00:08.53 | *** join/#bzflag DTRemenak (~DTRemenak@host-226-208.dialup.innercite.com) |
00:19.14 | *** join/#bzflag fhffhqvb (fhff@c51448520.cable.wanadoo.nl) |
00:19.27 | fhffhqvb | C:\bzflag10\bzflag\src\net\multicast.cxx(431) : error C2065: 'socklen_t' : undeclared identifier |
00:19.27 | fhffhqvb | C:\bzflag10\bzflag\src\net\multicast.cxx(431) : error C2059: syntax error : ')' |
00:21.04 | DTRemenak | need to update the SDK |
00:21.34 | fhffhqvb | meh? |
00:21.52 | fhffhqvb | i loaded the VC6 workspace. |
00:22.07 | DTRemenak | or just uncomment the "#define socklen_t int" line in win32\config.h |
00:22.27 | DTRemenak | the latest windows SDK has better sockets |
00:22.28 | fhffhqvb | i updated vc6 a couple of months ago with that servicepack |
00:23.12 | Patlabor221 | you need to get the windows SDK for it to build out of the box |
00:23.25 | Patlabor221 | or just remove that comment |
00:23.32 | fhffhqvb | windows sdk wha? |
00:23.36 | Patlabor221 | you can thank MrApathyCream for that one |
00:23.40 | Patlabor221 | windows SDK update |
00:23.52 | fhffhqvb | another 130MB one? |
00:23.53 | Patlabor221 | it updateds a lot of the headers |
00:23.57 | Patlabor221 | ohh yeah |
00:24.02 | Patlabor221 | or just uncomment out that line |
00:25.58 | Patlabor221 | and don't try VC7.1 it dosn't build at all |
00:26.09 | fhffhqvb | weee |
00:26.31 | DTRemenak | VC5 does ;) |
00:26.41 | Patlabor221 | I think in the next version they will just desuport windows |
00:26.52 | Patlabor221 | VC5 should have been put in it's own set of folders |
00:27.04 | DTRemenak | should it have? |
00:27.14 | KTL | ok, euhm, my client can't access the list server again, i have a tcpdump from it: users.pandora.be/dpf/bzWorlds/nolist |
00:27.14 | Patlabor221 | VC6 and 7.1 are seperate |
00:27.18 | DTRemenak | it uses the VC6 workspaces |
00:27.21 | fhffhqvb | bah i commented it out and it still doesn't build :-P where's that SDK thing? |
00:27.33 | Patlabor221 | un comnent has to work |
00:27.34 | Patlabor221 | I did it |
00:27.39 | Patlabor221 | and I don't have the sdk |
00:27.41 | DTRemenak | uncomment, not comment |
00:27.52 | Patlabor221 | make it so it's there |
00:27.59 | Patlabor221 | you don't have a def for the socketlen |
00:28.23 | Patlabor221 | DTRemenak, then VC6 should have been renamed VC5-6 or something |
00:28.29 | DTRemenak | ah |
00:29.28 | DTRemenak | I suppose that would have made sense |
00:30.10 | fhffhqvb | does spiff still have ops here? |
00:33.51 | KTL | why do i hear his name more then any other player, what does he do? i almost never see him play |
00:34.27 | Patlabor221 | no he does not |
00:34.36 | Patlabor221 | he has quit |
00:34.39 | Patlabor221 | a while ago |
00:34.43 | Patlabor221 | just go read the boards |
00:34.54 | KTL | ... |
00:35.23 | KTL | ha has quit... what? |
00:35.38 | fhffhqvb | hey kutlul |
00:35.44 | KTL | ja eikel? :-) |
00:35.51 | KTL | leer je naam spellen lulm |
00:36.19 | KTL | some people here don't expect to meet people who talk there native language |
00:36.27 | fhffhqvb | does 1.10 use significantly more cpu? |
00:37.50 | *** join/#bzflag Chestal (thilo@141.99.42.43) [NETSPLIT VICTIM] |
00:37.50 | *** join/#bzflag orchid (~bzgirl@toronto-hs-64-26-176-100.s-ip.magma.ca) |
00:37.50 | *** join/#bzflag dheckaman_ (~dheckaman@64-44-153-2.user.uswo.net) |
00:37.50 | *** join/#bzflag shkoo (nils@wsip-68-14-214-95.ph.ph.cox.net) |
00:37.50 | *** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) [NETSPLIT VICTIM] |
00:37.50 | *** join/#bzflag captain_proton (~blardebla@navi.cs.colorado.edu) [NETSPLIT VICTIM] |
00:37.50 | *** join/#bzflag lurgyman (~lurgyman@navi.cs.colorado.edu) [NETSPLIT VICTIM] |
00:37.51 | *** join/#bzflag QuolATwork_Sorta (~quol@65.39.216.149) [NETSPLIT VICTIM] |
00:37.51 | *** join/#bzflag snyke (~snyke@62.245.214.132) [NETSPLIT VICTIM] |
00:37.51 | *** mode/#bzflag [+o Chestal] by tolkien.freenode.net |
00:37.51 | *** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by ballard.freenode.net |
00:37.51 | *** mode/#bzflag [+bbb *sussudio*!*@* *gorb*!*@* *cell*!*@*] by ballard.freenode.net |
00:39.41 | *** part/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) |
00:40.11 | *** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) |
00:43.27 | *** part/#bzflag fhffhqvb (fhff@c51448520.cable.wanadoo.nl) |
00:46.40 | Nidhoggr | well, secretplace is now running 1.10 as well |
00:54.42 | *** join/#bzflag chandler (~darmok@64-145-60-36.client.dsl.net) |
00:55.47 | chandler | has anyone been able to run bzflag with all features on OS X? |
00:55.59 | chandler | I had to get CVS to compile it (tarball seemed to be missing files) |
00:56.04 | chandler | and when I did, sound did not work |
00:56.20 | chandler | and the key settings are wonky (even if you save different keys, they don't show up in the prefs as being changed) |
00:57.30 | *** join/#bzflag Oman (~18f78b5b@server24.greatnet.de) |
00:57.47 | Oman | Any one want to go play on Ducati |
00:58.17 | *** join/#bzflag zeus (~zeus@149-39-112.adsl.terra.cl) |
00:58.21 | zeus | hi :) |
00:58.34 | *** part/#bzflag zeus (~zeus@149-39-112.adsl.terra.cl) |
00:58.34 | Oman | Anyone want to go play on Ducati |
00:59.50 | Oman | BYE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
01:14.13 | *** join/#bzflag Chestal (thilo@141.99.42.43) [NETSPLIT VICTIM] |
01:14.13 | *** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) [NETSPLIT VICTIM] |
01:14.13 | *** join/#bzflag dheckaman_ (~dheckaman@64-44-153-2.user.uswo.net) |
01:14.13 | *** join/#bzflag shkoo (nils@wsip-68-14-214-95.ph.ph.cox.net) |
01:14.13 | *** join/#bzflag captain_proton (~blardebla@navi.cs.colorado.edu) |
01:14.13 | *** join/#bzflag lurgyman (~lurgyman@navi.cs.colorado.edu) |
01:14.14 | *** join/#bzflag QuolATwork_Sorta (~quol@65.39.216.149) [NETSPLIT VICTIM] |
01:14.14 | *** join/#bzflag snyke (~snyke@62.245.214.132) [NETSPLIT VICTIM] |
01:14.14 | *** mode/#bzflag [+o Chestal] by tolkien.freenode.net |
01:14.14 | *** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by ballard.freenode.net |
01:14.14 | *** mode/#bzflag [+bbb *sussudio*!*@* *gorb*!*@* *cell*!*@*] by ballard.freenode.net |
01:44.41 | Nidhoggr | wow. lots of fun. |
01:44.44 | Nidhoggr | found a bug |
01:45.36 | Nidhoggr | got "locked on me" message and got killed, and continued to get "locked on me" message even after I died, waited the 5 seconds, and respawned, until person locked onto next tank. |
01:52.47 | *** join/#bzflag corndawg (~who_cares@c-24-131-245-105.mw.client2.attbi.com) |
01:53.45 | *** join/#bzflag bryjen (bryjen@ky-owensboro1a-242.owboky.adelphia.net) |
01:55.06 | corndawg | uh oh |
01:56.34 | CIA | 03brlcad * 12bzflag/ (BUGS): nidhoggr's bug regarding locked on me message |
01:56.45 | bryjen | Aww. Somebody broke the world and I missed it? :) |
01:57.34 | corndawg | anyone gettin a segmentation fault with bzfs? |
02:00.58 | Nidhoggr | nope |
02:02.04 | corndawg | [corndawg@localhost bin]$ ./bzfs -j -mp 20 -ms 10 +s 40 -t -st 3 +r -world /home/corndawg/bzmap/boat.map |
02:02.04 | corndawg | -t is meaningless when using a custom world, ignoring |
02:02.04 | corndawg | Segmentation fault |
02:02.06 | corndawg | thats what i get |
02:02.10 | corndawg | worked a min ago |
02:02.19 | corndawg | new bzflag to |
02:02.23 | Nidhoggr | remove the -t |
02:02.33 | Nidhoggr | both break? |
02:02.38 | corndawg | same error |
02:02.39 | Nidhoggr | did you change map? |
02:02.56 | learner | the world reader is rather strict/picky |
02:02.56 | corndawg | nope... its the map i just finished |
02:03.04 | Noodleman | on bzbb, who is this ooga booga guy, and what did he say? |
02:03.13 | Noodleman | before he got nuked? |
02:03.30 | Nidhoggr | dunno ask patcoll |
02:07.39 | corndawg | hum theres somethin im missin here |
02:07.43 | corndawg | it runs fine with... |
02:07.54 | corndawg | [corndawg@localhost bin]$ ./bzfs -j -mp 20 -ms 10 +s 40 -t -st 3 +r |
02:09.39 | learner | something in your world file is causing trouble, then |
02:10.55 | corndawg | hum... maybe the world size |
02:12.00 | learner | what did you set it to? |
02:12.09 | learner | it needs to be an int iirc |
02:12.19 | corndawg | the size? |
02:12.24 | *** join/#bzflag Carnage (strayer@dyn216-8-133-246.ADSL.mnsi.net) |
02:12.25 | learner | yes |
02:12.32 | learner | exactly how is it written? |
02:13.03 | corndawg | welp i know the map is rather tall.... but its still 400 by 400 |
02:13.14 | corndawg | used bzedit |
02:16.03 | learner | hrm.. 1.10 expects a slightly different format than 1.7 did |
02:16.03 | *** join/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
02:16.39 | learner | not likely, but bzedit might be outputing something that's changed |
02:16.43 | learner | it wasn't been updated yet |
02:17.42 | corndawg | hum odd |
02:17.42 | drinian | clear |
02:20.28 | *** join/#bzflag sbo427 (~cgiirc@66.62.140.111) |
02:20.46 | drinian | Is the new list server for 1.10 down? |
02:20.55 | sbo427 | hey? |
02:21.00 | Noodleman | ho |
02:21.07 | sbo427 | I need some help if anybody's an admin in freedomlives |
02:21.13 | Noodleman | someone's using my cgi irc :-) |
02:21.20 | sbo427 | hehe, yeah :) |
02:21.44 | sbo427 | does anybody know who to contact (admin) of freedomlives? |
02:21.45 | Noodleman | any admins on freedomlives? |
02:21.54 | learner | drinian: it can take a few seconds for the list to appear |
02:21.57 | sbo427 | well, I can see that there arent |
02:22.04 | sbo427 | I need to know how/who to contact |
02:22.05 | Noodleman | sbo427: well, who's giving you trouble? |
02:22.18 | sbo427 | "nobody" |
02:22.24 | sbo427 | currently green team |
02:22.26 | drinian | learner: I should be able to browse to it also right? |
02:22.40 | Noodleman | somebody's prolly got a dossier on him :-) |
02:22.59 | sbo427 | heh |
02:23.31 | drinian | learner: The new client wants to find it at db.bzflag.org/db but I don't think that directory exists. |
02:23.32 | learner | drinian: indeed you should |
02:23.37 | sbo427 | do you know if there's any way to get rid of him without finding a registered admin? |
02:23.50 | learner | the trailing slash is necessary.. it's http://db.bzflag.org/db/ |
02:23.53 | Noodleman | i could, uh, DDOS him? |
02:23.54 | Noodleman | :-) |
02:24.03 | sbo427 | hmmmm? |
02:24.10 | sbo427 | if you have a way, please by all means use it :) |
02:24.21 | learner | I got a response from the list server |
02:24.26 | drinian | Hmmm...I don't why I couldn't see that before? |
02:24.26 | sbo427 | or if you could tell me, I could try---but if it's easier you use it :) |
02:24.30 | drinian | I see it now too. |
02:24.30 | Noodleman | well, depending on who you ask, it's illegal :-) |
02:24.35 | sbo427 | I figured ;) |
02:24.53 | sbo427 | we just need him banned/gone |
02:25.15 | sbo427 | he and all his kind (they play there regularly) |
02:25.18 | sbo427 | hehe, thanks |
02:25.32 | Noodleman | not sure if you can do anything with it, but what the hey |
02:25.58 | sbo427 | hehe |
02:26.07 | learner | register on the server and then issue a /poll ban whoever |
02:26.27 | sbo427 | that works? |
02:26.30 | learner | yes |
02:26.32 | sbo427 | cool |
02:26.34 | learner | if you get enough votes |
02:26.35 | Noodleman | actually, does that work before 1.10? |
02:26.38 | sbo427 | well, I'll try it |
02:26.55 | learner | does not work before 1.9 |
02:27.08 | Noodleman | so, then, it wouldn't work |
02:27.09 | sbo427 | I can't |
02:27.12 | sbo427 | right :P |
02:27.18 | learner | oh, 1.7 server? |
02:27.25 | sbo427 | 1.7g2 |
02:27.27 | learner | never mind then! :) |
02:27.31 | sbo427 | or something like that :P |
02:27.40 | learner | yet another reason to use 1.10 :) |
02:27.43 | Noodleman | his IP is 65.33.235.172 |
02:27.47 | sbo427 | okay |
02:27.51 | Noodleman | go publicize it :-) |
02:27.54 | Noodleman | tell him his IP |
02:27.54 | sbo427 | hehe, okay |
02:27.57 | sbo427 | thanks :D |
02:28.03 | Noodleman | it always makes their skin crawl :-) |
02:28.06 | sbo427 | I'll be back to thank you in a moment ;) |
02:28.55 | *** join/#bzflag DTRemenak_ (~DTRemenak@158.222.225.6) |
02:31.16 | *** part/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
02:41.21 | *** join/#bzflag MrApathyCream (~MAC@balt-209-163-100-37.qis-dynamic-dialup.coretel.net) |
02:41.30 | Noodleman | does 1.10 contact http://db.bzflag.org/db/ for the list? |
02:43.08 | Patlabor221 | yes |
02:44.31 | sbo427 | thanks for your help noodleman :) |
02:44.43 | sbo427 | he's gone and I'm going to chat with him later when I see him again |
02:46.06 | Noodleman | sbo427: np |
02:46.29 | sbo427 | btw, are you what you seemed to be? |
02:46.38 | sbo427 | I mean, a follower of the one you mentioned? |
02:46.51 | CIA | 03dbrosius * 12bzflag/src/bzflag (RadarRenderer.cxx): Reverting Masq on Radar change |
02:46.55 | Noodleman | yes, i am a Christian |
02:47.05 | sbo427 | right :) |
02:47.38 | sbo427 | okay, well, either way I'm praying for you :) |
02:47.44 | Noodleman | i think people should be what their conscience dictates... |
02:47.52 | sbo427 | hehe |
02:48.05 | learner | howdy mac |
02:48.06 | sbo427 | people should be what they choose to be |
02:48.11 | MrApathyCream | heya |
02:48.16 | Noodleman | but that guy made me mad by saying he was a Christian, and then going and cheating, jerking people around |
02:48.22 | sbo427 | yes |
02:48.29 | Patlabor221 | humans are wierd |
02:48.32 | Noodleman | yes |
02:48.37 | sbo427 | yes :) |
02:48.38 | Patlabor221 | sup mac |
02:48.45 | sbo427 | (humans are wierd) |
02:49.01 | MrApathyCream | no much... well at least we have dev interest again:) |
02:49.05 | MrApathyCream | some anyway |
02:49.15 | Patlabor221 | you do? |
02:49.23 | MrApathyCream | first chestal commit in months |
02:49.24 | Patlabor221 | at least there are now more players then servers :) |
02:49.36 | Patlabor221 | ohh I think it was just gas |
02:49.42 | MrApathyCream | heh |
02:50.15 | sbo427 | bye |
02:50.24 | Noodleman | sbo427: l8r |
02:52.08 | Patlabor221 | I wonder what I should call the first game |
02:52.24 | Patlabor221 | trepan got the game modules loading in linux :) I am so happy :) |
02:53.58 | Patlabor221 | how goes the GL mac? |
02:56.40 | MrApathyCream | haven't done anything else |
02:56.47 | MrApathyCream | arg |
03:09.02 | *** part/#bzflag kr|laptop (~k@cae168-234-054.sc.rr.com) |
03:11.27 | Nidhoggr | are the rogue tanks darker now? |
