00:00.05 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (2 files in 2 dirs): Tweak FOV control |
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00:16.36 | *** mode/#bzflag [+bb *gorb*!*@* *!*@adsl-68-133.lou.bluegrass.net] by acamar.freenode.net |
00:20.19 | CIA | 03micahjd * 12pybzflag/ (2 files in 2 dirs): Base VRML cache filenames on the model's MD5 hash rather than its filename, so I don't have to clear the darn cache by hand every time I update the model file |
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00:23.58 | Carnage | theres a tk on ducati called nigglet |
00:24.10 | Carnage | can someone kick him off |
00:26.03 | [dmp] | comming |
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00:31.58 | CIA | 03micahjd * 12pybzflag/ (4 files in 3 dirs): Redid the sky model again, now with much more sane orientation and scaling |
00:32.01 | hardwire | did I miss anything? |
00:32.48 | CIA | 03atupone * 12bzflag/src/bzflag (playing.cxx): fix udp while using robots |
00:33.15 | hardwire | wtf is CIA |
00:34.05 | [dmp] | A bot that shows cvs-commits. |
00:34.30 | hardwire | ooooh |
00:34.35 | scanline | hardwire: try #commits |
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00:43.17 | david_v | night all |
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00:49.00 | Bagheera | time to shoot bzfs gui |
00:56.29 | CIA | 03micahjd * 12pybzflag/data (sky_colors.png): Revert accidental commit |
01:17.57 | CIA | 03micahjd * 12pybzflag/ (4 files in 4 dirs): Make bindTextures cleaner, and fix a bug in which textures would not be disabled properly for drawables with an empty texture list |
01:30.02 | gonkulator | ibot: 8*1024*768 |
01:30.03 | | 6291456 |
01:30.52 | *** join/#bzflag MrApathyCream (dbrosius@balt-209-163-100-26.qis-dynamic-dialup.coretel.net) |
01:30.53 | gonkulator | ibot: 6*1024*768 + 2*1280*1024 |
01:30.54 | | 7340032 |
01:33.37 | scanline | 26*1600*1200*480 |
01:33.39 | scanline | er |
01:33.41 | scanline | ibot: 26*1600*1200*480 |
01:33.42 | | 23961600000 |
01:33.50 | scanline | mwahaha! |
01:34.10 | bzdoug | brb |
01:34.39 | MrApathyCream | wow full house! well of lurkers anyway |
01:34.51 | bryjen | scanline: ?!? |
01:36.11 | scanline | 26-panel array of 1600x1200x480 holographic displays |
01:36.28 | scanline | 23.9 billion voxels |
01:36.39 | scanline | er, 24 |
01:36.43 | captain_proton | thats a nice dream, scanline |
01:37.20 | scanline | sure beats gonkulator's mere 7.3 million pixels :) |
01:40.11 | MrApathyCream | wuh-woh |
01:40.13 | MrApathyCream | Linking... |
01:40.14 | MrApathyCream | bzflag.obj : error LNK2001: unresolved external symbol "struct GlobalDBItem * globalDBItems" (?globalDBItems@@3PAUGlobalDBItem@@A) |
01:40.14 | MrApathyCream | ..\src\bzflag\bzflag.exe : fatal error LNK1120: 1 unresolved externals |
01:40.14 | MrApathyCream | Error executing link.exe. |
01:40.23 | captain_proton | MrApathyCream: add global.cxx to the build |
01:41.20 | MrApathyCream | ah |
01:41.23 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (GLNoise.py): Double the default cloud resolution to 512x512. This still leaves something to be desired, but GLNoise would need a way of rendering in multiple tiles to get much higher |
01:42.47 | MrApathyCream | added to common.lib? |
01:42.54 | captain_proton | yeah |
01:44.12 | MrApathyCream | hmmm, there seeems to be some confusion over the identify list |
01:44.15 | MrApathyCream | 'list' |
01:44.47 | MrApathyCream | identifier 'list' i mean |
01:46.00 | captain_proton | bryjen: yeah. msvc's compiler sucks |
01:46.04 | MrApathyCream | all over the code, variables called 'list' are getting compile errors |
01:46.14 | MrApathyCream | this is new |
01:46.48 | bryjen | is it a keyword or somesuch, not a valid name for a variable? |
01:47.13 | MrApathyCream | it used to be valid :) |
01:47.13 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (2 files in 2 dirs): Move CloudTexture from GLNoise to Sky |
01:47.29 | MrApathyCream | for instance... |
01:47.30 | MrApathyCream | E:\bz\bz_cvs\bzflag\src\bzflag\RobotPlayer.cxx(411) : error C2955: 'list' : use of class template requires template argument list |
01:47.30 | MrApathyCream | <PROTECTED> |
01:47.42 | MrApathyCream | if you rename it to rlist, it compiles fine |
01:48.34 | CIA | 03dbrosius * 12bzflag/win32 (common.dsp): add global.cxx to vc build |
01:50.16 | bryjen | there was a word somebody used that was OK on one platform/compiler, but an-other-one didn't like it. |
01:50.26 | MrApathyCream | did you do using namespace std; by any chance? |
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02:00.16 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
02:01.33 | bryjen | StateDatabase.h includes CallbackList.h includes <list> |
02:02.06 | MrApathyCream | hmm |
02:02.20 | MrApathyCream | ok |
02:03.14 | bryjen | donno if that means anything. just looking at where the word "list" might be used already |
02:07.26 | MrApathyCream | fixing... |
02:08.08 | CIA | 03dbrosius * 12bzflag/src/bzfs (bzfs.cxx): don't reuse for loop vars for vc |
02:08.32 | CIA | 03dbrosius * 12bzflag/src/bzflag (RobotPlayer.cxx): rename vars called list |
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02:11.59 | MrApathyCream | compiles now |
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02:43.18 | CIA | 03dbrosius * 12bzflag/ (4 files in 3 dirs): MAC lends a hand to the fist |
02:43.32 | scanline | hehe |
02:43.41 | CIA | 03dbrosius * 12bzflag/src (2 files in 2 dirs): MAC lends the fist a hand |
02:49.32 | CIA | 03dbrosius * 12bzflag/ (2 files in 2 dirs): MAC lends a hand to the fist |
02:55.01 | gonkulator | scanline: are you poo poo ing my 6.3 million pixels :) |
02:55.20 | scanline | gonkulator: I would be if I had my holographic video wall |
02:55.44 | scanline | with 24 BILLION VOXELS! |
02:55.45 | gonkulator | uh huh :) |
02:55.48 | gonkulator | lol |
02:56.02 | gonkulator | big monitors :) |
02:56.26 | gonkulator | ibot: 8*1024*768+2*1600*1200 |
02:56.26 | | 10131456 |
