00:00.07 | bryjen | that would be a proxy |
00:01.37 | [dmp] | i havnt got any experience with those kind of stuff. |
00:02.40 | *** join/#bzflag Chestal (thilo@vmax.unix-ag.uni-siegen.de) [NETSPLIT VICTIM] |
00:02.41 | *** join/#bzflag JBDiGriz (~JBDiGriz@216.188.65.26) [NETSPLIT VICTIM] |
00:02.41 | *** join/#bzflag tommie (stefan@pico.ruhr.de) [NETSPLIT VICTIM] |
00:02.41 | *** join/#bzflag CIA (CIA@cia.utility.freenode) |
00:02.41 | *** mode/#bzflag [+o Chestal] by tolkien.freenode.net |
00:02.41 | *** mode/#bzflag [+b *!*@adsl-68-133.lou.bluegrass.net] by pratchett.freenode.net |
00:05.22 | bzdoug | brb |
00:06.38 | patlabor221 | hmmmm numeric does not like gl |
00:13.26 | bzdoug | brb |
00:14.01 | *** join/#bzflag netnomad (netnomad@CPE00b0d01793ad-CM014300013899.cpe.net.cable.rogers.com) |
00:14.32 | netnomad | I just downloaded g2 for win32 and it's showing my machine name when I login. Is there a setting to change this to my e-mail address or something else? |
00:14.42 | netnomad | I sure as hell can't find it. LOL. |
00:15.39 | TimRiker | -anonymous on the command line or "email" in the config |
00:15.56 | netnomad | OMG. The real authentic TimRiker. :D |
00:16.14 | bzdoug | brb |
00:17.38 | *** part/#bzflag bzdoug (~joe@64-44-153-2.user.uswo.net) |
00:18.41 | *** join/#bzflag bzdoug (~joe@64-44-153-2.user.uswo.net) |
00:36.01 | netnomad | g2 seems to have a lotta neat stuff. |
00:44.48 | *** join/#bzflag Michaelh (Mouse@171-191.dynamic.visi.com) |
00:45.36 | *** join/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca) |
00:45.54 | netnomad | Another Toronto'ite. Wheeeeeee. |
00:45.55 | bzdoug | hey bzgirl |
00:46.04 | bzgirl | hello |
00:47.07 | bzgirl | netnomad: form TO also? |
00:47.13 | bzgirl | from* |
00:47.17 | netnomad | The "greater Toronto Area" ;) |
00:47.25 | bzgirl | :) |
00:47.33 | netnomad | Just a stones throw past Oshawa on the way outta town. |
00:48.15 | bzgirl | ahh ok, im waaay west, Missassuuga way |
00:48.29 | *** join/#bzflag Quol (~Quol@modemcable052.11-203-24.mtl.mc.videotron.ca) |
00:48.57 | bzgirl | hi quol |
00:49.07 | Quol | hey bzgirl - how are you today? |
00:49.29 | bzgirl | pretty good Quol |
00:49.52 | bzgirl | Quol you dont need armour against Doug |
00:49.54 | Quol | glad to hear it bzgirl |
00:50.36 | bzdoug | cuz it just wont work agaist my new plasma cutter |
00:50.41 | bzgirl | ~seen patlabor221 |
00:50.42 | | patlabor221 <~jeffm@208.48.199.214> was last seen on IRC in channel #bzflag, 44m 4s ago, saying: 'hmmmm numeric does not like gl'. |
00:51.33 | bzgirl | netnomad: do you play bz? |
00:51.57 | bzgirl | hmm |
00:52.02 | bzdoug | whoops |
00:52.13 | *** join/#bzflag Michaelh (Mouse@171-191.dynamic.visi.com) [NETSPLIT VICTIM] |
00:52.13 | *** join/#bzflag netnomad (netnomad@CPE00b0d01793ad-CM014300013899.cpe.net.cable.rogers.com) [NETSPLIT VICTIM] |
00:52.13 | *** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net) [NETSPLIT VICTIM] |
00:52.13 | *** join/#bzflag cods (~admin@tuxee.net) [NETSPLIT VICTIM] |
00:52.13 | *** mode/#bzflag [+b *!*@adsl-68-133.lou.bluegrass.net] by orwell.freenode.net |
00:52.29 | Quol | another netsplit?? |
00:52.38 | bzdoug | and another ban... wierd |
00:52.57 | bzgirl | a ban is globally announced? |
00:53.03 | bzdoug | dunno |
00:53.28 | captain_proton | bzgirl: when the server that 'contains' the ban splits |
00:56.06 | bzgirl | netburp :) |
00:56.43 | bzdoug | yep |
00:58.10 | bzgirl | Quol you there? |
00:58.41 | bryjen | twice even |
00:58.47 | bzgirl | your server on 8083 lists as 2 red 2 green, but i cant join |
00:59.14 | bzgirl | ~bzfquery quol.bzflag.org:8083 |
00:59.28 | Michaelh | hard to find a burrow flag on the current servers ....... |
01:00.44 | bryjen | bzgirl: observer worked for me. not as a player tho. |
01:00.55 | bzgirl | ok now |
01:01.55 | bryjen | ~bzfquery quol.bzflag.org:8083 |
01:02.08 | bryjen | picky picky |
01:03.50 | bryjen | eep quol:8083 allows 4 red, 4 green, 4 *total* players |
01:04.48 | bryjen | its the 4 total capping it at 2:2 |
01:04.48 | *** join/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
01:04.54 | SGI | hello |
01:06.51 | bzdoug | thats a cool idea :) |
01:07.06 | SGI | Quolllllllll |
01:07.14 | SGI | i love your idea |
01:08.04 | netnomad | is there a changelog somewhere for g2? |
01:08.07 | netnomad | I wouldn't mind reading it. |
01:09.04 | SGI | ~seen Quol |
01:09.05 | | quol is currently on #bzflag (20m 36s). Has said a total of 3 messages. Is idling for 16m 36s |
01:09.15 | Quol | bryjen, should be a total of 13 players |
01:09.19 | Quol | SGI - how R ya? |
01:09.37 | SGI | great |
01:10.39 | Quol | bzgirl, i noticed that also once or twice - don't know what it is?? |
01:10.44 | SGI | ill be back......im going to turn on the air conditioner ...to hot |
01:10.45 | bryjen | Quol: is your server on port 8083 supposed to be limited to 4 _total_ players? |
01:10.46 | Quol | I restart it and everything is OK... |
01:10.53 | Quol | it should be 13 |
01:11.02 | bzgirl | quol add some @ :) |
01:11.22 | Quol | 4 green 4 red and 5 observers |
01:11.33 | bryjen | oooopsa. I was looking at the wrong side of the / |
01:11.55 | SGI | 5 observer "UN" .....they are to many |
01:12.03 | captain_proton | netnomad: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/bzflag/bzflag/ChangeLog?rev=1.65.2.87&only_with_tag=v1_7&content-type=text/vnd.viewcvs-markup |
01:12.19 | Quol | brb.... |
01:13.32 | Michaelh | there's an idea, we could make white tanks and UN on them .. they could be observers ...... |
01:13.55 | SGI | i think is better to leave the default for observer in this way they dont stuck in one server |
01:14.29 | SGI | and probably move to another server and start another battle |
01:14.37 | Michaelh | Then if our bots get smart then if someone picked on the UN long enough, they could start shooting back :) |
01:14.52 | netnomad | ty proton |
01:15.20 | bryjen | what a big ... url you have there ;) |
01:16.27 | SGI | Quol koba sent to you his /her new map and configuration |
01:17.08 | SGI | ??? |
01:22.22 | Quol | I didn't get it yet SGI.. |
01:22.32 | Quol | he sent me an e-mail about the configuration - but that's it |
01:23.09 | SGI | probably he want only the flags configuration and thats it |
01:23.56 | Quol | ya - he wants all flags and 5 shots |
01:24.09 | Quol | i am also thinking about hosting Gerbil's new CTF map |
01:24.18 | SGI | where |
01:24.19 | Quol | the 4 teams I find are too much |
01:24.25 | SGI | yes me too |
01:24.30 | Quol | on my alt CTF site.... |
01:24.58 | Quol | I will create a new server instance for the map makers to host their maps with whatever configuration they want |
01:25.01 | SGI | 4 team are a lot but with only 3players for ateam |
01:25.06 | Quol | but alt CTF is all mine :) |
01:25.19 | SGI | LOLOLOLOLO |
01:25.39 | Quol | we are doing some major backbone work - hopefully my server's won't cut in and out.... |
01:26.04 | SGI | you can call the new server "Quol MDMaps" |
01:26.25 | Quol | My ISP think's they have found the issue... |
01:26.49 | SGI | nor better "Quol's MDM" |
01:26.53 | SGI | really |
01:27.23 | SGI | for which server 8087 |
01:27.28 | SGI | issue |
01:27.55 | Quol | you remember that my internet pipe was going up and down |
01:28.03 | SGI | yeah |
01:28.33 | SGI | you changed the server 8087 |
01:28.33 | Quol | well looks like one of their redundant routers were not configured properly |
01:29.01 | SGI | and you think my problem it was that router |
01:29.02 | Quol | they are changing it now, with me online - hopefully this fixes the packet loss issue |
01:29.12 | SGI | cool |
01:29.14 | Quol | I don't know SGI - I don't think so |
01:29.17 | SGI | are you in the office |
01:31.44 | SGI | I need to lear how a can talk with you with direct chat.... |
01:31.49 | SGI | learn |
01:32.16 | Quol | :) |
01:32.22 | Quol | what chat client are you using? |
01:32.36 | SGI | xchat aqua ...mac osX |
01:32.45 | Quol | should be easy |
01:32.55 | Quol | I am on xchat for the PC |
01:33.13 | SGI | right mouse btn....for Win |
01:33.29 | SGI | but mac dont have right mouse btn |
01:33.45 | Quol | forgot that MAC's were stupid :) |
01:33.56 | Quol | kidding |
01:34.05 | SGI | for graphics ...is great |
01:34.11 | Quol | yes - it is |
01:34.48 | SGI | arg |
01:35.23 | bzdoug | <PROTECTED> |
01:35.28 | bzdoug | try that |
01:36.57 | *** part/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
01:37.12 | *** join/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
01:37.41 | SGI | nope |
01:37.47 | Quol | nope what? |
01:38.13 | SGI | im typing /message Quol |
01:38.15 | Quol | did you type in /msg Quol <message> |
01:38.22 | Quol | no - /msg |
01:41.45 | bryjen | that sends a single private message, yes? |
01:41.51 | bzdoug | yep |
01:42.03 | bzdoug | then if the person replys, it make a new tab |
01:42.46 | bryjen | mine doesn't. i think |
01:43.53 | bryjen | odd. no special markup |
01:44.13 | bzdoug | huh |
01:44.36 | bryjen | i sent you a /msg. but it looks like normal chat |
01:44.49 | bryjen | did you get it? |
01:45.15 | bzdoug | yea |
01:45.19 | bzdoug | I answer 5 |
01:46.33 | bryjen | ok. that was /query bzdoug. and it opened a new tab right off |
01:46.39 | bzdoug | cool |
01:47.00 | Quol | to answer back you can use the /msg= command |
01:47.12 | Quol | most GUI clients create a new window though |
01:48.10 | Quol | I am flodding my internet PIPE for testing - my servers may go down... |
01:48.26 | Quol | or seem to at least :) |
01:57.24 | SGI | if you are using Xchat aqua and you click on the chain on your left top side |
01:57.42 | SGI | you can have two tab |
01:58.27 | SGI | the server(#bzflag)and the direct chat (***)\ |
02:20.52 | Quol | I am looking over my config for my CTF server |
02:21.04 | Quol | should I specify a total in the -mp line? |
02:21.07 | Quol | right now ai have: |
02:21.16 | Quol | -mp 0,4,4,0,0 |
02:26.13 | *** join/#bzflag gonkulator (~brandon@h-66-167-166-237.DNVTCO56.covad.net) |
02:26.18 | bryjen | that should do |
02:26.33 | bryjen | 4 red + 4 green |
02:26.52 | bryjen | and then use -mo # for observers |
02:27.20 | Quol | ya - that's what I am using... |
02:27.26 | Quol | tahnks for the confirmation bryjen |
02:27.40 | bryjen | sounds good |
02:28.54 | Quol | bryjen, I got confused for a second - I am talking with others in other windows, and I typed the exact same "sounds good" and didn't know which window I was in there for a second :) |
02:29.41 | SGI | you dont talk with someone else in other windows...you talking with the great SGI :o) |
