00:00.03 | Noodleman | it does, i kid you not |
00:00.14 | PunkusPalm | that's with all the channels |
00:00.23 | CIA-10 | BZFlag: 03jeffm2501 * 10bzflag/src/bzflag/BackgroundRenderer.cxx: don't let the cat out of the bag! |
00:00.33 | Patlabor221 | to keep the signal to noise ratio down |
00:01.03 | Noodleman | yeah, people used to come in here and disrupt all the dev talk after a match |
00:01.19 | Noodleman | like a big troupe of elephants |
00:01.20 | PunkusPalm | lol |
00:01.30 | Noodleman | just imagine all those muddy feetprints |
00:01.31 | CIA-10 | BZFlag: 03brlcad * 10bzflag/src/bzfs/bzfs.cxx: reword, rename .. not much left to do after dtr cept this entire check probably would do well in a SpamFilter object that tracks better. |
00:01.35 | PunkusPalm | lol |
00:01.40 | learner | Quol, not much .. just filling up my hard drives apparently |
00:01.48 | PunkusPalm | lol |
00:02.12 | PunkusPalm | everyones good at that |
00:02.13 | learner | <PROTECTED> |
00:02.23 | Quol | learner: lol |
00:02.26 | PunkusPalm | ouch!!! |
00:02.43 | Quol | sudo rm -rf /* :) |
00:02.44 | PunkusPalm | full! |
00:02.49 | learner | there are other drives, but I have to shift everything around since root's full |
00:02.56 | PunkusPalm | LOL |
00:03.11 | Noodleman | i like filling up my hard drive |
00:03.15 | Noodleman | it's fun |
00:03.28 | Quol | learner - that on your server? on on your home PC?? |
00:03.44 | learner | home |
00:03.45 | Noodleman | dd if=/dev/urandom of=bigfile bs=1M count=10000 |
00:03.49 | Quol | ohh - don't know if I should mention it - but my server will be down most of the weekend... |
00:04.10 | learner | there's another 300GB to spare still.. just not / |
00:04.21 | DTRemenak | <PROTECTED> |
00:04.24 | Noodleman | Noodleman: have you ever done that command? :-P |
00:04.27 | Noodleman | bah |
00:04.35 | Noodleman | yes i have, i wasn't asking you, Noodleman |
00:04.43 | PunkusPalm | grab everything and stick it down /dev/null |
00:05.04 | Noodleman | that conjures up strange mental images |
00:05.22 | PunkusPalm | muhahahaha!!!!! |
00:05.41 | Noodleman | brb |
00:06.01 | PunkusPalm | I better go |
00:06.18 | PunkusPalm | waste the battery doing this |
00:06.23 | PunkusPalm | seeya |
00:06.37 | PunkusPalm | be back on wheb I get home |
00:07.32 | *** join/#bzflag a_monkey (~dannymul@user-0can36s.cable.mindspring.com) |
00:08.01 | a_monkey | it can rain and snow in worlds running thru beta versions of bzfs right? |
00:09.19 | Patlabor221 | client has to support it too |
00:09.53 | a_monkey | would 1.11.20.20041018-DEVEL support it? |
00:10.13 | Patlabor221 | when did you get code? |
00:10.23 | Patlabor221 | 18th was a while ago |
00:10.32 | Patlabor221 | I did rain what wednesday? |
00:10.36 | a_monkey | i got it last night |
00:10.40 | a_monkey | the code |
00:10.46 | Patlabor221 | not with that build date |
00:10.52 | Patlabor221 | 10/18/2004 |
00:10.57 | a_monkey | do they update source that often? |
00:10.59 | Patlabor221 | if you got it last night sure |
00:11.18 | Patlabor221 | the anon CVS is updated 4-5 hours after we make each change |
00:11.21 | a_monkey | if my client supports it how do i *use* the rain? |
00:11.24 | Patlabor221 | we make changes all day long |
00:11.31 | Patlabor221 | a_monkey, log into a server that has rain |
00:11.38 | a_monkey | what server has rain |
00:11.48 | Patlabor221 | the ones that say "rain" the the server description |
00:11.56 | a_monkey | ok... |
00:12.20 | Patlabor221 | myth.bakadigital.com is specificly a rain test server |
00:13.53 | Patlabor221 | I think it's snowing there now |
00:13.56 | Patlabor221 | or maybe frogs |
00:14.08 | a_monkey | i log on to it and, yeah its REAL rainy... (sarcasm) |
00:14.17 | a_monkey | i dont see frogs rain or snow |
00:14.17 | lan56 | (insert sarcasm here) |
00:14.19 | lan56 | :) |
00:14.26 | Patlabor221 | then your client dosnt' handle it |
00:14.27 | Patlabor221 | update |
00:14.32 | a_monkey | ok |
00:14.40 | Patlabor221 | it never hurts to update |
00:14.41 | Patlabor221 | ever |
00:14.49 | a_monkey | thru anonymous cvs? |
00:15.05 | Patlabor221 | unless your a developer, thats the only way you have avlable to you |
00:15.11 | a_monkey | ok |
00:15.15 | a_monkey | whats the command again? |
00:15.22 | Patlabor221 | cvs update |
00:16.27 | a_monkey | isnt there this big long command like "cvs -z3 rev9 blablabla" or something like that? |
00:16.49 | Patlabor221 | no |
00:16.54 | Patlabor221 | that's just to check out |
00:16.57 | Patlabor221 | you have allready checked out |
00:17.03 | Patlabor221 | cvs kept all that info for you |
00:17.11 | Patlabor221 | just go into the dir where you checked out to |
00:17.13 | Patlabor221 | and do a cvs update |
00:17.23 | a_monkey | how do i do that |
00:17.24 | Patlabor221 | it'll read from the .cvs folders and know where to go |
00:17.33 | Patlabor221 | cd /where/ever/your/files/are/ |
00:17.36 | Patlabor221 | cvs update |
00:17.41 | a_monkey | oh... |
00:19.12 | a_monkey | says no cvsroot specified |
00:19.54 | Patlabor221 | are you inside the folder creatred when you checked out |
00:20.06 | a_monkey | no |
00:20.07 | Patlabor221 | the same folder where the autogen.sh is |
00:20.08 | Patlabor221 | ? |
00:20.12 | a_monkey | oh no |
00:20.15 | a_monkey | the bzflag folder |
00:20.16 | Patlabor221 | you have to be in that dir |
00:20.20 | a_monkey | OH |
00:20.23 | a_monkey | i get it now :) |
00:20.25 | Patlabor221 | otherwise it dosn't know what you want to update |
00:20.26 | CIA-10 | BZFlag: 03lan56 * 10bzflag/Dev-C++/bzfs.dev: add filter.cxx |
00:20.29 | a_monkey | right |
00:20.30 | a_monkey | ok |
00:21.25 | a_monkey | so now do i do the same thing? sh autogen.sh, ./configure, make? |
00:21.39 | Patlabor221 | no |
00:21.40 | Patlabor221 | just make |
00:21.44 | Patlabor221 | then make install |
00:21.45 | a_monkey | ok |
00:22.59 | lan56 | btw, what is the BZDB var for the water level? there is none that has an obvious name, no "_waterLevel" or _deadUnder, so I already checked |
00:22.59 | a_monkey | my computer is so fcheezeing slow that this takes like 20 mins |
00:23.09 | Patlabor221 | no it won't |
00:23.15 | Patlabor221 | it will only build what changed from last time |
00:23.19 | Patlabor221 | it's not the same as a full build |
00:23.20 | learner | mm.. cheeze |
00:23.27 | a_monkey | oh... |
00:23.31 | a_monkey | kool |
00:24.10 | Patlabor221 | oh DTRemenak I fixed the snow behind the teleporters thing too |
00:25.07 | learner | lan56, i thought it was deadUnder |
00:25.12 | lan56 | nope |
00:25.36 | lan56 | it was IIRC, but it got changed AFAIK |
00:25.41 | lan56 | and I don't see it on the default list |
00:25.53 | Patlabor221 | it's not a bzdb item |
00:25.55 | Patlabor221 | it's a map item |
00:26.02 | Patlabor221 | waterlevel |
00:26.06 | Patlabor221 | height |
00:26.09 | Patlabor221 | material |
00:26.09 | Patlabor221 | end |
00:26.14 | lan56 | ahh, thx |
00:26.32 | a_monkey | for some reason make install won't work on my mac |
00:26.39 | a_monkey | gives me an error |
00:26.45 | Patlabor221 | and that error is? |
00:27.28 | a_monkey | cant remember exactly, but something about i dont have permission to access somethingorother |
