00:06.44 | *** join/#bzflag captain_pistachi (~blardebla@0-1pool60-64.nas23.thornton1.co.us.da.qwest.net) |
00:06.44 | *** mode/#bzflag [+o captain_pistachi] by ChanServ |
00:07.04 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
00:29.27 | *** join/#bzflag bryjen (1000@ky-owensboro1a-242.owboky.adelphia.net) |
00:32.37 | gonkulator | learner: join the navy |
00:37.18 | learner | hehe |
00:37.38 | learner | that's part of the problem -- i *need* broadband high speed low latency |
00:38.25 | gonkulator | well, sattelite isn't all that low latency, but it is high bandwidth |
00:38.32 | gonkulator | and thats what the ships use |
00:41.31 | learner | know any good academies? =) |
00:45.34 | gonkulator | no :( |
00:48.21 | gonkulator | but |
00:48.27 | gonkulator | I do know a good enlistment tent |
01:09.02 | *** join/#bzflag bzgirl (~orchid@ottawa-hs-206-191-39-23.d-ip.magma.ca) |
01:16.52 | *** join/#bzflag patlabor221 (~jeffm@adsl-64-172-198-124.dsl.lsan03.pacbell.net) |
01:17.08 | *** mode/#bzflag [+o patlabor221] by ChanServ |
01:22.05 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
01:38.00 | *** join/#bzflag DTRemenak (~DTRemenak@host-226-10.dialup.innercite.com) |
02:08.13 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-118-194.dsl.sndg02.pacbell.net) |
02:36.57 | CIA | 03brlcad * 12bzflag/include (VotingBooth.h): updated initial interface |
02:39.55 | *** join/#bzflag bzgirl (~orchid@ottawa-hs-206-191-39-23.d-ip.magma.ca) |
02:57.13 | CIA | 03brlcad * 12bzflag/ (2 files in 2 dirs): initial voting booth implementation stubbed |
03:16.52 | *** join/#bzflag heinola (~heinola@63.98.3.162) |
03:17.03 | heinola | woohoo my bios are back |
03:17.10 | heinola | back to playing bzflag :) |
03:17.38 | learner | hehe |
04:00.21 | learner | omg.. way cool -- aimee mann in magnolia |
04:02.03 | captain_proton | yay for a new apartment :) |
04:18.27 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-118-194.dsl.sndg02.pacbell.net) |
04:38.56 | learner | cleverly interesting movie |
04:39.45 | *** join/#bzflag eddienull (~kevin@adsl-67-126-217-196.dsl.scrm01.pacbell.net) |
04:43.42 | CIA | 03brlcad * 12bzflag/ (2 files in 2 dirs): initial untested buildable implementation |
05:55.31 | *** join/#bzflag captain_proton (~blardebla@0-1pool60-64.nas23.thornton1.co.us.da.qwest.net) [NETSPLIT VICTIM] |
05:55.31 | *** mode/#bzflag [+o captain_proton] by niven.freenode.net |
06:03.12 | CIA | 03brlcad * 12bzflag/ (2 files in 2 dirs): added methods for obtaining state info; added voter introspection (counts and names); |
06:03.44 | learner | ~d |
06:03.48 | learner | :) |
06:03.55 | captain_proton | you're not SUPPOSED TO BE ABLE TO ASSOCIATE A VOTE WITH A PERSON! |
06:04.14 | learner | of course not, but you do want to know if a player has voted |
06:04.46 | learner | they're not directly linked -- just an array of who has voted |
06:04.52 | learner | and a separate for the counts |
06:05.11 | learner | ~quol |
06:22.19 | *** join/#bzflag iLLf8d (~neener@user-0can1b0.cable.mindspring.com) |
06:22.27 | iLLf8d | hey whats the flag reset command for one team? |
06:22.41 | iLLf8d | /flagreset color? |
06:25.10 | captain_proton | there is no such command |
06:26.17 | Chestal | google calculator is cool |
06:30.26 | captain_proton | uhhuh |
06:30.30 | captain_proton | it knows about meter hertz! |
06:30.54 | captain_proton | http://www.google.com/search?hl=en&ie=UTF-8&oe=UTF-8&q=4+light+years+per+second+in+meter+hertz&btnG=Google+Search |
06:53.29 | learner | jeesh.. way too many newbies and cheaters on line at night |
06:54.02 | learner | shame i didn't have admin on quol's box |
07:23.50 | iLLf8d | night all |
07:43.34 | CIA | 03brlcad * 12bzflag/ (2 files in 2 dirs): implemented the vote method and added support for requiring a voter provide a name |
08:39.22 | learner | aimee mann rocks |
08:39.36 | learner | g'night all you away lurkers |
09:23.56 | *** join/#bzflag [dmp] (~dennis@D40A3023.rev.stofanet.dk) |
09:35.30 | [dmp] | morn |
09:42.17 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
09:44.59 | *** join/#bzflag KTL (~KTL@scotty.kulnet.kuleuven.ac.be) |
10:18.16 | *** join/#bzflag bomber_ (~bomber@ap97.physik.uni-frankfurt.de) |
10:18.26 | bomber_ | moin |
10:56.08 | *** join/#bzflag daBomb (~dalskdjal@215-bem-10.acn.waw.pl) |
10:56.21 | daBomb | hi (?) |
11:19.38 | *** join/#bzflag Scipio (chris@dragon.org) [NETSPLIT VICTIM] |
11:19.46 | *** join/#bzflag bomber_ (~bomber@ap97.physik.uni-frankfurt.de) [NETSPLIT VICTIM] |
11:19.46 | *** join/#bzflag doughecka (~~joe@adsl-68-133.lou.bluegrass.net) [NETSPLIT VICTIM] |
11:19.46 | *** join/#bzflag tommie (stefan@pico.ruhr.de) [NETSPLIT VICTIM] |
11:19.46 | *** join/#bzflag cods (~admin@tuxee.net) [NETSPLIT VICTIM] |
11:19.46 | *** join/#bzflag DB7654321 (~DB7654321@chcgil2-ar7-4-3-184-165.chcgil2.dsl-verizon.net) [NETSPLIT VICTIM] |
11:22.36 | *** join/#bzflag hhommers (~hhommers@fw-nl.baan.nl) |
11:38.49 | *** join/#bzflag daBomb (~dalskdjal@215-bem-10.acn.waw.pl) |
11:39.19 | daBomb | Chestal? |
11:40.01 | [dmp] | howdy bomb |
11:40.12 | daBomb | hi dmpy. at work? |
11:40.20 | [dmp] | work? |
11:40.21 | [dmp] | :-) |
11:40.28 | daBomb | hehe |
11:40.28 | [dmp] | nope |
11:40.40 | [dmp] | 1 of september, im back to uni |
11:40.46 | daBomb | ah. sorry :) |
11:41.11 | daBomb | i got holiday today |
11:41.13 | [dmp] | Its okay. Next time, read my stars better, okay? :-) |
11:41.22 | daBomb | hmmmmmm |
11:41.37 | daBomb | you can count on me :) |
11:41.46 | [dmp] | one! :) |
11:41.50 | daBomb | hehe |
11:42.02 | daBomb | so whats up? |
11:42.06 | [dmp] | Not much |
11:42.40 | [dmp] | trying to get some work done, but im not really up to it. |
11:42.45 | [dmp] | so i surf :) |
11:42.48 | daBomb | i guess so. you r here all the time and i see no post here ... |
11:42.54 | daBomb | hehe |
11:43.24 | [dmp] | well, i do speak from time to time :) |
11:43.33 | [dmp] | but its a bad habbit just idling. |
11:43.55 | [dmp] | Found on da net: "As of Postgres v6.2, time travel is no longer supported." -- PostgreSQL Tutorial |
11:43.57 | [dmp] | :-) |
11:43.59 | daBomb | i got very short vacation on previous weekend. now i wanna rest for a while .... so thats y i am here ;) |
11:44.09 | daBomb | lol :) |
11:44.19 | [dmp] | thats what i do :) |
11:45.02 | daBomb | hehe. what do they mean in sentence above? |
11:45.27 | [dmp] | Its from a quote collection |
11:45.45 | [dmp] | not sure if they mean much, except for the fun |
11:45.53 | daBomb | unquoted quote. i got it |
11:46.04 | [dmp] | :-) |
11:46.09 | daBomb | :) |
11:46.34 | [dmp] | so, what do a bomb do, for relaxing? :) |
11:46.44 | daBomb | haha. i glad u askin :) |
11:46.56 | [dmp] | hehe |
11:47.13 | [dmp] | i guess you get all excited, being loaded with explosive. |
11:47.17 | daBomb | nnow i am listening to Hendrix's jammin |
11:47.23 | daBomb | hehehe |
11:47.35 | rooter | "sexy lady" |
11:47.52 | daBomb | yeah, it will go in a while :) |
11:47.55 | rooter | i meant foxy |
11:48.02 | daBomb | got it |
11:48.08 | rooter | too early in the morning |
11:48.36 | daBomb | it has number 16 now i am on 3rd song :) |
11:49.01 | daBomb | BTW. hi rooter |
11:49.10 | rooter | hi daBomb |
11:49.14 | rooter | and [dmp] |
11:49.33 | rooter | today is the first day of class at the university |
11:49.37 | daBomb | r u bzflagger? i havent see ya |
11:49.42 | rooter | me? |
11:49.43 | rooter | root? |
11:49.48 | rooter | you have seen me |
11:49.49 | daBomb | aua. sorry :) |
11:50.25 | rooter | i can't use root as a nick |
11:50.31 | rooter | on irc |
11:50.44 | daBomb | its weird. on 1st spt i have never go to school |
11:50.49 | daBomb | i see |
11:51.14 | rooter | never gone to school? you mean university? |
11:51.14 | daBomb | not before 1st spt neither |
11:51.39 | daBomb | i have finished it half year ago |
11:52.05 | *** join/#bzflag larsl (~larsl@c213-100-62-55.swipnet.se) |
11:52.07 | rooter | ah... i wish i had |
11:52.16 | daBomb | but i always starded uni period on 1oct |
11:52.34 | daBomb | i know EXACTLY what u mean :) |
11:52.42 | rooter | i've been in toooo long |
11:52.53 | rooter | so long that i work here now |
11:53.00 | daBomb | which semi? |
11:53.01 | daBomb | lol |
11:53.10 | daBomb | r u a teacher ??? |
11:53.26 | rooter | nope |
11:53.30 | rooter | staff member |
11:54.07 | daBomb | support for admin? |
11:54.26 | rooter | i'm the webmaster |
11:54.33 | daBomb | lool. cool |
11:54.52 | daBomb | r u a code writer? |
11:55.06 | rooter | yep, and a designer |
11:55.12 | daBomb | which language do u prefer? |
11:55.21 | daBomb | or which one do u use? |
11:55.31 | rooter | java, php, perl, C++.... depending on the project |
11:55.55 | daBomb | hmmmm. can i see any of your children ? ;) |
11:56.24 | rooter | lol... hmmm.... let's see... http://www.westga.edu is the univ main site |
11:56.55 | rooter | or http://www.westga.edu/~madison/ is my personal site |
11:57.03 | rooter | reload that page a lot |
11:57.46 | daBomb | lool. whats on the front page? i mean the picutres (youre personal site) |
11:58.03 | rooter | stuff i've played around with |
11:58.37 | larsl | Is the State University of West Georgia the same as the one that is called Georgia State? |
11:58.43 | rooter | nope |
11:58.55 | larsl | Ah, that's only in Athens? |
11:59.06 | daBomb | lol |
11:59.11 | rooter | nope... that's UGA university of georgia |
11:59.19 | larsl | Oh. |
11:59.41 | rooter | www.gsu.edu and www.uga.edu |
11:59.51 | rooter | i went there a while |
11:59.54 | rooter | UGA |
12:00.07 | larsl | OK. I know some people on one of them, don't remember which one. =) |
12:00.32 | larsl | And Georgia Tech too. |
12:00.41 | daBomb | wheres the state u live in root? |
12:00.42 | rooter | that's www.gatech.edu |
12:00.58 | rooter | Georgia is in south east US |
12:01.21 | daBomb | near to florida? |
12:01.26 | rooter | i would show you code but it's all server side code |
