00:00.05 | RedRock | ibot: no |
00:00.09 | | YES |
00:00.14 | RedRock | LOL |
00:00.14 | *** join/#bzflag jolly (~k@jvnineteen.ne.client2.attbi.com) |
00:00.16 | Pimpinella | NO |
00:00.38 | JBdiGriz | niihauma jolly :) |
00:00.42 | RedRock | ibot: Is yes the same as no? |
00:00.43 | | RedRock: I'm not sure, is it larger than a breadbox? |
00:00.54 | jolly | hey JB :) |
00:00.55 | RedRock | ibot: it's logic |
00:00.57 | | RedRock: parse error: dunno what the heck you're talking about |
00:01.01 | RedRock | :) |
00:01.08 | RedRock | I'll stop people |
00:01.45 | RedRock | ibot: going to stop talking to you now..see you next time bye |
00:01.46 | | RedRock: KCI error, or a problem with the Keyboard-Chair Interface. |
00:03.42 | Pimpinella | Guu: weather Wilhelmshaven, germany |
00:03.44 | Guu | Pimpinella: Error: No such location could be found. |
00:04.01 | JBdiGriz | Guu: help weather |
00:04.02 | Pimpinella | Guu: weather Hamburg, germany |
00:04.02 | Guu | JBdiGriz: (weather <US zip code> <US/Canada city, state> <Foreign city, country>) -- Returns the approximate weather conditions for a given city. |
00:04.03 | Guu | Pimpinella: Error: No such location could be found. |
00:04.27 | *** join/#bzflag |tim| (~|tim|@ip68-106-184-191.sb.sd.cox.net) |
00:04.41 | Pimpinella | i dont need weather for us/canada, guu |
00:04.44 | JBdiGriz | Guu: weather montreal, quebec |
00:04.46 | Guu | JBdiGriz: Error: No such location could be found. |
00:04.50 | |tim| | hiya all |
00:04.56 | JBdiGriz | Guu: weather san diego, ca |
00:04.58 | Guu | JBdiGriz: The current temperature in San Diego, California is 63°F. Conditions are Mostly Cloudy. |
00:05.01 | Patlabor221 | it does stuff all over, you jsut have to know how to format it, it's odd |
00:05.16 | Patlabor221 | !weather sidney, au |
00:05.18 | Guu | Patlabor221: Error: No such location could be found. |
00:05.24 | JBdiGriz | Guu: weather hamburg, ge |
00:05.26 | Guu | JBdiGriz: Error: No such location could be found. |
00:05.31 | Patlabor221 | !weather sidney, australia |
00:05.33 | Guu | Patlabor221: Error: No such location could be found. |
00:05.37 | JBdiGriz | Guu: weather hamburg, de |
00:05.38 | Guu | JBdiGriz: Error: No such location could be found. |
00:05.42 | Patlabor221 | we had it working once |
00:05.48 | Pimpinella | hmm |
00:06.05 | JBdiGriz | I might have to go back to the source. |
00:06.35 | JBdiGriz | Guu: weather tokyo, jp |
00:06.36 | Guu | JBdiGriz: The current temperature in Tokyo, Japan is 12°C. Conditions are Light Rain. |
00:06.40 | Pimpinella | well wait.....i have an idea......yes......great...thats it....I'LL LOOK OUTSIDE!!!!! |
00:06.52 | Pimpinella | heureka |
00:06.59 | JBdiGriz | that's hard for me to do in Japan :) |
00:07.39 | Pimpinella | Guu: weather Berlin, de |
00:07.40 | Guu | Pimpinella: Error: No such location could be found. |
00:08.16 | JBdiGriz | Guu: weather montreal, quebec |
00:08.18 | Guu | JBdiGriz: Error: No such location could be found. |
00:08.25 | JBdiGriz | Guu: weather montreal, quebec, ca |
00:08.27 | Guu | JBdiGriz: Error: No such location could be found. |
00:08.47 | Pimpinella | tim couldt stand us :) |
00:09.04 | Pimpinella | ...n... |
00:10.22 | RedRock | Guu: weather Brussels, Belgium |
00:10.23 | Guu | RedRock: Error: No such location could be found. |
00:10.38 | RedRock | Guu: condition me, now :d |
00:10.40 | Guu | RedRock: Error: 'condition' is not a valid command. |
00:11.51 | RedRock | Guu: weather Paris, France |
00:11.53 | Guu | RedRock: Error: No such location could be found. |
00:12.07 | RedRock | aah |
00:12.16 | RedRock | Guu: weather Brussels, be |
00:12.17 | Guu | RedRock: Error: No such location could be found. |
00:12.28 | RedRock | Guu: weather brussels, be |
00:12.29 | Guu | RedRock: Error: No such location could be found. |
00:12.32 | RedRock | he |
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00:29.26 | RedRock | hi tim |
00:29.32 | RedRock | hi vvff |
00:30.15 | vvff | RedRock: hi. |
00:48.02 | RedRock | ok bye all going to sleep |
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01:07.22 | Merry | hi all |
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01:19.16 | *** mode/#bzflag [+bbb *!*@68.111.116.228 *!*edelstei*@* *!*@*.dip.t-dialin.net] by pratchett.freenode.net |
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01:19.34 | *** mode/#bzflag [+bbb *!*@68.111.116.228 *!*edelstei*@* *!*@*.dip.t-dialin.net] by pratchett.freenode.net |
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01:20.29 | Merry | bye |
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01:24.32 | *** mode/#bzflag [+oo learner Chestal] by zelazny.freenode.net |
01:24.33 | *** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by leguin.freenode.net |
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02:00.37 | Carnage | hi im having a problem are the bzflag sites down? bzflag.org, bzflag.org/league and bzbb.bzflag.org? |
02:05.28 | Patlabor221 | the DNS is donw |
02:05.44 | *** topic/#bzflag by Patlabor221 -> http://linux.oreillynet.com/pub/a/linux/2003/11/20/bzflag.html || http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org/ || beta builds http://bzflag.dragon.org/builds/ || ban exceptions /mode #BZFlag +e nick!*user@*.dip.t-dialin.net || bzflag.org / *.bzflag.org sites/servers do not work (ducati = ducati.unix-ag.org; xmission = 166.70.135.189) |
02:06.08 | *** join/#bzflag Carnage (strayer@dyn216-8-132-186.ADSL.mnsi.net) |
02:32.14 | KR | Debian server exploit solved - http://lists.debian.org/debian-security-announce/debian-security-announce-2003/msg00212.html |
02:44.58 | Patlabor221 | what is the options to tarball/gzip a dir? |
02:51.12 | *** join/#bzflag MrApathyCream (~MeBigFatG@balt-209-163-100-167.qis-dynamic-dialup.coretel.net) |
02:52.46 | MrApathyCream | hi boys |
02:52.54 | Patlabor221 | sup G |
02:55.21 | *** join/#bzflag orchid (~bzgirl@toronto-hs-64-26-176-100.s-ip.magma.ca) |
02:55.43 | Patlabor221 | whoot, gotta love having a 2.8 gig home dir :) |
02:55.50 | Nidhoggr | heh |
02:56.21 | Nidhoggr | pat.. tar -cvf tarfilename.tar dirname |
02:56.32 | Nidhoggr | then gzip -9 tarfilename.tar |
02:56.33 | Noodleman | grrrr, sbc |
02:56.44 | Noodleman | i think they are blocking port 25 on my dsl |
02:56.49 | scanline | or just "tar zcvf foo.tar.gz dirname" |
02:56.49 | Nidhoggr | hrm. figures. |
02:57.11 | Noodleman | they don't block port 80 |
02:57.13 | Nidhoggr | some tars don't support zc, so I always play it safe. ;) |
02:57.27 | Patlabor221 | coo, thanks |
02:57.33 | Nidhoggr | I set up port 2525 on my mail servers because cox blocks 25. |
02:57.43 | Nidhoggr | and I don't wanna use cox' servers. |
02:57.49 | scanline | ah, forgot I have a separate partition for /home |
02:57.52 | scanline | looks like 21GB |
02:57.57 | Nidhoggr | wow. |
02:58.17 | scanline | well, it has some big source trees in it and a couple full win2k installations |
02:58.18 | Noodleman | how do you get other servers to route mail to a server on a non-standard port, tho? |
02:58.32 | Nidhoggr | oh, this is for outgoing. |
02:58.50 | Nidhoggr | so I can send to my own servers from home. |
02:58.54 | Nidhoggr | set up a vpn |
02:59.06 | Nidhoggr | pain in the butt, but it works. |
02:59.09 | Noodleman | i'm tired of finagling with sbc |
02:59.19 | Nidhoggr | dump them :) |
02:59.29 | Noodleman | yeah |
02:59.58 | Noodleman | i'd like to do cable but for 2 reasons: |
03:00.08 | Noodleman | 1. they don't let you use port 80 |
03:00.18 | Noodleman | 2. they are too laggy to host a bzflag server |
03:00.25 | MrApathyCream | scanline win2k? :0 |
03:00.39 | scanline | yeah, two of them, full of EDA software |
03:01.34 | *** join/#bzflag JBdiGriz (~JBDiGriz@adsl-67-120-232-130.dsl.sndg02.pacbell.net) |
03:03.29 | MrApathyCream | :0 |
03:04.25 | Noodleman | is verizon dsl any good? |
03:05.08 | Noodleman | oh, well, can't get it anyway |
03:05.16 | Nidhoggr | what company does cable in your area? |
03:05.39 | Noodleman | insight and sigecom do cable |
03:05.48 | Noodleman | their's probably more |
03:06.04 | Nidhoggr | you can call and see if they have business accounts where they don't filter 25 or 80 |
03:06.14 | Nidhoggr | usually you pay a little more, but you get a few ips |
03:06.23 | Noodleman | ugh, that would cost too much wouldn't it? |
03:06.34 | Nidhoggr | depends.. it's worth looking |
03:06.39 | Noodleman | yeah |
03:06.58 | Noodleman | it'd still prolly be to laggy to host a bzflag server, though |
03:07.15 | Nidhoggr | you can always build a 1 RU server, and send it to phoenix. I'll give you one of the best hosting deals around. :) |
03:08.15 | Noodleman | hehe |
03:08.36 | Noodleman | if i had a case like that, i might take you up on that |
03:08.42 | Nidhoggr | 35 per RU and 65 per mbps (industry average is 100 bucks) |
03:08.52 | Nidhoggr | for bandwidth. |
03:09.02 | Noodleman | yeah, that's nice |
03:09.16 | Noodleman | i could run a million bzflag servers on that :-) |
03:09.18 | Nidhoggr | I got a GREAT deal on bandwidth, because I'm a friend of the company. |
03:09.24 | Noodleman | well, maybe not a million... |
03:09.49 | Nidhoggr | well, 1 bzflag server with 10 shots averages about 768kbps with heavy usage. |
03:10.00 | Nidhoggr | that per month. |
03:10.14 | Nidhoggr | so you could run 2 good servers on it. |
03:10.16 | Noodleman | 1 bzflag server with 100 shots can max out a T1 easy :-) |
03:10.21 | Nidhoggr | oh, yeah. |
03:11.08 | Nidhoggr | the servers are plugged into backbone at 100mbps, and the usage is tracked. |
03:12.37 | Noodleman | i did that once to my boss's T1 |
03:12.45 | Nidhoggr | oh, my :) |
03:12.49 | Noodleman | surprisingly, he wasn't the least bit mad |
03:12.59 | Nidhoggr | heh |
03:13.20 | Noodleman | he really liked me, and still does |
03:13.27 | Nidhoggr | :) |
03:13.29 | Nidhoggr | that helps |
03:13.36 | Noodleman | he wants me to go back to oregon and work for him |
03:13.54 | Noodleman | maybe when i go thru college, i'll do that |
03:14.08 | Nidhoggr | if you like the area, it's a good option. |
03:14.15 | Nidhoggr | especially with the job market. |
03:15.34 | Patlabor221 | aww crap, don't we need to get bottled water and duct tape before you do that? |
03:15.52 | Noodleman | :-P````` |
03:17.01 | learner | mwuahaha |
03:17.18 | learner | just duct tape |
03:17.23 | CIA | 03dbrosius * 12bzflag/src (2 files in 2 dirs): more generic explosion loading |
03:18.18 | Patlabor221 | hey at least I know when mac commits it's got a good chance of working on my platform of choice :) |
03:19.08 | Patlabor221 | is it posible to have a dive on linux show up as ohh say /cvsroot/ ? |
03:19.09 | learner | add #include "Singleton.h" to any file and you should have a good idea if it works for you before I commit |
03:19.26 | Patlabor221 | can't not at home |
03:19.35 | learner | if as in dive, you mean drive, then yes |
03:19.38 | Patlabor221 | just do it, and I'll complain as normal later |
03:19.45 | Patlabor221 | yes drive :) |
03:19.48 | learner | that works for me too :) |
03:19.53 | Patlabor221 | asgard got phull |
03:20.05 | learner | yes, just make sure /cvsroot is empty on the root partition |
03:20.14 | learner | and then mount the drive to that point |
03:20.35 | Patlabor221 | then perhaps I shall do that and move cvs to it's own drive |
03:20.36 | learner | for you that'd be something like: |
03:20.44 | Patlabor221 | I'm not doing it now |
03:20.49 | Patlabor221 | just want to see if it's posible |
03:21.04 | Patlabor221 | I got a couple 20s laying around |
03:21.12 | learner | ah, okay |
03:21.19 | learner | it's trivial really |
03:21.22 | Patlabor221 | k |
03:21.37 | Patlabor221 | I foudn the 2.7 gig folder that was killing the home dir drive, so I'm moving that |
03:21.44 | Patlabor221 | shoudl help things "a bit" |
03:22.19 | Patlabor221 | ya ever have a wget job you forget about? :) |
03:22.35 | learner | lol |
03:22.57 | Patlabor221 | ohh bfoj has plenty of space, so we can have a gig of images |
03:23.09 | Patlabor221 | or in this case 2.7gigs of images :) |
03:24.34 | learner | I meant single images that are 1+gb in size |
03:24.37 | learner | each |
03:24.44 | Patlabor221 | heh, what ever :) |
03:24.49 | Patlabor221 | are they good? |
03:25.02 | learner | hehe, they're not "that kind" :) |
03:25.15 | Patlabor221 | they aren't pictures of sunsets? |
03:25.18 | Patlabor221 | oh |
03:25.22 | Patlabor221 | cus I really like those |
03:25.58 | learner | they're my hi res photoshop restoration images (1200+ dpi) |
03:26.46 | Patlabor221 | ahh |
03:27.04 | learner | I restore very old pictures as a hobby, mostly old family pictures that are falling apart or rather damaged |
03:27.13 | Patlabor221 | coo |
03:28.19 | orchid | he also makes obfuscated pictures clear and easy to see |
03:29.00 | learner | heh |
03:29.12 | Patlabor221 | heh |
03:30.02 | Patlabor221 | wheeee listen to those drive churn :) |
03:31.05 | JBdiGriz | and does he also encrypt special messages in those pictures :) |
03:31.30 | Patlabor221 | like subliminal |
03:31.43 | JBdiGriz | That's easy for you to spell. |
03:32.00 | learner | sshhhh.. harder to make them subliminal if people know.. |
03:32.19 | JBdiGriz | Just make them backwards. |
03:32.57 | Noodleman | lol |
03:33.15 | JBdiGriz | Did you receive learner's (buy a big mac) version? |
03:33.44 | KR | you can see french fries in the explosions |
03:35.28 | JBdiGriz | I think I'll go hang around q2.bzflag.org and drive all the other people crazy, because someone is there. |
03:35.39 | KR | getting Charlies Angels Full Throttle from the rental office = free, hearing my girlfriend curse me when I say she *does* look like Lucy Liu = priceless |
