00:08.55 | *** part/#bzflag aaronf0 (~aaron@nj-69-34-62-193.dyn.sprint-hsd.net) |
00:11.44 | CIA-3 | BZFlag: 03dtremenak * 10bzflag/Dev-C++/ (bzadmin-pdcurses.dev bzadmin.dev bzflag.dev bzfs.dev): Dev-C++: Add new files. Reorganize folders in bzflag.dev to be more consistent with source tree & vc projects. |
00:21.27 | purple_cow | ~decks |
00:21.28 | ibot | http://bzgirl.bzflag.org/decks.html |
00:24.36 | DTRemenak | did somebody say decks? |
00:27.53 | Patlabor221 | I go home in 30 min, I'll build a windows one for the masses |
00:28.06 | Patlabor221 | and probably a 'tosh |
00:29.28 | Patlabor221 | DTRemenak, you did lan's job for him? |
00:29.57 | DTRemenak | Patlabor221, I was sitting in Ma8 and trying to work on bz, and was frustrated by the complete lack of organization, so I fixed it. |
00:30.09 | Patlabor221 | heh |
00:30.19 | Patlabor221 | Ma8 ? |
00:30.23 | DTRemenak | math 8 |
00:30.26 | Patlabor221 | ahh |
00:30.39 | Patlabor221 | gotta make the best use of your time :) |
00:30.42 | DTRemenak | practical applications of calculus or something like that :) |
00:31.17 | DTRemenak | heh |
00:31.31 | Patlabor221 | everyone else was making lame versions of notepad |
00:31.56 | Patlabor221 | you can get cards for like 25$ |
00:32.08 | DTRemenak | yeah, I just need to get around to going and getting one |
00:32.31 | Patlabor221 | what is 'M_SQRT2' and why is it undefined? |
00:33.00 | DTRemenak | it's, um, the square root of 2 |
00:33.09 | DTRemenak | and it's probably not defined because you don't have math.h included? |
00:35.19 | Patlabor221 | geting it in custom cone |
00:35.32 | Patlabor221 | and custom arc |
00:35.37 | Patlabor221 | but they include <math.h> |
00:36.54 | DTRemenak | bah, Visual C++ doesn't define it |
00:37.10 | DTRemenak | I guess that's another one for win32.h |
00:37.19 | Patlabor221 | config |
00:37.22 | Patlabor221 | I'll put it in |
00:37.27 | Patlabor221 | #define M_SQRT2 1.41421356237309504880 |
00:37.27 | Patlabor221 | <PROTECTED> |
00:37.37 | DTRemenak | yup |
00:37.46 | Patlabor221 | k |
00:37.49 | DTRemenak | no, win32.h - otherwise we have to do it three times |
00:37.54 | DTRemenak | er, twice |
00:37.57 | Patlabor221 | k |
00:38.06 | Patlabor221 | what project is that in? |
00:38.14 | DTRemenak | common. there's an #ifdef _MSC_VER block in win32.h that it should be in |
00:38.31 | DTRemenak | right next to the other dumb stuff that vc doesn't define |
00:39.08 | Patlabor221 | wait it's allready there |
00:39.29 | DTRemenak | no, M_SQRT1_2 is ther |
00:39.32 | Patlabor221 | oh no it's 1_2 |
00:40.20 | Patlabor221 | there it goes |
00:40.44 | Patlabor221 | oh there is a better way to fix it |
00:41.02 | DTRemenak | what's that? |
00:41.20 | Patlabor221 | <PROTECTED> |
00:41.25 | Patlabor221 | it's an ifdef |
00:41.29 | Patlabor221 | in math.h |
00:41.37 | DTRemenak | ahhh, cool |
00:41.48 | DTRemenak | in vc6 too? |
00:41.53 | Patlabor221 | dono |
00:42.08 | Patlabor221 | I'll look |
00:44.04 | DTRemenak | not in vc5, anyway - grep _USE_MATH_DEFINES math.h returns no results |
00:44.20 | Patlabor221 | not in 6 ether |
00:44.24 | Patlabor221 | looks to be a 7 thing |
00:44.53 | Patlabor221 | what's my _MSC_VER ? |
00:45.09 | DTRemenak | ummm |
00:45.14 | DTRemenak | 1300 ? |
00:45.30 | DTRemenak | vc 5 is 1100, 6 is 1200 |
00:45.32 | Patlabor221 | I allways forget |
00:45.41 | Patlabor221 | must be 1300 then |
00:45.47 | Patlabor221 | I'll do > 1200 |
00:45.53 | DTRemenak | yeah |
00:46.30 | *** join/#bzflag Fuddl (~fuddl@2001:6f8:9cf:0:20f:eaff:fe4d:d7b7) |
00:47.22 | Patlabor221 | mesh transformation? |
00:47.25 | Patlabor221 | where does that go? |
00:51.42 | *** join/#bzflag edini (~edini@edini.net) |
00:56.28 | DTRemenak | uh..game? |
01:06.27 | *** join/#bzflag Mikkel_ (~Mikkel@h000d93444438.ne.client2.attbi.com) |
01:27.08 | *** join/#bzflag Pimpinella (~frank@p50820CC0.dip0.t-ipconnect.de) |
01:32.31 | *** join/#bzflag Fuddl (~fuddl@2001:6f8:9cf:0:20f:eaff:fe4d:d7b7) |
01:38.48 | *** join/#bzflag [6yob] (~consus@user-69-1-42-120.knology.net) |
01:43.20 | Patlabor221 | odd that it would be ing ame |
01:43.45 | Patlabor221 | but hey when the image loader needs winsock, who's to argue |
01:46.25 | Patlabor221 | hmm had to make sure common.h is included before math.h |
01:46.42 | Patlabor221 | could do it with a project based define |
01:53.00 | *** join/#bzflag Aribeth (~Aribeth@dsl081-067-057.sfo1.dsl.speakeasy.net) |
01:57.22 | [6yob] | 'clocal: unrecognized option -- ` |
01:57.22 | [6yob] | Try `aclocal --help' for more information. |
01:57.22 | [6yob] | autogen.sh: line 4: syntax error near unexpected token `&&' |
01:57.22 | [6yob] | 'utogen.sh: line 4: `&& autoheader \ |
01:57.22 | [6yob] | <PROTECTED> |
01:57.39 | [6yob] | Ran the sh autogen.sh |
02:07.02 | *** join/#bzflag miggity (~miggity23@c-67-166-106-62.client.comcast.net) |
02:08.42 | Patlabor221 | you don't have automake |
02:08.46 | Patlabor221 | what distor? |
02:08.52 | Patlabor221 | distro |
02:10.13 | [6yob] | debian |
02:10.24 | Patlabor221 | apt-get install autotools |
02:10.27 | Patlabor221 | sorry automake |
02:10.31 | [6yob] | ok thanks |
02:14.53 | [6yob] | I installed automake, problem still occuring? |
02:15.07 | purple_cow | Patlabor221: built a masses client? |
02:15.25 | Patlabor221 | it's uploading as I type |
02:15.59 | Patlabor221 | http://my.bzflag.org/builds/1.11/bzflag1.11.25.exe |
02:18.13 | [6yob] | I ran % aclocal |
02:18.13 | [6yob] | <PROTECTED> |
02:18.13 | [6yob] | <PROTECTED> |
02:18.13 | [6yob] | <PROTECTED> |
02:18.13 | [6yob] | <PROTECTED> |
02:18.56 | Patlabor221 | are you using a super old verison of autotools? |
02:19.26 | [6yob] | lol, not sure what version but no fairly resent |
02:19.36 | Patlabor221 | what debian? |
02:19.37 | Patlabor221 | sarge? |
02:19.39 | Patlabor221 | or woddy? |
02:19.50 | [6yob] | 2.4 |
02:22.07 | Patlabor221 | what is that? |
02:22.25 | Patlabor221 | or is that jsut your kernel version? |