00:27.37 | a_monkey | i think |
00:27.51 | lan56 | is it already running? ld gives me a permission denied error when it is already running |
00:27.57 | Patlabor221 | then perhaps you should run it as a user that has permistion to access something orother |
00:27.58 | lan56 | I mean, the thing you are compiling |
00:28.11 | a_monkey | im the only user on my system |
00:28.17 | Patlabor221 | root! |
00:28.18 | a_monkey | im the one and only admin |
00:28.30 | Patlabor221 | are the files open? |
00:28.36 | a_monkey | whaddyamena |
00:28.46 | Patlabor221 | is the game or server or data files running? |
00:28.52 | a_monkey | no |
00:29.16 | Patlabor221 | then your user that your running under in the terminal dosn't have replace permisions |
00:29.24 | a_monkey | hmm |
00:29.24 | Patlabor221 | did the install work the first time you tried it? |
00:29.30 | a_monkey | no |
00:29.32 | Patlabor221 | when you build the version before? |
00:29.32 | Patlabor221 | oh |
00:29.44 | Patlabor221 | well what did you do before to get the old build you had? |
00:29.58 | Patlabor221 | did you manualy copy them? |
00:30.02 | a_monkey | yup |
00:30.06 | a_monkey | into the shiny icon |
00:30.07 | *** join/#bzflag falx (~cb860742@procyon.noodleroni.com) |
00:30.08 | Patlabor221 | then do that again |
00:30.08 | a_monkey | .app |
00:30.11 | a_monkey | ok |
00:30.14 | Patlabor221 | whatever |
00:30.24 | Patlabor221 | it's not going to magicaly fix your system problems |
00:30.30 | Patlabor221 | just by updating |
00:30.46 | a_monkey | you mean my rain problems |
00:30.50 | Patlabor221 | you should probably learn how to set the permisions on your computer |
00:30.56 | Patlabor221 | no your permision problems |
00:31.00 | a_monkey | oh GOOD |
00:31.05 | Patlabor221 | you don't have rain problems, you didn't have any rain at all |
00:31.17 | a_monkey | yea i thought that sounded weird |
00:31.41 | Patlabor221 | you may also want to learn how to use your computer some more too |
00:32.48 | Patlabor221 | and learn how to use IRC |
00:32.55 | a_monkey | yea oops |
00:34.26 | a_monkey | wow a lot has changed in source code |
00:34.29 | a_monkey | its taking awhile |
00:34.59 | *** join/#bzflag falx (~cb860742@procyon.noodleroni.com) |
00:35.40 | trepan | a_monkey: here's an idea, don't type every little thought that goes through your head |
00:35.49 | a_monkey | heh |
00:35.53 | purple_cow | trepan: that's a silly idea\ |
00:35.58 | a_monkey | my fingers are uncontrollable |
00:36.14 | trepan | you're lucky i don't have ops... |
00:36.25 | *** mode/#bzflag [+o trepan] by purple_cow |
00:36.31 | purple_cow | ;) |
00:36.56 | a_monkey | trepan, how come you add _away to your nick instead of using your irc client to mark yourself as away? |
00:37.09 | Patlabor221 | we can controll your fingers if need be |
00:37.14 | learner | pig |
00:37.35 | Patlabor221 | a_monkey, how come you talk so much? |
00:37.35 | a_monkey | pig? where? |
00:37.54 | a_monkey | cuz nobody else is doin' the talkin'! :) |
00:38.16 | Patlabor221 | and that matters? does the channel have to be flowing with text? |
00:38.22 | a_monkey | yup |
00:38.48 | *** mode/#bzflag [+q a_monkey!*@*] by Patlabor221 |
00:38.53 | lan56 | case closed :) |
00:38.54 | Patlabor221 | no, no it doesn't |
00:38.55 | darth_mall | hehe |
00:40.22 | shorty114 | that's one way of shutting him up :) |
00:40.41 | Patlabor221 | works for many people |
00:40.57 | *** mode/#bzflag [-b a_monkey!*@*] by Patlabor221 |
00:41.17 | shorty114 | don't you have to do /mode -q #bzflag a_monkey!*@*? |
00:41.23 | Patlabor221 | no |
00:41.25 | Patlabor221 | it's a ban |
00:41.26 | Patlabor221 | ish |
00:41.27 | shorty114 | oh |
00:41.40 | Patlabor221 | allow me to illustrate |
00:41.44 | lan56 | I don't think that was polite to make fun of him while he couldn't talk, I mean, a silence is fair game, but to rub it in like that, and take advantage of a loss of power is a bit harsh and embarrasing |
00:41.46 | *** mode/#bzflag [+q shorty114!*@*] by Patlabor221 |
00:41.50 | a_monkey | i was shut up because i was messing with my build the whole time |
00:41.53 | a_monkey | :) |
00:42.08 | lan56 | but then again, sometimes making fun could be a lot of true fun :) |
00:42.10 | *** mode/#bzflag [-b shorty114!*@*] by Patlabor221 |
00:42.13 | a_monkey | yup |
00:42.20 | Patlabor221 | no you were shut up because I quited you |
00:42.27 | Patlabor221 | that should be enough of a hint |
00:42.34 | a_monkey | hmm i didnt even try to talk... |
00:42.44 | Patlabor221 | ok |
00:42.46 | learner | keep it up :) |
00:42.50 | a_monkey | lol |
00:42.50 | *** mode/#bzflag [+q a_monkey!*@*] by Patlabor221 |
00:42.51 | shorty114 | learner: heh |
00:43.00 | darth_mall | hehe |
00:43.08 | trepan | purple_cow: ack, just noticed, bad idea |
00:43.17 | shorty114 | try to talk, you get a "channel demigods have stolen your voice" message |
00:43.24 | Patlabor221 | we know shorty114 |
00:43.30 | trepan | purple_cow: i'd have to learn all the commands, get the 'i irc op' shirt, etc... ;) |
00:43.30 | purple_cow | trepan: hehe |
00:43.44 | sgk284 | haha its like a sitcom |
00:43.54 | shorty114 | trepan: lol |
00:43.54 | learner | trepan, but the parking space is nice |
00:44.02 | Patlabor221 | yeah only entertaining to the slow minded. |
00:44.12 | shorty114 | or the power-hungry |
00:45.44 | lan56 | what costume do you want, sgk284? |
00:45.49 | sgk284 | heh |
00:45.56 | sgk284 | its geeky |
00:46.01 | lan56 | aren't you ugly enough? |
00:46.02 | lan56 | :) |
00:46.03 | shorty114 | trepan: that's a good idea :) |
00:46.06 | sgk284 | hehe |
00:46.15 | *** part/#bzflag a_monkey (~dannymul@user-0can36s.cable.mindspring.com) |
00:46.20 | *** join/#bzflag a_monkey (~dannymul@user-0can36s.cable.mindspring.com) |
00:46.26 | learner | nice try |
00:46.27 | sgk284 | i'm trying to get a Neo costume, my girlfriend is being Trinity so it'll be pretty cool if i can get it |
00:46.46 | lan56 | that's not too geeky sounding |
00:46.46 | shorty114 | heh ebay ;) |
00:46.51 | shorty114 | neo's cool |
00:46.52 | shorty114 | not geeky |
00:46.57 | lan56 | shorty114: so it can get to him in two weeks? |
00:46.58 | sgk284 | :) |
00:46.58 | lan56 | :) |
00:47.07 | shorty114 | get overnight :) |
00:47.15 | lan56 | for $29.95 extra? :) |
00:47.40 | shorty114 | as his girlfriend's anniversary present :) |
00:47.46 | sgk284 | hehe |
00:47.51 | lan56 | I'll leave that one alone :) |
00:48.08 | sgk284 | actually our anniversary was yesterday:) it was fun |
00:48.40 | lan56 | sounds like it was fun |
00:48.43 | Quol | see you guys latter... |
00:48.47 | sgk284 | btw me using "it" was not implying anything |
00:48.47 | lan56 | quol: cya |
00:48.50 | sgk284 | see you quol |
00:48.56 | lan56 | sgk284: heh |
00:49.56 | darth_mall | sgk284: what's so hard about neo... black pants, black long sleeve shirt, boots and a black trench coat |
00:50.34 | sgk284 | i dont know about you...but i'm not goth and i might own two article of black clothing... dress pants and maybe a t-shirt |
00:50.45 | sgk284 | s/article/articles |
00:50.45 | sgk284 | :) |