03:37.38 | Patlabor221 | I didn't find that one as good as the first one. |
03:38.51 | KR | heh |
03:39.03 | KR | JB - couldnt get in.... ;/ |
03:41.32 | JBdiGriz | hehe, gotcha :) |
03:42.55 | JBdiGriz | if you're on a unix derivative, you can add the line "nameserver 69.28.129.162" to /etc/resolv.conf and you'll be able to connect to bzflag.org sites again. |
03:48.23 | CIA | 03dbrosius * 12bzflag/src/bzflag (3 files): rely on the stinkin' manager |
03:56.58 | MrApathyCream | poor learner |
03:56.59 | MrApathyCream | http://www.alienware.com/review_pages/review_template.aspx?FileName=review_macworld_1203.asp |
03:59.40 | learner | those are known apps that are not optimized for mac, even premiere |
04:00.16 | learner | i'm rather skeptical especially given the last test of why they didn't choose to use itunes for both systems?? |
04:00.41 | JBdiGriz | have you ever wandered through code for word? it's laughable how hard they work to make it slow on the mac. |
04:00.47 | MrApathyCream | i might agree if it wasn't that it was macworld doing the review |
04:01.44 | JBdiGriz | I worked on a mac emulator for unix. Word was one of the "necessary" applications that had to run perfectly. That meant duplicating everything it required. |
04:02.02 | MrApathyCream | coolio: |
04:02.03 | MrApathyCream | http://www.nvidia.com/nzone/index.asp?task=openWindow&miscUrl=/nzone/sources/features/overclocking/index.html |
04:02.06 | JBdiGriz | I became intimately familiar with the timing loops that M$ added to the code. |
04:02.20 | learner | macworld could easily be pissed that apple gave them the shaft last macworld when they wanted to move it to massachusetts |
04:03.23 | learner | That alienware box is sweet, though, regardless |
04:03.29 | MrApathyCream | yes |
04:03.35 | Patlabor221 | I wish they sold just the cases |
04:03.40 | learner | the athlon one, that is |
04:03.40 | MrApathyCream | heh |
04:04.46 | MrApathyCream | learner: i thought you were committing |
04:04.54 | learner | got distracted |
04:05.00 | MrApathyCream | heh |
04:05.11 | *** join/#bzflag ski (ski@pool-151-201-236-123.pitt.east.verizon.net) |
04:05.15 | ski | hi all |
04:05.20 | ski | i need help |
04:05.40 | ski | anyone... |
04:06.32 | ski | heck ill take help from ibot |
04:06.33 | JBdiGriz | I can recommend a couple of psychologists. |
04:06.39 | ski | heh |
04:06.47 | ski | its concerning Centrum |
04:07.02 | ski | i cannot logon for the life of me |
04:07.05 | MrApathyCream | now with Lupine! |
04:07.14 | ski | lol |
04:07.19 | ski | oh man... |
04:07.52 | JBdiGriz | bzflag.org is having "issues". There are a couple of temporary solutions until we can find Mr. Riker. |
04:07.55 | ski | the page comes up but when i try to logon it goes to the dreaded the page cannot be found page |
04:08.29 | MrApathyCream | use the google cache |
04:08.47 | MrApathyCream | http://216.239.39.104/search?q=cache:lK19Xd6E9j4J:www.bzflag.org/+&hl=en&ie=UTF-8 |
04:09.33 | learner | still no word on dutchrai? |
04:10.24 | Patlabor221 | the baka URL still works for BZBB |
04:10.29 | Patlabor221 | tho you will have cookie issues |
04:10.30 | Patlabor221 | http://bzbb.bakadigital.com/ |
04:10.35 | Patlabor221 | so you may have to log in each time |
04:11.01 | ski | yeah, i used that link but its still giving me problems... |
04:11.07 | ski | i tried at work and at home |
04:11.22 | Patlabor221 | the cookies are still tied to the old domain, so there may be posting issues |
04:11.33 | Patlabor221 | all of the bzflag.org domains are not resolving |
04:12.07 | ski | wierd |
04:12.18 | Patlabor221 | somethign at Tims is down |
04:12.27 | learner | Program received signal EXC_BAD_ACCESS, Could not access memory. |
04:12.27 | learner | 0x0009bcf4 in OpenGLTexture::unref() () |
04:12.47 | learner | when quitting bzflag |
04:12.51 | learner | #0 0x0009bcf4 in OpenGLTexture::unref() () |
04:12.51 | learner | #1 0x0009b99c in OpenGLTexture::~OpenGLTexture() () |
04:12.51 | learner | #2 0x0009b090 in TextureManager::~TextureManager() () |
04:13.48 | ski | hmm, thats sux... |
04:13.51 | MrApathyCream | bah |
04:13.54 | MrApathyCream | looking |
04:14.14 | ski | especially since my pass is saved in my inbox to work on my IST site.. |
04:14.27 | learner | apparently trying to delete something that's already deleted? |
04:14.36 | ski | nice timeing just as the championships is supposed to start today..lol |
04:14.45 | learner | heh, ski :) |
04:14.56 | MrApathyCream | hmmm how is the TextureManager destructor being called? shouldn't be |
04:14.56 | ski | welcome to my life |
04:15.01 | ski | lol |
04:15.03 | MrApathyCream | what is #3? |
04:15.17 | Patlabor221 | if he times these things, then we need to have some words with him |
04:15.30 | Patlabor221 | has anyone sent him a mail? |
04:15.33 | MrApathyCream | unless unix has the define MEMORY_CORRUPTION_FIXED defined |
04:15.54 | learner | MAC: shouldn't the destructor work on app shut down? |
04:15.58 | MrApathyCream | no |
04:16.01 | MrApathyCream | it's a heap object |
04:16.20 | MrApathyCream | unless your heap man calls dtors on shutdown ? |
04:16.30 | JBdiGriz | ski, you can add ns1.tiphareth.net to your nameservers and you'll fix all the problems with bzflag.org temporarily. |
04:16.34 | learner | okay.. better question.. shouldn't the destructor "work"? :) |
04:16.40 | MrApathyCream | heh |
04:16.43 | MrApathyCream | yes, but |
04:16.52 | learner | it's not on the heap here, that's why it's getting called :) |
04:17.01 | MrApathyCream | ? |
04:17.06 | learner | it's using the singleton template |
04:17.21 | MrApathyCream | see Patlabor221, that's why i didn't use it :) |
04:17.23 | ski | JB: wheres my nameservers? |
04:17.30 | ski | <---rookie |
04:17.33 | JBdiGriz | what os are you using? |
04:17.34 | learner | it's a bug, mac! :) |
04:17.40 | ski | win98 |
04:17.56 | MrApathyCream | learner: yeah |
04:18.00 | JBdiGriz | Patlabor221: Can you guide ski through the maze of win control panels? |
04:18.01 | learner | :) |
04:18.01 | ski | soon to be xp |
04:18.04 | MrApathyCream | someone is deleting the texture twice |
04:18.04 | Patlabor221 | then you need the IP of the name server |
04:18.09 | Patlabor221 | it won't take a domain as one |
04:18.13 | MrApathyCream | haven't figured it out yet |
04:18.20 | MrApathyCream | so the TM does: |
04:18.28 | MrApathyCream | void TextureManager::terminate() |
04:18.28 | JBdiGriz | 69.28.129.162 |
04:18.28 | MrApathyCream | { |
04:18.28 | MrApathyCream | #ifdef MEMORY_CORRUPTION_FIXED |
04:18.28 | MrApathyCream | <PROTECTED> |
04:18.28 | MrApathyCream | <PROTECTED> |
04:18.29 | Patlabor221 | right click on neiborhood network |
04:18.30 | MrApathyCream | <PROTECTED> |
04:18.32 | MrApathyCream | #endif |
04:18.33 | Patlabor221 | properies |
04:18.34 | MrApathyCream | } |
04:18.36 | MrApathyCream | ;) |
04:18.36 | Patlabor221 | TCP/IP |
04:18.38 | Patlabor221 | properties |
04:18.40 | learner | terminate is gone |
04:18.47 | Patlabor221 | add it as a secondary name server |
04:18.57 | MrApathyCream | cool, you can fix the corruption, then :) |
04:18.58 | Patlabor221 | then go get a windows XP or 2000 CD |
04:19.00 | Patlabor221 | put it in |
04:19.05 | learner | heh |
04:19.08 | Patlabor221 | then upgrade to an OS that dosn't suck :) |
04:19.41 | JBdiGriz | M$ would love you to upgrade to XP, make sure you give them a credit card number so they can bill you automatically every year. :) |
04:19.43 | MrApathyCream | perhaps we should override operator delete to see who's deleting them |
04:19.43 | Patlabor221 | JBdiGriz, what is the IP of your DNS? |
04:19.55 | JBdiGriz | nid's ip is 69.28.129.162 |
04:20.03 | Patlabor221 | hey go to NT if you want, it's better then any 9x |
04:20.23 | JBdiGriz | If you have to stick with them, I would definitely head towards NT. |
04:20.32 | Patlabor221 | ski, you would want to put that IP as your secondary domain name server in your networking setup for TCP/IP |
04:20.44 | ski | lmao, well im building a new PC so i will be upgrading soon |
04:20.51 | Patlabor221 | coo |
04:21.07 | Patlabor221 | server 2k3 is not bad for a desktop OS |
04:21.14 | Patlabor221 | lot of controll over what is and isn't run |
04:21.22 | learner | mac, I'll just put a break or watch on it here in a sec |
04:21.24 | Patlabor221 | tho every time you shut it down, you have to tell it why |
04:21.27 | learner | in the debugger |
04:21.33 | ski | lol |
04:21.49 | JBdiGriz | ski: did you understand all those instructions? |
04:21.50 | MrApathyCream | learner: problem is that lots of textures get deleted |
04:21.58 | MrApathyCream | which is ok, at present |
04:22.01 | Patlabor221 | I can give you more info if you need |
04:22.02 | learner | hrm.. |
04:22.04 | MrApathyCream | you really need to override new/delete |
04:22.11 | MrApathyCream | (temporarily) |
04:22.19 | learner | then a watch on the ones being managed by the texture manager? |
04:22.30 | learner | would that tell me anything? |
04:22.50 | ski | i know the neighborhood network but i dont see it |
04:22.57 | ski | i have dial up networking |
04:23.01 | Patlabor221 | ok |
04:23.04 | ski | folder that is |
04:23.07 | Patlabor221 | go to your controllpanels |
04:23.10 | JBdiGriz | You should still have the TCP/IP control panel |
04:23.11 | Patlabor221 | then to networking |
04:23.12 | learner | and if I never play the game, I should only see the initial deletes |
04:23.13 | Patlabor221 | yes |
04:23.21 | learner | it fails if I just start and stop bz |
04:23.30 | Patlabor221 | it should list a bunch of connections |
04:23.37 | learner | woo hoo.. hints of The Hobbit :) |
04:23.43 | MrApathyCream | learner: yes |
04:23.48 | ski | ok |
04:23.56 | Patlabor221 | if you want come into #project24 and I can walk you thru it with out buging learner |
04:24.12 | ski | ok |
04:24.14 | learner | bugs? |
04:24.15 | learner | heh |
04:24.21 | learner | I have bugs :) |
04:24.27 | Patlabor221 | someone does |
04:24.45 | Patlabor221 | ski just type /join #project24 |
04:25.10 | ski | ok |
04:26.59 | *** join/#bzflag TimRikerZ (~zic@c-24-1-99-18.client.comcast.net) |
04:27.09 | learner | he lives! |
04:27.13 | TimRikerZ | heh |
04:27.21 | TimRikerZ | vacation. sup? |
04:27.30 | learner | DNS woes, bigtime |
04:27.30 | JBdiGriz | up isn't the correct word. |
04:27.31 | MrApathyCream | it is almost 12/9 after all |
04:27.49 | JBdiGriz | bzflag.org secondarys don't have the current map |
04:28.21 | TimRikerZ | which dns is wrong> |
04:28.27 | TimRikerZ | er ? |
04:28.30 | JBdiGriz | nid performed a transfer from ns1.riker.org, so he has the current map |
04:28.50 | Nidhoggr | none of the secondaries are getting the zone file. |
04:29.00 | Nidhoggr | so I got it directly from your machine. |
04:29.24 | TimRikerZ | for any name? or something is out of date? |
04:29.29 | JBdiGriz | bzflag.org |
04:29.29 | Nidhoggr | any name |
04:30.08 | CIA | 03dbrosius * 12bzflag/src/bzflag (Player.cxx): Player no longer 'owns' the tank texture |
04:30.29 | Nidhoggr | your nameserver seems to be working, since I can get the zone file. |
04:33.48 | TimRikerZ | hmm. could be that upstream servers don't like the wildcard. |
04:33.59 | TimRikerZ | removed and HUPped |
04:34.10 | Nidhoggr | wildcards shouldn't matter |
04:34.14 | JBdiGriz | When did you add the wildcard? |
04:34.34 | JBdiGriz | it stopped working about 24 hours ago. |
04:35.34 | Nidhoggr | looks like that fixed it. |
04:35.51 | JBdiGriz | mecworks transferred the map |
04:36.02 | Patlabor221 | huahhhh |
04:36.24 | JBdiGriz | codepoet transferred the map |
04:36.24 | TimRikerZ | added about a week ago |
04:36.42 | *** topic/#bzflag by Patlabor221 -> http://linux.oreillynet.com/pub/a/linux/2003/11/20/bzflag.html || http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org/ || beta builds http://bzflag.dragon.org/builds/ || ban exceptions /mode #BZFlag +e nick!*user@*.dip.t-dialin.net || bzflag.org / huzah for Tim! |
04:36.48 | TimRikerZ | bots been ok? |
04:36.55 | Nidhoggr | might wanna check your logs for clues. maybe you were rejecting secondaries for some reason. |
04:37.02 | TimRikerZ | ~status |
04:37.03 | | Since Wed Nov 19 09:31:28 2003, there have been 110 modifications, 593 questions, 252 dunnos, 4 morons and 716 commands. I have been awake for 12d 19h 5m 34s this session, and currently reference 85709 factoids. I'm using about 17428 kB of memory. With 0 active forks. Process time user/system 9522.85/1031.72 child 1854.81/136.59 |
04:37.28 | CIA | 03dbrosius * 12bzflag/src/bzflag (2 files): remove now extraneous vars |
04:37.32 | TimRikerZ | nh: that part of the config has not changed |
04:37.36 | JBdiGriz | Your expiration is set for 5+ weeks, so something else is going on. How about adding Nidhoggr's server as a third secondary for bzflag.org. |
04:37.51 | *** part/#bzflag ski (ski@pool-151-201-236-123.pitt.east.verizon.net) |
04:38.48 | TimRikerZ | sure. email me if anyone want's to be secondary. it's a bit odd cause the master is on a dynamic ip. |
04:39.10 | Nidhoggr | I already set up the secondary zone on my bind config |
04:39.13 | JBdiGriz | did the primary change ip addresses? |
04:39.14 | TimRikerZ | well. tired. anything else? |
04:39.39 | TimRikerZ | jb nope. that's the first thing I checked. |
04:40.07 | Nidhoggr | tim, emailed my nameserver addy. |
04:40.11 | JBdiGriz | That would cause a lot of headaches for a while. I keep my static ip for my master. |
04:40.24 | TimRikerZ | jb: nod |
04:40.34 | TimRikerZ | nh: cool. |
04:40.45 | TimRikerZ | all: nite. :) |
04:44.08 | learner | heh |
04:48.18 | JBdiGriz | and people are already swarming over xmission. :) |
