00:22.59 | *** join/#bzflag bzflagwiz (~wiz@12-217-171-34.client.mchsi.com) |
00:50.17 | *** join/#bzflag wegstar_away (~foo@wegstar.user.allegro) |
00:50.20 | *** join/#bzflag redsoxfan90 (~18dae8d5@webchat.bzflag.bz) |
00:50.46 | redsoxfan90 | cosmos |
00:50.51 | redsoxfan90 | im allowed back on ur server? |
00:51.22 | menotume | It is a sad day in Ducati-land. |
00:51.30 | menotume | TLZ has left the league |
00:51.35 | redsoxfan90 | why? |
00:51.40 | [wegstar] | O_o |
00:51.41 | menotume | One of the orignal teams |
00:51.59 | redsoxfan90 | why?leave |
00:52.23 | menotume | read the league forums - 'general discussions' |
00:52.30 | redsoxfan90 | ok hold on |
00:53.11 | menotume | http://my.bzflag.org/league/index.php?link=bzforums&forumid=1&threadid=1020& |
00:54.25 | redsoxfan90 | doesnt say why tho |
00:55.04 | menotume | keep reading |
00:55.38 | [wegstar] | "enhancements"? |
01:00.21 | orange | oh, #bzflag has been left out of this whole firestorm |
01:00.46 | menotume | they refer to the mouse enhancement thread |
01:01.21 | [wegstar] | hmm |
01:01.44 | orange | and by the way redsoxfan90, trolling the various admins who happen to be on the server asking for the password, saying you were trusted, etc. -- that's not the best way to show you deserve any slack. |
01:04.01 | brlcad | menotume: basiclly due to cheating? |
01:04.15 | menotume | well, not really cheating |
01:04.35 | menotume | i'm not sure I understand the Zees position on this yet - have not talked to them |
01:05.03 | trepan | brlcad: heh, increasing mouse sensitivity |
01:05.10 | trepan | (from what little i read) |
01:05.10 | menotume | perhpas they don't see the league as friendly as it once was |
01:05.21 | menotume | trepan: yes |
01:05.46 | trepan | and any display over 19" should be banned too |
01:05.54 | menotume | there's moer to it, increased radar size, extra radar zooms, etc. |
01:05.59 | menotume | all normal stuff |
01:06.10 | menotume | trepan: well, if you play against them |
01:06.23 | menotume | you would probably think that they are cheating |
01:06.32 | [wegstar] | :) |
01:06.34 | menotume | can't explain it |
01:06.59 | [wegstar] | menotume: its called skill ;) |
01:07.09 | menotume | I think they have developed a differnt playstyle, based on extrem mouse adjustments |
01:07.19 | menotume | yep |
01:07.42 | menotume | mouse boz size=1, acell all thew way up, mouse sensitivity up |
01:07.55 | menotume | cannot drive a straight line :) |
01:09.26 | brlcad | yeah, I know the "effect" .. just wondering if that is what the Zee's are upset with |
01:09.27 | menotume | I don't think TLZ is an slouch when it comes to skill |
01:09.34 | menotume | dunno |
01:09.57 | menotume | could be more the bickering, and 'secrecy' |
01:10.24 | brlcad | maybe they just miss me |
01:10.55 | wegstar | heh |
01:12.58 | menotume | thta's it, the entire league is going down the tubes, because learna left |
01:14.34 | wegstar | whaat? |
01:15.15 | brlcad | wegstar: did/do you know learner? |
01:15.34 | brlcad | he used to play quite a bit.. hrmph |
01:16.00 | *** join/#bzflag nixdepp (~Miranda@p5085714E.dip0.t-ipconnect.de) |
01:16.09 | brlcad | learner: get you butt back in the game :) |
01:16.18 | nixdepp | hi, any admin of hepcat online? |
01:16.19 | menotume | he's too old now |
01:16.26 | orange | nix, sure, what's up? |
01:16.29 | menotume | what'up nix ? |
01:16.39 | nixdepp | the racist again |
01:16.44 | orange | what callsign? |
01:16.49 | nixdepp | nits not possible top ban him |
01:16.59 | wegstar | did see him once in 1.10.8 or what seemed to be him... |
01:17.01 | nixdepp | nthe voting stops with an error, cu |
01:18.17 | brlcad | eep |
01:19.09 | *** join/#bzflag lan56 (lan56@h-68-165-22-104.lsanca54.dynamic.covad.net) |
01:19.54 | wegstar | hey lan56 |
01:20.04 | wegstar | ~bzfrag lan56 |
01:20.09 | ibot | ACTION kills lan56 with a shot from his BZTank |
01:20.15 | wegstar | for the other day ;) |
01:20.19 | brlcad | nixdepp: what's the error? |
01:20.41 | lan56 | wegstar: :) |
01:20.41 | nixdepp | his callsign began with: |
01:20.41 | nixdepp | Phuu ... |
01:20.57 | nixdepp | the poll ended |
01:21.14 | brlcad | "Phuu ..." ? |
01:21.21 | nixdepp | and the player should leave |
01:21.23 | brlcad | or "Phuu" ? |
01:21.37 | nixdepp | yep |
01:21.43 | brlcad | uh, which :) |
01:21.55 | nixdepp | but stazed |
01:22.01 | nixdepp | but stayed |
01:22.09 | brlcad | the poll said it was going to kick player Phuu? |
01:22.25 | nixdepp | na new vote was impossible, maybe only a small bug |
01:22.33 | wegstar | did it even say that it was sucessful? |
01:22.33 | nixdepp | yep |
01:22.39 | wegstar | hmm |
01:22.42 | nixdepp | nyep |
01:22.43 | brlcad | new vote is impossible by the same player for a short amount of time |
01:22.50 | nixdepp | it was successful |
01:22.50 | brlcad | but possible for other players to initiate it |
01:22.57 | nixdepp | nnope |
01:23.05 | brlcad | what kind of poll was it? |
01:23.09 | nixdepp | i didnt start the vote |
01:23.30 | brlcad | (kick, ban, etc) |
01:23.37 | nixdepp | i dont know. Had GM, so I had other probs :-) |
01:24.00 | nixdepp | just watch the logs |
01:24.35 | brlcad | this was which server? |
01:24.46 | brlcad | hepcat? |
01:24.51 | nixdepp | hepcat.org |
01:25.09 | nixdepp | the map switched a 2 minutes before |
01:25.18 | *** join/#bzflag AndyIII (~AndyII@dcn242-33.dcn.davis.ca.us) |
01:25.53 | brlcad | hello AndyIII |
01:25.58 | brlcad | did you eat the other two? |
01:26.05 | nixdepp | cya, need to work in a few hours |
01:26.13 | brlcad | k |
01:26.17 | brlcad | thanks for the info |
01:26.22 | nixdepp | np |
01:26.25 | *** part/#bzflag nixdepp (~Miranda@p5085714E.dip0.t-ipconnect.de) |
01:27.05 | AndyIII | lol.. nope... killed them off |
01:27.33 | brlcad | eating them didn't imply needing to kill them first I suppose |
01:27.51 | AndyIII | nah... just killing... sorry :P |
01:32.00 | brlcad | where's the fun in that |
01:32.12 | brlcad | :) tank sushi |
01:32.12 | AndyIII | LOL! No comment |
01:32.33 | brlcad | isn't that where Andy Capp fries come from? |
01:32.56 | AndyIII | never heard of that one b4... |
01:32.58 | brlcad | Andys that have been "capped off" |
01:33.35 | brlcad | capped off, sliced up, deep fried, and seasoned to taste .. mmm mm. |
01:34.19 | AndyIII | LOL |
01:34.22 | AndyIII | good done |
01:34.24 | AndyIII | er, one |
01:37.38 | *** join/#bzflag JeffM2501 (~jeffm@Patlabor221.active.supporter.pdpc) |
01:37.39 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
01:37.53 | *** join/#bzflag Silver1 (SilverFox@68-116-47-254.or.charter.com) |
01:38.40 | Silver1 | I could use help with a bzbb account. The account hepcatADMlN is apparently no active, so I can't send myself the password (mine doesn't appear to work), and its the moderator for one of my groups. |
01:39.21 | JeffM2501 | huh? |
01:39.54 | SilverFox | The account "hepcatADM1N" on bzbb.bzflag.org isn't allowed to log in. |
01:40.24 | SilverFox | sorry, "hepcatADMlN" |
01:40.25 | JeffM2501 | I don't show a user by that name |
01:40.41 | SilverFox | error message "Sorry, but your password cannot be retrieved because your account is currently inactive. Please contact the forum administrator for more information." |
01:40.56 | JeffM2501 | you give it a valid email when you made it? |
01:41.05 | SilverFox | yes. |
01:41.18 | JeffM2501 | did you click the link in the activation email? |
01:41.23 | SilverFox | it exists. Look here: http://my.bzflag.org/bb/groupcp.php?g=1276 |
01:41.28 | JeffM2501 | I foudn it |
01:41.37 | JeffM2501 | did the 1 part first :) |
01:41.39 | SilverFox | JeffM2501, not sure. I thought I did. I'll look through the gmail archives. |
01:41.43 | JeffM2501 | you didn't |
01:41.45 | JeffM2501 | I fixed it |
01:41.51 | SilverFox | thank you much. |
01:41.52 | JeffM2501 | it's activated now |
01:42.28 | sgk284 | trepan, ping |
01:44.10 | JeffM2501 | something like that |
01:45.17 | *** join/#bzflag BIYA (BIYA@dialup-4.129.80.251.Dial1.Atlanta1.Level3.net) |
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02:08.53 | AndyIII | Did the entire room get sw? |
02:10.55 | wegstar | bbl |
02:11.21 | brlcad | ~bzfrag AndyIII |
02:11.23 | ibot | ACTION skewers AndyIII with a super bullet |
02:12.42 | AndyIII | hey! |
02:12.48 | AndyIII | ~bzfrag brlcad |
02:12.51 | ibot | ACTION skewers brlcad with a super bullet |
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02:43.08 | spldart | hrm... On a hard game where I score pretty bad I do seem to pull off some captures on hepcat ctf :confused: |
02:43.21 | BIYA | lol |
02:43.23 | BIYA | happens |
02:43.44 | spldart | hehe... I had the worst kill to death ratio but pulled 3 captures :/ |
02:44.01 | MeBigFatGuy | often folks play on ctf without really caring about the flag - part |
02:44.35 | spldart | I seem to get pissed and go after the flag hard over and over while shooting at every opposing team member. |
02:44.45 | spldart | Most of the time I get killed. but few times it pays off. |