02:22.42 | [6yob] | oh sry yeah my kernal version |
02:22.50 | Patlabor221 | what is your debian? |
02:23.20 | [6yob] | How can I check it, reather then finding the sarge? |
02:23.31 | Patlabor221 | dono |
02:23.38 | Patlabor221 | check your apt |
02:23.44 | Patlabor221 | is it set to stable, testing, or unstable |
02:23.47 | Patlabor221 | in your apt sources. |
02:25.11 | [6yob] | ok, its testing |
02:25.41 | *** join/#bzflag doughecka_ (~Doug@12-202-224-9.client.insightBB.com) |
02:26.00 | Patlabor221 | that's sarge |
02:26.08 | Patlabor221 | it should work |
02:26.08 | *** join/#bzflag bryjen (~bryjen@2002:45a6:8672:0:0:0:0:1) |
02:27.15 | [6yob] | Im getting stable, testing and unstable packages though |
02:27.32 | Patlabor221 | why woudl you want all of them? |
02:27.41 | Patlabor221 | so realy your on sid |
02:27.51 | Patlabor221 | if you are running unstable packages |
02:28.41 | [6yob] | yeah, guess so if im runnning some unstable packages |
02:31.25 | *** join/#bzflag blast007 (~blast007@dialup-4.159.50.95.Dial1.Chicago1.Level3.net) |
02:32.44 | [6yob] | Seems to work if i run I ran % aclocal % autoheader % automake --add-missing % autoconf independently |
02:32.56 | Patlabor221 | wierd |
02:33.08 | *** join/#bzflag doughecka_ (~Doug@12-202-224-9.client.insightBB.com) |
02:35.13 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/ (23 files in 8 dirs): |
02:35.13 | CIA-3 | BZFlag: add in #def so VC7.1 can use math defines |
02:35.13 | CIA-3 | BZFlag: make common include before math.h so that stuff actualy works |
02:35.13 | CIA-3 | BZFlag: bump instaler version |
02:35.13 | CIA-3 | BZFlag: add new files |
02:35.13 | CIA-3 | BZFlag: make build on windows |
02:45.28 | *** join/#bzflag TimRiker (~timr@TimRiker.active.supporter.pdpc) |
02:45.28 | *** mode/#bzflag [+o TimRiker] by ChanServ |
02:48.09 | *** join/#bzflag dacut (dacut@c-24-3-139-35.client.comcast.net) |
02:48.22 | *** join/#bzflag patlabor221 (~jeffm@Patlabor221.active.supporter.pdpc) |
02:48.23 | *** mode/#bzflag [+o patlabor221] by ChanServ |
02:52.27 | patlabor221 | 25? |
02:52.35 | purple_cow | heh |
02:52.35 | TimRiker | heh |
02:52.50 | patlabor221 | ops for everyone! |
02:52.55 | TimRiker | see # where that's about what they did. |
02:53.12 | TimRiker | *!*@* == autoop |
02:53.42 | TimRiker | I wondered iof chanserv would op everyone. it didn't. =( |
02:54.48 | patlabor221 | it's not debian |
02:54.54 | patlabor221 | and it's apt that is the problem |
02:55.09 | *** join/#bzflag blast007_away (~blast@dialup-4.159.62.221.Dial1.Chicago1.Level3.net) |
02:55.49 | patlabor221 | think won't keep the nvidia drivers in place when I restart |
02:56.00 | TimRiker | bummer. |
02:56.02 | patlabor221 | have to apt-get remove and install them every time |
02:56.26 | TimRiker | every restart? or every update? |
02:56.33 | patlabor221 | every restart |
02:56.44 | patlabor221 | some module isn't being loaded |
02:56.52 | patlabor221 | but I can't find out it's name |
02:57.02 | *** join/#bzflag blast007__ (~blast007@dialup-4.159.62.221.Dial1.Chicago1.Level3.net) |
02:57.14 | patlabor221 | I'm trying that ubanutu thingy |
02:57.23 | patlabor221 | how ever it's spellt |
02:57.55 | *** join/#bzflag siimo (~siimo@siimo.user) |
02:58.01 | siimo | how do i join the color i want? |
02:58.05 | patlabor221 | other then the secret apt sources you need to discover, and the nvidia things it seems to be ok |
02:58.14 | patlabor221 | siimo, you mean the team? |
02:58.18 | siimo | yeah |
02:58.21 | blast007 | siimo: you can choose the team from the Join menu |
02:58.21 | patlabor221 | you pick it when you enter your callsign |
02:58.30 | patlabor221 | change it from automatic to a team of your choice |
02:58.52 | patlabor221 | if the team is not full you will join it |
02:59.00 | siimo | oh ok thanks |
02:59.01 | patlabor221 | when you next login to a server |
02:59.07 | siimo | thats why its not working the team must be full |
02:59.44 | TimRiker | patlabor221: apt-get.org baby. ;-) |
03:00.09 | patlabor221 | see they should put stuff like that as an option when your net installing |
03:00.45 | TimRiker | apt-get.org is all the unofficial feeds. most of the major feeds are in the net install already. |
03:01.07 | TimRiker | I prefer to add ftp.us.debian.org as well as a few others like kernel.org and xmission.org |
03:01.18 | TimRiker | more means it'll try parallel downloads. |
03:01.28 | TimRiker | miggity: this sounds familiar. ;-) |
03:01.49 | patlabor221 | aperantly ther is a thing called the ubanut "universe" that has all that stuff |
03:02.00 | patlabor221 | amathis got me set up on it and now it's all good |
03:02.28 | miggity | hahaha |
03:02.33 | patlabor221 | so the driver thing is my only thing now |
03:02.53 | patlabor221 | bz builds and runs fine so that makes me happy |
03:03.06 | patlabor221 | tho it can't find vim even tho it says it's installed |
03:04.17 | *** join/#bzflag doughecka_ (~Doug@12-202-224-9.client.insightBB.com) |
03:05.54 | patlabor221 | tiem to try a non sdl mac build again |
03:12.38 | TimRiker | patlabor221: which vim? o pehaps gvim or kvim |
03:13.13 | patlabor221 | says they are installed |
03:13.29 | patlabor221 | but hit em from th command line with vim, kvim, or gvim and it says it can't find it |
03:13.34 | TimRiker | but not on your path? rpm or dpkg? |
03:13.48 | TimRiker | rpm -ql vim | grep bin |
03:13.49 | patlabor221 | guess it came from dpkg |
03:13.57 | TimRiker | dpkg -L vim | grep bin |
03:13.59 | patlabor221 | it's all aptie |
03:14.12 | TimRiker | apt works on either rpm or dpkg. |
03:14.41 | patlabor221 | has a bunch of stuff with vim in it |
03:15.15 | TimRiker | /usr/bin/vim ? |
03:15.38 | patlabor221 | evim and rvim |
03:15.42 | TimRiker | ~rootshell vim |
03:15.44 | ibot | root@blootbot:~# vim bash: vim: command not found |
03:16.32 | patlabor221 | I did get used to using nano tho |
03:18.16 | *** join/#bzflag doughecka_ (~Doug@12-202-224-9.client.insightBB.com) |