02:30.08 | Quol | :) - lol |
02:30.19 | SGI | im looking you.....ill bring you down |
02:30.30 | SGI | illl bring you down in Chinatown |
02:30.38 | SGI | to many l |
02:30.53 | Quol | OK- I have time for a quick game of bz - then it's off to bed... |
02:31.05 | SGI | from the movie "meet the parents" |
02:31.17 | SGI | have a nice game |
02:31.25 | Quol | see you later guys.... |
02:31.25 | SGI | talk you tomorrow |
02:31.27 | Quol | OK |
02:31.31 | Quol | bye |
02:39.52 | *** join/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
02:40.10 | *** part/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
02:45.35 | *** join/#bzflag DB7654321 (~DB7654321@chcgil2-ar7-4-3-184-165.chcgil2.dsl-verizon.net) |
02:58.05 | *** join/#bzflag MrApathyCream (dbrosius@balt-209-163-100-160.qis-dynamic-dialup.coretel.net) |
03:02.22 | *** join/#bzflag gotvim (~gotvim@adsl-68-78-68-109.dsl.emhril.ameritech.net) |
03:03.57 | *** join/#bzflag triclops (~triclops@203-219-160-62-nsw.tpgi.com.au) |
03:05.04 | gotvim | hi any idea why bzflag doesn't recognize myh sound device? I get Failed to open audio device /dev/dsp or /dev/sound/dsp (16), thanks |
03:08.31 | bryjen | something else ( like the sound server for gnome or kde ) has the device open already? |
03:09.22 | gotvim | ahh, i'm running kde? is there an easy way to disable kde's use of it? |
03:09.52 | bryjen | hmm. not sure with kde |
03:10.07 | gotvim | well, thanks it's a start, i'll work it out |
03:11.27 | CIA | 03dbrosius * 12bzflag/src/bzflag (playing.cxx): drop MsgPlayerUpdate packets on client inbound side when packets are out of order or duplicated |
03:12.13 | MrApathyCream | captain_proton: i think you are confused, you're supposed to fix bugs in the code, not bugs in the bugs file |
03:13.11 | bryjen | or really not _just_ in the bugs file |
03:21.19 | captain_proton | MrApathyCream: ...really? |
03:25.41 | captain_proton | heh |
03:25.47 | captain_proton | its moving beyond pybzflag :P |
03:25.53 | captain_proton | i'm about to register another project on sf |
03:26.21 | MrApathyCream | three-timer |
03:45.43 | MrApathyCream | ...one a small hill near nowhere in a quite ceremony that no one witnesses, the fist removes his hat for the last time, and pausing for only a nostalgic moment |
03:45.54 | MrApathyCream | hands over the fist hat to MrApathyCream. |
03:46.09 | MrApathyCream | "Goodbye superhero, thanks for all you've done" |
04:15.05 | captain_proton | uhoh |
04:15.07 | captain_proton | MrApathyCream has the hat? |
04:23.00 | MrApathyCream | last one here |
04:23.07 | MrApathyCream | i'll be sure to turn the lights out when i'm done |
04:23.33 | MrApathyCream | BZFlag had to have an end sometime. 10 years is a pretty good run |
04:26.21 | captain_proton | heh |
04:55.52 | captain_proton | we could release 1.9 and see how riker reacts |
05:00.10 | netnomad | Leave it to me to discover something when it's dieing. |
05:00.46 | captain_proton | netnomad: i don't think its dying |
05:03.27 | MrApathyCream | *shock* |
05:04.28 | MrApathyCream | if he hasn't reacted yet... |
05:07.41 | MrApathyCream | 1.9 needs a day or two of testing... |
05:07.52 | MrApathyCream | that should only take about 3-4 months |
05:09.54 | captain_proton | yep |
05:10.36 | captain_proton | MrApathyCream: what video card do you have? |
05:14.04 | CIA | 03dbrosius * 12bzflag/src/bzflag (Player.h): oops |
05:14.56 | captain_proton | oops? |
05:27.45 | *** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) |
05:34.32 | captain_proton | MrApathyCream: seen imajica.dyndns.org? |
06:01.43 | MrApathyCream | no |
06:02.32 | MrApathyCream | nifty |
06:02.52 | MrApathyCream | we really need a triangle primitive (for bmp2bzw type stuff) |
06:03.05 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-15-194.w81-49.abo.wanadoo.fr) |
06:03.14 | MrApathyCream | captain_proton: where are you playing? |
06:03.43 | captain_proton | nowhere right now |
06:04.05 | MrApathyCream | if only this room would all play on xmission... we could ship this puppy |
06:04.09 | captain_proton | err |
06:04.16 | captain_proton | thats a lie, but i'm not playing bz |
06:11.39 | captain_proton | GM |
06:11.49 | captain_proton | sends a MsgShotEnd when the GM hits something |
06:12.16 | MrApathyCream | couldn't the server infer that from MsgKilled? |
06:12.46 | captain_proton | not when a GM hits a building |
06:13.02 | MrApathyCream | ah |
06:13.13 | MrApathyCream | but... |
06:13.24 | MrApathyCream | i believe it's used for everything |
06:13.54 | MrApathyCream | Also for GM, who sends this message? the owner of the shot, or anyone who notices... |
06:14.04 | captain_proton | owner of the shot |
06:15.08 | captain_proton | shouldn't be everything\ |
06:15.14 | captain_proton | normal shots are computed on every client |
06:15.59 | MrApathyCream | but tis |
06:16.02 | MrApathyCream | playing.cxx 3381 |
06:16.31 | captain_proton | might be possible its applicable in non-rico games? |
06:16.39 | MrApathyCream | well, for one thing you need it for Shield |
06:16.51 | captain_proton | true 'nuff |
06:17.01 | captain_proton | wow |
06:17.12 | captain_proton | it almost sounds like we're developin' here |
06:17.38 | MrApathyCream | almost |
06:25.50 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-106-107.dsl.sndg02.pacbell.net) |
06:36.42 | captain_proton | doodeedoo |
06:36.57 | *** join/#bzflag Carnage (strayer@dyn216-8-133-243.ADSL.mnsi.net) |
06:38.04 | Carnage | any admins for quols server on? |
06:39.59 | Carnage | anyone here? |
06:43.13 | Carnage | hello? |
06:48.25 | *** join/#bzflag MrApathyCream (dbrosius@balt-209-163-100-42.qis-dynamic-dialup.coretel.net) |
06:54.07 | Carnage | hello? |
07:01.37 | CIA | 03davidtrowbridge * 12bzflag/ (2 files in 2 dirs): begin adding symbolic constants for world variables |
07:04.06 | MrApathyCream | woowoo |
07:04.50 | MrApathyCream | heya carnage |
07:06.23 | MrApathyCream | oo MsgSetVar |
07:09.56 | captain_proton | MrApathyCream: i'd better not end up being the only one developin now ;) |
07:10.10 | MrApathyCream | nope |
07:10.21 | MrApathyCream | just call me friday |
07:10.56 | MrApathyCream | l8r |
07:39.37 | CIA | 03davidtrowbridge * 12bzflag/ (11 files in 4 dirs): yay, a game variable is in bzdb now |
07:51.08 | *** join/#bzflag triclops (~triclops@203-219-160-62-nsw.tpgi.com.au) [NETSPLIT VICTIM] |
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07:51.08 | *** mode/#bzflag [+b *!*@adsl-68-133.lou.bluegrass.net] by niven.freenode.net |
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07:51.21 | *** mode/#bzflag [+oo Chestal ChanServ] by tolkien.freenode.net |
07:51.22 | *** mode/#bzflag [+b *!*@adsl-68-133.lou.bluegrass.net] by clarke.freenode.net |
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07:51.25 | *** mode/#bzflag [+b *!*@adsl-68-133.lou.bluegrass.net] by acamar.freenode.net |
07:56.04 | CIA | 03davidtrowbridge * 12bzflag/ (9 files in 4 dirs): another variable... |
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08:15.22 | *** mode/#bzflag [+oo Chestal ChanServ] by tolkien.freenode.net |
08:15.22 | *** mode/#bzflag [+b *!*@adsl-68-133.lou.bluegrass.net] by clarke.freenode.net |
08:19.45 | CIA | 03davidtrowbridge * 12bzflag/ (6 files in 4 dirs): blah blah blah blah blah BLAH this is tedious |
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09:09.59 | *** join/#bzflag [dmp] (~dennis@D40A3023.rev.stofanet.dk) |
09:11.39 | [dmp] | does anyone know Goku/Lil dog ? Or heard the name? |
09:12.00 | |tim| | yes |
09:12.11 | [dmp] | Who is he? |
09:12.25 | |tim| | not really sure i remember playing him though |
09:13.52 | [dmp] | I just an odd message from him. For some reason he wants me to go to a site, register and see that he is my old pal. If i understand the mail correctly he was banned from jumping. But I dont think i've never seen him and i didnt kick nor ban anybody for jumping |
09:15.36 | |tim| | :-\ |
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10:36.36 | *** join/#bzflag bomber (~bomber@ap97.physik.uni-frankfurt.de) |
10:36.42 | bomber | moin |
10:37.08 | Chestal | hi bomber |
10:44.16 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
10:44.23 | [dmp] | iiya david |
10:44.30 | david_v | uh oh |
10:44.40 | david_v | i forgot my stealth uniform again |
10:44.52 | david_v | well, hi then :) |
10:46.17 | david_v | hmmm :) |
10:46.30 | david_v | just wait for the rain and bring your tape recorder |
10:47.17 | david_v | or go to the northern areas and record some funny dialects :) |
10:47.55 | bzdoug | bork bork bork |
10:48.04 | [dmp] | The swedish chef! |
10:48.04 | [dmp] | :) |
10:48.13 | david_v | heh |
10:48.16 | david_v | hi doug |
10:48.17 | bzdoug | xchat is very expandeble |
10:48.24 | bzdoug | greetings and salutations |
10:48.26 | david_v | yes, UNFORTUNATELY ;) |
10:48.30 | [dmp] | hehehe |
10:48.42 | david_v | don't speak so loudly about it when mister bracket is here :) |
10:48.42 | bzdoug | :) |
10:49.01 | bzdoug | heh |
10:49.53 | david_v | [dmp]: anyway, tried installing nVIDIA driver 1.0.4496 today. X wouldn't even load... so i can't tell how the driver is working hehe :) |
10:50.02 | [dmp] | onJoin #bzflag && $user=='david_v' then sql("update ladders SET secore-200 where user='$user'"); :) |
10:50.14 | david_v | tried reinstalling the driver but had to revert to the old to get X up |
10:50.14 | bzdoug | hehe |
10:50.21 | david_v | aha :) |
10:50.40 | david_v | secore? :) |
10:50.48 | [dmp] | Odd. I havnt had any problems. |
10:50.49 | [dmp] | :-) |
10:51.02 | bzdoug | thats like a better score than he has currently :) |
10:51.04 | [dmp] | its short for very-cool-and-secret-karma-algo. |
10:51.12 | [dmp] | eik |
10:51.15 | david_v | i see :) |
10:51.46 | bzdoug | sweet, my vpn stayed up all night |
10:51.49 | david_v | bzdoug: quiet you ;) it says secore-200 not secore=-200 :) |
10:52.03 | bzdoug | ah :) |
10:52.05 | bzdoug | :) |
10:52.08 | david_v | not that that code would actually work, but that's another story :) |
10:52.21 | bzdoug | ouch, what a put down :) |
10:52.21 | [dmp] | onJoin #bzflag && $user=='david_v' then sql("DELETE FROM ladders Where user='$user'"); :) |
10:52.30 | [dmp] | *grr* :) |
10:52.42 | bzdoug | haha |
10:52.42 | david_v | lol |
10:52.42 | david_v | i wasn't asking for corrections ok ;) |
10:53.05 | bzdoug | lol |
10:53.27 | david_v | wonder if the code line works with the ":)" on the end :) |
10:53.43 | bzdoug | as a comment :) |
10:53.49 | david_v | nevertheless i'd better change my nick soon :) |
10:53.53 | [dmp] | *sigh* |
10:53.54 | [dmp] | :) |