12:01.39 | rooter | yep... florida is about 4 hours away |
12:01.40 | daBomb | got it |
12:01.57 | rooter | you should check out my gallery... some cool pics |
12:02.05 | [dmp] | "near" .. In denmark 4 hours is very far :-) |
12:02.16 | rooter | in US... 4 hours is a weekend trip |
12:02.27 | rooter | i've been on 8 hour away weekend trips |
12:02.32 | daBomb | hehehe. so its here in poland |
12:02.46 | rooter | everything is so far apart |
12:02.49 | [dmp] | funny.. my parents think i live almost in anohter world.. and it takes 4 hours by bus :-) |
12:02.57 | daBomb | hehehe |
12:02.59 | rooter | from one side of atlanta to the other is about 45 min |
12:03.22 | larsl | Doesn't it take something like 4 hours to cross Denmark? |
12:03.27 | rooter | that's going on a highway |
12:03.44 | [dmp] | larsl: yep |
12:03.45 | larsl | Too hot. |
12:03.47 | rooter | :( too bad.... i could have shown you some cool places |
12:03.54 | rooter | where does she live |
12:03.56 | rooter | in atl? |
12:04.06 | rooter | it is hot.... yesterday 90'F |
12:04.23 | larsl | Humm... some suburb. |
12:04.24 | [dmp] | If i was working there, i would properly never been aware of bzflag in the first place :-) |
12:04.28 | larsl | Don't remember the name. |
12:04.40 | daBomb | cheer up dmp. i wanted to visit denmark in the past and i screw my only chance |
12:04.46 | daBomb | *screwed |
12:04.54 | rooter | i found bzflag while browzing sourceforge |
12:05.19 | rooter | my mom goes there every year |
12:05.34 | rooter | she sells ultrasound machines from a company based out of denmark |
12:05.36 | [dmp] | we started (at work) to play bzflag as we didnt get your monthly pay. |
12:05.51 | rooter | :) i play at work |
12:05.54 | daBomb | lol |
12:05.56 | daBomb | :) |
12:06.05 | [dmp] | i got beaten quite badly, so i began to pratice :-) |
12:06.08 | daBomb | i cannot play at work because of firewalls |
12:06.11 | rooter | lol |
12:06.22 | rooter | i help administrate the firewalls here :) |
12:06.33 | daBomb | ah. that explains all :) |
12:06.40 | larsl | daBomb: What about bzfrelay? |
12:06.57 | rooter | we don't stop things like bzflag |
12:06.59 | daBomb | dunno what it is |
12:07.07 | rooter | it's not a bandwidth hog |
12:07.25 | [dmp] | hmm |
12:07.47 | [dmp] | when i think about it; they only allow ftp/ssh to the servers. :-| |
12:07.51 | daBomb | purple haze, yeah. its so cool |
12:07.58 | rooter | sftp? |
12:07.59 | [dmp] | from outside |
12:08.20 | rooter | well... that's to the servers... what about a lab machine? |
12:08.25 | daBomb | they need to open at least two ports for bzflag i think |
12:08.37 | [dmp] | same |
12:08.39 | daBomb | or more? |
12:08.49 | rooter | hmmm... too bad |
12:08.53 | [dmp] | yeah |
12:09.01 | larsl | Do we still use the reconnect port in 1.9? |
12:09.24 | daBomb | 1.9? dunno |
12:09.47 | larsl | If not, it should only be one port (but for both TCP and UDP). |
12:11.23 | daBomb | here comes voodoo child |
12:11.33 | *** part/#bzflag hhommers (~hhommers@fw-nl.baan.nl) |
12:13.54 | daBomb | i off to 5156 ducati. brb |
12:14.09 | rooter | bye |
12:14.11 | rooter | is it up? |
12:14.21 | daBomb | nay. my mistake. i mean 5155 |
12:14.27 | rooter | ah |
12:14.34 | rooter | have fun |
12:15.00 | larsl | ~glasstowers |
12:19.15 | daBomb | lol. 5156 is up again |
12:35.15 | *** join/#bzflag bomber_ (~bomber@ap97.physik.uni-frankfurt.de) |
13:34.43 | *** join/#bzflag bryjen (~bryjen@63.147.94.145) |
13:57.45 | *** join/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
14:23.37 | CIA | 03atupone * 12bzflag/src/bzfs (bzfs.cxx): on MsgPlayerUpdate, use msg id to identify player. Only for Robot! Fix again Robot code. |
14:32.41 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
14:32.41 | *** mode/#bzflag [+o TimRiker] by ChanServ |
14:32.59 | learner | moin Tim |
14:39.03 | captain_proton | thanks |
14:39.36 | learner | how's the new apartment? |
14:39.44 | captain_proton | apartmenty |
14:40.02 | learner | is that like winterfresh or spearmint? |
14:40.02 | scanline | boing |
14:40.12 | learner | they enwaken in pairs |
14:40.14 | captain_proton | learner: yep |
14:40.41 | captain_proton | uhhuh |
14:40.47 | scanline | time... for a shower! |
14:40.52 | learner | in pairs? |
14:41.40 | captain_proton | no |
14:42.09 | learner | =) |
15:01.07 | gonk{work} | laters scanline |
15:11.49 | *** join/#bzflag Legolas (~topgunp38@adsl-68-78-102-203.dsl.emhril.ameritech.net) |
15:13.30 | *** join/#bzflag BagsAtWork (~chatzilla@h-68-165-122-98.MCLNVA23.covad.net) |
15:14.17 | BagsAtWork | all those in favor of eliminating the genocide flag, or creating a rogue kill flag say Ya |
15:16.46 | [dmp] | wouldn't it be easier to remove the genocide flag from the server using options? |
15:20.22 | captain_proton | seems like that to me |
15:26.15 | BagsAtWork | yep |
15:26.59 | BagsAtWork | n elimination, can be either, not a source could removal |
15:27.12 | BagsAtWork | s/code/could/ |
15:28.03 | BagsAtWork | forum got me thinking about all the poor playing attitudes lately |
15:28.23 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
15:29.12 | BagsAtWork | started thinking that genocide seems to discourage teams on FFA servers |
15:31.26 | BagsAtWork | newbies would benefit from a little team play on FFA, but with genocide, many newbies are left teamless very quickly |
15:31.45 | bryjen | You're right, it probly doesn't help. Most people don't seem interested in team play anyways |
15:33.40 | CIA | 03atupone * 12bzflag/src/bzfs (bzfs.cxx): Removed autokick for using bad id on MsgPlayerUpdate. Temporary (hope) |
15:34.29 | BagsAtWork | oh well, it would be an interesting social experiment. |
15:34.33 | captain_proton | i don't think its genocide |
15:34.55 | captain_proton | G is annoying sometimes, but not a reason for bad team play |
15:36.12 | BagsAtWork | i noticed on hashmark, the first time a geno is used, the team disbands.......except for us stubborn, vengeful players ;) |
15:36.44 | BagsAtWork | n peoples tolerance to genocide is very low |
15:37.25 | bryjen | I think its just the way most people approach them game. Its ad-hoc, structureless. They pop in and play whenever they feel like, and are there for themselves, not a team. |
15:37.26 | BagsAtWork | isnt His Blind Ambition the server admin/owner, he has dropped off the planet lately....oh well |
15:38.29 | BagsAtWork | i like the ad-hoc team...hahah.....me and abu ST/GM dominated hashmark for quite a bit a few weeks back. |
15:39.12 | bryjen | For most, teams just mean some people that you don't shoot or worry about them shooting you. |
15:40.18 | BagsAtWork | yepper, for some that is true. |
15:40.20 | bryjen | So if teammates become a liability 'cause someone is genociding them, they switch teams |
15:41.53 | BagsAtWork | yep, thats the it. except that they usually switch to rogue instead of another team. |
15:42.25 | BagsAtWork | still would like to see genocide used less often |
15:42.36 | BagsAtWork | cheap/unskilled points |
15:43.04 | bryjen | and the frustration factor of dieing by no fault of your own. |
15:43.11 | BagsAtWork | yep |
15:43.24 | BagsAtWork | oh well, i am done venting |
15:47.01 | *** join/#bzflag scan[lab] (~micah@12-252-175-3.client.attbi.com) |
15:54.39 | *** join/#bzflag dheckaman (~dheckaman@64-44-153-2.user.uswo.net) |
16:04.32 | dheckaman | yea |
16:05.40 | BagsAtWork | if blocks in 1.9 have shoot_through, drive_through variable, why not a richo variable. |
16:05.48 | *** join/#bzflag patlabor221 (~jeffm@208.48.199.214) |
16:05.48 | *** mode/#bzflag [+o patlabor221] by ChanServ |
16:06.21 | *** join/#bzflag Chikorita (~Chikumz33@205.197.172.230) |
16:06.33 | patlabor221 | anyone know how I can undelete a file a user removed by accedent? |
16:06.38 | patlabor221 | on linux |
16:07.04 | dheckaman | ick |
16:07.09 | BagsAtWork | ditto |
16:07.21 | patlabor221 | I know there are ways |
16:07.52 | dheckaman | using software that supports the linux file system... but I cant think of any that do. |
16:08.24 | patlabor221 | well I didn't tink you would know, I was thinking of somone who uses linux :) |
16:08.42 | Chikorita | da file maybee it iz hidden now..? |
16:08.55 | BagsAtWork | here is what google sent me to: http://www.r-linux.net/?fcent001' |
16:09.15 | Chikorita | an ya hafta use a disk scan 2 find it? |
16:09.36 | patlabor221 | I'm no unmounting the drive and puting it on a windows machine |
16:09.46 | patlabor221 | and I know there is stuff built in |
16:09.54 | dheckaman | actully I have just experimented with many programs built for such recovery... hmmm encase might be able to.. I have a copy over here... |
16:09.54 | patlabor221 | I'll ask cap or BZGirl when then get in |
16:10.41 | BagsAtWork | good luck pat |
16:11.22 | patlabor221 | doug there are base comands for this stuff |
16:11.27 | scanline | patlabor221: there really isn't a good way to undelete files on linux |
16:11.39 | dheckaman | its only... umm, $2495 |
16:11.43 | scanline | patlabor221: if it's ext2, I think there's an ext2 debugging tool that can do it |
16:12.02 | scanline | patlabor221: on non-FAT filesystems though, undelete is usually pretty unsuccessful |
16:12.04 | patlabor221 | it's ether ext2 or ext3 |
16:12.17 | patlabor221 | well poopy |
16:12.20 | scanline | best way to recover files on unix is usually to have backups :p |
16:12.31 | *** join/#bzflag larsl (~LarsL@mat02.nada.kth.se) |
16:12.53 | scanline | captain_proton might know what that debug tool is when he comes in |
16:12.57 | scanline | or you could try the almighty google |
16:13.00 | *** join/#bzflag larsl_school (~LarsL@mat02.nada.kth.se) |
16:13.07 | patlabor221 | been looking at google |
16:13.10 | patlabor221 | it's not much help |
16:13.27 | scanline | k |
16:15.06 | Chikorita | puter OS systems should have a trash file ...an den a dumpster file , buh once itz in da dumpster it wil b gone 4 good ;) |