00:50.48 | purple_cow | darth_mall: GOTH! |
00:50.57 | darth_mall | ok... but still, you can get half of the costume at jcpenny |
00:51.02 | Patlabor221 | it's only goth if you have eye shadow |
00:51.07 | sgk284 | heh |
00:51.12 | JBdiGriz | Dress up as Darth Mall, just need aa clown outfit ;) |
00:51.13 | darth_mall | you can get the coat from hot topic |
00:51.19 | shorty114 | go to value town |
00:51.21 | shorty114 | or whatever |
00:51.23 | darth_mall | boots are the only difficult one |
00:51.25 | purple_cow | probably the boots there too |
00:51.29 | darth_mall | purple_cow: naw |
00:51.52 | sgk284 | look at that, you can solve any problem at all in the entire world just by going to #bzflag |
00:51.55 | darth_mall | I mean, you probably *could*... but you'd be buying shoes that weren't very good for pretty high prices, unless you got lucky |
00:51.56 | sgk284 | ;) |
00:52.22 | sgk284 | yea i think i'm probably going to ahve to wind up buying the clothes:( |
00:52.45 | darth_mall | sgk284: when you say you went to costume stores did you mean you were going to rent the costume? |
00:52.49 | sgk284 | i think my friend may have a leather trench coat from a stage he went through 2 or 3 years back heh |
00:53.04 | sgk284 | no i mean a halloween store that sells costumes |
00:53.07 | Patlabor221 | proper neo is not a trench |
00:53.11 | Patlabor221 | it's a storm coat |
00:53.14 | Patlabor221 | no lappels |
00:53.19 | sgk284 | ahh |
00:53.26 | Patlabor221 | and not leather |
00:53.31 | sgk284 | what is it? |
00:53.31 | Patlabor221 | just leather pants |
00:53.34 | darth_mall | sgk284: so... even if you'd found what you were looking for you were going to buy it... |
00:53.38 | Patlabor221 | wool IIRC |
00:54.08 | shorty114 | the sweater is wool, and leather pants |
00:54.13 | darth_mall | Patlabor221: Hot Topic sold a replica right after that movie came out, it was just cotton, I think |
00:54.14 | shorty114 | big heavy iron-tipped boots |
00:54.17 | sgk284 | thanks |
00:54.18 | Patlabor221 | k |
00:54.24 | Patlabor221 | it was matte I remember |
00:54.29 | Patlabor221 | but decently thick |
00:54.30 | *** join/#bzflag Aribeth (~aribeth@dsl081-067-057.sfo1.dsl.speakeasy.net) |
00:54.38 | Patlabor221 | the boots were by airwalk |
00:54.40 | darth_mall | Patlabor221: of course, just because the replica was cotton doesn't mean the original wasn't wool ^^ |
00:55.01 | darth_mall | those were exceptionally expensive boots, I remember thinking about getting them |
00:55.31 | Patlabor221 | that they were |
00:55.41 | sgk284 | airwalk makes very comfy shoes |
00:55.42 | sgk284 | :) |
00:56.37 | lan56 | may company has some pretty good stuff, a wide variety and a lot of sales at a lot of times, maybe they might have something interesting for whoever is looking for shoes or clothes if I hear correctly |
00:58.06 | Patlabor221 | time for CoH |
00:58.36 | sgk284 | CoH? |
01:01.44 | learner | g'morning (ugt) Aribeth |
01:02.22 | *** part/#bzflag a_monkey (~dannymul@user-0can36s.cable.mindspring.com) |
01:02.48 | *** join/#bzflag amathis (~aaron@amathis.linuxfordummies) |
01:02.58 | shorty114 | welcome back amathis |
01:03.02 | *** join/#bzflag notsotalky (~dannymul@user-0can36s.cable.mindspring.com) |
01:03.09 | *** mode/#bzflag [-q a_monkey!*@*] by learner |
01:03.12 | Aribeth | learner, g;morning? |
01:03.14 | amathis | unbuntu kicks arse |
01:03.29 | learner | Aribeth, yep :) |
01:03.44 | learner | ~ugt |
01:03.45 | ibot | rumour has it, ugt is Universal Greeting Time. It states that it is always morning when person comes in, and it is always late when person leaves. Local time of any member of channel is irrelevant. |
01:03.47 | Aribeth | learner, 6 pm here |
01:04.24 | JBdiGriz | Perhaps we need to explain what irrelevant means ;) |
01:04.28 | a_monkey | does anybody know how the "Login" menu item works? |
01:04.40 | Aribeth | eek |
01:05.03 | JBdiGriz | learner: I don't think you were supposed to look there. |
01:05.36 | learner | must be good shampoo .. smells fruity |
01:05.49 | Aribeth | ROFLMAO |
01:07.30 | sgk284 | amathis: whats the unbuntu package selection like? i.e. Debian has come 12,000 packages... unbuntu is based on it, but iirc it uses slightly different packages |
01:07.38 | sgk284 | s/come/some |
01:07.41 | amathis | sgk284, I just installed it. |
01:07.56 | a_monkey | when you start up bzflag there is a menu item, "Login" amongst "Join Game", etc |
01:08.05 | a_monkey | how does it work |
01:08.10 | sgk284 | amathis:okay:) |
01:09.22 | sgk284 | a_monkey: I would venture to guess that you go into a server then go to login, type in the requested information and then hit the "Login" button |
01:10.53 | learner | a_monkey, it doesn't work yet |
01:10.59 | a_monkey | oh |
01:11.00 | lan56 | .away |
01:11.05 | lan56 | sry |
01:11.26 | learner | you should be sry.. i was highly offended by that .away |
01:11.44 | learner | :) |
01:11.51 | amathis | hola lan56 |
01:11.56 | lan56 | hola amathis |
01:19.57 | *** join/#bzflag CIA-4 (~CIA@to.je.spocco.com) |
01:26.38 | sgk284 | any devs around? quick question |
01:27.12 | a_monkey | well i g2g cu |
01:27.14 | *** part/#bzflag a_monkey (~dannymul@user-0can36s.cable.mindspring.com) |
01:27.29 | sgk284 | okay i'll just ask it and see if someone answers |
01:27.29 | learner | sgk284, better to just ask the question :P |
01:27.34 | sgk284 | heh yea |
01:28.05 | shorty114 | sgk284: just ask...there's always a dev in #bzflag :) |
01:28.44 | sgk284 | in the ban handling code the message is just tokenized and dealt with, but in the poll handling code it is never tokenized, a for loop is used and goes through character by character finding the beginning and ending of each argument, i want to use the tokenizer but am wondering if anyone knows why it wasnt used |
01:30.17 | sgk284 | that is assuming that the tokenizer returns strings that are trimmed, if the tokens come back with white space then i guess the second method is needed |
01:32.09 | sgk284 | okay i'm just gonna go with the tokenizer and see if anyone complains about the patch when its submitted:) |
01:33.12 | *** join/#bzflag CIA-10 (~CIA@to.je.spocco.com) |
01:37.32 | sgk284 | nevermind i figured it out |
01:37.38 | learner | sgk284, the poll is more robust than the tokenizer |
01:37.58 | sgk284 | <PROTECTED> |
01:38.09 | learner | the tokenizer didn't really exist correctly when poll was written either |
01:38.23 | sgk284 | so if i'm implementing callsigns in bans i'll need to do something similar |
01:38.25 | learner | right.. and those quotes are optional (which is important) |
01:38.30 | sgk284 | yes |
01:39.00 | learner | that argument processing will be improved later, but doing something similar for now is probably best |
01:39.14 | learner | those commands are going to turn into real objects "rsn" |
01:39.22 | DTRemenak | meep, real objects? |
01:39.41 | learner | it's been on the task manager for over a year now :) |
01:39.52 | sgk284 | for the ban though, think i could (if not just for the time being) do a msg.find(""") and msg.rfind(""") and take whatever is in the middle as a call sign, i would check it against the player lsit first :/ |
