.52 | JeffM2501 | when you have 3 shots available |
18:03.09 | JeffM2501 | sound ok? |
18:03.21 | EbErT | what about in a plus shape- 3 across and 3 up and down |
18:03.27 | EbErT | too many bullets? |
18:03.37 | JeffM2501 | that would be 5 |
18:03.42 | EbErT | yes |
18:03.43 | JeffM2501 | that's a lot of shots |
18:03.55 | EbErT | it would be cool tho, and get rid of them |
18:03.57 | trepan | how's a z-plane spread suppose to help against WG? |
18:04.03 | Tupone | why this work against wg ? |
18:04.03 | EbErT | you aim the center bullet towards them |
18:04.10 | Grumbler | JeffM2501< planar, no, cone, yes, 4 shot i would think......30 deg, left, right, up, and one center |
18:04.10 | JeffM2501 | that's why I thought cone |
18:04.12 | JeffM2501 | random |
18:04.21 | JeffM2501 | Grumbler, I'd add some random to it |
18:04.25 | JeffM2501 | so it's not allways the same |
18:04.28 | JeffM2501 | like buckshot |
18:04.33 | trepan | might as well make a 'tilt' flag |
18:04.35 | JeffM2501 | 4 is a lot tho |
18:04.38 | EbErT | random is good |
18:04.56 | Grumbler | JeffM2501< yeah, 4 is, but 3 would allow the tank to land, which is the pain |
18:04.59 | JeffM2501 | trepan, I think on a shot is the closest we'll ever get |
18:05.00 | *** join/#bzflag foo-on-fire (~elmunky@user-0can33s.cable.mindspring.com) |
18:05.12 | trepan | huh? |
18:05.32 | JeffM2501 | did you mean a tilt flag for aiming? |
18:05.38 | trepan | yup |
18:05.45 | JeffM2501 | don't think timy will go for that |
18:05.49 | Grumbler | tilt would be rough.....another aswd control |
18:05.56 | EbErT | heh, how would it look anyway |
18:06.25 | Grumbler | ....and then the logical step is to always have tilit control..... |
18:06.38 | Grumbler | and then Tim would hate it |
18:06.51 | JeffM2501 | yeah |
18:06.53 | Aribeth | some players with WG are so good with it they can avoid most shots |
18:06.53 | EbErT | yes, and that is going too far, some people have enough trouble staying alive |
18:07.00 | JeffM2501 | that's why I'm thinking just a shot that does a spread |
18:07.13 | JeffM2501 | not as guided as GM, but gets some shots spread around |
18:07.13 | EbErT | yes, i agree jeff |
18:07.17 | *** join/#bzflag Pimpinella (~frank@p5481A1EB.dip0.t-ipconnect.de) |
18:07.18 | Grumbler | buckshot, sounds fair to kill the winged birds |
18:07.19 | JeffM2501 | it'd be simple |
18:07.26 | trepan | JeffM2501: you were suggesting 3 shots z-planar, which would be useless |
18:07.35 | EbErT | i didn't think you and i were on the same page earlier, but spread and cone are pretty much the same |
18:07.37 | JeffM2501 | trepan, I said cone |
18:07.41 | JeffM2501 | grumber said plane |
18:07.51 | JeffM2501 | I want 3 random in a 30deg cone |
18:08.06 | EbErT | they shoot out at an angle? |
18:08.09 | Aribeth | sounds good to me |
18:08.10 | EbErT | right |
18:08.14 | JeffM2501 | yeah a real cone |
18:08.25 | JeffM2501 | with a max deviation of 30deg |
18:08.29 | JeffM2501 | some may go down |
18:08.34 | JeffM2501 | some may go up |
18:08.43 | JeffM2501 | it's a crap shoot :) |
18:08.53 | JeffM2501 | heck can even make the shot count a server seting |
18:09.04 | EbErT | jeff, its a shoot the piss out of them flag |
18:09.07 | Tupone | don't think is effective |
18:09.18 | JeffM2501 | Tupone, you don't like most thing I sugest |
18:09.28 | _Manu_ | :) |
18:09.31 | Grumbler | heh |
18:09.33 | JeffM2501 | and only way to be sure is to test it |
18:09.37 | Tupone | it is you the suggest he things I don't like |
18:09.42 | EbErT | hey, i suggested first:) i brought it up |
18:09.51 | Aribeth | anything that tones down the power of WG is good :) |
18:09.55 | JeffM2501 | EbErT, it's been sugested many times in the past |
18:10.02 | JeffM2501 | I just thing it's a fun flag |
18:10.07 | EbErT | ya, probably |
18:10.16 | Aribeth | i have seen players dominate with it even with 2 flaps |
18:10.20 | Grumbler | i like the idea of a separate "number of shot" setting for that flag |
18:10.38 | JeffM2501 | all things should be configed bia bzdb |
18:10.43 | Grumbler | so on low shot servers you could still get a decent spread...... |
18:10.46 | JeffM2501 | can't do it in 2.0.x tho |
18:10.58 | EbErT | well ari, places like hepcat with 1 or 2 flaps and only 1 wings flag seems to not be aproblem at all |
18:11.00 | trepan | flag negotiation |
18:11.05 | Grumbler | 2.0 is dead, 2.1 is suppose to be the bomb |
18:11.11 | EbErT | its when you put 6 and have 3 or higher flaps |
18:11.14 | CBG | 2.1? when? :P |
18:11.22 | JeffM2501 | can't work on it till they freaking tag |
18:11.50 | JeffM2501 | and you know who has been awol of late |
18:11.51 | Grumbler | EbErT< hepcat is dead |
18:12.02 | EbErT | ya, i know, just an example |
18:12.04 | trepan | you need to wait until a freaking tag |
18:12.16 | EbErT | he was paying way too much, he paid by usage |
18:12.16 | trepan | s/you/you don't |
18:12.20 | JeffM2501 | heh |
18:12.22 | JeffM2501 | true |
18:12.26 | Grumbler | EbErT< even two flaps is rough.....one flap is nice |
18:12.28 | JeffM2501 | it's just my whiny excuse |
18:12.43 | EbErT | ok grumbler |
18:12.52 | Aribeth | ~Grumbler++ |
18:13.11 | JeffM2501 | trepan, you know we all have our reasons for not doing the things we'd REALY like todo ;) |
18:13.33 | Aribeth | just change the WG gravity to +9. that will fix them :P |
18:13.58 | SportyGal | hi Aribeth (a bit delayed but "hi" nonetheless |
18:14.03 | Aribeth | hi |
18:14.19 | Grumbler | there was a setup trepan had that was nice, wings was rough to control which made it somewhat fair |
18:14.29 | EbErT | is sporty gal like sportchick? |
18:14.31 | JeffM2501 | ahhhh what a management style he has |
18:14.38 | SportyGal | sportgal = sportchick at work |
18:14.51 | EbErT | ah |
18:14.55 | blast007 | why not make each 'flap' add to the vertical velocity, instead of _set_ the vertical velocity |
18:15.02 | Grumbler | coachgal = sportchick at home :) |
18:15.11 | Grumbler | err, couchgal that is |
18:15.11 | blast007 | and then set the max at the flag velocity |
18:16.05 | blast007 | then they can't instantly move up whenever they want |
18:16.23 | Grumbler | without playing with something like that, i am not sure it would help with wings |
18:16.33 | Tupone | SportyGal: when are you going to get my changes for antiban at SP ? |
18:17.08 | Grumbler | ask wiz, he is da'man now |
18:17.35 | SportyGal | Tupone: server-side changes? |
18:17.39 | Tupone | yeah |
18:17.43 | Tupone | only server side |
18:21.58 | Grumbler | oh yeah, as for my tests with b11,b12,b13........my notes are, b12 is crap with lag. b11 and b13 are similar. i had several GM kills through the floor with b13 and b11. I can only assume that even though i was not intentional moving over the edge of a block/road, the other client thought i was and killed me |
18:23.23 | bryjen | Grumbler: there's a BZDB setting, wingsSlideTime, that makes driving in-air like having the momentum flag |
18:23.31 | Grumbler | my lag during these tests was 110-120ms |
18:24.31 | EbErT | <PROTECTED> |
18:24.36 | Grumbler | yeah, i assume thats was trepan was fooling with. unfortuneately, most people dont fool with any of the settings beyond the defaults |
18:24.49 | EbErT | it was better, but the setting didnt' stay |
18:25.06 | SportyGal | tupone, okay, I'll let wiz know |
18:25.09 | Grumbler | EbErT< many of the admins on spirals are WG centric people |
18:25.14 | trepan | my default wings setup is slide=1, wingsjumpvel = 0.5 * jumpvel, wingsgrav = 0.5 * grav |
18:25.28 | EbErT | yes, that's why i dont' go there much:( |
18:26.21 | Tupone | SportyGal: glad to help you |
18:26.42 | Grumbler | because the crack that is WG, has been released upon the BZ world, the only option is to come up with a better counter-flag |
18:26.56 | SportyGal | ~Tupone++ |
18:27.00 | bryjen | wings doesn't have a direct counter flag. GM-ST, L-CL, OO-SB.... |
18:27.07 | Aribeth | i agree |
18:27.54 | EbErT | people saw cheat servers where there were massive sw's and people flying around the map, and thought the latter would be a good addition to the normal game |
18:27.59 | EbErT | a cheat's a cheat |
18:28.27 | Grumbler | yeah, its too late now though |
18:28.46 | Aribeth | SW is not a good counter to WG |
18:29.13 | *** join/#bzflag bz2459 (~53247962@webchat.bzflag.bz) |
18:29.17 | Aribeth | all they need to do is stay out of range |