10:54.05 | [dmp] | and use a ircbouncer :) |
10:54.10 | david_v | and use a proxy :) |
10:54.16 | david_v | hehe |
10:54.22 | bzdoug | Yes, today is "put-a-smily-after-each-sentance"!!! |
10:54.26 | bzdoug | er, :) |
10:54.29 | david_v | lol |
10:54.44 | david_v | i guess i'm just like this, normally... except for in RL of course hehe |
10:55.01 | bzdoug | lol |
10:55.24 | david_v | i saw a guy on the Net who used quite a lot of smilies. met him in RL and he was about as dead serious as me :) |
10:55.46 | bzdoug | heh :) |
10:55.48 | [dmp] | how do i implement verymeanfunction() in perl? :-) |
10:56.04 | david_v | # verymeanfunction() 1=2 |
10:56.05 | bzdoug | I dont know :) |
10:58.11 | david_v | hey, what's this headline on Slashdot: |
10:58.20 | david_v | "Danish computer user have caused an uproar in Sweden" |
10:58.29 | bzdoug | haha |
10:59.18 | david_v | "Göran Persson to resolve diplomatic issues next week." |
11:00.01 | bzdoug | In other news: a large Squadron of Trained Ninjas helps an old lady across the street |
11:00.20 | bzdoug | uh oh |
11:00.20 | *** join/#bzflag [dmp] (~dennis@D40A3023.rev.stofanet.dk) |
11:00.21 | bzdoug | :) |
11:00.54 | [dmp] | Dont worry, i didnt real it :) |
11:00.57 | [dmp] | *read |
11:01.02 | bzdoug | oh |
11:01.16 | *** join/#bzflag Chikorita (Chikorita@AC9EB5B5.ipt.aol.com) |
11:01.24 | david_v | hey Chiko |
11:01.29 | david_v | were where you yesterday? heh |
11:01.36 | Chikorita | hey davy |
11:01.38 | [dmp] | how do i unload scripts in xchat? |
11:01.39 | Chikorita | huh? |
11:01.46 | david_v | [dmp]: that's your problem ;) |
11:01.51 | david_v | hm, and mine :) |
11:01.53 | Chikorita | where was i? |
11:01.55 | [dmp] | hehe |
11:01.57 | david_v | Chikorita: for the match? |
11:02.12 | david_v | [dmp]: Window -> Plugins and Scripts |
11:02.21 | Chikorita | o srry i was a lil late buh i showed up i did i did :) |
11:02.22 | david_v | didn't know until you asked, actually |
11:02.26 | david_v | hmm |
11:02.33 | david_v | but i think we waited almost an hour extra |
11:02.42 | Chikorita | i saw dabomb on an wee played sum |
11:02.47 | david_v | [dmp]: what? something wrong, dmp? |
11:02.49 | Chikorita | ooH |
11:02.51 | Chikorita | hmm |
11:03.06 | david_v | heh |
11:03.16 | Chikorita | wel srry i was late buh anywayz i didnt have a teamie show up til much lata (greg) |
11:03.17 | [dmp] | Somebody "might" think its funny to write [dmp] .. just to trigger the sound :-) |
11:03.25 | david_v | Chikorita: i see |
11:03.27 | bzdoug | [dmp] |
11:03.30 | Chikorita | [dmp] |
11:03.37 | david_v | [dmp]: ohh .... [dmp] isn't that bad a nick though, nice to type |
11:03.39 | Chikorita | heeh |
11:03.41 | bzdoug | hah, hes here, bbl :) |
11:03.49 | bzdoug | brb |
11:03.52 | [dmp] | It dosnt work, unless i'm away :) |
11:04.03 | david_v | we can scare you away :) |
11:04.22 | david_v | listen, your very keyboard will smash into bits in your face if you don't stop typing on it |
11:04.27 | [dmp] | I know the unload feature, but try it: ""Unloading individual perl scripts is not supported."" |
11:04.47 | [dmp] | So i wonder how to unload all :) |
11:04.51 | david_v | unload the whole Perl interface then |
11:04.52 | david_v | perl.so |
11:05.09 | david_v | it's there in the list |
11:05.50 | [dmp] | a 2nd xchat is easier, mr 2*wm :) |
11:06.11 | david_v | quite, single bracket :) |
11:06.11 | david_v | *quiet |
11:06.33 | Chikorita | im not a big fan of perls |
11:06.39 | Chikorita | i like beads betta |
11:06.39 | david_v | how could you not be? hehe |
11:06.42 | david_v | why though? |
11:06.46 | david_v | hmmm |
11:06.55 | david_v | hmmmmmm |
11:06.57 | david_v | k :) |
11:06.59 | Chikorita | dey jus dunt appeal 2 meee |
11:07.42 | david_v | it's not pearls, but perl |
11:08.07 | Chikorita | duz chocolate have caffeine in it? duz any1 kno? |
11:08.09 | david_v | hm was that the right spelling... |
11:08.12 | david_v | ~spel pearl |
11:08.16 | david_v | ~spell pearl |
11:08.17 | | 'pearl' may be spelled correctly |
11:08.18 | david_v | duh lol |
11:08.24 | david_v | ~spell pearles |
11:08.27 | | possible spellings for pearles: Pearle's pearlies pearls Pearl's pearl's Pearlie's pearler's Peale's Perle's parleys pearl es pearl-es Perls pales peals pearled Pearla's Pearle peerless Perl's peal's |
11:08.27 | [dmp] | ~spell spel |
11:08.28 | | possible spellings for spel: spell spiel spew Opel spec sped Shel sole spells spiels speak speck sepal Peel Pele Perl Sela Sol peal peel seal sell sol spill spoil spool suppl |
11:08.32 | [dmp] | :) |
11:08.35 | david_v | hmmm |
11:08.37 | Chikorita | lol |
11:08.37 | [dmp] | Opel? |
11:08.44 | Chikorita | Opal |
11:08.49 | Chikorita | * |
11:09.02 | Chikorita | iznt Opel a european car? |
11:09.24 | david_v | pearls is correct anyway |
11:09.33 | Chikorita | spiel |
11:10.03 | Chikorita | spiegel |
11:11.09 | Chikorita | da spiegel catalog has good stuff |
11:11.30 | Chikorita | sumbody iz poisoning dogz in portland :( |
11:11.40 | Chikorita | <<<watchin da morning news |
11:11.50 | Chikorita | dat iz terrible |
11:12.16 | Chikorita | so duz chocolate have caffeine in it ? any1 kno? |
11:12.47 | david_v | http://www.computerworld.com/softwaretopics/os/story/0,10801,83708,00.html?nas=AM-83708 |
11:12.58 | david_v | caffeine in chocolate? hehe no not normally |
11:13.06 | Chikorita | aww okies |
11:14.32 | david_v | http://www.theregister.co.uk/content/3/32162.html - this one's interesting too |
11:14.45 | Chikorita | "Linux, once viewed as an operating system that only computer geeks could appreciate..." |
11:14.48 | Chikorita | heehe |
11:15.32 | Chikorita | wow if linux eva becomes easy 2 use like winXP i would use it :) |
11:15.32 | david_v | well, yes :) |
11:15.52 | david_v | this study is rather limited though |
11:16.09 | Chikorita | duz linux have background desktop settings? |
11:16.21 | Chikorita | linux used 2 b so drab |
11:16.42 | Chikorita | used 2 b jus da guy wif da hat |
11:17.00 | david_v | yes you can change background and apply some effects too |
11:17.06 | Chikorita | o okies kewl |
11:17.44 | david_v | RedHat, yes... |
11:17.59 | david_v | there are lots of variants of Linux packages, though |
11:18.09 | david_v | hundreds, at least |
11:18.27 | Chikorita | o wow ibm gonna buy amd??! |
11:18.47 | Chikorita | hmm wonder if winky knows dis , he werks for AMD |
11:18.48 | david_v | well, theoretically. they say they wouldn't be surprised |
11:18.56 | david_v | but i don't know if they actually will do it |
11:19.18 | Chikorita | duznt ibm make processor chips 2? |
11:19.28 | Chikorita | da PPC ship? |
11:19.33 | Chikorita | chip* |
11:20.05 | Chikorita | or iz dat only like big mainframe an server chips only? |
11:20.40 | [dmp] | wHëÊ, ñÊw $ç®íþT. í wâñT tô jôíñ çôÑ$pήÃtÖR§ |
11:20.45 | [dmp] | doh |
11:20.46 | [dmp] | :) |
11:20.51 | david_v | lol |
11:20.52 | Chikorita | lol |
11:20.57 | Chikorita | really? |
11:21.01 | [dmp] | Nope |
11:21.05 | david_v | it was his inner secret |
11:21.05 | Chikorita | benny would b happy 2 hear dat |
11:21.08 | david_v | revealed by his stupid script |
11:21.12 | Chikorita | lol davy |
11:21.14 | [dmp] | I dont think this script works with bzflag :) |
11:21.16 | david_v | and now he desperately denies it :) |
11:21.39 | [dmp] | sHut up /)avi/)_v |
11:21.42 | [dmp] | :) |
11:21.42 | david_v | maybe BZflag 2 comes with Perl support :) |
11:21.56 | david_v | hmmmm :) |
11:21.57 | Chikorita | i tink dmp secretly wants ta join a noobie team an bring it up da rankings like how spiff did ;) (j/k) |
11:22.08 | david_v | that's even worse than 1337 lang |
11:22.08 | |tim| | night all |
11:22.12 | Chikorita | nite tim |
11:22.14 | david_v | good night |
11:22.26 | [dmp] | Actually quite a few options.. "Charset=messywin, 311337, k-rad" .. wordcaption, phrasecaption ... :-) |
11:22.46 | Chikorita | i wanna join da pranksters team LoL |
11:22.56 | david_v | i'm going for TXE :) |
11:23.03 | Chikorita | lol |
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11:42.52 | bzdoug | woo, my proxy works :) |
11:43.28 | david_v | hehe |
11:45.03 | bzdoug | it dumped everything that was said in the channel when I reconnected :) |
11:46.10 | [dmp] | was it dircproxy? |
11:46.26 | bzdoug | yea |
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12:16.16 | bomber | not yet |
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12:50.58 | bzdoug | [dmp]: could you send me that? |
12:51.16 | [dmp] | bzdoug: send you what? |
12:51.27 | bzdoug | that whered script thing |
12:51.33 | bzdoug | that changed ur text :) |
12:51.42 | [dmp] | dooh :) |
12:52.08 | bzdoug | I think I have a few uses for that :) |
12:52.09 | [dmp] | go to xchat , select plugins/addons (whatever) search for lamer .. :) |
12:52.13 | bzdoug | ooh |
12:53.06 | [dmp] | "lamerizer.pl 0.8" |
12:53.53 | bzdoug | :) |
12:54.27 | bzdoug | phrase |
12:54.29 | bzdoug | hm |
12:54.33 | bzdoug | hmm |
12:54.50 | bzdoug | set slang |
12:55.04 | bzdoug | slang |
12:56.21 | [dmp] | - /lameset slang |
12:56.36 | bzdoug | hmm, testing |
12:56.55 | bzdoug | hmm, testing |
12:57.21 | [dmp] | bzdoug kant get it to work :) |
12:57.29 | david_v | shh :) |
12:57.30 | bzdoug | hmmm, t0taly 0ut 0f dis w0rld |
12:57.35 | [dmp] | ah :) |
12:57.50 | david_v | brb |
12:58.07 | bzdoug | hmm, now this mode is diferent |
12:58.15 | bzdoug | testing |
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14:08.33 | *** mode/#bzflag [+o TimRiker] by ChanServ |
14:15.41 | TimRiker | static const std::stringBZDB_WORLDSIZE; ??? string? |
14:15.50 | bzdoug | mornin TimRiker |
14:16.36 | TimRiker | worldsize should come from the server, it should not be in the client database at all, I would think. |
14:16.47 | TimRiker | moin |
14:17.04 | Chestal | I think the idea is that the server can modify some of these variables which are in the client database |
14:17.08 | Chestal | but I am just guessing |
14:17.24 | bryjen | MsgSetVar or something like that |
14:18.25 | bryjen | and would world size be two or three dimensions expressed like 800x800x800 perhaps ? |
14:19.04 | bryjen | ~seen captain_proton |
14:19.05 | | i haven't seen 'captain_proton ', bryjen |
14:19.12 | Chestal | it probably assumes square worlds |
14:19.16 | bryjen | oh really |
14:19.32 | david_v | captain_proton IS here :) |
14:19.44 | david_v | been idling for 6:30 though heh |
14:20.18 | bryjen | hrm, is there a space in ibots reply? quote-c_p-space-quote ? |
14:20.38 | david_v | ~seen captain_proton |
14:20.38 | | captain_proton is currently on #picogui (6h 5m 16s) #bzflag (6h 5m 16s) |