03:11.48 | Nidhoggr | they used to be more of a dark grey from what we remember. |
03:17.22 | *** join/#bzflag Carnage_ (strayer@dyn216-8-132-78.ADSL.mnsi.net) |
03:30.55 | *** join/#bzflag Patlabor221 (~JeffM@adsl-67-115-244-17.dsl.lsan03.pacbell.net) |
03:30.55 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
03:35.48 | *** join/#bzflag Carnage (strayer@dyn216-8-132-78.ADSL.mnsi.net) |
03:35.52 | CIA | 03dbrosius * 12bzflag/ (BUGS): bugs |
03:36.56 | *** join/#bzflag Noodleman_laptop (~tuckerm@adsl-66-72-30-2.dsl.kntpin.ameritech.net) |
03:37.12 | KR | Mr Cream - those avriables are funny to play with |
03:37.17 | KR | variables |
03:37.18 | Noodleman_laptop | hilarious |
03:37.26 | KR | is there a man page for them all? |
03:38.56 | MrApathyCream | Nidhoggr: i don't believe so |
03:39.04 | MrApathyCream | KR for the sets? |
03:39.07 | MrApathyCream | no not yet |
03:39.17 | MrApathyCream | sean (learner) probably is working on it |
03:39.43 | KR | ok cool - neat that all that is adjustable like that |
03:39.45 | MrApathyCream | KR most are related to various flags |
03:39.55 | MrApathyCream | or at least alot are |
03:39.55 | KR | that makes sense |
03:40.11 | MrApathyCream | The two lag effecting ones |
03:40.16 | MrApathyCream | _positionTolerance |
03:40.19 | MrApathyCream | _angularTolerance |
03:40.24 | KR | which 2 are those again? |
03:40.26 | KR | ok |
03:40.32 | KR | and what do they set? |
03:40.33 | MrApathyCream | basically you tank sends an update as to it's position periodically |
03:40.47 | MrApathyCream | this network packet often is the biggest used packet |
03:40.57 | MrApathyCream | so reducing the number that is send helps lag |
03:40.58 | MrApathyCream | so... |
03:41.04 | MrApathyCream | when do you send an update? |
03:41.20 | MrApathyCream | well, the code predicts where you'll be in the future, based on what you did |
03:41.35 | MrApathyCream | in the past. If it is close, it DOESN'T send a plaer update msg |
03:41.48 | MrApathyCream | and your client just assumes that that is where you are |
03:41.51 | learner | mac, do you know what the precedent or reasoning was for prefixing all of the bzdb vars with an underscore? |
03:41.54 | KR | ic |
03:41.55 | MrApathyCream | well 'close' is the operative word |
03:42.09 | KR | will that cause more shots to seem to miss, tho? |
03:42.11 | MrApathyCream | so _positionTolerance says how far away is close enough |
03:42.23 | MrApathyCream | and _angularTolerance is how much spin difference is close enough |
03:42.40 | MrApathyCream | if you up them, the lag will go down, altho the tanks may seem a lil harder to hit |
03:42.53 | KR | what are the defaults? |
03:42.58 | KR | numbers that is |
03:43.00 | MrApathyCream | i forget, do a /set |
03:43.03 | MrApathyCream | to see |
03:43.26 | KR | and the command to see all the variables is /variables? |
03:43.28 | MrApathyCream | (in bzflag that is (send a message)) |
03:43.36 | MrApathyCream | send a message with /set |
03:43.37 | KR | right got that |
03:43.46 | KR | oh ok - simple enuff |
03:43.58 | MrApathyCream | you can reset one var with /reset _tankSpeed |
03:44.05 | MrApathyCream | or all of them with /reset * |
03:44.15 | KR | this was my brothers first night - i had him silenced by accident :) |
03:44.20 | MrApathyCream | heh |
03:44.26 | MrApathyCream | a good practice |
03:45.12 | MrApathyCream | learner are u doc'ing the set vars in xml? |
03:45.19 | MrApathyCream | learner: and no, i don't know why underscores |
03:45.24 | learner | not yet |
03:45.26 | MrApathyCream | ask cappy, i guess |
03:45.44 | MrApathyCream | the answer prolly is, "that's the way it was in 1.8" |
03:45.48 | learner | seems pointless and klunky to me |
03:46.31 | MrApathyCream | as PatLabor221 would say, "Well their must be reason if all the developers ok'ed the design spec" |
03:47.40 | Patlabor221 | well it has been that way for years :) |
03:47.56 | MrApathyCream | heh |
03:48.09 | Patlabor221 | I'm so happy I got to go home before 7:00 today :) |
03:48.47 | MrApathyCream | w00T! |
03:48.52 | MrApathyCream | to Patlabor221 |
03:49.55 | MrApathyCream | Patlabor221: are you posting to bzbb about the release? |
03:50.30 | MrApathyCream | ah yo udid |
03:50.34 | MrApathyCream | ne'er mind |
03:50.39 | KR | Q - are there only 3 Groups now? |
03:50.46 | Patlabor221 | noodleman did |
03:51.36 | KR | if I make someone Admin, they are not server Admin, just game admin, right? |
03:52.03 | Patlabor221 | using permisons or the password? |
03:52.24 | KR | permissions |
03:52.39 | Patlabor221 | the admin group by defalt has all permsisions |
03:52.50 | Patlabor221 | if you want them to not have some, make a new group that has just waht you want |
03:52.51 | KR | mi want to make some people admin, so I use the command or getto the add group via O key, and add someone |
03:52.53 | Patlabor221 | and add them to that group |
03:53.01 | KR | ok pat thx |
03:53.20 | Patlabor221 | sure |
03:53.37 | Patlabor221 | mmmmm cooookieee :) |
03:53.51 | *** join/#bzflag corndawg (~who_cares@c-24-131-245-105.mw.client2.attbi.com) |
03:54.07 | CIA | 03dbrosius * 12bzflag/package/win32/nsis (BZFlag.nsi): remove -pr from menu shortcuts |
03:58.36 | MrApathyCream | don't forget the seat belt |
03:59.20 | Patlabor221 | gravementrics are taking care of that |
03:59.30 | KR | i keep getting "command setgroup not found" |
03:59.42 | corndawg | hah man i love the worldsize option |
03:59.45 | KR | do i need to create a group file or something first? |
03:59.55 | Patlabor221 | yes |
04:00.04 | Patlabor221 | if you want to specify your own group |
04:00.17 | Patlabor221 | the software defines 3 groups by default |
04:00.20 | *** join/#bzflag kroboto (~kroboto@12-228-209-80.client.attbi.com) |
04:00.42 | KR | ok - i don't need a new group right now, tho, and was trying to use what was there |
04:00.50 | KR | also, think I found a bug |
04:01.13 | Patlabor221 | what is there would give them full controll over the server |
04:01.23 | KR | yes |
04:01.47 | KR | what do i name the file, and where should I put it? |
04:01.56 | Patlabor221 | whatever and whereever you want |
04:02.02 | KR | is there a man page so I don't bother you with stoopid questions like this? |
04:02.04 | Patlabor221 | specify the file and path in the command line |
04:02.10 | KR | ah ok |
04:02.11 | Patlabor221 | there is a wiki |
04:02.16 | KR | wikiwiki |
04:02.28 | KR | at .org site? |
04:02.35 | Patlabor221 | yes |
04:02.38 | KR | okies |
04:02.52 | Patlabor221 | it has the format for the groups |
04:03.12 | KR | ok thanks again Mr Pat :) |
04:03.49 | Patlabor221 | actualy there is a sample group file in the misc dir as well |
04:04.04 | Patlabor221 | groups.conf |
04:05.52 | kroboto | quick question. will the server config for 1.7g2 work with 1.10? |
04:06.03 | kroboto | maps too? |
04:06.08 | Patlabor221 | maps will load |
04:06.12 | corndawg | maps yes |
04:06.15 | Patlabor221 | tho they may behave difrently |
04:06.18 | kroboto | config no? |
04:06.21 | corndawg | client wont connect tho |
04:06.31 | corndawg | compatiblity prob |
04:06.39 | Patlabor221 | it's not a problem |
04:06.39 | corndawg | well.. not a prob |
04:06.41 | Patlabor221 | it's a feature |
04:07.09 | kroboto | what about the server configs? |
04:07.23 | Patlabor221 | try and see |
04:07.31 | Patlabor221 | I know -pr isn't used anymore |
04:07.38 | Patlabor221 | but most of the commands are the same |
04:07.51 | KR | pat - the groups.conf file and misc directory - is that under windows? |
04:07.57 | Patlabor221 | no |
04:08.08 | Patlabor221 | right in the root of the source tree |
04:08.13 | kroboto | ok, i'll try. But I am know for blowing up computers. ;-) |
04:08.14 | Patlabor221 | misc/groups.conf |
04:08.31 | KR | ah ok - not installed, but comes with package |
04:08.31 | Patlabor221 | a game can't really "blow up" a comptuer |
04:08.40 | Patlabor221 | yes it's with the source package |
04:09.03 | KR | well, that would explain why its not in /usr/share/bzflag ;) |
04:09.22 | kroboto | it was a joke. and X CAN. refresh a little off on an older monitor and poof! |
04:09.33 | DTRemenak | kroboto: if you're using a 1.7 conf file in 1.10 you need to make sure to comment out -pr, -noudp, and -ttl if they're on...everything else should work |
04:10.03 | Patlabor221 | and if your maps have pyramids that are not at Z 0 they will behave difrently |
04:10.17 | DTRemenak | but they will "work" in the sense of loading |
04:10.17 | kroboto | Actually, I don't even have those in there and it spits out the 'usage:' stuff |
04:10.43 | Patlabor221 | then it's got a command that no longer exists |
04:10.53 | kroboto | is there a decent map example for 1.10 |
04:11.06 | Patlabor221 | all maps work |
04:11.09 | Patlabor221 | the format is the same |
04:11.22 | Patlabor221 | you can just now collide with pyramids that are not a Z0 |
04:11.32 | Patlabor221 | and you can drive on upside down pyramids |
04:11.39 | Patlabor221 | and they don't look like ass |
04:11.52 | kroboto | what about 'passthrough' and 'shootthrough' stuff? |
04:11.58 | Patlabor221 | those are not needed |
04:12.02 | Patlabor221 | they are optional |
04:12.05 | DTRemenak | if it's not there it doesn't hurt anything :) |
04:12.10 | Patlabor221 | if you want to use them |
04:12.15 | kroboto | ok |
04:12.37 | Patlabor221 | they are just for the specific objects that you want to not collide with |
04:17.07 | corndawg | holy... borrow... wierd flag lol |
04:19.07 | Patlabor221 | MrApathyCream: how goes the GL fun? |
04:19.19 | corndawg | hah other shots go over a tank with the borrow flag |
04:19.27 | corndawg | ok.. most do lol |
04:19.29 | Patlabor221 | that is the entire point of it |
04:19.36 | Patlabor221 | but anyone can SR you |
04:19.40 | corndawg | ah |
04:19.45 | corndawg | gm work against it? |
04:19.48 | Patlabor221 | sure |
04:19.54 | corndawg | ah |
04:20.50 | MrApathyCream | kroboto: you can also add weapons to the bzw file |
04:21.13 | MrApathyCream | Patlabor221: haven't done anything with the gl stuff since |
04:21.40 | MrApathyCream | learner: so did you see a MG bug again? |
04:22.43 | corndawg | whats the masqerade flag>? |
04:23.34 | Patlabor221 | makes you look like a teammate |
04:23.35 | learner | MAC: indeed I did |
04:23.44 | corndawg | ahh |
04:24.19 | learner | I'm thinking it's somehow related to Mac keybindings since nobody else seems to be experiencing it yet.. see if there are any more reports |
04:24.41 | corndawg | how bout the useless flag? |
04:24.56 | Patlabor221 | you could ask the current players |
04:25.18 | Patlabor221 | one of the 5 may have had the problem |
04:25.20 | DTRemenak | corndawg: there's a key to activate flag help |
04:25.27 | corndawg | ahhhh |
04:25.32 | DTRemenak | then just go grab whatever flag you're interested in |
04:25.35 | Patlabor221 | use it wisely |
04:25.49 | corndawg | k? |
04:26.00 | Patlabor221 | you shall see |
04:26.20 | DTRemenak | you'll get a line of text under the aiming boxes on the HUD |
04:26.26 | DTRemenak | that tells you what the flag does |
04:26.30 | corndawg | ahhh ok |
04:26.33 | corndawg | didnt notice that |
04:28.06 | CIA | 03dbrosius * 12bzflag/ (BUGS): doc what the multi-spawn problem is |
04:28.26 | KR | pat assuming that i use the same setup for a passdb file as I did for Groups, what is the format for entering a name and password - like so - Name:password ? |
04:28.32 | Patlabor221 | ahh so MAC is in charge of the 1.10SP1 |
04:28.46 | Patlabor221 | you don't need to edit the passDB |
04:28.49 | MrApathyCream | heh |
04:28.54 | Patlabor221 | they register in software |
04:28.59 | Patlabor221 | then you add them to the group |
04:29.02 | KR | just need to make the file then? |
04:29.04 | Patlabor221 | jus specify the file |
04:29.07 | KR | ok |
04:29.15 | Patlabor221 | it will make it when it needs to |
04:29.21 | Patlabor221 | it just needs to know where and what name |
04:29.25 | Patlabor221 | so a blank file is fine |
04:29.38 | Patlabor221 | it dosnt' even really store the password |
04:29.50 | Patlabor221 | just a hash for it |
04:29.53 | KR | i still get "setgroup no such command" error. although I made a groups.conf file and put groups into it |
04:30.04 | KR | yes - looked, and can see the name and hash |
04:30.14 | Patlabor221 | are you set as an admin? |
04:30.22 | KR | yes - let me try again |
04:30.26 | KR | brb |
04:32.13 | Patlabor221 | strncmp(message + 1, "setgroup", 8) == 0) { |
04:32.13 | Patlabor221 | <PROTECTED> |
04:32.15 | Patlabor221 | it's in there |
04:32.36 | Patlabor221 | you sure you are a full admin? |
04:32.37 | KR | perhaps because I cant set my own (KR) groups permissions, as I am already admin? |
04:32.58 | Patlabor221 | you sure your an admin? |
04:33.02 | Patlabor221 | how did you set yourself? |
04:33.04 | KR | yes |
04:33.17 | Patlabor221 | with a /password? |
04:34.38 | Patlabor221 | cus you ether need setPerms or setAll perms to do a removegroup |
04:35.16 | CIA | 03dbrosius * 12bzflag/ (BUGS): let learner out of the loony bin |
04:35.28 | Patlabor221 | the only way it would say that is if you don't have one of those |
04:39.00 | KR | ok - i set up a Groups file, I can see it, it loads, I can pull up a Grouplist |
04:39.14 | KR | i logged in on other box as a player |
04:39.43 | learner | ah, so you saw the problem mac? :) |
04:39.59 | KR | named "lll" - then, as admin, I tried to put "lll" into COPS Group, like this |
04:40.15 | *** join/#bzflag awox (~awox@dialup-53.141.220.203.acc01-elbo-cof.comindico.com.au) |
04:41.29 | KR | like so /setgroups "lll" "COPS" - and also "lll" COPS - and any other way I could think of |
04:41.36 | KR | still get np setgroups error |
04:41.42 | KR | s/np/no |
04:42.34 | KR | when I installed, I built bzflag - using alien - from and .rpm into a .deb - think that could have messed something up? |
04:43.35 | KR | maybe I should give up and have a crazy admin-less server... |
04:43.37 | KR | :)_ |
04:45.28 | Patlabor221 | and how did you become admin? via a /passoword command? |
04:45.37 | Patlabor221 | or just using bzadmin? |
04:46.03 | KR | by typing "o" key, then using arrows to scroll to Login (Admin) or whatever it says |
04:46.19 | Patlabor221 | did you set up the server to accept a password? |
04:46.28 | KR | but it tells me - after enetring server password - that I am admin |
04:46.34 | Patlabor221 | ok |
04:46.40 | Patlabor221 | did you set up a users file? |