03:30.53 | *** join/#bzflag PrezKennedy (~Matthew@resnet-253-150.resnet.UMBC.EDU) |
03:45.19 | patlabor221 | cool, I found one of the big causes of the 'I can't build on mac without SDL" inlines learner was talking about |
03:49.28 | purple_cow | ~decks |
03:49.29 | ibot | http://bzgirl.bzflag.org/decks.html |
04:00.40 | bryjen | !decks |
04:00.41 | guu` | http://bzgirl.bzflag.org/decks.html |
04:00.45 | *** join/#bzflag MeBigFatGuy (dave@balt-209-150-117-233.dynamic-dial.qis.net) |
04:01.19 | bryjen | show some enthusiasm |
04:01.24 | bryjen | ;) |
04:01.50 | purple_cow | heh |
04:02.22 | bryjen | is it snowing in CO ? |
04:02.32 | purple_cow | bryjen: no |
04:03.02 | bryjen | ~bzfquery navi.cx |
04:03.16 | *** join/#bzflag blast007__ (~blast007@dialup-4.159.62.221.Dial1.Chicago1.Level3.net) |
04:04.07 | bryjen | !weather boulder, co |
04:04.09 | guu` | bryjen: The current temperature in Boulder, Colorado is 28°F (8:45 PM MST on December 03, 2004). Conditions: Clear. Humidity: 55%. Dew Point: 14°F. Pressure: 29.95 in (1014 hPa). Visibility: 30.0 miles (48.3 kilometers). UV: 0 out of 12 |
04:05.46 | bryjen | !decks |
04:05.46 | guu` | http://bzgirl.bzflag.org/decks.html |
04:06.33 | *** join/#bzflag kyelewis` (~kyelewis@kyelewis.user) |
04:27.00 | purple_cow | you're all BORING PEOPLE |
04:28.08 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/ (inc/LGE.h src/LGE.cpp): method to get screen center |
04:28.33 | Noodleman | http://www.esm.psu.edu/Faculty/Gray/graphics/movies/hal00.mov |
04:28.35 | Noodleman | HAHAHAHA!! |
04:28.37 | Noodleman | i love it!! |
04:29.26 | bryjen | !decks |
04:29.27 | guu` | http://bzgirl.bzflag.org/decks.html |
04:32.25 | *** join/#bzflag Bajoran (~Midicow@67.126.84.122) |
04:33.19 | Bajoran | hey just curious, if your system meets and exceeds the min req for bzflag, but on any setting it runs slower than 2 fps, would you know what's up? |
04:33.31 | *** join/#bzflag miggity (~miggity23@c-67-166-106-62.client.comcast.net) |
04:33.39 | Noodleman | Bajoran: do you have 3D accelleration turned on? |
04:33.48 | Bajoran | yes |
04:33.53 | patlabor221 | what card do you ahve? |
04:33.54 | Noodleman | how are you so sure? |
04:33.56 | Bajoran | old |
04:33.59 | Bajoran | radeon 7500 |
04:34.05 | Bajoran | catalyst 4.10 |
04:34.05 | patlabor221 | what OS? |
04:34.09 | Bajoran | Windows Me |
04:34.11 | patlabor221 | eww |
04:34.13 | Bajoran | >< |
04:34.29 | patlabor221 | something is probably taking CPU |
04:34.39 | patlabor221 | how fast is the PC? |
04:34.41 | Bajoran | Naw, i can run it with near nothing in the background |
04:34.50 | Bajoran | it's an old pentium 350 |
04:34.56 | patlabor221 | that's not a lot of speed |
04:35.01 | Bajoran | :P |
04:35.02 | patlabor221 | you may want to turn down some of the settings |
04:35.07 | Bajoran | enough for bzflag |
04:35.10 | patlabor221 | not the fastest card in the world |
04:35.17 | Bajoran | I used to run bzflag on a sis 630 |
04:35.17 | patlabor221 | well there are difrent levels of "enough" |
04:35.28 | patlabor221 | and that was a simpler version |
04:35.37 | patlabor221 | graphics have goten larger |
04:35.51 | patlabor221 | ME is saping 30% of your CPU anyway |
04:35.53 | patlabor221 | how much ram? |
04:35.58 | Bajoran | over 400 mb |
04:36.18 | patlabor221 | CPU probably just can't send all the textures and stuff up the pipe |
04:36.35 | patlabor221 | current verisons of directX and all that? |
04:36.39 | Bajoran | 9.0c |
04:37.00 | patlabor221 | well unless there is spyware and stuff can't think of anything else |
04:37.07 | Bajoran | me neither |
04:37.16 | Bajoran | this was kinda my last resort.. thingy |
04:37.36 | patlabor221 | try running in a window at a lower res, |
04:37.48 | patlabor221 | and run task manager to see if anything else has CPU |
04:37.50 | patlabor221 | oh wait |
04:37.51 | patlabor221 | ME |
04:37.54 | patlabor221 | sorry no Task manager |
04:38.20 | blast007 | a process viewer could show CPU usage |
04:38.32 | patlabor221 | yeah |
04:38.43 | patlabor221 | if he had a proper 32 bit version of windows, it has one built in |
04:40.09 | bryjen | 350mhz with hardware 3d shouldn't be too bad |
04:40.20 | patlabor221 | no it shouldn't |
04:40.25 | patlabor221 | that's about what this mac runs |
04:40.36 | patlabor221 | the radeon 7k dosn't have TnL tho |
04:40.42 | patlabor221 | so it does have to pump more |
04:40.43 | bryjen | eh. mac mhz are not pc mhz |
04:40.47 | patlabor221 | I know |
04:40.55 | patlabor221 | this is like a 300 |
04:41.02 | patlabor221 | it's SLOOOWWW |
04:41.06 | patlabor221 | with a 7k |
04:41.17 | blast007 | quality settings should make a big difference...I think my P133 can get like 7FPS in linux (software) |
04:42.00 | patlabor221 | yeah |
04:42.05 | patlabor221 | the larger textures could make it geek |
04:42.06 | blast007 | of course, that's on the simple randomly generated maps |
04:43.28 | bryjen | hmm, i think this other pc here is a 366, maybe a celery, with i810 video. its not too bad. haven't tried recent 1.11 on it as the move to x.org's X11 borked the 3d |
04:43.46 | patlabor221 | eww 810 |
04:43.52 | patlabor221 | kill it!!! |
04:43.55 | patlabor221 | <PROTECTED> |
04:44.16 | bryjen | i've got an old tnt card i could snap in there ;) |
04:44.32 | patlabor221 | at least it can do better then an 8 bit texture |
04:44.33 | bryjen | no, wait, no agp slot. n/m |
04:44.34 | blast007 | would probably be better ;) |
04:44.37 | blast007 | ah |
04:44.52 | bryjen | huh? 8 bit? |
04:44.55 | Aribeth | i810 video is no good |
04:45.21 | patlabor221 | the GL implementation on that card turns all txtures to 8 bit |
04:45.31 | patlabor221 | and does this crap indexed interpolation method |
04:45.35 | patlabor221 | saves it on bandwith |
04:45.37 | blast007 | so that's why it always looked like crap |
04:45.39 | bryjen | uhm, 'doze drivers you mean? |
04:45.44 | patlabor221 | no the chipset |
04:45.59 | patlabor221 | part of the GL was implemneted in chip |
04:46.05 | bryjen | ah |