01:40.01 | learner | but the core facility that I needed was written as port of the logging |
01:40.25 | DTRemenak | ah |
01:40.27 | DTRemenak | heh |
01:40.28 | learner | sgk284, that would require quotes -- the whole point is to make them optional |
01:40.45 | sgk284 | assuming two quotes are in the string |
01:40.56 | sgk284 | which of course i'll make optional |
01:41.07 | learner | but optional even with names with spaces |
01:41.16 | learner | it "can be done" |
01:41.23 | sgk284 | heh how? |
01:41.34 | sgk284 | well i can think of a few ways... |
01:41.40 | learner | that's what/why poll does what it does |
01:42.02 | sgk284 | but /poll doesn't have an arbitrary length reason at the end with an optional time limit |
01:42.14 | sgk284 | i'll see what i can come up with |
01:42.18 | learner | that it doesn't |
01:43.01 | learner | sgk284, look at /msg .. it had a similar problem |
01:43.07 | sgk284 | okay |
01:43.19 | learner | handleMsgCmd() |
01:43.49 | learner | that would actually work almost verbatim |
01:44.18 | learner | only difference is an optional number after the callsign |
01:45.10 | sgk284 | okay, i'll look at the first one, out of curiosity, do you know what the second msg handler is fo? |
01:45.13 | sgk284 | for* |
01:45.24 | learner | second msg handler? |
01:45.40 | sgk284 | void handleMsgCmd2(GameKeeper::Player *playerData, const char *message) |
01:45.53 | learner | oh.. hrm |
01:45.59 | learner | that might be an oops |
01:46.13 | sgk284 | heh |
01:46.16 | sgk284 | okay |
01:46.25 | sgk284 | seems a little more robust so i wasn't sure |
01:46.30 | PrezKennedy | http://osgaming.net/modules/xoopspoll/pollresults.php?poll_id=6&com_id=10&com_rootid=10&com_mode=thread&com_order=0#comment10 |
01:46.49 | PrezKennedy | its a good thing anonymous posts are moderated otherwise id never find that one |
01:48.01 | sgk284 | nevermind, they are nearly the same exact thing |
01:48.01 | sgk284 | i'll just pretend its not there:) |
01:48.54 | JBdiGriz | balloting already? I thought that was Tuesday. |
01:49.18 | learner | http://osgaming.net/modules/xoopspoll/index.php?poll_id=6 |
01:49.31 | purple_cow | JBdiGriz: most states have early voting |
01:49.34 | PrezKennedy | almost time for a new poll |
01:50.07 | learner | funny how bz is nothing like the genre i like most |
01:50.22 | PrezKennedy | which is...? |
01:50.24 | learner | adventure |
01:50.43 | PrezKennedy | myst type... or maniac mansion type... or both? |
01:50.50 | Aribeth | funny how that works out isn't it |
01:50.55 | learner | i used to love all of the sierra quest games |
01:51.07 | JBdiGriz | CA has late voting, so the federal ballots out here don't count for anything ;) |
01:51.15 | sgk284 | heh |
01:51.24 | PrezKennedy | i like maniac mansion... |
01:51.29 | PrezKennedy | cant get very far in it though |
01:51.34 | PrezKennedy | i tend to get captured quickly |
01:51.39 | Aribeth | I liked the Ultima series |
01:51.44 | learner | king's quest, space quest, hero's quest (aka quest for glory), .. |
01:52.02 | JBdiGriz | How about Jonny Quest? |
01:52.05 | DTRemenak | strategy games are the only true games, heretics! |
01:52.21 | Aribeth | Balter's Gate |
01:52.24 | PrezKennedy | rpgs are good tooo |
01:52.27 | purple_cow | yay space quest |
01:52.46 | purple_cow | kings quest was good, except for their gradual conversion towards a "click the pixel, win a turkey!" style |
01:53.00 | Aribeth | ya |
01:53.25 | learner | kyrandia, police quest, leisure suit larry... |
01:53.32 | learner | space quest rocked |
01:53.33 | PrezKennedy | i have the new leisure suit larry |
01:53.42 | purple_cow | mmm kyrandia |
01:53.43 | PrezKennedy | its great |
01:53.54 | Aribeth | Ultima 5 was good. You had to figure things out |
01:54.06 | kyelewis` | heh, i remember kyrandia |
01:54.11 | kyelewis` | and leisure suit larry :) |
01:54.19 | learner | I'm really interested in trying out the longest journey -- one of the newest reportedly very good adventures in about a decade |
01:54.25 | kyelewis` | never played police quest but i remember "of" it ;) |
01:54.27 | kyelewis` | hmm |
01:54.44 | learner | i just can't seem to bring myself to install windows for the game.. |
01:54.46 | kyelewis` | i still love swat 3, there's no game like it imho |
01:54.57 | kyelewis` | shame the community for it kinda broke down |
01:55.05 | PrezKennedy | windoze wubs j00 learner |
01:55.55 | learner | http://www.tailor.hu/adhof/index.php?page=tlj |
01:56.20 | *** join/#bzflag MeBigFatGuy (~dave@balt-209-150-117-216.dynamic-dial.qis.net) |
01:58.57 | CIA-10 | BZFlag: 03atupone * 10bzflag/ (5 files in 3 dirs): hiding flag type to client (anti-cheat) when no identify flag is around |
01:59.00 | PrezKennedy | that game looks really Mysty... |
02:00.04 | MeBigFatGuy | k |
02:03.06 | learner | sort of.. though that was the feel of the old adventure games too -- they were all very "beautiful" games for their time .. TLJ looks like a modern version of that (came out 4 years ago now). |
02:08.44 | *** join/#bzflag lan56 (lan56@dialup-4.232.30.127.Dial1.LosAngeles1.Level3.net) |
02:11.38 | learner | heh, shoot |
02:12.02 | learner | looks like I initially commited both .. |
02:12.17 | learner | i must have forgotten that cmd2 was in there |
02:12.50 | learner | i was going about making the quote optional in two different ways iirc |
02:13.08 | learner | where the end result ended up being better for whatever reason |
02:13.55 | DTRemenak | heh |
02:17.28 | learner | ahh, now it's coming back to me.. the cmd2 was the first stab that started off like poll and used a bool to track quotedness. it started getting silly where it was forward hunting for the trailing quote inside the message body need having to keep these dual if-quoted sections.. really stupid |
02:17.45 | learner | so i started over and became much more simple |
02:21.31 | CIA-10 | BZFlag: 03brlcad * 10bzflag/src/bzfs/commands.cxx: oops, this wasn't supposed to have been commited. it was a first bad attempt at a /msg command implementation that allowed for optionally quoted callsigns. |
02:23.57 | learner | MeBigFatGuy, it was a cheat loophole -- a modified client would send a guided missile shot to the server -- the server gets an update on GM shots for every direction change. |
02:24.15 | MeBigFatGuy | ahok |
02:24.18 | learner | every one of those updates was being converted by the server to a normal shot since the player didn't have GM |
02:24.28 | MeBigFatGuy | ya |
02:24.28 | learner | so you'd have normal bullets that chased you like gm :) |
02:24.33 | MeBigFatGuy | ok, good enough for me |
02:26.03 | learner | there's still a mismatch anamoly that I'd like to show you.. not sure what causes it |
02:26.18 | learner | assuming I can free up enough disk space to finish the processing.. |
02:35.34 | *** join/#bzflag wizart (~wizart@dsl-084-057-047-128.arcor-ip.net) |
02:38.47 | *** join/#bzflag a1abubba (~rjh@68.113.102.214) |
02:42.10 | hw- | any secretplace admins? Nidhogggggggggr ? |
02:42.21 | hw- | check on pickle's ban status please |
02:48.47 | learner | oh wow.. |
03:00.46 | *** part/#bzflag a1abubba (~rjh@68.113.102.214) |