04:49.07 | Nidhoggr | heh |
04:51.17 | learner | sure you can :) |
04:52.03 | JBdiGriz | but not about accessing q2 :) |
04:54.35 | learner | well, maybe that.. at least for a little while :) |
04:57.41 | MrApathyCream | <PROTECTED> |
04:57.41 | MrApathyCream | <PROTECTED> |
04:57.43 | MrApathyCream | :) |
05:00.46 | CIA | 03dbrosius * 12bzflag/src/bzflag (HUDui.cxx): HUDui no longer 'owns' arrow texture |
05:02.33 | learner | dag nab it.. --enable-debug wasn't set |
05:02.52 | CIA | 03dbrosius * 12bzflag/src/ogl (TextureManager.cxx): mem corruption fixed |
05:03.01 | learner | ooohh.. really? :) |
05:03.13 | MrApathyCream | think so |
05:03.16 | learner | what was it? |
05:03.34 | MrApathyCream | double delete of arrow texture in HUDui.cxx |
05:04.22 | Patlabor221 | this is why the app should only deal with texture IDs and let the manager deal with the allocation and deallocation |
05:07.11 | MrApathyCream | workin' on it pat :) |
05:07.15 | MrApathyCream | d'oh! |
05:09.34 | MrApathyCream | hehe |
05:09.38 | MrApathyCream | here comes 'nutter |
05:09.49 | learner | NOOoooo... |
05:09.51 | MrApathyCream | wait,.... test? |
05:09.55 | learner | heh |
05:10.01 | MrApathyCream | you test in between commits? |
05:10.04 | MrApathyCream | sheeesh |
05:10.05 | learner | :) |
05:10.07 | learner | hehe |
05:10.08 | Nidhoggr | snort |
05:12.01 | learner | "test" is a bit of a stretch of the word, I guess.. more like, does it crash and burn doing just about nothing? No? great! commit! :) |
05:13.25 | MrApathyCream | ah ok |
05:13.30 | MrApathyCream | i was worry'in |
05:18.01 | learner | yay.. no more crash and burning! |
05:18.09 | MrApathyCream | coo |
05:21.30 | learner | =) |
05:22.11 | MrApathyCream | uhoh |
05:22.34 | MrApathyCream | ooo a big one |
05:22.40 | learner | I anticipate that std::atexit might be a problem for you msvcers |
05:22.48 | learner | yep.. a big one indeed |
05:23.18 | MrApathyCream | *sigh* |
05:23.33 | learner | 208 files |
05:24.06 | MrApathyCream | :0 |
05:24.08 | MrApathyCream | really? |
05:24.21 | MrApathyCream | should make tim's head spin |
05:24.21 | learner | mostly -> to . conversions |
05:24.41 | MrApathyCream | -> to . or . to -> |
05:24.44 | MrApathyCream | smartptrs? |
05:24.49 | learner | -> to . |
05:24.58 | learner | instance() returns a reference instead of a pointer |
05:25.11 | MrApathyCream | ah |
05:25.32 | MrApathyCream | it would be nice to clean up OpenGLTexture |
05:25.46 | MrApathyCream | they are ref counted, which probably isn't needed anymore |
05:25.54 | learner | there's a pInstance() and constInstance() but the reference should be preferred, imo |
05:25.55 | MrApathyCream | and just makes it more difficult |
05:26.56 | MrApathyCream | uhoh |
05:26.59 | MrApathyCream | still not committed |
05:27.25 | learner | trying to word up a PC commit message |
05:28.45 | JBdiGriz | It seems that MrAC is slowly converting learner to the PC idealogy :) |
05:28.59 | MrApathyCream | heh |
05:29.00 | learner | hamas! |
05:29.09 | learner | er, jamas! |
05:29.10 | MrApathyCream | hey, here's a nice change to Singleton.h |
05:29.12 | MrApathyCream | i'll add that |
05:29.32 | JBdiGriz | That's the #ifdef 0 change? |
05:29.39 | MrApathyCream | heh |
05:31.31 | MrApathyCream | no operator T&() method? |
05:31.50 | *** join/#bzflag Patlabor221 (~JeffM@adsl-67-115-245-57.dsl.lsan03.pacbell.net) |
05:31.50 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
05:32.00 | learner | Here goes... |
05:32.09 | MrApathyCream | look out Patlabor221 |
05:32.30 | learner | heh |
05:33.08 | MrApathyCream | learener, no operator T&() ? |
05:33.29 | learner | hehe, the commit is taking forever .. big diff :) |
05:33.39 | learner | operator T&()? |
05:33.41 | MrApathyCream | instance() is so fugly |
05:34.15 | learner | oh carp.. up to date failure! |
05:35.41 | MrApathyCream | and contemplates whether one can dwiddle just one thumb |
05:35.58 | Patlabor221 | do you only have one? |
05:36.08 | learner | I followed suit with every other singleton implementation that was encountered.. a method that returns the instance.. called instance or getInstance usually |
05:36.22 | MrApathyCream | bah operator T&() |
05:36.31 | MrApathyCream | who wants to type instance() |
05:36.38 | learner | you did :) |
05:36.51 | learner | getTextureManager()? :) |
05:37.01 | Patlabor221 | well lets check the spec |
05:37.07 | MrApathyCream | hehe |
05:37.18 | MrApathyCream | page 13 para 4 line 6 |
05:37.18 | Patlabor221 | now where did you all place it |
05:37.36 | learner | I needed some TP |
05:37.46 | Patlabor221 | I'm updating |
05:37.53 | MrApathyCream | ummm... |
05:37.56 | Patlabor221 | so anyone want to try trepans makefiles? |
05:38.26 | learner | me is rebuilding and re"test"ing one more time due to stanking Player.* commits earlier |
05:38.35 | MrApathyCream | hehe |
05:38.45 | MrApathyCream | you tease |
05:39.11 | JBdiGriz | you're "testing" before committing. Did you fall off your bicycle or something? |
05:39.20 | learner | hehe |
05:39.30 | learner | it's a trend of disbelief :) |
05:40.17 | learner | MAC: regarding the ().. a class might already use or want to use that operator.. whereas instance() is a bit more specific |
05:40.28 | learner | JB: that's the extent of my "test"ing :) |
05:40.49 | JBdiGriz | You're improving then :) |
05:41.14 | learner | nah, just getting old and lazy :) |
05:41.46 | JBdiGriz | when you get older, you realize that it's less work to make sure it compiles and runs before committing. |
05:43.12 | MrApathyCream | JBdiGriz: but much less fun |
05:44.37 | CIA | 03dbrosius * 12bzflag/src/bzfs (bzfs.h): just to get in learners way |
05:44.45 | learner | aww.. crap |
05:44.59 | JBdiGriz | rotflmao |
05:45.33 | *** join/#bzflag ibot (ibot@c-24-1-99-18.client.comcast.net) |
05:45.33 | *** topic/#bzflag is http://linux.oreillynet.com/pub/a/linux/2003/11/20/bzflag.html || http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org/ || beta builds http://bzflag.dragon.org/builds/ || ban exceptions /mode #BZFlag +e nick!*user@*.dip.t-dialin.net || bzflag.org / huzah for Tim! |
05:45.58 | *** mode/#bzflag [+o ibot] by ChanServ |
05:46.15 | JBdiGriz | ~mop learner |
05:46.20 | | ACTION get's a mop and cleans up after learner |
05:48.53 | learner | Now.. everyone sit very still |
05:48.59 | MrApathyCream | :) |
05:49.05 | learner | MAC! hands off the keyboard! |
05:49.11 | learner | :) |
05:49.22 | learner | it's churning |
05:49.40 | learner | trying to decide if I'm finally worthy to actually perform the commit |
05:49.54 | Patlabor221 | does clearcase do checkouts too? |
05:50.00 | MrApathyCream | ues |
05:50.01 | MrApathyCream | yes |
05:50.09 | Patlabor221 | Iprefer that method |
05:50.14 | MrApathyCream | reserved and unreserved |
05:50.18 | Patlabor221 | then you know ho is messing with what |
05:50.38 | MrApathyCream | yup |
05:50.46 | Patlabor221 | and can have a name to go yell at :) |
05:50.47 | learner | I'm not worthy |
05:50.56 | learner | CIA is missing files.. |
05:51.08 | MrApathyCream | blame dmwaters |
05:51.22 | learner | or i'm in the wrong directory.. sheesh |
05:51.44 | Patlabor221 | we usualy yell the name "james" then the phrase "tard" prefixed by a profanity of some sort |
05:52.03 | MrApathyCream | heh |
05:52.41 | MrApathyCream | heh |
05:52.50 | MrApathyCream | i've been walloped |
05:53.25 | learner | hehe |
05:53.29 | learner | having fun? |
05:53.37 | learner | i have a vein about to burst here |
05:53.51 | Patlabor221 | it |
05:53.56 | Patlabor221 | it's just a commit man |
05:53.59 | learner | hehe |
05:54.01 | Patlabor221 | if it don't go, do it again |
05:54.01 | MrApathyCream | > 200 files |
05:54.13 | learner | this is "take 4" :) |
05:54.20 | Patlabor221 | soo keep going |
05:54.31 | Patlabor221 | since you don't like my logo, ya bastard :) |
05:54.40 | learner | rotf! |
05:54.42 | MrApathyCream | hmm CIA has left the building |
05:55.04 | learner | aww.. no cia? |
05:55.08 | learner | CIA: hello? |
05:56.04 | learner | arr.. must wait for CIA to return .. |
05:56.37 | learner | :) |
05:57.26 | Patlabor221 | cia is never here anyway |
05:57.42 | Patlabor221 | ohh it craped |
05:57.58 | Patlabor221 | hmm if it's being restarted then it may not anounce in here anymore |
05:58.04 | Patlabor221 | since we removed it |
05:58.12 | learner | leguin.freenode.net fell off 10 min ago for the rehubbing |
05:58.38 | Patlabor221 | ahh |
05:58.54 | learner | hrm.. but some of leguin people are rejoined already |
05:58.57 | learner | *shrug* |
05:59.15 | learner | time to commit while the horsie guy is away anyways :) |
06:03.46 | Patlabor221 | mmmmm this smells like a good batch of WierdButTasty(TM) |
06:04.42 | learner | CIA: 3brlcad * lots of files in lots of dirs: |
06:04.42 | learner | Converted all of the singletons to use the base template singleton class. |
06:04.43 | learner | Preferred instance() method returns a reference instead of a pointer, |
06:04.43 | learner | requireing a lot of benign -> to . conversions. Singletons are destroyed |
06:04.43 | learner | automatically when they leave scope, see the, see include/Singleton.h for |
06:04.44 | learner | details, usage, and caveats. (non-behavior/logic-modifying commit) |
06:05.12 | Patlabor221 | so is it done? |
06:08.57 | learner | it is done |
06:17.23 | learner | let the e-mails flow |
06:17.23 | learner | and wrath of tim commence |
06:17.23 | Patlabor221 | dman |
06:17.23 | Patlabor221 | that is a lot |
06:17.23 | Patlabor221 | did you add/remove any files? |
06:17.23 | Patlabor221 | so mutch for code freese |
06:17.23 | learner | nope |
06:17.23 | learner | it really is a benign commit |
06:17.23 | Patlabor221 | ahh yeah those benign infections |
06:17.23 | learner | almost all of the commits are just -> to . conversions for the reference |
06:17.23 | learner | BZDB->.. BZDB. |
06:17.23 | learner | there were a lot of those.. |
06:17.23 | learner | and KEYMGR, CMDMGR, etc |
06:17.24 | learner | I could have rather easiliy made them use |
06:17.24 | Patlabor221 | mmmmmm cooked bird flesh |
06:17.24 | Patlabor221 | in cow secretions |
06:17.24 | learner | pInstance, resulting in only like 8 files modified |
06:17.24 | learner | but then that wouldn't be any fun, would it? |
06:17.24 | Patlabor221 | and all of this add/fixes/makesbetter what? |
06:17.25 | Patlabor221 | are there suposed to be no servers? |
06:17.25 | learner | all of this cleans up code |
06:17.25 | Patlabor221 | well that is good |
06:17.25 | learner | consolidates the 7 or 8 singleton implementations into just one |
06:17.25 | Patlabor221 | dAMN that takes a long time to get a list |
06:17.25 | Patlabor221 | like 1 min |
06:17.25 | learner | yep.. |
06:17.25 | Patlabor221 | maybe something that says "working" ? |
06:17.25 | Patlabor221 | I do NOT see how that list server is better |
06:17.25 | learner | hmm.. lots of s/Local variable/Local Variable/ changes are mixed in there too.. |
06:17.25 | Patlabor221 | wow 2 pages of empty servers :) |
06:17.25 | learner | half of them mine :) |
06:17.25 | Patlabor221 | I see that |
06:17.25 | Patlabor221 | well it looks like it works |
06:17.25 | Patlabor221 | at least as well as it used to |
06:17.25 | Patlabor221 | state is still jacked |
06:17.25 | learner | yep |
06:17.27 | learner | So it looks like there were only about 100 files modified due to singletonityness the rest was a sed regexp replace on the emacs comment block way back before I started |
06:26.42 | Patlabor221 | ohh it's not that bad at all |
06:27.00 | Patlabor221 | and unlike them, we can hit F7 |
06:27.01 | MrApathyCream | seems to work ok, but it looks like we are getting many many objects from the singleton |
06:27.09 | MrApathyCream | for the same type |
06:27.23 | Patlabor221 | a multiton? |
06:27.25 | learner | He who's name must not be spoken will probably still complain |
06:27.25 | MrApathyCream | but other than that, looks ok |
06:27.48 | MrApathyCream | heh |
06:27.53 | learner | eh? |
06:28.02 | learner | many many objects? |
06:28.07 | learner | you're kidding right? |
06:28.14 | MrApathyCream | with? |
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06:32.05 | MrApathyCream | i wonder if bz will make the most active list this week |
06:32.20 | learner | arr. you tease |
06:32.22 | Patlabor221 | does it count as a single commit? |
06:32.38 | MrApathyCream | that i do |
06:32.38 | learner | it's not dishing out multiple instances.. |
06:32.40 | MrApathyCream | ;) |
06:32.44 | learner | heh |
06:33.40 | learner | I doubt it will make most active, from the stats info I found on sf, it's mainly based on downloads |
06:34.08 | MrApathyCream | mm |
06:35.24 | learner | activity being a combination of downloads, posts, and pageviews |
06:36.22 | learner | http://sourceforge.net/project/stats/?group_id=3248 |
06:36.29 | JBdiGriz | some people spend too much time looking at stats |
06:37.38 | Nidhoggr | well, we are running with max 20 players (5 observers) with 10 rogues and 5 of each team. |
06:37.44 | Nidhoggr | we'll see how that goes over for a while. |
06:37.49 | MrApathyCream | 1.10? |
06:37.56 | Nidhoggr | 1.7 |
06:38.06 | Nidhoggr | is there an official 1.10 now? |
06:38.13 | MrApathyCream | 12/9 |
06:38.24 | learner | page views, downloads, tracker changes (bugs, patches, etc), and cvs |
06:38.26 | Nidhoggr | :) then we'll have a server on 12/9. promise. :) |
06:38.40 | JBdiGriz | I think tim will change the date just to spite you. |
06:38.48 | MrApathyCream | heh |
06:39.24 | Patlabor221 | CIA is back |
06:39.27 | Patlabor221 | do a test commit |