02:56.33 | gonkulator | thats what I want :) |
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03:12.32 | bzdoug | brb |
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03:41.18 | Michaelh | bleh |
03:43.14 | CIA | 03micahjd * 12pybzflag/ (6 files in 3 dirs): Something somewhat mountain-range-like |
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03:44.28 | Michaelh | but the mountains are so realistic! |
03:46.54 | scanline | the mountains in pybzflag won't be nearly so close.. just hazy silhouettes to make the horizon less boring |
03:47.23 | scanline | I think the mountains in bzflag were made far too large so the sky would be less boring :) |
03:56.29 | CIA | 03micahjd * 12pybzflag/BZFlag (2 files in 2 dirs): Add to the growing list of keyword parameters for PerlinNoise() |
04:24.06 | CIA | 03micahjd * 12pybzflag/BZFlag (Animated.py): Fix Animated.PerlinNoise for new semantics regarding 1D perlin noise |
04:30.03 | learner | ~d |
04:30.21 | learner | ~quol |
04:35.43 | MrApathyCream | huh? |
04:39.46 | learner | nvr mnd :) |
04:41.01 | learner | mac, which perlin noise model is that? his stuff from 2000/2001 or his earlier noise stuff? |
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04:45.35 | learner | who is micahjd? |
04:45.40 | MrAC | scanline |
04:45.42 | MrAC | :) |
04:45.52 | learner | ah, heh |
04:45.54 | learner | oops |
04:46.26 | scanline | learner: what is this new stuff from 2000/2001 you speak of? |
04:48.09 | learner | he presented some papers (or was it course material) last year (or the year before -- don't remember) |
04:48.26 | captain_proton | speaking of papers... ;-) |
04:48.37 | learner | ha, yes cap ... |
04:48.58 | scanline | I think I read his lecture slides from around that time.. he mentioned some new stuff involving a hardware implementation, but I don't think the algorithm has changed since shortly after it was invented |
04:54.01 | learner | _still_ haven't tried it Quol :( I'm almost ashamed.. |
04:56.17 | Quol | what - jail/chroot/sandbox? |
04:57.12 | Quol | i am trying out the new version of X-Chat - it's not bad... |
04:57.39 | learner | yes, that's the one, Quol |
04:58.41 | Quol | no problem learner - it's there for whenever people need it.. |
04:58.52 | Quol | even if it is only me :) |
05:00.44 | learner | scanline .. here it is: http://online.cs.nps.navy.mil/DistanceEducation/online.siggraph.org/2002/Papers/12_TextureSynthesis/Presentation05.html |
05:01.30 | learner | that was a good presentation |
05:01.39 | learner | Ken's a pretty effective speaker |
05:02.46 | scanline | ahh |
05:03.21 | scanline | well, the slow algorithm pybzflag uses is the old one, or at least it should be if I haven't messed anything up |
05:03.36 | learner | ah .. :) hehe |
05:03.45 | scanline | the fast one takes some shortcuts, but is close enough to perlin noise for these clouds |
05:05.17 | scanline | biggest one is that it uses linear linerpolation, since that's all OpenGL can do in hardware :) |
05:05.56 | learner | ah cooool... video from his talk last year is actually on that page |
05:07.20 | scanline | hmm, xine can decode the video but not the audio |
05:07.33 | learner | aww.. that sucks |
05:07.41 | learner | his rap is hilarious :) |
05:09.24 | learner | http://www.kenperlin.com/rappin-noise.html |
05:09.57 | learner | ah cool: http://www.kenperlin.com/ |
05:10.04 | learner | reference implementation of the second model |
05:10.07 | captain_proton | learner: hehehehe |
05:10.31 | captain_proton | Noise was fine, it was solid, I LIKED what I did |
05:10.31 | captain_proton | But what did I know? I was just a kid. |
05:10.31 | captain_proton | Now I'm older and badder, and I got the groove, |
05:10.31 | captain_proton | Got no one to beat, got nothin' to prove. |
05:10.48 | learner | =) |
05:11.00 | learner | hehe -- it's great |
05:11.09 | captain_proton | ken perlin is my hero now |
05:11.17 | learner | if you can get that video feed working, you can hear him sing it :) |
05:11.42 | scanline | =) |
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05:13.31 | bzdoug | brb |
05:15.49 | Quol | g'night all |
05:18.18 | learner | haha -- tried compiling the source on ken's page? funny :) |
05:21.16 | CIA | 03dbrosius * 12bzflag/ (3 files in 3 dirs): Coalesce MsgTeamUpdate messages into one packet |
05:24.37 | MrApathyCream | http://www.kenperlin.com/demo02/ |
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05:29.30 | MrApathyCream | what exactly is the length of tim? |
05:29.49 | |tim| | ? |
05:30.19 | learner | it's his "magnitude" :) |
05:31.05 | MrApathyCream | tim/|tim| |
05:31.12 | learner | he's a big fella, some I'm gonna have to guess he's a rather large int |
05:31.16 | MrApathyCream | tim as a unit vector |
05:31.18 | captain_proton | MrApathyCream: does that make tim normal? |
05:31.24 | MrApathyCream | yukyuk |
05:32.39 | MrApathyCream | captain_proton: are you planning on caching eval values and using notify callbacks? |
05:33.00 | captain_proton | MrApathyCream: something like that |
05:33.14 | MrApathyCream | where are you caching the values, per module? globally? |
05:33.36 | captain_proton | tim wanted the caching to be a regular variable |
05:33.39 | captain_proton | so likely globally |
05:34.01 | MrApathyCream | heh this is going to be confusing |
05:34.13 | MrApathyCream | the cached variable is found in StateDatabase? :) |
05:34.14 | captain_proton | a little =) |
05:34.26 | MrApathyCream | or global.h? |
05:34.47 | captain_proton | i'm going to move the symbolic constants out of statedatabase |
05:34.56 | captain_proton | probably create some globals singleton |
05:35.15 | MrApathyCream | fine, putting the regular vars there too? |
05:35.30 | captain_proton | sure, why not |
05:35.33 | captain_proton | ok, shower time |
05:35.48 | MrApathyCream | do behind your ears |
05:50.06 | MrApathyCream | who's gettin rid of PlayerLink.cxx? |
05:53.46 | captain_proton | MrApathyCream: you're so helpful |