03:11.02 | *** join/#bzflag lan56 (lan56@dialup-4.232.30.83.Dial1.LosAngeles1.Level3.net) |
03:18.10 | *** join/#bzflag orchid (orchid@orchid.user) |
03:33.13 | *** join/#bzflag statico (~bass@atlantis.ccs.neu.edu) |
03:34.41 | statico | if anybody wants to try out the bandwidth, that'd be cool |
03:36.22 | statico | bzflag.langworth.com |
03:44.34 | *** join/#bzflag Nikaji (~switched@67-23-165-254.bflony.adelphia.net) |
03:49.23 | *** join/#bzflag mother (~45f06abf@procyon.noodleroni.com) |
03:59.32 | *** join/#bzflag a_monkey (~dannymul@user-0can36s.cable.mindspring.com) |
03:59.57 | a_monkey | guys, what port opens up when i access the server list using 1.11.20? |
04:00.15 | learner | 80 |
04:00.15 | a_monkey | http://db.bzflag.org/db is the listserver right? |
04:00.19 | a_monkey | oh ok |
04:00.27 | learner | well, 80 on the server |
04:00.38 | a_monkey | no not on the server |
04:00.39 | learner | you open up some random high number outgoing port |
04:00.47 | a_monkey | oh... |
04:00.49 | a_monkey | that stinks |
04:00.53 | learner | why? |
04:01.19 | a_monkey | cuz my firewall doesnt allow me to access the listserver unless its off |
04:01.29 | a_monkey | and i dont want my firewall off |
04:01.53 | a_monkey | btw, are they working on windowed mode in mac os x? |
04:01.56 | learner | that wouldn't/shouldn't be because of you talking to the list server |
04:02.06 | a_monkey | hmm |
04:02.27 | learner | if you can browse to cnn.com, you can get the list server |
04:02.45 | a_monkey | oh |
04:02.46 | learner | the list server doesn't connect to the clients |
04:02.53 | learner | it connects back to servers |
04:03.22 | a_monkey | well then i dunno why i cant access the listserver using 1.11.20 |
04:03.29 | a_monkey | but i can using 1.10.8 |
04:04.06 | learner | perhaps you are, and there are just no servers |
04:04.20 | a_monkey | oh there are |
04:04.33 | a_monkey | i can access the listserver thru my browser |
04:04.41 | learner | that's not what I said |
04:04.53 | learner | perhaps there are no 1.11.20 servers |
04:05.10 | a_monkey | i know there are--ive seem them thru my browser |
04:05.23 | learner | oh really? and how might i ask did you surmise that? |
04:05.39 | a_monkey | BZFS0010 is the version of bzfs |
04:05.47 | a_monkey | instead of BZFS 1910 |
04:06.13 | a_monkey | thats what it shows for a few servers |
04:06.41 | a_monkey | i didnt "surmise" it :) |
04:06.50 | a_monkey | i "knew" it |
04:06.52 | learner | well, that's good at least |
04:07.04 | a_monkey | i can connect to those servers without a problem |
04:07.04 | learner | know.. you did surmise |
04:07.08 | learner | with just those reasons |
04:07.18 | a_monkey | ~surmise |
04:07.23 | learner | how did you build? |
04:07.54 | a_monkey | using ppc gcc compiler |
04:08.05 | a_monkey | anonymous cvs |
04:08.15 | learner | are you running the curl build? |
04:08.22 | a_monkey | whats that? |
04:08.33 | learner | with curl enabled |
04:08.43 | learner | it's what pulls the list server |
04:08.48 | a_monkey | no |
04:08.52 | a_monkey | how do i enable curl |
04:08.56 | learner | no, or you don't know |
04:09.30 | a_monkey | unless this curl is automatically enabled, no, i didnt enable it manually |
04:09.37 | a_monkey | so how do i? |
04:09.52 | learner | it's supposed to be enabled automatically -- so you don't know |
04:09.57 | learner | look in your config.log |
04:09.59 | a_monkey | ok |
04:10.53 | a_monkey | so what am i supposed to be looking for in there |
04:11.01 | learner | stuff related to curl |
04:11.07 | learner | see if it ended up getting enabled |
04:12.01 | a_monkey | yup curl was definitely enabled :) |
04:13.16 | a_monkey | this is jumping right off the subject, but do you know if the bzdevelopers have developed a way to enabled windowed mode in mac os x |
04:13.59 | learner | yep, we have |
04:14.24 | learner | it's more a matter of finishing the port by utilizing sdl |
04:14.54 | a_monkey | will the newest source supported windowed mode? |
04:15.00 | a_monkey | *support |
04:15.19 | learner | works just fine |
04:15.45 | a_monkey | awesome |
04:15.47 | a_monkey | lemme try it out |
04:16.47 | a_monkey | so how do i hide bzflag and go on some other app while bzflag is running? |
04:16.55 | a_monkey | this window takes up the whole screen |
04:17.11 | CIA-10 | BZFlag: 03lan56 * 10bzflag/ (include/PlayerInfo.h src/game/PlayerInfo.cxx): make very frequently called functions inline |
04:18.03 | learner | default window resolution is your screen resolution |
04:18.11 | learner | you have to change the geometry size |
04:18.16 | a_monkey | how? |
04:18.25 | learner | how did you set window? |
04:18.35 | a_monkey | bzflag -window |
04:18.37 | learner | guess how you set geometry? |
04:18.59 | a_monkey | -geometry? |
04:19.07 | learner | -geometry XxY |
04:19.12 | a_monkey | ah ok |
04:21.54 | a_monkey | i cant get it to work |
04:25.10 | a_monkey | i do -geometry 500x500 |
04:25.29 | trepan_away | lan56: have you noticed how the inlining was done through the rest of the code? |
04:29.12 | lan56 | what do you mean exactly? I see repeated calls to the same exact function, with no difference in between, that is needless, instead of making variables for every single instance of this pattern, just inline them |
04:29.42 | lan56 | those functions I inlined weren't inlined before, not in the header, not in the C++ file |
04:30.54 | trepan | lan56: what exactly does inlining do, in your opinion? |
04:31.47 | lan56 | trepan, just tell me what you desire, and how it changes what I have done, we can negotiate that instead which is more productive and to the point, let's save time |
04:32.49 | trepan | there is no matter of negotiation, if your are going to commit changes, i just want to know that you understand what it is that you are committing |
04:33.16 | lan56 | I understand what I did in this commit, and I am sticking to it |
04:33.25 | trepan | what is inlining? |
04:34.08 | lan56 | a modern (IMHO) way of making the compiler put the code where the function is called, like a macro, to give a rough plain description from my opinion |
04:34.39 | lan56 | you don't trust me, I can tell |
04:36.28 | trepan | that's basically a good google desc, so wassup with the making variables, how do you supposed the compiler knows in advance what the functions are going to be in binary format to insert them in any given object file, and did you look at any other headers as a reference? |
04:37.44 | lan56 | a google desc? you don't even trust I can think for myself, like I need assistance in everything I do. if you want to change it, go ahead, I am not willing to explain myself to someone who is not willing to trust what I say, it is useless |
04:38.38 | trepan | you glazed over points 2 and 3 |
04:40.34 | trepan | and don't feel too special, i'd pester anyone who had just committed that code :) |
04:41.05 | trepan | i may learn that there are very bright compilers out there... but it isn't the general rule |