16:15.39 | Chikorita | da trash file wil go into da dumpsta afta like 24 or 48 hours automatically |
16:15.48 | scanline | Chikorita: gnome and kde and such have that, and there are some wrapper scripts you can replace rm with that move files to a trash, but generally rm'ing a file means it's gone forever |
16:16.11 | Chikorita | o okies |
16:16.19 | patlabor221 | I don't know how this got trashes |
16:17.35 | bryjen | patlabor221: http://www.praeclarus.demon.co.uk/tech/e2-undel/html/ talks about tinkering with the filesystem |
16:17.56 | dheckaman | indeed |
16:19.30 | Chikorita | dat iz a kewl link |
16:21.57 | Chikorita | c i was essensually right .. hafta search ur disk an find where da data iz stil hiding.. |
16:22.52 | dheckaman | yes, thats why people make lots of money selling money or services that do data recovery |
16:23.02 | dheckaman | selling software* |
16:34.56 | *** join/#bzflag brlcad (sean@chr160dhcp1675.chrchv01.md.comcast.net) |
16:35.56 | Chikorita | http://lde.sourceforge.net/UNERASE.txt |
16:36.18 | Chikorita | o u can d/l linux disk editor as a unerase tool |
16:37.12 | Chikorita | http://lde.sourceforge.net/ |
16:37.28 | Chikorita | dats sum neet stuff |
16:37.31 | patlabor221 | thanks, but I'm not gonna worry about it |
16:37.41 | patlabor221 | the guy dosn't need the files anymore |
16:37.47 | patlabor221 | he's gonna change his blog type |
16:38.17 | Chikorita | dis was 4 a blog? |
16:38.23 | patlabor221 | yeah |
16:38.23 | Chikorita | blah |
16:38.30 | patlabor221 | somethiong blew out all the archives of one of them |
16:38.57 | Chikorita | ooH |
16:42.12 | Chikorita | imma make a bz blog 4 meeself 1 day... |
16:42.14 | Chikorita | ~d |
16:42.22 | Chikorita | ahh |
16:42.25 | Chikorita | *sigh* |
16:42.27 | brlcad | ~quol |
16:42.37 | Chikorita | :/ |
16:42.46 | patlabor221 | BZGirl showed you how to use your right? |
16:42.53 | patlabor221 | I am looking for easer to use ones. |
16:43.02 | Chikorita | ya she show mee |
16:43.23 | brlcad | oooh... you have one on bakadigital too chika? |
16:43.29 | Chikorita | i wish webpage was easier 2 make , like composing a letta |
16:43.56 | Chikorita | u jus pick wut font an size an background color ect. from a menu |
16:44.24 | Chikorita | instead itz like DOS commands an programming... |
16:44.24 | patlabor221 | there are editors that let you do that |
16:44.34 | patlabor221 | well that's the system your using |
16:44.52 | Chikorita | i mean . i dunt mind alil html , buh i dunt like programmin (sowee 2 all u prgrmmerz) |
16:45.01 | patlabor221 | the blog system that is set for you now is rather unix based |
16:45.11 | brlcad | fleas? |
16:45.17 | patlabor221 | nanbloger |
16:45.19 | dheckaman | hey learner! |
16:45.24 | Chikorita | ya or M$ page even |
16:45.28 | brlcad | hey doug! |
16:45.36 | dheckaman | imposter |
16:45.41 | brlcad | :) |
16:45.44 | Chikorita | lol |
16:45.50 | patlabor221 | chika this is the one we were thinking of for you |
16:45.51 | patlabor221 | http://jeffm.bakadigital.com/cgi-bin/weblog/index.cgi/ |
16:45.57 | Chikorita | o okies |
16:45.57 | patlabor221 | it's got a simple inteface to post a page |
16:46.22 | patlabor221 | and a simple template to edit to change the look |
16:46.33 | Chikorita | o dat looks easy ya |
16:46.41 | patlabor221 | do you want me to set that up for you? |
16:46.43 | Chikorita | kinda like a guestbook entry.. |
16:46.51 | patlabor221 | yeah it's similar |
16:47.04 | Chikorita | ya okies i try it thnx patty :) |
16:47.37 | brlcad | lol @ patty |
16:47.38 | patlabor221 | I'll need a bit to set it up |
16:47.42 | Chikorita | gee i tho jeffs would b more complicated an complex ..i guess he likez it simple like mee :) |
16:48.04 | patlabor221 | well BZGirl got the idea you didn't really like the more complex one |
16:48.12 | Chikorita | wait patty.. |
16:48.14 | Chikorita | umm |
16:48.14 | patlabor221 | so I was looking for more simple ones |
16:48.25 | patlabor221 | you can use what ever you wish |
16:49.01 | Chikorita | i didnt really give da 1 bzg show mee a try ...can i try it first an if it duz seem difficult den can wee go 2 da simple 1? |
16:49.12 | patlabor221 | sure |
16:49.23 | patlabor221 | you just have to know how to use vim with the one you have now |
16:49.29 | Chikorita | k thnx pat ur da bomb :) :) |
16:49.44 | Chikorita | ya she show mee sum commands .. i wrote dem down |
16:51.00 | Chikorita | i jus hafta spend alil time wif it |
16:51.00 | Chikorita | brb |
16:53.53 | brlcad | vim! ha |
16:54.10 | patlabor221 | well or any other CLI editor |
16:54.12 | brlcad | there's a way to scare someone off :) |
16:55.17 | patlabor221 | yeah |
16:55.47 | patlabor221 | hence why I'm looking at web based systems for those who don't like the ssh based method |
16:56.21 | brlcad | add a php-wrapper interface to nanoblogger :) |
16:56.44 | patlabor221 | I have thought about that |
16:56.58 | patlabor221 | and it should be posible, I just don't know enough php |
16:57.11 | patlabor221 | I was hoping to con fiber into it :) |
16:57.28 | brlcad | oh, it's certainly possible -- and not too hard really |
16:57.47 | patlabor221 | yeah I didn't think it would be |
16:57.49 | brlcad | not clear that's the best solution, but it's certainly an interesting idea :) |
16:57.51 | patlabor221 | it's just editing text files |
16:58.07 | patlabor221 | there are also some php/sql based ones |
16:58.08 | bryjen | there's probly nicer tty based editors |
16:58.22 | patlabor221 | pico seems nice |
16:58.22 | prot-work | nano/pico are pretty good for the newbie |
16:58.28 | patlabor221 | but it has odd word wrap |
16:58.31 | patlabor221 | nano? |
16:58.56 | prot-work | pretty much the same as pico but under a different license |
16:59.06 | patlabor221 | I have one guy using pico |
16:59.10 | patlabor221 | cus he's on a mac |
16:59.20 | patlabor221 | and he got no insert key :) |
16:59.43 | prot-work | who needs an insert key? |
16:59.52 | brlcad | there's a guy here at work that code's like a mo-fo in pico |
17:00.08 | brlcad | I've tried bashing him into using emacs or vim, but he's in blissful ignorance |
17:00.16 | prot-work | heh |
17:00.20 | patlabor221 | pico dosn't seem bad |
17:00.28 | brlcad | i started out with pico |
17:00.54 | prot-work | most people start out with pico |
17:00.56 | brlcad | it's good -- but there are more efficient editors once you are proficient |
17:01.07 | dheckaman | like vi :) |
17:03.08 | brlcad | http://brlcad.org/tmp/emacsman.jpg |
17:03.54 | prot-work | haha |
17:04.22 | bryjen | http://elvis.the-little-red-haired-girl.org/ |
17:04.27 | Chikorita | LoL |
17:04.44 | Chikorita | i luv toons |
17:04.56 | Chikorita | esp. wen dey apply 2 peeple u kno |
17:05.58 | Chikorita | GUI yay! |
17:08.42 | *** join/#bzflag KTL (~KTL@scotty.kulnet.kuleuven.ac.be) |
17:08.51 | bryjen | if you're ssh-ing into a linux box from Windows, the GUI won't work (well, not without some more stuff) |
17:15.47 | *** join/#bzflag MrCooper (~daenzer@dclient80-218-118-173.hispeed.ch) |
17:24.18 | rooter | you aren't making fun of VI are you? |
17:28.50 | brlcad | nah, vi does a good enough job of that on its own :) |
17:29.26 | prot-work | hah |
17:29.43 | rooter | ! |
17:29.50 | rooter | !! |
17:31.49 | rooter | six? |
17:32.19 | [dmp] | Roman numbers; VI = 6 |
17:32.22 | rooter | ah |
17:32.24 | rooter | me too |
17:32.26 | rooter | i see |
17:33.30 | rooter | i use 110 too |
17:34.01 | rooter | mostly i use vim |
17:34.31 | [dmp] | M .. thats 100? 1000 ? |
17:34.53 | Tupone | It should be 1000 - 6 |
17:35.00 | rooter | 1000 |
17:35.09 | rooter | C is 100 |
17:35.14 | [dmp] | ah |
17:35.17 | rooter | L 50 |
17:35.21 | rooter | D 500 |
17:35.37 | TimRiker | xvi? |
17:35.45 | [dmp] | X = 10 ? |
17:35.47 | rooter | me too |
17:35.55 | patlabor221 | 10=2 |
17:35.56 | TimRiker | oh. cvi? |
17:36.04 | rooter | cvi? |
17:36.23 | *** join/#bzflag JBDiGriz (~JBDiGriz@216.188.65.26) |
17:36.30 | brlcad | command-vine-interface |
17:36.37 | rooter | ah! |
17:36.50 | patlabor221 | one of those organic computers |
17:36.54 | [dmp] | .. and they say, 42 is the answer. |
17:37.04 | brlcad | but only to everything |
17:37.11 | rooter | ...what is the question? |
17:37.12 | rooter | :) |
17:37.32 | Chestal | VIM is not a valid roman number :-) |
17:37.47 | rooter | why not? Aaah... order |
17:38.04 | [dmp] | No wonder nobody understands my 994-problems :-) |
17:38.09 | Chestal | you'd have to use CMXCIV |
17:38.18 | rooter | or is VIM = 1006 |
17:38.41 | bryjen | MVI |
17:38.45 | rooter | CMXCIV = 994 |
17:39.15 | rooter | GVIM is definatly not a roman numeral |
17:39.58 | TimRiker | XCIV == 994, no? |
17:40.13 | Tupone | 94! |
17:40.27 | Chestal | acn't ibot do roman numbers? :-) |
17:40.34 | Chestal | google obviously cannot |
17:40.50 | TimRiker | http://www.coolmath4kids.com/calculators/romanus/ <- somewhat useful. |
17:41.07 | Tupone | I can do for you! I am from Roma. |
17:41.20 | [dmp] | heh :) |
17:41.21 | Tupone | :) |
17:41.35 | Chestal | Tupone: then convert zero for us please |
17:41.45 | Tupone | HA snot been invented |
17:41.50 | dheckaman | when in rome, do as the tourists do |
17:41.52 | TimRiker | ah. CMXCIV is correct to 994 |
17:42.12 | TimRiker | "" is roman for 0 |
17:42.34 | Tupone | 0 is a post roman invention |
17:42.45 | prot-work | div0 is not a segmentation fault |
17:42.54 | bryjen | ~dict sate |
17:42.59 | patlabor221 | state |
17:43.20 | patlabor221 | well that wuld be a good thing to share :) |
17:44.07 | bryjen | dynamic shared satisfaction... hmmm |
17:44.19 | rooter | core dump |
17:44.29 | prot-work | thats a whole new business opportunity |
17:45.04 | patlabor221 | http://www.amazon.com/exec/obidos/tg/detail/-/0201325578/qid=1061228690/sr=8-1/ref=sr_8_1/102-1995035-6075343?v=glance&s=books&n=507846 |