18:29.43 | Grumbler | yep |
18:29.46 | Tupone | what about a GM that you can make explode ? |
18:29.58 | EbErT | buckshot-fast! |
18:30.12 | Grumbler | heh |
18:30.13 | Aribeth | huummmmm.....kinda like an atom bomb? |
18:30.18 | EbErT | when you hit the button again? |
18:30.25 | Tupone | yeah |
18:30.33 | Aribeth | i like it |
18:30.40 | Grumbler | like a GM missle that SWs on close range |
18:30.44 | EbErT | that's cool, but there might be many misfires |
18:30.49 | Aribeth | ya |
18:31.04 | EbErT | or mad people because they didn't think they were hit |
18:31.07 | trepan | base camping galore, avoids the recent SW on base prob |
18:31.15 | Aribeth | a GM that kills everything in a small radius |
18:31.40 | EbErT | a guided sw- that sounds like a problem too |
18:31.44 | EbErT | very powerful anyways |
18:32.02 | bryjen | the "activation delay" and turn-radius limit makes GM less effective against wings. the turning limit should probly stay so unflagged tanks can still out-drive the GM |
18:32.09 | Grumbler | we can all talk, but unless one of us DOES it or hammers Tim into a solution, talk is wasted air |
18:32.29 | Aribeth | yes |
18:32.34 | EbErT | heh, i remember you saying that almost exactly before, bryjen |
18:32.39 | EbErT | and it is true |
18:32.53 | Aribeth | maybe a tow missle flag |
18:33.02 | Grumbler | hence, since JeffM2501 voluteered for a buckshot/cone shot flag......i will support trials of that |
18:33.15 | Aribeth | i will too |
18:34.06 | Aribeth | i still like the corbomite flag idea |
18:34.07 | blast007 | Descent II even had that, and that was for DOS ;) |
18:34.08 | Tupone | manually guided don't think can be viable. |
18:34.13 | Grumbler | i dont like the idea of manual guided missles against wings......its a nice idea, but not a great counter flag |
18:34.14 | bryjen | donno how well that'd work tho |
18:35.14 | RPG_ | the user's tank would be extremely vulnerable when he is controlling the missile |
18:35.21 | Aribeth | yes |
18:35.38 | Grumbler | i would think it would be asdw control |
18:35.55 | bryjen | yup, and the way wings tanks can suddenly jerk upwards may defeat manual guidance |
18:36.03 | EbErT | it would only work well with very low lag |
18:36.04 | Grumbler | bingo |
18:36.08 | Aribeth | an atom bomb flag might work |
18:36.50 | Aribeth | just get it near the WG |
18:36.53 | EbErT | that name still sounds very dangerous, hope there aren't too many atom bomb flags on the server |
18:37.19 | EbErT | i say we need fireball bullets |
18:37.25 | RPG_ | ~say Fire hurts |
18:37.25 | ibot | Fire hurts |
18:37.31 | Aribeth | or a countermeasures flag that jams the WG ability to flap |
18:37.38 | EbErT | i'm getting tired of only having retro style bullets |
18:37.45 | EbErT | we need options people |
18:37.51 | blast007 | a gravity flag, that pulls wings people in ;) |
18:37.59 | RPG_ | switch out your bullet texture |
18:38.00 | Aribeth | ya |
18:38.02 | RPG_ | lol |
18:38.33 | EbErT | bah, i bet it wouldn't work |
18:38.36 | EbErT | with my luck |
18:38.40 | Tupone | I vote for a flag that kill all WG tanks :) |
18:38.40 | Aribeth | Tegan has a bullet set on bzflag.sleepycows.org |
18:38.52 | _Manu_ | actually G does it :) |
18:39.02 | blast007 | the 'clip' flag, that clips their wings ;) |
18:39.03 | EbErT | really? i'll look into that |
18:39.03 | Grumbler | ~tupone++ |
18:39.12 | Tupone | :) |
18:39.23 | RPG_ | ~karma tupone |
18:39.23 | ibot | tupone has karma of 134 |
18:39.25 | Aribeth | ~Tupone++ |
18:39.25 | RPG_ | wow |
18:39.28 | Grumbler | ~Tegan++ |
18:39.35 | bryjen | modify the kill-all-rogues plugin |
18:39.37 | EbErT | hey, why the hate retro |
18:39.44 | EbErT | i'll kill u fool |
18:39.54 | retro | just making a joke. Don't take me soooo seriously. |
18:40.00 | retro | sorry if I offended you. |
18:40.07 | EbErT | you are a serious person man |
18:40.09 | Grumbler | we are always serious here |
18:40.09 | EbErT | :) |
18:40.12 | EbErT | its all good |
18:40.29 | EbErT | seriously weird that is |
18:40.48 | _Manu_ | Tupone, or a flag that drops all the wings :) |
18:41.04 | Tupone | I want to shoot to all birdie |
18:41.12 | Grumbler | _Manu_< i thought of that, the problem is how do you trigger it |
18:41.16 | EbErT | how about a flag that sticks them to the ground temporarily |
18:41.18 | retro | hrm, sf.net is not responding... |
18:41.20 | Aribeth | a countermeasures flag that jams/stops WG |
18:41.29 | _Manu_ | the server drops all the wg flags.. not difficult I think |
18:41.33 | Grumbler | "dead air" flag |
18:41.41 | Aribeth | ya |
18:42.03 | EbErT | that would be kinda unfair, dropping the wings, but sticking them to the ground would be a little fairer |
18:42.08 | Tupone | WG does consume network a lot, AFAIU. DR model is not based on that. Better destroy all |
18:42.13 | retro | uh oh, http://bzflag.sourceforge.net is having problems. |
18:42.20 | EbErT | is fairer a word... |
18:42.21 | Grumbler | _Manu_< not difficult, but is it like a geno, or is it like, get to this space on the map and all tanks drop their wings |
18:42.30 | retro | lots of mysql error messages. |
18:43.16 | _Manu_ | Grumbler, one player pick up a flag... notify to server.. server checks if is the DW (drop wings).. then in a loop checks for all the player with WG and drops it |
18:44.15 | *** join/#bzflag wegstar (~foo@wegstar.user.allegro) |
18:44.19 | Grumbler | i would, as a player, want to have more control when the winged-freaks dropped their flags.......so i could set them up |
18:44.20 | _Manu_ | or at last is how I understand it |
18:44.41 | _Manu_ | also I can replace the Drop message by the Kill message.. heh |
18:44.45 | EbErT | that is just a hateful thing to do tho, because the admins could do it |
18:44.54 | _Manu_ | WK flag (wings killer) |
18:44.58 | *** part/#bzflag RPG_ (~G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
18:45.00 | EbErT | its like a selective flag reset, |
18:45.06 | bryjen | Icarus |
18:45.08 | EbErT | not a neat flag |
18:45.37 | EbErT | "wax melter flag" |
18:45.48 | _Manu_ | but really a WG flag with limiteds flaps and shots is not so powerfull |
18:45.59 | _Manu_ | s/limiteds/limited |
18:46.10 | orange | something that would limit wg nicely would be that if you have wings and fall a certain distance you die |
18:46.17 | retro | ya, my wings killing sprees are not what they used to be on secretplace. only 2 flaps really limits their power. |
18:46.18 | EbErT | depends on how many wings people are coming after you |
18:46.31 | retro | and the ground based players are getting better at killing winged tanks too. |
18:46.32 | Aribeth | _Manu_, i have seen players dominate with just 2 flaps |
18:46.39 | EbErT | what about an option so that wings can only kill other wings |
18:46.40 | retro | ricochet shots off of pyramids are very effective. :) |
18:46.57 | EbErT | then if there are no more wings players left other than one, that person can do what they wish |
18:47.01 | orange | make the wings player have to manage their altitude better than other player |
18:47.03 | _Manu_ | Aribeth, yes.. but if has limited shots.. is funny watching them falling when they wasted all their bullets |
18:47.03 | retro | I find the wings discussion very enlightening. Some love them (me) and others hate em. |
18:47.11 | orange | so the advantage becomes a slight disadvantage too |
18:47.34 | _Manu_ | also WG is very powerfull for laggy players :( |
18:47.44 | Aribeth | yes it is |
18:47.47 | trepan | limit WG anglular vel to 0.1 rad/sec |
18:47.54 | EbErT | yes, that's why manually guided missles would be a nightmare |
18:47.56 | trepan | no more air power... |
18:48.17 | Grumbler | heh |
18:48.29 | Grumbler | make is so they have to land to fire |
18:48.30 | trepan | the flag can already be toned down, server ops choose not to do it |
18:48.40 | orange | yeah |
18:48.47 | Grumbler | yep, its admins on crack |
18:48.50 | Aribeth | i know ;) |
18:48.56 | bryjen | the limits on wings all require an admin to tweak something. I'd like an active counter-agent to help KILL them |
18:49.07 | Grumbler | ~bryjen++ |
18:49.21 | trepan | the admins? |
18:49.23 | Aribeth | ~bryjen++ |
18:49.31 | orange | how about an increased vertical kill zone |
18:49.41 | _Manu_ | we can reverse controls for wings.. hehe |
18:49.51 | Grumbler | heh |
18:49.54 | orange | a 'taller' kill zone if you will |