02:44.50 | spldart | BTW! |
02:45.10 | spldart | I saw the most beautiful escort by my team I have ever seen in CTF so far :-0 |
02:45.19 | spldart | Of course I've not been playing long. |
02:45.36 | spldart | I had a two layered defense all the way to near home base. |
02:45.51 | spldart | It was glorious ;) |
02:46.42 | spldart | I always though I'd prefer playing rogue on maps like spiralzone... and still do sometimes. But CTF is really addictive |
02:47.08 | *** join/#bzflag jomojo (~jomojo@24.17.68.130) |
02:47.22 | spldart | To bad the LouMan map I'm hosting doesn't lend itself to CTF |
02:48.12 | spldart | Maybe I should host two on my new linux server. One intranet (Time Trials) for the kids. One internet (Bridges) for CTF ;) |
02:48.24 | spldart | Sorry... I'm rambling |
02:48.36 | BIYA | keep going :) |
02:48.36 | spldart | I guess I still love this game :) |
02:48.54 | spldart | Hehe.. I'm done.. I promise |
02:49.33 | spldart | [/ramble] [serious question] |
02:49.48 | spldart | I can host two maps on one linux server correct? |
02:50.03 | cosmos | ive had over 50 on one server before |
02:50.06 | spldart | Different directory for each... One intra and one inter? |
02:50.13 | spldart | Sweet |
02:50.33 | spldart | This weekend is going to be busy... After I get back from my trip. |
02:50.51 | cosmos | yeah you need to organize it a bit |
02:55.52 | spldart | Organize the linux machine? |
02:57.00 | cosmos | yeah make sure your bz structure is easy to manage |
02:57.07 | cosmos | not just a directory full of stuff |
02:57.24 | cosmos | ie i have a maps, config, logs, binaries directory |
02:57.32 | cosmos | config file for each map/server |
02:57.59 | cosmos | controlled via daemontools so i can change/bounce in seconds |
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03:10.31 | *** part/#bzflag captrespect (~captrespe@dsl017-059-206.wdc2.dsl.speakeasy.net) |
03:10.36 | cosmos | "put pillbox back up on 2.0 or kiss your servers goodbye biyatch" |
03:10.40 | cosmos | i love server /reports |
03:10.47 | spldart | woah... daemontools is a new one on me. I was thinking two seperate directories under bzuser. One labeled specific to each map |
03:11.15 | spldart | I could just bounce back and forth between config timetrials and config bridges |
03:11.19 | spldart | or some such thing |
03:11.24 | spldart | LOL at the /report |
03:11.28 | spldart | Lemme check mine |
03:11.53 | cosmos | http://cr.yp.to look for daemontools |
03:12.24 | spldart | I've got somebody username crash13 asking to admin on my map :rolleyes: |
03:12.35 | cosmos | we banned him today |
03:12.47 | cosmos | he came in started spamming about other servers with better maps |
03:12.50 | cosmos | and cussing admins |
03:13.46 | spldart | LOL wow |
03:13.59 | spldart | I seem to get the kid'ees wanting to cop |
03:14.40 | spldart | These kids are so disfunctional nowadays :( |
03:15.30 | spldart | is this yours or someone else site you linked me to? |
03:16.07 | cosmos | someone elses |
03:16.11 | spldart | ic |
03:16.58 | spldart | Once I get my new server all set up and I'm happy... I'll look into this daemon tools thing :) |
03:20.09 | *** join/#bzflag JeffM2501 (~jeffm@Patlabor221.active.supporter.pdpc) |
03:20.10 | *** mode/#bzflag [+o JeffM2501] by ChanServ |
03:20.45 | cosmos | its handy |
03:23.31 | trepan | sgk284: pong |
03:25.07 | orange | heh, cosmos, hepcat is full even with observers |
03:25.17 | cosmos | yeah |
03:28.16 | Thumper_ | JeffM2501: ping |
03:28.40 | JeffM2501 | pong |
03:28.45 | Thumper_ | that was fast :) |
03:29.03 | Thumper_ | does bzfs care if the masterban list has duplicate entries in it (mine not yours) |
03:29.22 | JeffM2501 | no |
03:29.29 | Thumper_ | thx |
03:29.46 | Thumper_ | I'm thinking I can just build my masterban list from yours + the individual ban files from each server |
03:29.59 | Thumper_ | and feed that to my servers as it's master ban file |
03:30.15 | Thumper_ | that way admins can still do /ban /unban on the servers and |
03:30.24 | Thumper_ | affect the contents of my masterban list |
03:35.15 | Thumper_ | well it's late again.. night all (thx Jeff) |
03:38.49 | trepan | another satisfied customer: http://my.bzflag.org/bb/viewtopic.php?p=33591#33591 |
03:45.40 | jpa- | morning |
04:34.10 | Pimpi | ~x en de toddler |
04:34.19 | creeperz | heh |
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10:52.37 | ToughShooter | ~weather EDDF |
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12:07.33 | spldart | ~weather ksgr |
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12:53.02 | Thumper_ | ~seen JeffM2501 |
12:53.23 | ibot | jeffm2501 <~jeffm@Patlabor221.active.supporter.pdpc> was last seen on IRC in channel #bzflag, 9h 24m 1s ago, saying: 'no'. |
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14:21.37 | menotume | ~dict masochist |
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14:28.54 | *** mode/#bzflag [+o TimRiker] by ChanServ |
14:38.35 | Mr_Molez | kinky |
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14:53.12 | ruskie | ~bzfquery viper.pimpi.org:5154 |
14:57.29 | _Manu_ | ~bzfquery viper.pimpi.org:5158 |
14:57.41 | _Manu_ | ruskie, ;) |
15:04.23 | Mr_Molez | can the bzflag client record players playing ? |
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16:29.47 | Pimpi | Branden Robinson, is that the xfree86 maintainer? |
16:30.03 | Pimpi | sry, wrong window |
16:30.23 | ruskie | :) |
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16:32.32 | _Manu_ | Pimpi, :) |
16:32.45 | Pimpi | _Manu_ ! |
16:32.49 | Pimpi | :) |
16:33.13 | Pimpi | we all here :) |
16:33.22 | _Manu_ | yes :) |
16:35.13 | BearPerson | Someone came up with the idea of a "slap" command... a command to let ops move someone to a new random spot on the map (anti-camping) |
16:35.27 | BearPerson | If you have the guy doing base-camping when it's 8vs4 |
16:35.33 | JeffM2501 | would simply be a forced respawn |
16:35.47 | BearPerson | without dying, losing points or losing the flag |
16:35.55 | _Manu_ | BearPerson, for changing your pos just press Del key |
16:36.09 | BearPerson | lol... but for changing someone else's pos? |
16:36.30 | _Manu_ | BearPerson, then just press P key |
16:36.34 | BearPerson | we just had a base camper on red when there were 8 reds vs 3-4 blues |
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16:38.15 | _Manu_ | BearPerson, camping 8-3 is not funny :( |
16:38.25 | JeffM2501 | you'd have to have a new message that would tell the client to despawn the player with out killing them |
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16:38.41 | BearPerson | that's why a /slap command would have been nice |
16:38.42 | Pimpi | i think anti-campin is a map issue |
16:38.45 | ruskie | yeah idea waas mine for the slap... |
16:38.54 | JeffM2501 | it would need a client and server change |
16:39.02 | BearPerson | kindof a soft /kill |
16:39.10 | JeffM2501 | if you going to that lenths why not give the ability to just bump them to oberserver |
16:39.14 | JeffM2501 | same kinda deal |
16:39.18 | Pimpi | not before 2.2 |
16:39.32 | BearPerson | I guess |
16:39.36 | JeffM2501 | yeah |
16:39.40 | JeffM2501 | it would be incompatable |
16:39.44 | JeffM2501 | with 2.0.x clients |
16:40.23 | Pimpi | but anyway, we have zones, isn't one of the zone option useful for anti base camping? |
16:42.03 | Pimpi | scoreboard patch? |
16:42.17 | BearPerson | custom sorting by different functions |
16:42.38 | BearPerson | (entirely client-side and non-play-changing) |
16:43.57 | _Manu_ | BearPerson, for base campers.. an automated shockwave before the team respawn is nice :) |
16:44.14 | BearPerson | yeah, that'd be sweet :) |
16:44.20 | _Manu_ | a server weapon... :) |
16:44.24 | BearPerson | shockwave when the flag is placed there maybe |
16:44.26 | ruskie | yeah... |
16:44.37 | Pimpi | cool idea |
16:44.49 | _Manu_ | is not difficult to implement.. :) |
16:44.50 | BearPerson | that shouldn't be hard... when the flag is reset after a cap the flag emits a SW |
16:45.04 | BearPerson | want to leave it to me for practice or what? ;-) |
16:45.18 | _Manu_ | and this can be enabled/disabled by the server admin.. |
16:46.05 | Pimpi | patches welcome |
16:46.11 | BearPerson | well, brb, eating :) |
16:46.42 | Pimpi | BearPerson: i don't really understand your patches description |
16:47.31 | Pimpi | "hopping around half the board when |
16:47.32 | Pimpi | they just came in" ? |
16:48.34 | JeffM2501 | ruskie, patches welcome :) |
16:49.13 | ruskie | JeffM2501, well a) I don't code b) when I plan on learing it will be C/ObjC c) if I ever learn then I will surrley make contributions |
16:49.39 | _Manu_ | ruskie, actually you can move!!.. the map |
16:49.58 | _Manu_ | ruskie, or making the map moving.. |
16:50.04 | ruskie | <-- has flag ideas rolling... |
16:50.18 | ruskie | _Manu_, I was thinking more along the lines of moveable objects |