17:45.09 | patlabor221 | Networked Virtual Environments: Design and Implementation |
17:45.09 | patlabor221 | by Sandeep Singhal, Michael Zyda |
17:45.23 | *** part/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
17:46.29 | TimRiker | here's one: http://www.guernsey.net/~sgibbs/roman.html |
17:47.12 | TimRiker | clearly ibot needs a roman numerals converter. |
17:47.33 | brlcad | oh _clearly_ it does ... *ahem* |
17:48.38 | TimRiker | but how to display the letters with the overlines? |
17:52.03 | BagsAtWork | "networked virtural environments" sounds like VNC+SSH to me...hahah |
17:52.56 | *** join/#bzflag Smilodon_ (~pepe@152.Red-81-42-201.pooles.rima-tde.net) |
17:54.58 | TimRiker | sounds like UML to me |
17:55.41 | patlabor221 | It's very topical to BZ |
17:55.51 | patlabor221 | since BZ is a NVE |
17:56.07 | prot-work | that book was OK, but more suited to real simulation type things |
17:56.13 | patlabor221 | yeah |
17:56.17 | BagsAtWork | gotcha |
17:56.17 | patlabor221 | it's is more of a VR book |
17:56.24 | patlabor221 | but it has some good things |
17:56.34 | patlabor221 | and at least shows what people have thought up off |
17:56.45 | patlabor221 | it's what I based my ideas on |
17:57.05 | patlabor221 | at least it's not "game programing for dummies" |
17:57.10 | prot-work | mmmhmm |
17:57.20 | patlabor221 | where it's network chapter is "send messages, and make stuff happen" |
17:57.27 | *** join/#bzflag bzgirl (~orchid@ottawa-hs-64-26-167-123.d-ip.magma.ca) |
17:57.29 | BagsAtWork | you mean there is a book like that.......dang have to find that thing |
17:57.36 | patlabor221 | ohh yeah |
17:57.55 | patlabor221 | it's an Andre La'Month book so you can't expect too much |
17:58.29 | BagsAtWork | book of laMonth club huh..... |
17:58.31 | brlcad | heh, his _first_ book was rather good |
17:58.37 | patlabor221 | what one? |
17:58.43 | patlabor221 | the guru one? |
17:59.07 | patlabor221 | the for dummies one isn't as horible as his current ones |
17:59.11 | patlabor221 | it's layed out decently |
17:59.14 | patlabor221 | 2d only |
17:59.22 | brlcad | yes, guru iirc |
17:59.38 | brlcad | he's gotten into the book fad, now, though -- not same caliber |
17:59.52 | patlabor221 | the orgiconal "secrets of the game progrming guru's" was decent, but he only made part of it |
17:59.54 | BagsAtWork | bet his mortgage is paid off though. |
18:00.02 | patlabor221 | that's where I wrote my first raycaster |
18:00.22 | patlabor221 | the best book on general video games I ever read was "sex, lies, and videogames" |
18:01.12 | patlabor221 | BagsAtWork |
18:01.13 | patlabor221 | http://www.amazon.com/exec/obidos/tg/detail/-/0764503375/qid=1061229634/sr=8-1/ref=sr_8_1/102-1995035-6075343?v=glance&s=books&n=507846 |
18:01.18 | patlabor221 | that's the for dummies one |
18:04.37 | Chikorita | wow dat wut i need 2 read |
18:05.05 | BagsAtWork | added to my wishlist, maybe i can get back to playing with screamers again.....arg |
18:05.56 | Chikorita | imma program sum bzflag patches an turn it into sumtin like Mario Kart LoL |
18:06.02 | Chikorita | j/k ;) |
18:06.06 | brlcad | lol |
18:06.12 | prot-work | hahahahaha |
18:06.21 | brlcad | that would actually be kinda funny |
18:06.33 | brlcad | kinda like slow motion demolition derby |
18:07.19 | Chikorita | heh ya |
18:07.48 | Chikorita | ;) |
18:08.02 | brlcad | that gives me a great idea for a map.. |
18:09.04 | patlabor221 | mario cart just had flat worlds |
18:10.06 | brlcad | yes.. kinda like ducati-style :) |
18:10.07 | dheckaman | rpc worm? |
18:10.51 | dheckaman | lol |
18:10.56 | brlcad | i don't think you're plants are going to appreciate you cutting off there cojones.. |
18:11.06 | brlcad | er, s/there/their/ |
18:11.06 | *** join/#bzflag bzgirl (~orchid@ottawa-hs-64-26-167-123.d-ip.magma.ca) |
18:12.51 | patlabor221 | this is true |
18:12.59 | patlabor221 | tho I don't have much to send him |
18:13.46 | patlabor221 | actualy anyone to read it, and give comment :) |
18:14.11 | patlabor221 | I think I got MAC to get the general idea, but I don't think he got itall |
18:14.48 | prot-work | low ping bastard and high ping bastard? |
18:14.55 | patlabor221 | yes |
18:15.03 | patlabor221 | you are an LPB |
18:15.07 | patlabor221 | mac is an HBP |
18:15.10 | patlabor221 | HPB |
18:15.29 | brlcad | what about us regular PB's? |
18:15.38 | patlabor221 | therea re no RPBs |
18:15.46 | brlcad | I'm a PBJ |
18:16.01 | patlabor221 | yeah you allways were a bit fruty |
18:16.10 | dheckaman | peanuts are fruit? |
18:16.10 | patlabor221 | :P |
18:16.12 | prot-work | and nutty |
18:16.14 | patlabor221 | jelly |
18:16.18 | JBDiGriz | Peanuts are legumes |
18:16.21 | Chikorita | peanut butta jelly time |
18:16.24 | dheckaman | ;) |
18:16.38 | patlabor221 | well and he's a little nutz |
18:17.04 | Chikorita | crunchy or smooth? |
18:17.21 | prot-work | yay for legumes |
18:17.26 | Chikorita | i like crunchy :) |
18:17.27 | patlabor221 | mostly I just want somone to read it to see if I missed anything important, like "oh no UDP won't do that" |
18:17.27 | Chikorita | yay |
18:18.10 | Chestal | I think we need a simulator |
18:18.17 | Chestal | where we can test lag compensation |
18:18.31 | patlabor221 | that' is what I am working on chestal |
18:18.36 | patlabor221 | a testbed app |
18:18.39 | prot-work | patlabor221: what happens when the amount of data exceeds the MTU*throttle for a player? |
18:18.39 | Chestal | patlabor: why not include a relative time stamp in each packet a player sends? |
18:18.56 | prot-work | Chestal: how do you sync clocks on the client/server? |
18:19.04 | Chestal | we dont |
18:19.09 | Chestal | it's just for jitter, not absoulte lag |
18:19.13 | patlabor221 | I discuss a way to sycn clocls there |
18:19.24 | Chestal | relative time stamps gives us jitter values |
18:19.26 | patlabor221 | cap, the updates are skiped |
18:19.34 | prot-work | so time since last packet or something? |
18:19.40 | Chestal | yes, for example |
18:19.43 | prot-work | patlabor221: so a client will just stop seeing some players moving? |
18:19.51 | Chestal | migh tbe better to accumalute it, thoug |
18:19.55 | patlabor221 | well they will move on there prediction |
18:20.14 | patlabor221 | but if there is more data then can be sent down the pipe you are screwed |
18:20.27 | patlabor221 | chestal, my idea does do an acumulation |
18:20.29 | prot-work | with the current system it just increases your lag |
18:20.37 | prot-work | instead of dropping updates from some players |
18:20.45 | Chestal | patlabor221: but as I understood you do not measure latency differences for individual packets |
18:20.45 | patlabor221 | you only send the latest update when it's your time to send |
18:20.53 | prot-work | i mean server->client |
18:20.55 | Chestal | but I must confess that I am too lazy to actually read and think about it righ tnow :-) |
18:21.00 | patlabor221 | no, I think that would take too much bandwith |
18:21.01 | prot-work | heh |
18:21.08 | patlabor221 | latencey is recomped every 10-15 secs |
18:21.18 | Chestal | patlabor: hmm, why? should only increase packet size player->server by 10% or so |
18:21.38 | patlabor221 | ohh there will be a timestamp on everything |
18:21.56 | patlabor221 | but the clocls will only resycn ever 10-15 secs |
18:22.31 | *** join/#bzflag Carnage (strayer@dyn216-8-133-130.ADSL.mnsi.net) |
18:22.40 | Carnage | hi |
18:22.50 | patlabor221 | cap the idea is I can't send every update from a DSL user to a dialup user, there just isn't enough |
18:23.29 | Chestal | I think a rate of 30/s as we do now is sufficient |
18:23.40 | Chestal | I was experienting with serevr side throttling a year ago or so |
18:23.40 | patlabor221 | now it's 60 |
18:23.48 | Chestal | 60? since when? |
18:23.54 | patlabor221 | that's what mac says |
18:24.05 | Chestal | I'm sure it was set to 30 |
18:24.10 | Chikorita | hi carny |
18:24.15 | patlabor221 | and now it's 30*num players a second to each cllient |
18:24.26 | patlabor221 | since each player sends on it's own timer |
18:24.31 | Chestal | anyway, when I did this server side throttling, at a rate of about 30/s the differences to the "real" positions were almost gone |
18:24.38 | Chestal | I made ghost tanks to compare |
18:24.51 | Chestal | yes, of course, receive rate can be much higher |
18:24.57 | Chestal | but 30/s is the worst case of course |
18:25.04 | Chikorita | bbl |
18:25.11 | patlabor221 | acutaly that's the best case |
18:25.13 | patlabor221 | with 1 person |
18:25.17 | patlabor221 | other then you |
18:25.28 | Chestal | worst case with 1 oth erperson |
18:25.42 | Chestal | worst as meanign maximum amount of packets |
18:25.56 | bryjen | depending on what is "worst" or "best" |
18:25.57 | patlabor221 | cap , if you have more data then you can send this throtle, then you put those updates in the next throtle send at a priority |
18:26.03 | Chestal | when tank drives on a circle, it will send 1/s I think |
18:26.47 | patlabor221 | this is just my idea, I wasn't taking how BZ did it into account when I made it. |
18:26.55 | patlabor221 | it's not a "change" plan |
18:26.58 | prot-work | so it cuts the update rate in half? |
18:27.02 | patlabor221 | yeah |
18:27.15 | patlabor221 | so they update slower |
18:27.26 | Chestal | I am not so converned with slow connections at his point |
18:27.28 | patlabor221 | and at some point your gonna have more data theny ou can send |
18:27.29 | Chestal | this point |
18:27.47 | Chestal | this is only a problem for dial ups and/or massive amounts of players |
18:27.52 | patlabor221 | yeah |
18:27.58 | Chestal | I want lag to go fo rpeopel with fast connections :-) |
18:28.12 | patlabor221 | then group the packets |
18:28.25 | patlabor221 | and define lag |
18:28.32 | patlabor221 | I don't think latency is our issue |
18:28.39 | patlabor221 | I think it's too many packets |