06:01.20 | learner | haha |
06:01.24 | learner | have fun ;) |
06:01.28 | learner | gnight |
06:03.04 | captain_proton | VM! |
06:03.07 | captain_proton | or even better |
06:03.08 | captain_proton | FS! |
06:03.45 | scanline | FLS! |
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06:11.30 | MrApathyCream | hhmmm when rolled when you have BU, you explode upward unbounded until you get kicked for being to high |
06:11.41 | MrApathyCream | wassa? |
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07:14.24 | CIA | 03micahjd * 12pybzflag/ (2 files in 2 dirs): Something that looks more like correct mountains, but doesn't really work right due to a bug in SmoothedNoise |
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07:14.41 | bzdoug | brb |
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08:04.23 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (Sky.py): Mountains aren't convex |
08:07.41 | CIA | 03micahjd * 12pybzflag/ (2 files in 2 dirs): Add a seemingly-infinite void to the sky model, represented as a cone directly below the horizon |
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08:16.40 | CIA | 03davidtrowbridge * 12pybzflag/doc (TODO): revise notes about clouds |
08:17.03 | *** join/#bzflag nikt (nikt@nikt.org) |
08:21.14 | CIA | 03micahjd * 12pybzflag/ (4 files in 4 dirs): Flatten the sky dome by about half |
08:22.27 | *** join/#bzflag triclops (~triclops@203-219-160-62-nsw.tpgi.com.au) |
08:22.35 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (Sky.py): Slow down the clouds |
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09:19.45 | bzdoug | brb |
09:26.35 | CIA | 03micahjd * 12pybzflag/ (5 files in 3 dirs): New and improved sky_colors, with mountains properly colorized according to the time of day |
09:36.01 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (Sky.py): Make the mountains work in ThreeDView |
09:38.19 | CIA | 03micahjd * 12pybzflag/ (2 files in 2 dirs): Make the mountains a smidgen taller in the sky models |
09:48.17 | *** join/#bzflag [dmp] (~dennis@D40A3023.rev.stofanet.dk) |
09:48.18 | [dmp] | ~d |
10:00.54 | *** join/#bzflag bzdoug (~joe@64-44-153-2.user.uswo.net) |
10:03.46 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (2 files in 2 dirs): Refactored color animation code, colorifize the clouds |
10:04.24 | bzdoug | brb |
10:17.59 | CIA | 03micahjd * 12pybzflag/ (3 files in 3 dirs): Finish reconfoobling the sky-widget |
10:19.35 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (Environment.py): Make the day a little longer than 12 seconds |
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10:50.23 | *** join/#bzflag rooter ([S1YKblV8i@webguy.cc.westga.edu) |
10:50.32 | rooter | hello all |
10:51.33 | [dmp] | hi root |
10:51.40 | rooter | ducati seems to be down :( I'm going through withdrawals |
10:51.45 | rooter | hey [dmp] |
10:52.31 | [dmp] | I dont have time of playing anyway :-) |
10:52.49 | [dmp] | (Not that i didnt try) |
10:53.06 | rooter | :) |
10:53.15 | rooter | Chestal: file system again? |
10:54.13 | rooter | there are only 31 people playing bzflag right now |
10:54.19 | rooter | well... on a public server |
10:56.09 | rooter | [dmp]: thanks for calico's irq #... not that he's ever on :) |
10:56.20 | [dmp] | hehe |
10:56.56 | rooter | dph |
10:56.57 | [dmp] | When you wrote me, you asked for calicos IRC :-) |
10:57.02 | rooter | lol |
10:57.12 | rooter | i knew it wasn't that |
10:57.26 | rooter | i have too many acronyms in my head |
10:57.30 | [dmp] | hehe |
10:57.41 | [dmp] | and you are talking to one too :-) |
10:58.04 | [dmp] | Did you see BBs mail? |
10:58.24 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
10:58.54 | *** part/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
10:59.01 | rooter | really? Dot Matrix Printer? |
10:59.10 | rooter | BBs mail? nope |
10:59.52 | rooter | Disease Management Program? |
10:59.58 | [dmp] | Ah, he sent a teammessage to everyone, but says its for me and calico. |
11:00.08 | [dmp] | kinda funny, writing to everyone else. |
11:00.23 | rooter | hmmm |
11:00.25 | [dmp] | And then i answered it, just to realize that i was about to write the whole team :-) |
11:00.29 | rooter | lol |
11:00.36 | [dmp] | its abit old |
11:00.40 | rooter | i'll look |
11:00.47 | [dmp] | im slow in replying mails |
11:00.57 | rooter | i hardly ever look |
11:01.03 | rooter | 3 messages! |
11:02.16 | scanline | http://navi.picogui.org/images/bzflag/twilight.jpeg |
11:02.24 | scanline | http://navi.picogui.org/images/bzflag/morning.jpeg |
11:02.31 | scanline | http://navi.picogui.org/images/bzflag/daytime.jpeg |
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11:42.34 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (Environment.py): Import division... from the __future__! |
12:11.27 | *** join/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
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12:19.09 | *** join/#bzflag bomber_ (~bomber@ap97.physik.uni-frankfurt.de) |
12:19.14 | bomber_ | moin |
12:42.04 | [dmp] | ~d |
13:20.53 | tea|tree | hello |
13:27.49 | bomber_ | hello |
13:32.39 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
13:34.03 | david_v | hi all |
13:43.18 | tea|tree | ~d |
13:43.21 | tea|tree | huhu david_v |
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14:02.57 | *** part/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
14:05.43 | *** part/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
14:09.09 | bomber_ | ~d |
14:12.41 | *** join/#bzflag TimRiker (~timr@proxyle02.ext.ti.com) |
14:12.42 | *** mode/#bzflag [+o TimRiker] by ChanServ |
14:13.49 | bzdoug | moin TimRiker |
14:17.33 | TimRiker | moin |
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14:19.03 | *** join/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
14:20.10 | david_v | i suck today :) |
14:20.44 | david_v | thanks ;) |
14:20.47 | bzdoug | :) |
14:21.40 | bzdoug | blown* |
14:21.41 | david_v | hehe |
14:21.45 | david_v | nmap? |