16:50.34 | _Manu_ | ruskie, actually you can move all the objects.. |
16:50.49 | ruskie | at various angles and so? |
16:50.54 | JeffM2501 | moving objects is kinda a pita, cus you have to then time sync worlds |
16:51.03 | JeffM2501 | so that the stuff that moves is in the right place for everyone |
16:51.04 | _Manu_ | ruskie, yes.. there is a trick for it.. ;) |
16:51.10 | ruskie | yeah that's true |
16:51.35 | _Manu_ | ruskie, do you know how to make it? |
16:52.04 | ruskie | nope... |
16:52.13 | ruskie | not really interested... don't have a server... |
16:52.15 | _Manu_ | well.. it's very esasy |
16:52.27 | _Manu_ | no need a server.. you can do it from client side |
16:52.53 | _Manu_ | when you respawn.. just press and hold pressed... right arrow key... all the map moves round you |
16:53.20 | _Manu_ | :) |
16:53.23 | ruskie | rotfl |
16:59.55 | *** join/#bzflag eric (~eric@adsl-70-240-64-142.dsl.hstntx.swbell.net) |
17:00.05 | *** join/#bzflag scanline (~micah@128.138.74.40) |
17:04.52 | Pimpi | aaaaaaiiiiiiiieeeeeeeeeeeee, apt want's to download 727MB of updates |
17:05.01 | brlcad | har har :) |
17:05.03 | ruskie | rotfl |
17:10.02 | TimRiker | Pimpi: sudo apt-get update ; sudo apt-get -d -y dist-upgrade is a nice thing to run now and then when you have bandwidth to spare. |
17:10.29 | ToughShooter | ~bzflist |
17:11.31 | Pimpi | yep, i had to finish an very urgent article and i didn't want any changes on the system while it was still unfinished |
17:11.54 | Pimpi | just in case anything would break |
17:13.07 | Pimpi | hm, it's no good sign if root's history is unusual short... |
17:13.50 | jpa- | why not? |
17:14.10 | Pimpi | why was it purged? |
17:14.20 | Pimpi | or who purged it, and why? |
17:14.22 | jpa- | maybe a boot or something? |
17:14.39 | Pimpi | <PROTECTED> |
17:14.51 | jpa- | i think it is pty dependant etc. |
17:14.55 | TimRiker | hmm (Wins-Losses)/(Wins+Losses) score. /me ponders |
17:15.10 | jpa- | maybe ls -lh /root/.bash_history |
17:16.18 | jpa- | TimRiker: hmm.. wouldn't that limit it to +-1? |
17:16.41 | jpa- | ewww.. bzflag players would have to learn to deal with floating point numbers :/ |
17:16.56 | TimRiker | yep. could then normalize to 0-100 or similar "score" |
17:17.17 | jpa- | hmm.. isn't that the one we use in rabit chase now? |
17:18.23 | TimRiker | I'm pondering if there is a way to add a time curve. ie: linear scaling based on max player's win+loss |
17:18.52 | TimRiker | player with max win+loss if loss=0 would = 100 score. |
17:19.13 | TimRiker | my same token all losses for that player would == 0 for a score. |
17:19.25 | TimRiker | players would enter with a 50 and move up or down. |
17:19.35 | jpa- | we could make it sqrt(wins-losses) and laugh at people trying to deal with their imaginary scores :) |
17:19.47 | TimRiker | heh |
17:21.14 | Chestal | it would also be possible to use ELO |
17:21.31 | Chestal | so killing a player with a high ELO would be worth more |
17:21.39 | TimRiker | like "Turn to Stone" or "Fire on High" ? |
17:22.00 | Chestal | this would assume that all battles are 1-1 whic they are not of course |
17:22.48 | JeffM2501 | what does the electric light orchistra have to do with tanks? |
17:31.06 | JeffM2501 | yes |
17:31.15 | JeffM2501 | I am older then time |
17:33.24 | BearPerson | well, what I like about (Wins-Losses)/(Wins+Losses) is that it does not change at all over time |
17:34.37 | BearPerson | However, if someone goes from 1-1 to 2-1 the player would hop from 0 to 1/3, which usually will make him go from place 10 to place 3 |
17:34.49 | BearPerson | which is what I called "hopping" |
17:35.34 | BearPerson | hmmm... /me starts to think assigning low priorities to things makes them considered earlier ;-) |
17:38.38 | JeffM2501 | anyone ever use plib? |
17:41.17 | TimRiker | keeping a matrix of who killed who and ranking recursively might be nice too. |
17:41.21 | TimRiker | BearPerson: =) |
17:42.12 | BearPerson | Hmm. but then you'd have a>b>c>a situations |
17:42.36 | BearPerson | maybe sorting by number of people that the player killed>was killed by |
17:42.46 | BearPerson | +t |
17:43.13 | TimRiker | BearPerson: I wasa thinking of scaling over "time" where time == w+l such that the player with the largest w+l could get 1 or -1 but someone with 1/2 the w+l could only get .5 to -.5 or similar. |
17:43.37 | TimRiker | linear scale might not be the best thing, perhaps reverse exponential or something. |
17:43.38 | BearPerson | hmm |
17:44.02 | BearPerson | so basically (W-L)/(Wmax-Lmax) |
17:44.03 | TimRiker | then I'd convert the -1 to 1 scale into a 0 to 100 rank. |
17:44.25 | BearPerson | I have it from -1000 to 1000 on my box |
17:44.45 | BearPerson | works pretty well... nobody usually gets more than +-300 |
17:44.54 | TimRiker | I find 0 to 100 easier. then you can shoot for a perfect 100 |
17:44.59 | BearPerson | :) |
17:45.02 | TimRiker | or a perfect 0 =) |
17:45.17 | BearPerson | I saw a perfect -1000 today |
17:45.27 | TimRiker | lame bots. ;-) |
17:45.34 | BearPerson | don't think it was a bot even |
17:45.43 | TimRiker | shoulda been |
17:45.45 | TimRiker | =) |
17:45.48 | BearPerson | managed to get and lock on with a GM |
17:45.59 | BearPerson | but the people were evading too well |
17:47.14 | BearPerson | but I think having some "warmup time" where you don't divide by w+l yet may serve us best |
17:47.14 | TimRiker | an ideal rank would take into account who you kill. so if the guy that w=70 l=4 gets killed 8 times by the newbie who happens to ignore the other lamers, then newbie could get ranked higher than the 70 guy. |
17:47.31 | BearPerson | yeah |
17:47.48 | BearPerson | would be cool then if the high ranked had some way of showing... |
17:48.00 | BearPerson | I was thinking of glowing turrets |
17:48.09 | TimRiker | hehe |
17:48.34 | TimRiker | scale tanks by rank. |
17:48.34 | BearPerson | a perfect +1 would illuminate a good lot at night |
17:48.47 | BearPerson | of course, it would make them easier targets, but probably just slightly |
17:48.49 | TimRiker | higher rank means larger, slower tank. |
17:48.53 | JeffM2501 | it's called fatboy TimRiker :) |
17:48.58 | BearPerson | and may have effects on teamplay, positive or negative |
17:49.03 | TimRiker | JeffM2501: ok, fatboy |
17:49.08 | BearPerson | lool |
17:49.18 | JeffM2501 | UT did it to great sucsess |
17:49.37 | JeffM2501 | but fat people look funnyer then fat tanks :) |
17:50.05 | BearPerson | hmm. maybe tall tanks :) |
17:50.09 | JeffM2501 | would be an easy cheat to get around tho |
17:50.17 | JeffM2501 | since you'd have to send a "fatness" message |
17:50.24 | JeffM2501 | and trust the client to use it |
17:50.27 | JeffM2501 | for coldet |
17:50.42 | BearPerson | the bot would be a disc, and Manu would be a skyscraper ;-) |
17:50.50 | JeffM2501 | mmm maybe the code for fatmessage could be LARD |
17:50.55 | BearPerson | hehe |
17:51.25 | TimRiker | each client would know the ranks for all the other players based on scores, and calculate the tank sizes. so the other tanks would look right, but a hacked client could ignore that and make themselves small. |
17:51.43 | JeffM2501 | TimRiker, would you not want the server to compute the fatness? |
17:51.43 | TimRiker | if speed were effected though, the server speed checks would enforce that. |
17:51.59 | *** join/#bzflag Tupone (~Tupone@host-84-222-136-134.cust-adsl.tiscali.it) |
17:52.09 | TimRiker | JeffM2501: I'd want the server to send out the rank info in some form. |
17:52.48 | TimRiker | BearPerson: the tanks have red and green lights. just grow those or add more. |
17:53.10 | BearPerson | do they? never noticed them |
17:53.31 | BearPerson | I suppose you can have a "brightness" for lights? |
17:53.41 | TimRiker | JeffM2501: server would likely also send a size/speed/shotlength/etc factors for the handicap settings. |
17:54.18 | TimRiker | BearPerson: just put a pillar of light shining up (ie laser) from the top of the winner. |
17:54.31 | BearPerson | hehe, that'd look sweet too |
17:54.47 | BearPerson | but also I'd like me to have headlights depending on how well I'm doing ;-) |
17:56.13 | BearPerson | hmm. white lights or team-color lights... decisions, decisions |
17:56.53 | BearPerson | It might be considered cheatey though, because you can easily spot who's good and who's bad |
18:00.38 | BearPerson | huhhh? What makes you get the message "Tank Rusted"? |
18:01.27 | DTRemenak | BearPerson, death by waterlevel |
18:01.36 | BearPerson | ah, I see |
18:09.09 | JeffM2501 | TimRiker, server should be the one ring |
18:18.06 | *** join/#bzflag bzflagwiz (~c02b41f5@webchat.bzflag.bz) |
18:35.55 | BearPerson | Hmm. Now how do I call a function associated with the player playing the tank when I'm in TankSceneNode.cxx ... |
18:39.22 | JeffM2501 | IIRC you generaly don't know the player, the player sets all it's data in the scenenode |
18:39.37 | JeffM2501 | graphics and gameplay are "suposed" to be seperated |