04:46.58 | KR | hmmm - doesn't sound like it... |
04:47.11 | KR | users.conf - same place as others? |
04:47.14 | Patlabor221 | you need one of those too if you want it to save users |
04:47.17 | Patlabor221 | just make the file |
04:47.24 | Patlabor221 | like passowrd it will make it for you |
04:47.33 | Patlabor221 | if you don't spec one it just keeps them in ram |
04:47.41 | KR | ok will do |
04:47.43 | Patlabor221 | groups is the only file you have to make by hand |
04:47.47 | Patlabor221 | then register your user in game |
04:48.03 | Patlabor221 | then go to the users file and just set that user in the ADMIN group |
04:48.13 | Patlabor221 | then he can call setgroup all he wants |
04:48.33 | *** join/#bzflag brailsmt (~michael@c-24-10-177-187.client.comcast.net) |
04:48.59 | Patlabor221 | where he being you as that user :) |
04:49.14 | Patlabor221 | the first thing an admin normaly does is set up an admin user for them to use |
04:49.36 | Patlabor221 | then they don't have to start the server with a global password |
04:52.11 | KR | ok making sense |
04:55.08 | Patlabor221 | with no data files it dosn't know where to save stuff, so if your doing perms, you allmost allways need to specify the 3 files, users passwords and groups |
05:10.50 | KR | does the users name need to be in "" "" ? |
05:10.50 | *** join/#bzflag JBdiGriz (~JBdiGriz@adsl-63-204-116-217.dsl.sndg02.pacbell.net) |
05:10.55 | KR | hi jb |
05:10.59 | JBdiGriz | hi |
05:11.44 | KR | when using setgroups ? also, what about the group name - all caps, like it is in groups.conf, does it also need " "'s? |
05:11.59 | *** join/#bzflag brisban (~cgiirc@66.62.140.111) |
05:12.10 | Patlabor221 | 1) we cap it in the server |
05:12.20 | KR | I manually edited thos efiles, pat, and that seemed to work, but setgroups as serveradmin is still not working |
05:12.37 | Patlabor221 | 2) no the file can be named anything, you specify the name/path to the server when you start it |
05:13.27 | KR | so the format would be like this: /setgroups "lll" COPS |
05:13.33 | Patlabor221 | yeah |
05:13.38 | Patlabor221 | that would set that user to cops |
05:13.55 | KR | ok thats what I'm doing, as server admin, and i get that "no setgroups" message |
05:14.06 | Patlabor221 | what account are you doing it from? |
05:14.32 | KR | not from "lll" - from "KR" , logged in on other box, as server admin |
05:15.28 | Patlabor221 | with a /password? |
05:15.28 | Patlabor221 | I don't know what that "o" stuff does |
05:15.33 | KR | with the password which gets me a message that says "You are an administrator!" |
05:15.33 | Patlabor221 | or does the KR account have it's group set to ADMIN? |
05:15.45 | KR | press "o" key and use arrows to cycle through commands |
05:15.47 | Patlabor221 | so you started your server with the -password option? |
05:15.52 | KR | yes |
05:16.00 | Patlabor221 | dono then |
05:16.00 | KR | with -passwd option |
05:16.10 | KR | lol |
05:16.17 | Patlabor221 | the server dodn't think you have set all |
05:16.22 | KR | pizza |
05:16.23 | Patlabor221 | or setperms |
05:16.38 | Patlabor221 | you didn't add a group to the file caled "ADMIN" did you? |
05:16.48 | KR | yes i did |
05:16.59 | KR | was that a "d'oh!!!!" |
05:17.02 | KR | ? |
05:17.06 | Patlabor221 | what perms did you give that group? |
05:17.13 | KR | all |
05:17.17 | Patlabor221 | you don't need to |
05:17.25 | KR | except the ones the wiki said were not implemented |
05:17.38 | Patlabor221 | as the software will do that by default if you don't specify an ADMIN group |
05:17.53 | KR | I may have left out "Restart Server" |
05:17.53 | Patlabor221 | go into the users file and add ADMIN to the KR account |
05:17.53 | KR | ok |
05:17.58 | Patlabor221 | and take ADMIN out of the group file |
05:18.03 | Patlabor221 | then log in |
05:18.06 | Patlabor221 | register |
05:18.10 | Patlabor221 | then do the set group |
05:19.46 | kroboto | FYI: -r no longer supported in 1.10 - allow rogues. |
05:20.35 | kroboto | 1.7g2 maps can be REALLY different too. 1.10 doesn't do -Z stuff? |
05:22.52 | *** join/#bzflag patlabor2221 (~JeffM@adsl-67-115-244-17.dsl.lsan03.pacbell.net) |
05:23.22 | KR | OK, did all that just as you said, getting same message "Command setgroup not found" |
05:23.37 | KR | where should I look to see if it is on this box? |
05:23.56 | patlabor2221 | in bzfs |
05:24.07 | patlabor2221 | bzfs.cpp |
05:24.21 | patlabor2221 | it's been in since 1.7g2 |
05:24.24 | patlabor2221 | it has to be there |
05:24.26 | kroboto | does 1.10 do -Z anymore? |
05:26.04 | patlabor2221 | why not just do a dump of the options man and just see what it does |
05:30.18 | MrApathyCream | kroboto: -Z ? |
05:30.27 | MrApathyCream | i don't recall it ever doing that |
05:31.30 | kroboto | 1.7 did. do it with a pyramid with a negative height and it makes a 'ppol' of water |
05:31.43 | kroboto | nalso makes one sick or dizzy tho. |
05:31.56 | patlabor2221 | ohh |
05:32.04 | kroboto | oops, don't need the n here huh? |
05:32.15 | patlabor2221 | you would have to make it drivethru |
05:32.28 | patlabor2221 | neg Z on a pyramid will triger it to flip |
05:32.30 | Pimpinella | KR: u dont need to use alien, 1.10 is in unstable already. however a "apt-get -b source bzflag" wont do, too many dependencies unsolved |
05:32.37 | patlabor2221 | but it won't look "inside-out" |
05:32.42 | patlabor2221 | it will look normal |
05:32.51 | kroboto | it would under 1.7 |
05:32.54 | Pimpinella | (well in stable i mean) |
05:32.56 | patlabor2221 | I know |
05:32.58 | patlabor2221 | we fixed that |
05:33.07 | patlabor2221 | you now colide with all objects |
05:33.16 | patlabor2221 | if you don't want to you speficy it in the map |
05:33.21 | MrApathyCream | oh negative Z |
05:33.26 | patlabor2221 | you can now make boxes drive thur too |
05:33.27 | MrApathyCream | i though cmd line option |
05:33.30 | patlabor2221 | or shoot thru |
05:33.41 | KR | pimpi - I'm using testing (Sarge) - but could enable sid sources... |
05:34.01 | kroboto | to make them 'passthough' do you add it to the objects properties? |
05:34.07 | MrApathyCream | yes |
05:34.14 | patlabor2221 | add shootthrough |
05:34.16 | Pimpinella | what is rabbit-hunt? |
05:34.21 | patlabor2221 | and /or drivethrough |
05:34.23 | patlabor2221 | to the object |
05:34.26 | MrApathyCream | Pimpinella: a new game style |
05:34.31 | MrApathyCream | where everyone is rogue, except one |
05:34.33 | patlabor2221 | dosn't anyone read? |
05:34.35 | kroboto | it is actually " passthrough " no quotes or different spelling |
05:34.35 | MrApathyCream | that one is the rabbit |
05:34.40 | MrApathyCream | he is a white tank |
05:34.56 | Pimpinella | aaah |
05:34.57 | patlabor2221 | I don't remember the exact spelling |
05:35.00 | MrApathyCream | it's him against the world, when he dies, the best scoring player currently alive becomes the rabbit |
05:35.03 | patlabor2221 | it's speed right tho :) |
05:35.05 | kroboto | white show the dirt too much =-) |
05:35.32 | KR | pat - I dont see bzfs.cpp anywhere - you can tell me to fsck off now, and I won't be offended - I will just do my editing manually... |
05:35.34 | patlabor2221 | kroboto, we made all those little "hack" to the maps into real supported features |
05:35.34 | Pimpinella | is killing other rougue teamkilling? |
05:35.46 | MrApathyCream | drivethrough |
05:35.46 | patlabor2221 | it's in src/bzfs/bzfs.cxx |
05:35.47 | MrApathyCream | or |
05:35.49 | patlabor2221 | my bad |
05:35.53 | patlabor2221 | I'm used to cpp |
05:35.54 | MrApathyCream | shootthrough |
05:36.02 | Pimpinella | rogues |
05:36.02 | MrApathyCream | and flipz |
05:36.15 | MrApathyCream | Pimpinella: yes |
05:36.18 | patlabor2221 | or just put a neg Z scale that will triger flip Z too |
05:36.20 | MrApathyCream | iirc |
05:36.51 | learner | aha! BZDB "directory" entry is not set for some unknown reason |
05:36.57 | kroboto | ok, I'll be updating my 3 maps tomorrow. Thanks for the info and help. Goodnight all. |
05:37.10 | MrApathyCream | kroboto: there are also world weapons to play with in bzw :) |
05:37.13 | awox | Is it considered cheating/unethical to modify the client so you get a different user interface? like a status bar that tells you what flag you have at the current time and maybe make the radar/map transparent ontop of 3d view? |
05:37.33 | patlabor2221 | no that's called a patch |
05:37.42 | awox | So it's not naughty? |
05:37.43 | kroboto | weapons? as in special weapon configs for the specific map? |
05:37.46 | patlabor2221 | as long as you don't make it so you can see stuff they can't |
05:38.06 | MrApathyCream | kroboto: weapons that belong to the world (not a player) and fire on a programmable timer |
05:38.13 | awox | Ah good. :) |
05:38.14 | patlabor2221 | and it's generaly nice to post a patch with the changes so others can have the same benifit you do |
05:38.29 | MrApathyCream | and it's mandatory if you give the binary to anyone else |
05:38.32 | kroboto | is there info on that feature? |
05:38.33 | learner | awox, if you think there's something worth modifying -- make a patch and get it integrated |
05:38.40 | MrApathyCream | kroboto: yes, in the man |
05:38.46 | awox | Well patlabor2221, if me and my friend ever get anywhere I certainly will post a patch, but I will wait untill the new version is in portage (gentoo). |
05:38.48 | kroboto | bzfs? |
05:38.49 | MrApathyCream | bzfs63.man, or on windows bzfs.html |
05:38.50 | patlabor2221 | yes if you give out bins then you must release soruce |
05:38.56 | MrApathyCream | bzfs6s.man |
05:39.05 | awox | patlabor2221: I understand that. :) |
05:39.09 | awox | well, work now! |
05:39.34 | KR | bye awox |
05:39.35 | MrApathyCream | kroboto: are u on win or linux? |
05:40.17 | kroboto | linux |
05:40.48 | KR | pat - did you mean in /src directory of downloaded package. or /src from directory tree of file system |
05:40.59 | MrApathyCream | ok then in your distro should be a bzfs.6s file somewhere |
05:41.11 | patlabor2221 | in the source part |
05:41.20 | patlabor2221 | I don't know what your silly debian distros come with |
05:41.25 | patlabor2221 | I just know what is in CVS :) |
05:41.37 | KR | lol |
05:41.50 | kroboto | i see it in man bzfs at the bottom |
05:41.51 | patlabor2221 | do you have source? |
05:41.56 | MrApathyCream | in that file look for "The Weapon object |
05:41.56 | MrApathyCream | " |
05:42.07 | MrApathyCream | kroboto: yes |
05:42.09 | kroboto | is the delay in seconds? |
05:42.16 | MrApathyCream | yes |
05:42.18 | KR | no - i built a .deb from a .rpm |
05:42.32 | MrApathyCream | the delay can be a list of delays too |
05:42.33 | kroboto | type? as in equivelent flag? |
05:42.33 | MrApathyCream | like |
05:42.34 | patlabor2221 | get some source |
05:42.41 | MrApathyCream | delay 10 3 5 3 |
05:42.43 | KR | this distro is a beta, and it would not build from source easily, so I took the easy way out |
05:42.50 | MrApathyCream | kroboto: type is the flag |
05:42.56 | KR | will do - just not tonight |
05:42.58 | patlabor2221 | it still has to have that command |
05:43.05 | patlabor2221 | it's been in for like a year |
05:43.06 | KR | will manually edit in the meanwhile |
05:43.36 | KR | i owe you many bzbeers |
05:44.03 | patlabor2221 | heh |
05:44.28 | CIA | 03dbrosius * 12bzflag/man (bzfs.6s): better world weapon doc |
05:44.56 | patlabor2221 | it's so nice that MAC is documenting 1.12 |
05:45.01 | KR | what is "world weapon"? I saw that once, next to my callsign |
05:45.16 | patlabor2221 | you can make the map spawn shots |
05:45.16 | MrApathyCream | hehe |
05:45.19 | KR | in the text message area |
05:45.31 | KR | lol thats viciousd |
05:45.39 | MrApathyCream | it fires on a programmable timer |
05:45.48 | MrApathyCream | 'programmable' at world buildling time |
05:46.14 | kroboto | it cycles through the delay list I assume. |
05:46.28 | KR | one other Q : what is the reason for "autopilot"? pee/beer breaks? |
05:46.31 | MrApathyCream | ye |
05:46.32 | MrApathyCream | yes |
05:46.46 | MrApathyCream | there is an initdelay which happens the first time, then cycles from then on thru the delay |
05:46.56 | MrApathyCream | so you can coordinate different world weapons with that init delay |
05:47.04 | MrApathyCream | KR yes, pee breaks :) |
05:47.09 | KR | lol |
05:47.12 | kroboto | I think I'm gonna like this new fangled map thingy =-) |
05:47.36 | patlabor2221 | yeah such wonderfull features |
05:47.45 | MrApathyCream | gruff but lovable jeff |
05:47.54 | KR | :) |
05:47.55 | kroboto | nightall |
05:47.55 | patlabor2221 | cept for stuff like "use something other then a brick" :L) |
05:47.57 | patlabor2221 | I wasn't done :) |
05:48.02 | KR | c u |
05:49.41 | KR | I lied |
05:49.46 | KR | I have YAQ |
05:50.11 | KR | if I kill the server in the shell, I still see bzfs running as a process - why is that? |
05:50.29 | KR | using ctrl+z to stop it |
05:50.39 | KR | in the shell, i mean |
05:51.48 | patlabor2221 | you have a turtle? |
05:52.03 | KR | if I have any other questions, I will write them down and save them for another day... |
05:52.33 | learner | KR: ctrl-z will only suspend it -- doesn't kill the process |
05:52.47 | learner | you could then kill %1 |
05:53.10 | KR | ok |
05:54.25 | *** join/#bzflag HEINOLA (~admin@63.98.3.147) |
05:54.31 | HEINOLA | he llo all |
05:54.41 | KR | hi |
06:02.45 | *** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) |
06:34.11 | *** part/#bzflag brisban (~cgiirc@66.62.140.111) |
07:11.29 | CIA | 03dbrosius * 12bzflag/ (BUGS): PZ and BU bug |
07:14.54 | CIA | 03dbrosius * 12bzflag/ (BUGS): hehe already fixed |
07:17.55 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it) |
07:18.22 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-11-183.w193-253.abo.wanadoo.fr) |
07:20.48 | Tupone | hi learner, hi Mac |
07:21.34 | MrApathyCream | howdy! |
07:21.59 | Tupone | how it goes, how many bugs? |
07:22.34 | MrApathyCream | not too bad, a few |
07:22.56 | MrApathyCream | i'm currently fixing the multiple pop in problem |
07:23.03 | Tupone | I see you reverted mine, thanx |
07:24.25 | Tupone | the player slot filled on bzfs has been worked on? |
07:25.21 | MrApathyCream | player slot? |
07:26.20 | Tupone | I C that bzfs reported a bigger number of player than that were actually, so no more player could actually join |
07:26.21 | MrApathyCream | tupone, did you work on the not getting stuck problem when close to walls, awhile ago? |