06:39.29 | Nidhoggr | well, when there is a 1.10, we will use it, and phase out our 1.7, and our developer will start contributing some of our changes to the tree. |
06:39.43 | Nidhoggr | our changes are nice. |
06:39.47 | MrApathyCream | our developer? |
06:39.56 | Nidhoggr | admins marked with an (A) in lagstats |
06:39.58 | learner | it's a monkey |
06:40.00 | Nidhoggr | nope |
06:40.06 | Nidhoggr | monkey? |
06:40.10 | learner | :) |
06:40.10 | Nidhoggr | it's vicious :) |
06:40.14 | Nidhoggr | aka shkoo |
06:40.14 | learner | monkey coder |
06:40.21 | Nidhoggr | creator of tinyMUSE |
06:40.23 | JBdiGriz | mvf nid keeps a tame developer on a leash at his office. |
06:40.29 | Nidhoggr | :) |
06:40.34 | Nidhoggr | he's a great guy. |
06:40.39 | Nidhoggr | I've known him since he was a kid. |
06:40.42 | JBdiGriz | loves bananas. |
06:40.50 | Nidhoggr | he loves bzflag |
06:40.53 | Nidhoggr | it keeps him occupied. |
06:41.18 | Patlabor221 | JBdiGriz, we need to turn on Guu, as CIA isn't reporting here now |
06:41.25 | Nidhoggr | what happens with observers in 1.9 now? |
06:41.32 | JBdiGriz | talk sweetly to her. |
06:41.32 | Patlabor221 | they observe |
06:41.37 | Nidhoggr | so it's a team? |
06:41.45 | Patlabor221 | I dont know her language |
06:41.52 | scanline | I had to restart the bot due to it getting lost in the netsplits, so whatever magic was causing it to talk here without being present is gone |
06:42.11 | JBdiGriz | Admins are marked with pretty green balls in IRC. That could get pretty racy in bzflag. :) |
06:42.18 | Patlabor221 | and so is guu it seems |
06:42.30 | JBdiGriz | not as racy as ibot, yet. |
06:42.38 | learner | heh |
06:43.12 | learner | better than blue balls |
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06:43.17 | Nidhoggr | true. |
06:43.30 | MrApathyCream | observers are a first class team |
06:43.40 | MrApathyCream | no need for @ |
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06:43.48 | *** mode/#bzflag [+bbb *cell*!*@* *sussudio*!*@* *gorb*!*@*] by leguin.freenode.net |
06:44.00 | Patlabor221 | damnit |
06:44.27 | Nidhoggr | are the observer movements the same? |
06:44.28 | MrApathyCream | So what's in the Nidhoggr LLC version? |
06:44.37 | MrApathyCream | Nidhoggr: movements are the same |
06:44.46 | Nidhoggr | cool |
06:45.14 | Nidhoggr | the PeEpZ version has /kick if you don't /identify before you spawn if you are registered. |
06:45.24 | Nidhoggr | and super parsable logging with timestamps |
06:45.43 | Nidhoggr | and admins marked with (A) in /lagstats. |
06:45.55 | MrApathyCream | why not just in the scoreboard |
06:46.01 | Nidhoggr | those are the things we are going to add to 1.10 |
06:46.14 | Nidhoggr | because the (R) registered was already in the lagstats. |
06:46.32 | Nidhoggr | just thought it was better to keep it there. |
06:46.42 | Nidhoggr | we can change in 1.10 |
06:46.49 | MrApathyCream | most players don't even know about lagstats unfortunately |
06:47.06 | Nidhoggr | we are teaching a lot of our players how to check for admins. |
06:47.15 | Nidhoggr | because we get impersonators a lot. |
06:47.42 | learner | bzfs logging is going to change rather drastically in 1.11 |
06:47.55 | Nidhoggr | next hack is to broadcast lagkicks and other kicks and bans to all admins on the server. |
06:48.26 | Nidhoggr | learner, you are welcome to download the current bzfs.cxx that we have if you want to see how we are doing the logging. |
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06:48.45 | Patlabor221 | 1.9.x has more then just one file for bzfs now :) |
06:48.51 | Nidhoggr | yay |
06:48.54 | JBdiGriz | Whatever you said to her was not the right thing to turn her on. |
06:48.58 | learner | a "few" :) |
06:49.09 | Patlabor221 | I just told her to shaka dat ass |
06:49.17 | learner | heh |
06:49.23 | Nidhoggr | she shook it rought outta the channel. |
06:49.25 | Nidhoggr | that's some shake |
06:49.27 | JBdiGriz | Your technique could use a little work. |
06:49.48 | Patlabor221 | yeah your probably right, has the same effect on the flesh based women too |
06:50.20 | JBdiGriz | I'm surprised. Most flesh based women I know would have a very different response. |
06:50.24 | Nidhoggr | we're just trying to get bzfs more unix-y serverish. |
06:50.30 | scanline | I should try something before you bring Guu back on... |
06:50.37 | Patlabor221 | k |
06:50.40 | JBdiGriz | unless you're typing with broken fingers right now. :) |
06:50.41 | Nidhoggr | I really want an external banlist with comments. |
06:50.44 | Patlabor221 | well we can't make her do anyting now :) |
06:50.50 | Patlabor221 | she has a mind and ass of her own |
06:51.32 | MrApathyCream | ..\..\include\Singleton.h(68) : error C2039: 'atexit' : is not a member of 'std' |
06:51.33 | MrApathyCream | <PROTECTED> |
06:51.34 | MrApathyCream | :) |
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06:51.58 | Patlabor221 | it is for me :) |
06:52.01 | Patlabor221 | get a new compiler |
06:52.19 | MrApathyCream | mail me the cd |
06:52.33 | Nidhoggr | :) |
06:52.34 | Patlabor221 | download the iso :) |
06:52.55 | MrApathyCream | there is a |
06:52.56 | MrApathyCream | <PROTECTED> |
06:52.58 | MrApathyCream | in stdlib.h |
06:53.37 | Patlabor221 | looks like you have an older STL |
06:53.41 | scanline | MrApathyCream: atexit() is part of the C standard library, it's not part of the C++ std namespace |
06:53.43 | Patlabor221 | let me try my vc6 |
06:53.51 | scanline | MrApathyCream: your compiler is getting confused about something |
06:54.13 | Patlabor221 | there isn't a std:: on it is there? |
06:54.59 | Patlabor221 | if it's part of stdC why did learner put a std:: on it? |
06:55.06 | Patlabor221 | sounds like it's not needed |
06:55.39 | CIA | 03dbrosius * 12bzflag/include (Singleton.h): use nonstd atexit on vc6 |
06:55.44 | scanline | it's not that it's not needed- it's not correct |
06:55.51 | Patlabor221 | yeah |
06:56.04 | scanline | std:: and the C standard library are completely separate ideas |
06:56.27 | Patlabor221 | then how did his complier let it go? |
06:56.36 | Patlabor221 | perhaps he should get a new one :) |
06:56.41 | Patlabor221 | MAC you remove it? |
06:56.54 | MrApathyCream | ah, i'll just leave it |
06:56.57 | MrApathyCream | it looks pretty |
06:57.03 | captain_proton | scanline: well - newer C++ compilers have a cstdlib.h, which sticks it in a namespace |
06:57.17 | scanline | captain_proton: ahh.. that's silly |
06:57.34 | captain_proton | scanline: not really, it keeps things well partitioned and stuff |
06:57.39 | scanline | C++ needs to keep C's wonderful namespace pollution to preserve compatibility :) |
06:58.23 | Patlabor221 | gahhh MAC you commited your comment out of the socketlen stuff |
06:58.26 | Patlabor221 | you can't do that |
06:58.45 | MrApathyCream | but i did |
06:58.47 | MrApathyCream | it works that way |
06:58.51 | MrApathyCream | and the config.h is in vc6 |
06:59.00 | Patlabor221 | it dosn't for standard VC6 |
06:59.01 | Patlabor221 | it is |
06:59.06 | Patlabor221 | it breaks my VC6 |
06:59.07 | MrApathyCream | ummm |
06:59.15 | MrApathyCream | <Patlabor221> perhaps he should get a new one :) |
06:59.30 | Patlabor221 | I have a new one |
06:59.47 | Patlabor221 | if you want to commit your plattform SDK |
06:59.53 | Patlabor221 | something changed |
07:00.00 | Patlabor221 | the #ifndef USED to work |
07:00.02 | Patlabor221 | we have to find it |
07:01.26 | Patlabor221 | nice link errors in VC6 too, good job |
07:02.09 | MrApathyCream | atexit seems to work |
07:03.41 | CIA | 03dbrosius * 12bzflag/include (Singleton.h): missed one |
07:06.30 | Patlabor221 | and MAC, it's not my VC6, it's the headers |
07:06.40 | MrApathyCream | yup |
07:06.53 | Patlabor221 | I mean if you want to write up a thing telling all VC6 users to go downlaod a platform SDK |
07:07.05 | Patlabor221 | thats fine by me, but you know, I actualy try to care about the users |
07:07.49 | Patlabor221 | or we could just drop windows, cus noone cares about the most common user platform of the project |
07:07.59 | Patlabor221 | I don't think anyone will notice |
07:08.06 | Patlabor221 | not like it works on that platform anyway |
07:08.17 | MrApathyCream | well as long as it compiles |
07:08.21 | MrApathyCream | on something |
07:08.34 | Patlabor221 | but it dosn't actualy run |
07:08.48 | Patlabor221 | tell you waht I'll replace main with a copy of hello world for windows, that will compile |
07:09.27 | MrApathyCream | runs for me |
07:09.52 | Patlabor221 | hit alt tab |
07:10.21 | MrApathyCream | why would i do that? |
07:10.25 | Patlabor221 | or just run it for a while |
07:10.39 | learner | probably could just test for atexit in configure, but then that still wouldn't help you windowsers |
07:10.40 | Patlabor221 | eventualy the state gets jacked and tank parts start leaving |
07:10.56 | Patlabor221 | learner, or just remove the std? |
07:10.59 | learner | it should be in the std namespace regardless of scanline's musings :) |
07:11.16 | Patlabor221 | is it also in the global namespace? |
07:11.19 | learner | quotes around the "should" |
07:11.20 | MrApathyCream | win32 works without the std:: |
07:11.26 | MrApathyCream | so it works now |
07:11.33 | Patlabor221 | VC6 does, VC7 works with |
07:12.40 | learner | MAC: does it work if you s/<stdlib.h>/<cstdlib>/ ? |
07:12.47 | learner | and keep the std:: |
07:12.56 | learner | that might have been my mistake |
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07:13.50 | MrApathyCream | works with stdlib.h w/o std:: |
07:14.36 | learner | riight.. but what about the other C++ way? |
07:15.30 | Patlabor221 | leaner he will never actualy DO anythign cept comment out code, you have to do it for him |
07:15.50 | CIA | 03dbrosius * 12bzflag/src/common (CommandManager.cxx): stop the sym-trunc warnings |
07:16.19 | MrApathyCream | learner: no |
07:16.51 | Patlabor221 | leaner, you sure all compilers have it in C++? even Tim's old irix? |
07:17.03 | Patlabor221 | I mean we still have cxx for cripes sake |
07:17.19 | learner | what's wrong with cxx? |
07:17.24 | MrApathyCream | cu guu |
07:17.26 | Patlabor221 | its fugly :) |
07:17.35 | Patlabor221 | cpp :) |
07:17.45 | learner | heh.. but but.. it looks like c++ if you tilt your head |
07:17.52 | Patlabor221 | but we can't change it cus tims old IRIX or somethign will freak |
07:17.55 | MrApathyCream | ah is that why? |
07:18.01 | Patlabor221 | you CLI people are wierd |
07:18.03 | MrApathyCream | i always wondered where the xx came from |
07:18.11 | learner | :) |
07:18.37 | MrApathyCream | why not ctt? |
07:18.54 | Patlabor221 | or c++ ? |
07:19.14 | MrApathyCream | http browsing would sux0r |
07:19.27 | Patlabor221 | C++ was around before HTTP |
07:19.35 | Patlabor221 | so would they have not make HTTP work with it? |
07:19.58 | learner | t has a little curlie tail on my terminal.. not as good as xx :) |
07:20.27 | Patlabor221 | why not .seeplusplus ? |
07:21.27 | learner | I'd blame lack of c++ and .seeplusplus on the likes of msdos, vms, and similar systems with name restrictions |
07:21.48 | learner | so, say "thank you bill" |
07:21.49 | Patlabor221 | I can use .c++ files right now |
07:21.54 | Patlabor221 | so I don't see your problem |
07:22.01 | Patlabor221 | so why not cpp? |
07:22.02 | learner | "now", being the key wod |
07:22.06 | learner | er, word |
07:22.08 | Patlabor221 | plus starts with a p |
07:22.17 | Patlabor221 | it dosnt' start with an X |
07:22.43 | Patlabor221 | if you tilt your head for the X the C isn't a C it's like an odd U :) |
07:22.50 | learner | cpp works, afaik, too on the old compilers -- it's a coin toss between that and cxx |
07:23.02 | MrApathyCream | so maybe nxx |
07:23.03 | Patlabor221 | suposely it dosn't work with make |
07:23.07 | Patlabor221 | on Tims machine |
07:23.18 | Patlabor221 | and so we are all stuck with it |
07:23.26 | Patlabor221 | like so many other things in bzflag |
07:23.39 | Patlabor221 | somone should go steal that machine so we can get on with our lives :) |
07:23.52 | learner | well, regardless of the old hardware.. there's not much of an argument for changing it now.. |
07:24.28 | learner | it's there, it works, it's understood |
07:24.44 | Patlabor221 | it's purdy |
07:24.47 | Patlabor221 | like your singleton |
07:24.52 | learner | and there's not exactly something better |
07:24.53 | Patlabor221 | we didn't need it |
07:25.00 | Patlabor221 | the old way worked |
07:25.07 | learner | it consolidated, and reused code |
07:25.13 | learner | that's an improvement |
07:25.18 | Patlabor221 | techincaly the new way dosn't work on all systems |
07:25.26 | Patlabor221 | so I see it as a bout the same |
07:26.02 | learner | which systems would that be? atexit has little to do with the singleton really |
07:26.18 | Patlabor221 | it was part of the same checkin |
07:26.23 | Patlabor221 | it is, I'm tired today :) |
07:26.25 | Patlabor221 | long day |
07:27.02 | learner | clearly, if you are comparing a naming convention/religion to code improvements |
07:27.04 | learner | :) |
07:28.03 | Patlabor221 | well mostly I just find it somewhat anyoing that changes of this scale are hapening when release was suposed to be months ago |
07:28.22 | MrApathyCream | that'll teach em |
07:28.46 | MrApathyCream | "The longer you procrastinate, the more crap goes in" |
07:28.51 | MrApathyCream | 1.10 slogan, me thinks |
07:29.06 | Patlabor221 | well that was your argument, keep shoving stuff in |
07:29.10 | Patlabor221 | no mater what |
07:29.14 | MrApathyCream | yup |
07:29.21 | Patlabor221 | yet you still push for a release |
07:29.26 | Patlabor221 | kinda a catch 22 |