18:42.10 | BearPerson | so if I want to carry score data into rendering I have to make the score get set in some value in the node... |
18:42.27 | JeffM2501 | yes |
18:42.42 | JeffM2501 | just like color, position, and all that other stuff |
18:42.49 | JeffM2501 | so the graphics system can stand alone |
18:43.21 | JeffM2501 | or build a new node that is somehow linked to the tank node and moves with it |
18:43.38 | JeffM2501 | you going to draw the score over the tank? |
18:44.26 | BearPerson | I was going to make a light at the tank getting brighter with higher score |
18:44.42 | JeffM2501 | oh |
18:44.54 | JeffM2501 | game is limited to 8 lights isn't it? |
18:44.57 | JeffM2501 | GL lights that is |
18:44.59 | BearPerson | maybe |
18:45.14 | JeffM2501 | those are allmost allways taken up by shots first |
18:45.23 | BearPerson | yeah, I guess |
18:45.24 | JeffM2501 | or were you going to make a kind of "fake" light? |
18:45.32 | JeffM2501 | like a bright ball? |
18:45.36 | *** part/#bzflag DarthValou (~none@lsn-boi-catv-c121-p065.vtx.ch) |
18:45.37 | BearPerson | whatever works I guess :) |
18:45.39 | JeffM2501 | or were you going to move the GL light? |
18:45.50 | BearPerson | but making it illuminate the ground would just look sweet :) |
18:45.55 | JeffM2501 | no mater what, you'd want it set as an atribute |
18:45.58 | *** join/#bzflag gina (~gigi@250.187-136-217.adsl.skynet.be) |
18:46.05 | JeffM2501 | becuase there may be other ways to set it later down the road |
18:46.12 | JeffM2501 | like making the rabbit have the glow |
18:46.20 | BearPerson | basically just a "headlight" that brightens the area around the tank |
18:46.22 | JeffM2501 | then only the game code has to change, not the rendering |
18:46.27 | JeffM2501 | ohh a world light |
18:46.31 | BearPerson | does the rabbit glow already? |
18:46.31 | JeffM2501 | that's going to be a GL light |
18:46.34 | JeffM2501 | no |
18:46.40 | JeffM2501 | it's just a bright texture |
18:46.54 | BearPerson | ahh, well, I'll go see whatever works best I guess |
18:47.30 | BearPerson | I mean, it would just look so _sweet_ to see a bright light coming round the corner and everyone just going "uh-oh" ;-) |
18:49.12 | JeffM2501 | what did you plan on doing for light? |
18:49.18 | Tupone | JeffM2501: IIRC, trepan removed that |
18:49.24 | Tupone | I mean used more light |
18:49.32 | JeffM2501 | Tupone, I don't see how, since it's a GL limit |
18:49.41 | JeffM2501 | unless he redid the entire lighting thing |
18:49.45 | Tupone | I think it change the light dynamically |
18:49.46 | JeffM2501 | to allways use the 8 closest lights |
18:49.50 | Tupone | not sure |
18:49.56 | JeffM2501 | so there is a "bz light" then? |
18:50.03 | JeffM2501 | it's posible he did |
18:50.07 | JeffM2501 | now shot glows arn't lights |
18:50.08 | Tupone | well, I suppose yes :/ |
18:50.29 | JeffM2501 | show glows are like a projection thing |
18:50.37 | JeffM2501 | at least on the ground |
18:50.46 | JeffM2501 | the boxes are a teselation thing |
18:50.57 | Tupone | I'm sure he did something about. Not sure what |
18:51.05 | JeffM2501 | well how did you plan on doing the light |
18:51.25 | JeffM2501 | Tupone, I think he changed them somewhat |
18:51.33 | BearPerson | I think I saw some code around that selects the closest/most important lights, yeah |
18:51.36 | Tupone | yeah :) |
18:51.53 | JeffM2501 | that would be the logical thing |
18:52.31 | BearPerson | Well, the idea from my side would simply to take some normalized score and make players illuminate the area or something depending on it |
18:52.52 | BearPerson | so you'd somehow recognize a good player, especially at night |
18:52.54 | *** join/#bzflag TimRiker (~timr@TimRiker.active.supporter.pdpc) |
18:52.54 | *** mode/#bzflag [+o TimRiker] by ChanServ |
18:53.18 | BearPerson | didn't think so much about the actual how-to-make-this-work-in-OpenGL part ;-) |
18:57.55 | jpa- | hi gina :) |
19:04.22 | BearPerson | Hmm. Now I think all I need to do is find a way to call the setTankScore function of TankSceneNode for every tank being rendered... |
19:07.09 | *** join/#bzflag |zongo| (~zongo@80-218-207-188.dclient.hispeed.ch) |
19:08.49 | jpa- | you found how to do the lights? :) |
19:08.58 | jpa- | good. now make a light-object for me :) |
19:09.08 | jpa- | my maps need it :) |
19:09.26 | orange | trepan already did it, didn't he jpa-? |
19:09.34 | jpa- | did he? |
19:09.36 | jpa- | when? |
19:09.41 | orange | there is a forum post about it |
19:09.46 | jpa- | evil |
19:10.34 | orange | http://my.bzflag.org/bb/viewtopic.php?t=3487 |
19:11.08 | jpa- | ah, with shots :) |
19:11.17 | jpa- | i've been thinking about that |
19:13.01 | jpa- | if bzfs only was in python, or if i only could do c++... :) |
19:17.34 | BearPerson | by patching bzflag ;-) |
19:17.46 | BearPerson | but then again, I'm a halfway-seasoned C programmer |
19:18.07 | jpa- | i was too.. until those stupid pointers started being mean at me :S |
19:18.37 | jpa- | i can do some c too, but mainly on µCs |
19:18.40 | BearPerson | hehe, yeah, I know the kind |
19:18.58 | jpa- | so my c code is badly commented and looks like asm :I |
19:19.18 | BearPerson | "Why do I have a segfault? ... ohh, it's an _integer_ pointer, so every index is 4 bytes wide" ;-) |
19:20.44 | BearPerson | there's only one way to find out |
19:21.21 | jpa- | three cases possible: a) instant segfault b) eating 100% cpu and not working c) segfault when connecting |
19:24.08 | *** join/#bzflag cods_ (~admin@APlessis-Bouchard-111-1-1-215.w80-15.abo.wanadoo.fr) |
19:24.48 | BearPerson | not really |
19:24.52 | BearPerson | works as usual |
19:25.08 | BearPerson | meaning I don't see anything that it may be having extra lights or anything |
19:25.18 | jpa- | :D |
19:27.40 | *** join/#bzflag Grumbler (~Grumbler@grumbler.bronze.supporter.pdpc) |
19:28.08 | Grumbler | wow, mac? ....its only 3pm. |
19:28.11 | BearPerson | float rgb values... what range should they have? |
19:30.05 | jpa- | BearPerson: maybe 0..1? |
19:30.15 | BearPerson | that's what I'm thinking too... |
19:32.39 | brlcad | Grumbler: mac? where? |
19:33.26 | Grumbler | hmmm, i thought mac and mbfg were the same....maybe i got confused? |
19:33.28 | jpa- | hi brldad |
19:34.08 | *** join/#bzflag _bubbles_ (~nadic666@toronto-HSE-ppp4268662.sympatico.ca) |
19:35.59 | brlcad | hmm |
19:36.03 | brlcad | i'm not a daddy yet |
19:36.21 | jpa- | hm :D |
19:36.21 | brlcad | few close calls, but not yet ;) |
19:36.24 | Tupone | ei, brlcad |
19:37.02 | jpa- | may i still call you brldad anyway? :) |
19:37.17 | brlcad | hehe |
19:37.43 | *** join/#bzflag BenUrban (~benurban@pcp07709741pcs.nrockv01.md.comcast.net) |
19:37.56 | BenUrban | oh cool so there is a #bzflag |
19:38.00 | BenUrban | hiya |
19:38.17 | BearPerson | hmm. actually it does seem to work... |
19:38.41 | BenUrban | well two |
19:38.51 | BenUrban | ChanServ and theEnemy |
19:38.53 | BenUrban | :) |
19:39.57 | BearPerson | hmm. yeah, it does work |
19:40.23 | BearPerson | now the tanks look like they have freak neon tubes attached at the bottom :) |
19:40.44 | BearPerson | so all you ever see them shining on is themselves from below... hmm |
19:41.49 | CIA-3 | BZFlag: 03atupone * 10bzflag/ (include/cURLManager.h src/common/cURLManager.cxx): cURL multi handler. To be a substitute of URLManager, or included in |
19:42.20 | brlcad | BenUrban: there's a #bzflag?! no! where?? |
19:42.36 | jpa- | brlcad: you are so funny :) |
19:43.46 | brlcad | BenUrban: lots of folk in IRC use different names than in the game |
19:43.54 | brlcad | some don't but many do |
19:44.17 | BenUrban | yeah i guessed that |
19:44.18 | CIA-3 | BZFlag: 03atupone * 10bzflag/ (include/Makefile.am src/common/Makefile.am): cURLManager added |
19:44.33 | brlcad | hang around long enough and you'll figure out who everyone is ;) |
19:44.44 | BenUrban | heh |
19:44.55 | BenUrban | i don't hang around many bzflag servers that long :) |
19:45.55 | BenUrban | !seen ibot |
19:46.06 | BenUrban | hmm |
19:46.17 | Tupone | ~seen brlcad |
19:46.18 | ibot | brlcad is currently on #brlcad (2d 3h 12m 43s) #bzflag (2d 3h 12m 43s). Has said a total of 220 messages. Is idling for 12s |
19:46.22 | BenUrban | ah so it's ~ |
19:46.25 | BenUrban | ~seen ibot |
19:46.26 | ibot | ibot is currently on #zaurus (14d 3h 41m 20s) #opencombat (14d 3h 41m 20s) #opie (14d 3h 41m 20s) #tomcat (14d 3h 41m 20s) #familiar (14d 3h 41m 20s) #uclibc (14d 3h 41m 20s) #intimate (14d 3h 41m 20s) #gllug (14d 3h 41m 20s) #brlcad (14d 3h 41m 20s) #gpe (14d 3h 41m 20s) #oe (14d ... |
19:46.31 | BenUrban | heh |
19:46.39 | Tupone | but play with bot in PM |
19:46.40 | BenUrban | what an excessivle plain respionse |
19:46.44 | BenUrban | *response |
19:46.53 | BenUrban | ok |
19:47.22 | BenUrban | so this is devel and support, right? |
19:47.31 | Tupone | mainly yes |
19:47.39 | Grumbler | nope, this is where we plan to take over the world |
19:47.48 | BenUrban | that explains the CIA-3 bot |
19:47.50 | BenUrban | :) |