18:49.56 | bryjen | _Manu_: that's just too evil ;) |
18:50.04 | Aribeth | i like a countermeasures flag that jams their ability to fly |
18:50.12 | *** mode/#bzflag [+v DTRemenak] by ChanServ |
18:50.45 | Grumbler | trepan is right, if the server is setup, WGs is not powerful, the problem is that no server owner does that except trepan....... |
18:50.57 | Aribeth | true |
18:51.04 | _Manu_ | not only trepan :) |
18:51.11 | *** join/#bzflag foo-on-fire (~elmunky@user-0can33s.cable.mindspring.com) |
18:51.28 | trepan | i'll also note that you have to tweak the settings to make wings more powerful in the first place |
18:51.31 | Aribeth | the maps i do have wings on, WG is crippled |
18:51.42 | *** join/#bzflag blast007` (~blast007@24-196-92-143.dhcp.mdsn.wi.charter.com) |
18:51.45 | Grumbler | it is the only power flag that has no equal |
18:51.45 | trepan | at 1 jump, it's not so bad |
18:51.46 | bryjen | true, additional flaps are not default |
18:52.16 | bryjen | Grumbler: s/equal/opposite/ |
18:52.43 | trepan | R has no counter-flag, but it is balance |
18:52.52 | trepan | s/balance/balanced |
18:52.53 | bryjen | R? |
18:52.55 | Grumbler | R? |
18:52.59 | trepan | reduce shot length |
18:53.04 | bryjen | Arrrr, matey! |
18:53.06 | trepan | hm, F? hehe, fast shots |
18:53.10 | _Manu_ | we also at viper ser _laserAdVel 20 resulting in a short range.. then less power |
18:53.16 | _Manu_ | s/ser/set |
18:53.43 | wegstar | :( |
18:54.04 | DTRemenak | Grumbler: I get about 7 ms lag on the server I usually play on ;) |
18:54.44 | Aribeth | same for me bryjen |
18:54.55 | Grumbler | and thats default |
18:55.11 | orange | bryjen: increased vertical kill zone would stop that |
18:55.26 | orange | and would provide the balance, like shorter shots with F do |
18:55.39 | Grumbler | why not make winged tanks be obese as well........be fat turkeys flying through the air |
18:55.49 | DTRemenak | hah |
18:55.50 | wegstar | :D |
18:56.10 | bryjen | orange: that'd just look silly (and perhaps like cheating). something should visually hit the tank to make it die... |
18:56.26 | orange | so change the tank model to include extra hardware to handle wings |
18:56.35 | orange | and make those things taller |
18:56.46 | Grumbler | orange patches are welcome |
18:57.00 | orange | I'm engaged in social patching right now, grumbler |
18:57.07 | _Manu_ | heh |
18:57.14 | orange | I'm not asking for it, just offering suggestions in the middle of a discussion about it |
18:57.18 | Grumbler | heh |
18:57.22 | bryjen | they're not drawn as wings. the "jump jets" were tacked in to fudge /explain the motion |
18:57.41 | trepan | they accounted for both regular jumps and wings |
18:58.19 | Tupone | you can't navigate with those jets |
18:58.21 | *** join/#bzflag |zongo| (~zongo@84-72-40-59.dclient.hispeed.ch) |
18:58.28 | bryjen | hmm, how tall is the tank, compared to its width and length? |
18:58.33 | orange | the biggest problem with wings imho is exactly what bryjen said, they can land, shoot, and jump out and not get hit |
18:58.40 | trepan | 2.05, 2.8, 6 |
18:58.51 | orange | and I was just suggesting something that would naturally balance the flag without anybody needing any counterflag |
18:59.01 | _Manu_ | orange, yes and worse when it's a laggy player :( |
18:59.26 | bryjen | 2.05 tall? so in that dimension is smallest? might explain some of why they're harder to hit... |
18:59.37 | trepan | it's a spherical test, iirc |
18:59.46 | bryjen | ah, yeah |
19:00.15 | retro | ToughShooter's wings jitter is much better now. |
19:00.26 | ToughShooter | <PROTECTED> |
19:00.31 | bryjen | ;) |
19:00.42 | trepan | any mind if i tweak the defaults right now? server ops can change it back if they want |
19:00.53 | trepan | s/any/anyone |
19:01.24 | DTRemenak | trepan: imho we should change all the defaults at once. there are a lot of really stupid/silly defaults anyway |
19:01.24 | ToughShooter | Unluckily nowadays all complain about my lag when picking up GM, when I shoot I get very jitter (up to 90ms jitter) |
19:01.39 | ToughShooter | *jittery |
19:01.50 | trepan | DTRemenak: which ones? |
19:02.14 | DTRemenak | trepan: I should be keeping a list but I haven't been. Just every once in a while I come across one or two |
19:02.29 | trepan | DTRemenak: change 'em then... |
19:02.43 | DTRemenak | bit hesitant to change defaults |
19:02.45 | DTRemenak | and of course there's underlining |
19:02.55 | trepan | underlining defaults? |
19:03.07 | trepan | doesn't see an immediate relation :) |
19:03.21 | DTRemenak | say, you don't suppose you could change the default killer highlight from underlining in your next big patch, do ya? :) |
19:03.41 | trepan | to pulsating? |
19:03.49 | DTRemenak | or nothing, whatever |
19:03.59 | trepan | don't think i go anywhere near it |
19:04.07 | trepan | bzflag.cxx, that is |
19:04.33 | DTRemenak | just turn off the damn underlining by default. tim insists on it, even though it looks aweful and is bad for performance |
19:05.13 | DTRemenak | maybe I should write a big patch again sometime :) |
19:05.21 | CIA-3 | BZFlag: 03trepan * 10bzflag/src/common/global.cxx: slightly different WG flag defaults |
19:05.23 | trepan | that's a bit different from changing server side defaults :) |
19:05.37 | DTRemenak | yeah, I know |
19:05.51 | DTRemenak | Tupone was grumbling about some defaults too |
19:05.58 | DTRemenak | dunno which |
19:06.02 | bryjen | what's so hard about underlining? |
19:06.11 | Tupone | when what |
19:06.14 | trepan | where |
19:06.19 | bryjen | why? |
19:06.28 | DTRemenak | Tupone: a couple days ago you said something about some defaults needing to be changed |
19:06.30 | trepan | who? |
19:06.34 | bryjen | how! |
19:06.40 | trepan | wtf! |
19:07.10 | DTRemenak | Tupone: on thurs or fri probably. maybe sat. before the bz-get-together |
19:07.27 | Tupone | Sry, I don't remember now |
19:07.39 | DTRemenak | heh, ok |
19:08.59 | DTRemenak | 21:39.56TuponeI think we must change default for confine |
19:09.04 | DTRemenak | that might have been it |
19:09.09 | Tupone | ahh yeah |
19:09.20 | bryjen | DTRemenak: why is underlining a performance issue? its just a row or two of pixels..... |
19:09.21 | _Manu_ | oh.. good.. heh |
19:09.21 | DTRemenak | that is client side also though |
19:09.36 | DTRemenak | bryjen: state reset primarily |
19:10.21 | DTRemenak | guess brlcad did some tests on it |
19:10.57 | ToughShooter | ~retro++ |
19:11.02 | retro | for? |
19:11.23 | ToughShooter | Being confused about BZFlag source code, like me ;) |
19:11.24 | Birdie | au lucker |
19:11.46 | Tupone | does Birdie has WG ? |
19:11.53 | Birdie | its my cheat |
19:11.56 | Birdie | :) |
19:12.00 | bryjen | Grumbler: pull! |
19:12.02 | Tupone | we can test counterflag with him |
19:12.56 | Birdie | lol bryjen |
19:13.37 | ToughShooter | retro: I spend hours looking how some things work and gave up frustrated, it just feels good not to be alone |
19:14.18 | Birdie | really if i'm playing so much people hunt me |
19:14.39 | Birdie | and some asses, cbg kuch, do "haha" in pm once they did it.. |
19:14.51 | wegstar | O_o |
19:15.08 | wegstar | o_O |
19:15.46 | retro | ~DTRemenak++ |
19:15.50 | retro | ~ToughShooter++ |
19:15.52 | wegstar | hmm |
19:16.01 | Birdie | ~wegstar++ |
19:16.03 | retro | out numbers (and power) are growing. |
19:16.13 | retro | gah, s/out/our/ |
19:16.47 | retro | ok, back to real work. |
19:16.56 | ToughShooter | While a 20" widescreen display is excellent it just makes me seeing more of this strange code :-/ |
19:17.09 | wegstar | lol |
19:20.44 | *** join/#bzflag RPG_ (~G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
19:20.47 | *** join/#bzflag rabbit25 (~rabbit25@pcp03852369pcs.martnz01.ga.comcast.net) |
19:20.49 | *** join/#bzflag blast007` (~blast007@24-196-92-143.dhcp.mdsn.wi.charter.com) |
19:21.24 | RPG_ | is there a way to show line numbers on the side of the editor in MVC++? |
19:22.56 | DTRemenak | yup |
19:23.10 | RPG_ | how? |
19:23.27 | DTRemenak | tools->options->text editor->c/c++->display->line numbers |
19:23.42 | RPG_ | aha |
19:23.43 | RPG_ | thx |
19:23.47 | DTRemenak | np |
19:27.42 | ToughShooter | RPG_: Are you on Mac OS X? |
19:27.46 | RPG_ | no |
19:27.47 | RPG_ | win32 |
19:27.47 | purple_cow | DTRemenak: you haven't seen 5th element? |
19:27.53 | trepan | http://www.godamongdirectors.com/scripts/ele5ment.txt |
