00:00.01 | *** join/#bzflag bryjen (1000@ky-owensboro1a-242.owboky.adelphia.net) |
00:06.08 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-118-6.dsl.sndg02.pacbell.net) |
00:06.56 | captain_proton | wtf |
00:07.00 | captain_proton | <PROTECTED> |
00:07.01 | captain_proton | <PROTECTED> |
00:07.01 | captain_proton | TypeError: __init__() takes exactly 1 argument (2 given) |
00:07.11 | captain_proton | def __init__(self, viewport, scene=None): |
00:20.23 | CIA | 03davidtrowbridge * 12pybzflag/ (5 files in 2 dirs): separate anaglyph into a view and a gameview |
00:22.38 | *** join/#bzflag bzgirl (~brat@toronto-hs-64-26-176-100.s-ip.magma.ca) |
00:22.48 | *** join/#bzflag Carnage (strayer@dyn216-8-173-115.ADSL.mnsi.net) |
01:13.29 | *** join/#bzflag DTRemenak (~DTRemenak@host-225-242.dialup.innercite.com) |
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01:50.30 | *** join/#bzflag blast (~blast@usrpri-4-79.inwave.com) |
01:53.45 | scanline | http://navi.picogui.org/images/bzflag/gltext.png <-- I'm going to have to show this to MrApathyCream :) |
01:57.07 | captain_proton | scanline: modelviewer-anaglyph.py |
01:59.38 | *** join/#bzflag blast (~blast@usrpri-4-79.inwave.com) |
02:00.34 | fiberchunks | lo all |
02:00.52 | fiberchunks | we won! :) |
02:02.31 | scanline | captain_proton: cute |
02:03.01 | scanline | I think we need a commaned line doodad that knows more about different views than just how to initialize them though |
02:03.06 | scanline | er, command line |
02:03.13 | captain_proton | indeed |
02:03.33 | scanline | the tricky part about that is the supported command line options would change depending on which UI you select |
02:03.56 | scanline | so.. you might have to do things like "./bzfs.py -u 3D --help" |
02:07.18 | captain_proton | would also be nice for it to be able to automatically select a view like it does a gameview |
02:14.01 | scanline | hooray for "from __future__ import division" |
02:14.17 | captain_proton | hrm |
02:14.21 | captain_proton | whats __future__ ? |
02:14.32 | scanline | it's how python gradually introduces features |
02:15.05 | scanline | they want to change the / operator so that 1/2 == 0.5, so that it makes sense to math people and normal people rather than just C people |
02:15.18 | scanline | there will be a new // operator that does floor division |
02:15.28 | *** join/#bzflag Michaelh (Mouse@172-50.dynamic.visi.com) |
02:15.33 | scanline | so in python 2.2, you can optionally use the new / operator with that import |
02:15.56 | scanline | in python 2.3, it will still be optional, but IIRC there will be a warning any time you use it on two integers |
02:16.01 | scanline | then in 3.0 they'll change it for good |
02:16.33 | Michaelh | I'm thinking of implementing a server side silence command/option....... |
02:16.51 | captain_proton | whats wrong with the client-side? |
02:17.17 | Michaelh | I just think it would be perfect for some loud mouths -- completely stop them from communicating with anyone... |
02:17.40 | Michaelh | people that bug everyone, more or less |
02:17.43 | captain_proton | i think its fine to have it up to the individual players |
02:18.40 | Michaelh | food for thought .. |
02:23.58 | CIA | 03micahjd * 12pybzflag/ (3 files in 3 dirs): New PeriodicFunction, SineFunction, and RampFunction classes for Animated. Use RampFunction for a cleaner implementation of AnimatedTexture. |
02:29.48 | CIA | 03micahjd * 12pybzflag/ (6 files in 3 dirs): Change the calling signature of Animated.Value and Animated.Vector to give the initial value a default of zero |
02:33.25 | CIA | 03micahjd * 12pybzflag/ (2 files in 2 dirs): Make the spinny-widget a spinny-springy-widget |
02:37.05 | *** join/#bzflag Patlabor221 (~jeffm@adsl-64-172-199-16.dsl.lsan03.pacbell.net) |
02:37.05 | *** mode/#bzflag [+o Patlabor221] by ChanServ |
02:41.27 | *** join/#bzflag learner (sean@chr160dhcp1675.chrchv01.md.comcast.net) |
02:44.28 | captain_proton | hrm |
02:44.33 | captain_proton | i wonder if i'm doing stereo wrong |
02:46.29 | scanline | oh no! |
02:47.36 | CIA | 03micahjd * 12pybzflag/ (3 files in 2 dirs): Convert viewport and font code to top-left origin |
02:48.42 | captain_proton | i decided to look at some anaglyph images on the web |
02:48.52 | captain_proton | and it looks like they're all focused to inifinity |
02:49.07 | captain_proton | err |
02:49.07 | captain_proton | hmm |
02:49.10 | scanline | ah.. they just translate the scene without angling the eye? |
02:51.29 | captain_proton | maybe |
02:51.57 | Michaelh | the answer is .... |