14:21.55 | bzdoug | hmm, not just scanning, but also attacking |
14:21.57 | bzdoug | using nessus |
14:21.59 | hardwire | bleh |
14:22.02 | david_v | hmmm |
14:22.06 | bzdoug | HEY HARDWIRE! |
14:22.11 | hardwire | hiiii bzdoug |
14:22.40 | hardwire | no |
14:22.44 | bzdoug | k |
14:22.47 | hardwire | heh |
14:22.49 | bzdoug | :D |
14:23.20 | bzdoug | make one out of hay wire and a car battery |
14:23.27 | hardwire | hehe |
14:23.51 | bzdoug | ppppssssttt pow, ok, that was one dash? |
14:23.59 | hardwire | heheh |
14:24.07 | hardwire | more like fizz |
14:24.22 | bzdoug | WHOOooom as the gasoline ignites |
14:24.33 | bzdoug | almost done with the first ones... |
14:25.21 | david_v | hehe |
14:25.25 | david_v | i have... er, two... at home :) |
14:25.31 | david_v | out of ... two :) |
14:25.55 | bzdoug | well, 2 of those linux machines are now full blown ones... just a harddrive and a router :) |
14:26.11 | bzdoug | and the other is struggling at this network scan thing |
14:26.16 | hardwire | heh |
14:26.30 | bzdoug | the switches are a-blinking like crazy |
14:26.46 | hardwire | don't ever use nmap inside of a UML |
14:26.55 | bzdoug | UML? |
14:27.51 | hardwire | jebus |
14:27.51 | hardwire | user mode linux |
14:27.51 | hardwire | atleats to go outside thru a tap device |
14:27.51 | hardwire | the tap device munches up 100% of the cpu |
14:28.02 | bzdoug | oooh |
14:28.05 | bzdoug | :) |
14:28.17 | bzdoug | ooh |
14:28.20 | hardwire | eh? |
14:28.25 | bzdoug | nowthing to email mr boss... :) |
14:28.30 | bzdoug | something* |
14:28.36 | hardwire | oh? |
14:28.52 | bzdoug | humph, linux box has like 5 ports open... |
14:29.01 | bzdoug | the rest have like 30 |
14:29.58 | david_v | don't you have a decent firewall eh? :) |
14:30.06 | hardwire | I would hope so |
14:30.12 | hardwire | scanline: did it jump at your lap |
14:30.17 | david_v | i use iptables, works nicely |
14:30.21 | *** join/#bzflag KTL_ (~KTL@scotty.kulnet.kuleuven.ac.be) |
14:30.21 | hardwire | I have the same problem with caffinated women |
14:30.27 | david_v | hehe |
14:30.34 | bzdoug | david_v: that wasnt the firewall, that was this linux box doin the scanning |
14:30.34 | scanline | hardwire: indeed. It successfully executed its plan to slowly leak out of the bottom of the cup onto my shirt |
14:30.41 | hardwire | doh |
14:30.56 | hardwire | I don't remember the last time I walked away from a meal w/ my shirt getting attacked |
14:31.01 | david_v | bzdoug: no i mean iptables on the targets |
14:31.02 | hardwire | err |
14:31.07 | hardwire | w/o my shirt getting attacked |
14:31.08 | david_v | heh |
14:31.10 | scanline | hehe |
14:31.17 | bzdoug | ah |
14:31.25 | scanline | well, I suppose it's payback for trying to eat a bagel and drink coffee on the bus |
14:31.25 | bzdoug | well, there all windows computers :) |
14:31.29 | scanline | it was a bit more bumpy than usual |
14:31.49 | scanline | but the slow leak on the bottom of the cup? that was just playing dirty |
14:31.59 | bzdoug | sue it |
14:32.06 | hardwire | bzdoug - now install ettercap and execute ettercap -O |
14:32.18 | scanline | egads, don't tell bzdoug about ettercap |
14:32.25 | bzdoug | but you have to licence sueing from me :) |
14:32.32 | bzdoug | posh, thats like weeks ago type stuff |
14:32.37 | hardwire | scanline: what about ptrace exploits.. canI tell him about that? |
14:32.51 | scanline | hardwire: nope. he's enough of a script kiddie without your help :) |
14:32.57 | hardwire | aww |
14:32.59 | bzdoug | lol |
14:33.11 | KTL_ | ettercap fun:-) |
14:33.15 | hardwire | yeh |
14:33.23 | hardwire | my roomate wanted to know what it did |
14:33.31 | hardwire | so I modified is AIM connection |
14:33.40 | KTL_ | comes in my list next to dsniff i guess |
14:33.41 | hardwire | everytime he said hi it fired of yo |
14:33.52 | hardwire | everytime he said heh it sad fuk |
14:33.57 | scanline | hehe |
14:34.01 | bzdoug | lol |
14:34.11 | KTL_ | ah and next to driftnet |
14:34.12 | hardwire | it was funny seeing fukeheheheh |
14:34.18 | hardwire | welll |
14:34.25 | hardwire | fukehfukeh |
14:34.25 | bzdoug | trough ettercap? |
14:34.27 | scanline | hehe, I remember driftnet... |
14:34.39 | hardwire | driftnet eh? |
14:34.41 | scanline | i's amazing how many of the images on the web are of text |
14:34.51 | *** join/#bzflag Sniper50 (~Sniper50@c-558c70d5.09-28-6c756e1.cust.bredbandsbolaget.se) |
14:34.52 | scanline | s/i's/it's/ |
14:35.23 | KTL_ | driftnet can be very funny |
14:35.42 | Chestal | hi Sniper |
14:35.45 | KTL_ | it reveals how the true nature of my network: sex sex sex:-) |
14:35.48 | hardwire | whaaaz driftnet? |
14:36.03 | scanline | hardwire: http image sniffer thingy that makes a realtime collage |
14:36.05 | KTL_ | euhm driftnet sniffes images |
14:36.18 | hardwire | scanline: haha |
14:36.21 | hardwire | oh this should be fun |
14:36.26 | KTL_ | so people on the network are browsing and meanwhile you can see all their pics |
14:36.35 | hardwire | yeh |
14:36.43 | hardwire | ettercap ethereal and the like all have snaggers |
14:36.53 | hardwire | anyhoot |
14:37.00 | hardwire | I think I will be installing this at a friends office right now |
14:37.08 | KTL_ | :-) |
14:37.26 | hardwire | there is a porn master at his office nobody has wanted to catch.. but knows he should be caught |
14:37.57 | hardwire | I think it would be interesting to see a collage of a bunch of MCSE/CCNA/technical graphics and well.. porn |
14:38.10 | scanline | still fairly meaningless.. where the hell is this interrupt coming from? |
14:38.21 | hardwire | hell |
14:38.27 | scanline | probably |
14:38.28 | hardwire | its the interrupt from hell. |
14:38.59 | scanline | damn this incomprehensible firmware and this place's lack of proper debugging tools |
14:39.27 | hardwire | so I get to go fulltime on the submersible stuff next week |
14:39.39 | scanline | spiffy |
14:39.41 | KTL_ | it will be fun |
14:39.43 | hardwire | no shit |
14:39.47 | hardwire | I will be uh.. payed |