19:28.05 | trepan | search for: I don't like warriors |
19:28.13 | DTRemenak | purple_cow: no, I havenot |
19:28.29 | purple_cow | shame on you! |
19:29.03 | DTRemenak | hm, or maybe I have |
19:29.08 | DTRemenak | 'cause I remember that scene :) |
19:29.39 | purple_cow | it's a terrible movie, but so much fun to watch |
19:30.31 | purple_cow | dude, not in public |
19:31.12 | *** join/#bzflag TimRiker (~timr@TimRiker.bronze.supporter.pdpc) |
19:31.12 | *** mode/#bzflag [+o TimRiker] by ChanServ |
19:32.30 | SportyGal | Tupone: I talked to wiz - he is going to get the server upgraded sometime this week. He may need to chat with you ahead of time, but that's the plan. |
19:32.41 | SportyGal | Tupone: btw, wiz=bzflagwiz |
19:32.47 | Tupone | ok, |
19:33.11 | RPG_ | ~logs |
19:33.11 | ibot | i heard logs is http://ibot.rikers.org/%23bzflag/, or stats http://ibot.rikers.org/stats/bzflag.html.gz |
19:33.12 | Tupone | nothing has changed except the people will get a delay before entering, but chat is welcom |
19:33.16 | RPG_ | i ought to just bookmark that |
19:34.35 | *** join/#bzflag tavla (~spreker@ip51cfa1ef.direct-adsl.nl) |
19:36.14 | RPG_ | must i compile BZFS before i compile a plugin? |
19:37.33 | purple_cow | you shouldn't |
19:37.41 | purple_cow | err, shouldn't have to |
19:37.46 | RPG_ | i can't copmile a plugin, nor BZFS |
19:37.48 | purple_cow | you're allowed to compile bzfs first ;) |
19:38.09 | RPG_ | heer's the error: |
19:38.09 | RPG_ | g:\Programs\Dev-Cpp\repisitories\bzflag\include\cURLManager.h(28) : fatal error C1083: Cannot open include file: 'curl/curl.h': No such file or directory |
19:38.09 | RPG_ | commands.cxx |
19:38.29 | RPG_ | i'm not using Dev-cpp, my CVS sandbox was just in that folder |
19:38.54 | purple_cow | well, that shouldn't cause plugins not to build, but i bet you can figure out that error :P |
19:39.10 | RPG_ | that was the BZFS |
19:39.18 | RPG_ | plugins make differente errors |
19:39.32 | *** join/#bzflag [dmp] (~dennis@port151.ds1-aboes.adsl.cybercity.dk) |
19:39.42 | RPG_ | LINK : fatal error LNK1104: cannot open file 'bzfs.lib' |
19:39.52 | trepan | purple_cow: willing to put money on it? ;) |
19:40.01 | RPG_ | thats why i wondered if compiling BZFS also made a bzfs.lib file |
19:40.07 | purple_cow | trepan: hell no |
19:41.24 | *** part/#bzflag RPG_ (~G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
19:43.08 | wegstar | jpa-: :) |
19:46.05 | trepan | DTRemenak: underlining vs. full reset, what's the exact problem? would disabling the TEXTURE_2D do the trick? |
19:46.24 | trepan | and why the ALPHA_TEST ? the BLEND is get, but ALPHA_TEST ? |
19:46.29 | trepan | s/is/i |
19:46.47 | DTRemenak | trepan: I dunno anything except that what's there works ;) |
19:47.03 | DTRemenak | haven't looked into it at all |
19:47.24 | DTRemenak | dunno what ALPHA_TEST does even, I probably copied it from somewhere else |
19:48.44 | DTRemenak | I never really cared about underlining. I certainly don't use it. |
19:49.20 | trepan | it's for alpha thresholding, can make edges grainy |
19:49.27 | Birdie | www.bzflag.org down? |
19:49.41 | Birdie | nvm its just very slow |
19:49.42 | trepan | probably not needed there |
19:49.54 | DTRemenak | k |
19:50.42 | trepan | try disabling TEXTURE_2D, it could be that it's writing from alpha'ed texcoords |
19:50.56 | trepan | might be the reason for the full reset making it work |
19:51.14 | trepan | heh, guess i can do that... :) |
19:56.18 | trepan | yup, seems to have done the trick |
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20:15.08 | *** mode/#bzflag [+v Tupone] by ChanServ |
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20:20.35 | *** part/#bzflag RPG_ (~G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
20:29.53 | *** join/#bzflag bm (~cb3b6c9c@webchat.bzflag.bz) |
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20:52.10 | *** join/#bzflag christof83 (~christof@zorro.cs.fsu.edu) |
20:52.42 | christof83 | I'm having a problem with starting a server |
20:52.58 | wegstar | yes? |
20:53.03 | christof83 | When i say "start server", the screen changes colors and the text is unreadable |
20:53.49 | brlcad | "don't do that" :) |
20:53.52 | christof83 | any clues to what i'm doing wrong? |
20:53.58 | wegstar | how are you starting hte server? |
20:53.59 | christof83 | that sounds like my doctor |
20:54.10 | wegstar | from your client? |
20:54.14 | christof83 | in bzflag i go to "join server" |
20:54.15 | christof83 | yeah |
20:54.24 | wegstar | join? |
20:54.34 | christof83 | then from "join" it says "start server" |
20:54.40 | brlcad | christof83: why the start server isn't working would be a bug |
20:54.46 | brlcad | but there are other ways to start a server |
20:54.52 | wegstar | ) |
20:54.56 | christof83 | oh ok |
20:54.57 | brlcad | even other preferred methods for starting it |
20:55.11 | brlcad | the bzflag server is called bzfs |
20:55.20 | brlcad | if you installed bz, you got bzfs too |
20:55.29 | wegstar | what os? |
20:55.34 | christof83 | fc4 |
20:55.36 | brlcad | try running it directly |
20:55.56 | brlcad | bzfs -help |
20:56.05 | christof83 | thank you |
20:56.12 | brlcad | or man bzfs for a much longer info page |
20:56.29 | brlcad | i'd suggest reporting the start server thing to the sf.net bug tracker |
20:56.48 | christof83 | does just bzfs plain start a default server and game? |
20:57.49 | brlcad | pretty much |
20:57.57 | brlcad | but a pretty bland one at that :) |
20:58.34 | brlcad | depending on what you want the server to do, how you want it set up determines all the options |
20:58.38 | brlcad | like how many shots |
20:58.44 | brlcad | whether you want jumping |
20:58.53 | brlcad | a random map or a specific map |
20:59.42 | *** join/#bzflag CBG (~CBG@cpc2-stme1-5-1-cust173.cdif.cable.ntl.com) |
21:08.04 | Birdie | good |
21:08.09 | brad2901 | :) |
21:08.45 | christof83 | Well, i started bzfs and tried to connect to the localhost, but it said error. What could that error be? |
21:09.01 | brad2901 | what port did you try? |
21:09.05 | christof83 | 6001 |
21:09.20 | brad2901 | did you specify the port from the command line? |
21:09.27 | brad2901 | with "-p"?/ |
21:09.36 | christof83 | no, i just did the default. i'll try again |
21:09.40 | brad2901 | try 5154 |
21:12.46 | christof83 | thanks guys |
21:14.42 | *** join/#bzflag mmu_man (~revol@p54ADA37A.dip0.t-ipconnect.de) |
21:14.56 | wegstar | uhh |
21:14.57 | brad2901 | ~lart cbg and wegstar |
21:15.08 | wegstar | ow |
21:15.15 | CBG | eh... keep attending those english lessons, ibot. |
21:15.31 | brad2901 | you can't with dev-c++ |
21:15.40 | wegstar | without MSVC++ |
21:15.58 | wegstar | I'm reading this: http://sig9.com/node/35 |
21:21.11 | JeffM2501 | techincaly devC++ can build DLLs |
21:21.25 | JeffM2501 | the project just isn't set up to do so |
21:21.37 | brad2901 | that's what I meant to say :) |
21:21.51 | JeffM2501 | it's a total pain in the butt on devC++ |
21:21.56 | brad2901 | Is Lan the only dev who can do it? |
21:21.58 | JeffM2501 | but it's posible |
21:22.13 | wegstar | ~seen lan56 |
21:22.14 | ibot | lan56 <~lan56@pool-71-104-193-24.lsanca.dsl-w.verizon.net> was last seen on IRC in channel #bzflag, 4d 18h 38m 43s ago, saying: 'hey, any others devs get an email message from a one "joelee (at) axs (dot) net" (replace parenthesis with appropriate symbol) that says it is a spam filtering thing responding about an email from your sourceforge account? I ... |
21:22.19 | wegstar | I know, done it many times before |
21:22.22 | JeffM2501 | you'll have to modify the bzfs project too |
21:22.27 | JeffM2501 | to do an export lib |
21:22.36 | JeffM2501 | because the plugins need functions that are in bzfs |
21:22.38 | brad2901 | oh. |
21:22.41 | wegstar | O_o |
21:22.49 | JeffM2501 | or the plugins won't link |
21:23.20 | JeffM2501 | all the BZAPI functions are exported |
21:23.27 | wegstar | except last time I doubled clicked on it and pressed compile... |
21:23.29 | wegstar | oh |
21:24.40 | wegstar | hmm |
21:24.45 | JeffM2501 | I don't think the current project even includes the api |
21:24.49 | JeffM2501 | you'll have to add it |
21:24.53 | JeffM2501 | and the #DEF i needs |
21:25.24 | brad2901 | isn't that src/bzfs/bzfsAPI.cxx ? |
21:25.48 | wegstar | what's that? |
21:25.57 | brad2901 | read it :) |