18:28.44 | patlabor221 | and not enough timeing |
18:28.48 | patlabor221 | noone has the same state |
18:28.51 | Chestal | it's latency |
18:28.55 | Chestal | at least on ducati it is |
18:28.59 | patlabor221 | so your saying you flood your pipe? |
18:29.04 | patlabor221 | and increase your latency? |
18:29.15 | Chestal | it's just the basic network latency |
18:29.22 | Chestal | 200ms is noticeable |
18:29.28 | Chestal | even 100ms can be |
18:29.29 | patlabor221 | then it's a timing issue |
18:29.33 | bryjen | its that thing about being on the wrong side of the planet |
18:29.35 | patlabor221 | there are ways to comp for that |
18:29.44 | Chestal | how? prediction? |
18:30.03 | patlabor221 | more acurate prediction |
18:30.03 | Chestal | prediction will be wrong on every move the palyer makes |
18:30.17 | patlabor221 | yeah but you can try to minimse that error |
18:30.22 | patlabor221 | right now we do nothing |
18:30.27 | Chestal | but what do you do when you have an error? |
18:30.29 | patlabor221 | so it's allways the max wrongness |
18:30.37 | Chestal | you predicted a wrong position, and now? |
18:30.47 | Chestal | teleport to new position? |
18:30.51 | patlabor221 | now we asume that when we get a packet is when it happend |
18:30.55 | patlabor221 | what happens now? |
18:31.02 | Chestal | righ tnow we have no lag comp |
18:31.03 | patlabor221 | you just voop from one to another |
18:31.14 | patlabor221 | yeah so right now it's allways wrong |
18:31.15 | Chestal | so we see the tank pos with delta-t |
18:31.31 | Chestal | well, wrong but consistent |
18:31.34 | patlabor221 | yeah but the pos is wrong for the starting T |
18:31.39 | Chestal | withotu jitter, there are no jumps |
18:32.07 | patlabor221 | I'm just talking about trying to get a more accurate time |
18:32.11 | Chestal | but when you do prediction to get rid of the dt, you'll have to do soemthing about the dx whenever your prediction is wrong |
18:32.17 | prot-work | patlabor221: read the ATI presentation on superbuffers? |
18:32.24 | patlabor221 | hun cap? |
18:32.41 | prot-work | http://www.opengl.org/developers/code/features/siggraph2003_bof/ |
18:32.47 | patlabor221 | chestal, you can't be right all the time, we are wrong now, and we just teleport |
18:33.18 | Chestal | withotu jitter we cannot be wrong now |
18:33.24 | Chestal | because we do not compensate for lag |
18:33.43 | Chestal | the path I see for a tank is 100% exact when there is no jitter |
18:33.46 | Chestal | it#s just delayed |
18:33.55 | patlabor221 | yeah, that's the error |
18:34.05 | patlabor221 | position at time is an error to me |
18:34.11 | Chestal | I am just asking how to handl eprediction errors |
18:34.25 | patlabor221 | same way we do now, just voop you there. |
18:34.31 | Chestal | I only see two options: teleport or interpolate, I don't liek either |
18:34.39 | Chestal | that would happen very often then |
18:34.45 | patlabor221 | I don't think so |
18:34.45 | Chestal | each time a player changes dir you would see him skip |
18:34.58 | Chestal | with a dx of latency*speed |
18:34.58 | patlabor221 | and that dosn't hapen now? |
18:35.01 | Chestal | no |
18:35.14 | Chestal | because there is no extrapolation |
18:35.27 | Chestal | well, there is, but it is in synch with the sender |
18:35.33 | Chestal | (as long as there is no jitter) |
18:35.39 | patlabor221 | what are you talking about? if I change dir the other clients are still moving me along my last vector |
18:35.43 | patlabor221 | then they get my update |
18:35.46 | patlabor221 | and voop you over |
18:35.47 | Chestal | yes |
18:35.48 | Chestal | no |
18:35.54 | patlabor221 | Iv'e seen it |
18:35.59 | Chestal | yes, with jitter |
18:35.59 | patlabor221 | when I was working on side step |
18:36.08 | Chestal | but when latency is constant there are no skps now |
18:36.10 | patlabor221 | what do yoy mean "jitter" ? |
18:36.18 | Chestal | varying latency |
18:36.45 | Chestal | I think I'll have to draw a sketch :-) |
18:37.26 | patlabor221 | soo your artificaly messing with "lag" to make it so it dosn't jump? |
18:37.32 | Chestal | the ore I think of it, the more I liek the idea of a simulator |
18:37.34 | patlabor221 | that seems kinda hceap |
18:37.38 | brlcad | yay, for hand-drawn concept art |
18:37.43 | Chestal | just wonder if I woudl have to collect some real life data to feed it with |
18:37.57 | Chestal | pat: we are not messing |
18:38.03 | Chestal | pat: we use observer time |
18:38.09 | Chestal | so each observer has his own world view |
18:38.24 | Chestal | which is consistent for each observer, but evryone sees sokethign different |
18:38.36 | larsl | Sounds like special relativity. |
18:38.40 | Chestal | when jitter kicks hin, the views get inconsistent in itself, so you see skipping |
18:38.44 | BagsAtWork | hmmm, why try to solve this on the server side?.......why not predict the location, and force the laggy client to go there |
18:39.01 | patlabor221 | bags, so YOU tell someone where they are? |
18:39.05 | patlabor221 | who is right? |
18:39.12 | patlabor221 | you or them? |
18:39.17 | BagsAtWork | the server |
18:39.26 | patlabor221 | the server dosn't track anythign now |
18:39.34 | prot-work | what about if you turn around? |
18:39.35 | patlabor221 | I am talking about having the server help |
18:39.37 | BagsAtWork | that would be a problem then |
18:40.04 | patlabor221 | I still don't understand chestals statemsn when prediction is off now |
18:40.15 | Chestal | there is predition, the dead reckoning |
18:40.20 | patlabor221 | yes |
18:40.26 | patlabor221 | and when it is wrong? |
18:40.32 | Chestal | withotu jitter, it is never |
18:40.38 | patlabor221 | how do we get the client to the last update |
18:40.41 | Chestal | with jitter, you get skips |
18:40.52 | patlabor221 | ok so they jump |
18:40.56 | Chestal | yes |
18:41.04 | Chestal | but only when latency is varying |
18:41.06 | patlabor221 | that's what I call "teleporting" |
18:41.11 | Chestal | ok |
18:41.21 | patlabor221 | you just put them at there last known pos |
18:41.28 | patlabor221 | I am just talking about sending a time for that pos |
18:41.29 | Chestal | but when we do real prediction to compensate for latency, we get an additional class of errors |
18:41.38 | patlabor221 | I think they will be smaller |
18:41.42 | Chestal | no |
18:41.45 | Chestal | bigger by far |
18:41.51 | patlabor221 | and the jumps will be closer to where they are in real time |
18:41.53 | Chestal | but maybe I am not understanding you |
18:42.00 | Chestal | do you want to compensate lag, yes or no? |
18:42.04 | patlabor221 | yes |
18:42.08 | Chestal | let's say we have a constant latency of 1s |
18:42.12 | patlabor221 | I send the time of each update |
18:42.22 | Chestal | right now I would see your position at t-1 |
18:42.25 | patlabor221 | and the client knows about how lagy the server is |
18:43.17 | patlabor221 | so it can backplot that pos in time |
18:43.52 | patlabor221 | then do the same prediction that is going on now, but use a posibly better staring point. |
18:45.10 | Chestal | ok, let's take a simple case: tank moving forward at constant speed v |
18:45.15 | Chestal | then tank makes a full stop |
18:45.19 | patlabor221 | can't gotta go now |
18:45.25 | Chestal | hmm, ok, later then :-) |
18:46.24 | larsl | Chestal: I understand your point. The clients will always get velocity/direction updates from other clients _after_ it's supposed to happen on the screen. |
18:46.56 | Chestal | subjective times are confusing |
18:47.40 | prot-work | i like the idea of custom throttle rates for each player |
18:47.46 | prot-work | but i'm not so sure about prediction |
18:49.54 | Chestal | I always get confused when thinkign about these things |
18:50.13 | Chestal | a lot of other games have similar problems |
18:50.37 | Chestal | I guess whatever you do, it all has its pros and cons |
18:51.02 | *** join/#bzflag Noodleman (cyber@webirc.caffeine-powered.com) |
18:51.21 | prot-work | mmmyep |
18:57.04 | *** join/#bzflag sussi (Ralf@217-68-173-217.cable.primacom.net) |
18:59.26 | *** join/#bzflag snyke (~snyke@eros.bingo-ev.de) [NETSPLIT VICTIM] |
18:59.31 | prot-work | argh |
18:59.37 | prot-work | toenail growing in the wrong direction |
18:59.47 | Chestal | south? |
18:59.55 | prot-work | sideways :P |
19:00.14 | brlcad | eww |
19:02.16 | prot-work | erg, made some progress, but its still quite painful :( |
19:02.49 | Chestal | proton the hobby surgeon |
19:02.49 | *** join/#bzflag JBDiGriz (~JBDiGriz@216.188.65.26) [NETSPLIT VICTIM] |
19:02.49 | *** join/#bzflag CIA (CIA@cia.utility.freenode) [NETSPLIT VICTIM] |
19:02.53 | prot-work | mmhmm |
19:02.57 | brlcad | heh |
19:19.30 | bzgirl | :) |
19:40.15 | *** join/#bzflag JBDiGriz (~JBDiGriz@216.188.65.26) |
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19:42.59 | bryjen | hobbiest_surgeon: pouring out an empty pitcher? |
19:43.05 | *** join/#bzflag patlabor221 (~jeffm@208.48.199.214) |
19:43.05 | *** mode/#bzflag [+o patlabor221] by ChanServ |
19:43.10 | hobbiest_surgeon | hah |
19:45.11 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
19:45.21 | hobbiest_surgeon | DAMN THIS CRAPPY TERMINAL! |
19:45.42 | bryjen | ~lart cap's crappy terminal |
19:45.48 | JBDiGriz | Still using the iBook? |
19:46.12 | hobbiest_surgeon | mmmyep |
19:46.28 | bryjen | oopsa, i just slowed all his jobs ;) |
19:46.30 | JBDiGriz | I'll trade you for a Wyse-50! |
19:47.15 | bryjen | We might have a 5250 somewheres... |
19:47.35 | JBDiGriz | Everyone is willing to help you out! ;-) |
19:49.11 | hobbiest_surgeon | i see |
19:52.27 | bryjen | there might even be some twinax around here to hook it up with... |
19:52.28 | *** join/#bzflag Quol_AtWork (~ianf@65.39.216.149) |
19:52.50 | bzgirl | hi |
19:53.04 | bryjen | 'lo |
19:54.28 | brlcad | :) |
19:54.31 | bryjen | note to self: never give brlcad sharp objects! |