07:26.31 | MrApathyCream | oh |
07:26.34 | MrApathyCream | didn't here about that |
07:26.37 | Tupone | any building |
07:26.55 | MrApathyCream | there may be an interesting corrolary related to that |
07:26.57 | CIA | 03dbrosius * 12bzflag/src/bzflag (4 files in 2 dirs): fix the multiple spawn problem on multi right click |
07:27.03 | MrApathyCream | In a non jump world, if you drive into a pyramid and building at the same |
07:27.03 | MrApathyCream | <PROTECTED> |
07:27.03 | MrApathyCream | <PROTECTED> |
07:28.08 | Tupone | what I made is: if before moving you are in a building, as it was before you got stuck. |
07:28.40 | MrApathyCream | maybe not related... was just guessing. |
07:28.41 | Tupone | I used all the speed as given by mouse, to move on the direction of the normal of the building |
07:28.51 | MrApathyCream | ah |
07:28.52 | MrApathyCream | ok |
07:29.00 | MrApathyCream | the normal of the pyramid has a positive z component |
07:29.04 | MrApathyCream | and thus you jump |
07:29.09 | Tupone | could be that, on a non jumpy world, the direction should be flattened |
07:29.14 | MrApathyCream | yes |
07:29.56 | MrApathyCream | do you know where that code is? |
07:30.05 | Tupone | lemme check |
07:30.05 | MrApathyCream | or would you like to fix? |
07:30.25 | Tupone | I'm going at work, so I just give direction |
07:30.29 | MrApathyCream | ok |
07:30.38 | Tupone | o , you are going to sleep |
07:30.42 | MrApathyCream | heh |
07:30.44 | MrApathyCream | soon |
07:32.19 | Tupone | LocalPlayer.cxx:555 |
07:33.40 | MrApathyCream | so remove this? |
07:33.41 | MrApathyCream | <PROTECTED> |
07:33.48 | MrApathyCream | for non jump worlds? |
07:33.50 | Tupone | on non jumping |
07:33.55 | MrApathyCream | ok |
07:35.45 | MrApathyCream | so, i'm changing to |
07:35.46 | MrApathyCream | <PROTECTED> |
07:35.47 | MrApathyCream | <PROTECTED> |
07:36.44 | Tupone | yeah, we should actually normalize normal, but code will be to much complicated, and this is just an hack |
07:36.57 | MrApathyCream | ok |
07:36.58 | MrApathyCream | testing |
07:45.54 | MrApathyCream | works |
07:46.27 | CIA | 03dbrosius * 12bzflag/src/bzflag (2 files in 2 dirs): on non jump worlds, when you get stuck on expansion, don't use the z component of the building normal |
07:50.17 | MrApathyCream | well off to bed |
08:02.31 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it) |
08:21.03 | *** join/#bzflag brisban (~cgiirc@66.62.140.111) |
09:00.21 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
09:00.24 | *** mode/#bzflag [+o larsl] by ChanServ |
09:00.45 | *** topic/#bzflag by larsl -> http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org/ || beta builds http://bzflag.dragon.org/builds/ || ban exceptions /mode #BZFlag +e nick!*user@*.dip.t-dialin.net |
09:27.55 | *** join/#bzflag awox (~awox@dialup-74.141.220.203.acc01-elbo-cof.comindico.com.au) |
10:00.01 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
10:00.13 | *** mode/#bzflag [+o larsl] by ChanServ |
10:06.50 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
10:26.21 | CIA | 03chestal * 12bzflag/misc (bzfquery.pl): let bzfquery.pl know about rabbit |
11:28.00 | *** join/#bzflag bomber (~bomber@ap97.physik.uni-frankfurt.de) |
11:28.03 | bomber | moin |
11:29.46 | david_v | hoy :) |
11:47.16 | *** join/#bzflag nikt (nikt@se175.neoplus.adsl.tpnet.pl) |
11:48.10 | o | ~bzquery pp.tz.ar.szczecin.pl |
11:48.32 | o | ~help |
11:50.11 | o | ~google bosman |
12:00.29 | *** join/#bzflag [dmp] (dennis@blade25.cs.auc.dk) |
12:13.56 | *** join/#bzflag mmu (~revol@ALyon-209-1-24-35.w81-51.abo.wanadoo.fr) |
12:28.52 | rooter | hello all |
12:30.34 | rooter | so... what changed on the 1.10 client that made it incompatible with older servers? |
12:31.19 | david_v | the protocol among other things |
12:31.30 | david_v | i.e. the network protocol |
12:32.13 | rooter | i hope it's easier to program to... i did a serverquery tool in Java and the network stuff was a pain |
12:35.06 | rooter | where does it store configuration settings? |
12:37.09 | *** join/#bzflag Tupone (~d59c36c2@chr160dhcp1509.chrchv01.md.comcast.net) |
12:53.44 | *** join/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
13:01.30 | *** part/#bzflag Tupone (~d59c36c2@chr160dhcp1509.chrchv01.md.comcast.net) |
13:03.29 | *** join/#bzflag [dmp] (~dennis@port151.ds1-aboes.adsl.cybercity.dk) |
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13:32.59 | *** join/#bzflag Gorilla_ (~george@202.6.150.37) |
13:33.10 | Gorilla_ | Hi All... |
13:35.37 | [dmp] | hello |
13:52.40 | *** join/#bzflag Dave2 (~dave@teppic.demon.co.uk) |
14:43.02 | *** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com) |
14:43.03 | *** mode/#bzflag [+o TimRiker] by ChanServ |
14:44.07 | *** join/#bzflag fhffhqvb (fhff@c51448520.cable.wanadoo.nl) |
14:45.05 | fhffhqvb | i put -publicaddr $IFCHECK (where $IFCHECK is my current ip on ppp0) with the new 1.10 server, but it puts my local hostname on the server list......why? |
14:46.27 | *** join/#bzflag Grumbler (~Grumbler@h-68-165-122-98.MCLNVA23.covad.net) |
14:48.34 | Grumbler | whats the word on 1.10? |
14:48.37 | Gorilla_ | fhffhqvb: because it uses the hostname and not ipaddress.. |
14:48.54 | Gorilla_ | Grumbler: what are you running currently?? |
14:49.10 | fhffhqvb | Gorilla_: it worked with 1.7 |
14:49.21 | Grumbler | 1.10, just curious if any issues have showed up over night |
14:49.33 | Grumbler | 1.10.0 that is |
14:49.50 | Gorilla_ | Grumbler: I'm using the 1.10 from rpm and I can't fault it... |
14:50.18 | Grumbler | ok |
14:50.30 | fhffhqvb | i can. |
14:54.24 | fhffhqvb | this is useless. |
14:54.24 | *** part/#bzflag fhffhqvb (fhff@c51448520.cable.wanadoo.nl) |
15:01.03 | Gorilla_ | actually there is one... pick up the machine gun flag and it sticks on untill you click the mouse button |
15:16.17 | Grumbler | yeah, i heard about that one.....i also noticed a couple gl artifacts in the win32 client.........a half black phantom circle that floats about, and opening/closing window causes Z buffer(?) problems |
15:16.38 | Grumbler | and GM is not the same. |
15:17.36 | Grumbler | i have dropped it intentionally a number of times because its accuracy has really deterioated |
15:18.08 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
15:18.22 | Death_Barrel | hey guys |
15:20.46 | Grumbler | howdy |
15:21.19 | Gorilla_ | g'day.. |
15:21.51 | Grumbler | god dag |
15:22.23 | Grumbler | guten tag, wie gehts |
15:22.43 | Nidhoggr | well, we are well on our way to switching bzflag.secretplace.us over. both version running concurrently for now. |
15:23.02 | Grumbler | Nidhoggr: :) |
15:23.08 | Nidhoggr | and dragon.org is switched over already. |
15:24.24 | Grumbler | Nidhoggr: how about the registry, i notice dragon.org recognized me........ |
15:24.29 | Gorilla_ | Nidhoggr: You have a bug on the web site itself at secretplace.us.. |
15:24.43 | Nidhoggr | which website? |
15:24.54 | Nidhoggr | the gallery site? |
15:25.03 | Nidhoggr | or bzflag.secretplace.us? |
15:25.24 | Gorilla_ | bzflag.secretpace.us/flags.php has a mysql error... |
15:26.27 | Nidhoggr | ah. it's being rewritten for new server code. it's not being advertised right now, anyway. |
15:27.11 | Nidhoggr | it's cool that he has the user flag stats working, though.' |
15:27.12 | Gorilla_ | in that case... I didn't see it.. :-D |
15:28.07 | Nidhoggr | I really need to find a good gallery software for my regular secretplace.us site. |
15:28.11 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
15:28.19 | Nidhoggr | I have so many more pics to post. |
15:30.19 | Gorilla_ | Nidhoggr: you take 800 a week?? |
15:30.45 | Nidhoggr | when I can. before my eye surgery/issues. since it's more like a few dozen, until springtime. :) |
15:31.18 | Nidhoggr | I'm really excited to be able to take springtime photos with my new camera. |
15:32.21 | Gorilla_ | Nidhoggr: I bet.. hope the eye doesn't give you any more problems.. |
15:33.01 | Nidhoggr | it was pretty scary. both eyes.. the right one the worst of the 2. now I'm at 20/20, but we thought I was going to have to have a cornea transplant. :( |
15:33.26 | Nidhoggr | especially with as much photography as I do. |
15:34.24 | Gorilla_ | ouch.. I am moderately deaf so i can sort of relate to it... |
15:35.04 | Nidhoggr | I love capturing what appeals to me in nature, and sometimes in people. |
15:37.02 | Gorilla_ | I was in Laos and my boses fiancee(spelling??) is a professional pohotographer and some of the scerery in that country is just pictures perfect. |
15:37.47 | Nidhoggr | I'm fortunate enough to have zoo an botanical garden memberships, and I go to Sedona fairly regularly. |
15:37.54 | Nidhoggr | I'd love to travel and take photos. |
15:38.09 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
15:39.05 | Nidhoggr | I wanted to not focus quite as much on flowers this year, and got a lot of bird and butterfly pics. |
15:40.15 | Gorilla_ | the photo of a bird in a cactus is different... |
15:40.32 | Nidhoggr | which one? |
15:41.48 | Gorilla_ | secretplace.us/bg051503/Pages/28.html |
15:42.07 | Nidhoggr | heh. |
15:42.11 | Nidhoggr | those are fun |
15:42.29 | Nidhoggr | it was a baby. |
15:42.35 | Nidhoggr | all fluffed out. |
15:42.57 | Gorilla_ | from the thumbnail.. i thought.. "oh yeah just a butterfly".. untill I clicked on it.. |
15:43.30 | Nidhoggr | the hardest thing this year was dragonflies. |
15:44.00 | Gorilla_ | why?? very few around?? |
15:44.44 | Nidhoggr | just hard to keep them still for a photo op :) |
15:45.32 | Grumbler | spawn kill? |
15:45.56 | Grumbler | :) |
15:45.59 | Gorilla_ | opps... fouled that up.. |
15:46.53 | Nidhoggr | I think sourceforge needs mister froggie. |
15:46.56 | Nidhoggr | http://secretplace.us/bg050803/Pages/119.html |
15:48.01 | Gorilla_ | lol.. |
15:48.10 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
15:57.10 | Nidhoggr | good morning, larsl. |
15:57.12 | larsl | Morning. |
15:57.18 | larsl | (17:00 here) |
15:57.22 | Nidhoggr | :) |
15:57.27 | Nidhoggr | 0857 here ;) |
15:58.12 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
15:58.30 | Nidhoggr | company christmas party tonight,. |
16:00.33 | larsl | ~spell queueing |
16:00.44 | | possible spellings for queueing: queuing queening queering Queenie queen geeing quelling quieting quiring quern weeing queue |
16:02.22 | Grumbler | happy winterfest then :) |
16:03.48 | CIA | 03larsl * 12bzflag/ (BUGS): Woohoo, more bugs |
16:08.16 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
16:08.28 | *** join/#bzflag KR (~k@cae168-234-054.sc.rr.com) |
16:13.03 | CIA | 03larsl * 12bzflag/src/bzflag (menus.cxx): The 'Free-style' game style was written on the wrong line in the server list menu, fixed |
16:14.49 | Chestal | gna |
16:14.57 | Chestal | evil larsl! |
16:15.15 | larsl | ? |
16:15.20 | Nidhoggr | my bug got submitted... makes me happy. |
16:15.35 | Chestal | larsl: I commited the same fix 5s after you :-) |
16:15.39 | larsl | =) |
16:16.09 | larsl | You have to be quick with the easy ones, or someone else will get them. =) |
16:16.48 | Chestal | what is this strange win32 release with old server code? |
16:17.12 | larsl | I don't know. It should be very easy to fix though. |
16:18.21 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
16:18.56 | Nidhoggr | I had the wierd lock thing again last night. |
16:19.01 | Nidhoggr | was strange. |
16:19.10 | Nidhoggr | GM is kinda wierd now.. but I like the sound better. |
16:19.26 | Chestal | in what way is it strange? |
16:19.41 | Nidhoggr | it seems (I'm probably wrong) less accurate. |
16:19.52 | Nidhoggr | I killed a bunch of GMers last night |
16:19.57 | Nidhoggr | and I normally suck at that sort of thing. |
16:20.03 | Nidhoggr | and was missed a bunch of times. |
16:20.05 | larsl | The times I've used it it seemed to have a smaller lock angle. Did we change that? |
16:20.12 | Chestal | there is some max turn angle thingy, isn't it? Has that been changed? Is it inbzdb? |
16:20.26 | Nidhoggr | I like it more now. |
16:20.34 | Nidhoggr | because I have a fighting chance. |
16:21.04 | Nidhoggr | it's funny... some people don't like the -sb on secretplace, because it's harder to camp on top when people spawn right next to you. :) |
16:21.13 | larsl | Where is the BagCity map mentioned in this bug report? |
16:21.14 | larsl | http://sourceforge.net/tracker/index.php?func=detail&aid=858335&group_id=3248&atid=103248 |
16:21.31 | Chestal | is misc/bzfls.pl the one running? |
16:21.53 | Chestal | tryign to debug that -publicaddr needed bug |
16:21.59 | Chestal | I suspect it's in the server |
16:22.24 | Grumbler | larsl: forum, sf, or i could email it to you |
16:22.40 | larsl | Grumbler: DCC? |
16:23.00 | Grumbler | larsl: whats that for the techinically ignorant |
16:23.12 | larsl | Or just tell me which one it is in the SF map tracker. |
16:23.38 | Gorilla_ | Grumbler: think of it as a point to point file copy.. |
16:23.58 | Gorilla_ | oops..that was ment for larsl |
16:24.10 | larsl | DCC = Direct Client Connect, communication between IRC clients without the IRC server. Used to send files. |
16:24.31 | Grumbler | larsl: give me a minute while i find it |
16:26.46 | larsl | Ah, wait, I found it on BZBB. |
16:27.05 | Grumbler | http://bzbb.bzflag.org/viewtopic.php?t=1099 |
16:27.16 | Grumbler | BagCity_19.map |
16:27.29 | Grumbler | whoops...ok, guess you got it |
16:28.19 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
16:28.28 | Grumbler | larsl: Chestal saw the same funky reflections when he played yesterday.......if he/she remembers |
16:29.45 | Chestal | I do |
16:31.40 | larsl | Indeed... it seems to rico at the edge of the bounding box instead of at the pyramid surface. |
16:32.06 | larsl | And if you get inside the bounding box it won't rico at all. |
16:33.08 | Nidhoggr | is there documentation on setting up world weapons? |
16:34.38 | larsl | Nidhoggr: There is a description of the map object format in the bzfs man page. |
16:34.47 | Nidhoggr | very cool. |
16:34.54 | Nidhoggr | i should read the man page more. |
16:35.06 | Nidhoggr | it didn't used to stay current. |
16:36.25 | larsl | It should be now. |
16:36.35 | larsl | If it isn't, it's a bug. |
16:36.37 | Nidhoggr | cool :) |
16:38.23 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
16:42.05 | Chestal | hmm |
16:42.17 | Chestal | what is the story with bzfls and ADD and SETNUM? |