21:26.05 | JeffM2501 | it is |
21:26.27 | brad2901 | It explains the different API 'things' |
21:26.38 | ToughShooter | Hmpf, window switching keeps crashing for me but now it isn't in SDL: http://pastebin.com/327891 |
21:26.44 | wegstar | well.. sure |
21:28.15 | wegstar | :( |
21:30.57 | *** join/#bzflag toaster (~toaster@host-12-163-34-85.telstar-online.net) |
21:31.11 | Aribeth | hi toaster |
21:31.30 | toaster | hi Ari! |
21:32.53 | JeffM2501 | it is a form of documenation |
21:32.56 | JeffM2501 | it is not complete |
21:32.59 | JeffM2501 | but it is better then nothing |
21:34.31 | JeffM2501 | I need to add to it, explaining about the bzapiString and lists and stuff |
21:35.00 | brad2901 | JeffM2501: Is the shockwave on flag cap thing a bzfs option or a plugin? |
21:35.04 | JeffM2501 | tho what I could probably also do is just build a header/lib kit, and then people could use the free vc 2k5 thing toi build just plugins |
21:35.13 | JeffM2501 | brad2901, an option |
21:35.22 | JeffM2501 | but it uses the plugin API |
21:35.27 | brad2901 | ah |
21:35.34 | brad2901 | What is the option? :) |
21:35.40 | JeffM2501 | the plugin you are thinking of is shockwavedeath |
21:35.45 | JeffM2501 | it is a map option |
21:35.49 | brad2901 | oh. |
21:35.53 | JeffM2501 | you put it on the base |
21:35.59 | wegstar | "free vc 2k5 thing "??? |
21:36.01 | JeffM2501 | and/or on a world weapon |
21:36.13 | JeffM2501 | visual c++ express 2005 beta |
21:36.14 | brad2901 | oh, ok |
21:36.16 | brad2901 | Thanks. |
21:36.27 | wegstar | it's free? |
21:36.32 | JeffM2501 | yes |
21:36.38 | JeffM2501 | but it will not build bz by itself |
21:36.39 | wegstar | ok |
21:36.39 | brad2901 | I have that wegstar :) |
21:36.43 | JeffM2501 | it dosn't have the windows SDK |
21:36.44 | wegstar | :) |
21:36.49 | JeffM2501 | but it could be used for plugins |
21:36.53 | wegstar | ok |
21:36.58 | JeffM2501 | since they don't need anything OS specific |
21:37.05 | JeffM2501 | I'd have to build you an export lib tho |
21:37.36 | JeffM2501 | probably should just make the installer package the lib and the headers with the binary |
21:37.39 | JeffM2501 | would make stuff easyer |
21:38.04 | JeffM2501 | it's what we do with our closed source stuff |
21:38.22 | JeffM2501 | even tho bz isn't closed, if people can't build the full thing, it's efectvly closed to them |
21:39.25 | JeffM2501 | bahh, devC++ isn't even using the correct icon |
21:39.31 | brad2901 | :) |
21:39.34 | wegstar | :) |
21:39.41 | JeffM2501 | lame the way lan set it up |
21:40.35 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/Dev-C++/bzflag.ico: make devC++ use the correct icon since it's "too good" to live in the win32 folder with the rest of the projects. |
21:41.11 | wegstar | ;) |
21:49.30 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/package/win32/nsis/BZFlag.nsi: package an export lib and the API header for budding plugin developers ( so they can use .net 2k5 express beta ) |
21:49.56 | wegstar | yay |
21:50.48 | Aribeth | how/where can i make a sugestion for a new flag? |
21:51.11 | *** join/#bzflag bz1229 (~44d8bb27@webchat.bzflag.bz) |
21:51.15 | JeffM2501 | Aribeth, where ever you want |
21:51.19 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/package/win32/nsis/BZFlag.nsi: package API doc into the docs dir |
21:51.28 | DTRemenak | Aribeth: code it up and stick it in the patch tracker ;) |
21:51.38 | JeffM2501 | that's the best place :0 |
21:51.39 | Aribeth | ahh |
21:51.50 | JeffM2501 | DTRemenak, I asume you have no problem packaging the lib and header? |
21:51.56 | Aribeth | ok. i cant add it to the wiki |
21:52.01 | JeffM2501 | you can |
21:52.05 | DTRemenak | JeffM2501: none at all. you want to stick your docs in there with it? |
21:52.10 | JeffM2501 | it'll probably be ignored like the other wiki flags |
21:52.17 | JeffM2501 | DTRemenak, read my second commit :) |
21:52.18 | Aribeth | the wiki wont let me edit |
21:52.24 | DTRemenak | ehehe |
21:52.26 | JeffM2501 | Aribeth, register |
21:52.30 | Aribeth | i could try codeing |
21:52.33 | Aribeth | ahh |
21:52.33 | DTRemenak | ok, forget I mentioned it then :) |
21:52.59 | Aribeth | my sugestion is an Icarus flag |
21:53.19 | DTRemenak | melt dat wax |
21:53.26 | Aribeth | hehe |
21:55.38 | JeffM2501 | what does it do? |
21:55.50 | bryjen | ~dict icarus |
21:55.59 | JeffM2501 | just cuse all flyers to fall? |
21:56.12 | DTRemenak | probably have to be targetted somehow |
21:56.16 | JeffM2501 | yeah |
21:56.27 | JeffM2501 | and what use would it be in non wings servers? |
21:56.28 | DTRemenak | like a cone with the vertex on the originating tank or something |
21:56.40 | JeffM2501 | and why not just kill them then? |
21:57.02 | JeffM2501 | do we have any "non lethal" good flags? |
21:57.05 | DTRemenak | theif |
21:57.08 | JeffM2501 | ok |
21:57.14 | JeffM2501 | it's a one shot tho right? |
21:57.19 | bryjen | cloak, stealth |
21:57.29 | JeffM2501 | those 2 don't remove your ability to kill tho |
21:57.33 | JeffM2501 | you still have a real shot |
21:57.33 | DTRemenak | bryjen: those don't take away your gun ;) |
21:57.43 | JeffM2501 | any flag that "fires" |
21:57.53 | JeffM2501 | theif is an interesting example |
21:58.06 | JeffM2501 | I think it's balanced by the fact that you "get" a flag after you hit once |
21:58.09 | DTRemenak | yeah |
21:58.25 | JeffM2501 | Aribeth, we talked about a shotgin one that would fire a spread up and down |
21:58.29 | JeffM2501 | to help get flyers |
21:58.43 | bryjen | perhaps it steals their flag and they die if they fall too far? or die when they land? |
21:59.16 | Aribeth | jeffM2501, i like that flag as well |
21:59.17 | DTRemenak | die if they fall too far is an interesting idea |
21:59.39 | bryjen | hmm, still leaves you without a weapon to defend yourself against other tanks... |
21:59.42 | Aribeth | i think the icarus flag would be a direct counter to WG |
22:00.13 | DTRemenak | bryjen: L can't defend against CL either. you just drop it if someone attacks |
22:00.23 | JeffM2501 | it dosn't have any use in non wings |
22:00.35 | JeffM2501 | we don't really have any flags that are direct snubs |
22:00.35 | Aribeth | right |
22:00.40 | DTRemenak | JeffM2501: jumping has no use in jumping words either |
22:00.44 | JeffM2501 | yeah |
22:00.48 | DTRemenak | nor does pz in non-teleport worlds |
22:00.48 | JeffM2501 | but it's not a direct counter |
22:00.50 | JeffM2501 | same for rico |
22:00.52 | bryjen | like rico, pz, geno |
22:00.53 | DTRemenak | or rico in rico worlds |
22:00.58 | DTRemenak | or geno in rogue-only |
22:01.09 | Aribeth | it would imho jam their ability to fly |
22:01.11 | JeffM2501 | Aribeth, so you just want to fire it and drop all flyers? |
22:01.12 | DTRemenak | or theif when there are no other flags |
22:01.16 | DTRemenak | or jamming with no radar |
22:01.20 | JeffM2501 | that a bit to hand of god |
22:01.22 | DTRemenak | or useless, any time |
22:01.25 | Aribeth | something like that |
22:01.40 | bryjen | useless is funny. once. |
22:01.57 | JeffM2501 | yeah, it mostly seems the action of someone who is just bitter about WG and can't deal |
22:01.59 | DTRemenak | JeffM2501, Aribeth: I was envisioning something like a cone, vertex on the tank, facing up |
22:02.02 | JeffM2501 | like the "godzilla" flag |
22:02.12 | JeffM2501 | DTRemenak, if you do that, why not just kill em? |
22:02.13 | Aribeth | ahh |
22:02.13 | *** join/#bzflag amathis (~amathis@cpe-24-92-83-54.midsouth.res.rr.com) |
22:02.16 | DTRemenak | so it would only "cover the world" at very high altitudes |
22:02.18 | JeffM2501 | like a little shockwave |
22:02.18 | amathis | hey! I know there are smart developers here. |
22:02.30 | amathis | If Sally can paint a house in 4 hours, and John can paint the same house in 6 hour, how long will it take for both of them to paint the house together? |
22:02.33 | amathis | :D |
22:02.39 | JeffM2501 | once you knock them out of the sky you can't kill them then |
22:02.40 | amathis | is there a formula, or method for solving these things? |
22:02.43 | JeffM2501 | why not just kill them? |
22:02.44 | Aribeth | im still thinking about how the flag would work. perhaps for a limited number of times |
22:02.54 | DTRemenak | amathis, yes, solve for T = S + J |
22:02.55 | bryjen | at least we're not saying "Get rid of wings, it suxors!" ;) |