14:39.52 | hardwire | consistantly |
14:39.56 | scanline | this is just jumping directly from this delay loop into the middle of an interrupt handler? |
14:39.57 | *** join/#bzflag bryjen (~bryjen@63.147.94.145) |
14:40.00 | hardwire | that hasn't happened in like 2 years |
14:40.12 | scanline | this might make sense if the board had a cache.. but I don't think el cheapo brand 8051 clones have caches |
14:40.17 | hardwire | maybe it likes to stat that its delaying |
14:40.48 | scanline | and maybe the logic analyzer is missing samples... but it captured a flawless trace of the delay loop right beforehand |
14:41.28 | hardwire | hmm |
14:42.09 | hardwire | humble wumble jumble |
14:42.15 | scanline | pumble! |
14:42.15 | hardwire | that would make a great exclaimation |
14:42.32 | hardwire | cumble |
14:42.43 | scanline | vumble! |
14:42.50 | hardwire | bumble |
14:43.02 | scanline | yumble is good too |
14:43.10 | bzdoug | crumble! |
14:43.15 | hardwire | how is yumble good? |
14:43.19 | KTL_ | mmm maybe a grep needed on a dictionary file |
14:43.29 | hardwire | yumble bagel co |
14:43.33 | scanline | indeed |
14:43.48 | scanline | or just a gigantic picture of a bagel with 'Yumble!' in cursive lettering below it |
14:43.53 | hardwire | "where have you been" .. "at yumbles!" |
14:44.20 | hardwire | dratsab |
14:44.41 | scanline | hrm |
14:44.44 | hardwire | wow |
14:44.48 | hardwire | dratsab.com exists |
14:44.49 | scanline | maybe it returned from one interrupt handler into another one |
14:45.19 | scanline | but damn.. it's jumping back in the middle of an instruction |
14:46.30 | hardwire | I love netflix |
14:47.04 | hardwire | For Sat: The Last Starfighter - For Thu: Stargate: Ultimate Edition - For Thu: Batteries Not Included |
14:47.33 | hardwire | scanline: done psyco.log() yet? |
14:47.43 | scanline | hardwire: haven't tried it |
14:47.47 | hardwire | ok |
14:48.20 | hardwire | hah.. that makes sense |
14:48.35 | scanline | yep.. but the VRML parser is so horribly slow that I cache the loaded meshes anyway |
14:48.48 | hardwire | hmm |
14:48.50 | scanline | disk cache, with cPickle |
14:49.11 | hardwire | thats when I usually use sockets to xfer the data into a completely seperate thread |
14:49.20 | scanline | not sure if it's the parser itself or the vertex normal calculations, since I wrote that before I decided to require Numeric for pybzflag |
14:49.34 | hardwire | mmmm.. Numeric |
14:49.49 | hardwire | its so sexthy |
14:50.00 | scanline | anything that lets me do really fast spring mass simulations in Python is just makes me want to hug something |
14:50.10 | scanline | s/is just/just/ |
14:50.19 | hardwire | tried scientific python? |
14:50.28 | scanline | haven't heard of it |
14:50.34 | hardwire | rawr?! |
14:50.35 | *** join/#bzflag DTRemenak (~DTRemenak@host-224-182.dialup.innercite.com) |
14:50.46 | hardwire | google away! |
14:50.54 | hardwire | you must know scientific python |
14:50.54 | hardwire | heh |
14:51.18 | scanline | wow |
14:52.00 | hardwire | bunched up comforter in the corner w/ me plopped against it |
14:52.07 | scanline | bastard |
14:52.31 | scanline | somehow they decided I needed to pretend to be an EE for this job |
14:53.47 | [dmp] | ~d |
14:53.58 | hardwire | woowoo |
14:54.01 | hardwire | molex finally called me |
14:54.06 | hardwire | bastards |
14:54.15 | hardwire | btw.. never ... ever .. do business with foxconn |
14:54.30 | hardwire | that is the worst company I have ever tried to do business with |
14:54.36 | scanline | worse than SCO? :) |
14:54.49 | hardwire | never tried sco |
14:54.56 | hardwire | hah |
14:54.57 | hardwire | no |
14:55.06 | hardwire | let me break down foxconn first |
14:55.13 | hardwire | 1.) no address/phone on website |
14:55.23 | hardwire | 2.) automated callback formon website goes to broken email address |
14:55.27 | scanline | he decided that the only people at SCO are two phone-answering-type-girls.. no management, no sofware people |
14:55.35 | scanline | hah |
14:55.41 | scanline | scary |
14:55.44 | hardwire | 3.) after finding them in san jose california off of a google search I called to place a samples order |
14:55.55 | hardwire | 4.) transferred to cyrus ca, |
14:56.03 | hardwire | 5.) transfered back to san jose |
14:56.14 | hardwire | 6.)transfered to palo alto |
14:56.20 | hardwire | 7.) transfered back to san jose |
14:56.34 | hardwire | 8.) finally got somebody that knew what he was talking about.. and spoke english too |
14:56.43 | hardwire | 9.)he could not help me because I didn't have a website |
14:56.53 | *** part/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
14:57.01 | hardwire | 10.) claimed w/o a website I will be turned down for sample and all order requests |
14:57.21 | hardwire | 11.) exclaimed this is for lockheed martin and I am a 3rd party contractor just trying to get parts |
14:57.25 | hardwire | 12.)got laughed at |
14:57.32 | hardwire | 13.) got hung up on |
14:58.03 | hardwire | bastards |
14:58.18 | hardwire | SCO might be as amazing |
14:58.47 | david_v | talking about SCO, they countersue RedHat now :D |
14:59.00 | david_v | funny bastards |
14:59.44 | *** part/#bzflag Sniper50 (~Sniper50@c-558c70d5.09-28-6c756e1.cust.bredbandsbolaget.se) |
15:00.25 | bryjen | hardwire: meebee he thought "No website? Even we have a website. Yeah it sux0rs, but this guy cant even get that far!" ;) |
15:01.12 | hardwire | hehe |
15:01.21 | hardwire | well I do have one.. but for billing reasons its not up ;) |
15:02.47 | bryjen | And we all know a website is such an indisputable form of identification.... Much more reliable than your phy addy, phone # and such. ;) |
15:03.20 | hardwire | or my email |
15:03.24 | hardwire | w. my companies domain on it |
15:03.30 | hardwire | either way |
15:03.32 | bryjen | in-duh-viduals |
15:03.39 | hardwire | they blow ass |
15:08.12 | hardwire | my laptop has been replaced with a cat |
15:11.17 | captain_proton | scanline: nice mountains! |