04:41.30 | sgk284 | not that i mean to interrupt, and i'm not sure what code your talking about and how fast it needs to be, but if we are talking about time critical code, you should probably inline it manually because if GCC decides it doesn't wanna inline the function then it wont despite what you tell it, and if it decides that it does wanna inline something not specified to be inlined it will too |
04:41.32 | lan56 | trepan: I don't study the tech of C++, I study the use. I do not have that knowledge of what the compiler thinks, I do not examine the compiler's knowledge, as well as there are a vast array of many compilers distributed and created. I looked in playerinfo.h and playerinfo.cxx, those are the files that affect those functions, I am not sure what looking at others will affect those for. |
04:42.17 | trepan | how about this then, find another header that uses inline, and copy the way it has already been done |
04:42.40 | trepan | Obstacle.h has a few... |
04:42.59 | lan56 | now there's a solution, much better and interesting in my opinion, will do right now |
04:45.51 | lan56 | the difference I see is no inline in the declaration of the class, but an inline keyword in the definition |
04:46.34 | trepan | that's one difference |
04:47.05 | trepan | the other notable difference is that the inlined functions do not exist in the .cxx file, they are only in the .h file |
04:47.19 | lan56 | ahh, yes, that is true |
04:48.34 | lan56 | is that the difference you are talking about? |
04:48.45 | trepan | as an explanation... when a cxx source file imports a .h file with inline functions declared in it, it then knows exactly what code to generate when it's resolving an inline function in the cxx file |
04:49.37 | lan56 | ok then I'll fix that right now |
04:54.11 | *** join/#bzflag MeBigFatGuy (~dave@balt-209-150-117-216.dynamic-dial.qis.net) |
04:54.51 | CIA-10 | BZFlag: 03lan56 * 10bzflag/ (include/PlayerInfo.h src/game/PlayerInfo.cxx): make very frequently called functions inline, pt. 2 |
04:55.48 | trepan | better =) |
04:56.20 | lan56 | much better :) |
04:58.48 | sgk284 | i think alot of folks in the OSS world would love to see the progress:) |
04:59.21 | sgk284 | a.k.a slashvertisement |
05:08.46 | MeBigFatGuy | its been done before, so i don't see why it should be hard to do |
05:13.04 | lan56 | anybody have a rough guess of how long till 1.12 is released? 1 month? 3 months? unknown? :) I can't wait, it will be so neat to play it with other people and say it is finished |
05:13.19 | sgk284 | i think december |
05:13.37 | sgk284 | iirc |
05:14.05 | sgk284 | i cant wait to play this with large amounts of people, the game play has changed so much and its a much more dynamic game now |
05:14.09 | lan56 | that's about 1 year |
05:14.16 | sgk284 | heh |
05:14.28 | sgk284 | most of the kinks are worked out |
05:14.28 | lan56 | no, I mean 1 year since the last release |
05:14.33 | sgk284 | oh okay |
05:14.36 | lan56 | :) |
05:14.54 | lan56 | there still are a few kinks, but yeah, a lot are gone |
05:14.54 | sgk284 | the only outstanding issue that i know about it oscillation overthruster |
05:15.06 | lan56 | what's wrong with it? |
05:15.30 | sgk284 | you can shoot while inside walls, you jump while inside walls, hell you can even drop the flag while inside walls and still move around |
05:15.37 | sgk284 | and your screen doesnt say sealed |
05:15.56 | lan56 | that is a big problem, indeed |
05:15.58 | sgk284 | i think someone forgot to include a few if(sealed){..} statements somewhere ;) |
05:16.12 | *** join/#bzflag kmfbg (~sfeil@sdn-ap-002txhousP0428.dialsprint.net) |
05:16.29 | trepan | sgk284: you'd be wrong :) |
05:16.33 | sgk284 | :( |
05:16.35 | sgk284 | then what is it? |
05:16.43 | lan56 | bzflag still isn't a 24/7 game though :( it gets pretty quiet around 11 pm on the servers |
05:16.50 | trepan | it involves doing proper collision detection for meshes |
05:16.56 | sgk284 | its a US centric game |
05:17.06 | trepan | the reaction to sealing comes for free |
05:17.14 | trepan | and the are quite a few bugs to be worked out |
05:17.16 | sgk284 | trepan: oh heh, more complicated then i was hoping |
05:17.19 | trepan | s/the/there |
05:17.31 | *** join/#bzflag Patlabor221 (~Jeff@adsl-63-205-45-112.dsl.lsan03.pacbell.net) |
05:17.46 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
05:17.54 | sgk284 | ha |
05:17.57 | learner | perhaps this next release should be numbered 2.0? |
05:18.07 | Patlabor221 | no 2.0 should be a real game |
05:18.20 | *** join/#bzflag UDM (~Navdi@195.84.229.94) |
05:18.22 | learner | you mean like with karma? |
05:18.25 | trepan | learner: what are the criteria? |
05:18.33 | trepan | oops, that was for pat... |
05:18.37 | sgk284 | learner: i concur :) |
05:18.54 | Patlabor221 | no I mean with actual modern system requirements |
05:18.58 | sgk284 | there are so many changes, pretty much every aspect of the game has changed |
05:19.00 | trepan | proper karma in a game: http://www.unrealtournament.com/ut2003/ct_phase2/ct_karma.php |
05:19.00 | learner | UDM, heh, that was quick |
05:19.08 | Patlabor221 | sgk284, except for the gameplay |
05:19.10 | UDM | hehe, yeah |
05:19.21 | lan56 | patlabor221: sdl is a pretty modern step though |
05:19.22 | kmfbg | IS there a mode in bz flage that lets you watch other players where you are not a player? |
05:19.29 | lan56 | observer |
05:19.29 | sgk284 | hehe, but is that such a bad thing? easy to learn... hard to master :) |
05:19.32 | Patlabor221 | lan56, SDL is just a wraper |
05:19.37 | Patlabor221 | SDL offers no new features |
05:19.46 | lan56 | but it is more portable |
05:20.01 | trepan | Patlabor221: except window minimization on linux ;) |
05:20.04 | trepan | ~tupone++ |
05:20.12 | Patlabor221 | I consider that a bugfix :) |
05:20.24 | learner | i'd number it 2.0 just to break away from teh 1.x line .. it's a major update that's been cooking for almost 6 months now? |
05:20.31 | Patlabor221 | lan56, yes but it dosn't offer anyting like better models, GPU optimisation, and shaders. |
05:20.42 | Patlabor221 | joysticks are about it. |
05:20.50 | learner | then call the next jump up 3.0 |
05:21.12 | trepan | might be worth it for the PR value =) |
05:21.13 | lan56 | patlabor221: ahh, I see. |
05:21.34 | Patlabor221 | would be a good excuse for me to make a new logo |
05:21.34 | trepan | learner: is it along those lines that you're thinking? (seeing as /. was mentionned) |
05:21.40 | Patlabor221 | tho then I'd want to change the tank too |
05:21.45 | sgk284 | well i think the most accurate measure would be to compare the features of CVS with bzflag 1.0, if the two are nearly indistinguishable then make it 2.0 :) |
05:21.49 | learner | the 1.x line has had how many releases? it's pretty crazy -- the major number currently means nothing |
05:22.03 | Patlabor221 | that is true |
05:22.35 | sgk284 | trepan: yea 2.0 would have good pr value too:) |
05:22.39 | trepan | and yall gotta admit, it looks a helluva lot better now |
05:22.45 | sgk284 | way better |
05:22.51 | trepan | and runs a wee bit faster too |
05:23.00 | Patlabor221 | and will have high res textures by default |
05:23.02 | learner | trepan, you mean for the pr value? there is something to be said for that - but actually it's more just a matter of making as big a jump in the number as has occurred feature-wise |