02:52.15 | scanline | ah.. they just translate the scene without angling the eye? |
02:52.17 | scanline | oops |
02:52.25 | Michaelh | 42! |
02:52.52 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (RadarView.py): Fix radar for recent display list and viewport changes |
02:54.04 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (HUD.py): Unbreak HUD |
02:54.25 | *** join/#bzflag JBDiGriz (~JBDiGriz@adsl-63-204-118-6.dsl.sndg02.pacbell.net) |
02:54.38 | CIA | 03micahjd * 12pybzflag/doc (TODO): Remove completed items |
02:56.10 | Michaelh | since we are doing python how about a little java ? :) |
02:56.19 | scanline | how is python anything like java? |
02:56.34 | Michaelh | oohhh ouchy! |
02:56.36 | JBDiGriz | jython! ;-) |
02:56.40 | scanline | JBDiGriz: :) |
02:56.53 | scanline | hmm.. wonder if pyopengl works in jython? :) |
02:57.19 | JBDiGriz | I haven't investigated it at all. It might be interesting, and then Michaelh will contribute! ;-) |
02:58.01 | Michaelh | I have contributed some things -- a little busy lately |
02:58.21 | JBDiGriz | ;-) |
02:58.25 | Michaelh | I was thinking perhaps of some applet that you could stick on a webpage.. |
02:58.52 | scanline | that's a pretty innovative use for an applet |
02:59.02 | JBDiGriz | ~seen quol |
02:59.07 | | quol is currently on #bzflag (3h 39m 6s) |
02:59.07 | Michaelh | sticking it on a webpage ? |
02:59.07 | Michaelh | :) |
02:59.17 | scanline | what would it do? |
02:59.36 | scanline | you can't connect to bzflag servers from an applet unless they're on the same host |
02:59.38 | Michaelh | I don't know, I suppose it could log into a server and show the field..... you've done something like right? |
02:59.56 | Michaelh | it needs to be signed..... doesn't it? |
03:00.11 | scanline | you tell me |
03:00.17 | JBDiGriz | scanline: You can connect to bzflag servers, you just need to get explicit permission |
03:00.26 | scanline | hmmkay |
03:00.33 | Michaelh | needs to be signed .. then you get the "Ok to install?" msg |
03:01.00 | scanline | http://navi.picogui.org/images/bzflag/ <-- any of those views can attach to a bzflag client |
03:01.03 | Michaelh | just a thought |
03:01.16 | scanline | so yes.. if you could use jython, we do have code for an observer client |
03:01.40 | Michaelh | so does that basically create a python interpreter? |
03:02.00 | scanline | that's what jython is.. an implementation of python in java |
03:02.24 | Michaelh | or better yet... how about an activeX control :) |
03:02.25 | scanline | python is just a langauge spec and a collection of standard libraries.. there are a couple implementations, like CPython and Jython.. maybe others |
03:02.42 | Michaelh | nice and cross platform :) |
03:02.55 | scanline | heh |
03:03.05 | scanline | I think it's something that would better be done server-side though... |
03:03.30 | scanline | seems like something I'd never use if I had to make java work, and I would use if I could just load up a webpage and see a long list of battlefield thumbnails |
03:03.45 | Michaelh | so has work on the c++ code suddenly ground to a halt? |
03:04.04 | scanline | if by ground to a halt you mean captain_proton hasn't worked on it in the last couple days, then yes |
03:04.25 | Michaelh | what were the latest plans for changes there? |
03:04.40 | Michaelh | c++ |
03:04.42 | Michaelh | I mean |
03:04.46 | scanline | lots of messing around with the protocol still |
03:04.50 | scanline | bugfixes in the server... |
03:05.04 | Michaelh | not quite my cup of tea |
03:05.31 | Michaelh | I'd need a network wouldn't I to really test network things ? |
03:05.41 | scanline | you're talking to me now, you have a network |
03:05.42 | Michaelh | outside of dialup that is |
03:06.10 | scanline | you could optimize the protocol for dialup connections :) |
03:06.10 | Michaelh | oh well never mind..... |
03:06.24 | Michaelh | slow everyone down to 56k :) |
03:06.28 | Michaelh | woohoo! |
03:06.38 | Michaelh | we don't need more than 40k/s :) |
03:06.46 | scanline | nah.. just add timestamps to the packets so the client can correct for lag more than it does now |
03:07.16 | scanline | well what do you want to work on? enhancing the graphics? fixing bugs? working on something new and fresh and crazy? |
03:07.24 | bryjen | didn't somebody try that? |
03:08.05 | Michaelh | I do misc. improvements, that's what I do |
03:08.38 | Michaelh | I'm a feature creep |
03:09.24 | Michaelh | I would have to say that the graphics could use a little work |
03:09.44 | Michaelh | Been staring at the same grass and fake end of world walls for quite some time..... |