15:14.22 | david_v | that's why sleeping on the days is so good |
15:14.34 | scanline | captain_proton: :) |
15:20.20 | learner | lol, cap (re: short night comment) |
15:27.38 | captain_proton | learner: its only about 10 freakin' seconds! |
15:27.56 | scanline | hah.. loose socket |
15:28.03 | scanline | captain_proton: I have that money for ya |
15:28.13 | captain_proton | yay money |
15:29.57 | captain_proton | arg! |
15:30.02 | captain_proton | the macgyver torrent site is screwed up |
15:31.46 | learner | =) |
15:32.30 | hardwire | scanline: you had a leaky socket ;) |
15:33.09 | captain_proton | hardwire: you ARE a leaky socket! |
15:33.42 | hardwire | shh |
15:40.19 | bomber_ | ~d |
15:44.45 | *** join/#bzflag gee (~carmee@space.xs4all.nl) |
15:50.31 | gee | ! |
15:50.37 | bzdoug | !! |
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15:51.08 | *** mode/#bzflag [+o patlabor221] by ChanServ |
15:51.49 | bomber_ | ~d |
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16:01.50 | CIA | 03davidtrowbridge * 12pybzflag/doc (TODO): wow..something was finished |
16:02.22 | hardwire | heh! |
16:03.33 | bzdoug | hah, cool, I can change the message on all the hp printers :) |
16:06.26 | hardwire | rarw? |
16:07.50 | bzdoug | ? |
16:08.10 | hardwire | rawr? |
16:08.13 | bzdoug | its a small code snippit called hp.c |
16:08.17 | hardwire | ok |
16:08.21 | bzdoug | whats rawr? |
16:08.29 | hardwire | rawr? |
16:08.37 | bzdoug | yea |
16:08.51 | hardwire | its the sound I make when I am confused |
16:08.58 | bzdoug | ah |
16:24.55 | nikt | ~n |
16:24.56 | | well, n is LF? |
16:25.07 | nikt | ~list |
16:25.09 | | hmm... list is a member variable of a class? |
16:25.23 | nikt | ~nikt |
16:25.40 | Chestal | ~forget list |
16:25.40 | | i forgot list, Chestal |
16:25.51 | nikt | Hi Chestal -> |
16:25.55 | Chestal | nikt: hoi |
16:26.44 | tea|tree | Hello |
16:37.32 | learner | heh, probably |
16:38.51 | captain_proton | now! |
16:39.11 | captain_proton | the arb isn't specifying HARD enough! |
16:42.39 | captain_proton | aha, glslang does have a lerp function, they just call it mix() |
16:43.14 | captain_proton | eh - not really |
16:43.21 | captain_proton | i don't -have- to be there for another 40 minutes or so |
16:43.28 | learner | ah |
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17:26.21 | scanline | then I can 'print to disk' |
17:28.37 | prot-work | doodeedoo |
17:28.52 | prot-work | i -think- this thing was at 11:30 |
17:28.56 | scanline | hurray for using 25 channels on the big HP logic analyzer |
17:29.30 | scanline | Chris? |
17:32.21 | *** part/#bzflag eddienull (~kevin@adsl-67-126-217-196.dsl.scrm01.pacbell.net) |
17:36.48 | prot-work | well, activity is increasing a little |
17:40.34 | scanline | prot-work: any ideas for lunchy-thingies? |
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17:47.28 | sn0w_m0nkey | mornin #bzflag |
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17:50.28 | prot-work | scanline: hmm |
17:50.45 | prot-work | scanline: well, i brought a sandwich, but i was just offerend lunch by chris |
17:51.19 | scanline | ok |
17:52.02 | scanline | let me know when you can accept that navi donation |
17:52.07 | prot-work | well i |
17:52.12 | prot-work | 'll be coming upstairs in a few minutes |
17:52.16 | scanline | I should be on the computer more than usual today, since I'm debugging firmware |
17:52.16 | scanline | oh |
17:52.24 | scanline | well I think I'll meet you on the way down then |
17:57.49 | prot-work | <PROTECTED> |
17:58.15 | prot-work | welp |
17:58.20 | prot-work | upstairs now |
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18:18.30 | scanline | prot-work: where are you now? |
18:19.14 | bzdoug | looks like hes hiding from you :) |
18:19.44 | bzdoug | bwuhaha, now I have the printer playing an animation :) |
18:21.02 | prot-work | scanline: SEI |
18:21.05 | prot-work | room behind you guys |
18:21.21 | scanline | Search for Extraterrestrial Intelligence? :) |
18:21.31 | bzdoug | lol |
18:28.19 | bzdoug | how would I send something to a whole subnet? |
18:28.32 | bzdoug | if its all ip addresses |
18:29.49 | bzdoug | 192.168.1.0/24? |
18:30.51 | Chestal | usign which protocol? |
18:30.55 | bryjen | send what? |
18:31.55 | bzdoug | well, just a packet |
18:32.14 | bzdoug | but I want to be sure to hit everything without having to tell it each ip |
18:32.37 | bzdoug | tcp/ip? |
18:32.44 | Tupone | Broadcast ??? |
18:33.09 | bzdoug | yea |
18:33.10 | bryjen | what are you going to use to send this packet ? |
18:33.19 | bzdoug | hmm |
18:33.19 | Tupone | 192.168.1.255 |
18:33.25 | bzdoug | a program called hp :) |
18:33.43 | bzdoug | it basicly sends text to a hp printer and changes the display |
18:34.05 | Chestal | usign whcih protocol? |
18:34.11 | Chestal | tcp or udp or whatever? |
18:34.13 | bzdoug | tcp |
18:34.19 | Tupone | dont' work! |
18:34.22 | Chestal | that you're lost, only unicast for you |
18:34.28 | bryjen | does tcp do broadcast? |
18:34.30 | bzdoug | I suppose, since it connects to port 9001 |
18:34.32 | bryjen | udp does |
18:34.53 | Tupone | tcp is peer2peer |
18:34.55 | bryjen | that could be either one, they both use port numbers |
18:35.03 | bzdoug | yea |
18:35.31 | bryjen | tcp is connection oriented. connections are between two endpoints |
18:35.35 | bzdoug | 1.255 doesnt work... :( |
18:35.40 | bzdoug | yea |
18:36.48 | bzdoug | so I guess I have to make a short script or something to do it |
18:37.20 | Tupone | To collect address you could ping broadcast |
18:37.44 | bzdoug | cool |
18:38.22 | prot-work | yay |
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19:34.37 | david_v | these global notices are making me crazy soon |
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21:12.55 | |timm| | finally |
21:16.07 | TimRiker | |tim|: if you register with NickServ then you can kick your dead selves |
21:16.19 | TimRiker | |tim|: /msg NickServ help to get started. |