16:44.44 | Chestal | hmm, can someoen join ducati? |
16:47.40 | Nidhoggr | hrm. a map with teleports on the side walls that wrap you to other side might be fun. |
16:48.49 | Nidhoggr | it wouldn't probably be able to put you in the same zone, unless you did multiple teleports in zones. |
16:49.07 | *** join/#bzflag HEINOLA (~heinola@63.98.3.203) |
16:49.22 | HEINOLA | hello |
16:50.10 | larsl | Nidhoggr: I think I've seen something like that. |
16:50.33 | larsl | HEINOLA: Hello. |
16:50.43 | HEINOLA | whats up |
16:51.34 | larsl | Bug fixing. |
16:51.44 | HEINOLA | im just stumbling threw making my area's lugs web site lol |
16:52.19 | HEINOLA | now for the other lugies t make content :) |
16:54.08 | HEINOLA | i got a link to bzflag in there :) |
16:54.51 | Chestal | ~spell maintainance |
16:54.54 | | possible spellings for maintainance: maintenance maintenances maintainable maintaining maintains Montanans Montanan's maintenance's |
16:55.20 | HEINOLA | !weather 56567 |
16:55.33 | Nidhoggr | I don't see how to make objects passable by shots or tanks in the bzfs man page. |
16:55.36 | bomber | <PROTECTED> |
16:55.42 | CIA | 03chestal * 12bzflag/include (version.h): speling |
16:55.51 | HEINOLA | opps wrong channe; |
16:56.10 | larsl | Nidhoggr: Hm, that's a bug. |
16:56.16 | Nidhoggr | hahahahahaha |
16:56.33 | Nidhoggr | larsl, you make my day. I need a good laugh. (I'm catching a cold) |
16:56.55 | Nidhoggr | what does the World object do? |
16:57.10 | Gorilla_ | eeeww... we don't need another virus on here |
16:57.39 | Nidhoggr | I've avoided a cold for over a year. |
16:57.43 | larsl | Nidhoggr: For drivethrough / shootthrough you just add the line "drivethrough" / "shootthrough" to the object. |
16:57.54 | Nidhoggr | ah, cool, thanks. :) |
16:57.54 | larsl | The world object can be used to set the world size. |
16:58.05 | Nidhoggr | oh... that's what I thought. |
16:58.08 | Nidhoggr | it didn't really say. |
16:58.21 | larsl | Appearently the man page needs to be updated... |
16:58.52 | Nidhoggr | at least the world weapon is in there. |
16:59.21 | Nidhoggr | so I can make a zone on the map that is essentially a V flag if people are on it? |
16:59.40 | larsl | Um? |
17:00.04 | larsl | I don't think so, where did you read that? |
17:00.08 | Nidhoggr | the example in the man page uses the V flag for a world weapon. |
17:00.26 | Nidhoggr | weapon |
17:00.26 | Nidhoggr | <PROTECTED> |
17:00.26 | Nidhoggr | <PROTECTED> |
17:00.26 | Nidhoggr | <PROTECTED> |
17:00.26 | Nidhoggr | <PROTECTED> |
17:00.26 | Nidhoggr | <PROTECTED> |
17:00.27 | Nidhoggr | <PROTECTED> |
17:00.29 | Nidhoggr | <PROTECTED> |
17:00.31 | larsl | Ah, no. World weapons are builtin guns un the world that shoot at the players. =) |
17:00.43 | Nidhoggr | what is type V then? |
17:00.53 | larsl | A world weapon that fires fast shots. |
17:00.58 | Nidhoggr | ah, cool. |
17:02.40 | Gorilla_ | hmmm... a death zone... I like it.. |
17:05.01 | larsl | Found the pyramid problem. The normal calculation code cares about the flipz flag, but the intersection code does not. |
17:05.33 | Nidhoggr | so you are coding in some caring? |
17:05.37 | Nidhoggr | you ARE good. :) |
17:06.10 | Nidhoggr | man.. I'm loopy and haven't even had any cold medicine. |
17:07.42 | Gorilla_ | Nidhoggr: well no-one should notice when you do start taking it.. :-D |
17:07.51 | Nidhoggr | good point. |
17:08.09 | Nidhoggr | it's 73 degrees in here and I am ROASTING. :( |
17:09.16 | Nidhoggr | on the good side, I had a positive score (20) on 1.10 secretplace server last night. |
17:09.38 | Nidhoggr | first positive score since my eye surgery. |
17:13.03 | larsl | The idea of having zones in the map where the player gets certain abilities is interesting. |
17:13.08 | KR | lazy laggards :) |
17:13.41 | Gorilla_ | KR: I am... first time user :-D |
17:14.04 | KR | go apesh*t on it, Gorilla! ;) |
17:14.28 | Nidhoggr | KR, we are going to force them on secretplace. I'm switching to 2 shots later today. |
17:14.41 | Nidhoggr | then advertising the new server/code |
17:14.53 | larsl | I'll probably shut down my 1.7 servers too. Not that people will notice. =) |
17:15.20 | Nidhoggr | I'll shut down the 1.7 server within the next 2 weeks. |
17:15.56 | Nidhoggr | after making it 2 shots today. |
17:16.00 | Nidhoggr | that'll teach em |
17:16.01 | Nidhoggr | :) |
17:16.14 | Gorilla_ | that's one way to force the upgrade.. |
17:16.18 | KR | lol |
17:17.18 | Nidhoggr | the people that play on secretplace want a 10 shot server. |
17:17.32 | Nidhoggr | they don't get the cool play of a nice 2 shot server. |
17:17.57 | Chestal | I think I will only run 1 shot servers on 1.10 :-) |
17:18.06 | Nidhoggr | that might be fun. |
17:18.25 | bomber | or 0 shot..muhahaa |
17:18.27 | Chestal | maybe on a tiny 100x100map |
17:18.36 | Nidhoggr | 10x10 |
17:18.39 | Nidhoggr | :) |
17:18.59 | Nidhoggr | chestal's new "spawn-n-shoot" |
17:20.00 | Gorilla_ | how do you counter the burrow flag?? |
17:20.13 | Nidhoggr | roll over the burrower |
17:20.14 | Nidhoggr | BOOM! |
17:20.22 | bomber | big big world...i am lost |
17:20.45 | larsl | gravitywaves is definitely spawn-n-shoot. |
17:20.53 | Nidhoggr | yes, it is |
17:21.06 | larsl | I'll probably have to decrease the number of bullets to make it a little easier. |
17:21.14 | Nidhoggr | I had fun on there for a few minutes. |
17:21.24 | Nidhoggr | :) |
17:24.53 | Nidhoggr | who wrote it? |
17:25.13 | larsl | I have no idea. |
17:27.40 | larsl | Someone with an affinity for short cryptic variable names. |
17:28.05 | Chestal | heh, it's math, so youshould be thankful for any name longer than 1 character :-) |
17:28.05 | Gorilla_ | and no data dictionary or comments?? |
17:30.10 | Chestal | when the code has been changed for 1.10 I'd guess it's Tupone's |
17:31.38 | Gorilla_ | larsl: isn't that tone of the idea behind cvs... to be able to blame someone for bad code and fsck ups.. |
17:36.02 | Grumbler | cool 2 shot servers.........contradiction to me............although you can chuck the 10 shot servers as well |
17:37.08 | Grumbler | Nidhoggr: have to agree on the GM accuracy, it is way down........its a worthless flag now |
17:38.17 | Nidhoggr | I wouldn't say worthless |
17:38.19 | Nidhoggr | :) |
17:38.22 | Nidhoggr | it still works. |
17:38.59 | larsl | Hehe, if I jump up towards a flipped pyramid I get stuck in it (until I start moving again). =) |
17:39.10 | Nidhoggr | that's funny. |
17:39.27 | Nidhoggr | I've run into a few pyramids and bounced back a bit |
17:39.30 | Grumbler | on secretplace i could see some use because you can camp, but on xmission, you can barely kill a tank coming head on |
17:39.31 | Nidhoggr | in new code |
17:39.40 | Nidhoggr | wierd. |
17:40.00 | Grumbler | seems to miss to the left a lot |
17:40.30 | Grumbler | all in all, its ok, just so long as laser is still deadly :) |
17:41.07 | Nidhoggr | :) |
17:41.31 | Nidhoggr | I like the hunt feature. |
17:41.45 | Nidhoggr | it has adminny usage, too. |
17:41.46 | Gorilla_ | I have noticed that when picking up the machine gun flag, it jams on firing... the only way to stop it is to left click or drop the flag.. |
17:41.58 | Grumbler | from a map maker standpoint, i can build more obvious camp points |
17:42.23 | Grumbler | hunt is very fun.........the JAWS theme is perfect |
17:42.29 | larsl | Gorilla_: That's a known bug. |
17:42.37 | larsl | It will hopefully be fixed soon. |
17:42.44 | Gorilla_ | larsl: oh..sorry.. :-D |
17:42.58 | Nidhoggr | also.. thief flag.. steal other flag, and have to wait a few seconds before you can fire. |
17:43.57 | Grumbler | Nidhoggr: that was designed in |
17:44.58 | Grumbler | Nidhoggr: ask learner about that one, it made sense at the time |
17:45.13 | larsl | Chestal: I can't spawn after a self-destruct, could that be something that you touched yesterday? |
18:00.01 | CIA | 03larsl * 12bzflag/ (3 files in 2 dirs): Pyramid intersection code did not take flippedness into account, which caused strange ricochets off pyramids, should be fixed now |
18:03.52 | Grumbler | larsl: will that fix also take care of the BU richo problem? |
18:04.02 | larsl | Grumbler: I think so. |
18:04.18 | larsl | Grumbler: I tried shooting at it from a block with BU, it seemed normal. |
18:04.25 | Grumbler | ok |
18:04.58 | Grumbler | not something you run into all that often |
18:05.02 | KR | just got up to 33 on a UK ffa server - people dont know how to react to the burrow flag, makes it easy :) |
18:08.52 | Chestal | larsl: only when the serevr does not know you're dead in that case |
18:08.58 | Chestal | there is a strange collision/flying bug |
18:09.10 | larsl | It happens every time I selfdestruct. |
18:09.26 | Chestal | come to pp server to try it |
18:14.52 | Chestal | I foudn the autodestruct bug |
18:15.01 | Chestal | playing,cxx:4124 |
18:15.12 | larsl | Great. |
18:15.12 | Chestal | it never tells the server that it's dead |
18:15.27 | larsl | So with the new check the server won't let it spawn. |
18:17.05 | Chestal | cannot test it now, but it should work |
18:18.08 | CIA | 03chestal * 12bzflag/src/bzflag (playing.cxx): tell server I'm dead after self destruct; otherwise, it will never let me respawn |
18:18.42 | Chestal | someone fix or document that pyramid-flying bug :-), bye |
18:20.32 | Grumbler | pyramid flying bug? |
18:21.57 | larsl | Grumbler: Some clients get a small push upwards if they drive into a pyramid (even on no-jump servers). |
18:23.15 | Grumbler | so they drive up the pyramid like a ramp?...........or do they actually go flying? |
18:23.54 | larsl | They get pushed upwards and backwards, so it looks like a small jump. |
18:24.15 | larsl | They are pulled back to the ground by gravity. |
18:26.32 | Grumbler | sounds like a feature more than a bug....... |
18:26.47 | Grumbler | :) |
18:27.13 | CIA | 03larsl * 12bzflag/ (BUGS): More bugs (pyramid collision strangeness) |
18:34.24 | *** join/#bzflag Bagheera (~Grumbler@h-68-165-122-98.MCLNVA23.covad.net) |
18:35.29 | Grumbler | pasta two days in row.......carb loading? |
18:35.37 | larsl_pasta | I'm a student. =) |
18:35.58 | larsl_pasta | I occasiaonally eat rice or mashed potatoes too. |
18:36.01 | Nidhoggr | pasta == top rammen? |
18:36.01 | Grumbler | ramen noodles it is then :) |
18:36.02 | Nidhoggr | ;) |
18:43.13 | Noodleman | when we gunna get a mac os x build out? |
18:43.33 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
18:44.07 | *** mode/#bzflag [+o TimRiker] by ChanServ |
18:44.25 | *** join/#bzflag Patlabor221 (~JeffM@208.48.199.211) |
18:44.26 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
18:45.47 | Grumbler | when apples start growing on trees.......oh, wait...... |
18:46.23 | KR | re the pyramid bump/jump - it was happening last night on my CTF server - seemed to only work when you hit a pyra while touching a wall at the same time |
18:46.30 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it) |
18:56.04 | *** join/#bzflag bryjen (~bryjen@63.147.94.145) |
19:02.57 | *** part/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it) |
19:03.51 | *** join/#bzflag sn0w_m0nkey (~sn0w_m0nk@photon.health.unm.edu) |
19:03.57 | sn0w_m0nkey | mornin |
19:04.45 | *** join/#bzflag Tupone (~Tupone@ppp-82-84-96-102.cust-adsl.tiscali.it) |
19:05.19 | sn0w_m0nkey | are we to upgrade to 1.10 or is this just for development? |
19:05.44 | Grumbler | upgrade and ride the wave, dude |
19:06.30 | sn0w_m0nkey | this 1.10 will still work with current servers running 1.7 etc? |
19:06.47 | Grumbler | no, it will not |
19:06.53 | sn0w_m0nkey | hm |
19:06.54 | sn0w_m0nkey | k |
19:07.09 | Grumbler | hence the "Break the World" title for this release |
19:07.16 | sn0w_m0nkey | will 1.9 work with 1.10? |
19:07.31 | sn0w_m0nkey | i should try brb |
19:07.33 | Grumbler | not sure, but i think that is a negative as well |
19:08.27 | sn0w_m0nkey | ahh i deleted it |
19:14.07 | sn0w_m0nkey | Grumbler: for future reference. this 1.10 will compile on gcc 3.22? |
19:15.44 | Grumbler | sn0w_m0nkey: i do not have that type of information, and i dont remember what i compiled it with........try one of developer dudes |
19:16.18 | Noodleman | does anyone have an idea as to why the server list doesn't come up on my autotools build of 1.10 on mac os x? |
19:16.55 | sn0w_m0nkey | its compiling fine with older gcc version now |
19:17.29 | sn0w_m0nkey | at home i have 3.22, so i will find out then |
19:18.01 | Grumbler | server list doesnt come up, you are running a private list? |
19:18.21 | Noodleman | no, the public list |
19:18.37 | Noodleman | i'm not doing anything special |
19:18.38 | Grumbler | so you are running a server, and it does not show up on the public list? |
19:18.52 | Noodleman | no, the client doesn't show the server list |
19:19.01 | Grumbler | ooooooo, ok |
19:19.26 | Grumbler | i know the list is slower than usual, but that is about as far as my knowledge goes |
19:19.36 | Noodleman | the rpm build works fine for me on my other computer |
19:20.02 | sn0w_m0nkey | are you using your old .bzflag config file noodleman? |
19:20.16 | Grumbler | well its a mac, have you tried sprinkling it with cinnanom(sp) |
19:20.18 | Noodleman | does 1.10 look for it? |
19:20.24 | Noodleman | let me delete it and see |
19:20.30 | sn0w_m0nkey | not sure, i am compiling mine now |
19:20.47 | sn0w_m0nkey | tick tock... |
19:20.59 | Noodleman | deleting it does diddly-squat |
19:21.00 | Grumbler | learner and JB were going get the mac stuff going, not sure where they are with it |
19:21.06 | sn0w_m0nkey | hrm |
19:21.58 | sn0w_m0nkey | eek |
19:22.07 | sn0w_m0nkey | make: *** [all-recursive] Error 1 |
19:22.39 | sn0w_m0nkey | it built the client i think |
19:22.56 | Grumbler | what are you trying to port to, linux etc |
19:24.21 | sn0w_m0nkey | lots of options are gone |
19:24.31 | sn0w_m0nkey | Grumbler: building on linux yes |
19:24.58 | Tupone | snow_monkey: it will compile |
19:25.19 | Grumbler | sn0w_m0nkey: hrm, it compiled on rh9 no issues.....except user error |
19:28.15 | [dmp] | sn0w_m0nkey: i had the same error. It seem that it tries to do make in the documentation directory, which it cant.. so it fails.. However, bzflag was build anyway. Didnt check if any other executable was missing.. [this was my guess, didnt really check it] |
19:30.18 | KR | made my server a High Speed CTf :-D give it a try, its hilarious |