07:29.39 | MrApathyCream | i prefer 'enigma' |
07:29.49 | Patlabor221 | it's just a word |
07:30.00 | Patlabor221 | still dosnt' change what it is |
07:30.21 | Patlabor221 | I mean this list server lag thing really scares me |
07:30.26 | Patlabor221 | is that how it's gonna ship? |
07:30.27 | MrApathyCream | actually my point is 'change is good' |
07:30.38 | Patlabor221 | with all the downtime lately everyone will thing it's just down |
07:30.47 | Patlabor221 | yes it is |
07:30.58 | Patlabor221 | but is it at the cost of usablilty? |
07:31.03 | Patlabor221 | and the ability to release? |
07:31.17 | MrApathyCream | well, good change is better than bad, bad as it is unlikely we'll have good change |
07:31.19 | Patlabor221 | well I can't get VC6 to build |
07:31.21 | MrApathyCream | bad change is ok |
07:32.06 | Patlabor221 | unsructured change is often detrimental |
07:32.17 | Patlabor221 | how do you think the projet got in the state it is now? |
07:32.27 | learner | bad change usually inspires or drives more good change, at the expense of time -- but then this is open source, time we have lots of |
07:32.46 | Patlabor221 | I would agree with you if there was a larger dev comunity |
07:33.05 | Patlabor221 | when there are less then 5, it mostly just confuses the everlovin crap outa everyone |
07:33.21 | learner | hey, it inspired you to work on p24, no? at the expense of lots of time, but for a greater good. |
07:33.41 | Patlabor221 | bzflag is basicly a bunch of 1 man shows, where nonne realises that they are ont he same stage playing for the same audince |
07:33.49 | Patlabor221 | yes it did |
07:34.06 | Patlabor221 | but that was more of the fultility in dealing with the "managment' |
07:34.08 | Patlabor221 | not the changes |
07:34.15 | learner | I realize it, but I'm not there for the show |
07:34.18 | MrApathyCream | learner: agreed |
07:34.30 | MrApathyCream | if we didn't have bad change, we'd have no change |
07:34.31 | Patlabor221 | are you there for the audience? |
07:34.34 | MrApathyCream | and it would go away |
07:34.37 | Patlabor221 | cus they are all confused |
07:35.05 | MrApathyCream | who's confused? |
07:35.12 | Patlabor221 | mostlty your users |
07:35.20 | Patlabor221 | noone knows really what is gonna be in the next release |
07:35.22 | learner | I think they'll just stick with what they have until it's asymptotically good enough |
07:35.41 | Patlabor221 | yeah |
07:35.54 | learner | but the longer until a release, the less and less likely it is that it will be good enough anytime soon |
07:35.56 | MrApathyCream | what is keeping them from knowing? |
07:36.00 | Patlabor221 | and if 1.10 is less stable then they are gonna stick with 1.7 for a good long time |
07:36.08 | Patlabor221 | well mostly you MAC |
07:36.13 | Patlabor221 | noone tells them anything |
07:36.29 | Patlabor221 | they just play games |
07:36.34 | Patlabor221 | and deal with cheaters |
07:36.37 | Patlabor221 | and lag |
07:36.40 | MrApathyCream | and how to suggest we tell tehm |
07:36.50 | Patlabor221 | 2 things 1.10 dosnt' really fix antying about right off the bat |
07:36.51 | MrApathyCream | it was posted on bzbb |
07:36.57 | Patlabor221 | yeah there isn't a good way |
07:37.07 | Patlabor221 | the best way, is to have the game tell them |
07:37.12 | Patlabor221 | you know they look at that |
07:37.27 | Patlabor221 | but time is spent on singletons and karma |
07:37.34 | JBdiGriz | most of the users don't care or know about the upcoming release |
07:37.35 | learner | I like discovering things in games, not being told, actually |
07:37.37 | MrApathyCream | i vote for cutting 1.7 out of the list server |
07:37.40 | learner | bz never told me how to do anything |
07:37.40 | Patlabor221 | and godzilla flags |
07:38.05 | Patlabor221 | that's you learner, most people would love the game to tell them there is an update |
07:38.15 | Patlabor221 | or a new leauge |
07:38.25 | MrApathyCream | well, when there is, i go on all servers and announce it |
07:38.29 | Patlabor221 | they don't care cus there is nothing in them they want |
07:38.41 | MrApathyCream | i doubt that |
07:38.45 | Patlabor221 | your gonna do that 24/7 |
07:38.55 | Patlabor221 | what in 1.10 does a end user care about |
07:38.59 | MrApathyCream | no, but often enough |
07:39.08 | MrApathyCream | they'll like rabbit |
07:39.21 | JBdiGriz | there are 100 players out there every day. We get about 30 people in here who care about a release. I see about a dozen on bzbb who care about the release, and they are mostly in here. |
07:39.22 | MrApathyCream | some will like new flags |
07:39.27 | Patlabor221 | it's core features are, a lower frame rate, a slow list server, and a new game mode |
07:39.33 | learner | A lot of bz's appeal is the ability to start playing a game (albeit poorly) with almost zero information/learning/etc |
07:39.45 | MrApathyCream | yup |
07:39.49 | Patlabor221 | and I'm not syaing change that |
07:40.09 | Patlabor221 | I'm just saying give them some feeling that there IS a comunity in the game |
07:40.29 | Patlabor221 | how is anyone gonna know how to use karma |
07:40.30 | Patlabor221 | ? |
07:40.42 | Patlabor221 | I tried that |
07:40.53 | JBdiGriz | most people won't care about karma or voting. how many will bother to register on a server? |
07:40.53 | Patlabor221 | the comunity is too small |
07:40.58 | Patlabor221 | like JBD says |
07:41.05 | Patlabor221 | yeah |
07:41.15 | Patlabor221 | so why did all the time get spent puting it in |
07:41.26 | Patlabor221 | I put in registraton for Nidhoggr basicly |
07:41.44 | MrApathyCream | JBdiGriz: yup |
07:41.49 | JBdiGriz | There are a number of people who play, but the people who feel they belong to a community are small. |
07:41.56 | Patlabor221 | I think that most people don't care about the release cus they don't have a feeling that tehre is a unified dev front |
07:42.11 | Patlabor221 | they say stuff, sugestions, bugs, whatnot and to them nothign gets done |
07:42.25 | JBdiGriz | Most people don't care about the release, because they're playing the game and not worrying about what's next. |
07:42.33 | learner | I agree.. I won't care about karma or voting or registering or identifying, etc, most of the time but they are all improvements that will ultimately help regardless |
07:42.45 | Patlabor221 | ok, then why is this being made? for us? |
07:43.06 | Patlabor221 | yeah they should be impromvements, but I don't see devs working together |
07:43.12 | Patlabor221 | each person just bangs on there own stuff |
07:43.14 | MrApathyCream | Patlabor221: where are the suggestions? sf is relatively light |
07:43.28 | Patlabor221 | BZBB gets them every so often |
07:43.36 | Patlabor221 | and many are utterd here |
07:43.50 | MrApathyCream | well folks should be funneled to sf |
07:43.53 | Patlabor221 | most don't even know about SF, and those that do never get a respoonce |
07:43.54 | JBdiGriz | Like most open source projects, we work on them if it makes us feel like we're accomplishing something for ourselves. |
07:44.33 | Patlabor221 | yeah I know that, I guess I'm just hoping for more |
07:44.46 | MrApathyCream | well, it's hard to work together when the active group is very small |
07:44.55 | Patlabor221 | maybe I'm dreaming but I hoped for an open source game to have a comercial game class comunity |
07:45.26 | JBdiGriz | A good project manager can take the developers and make them feel like a close knit team. A good product manager could bring that feeling to a number of people and make this into a community. |
07:45.26 | learner | I ultimately code for myself, and myself alone, even if a motivation is the enjoyment by others of what I've done. |
07:45.32 | Patlabor221 | quake has one large ass comunity,but maybe it got that from is comercial days |
07:46.11 | Patlabor221 | yeah I do too learner, but sometimes here it just seems that it's all for nothing |
07:46.13 | MrApathyCream | quake is more immediately appealing |
07:46.20 | learner | it's hard enough just to match schedules with anyone consistently without serious time involvement |
07:46.26 | Patlabor221 | yeah it is |
07:46.30 | MrApathyCream | you only really love bzflag, after a few weeks, me thinks |
07:46.30 | Patlabor221 | with a group this size |
07:47.53 | Patlabor221 | just sucks to put something in, then have somone else come along with a better idea and blow your stuff out, when they could have mentioned they were working on it before, saving you the time and work |
07:47.59 | MrApathyCream | i actually think the league idea is counter - productive |
07:48.01 | Patlabor221 | and perhaps you could have even helped them |
07:48.08 | MrApathyCream | it is clique-ish |
07:48.17 | Patlabor221 | subspace leauges absoluoutly rocked |
07:48.32 | MrApathyCream | i've never joined a team, and don't intend to |
07:48.41 | JBdiGriz | the league idea is appealing to a certain class of people who need the feeling of competition. |
07:48.45 | Patlabor221 | in fact the continue to do so |
07:48.55 | Patlabor221 | yes, in most games they add to them |
07:49.01 | learner | subspace leagues were completely voluntary, as well, and usually not joined until you were well addicted |
07:49.06 | Patlabor221 | when people tire of the 1 on 1 and want some cooperation |
07:49.25 | Patlabor221 | yes, true learner but I feel they added an emense amount to the game |
07:49.42 | Patlabor221 | I feel that is one reason the game still has over 1000 players on at at time |
07:50.04 | learner | I got plenty of value without the league :) I like'd the rogue ship that could obliterate all others so easily :) |
07:50.09 | Patlabor221 | that and the fact that it is easaly modifyable |
07:50.15 | Patlabor221 | sure it's a good game |
07:50.39 | Patlabor221 | but if that was all tehre was to do, no mods, would you have stuck with it as long as you did? |
07:50.59 | Patlabor221 | some may have, some probably wouldn't |
07:51.04 | Patlabor221 | but it's nice that they are there |
07:51.05 | learner | actually, for me, yes I would have -- I did |
07:51.22 | learner | but others, perhaps not |
07:51.36 | JBdiGriz | Most people never learn to modify anything on machines. if the default doesn't satisfy them, they move on. |
07:51.47 | learner | I didn't get into the "community" as much as i have for bz, I got into "the game" |
07:51.51 | Patlabor221 | when they released a hockey mod, and all I had to do was join the server, and not go get any files, that kicked ass |
07:52.22 | Patlabor221 | in the non leauge thing, did you not shoot for that high score thing they had posted on the web page? |
07:52.24 | learner | cept for the occasional half hour download when a new game core was released :) |
07:52.49 | Patlabor221 | but that downlaod happend automaticly |
07:52.55 | Patlabor221 | I was told there was a new version |
07:53.01 | Patlabor221 | and the game helped me get it |
07:53.08 | learner | nope, I did not.. I lived only in the game, aiming to maximize my score while playing against whomever was there |
07:53.15 | Patlabor221 | ahh |
07:53.21 | Patlabor221 | we loved the high schore thing |
07:53.34 | learner | didn't even pay attention to the scoring until much later (and realized how high I was) |
07:53.39 | Patlabor221 | heh |
07:53.43 | Patlabor221 | mega bounty :) |
07:53.55 | Patlabor221 | stats.bzflag.org is trying to do that |
07:54.00 | Patlabor221 | and look how popular it was |
07:54.21 | JBdiGriz | I watched stats for a long time, and ultimately got bored with it when I realized what it really meant. |
07:54.23 | Patlabor221 | I feel that kinda stuff should be part of the main page, and the "ofical" stuff |
07:54.38 | Patlabor221 | yeah it really means "time spent playing games" :) |
07:54.40 | learner | yes, some collaboration really needs to happen on the web services front for bz |
07:54.43 | JBdiGriz | After that, the only stat that was interesting was how much time I'd lost playing the game. |
07:55.08 | Patlabor221 | learner, I agree, and thing that it needs to happen on more then just the web fronts |
07:55.24 | Patlabor221 | but I must be sounding like a broken CD by now |
07:55.26 | Patlabor221 | I'm sorry |
07:55.28 | learner | true, but the web front can help on the dev side too |
07:55.34 | Patlabor221 | yes it can |
07:55.45 | Patlabor221 | since it is so prevelant in our dialy lives |
07:55.57 | learner | whereas the dev side improvements can only go within the bounds of tim's perveyance |
07:56.17 | Patlabor221 | and none of us know that |
07:56.40 | learner | So.. how's that web template coming along? [grin] |
07:56.54 | Patlabor221 | well I stoped, cus you don't like my logos :) |
07:57.00 | learner | har har :) |
07:57.10 | Patlabor221 | I thought you were set on ganking durchais? |
07:57.18 | Patlabor221 | and what don't you like about my logo? |
07:57.20 | learner | wasn't that bad, really |
07:57.41 | Patlabor221 | I think the gray in the BG is too bland |
07:57.49 | learner | well, dutchrai ganked himself, apparently |
07:58.03 | Patlabor221 | told you that you should have just ganked it :) |
07:58.04 | learner | I might have a wget backup, but I'm betting he's gone |
07:58.16 | Patlabor221 | yeah thruput is high |
07:59.00 | JBdiGriz | I don't think I said anything bad about your logos. I just questioned your psychological state regarding the desktop images. |
07:59.19 | Patlabor221 | not you jbd :) |
07:59.37 | learner | the icons are too close to the text |
07:59.41 | Patlabor221 | it's an old shot from halo pre realse footage |
07:59.46 | learner | the font is rather simple for a game |