19:48.00 | jpa- | ~hugg brlcad |
19:48.01 | ibot | ewwwww.. /me feels like throwing up |
19:48.05 | BenUrban | LOL |
19:48.44 | Grumbler | you would think CIA-3 is a bot wouldnt you....... |
19:49.34 | jpa- | i thought it was TimRiker's another personality, and he is just writing that stuff when someone commits |
19:49.56 | BenUrban | heh |
19:50.03 | BenUrban | i've seen other CIA bots |
19:50.05 | Grumbler | thats just cover for scanline's dark projects |
19:50.09 | BenUrban | there's one in #gentoo-dev iirc |
19:53.12 | Grumbler | yes, its a bot and is in no way a group of deep operatives tracking/modifying open source code into a system of collective of back doors waiting for the leader to give the word.... |
19:53.26 | Grumbler | yes, its a bot. |
19:54.35 | Grumbler | it has nothing to do with langely or undisclosed locations in utah |
19:54.36 | CIA-3 | BZFlag: 03atupone * 10bzflag/src/bzflag/ (Downloads.cxx Downloads.h playing.cxx): texture are downloaded with cURL |
19:54.51 | jpa- | Tupone: thanks :) |
19:54.59 | jpa- | now i understood the name 'curl' |
19:55.05 | Tupone | ok |
19:55.42 | Grumbler | for awhile there i wondered what it had to do with large stones being thrown down ice |
19:56.05 | TimRiker | it's just c-url no? |
19:57.18 | jpa- | TimRiker: yes, probably :) |
19:57.40 | jpa- | but i didn't understand that before tupreone wrote it 'cURL' :) |
19:57.46 | Tupone | http://curl.haxx.se/libcurl/ cURL on the logo |
19:58.17 | jpa- | hmm..tupreone.. sounds like toblerone.. mmmmmm |
19:58.46 | Tupone | I don't like my taste, it hurts me |
20:02.44 | BearPerson | Hmm... the lighting patch works more or less |
20:02.45 | cosmos | nice. NPR reports another american kidnapped in iraq while an iraqi 7 year old was beheaded early tue |
20:03.34 | BearPerson | the tanks are lighted up very much from below, have a small circle on the ground which they illuminate and they illuminate walls... |
20:03.39 | BearPerson | maybe I should use flares |
20:03.51 | BearPerson | or any ideas how I can get the lights "bigger"? |
20:04.30 | Birdie | brclad ping |
20:05.53 | cosmos | birdie do you like the new rotation better? |
20:06.16 | Birdie | cosmos: yea, i think its more fair like this, people from all timezones can play both |
20:06.39 | cosmos | good |
20:06.42 | cosmos | and no threats yet |
20:06.56 | Birdie | lol |
20:07.00 | Birdie | not even after a day:) |
20:07.06 | Birdie | must have been a good idea;) |
20:09.01 | *** join/#bzflag mmu_man (revol@ALyon-112-1-7-240.w81-49.abo.wanadoo.fr) |
20:11.18 | BearPerson | okay, this is starting to look cool ;-) |
20:13.19 | Grumbler | cosmos< "no threats yet" ........that just means they are planning an all out assault.........shutter the windows and lock the doors |
20:14.09 | Grumbler | Thumper_< nice bz site.....the rabbit style made it fun........well, at least for me....... :) |
20:19.45 | *** join/#bzflag bz5949 (~d1ada21c@webchat.bzflag.bz) |
20:20.24 | cosmos | EW YORK (AP) -- Irked by the success of the nationwide Day of Silence, which see |
20:20.24 | cosmos | ks to combat anti-gay bias in schools, conservative activists are launching a co |
20:20.24 | cosmos | unter-event this week called the Day of Truth aimed at mobilizing students to ca |
20:20.24 | cosmos | rry out acts of violent retribution against homosexuals deemed to be cast away b |
20:20.29 | cosmos | y God. |
20:21.38 | *** join/#bzflag sbo183 (~sbo183@24-196-92-143.jvl.wi.charter.com) |
20:23.46 | *** join/#bzflag blast007 (~c6964c04@rw08.de) |
20:29.08 | TimRiker | OT: if anyone here has access to surplus outlets at universities. I'm looking for old HP hardware and/or old teletypes. |
20:30.17 | JeffM2501 | teletype? |
20:30.22 | JeffM2501 | what you gonna do with that? |
20:30.28 | JeffM2501 | frankenputer? |
20:33.16 | Grumbler | how old is old |
20:35.23 | *** join/#bzflag cods (~admin@AAmiens-106-1-12-182.w81-48.abo.wanadoo.fr) |
20:39.02 | *** join/#bzflag eric_ (~eric@adsl-70-240-64-142.dsl.hstntx.swbell.net) |
20:40.35 | *** join/#bzflag eric_ (~eric@adsl-70-240-64-142.dsl.hstntx.swbell.net) |
20:41.15 | JeffM2501 | if I was doing a bad job on bzbb you all would tell me right? |
20:41.48 | *** join/#bzflag brad2901 (brad2901@ACD58087.ipt.aol.com) |
20:42.17 | orange | that sounds like a loaded question :-) |
20:42.24 | JeffM2501 | no not realy |
20:42.36 | JeffM2501 | I'd hope I'm not |
20:42.42 | JeffM2501 | but if I was, I'd hope somone would tell me |
20:42.46 | *** join/#bzflag eric_ (~eric@adsl-70-240-64-142.dsl.hstntx.swbell.net) |
20:44.38 | JeffM2501 | I guess that means you wouldn't :( |
20:46.16 | *** join/#bzflag blast007 (~c6964c04@rw08.de) |
20:55.53 | orange | JeffM2501: got distracted... if I thought you were doing a bad job I'd tell you (I'm not really shy) but honestly, I don't use the forums enough to know... I guess since I don't see any problems when I do, you must be doing a good job :-) |
20:57.59 | JeffM2501 | heh |
20:59.01 | Grumbler | bad job is a relative term. bad in relation to what. the forum is up, and there are few of the ramblings there were........you are harsh at times, but that is about it. |
21:00.08 | JeffM2501 | I try not to be |
21:00.30 | JeffM2501 | but I think sometimes ya gotta stick to a rule |
21:00.54 | Grumbler | yeah, like i said there are fewer rambliings |
21:01.02 | Grumbler | so the harsh is working |
21:01.10 | JeffM2501 | I'd hope that's a good thing not a bad thing |
21:01.24 | Grumbler | not my style. |
21:01.27 | JeffM2501 | I screw up some times |
21:01.30 | JeffM2501 | and that is bad :( |
21:01.49 | Grumbler | everybody screws up |
21:02.02 | JeffM2501 | when I screw up, accounts get deleted :( |
21:02.15 | Grumbler | ...and accounts can be renewed |
21:02.36 | JeffM2501 | tho the last one I killed by accedent, went and got itself baned |
21:02.44 | JeffM2501 | maybe I'm just psycic |
21:02.52 | Grumbler | an considering there are few if any consistently helpful posts, deletion of posts is not a catrasphoic event either |
21:03.17 | JeffM2501 | just seems that people freak when I delete a post |
21:03.20 | JeffM2501 | like I do it all the time |
21:03.33 | JeffM2501 | in the last 2 weeks there have been like 3 removoals IIRC |
21:03.39 | JeffM2501 | one involved a curse word |
21:03.48 | JeffM2501 | one I thought wanted to be removed but was wrong |
21:03.54 | JeffM2501 | and the other was meant for the leauge |
21:04.08 | JeffM2501 | and the spam posts |
21:04.19 | JeffM2501 | I dont' count the spam posts |
21:04.20 | orange | firm but fair seems good to me |
21:04.54 | Grumbler | the only time i kringe is when you call someone a baby for posting.....seems like that should be taken PM |
21:06.18 | *** join/#bzflag CBG (~CannonBal@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
21:07.11 | Grumbler | is that what started this? |
21:08.28 | JeffM2501 | it peeked my curiosity |
21:08.34 | JeffM2501 | derv seems to be going off on it too |
21:08.48 | JeffM2501 | but then I think sometimes he just wants to be admin |
21:08.56 | JeffM2501 | cus he sees him self as being on the board longer then I |
21:09.10 | JeffM2501 | she seems to have issues tho |
21:09.38 | JeffM2501 | my bigest fear is that noone woudl tell me |
21:10.25 | Grumbler | i think someone would |
21:10.30 | *** join/#bzflag Blue_Eyes (~Blue_Eyes@host2-100.pool80116.interbusiness.it) |
21:10.52 | Grumbler | i know learner wouldnt be able to keep his mouth shut |
21:11.08 | JeffM2501 | didn't he go awol? |
21:11.42 | JeffM2501 | I know noone else who is admin now wants the day to day job of bzbb |
21:11.56 | JeffM2501 | making groups is SOOO much fun :) |
21:12.10 | Grumbler | not i |
21:12.31 | Grumbler | i like to ban people too much |
21:13.10 | Grumbler | i either have to admin to the letter of the rules, or just ignore most things |
21:13.34 | CBG | Are the tanks suppossed to have a suspension? |
21:14.28 | Grumbler | now that is coming out of left field.....suspension? fyi, sry about yesterday, conference call.....did you get your problem solved? |
21:14.42 | CBG | me? |
21:14.53 | Grumbler | the map size stuff |
21:14.58 | CBG | I have many problems every day... :) |
21:15.01 | CBG | Oh. No... |
21:15.12 | CBG | I ahve to define -worldsize when running bzfs... |
21:15.32 | CBG | Defining the worldsize in the map file won't work :( |
21:15.45 | Grumbler | ok, well, guess what, i am out of ideas....so........maybe if cods, jpa-, Aribeth_away is awake |
21:16.07 | CBG | I have posted all about it on the bb... |
21:16.17 | CBG | but it seems very few of the devs check it. |
21:16.32 | BearPerson | hmm. This looks like it may eventually become something nice... :) |
21:16.35 | Grumbler | lot of people dont do a daily check on bzbb and fly through most of the posts.....so they may not know |
21:16.56 | CBG | This is what I have in the map file: |
21:16.57 | CBG | world |
21:16.58 | CBG | <PROTECTED> |
21:16.58 | CBG | end |
21:17.13 | CBG | I can't see why that won't work... It's what the man page says... |