14:20.41 | david_v | that works |
14:20.44 | david_v | funny bug |
14:21.07 | david_v | who maintains ibot here? heh |
14:21.11 | TimRiker | server can send client values anyway. that by itself is not a good reason to put them in the database imho. |
14:21.15 | *** join/#bzflag tim (~Tim@ip68-106-184-191.sb.sd.cox.net) |
14:21.44 | TimRiker | database access is much slower than variable access. There should still be server supplied variable values. |
14:22.05 | Chestal | TimRiker: the speed issue also bugs me, but that's not restricted to the new variables |
14:22.21 | TimRiker | I could see putting them in a struct perhaps so they can all be located, but db stuff should be the ones that need to get saved between runs. |
14:22.38 | Chestal | TimRiker: but I think the current approach is simply much mor flexible then an approch would be where we woul define a mesage for every variable or just sent a fixed set of variables |
14:22.48 | TimRiker | ~owner |
14:22.48 | | rumour has it, owner is BZFlag. TimRiker |
14:23.04 | TimRiker | ~no, owner is TimRiker |
14:23.27 | bryjen | hehe. ibot is 0wn3d |
14:23.28 | TimRiker | ibot: owner is <reply> TimRiker (or BZFlag) is my owner |
14:23.29 | | ...but owner is already something else... |
14:23.35 | TimRiker | ibot: no, owner is <reply> TimRiker (or BZFlag) is my owner |
14:23.36 | | TimRiker: okay |
14:23.39 | bryjen | and stubborn |
14:23.41 | TimRiker | ~owner |
14:23.42 | | TimRiker (or BZFlag) is my owner |
14:23.43 | david_v | hehe |
14:23.49 | TimRiker | ~lock owner |
14:23.49 | | TimRiker: locking factoid owner |
14:24.52 | TimRiker | Chestal: sure, the current would allow the server to send down anything. but the client won't use it until it has been modified. |
14:25.01 | TimRiker | so what's the point? |
14:25.01 | captain_proton | TimRiker: thats how 1.8 does it |
14:25.14 | TimRiker | captain_proton: agreed, and I have the same issue there. |
14:25.16 | captain_proton | TimRiker: once i get server variables working, i'll add local caching |
14:25.43 | TimRiker | I don't mind the feature. I just don't think it's useful for frequently used items |
14:26.01 | TimRiker | still have a lookup to get the "cached" value. |
14:26.09 | Chestal | hmm, caching? what would be cached exactly? Maybe I'm not understanding hwo it works now, but with the current interface I see no way of caching? |
14:26.14 | TimRiker | it's the lookup I want to remove. |
14:26.21 | captain_proton | TimRiker: hrm |
14:26.35 | captain_proton | right now the lookup is more expensive than needbe due to eval() |
14:27.11 | captain_proton | std::map isn't fast enough? :P |
14:27.29 | TimRiker | make a struct (or class if you must) with the server supplied stuff that is referenced freequently. |
14:27.47 | Chestal | it seems to be a bit of voerkill for me to search in a map each tiem we need the curent gravity, which only changes whenever we join a different server I think |
14:27.49 | TimRiker | if we make the struct global and static, then it's not even an indirection. |
14:28.17 | Chestal | I'm not sure it makes any speed difference, but it still feels wrong |
14:29.01 | TimRiker | build a table of strings that map to the predefined entries in the struct and then set them into the struct if they are defined there. |
14:29.34 | captain_proton | hmm |
14:29.35 | TimRiker | that way the server-> client view is the same, but the predefined variables don't go through the eval to get used. |
14:30.00 | Chestal | that sounds ok |
14:30.19 | TimRiker | the point is to use them on the client side without doing a db lookup each time. |
14:30.38 | TimRiker | ditto on the server side if/when we have a db over there. |
14:30.56 | captain_proton | we have a db over there now |
14:31.43 | Chestal | TimRiker: callbacks would do that. Queries would directly access the struct values, changes to the bzdb values would invoke callback which woudl copy the values from bzdb to struct |
14:32.02 | Chestal | should be done for all bzdb values which are read frequently and only change rarely IMHO |
14:33.19 | Chestal | if I see a drop in fps, I will complain :-) |
14:34.08 | Chestal | I haven't really tested it, but as long as we know how we can optimize it, it is ok for me, so we can go down that route if it really starts to eat up a noticeable amount of CPU |
14:34.43 | Chestal | about WorldSize: did the client code change to actually cope with a variabel WorldSize already? |
14:35.05 | captain_proton | Chestal: i removed WorldSize from the list |
14:35.16 | captain_proton | look in global.cxx |
14:35.21 | captain_proton | those are the only variables used |
14:36.13 | *** join/#bzflag MrCooper (~daenzer@dclient80-218-118-173.hispeed.ch) |
14:36.23 | captain_proton | we could switch to hash_map ;) |
14:36.28 | captain_proton | thats almost O(1) |
14:36.33 | Chestal | global.h? |
14:36.49 | captain_proton | Chestal: global.cxx |
14:37.00 | captain_proton | { "_gravity", "-9.81", false, StateDatabase::Locked }, |
14:37.05 | captain_proton | { "_tankLength", "6.0", false, StateDatabase::Locked }, |
14:37.09 | captain_proton | { "_tankWidth", "2.8", false, StateDatabase::Locked } |
14:37.14 | captain_proton | those |
14:37.18 | david_v | ah that theory might help ;) |
14:37.37 | Chestal | uhm |
14:37.55 | Chestal | now I am completely confused |
14:38.46 | *** part/#bzflag Tupone (~Tupone@ppp-217-133-254-239.cust-adsl.tiscali.it) |
14:38.52 | captain_proton | Chestal: what about? |
14:39.32 | Chestal | about WorldSize |
14:39.40 | Chestal | it obviously is no longer a constant |
14:39.44 | Chestal | (in the client) |
14:40.10 | captain_proton | Chestal: hmm, yeah |
14:40.13 | Chestal | instead it's now an ugly extern in global.h |
14:40.19 | captain_proton | i think patlabor221 had a hand in that |
14:41.12 | Chestal | ah, we got DEFAULT_GRAVITY and DEFAULT_WORLD there |
14:41.22 | Chestal | evil defines |
14:41.45 | captain_proton | not quite as evil as the object-properties stuff used to be |
14:42.01 | Chestal | symbolic constants are better, though |
14:42.08 | captain_proton | we have: |
14:42.10 | Chestal | the gravity can be rmeoved I guess, now that it is in bzdb? |
14:42.13 | captain_proton | #define _DRIVE_THRU 0x01 |
14:42.13 | captain_proton | #define _SHOOT_THRU 0x02 |
14:42.13 | captain_proton | #define _FLIP_Z 0x04 |
14:42.16 | captain_proton | where we used to have: |
14:42.24 | captain_proton | #define _DRIVE_THRU 0x01 |
14:42.24 | captain_proton | #define _SHOOT_THRU 0x02 |
14:42.24 | captain_proton | #define _FLIP_Z 0x03 |
14:42.32 | captain_proton | Chestal: i thought i did? |
14:42.42 | Chestal | global.h: #define DEFAULT_GRAVITY -9.81f |
14:42.46 | captain_proton | ohh the define |
14:42.47 | captain_proton | yeah |
14:44.39 | Chestal | all of these constants or in the future not-so-constants should be put into some class or whatever |
14:44.55 | Chestal | WodlSize is just a global variable now |
14:45.27 | captain_proton | most of the constants can get folded into the globalDBItems stuff |
14:45.42 | Chestal | why exactly did you choose TankLength and TankWidth into bzdb? Does it make any sense to chaneg these values? Would it work? |
14:46.39 | captain_proton | because they were in the list - i'm not sure if it would work, but its possible, maybe? |
14:48.01 | Chestal | they are used for collisons with buildings I assume |
14:48.11 | Chestal | tankradious is hit for shot collisions AFAIK |
14:48.30 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-254-239.cust-adsl.tiscali.it) |
14:48.33 | bryjen | WorldSize is just one number? Worlds always square? |
14:50.25 | bryjen | hmm.. src/bzfs/WorldInfo.cxx: WorldInfo::WorldInfo() has a size[0] and size[1] X and Y sizes? |
14:51.09 | captain_proton | Chestal: i think my original motivation in 1.8 was that the huge list of globals made me feel dirty |
14:51.36 | captain_proton | seems like a lot of the world constants (PyrBase, etc) could be moved into bzfs |
14:52.07 | Chestal | bryjen: at least the cleint code assumes square worlds now |
14:58.21 | bryjen | and of course they're flat too ;) |
14:59.10 | bryjen | ooof. curves. |
15:01.34 | bryjen | eh. or _a_ polygon, as the in only one world |
15:03.34 | bryjen | s/the in/there is |
15:05.03 | *** join/#bzflag learner (sean@chr160dhcp1675.chrchv01.md.comcast.net) |
15:06.12 | captain_proton | wow...sco thing is getting -really- ugly |
15:06.21 | captain_proton | learner: i want copies of the siggraph papers |
15:09.08 | *** join/#bzflag Chikorita (~Chikumz33@205.197.172.230) |
15:12.34 | learner | but apparently all flights through chicago use united |
15:13.34 | learner | oops.. pay no attention to the random babbling fool.. |
15:19.06 | scanline | hmm.. coffee... |
15:19.49 | captain_proton | mornin' scanline |
15:19.59 | scanline | hiya |
15:21.49 | captain_proton | dooobeedoo |
15:22.25 | captain_proton | so apparently wxPython is not the worlds most documented module |
15:22.44 | scanline | isn't it just a straight swiggification of wxWindows? |
15:22.59 | learner | and from what I hear, it's a module that doesn't work under os x "yet" |
15:23.13 | scanline | could just use Tk, it's sort of the standard for python GUIness |
15:23.21 | captain_proton | eww |
15:23.23 | learner | that's rumor-mill jabber though -- could be wrong |
15:23.37 | captain_proton | learner: doesn't really matter, as the Cg compiler/runtime don' |
15:23.40 | captain_proton | t work on osx either |
15:23.52 | learner | ah |
15:24.00 | *** part/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
15:24.22 | scanline | could just use gtk, as I expect this tool will only get used on linux :) |
15:24.35 | captain_proton | scanline: probably |
15:25.32 | captain_proton | which leads to->gimme a password for navi-misc ;) |
15:25.52 | scanline | I think you already have a password for navi-misc.. but if you're going to make a new sf project for this I should make a new repository in navi |
15:26.07 | captain_proton | no -real- reason to create a project yet |
15:26.12 | scanline | ok |
15:26.44 | scanline | hmm.. I have navi-misc and picogui running off the same passwd file =} |
15:27.10 | scanline | oh well, send over an htpasswd line and I'll stick it in there |
15:27.10 | Chestal | bzflag.org is broken for me |
15:27.24 | scanline | captain_proton: not worried about that, just noticing my own sloppy admin practices |
15:28.00 | bryjen | Chestal: no bzflag.org here either |
15:28.02 | *** join/#bzflag Quol_AtWork (~ianf@65.39.216.149) |
15:28.08 | captain_proton | scanline: jupiter:Ex9OuQ.FbXrVc |