21:16.41 | |tim| | i know how to register :p just never gotten around to it |
21:16.47 | learner | oh.. two tims |
21:17.26 | |tim| | registered |
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22:17.45 | JBDiGriz | learner: SGI is asking for a bad words list on centrum. Go for it! |
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22:21.10 | learner | heh, okay |
22:21.29 | learner | didn't know sgi had a server running |
22:21.50 | prot-work | hm? |
22:21.54 | JBDiGriz | I'm not sure if he does, but he wants to collect the list. I don't know if he's aware of your work. |
22:22.01 | prot-work | oh the player SGI |
22:22.03 | prot-work | not the company ;) |
22:22.09 | *** join/#bzflag patlabor221 (~jeffm@208.48.199.214) |
22:22.10 | *** mode/#bzflag [+o patlabor221] by ChanServ |
22:23.02 | learner | pay attention cap :) |
22:23.37 | patlabor221 | does he need more electro shock? |
22:23.47 | learner | that always helps |
22:24.45 | prot-work | *bzzt* |
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22:26.11 | patlabor221 | turn all the warnings into pig latin! |
22:27.01 | prot-work | oh no! |
22:27.05 | prot-work | cgshaders.org went down! |
22:27.13 | prot-work | how will i be unproductive at work now? |
22:27.40 | bzdoug | join about 5 more irc channels :) |
22:28.01 | JBDiGriz | This one is sufficient for keeping people unproductive. |
22:28.07 | Tupone | prot-work: you can give a look at my SDL patch |
22:28.19 | david_v | hehe |
22:28.23 | prot-work | Tupone: but that would be doing something useful ;) |
22:28.36 | JBDiGriz | learner: Which compiler? |
22:30.05 | Tupone | I'll enable profiling all bz-family - somebody against that? |
22:30.32 | prot-work | Tupone: more seriously, in order to test that, i need to be somewhere that i can run it |
22:30.55 | Tupone | about SDL ? |
22:31.02 | prot-work | Tupone: right |
22:31.11 | JBDiGriz | Now we're going to hear more complaints about the iBook! ;-P |
22:31.18 | Tupone | I have tested it! |
22:31.47 | Tupone | what about profiling bz ... can I put it in |
22:32.02 | prot-work | Tupone: what do you mean by profiling? |
22:32.08 | Tupone | gprof |
22:32.22 | Tupone | only for gcc machine |
22:32.58 | prot-work | ah |
22:33.00 | prot-work | ask TimRiker |
22:33.06 | Tupone | It works, You can know how much time is spent on each procedure |
22:33.28 | JBDiGriz | So where are we wasting most of our time in the client? |
22:33.48 | patlabor221 | glFlufPixels() :) |
22:34.04 | prot-work | hmm |
22:34.08 | prot-work | look at the time! |
22:34.11 | Tupone | OpenGLTexFont::draw(char const*, int, float, float, float) const |
22:34.14 | prot-work | 4:30? close enough! |
22:34.40 | JBDiGriz | by what percentage? |
22:34.53 | Tupone | 12.75 |
22:35.01 | patlabor221 | ouch |
22:35.18 | patlabor221 | how does BZ do it's fonts? |
22:35.32 | prot-work | patlabor221: crappily |
22:35.34 | JBDiGriz | It seems we might want to look at why we're doing so much with fonts. |
22:35.34 | patlabor221 | it's all bitmaped itsn't it? |
22:35.35 | prot-work | and on that note, time to go |
22:35.39 | patlabor221 | it shoudln't take that long |
22:35.49 | Tupone | I tryed to optimize it using list but it didi not work very well |
22:36.03 | JBDiGriz | It easily could take that long, since that's not code we control. |
22:36.16 | patlabor221 | huh? |
22:36.20 | learner | TRY HARDER! |
22:36.22 | Tupone | If we use GL list we could save a lot |
22:36.23 | learner | :) |
22:36.26 | JBDiGriz | Is this on linux? |
22:36.30 | Tupone | yah |
22:36.50 | JBDiGriz | Check in the code, I would like to try it on the mac and see if we get similar results. |
22:37.09 | Tupone | which code? |
22:37.26 | patlabor221 | OpenGLTexFont is our code |
22:37.42 | JBDiGriz | Thinking about it, I should be able to just enable profiling in the mac project and check the results. |
22:37.59 | patlabor221 | wow that is a lot of math just to draw a font |
22:38.11 | JBDiGriz | I thought OpenGLTexFont was a library call, sorry. |
22:38.16 | patlabor221 | no |
22:38.27 | patlabor221 | base GL dosn't realy have any font stuff |
22:38.44 | Tupone | Which compiler you have? gcc? |
22:38.44 | patlabor221 | good LORD |
22:38.55 | patlabor221 | we flush the state on each glyph@?!?! |
22:39.06 | JBDiGriz | I have the Apple distribution of gcc. |
22:39.23 | patlabor221 | damn may as well just call glPutPixels |
22:40.16 | Tupone | -pg enable profiling. You have to use even during linking |
22:40.42 | JBDiGriz | Definitely, since I'll want the profile enabled libraries as well. |
22:41.25 | patlabor221 | in that draw func, where do we spend most of the time? |
22:42.07 | Tupone | It is just in the function, not on other proc called form that |
22:42.14 | Tupone | s/form/from |
22:42.42 | patlabor221 | you can't get any more granularity then that? like what part of that func? |
22:43.33 | Tupone | Don't remember yet |
22:45.05 | Tupone | What I did, but know I lost my fix, is rendering on a GL list, so just once per character. |
22:45.42 | patlabor221 | that would just remove the calls to glVertex |
22:45.54 | patlabor221 | I think it's something else |
22:46.22 | patlabor221 | what is the second most used func? |
22:46.41 | Tupone | FlagSceneNode::FlagRenderNode::render() |
22:47.13 | JBDiGriz | percentage? |
22:47.25 | patlabor221 | do you have a list you can post so we can see? |
22:47.27 | Tupone | 11.48 |
22:48.13 | patlabor221 | I can't dcc |
22:48.25 | patlabor221 | do you have webspace where everyone can see |
22:48.59 | Tupone | Noh! My adsl connection does not work very well. So I'm not prepared to do that |
22:49.12 | JBDiGriz | How big is the file? |
22:49.22 | patlabor221 | or post it on BZBB |
22:49.49 | Tupone | 1537063 bytes |
22:50.04 | JBDiGriz | Is that the gmon.out, or the results? |
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22:50.17 | Tupone | Its text. |
22:50.33 | Tupone | And it is just 1minute playing |
22:50.56 | Tupone | I can put the configure option on CVS. So you can run by yourself |