04:46.12 | patlabor221 | it has the ability to use system ram as if it was card ram |
04:46.33 | patlabor221 | so it does what hardware does, just using the existing southbridge memory controller |
04:46.43 | patlabor221 | but since it has to share that memory bandwith with the system |
04:46.56 | patlabor221 | large textures will cause the main CPU to get starved |
04:47.04 | patlabor221 | so it limites all textures to 8 bit |
04:47.21 | patlabor221 | nothing beats a dedicated gpu :) |
04:48.21 | Aribeth | patlabor221, i totaly agree with you |
04:48.22 | bryjen | any idea if the newer ( 840, 860 ) ones are better? |
04:48.32 | blast007 | not really |
04:48.37 | patlabor221 | same thing basicly |
04:48.41 | patlabor221 | just has access to stuff like DDR |
04:48.46 | patlabor221 | and more cpu power |
04:48.58 | patlabor221 | so I'm sure it's faster |
04:49.02 | blast007 | I've seen someone play UT2k3 on an 845, and it wasn't pretty ;) |
04:49.03 | bryjen | ok, just wondered if they "sucked less" ;) |
04:49.12 | patlabor221 | but no mater what it does, it still sucks speed and bandwith from the rest of the system |
04:49.31 | patlabor221 | it's not like it has extra speed just siting around unused :) |
04:49.54 | patlabor221 | I'd rather have an nforce |
04:50.03 | blast007 | my friend's laptop has a P4 2.4GHz, and an 845, and my PIII 800MHz with a GeForce FX 5200 can whoop him |
04:50.05 | patlabor221 | that has it's own dedicated GPU section on the chip for video |
04:50.10 | patlabor221 | tho it still sucks ram bandwith |
04:50.47 | Aribeth | i had to deal with this issue at work last week. just steals bandwidth |
04:51.01 | patlabor221 | it has to come from somewhere |
04:51.01 | Aribeth | and slows things down |
04:51.32 | Aribeth | ooooooooo gime gime |
04:51.44 | blast007 | my desktop also had onboard audio, which took my CPU to it's knees when playing intense games |
04:51.44 | patlabor221 | gotta replace it soon |
04:51.57 | patlabor221 | need a 6800 or a 5950 |
04:52.22 | Aribeth | pciexpress 6800 would be nice |
04:52.28 | blast007 | yeah :) |
04:52.32 | patlabor221 | then I'd need a new mobo and ram |
04:52.49 | patlabor221 | may do it all and get a XP64 3800+ at the same time |
04:52.49 | Aribeth | the sager9860 has one |
04:52.51 | bryjen | that'd be nice too |
04:52.54 | patlabor221 | if the mobos are stable |
04:53.16 | patlabor221 | tho need to get a 2 gigs of dual channel ddr |
04:53.38 | Bajoran | hehe |
04:53.41 | Bajoran | well now it runs fast |
04:53.49 | Bajoran | last time i tried it was a month or so |
04:53.59 | patlabor221 | ME is funky like that |
04:54.04 | patlabor221 | best joke MS ever made |
04:54.16 | Bajoran | now to get alliegence working |
04:58.18 | Bajoran | SO i'll run a nuked start, minimal + memory manegment |
04:58.24 | Bajoran | oh joy |
05:09.39 | patlabor221 | non SDL mac build is up |
05:42.24 | *** part/#bzflag dacut (dacut@c-24-3-139-35.client.comcast.net) |
05:53.09 | *** join/#bzflag BIYATankTuner (www-data@69.28.129.166) |
05:53.18 | BIYATankTuner | What did I miss? |
05:55.27 | patlabor221 | SDL mac build is up |
05:55.34 | patlabor221 | this concluded my building for the night :) |
05:55.53 | BIYATankTuner | ? |
05:56.02 | patlabor221 | wasn't for o |
05:56.04 | patlabor221 | you |
05:56.22 | *** join/#bzflag Memnarch (www-data@69.28.129.166) |
05:56.26 | BIYATankTuner | o |
05:56.48 | BIYATankTuner | Sheesh sorry |
05:56.53 | patlabor221 | ? |
05:57.28 | BIYATankTuner | Wasnt for you |
05:57.32 | *** part/#bzflag Memnarch (www-data@69.28.129.166) |
05:57.33 | BIYATankTuner | :) |
05:57.42 | patlabor221 | k |
05:58.31 | BIYATankTuner | URL means hyper link right? |
05:58.46 | BIYATankTuner | on bzbb |
05:58.47 | patlabor221 | a hyperlink usualy points to a URL yes |
05:58.52 | BIYATankTuner | k |
05:58.59 | patlabor221 | URL means Universal Resource Locator |
06:00.50 | *** join/#bzflag tegan (~lyra@dsl081-067-057.sfo1.dsl.speakeasy.net) |
06:00.54 | BIYATankTuner | Like I would understand that |
06:00.56 | BIYATankTuner | nbut thanks |
06:01.04 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/ (19 files in 4 dirs): let thar be singletons!.. singletons for all! |
06:01.08 | BIYATankTuner | Hey tegan!!!! |
06:01.20 | patlabor221 | you asked what URL meant |
06:01.35 | BIYATankTuner | I knoe |
06:01.38 | BIYATankTuner | know* |
06:01.43 | BIYATankTuner | Im learning |
06:02.36 | BIYATankTuner | I cant use python |
06:04.09 | patlabor221 | why not? |
06:04.17 | patlabor221 | python is kewl |
06:04.32 | BIYATankTuner | I dont know how to use it |
06:05.04 | patlabor221 | it has a manual and good online docs |
06:05.19 | BIYATankTuner | oo |
06:05.54 | BIYATankTuner | Is there a way to take my Bzedit map and transfer it over to Py format? |
06:06.04 | patlabor221 | huh? |
06:06.15 | patlabor221 | there is no "py format" |
06:06.25 | patlabor221 | do you mean load it into the python bzedit? |
06:07.07 | BIYATankTuner | Take the bzedit file I already have and use Python on it? |
06:07.19 | tegan | python is a programming language. |
06:07.20 | patlabor221 | what do you mean 'use python on it" ? |
06:07.31 | patlabor221 | bzflag does not read or use python at all |
06:07.50 | patlabor221 | do you mean pybzedit? |
06:08.03 | patlabor221 | like open your map in pybzedit? |
06:08.06 | creeperz | patlabor221: where can i find oybzedit? |
06:08.10 | creeperz | py* |
06:08.10 | BIYATankTuner | yeah |
06:08.12 | patlabor221 | on bzbb |
06:08.15 | creeperz | k |
06:08.17 | patlabor221 | just open the map |
06:08.22 | patlabor221 | there is no other format |
06:08.28 | BIYATankTuner | k |
06:08.37 | patlabor221 | pybzedit uses the same maps as everything |
06:08.41 | patlabor221 | otherwise what use would it be? |
06:08.46 | creeperz | wow |
06:08.52 | creeperz | bzbb's different :-) |
06:08.54 | patlabor221 | it's a fugly edior |
06:08.56 | patlabor221 | yes it is |
06:09.32 | BIYATankTuner | lol |
06:11.49 | BIYATankTuner | BzEdit is okay |