15:28.23 | captain_proton | hahahahaha |
15:28.44 | bryjen | http://bzflag.sourceforge.net/ works |
15:28.55 | captain_proton | dirk wanted to make wild.cs a uniquid host (meaning it would be tied in with the rest of campus' auth stuff), and they told him he needs to let us manage the machine if he wants uniquid |
15:29.06 | scanline | captain_proton: ok, you're in. just remember to use https:// |
15:30.53 | captain_proton | scanline: any ideas? |
15:32.01 | bryjen | hmm different IP addy's for bzflag.org and bzflag.sourceforge.net |
15:33.11 | scanline | The Improved Python CG Development Platform Environment Widget++ |
15:33.38 | bryjen | IPCGDPEW |
15:33.43 | captain_proton | ++ |
15:34.23 | bryjen | TIP-CG-D-PEW++ aww pewww |
15:34.30 | bryjen | ;) |
15:34.39 | captain_proton | we could infringe on pixar's trademarks and call it RenderMan! |
15:34.57 | scanline | RenderWidget! |
15:35.22 | scanline | or the new fad, RenderGidget! |
15:35.27 | bryjen | why is it always fooMan ? |
15:35.37 | bzdoug | RenderFish |
15:37.12 | captain_proton | hmm |
15:37.15 | captain_proton | my family enreturns today |
15:37.45 | bzdoug | is that diferent than returns? |
15:38.00 | captain_proton | bzdoug: maybe |
15:38.21 | bryjen | double prefixing |
15:38.29 | bzdoug | ah |
15:38.30 | gonkulator | bzdoug: think of the difference between date-uh and dat-uh |
15:38.48 | bzdoug | huh |
15:38.56 | bryjen | or dat-uh and dis-uh |
15:39.12 | Chikorita | dis an dat |
15:39.29 | Chikorita | dat iz ova dere , an dis iz right here |
15:39.40 | Chikorita | o.O |
15:39.42 | Chikorita | O.o |
15:40.46 | captain_proton | yay for people sending my boss glowing feedback =) |
15:40.57 | scanline | quick, decontaminate the feedback! |
15:41.07 | TimRiker | hmm. what's the dns deal? |
15:41.11 | bzdoug | a glowing fish? |
15:41.19 | captain_proton | TimRiker: http://bzflag.org is broken |
15:41.25 | TimRiker | ~host bzflag.org |
15:41.28 | bryjen | en- A prefix signifying in or into .... sometimes used to give a causal force ... sometimes merely gives an intensive force |
15:41.32 | scanline | egads |
15:41.36 | TimRiker | ~nslookup bzflag.sf.net |
15:41.42 | bryjen | so they return with intensive force ? |
15:41.44 | TimRiker | ~nslookup bzflag.org |
15:42.01 | TimRiker | looks like SF issues? |
15:42.01 | captain_proton | bryjen: yes! |
15:42.02 | bzdoug | waving pitchforks |
15:42.07 | captain_proton | scanline: uhhuh |
15:42.19 | Chikorita | ips slightly diff |
15:42.25 | bryjen | hmmm "merely" an "intensive" oxymoron |
15:42.47 | *** part/#bzflag Tupone (~Tupone@ppp-217-133-254-239.cust-adsl.tiscali.it) |
15:42.47 | Chikorita | lol ya spiffs lil strong bad duz a lil dance |
15:43.25 | captain_proton | bryjen: i'm of the opinion that every verb can and should be proceeded with en |
15:43.49 | bzdoug | enreally? |
15:44.21 | Chikorita | hmm i dunt enthink so . |
15:45.18 | Chikorita | lol |
15:45.34 | Chikorita | lol |
15:46.21 | captain_proton | hmm |
15:46.22 | Chikorita | dang yall made mee laff an every1 in da office glanced at mee |
15:46.35 | captain_proton | wow, i guess there's something that i used to be interested in that i'm not so much anymore |
15:46.52 | scanline | portable fruit? |
15:47.15 | captain_proton | natural language |
15:47.34 | captain_proton | though its not a terrible thing, because i'm sure i'll reinterest myself sometime |
15:47.57 | Chikorita | reinterest ....heh |
15:47.57 | captain_proton | yaknow, sometimes xpilot is just rediculous |
15:48.04 | TimRiker | http://rikers.org/silicon.gif |
15:48.08 | captain_proton | "jupiter launched a modified nuclear cluster imploding missile!" |
15:49.02 | bzdoug | imploding? |
15:49.10 | Chikorita | r wee under attack? |
15:49.18 | Chikorita | dam dem jupiterians |
15:49.24 | Chikorita | ;) |
15:49.49 | Chikorita | dat iz a neet gif Tim |
15:50.01 | Chikorita | 4 sum reason it remindz mee of Enron tho :/ |
15:50.06 | bzdoug | fog |
15:50.31 | scanline | it would take a heck of a lot of fog |
15:50.47 | Chikorita | ~d |
15:50.48 | bzdoug | yea :) |
15:50.53 | scanline | anyway, fog is the cheater's way out |
15:50.59 | bzdoug | oh? |
15:51.11 | captain_proton | scanline: make the ground a non-textured infinite plane |
15:51.24 | captain_proton | although hmm |
15:51.31 | captain_proton | the camera can go below the ground |
15:51.31 | scanline | I'm thinking it needs mountains, then either an infinite ground plane or an infinitely deep chasm :) |
15:51.53 | bzdoug | whats your idea? |
15:52.04 | *** join/#bzflag netnomad` (netnomad@CPE00b0d01793ad-CM014300013899.cpe.net.cable.rogers.com) |
15:52.34 | bzdoug | lol |
15:52.55 | Chikorita | how about a fading horizon? |
15:53.36 | bzdoug | JupRendering |
15:53.58 | Chikorita | or like hazy mountains as u look further away? |
15:54.19 | captain_proton | Chikorita: thats not -really- the issue |
15:54.20 | scanline | well yes, they would be the sort of hazy mountains you see near the horizon |
15:54.30 | scanline | the main problem is what goes in front of or below that? |
15:54.32 | Chikorita | o |
15:54.50 | captain_proton | normal haze we can do with slight fog |
15:55.00 | learner | the world is flat -- pay up :) |
15:55.24 | captain_proton | world is flat but the sky is spherical! |
15:55.24 | scanline | captain_proton: don't need that, the haze can just be implied by the colors it renders the clouds and sky with |
15:55.37 | scanline | er, mountains and sky |
15:55.48 | captain_proton | but haze for clouds? |
15:57.14 | scanline | http://navi.picogui.org/images/places/mt_bross/im000620.jpg |
15:57.48 | scanline | I'm thinking we'd have the farthest away mountains you see meeting the sky, then below that either a ground plane (maybe with some hills or something) or it just fades off into nothingness as you look farther down |
15:58.15 | *** join/#bzflag BagsAtWork (~chatzilla@h-68-165-122-98.MCLNVA23.covad.net) |
15:58.18 | scanline | those mountains need very little detail, since they are hazy- mainly just a sillhouette and a color that changes depending on the sky's lighting |
15:59.21 | Chikorita | wow dat iz a pretty pic scanny |
15:59.36 | Chikorita | where iz dat taken? |
15:59.39 | scanline | would be better if my digital camera didn't suck so much :) |
15:59.46 | captain_proton | welp, time to go to work |
15:59.50 | captain_proton | meeting-type thing in a bit |
15:59.52 | scanline | top of Mt. Bross.. I forget exactly where that is |
15:59.54 | Chikorita | bye capn |
15:59.57 | scanline | bye captain_proton |
16:00.08 | Chikorita | in da usa? |
16:00.19 | scanline | colorado rockies, yep |
16:00.22 | Chikorita | o okies |
16:01.42 | Chikorita | i like ur idea scanny |
16:01.50 | Chikorita | it sounds good |
16:02.41 | Chikorita | like in between da far away mountains u have da horizon fade out |
16:04.01 | Chikorita | i feel like goin 4 a hike now |
16:04.04 | Chikorita | LoL |
16:04.36 | Chikorita | k bbl |
16:08.21 | TimRiker | bzflag.org is back |
16:17.05 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-32-54.w81-249.abo.wanadoo.fr) |
16:20.20 | *** join/#bzflag [dmp] (~dennis@D40A3023.rev.stofanet.dk) |
16:30.17 | *** join/#bzflag Svartalf (~frank@c9.9b.425e.cidr.airmail.net) |
16:34.44 | prot-work | scanline: we still don't have a name |
16:34.55 | scanline | hmm, there's that too |
16:39.30 | prot-work | scanline: hmm, neat |
16:39.38 | scanline | hm? |
16:39.42 | prot-work | the little active->passive stereo converter uses frame sequential |
16:39.54 | scanline | ah |
16:39.54 | prot-work | (in the DLC conference room) |
16:40.30 | prot-work | probably |
16:47.24 | *** join/#bzflag patlabor221 (~jeffm@208.48.199.214) |
16:47.25 | *** mode/#bzflag [+o patlabor221] by ChanServ |
16:49.46 | bzdoug | RenderTennisGirl? :) |
16:53.08 | prot-work | patlabor221: we need a name |
16:54.02 | *** part/#bzflag cods (~admin@tuxee.net) |
16:54.21 | *** join/#bzflag JBDiGriz (~JBDiGriz@216.188.65.26) |
17:03.01 | patlabor221 | for? |
17:03.37 | bzdoug | wonderfull lag there :) |
17:04.04 | *** part/#bzflag Svartalf (~frank@c9.9b.425e.cidr.airmail.net) |
17:04.31 | patlabor221 | or wonderfull work :) |
17:04.39 | patlabor221 | unlike you I have to do things at my job :) |
17:05.14 | *** join/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
17:05.25 | patlabor221 | what is the name needed for? |
17:05.45 | bzdoug | captain_proton's spiffy code for cg or something |
17:06.03 | patlabor221 | what does it do? |
17:07.06 | bzdoug | The Improved Python CG Development Platform Environment Widget++ |
17:07.15 | patlabor221 | glBichinness |
17:07.32 | scanline | it's like CgLabs, but better |
17:07.45 | bzdoug | cglahbs :) |
17:08.06 | patlabor221 | CgBichinness |
17:08.17 | bzdoug | lol |
17:08.54 | patlabor221 | or just pyCg |
17:14.30 | CIA | 03micahjd * 12pybzflag/ (2 files in 2 dirs): Tweak the cloud dome height in the sky model, add meshes for the horizon and horizon haze |
17:17.09 | bryjen | are the "clouds" flat and only visible from below? |
17:17.48 | scanline | well, they're curved |
17:18.06 | scanline | but they are only visible from below... there's no way to view them from above |
17:18.33 | bryjen | no height/volume 2d-like |
17:18.43 | scanline | uhhuh |
17:19.35 | bryjen | in C bz you can get above 'em in observer mode. Or fall thru 'em from somebody's insanely high teleporters. |
17:19.47 | bzdoug | lol |
17:19.58 | scanline | that can't happen in pybzflag, the sky never moves relative to the camera |
17:20.15 | scanline | in bzflag, the clouds also aren't curved AFAIK |
17:20.19 | Chestal | that's cheating ;-) |
17:20.22 | bzdoug | so no matter how high, its higher? |
17:20.26 | bryjen | not that you really notice them as you plummet back to earth |
17:20.37 | scanline | bzdoug: right |
17:20.50 | bzdoug | cool |
17:20.52 | scanline | the sky is rendered separately from the rest of the world, using only the camera's rotation, not its position |
17:21.02 | Chestal | hmm, can I fly to the moon in bzflag observer mode? |
17:21.15 | bzdoug | hmm, that would be a cool easter egg |
17:21.43 | bryjen | Chestal: i'd imagine the moon/sun are done like scanline's clouds |
17:21.58 | Chestal | cheating moon :-) |
17:22.03 | bzdoug | and the cows jumping over the moon? |
17:22.11 | bryjen | always "up there" somewhere |
17:23.13 | bryjen | errr, and at what speed does observer move? how long would it take to get to the moon? :) |
17:23.55 | patlabor221 | at the speed of cheese |
17:24.13 | Chestal | same speed as the moon then? |