21:17.29 | Grumbler | ...and that is the style in a couple of the maps i have |
21:17.41 | Grumbler | of course my maps are old |
21:17.45 | JeffM2501 | still don't get what you mean by "suspention" |
21:17.50 | CBG | Oh... |
21:17.58 | CBG | On my map, there is a wall you can shoot under |
21:18.02 | CBG | but cant drive under |
21:18.17 | CBG | UNLESS you drop down from a box right infront of this wall, |
21:18.26 | CBG | when you land, you sink into the ground a tiny bit |
21:18.31 | CBG | enough to get under the wall... :D |
21:18.39 | JeffM2501 | then the gap isn't tall enough |
21:18.52 | CBG | I know... |
21:19.03 | Tupone | hi CBG, I miss you. It's fine to shoot you |
21:19.04 | CBG | but I never knew tanks had a suspension. |
21:19.13 | JeffM2501 | they don't |
21:19.17 | CBG | But, I guess it could be a good thing |
21:19.19 | JeffM2501 | the dirt is sqishy :) |
21:19.24 | CBG | JeffM: lol :D OK |
21:19.34 | CBG | Tupone: What server do you mean? |
21:19.36 | JeffM2501 | the bounce was added in 2.0 |
21:19.44 | Tupone | gu |
21:19.48 | CBG | Ah... |
21:19.55 | Tupone | c3po :) |
21:20.12 | CBG | oh. :D hi |
21:20.18 | CBG | its actually quite twisted. |
21:20.36 | CBG | I was addicted to gu league, so I made a team and a website fror it |
21:20.41 | Tupone | swIII ? what is? |
21:20.45 | CBG | and now I have less time to play on gu :D lol |
21:20.48 | JeffM2501 | revenge of the sith |
21:20.57 | JeffM2501 | that what will have the grand sucking |
21:20.59 | Tupone | star wars |
21:21.04 | CBG | oh god. star wars sucks. |
21:21.09 | Grumbler | ...with you picking c3po |
21:21.14 | Tupone | lol |
21:21.34 | JeffM2501 | #2 sucked less then #1 |
21:21.37 | CBG | although, i mjust admit |
21:21.51 | CBG | one of my "Other" callsigns is a SW robot... |
21:21.53 | JeffM2501 | #5 was the best |
21:21.58 | CBG | c3po's buddy ;) |
21:22.04 | CBG | there are 5 now? crap. |
21:22.10 | JeffM2501 | wow |
21:22.15 | JeffM2501 | you must be VERY young |
21:22.19 | Grumbler | 5....ewoks....nooooooooooo |
21:22.19 | CBG | will they ever stop? tell me this new one is the last one. |
21:22.27 | JeffM2501 | 5 didn't have the w'oks |
21:22.29 | JeffM2501 | 6 did |
21:22.39 | Grumbler | 5 had the bogus ending |
21:23.00 | JeffM2501 | Harison wanted to leave the franchise |
21:23.14 | JeffM2501 | 6 had the best star battle |
21:23.23 | CBG | NOTICE: This is #bzflag. Please try #starwars for discussion on the latest crappy films and in what film the ewoks featured. Thank You! |
21:23.24 | JeffM2501 | and every kid loved speeder bikes |
21:23.39 | JeffM2501 | bzflag is based on speeder bikes |
21:23.47 | CBG | lol. |
21:24.03 | Grumbler | did 6 start in the snow...hmmm |
21:24.10 | BearPerson | http://linux.aliboom.com/bearstats/Halodemo.jpg <<how does this look (except for "like crappy jpeg compression") |
21:24.10 | JeffM2501 | no |
21:24.12 | JeffM2501 | 5 did |
21:24.16 | JeffM2501 | 4= "star wars" |
21:24.17 | Grumbler | ah, ok |
21:24.19 | JeffM2501 | 5 = "empire" |
21:24.22 | JeffM2501 | 6 = "jedi" |
21:24.33 | Grumbler | 1= suck |
21:24.41 | Grumbler | 2 = sorta suck |
21:24.42 | JeffM2501 | the first part of 1 was fine |
21:24.47 | JeffM2501 | untll jar jar |
21:24.47 | Grumbler | 3 = ?? |
21:24.59 | JeffM2501 | 2 had battle action yoda |
21:25.07 | JeffM2501 | 3 will be out soon |
21:25.11 | CBG | BearPerson: It looks like pimpi... |
21:25.17 | BearPerson | It's a demo screenshot of my score lighting code |
21:25.31 | CBG | jar jar binks? |
21:25.33 | Tupone | 1 is good, some part is made in Italy, at the royal palace in Caserta |
21:25.35 | CBG | the fat teddy bear? |
21:25.42 | JeffM2501 | no |
21:25.44 | JeffM2501 | the gungan |
21:26.07 | JeffM2501 | you may not have seen it when it came out cus it was PG :) |
21:26.08 | Grumbler | that fact you you know all this stuff jeff is a little scary |
21:26.23 | JeffM2501 | dude, boorn and breed on starwars :) |
21:26.25 | CBG | who was the fat teddy (in the original i think)? |
21:26.30 | JeffM2501 | I had the freaking sheets! |
21:26.36 | JeffM2501 | those were eawoks |
21:26.38 | CBG | lol! :D |
21:26.44 | JeffM2501 | ewoks |
21:26.44 | CBG | there was only 1. |
21:26.49 | Grumbler | or are you talking chewie |
21:26.50 | JeffM2501 | the wookie? |
21:26.52 | JeffM2501 | chewwie |
21:26.56 | JeffM2501 | don't bag on chewwiw |
21:26.57 | CBG | Wookie! thats it. |
21:27.02 | JeffM2501 | them's fighing words |
21:27.04 | CBG | The wookie. He was cute! :D |
21:27.29 | JeffM2501 | wookies could be the saving grace of 3 |
21:27.34 | Grumbler | BearPerson< the only issue i see is that the lighting extends under the platforms....shouldnt it be shadow there |
21:27.49 | JeffM2501 | Grumbler, bzflag dos that with all lights |
21:27.51 | BearPerson | complain to the GL lib ;-) |
21:27.59 | JeffM2501 | it's not GL that does that |
21:28.01 | Grumbler | oh, well that sucks |
21:28.03 | JeffM2501 | it's the bzflag lighting model |
21:28.05 | BearPerson | there's a few issues still |
21:28.09 | JeffM2501 | shadows from one object don't cast on others |
21:28.24 | JeffM2501 | GL just does what it's told to do. |
21:28.24 | BearPerson | like green halos being way brighter than purple or red |
21:28.25 | CBG | Didn't I hear about people queing up outised a cinema like 2 months befre the film came out? |
21:28.33 | BearPerson | blue is usually brighter too |
21:28.34 | CBG | But it was the wrong cinema?? |
21:28.47 | Grumbler | then there is pink |
21:28.59 | brlcad | mm.. pink |
21:29.10 | JeffM2501 | shadows need to be redone as lightmaps, or as a stencel pass, then they would block light like you want Grumbler |
21:29.18 | JeffM2501 | liteish red |
21:32.46 | brlcad | pink mulch? |
21:35.11 | CBG | Wait... If I run bzfs to test my map... |
21:35.24 | CBG | Can anyone else go to my server with my IP address? |
21:35.47 | CBG | I guess no... I need to open my firewall and router on port 5154, yeah? |
21:36.00 | JeffM2501 | of you have a route |
21:36.00 | JeffM2501 | yeah |
21:36.30 | CBG | So, I just need to open up port 5154 and thats it... I have a server... :D |
21:36.44 | JeffM2501 | it's not just "open" |
21:36.50 | JeffM2501 | you have to set a static route |
21:36.58 | CBG | *gulp* |
21:36.58 | JeffM2501 | on your router for that port to your local IP |
21:37.08 | CBG | How? |
21:37.11 | JeffM2501 | what router do you have? |
21:37.24 | CBG | Its a buffalo... |
21:37.36 | JeffM2501 | should have something for a virtual server |
21:37.39 | JeffM2501 | or static route |
21:37.42 | JeffM2501 | or something like that. |
21:37.49 | CBG | where? in the manual? |
21:37.55 | JeffM2501 | yeah |
21:37.58 | JeffM2501 | and in it's config |
21:38.01 | JeffM2501 | what model number? |
21:38.06 | CBG | one min |
21:39.03 | BearPerson | sometimes also known as "port forwarding" |
21:39.08 | JeffM2501 | yeah that too |
21:39.20 | JeffM2501 | is it a "WHR3-G54" ? |
21:39.29 | CBG | dunno |
21:39.36 | JeffM2501 | does it have a name on it :) |
21:39.39 | CBG | lol |
21:39.45 | CBG | Im upstaires |
21:39.52 | CBG | its down, and im in the mid of something |
21:39.53 | JeffM2501 | and that means? |
21:40.03 | CBG | I cant look at it right now :P |
21:40.12 | JeffM2501 | log into it :) |
21:40.17 | JeffM2501 | it should say on it's config page |
21:40.28 | CBG | how? |
21:40.39 | JeffM2501 | who set it up? |
21:40.43 | CBG | my dad |
21:40.47 | JeffM2501 | do you even know the password for it? |
21:40.54 | CBG | it has a password? lol |
21:40.57 | JeffM2501 | yes |
21:41.02 | CBG | positive? |
21:41.04 | JeffM2501 | otherwise anyone could cofigure your router |
21:41.09 | JeffM2501 | it better |
21:41.09 | CBG | ooh. |
21:41.15 | JeffM2501 | or its one crapy ass router |
21:41.20 | CBG | ok. I can prob guess the pass... |
21:41.28 | CBG | How do I get to it from here? |
21:41.31 | JeffM2501 | what is your local Ip? |
21:41.40 | JeffM2501 | is it wireless or wired? |
21:41.45 | CBG | local? |
21:41.52 | CBG | Both wired and wireless... |
21:41.53 | JeffM2501 | the IP of your computer |
21:42.02 | CBG | 81.103.45.91 |
21:42.17 | JeffM2501 | hmm that's routeable |
21:42.22 | JeffM2501 | how did you get that? |
21:42.51 | CBG | myip.com or sumthin. :) |
21:42.56 | CBG | wait |
21:42.56 | JeffM2501 | that is not your local IP |
21:43.01 | JeffM2501 | that is your external IP |
21:43.09 | CBG | how do i find out my local? |
21:43.09 | JeffM2501 | that is the ip of your modem |
21:43.13 | JeffM2501 | what OS? |
21:43.40 | CBG | got it |
21:43.41 | CBG | 192.168.11.2 |
21:43.47 | JeffM2501 | go to that IP, but put a 1 |
21:43.50 | JeffM2501 | instead of the 2 |
21:43.52 | JeffM2501 | in a browser |
21:43.55 | CBG | Yeah k |
21:44.01 | CBG | in a web browser? |
21:44.07 | JeffM2501 | yup |
21:44.12 | JeffM2501 | these things are web configured |
21:44.18 | CBG | ok |
21:44.22 | CBG | asks for name and pass... |
21:44.25 | CBG | gimme a min |
21:44.29 | JeffM2501 | even tho this isn't #buffalo_techsupport :) |