19:54.55 | JBDiGriz | bryjen: Give him good beer, it improves his demeanor! ;-) |
19:55.35 | brlcad | Mmmmm.. beer |
19:56.29 | hobbiest_surgeon | doobeedoo |
19:56.34 | brlcad | "5:56 -!- ... Erroneous Nickname" |
19:56.39 | brlcad | durn |
19:56.40 | hobbiest_surgeon | T minus 30 minutes till we move the lunix cluster |
19:57.09 | bryjen | and put the vowels back where they belong? |
19:57.32 | hobbiest_surgeon | sure, why not |
19:58.37 | bryjen | or are they those three-letter machines? |
19:58.57 | hobbiest_surgeon | huh? |
19:59.32 | brlcad | TLA TLD anyone? |
20:00.11 | brlcad | shame there are no more tla .com's left |
20:00.21 | bryjen | s-g-i |
20:00.43 | hobbiest_surgeon | nono |
20:00.50 | hobbiest_surgeon | some off-brand cluster |
20:01.28 | hobbiest_surgeon | if it was an altix i'd be much more excited |
20:01.29 | hobbiest_surgeon | ;) |
20:01.38 | JBDiGriz | brlcad: It looks like you've been updating the wiki, is it time to get subversive again? |
20:01.52 | brlcad | yep |
20:03.01 | JBDiGriz | I'll rework it so the future stuff gets put into a different section, and the code freeze is only related to what's available in 1.9 |
20:03.27 | brlcad | that'll do -- it was an on the seat-of-my-pants flying edit |
20:03.42 | hobbiest_surgeon | you pants can fly? |
20:03.58 | brlcad | everyone was ranting on soapboxes, and I got enough info to mark off items as done |
20:04.01 | JBDiGriz | I was away for the weekend, so I'm just getting back up to date on a number of things. |
20:04.20 | brlcad | hehe, you missed a good discussion friday/saturday |
20:04.33 | JBDiGriz | cap'n: We have ways of making your pants fly, either with or without you! :{) |
20:04.55 | JBDiGriz | I think that was the rant that pat posted. |
20:05.19 | bryjen | JB: Tim updated the TODO too |
20:05.19 | JBDiGriz | He's far too nice to get a good rant going! |
20:08.22 | *** join/#bzflag Chikorita (~Chikumz33@205.197.172.230) |
20:09.15 | *** join/#bzflag patlabor221 (~jeffm@208.48.199.214) |
20:09.16 | *** mode/#bzflag [+o patlabor221] by ChanServ |
20:15.11 | Quol_AtWork | well guys I hope to be back later |
20:15.14 | Quol_AtWork | C ya |
20:29.17 | *** join/#bzflag tommie (stefan@pico.ruhr.de) |
20:30.04 | *** join/#bzflag eddienull (~kevin@adsl-67-126-217-196.dsl.scrm01.pacbell.net) |
20:38.26 | patlabor221 | self loathing? |
20:39.09 | bzgirl | hi Legolas |
20:39.32 | Legolas | hey bzgirl |
20:41.38 | bzgirl | Legolas: talk to bennie? why the team is abandonded? |
20:42.52 | Legolas | i dont know |
20:42.56 | Legolas | i was wondering |
20:43.01 | Legolas | ill get him on IM |
20:43.38 | brlcad | ibot: fishslap Legolas |
20:43.40 | | ACTION slaps Legolas up side the head with a wet fish. |
20:44.10 | Legolas | IM not working |
20:44.55 | Legolas | hmmm |
20:45.09 | Legolas | do yuo know his IM address? |
20:46.42 | *** part/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
20:48.11 | bzgirl | i dont know it lego |
20:48.59 | Legolas | his im is |
20:49.11 | Legolas | ahh |
20:49.13 | Legolas | forgot it |
20:49.31 | patlabor221 | check bzbb, on his profile page |
20:49.44 | brlcad | bzgirl: he said he wanted to do other things |
20:49.52 | Legolas | oh |
20:49.56 | Legolas | carnagte said that |
20:50.08 | Legolas | he wanted to play matches adn bns didnt |
20:50.13 | Legolas | bens |
20:50.26 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
20:50.29 | brlcad | well.. true; I'm forwarding rumormill traffic |
20:51.11 | JBDiGriz | I'm changing all messages from brlcad to show up in a red font! |
20:51.35 | bzgirl | i set them to a black font |
20:51.42 | bzgirl | on a black background |
20:51.55 | JBDiGriz | Nasty girl! :{) |
20:52.08 | patlabor221 | your just mad you didn't think of it JBD :) |
20:52.23 | brlcad | oh no! |
20:52.24 | JBDiGriz | No I just like nasty girls! |
20:52.30 | brlcad | I'm wearing the scarlet font! |
20:52.44 | brlcad | bzgirl: :( |
20:54.09 | *** part/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
20:54.42 | brlcad | not much point to that last message, I guess.. |
20:58.11 | Legolas | cya brlcad |
20:58.41 | bzgirl | bye learner |
20:59.15 | patlabor221 | allready? |
21:01.01 | brlcad | didn't say I was leaving.. |
21:01.12 | brlcad | just _ready_ to go |
21:01.12 | patlabor221 | just that he was ready |
21:01.20 | Nidhoggr | I'm on my first day at the new job, so there is not a lot for me to do yet. |
21:01.44 | JBDiGriz | Nidhoggr: Then you're not trying hard enough. |
21:02.32 | Nidhoggr | today is the "set up your PC and desk" day. |
21:02.44 | brlcad | TRY HARDER! |
21:03.10 | brlcad | er, s/f/ff/ |
21:03.27 | brlcad | damn, killed my pacing there :( |
21:03.56 | JBDiGriz | Luckily, he kept his clothes on this time! |
21:04.10 | brlcad | so you think.. |
21:04.21 | Nidhoggr | since I was a customer, I already had an access fob, so they just upgraded my access. |
21:04.32 | JBDiGriz | or the pacing was killed early enough so we didn't have to hear about it! |
21:04.56 | brlcad | i think [dmp] is going to his "happy place" |
21:05.24 | [dmp] | if happy-place means, no nude learner, i'm leaving now |
21:05.25 | JBDiGriz | After that conversation, I can understand why! Enjoy yourself, dmp! |
21:05.37 | [dmp] | Thanks :) |
21:05.53 | brlcad | I'm in your happy place? |
21:05.56 | brlcad | nude? |
21:06.01 | brlcad | that's messed up |
21:06.04 | Nidhoggr | snort |
21:06.10 | JBDiGriz | I believe it's just the opposite! |
21:06.33 | JBDiGriz | Nidhoggr: That's not allowed on your first day on the job! |
21:06.58 | Nidhoggr | this company is very laid back, so I wouldn't be too surprised. |
21:07.57 | patlabor221 | what does "sleep" take for a paramater in linux? |
21:08.05 | brlcad | seconds |
21:08.13 | JBDiGriz | probably the same as in unix |
21:08.21 | patlabor221 | is it a float? |
21:08.25 | brlcad | no, int |
21:08.30 | patlabor221 | ewwwwwww |
21:08.34 | patlabor221 | what use is that |
21:08.36 | larsl | unsigned too. |
21:08.36 | brlcad | yep |
21:09.01 | brlcad | <PROTECTED> |
21:09.07 | patlabor221 | do I have to do anyting to give time back to the OS on *nix, or is it kinda automatic? |
21:09.10 | JBDiGriz | int usleep(unsigned int microseconds); |
21:09.15 | larsl | Give time back? |
21:09.17 | patlabor221 | ahhhh that's teh bad boy |
21:09.21 | JBDiGriz | if you want something a little finer |
21:09.32 | patlabor221 | I don't know how unix does it's multi tasking |
21:09.54 | JBDiGriz | Unix has ticks |
21:10.21 | patlabor221 | like if I'm in a while(1) loop, am I gonna waste a lot of CPU? |
21:10.52 | JBDiGriz | Yes, but it's going to only give it to you if it doesn't have something more important to do. |
21:10.55 | patlabor221 | hmm what is a microsec? 1/100 or 1/10000 ? |
21:11.01 | larsl | 1/10000 |
21:11.24 | patlabor221 | is it a good thing to call like sleep if I don't need to come back for 1/60th of a sec? |
21:11.25 | Chestal | 1/1000000 |
21:11.35 | JBDiGriz | yes |
21:11.47 | patlabor221 | ok, I figured it was |
21:12.20 | patlabor221 | no wonder sleep(1) caused stuttering in BZFS :) |
21:12.29 | brlcad | ha |
21:12.30 | JBDiGriz | man usleep will give you more details |
21:14.19 | brlcad | do you need fine timing, or are you trying to not starve other processes? |
21:14.22 | patlabor221 | not very good ones :) |
21:14.30 | patlabor221 | I'm trying to not starve |
21:14.34 | patlabor221 | I'm just trying to be nice |
21:14.42 | patlabor221 | I allready have the good timeing class |
21:14.55 | brlcad | can't use nice? |
21:15.05 | patlabor221 | ? |
21:15.16 | brlcad | <PROTECTED> |
21:15.23 | brlcad | changes your scheduling priority |
21:15.28 | patlabor221 | didn't even know it existed :) |
21:15.39 | patlabor221 | don't know what I "should" do |
21:15.59 | patlabor221 | usleep works more like windows does |
21:15.59 | brlcad | meh, both work well enough |
21:16.04 | patlabor221 | void doSleep ( float fTime ) |
21:16.04 | patlabor221 | { |
21:16.04 | patlabor221 | #ifdef _WIN32 |
21:16.04 | patlabor221 | Sleep(1000 * fTime); |
21:16.04 | patlabor221 | #else |
21:16.04 | patlabor221 | usleep((unsigned int )(100000 * fTime)); |
21:16.06 | patlabor221 | #endif |
21:16.08 | patlabor221 | } |
21:16.52 | brlcad | that's being nice at a particular point in time, nice() will set the entire application's runtime priority to higher/lower |
21:17.14 | patlabor221 | I'm cool with being situationaly nice :) |
21:17.45 | brlcad | usually better for games (although I don't think bzflag is so much an issue as most) |
21:18.09 | patlabor221 | tis what it is :) |
21:18.14 | patlabor221 | well a game |
21:18.27 | patlabor221 | or at least behaves like it |
21:19.56 | JBDiGriz | I'm trying to sort the future ideas in the wiki. Everything is being put into miscellaneous if I'm not sure where it goes. |
21:20.42 | larsl | Is that the wipi? |
21:20.47 | JBDiGriz | Changes are always appreciated! |
21:20.54 | JBDiGriz | That's the wipi! |
21:21.47 | larsl | Wow, that's a lot of things marked as [DONE]. =) |
21:23.56 | JBDiGriz | We need a couple more categorys of changes as well. I was just taking a first crack at it. |
21:24.07 | brlcad | jb: how can you tell who last edited it? |
21:24.26 | JBDiGriz | The info tag in the column on the left |
21:25.09 | *** join/#bzflag Carnage (strayer@dyn216-8-133-130.ADSL.mnsi.net) |
21:25.16 | brlcad | oh, cool |
21:25.24 | patlabor221 | "stupid changes" |
21:25.27 | patlabor221 | "lame changes" |
21:25.32 | patlabor221 | "changes that will never work" |
21:25.37 | patlabor221 | "changes noone likes" |
21:25.41 | bzgirl | hello Carnage |
21:25.42 | patlabor221 | "fun chnages" :) |
21:26.23 | JBDiGriz | I was deliberately avoiding editorializing in the wipi! ;-) |
21:27.00 | patlabor221 | how bout geting some non dev testers together? |
21:27.31 | JBDiGriz | I thought we had some running around here already. |
21:27.40 | patlabor221 | I'm sure we do |