17:24.17 | bzdoug | just wait till the moon is strait up, then make a teleporter thats 100000 miles high |
17:25.11 | bryjen | the units are meters, does that overflow? |
17:25.27 | bryjen | ~convert 100000 m mi |
17:25.30 | scanline | it's floating point, takes a lot more than that to overflow |
17:25.31 | bzdoug | ~covert 100000 miles to m |
17:25.48 | scanline | but with numbers that high, your tank probably wouldn't be able to move |
17:25.49 | bzdoug | ~convert 100000 miles to meters |
17:25.55 | bzdoug | yea |
17:26.36 | Chestal | the moon is more than 100,000 miles away |
17:26.47 | bryjen | 160 million < 2^32 |
17:26.53 | Chestal | bzflag is usign floats, max float value is 3.40282346638528860e+38 |
17:26.59 | bzdoug | tut tut |
17:27.08 | Chestal | that should put you well beyong the end of the visible universe |
17:27.15 | bryjen | Mars, anyone? |
17:27.23 | bzdoug | lol |
17:27.52 | Chestal | the observer might have problems to moev there, though because the precision might not be sufficient to do all the small dt steps |
17:27.55 | scanline | Chestal: but with numbers that high, the tanks couldn't move, and any rendering would be way past the far clip plane |
17:27.56 | Chestal | whatever, I'm off |
17:29.09 | bryjen | sheesh. i was just curious about realistic clouds. |
17:29.52 | bryjen | and having object "in" the clouds for a fog effect |
17:30.06 | bzdoug | the clouds are like, really thin :) |
17:30.30 | bryjen | must be why it never rains :) |
17:30.34 | bzdoug | lol |
17:30.40 | bzdoug | 1.8 rained |
17:33.00 | TimRiker | ~convert 3.40282346638528860e+38 meters into light years |
17:33.10 | TimRiker | ~convert 3.40282346638528860e+38 meters to light years |
17:33.40 | TimRiker | ~convert 3.4e+38 meters to light years |
17:33.53 | bzdoug | ~convert 100000 miles to lightyears |
17:35.17 | bzdoug | darn 32 bit systems :) |
17:35.28 | TimRiker | ~convert 3.4e38 meters to light years |
17:39.58 | *** join/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca) |
17:40.21 | bzdoug | moin bzgirl |
17:40.29 | bzgirl | hello #bz |
17:41.22 | patlabor221 | binvenu |
17:55.58 | *** join/#bzflag Carnage (strayer@dyn216-8-133-38.ADSL.mnsi.net) |
18:05.33 | CIA | 03micahjd * 12pybzflag/ (11 files in 4 dirs): Metric handful of small tweaks |
18:07.32 | *** join/#bzflag learnerAtWork (sean@chr160dhcp1675.chrchv01.md.comcast.net) |
18:08.01 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
18:08.05 | *** mode/#bzflag [+o TimRiker] by ChanServ |
18:08.55 | bryjen | would 3.5 light years even make it to the next closest star? |
18:09.15 | patlabor221 | it wasn't 3.5 |
18:09.20 | patlabor221 | read the entire number |
18:09.24 | bryjen | whoops, exponent |
18:09.52 | patlabor221 | 350000000000000000000000 |
18:09.58 | bryjen | sha |
18:10.10 | bryjen | gazillions ;) |
18:10.10 | patlabor221 | bit of a run |
18:11.25 | bryjen | a digit past seven commas |
18:13.33 | bryjen | <PROTECTED> |
18:16.46 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/ThreeDRender (Pass.py): Keep rendering order predictable, with maybe a small speed boost |
18:19.54 | *** join/#bzflag netnomad (netnomad@CPE00b0d01793ad-CM014300013899.cpe.net.cable.rogers.com) |
18:25.44 | TimRiker | ~convert zetalightyear to meters |
18:25.51 | TimRiker | ~convert zettalightyear to meters |
18:26.01 | bzdoug | lol |
18:26.18 | bzdoug | ~convert zettalightyear to miles |
18:26.24 | prot-work | ~convert zettalightyear to nanometers |
18:26.30 | TimRiker | ~convert 3.40282346638528860e38 meters to zettalightyears |
18:26.41 | bzdoug | lol |
18:26.55 | TimRiker | only 3% of a zettalightyear |
18:29.30 | CIA | 03micahjd * 12pybzflag/BZFlag (2 files in 2 dirs): Removing automatic psyco profiling for now, it seems to make some of the tests run slower :-/ |
18:31.04 | bryjen | huh |
18:31.57 | bryjen | zetta = 10^21 ? |
18:32.35 | bryjen | ~convert 1 meter to zettameters |
18:32.44 | bryjen | ooopsa |
18:32.53 | bryjen | ~convert 1 zettameter to meters |
18:33.03 | bryjen | ~convert 1 yottameter to meters |
18:33.30 | bryjen | hmmm. the chart I looked at has them flipped |
18:34.16 | TimRiker | used to be flipped in ibot, but comments say that's the Right way. |
18:34.44 | JBDiGriz | http://www.metric.fsworld.co.uk/siprefix.htm |
18:34.59 | JBDiGriz | It has them flipped from ibot as well |
18:35.16 | bryjen | ~dict zetta |
18:35.22 | bryjen | ~dict zetta- |
18:37.00 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (Sky.py): Oops, remove a debuggative cruft |
18:38.27 | bryjen | http://physics.nist.gov/cuu/Units/prefixes.html |
18:53.36 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-32-54.w81-249.abo.wanadoo.fr) |
18:57.28 | *** join/#bzflag Chikorita (~Chikumz33@205.197.172.230) |
18:57.51 | Chikorita | thers a teamkiller on ducati ..aGaIn :/ |
18:57.54 | Chikorita | ~d |
18:58.13 | Chikorita | hmm |
19:00.51 | *** join/#bzflag eddienull (~kevin@adsl-67-126-217-196.dsl.scrm01.pacbell.net) |
19:15.53 | *** join/#bzflag tea|tree (~tea|tree@pD9E951DC.dip.t-dialin.net) |
19:15.59 | tea|tree | huhu |
19:36.47 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
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19:36.50 | [dmp] | david isnt here :) |
19:37.03 | JBDiGriz | I see several David's here! ;-) |
19:38.22 | [dmp] | ack. |
19:38.42 | JBDiGriz | dle |
19:38.48 | [dmp] | I need my own channel :) |
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19:44.25 | *** join/#bzflag patlabor221 (~jeffm@208.48.199.214) |
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20:00.01 | *** join/#bzflag learnerAtWork (sean@chr160dhcp1675.chrchv01.md.comcast.net) |
20:01.19 | bzdoug | SCO is charging 699 per processor for linux |
20:01.29 | bzdoug | lol |
20:02.39 | scanline | I love some of the bugs you get in OpenGL apps |
20:02.39 | scanline | http://navi.picogui.org/images/bzflag/clouds_like_fresh_ram.jpeg |
20:03.55 | bzdoug | haha |
20:03.59 | bzdoug | you can SEE the bugs |
20:04.01 | bzdoug | thats cool |
20:05.02 | scanline | http://navi.picogui.org/download/sdlgl_texturebug.png |
20:05.24 | bzdoug | lol |
20:12.21 | prot-work | its like walking on a cloud of fresh pork |
20:12.46 | learnerAtWork | mmmm... pork |
20:15.27 | scanline | hmm.. the perlin noise code could easily be hacked up a bit to make clouds that are shaped like things :) |
20:15.48 | bzdoug | "that one looks like a whale" |
20:16.15 | prot-work | "that one looks like SCANLINE WITH A KNIFE!" |
20:16.25 | scanline | hehe |
20:17.26 | JBDiGriz | Canadian brass for a scary knife scene? You need to watch Psycho again! |
20:19.11 | learnerAtWork | heh wwooa woa woa woooaah.. (hard to make scary string music readable) |
20:19.30 | scanline | woobeewoobeewoo! |
20:20.00 | JBDiGriz | The curtains part, the knife is raised (woobeewoobeewoo!) |
20:20.12 | JBDiGriz | It doesn't impart the feeling for me, how about you? |
20:20.14 | scanline | ksmush! |
20:20.59 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (5 files in 2 dirs): Big viewport cleanup, break dynamic textures, yay |
20:23.26 | scanline | haha |
20:23.37 | scanline | I have a cloud that says "spinny-widget" on it |
20:24.11 | scanline | that's what I get for running this right after fonttest... |
20:30.37 | JBDiGriz | He hears the door open, footsteps slowly approach his hiding place (wwooa woa woa woooaah..) |
20:33.04 | prot-work | hah! |
20:33.17 | prot-work | i like the quotation tagline for this book |
20:33.28 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Viewport (GL.py): Fix dynamic textures |
20:33.29 | prot-work | "photorealism, like pornography, leaves nothing to the imagination" |
20:34.20 | bzdoug | patlabor221: gee, you would think the cd would melt and fly apart :) |
20:34.43 | patlabor221 | why dooug? it's not like its on fire or made of paper |
20:34.47 | bzdoug | scanline: sheesh, should have made a video and sold it to some film making company for millions |
20:34.52 | patlabor221 | why kind of CDs do you use? |
20:34.59 | scanline | hmm, apparently these aren't quite as fixed as I thought |
20:35.01 | bzdoug | burning paper ones |
20:37.12 | scanline | damn.. this new Viewport code speeds up skytest from 90 FHz to around 150 |
20:37.29 | prot-work | scanline: looks like if you combine depth & normal map silhouetting, you get all the edges |
20:37.38 | scanline | I'm sure it will go even faster once I fix up DynamicTexture |
20:37.52 | scanline | prot-work: neat |
20:38.22 | patlabor221 | cap, when I try to run they pyBZ stuff it tells me there is a bug in pyOpengl with numeric |
20:38.40 | *** join/#bzflag pawel (~pawel@n02.satfilm.net.pl) |
20:38.42 | scanline | patlabor221: it also gives you a URL to download a workaround at |
20:38.53 | patlabor221 | well to a tarbal |
20:39.00 | prot-work | hmm, does opengl do negative lights? |
20:39.04 | scanline | it's source code |
20:39.31 | patlabor221 | so just pop it into my python folder, all the other stuff was done with installers |
20:39.31 | scanline | patlabor221: also, you should only get that message on clothtest.py |
20:39.42 | patlabor221 | got it on worldviewer |
20:39.47 | scanline | hmm... |
20:40.03 | *** join/#bzflag MrCooper (~daenzer@dclient80-218-118-173.hispeed.ch) |
20:40.08 | scanline | patlabor221: it's installed the standard python way, with setup.py |
20:40.17 | patlabor221 | ahhh |
20:40.21 | patlabor221 | I shall try that then |
20:40.28 | scanline | I'll take a look at that, you shouldn't need that to run anything but clothtest at this point |
20:40.47 | scanline | ahh.. |
20:42.21 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (ArraySurface.py): Only require the numeric_gl workaround if we're actually using ArraySurface |
20:42.26 | scanline | ok, that should fix it |
20:42.36 | patlabor221 | uping |
20:42.43 | scanline | you'll still need that numeric_gl module to run clothtest, but none of the other apps use ArraySurface yet |
20:43.31 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (ArraySurface.py): Whitespace tweak |
20:44.05 | patlabor221 | hmm is "random" still valid for a world? |
20:44.15 | scanline | yes |
20:44.23 | patlabor221 | then it's a pukin |
20:44.27 | patlabor221 | let me get the data |
20:44.46 | scanline | random works here.. I'm using it as we speak |
20:46.33 | patlabor221 | http://jeffm.bakadigital.com/barf.txt |
20:46.40 | patlabor221 | that is what it does |
20:47.18 | prot-work | oooh |
20:47.19 | prot-work | hehehe |
20:47.31 | prot-work | there's a technique in here that makes 3d scenes look like dr. seuss |
20:47.38 | scanline | that looks kinda like a problem with your Numeric or LinearAlgebra modules |