22:51.19 | JBDiGriz | I wonder if that TexFont is the opening menus then, and we're getting some skewed results. |
22:52.13 | Tupone | I had the same result, on the old 1.7, running long |
22:52.53 | patlabor221 | well the text font will be called a lot, I can see that, I just don't see now anything in that func that will be that slow |
22:53.02 | patlabor221 | we blow the state a bit more then we should |
22:53.13 | patlabor221 | but that would show in a subcall |
22:54.01 | patlabor221 | you sure that that's not just the most called func? not time spent? |
22:54.05 | Tupone | I could play with someone of you in a real environment, for , I see, 5 minute, to get more appropriate data |
22:54.30 | patlabor221 | pop into a server and jsut let it go |
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23:00.29 | Tupone | After 5 minute ... very boring ... I get th following result : |
23:00.59 | Tupone | 1st => 16.02 1728673 FlagSceneNode::FlagRenderNode::render() |
23:01.13 | Tupone | 2nd => 11.39 1220982 OpenGLTexFont::draw(char const*, int, float, float, float) const |
23:01.38 | Tupone | 3rd => 7.22 17807 RenderNodeList::render() const |
23:02.05 | Tupone | Firs is percentage, Second is calls |
23:04.14 | patlabor221 | I don't see time in there |
23:04.16 | Tupone | patlabor221: subcall are not in the percentage if the are profiled. GL library is not profiled, so ... |
23:04.23 | patlabor221 | you sure that's not call count? |
23:04.49 | Tupone | GL are in the count |
23:04.57 | patlabor221 | could stub em out and see if they go down. |
23:06.16 | Tupone | You see how many time bs render string => 1220982 in 5 minute |
23:06.20 | Tupone | s/bs/bz/ |
23:06.46 | patlabor221 | but how long did each one take? |
23:07.05 | Tupone | it say 0 |
23:07.28 | patlabor221 | we call glVertex3f() like 4 times per char |
23:07.38 | patlabor221 | so it took no time? |
23:07.45 | patlabor221 | that makes no sense |
23:10.14 | Tupone | Have you got the draw => line 534 |
23:10.34 | captain_proton | TexFont::draw is per string or per char? |
23:11.02 | patlabor221 | I really seems like you are doing just number of calls not time |
23:11.03 | Tupone | It is that => OpenGLTexFont::draw(char const*, int, float, float, float) const |
23:11.41 | patlabor221 | how much time is that taking on average? |
23:12.39 | Tupone | it say that in total, it take 13.93 spending 5.79 on its own |
23:12.45 | Tupone | seconds |
23:13.19 | patlabor221 | 13.9 seconds out of what total run time? |
23:13.37 | patlabor221 | 5 min? |
23:14.01 | Tupone | 5 minutes but if you look at the table there is not that 5 minute time .... sum is not 300 sec |
23:14.57 | patlabor221 | sounds not so kosher |
23:17.01 | Tupone | Normally I see only the percentage or the number of calls. They give me info on where most time is spent. The real number .. I just take that as ... number |
23:17.53 | Tupone | I could try to link a profiled glibc library. Possibly time is spent there. |
23:18.19 | patlabor221 | well the func that is called the most, is not nesisaraly the one that takes the most time. |
23:18.52 | Tupone | But if you see a proc called trillion of time ... investigate |
23:19.04 | JBDiGriz | time profiling on a Unix/Linux system is done by counting where in the program you are on each "tick". |
23:19.34 | JBDiGriz | It's not completely accurate, but should be statistically significant. |
23:19.49 | patlabor221 | icky |
23:19.57 | captain_proton | there are more efficient methods |
23:19.59 | captain_proton | oprofile is neat |
23:20.04 | Tupone | Number of call, I think, are accurate, as profiled by compiler |
23:20.06 | captain_proton | where it actually profiles on the kernel level |
23:20.07 | patlabor221 | I should hope there are. |
23:20.23 | patlabor221 | Tupone, not all calls take the same time to finish |
23:20.30 | patlabor221 | how can it be acurate at all |
23:20.46 | patlabor221 | the function that sorts the world takes a LOT longer then a string call |
23:20.55 | patlabor221 | we just draw more strings |
23:20.58 | JBDiGriz | The number of calls is measured by entrance/exit, but that doesn't tell you where to start looking. |
23:23.15 | JBDiGriz | oprofile looks like a good package, but isn't supported on powerpc. I would like to hear what the results are under linux. |
23:23.32 | patlabor221 | I could true time it |
23:27.11 | Tupone | If you can wait, I'm trying to compile with -g to get line info ... |
23:28.10 | JBDiGriz | patlabor221: What's your method for true timing it? |
23:28.25 | patlabor221 | truetime it's an app we have |
23:28.57 | JBDiGriz | Is there any reason not to try it? |
23:29.00 | patlabor221 | makes it run slower then snot, but gives you how much "time" takes place in each funch |
23:29.06 | patlabor221 | well I have to install it |
23:29.12 | patlabor221 | and it's painfully slow :) |
23:29.49 | JBDiGriz | Installing it would be a good reason not to, but profiling is usually painfully slow! |
23:30.15 | patlabor221 | yeah |
23:31.04 | patlabor221 | I know that the best thing to speed up would be the world sort for visiblity |
23:32.02 | captain_proton | or eliminate some of the state checks |
23:32.08 | patlabor221 | yeah |
23:32.24 | patlabor221 | the state stuff can probably be simplifed a lot |
23:32.56 | JBDiGriz | I would appreciate anything that eliminates some of the jumpiness in the display these days! |
23:33.10 | patlabor221 | it's not poly count |
23:34.09 | JBDiGriz | I'm not sure what it is, the frame rate is good, the lag is good, i'm not losing packets, but occasionally a tank will move out to a position and then magically jump back to a previous position. |
23:35.07 | TimRiker | gprof should only include the time in the function, not the time in the functions it calls. |
23:37.37 | learner | just glancing at that OpenGLTexFont::draw() routine, there apears to be a rather unnecessary string dup in there.. |
23:39.38 | learner | it's used just to get a string length without ansi codes |