06:13.21 | patlabor221 | I meant pybzedit |
06:13.35 | patlabor221 | bzedit on windows needs a total overhual |
06:13.38 | patlabor221 | it's a hack |
06:13.47 | patlabor221 | but it's not ugly |
06:15.12 | BIYATankTuner | Overhaul? |
06:15.29 | blast007 | lots of code re-writing ;) |
06:15.47 | BIYATankTuner | heck yeah |
06:15.50 | patlabor221 | should be made where every thing is a plugin |
06:15.56 | patlabor221 | all the tools |
06:16.00 | patlabor221 | and all the elements |
06:16.03 | BIYATankTuner | Not only that |
06:16.08 | purple_cow | *cough*blender*cough* |
06:16.14 | patlabor221 | yeah or just that |
06:16.22 | patlabor221 | hows that coming purple? ;) |
06:16.39 | BIYATankTuner | but when I have a map opened then I open another one it screws up the axis's |
06:16.47 | BIYATankTuner | nlol |
06:16.52 | patlabor221 | just the one axis? |
06:16.55 | BIYATankTuner | f'in n's |
06:16.56 | patlabor221 | the one true axis? |
06:17.05 | BIYATankTuner | X, Z, Y |
06:17.09 | patlabor221 | the axis of good or the axis of evil? |
06:17.13 | BIYATankTuner | ? |
06:17.14 | patlabor221 | that's 3 axes |
06:17.16 | blast007 | :) |
06:17.18 | patlabor221 | not one axis |
06:17.29 | purple_cow | patlabor221: i think this axis is orthogonal to the concept of good or evil |
06:17.34 | BIYATankTuner | X, X, Y, Y, Z, Z, |
06:17.40 | BIYATankTuner | o |
06:17.43 | patlabor221 | oooo the vertical axis of JUSTICE!!! |
06:17.49 | *** join/#bzflag kyelewis[2] (~kyelewis@kyelewis.user) |
06:17.51 | patlabor221 | that's 6 axes |
06:17.57 | BIYATankTuner | kookookookookookookoo |
06:18.06 | patlabor221 | having fun? |
06:18.10 | BIYATankTuner | nope |
06:18.18 | BIYATankTuner | lots a bugs in Bzedit |
06:18.19 | blast007 | according to the kookoo clock, it's 6:00 |
06:18.29 | creeperz | ohhh |
06:18.33 | patlabor221 | patches welcome biya |
06:18.40 | creeperz | i like some of the stuff in pybzedit |
06:18.46 | BIYATankTuner | mines 1:26 am |
06:19.01 | patlabor221 | it has good features, it's just not purdy |
06:19.05 | blast007 | 12:16am here |
06:19.08 | patlabor221 | what game purple? |
06:19.22 | BIYATankTuner | NFSU@? |
06:19.28 | BIYATankTuner | NSFU2? |
06:19.31 | creeperz | thatd take a while to make a map though :-) |
06:19.32 | blast007 | that's a cool game |
06:19.40 | purple_cow | patlabor221: katamari damacy |
06:19.46 | BIYATankTuner | Beat like a week ago |
06:19.49 | patlabor221 | never heard of it |
06:19.58 | BIYATankTuner | me either |
06:20.11 | patlabor221 | import? |
06:21.05 | purple_cow | patlabor221: no, americanized version |
06:21.14 | purple_cow | it's pretty simple but fun |
06:21.19 | purple_cow | and the soundtrack is phenominal :) |
06:21.34 | patlabor221 | most games of that origin are |
06:21.50 | patlabor221 | going to get the R.O.D. Soundtrack tomorow |
06:21.53 | patlabor221 | and disk2 |
06:21.53 | purple_cow | i don't think you quite understand |
06:22.13 | patlabor221 | macross plus class good? |
06:22.21 | purple_cow | it's one of the best soundtracks in a game i've ever heard |
06:22.26 | purple_cow | different than macross plus |
06:22.28 | purple_cow | top-tier jpop |
06:22.30 | patlabor221 | it on navi? |
06:22.40 | purple_cow | no, i'm trying to track it down |
06:22.45 | purple_cow | for now i just have to play the game |
06:22.51 | patlabor221 | heh |
06:22.58 | patlabor221 | the store may have it |
06:23.02 | patlabor221 | I look when I go get ROD |
06:28.10 | BIYATankTuner | NFSU2, Rainbow Six 3, and Halo 2 |
06:30.30 | *** join/#bzflag jomojo (~jomojo@c-24-18-99-0.client.comcast.net) |
06:35.32 | BIYATankTuner | *Burp* |
06:39.59 | patlabor221 | ummm....thanks |
06:40.03 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/ (inc/Input.h sample/Test.cpp src/Input.cpp): add relitive mouse mode tracking for infinate mouse input ( quake style ) |
06:47.32 | *** part/#bzflag tegan (~lyra@dsl081-067-057.sfo1.dsl.speakeasy.net) |
07:09.33 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/ (inc/LGE.h sample/Test.cpp src/GameLoop.cpp src/LGE.cpp): |
07:09.33 | CIA-3 | opencombat: support for resizeable windows, and show/hide the window caption in LGE |
07:09.33 | CIA-3 | opencombat: message support for window resize in game loop |
07:09.51 | *** join/#bzflag tegan (~lyra@dsl081-067-057.sfo1.dsl.speakeasy.net) |
07:18.43 | *** join/#bzflag sgk284 (~sgk284@ACAB88FD.ipt.aol.com) |
07:19.01 | Aribeth | hi learner |
07:19.08 | learner | hi Aribeth :) |
07:19.33 | patlabor221 | learner I found that other area that was screwing up the non SDL mac builds |
07:19.40 | learner | ahh, cool |
07:19.44 | learner | same problem? |
07:19.54 | patlabor221 | version.h |
07:20.00 | patlabor221 | all the functions were inline |
07:20.02 | learner | yep.. same file even |
07:20.02 | patlabor221 | and had statics |
07:20.10 | learner | hrm.. someone reverted it? |
07:20.33 | patlabor221 | teh bastards |
07:20.45 | BIYATankTuner | lol |
07:21.16 | learner | the riker reverted |
07:21.33 | patlabor221 | that stilly the riker |
07:21.34 | learner | multiply defined complaint |
07:21.45 | patlabor221 | could just make em not inline |
07:22.39 | learner | that's what I did.. |
07:22.40 | patlabor221 | I did an sdl and non sdl build today |
07:22.46 | patlabor221 | I made em not static this time :) |
07:22.48 | learner | not sure what multiply defined he's talking about |
07:25.04 | learner | that kind of crap really pisses me off -- he should have said something or actually fixed it |
07:25.10 | patlabor221 | well we'll see how they work for yon masses |
07:25.26 | patlabor221 | but that would be the resonsible thing to do |
07:26.48 | learner | dammit .. I'm really just about fed up with the crap he causes without working _with_ the rest of us -- seems like he's adament on working by himself |
07:27.09 | patlabor221 | tell me about it |
07:27.20 | patlabor221 | he screwd admin and the cookies on bzbb today |
07:27.21 | learner | i know.. you've been preaching for years |