20:47.57 | patlabor221 | I got the 23 one like cap said. |
20:48.56 | patlabor221 | but maybe I funked it up |
20:49.28 | scanline | well, it's also possible that PyOpenGL is returning something screwy, since it's providing the matrix that LinearAlgebra is supposed to be inverting |
20:50.04 | scanline | try sticking in "print m" before line 287 of BZFlag/UI/ThreeDRender/Pass.py |
20:50.42 | scanline | oh, you also don't need '-u3D' any more, 3D is the default |
20:50.49 | patlabor221 | ahh cool |
20:51.33 | scanline | should also be more path-happy now.. you might be able to just drag world files onto worldviewer to open them |
20:51.54 | patlabor221 | D |
20:51.54 | patlabor221 | [[1065353216 0 0 0] |
20:51.54 | patlabor221 | <PROTECTED> |
20:51.54 | patlabor221 | <PROTECTED> |
20:51.54 | patlabor221 | <PROTECTED> |
20:52.09 | prot-work | scanline: some nifty stuff on view-dependent transformations |
20:52.22 | prot-work | s/transformations/deformations/ |
20:52.28 | scanline | patlabor221: hmm, that's a pretty screwed up modelview matrix |
20:52.39 | scanline | looks like it's PyOpenGL's fault |
20:52.41 | patlabor221 | I would concur |
20:52.52 | patlabor221 | maybe there is a newer version I need |
20:52.58 | scanline | could be |
20:53.16 | scanline | this wouldn't be the first bug we've found in PyOpenGL, but I'm not sure why it would be windows-specifid |
20:53.18 | scanline | er, specific |
20:53.20 | patlabor221 | uesd to work |
20:53.34 | patlabor221 | I will worry bout it later |
20:53.38 | scanline | have you tried it since I made the pyramids shiny? |
20:53.40 | scanline | k |
20:53.40 | patlabor221 | gotta keep making CDs :( |
20:53.50 | patlabor221 | no, I haven't tried it in a while |
20:53.58 | scanline | ok, then that'd be why.. there's a lot of new code |
20:54.12 | prot-work | hey look! |
20:54.23 | prot-work | i've seen that color plate before... |
20:54.34 | scanline | prot-work: same one from the short paper? |
20:54.55 | prot-work | yep |
20:54.59 | scanline | neat |
20:55.19 | *** join/#bzflag Sniper50 (~Sniper50@c-488c70d5.09-28-6c756e1.cust.bredbandsbolaget.se) |
20:55.26 | prot-work | most of this book is angled towards artistic rendering rather than useful rendering |
20:55.46 | prot-work | for REAL WORK! |
20:56.22 | patlabor221 | my real work today is sadly being a highly payed CDrom duplicator |
20:56.36 | learnerAtWork | heh |
20:57.09 | *** part/#bzflag Sniper50 (~Sniper50@c-488c70d5.09-28-6c756e1.cust.bredbandsbolaget.se) |
20:57.21 | learnerAtWork | oh, sniper.. drat |
21:00.23 | patlabor221 | in what? |
21:00.40 | learnerAtWork | ADC -- apple developer connection |
21:00.53 | patlabor221 | ahh |
21:02.31 | bzdoug | what cds are you making? |
21:02.41 | *** part/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
21:03.11 | patlabor221 | GibbsCAM 2002 v6.11 |
21:03.31 | scanline | ah, last year's model |
21:03.52 | patlabor221 | 2004 is just going into beta |
21:04.13 | patlabor221 | I just finished pre-beta testing on my part |
21:04.42 | JBDiGriz | learnerAtWork: Are you going to WWDC next year? |
21:05.17 | learnerAtWork | not sure -- I'd like to |
21:05.32 | learnerAtWork | but that is a rather expensive conference |
21:06.06 | learnerAtWork | premier would give me a "free" ticket, though... hrm |
21:06.08 | JBDiGriz | Not if you get the premier membership |
21:07.27 | JBDiGriz | I believe you can upgrade memberships fairly easily as well, if you get select and decide you need premier later. |
21:09.09 | *** join/#bzflag carmee (~carmee@space.xs4all.nl) |
21:09.38 | learnerAtWork | yea, I noticed that.. tricky part is the billing |
21:10.02 | learnerAtWork | wdyamean 'Not if you get the prem...'? |
21:10.24 | learnerAtWork | s/Not/Only/?? |
21:10.32 | JBDiGriz | Free ticket to WWDC on premier, you said the same thing at the same time. |
21:10.40 | learnerAtWork | ah :) |
21:10.44 | *** join/#bzflag c3po (c3po@ppp-217-133-255-182.cust-adsl.tiscali.it) |
21:10.53 | c3po | # Appears as ANNA |
21:11.34 | learnerAtWork | I can bill 500 with no sweat -- 3500 or even 3000 will take a bit of work |
21:12.26 | learnerAtWork | what's not clear is if there's a hardware discount with select (one page infers yes, another does not) |
21:14.54 | JBDiGriz | You get 1 use of hardware discount with select, or 10 with premier |
21:15.58 | learnerAtWork | that, in *itself*, makes select worth-while.. |
21:16.52 | bzdoug | wow, are the sounds diferent in G2? |
21:17.08 | bzdoug | on here its wierd... |
21:17.34 | learnerAtWork | g2? |
21:17.45 | learnerAtWork | there are new sounds in the latest source |
21:18.40 | gee | @angel: special observer able to throw good flags at sad players. |
21:18.56 | bzdoug | oh? |
21:19.07 | bzdoug | hows that work? |
21:19.53 | gee | who throws flags: server? |
21:20.45 | *** join/#bzflag ]Gorb[ (~edelstei@pD9E8DBA9.dip.t-dialin.net) |
21:20.45 | *** mode/#bzflag [+b *gorb*!*@*] by ChanServ |
21:20.45 | *** part/#bzflag ]Gorb[ (~edelstei@pD9E8DBA9.dip.t-dialin.net) |
21:21.17 | patlabor221 | I love chanserv :) |
21:21.17 | bzdoug | lol |
21:21.22 | bzdoug | how did that work? |
21:21.35 | patlabor221 | thats just how kewl I am :) |
21:21.45 | bzdoug | uh huh :) |
21:22.05 | patlabor221 | how long have you been on IRC doug? |
21:22.25 | bzdoug | erk |
21:23.02 | bzdoug | brb |
21:23.53 | JBDiGriz | patlabor221: You quickly quieted him with your quality of kewl! |
21:24.21 | patlabor221 | heh |
21:24.32 | patlabor221 | more of just a good ban plan :) |
21:24.35 | david_v | guys have you seen this: http://biz.yahoo.com/prnews/030805/latu094_1.html |
21:24.36 | bzdoug | there we go :) |
21:24.40 | bzdoug | but about 5 years |
21:24.47 | david_v | SCO wants $699 for single CPU systems running Linux ... lol :) |
21:24.59 | patlabor221 | and you don't know what chanservices can do doug? |
21:25.11 | bzdoug | yea, but that was pretty clever :) |
21:25.29 | patlabor221 | what akicking his known hosts and nicks? |
21:25.37 | patlabor221 | I call that common sense |
21:27.00 | *** part/#bzflag Legolas (~Legolas@adsl-68-73-124-12.dsl.emhril.ameritech.net) |
21:28.17 | *** join/#bzflag eddienull (~kevin@adsl-67-126-217-196.dsl.scrm01.pacbell.net) |
21:28.57 | david_v | patlabor221: eh what? |
21:29.10 | patlabor221 | sorry hasn't |
21:29.12 | patlabor221 | not has :) |
21:29.16 | david_v | ah lol |
21:29.27 | patlabor221 | makes more sense that way :) |
21:29.27 | david_v | but they can't be SERIOUS about this ******** |
21:29.29 | david_v | yep :) |
21:29.55 | david_v | "With 1 CPU |
21:29.55 | david_v | $699 |
21:29.55 | david_v | With 2 CPUs |
21:29.56 | david_v | $1,149 |
21:30.02 | david_v | With 4 CPUs |
21:30.05 | david_v | $2,499 |
21:30.11 | david_v | With 8 CPUs |
21:30.12 | david_v | $4,999 |
21:30.19 | david_v | Each Additional CPU |
21:30.21 | david_v | $749" |
21:30.25 | david_v | oops sorry for spaces! |
21:31.06 | patlabor221 | what do they say is there property? |
21:31.08 | JBDiGriz | If you're trying to spread FUD about a product, you make sure it sounds more expensive than the alternate that you want people to buy. |
21:31.24 | david_v | hehe |
21:31.32 | patlabor221 | XP pro sounds hella cheap now |
21:31.50 | TimRiker | where'd you get the smp pricing? the press release just mentions the single. |
21:31.51 | david_v | still very few are listening to SCO |
21:32.02 | TimRiker | is anyone listening? ;-) |
21:32.05 | david_v | TimRiker: http://www.sco.com/scosource/description.html |
21:32.06 | JBDiGriz | They haven't said yet. They claimed to have shown some code to people who have signed their NDA. |
21:32.09 | david_v | TimRiker: no :) |
21:32.29 | david_v | yeah their stupid NDAs |
21:32.48 | david_v | those 80 lines of code. recently someone said it was very simple code they showed |
21:32.59 | david_v | that could even be found in other products |
21:33.12 | david_v | that's why they'd better sue quickly |
21:33.14 | patlabor221 | probably a for loop |
21:33.17 | david_v | lol |
21:33.20 | david_v | on 80 lines :) |
21:33.26 | patlabor221 | a bad for lop |
21:33.31 | david_v | :) |
21:33.42 | JBDiGriz | Actually, they will do better if they drag out the process. If they sue quickly, there is less opportunity for FUD. |
21:34.11 | prot-work | plus the execs are dumping stock the whole time |
21:34.15 | JBDiGriz | That's why the RedHat announcement is interesting. They might speed up the discovery process and force the evidence out into the open. |
21:34.16 | david_v | yes i know, i put it wrongly, i meant to say they'd better sue quickly so they have time to sue everybody in the world |
21:34.27 | david_v | JBDiGriz: true |
21:34.37 | david_v | SCO has already given a silly response though |
21:34.41 | david_v | typical |
21:34.59 | JBDiGriz | It's not silly to the MBA types, only to the techies. |
21:35.03 | david_v | JBDiGriz: (if there IS evidence :) |
21:35.12 | david_v | well yes unfortunately |
21:35.20 | patlabor221 | they should merget with rambus inc, 2 companys who survive on lawsuits |
21:35.27 | david_v | hehehe |
21:35.27 | JBDiGriz | Of course there's evidence, but we don't know what it's evidence of! ;-) |
21:35.32 | david_v | lol |
21:35.54 | david_v | probably that the Linus poked too hard on the boss's child one time ago |
21:35.59 | david_v | *that Linus |
21:36.02 | JBDiGriz | I suspect it's evidence that they ripped off IBM for some of the filesystem code. |
21:36.08 | david_v | yep :) |
21:37.08 | david_v | but hey these license fees are extremely unproportional, wouldn't it be possible to sue SCO for that? heh |
21:37.24 | patlabor221 | isnt' redhat suing them? |
21:37.40 | david_v | hmm. doh |
21:37.54 | JBDiGriz | If Red Hat lawyers are good in discovery, they might be able to uncover evidence of conspiracy with M$, and then we get some interesting fireworks! |
21:38.09 | david_v | uncover? why? it's all clear :) |
21:38.13 | david_v | BTW... |
21:38.24 | david_v | there was an evidence leak the other day |
21:38.29 | JBDiGriz | They need evidence before the govt will get involved. |
21:38.29 | david_v | an IBM guy presented it i think |
21:38.33 | david_v | ah |
21:39.40 | JBDiGriz | I believe that was circumstantial, and would need a lot of support. It's great for replying to the FUD, but it's only FUD from the other side. |
21:40.23 | david_v | hey, found it... here: |
21:40.24 | david_v | http://www.zdnet.com.au/newstech/enterprise/story/0,2000048640,20276662,00.htm |
