00:27.57 | *** join/#bzflag J4V4 (~java_pro@adsl-217-135-225.bgk.bellsouth.net) |
00:30.53 | *** join/#bzflag DTRemenak (~DTRemenak@host-224-76.dialup.innercite.com) |
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00:52.53 | CIA-4 | BZFlag: 03dtremenak * 10bzflag/src/bzfs/Permissions.cxx: explicit namespacing to make vc5 compile |
01:18.47 | CIA-4 | opencombat: 03jeffm2501 * 10worldtest/openCombatTerainTest/ (polyWorld.cpp polyWorld.h): setup class to do plane projectson on the fan triangles. |
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01:38.46 | *** join/#bzflag |tim| (~|tim|@ip68-99-127-17.sd.sd.cox.net) |
01:40.55 | shorty114 | hello |tim| |
01:41.02 | |tim| | hiya |
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01:56.09 | shorty114 | hello DTR |
01:56.29 | DTRemenak | hello shorty114 |
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02:14.48 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
02:16.54 | shorty114 | hi Patlabor221 |
02:17.12 | Patlabor221 | hi |
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04:08.57 | nilson | Does ibot blurt crap at random or something? |
04:09.06 | nilson | ibot, big endian |
04:09.07 | ibot | [big endian] a method of storage where the order of significance of bits is decreasing with the increase of the bit index, or the most significant bit first |
04:50.35 | wizart | ibot, bzflag |
04:50.36 | ibot | rumour has it, bzflag is a 3D internet multiplayer multiplatform (linux, irix, win32, etc) opensource opengl Battlezone capture the flag game of the same name that you must try at http://BZFlag.org/ or a continual development project with periodic gaming interuptions. See also TimRiker |
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