07:27.39 | patlabor221 | with out even a word |
07:27.40 | learner | but you've had to put up longer.. I'm just starting to get there |
07:27.57 | patlabor221 | I mean I'm happy he's doing stuff, but I guess he wants to be a one man show |
07:28.09 | learner | I'm really not happy he's doing stuff |
07:28.23 | learner | because when he does stuff he doesn't work with anyone |
07:28.45 | learner | doesn't consider (or better put CARE) about the consequences of changes he makes |
07:29.00 | patlabor221 | jup |
07:30.03 | learner | and when people really try to work with him .. like tupone working on auth for a month or two -- he completely disregards it all, removes it, and writes a half-assed custom version of the same damn thing that has it's own set of problems |
07:30.59 | patlabor221 | I give bzbb 2 weeks before it's busted |
07:31.47 | learner | i mean damn .. he's not just a poor manager.. he's a poor developer not really willing to work with anyone that doesn't hold up to his exact same blind faith of "the way it should be" |
07:32.14 | learner | this is rediculous |
07:33.17 | learner | we make great strides, and have moments where 5 or 6 of us work together on something really useful (like global bans) .. there have been several moments like that over the past couple years involving anywhere from 2 to 6 devs .. |
07:33.22 | learner | not ONE has involved him |
07:33.57 | learner | cept maybe after the fact for "ws" or change some default to f'ing underline |
07:34.13 | patlabor221 | the WS project is what makes us platum tho :) |
07:34.30 | patlabor221 | now you see why I don't realy care anymore |
07:35.43 | learner | makes me want to write up crs and lament to him the state of mess he keeps causing |
07:35.56 | patlabor221 | don't think he cares ether |
07:36.03 | patlabor221 | games are not meant to evolve like aps |
07:37.55 | learner | it wouldn't be nearly as bad if tim actually listened to the other devs or even the players |
07:38.33 | patlabor221 | who? |
07:39.24 | patlabor221 | they don't exist |
07:39.30 | patlabor221 | unless they live in germany |
07:40.04 | learner | only way he seems to listen is when he hears it 20 times over after 10 hours of argument to point out why being lazy is not the right answer or his pet peave preference is in a dimsal minority or just plain dumb |
07:41.04 | patlabor221 | got a plan? |
07:41.14 | learner | hrm.. i must be tired |
07:41.23 | patlabor221 | how much to drink? |
07:41.24 | learner | to rant |
07:41.34 | patlabor221 | or still on our allnihter? |
07:42.12 | learner | just a lil fed up after seeing the commit log |
07:42.52 | learner | no, I actually just finished watching kill bill 2 with a buddy on my lil home theater setup |
07:42.54 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/ (inc/LGE.h sample/Test.cpp src/LGE.cpp): |
07:42.55 | CIA-3 | opencombat: add interface for multiple lights |
07:42.55 | CIA-3 | opencombat: note this breaks old code, change engine.UpdateLight(), to engine.UpdateLights() |
07:42.58 | patlabor221 | how was it? |
07:43.06 | patlabor221 | haven't seen it yet |
07:43.11 | learner | so perhaps a lil violent right now.. |
07:43.12 | patlabor221 | picked up 'hero' tho |
07:43.20 | learner | ooh, want to see that too |
07:43.21 | patlabor221 | that movie makes me cry |
07:43.26 | patlabor221 | it's so purdy |
07:43.37 | patlabor221 | like a kung fu action poem in motion |
07:43.40 | learner | i saw KB2 in the theaters.. but just finally got to the dvd .. i love that movie |
07:44.15 | *** part/#bzflag tegan (~lyra@dsl081-067-057.sfo1.dsl.speakeasy.net) |
07:45.00 | learner | swords, kung-fu fighting, hot women, great lines, artistic, nice car .. doesn't get much better |
07:45.39 | CIA-3 | BZFlag: 03jeffm2501 * 10bzflag/ (include/version.h src/bzfrelay/bzfrelay.c): make the thing build on the mac, can't have inline functions with statics, if you don't like it then FIX IT, don't just revert it. |
07:46.09 | Agent99 | lol |
07:46.28 | coneofsilence | shhhh |
07:46.40 | Agent99 | what? |
07:47.07 | coneofsilence | shhhh |
07:47.21 | Agent99 | what did you say? |
07:47.26 | coneofsilence | shhhh |
07:47.29 | Agent99 | i cant here you |
07:47.48 | patlabor221 | there is a scorpion on your shirt |
07:48.38 | sgk284 | ~bzquery bzflag.secretplace.us |
07:48.45 | sgk284 | did i do that wrong? |
07:48.59 | Maxwell | ~bzfquery bzflag.secretplace.us |
07:49.06 | sgk284 | ahh there we go |
07:49.20 | sgk284 | hmm secretplace isnt on the list server and apparently hasnt been for a while... |
07:49.27 | sgk284 | something is up :/ |
07:49.31 | sgk284 | ping nidhoggr |
07:49.56 | Maxwell | no sense in learning that.. let automake make them for you :) |
07:50.18 | patlabor221 | that's what I need to learn how to setup |
07:50.34 | patlabor221 | sgl gets rebuilt everytime |
07:50.38 | sgk284 | does msvc do make files for you? |
07:50.48 | patlabor221 | not unix compatable ones |
07:50.56 | purple_cow | learning autotools is a lot more painful than learning make :) |
07:51.08 | patlabor221 | but it can generat makefiles if you ask it to |
07:51.15 | patlabor221 | noone uses them anymore |
07:51.26 | patlabor221 | since the command line verions of cl and nmake can take a project |
07:51.40 | patlabor221 | I was able to patch up a makefile |
07:51.41 | patlabor221 | it works |
07:51.51 | patlabor221 | i'm sure it's just nasty tho |
07:52.30 | Maxwell | the gnu build system is finally starting to stabilize after years of sillyness .. still pretty sensitive to versions, but it's definately much much better |
07:52.33 | patlabor221 | hmm haven't tested on the mac in a while ether |
07:54.06 | Maxwell | the promise of writing a configure.ac on any system and that sucker working anywhere isn't quite true .. closer to truth is that it'll work on the latest version of the tools if you generate it with the latest |
07:56.33 | patlabor221 | hmm why would installing a lib require me to restart? |