07:59.54 | Patlabor221 | yeah it is, it's just tahoma |
07:59.56 | learner | s/simple/clean\/plain/ |
08:00.24 | MrApathyCream | but when scanline puts in the bz font engine..... |
08:00.27 | learner | by icon, i mean the hammer/wrench thing |
08:00.38 | learner | which I rather like |
08:00.39 | Patlabor221 | yeah I see that it is now |
08:00.50 | learner | but I hope it plays into the game somehow :) |
08:00.53 | Patlabor221 | MAC wana hook up font manager |
08:01.05 | Patlabor221 | I tink it does, how it's really just a toolkit for many games |
08:01.10 | *** join/#bzflag lurgyman (~lurgyman@navi.cs.colorado.edu) |
08:01.15 | *** join/#bzflag scanline (~micah@navi.cs.colorado.edu) |
08:01.29 | Patlabor221 | I lub layers :) |
08:01.53 | learner | well, with that big vehicle and military feel going on, it makes me think I'm going to be able to repair/improve things, etc |
08:02.59 | learner | woo hoo.. I do have a wget of dutchrai's docs |
08:03.00 | *** join/#bzflag purple_cow (~jupiter@navi.cs.colorado.edu) |
08:03.12 | learner | no sense waiting for his permission anymore.. |
08:03.18 | Patlabor221 | yeah |
08:03.25 | Patlabor221 | WTF did they put posterise |
08:03.28 | Patlabor221 | I have an idea |
08:08.05 | Patlabor221 | wow, render clouds-> take to 6 color index, no dither makes some rather convincing monotone camo :) |
08:10.08 | Patlabor221 | aww just as I was gonna show you an idea :) |
08:10.18 | MrApathyCream | he's not really asleep |
08:10.29 | learner | he's not? |
08:10.33 | MrApathyCream | no |
08:12.31 | Patlabor221 | ryoko.bakadigital.com/temp/logocopy.png |
08:12.34 | CIA | 03dbrosius * 12bzflag/src/bzflag (3 files): more tex hdling cleanup |
08:12.35 | CIA | 03brlcad * 12bzflag/include (Singleton.h): wanted cstdlib (need configure checks for header and atexit), added comments |
08:12.46 | learner | hehe, hello cia :) |
08:13.14 | Patlabor221 | ahh maybe scanline changed it |
08:13.45 | scanline | I just kicked it out of a less important channel so it could come in here ;) |
08:13.57 | Patlabor221 | heh |
08:14.00 | learner | as official, /me does not like for a variety of reasons. as concept, it's an improvement for sure |
08:14.16 | Patlabor221 | nothing is oficial yet |
08:14.18 | Patlabor221 | I am just playing |
08:14.39 | scanline | you should try sodipodi rather than gimp for logo design |
08:14.44 | learner | the whole thing is still a lil phallic |
08:14.45 | Patlabor221 | and I kinda wanted to see if I could make camo that thawy :O |
08:14.50 | Patlabor221 | that it is |
08:14.51 | MrApathyCream | scanline still lubs us!!! |
08:14.55 | MrApathyCream | (less important channel) |
08:15.03 | Patlabor221 | well you get some sleep I will ponder |
08:15.07 | scanline | MrApathyCream: well, it doesn't take much to be more important than #shadowconflict |
08:15.17 | Patlabor221 | what is that? |
08:15.20 | Patlabor221 | some rpg? |
08:15.33 | scanline | diablo-d3's dead project |
08:15.48 | MrApathyCream | w00t we're more important than a dead project!!! |
08:16.02 | Patlabor221 | ohh he was making a RTS wasn't he? |
08:16.14 | Patlabor221 | and he didn't even know about freecraft |
08:16.16 | scanline | sort of |
08:16.27 | scanline | if by making an RTS you mean spending years to create a partially functional menu |
08:16.35 | Patlabor221 | ofta |
08:16.44 | scanline | no, he knew about freecraft.. he supposedly was in charge of reviving it or some such nonsense |
08:16.48 | Patlabor221 | was he related to hoda? :) |
08:17.02 | scanline | hah |
08:17.05 | learner | that davidtrowbridge bot hasn't been around for a long time either -- might as well drop support for it too :) |
08:19.34 | captain_proton | =} |
08:20.38 | Patlabor221 | http://ryoko.bakadigital.com/temp/logocopy2.png |
08:21.19 | MrApathyCream | wow dialup friendly |
08:21.27 | Patlabor221 | I try :) |
08:21.43 | Patlabor221 | ?? |
08:21.57 | Patlabor221 | quien es? |
08:21.58 | scanline | it's a spiffy vector drawing app that saves natively to SVG |
08:22.05 | scanline | much better for playing with logos than gimp |
08:22.08 | Patlabor221 | ohhhh you mean illustrator |
08:22.13 | Patlabor221 | gimp? |
08:22.16 | scanline | illustrator? |
08:22.18 | Patlabor221 | I am not using gimp |
08:22.20 | Patlabor221 | illustrator |
08:22.24 | scanline | what's illustrator? |
08:22.25 | Patlabor221 | most of this is vectors |
08:22.29 | MrApathyCream | heh |
08:22.43 | Patlabor221 | illustrator is a vector drawing program that saves out to svg |
08:22.48 | Patlabor221 | I just don't have it installed here |
08:22.58 | scanline | mmmkay... so install something |
08:22.59 | Patlabor221 | I must remember to bring it home |
08:23.03 | captain_proton | scanline: its like sodipodi, right, but with a real user interface |
08:23.12 | Patlabor221 | and plugins :) |
08:23.18 | scanline | logos shouldn't be designed with drop shadows and textures and such, it's all about simple shapes and colors |
08:23.22 | scanline | captain_proton: hehe |
08:23.39 | Patlabor221 | ohh those are just layer effects |
08:23.43 | Patlabor221 | they are not in the acutal image |
08:23.50 | Patlabor221 | just playing |
08:24.36 | scanline | IMHO you should put something more distinct behind the hammer and wrench or nothing at all, and center the text vertically without the underline |
08:25.02 | Patlabor221 | yeah I'm not liking the camo it was just an expeiment |
08:25.08 | Patlabor221 | hmm maybe a globe |
08:25.16 | *** join/#bzflag bomber (~bomber@ap97.physik.uni-frankfurt.de) |
08:25.20 | bomber | moin |
08:25.21 | scanline | the text looks really odd in its current position |
08:25.28 | MrApathyCream | i like the rolling menus of -> http://www.nvidia.com/nzone/index.asp?task=openWindow&miscUrl=/nzone/sources/features/overclocking/index.html |
08:25.36 | MrApathyCream | nifty |
08:25.39 | Patlabor221 | yes those are slickj |
08:27.10 | MrApathyCream | there's a humerous video of the the 5800 fan problems there somewhere. |
08:27.26 | MrApathyCream | altho on this dialup, i doubt i'll ever find it agian |
08:27.30 | Patlabor221 | you mean the squirl geting out? |
08:28.40 | Patlabor221 | scanline, this is the one that learner said sucked ass |
08:28.41 | Patlabor221 | http://ryoko.bakadigital.com/temp/splashcopy.png |
08:29.02 | scanline | yeah, it's pretty bad :P |
08:29.32 | scanline | try just nuking the text completely and focusing on the actual logo |
08:29.51 | MrApathyCream | use it as a leaf blower, crush nuts, etc |
08:29.55 | *** join/#bzflag [dmp] (dennis@blade25.cs.auc.dk) |
08:31.07 | scanline | the hammer and wrench is pretty overused, and I'm not sure there's much you could do to it to make it uniquely signify project24 |
08:31.19 | Patlabor221 | nor I |
08:31.33 | Patlabor221 | but I can not think of any symbols |
08:31.59 | Patlabor221 | I mostly picked it cus I like the way it looks |
08:33.12 | MrApathyCream | the 4 should be a portal room inside the 2 |
08:34.24 | Patlabor221 | not all P24 games can or will use portal systems |
08:35.17 | MrApathyCream | mm |
08:35.24 | MrApathyCream | well, time for sleep |
08:36.29 | scanline | I keep seeing something similar to what you have, but without the hammer, the background circle solid black, and with "2" and "4" in the top-left and bottom-right corners respectively |
08:36.38 | scanline | but then it looks too much like a PalmOS icon for a calculator |
08:37.18 | Patlabor221 | heh |
08:37.31 | Patlabor221 | I am workin on something with just the 2 and the 4 in a circle now |
08:37.39 | scanline | it's hard to think of a non-generic logo for a project that tries to be so generic :P |
08:37.46 | Patlabor221 | yes |
08:38.09 | captain_proton | you just need a catchier name |
08:38.13 | captain_proton | then the logo design is easy |
08:38.24 | Patlabor221 | totaly open for sugestions on that one |
08:38.37 | scanline | picogui's logo ended up kinda cute... the one I did for crystalspace looked better than their old one, but was limited since it was just a remake |
08:40.55 | scanline | for a better name it might help to define what project24 is exactly |
08:41.03 | Patlabor221 | bahh all the circle / number ones I try, end up looking like a lotto ball :) |
08:41.13 | scanline | it's a 3D engine, right? what does it do that's better than other 3D engines? |
08:41.19 | Patlabor221 | at it's core it's a multiplayer game framework |
08:41.32 | captain_proton | so have a circle |
08:41.46 | captain_proton | with an abstract vector graphics representation of kosho players in it =) |
08:41.49 | Patlabor221 | but it will ship with a set of game librarys that will play a 3d tank game |
08:41.58 | Patlabor221 | kosho? |
08:42.07 | scanline | you need a wrench with 8 ends instead of 2 :) |
08:42.15 | captain_proton | the game in ``the prisoner'' involving trampolines and boxing gloves and a swimming pool |
08:42.27 | Patlabor221 | I seem to recall that |
08:42.55 | Patlabor221 | thought about some sort of swiss army knife kinda thing |
08:43.05 | Patlabor221 | that's what let me onto the hammer wrench thing |
08:43.21 | scanline | Patlabor221: how about reducing the speculative complexity nature of the project and just pretend it's a normal tank game.. but make the engine behind it ready to spring out and form other games when the time comes |
08:43.42 | Patlabor221 | that is the part I am concentrating on |
08:43.53 | Patlabor221 | but part of it is how I am implementing game play variants |
08:43.59 | scanline | so instead of making it look like a general 3D engine, make it look like a tank game |
08:44.12 | Patlabor221 | it will look like a 3d tank game |
08:44.23 | scanline | no, make the whole project look like a 3d tank game |
08:44.27 | scanline | including the name and logo |
08:44.27 | Patlabor221 | the engine that comes in the "common" system is made just for the tank game |
08:44.38 | Patlabor221 | the name is the hard part |
08:45.03 | Patlabor221 | sadly treadmarks is all ready taken |
08:45.05 | Patlabor221 | I like that name |
08:45.12 | Patlabor221 | tho these tanks don't have treads |
08:45.27 | captain_proton | how about interslice |
08:45.37 | Patlabor221 | counterslide |
08:45.44 | captain_proton | or even better, interslice-X |
08:45.47 | captain_proton | the X makes it sound cool |
08:45.53 | Patlabor221 | that it does |
08:45.55 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
08:45.55 | *** mode/#bzflag [+o larsl] by ChanServ |
08:46.26 | Patlabor221 | the tanks will move like the screamers tanks, so slice/slide has something there |
08:46.56 | Patlabor221 | the "inter" part dosn't really get me tho |
08:47.56 | captain_proton | heh |
08:48.56 | scanline | exoslide plus |
08:49.11 | captain_proton | .NET |
08:49.15 | Patlabor221 | makes it sound like there was an old exoslide :) |
08:49.43 | scanline | see... exoslide contains "slide", and it sounds like it starts like X without having the X11 connotations that actually starting with X would have |
08:50.02 | scanline | thereby maximizing coolness |
08:50.08 | Patlabor221 | I see |
08:50.14 | Patlabor221 | sounds like there is a formula for it |
08:50.29 | scanline | maybe |
08:50.40 | captain_proton | hehe |
08:50.40 | larsl | Was the copyright notices changed? |
08:50.49 | larsl | Or something else (in every source file)? |
08:50.58 | Patlabor221 | not every |
08:51.04 | captain_proton | larsl: the emails you got weren't even close to every file |
08:51.04 | Patlabor221 | learner did his singleton thing |
08:51.13 | larsl | I didn't get any emails. =) |
08:51.18 | larsl | Just updated CVS. |
08:51.25 | captain_proton | heh |
08:51.34 | Patlabor221 | Multiton |
08:52.39 | scanline | nuke the second 't' and you have a winner |
08:52.59 | Patlabor221 | Multion? |
08:53.04 | Patlabor221 | sounds like a bad haircut |
08:53.08 | scanline | or... |
08:53.23 | larsl | Sounds like a CPU. |
08:53.33 | captain_proton | is that pronounced mul tie on or mulsion? |
08:53.40 | scanline | ha |
08:54.05 | scanline | it should rhyme with Infineon (tm) whatever that is |
08:54.08 | Patlabor221 | Jetstream is such a good name |
08:54.15 | Patlabor221 | I want something on that level :) |
08:54.24 | scanline | that must be why 153,235 different projects use it |
08:54.35 | Patlabor221 | really? |
08:54.38 | scanline | and then the national weather service started really diluting the brand |
08:57.02 | Patlabor221 | Stainless Steel Oracle |
08:58.59 | scanline | no |
08:59.02 | scanline | Stainless Copper Oracle |
08:59.03 | scanline | SCO |
08:59.35 | Patlabor221 | then I would have to charge you all for saying it |
09:06.53 | scanline | ooh, exoslide comes up with zip on google |
09:06.57 | scanline | you'll have it all to yourself |
09:07.15 | larsl | Hm, why are we writing std:: everywhere instead of using namespace std at the top of the files? |
09:07.28 | scanline | larsl: it's cleaner! |
09:07.44 | Patlabor221 | IIRC there was some compiler problem |
09:07.50 | Patlabor221 | I remember it coming up before |
09:08.44 | larsl | OK. |
09:10.23 | Patlabor221 | REEN! |
09:13.10 | larsl | Do we want the build to stop with an error if we can't build the bzfquery man page (no pod2man), or should we ignore it and continue anyway? |
09:14.19 | larsl | I added a configure chech for pod2man yesterday, right now it will abort if it isn't found. |
09:16.48 | Patlabor221 | Megaslide |
09:16.54 | Patlabor221 | it's even larger |
09:28.05 | Patlabor221 | HoverSlide |
09:28.21 | scanline | that sounds like something I'd likely ride and get sick on |
09:28.28 | Patlabor221 | heh |
09:28.47 | Patlabor221 | the vomit commet |
09:31.00 | Patlabor221 | Castellian |