22:03.06 | JeffM2501 | Aribeth, that is a server option, we have no flags that are use by default |
22:03.21 | Aribeth | ahh |
22:03.25 | JeffM2501 | if it suxors why do server owners add it to so many servers? |
22:03.30 | DTRemenak | amathis: all about the linear systems |
22:03.32 | amathis | DTRemenak: S and J represent the time it takes them to do a whole house? |
22:03.46 | DTRemenak | no, the time each of them contributes |
22:03.53 | JeffM2501 | I don't see any point in just droping them if you have to "hit" them |
22:03.57 | JeffM2501 | if you hit them then just kill them |
22:04.03 | DTRemenak | then you have a second equation that solves for proportional time |
22:04.25 | DTRemenak | you end up with two equations and two unknowns |
22:04.28 | JeffM2501 | and if it's an area, how is it difrent the SW? |
22:04.35 | DTRemenak | JeffM2501: shape |
22:04.37 | bryjen | i'm NOT saying it sucks. i'd just like an active counter flag to balance it some mor |
22:04.44 | JeffM2501 | ok |
22:04.45 | DTRemenak | SW is centered on the tank |
22:04.50 | JeffM2501 | so it's a taller narower sw |
22:04.54 | DTRemenak | SW is not infinite length |
22:05.02 | amathis | DTRemenak: but how would you solve from just the data you get? |
22:05.09 | amathis | isn't it variable how much they contribute? |
22:05.10 | JeffM2501 | amathis, learn math |
22:05.12 | DTRemenak | amathis: that's all the data you need |
22:05.15 | amathis | haha |
22:05.16 | *** join/#bzflag Blue_Eyes (~Blue_Eyes@host51-100.pool80116.interbusiness.it) |
22:05.17 | amathis | yeah |
22:05.19 | amathis | I should learn math |
22:05.20 | amathis | :D |
22:05.21 | DTRemenak | yes, so you have an equation to solve for that variable |
22:05.25 | amathis | ok |
22:05.35 | DTRemenak | I'm not gonna tell you that part, you have to figure it out ;) |
22:05.39 | amathis | of course |
22:05.56 | JeffM2501 | people have asked for difrent shaped SW's before |
22:06.02 | JeffM2501 | like front only |
22:06.05 | JeffM2501 | in like a cone |
22:06.29 | bryjen | nobody had a reason other than "Wouldn't it be cool if..." |
22:06.49 | JeffM2501 | well SW's power is you don't have to aim |
22:06.52 | DTRemenak | a front cone does not make much sense. if it's limited in length it's like sw, if it's unlimited it's like L |
22:06.55 | JeffM2501 | but it's a lot shorter range |
22:07.08 | JeffM2501 | an up cone has some use tho |
22:07.20 | DTRemenak | yeah, as an infinite length cone |
22:07.20 | JeffM2501 | would it go thru a building? |
22:07.38 | JeffM2501 | if so then it could be used against jumers too |
22:07.50 | JeffM2501 | decks would be very difrent |
22:07.52 | DTRemenak | for simplicity, it would need to. unless you want to code partial shape interference junk |
22:08.01 | DTRemenak | not if it just dropped flags ;) |
22:08.11 | bryjen | keeping with the icarus theme, it would be a bright/hot light to melt the wings |
22:08.15 | JeffM2501 | it could but that seems like a cheeze out |
22:08.28 | *** join/#bzflag gonkulat1r (~brandon@c-24-9-235-7.hsd1.co.comcast.net) |
22:08.39 | JeffM2501 | bryjen, the wings are jump jets :) |
22:08.43 | JeffM2501 | they don't melt |
22:08.55 | DTRemenak | heh, have the jet fuel explode then |
22:08.56 | bryjen | then call the flag JJ instead of WG |
22:09.06 | JeffM2501 | now a set of jaming flags could be interesting |
22:09.11 | Aribeth | but they could be jamed so they dont work |
22:09.21 | JeffM2501 | this is why I wanted to add the ability to have shot effects on weapns |
22:09.29 | JeffM2501 | you could do a SW that just make them unable to jump |
22:09.33 | JeffM2501 | for like 1 min |
22:09.50 | bryjen | reverse-theif them a bad flag |
22:09.53 | JeffM2501 | or like a radar or blindness jam |
22:09.53 | Aribeth | ya. thats kinda what i was thinking |
22:10.07 | JeffM2501 | that adds a lot more complexity to the game tho |
22:10.11 | JeffM2501 | I'm fine with it |
22:10.20 | JeffM2501 | but you'd have to ask Tim |
22:10.30 | bryjen | hmm, "reverse-theif"... Planting a flag on them... |
22:10.33 | amathis | ah |
22:10.35 | JeffM2501 | I think tanks should have other activatables other then weapons |
22:10.39 | amathis | dangit |
22:10.42 | amathis | I knew how to do that |
22:10.43 | amathis | >_< |
22:10.51 | JeffM2501 | like a one shot pickup that would drop all flyers in a rad |
22:10.53 | DTRemenak | bryjen: how about icarus changes wg to nj? ;) |
22:11.00 | Aribeth | yes |
22:11.00 | JeffM2501 | or like a EMP one shot that would drop everyones flags |
22:11.18 | JeffM2501 | DTRemenak, then a wg flag would be out of the world |
22:11.29 | DTRemenak | JeffM2501: it was a suggestion in jest :) |
22:11.34 | JeffM2501 | I know |
22:11.43 | JeffM2501 | the effect is a good idea |
22:11.53 | JeffM2501 | I just don't know if it works as a weapon flag |
22:11.54 | DTRemenak | although it could be done as an effect on the tank. if hit by icarus && wings, act as if you have nj |
22:12.05 | JeffM2501 | yeah that's what I was thinking |
22:12.08 | JeffM2501 | you keep your gun |
22:12.09 | DTRemenak | set the bad flag timeout and everything |
22:12.10 | JeffM2501 | move 1/2 speed |
22:12.18 | JeffM2501 | but have a NJ ball around you |
22:12.27 | JeffM2501 | if somone hits it, they get NJ for N secodnds |
22:12.35 | DTRemenak | heh |
22:12.40 | DTRemenak | interesting idea |
22:12.42 | JeffM2501 | like a disperal field |
22:12.52 | JeffM2501 | works in non wings cases too |
22:12.57 | DTRemenak | tim would so never go for that though |
22:13.02 | JeffM2501 | yeah |
22:13.03 | bryjen | hitting a winged player with the standard gun is part of the problem tho |
22:13.14 | Aribeth | yes |
22:13.33 | JeffM2501 | bryjen, if they got in range of your field, they would be non flying for some time |
22:13.35 | JeffM2501 | so you can shoot them |
22:14.04 | DTRemenak | JeffM2501: as long as you're adding complexity, you could have "good effects" too |
22:14.09 | JeffM2501 | as a fired weapon I think it's too complex, in a 1vs 1 case, you'd have to drop the flag to kill |
22:14.10 | bryjen | the vertical motion is really outside the original design |
22:14.17 | DTRemenak | like an anti-jamming effect |
22:14.18 | JeffM2501 | DTRemenak, I totaly want too |
22:14.26 | JeffM2501 | I even have a document on it :) |
22:14.35 | JeffM2501 | bryjen, yes it is |
22:14.38 | DTRemenak | so people holding jamming within your little bubble would be unjammed |
22:14.38 | JeffM2501 | it's 2d gameplay |
22:14.45 | JeffM2501 | all vertical motion has done is screw up stuff |
22:14.55 | JeffM2501 | and we hack and hack fixes to flags in, it just makes a mess |
22:14.57 | DTRemenak | JeffM2501: tell that to the folks on Hills |
22:15.08 | JeffM2501 | DTRemenak, I could rebel again |
22:15.10 | DTRemenak | the worlds have to be designed for it |
22:15.12 | JeffM2501 | it's been a while |
22:15.15 | DTRemenak | hehe |
22:15.25 | bryjen | hills is waaay different |
22:15.29 | Aribeth | the icaras flag could be a one shot flag that prevents wings from flying for x amount of time |
22:15.32 | JeffM2501 | I could go for a good keel hualing |
22:15.39 | Aribeth | once fired the flag is dropped |
22:15.44 | JeffM2501 | Aribeth, you'll never get that |
22:15.49 | Aribeth | ahh |
22:15.59 | DTRemenak | bryjen: exactly. superwings on otherwise normal maps is not balanced, but if the world is set up with that in mind, it can be |
22:16.01 | JeffM2501 | the noob wings player would not know what happend |
22:16.22 | JeffM2501 | hills as a map REALY wants people to drive up the hills |
22:16.35 | DTRemenak | yeah it does |
22:16.42 | JeffM2501 | it's kinda sad |
22:16.45 | DTRemenak | but even the bump code doesn't work right |
22:16.49 | JeffM2501 | since it showcases the limits of the game desing |
22:17.18 | JeffM2501 | that's what I'm saying |
22:17.22 | DTRemenak | bryjen: that's part of the fun |
22:17.26 | JeffM2501 | it's like fighting on a trampolene |
22:17.35 | JeffM2501 | by throwing baseballs at each other |
22:17.52 | bryjen | armloads of baseballs |
22:18.04 | DTRemenak | the jump is too fast and too far for a winged player to keep up. and it's fast enough that the v.v. addition to laser (which is really lame btw) lets you snipe flying wings |
22:18.05 | JeffM2501 | well everyone has access to the plane of baseballs |
22:18.59 | DTRemenak | bryjen: that's necessary for 3-d fights. I've tried it with 2-shot, doesn't work at all |