07:57.20 | Maxwell | purple_cow, you are technically speaking are designated at least via sf as the next in the chain of command for this lil thing here called bzflag -- how does one petition a change in management? |
07:57.51 | Maxwell | patlabor221, os x? .. usually just for safety -- you can abort the restart with cmd-ctrl-esc |
07:57.58 | patlabor221 | vote of no confdence |
07:58.31 | patlabor221 | and you don't think anyone would follow you to a branch? |
07:59.08 | learner | forks are incredibly hard to sustain |
07:59.29 | learner | there's much in the name of "bzflag" itself (as you've seen over the years I think) |
07:59.57 | patlabor221 | if we get purple cow drunk enough we could probably get him to remove riker from the project :) |
08:00.09 | purple_cow | patlabor221: hahaha |
08:00.37 | learner | usually takes a really huge bonehead move or great angst of developers to cause a successful fork (which may exist, dunno) |
08:00.44 | purple_cow | he'd be pissed :) |
08:00.53 | learner | like with the XFree86 lead and X.org |
08:01.14 | patlabor221 | so what, what would he do? throw whitespace? |
08:02.15 | sgk284 | if i start a server up with -public "bzflag.secretplace.us" -publicaddr bzflag.secretpalce.us:5154, it should add an entry to the list server pointing to secretplace, right? or wrong? |
08:02.21 | BIYATankTuner | cya guys |
08:02.23 | BIYATankTuner | b |
08:02.28 | sgk284 | ncya BIYATankTuner |
08:02.28 | BIYATankTuner | gotta got t bed |
08:03.02 | purple_cow | learner: i'd say the first thing is to get a few influential people together and approach him |
08:03.05 | patlabor221 | sgk the list server would try to connect to secretplace first |
08:03.16 | purple_cow | last time there were rumblings of mutiny he shaped up for a while |
08:03.23 | patlabor221 | oooo an intervention |
08:03.45 | learner | hehe |
08:04.09 | sgk284 | patlabor221: thats fine, secretplace is up and running, just somehow got taken off the list :/ and nid isnt around |
08:04.24 | sgk284 | just trying to put it back on the list |
08:04.49 | patlabor221 | sgk, I'm sure the problem is not that nid forgot to do -public |
08:04.56 | patlabor221 | the problem is probalby the list dosn't see it |
08:04.57 | JBdiGriz | mutiny, mutiny, mutiny, rumble, rumble, rumble |
08:05.01 | patlabor221 | so it dosnt' list it |
08:05.15 | sgk284 | patlabor221: hmm okay |
08:05.19 | patlabor221 | how come the mutineers will all follow him but not me? ;) |
08:05.42 | patlabor221 | it's cus he can spell isn't it? |
08:05.47 | sgk284 | lol |
08:06.47 | learner | heh |
08:08.07 | learner | you missed all the fun DTRemenak |
08:08.19 | sgk284 | DTRemenak, nothing to see here, just a bunch of pirates... doing piraty thigns |
08:08.31 | DTRemenak | sgk284, you forget: I was a USD for a while :) |
08:08.37 | sgk284 | hehe |
08:08.57 | patlabor221 | if you want to lets get him into #bzflag-lynchmob tomorow and talk about it |
08:09.24 | sgk284 | learner: grab tim and say "listen up... you have choices, a threaded server or a mutiny, which one you want? |
08:09.40 | patlabor221 | maybe see if he will step back from being the designer and appoint somone else and he can just "oversee" |
08:09.56 | patlabor221 | but then you all know my view on it |
08:10.05 | JBdiGriz | How about if he overlooks rather than oversees? |
08:10.24 | patlabor221 | well I was thinking austrailia was nice this time of year |
08:10.27 | learner | sgk284, I would give up threading if that were the only problem in a heartbeat |
08:10.33 | DTRemenak | patlabor221, you don't really conceal your views very well ;) |
08:11.20 | sgk284 | how about the top like 5 or how ever many lead developers (learner, patlabor, trepan, dtremenak, and timriker) (sorry if i missed someone) just vote on everything? its an odd number, someone has to win:) |
08:11.23 | JBdiGriz | DTRemenak: He can't even spell conceal |
08:11.36 | learner | it's a give an take with pretty much all the devs .. and just about everyone here (except him) listens to reason and tries to understand or work with others viewpoints |
08:11.42 | patlabor221 | that would take forever |
08:11.49 | sgk284 | voting? |
08:11.52 | patlabor221 | yeah |
08:12.07 | patlabor221 | we need people who are in charge of difrent sections |
08:12.19 | DTRemenak | sgk284, core teams generally cause divisions, not heal them |
08:12.31 | learner | when the expressed feelings are "it's my way or the highway" it just causes tension, arguments, subversiveness, and wastes time |
08:12.53 | patlabor221 | look at firefox, it has leads for the sections, and they are repsondible for design and the people who do stuf in thier space |
08:13.08 | patlabor221 | yeah you have to be willing to work with others |
08:13.16 | DTRemenak | patlabor221, I'm not sure that would work well either. tends to promote, "oh, that's his job" attitude |
08:13.19 | patlabor221 | we've done some nice coop features |
08:13.39 | patlabor221 | DTR I'm not saying responsible for the implentation |
08:13.53 | DTRemenak | patlabor221, but you know that's how it would end up |
08:13.53 | learner | we're not nearly the same size or quantity of devs as firefox (of which they have many paid to be there) |
08:13.54 | patlabor221 | just for making sure it works ok, and that patches in that space are done right |
08:14.01 | patlabor221 | posibly |
08:14.09 | patlabor221 | but it's got more chance then "ws" |
08:14.22 | purple_cow | learner: that doesn't mean we can't have "team leads" for things like bzfs, bzadmin, etc |
08:14.34 | learner | and I think he'd still leverage his preferences onto other "groups" if sections were delegated still |
08:14.49 | patlabor221 | so you just want him killed? |
08:15.09 | patlabor221 | supid mac, the class is defined RIGHT THERE |
08:15.22 | DTRemenak | ~whaleslap sgk284 |
08:15.24 | ibot | ACTION slaps sgk284 upside and over the head with one freakishly huge killer whale named hugh |
08:15.28 | sgk284 | lol |