21:27.50 | patlabor221 | but they should be in a list somewhere or something |
21:27.55 | patlabor221 | so we dn't have to guess |
21:28.31 | JBDiGriz | I have a list on the right side of my screen, I just have to do a database removal of the developers. |
21:28.54 | JBDiGriz | Of course those AtWorks, and the hobbiest_surgeon are going to mess up my scripts! ;-P |
21:30.05 | patlabor221 | most of that list is lurkers |
21:30.59 | JBDiGriz | Do we have any lurkers who would assist in testing? (Server admins and players both needed) |
21:31.23 | patlabor221 | damn learner beat me for words yesterdy |
21:31.27 | patlabor221 | bu 29 |
21:31.31 | [dmp] | JBDiGriz: 1.9 clients? |
21:31.39 | JBDiGriz | yes |
21:31.54 | [dmp] | dont have it |
21:32.15 | JBDiGriz | That's not an issue, we'll make sure you can get the clients and servers. |
21:32.44 | *** join/#bzflag bryjen (~bryjen@63.147.94.145) |
21:33.11 | [dmp] | Got the source, but had trouble getting the egg/vorbis library installed (dont know which debian-package its in) |
21:33.24 | patlabor221 | it's not used in 1.9 |
21:33.40 | larsl | It's required by configure though. |
21:33.44 | Chestal | libvorbis(-dev) |
21:33.45 | hobbiest_surgeon | YAWV? |
21:33.49 | bzgirl | dmp get the vorbis-dev ones, libvorbis-dev |
21:33.57 | bryjen | yet another windows version |
21:34.37 | patlabor221 | j00 1z sm4r7 :) |
21:35.01 | bryjen | the box I build bz on has newer libs than the one I'm serving from (upgraded one and not the other, yet) |
21:35.47 | JBDiGriz | I'll add the issues to the wipi. We need to specify ogg/vorbis for all platforms, or remove it from configure. |
21:36.15 | patlabor221 | done and uploaded |
21:36.45 | hobbiest_surgeon | should be removed from configure for now |
21:37.01 | hobbiest_surgeon | since there isn't a vorbis dependency in the code anymore (temporary) |
21:37.02 | bryjen | r j00 m0cki/\/ mee? |
21:37.19 | patlabor221 | yes... yes I am ... :) |
21:37.44 | bryjen | i shouldn't've asked... |
21:37.50 | *** join/#bzflag patlabor221_ (~Patlabor2@208.48.199.214) |
21:38.16 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
21:38.25 | bryjen | See what you get? Be nice now. :) |
21:38.53 | JBDiGriz | He gets channel operator status! Be careful now! ;-) |
21:39.05 | Patlabor221 | I did that myself :) |
21:39.14 | Patlabor221 | switched to X chat |
21:39.22 | Patlabor221 | mirc won't show all the topic |
21:39.35 | bryjen | I thought maybe the evil peer got ya. karma and all |
21:39.54 | *** topic/#bzflag by Patlabor221 -> http://BZFlag.org/ || http://list.BZFlag.org/ || http://stats.BZFlag.org/ || forums http://bzbb.bzflag.org || put javadoc-style /** comments */ in headers! || cvs snapshots: http://sfsnap.babylonia.flatirons.org/ Win32 versions http://www.bakadigital.com/BZ/19 || Network Meeting Notes @ http://www.bzflag.org/wiki/NetMeeting |
21:40.12 | Patlabor221 | why would peer call out for blood? :) |
21:41.00 | bryjen | Who knows? Alls he ever seems to do is reset connections :) |
21:42.41 | bryjen | eh? whatyoutalkinbout 96 ? |
21:42.53 | JBDiGriz | Relative to a max 8 players, it's large |
21:42.54 | Patlabor221 | 96 max for they month |
21:43.01 | Patlabor221 | across all servers |
21:43.04 | larsl | On all bzservers? |
21:43.12 | Patlabor221 | yes |
21:43.44 | Patlabor221 | http://list.bzflag.org/bzflag.html |
21:43.51 | larsl | I don't think I've ever seen that many. That's like 8 full xmissions. |
21:44.14 | larsl | I wonder how many people there are on non-public servers. |
21:44.18 | Patlabor221 | there were 49 servers at one point |
21:44.23 | Patlabor221 | we averate 40 |
21:44.32 | bryjen | That's the weekly graph, 96 |
21:44.43 | Patlabor221 | ok 100 for the mont |
21:44.49 | Patlabor221 | and the year |
21:45.13 | Patlabor221 | it's actulay dropped a tad |
21:45.27 | larsl | We haven't been on Slashdot for a while. =) |
21:45.44 | Patlabor221 | all year? |
21:45.47 | bryjen | usually all on the 1st page of 10 servers in the client. people musn't like to PgDn |
21:46.03 | hobbiest_surgeon | slashdot was over a year ago |
21:46.35 | larsl | Ping sorting would be nice. |
21:46.42 | Patlabor221 | perhaps in cool tree views |
21:47.25 | bryjen | FFA, CTF, Rabbit are obvious divisions. what after that? |
21:47.40 | Patlabor221 | like FFA < 2 shot, FFA <5 shot FFA >5 shot |
21:47.49 | Patlabor221 | rico not rico |
21:47.53 | Patlabor221 | thos thinkgs |
21:48.19 | Patlabor221 | cus noone reads server descriptions |
21:48.27 | Patlabor221 | nope |
21:48.34 | larsl | I think FFA/CTF/RH and then ping would be enough. |
21:48.46 | Patlabor221 | it would be better then what is there now |
21:48.57 | bryjen | select * from servers where sucks=0 |
21:49.11 | Patlabor221 | 0 records returned |
21:50.42 | *** join/#bzflag evil_enchilada (~blardebla@0-1pool68-146.nas25.thornton1.co.us.da.qwest.net) |
21:53.21 | bryjen | i c |
21:53.48 | Patlabor221 | there are more servers then are needed for the current player counts |
21:54.04 | Patlabor221 | those stats show 2 players per sever |
21:54.06 | Patlabor221 | about |
21:54.29 | bryjen | hashmark's had over 20 at times recently |
21:54.30 | Patlabor221 | if your target "fun" game is 4 players min, then there are 2x too many servers now |
21:54.53 | Patlabor221 | yeah |
21:55.14 | protonic-work | 20 is too many for a standard size map |
21:55.15 | Patlabor221 | I think target "fun" games are 6+ |
21:55.33 | larsl | Depends on the map. |
21:55.43 | bryjen | protonic-work: yeah. hardly any "safe" spawn spots |
21:55.50 | Patlabor221 | you could make maxi decks now too, since size is variable |
21:56.00 | Patlabor221 | mondodecks |
21:56.05 | JBDiGriz | I wonder about the player counts. There seem to be well over a thousand different callsigns at stats. Assuming 10 callsigns per player seems a little overly conservative. |
21:56.11 | protonic-work | decks is big enough for games up to about 15 |
21:56.12 | bryjen | ultra decks |
21:56.15 | protonic-work | 20 if there are good players |
21:56.21 | protonic-work | but not enough people are interested in it anymore |
21:56.22 | larsl | JBDiGriz: Different timezones. |
21:56.30 | protonic-work | so i think i have to go smaller |
21:56.36 | Patlabor221 | we have almost 200 people registerd on BZBB |
21:57.09 | larsl | Decks, is that the one with the stairway in the middle and the layers of square/cross runways? |
21:57.18 | Patlabor221 | I think there are 300-400 players in the world that play on ocasion |
21:57.27 | larsl | That was the first map I played on. =) |
21:58.12 | Patlabor221 | I think there are less then 50 people who play activly in the leauges tho |
21:58.24 | protonic-work | larsl: yep |
21:58.30 | protonic-work | many people grew up on the decks |
21:58.36 | protonic-work | but now all those people are considered "oldies" |
21:58.37 | brlcad | 50? hehe, I think less than that |
21:58.45 | bryjen | protonic-work: less XY more Z ? |
21:58.45 | JBDiGriz | I would guess more people play ffa than ctf |
21:58.55 | larsl | Decks was fun. I almost never play FFA anymore though. |
21:59.01 | Patlabor221 | Iw as being generousd |
21:59.06 | Patlabor221 | I think it's less then 10 really |
21:59.15 | Patlabor221 | CTF is too hard to get a pick up game |
21:59.35 | Patlabor221 | that would be a nice thing to track |
21:59.46 | Patlabor221 | game type for servers with more then 2 players |
21:59.47 | JBDiGriz | There is typically one ctf game available whenever I go looking. |
22:00.13 | JBDiGriz | It will often have 5-8 players. When there are 8 players, there's quite often a couple of observers. |
22:00.28 | bryjen | goes along with what I was saying the other day about people liking to just pop in whenever. Scheduling matches is too much |
22:00.30 | Patlabor221 | is it allways the same server? |
22:00.32 | larsl | ducati and xmission almost always have enough players. |
22:00.45 | JBDiGriz | I have seen 2 ctf games simultaneously, but rarely 3 |
22:01.19 | JBDiGriz | The ctf is usually ducati, and sometimes quol. |
22:01.24 | brlcad | there are rarely 3 ctf 59999 fields running simultaneously :) |
22:01.46 | bzgirl | therse is |
22:01.51 | JBDiGriz | I have often seen people go to a private server or match from the ctf games. |
22:01.54 | bzgirl | ducati,quol,rosemeyrs |
22:01.55 | brlcad | hehe, I know -- i'm kidding |
22:02.03 | larsl | ~towers |
22:02.06 | brlcad | ducati's often down, though |
22:02.27 | brlcad | and rosemeyer's was invisi.. well -- you know girl :) |
22:02.33 | JBDiGriz | I suspect the private ctf servers are getting more use these days than the public servers |
22:03.25 | larsl | Isn't that X11? |
22:03.29 | Patlabor221 | a yup |
22:03.30 | brlcad | yes |
22:03.36 | Patlabor221 | hencey why I say it's bad :) |
22:04.15 | larsl | =) |
22:04.19 | bryjen | ack! text-mode bzflag! |
22:04.39 | brlcad | i was saying earlier.. i need a way to control my tank from within irc :) |
22:04.48 | brlcad | go left |
22:04.51 | brlcad | shoot |
22:04.52 | brlcad | shoot |
22:04.53 | Chestal | 'turn left, shoot, shoot, shoot, move forward' |
22:04.55 | Chestal | heh :-) |
22:04.58 | brlcad | =) |
22:05.01 | larsl | BZMud. |
22:05.09 | bryjen | Chestal: three shots? :) |
22:05.15 | bzgirl | cheater! |
22:05.20 | Chestal | bryjen: no, but I was desperate |
22:05.22 | bzgirl | and fast reload |
22:05.27 | [dmp] | he is a slow typer :-) |
22:06.05 | bryjen | eh. I'd waste extra time typing JUMP |
22:06.06 | brlcad | "You are next to two large buildings. There are three tanks off in the distance to your north. There are bullets heading directly towards you from the south. What would you like to do?" |
22:06.15 | JBDiGriz | ladders shows a population of 150 ctf players on ducati last week. |
22:06.15 | [dmp] | hehe |
22:06.17 | protonic-work | go north! |
22:06.26 | TimRiker | jump! |
22:06.31 | brlcad | lol |
22:06.32 | Patlabor221 | you are about to be eaten by a grue. |