09:31.25 | Patlabor221 | actulay it's spelled Castellan |
09:34.07 | Patlabor221 | ooo I could name it ScuttleButt |
09:34.23 | scanline | ClamBumper |
09:34.34 | scanline | or |
09:34.34 | Patlabor221 | that sounds dirty |
09:34.38 | scanline | Octobun |
09:35.40 | Patlabor221 | what the hell is that? |
09:36.00 | scanline | Nivpod |
09:36.19 | Patlabor221 | Nivenpool |
09:36.47 | scanline | Circumsqueegie |
09:40.46 | *** join/#bzflag Pimpinella (frank@p50820752.dip0.t-ipconnect.de) |
09:41.54 | Patlabor221 | http://ryoko.bakadigital.com/temp/wtf.png |
09:43.15 | Patlabor221 | ATG |
09:43.18 | Patlabor221 | Another Tank Game |
09:43.57 | Pimpinella | ? |
09:44.07 | Patlabor221 | it was for scanline |
09:44.11 | Patlabor221 | trying to think of a name :) |
09:44.19 | Pimpinella | :) |
09:44.30 | Pimpinella | whst is scanline |
09:44.36 | Pimpinella | what |
09:44.42 | Patlabor221 | not what, who |
09:44.51 | Pimpinella | whp is scanline |
09:45.08 | Pimpinella | ssssssssscheiße an den Fingern!!!!!!!! |
09:45.55 | Pimpinella | typing doesnt work good for me this morning |
09:46.01 | scanline | ich bin ein coffeehausen! |
09:46.27 | Pimpinella | ahhhh. u r scanline |
09:46.34 | Patlabor221 | http://ryoko.bakadigital.com/temp/ATG.png |
09:46.59 | Pimpinella | außerdem steh ich heute auf der leitung :( |
09:47.20 | Pimpinella | Patlabor221: nice |
09:48.24 | Pimpinella | ~d |
09:48.46 | Pimpinella | §$%& |
09:49.12 | Pimpinella | really _nothing_ seems to work today :(( |
09:49.27 | Pimpinella | hate tuesdays |
09:50.03 | Pimpinella | ~xmission |
09:50.32 | Pimpinella | bzflag |
09:50.53 | Pimpinella | wrong commandline... |
09:51.02 | Pimpinella | really _nothing_... |
09:52.00 | Patlabor221 | TankTank Revolution! |
09:59.07 | bomber | what about.....hmm...bomber :o) |
10:03.18 | Patlabor221 | http://ryoko.bakadigital.com/temp/logo24-metal.png |
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11:55.43 | [dmp] | do http://bit.baat.dk give you a white(apache-generalted) or a black page with text? |
11:58.01 | Chestal | dmp: black page with text |
11:58.50 | [dmp] | Chestal: thanks |
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13:20.07 | *** mode/#bzflag [+o learner] by ChanServ |
13:21.20 | Pimpinella | i lately visited a website with incredibly much maps but i dont remember the URL. someone can help me? |
13:27.42 | [dmp] | ~google shellshock |
13:28.12 | [dmp] | no, not those.. |
13:28.20 | learner | probably shellshock, but dutchrai's site has been down for days now with no hint of returning |
13:29.12 | [dmp] | The uni's filesystem is down, so stuff like "ls" dosnt work.. Mozilla didnt like not having its homedirectory :) |
13:30.30 | Pimpinella | haven't seen dutchrai for days either :( |
14:16.50 | *** part/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
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15:23.57 | *** join/#bzflag larsl_school (~LarsL@mat02.nada.kth.se) |
15:36.10 | Nidhoggr | hi larsl |
15:39.45 | larsl_school | Hello. |
15:45.32 | *** join/#bzflag Grumbler (~Bagheera@h-68-165-122-98.MCLNVA23.covad.net) |
15:45.46 | Nidhoggr | morning, bags. |
15:45.51 | Grumbler | mornin |
15:46.21 | Grumbler | long night on secretplace.......my eyes are still seeing bullets fly by :) |
15:46.27 | Nidhoggr | :) |
15:46.43 | Nidhoggr | I had to get to bed.. it was getting late. |
15:46.53 | Nidhoggr | as it is I didn't get to bed til 12:30 |
15:46.56 | Nidhoggr | up at 6. |
15:47.02 | Grumbler | oy.... |
15:47.05 | Nidhoggr | I do that too often. |
15:47.14 | Nidhoggr | not good for you at all. |
15:47.31 | Grumbler | yep, starts a bad cycle........... |
15:47.48 | Grumbler | i was determined to stay on until knightmare left........just in case |
15:48.06 | Nidhoggr | some study says that men who only get 5-6 hours of sleep a night are 45% more likely to have heart attacks. |
15:48.09 | Nidhoggr | heh |
15:48.17 | Nidhoggr | good point. |
15:48.45 | Grumbler | yeah, i am probably due for one of those...........my french fry diet is probably not the best either :) |
15:48.53 | Nidhoggr | definitely not :) |
15:51.38 | CIA | 03larsl * 12bzflag/include (Makefile.am): Added new files include/texture.h and include/TextureManager.h to include/Makefile.am to unbreak 'make distcheck' and RPM builds |
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16:02.10 | *** join/#bzflag HEINOLA (~heinola@63.98.3.209) |
16:02.39 | HEINOLA | WOe lots of folks in here to night |
16:02.45 | *** join/#bzflag brlcad (~brlcad@chr160dhcp1509.chrchv01.md.comcast.net) |
16:03.08 | Grumbler | we heard you were coming |
16:05.50 | brlcad | we did? :) |
16:07.16 | JBdiGriz | learner never sleeps |
16:07.46 | brlcad | not true.. I'm sleeping right now. |
16:08.02 | KR | its the electroshock treatments he had |
16:08.06 | Grumbler | awefully vocal for a sleeping man.... |
16:08.12 | KR | bzzzt bzzzzt |
16:08.15 | HEINOLA | think i can host a bzfs with no gui with a 120Mhz ? |
16:08.56 | brlcad | probably heiny |
16:09.03 | larsl_school | HEINOLA: Sure, the CPU is not an issue (most of the time). |
16:09.59 | HEINOLA | internet conn |
16:10.51 | HEINOLA | any here run debian wonders if the make a mini install |
16:11.46 | *** join/#bzflag dennis_ (~dennis@port151.ds1-aboes.adsl.cybercity.dk) |
16:14.18 | larsl_school | Hm, 'make distcheck' still dies. |
16:14.59 | *** join/#bzflag franco233 (web10@burning-crew.de) |
16:15.02 | Grumbler | hahah, this lightens up the day http://fun.drno.de/flash/beer.swf |
16:27.42 | *** part/#bzflag HEINOLA (~heinola@63.98.3.209) |
16:30.06 | KR | anyone used "jigdo" to d/l debian images? if so - does it work ok, or should I just grab an ISO? |
16:40.45 | Pimpinella | KR: it works, but u can also use the netinstaller |
16:41.00 | Nidhoggr | oof. |
16:41.02 | Nidhoggr | I am tired. |
16:41.09 | Nidhoggr | and the coffee at work sucks. |
16:41.09 | CIA | 03larsl * 12bzflag/ (DEVINFO): Small text change, bzadmin can not be used for another game |
16:41.29 | Pimpinella | most times u dont need the images, much to much download |
16:41.35 | *** join/#bzflag kr|laptop (~k@cae168-234-054.sc.rr.com) |
16:41.50 | Nidhoggr | hrm. didn't yo uhave some sort of IRC bot that connected 2 servers, larsl? |
16:42.35 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
16:42.40 | Death_Barrel | hello all! |
16:42.47 | kr|laptop | sup |
16:43.07 | Death_Barrel | wazz up dude |
16:43.17 | larsl_schoolaway | Nidhoggr: One IRC <-> bzfs and one bzfs <-> bzfs. |
16:43.21 | Death_Barrel | lol you should see the South Park character i made |
16:43.37 | Nidhoggr | ah. |
16:43.46 | Death_Barrel | http://southparkstudios.com/games/create.html |
16:43.52 | Nidhoggr | hi death_barrel |
16:45.00 | Death_Barrel | hey dude :) |
16:45.19 | Death_Barrel | you have to try out the south park character creater |
16:45.21 | Death_Barrel | lol |
16:45.22 | Death_Barrel | http://southparkstudios.com/games/create.html |
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17:02.42 | *** mode/#bzflag [+o TimRiker] by ChanServ |
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17:02.59 | Death_Barrel | bbl |
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17:15.44 | *** mode/#bzflag [+o TimRiker] by ChanServ |
17:21.29 | Noodleman | weeeeee! DNS is back! |
17:27.27 | *** part/#bzflag trepan (~trepan@CPE0040f42db082-CM00e06f15f704.cpe.net.cable.rogers.com) |
17:27.35 | *** join/#bzflag brlcad (~brlcad@chr160dhcp1509.chrchv01.md.comcast.net) |
17:31.54 | Noodleman | i hate it when people just *vanish* |
17:32.00 | Noodleman | *poof* |
17:32.28 | Noodleman | has anybody seen dutchrai in the last 6 months? |
17:32.34 | Noodleman | year, even? |
17:33.31 | Noodleman | i hope he's well |
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17:37.22 | Grumbler | Noodleman: ask sgi, he was working with dutchrai on the map contest |
17:37.57 | Grumbler | Noodleman: better yet, post something in the forum.....maybe somebody there knows |
17:38.06 | Noodleman | good idea |
17:38.58 | Grumbler | dang, i just used up my good ideas for the year..........and still a month left........... :) |
17:39.22 | Noodleman | hehe |
17:43.45 | brlcad | I've asked around for months and not heard a word.. e-mailed and received no response. |
17:45.40 | [dmp] | when i wrote him, he said that he didnt have time for an integration of my bzsite and his. this is at least 6months ago |
17:46.57 | Grumbler | the last person who said he talked with Dutchrai that I heard of was SGI........and he indicated he talked with him sept-oct time frame. |
17:47.44 | Grumbler | his site was down last week......hmmmm, is it still down |
17:49.00 | Grumbler | yep still down....or no longer active |
18:00.48 | brlcad | I have a wget backup of it |
18:03.42 | brlcad | I'm planning on harvesting the data/docs into the cvs docs/ dir and using the rest of the layout/navigation as a starting point for a new bz website |
18:04.05 | Grumbler | cool |
18:05.16 | JBdiGriz | Nidhoggr: Have you worked with wireless bridging? |
18:08.18 | brlcad | s/that/than/ |
18:08.29 | brlcad | blah, |
18:08.47 | JBdiGriz | What's the difference between a web developer and a programmer? |
18:09.02 | brlcad | is that like a light bulb question? |
18:09.21 | Noodleman | i'm more of a web developer/sysadmin |
18:09.39 | JBdiGriz | Not really. |
18:10.14 | brlcad | I find myself thinking more structureally than logically when doing web work |
18:10.15 | JBdiGriz | perl is a programming language just as much as c++, it's just implemented differently. |
18:10.20 | Nidhoggr | we do wireless bridging in our facility. I don't do it myself, though. |
18:10.42 | Nidhoggr | we have a few microwave links to buildings in the area. |
18:10.46 | brlcad | quite true.. a perl/php backend can very much just be programming |
18:10.51 | JBdiGriz | Nidhoggr: I'm having an interesting problem with arp and wireless bridging. |
18:11.07 | Nidhoggr | what sort of equipment are you using? |
18:11.29 | Noodleman | just a nic with an atheros chipset |
18:11.37 | brlcad | but it can also just be simple wrappers that just about anyone can get used to without having to be concerned with much/any logic |
18:11.39 | Noodleman | can work as an AP |
18:11.42 | JBdiGriz | airport on the switch closer to the internet access point, linksys wet-11 on the far side. |
18:12.45 | JBdiGriz | 2 machines on the switch with the airport, one is the default router with the dsl, the other is a server. |
18:12.56 | Grumbler | brlcad: i would offer my help, but web stuff for me requires a tool.........which i do not have....... |
18:13.10 | brlcad | tool? |
18:13.16 | brlcad | emcs? :) |
18:13.20 | brlcad | er, emacs? |
18:13.24 | brlcad | can't type today |
18:13.24 | JBdiGriz | arp request from the default router for the wet11 succeeds, arp request from the other server never gets a response. |
18:13.28 | Grumbler | flash... |
18:13.34 | brlcad | heh |
18:14.01 | Grumbler | good move |
18:14.11 | Grumbler | i have blinded for life before..... |
18:15.08 | Grumbler | yeah, i can hack the company site to fix things, but coming up with things from scratch always leaves me banging my head against a wall |
18:15.56 | JBdiGriz | simple solution, brlcad, hack up a web site to do simple things, and then Grumbler can take over and fix it. :) |
18:16.09 | Grumbler | i can do that |
18:16.13 | brlcad | that's what I plan on doing, jb :) |
18:16.28 | Grumbler | oh....didnt know i had already volunteered... |
18:16.33 | JBdiGriz | and no more need for flashing |) |
18:17.00 | brlcad | all web-capable devys are auto-volunteered |
18:17.49 | Grumbler | but i liked the flashing..........got a neat raincoat and everything..... :) |
18:22.46 | JBdiGriz | Nidhoggr: In looking through the net traffic, I'm suspecting the airport won't pass arp requests to the bridge, so the only machine accessible is whatever the airport has as the default router. |
18:23.18 | Nidhoggr | the airport might not be happy with bridging. I'm looking around for some info. |
18:25.52 | Nidhoggr | are their config options for the airport about bridging? |
18:28.01 | Nidhoggr | looks like airport extreme is only one that suports bridging. |
18:28.10 | Nidhoggr | and may not work unless other side is another airport extreme. |
18:28.31 | JBdiGriz | The airport extreme supports native bridging, but the airport should work with the linksys. |
18:28.58 | JBdiGriz | I just added an arp entry to the second server and it's now sending the icmp packet over to the far network. |
18:31.15 | JBdiGriz | I'm not getting a response back yet. |
18:32.40 | *** join/#bzflag Nidhoggr (mandrake@tiphareth.net) [NETSPLIT VICTIM] |
18:32.40 | *** mode/#bzflag [+bbb *gorb*!*@* *sussudio*!*@* *cell*!*@*] by pratchett.freenode.net |
18:32.40 | *** mode/#bzflag [+bbb *!*@68.111.116.228 *!*edelstei*@* *!*@*.dip.t-dialin.net] by pratchett.freenode.net |
18:32.59 | *** join/#bzflag Nidhoggr (mandrake@tiphareth.net) [NETSPLIT VICTIM] |
18:32.59 | *** mode/#bzflag [+bbb *gorb*!*@* *sussudio*!*@* *cell*!*@*] by pratchett.freenode.net |
18:32.59 | *** mode/#bzflag [+bbb *!*@68.111.116.228 *!*edelstei*@* *!*@*.dip.t-dialin.net] by pratchett.freenode.net |
18:42.34 | *** join/#bzflag drinian (~drinian@pcp03995358pcs.hamntn01.nj.comcast.net) |
18:45.51 | JBdiGriz | For anyone who cares, it turns out the Linksys WET11 bridge is stupid. It had locked itself up and wasn't passing the packets. Rebooting it solved the problem. |
18:46.17 | captain_proton | probably works better than the fecking snow airports |
18:46.44 | JBdiGriz | Actually, no. The snow airport is what's on the near side of the network :) |