19:30.55 | [dmp] | larsl had for some minutes a very small, very fast, huge gravity server too yesterday. Sure was fun and strange :) |
19:43.00 | larsl_pasta | [dmp]: It's still running, it's been on since yesterday. =) |
19:43.55 | sn0w_m0nkey | tnx guys i am playing white rabby |
19:44.11 | [dmp] | larsl: :) .. too much project-writing to play now |
19:47.40 | *** join/#bzflag domi (~domi@kn-res.kuleuven.net) |
19:48.07 | domi | what's wrong with http://BZFlag.SourceForge.net/list-server.txt ? |
19:48.32 | domi | it contains the url bzflist://timriker.dyndns.org:5156/ |
19:49.05 | domi | hm |
19:49.21 | domi | which I can access from a web browser, but not from the bzflag client |
19:49.33 | domi | apparently |
19:49.34 | domi | hm |
19:49.42 | Tupone | which bzflag client: 1.10? |
19:49.43 | domi | well, anyway, the find servers thing does nothing |
19:49.46 | domi | yups |
19:49.53 | domi | appeared just after i upgraded |
19:49.58 | Tupone | http://db.bzflag.org |
19:50.10 | domi | ? |
19:50.25 | Tupone | <PROTECTED> |
19:50.36 | domi | right |
19:51.02 | domi | then how do i prevent my 1.10 from trying to access it ? |
19:51.13 | Tupone | OS? |
19:51.19 | sn0w_m0nkey | man whitey rabbitis fun |
19:51.26 | sn0w_m0nkey | but my client just core dumped |
19:51.32 | domi | linux |
19:51.34 | domi | debian |
19:51.37 | domi | unstable |
19:51.38 | larsl | sn0w_m0nkey: Mine too. |
19:51.46 | Tupone | ~/.bzf/config edit this |
19:51.48 | Noodleman | sn0w_m0nkey: mine too |
19:51.52 | Noodleman | weirdness |
19:51.53 | Tupone | remove directory in it |
19:51.55 | larsl | Flag.cxx:194 |
19:52.47 | Tupone | or use -directory http://db.bzflag.org/db/ |
19:52.50 | domi | Tupone: directory in it ? |
19:52.55 | Noodleman | what commands do you use to vote people off? |
19:52.56 | domi | not there... |
19:53.16 | domi | do i need to edit ~/.bzflag ? |
19:53.29 | Tupone | sry |
19:53.29 | domi | still has a list entry with the old list server, it seems |
19:53.32 | Tupone | not directory |
19:53.47 | Tupone | -list |
19:54.00 | Tupone | remove that line |
19:54.18 | domi | not present in ~/.bzf/config |
19:54.23 | Tupone | <PROTECTED> |
19:54.23 | domi | only some keybindings there, it seems |
19:54.35 | domi | I'm going to try removing the list line from ~/.bzflag, I think |
19:54.45 | Tupone | yeah |
19:55.05 | Tupone | set list .... |
19:55.31 | Tupone | no more .bzflag should be ~/.bzf/config |
19:55.45 | domi | right, thx |
19:56.13 | Tupone | sry for the confusion |
19:57.12 | Grumbler | oblio and his dog arrow |
19:59.30 | domi | sigh |
19:59.32 | domi | still nothing |
19:59.39 | domi | tried the set list thing |
19:59.45 | Noodleman | domi: what OS are you running? |
19:59.46 | domi | tried to remove all the bzflag config i could find |
19:59.53 | domi | Debian Linux unstable |
20:00.05 | Noodleman | hmm, i have the same problem on mac os x |
20:00.13 | domi | weird |
20:00.14 | Noodleman | i can't get the server list |
20:02.43 | domi | what's the command again, for running a program while showing what system calls it makes ? |
20:03.09 | Noodleman | hmm, wish i could remember |
20:03.26 | Tupone | domi: strace |
20:04.08 | Noodleman | bah, they don't have that command on mac os x |
20:04.10 | Noodleman | that bites |
20:04.13 | Tupone | can you open a browser and give this url http://db.bzflag.org/db/?action=LIST |
20:04.15 | domi | right, thx |
20:04.45 | Nidhoggr | does bzadmin compile in windows? |
20:05.13 | larsl | Nidhoggr: Yes, but I don't think anyone has added curses support. |
20:05.46 | Nidhoggr | ah. hrm. |
20:07.39 | larsl | It works with PDCurses on Linux, and there is a PDCurses version for Windows. No one has used it though. |
20:08.27 | bryjen | or /at/ it |
20:11.24 | Nidhoggr | I tested the one in the windows dist. |
20:11.31 | Nidhoggr | it's just a line by line scroller. |
20:11.34 | Nidhoggr | but it works. |
20:12.33 | larsl | It's the same as you get if you run 'bzadmin -ui stdboth' on Linux |
20:12.34 | larsl | . |
20:12.45 | Nidhoggr | ah |
20:13.11 | Chestal | my server has a team size error again |
20:14.44 | domi | sigh |
20:15.14 | domi | it's stuck selecting the db server for reading... |
20:15.27 | domi | after it sends the GET request |
20:15.39 | domi | but no reply comes in |
20:15.40 | domi | hm |
20:15.41 | domi | weird |
20:16.08 | Tupone | domi: have you tried with a browser? |
20:16.15 | domi | yeah |
20:16.17 | domi | works fine |
20:16.42 | Tupone | can you do the same with telnet? |
20:16.50 | Tupone | telnet db.bzflag.org 80 |
20:17.03 | Tupone | GET http://db.bzflag... |
20:17.18 | domi | domi: ~> telnet db.kotnet.org 80 |
20:17.18 | domi | Trying 0.0.0.0... |
20:17.18 | domi | Connected to db.kotnet.org. |
20:17.18 | domi | Escape character is '^]'. |
20:17.18 | domi | Connection closed by foreign host. |
20:17.19 | domi | domi: ~> |
20:17.33 | domi | don't get the chance to type anything... |
20:17.40 | domi | hm wait |
20:17.41 | Tupone | whatis kotnet ? |
20:17.51 | domi | right, trying again :) |
20:18.26 | domi | domi: ~> telnet db.bzflag.org 80 |
20:18.26 | domi | Trying 24.1.99.18... |
20:18.27 | domi | Connected to db.bzflag.org. |
20:18.27 | domi | Escape character is '^]'. |
20:18.27 | domi | GET http://db.bzflag.org/db/ |
20:18.31 | domi | no response |
20:18.36 | Tupone | all the stuff |
20:18.38 | domi | same thing the bzflag client is getting, it seems |
20:18.46 | domi | no further response, i mean |
20:19.05 | Tupone | have you a proxy for http ? |
20:19.12 | domi | nope |
20:19.24 | larsl | domi: Did you hit return twice? |
20:19.51 | domi | err nope |
20:19.55 | domi | right, that fixes it |
20:20.21 | domi | send(6, "GET http://db.bzflag.org/db/?act"..., 59, 0) = 59 |
20:20.22 | domi | hm |
20:20.43 | domi | the client seems to be asking for ...?act... or sth like that... |
20:21.15 | Tupone | yeah infact you should write get http://db.bzflag.org/db/?action=LIST |
20:22.11 | domi | myeah, that works too from telnet |
20:23.16 | domi | hm, suddenly it works.. |
20:23.20 | domi | sigh |
20:23.21 | domi | i'm out |
20:23.28 | domi | going to finally play a game :) |
20:23.29 | domi | cya |
20:23.33 | domi | thx btw |
20:23.52 | *** join/#bzflag tapo (~tapo@Be481.b.pppool.de) |
20:24.18 | tapo | can you please tell me again the new list server? |
20:24.33 | Tupone | http://db.bzflag.org/db/ |
20:24.56 | tapo | ip is 24.1.99.18 I guess |
20:24.58 | Tupone | you can see the list going with a browser to http://db.bzflag.org |
20:24.59 | Chestal | ah, I think I have found the team size bug |
20:25.38 | tapo | Tupone: tnx, had it yesterday. I am one of those guys where bzflag shows no servers |
20:25.44 | Chestal | in rabbit mode, there can only be rogues besides the rabbit, yes? |
20:26.30 | Tupone | yeah. np |
20:26.37 | tapo | "lsof +i" shows ca connection to "c-24-1-99-18.client.comcast.net" - I wonder wether db.bzflag.org knows what to do when there's a request with that other name... |
20:26.45 | tapo | ca = a |
20:27.18 | Tupone | Chestal: yes |
20:27.20 | tapo | I'ÖL try... |
20:28.12 | tapo | try this: http://c-24-1-99-18.client.comcast.net/db/ |
20:28.54 | tapo | "REMOVE xmission" - shall I try? |
20:29.03 | Tupone | no |
20:29.03 | Chestal | I do not udnerstand bzfs.cxx:2697 |
20:29.12 | Chestal | <PROTECTED> |
20:29.20 | TimRiker | tapo sure. it'll reload next time someone leaves/joins xmission. |
20:29.33 | Chestal | TimRiker: is SETNUM no longer used? |
20:29.54 | tapo | ok, but my bzflag trys to get a server list from http://c-24-1-99-18.client.comcast.net/db/ - and there isn't a list. |
20:30.10 | TimRiker | Chestal: you can't do player[NoPlayer] cause NoPlayer is -1 or something. |
20:30.21 | TimRiker | Chestal: SETNUM is dead. |
20:30.30 | Chestal | TimRiker: but the code is stil there in bzfs |
20:30.40 | Chestal | TimRiker: I don't understand the part after &&, makes no sense to me |
20:30.43 | TimRiker | for SETNUM? should not be in 1.10.x |
20:30.58 | tapo | probably bzflag.org should have listserver as first virtual named host. that would be the default host... |
20:31.04 | Chestal | TimRker: but it is |
20:31.11 | Chestal | search for "SETNUM |
20:31.12 | TimRiker | Chestal: looks like a check to see if the oldRabbit is still alive. |
20:31.32 | Tupone | I put that check, lemme remember |
20:31.49 | Chestal | it does player[oldRabbit].team = RogueTeam; after the check |
20:32.01 | Chestal | but shouldn't it do tha tin all cases? especially if the player is dead |
20:32.05 | *** join/#bzflag nikt (nikt@sg200.neoplus.adsl.tpnet.pl) |
20:32.36 | Tupone | it was certainly against a bug: when you, as a Rabbit shot, then you were killed, you used to be penalized for team killing |
20:32.52 | Tupone | if you kill a Rogue |
20:33.11 | Chestal | I thought we introduced team to shots to counter that |
20:33.24 | Tupone | but it does not work |
20:33.32 | Chestal | although last time I looked at it (4-5 weeks ago) it wasn't used at all |
20:34.08 | Tupone | so I delay assigning back a Rabbit to Rogue, until he came back or something like that |
20:34.21 | Chestal | hmm |
20:34.33 | Chestal | when will the team be changed to rogue? |
20:34.44 | Tupone | Now pasta is waiting :) I come back in a bunch |
20:35.21 | Chestal | hmm, on PlayerALive |
20:35.27 | Chestal | *scratch*, I don't think I like tha tlogic |
20:36.10 | Chestal | the server data shoudl reflect the real team a player is in at all times |
20:36.39 | corndawg | hey all |
20:37.13 | Chestal | what way do we want it to be? |
20:37.37 | Chestal | let's say, rogue shoots two shots at rabbit. first shot kilsl rabbit, thus making shooter the rabbit. second shots continues and hits rogue |
20:37.45 | Chestal | good kill or bad kill? |
20:38.05 | larsl | Good. |
20:38.19 | TimRiker | Chestal: there was a SETNUM but it did the same thing. looks the the \0 bug was there, killing and cleaning now. |
20:38.48 | bryjen | Bad. Shot was fired while shooter was rogue and he should've been more careful of his "teammate" |
20:39.01 | Chestal | larsl: we cannot guarantee that, though, because it depends on relative time |
20:39.12 | larsl | Ah, that's true. |
20:39.18 | larsl | Bad, then. |
20:39.51 | bryjen | Assigning a "team id" to each shot when fired seems correct. |
20:40.18 | larsl | KR: That superspeed ducati style game was really fun. =) |
20:40.36 | larsl | Great for duels. |
20:40.56 | Chestal | bryjen: could be abused by nasty team killers maybe |
20:41.05 | Chestal | bryjen: by sending fake team ids |
20:41.16 | bryjen | maybe |
20:41.37 | larsl | Chestal: We could match the team ID to the sender's team unless it's a rabbit game. |
20:43.02 | bryjen | the server could verify the shot's team id matches its idea of the shooter's team id when the MsgShot arrives. That's still open to timing problems though.... |
20:43.31 | Chestal | hmm, difficult |
20:43.42 | Chestal | I am not even sure how that team info in the shot was supposed to be used exactly |
20:43.48 | Chestal | is it used at all at the moment? |
20:44.05 | Grumbler | you could wipe all bullets on change to rabbit |
20:45.33 | TimRiker | can't change the net protocol. |
20:45.34 | bryjen | the test for teamkill needs to be Shot.Team = Victim.Team instead of Shooter.Team = Victim.Team |
20:45.50 | TimRiker | you're welcome to change the server and/or client to make things consistant. |
20:47.12 | TimRiker | shot.team == rogue == victim.team means shooter looses a point. |
20:47.43 | Chestal | I don't think that shot.team is used, but I cannot be sure, hard to tell |
20:47.54 | bryjen | TimRiker: only in rabbit chase! |
20:48.00 | Tupone | shot.team is used only for the message |
20:48.02 | TimRiker | bryjen: nod |
20:48.56 | bryjen | bzfs.cxx:3063 bool tk = (player[victimIndex].team == player[killerIndex].team) |
20:49.39 | Tupone | the problem I actually had is if a Rabbit shoot, then was hit! A running shot hit a tank. Good or Bad? |
20:50.46 | Chestal | good |
20:50.52 | Chestal | r maybe neutral |
20:50.55 | Chestal | but not bad |
20:51.11 | Tupone | and the code is written this way. If correct |
20:51.30 | Chestal | the bug that is there right now is that the size of the rogue team is not correct in server |
20:51.31 | Tupone | I need some way to know if a dead player was a rabbit |
20:51.44 | Chestal | this is caused by player[i].team not reflecting the payer's real team at all times |
20:51.56 | Chestal | it can be solved easily |
20:52.02 | Chestal | but it still feels wrong |
20:52.44 | Chestal | I can solve this bug by decrementing the rogue team size whenever a player leaves that is in rabbit team |
20:52.47 | *** join/#bzflag brlcad (~brlcad@chr160dhcp1509.chrchv01.md.comcast.net) |
20:52.56 | Chestal | normally this cannot happen, but it can because the team state is not consistent |
20:53.26 | Chestal | I am not even sure that it was a good idea to make rabbit a team |
20:53.49 | Chestal | whatever, I can add this check |
20:53.54 | Chestal | the bug should be gone |
20:54.05 | Chestal | but I am not sure there aren't any other bugs triggered by this |
20:54.16 | Chestal | size of rabbit team will always be 0 in the server I believe |
20:54.27 | Chestal | which is ok because it's not really a tea |
20:54.54 | brlcad | hi tupone, chestal |
20:55.06 | Tupone | so we should not change size of rogue when a rabbit is promoted |
20:55.13 | Tupone | hi learner |
20:55.36 | Chestal | Tupone: that isn#t done now |
20:55.44 | Chestal | Tupone: anointrabbit does not change team sizes |
20:55.52 | Chestal | team size is only changed on joining and leaving |
20:56.18 | Tupone | so, what is the problem? |
20:56.32 | Chestal | A is the rabbit. gets shot |
20:56.36 | KR | larsl - it is - I am laughing so hard he whole time I play... |
20:56.44 | Chestal | then A's team is still rabbit in the server until he respawns |
20:56.50 | KR | ches - u gotta try high-speed CTF :) |
20:56.51 | Chestal | A does not respawn, he leaves |
20:57.15 | Chestal | then removeplayer will decrease rabbit team size, not rogue team size |
20:57.17 | Tupone | I got |
20:58.16 | Chestal | we could use an extra flag instead of delaying the team chage |
20:58.41 | Chestal | so, when rabbit dies, set his team to rogue immediately, but set wasRabbit to true |
20:58.46 | Chestal | remove that flag when player spawns |
20:59.13 | Chestal | and then check this flag when player has killed someone |
20:59.19 | corndawg | hum.... how would would it be to change the block pattern from brick to say.... wood? |