22:06.40 | brlcad | lmao! |
22:06.41 | larsl | "You find yourself in the village church." |
22:06.58 | bryjen | TimRiker: you are kicked for jumping on a non-jump server. Have A Nice Day! :) |
22:07.01 | bzgirl | is this how you guys used to play games? |
22:07.11 | JBDiGriz | Bats nearby |
22:07.15 | Patlabor221 | naw, I hit N a lot :) |
22:07.17 | brlcad | eat bats |
22:07.25 | larsl | bzgirl: All the way through highschool. =) |
22:07.25 | Patlabor221 | can't eat bats. |
22:07.28 | Chestal | *rustle* *rustle* (must be bats nearby) |
22:07.28 | Chestal | *whoosh* (I feel a draft from some pits). |
22:08.03 | Patlabor221 | my friend would allways try to do nasty things to the bats |
22:08.28 | TimRiker | bryjen: air strike! |
22:08.50 | Patlabor221 | had one of those in treadmarks |
22:09.00 | JBDiGriz | bzgirl: You can tell how long people have been using computers depending on which code words and phrases they recognize. |
22:09.04 | JBDiGriz | Plover |
22:09.17 | bzgirl | JBDiGriz: im realizing that :) |
22:09.22 | TimRiker | Patlabor221: I've used 2401 and 6667 in the past. ;-) |
22:09.40 | TimRiker | CATALOG |
22:09.41 | Patlabor221 | 2501 is the one true port |
22:09.47 | Chestal | I spent hours typign in a hex dump of wumpus into an old KIM computer, only to play it for an hour or so and then loose it again by switching off the power |
22:09.56 | protonic-work | *thwock!* *groan* *crash* |
22:10.08 | brlcad | =) |
22:10.15 | JBDiGriz | Chestal: a couple of versions of wumpus are still available on the net on emulators. |
22:10.25 | bryjen | rtsclient 2501/tcp #Resource Tracking system client |
22:10.26 | Chestal | bsdgames contains wumpus |
22:10.31 | protonic-work | gentoo has wumpus in portage |
22:10.37 | brlcad | take gold |
22:11.23 | TimRiker | DISK VOLUME 254 |
22:11.23 | TimRiker | <PROTECTED> |
22:11.55 | bzgirl | pong was cute |
22:12.02 | bzgirl | | . |
22:12.12 | bzgirl | <PROTECTED> |
22:12.19 | protonic-work | so we can spend many hours playing COMBAT |
22:12.24 | TimRiker | hhhhhjjjj,qa |
22:12.30 | Patlabor221 | move the lines and it's "tenis" |
22:12.37 | TimRiker | /elbereth |
22:13.06 | Patlabor221 | don't get the new one :) |
22:13.08 | Patlabor221 | it's horible |
22:13.11 | Chestal | what's combat? |
22:13.20 | brlcad | there is no such thing as a "new one" pat :) |
22:13.21 | Patlabor221 | you never had a 2600? |
22:13.28 | Patlabor221 | yeah there is |
22:13.28 | Chestal | no |
22:13.31 | Patlabor221 | they made a new one |
22:13.35 | Patlabor221 | all 3d n's tuff |
22:13.52 | protonic-work | complete with pole position II (the most technically impressive atari game ever) |
22:13.57 | Patlabor221 | chestal it was the game that shiped with the first atari 2800 ysystems |
22:14.06 | Patlabor221 | sorry 2600 |
22:14.41 | Chestal | wow, great gfx |
22:14.45 | Patlabor221 | campbat2 was purdy cool |
22:14.46 | Chestal | http://www.atariage.com/screenshot_page.html?SoftwareLabelID=94 |
22:15.01 | Patlabor221 | yup thats it |
22:15.10 | brlcad | http://www.playerschoicegames.com/combat2600.html |
22:16.03 | bryjen | oh, now I remeber that. didn't recall the name. Don't think we had it. A cousin did. |
22:16.14 | brlcad | ah.. here's a classic... |
22:16.15 | larsl | TimRiker: Did you turn off the badwords filter on xmission.bzflag.org? |
22:16.19 | brlcad | bzgirl: http://www.douglasadams.com/creations/infocomjava.html |
22:17.14 | Patlabor221 | http://us.infogrames.com/games/combat_pc/ |
22:17.16 | Patlabor221 | never get that one |
22:17.19 | Patlabor221 | it's horible |
22:17.28 | Patlabor221 | tho one of the tank models was kinda kewl |
22:18.03 | brlcad | ah, that's like the 3d centipede remake |
22:18.09 | Patlabor221 | yeah |
22:18.09 | TimRiker | larsl: hmm. I don't think so... |
22:18.14 | Patlabor221 | and the froger |
22:18.25 | brlcad | hitchhikers was tough.. |
22:18.57 | larsl | TimRiker: I saw someone say the f-word. I just thought it was odd. |
22:19.14 | protonic-work | yay for centipede |
22:19.35 | bryjen | space invaders |
22:20.29 | bzgirl | brlcad: omg, that's what you call gaming "back in the day"? |
22:20.55 | brlcad | hehe |
22:21.00 | brlcad | did you at least get out of bed? :) |
22:21.04 | bzgirl | yes |
22:21.11 | bzgirl | i said walk |
22:21.17 | bzgirl | he said which way |
22:21.20 | bzgirl | i said left |
22:21.27 | bzgirl | he said i dont know that word |
22:21.30 | bzgirl | i wquit |
22:21.39 | brlcad | aww.. "walk left" |
22:21.40 | larsl | Ooh, like Larry. |
22:21.48 | brlcad | or "go west" :) |
22:21.56 | Patlabor221 | or N S W R |
22:21.59 | brlcad | turn on light |
22:22.00 | bzgirl | ahh |
22:22.04 | brlcad | get out of bed |
22:22.07 | brlcad | wear gown |
22:22.10 | brlcad | look in pocket |
22:22.17 | Patlabor221 | me played bards tale a lot :) |
22:22.20 | brlcad | take analgesic |
22:22.22 | brlcad | :) |
22:22.30 | brlcad | bards tale was fun too :) |
22:22.38 | Patlabor221 | least it had graphics |
22:22.53 | Chestal | I remember drawing dungeon maps |
22:22.56 | brlcad | yes.. but the original sierra's did a better job :) |
22:23.07 | Patlabor221 | kings quest? |
22:23.11 | Chestal | and roasting 4*99 Skeletons with my fire horn |
22:23.14 | brlcad | of course.. and space quest! |
22:23.33 | Patlabor221 | that was all "find the thing that this person needs" type of game |
22:23.45 | Patlabor221 | BT was more ultima style |
22:24.09 | brlcad | ah .. ultima just took out the text :/ |
22:24.23 | brlcad | but they did a good job of it (at least ultima v) |
22:24.42 | Chestal | Ultima IV ruled |
22:24.50 | brlcad | indeed |
22:25.58 | JBDiGriz | Did we ever get more than 2 volunteers for testing? |
22:26.23 | Nidhoggr | ~secretplace |
22:27.02 | bzgirl | JBDiGriz: i can , gimme a sec to buid a client |
22:27.12 | JBDiGriz | Patlabor221: That's 3 |
22:27.15 | bzgirl | or six mins 30 secs |
22:27.43 | JBDiGriz | I think we're just looking for names right now. |
22:28.01 | bzgirl | oh o k |
22:29.07 | *** join/#bzflag captain_proton (~blardebla@0-2pool65-40.nas25.thornton1.co.us.da.qwest.net) |
22:29.07 | *** mode/#bzflag [+o captain_proton] by ChanServ |
22:31.33 | JBDiGriz | I would suggest asking the evil_enchilada, but I don't think he fulfills the qualifications. |
22:31.58 | TimRiker | ~nslookup D40A3023.rev.stofanet.dk |
22:32.22 | TimRiker | that host has a tcp connect to xmission, but no active player. |
22:33.17 | JBDiGriz | Sounds like the ladders collecting stats |
22:33.24 | [dmp] | TimRiker: ladder |
22:34.21 | JBDiGriz | Chestal: Are you still around? Try http://www.ifiction.org/ |
22:35.38 | [dmp] | Oh, didnt think you would mind. I'll remove it right away. |
22:35.38 | Nidhoggr | hrm. my blootbot BZFlag.pl is borked. |
22:35.43 | *** join/#bzflag captain_pistachi (~blardebla@0-1pool71-178.nas26.thornton1.co.us.da.qwest.net) |
22:35.43 | *** mode/#bzflag [+o captain_pistachi] by ChanServ |
22:36.36 | TimRiker | [dmp]: I do mind permanent tcp connections that aren't players. I don't find the occational connect/disconnect. |
22:36.48 | TimRiker | er I don't mind... |
22:37.01 | TimRiker | is it supposed to be connected permanently? |
22:37.06 | [dmp] | TimRiker: no |
22:37.13 | TimRiker | then how come it is? |
22:37.55 | [dmp] | I have no idea. I made a timeout, so the perl script should at least die by the alarm after 45 sec. |
22:38.10 | Chestal | jbd: bookmarked |
22:38.14 | TimRiker | [dmp]: it's been on for more than that. |
22:38.49 | TimRiker | that's cause I banned it and it got kicked. |
22:41.58 | [dmp] | Im gonna setup a server tomorrow, and try to find why it do that. Until then it wont collect data |
22:42.27 | TimRiker | you can have it collect again if you want. just watch for hung processes. |
22:43.51 | [dmp] | its on again. |
22:43.57 | [dmp] | chestal, you still here? |
22:44.15 | JBDiGriz | He might be playing adventure! |
22:44.40 | Chestal | dmp: barely |
22:44.46 | TimRiker | looks like it's doing a shutdownAcceptClient: close(12) sometimes and a addClient: close(14) othertimes. |
22:45.23 | [dmp] | Chestal: do ducati have any permanent connectins to my ip? |
22:46.18 | TimRiker | [dmp]: perhaps it's getting unexpected packet types? |
22:46.51 | Chestal | [dmp]: not right now |
22:47.24 | [dmp] | TimRiker: its bzfquery.pl with some db-stuff added + an alarm to avoid it hanging around (or that was the idea) |
22:47.34 | TimRiker | I've only started watching since I noticed 4 simutaneous tcp connects without players. |
22:47.58 | TimRiker | not sure what was the cause, and I'm not saying it's the ladder server. |
22:48.06 | Chestal | there's one in TIME_WAIT status now |
22:48.14 | TimRiker | I reset the server before I looked into it too much. |
22:49.31 | Chestal | good night |
22:49.32 | TimRiker | I hacked the query perl script to show IPs for diagnostics, but I have not seen a repeat of open non-player tcp connects till the one ladder script just now. |
22:50.27 | [dmp] | Night Chestal and thanks |
22:50.27 | TimRiker | [dmp]: I'll holler here if I see one again before ban/unbanning it to clear it. |
22:50.34 | TimRiker | nite Chestal |
22:52.23 | [dmp] | TimRiker: I'll keep an eye on it, whenever i can |
22:53.08 | TimRiker | np. better to know, look for, and fix, than not to know. ;-) |
22:54.59 | [dmp] | Yep :) |
22:55.21 | *** part/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
22:57.58 | protonic-work | yay for having access to Yet Another SGI[tm] |
23:05.23 | Patlabor221 | what are you gonna do with them all? |
23:05.43 | *** join/#bzflag doughecka (~~joe@adsl-68-133.lou.bluegrass.net) |
23:11.54 | *** join/#bzflag GrizzlyAdams (~JBDiGriz@216.188.65.26) |
23:12.00 | *** part/#bzflag GrizzlyAdams (~JBDiGriz@216.188.65.26) |
23:22.34 | *** join/#bzflag JBDiGriz (~JBDiGriz@216.188.65.26) |
23:51.26 | *** join/#bzflag Quol (~chatzilla@modemcable052.11-203-24.mtl.mc.videotron.ca) |