21:41.11 | JBDiGriz | IBM did not take the opportunity to elaborate on Zollar?s statement about the alleged relationship between the two companies. |
21:41.50 | david_v | hm |
21:42.09 | patlabor221 | well so much for the idea that linux was made by a bunch of hippies, unless the hippies went out and got MBAs :) |
21:42.53 | david_v | :) :) |
21:43.54 | JBDiGriz | The people who mad linux are too young to have been hippies. ;-) |
21:44.00 | JBDiGriz | s/mad/made/ |
21:44.45 | *** part/#bzflag Tupone (c3po@ppp-217-133-255-182.cust-adsl.tiscali.it) |
21:45.45 | david_v | hehe |
21:46.38 | david_v | i wonder how long SCO can stay with their original statement that "they're not after hurting Linux". bah! :) |
21:46.45 | david_v | "this is just a contract issue" |
21:48.15 | patlabor221 | they got the beards :) |
21:49.40 | david_v | well, well, i'll go do some shooting on RTCW - ET |
21:49.52 | *** join/#bzflag nikt (nikt@nikt.org) |
21:51.59 | JBDiGriz | I don't see a way to donate to the Open Source Now Fund, only the Red Hat web site. |
21:52.48 | JBDiGriz | http://www.redhat.com/opensourcenow/ |
21:52.57 | david_v | what about OSI, FSF or similar? |
21:53.15 | david_v | Open Source Now is RedHat's thing anyway i think? |
21:53.19 | JBDiGriz | They're not directly involved in the lawsuit yet. |
21:53.37 | david_v | oh you think like that, no i was just listing orgs in general |
21:54.00 | JBDiGriz | I support their objectives as well. |
21:55.39 | david_v | i think i have quite some browsing to do, have been missing out quite some informative sites i think |
21:56.21 | *** join/#bzflag KTL (~KTL@scotty.kulnet.kuleuven.ac.be) |
21:56.30 | KTL | KTL has 1000 score |
21:56.34 | KTL | at the moment |
21:56.39 | KTL | happypinguin |
21:58.11 | prot-work | ≈ |
21:58.14 | prot-work | ook |
21:58.21 | bzdoug | lemme look :) |
21:58.24 | KTL | the other record is a 102-2 also in there:-) |
21:59.12 | *** join/#bzflag Chikorita (~Chikumz33@205.197.172.230) |
21:59.35 | bzdoug | how? |
22:00.55 | KTL | euhm some idiot was stopwatching me |
22:00.59 | KTL | timing |
22:01.15 | KTL | and he beats me everytime if i don't shoot someone in 30 secs |
22:01.16 | Chikorita | ? |
22:01.21 | Chikorita | o |
22:01.28 | KTL | euhm that resulted in 1000 score |
22:01.40 | KTL | and he is full of blue spots on his skin |
22:01.44 | KTL | ni beat him back |
22:02.04 | Chikorita | blu spots? |
22:02.21 | KTL | euhm, bruises it's called it seams |
22:02.27 | Chikorita | ooH heh |
22:02.59 | *** join/#bzflag bzgirl (~orchid@toronto-hs-64-26-176-100.s-ip.magma.ca) |
22:03.13 | Chikorita | hi bzgirl |
22:03.38 | Chikorita | KTL wut server r u playin on? |
22:04.11 | KTL | happypinguin |
22:04.15 | bzgirl | hello |
22:04.18 | Chikorita | o okies |
22:04.24 | KTL | hello bzg:-) |
22:04.38 | KTL | must go , see movie bye |
22:04.42 | Chikorita | bye |
22:05.06 | Chikorita | mee 2 ...dinnertime ...bye |
22:14.03 | bryjen | good grief. 1022 (1379/357) on happypenguin.bzflag.org:5155 |
22:16.49 | bryjen | that must be KTL. got the same email addy as his entry in the player directory |
22:17.25 | bryjen | wonder how many hours of play/pause/play that took |
22:22.53 | *** join/#bzflag Tupone (~Tupone@ppp-217-133-255-182.cust-adsl.tiscali.it) |
22:22.59 | bryjen | high 3 : 1 ratio tho |
22:24.29 | bryjen | time to go home |
22:25.14 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/ThreeDRender (Engine.py): Fix the unspeakable horrors that would occur when setMainView() was called after add() but before preprocess() |
22:37.46 | *** join/#bzflag DB7654321 (~DB7654321@chcgil2-ar7-4-3-184-165.chcgil2.dsl-verizon.net) [NETSPLIT VICTIM] |
22:38.06 | *** join/#bzflag bzdoug (~joe@64-44-153-2.user.uswo.net) [NETSPLIT VICTIM] |
22:38.06 | *** join/#bzflag captain_proton (~blardebla@12-203-245-57.client.attbi.com) |
22:38.06 | *** join/#bzflag trepan (~trepan@CPE0040f42db082-CM00e06f15f704.cpe.net.cable.rogers.com) [NETSPLIT VICTIM] |
22:38.06 | *** mode/#bzflag [+bb *gorb*!*@* *!*@adsl-68-133.lou.bluegrass.net] by sterling.freenode.net |
22:38.16 | *** join/#bzflag bzdoug- (~joe@64-44-153-2.user.uswo.net) |
22:38.22 | bzdoug- | brb |
22:39.58 | CIA | 03micahjd * 12pybzflag/doc (TODO): Adding a note about cube map update times |
22:40.44 | *** join/#bzflag captain_proton (~blardebla@12-203-245-57.client.attbi.com) |
22:40.44 | *** join/#bzflag trepan (~trepan@CPE0040f42db082-CM00e06f15f704.cpe.net.cable.rogers.com) [NETSPLIT VICTIM] |
22:40.44 | *** mode/#bzflag [+bb *gorb*!*@* *!*@adsl-68-133.lou.bluegrass.net] by sterling.freenode.net |
22:44.19 | CIA | 03micahjd * 12pybzflag/doc (TODO): Add a note on configuration |
22:56.13 | *** join/#bzflag patlabor221 (~jeffm@208.48.199.214) |
22:56.13 | *** mode/#bzflag [+o patlabor221] by ChanServ |
22:56.30 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (Sky.py): Use RampFunction in Clouds so the sky won't eventually fall apart due to floating point precision problems |
22:57.42 | patlabor221 | do you call that the "chicken little" fix? |
22:58.20 | scanline | probably |
23:00.52 | *** join/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
23:00.57 | SGI | hello |
23:01.14 | learner | hello sgi |
23:01.18 | learner | please don't kick me :) |
23:01.40 | SGI | nsorry about last night |
23:01.45 | SGI | dam "n" |
23:01.48 | learner | hehe |
23:01.52 | david_v | hmm |
23:02.07 | SGI | but I know...somebody he was banned |
23:02.15 | learner | I thought it was hilarious :) enjoyed it, in fact |
23:02.28 | SGI | from his server |
23:02.48 | david_v | SGI: can we match your team this week? |
23:03.15 | CIA | 03micahjd * 12pybzflag/doc (TODO): Add a note on cloud animation |
23:03.23 | SGI | I hope but I have some work to do |
23:03.35 | SGI | and birthday party |
23:03.43 | learner | yours? |
23:03.48 | SGI | coming |
23:03.55 | learner | congratulations |
23:03.58 | david_v | SGI: can you try to push your team? sometime like 21:00 UTC would be suitable, maybe a bit earlier, not too late though |
23:04.06 | SGI | friends, mother in law and mine..yes mine too |
23:04.46 | SGI | sorry man...we are busy with babies and family |
23:05.01 | SGI | Ill try to have a match with you |
23:05.12 | SGI | 21utc |
23:05.16 | learner | You'll just have to get them babies playing bzflag :) |
23:05.42 | SGI | she was 2months old when I gave the mouse |
23:06.06 | SGI | but now ...the little earthquake......hit my keyboard |
23:06.21 | learner | :) |
23:06.30 | SGI | and throw the mouse in the floor |
23:06.36 | david_v | SGI: we're probably having a rematch with conspirators tomorrow just FYI, hope it won't collide. not sure about exact time yet |
23:06.52 | SGI | I g2g talk you later |
23:06.53 | SGI | bye |
23:06.58 | *** part/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
23:25.29 | *** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net) |
23:32.22 | *** join/#bzflag KTL_ (~KTL@scotty.kulnet.kuleuven.ac.be) |
23:32.58 | *** join/#bzflag bryjen (1000@ky-owensboro1a-242.owboky.adelphia.net) |
23:35.29 | *** join/#bzflag BaDiN (Paramount@81.193.0.161) |
23:35.31 | BaDiN | hi |
23:35.41 | *** join/#bzflag |tim| (~Tim@ip68-106-184-191.sb.sd.cox.net) |
23:35.42 | david_v | hey |
23:35.44 | BaDiN | what's dmp's ladder url? |
23:35.53 | david_v | ladder.bzflag.org is one |
23:36.13 | [dmp] | hi Badin :) |
23:36.50 | BaDiN | oh, there you are |
23:37.00 | BaDiN | why don't you answer me on icq? |
23:37.05 | BaDiN | ugly bastard |
23:37.05 | BaDiN | :) |
23:37.23 | david_v | ah thanks for expressing my feelings for me, BaDiN ;) |
23:37.25 | [dmp] | got a gaydin filter.. sorry :) |
23:37.44 | *** join/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
23:37.47 | BaDiN | :) |
23:38.01 | BaDiN | [00:41] BaDiN: hey |
23:38.01 | BaDiN | [00:41] BaDiN: what's your ladder url? |
23:38.08 | BaDiN | no away-message |
23:38.10 | KTL_ | fun that monitoring, i don't know how but i hope they do happypinguin too |
23:38.14 | [dmp] | i like the part; "...so I might be abit slow to reply messages." |
23:38.15 | BaDiN | lol |
23:38.18 | BaDiN | oh |
23:38.20 | [dmp] | really? |
23:38.24 | BaDiN | dennis |
23:38.30 | BaDiN | gen rommel is a banana too |
23:38.33 | david_v | [dmp]: i get an empty message if i check it |
23:38.34 | BaDiN | you can put it in the ladder |
23:38.53 | [dmp] | BaDiN: it shoudl update automatically. |
23:39.20 | [dmp] | david_v: so im online? |
23:39.27 | [dmp] | david_v: as in not-away |
23:39.29 | david_v | uh yes? :) but N/A |
23:39.37 | BaDiN | oh |
23:39.37 | [dmp] | ah |
23:39.50 | BaDiN | the man who let the dogs out should be online in 3 hours lol |
23:39.51 | david_v | but no msg that i can see |
23:39.57 | david_v | hehe |
23:39.59 | [dmp] | stupid gaim |
23:40.12 | david_v | i use sim for icq, actually |
23:40.32 | david_v | i'll check with gaim... hang on |
23:41.41 | david_v | hm... |
23:41.50 | david_v | gaim doesn't give me the option to see an away message? |
23:42.04 | [dmp] | menu->tools->away |
23:42.07 | david_v | nothing comes back when i msg you though |
23:42.09 | [dmp] | ah |
23:42.10 | [dmp] | sorry |
23:42.13 | david_v | hehe |
23:42.24 | [dmp] | right-click on my nick, get info |
23:42.41 | [dmp] | would be my guess |
23:42.41 | david_v | i did that already |
23:42.42 | david_v | nothing |
23:43.46 | [dmp] | oh well, cant get everything :) |
23:43.52 | david_v | hehe |
23:44.08 | david_v | hovering over your nick with the mouse cursor is the most useful option, but still doesn't show away msg |
23:44.27 | david_v | either gaim and sim are lacking resp. buggy on that point, or you have no msg :) |
23:45.03 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (2 files in 2 dirs): Add a Viewing control for changing the FOV |
23:45.09 | BaDiN | 15,1Paramount 8Golden Edition (http://paramountlabs.8m.com) Ok! Do you want something simple? |
23:45.13 | BaDiN | argh |
23:45.22 | david_v | eh |
23:48.13 | BaDiN | that's easy |
23:48.25 | BaDiN | put a sign being replaced :) |
23:48.40 | [dmp] | cool, draw that for me :) |
23:48.50 | [dmp] | ..and i'll update the ladder with teaminfo now :) |
23:50.58 | BaDiN | :) |
23:54.44 | KTL_ | http://ladder.bzflag.org/new/show/?id=1 |
23:54.56 | KTL_ | what must be done exactly to climb in that ladder? |
23:55.05 | KTL_ | ratio or score? |
23:55.15 | KTL_ | ratio |
23:55.24 | KTL_ | but how is it calculated? |
23:55.40 | KTL_ | and why only these particular servers? |
23:56.41 | BaDiN | click on the "about" link |
23:57.06 | nikt | Pfff. |
23:57.08 | KTL_ | :-) |
23:57.20 | nikt | Bad popup window ;P |
23:58.27 | KTL_ | Kill-ratio = "tanks shot" / "the number of time you get killed" * 100. |