20:59.36 | Chestal | corn: actually some made some bzflag 'themes' some time ago |
20:59.45 | corndawg | ah |
20:59.47 | bryjen | if player[].team changed immediately, and teamkills were determined by the shot info, could these special cases go away? |
20:59.48 | larsl | corndawg: Try it, it's just a picture in the data directory. =) |
20:59.56 | corndawg | ahhhh cool |
21:00.08 | Chestal | bryjen: I don't see how the shot info coudl be used with the current protocol |
21:00.14 | corndawg | would it register on the client side tho? or would they need to have the same image? |
21:00.23 | KR | iron plates with rivets :) |
21:00.31 | corndawg | lol kr |
21:00.40 | Chestal | bryjen: the decision is done by the server on MsgKilled |
21:00.55 | Chestal | bryjen: this msg contains the shot id, but no other info about the shot itself |
21:01.15 | bryjen | didn't somebody add a team field to the shot message? or is it just loose bits of code? |
21:01.27 | Chestal | bryjen: the player that gets shot could check for shot.team and know whether it's a good or bad kill, but with the current cprotocl I don#t see a (clean) way to communicate that to the server |
21:01.38 | larsl | corndawg: The server knows nothing about the data files. |
21:01.47 | larsl | For now. |
21:01.48 | corndawg | ahhh |
21:01.50 | corndawg | k |
21:02.10 | KR | went on basement earlier - complex map! |
21:02.11 | Chestal | so, shot.team is totally useless right now and I see no easy way to make use of it |
21:02.22 | corndawg | lol yea it is kr |
21:02.31 | corndawg | that map took me 3 days to complete |
21:02.35 | larsl | MsgSetVar with a special variable name. =) |
21:02.36 | KR | Stealth would rock in there :) |
21:02.39 | Chestal | Tupone: can you thnk of any other side efects that the delayed player.team=rogue migh thave? |
21:02.41 | larsl | (ugh!) |
21:02.50 | bryjen | Ugh. n/m. The server just relays MsgShotBegin, doesn't it? No processing / verification / tracking |
21:04.04 | Chestal | bryjen: it does some processing now to check for cheat shots and do the drop flag after n shots feature |
21:04.31 | Tupone | I have played with that for a lot of time and changed it, until this version. I have got a little different approach tha just this, because sometimes I got 0 Rabbit. I thought at that, but I have to resee the code to remeber the complete solution |
21:05.18 | Chestal | can rogues send team messages to each other? |
21:05.51 | brlcad | they "shouldn't" |
21:06.16 | brlcad | cept for rabbit |
21:06.23 | brlcad | imo |
21:07.15 | Chestal | well, this delayed team settign just seems hackish to me, I'll change it |
21:07.26 | Chestal | add the wasRabbit flag instead? What do you think? |
21:07.38 | brlcad | also hackish |
21:07.40 | Chestal | check that in playerKilled() |
21:07.58 | Chestal | well, it performs the same logic which the current solutin does |
21:07.59 | Tupone | at last I think I put that flag !? |
21:08.00 | Chestal | but in a clean way |
21:08.18 | brlcad | how about a field in player that just keeps track of the previous flag (regardless of what it was) |
21:08.46 | Chestal | why flag? |
21:08.49 | Tupone | flag? it does not apply |
21:08.54 | bryjen | What I was thinking was the server stored the shot info from MsgShotBegin and could later (on a Kill) look at it and see shot.team |
21:09.20 | Noodleman | NoTeam == Observer? |
21:09.26 | Chestal | Noodleman: no |
21:10.16 | Noodleman | ok, let me look in the current global.h instead of in the wiki :-) |
21:10.46 | Noodleman | ah, that looks better :-) |
21:10.53 | Chestal | bryjen: I guess this could be done theoretically, but it seems like overkill |
21:11.10 | Chestal | this is becoming much too complicated |
21:11.34 | Chestal | when we keep the current logic and just implement it differently in the server |
21:11.49 | bryjen | Chestal: I thought it already did, so it wouldn't be adding much. But it doesn't, so yes, that's alot to add :( |
21:11.59 | Chestal | 1) rabbit dies; old shot hits rogue -> +1 |
21:12.15 | Chestal | 2) rabbit dies; old shot hits new rabbit -> +1 |
21:12.58 | Chestal | 3) rogue kills rabbit; old rogue shot kills rogue -> +1 when server sees rabbit kill before rogue kil, -1 otherwise |
21:13.40 | Chestal | that's how I think it is righ tnow |
21:13.46 | Tupone | 3) ? |
21:14.06 | Tupone | what is ? |
21:14.14 | Chestal | rogue shoots twice |
21:14.24 | Chestal | one shot hits rabbit, other shot hits rogue |
21:14.32 | Chestal | victims will sent MsgKilled to server |
21:14.42 | Chestal | now it depnds on the order of the messages |
21:14.49 | Tupone | but I think he now got 2 point |
21:15.01 | Chestal | ok, he always gets +1 for th rabbit |
21:15.06 | Tupone | promotion is not delayed |
21:15.07 | Chestal | I was only investigating the other kill |
21:15.24 | Chestal | promotion happens when server recieves MsgKilled from old rabbit |
21:15.35 | Tupone | yeah, so depends on timing |
21:15.42 | Chestal | yes |
21:15.59 | Chestal | when lag is low, the timing reflects the time of the killings |
21:16.02 | Tupone | I think this schema is good |
21:16.16 | Chestal | so, with low lag, rabbit is between me and you |
21:16.16 | Tupone | It was I expect it does |
21:16.23 | Chestal | I shoot twice, hit rabbit first, then you |
21:16.30 | Chestal | then I'll get 2 points |
21:16.39 | Tupone | I think it should |
21:16.45 | Chestal | when rabbit is badly lagged, I might get -1 then +1 |
21:16.49 | bryjen | if you become the rabbit. |
21:17.06 | Chestal | yes, only if I become the rabbt |
21:17.07 | *** join/#bzflag niksie (~nkist@c3eea1bca.cable.wanadoo.nl) |
21:17.24 | Chestal | other case is that the other rogue will become rabbit |
21:17.33 | Chestal | in that case, it will always be +2 for me |
21:17.58 | Chestal | which leads to some interesting points |
21:18.01 | CIA | 03atupone * 12bzflag/src/bzflag (RadarRenderer.cxx): BZDB coloredradarshots used to have about 3000 acc/sec Now 60 (FPS) |
21:18.02 | bryjen | i still think you were rogue when you fired the shot and should've been careful not to hit the other rogue. |
21:18.13 | Chestal | I guess when rabbit is more well-known, peopel will try to anticipate which palyer will become rabbit next |
21:18.23 | Chestal | and take that into account before shooting the rabbt |
21:18.42 | bryjen | You shouldn't get an accidental bonus for being careless |
21:18.44 | Chestal | or the soon-to-be rabit might wait for soem fellow rogue to shot the rabbit, then immediately attack his former friends |
21:18.46 | Tupone | Normally I try to aim at a Rogue, if I'm becoming a rabbit |
21:19.36 | Tupone | or if he is becoming |
21:21.13 | Chestal | I'd say, stick with the curent logic, but implement it in a different way to get rid of the delayed team change in server |
21:22.48 | CIA | 03chestal * 12bzflag/src/bzflag (LocalPlayer.cxx): add comment what shot.team was meant for and that is is still unused |
21:23.04 | bryjen | I'll go along with that, since you guys are the coders and I'm just throwing ideas around ;) |
21:32.57 | Tupone | Chestal: have you changed something in your 1.10 ducati, like gravity or explode time? |
21:34.31 | Chestal | both |
21:35.18 | Noodleman | is the format of the gameinfo field on the list server documented? |
21:35.46 | Noodleman | please say yes... |
21:35.47 | Noodleman | :-) |
21:35.52 | *** part/#bzflag tapo (~tapo@Be481.b.pppool.de) |
21:35.59 | Tupone | so the bug reported in BUGS is not more in ducati? |
21:36.36 | Tupone | Noodleman: I don't think! You need? |
21:36.56 | Noodleman | Tupone: yes, i need to know the format |
21:37.02 | Noodleman | where is it in the code? |
21:37.20 | Noodleman | i might be able to decipher the code if i can find it |
21:37.22 | Tupone | lemme check |
21:38.42 | Chestal | Tupone: which bug? |
21:39.54 | Tupone | with an high gravity field, you used to jump very high when killed. I limited that, but you could stay for sometime at 0 height, after dead |
21:40.26 | Chestal | ah, yes |
21:40.38 | Chestal | I reduced the respawn time var to make it go away |
21:40.59 | Chestal | you cannot have both actually |
21:41.20 | Chestal | the explode vertical speed in 1.7 is calculate dso that it will take exactly the respawn tiem to hit the groudn again |
21:41.48 | Tupone | that is also here, but if the gravity is too high, you can be killed for cheating |
21:42.00 | Tupone | so in that case I limited. |
21:42.27 | *** join/#bzflag Pimpinella (frank@p5082073C.dip0.t-ipconnect.de) |
21:42.34 | Tupone | I don't have the world higher limit, so I based that on the default kill jump on default gravity |
21:42.56 | Tupone | Noodleman: bzfs.cxx:833 |
21:43.25 | Chestal | ok, I have a new server now which _should_ work, but who knows :-) |
21:43.33 | Chestal | the lgoic in PlayerKIlled is a bit complicated |
21:43.45 | Noodleman | Tupone: thx |
21:46.06 | Tupone | Chestal: I limited the jump height to 49. Can you suggest a better value, that is not so higher to be killed in any world? |
21:46.47 | Chestal | Tupone: no, sorry, I haven't looked at this in detail. |
21:47.22 | Chestal | maybe the cheat dcheck shouldn't check dead players? |
21:48.26 | Tupone | That could be (should be), even if jumping so high give a strange feeling |
21:52.22 | Tupone | Chestal: looking at list server issue. Remember the way to flush data on a tcp connection? |
21:53.41 | Chestal | hmm, not really |
21:54.21 | Chestal | when you call send, all data should go into the send window, no? |
21:54.28 | Chestal | at least as much as send returns |
21:54.28 | Tupone | that is the only things that really ring bells, request parked on the driver |
21:54.50 | Tupone | but can be it wait for some other data to put on the buffer |
21:55.00 | Chestal | what is the syntax to specify the lsit server for the client? |
21:55.39 | Chestal | Im thinkign of running a debug list server dummy |
21:55.46 | Chestal | bascially a netcat should do |
21:55.56 | Chestal | jsut do see what I receive from the client |
21:55.57 | Tupone | don't need too, it is already in the client! however http://db.bzflag.org/db/ |
21:56.18 | Tupone | if you want to change -list .... |
21:56.25 | Pimpinella | what is the -publiclist URL for the 1.10 servers? |
21:56.26 | Chestal | of course we would need someone who has problems accessing the list server |
21:56.30 | Chestal | to reproduce the provlem |
21:57.14 | Tupone | Pimpinella: don't need. Is in the server! "http://db.bzflag.org/db/" |
21:57.49 | Chestal | some with problems getting the server list around? |
21:58.15 | Tupone | tapo is one but not here |
21:58.15 | Pimpinella | didnt work, but i'll try it again |
21:58.20 | Pimpinella | the buildin |
21:58.28 | Pimpinella | :) |
21:58.44 | Tupone | Pimpinella: you know that default port is now 5154? |
21:58.54 | Pimpinella | yes |
21:59.43 | Tupone | I'll suggest you put also -publicaddr yourIP:yourPort . Seem to work better |
22:01.07 | [dmp] | Chestal: ? |
22:01.21 | Chestal | [dmp]: ? :-) |
22:01.45 | [dmp] | Chestal: your rabbit is wierd. it allows fewer and fewer players to join.. its about 3-4 now |
22:01.51 | Chestal | [dmp]: yes, I know |
22:02.05 | [dmp] | Chestal: ah :) |
22:02.09 | [dmp] | Chestal: can superkill fix it? |
22:02.59 | Chestal | well, yes, but I'll install a new version now |
22:03.12 | Chestal | which shoudl fix that |
22:03.25 | [dmp] | great |
22:03.30 | Chestal | and I hope I got the teamkilling logic right in those special cases when the rabbit changes and old shots kill |
22:03.43 | Chestal | ok, new version up |
22:03.46 | [dmp] | yeah, its abit annoying |
22:03.49 | Pimpinella | seems to work now :) |
22:04.02 | corndawg | hah |
22:04.05 | Tupone | what have you put to let it work? |
22:04.18 | Chestal | so, needs testing now |
22:04.50 | Pimpinella | removed any -publiclist entry and set -p 5154 explicitly |
22:05.47 | Tupone | ok thanx |
22:06.57 | Pimpinella | r the -vote* functions on by default with default values or do have to set the options manually? |
22:08.12 | larsl | Pimpinella: Only registered players are allowed to vote by default, so you need a userdb+passdb or groupdb file. |
22:08.42 | Pimpinella | but the sytax of the files has not changed? |
22:08.55 | larsl | Not that I know. |
22:09.01 | Pimpinella | so i can use the existing (from 1.7)? |
22:09.46 | sn0w_m0nkey | white monkey dead |
22:09.48 | sn0w_m0nkey | :( |
22:09.56 | Pimpinella | hmm, is seems do work |
22:10.28 | sn0w_m0nkey | white monkey is fuuuuunnnnnnnn |
22:11.52 | *** join/#bzflag kr|laptop (~k@cae168-234-054.sc.rr.com) |
22:12.45 | kr|laptop | if you want to see the pyramid bump/jump bug in action, I have a map on my server right now that is doing it |
22:12.56 | sn0w_m0nkey | speed server? |
22:13.00 | Pimpinella | there was a /set server-command invented to change options on a running server iirc, but i dont find any info about it |
22:13.01 | kr|laptop | yes |
22:13.21 | kr|laptop | i'm on there now with desktop |
22:13.43 | Tupone | Pimpinella: bzfs man? |
22:13.49 | Pimpinella | no |
22:14.00 | Pimpinella | or im blind |
22:14.43 | sn0w_m0nkey | hmm i don't see speed server |
22:14.49 | sn0w_m0nkey | 1.10 server kr? |
22:15.02 | kr|laptop | i think it is the tall skinny pyras that do it, when one is close enough to a wall that you can touch both |
22:15.05 | kr|laptop | yes |
22:15.27 | kr|laptop | cancel the tall pyra theory - saw a short on edo it earlier - forgot that |
22:15.40 | kr|laptop | ip is 24.x.x.x |
22:15.46 | kr|laptop | port 5154 |
22:16.01 | Pimpinella | aaaaaaaahhhhhhhhhhhhhh! |
22:16.06 | Pimpinella | heureka |
22:16.48 | Pimpinella | a "/set" to the server and u get an overviey of all options |
22:18.25 | Gorilla_ | lol.. |
22:18.54 | Pimpinella | <-- busy sleeping |
22:19.10 | Tupone | KR: did you have problem with list server? |
22:19.43 | Gorilla_ | Pimpinella: sooryy couldn't resist.. |
22:22.47 | *** join/#bzflag nikt (nikt@sh129.neoplus.adsl.tpnet.pl) |
22:22.50 | *** join/#bzflag Slippy_and_his_w (~Slippy_an@213.78.81.67) |
22:24.38 | Pimpinella | Gorilla_: :) |
22:26.12 | Gorilla_ | Pimpinella: Good Night.. |
22:27.59 | kr|laptop | tupone - no probs |
22:28.31 | Tupone | ok! I'm looking for someone who had |
22:28.44 | Chestal | hmm |
22:28.49 | Chestal | this is untestable under normal playing |
22:28.56 | Chestal | the choice of rabbit seems to be broken |