21:46.09 | JeffM2501 | you are talking about making changes to your routing |
21:46.14 | JeffM2501 | you may wan to have him do it |
21:46.20 | CBG | hmmm |
21:46.32 | CBG | The prob is, he has a good mood about once a year |
21:46.43 | CBG | and he was already real cheery a few weeks back... |
21:46.43 | JeffM2501 | can't help you with that |
21:46.48 | CBG | lol. :D |
21:47.06 | CBG | Breakfast in bed this saturday, perhaps? |
21:47.55 | JeffM2501 | looks like they call it static routing |
21:48.23 | JeffM2501 | hmm looks to be a decently complex little box |
21:48.28 | JeffM2501 | not realy of the home user type |
21:48.32 | JeffM2501 | more of a soho thing |
21:49.13 | CBG | the router we have? |
21:49.21 | JeffM2501 | yes |
21:49.49 | CBG | Its a buffalo wbr-b11 |
21:50.02 | JeffM2501 | oh an 11 |
21:50.05 | CBG | allows 4 computers to connect some wirelessly, some with wires. |
21:50.14 | JeffM2501 | it allows 255 computers actualy |
21:50.31 | JeffM2501 | read thru the manual |
21:50.31 | CBG | Not at the same time... |
21:50.34 | JeffM2501 | yes |
21:50.38 | JeffM2501 | if you get hubs |
21:50.43 | JeffM2501 | or more wireless ports |
21:50.46 | CBG | Yeah... |
21:50.56 | JeffM2501 | it's a standard NAT DSL router |
21:50.59 | JeffM2501 | no bigie |
21:51.05 | JeffM2501 | with a lot of options |
21:51.08 | CBG | So, it gives the otion of 200+... |
21:51.19 | JeffM2501 | yeah 255 |
21:51.26 | CBG | but you cant actually have that without buying more stuff... |
21:51.29 | JeffM2501 | that is the max sise of the subnet it supports :) |
21:51.35 | JeffM2501 | you could have that with wireless |
21:51.43 | CBG | what? |
21:51.43 | JeffM2501 | and hubs are cheap |
21:51.45 | BenUrban | CBG: more stuff = more computers :) |
21:51.50 | CBG | could ahve waht with wirelss? |
21:51.53 | JeffM2501 | 255 |
21:51.59 | CBG | BenUrban: yeah :D |
21:52.02 | BenUrban | you can have up to 255 computers connected with no extra eq |
21:52.02 | JeffM2501 | device supports a full subnet |
21:52.05 | BenUrban | if you go wireless |
21:52.12 | CBG | whats eq? |
21:52.14 | JeffM2501 | if you go wired, you need to get that many ports |
21:52.17 | BenUrban | equipment |
21:52.17 | JeffM2501 | equipment |
21:52.22 | CBG | lol. ok |
21:52.24 | JeffM2501 | how ever you chose to get the ports |
21:52.29 | JeffM2501 | it's just a gateway |
21:52.33 | JeffM2501 | with a 4 port switch in it |
21:52.48 | BenUrban | note: gateway does NOT refer to the brand of computer |
21:52.49 | CBG | ok :) |
21:52.53 | JeffM2501 | heh |
21:52.53 | CBG | lol :D |
21:52.58 | CBG | I should hope not. |
21:53.02 | CBG | Damn PCs. |
21:53.05 | BenUrban | lol |
21:53.06 | JeffM2501 | it's not a simple setup it has tho |
21:53.08 | JeffM2501 | read the docs |
21:53.16 | BenUrban | lol, docs won't get him the password |
21:53.17 | JeffM2501 | but it's moot if you can't get in |
21:53.22 | CBG | moot? |
21:53.26 | JeffM2501 | moot |
21:53.28 | BenUrban | moot = pointless |
21:53.30 | theEnemy | maybe it comes with a default password |
21:53.32 | CBG | lol |
21:53.33 | theEnemy | and it's still set at that |
21:53.34 | JeffM2501 | you do speak english right? |
21:53.39 | CBG | I do... |
21:53.44 | JeffM2501 | just checking |
21:53.47 | CBG | Obvioudly not too well. |
21:53.52 | JeffM2501 | read the docs |
21:53.57 | CBG | *Obviosuly. lol |
21:53.58 | JeffM2501 | it does |
21:54.00 | JeffM2501 | guu dict moot |
21:54.02 | BenUrban | figured |
21:54.06 | CBG | define:moot |
21:54.13 | JeffM2501 | ibot dict moot |
21:54.14 | CBG | damn. It works on google... |
21:54.22 | CBG | Ha |
21:54.24 | BenUrban | lol |
21:54.28 | CBG | No mention of Pointless. |
21:54.30 | JeffM2501 | moot is a wierd wierd |
21:54.30 | CBG | :D :P |
21:54.33 | BenUrban | try the other def |
21:54.35 | JeffM2501 | it means it's own oposet |
21:54.42 | BenUrban | heh, never heard of that definition... |
21:54.48 | JeffM2501 | a moot is a gathering |
21:54.50 | *** join/#bzflag blast007 (~blast007@24-196-92-143.jvl.wi.charter.com) |
21:54.54 | JeffM2501 | and also something not worth debate |
21:55.02 | theEnemy | the "pointless" meaning is a modern corruption |
21:55.28 | CBG | ANYWAY! |
21:55.33 | theEnemy | but it's been aroudn enough it's entering the dicts |
21:55.36 | BenUrban | does the manual specify a default password? |
21:55.42 | CBG | jeffM: where did you find the B11 docs? |
21:55.43 | JeffM2501 | probalby |
21:55.46 | theEnemy | http://dictionary.reference.com/search?q=moot |
21:56.01 | JeffM2501 | CBG, the box the thing came in |
21:56.05 | BenUrban | lol |
21:56.07 | JeffM2501 | or the mfg's site |
21:56.11 | BenUrban | he said he's not near it |
21:56.12 | *** join/#bzflag guu (guu@myth.gibbscam.com) |
21:56.12 | BenUrban | :P |
21:56.13 | JeffM2501 | or google |
21:56.15 | CBG | JeffM: You have one? |
21:56.16 | JeffM2501 | there's my girl |
21:56.18 | JeffM2501 | no |
21:56.23 | JeffM2501 | I'm just REALY smart |
21:56.28 | JeffM2501 | guu dict moot |
21:56.29 | CBG | So, where did YOU get the docs? |
21:56.35 | guu | JeffM2501: wn, bouvier, gcide, and moby-thes responded: gcide: moot \moot\ (m[=o]t), v. See 1st {Mot}. [Obs.] --Chaucer. [1913 Webster]; gcide: moot \moot\ (m[=oo]t), n. (Shipbuilding) A ring for gauging wooden pins. [1913 Webster]; gcide: Moot \Moot\, v. i. To argue or plead in a supposed case. [1913 Webster] There is a difference between mooting and pleading; between fencing and (13 more messages) |
21:56.39 | JeffM2501 | CBG, I used my brain :) |
21:56.46 | CBG | I lack one. |
21:56.50 | BenUrban | never heard of that def either |
21:56.50 | BenUrban | lol |
21:56.56 | JeffM2501 | then perhaps running a server isn't for you |
21:56.56 | BenUrban | CBG: try google |
21:56.56 | JeffM2501 | guu more |
21:56.58 | guu | JeffM2501: fighting. --B. Jonson. [1913 Webster]; gcide: Moot \Moot\, a. 1. Subject, or open, to argument or discussion; undecided; debatable; mooted. [1913 Webster] 2. Of purely theoretical or academic interest; having no practical consequence; as, the team won in spite of the bad call, and whether the ruling was correct is a moot question. [PJC]; bouvier: MOOT, English law. A term used in the inns (12 more messages) |
21:56.58 | CBG | And google is a poor substitue right now. |
21:57.06 | BenUrban | #2 |
21:57.06 | CBG | BenUrban: Im trying. |
21:57.21 | theEnemy | try "password" |
21:57.23 | theEnemy | seriously |
21:57.29 | CBG | k |
21:57.30 | CBG | lol |
21:57.32 | JeffM2501 | it's probably "admin" |
21:57.45 | JeffM2501 | but I mean if you can't figure out the website for the company that made the thing |
21:57.46 | BenUrban | CBG: login = admin, password = password' |
21:57.57 | JeffM2501 | you would not be competent enough to mess with it's settings |
21:58.11 | JeffM2501 | 16 |
21:58.15 | BenUrban | hmm |
21:58.22 | CBG | *cough 13 cough* |
21:58.33 | JeffM2501 | ahh so then you lied before? |
21:58.44 | BenUrban | heh, i was gonna say...you seemed awfully incompetent for a 16 year old :P |
21:58.48 | CBG | or perhaps I lie now |
21:58.54 | CBG | Or maybe both... ? |
21:59.01 | BenUrban | ...or neither :D |
21:59.07 | CBG | ;) |
21:59.09 | theEnemy | maybe we should do a spelling bee to test you |
21:59.13 | JeffM2501 | don't blame us if you screw up a setting and your dad gets mad when all the computers on the network don't work anymore. |
21:59.13 | BenUrban | lmao |
21:59.15 | theEnemy | spell "fruitloop" |
21:59.19 | theEnemy | oh, wait |
21:59.20 | BenUrban | LMAO |
21:59.23 | blast007 | hehe |
21:59.24 | CBG | Ummm |
21:59.29 | menotume | frootloop |
21:59.31 | CBG | thats a toghie TheEnemy |
21:59.34 | BenUrban | ROFL |
21:59.42 | JeffM2501 | if you change the setings wrong it could cause the entire gateway to not work |
21:59.42 | CBG | f.r.u.i.t.l.o.o.p |
21:59.46 | BenUrban | CBG: spell "toughie" |
21:59.48 | BenUrban | :D |
21:59.53 | CBG | thats easy |
22:00.01 | CBG | t.o.u.g.h.i.e |
22:00.12 | BenUrban | then spell it right when you use it in text :D |
22:00.12 | CBG | JeffM: I know... |
22:00.17 | theEnemy | wrong! excess punctuation |
22:00.21 | BenUrban | ROFL |
22:00.23 | CBG | but none of the admin/password things will work |
22:00.29 | CBG | i tried all the obvious ones. |
22:00.31 | JeffM2501 | then read the docs |
22:00.35 | JeffM2501 | see what it says |
22:00.37 | JeffM2501 | use the noodle |
22:00.44 | [dmp] | Just wondering. If BZFlag crashes, leaving my x in 800x600 res, how can i get it back to my original setting? (1600x1200) ? Is there any other way, except restarting it? |
22:00.46 | JeffM2501 | expand your mind |
22:01.02 | JeffM2501 | dmp what OS? |
22:01.12 | CBG | JeffM: all I asked was where di you find the docs... |
22:01.19 | CBG | I'm looking on google and theirs no sign. |
22:01.22 | JeffM2501 | CBG, and I told you how |
22:01.23 | brlcad | [dmp]: ctrl-alt-+ ? |
22:01.30 | [dmp] | JeffM2501: linux/debian |
22:01.31 | theEnemy | [dmp]: try ctrl-alt-+ |
22:01.34 | JeffM2501 | go to the mfgs website |