08:17.06 | learner | I can deal with tupone's reverse encapsulation of objects .. and trepan's massive commits .. and purple_cow's occasional idealistic rants .. patlabor221's occasional tendancy to gut and rewrite something -- they all have reasons, make compromises, conceed points on occasion, and listen to others |
08:17.08 | patlabor221 | if he did step down, who'd take his place? |
08:17.24 | learner | and they all generally make some sort of delta _improvement_ when changes are made |
08:17.39 | purple_cow | yay occasional idealistic rants |
08:17.42 | sgk284 | lol |
08:17.57 | patlabor221 | watch I can start you on one right now |
08:17.57 | learner | not to leave anyone out :) |
08:18.31 | patlabor221 | 5 |
08:18.34 | patlabor221 | 4 |
08:18.36 | patlabor221 | 3 |
08:18.38 | patlabor221 | 2 |
08:18.43 | patlabor221 | 1 |
08:18.46 | learner | hehe |
08:18.47 | DTRemenak | learner, hah, I'm watching ST:TNG :) |
08:18.55 | purple_cow | *splat* |
08:19.25 | patlabor221 | learner, OSX supporst #include right? |
08:19.32 | sgk284 | lol |
08:19.41 | learner | :) i hope so |
08:20.22 | patlabor221 | so If I give it a file, and it has the decleration for a class, it should get it right? |
08:20.31 | learner | yep |
08:20.32 | patlabor221 | and not say "undeclared identifyer" |
08:20.54 | patlabor221 | maybe it dosn't like the m_ |
08:21.24 | patlabor221 | or the fact that I didn't make the constructor of the singleton protected |
08:21.24 | learner | link? |
08:21.31 | learner | ahh |
08:21.40 | patlabor221 | linux liked it tho |
08:21.53 | learner | singleton constructor needs access to the other fella |
08:22.01 | learner | so you either have to make it protected or make him a friend |
08:22.18 | patlabor221 | it's a friend |
08:22.26 | learner | or maybe both.. |
08:22.35 | learner | i forget.. should be documented in the singleton header |
08:22.57 | learner | assuming it's the singleton template I worked on |
08:23.03 | patlabor221 | http://www.pastebin.com/126156 |
08:23.22 | patlabor221 | well it's wierd |
08:23.28 | patlabor221 | I want it to be a singleton |
08:23.39 | patlabor221 | but also be able to have local ones if I want too |
08:23.44 | patlabor221 | its the time class |
08:24.36 | learner | panelmanager.cpp link? |
08:24.44 | patlabor221 | umm its in cvs |
08:24.52 | patlabor221 | it's all small |
08:25.02 | patlabor221 | just co SGL from opencombat on sf |
08:25.52 | learner | got it |
08:26.04 | patlabor221 | tho you may need, http://prdownloads.sourceforge.net/openil/DevIL_1.6.7.pkg.tgz |
08:26.06 | patlabor221 | too |
08:26.24 | patlabor221 | thats the lib bzflag needs to start using |
08:27.03 | patlabor221 | then purple_cow and scanline could hook up movie saving in a heartbeat |
08:28.34 | learner | restart.. pfft |
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08:29.01 | patlabor221 | yeah I didn't |
08:29.11 | learner | stupid installer |
08:29.40 | patlabor221 | you can build it if you want |
08:30.05 | patlabor221 | the devil rocks |
08:32.00 | patlabor221 | it even has screenshot access to GL |
08:32.09 | patlabor221 | it's much faster then BZs |
08:43.36 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/src/FileLoaders.cpp: RGB != BGR ( I am stoopid) |
09:00.44 | CIA-3 | opencombat: 03brlcad * 10SGL/inc/SGLTimer.h: try not to use preprocessor symbols that the system uses too. can/should make singleton constructor/desctructors protected. |
09:01.10 | patlabor221 | what did i use? |
09:01.20 | learner | _TIME_H_ |
09:01.25 | patlabor221 | ohhhh |
09:01.36 | patlabor221 | yeah it used to be called time.h |
09:01.38 | learner | had me scratching my head there for a bit.. |
09:01.44 | patlabor221 | but I changed it to timmer.h |
09:01.50 | patlabor221 | but then the mac STILL had that |
09:01.53 | learner | until I tossed in a #error and saw it wasn't even getting read |
09:01.59 | patlabor221 | heh |
09:02.03 | patlabor221 | thank you |
09:02.22 | learner | no problemo |
09:02.56 | patlabor221 | amathis actualy atempting to use that lib |
09:02.57 | learner | amathis do the makefile? |
09:03.03 | patlabor221 | so figured I better make the thing work |
09:03.05 | patlabor221 | no I made it |
09:03.10 | learner | ah |
09:03.17 | patlabor221 | by guessing |
09:03.21 | patlabor221 | and looking at crap in google |
09:03.35 | patlabor221 | tho it is from his basis |
09:03.45 | patlabor221 | I made it use the sub files and stuff |
09:03.45 | learner | oop.. i caused another error with that protected |
09:04.00 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/ (8 files in 3 dirs): |
09:04.00 | CIA-3 | opencombat: fix UV coords on quake3 model sub meshes ( clear UVs after each mesh ) |
09:04.00 | CIA-3 | opencombat: Fix PNGs to be RGB |
09:04.00 | CIA-3 | opencombat: Fix TGAs to be BGR |
09:04.00 | CIA-3 | opencombat: convert gun textures to png |
09:05.51 | learner | ahh, you have a CLGETime object inside a struct trTextureManagerInfo in TextureMngr.cpp |
09:06.14 | patlabor221 | yeah |
09:06.17 | purple_cow | hehe, LGE |
09:06.19 | patlabor221 | they are used localy sometimes |
09:06.25 | purple_cow | that brings back some memories |
09:06.35 | patlabor221 | yeah |
09:06.47 | patlabor221 | it's simple and helps people learn |
09:06.59 | CIA-3 | opencombat: 03jeffm2501 * 10SGL/inc/SGLTimer.h: make time constructor public because it's not just a singleton |
09:10.02 | *** part/#bzflag patlabor221 (~jeffm@Patlabor221.active.supporter.pdpc) |
09:11.55 | CIA-3 | opencombat: 03brlcad * 10SGL/inc/SGLTimer.h: we don't need no stinkin' friends if the public can play with our existence. |
09:21.54 | purple_cow | pfft. sleep. |
09:22.13 | learner | pfft. shower. |
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09:58.03 | Pimpinella | is Jefffrey (with 3 f) the usual spelling for that name? |
09:59.47 | purple_cow | i think 3f is always a misspelling |
10:00.28 | Pimpinella | !whois opencombat.net |
10:01.04 | Pimpinella | hm guu might unaware of whois |
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