05:23.29 | learner | it does look better |
05:23.42 | Patlabor221 | the meshes are a big enough feature to warant it |
05:23.44 | learner | pretty much supports almost arbitrary maps now |
05:23.50 | learner | has some physics driving |
05:23.53 | trepan | bloody frog puddles, that's got to be worth a bump |
05:24.03 | sgk284 | yea the new maps that are possible... its a pretty big leap |
05:24.18 | sgk284 | and objects have trepans wonderful physics drivers now:) |
05:24.20 | Patlabor221 | try it with green_bolt as the puddle texture |
05:24.21 | learner | new fonts, closer to consistent platform support, weather .. soon new menus |
05:24.32 | Patlabor221 | what's happening to the menus? |
05:24.40 | learner | s/menus/titles/ :) |
05:24.52 | trepan | Patlabor221: just changed the mirror to use a color too, it's like driving on kool-aid :) |
05:24.57 | Patlabor221 | I need somone's help tomorow to make that damned title bigger |
05:25.03 | Patlabor221 | cool |
05:25.04 | sgk284 | haha awesome |
05:25.06 | learner | and having high-quality be default will perceptually be a big change |
05:25.14 | learner | many have never seen the look already in 1.10 |
05:25.15 | sgk284 | the puddles on the mirror are an awesome affect |
05:25.16 | Patlabor221 | yeah |
05:25.27 | Patlabor221 | learner, I'll be doing server side themes tomorow too |
05:25.40 | Patlabor221 | so that servers can replace the ground and walls and stuff |
05:25.41 | learner | that's cool |
05:25.50 | learner | i'll be in a wedding .. not nearly as fun |
05:25.57 | sgk284 | heh |
05:26.12 | trepan | bridesmaids can make it fun... |
05:26.18 | Patlabor221 | you'd be suprised at how many single women you can meet at wedding |
05:26.19 | sgk284 | haha |
05:26.28 | learner | trepan, not when they're all family |
05:26.36 | trepan | you're that picky? |
05:26.39 | sgk284 | lol |
05:26.42 | learner | :) |
05:27.02 | learner | no i'm not.. just makes it difficult at times cause I generally have to see them again :) |
05:27.45 | trepan | Patlabor221: could you try your code on my "Test Shapes" server to see if your team flags are colored? |
05:27.54 | learner | heh, i can't even pretend to be that low with a straight face |
05:28.01 | trepan | it would require me to burn 30mins at the moment to try it |
05:28.06 | Patlabor221 | trepan what? |
05:28.16 | Patlabor221 | why would my team flags not be collored? |
05:28.17 | trepan | the team flags are white at the moment |
05:28.26 | Patlabor221 | hmmm |
05:28.27 | trepan | dunno, you change any texturing stuff lately? |
05:28.31 | Patlabor221 | no |
05:28.36 | Patlabor221 | just replaced the image file |
05:28.42 | learner | oh yeah.. speaking of /. there's another nice pr reason to jump to 2.0 |
05:28.53 | sgk284 | patlabor221: not sure if this has since been fixed, but once it starts raining it doesn't stop |
05:28.55 | learner | we're about to go platinum .. within two months |
05:29.07 | trepan | and those are modulated, aren't they? |
05:29.07 | Patlabor221 | sgk284, fixed yesteray night |
05:29.08 | Patlabor221 | update |
05:29.10 | learner | that's a definate slashdotting in itself |
05:29.26 | sgk284 | oh and incase anyone hasn't heard BZFlag is being included in Fedora Core 3 iirc |
05:29.27 | learner | good reason to celebrate too :) |
05:29.29 | Patlabor221 | trepan, yeah the flags are suposed to be modulated |
05:29.44 | Patlabor221 | I coudln't do team textures |
05:29.44 | learner | sgk284: how do you know this? |
05:29.53 | Patlabor221 | with out changing the core of flags |
05:29.57 | Patlabor221 | since they are preallocated. |
05:30.03 | sgk284 | learner: let me see if i can find the list of included packages |
05:30.14 | trepan | Patlabor221: anyways, could anyone with really recent code check it please? |
05:30.21 | Patlabor221 | I'm not at home |
05:30.24 | trepan | a directed general message, my bad |
05:30.24 | Patlabor221 | so no I can't |
05:30.28 | Patlabor221 | I can tomorow |
05:30.33 | sgk284 | learner: at first i thought itd be in Fedora Extras, but thats not really off the ground yet so its gotta be in the main packages |
05:30.59 | learner | sgk284: are you involved with rh? |
05:31.17 | learner | and i don't mean romatically ;) professionally. |
05:31.45 | trepan | Patlabor221: i take the time and check it tonight, it'll force a coffee break, nuttin' wrong with that |
05:31.52 | Patlabor221 | heh |
05:31.59 | sgk284 | learner: no not at all |
05:32.38 | sgk284 | learner: i do run FC on my laptop and i try to follow what goes on at the dev list and on the dev's blogs |
05:32.50 | sgk284 | but thats it :) |
05:33.06 | learner | ~lan56++ |
05:33.08 | Patlabor221 | where did you see the info that it was on the package list? |
05:33.11 | Patlabor221 | and what version? |
05:34.12 | sgk284 | fedora core 3 should have it, its being released on the 8th so i can verify it then, but i am looking right now too |
05:35.55 | Patlabor221 | they still on FC3 r1 or r2? |
05:36.21 | sgk284 | i believe release candidate one is still up on the mirros |
05:36.23 | sgk284 | mirrors |
05:36.34 | sgk284 | dont know if they'll be a two |
05:36.41 | CIA-10 | BZFlag: 03trepan * 10bzflag/src/game/PlayerInfo.cxx: inlines in the cxx file don't allow the function to be exported |
05:36.56 | Patlabor221 | one would think if they were going to release on the 8th they would have someting |
05:36.57 | trepan | a few slipped... |
05:37.36 | sgk284 | Patlabor221: they've had 3 test releases and jsut recently put out a relesae candidate, heh what more do ya need? |
05:37.43 | sgk284 | :) |
05:37.44 | Patlabor221 | ok |
05:38.05 | sgk284 | yea i just confirmed it |
05:38.10 | sgk284 | version 1.10.6 |
05:38.34 | sgk284 | http://download.fedora.redhat.com/pub/fedora/linux/core/test/2.92/i386/os/SRPMS/bzflag-1.10.6-2.src.rpm |
05:39.00 | sgk284 | should bump up the bzflag user base a bit |
05:39.42 | learner | so yeah. let's release 2.0 and shut off 1.10 now :) |
05:39.46 | sgk284 | not sure who is maintaining it, if i found out i'll tell him to try and get 1.10.8 in there |
05:40.05 | sgk284 | or does it not matter anymore? |
05:40.10 | sgk284 | yea 2.0 sounds good |
05:40.14 | learner | doesn't really matter |
05:40.14 | sgk284 | sounds fresh:) |
05:41.22 | learner | fresh like my glass of guinness |
05:41.59 | sgk284 | heh |
05:42.35 | sgk284 | and according to the /. post, software isn't reliable until 2.0 : http://apache.slashdot.org/comments.pl?sid=127596&cid=10660761 |
05:42.39 | sgk284 | :) heh |
05:42.43 | trepan | hehe, did I see Tup making a commit for hiding flag types? |
05:45.31 | *** topic/#bzflag by learner -> http://BZFlag.org/ || http://bzbb.bzflag.org/ || http://stats.bzflag.org/ || http://cia.navi.cx/stats/project/BZFlag || Universidad de los Andes, Colombia http://agamenon.uniandes.edu.co/~pfiguero/CG/ || BZFlag should be SF Platinum by December 1st |
05:45.32 | sgk284 | trepan i've verfied the white flag phenomenon |
05:45.54 | sgk284 | ~spelling phenomenon |
05:46.02 | sgk284 | thats not right heh |