22:01.34 | brlcad | should cycle the resolutions |
22:01.39 | CBG | mfgs? |
22:01.43 | JeffM2501 | manufactures |
22:01.46 | JeffM2501 | the people who made it |
22:01.46 | brlcad | and howdy [dmp] :) |
22:01.48 | CBG | ok |
22:01.51 | [dmp] | does it need to be numpad + ? |
22:01.55 | theEnemy | yes |
22:02.01 | brlcad | +/- |
22:02.14 | theEnemy | if that doesn't work, try switching to a VT and back with ctrl-alt-f1 |
22:02.22 | theEnemy | then ctrl-alt-f7 |
22:02.33 | theEnemy | you never know |
22:02.42 | JeffM2501 | specialy on linux :) |
22:02.57 | theEnemy | maybe he's using SCO Unix, or Ultrix ;) |
22:03.03 | brlcad | ctrl-alt-backspace is my favorite way to reset the resolution |
22:03.07 | [dmp] | +/- dosnst work for some reason (nothing changes at all). f1/f7 didnt reset |
22:03.11 | [dmp] | :) |
22:03.14 | JeffM2501 | he said he was using debian :) |
22:03.24 | JeffM2501 | install windows :) |
22:03.28 | [dmp] | got that |
22:03.39 | [dmp] | it keeps telling me, that gimp is just installed :) |
22:03.39 | theEnemy | vt switch not work either? oh well |
22:04.10 | brlcad | [dmp]: tried running bz again, switch to a higher res and crash it again? |
22:04.23 | [dmp] | theEnemy / brlcad : its a laptop - with no numpad. I |
22:04.28 | [dmp] | .. oops |
22:04.44 | JeffM2501 | function key should turn some of the keys into a virtual num pad |
22:04.49 | [dmp] | yeah |
22:04.56 | brlcad | [dmp]: it doesn't have to be the number, it has to be + .. which off the number pad is shift= |
22:05.13 | [dmp] | but i was wondering if that somehow was the reason that -/+ dosnt appear to work (works nicely on workstation) |
22:05.24 | [dmp] | brlcad: neither of them works :( |
22:05.34 | [dmp] | brlcad: i cant make bzflag crash that often :) |
22:05.37 | theEnemy | rerun bzflag and use it to switch to a higher res |
22:05.41 | theEnemy | and then just quit bzflag |
22:05.44 | theEnemy | it might work |
22:05.46 | brlcad | then that must be either turned off or rebound to different keys.. your X11 config should shed some light |
22:06.05 | brlcad | theEnemy: shouldn't, bzflag returns you to what you started with |
22:06.26 | brlcad | [dmp]: are you using gdm? |
22:06.45 | theEnemy | then start it, swithc to a vt with ctrl-alt-f1, log in, and killall -9 bzflag |
22:06.48 | brlcad | if you are, seriously ctrl-alt-backspace should log you out and reset it :) |
22:07.04 | theEnemy | that's as good as a crash |
22:07.28 | [dmp] | brlcad: no, fluxbox. I know ctrl-alt-backspace, but i was just wondering if that were another way :) |
22:07.37 | brlcad | ahh flux |
22:07.55 | brlcad | flux through gdm? :) |
22:08.06 | brlcad | or you "startx" when you want it |
22:08.15 | JeffM2501 | he dosn't want to logout and loose his "stuff" |
22:08.27 | theEnemy | quite right |
22:08.41 | [dmp] | brlcad: xdm, flux isnt allowed on laptop (gf like to infect it with gnome :) ) |
22:08.47 | theEnemy | i've been able to go for months on linux withou logging out, nevermind rebooting :) |
22:08.50 | [dmp] | brlcad: s/flux/gnome/ |
22:09.18 | brlcad | xdm is actually what I meant .. :) |
22:09.29 | [dmp] | theEnemy: same here. But uni forces me to use windows .. but thats not my current problem :) |
22:09.30 | theEnemy | [dmp]: try what i wrote above, before giving up |
22:09.30 | brlcad | dang gisms |
22:09.43 | brlcad | give up :) |
22:09.51 | JeffM2501 | install windows! |
22:09.58 | brlcad | install zeta! |
22:10.02 | theEnemy | so start bzflag, switch the res, and then log in on a vt and kill it |
22:10.11 | theEnemy | (with prejudice: -9) |
22:10.25 | *** join/#bzflag CBG (~CannonBal@cpc3-stme1-5-0-cust91.cdif.cable.ntl.com) |
22:10.28 | JeffM2501 | mmmm pre-juice |
22:10.37 | theEnemy | not juice yet? |
22:10.38 | [dmp] | theEnemy: worked. |
22:10.48 | theEnemy | cool |
22:10.51 | brlcad | lookie there |
22:11.16 | theEnemy | now in return you have to get an answer wrong in bzcontest ;) |
22:11.23 | [dmp] | hehe |
22:11.38 | *** join/#bzflag redsoxfan90 (~18dae8d5@webchat.bzflag.bz) |
22:11.43 | redsoxfan90 | hi all |
22:11.47 | brlcad | i think there needs to be a question that'll weed out any new players ;) |
22:12.17 | [dmp] | "who is brlcad and find the connection to bzflag" ? :) |
22:12.21 | brlcad | like who hosted the bz stats ladder..;) |
22:12.22 | theEnemy | there's been one or two of those already! |
22:12.32 | redsoxfan90 | lol |
22:12.32 | theEnemy | ah |
22:12.36 | [dmp] | the one with the keys was cool |
22:13.21 | theEnemy | how about "find the enemy's e-mail address" |
22:13.22 | [dmp] | the one thing americans might know denmark for |
22:13.25 | brlcad | hmm.. haven't looked up the most recent ones |
22:13.26 | theEnemy | it's possible to work it out :) |
22:13.51 | theEnemy | but i might have an advantage... |
22:13.53 | CBG | why dont you both just drop out? ;) |
22:13.53 | CBG | jeffm2501: I can't find the manual on the buffalo site :( |
22:14.05 | [dmp] | theEnemy: you need it too :) |
22:14.14 | theEnemy | pbtbtbt |
22:14.30 | JeffM2501 | CBG, where did you look? |
22:14.31 | theEnemy | only coz i didn't get Wideangle rather than observer |
22:14.33 | JeffM2501 | in downloads? |
22:14.42 | [dmp] | im still really impressed by the phantogoose guys creativity |
22:14.51 | CBG | On the page all about the B11 |
22:14.59 | theEnemy | i had a look too - i couldn't see a manual. only a 2 page datasheet |
22:15.02 | CBG | couldnt see anythign resembling a downloads page... |
22:15.12 | JeffM2501 | support |
22:15.14 | JeffM2501 | downloads |
22:15.15 | JeffM2501 | model |
22:15.17 | CBG | theEnemy: i got that but its no use. |
22:15.22 | CBG | Okay. thanks |
22:15.24 | JeffM2501 | lists the bios's and the manuals for each model |
22:15.29 | theEnemy | [dmp]: yeah, i thought the HIX-2 map out of lego was really good |
22:16.24 | theEnemy | [dmp]: btw, is that baby in your forum avatar "yours"? |
22:16.29 | [dmp] | theEnemy: the teamwork picture was good too |
22:16.31 | theEnemy | i've been wondering |
22:16.42 | [dmp] | theEnemy: not at all. i've modified it, but not mine |
22:16.46 | theEnemy | yeah. major lateral thinking. |
22:17.15 | [dmp] | theEnemy: its pretty old, but i saw it the other day in a sony commercial. Have no clue if its from there |
22:18.15 | CBG | ah g2g |
22:18.19 | CBG | bye. thanks all |
23:05.57 | *** join/#bzflag sussi (~rak64@217-68-177-136.cable.primacom.net) |
23:06.05 | sussi | hi all |
23:08.15 | sussi | anybody here? |
23:08.24 | [dmp] | hi sussi |
23:08.29 | sussi | ah |
23:09.15 | sussi | what ur meaning regarding accelerated mouse? i just added my post |
23:10.40 | [dmp] | i dont see the big problem |
23:12.08 | sussi | i think it mess up the feature what leveling the different lag |
23:12.59 | [dmp] | in fact i read the whole thread as a sympton that league changed alot, in how people act nowadays. This "problem" is about attitude, some felt left outside of "the group" and alike. |
23:14.37 | sussi | what i saw is that u cant hit if he is vibrating not only use the acc. mouse |
23:14.48 | sussi | that start to trigger |
23:14.52 | *** join/#bzflag cods_ (~admin@APlessis-Bouchard-111-1-10-7.w81-50.abo.wanadoo.fr) |
23:15.27 | brlcad | there is a small chance that instantaneous full accelerations that occur exceptionally fast might cause bad math .. that'd be a bug perhaps, but not exactly cheating |
23:15.42 | *** join/#bzflag Mr_Molez (~admin@ACC89EDE.ipt.aol.com) |
23:16.11 | sussi | yeah nice to hear that u see this point as well |
23:16.22 | sussi | people using it |
23:16.48 | [dmp] | i think problems related to network/lag is a bigger factor than controls-related stuff |
23:18.27 | [dmp] | making the mouse go quicker, dosnt improve your reactions if they are slow. And when mouse is faster, it is harder to aim properly. So using a quicker mouse isnt just a win-win always. Some emight gain alittle from it - but i think its more related to how they play. |
23:18.39 | sussi | is it true if u give opposits inputs in the same time as the lag is? |
23:19.07 | sussi | i mean the math not the human factor |
23:20.40 | sussi | i neighter but i had some nightmares with esp this feature (double went through lets say 3-2 tanklenghts) |
23:24.19 | sussi | need to sleep bye |
23:24.26 | [dmp] | i feel that the problem (as i see it) is a social one. Not really a technical one |
23:24.29 | [dmp] | oh |
23:24.30 | [dmp] | bye :) |
23:24.52 | sussi | rau rein alter geraer |
23:25.01 | sussi | gruss aus naumburg |
23:25.33 | brlcad | :) |
23:25.59 | brlcad | ~x de en gruss aus naumburg |
23:26.15 | brlcad | ~x de en rau rein alter geraer |
23:26.59 | [dmp] | i got that too, but i didnt understand it either :) Sounds like some kind of goodnight greeting |
23:27.20 | brlcad | yeah.. "yada yada .. goodnight" :) |
23:27.29 | [dmp] | hehe, exactly :) |
23:37.26 | *** part/#bzflag Blue_Eyes (~Blue_Eyes@host2-100.pool80116.interbusiness.it) |
23:41.50 | *** join/#bzflag Death_Barrel (~Death@adsl-70-240-64-142.dsl.hstntx.swbell.net) |