22:29.00 | kr|laptop | was letting ski and all know that I have a map which you can see/try the pyramid bump/jump bug on |
22:29.37 | kr|laptop | not ski - snow monkey |
22:29.40 | kr|laptop | :/ |
22:29.48 | Chestal | ah, hmm |
22:29.55 | Chestal | that formula is strange for negative values |
22:30.20 | Chestal | is that intented? |
22:31.53 | Chestal | everyone gone? |
22:33.49 | Tupone | No |
22:33.52 | Tupone | I'm here |
22:33.58 | Chestal | (player[i].wins - player[i].losses) * player[i].wins; |
22:34.28 | Chestal | I just played rabbit game |
22:34.32 | Chestal | everyone was negative |
22:34.42 | Chestal | and one player with 2-10 was chosen very often |
22:34.42 | Tupone | I C I was an observer |
22:34.48 | Chestal | over palyer with 20-24 or so |
22:35.16 | Chestal | as long as there are psoitive players, those are chosen first of course |
22:35.35 | Chestal | Tupone: I was trying to check whether the teamkilling worked ok, but impossible to tell with so much action |
22:36.08 | Tupone | I C that formula is wrong! I'm thinking what it was to mean |
22:36.54 | Tupone | wins & losses are natural? |
22:37.18 | Chestal | yes |
22:37.38 | Chestal | so, it's the score (wins-losses) weightet by the number of wins |
22:37.51 | Tupone | so wins can be 0 or positive |
22:37.56 | Chestal | yep |
22:38.15 | Tupone | that seems to work at a first glance |
22:38.43 | *** join/#bzflag fhffhqvb (fhff@c51448520.cable.wanadoo.nl) |
22:39.08 | fhffhqvb | is it that when you get burrow radar gets set to 1 and you can't switch? |
22:39.56 | Tupone | fhffhqvb: just change the radar size and can get modified. (by design choice) |
22:40.16 | Tupone | is not 1, is a reduced size |
22:40.33 | Chestal | Tupone: well, let's say a plyer has no single kill, then his ratio will always be zero |
22:40.34 | fhffhqvb | and for some reason OO got dropped while i was in a building |
22:40.44 | Chestal | Tupone: so, it will be higher than all other players with neg. score |
22:40.47 | fhffhqvb | i didn't drop it... |
22:40.56 | Tupone | could be lag? |
22:41.03 | Chestal | hmm, does -autoTeam not put player into observer team autmatically if other teams are full? |
22:41.27 | fhffhqvb | i was still in the building and could get out |
22:41.33 | *** join/#bzflag sn0w_kitty (~Chikumz33@205.197.172.226) |
22:41.35 | Tupone | autoTeam put player in Observer if space is available |
22:41.54 | Tupone | fhffhqvb: Yeah, I think is a bug, were you laggy? |
22:42.00 | fhffhqvb | no |
22:42.17 | Tupone | paused? |
22:42.22 | fhffhqvb | nope. |
22:43.14 | *** join/#bzflag krid (~krid@p508E87E0.dip0.t-ipconnect.de) |
22:43.17 | Tupone | fhffhqvb: I'll ask learner what happens. what server was? xmission? |
22:43.22 | Chestal | high speed kick is kicking lots of people |
22:43.22 | fhffhqvb | yup |
22:43.31 | Chestal | Tupone: didn't work on ducati |
22:43.47 | Chestal | Tupone: with client=auto it tried all teams then found obs slot |
22:43.54 | Chestal | Tupone: with client=rogue join faled |
22:44.02 | Gorilla_ | BUG Report: I have noticed with 1.10.0 that some of the shadows will "shimmer" or flicker. map: urban.bzw Video: NV GF4 MX440 |
22:44.14 | sn0w_kitty | there iz a Fortix practice scrimage on ducati 59999 if any1 iz interested in playin.. :) |
22:44.16 | corndawg | hum.... intresting thought... a flag that gives you the ability to fly but for only 5-15 seconds... and cant be used till the fire button is pressed |
22:44.31 | corndawg | would be great to nail campers :D |
22:44.57 | fhffhqvb | and for some reason putting "-publicaddr $IFCHECK" (where $IFCHECK is the IP on ppp0) puts my local hostname on the listserver |
22:45.03 | fhffhqvb | (with bzfs that is) |
22:45.35 | fhffhqvb | i even tries -publicaddr sussudio.dyndns.org and it still puts the hostname there |
22:45.53 | Tupone | and why should not do that? |
22:46.07 | fhffhqvb | because people can't connect to 'router.sussudio'? |
22:47.03 | *** part/#bzflag krid (~krid@p508E87E0.dip0.t-ipconnect.de) |
22:47.04 | Tupone | I don't remember the last fixes on bzfls.pl. Could be Tim has recorded from where the request arrives. |
22:47.40 | Tupone | My bzfls*.php are not inline so I was not involved on that |
22:48.02 | fhffhqvb | BZFlag server 1.10.0.20031211-RELEASE-linux-gnu (protocol 1910) |
22:48.14 | larsl | fhffhqvb: Are you sure that it's not just the local network detection of the server? It shows up in the list too. |
22:49.10 | fhffhqvb | ~bzfquery 81.68.133.32 |
22:49.59 | fhffhqvb | try connecting to it then |
22:50.12 | Tupone | It also happen on mine, I suppose that it use the address the request arrives from, and publicize another |
22:50.30 | Tupone | should check better |
22:51.55 | Tupone | that could explain why natted people has to put -publicaddr even if default |
22:52.03 | fhffhqvb | hm display gets corrupted when you pause with burrow |
22:52.26 | Tupone | thanx sussudio |
22:52.36 | Tupone | do you mind reporting BUG on sf? |
22:54.44 | fhffhqvb | http://home.wanadoo.nl/sussudio/corrupted.png |
22:54.46 | fhffhqvb | heavy, man. |
22:56.00 | fhffhqvb | i don't remember the password i used for sf |
22:56.01 | Gorilla_ | fhffhqvb: you just got too close to that worm hole.. |
22:56.09 | corndawg | lol |
22:56.15 | fhffhqvb | well, with burrow it was like i was in a black hole..... |
22:56.25 | fhffhqvb | and then spirograph hell |
22:56.44 | Gorilla_ | fhffhqvb: you can retrive the password from sf.. |
22:57.49 | fhffhqvb | well, then there's that thing that crashes everyone's client but i'd better not put that out in public. |
23:04.01 | corndawg | hum i thought there was a bzedit for linux? |
23:04.43 | Tupone | fhffhqvb: that is linux or windows or ... |
23:05.51 | Chestal | I played too much |
23:06.12 | larsl | The rabbit assignment should be changed. |
23:06.28 | Tupone | Chestal: I think I've found the issue with list server |
23:06.36 | larsl | If you get a low score you never get to be rabbit, and then you'll never get a high score again. |
23:06.49 | fhffhqvb | Tupone: linux or windows what? |
23:07.03 | *** part/#bzflag kr|laptop (~k@cae168-234-054.sc.rr.com) |
23:07.18 | Tupone | your platform. cus a similar bug was on windows |
23:07.42 | Tupone | some problem with GL |
23:07.42 | fhffhqvb | no, it crashes everyone. windows client drops to desktop, linux client locks up and you have to kill the xserver |
23:08.01 | Tupone | when you pase burrow? |
23:08.04 | Tupone | pause |
23:08.13 | fhffhqvb | oh that, windows 2000 radeon AIW 7200 |
23:08.43 | larsl | I found something similar that SIGSEGVed all Linux clients. |
23:08.57 | larsl | Although I could leave the bzflag window and kill bzflag. |
23:09.14 | Tupone | Pat is repeating again about that GL bug. I cannot reproduce/debug on Linux |
23:12.15 | *** join/#bzflag Patlabor221 (~JeffM@208.48.199.211) |
23:12.15 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
23:13.02 | *** join/#bzflag Patlabor221 (~JeffM@208.48.199.211) |
23:13.02 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
23:13.55 | corndawg | hey Patlabor221 |
23:14.13 | *** part/#bzflag fhffhqvb (fhff@c51448520.cable.wanadoo.nl) |
23:14.34 | Patlabor221 | hello |
23:16.47 | Chestal | Tupone: what is the lsit server problem? |
23:16.55 | Chestal | hi Pat. Did you get all of the invisibles? |
23:17.08 | Chestal | I wonder wheterh I shoudl simply commit my bzfs changes |
23:17.15 | Chestal | I cannot really tell if it works |
23:17.17 | Tupone | someone does not get to the list server. The Nagle algorithm is disabled |
23:17.36 | Tupone | should be disabled and it is not |
23:17.57 | Chestal | hmm |
23:17.59 | Tupone | also it seems to me that on ServerLink, tcp connection follow the same |
23:18.03 | Chestal | client could use shutdown? |
23:18.09 | Chestal | I suppose this also flushes? |
23:18.18 | Tupone | remark say disable |
23:18.29 | Tupone | it is flushed if disabled |
23:18.36 | Gorilla_ | Chestal: you could put it on a test server and advertise it back here.. |
23:18.42 | Tupone | any write goes to the other end |
23:18.44 | Noodleman | what's the command to add flags midgame? |
23:18.48 | Chestal | ducati is running the code |
23:18.53 | Tupone | look at man tcp and find NODELAY |
23:18.58 | Chestal | but it's extremely hard to tell durign normal play if it's ok |
23:20.10 | Chestal | Tupone: so this is not set for the list server connection? |
23:20.21 | Tupone | and also I think the problem being laggy is the same |
23:20.23 | Chestal | Tupone: client only connects, sends data, then waits for reply, closes? |
23:20.25 | Tupone | ServerLink |
23:20.34 | Chestal | ServerLink sets NODELAY flag |
23:20.39 | Tupone | no |
23:20.44 | Tupone | think to |
23:20.50 | Tupone | it used off |
23:20.57 | Tupone | 0 |
23:21.17 | Chestal | hmm |
23:21.27 | Tupone | 0 I suppose is false |
23:21.45 | Tupone | so remark say something but code not |
23:22.05 | Chestal | ah, hmm, maybe that's intentional. I am not quite sure what exactly happens |
23:22.55 | Chestal | we wouldn't want a packet to be sent after the 4 byte header is put into the buffer with send() |
23:23.23 | Tupone | I think that they want to code in the way each packet goes by itself so the receiver will get nothing or all |
23:24.09 | Tupone | like UDP |
23:26.11 | Chestal | yes, but I don't knwo the exact default behaviour |
23:26.55 | Chestal | but I cannot imagine this is the problem with the list server |
23:27.04 | Tupone | the default behaviour seems the Nagle algorithm. |
23:27.12 | Chestal | even if it does delay frames, it shouldn't do so for longer than a fracton of a second, should it? |
23:28.16 | Tupone | Not ServerLink but in the menus.cxx it is missing that piece of code (with on naturally), and I think message are not flushed after timeout in some system |
23:28.18 | Chestal | the queston whetehr the timing can be optimized for client<-> server communicatin is a different one |
23:28.37 | Chestal | client does send, then wait for response, then close, yes? |
23:28.43 | Tupone | yes |
23:28.53 | Chestal | then it should call shutdown when finsihed with sending |
23:29.10 | Tupone | if you shutdown, socket will be closed? |
23:29.10 | Chestal | with SHUT_WR |
23:29.45 | Chestal | you can shutdown either direction |
23:29.50 | Chestal | in this case, inly shutdown write |
23:29.58 | Tupone | what system call? |
23:30.02 | Chestal | shutdown |
23:30.13 | Chestal | th eother side will then get end of file when reading |
23:30.36 | Tupone | ok! I'll try that |
23:30.39 | Chestal | I still don't think this is the problem, though |
23:30.46 | Chestal | bu tI cannot think anymore today, good night |
23:30.55 | Tupone | gnite |
23:31.04 | Gorilla_ | night Chestal |
23:33.57 | drinian | Are others having problems with the 1.10 list server? |
23:34.15 | Tupone | You have? |
23:34.19 | drinian | Yes. |
23:34.27 | drinian | I don't get a list of servers showing up |
23:34.50 | Tupone | bzflag -list http://db.bzflag.org/db/ |
23:34.56 | Chestal | hmm |
23:34.57 | Tupone | tryed that? |
23:35.09 | drinian | Yes, I can browse there fine. |
23:35.29 | Chestal | would -list http://217.229.245.251:44444/ work? |
23:35.40 | drinian | Hmmm...let me try. |
23:35.56 | Chestal | you won't get a list, but I can debug maybe |
23:37.18 | Tupone | drinian, do you get the build or did you get the source? |
23:38.29 | Chestal | I receive GET http://217.229.245.251/?action=LIST&version=BZFS1910 |
23:38.42 | Chestal | should there not be two newslines after 1910? |
23:38.45 | Tupone | that is ok |
23:38.57 | Tupone | a \n |
23:39.08 | Tupone | a \r\n |
23:39.08 | drinian | Tupone: I've tried both. |
23:39.22 | drinian | the other url doesn't work for me either |
23:39.23 | Chestal | ok, another test |
23:39.31 | drinian | I'm trying on linux and now on windows |
23:39.43 | Chestal | try -list http://217.229.245.251:80/ please |
23:40.13 | Chestal | hmm, I could manully pipe the list back |
23:40.43 | Chestal | cut'n'paste :-) |
23:40.56 | drinian | hmm...no go. |
23:41.03 | Chestal | did you try with port 80? |
23:41.09 | drinian | Yes. |
23:41.12 | Chestal | intersting |
23:41.15 | Chestal | try 89 please |
23:41.19 | drinian | Ok |
23:41.46 | drinian | that's it |
23:41.51 | drinian | works good |
23:41.56 | Chestal | I pasted the list :-) |
23:42.11 | Tupone | someone filter 80? |
23:42.25 | drinian | well...I'm behind a squid proxy. |
23:42.41 | Tupone | oh ok? |
23:42.43 | *** join/#bzflag bosman (bosman@prozac.bsdzine.org) |
23:42.54 | Chestal | can you try telnet 217.229.245.251 80 ? |
23:43.05 | drinian | ok |
23:44.05 | drinian | connection refused |
23:44.23 | Chestal | Tupone: can you try the same? |
23:44.27 | drinian | opps I forgot the port |
23:44.28 | Tupone | k |
23:44.39 | drinian | I'm in |
23:44.59 | drinian | connection closed |
23:45.12 | *** join/#bzflag yoyox (yoyox@koty.org) |
23:45.12 | Chestal | ehm, tupone was quicker |
23:45.20 | Chestal | drinian: again please |
23:45.20 | yoyox | Chestal: Hi. |
23:45.24 | Chestal | yoyox: hi |
23:45.31 | drinian | in |
23:45.42 | Chestal | I don't see anything |
23:45.47 | Chestal | looks liek a transparent proxy to me |
23:45.52 | drinian | yes |
23:46.02 | Tupone | give this data: GET http://db.bzflag.org/db/?action=LIST&version=BZFS1910 |
23:46.33 | Tupone | drinian: can I give 2 line instruction to put in the code? |
23:46.42 | drinian | ok |
23:46.57 | Chestal | if it really is the transparent proxy messing thigns up, we coudl simply move to another port |
23:47.01 | Tupone | on menus.cxx find errorSending |
23:47.03 | Chestal | or fix the HTTP syntax |
23:47.09 | Chestal | shoudl work with GET /.... Host: |
23:47.34 | Chestal | ok, I must be off, cu |
23:47.46 | Tupone | I should get a squid to test on |
23:48.03 | drinian | ok |
23:48.20 | drinian | what next |
23:48.21 | Tupone | after the send: errorSending = send ... |
23:48.31 | Tupone | <PROTECTED> |
23:48.31 | Tupone | <PROTECTED> |
23:48.45 | Tupone | put this 2 lines. |
23:49.38 | drinian | ok... |
23:49.47 | Tupone | compile |
23:51.32 | drinian | compiling |
23:51.57 | Tupone | try with -list http://db.bzflag.org/db/ |
23:52.06 | drinian | k |
23:52.18 | drinian | compiling... |
23:53.51 | drinian | one minute... |
23:54.49 | drinian | must compile again...sorry |
23:54.57 | Tupone | np |
23:55.58 | *** join/#bzflag Grumbler (~Grumbler@pool-162-84-18-103.sal.east.verizon.net) |
23:59.54 | drinian | almost done...I recompiled all |