22:19.22 | Chestal | would it make a difference if wing would be sluggish when on ground? |
22:19.29 | Chestal | or are the wingers in air all the time anyway? |
22:19.35 | DTRemenak | Chestal: then you'd just jump to do anything |
22:19.37 | bryjen | probly 'cause the 3d aspect is crap :P |
22:19.53 | JeffM2501 | the gameplay is basicly combat from the atari :) |
22:21.02 | bryjen | its too much disparity to have some players able to manuver vertically while others are mostly stuck to the ground |
22:21.35 | DTRemenak | bryjen: so limit your wings to 1-jump |
22:21.38 | bryjen | this is why it was a popular cheat |
22:23.27 | DTRemenak | bryjen: and I like playing on your world ;) |
22:25.14 | bryjen | hmm |
22:25.23 | JeffM2501 | what would be cool is to ahve some sort of "test" version that we could try stuff like new flags in and see |
22:25.31 | JeffM2501 | some thigns you don't know till you try |
22:25.43 | bryjen | like a development branch? ;) |
22:25.48 | JeffM2501 | well that |
22:25.55 | DTRemenak | hehe |
22:25.58 | JeffM2501 | but even so like a build mode that just changed the version |
22:26.11 | DTRemenak | eww |
22:26.14 | JeffM2501 | so that you could test changes even in the same proto |
22:26.17 | DTRemenak | that would get real ugly real fast |
22:26.21 | JeffM2501 | it could |
22:26.52 | JeffM2501 | the idea would be that you could give out binarys that could have features that could be cheats to existing version, but they would be unable to work with existing servers |
22:26.59 | JeffM2501 | depends on how it was managed |
22:27.01 | JeffM2501 | I dono |
22:27.06 | JeffM2501 | I'm just thinking outlout |
22:27.15 | bryjen | join in DTR |
22:27.25 | bryjen | hehe |
22:27.28 | JeffM2501 | how many more fixes are there? |
22:27.29 | DTRemenak | :P |
22:27.38 | DTRemenak | JeffM2501: trepan's got some stuff he's working on |
22:27.48 | DTRemenak | it seems to be mostly debuggered |
22:27.51 | JeffM2501 | how hard would it be to apply those changes to 2 versions? |
22:28.19 | DTRemenak | JeffM2501: the idea is that he wants to get the framerate boost stuff to a wide audience asap so mapmakers can get on with their stuff |
22:28.26 | JeffM2501 | sure |
22:28.39 | JeffM2501 | so we just wait |
22:28.50 | DTRemenak | so releasing 2.0.4 before it was there would be worse for it |
22:29.08 | JeffM2501 | I guess for testing ideas we could jsut snap off little test branches when ever, do the test, then kill the branch |
22:29.13 | DTRemenak | yup |
22:29.41 | JeffM2501 | and on those, just change the proto versions |
22:29.46 | JeffM2501 | so that bins don't get "out" |
22:30.10 | JeffM2501 | because ther are some things that would be cool to have tested by more then just the dev working on it |
22:30.30 | JeffM2501 | in the MMORPGS, they have a seperate binary that only connects to a test server |
22:30.32 | JeffM2501 | works well |
22:30.51 | JeffM2501 | lets some of the player base test features and provide feedback before it goes live |
22:30.58 | JeffM2501 | but then they have an auto update feature too :) |
22:31.06 | JeffM2501 | and no need for backward compatability |
22:31.12 | DTRemenak | yup |
22:31.30 | JeffM2501 | now if we could just auto update servers........ :) |
22:31.45 | JeffM2501 | stupid lan game requirement |
22:32.00 | DTRemenak | heh |
22:33.31 | JeffM2501 | shuddap |
22:33.38 | DTRemenak | :) |
22:33.48 | JeffM2501 | not like any other dev would come along |
22:33.50 | bryjen | don't poke at resistors (like those in a toaster) with a fork! |
22:34.01 | Aribeth | heh |
22:34.29 | DTRemenak | heh, yahoo news headline "Astronaut to Employ Ingenuity in Repair" |
22:34.30 | TlmRiker | ummm yeah |
22:34.33 | Aribeth | not unless you want to act like Dr. Lazardo |
22:34.41 | TlmRiker | let there be tilting tanks!!!!!! |
22:34.52 | TlmRiker | and shotguns |
22:34.56 | TlmRiker | and remove all flags |
22:35.04 | Aribeth | hi tim |
22:35.12 | TlmRiker | hello fair maiden |
22:35.15 | TlmRiker | how are you today? |
22:35.18 | Aribeth | good |
22:35.28 | TlmRiker | woudl you like tilting tanks? |
22:35.35 | Aribeth | thinking on an icaris flag idea |
22:35.51 | TlmRiker | I like pie |
22:35.56 | TlmRiker | A lot |
22:36.09 | Aribeth | ya |
22:36.11 | *** mode/#bzflag [+o bryjen] by TlmRiker |
22:36.18 | *** mode/#bzflag [+o Aribeth] by TlmRiker |
22:36.29 | TlmRiker | Ops for everyone who like PIE |
22:36.34 | *** mode/#bzflag [-v DTRemenak] by TlmRiker |
22:36.39 | Aribeth | something jeffinetly funny |
22:36.42 | *** kick/#bzflag [TimRiker!~bryjen@63.147.94.151] by bryjen (Out, out, ye imposter!) |
22:36.43 | Aribeth | :P |
22:36.52 | DTRemenak | bryjen: hah |
22:36.53 | bryjen | oh carp. |
22:36.53 | brad2901 | erm |
22:36.56 | brad2901 | lol.. |
22:36.57 | TlmRiker | heh |
22:37.12 | *** mode/#bzflag [-o bryjen] by TlmRiker |
22:37.21 | TlmRiker | dude kicking noobs isn't cool |
22:37.22 | bryjen | awww, to fast fer me |
22:37.23 | TlmRiker | no pie for you |
22:37.33 | bryjen | almost got ya |
22:37.39 | DTRemenak | bryjen: kicking the channel owner right after you get ops. nice move ;)_ |
22:37.42 | TlmRiker | I can't belive you missed |
22:38.04 | JeffM2501 | not to remove all evidence |
22:38.10 | *** mode/#bzflag [-o Aribeth] by JeffM2501 |
22:38.19 | *** mode/#bzflag [+v DTRemenak] by JeffM2501 |
22:38.31 | JeffM2501 | I am totaly sowing disention in the ranks |
22:38.35 | DTRemenak | heh |
22:38.51 | bryjen | hmm |
22:39.07 | JeffM2501 | lets just say there was a fork, for arguments sake, what would it be called? |
22:39.20 | DTRemenak | JeffM2501: you could call it...firestarter! |
22:39.24 | DTRemenak | oh wait, tried that |
22:39.24 | JeffM2501 | naw |
22:39.27 | JeffM2501 | that is a silly name |
22:39.31 | DTRemenak | how about...opencombat! |
22:39.32 | JeffM2501 | tho not bad code |
22:39.36 | *** join/#bzflag RPG_ (~G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
22:39.36 | DTRemenak | oh wait, tried that too |
22:39.37 | JeffM2501 | naw too hard to get |
22:39.44 | JeffM2501 | see all those had dumb names |
22:39.50 | RPG_ | hi |
22:39.56 | JeffM2501 | purple_cow has shown that all you need is a cool name |
22:39.59 | JeffM2501 | like libsexy |
22:40.02 | DTRemenak | hehe |
22:40.11 | JeffM2501 | and he thinks I jest |
22:40.17 | DTRemenak | I know you do not jest |
22:40.21 | JeffM2501 | BZFlag:Sexy! |
22:40.25 | DTRemenak | and that knowledge amuses me |
22:40.28 | JeffM2501 | SexyFlag |
22:40.30 | DTRemenak | hehe |
22:41.29 | JeffM2501 | wonder how long it'll take him to notice he got kicked |
22:41.35 | DTRemenak | no idea |
22:41.41 | JeffM2501 | at least a couple hours |
22:41.46 | *** join/#bzflag foo-on-fire (~elmunky@user-0can33s.cable.mindspring.com) |
22:41.47 | JeffM2501 | that's management for ya! |
22:42.36 | JeffM2501 | yeah that's prety damned funny |
22:43.14 | bryjen | I should've know better when it kept tab-completing to lowercase i without noticing the other option |
22:43.30 | JeffM2501 | I was unaware that my mask would be that efective :) |
22:43.42 | DTRemenak | suppose it's probably a bit long for bash.org |
22:43.56 | JeffM2501 | crop it |
22:44.02 | DTRemenak | heh |
22:44.05 | bryjen | JeffM2501: fooled this stupid IM client well enough |
22:44.17 | JeffM2501 | bwahahahah |
22:44.21 | Aribeth | you had a good mask JeffM2501. almost fooled me |
22:44.21 | DTRemenak | bryjen: IRC != IM no matter what the gaim and trillian folks say ;) |
22:44.30 | DTRemenak | hahah |
22:44.35 | bryien | dude I like goats! |
22:44.57 | JefM2501 | so do I! |
22:45.05 | bryien | heh |
22:45.12 | *** kick/#bzflag [JefM2501!~JeffM@users.gibbscam.com] by bryien (bryien) |
22:45.17 | bryien | jefm sucks |
22:45.29 | *** part/#bzflag Blue_Eyes (~Blue_Eyes@host51-100.pool80116.interbusiness.it) |
22:46.08 | bryien | now that should confuse him :) |
22:46.09 | JeffM2501 | yeah fetta cheese is the best cheeze evar |
22:46.35 | bryien | hmm |
22:46.56 | *** mode/#bzflag [+o DTRemenak] by ChanServ |
22:47.03 | bryien | there we go |
22:47.26 | JeffM2501 | TheLastSpartan, nick DTRemenak |
22:47.36 | JeffM2501 | :) |
22:47.41 | RPG_ | lol |
22:47.49 | *** mode/#bzflag [+v DTRemenak] by JeffM2501 |
22:49.03 | *** part/#bzflag RRRPPPGGGG (~G-bus@c-24-15-87-171.hsd1.il.comcast.net) |
22:50.21 | bryien | DTRemenak: do you like pie? |
22:50.21 | DTRemenak | I don't know. |