05:46.21 | sgk284 | its also white on radar |
05:46.24 | learner | ~spell phenomenon |
05:46.25 | ibot | 'phenomenon' may be spelled correctly |
05:46.33 | sgk284 | wow |
05:46.35 | sgk284 | :) |
05:47.20 | trepan | ya, i'll leave that one to tup, don't think he's finished with it yet |
05:47.29 | sgk284 | k |
05:50.01 | learner | Aribeth's sleep walking again |
05:50.10 | Aribeth | hehe |
05:50.49 | Aribeth | can't keep my eyes open....must find toothpics |
05:52.21 | learner | BOO! |
05:52.27 | UDM | heh |
05:52.29 | Aribeth | EEK! |
06:02.27 | Patlabor221 | what does SF platnum mean? |
06:09.22 | *** join/#bzflag briareus (~briareus@Briareus.linuxfordummies) |
06:09.42 | briareus | hey all, when running with bzflag --window, how can i get mouse to rest of desktop |
06:11.07 | briareus | i can run it wondowed but cant get off the game to do other things on desktop |
06:14.10 | briareus | ... |
06:14.13 | briareus | shucks |
06:15.18 | SportChick | hi everyone |
06:17.09 | briareus | hi sportchick |
06:17.17 | briareus | any idea of my question? |
06:18.17 | learner | briareus, in 1.11 there's a means to unlock the cursor.. dunno about 1.10 |
06:18.18 | CIA-10 | BZFlag: 03trepan * 10bzflag/include/ (6 files): |
06:18.18 | CIA-10 | BZFlag: - colored the mirror |
06:18.18 | CIA-10 | BZFlag: - dimmed the view while inside a building |
06:18.18 | CIA-10 | BZFlag: - moved the 8th dim scene nodes into their obstacles (O(0) lookup) |
06:18.18 | CIA-10 | BZFlag: - added BZDB '_weapon' to disable world weapons |
06:18.49 | CIA-10 | BZFlag: 03trepan * 10bzflag/src/ (20 files in 5 dirs): |
06:18.49 | CIA-10 | BZFlag: - colored the mirror |
06:18.49 | CIA-10 | BZFlag: - dimmed the view while inside a building |
06:18.49 | CIA-10 | BZFlag: - moved the 8th dim scene nodes into their obstacles (O(0) lookup) |
06:18.49 | CIA-10 | BZFlag: - added BZDB '_weapon' to disable world weapons |
06:19.26 | learner | briareus, if you notice the cursor sort of "jitters" on the edge if you keep moving it around .. if you click while it's ever so slightly outside the window it should let you escape |
06:20.38 | SportChick | ~seen PatLabor221 |
06:20.51 | ibot | patlabor221 is currently on #opencombat (1h 3m 20s) #bzflag (1h 3m 20s) #tacobeam (1h 3m 20s). Has said a total of 42 messages. Is idling for 18m 24s |
06:20.51 | learner | mm.. down to three support requests on sf.net -- two of which are windows-centric, none of which I have much on in terms of advice |
06:21.15 | learner | http://sourceforge.net/tracker/?group_id=3248&atid=203248 |
06:33.57 | Patlabor221 | I'm here |
06:33.58 | Patlabor221 | ish |
06:36.37 | SportChick | heya Pat |
06:37.15 | CIA-10 | BZFlag: 03trepan * 10bzflag/src/bzfs/ (WorldWeapons.cxx bzfs.cxx): better way to disable the weapons |
06:43.13 | *** join/#bzflag Mozul (~kirk@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net) |
06:52.24 | *** join/#bzflag lan56 (lan56@dialup-4.232.30.83.Dial1.LosAngeles1.Level3.net) |
07:27.53 | *** part/#bzflag Mozul (~kirk@ca-redbch-cuda1-c5b-b-192.stmnca.adelphia.net) |
07:48.13 | *** join/#bzflag Patlabor221 (JeffM@Patlabor221.active.supporter.pdpc) |
07:48.14 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
07:48.20 | PrezKennedy | http://www.cbc.ca/story/canada/national/2004/10/29/scoc_infrared041029.html |
07:48.30 | Patlabor221 | well at least I'm on dialup again |
07:48.32 | PrezKennedy | The police use of infrared devices as surveillance tools on homes is not a violation of a person's right to privacy, Canada's top court ruled on Friday. |
07:48.51 | PrezKennedy | i can imagine at least one circumstance where that isnt true... |
07:59.39 | *** join/#bzflag fixx (~a8d16242@procyon.noodleroni.com) |
07:59.59 | fixx | elo |
08:00.19 | fixx | can someone maybe help me with a bzflag problem on freebsd and the nvidia driver? |
08:01.38 | fixx | i have installed and played bzflag, the lates release, but now it uses like 97% recources on my box. after launching the game for the dirst time it just stays there, - debug doesn't help, i have to manually kill it and then after that anything that uses opengl is very slow |
08:01.44 | fixx | you guys got any ideas? |
08:02.12 | Patlabor221 | what drivers are you running? |
08:02.35 | Patlabor221 | the default X "nv" ones or the "nvidia" ones from www.nvidia.com? |
08:02.47 | fixx | no, the nvidia drivers |
08:02.55 | fixx | after a reboot, the opengl works fine again |
08:03.07 | fixx | until i launch bzflag :/ |
08:03.23 | Patlabor221 | sounds like the drivers do not like the context we ask for |
08:03.46 | fixx | is there no way i can force the game to not try and init the nvidia drivers but to just use software rendering instead? |
08:03.54 | Patlabor221 | what card you have? |
08:04.06 | Patlabor221 | no |
08:04.12 | fixx | geforce2 mx 64 |
08:04.14 | Patlabor221 | we don't ask for a driver specificly |
08:04.17 | Patlabor221 | we just ask X to init GL |
08:04.21 | Patlabor221 | and it does what ever it wants to |
08:04.27 | fixx | k |
08:04.41 | Patlabor221 | you could uninstall the nvidia drivers and go back to the nv ones |
08:04.47 | Patlabor221 | or see if there are newere ones |
08:05.05 | fixx | there are no newer nvidia drivers, i already checked that |
08:05.31 | fixx | no opengl then :/) |
08:05.32 | Patlabor221 | then sounds like they don't like your distro that well |
08:05.44 | Patlabor221 | they work well under linux |
08:05.46 | fixx | but it used to work fin |
08:05.53 | fixx | i am using it on freebsd |
08:06.04 | Patlabor221 | what changed then? |
08:06.08 | Patlabor221 | did you update anything? |
08:06.19 | fixx | only the game |
08:06.28 | Patlabor221 | to what version? |
08:06.56 | fixx | 1.10.8.20041007 |
08:07.18 | fixx | i see now also i do not have a ~/.bzf dir anymore |
08:07.31 | Patlabor221 | what version did you have before? |
08:07.57 | fixx | can't remember |
08:08.08 | fixx | i think 1.10.6 could be |
08:08.19 | fixx | i really don't remember |
08:08.44 | fixx | yesterday i tried .10.8 on a voodoo3 on x11 under fbsd and it ran very well |
08:09.28 | Patlabor221 | there isn't realy any diference between .6 and .8 |
08:09.38 | Patlabor221 | mostly just a list server change |
08:09.44 | Patlabor221 | you can go back to .6 |
08:10.21 | Patlabor221 | .8 was mostly just an emergency version for when we had some list server breakeage |
08:10.24 | fixx | maybe i should try the nv driver, check if it is the game causing the problem or maybe my nvidia drivers |
08:10.45 | Patlabor221 | nv won't give you any hardware |
08:10.53 | Patlabor221 | honestly I'd just go back to .6 |
08:10.58 | Patlabor221 | since you know it worked |
08:11.28 | *** join/#bzflag blast007_ (~blast@216.138.191.140) |
08:11.30 | fixx | if the file ~/.bzf/config does not exsist, will it break the game? or will it create it again? |
08:11.46 | Patlabor221 | it is suposed to create it if it can't find it |
08:12.06 | fixx | k, lemme play around and see what i can do, i'll bb in a few |
08:16.21 | CIA-10 | BZFlag: 03trepan * 10bzflag/src/bzflag/ (3 files): my god, it's full of stars -- fixed |
08:18.45 | *** join/#bzflag ElectricElf (~david@bleeat.com) |