18:47.14 | JBdiGriz | Then again, they really server different purposes. the airport is a WAP the linksys is a bridge. |
18:48.42 | Grumbler | linksys has been a continuall problem for me lately.......the new drivers did help solve a couple of issues here |
18:49.08 | Grumbler | drivers/rom code |
18:50.56 | JBdiGriz | my mistake, it's not a snow airport, it's one of the old gray airports. I should look up above all of the bookshelves to see it every once in a while. :) |
18:51.19 | captain_proton | the grays work well enough |
18:51.20 | captain_proton | snows are crap |
18:53.43 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
18:54.23 | Grumbler | most airports are shutdown for snow... :) (yeah, yeah, its bad) |
18:55.48 | *** join/#bzflag Legolas (~topgunp38@adsl-68-73-123-190.dsl.emhril.ameritech.net) |
19:03.21 | Grumbler | brlcad: flurries possible this afternoon |
19:04.44 | *** join/#bzflag Patlabor221 (~JeffM@208.48.199.202) |
19:04.44 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
19:15.26 | *** join/#bzflag Dave2 (~dave@teppic.demon.co.uk) |
19:19.43 | Legolas | ~d |
19:42.03 | JBdiGriz | It looks like my DSL upgrade has occurred a day earlier than planned. :) |
19:42.38 | Patlabor221 | so your 1.5 megs down 256 up now? |
19:43.21 | JBdiGriz | just checking it right now, it looked like 860 down, 350 up. |
19:43.36 | Patlabor221 | odd combo but ok |
19:43.40 | JBdiGriz | scp transfers, so I should really do some better benchmarks. |
19:43.53 | Patlabor221 | just hit www.dslreports.com |
19:46.23 | JBdiGriz | cool test site, i should have tried it last week. down=1.05 mb up=239 |
19:46.39 | JBdiGriz | That's close to what I expected. I'm happy. :) |
19:47.18 | *** join/#bzflag Nidhoggr (mandrake@tiphareth.net) |
19:47.19 | *** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by adams.freenode.net |
19:47.19 | *** mode/#bzflag [+bbb *sussudio*!*@* *gorb*!*@* *cell*!*@*] by adams.freenode.net |
19:47.50 | *** join/#bzflag Nidhoggr (mandrake@tiphareth.net) [NETSPLIT VICTIM] |
19:47.50 | *** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by pratchett.freenode.net |
19:47.50 | *** mode/#bzflag [+bbb *cell*!*@* *sussudio*!*@* *gorb*!*@*] by pratchett.freenode.net |
19:47.59 | Patlabor221 | yeah they can be a bit skewed by trafic so it helps to do a couple tests |
19:48.02 | JBdiGriz | Nidhoggr: Are you really there? |
19:48.05 | Patlabor221 | at difrent times |
19:48.29 | JBdiGriz | I'll try it again a few times today, but it looks like it's been upgraded. |
19:49.40 | JBdiGriz | Patlabor221: I like the review of our ISP. :) |
19:57.35 | Patlabor221 | I didn't read it |
19:58.02 | JBdiGriz | It wasn't positive. |
19:58.19 | Patlabor221 | many people do not like many large ISPs |
20:00.27 | *** join/#bzflag Patlabor222 (~JeffM@208.48.199.202) |
20:01.06 | Patlabor222 | grrr |
20:01.51 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
20:07.26 | Nidhoggr | the internet is broken. |
20:07.35 | Pimpinella | ~d |
20:07.58 | Pimpinella | have some glue fast :) |
20:08.29 | JBdiGriz | Nidhoggr: what's the problem? i managed to fix my wireless issues. |
20:08.42 | Nidhoggr | just watching all the irc hell from aboive. |
20:08.44 | Nidhoggr | above |
20:08.51 | Nidhoggr | what was wireless problem? |
20:09.40 | Nidhoggr | work is going nuts. lost 2 streaming servers this morning, and we are going to have another record bandwidth day today. |
20:09.44 | JBdiGriz | Packets were stopping at the linksys WET11. I was able to go to both sides. resetting it cured the problem and it updated it's arp tables. |
20:09.55 | Nidhoggr | ah, cool. |
20:10.36 | JBdiGriz | I'm having a good net day so far. SBC updated my line speed last night. Initial tests are about 1mbps down, and 200-400kbps up. |
20:10.51 | brlcad | yummy |
20:11.01 | Nidhoggr | I have a STUPID switch (not just dumb) at home, and when I changed the router out, I had to unplug the switch and plug it back in before it'd see the router. it hard codes it's arp tables. |
20:11.06 | Nidhoggr | and doesn't refresh them |
20:11.08 | Pimpinella | wjat are u streaming Nidhoggr? |
20:11.09 | JBdiGriz | I just tried ducati for 2 minutes, my lag is down, and my packet loss has gone away. |
20:11.24 | brlcad | Grumbler: snow eh? |
20:11.38 | Nidhoggr | pimpinella, a lot. we do about 1/2 of all internet radio. |
20:11.51 | Pimpinella | ncie |
20:11.53 | Pimpinella | nice |
20:12.13 | JBdiGriz | I suspect my switches are rather stupid that way as well, they set up the arp tables early and don't update too often. |
20:12.18 | Nidhoggr | our streaming is about 1 cd every second worth of data. |
20:12.30 | Patlabor221 | brlcad, you got anything that will take a DXF and make it an EPS or something of the like? |
20:13.08 | brlcad | uh oh.. gonna have to keep on eye on that wily JBdiGriz guy now that his networks fixed.. he'll be able to actually tell where I am to shoot me now! |
20:13.18 | Patlabor221 | heh |
20:13.20 | Grumbler | brlcad: flurries.....probably wont stick...........so go out and but a snow blower and generater :) |
20:13.28 | Patlabor221 | boys got some more bandwith now :) |
20:14.01 | Grumbler | Patlabor221: visio will do it, i beilieve |
20:14.22 | Grumbler | Patlabor221: i had trouble using a couple of the linux converters |
20:14.23 | Patlabor221 | oh |
20:14.35 | Patlabor221 | I just need to get this into illustrator :) |
20:14.37 | brlcad | pat: I'm not sure.. I vaguely remember latest illustrator having dxf support |
20:14.55 | Pimpinella | Nidhoggr: would be more but 5GBit? |
20:14.57 | JBdiGriz | brlcad: I haven't bought the isight yet, you'll have a problem keeping an eye on me :) |
20:15.00 | Patlabor221 | it says it does, but it pulls it in as text :( |
20:15.00 | Grumbler | Patlabor221: although DXF requires you to have Visio professional |
20:15.23 | Noodleman | any suggestions/ |
20:15.25 | Nidhoggr | a cd is 650MB |
20:15.39 | brlcad | pat: what kind of dxf (2d or 3d)? |
20:15.45 | Patlabor221 | 2d |
20:15.49 | Patlabor221 | just a shape |
20:15.56 | Patlabor221 | made it in our cad package |
20:15.58 | Nidhoggr | and that is about 1/10th of our total throughput at peak. |
20:16.09 | Pimpinella | wow |
20:16.17 | Nidhoggr | streaming is only about 1/10th of our business. |
20:16.25 | Nidhoggr | we do a lot of CDN |
20:16.42 | Nidhoggr | and transit |
20:17.08 | Patlabor221 | http://jeffm.bakadigital.com/temp/Untitled.dxf |
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20:26.43 | Grumbler | great, should have never updated visio......it is borking on the dxf......blank drawing..... |
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20:30.59 | brlcad | hola tupone, que tal? |
20:34.39 | Tupone | que te pasa? |
20:34.52 | Tupone | hola |
20:35.14 | brlcad | jeje, nada. estoy bien. |
20:35.56 | Tupone | jo tambien |
20:36.42 | Tupone | s/jo/yo/ |
20:37.26 | brlcad | Patlabor221: how do you want it? |
20:37.44 | brlcad | image, pdf, ai, svg, ..? |
20:40.56 | brlcad | illustrator 10 read it just fine |
20:55.51 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
20:56.01 | Death_Barrel | hey dudes :) |
21:02.00 | *** join/#bzflag Death_Barrel (clx@gss-tech.com) |
21:02.02 | brlcad | grr.. installer is stoopid |
21:02.53 | Tupone | Colorblindness does not work on the windows, only at radar. |
21:03.11 | Death_Barrel | hey guys :D |
21:03.26 | Death_Barrel | are we playing pirates again today? |
21:03.28 | Death_Barrel | lol |
21:03.35 | Death_Barrel | aaarrrrrgrhhhh |
21:03.44 | KR | question - Time Warner wants to charge my bro an extra $10 for using wireless - is there any way they can detect he is using it after the install guy leaves, if he hooks it up then? |
21:03.56 | Death_Barrel | no |
21:04.11 | Death_Barrel | the charge is for their wireless equiptment |
21:04.30 | Death_Barrel | if you buy your own wireless equiptment then there is no charge |
21:05.00 | KR | he says that they charge regardless if they know you want to use wireless |
21:05.04 | Death_Barrel | but: tell him wireless is not as fast as wired ;) |
21:05.09 | KR | stupid if u ask me |
21:05.12 | Death_Barrel | hmmm |
21:05.23 | Death_Barrel | he may have misunderstood them |
21:05.29 | KR | he says he knows - but is way faster than 24k dialup :) |
21:05.33 | Death_Barrel | there is no way of knowing that lol |
21:05.42 | Death_Barrel | yep that is true :) |
21:05.48 | Death_Barrel | dial up sucks a big fat one! |
21:06.37 | Death_Barrel | yeah, there is no way for them to know if he uses wireless epuiptment or not |
21:06.46 | KR | he's lloking at a Belkin combo wired/wirelss router - anyone have feedback on that? |
21:06.49 | KR | looking |
21:06.58 | Death_Barrel | hmmm, have never used wireless |
21:07.01 | Death_Barrel | ask walleye |
21:07.03 | KR | sry - he's on phone with me now |
21:07.16 | Death_Barrel | he uses it, (ahem, used to use it) |
21:07.41 | Death_Barrel | from what walleye told me he did not like it |
21:08.10 | Death_Barrel | but he was using Lynksis |
21:08.25 | KR | ok cool thx |
21:08.40 | Death_Barrel | it is cheaper just to run some cable :) |
21:09.18 | Death_Barrel | ~dict fundamunda |
21:10.09 | Death_Barrel | ~dict ale |
21:10.34 | Death_Barrel | ~dict pils |
21:10.44 | Death_Barrel | ~dict pilsner |
21:11.08 | Death_Barrel | ~dict heffeweisen |
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21:18.53 | Death_Barrel | ~meaning of life |
21:18.55 | | i heard meaning of life is "to drink as much beer as possible while playing bz mixed with the occasional hump break!" |
21:19.06 | Death_Barrel | lol |
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21:42.46 | Death_Barrel | hey koba |
21:42.52 | Death_Barrel | grumbler :) |
21:43.21 | Grumbler | howdy |
21:43.32 | Death_Barrel | so why the name change? |
21:44.22 | Grumbler | didnt feel like koba........ |
21:47.11 | Death_Barrel | hehe |
21:47.32 | Death_Barrel | do you play bz at all? |
21:47.38 | Death_Barrel | i never see you playing |
21:50.31 | Grumbler | all the time.....ffa mainly |
21:50.51 | Grumbler | or xmission, if my map is up..... |
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21:54.27 | CIA | 03brlcad * 12bzflag/ (BUGS): machine gun fires non-stop when you pick it up |
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21:58.39 | *** mode/#bzflag [+o captain_proton] by tolkien.freenode.net |
21:58.39 | *** mode/#bzflag [+bbb *!*@*.dip.t-dialin.net *!*edelstei*@* *!*@68.111.116.228] by brin.freenode.net |
21:58.39 | *** mode/#bzflag [+bbb *sussudio*!*@* *gorb*!*@* *cell*!*@*] by brin.freenode.net |
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22:05.22 | Chestal | anyone been working on the invisibles? No SPoilers please |
22:07.05 | Nidhoggr | I think patlabor221 said he got them all. |
22:07.25 | Patlabor221 | yes we did get them all |
22:07.31 | Patlabor221 | what ones do you need |
22:07.48 | Chestal | I still need 1, 5 and 7. But only want useless hints ;-) |
22:08.10 | Chestal | do you think I have seen eny of those? |
22:08.30 | Patlabor221 | ok let me bring it up and rememeber what they were |
22:09.03 | Patlabor221 | 1 is an older movie |
22:09.09 | Patlabor221 | a parody more then a movie |
22:09.16 | Chestal | ok |
22:09.17 | Patlabor221 | considers a "cult" classic |
22:09.24 | Patlabor221 | 5 is also older |
22:09.29 | Patlabor221 | like mid 80s older |
22:09.36 | Patlabor221 | involving death |
22:09.45 | Death_Barrel | www.notoriousmsg.com <<<< check it out and download the mp3's >> lmao it is haliarous |
22:10.17 | Patlabor221 | #7 has meril streep ( I don't recall the name of the movie ). |
22:10.19 | Patlabor221 | ok now I recall it, but I have not seen it |
22:10.22 | Chestal | uh, #8 has her, too |
22:11.29 | Patlabor221 | I never saw #8 ether |
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22:13.30 | Pimpinella | ~d |
22:13.58 | brlcad | whadayaknow.. spiff and greg |
22:15.00 | Pimpinella | Mark@arbeitszimmer, nice |
22:16.07 | Pimpinella | goodnight all, goin to sleep a little |
22:16.19 | brlcad | g'night pimpi |
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22:34.40 | brlcad | tupone: I didn't see a problem with CB |
22:43.49 | Tupone | brlcad: strange. I'll prepare a world with CB and retest |
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23:10.26 | Chestal | http://us.imdb.com/title/tt0064064/ sounds like a good movie |
23:10.48 | *** join/#bzflag KR (~k@cae168-234-054.sc.rr.com) |
23:11.01 | JBdiGriz | A definite classic of the twisted animation genre. |
23:11.09 | KR | re |
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23:28.03 | david_v | yoyox? |
23:28.10 | o | david_v: :=] |
23:28.26 | david_v | :) |
23:28.30 | o | ~d |
23:28.38 | david_v | o=yoyox for today? |
23:28.44 | o | Yes-) |
23:28.54 | david_v | can you come to #fortix ? :) |
23:29.04 | o | Ok. |
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23:47.39 | yoyox | ~d |
23:48.03 | yoyox | ~yoyox |
23:48.10 | | methinks yoyox is from poland? |
23:48.19 | yoyox | ibot: :* |
23:48.22 | | yoyox: I don't know, could you explain it? |
23:48.29 | yoyox | ~ibot |
23:48.32 | | rumour has it, ibot is a blootbot now, no longer an infobot. run by BZFlag (TimRiker) on his server. see blootbot also http://blootbot.sourceforge.net/ it uses SQLite but can use MySQL or other SQL for storage. eliza's boyfriend. Enemy of SCOBot |
23:48.39 | yoyox | ~beer |
23:48.41 | | i guess beer is ummm, ummm good! |
23:48.49 | yoyox | ~drunk |
23:49.25 | yoyox | ~google slonce com |
23:49.39 | yoyox | ~google slonce.com |
23:49.55 | yoyox | ~google yoyox |
23:50.18 | yoyox | ~bzflist |
23:50.44 | yoyox | ~wheater |
23:50.59 | yoyox | ~moon |