22:51.32 | *** join/#bzflag CBG (~CBG@cpc2-stme1-5-1-cust173.cdif.cable.ntl.com) |
22:54.53 | foo-on-fire | instead of taking a single screenshot, is there a way to sort of take a little video of bzflag action? |
22:55.28 | JeffM2501 | couple people did patches and stuff for them |
22:55.34 | JeffM2501 | but there is nothing built in |
22:55.37 | foo-on-fire | aww |
22:55.42 | JeffM2501 | you notice taking a screenie takes a LONG time |
22:55.42 | foo-on-fire | i'll see if i can find a path |
22:55.44 | foo-on-fire | patch* |
22:55.49 | foo-on-fire | yes |
22:55.58 | JeffM2501 | makes you go NR if you take too many |
22:56.08 | foo-on-fire | NR? |
22:56.20 | foo-on-fire | what's "NR" |
22:56.20 | brad2901 | Not Responding |
22:56.22 | foo-on-fire | oh |
22:56.45 | JeffM2501 | basicly you lag out |
22:56.50 | CBG | foo-on-fire: you' not "Foo"? |
22:56.54 | brad2901 | ..if your ping reply is over 5000ms |
22:57.11 | foo-on-fire | CBG: huh? |
22:57.19 | foo-on-fire | "you'"? |
22:57.35 | brad2901 | he prolly means "you're" :) |
22:57.59 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/misc/checkToken.php: add in RPG's token verification function to help people use the global web login page for other websites |
22:58.10 | CBG | yeah... :) foo-on-fire: you're not _the_ "Foo"? |
22:58.58 | foo-on-fire | CBG: foo-on-fire = a_monkey |
22:59.31 | foo-on-fire | i'm a ball of foo -- on fire! |
22:59.37 | CBG | Ah. :) Ok. |
22:59.53 | foo-on-fire | by the way, sorry i forgot about our match |
23:00.01 | CBG | It's just there is a well-known player called "Foo" who I am sure would know what NR meant. |
23:00.12 | CBG | Oh, no problem. Sussi turned up! :) |
23:00.22 | foo-on-fire | i was so busy i didn't get back to you :( |
23:01.00 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/ChangeLog: stuff |
23:01.45 | CBG | Well, I won 1 out of3 matches against sussi, so, I'm happy. |
23:04.11 | foo-on-fire | why the heck are rogue tanks blackish-gray, anyways...? |
23:04.50 | *** join/#bzflag rabbit25 (~rabbit25@pcp03852369pcs.martnz01.ga.comcast.net) |
23:05.05 | CBG | foo-on-fire: I don't think _anyone_ knows. |
23:05.16 | CBG | It's just, _everyone_ is too scared to change it. :P |
23:07.27 | blast007 | it's so we can blend into the shadows, and pounce on unsuspecting victims |
23:07.31 | blast007 | >:D |
23:07.56 | CBG | Yeah - like thats a good reason. ^o) |
23:11.05 | foo-on-fire | heh |
23:11.36 | foo-on-fire | somebody on the forums had a good idea - they photoshopped the tank texture to make it goldenish |
23:11.44 | foo-on-fire | i'm gonna do the same |
23:11.51 | CBG | Thats nothing new. |
23:11.55 | foo-on-fire | really? |
23:11.56 | foo-on-fire | oh |
23:12.06 | CBG | I bet peiople di that back in 1803. ;) |
23:12.13 | CBG | *people, *did |
23:12.13 | foo-on-fire | lol |
23:13.02 | foo-on-fire | with their old G-negative-100's |
23:13.11 | CBG | :) |
23:13.18 | blast007 | hmm...the b13 installer is 10MB vs the b12 at 8.9MB |
23:13.44 | CBG | Nah, but seriously, I did it a couple months back, and i know at least one other person did it some time before me.... |
23:13.56 | CBG | blast007: lol. Why would you notice that? |
23:14.05 | blast007 | ah, there's a 880KB .wav file that doesn't need to be there.. |
23:14.11 | blast007 | thumbs.wav in the data directory |
23:14.31 | blast007 | it doesn't even play anything, besides a little static at the beginning |
23:14.52 | Grumbler | its the virus wav ;) |
23:15.15 | blast007 | CBG: cuz the build index page has the sizes listed right there :P |
23:15.46 | CBG | ahh. ok :) |
23:16.00 | blast007 | and the builds were only a few days apart |
23:20.56 | JeffM2501 | I add crap all the time :) |
23:21.03 | CBG | lol Jeff |
23:21.03 | JeffM2501 | DTRemenak built 12 I build 13 |
23:21.04 | DTRemenak | JeffM2501: Tai-kong suo-yo duh shing-chiouh doh sai-jin wuh duh pee-go |
23:21.10 | JeffM2501 | LOL |
23:21.15 | CBG | :S |
23:21.19 | JeffM2501 | wow dtr you curse in chinse well |
23:21.28 | JeffM2501 | I didn't know he could put that there |
23:21.36 | JeffM2501 | DTRemenak, who is your daddy? |
23:21.37 | DTRemenak | JeffM2501: okay |
23:21.48 | JeffM2501 | DTRemenak, gender |
23:21.49 | DTRemenak | I'm a spartan |
23:21.53 | JeffM2501 | good answer |
23:22.01 | JeffM2501 | blast007, what file do I have extra? |
23:22.09 | blast007 | data/thumbs.wav |
23:22.23 | JeffM2501 | ahh stupid thumbs |
23:22.30 | blast007 | :) |
23:22.42 | Erroneous | JeffM2501: are the spree's used? |
23:22.53 | JeffM2501 | if you have the plugin |
23:22.58 | Erroneous | ahh, ok |
23:23.02 | JeffM2501 | well if your server uses play history tracker |
23:23.23 | JeffM2501 | DTRemenak, nick TheLastSpartan |
23:23.32 | Erroneous | aww |
23:23.47 | blast007 | the spree4-old1.wav in there is 0 bytes too :) |
23:23.52 | Erroneous | loved your reaction when he cursed at you in chinese though :) |
23:23.54 | JeffM2501 | what? you wanted somone to make you sing the "i'm a little tea pot" song |
23:24.14 | blast007 | hehe |
23:24.47 | JeffM2501 | you do know what it said right? |
23:25.10 | Erroneous | nope |
23:25.20 | JeffM2501 | "all things in the universe as shoved up my ass" |
23:25.25 | Erroneous | hehe |
23:25.28 | JeffM2501 | I tink |
23:26.29 | JeffM2501 | yeah tha'ts it |
23:27.00 | JeffM2501 | tho my personal fave is "Liou coe shway duh biao-tze huh hoe-tze fuh ur-tze" |
23:31.57 | foo-on-fire | hmmm. when people talk about the server "MOFO", what server are they talking about |
23:32.08 | CBG | Planet Mofo. |
23:32.14 | CBG | The server address is an IP. |
23:32.19 | foo-on-fire | oh |
23:32.21 | foo-on-fire | hmm |
23:32.26 | JeffM2501 | they are talking about your mom |
23:32.33 | CBG | Its hosted by Darth Vader aka I_Died_Once. |
23:33.03 | CBG | Jeff...? |
23:33.15 | JeffM2501 | yeah |
23:33.16 | JeffM2501 | your mom |
23:33.18 | JeffM2501 | totaly |
23:33.23 | JeffM2501 | it's all about your mom |
23:33.31 | blast007 | hehe |
23:33.42 | CBG | methinks jeffs nephew is using his IRC account... |
23:33.55 | JeffM2501 | your mom is using my IRC account |
23:34.12 | CBG | shes not sleeping with you? :/ |
23:34.23 | JeffM2501 | no, it's day time |
23:34.31 | CBG | So? :P |
23:35.48 | JeffM2501 | your mom lifts an eyebrow |
23:35.50 | ASleepyCow | O.o |
23:37.01 | *** join/#bzflag triclops (~triclops@c220-239-40-45.rivrw7.nsw.optusnet.com.au) |
23:37.18 | JeffM2501 | your mom has joined #bzflag |
23:37.20 | CBG | Jeff... seriously... you gotta cut back on the sugar! |
23:37.32 | JeffM2501 | your mom has to cut back on the sugar! |
23:38.00 | ASleepyCow | hrmmmm....... |
23:38.18 | JeffM2501 | heh |
23:38.19 | CBG | Your mom better shut up, Jeff. |
23:38.25 | JeffM2501 | my mom is dead |
23:38.37 | ASleepyCow | something amiss here |
23:38.54 | ASleepyCow | so is mine :( |
23:39.07 | blast007 | did someone inject a high dosage of caffeine into #bzflag when I wasn't looking? :) |
23:39.19 | ASleepyCow | heh. looks like it |
23:43.18 | *** join/#bzflag bryjen (bryjen@69-166-134-174.clvdoh.adelphia.net) |
23:49.29 | amathis | or the GOOD pot. |
23:50.12 | ASleepyCow | heh |
23:51.42 | *** join/#bzflag mmu_man (~revol@p54ADA37A.dip0.t-ipconnect.de) |
23:52.17 | trepan | JeffM2501: if you plan on using a gfx engine in the fork, there's no reason to wait on me... |
23:52.46 | JeffM2501 | ohh I was just musing |
23:53.10 | JeffM2501 | we all know how well I do at making new stuff with new graphic engines |
23:53.21 | CBG | hmmm... seems the real jeff is back. :) |
23:54.14 | JeffM2501 | I'll give ya an easy one |
23:54.18 | JeffM2501 | look at who it's for :) |
23:54.25 | trepan | it's for LouMan |
23:54.32 | JeffM2501 | hmmm |
23:54.35 | JeffM2501 | he is prety cool |
23:54.48 | JeffM2501 | but who's really going to use his stuff? |
23:55.16 | trepan | could just get to the point where i know the client side works |
23:57.14 | trepan | one sec, we're LGPL :) |
23:58.11 | Erroneous | same basic idea |
23:58.24 | JeffM2501 | yeah |
23:58.26 | trepan | but with enough of a twist to make a diff |
23:58.42 | Erroneous | basically the only difference is that you can link with proprietary libraries |
23:58.45 | JeffM2501 | you don't have to distribute the source with the binary |
23:58.50 | JeffM2501 | you just have to have it available |
23:59.17 | JeffM2501 | that's how we can ship binarys on windows with no source |