03:09.47 | scanline | http://navi.picogui.org/images/bzflag/animated_teleporter.png |
03:10.07 | Michaelh | I suppose the walls make more sense when you can't jump |
03:10.34 | Michaelh | Perhaps they shouldn't be 1 dimensional? |
03:10.38 | bryjen | ooooo shiny |
03:11.02 | Michaelh | I'm no graphics expert..... |
03:11.03 | scanline | I think the walls should just be replaced with a force field that glows and crackles when you touch it |
03:11.12 | Michaelh | eek... |
03:11.16 | scanline | the walls aren't 1D, they're 2D |
03:11.24 | Michaelh | well they look 1D :) |
03:11.38 | bryjen | height & width. no depth |
03:11.43 | Michaelh | Maybe if they were textured and had some depth |
03:11.48 | Michaelh | look a little better |
03:12.01 | Michaelh | picky huh? |
03:12.12 | scanline | the walls are textured |
03:12.20 | Michaelh | I suppose it's buried somewhere in the code..... |
03:12.33 | scanline | it's just that the textures suck |
03:12.38 | *** join/#bzflag learner2 (sean@chr160dhcp1675.chrchv01.md.comcast.net) |
03:13.14 | Michaelh | and how do we know you are the real learner? |
03:13.31 | bzgirl | :) |
03:13.33 | *** join/#bzflag doughecjka (~Joe@adsl-68-133.lou.bluegrass.net) |
03:13.37 | learner | hehe |
03:13.49 | Michaelh | would learned "please stand up now" |
03:13.57 | *** part/#bzflag Quol (~QuolSimo@modemcable052.11-203-24.mtl.mc.videotron.ca) |
03:13.59 | Michaelh | bang! |
03:14.16 | Michaelh | the first lesson of how not to be seen is *not* to stand up! |
03:16.49 | Michaelh | has anyone made real controls for open gl like drop down boxes, etc? |
03:17.23 | scanline | Michaelh: why? |
03:17.47 | Michaelh | wouldn't that be a little niftier? |
03:17.54 | scanline | I know of two widget sets that can render to OpenGL |
03:17.55 | captain_proton | hrmph |
03:18.04 | Michaelh | heh |
03:18.17 | Michaelh | I know we all love tab and all |
03:18.40 | Michaelh | -- not quite saying I could do it... |
03:18.47 | Patlabor221 | pico and what other? |
03:18.55 | scanline | FLTK |
03:19.14 | Patlabor221 | I saw one made in delphi once :) |
03:19.35 | scanline | well, I guess I'm just talking about toolkits that aren't primarily for OpenGL but can do OpenGL |
03:19.51 | scanline | I haven't looked much at the ones only for OpenGL, because they generally haven't had nearly enough thought put into them |
03:20.22 | Patlabor221 | probably not enought for a general gui, no |
03:20.27 | captain_proton | scanline: see if you can figure out the camera configuration in this image: http://www.studio3d.com/images/church_logo_big_anaglyph.JPG |
03:21.09 | scanline | arbitrary? :)P |
03:21.11 | scanline | er, :) |
03:21.36 | captain_proton | because that image is working a lot better than ours |
03:22.16 | scanline | it just looks wrong though.. |
03:22.21 | scanline | without the glasses, that is |
03:22.27 | captain_proton | yeah |
03:22.32 | captain_proton | thats why i'm getting confused |
03:22.51 | Michaelh | so to do 3d you just move the camera over a bit, right? |
03:23.12 | Michaelh | stereo stuff I mean |
03:24.50 | *** join/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
03:25.03 | captain_proton | its not quite so simple |
03:25.06 | captain_proton | but something like that |
03:25.10 | SGI | hi |
03:25.33 | bzgirl | hi |
03:25.39 | SGI | wow ... |
03:25.43 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (2 files): Stick a 'Hello World' on the HUD |
03:28.06 | scanline | http://navi.picogui.org/images/bzflag/hello_teleporter.jpeg |
03:28.54 | Patlabor221 | helllloooooo nurse |
03:29.07 | Patlabor221 | your UV maps are wrong |
03:29.36 | scanline | er, coughs |
03:29.40 | scanline | *my* UV maps? |
03:29.53 | Patlabor221 | caps |
03:30.04 | Patlabor221 | "the" |
03:30.09 | scanline | :) |
03:32.14 | captain_proton | thats because those are all for the old texture |
03:32.43 | Patlabor221 | it's not supost to do that on the top |
03:32.46 | Patlabor221 | even in the old texture |
03:33.28 | Patlabor221 | looks like your using my new texture, it was made to use the same UVs as the BZ TP ( well as crapy as they were ). |
03:34.21 | captain_proton | http://www.starosta.com/3dshowcase/3dimages/stealthA.jpg |
03:34.30 | Patlabor221 | the UVs used by BZedit are as good a they can get for that model |
03:38.26 | captain_proton | i don't care so much at this point |
03:40.38 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (3 files): Fix HUD.Text |
03:47.16 | *** part/#bzflag fiberchunks (~frobozzpf@237.14.252.64.snet.net) |
03:51.11 | captain_proton | hmm, ok |
03:51.31 | captain_proton | so against a white background, red actually appears in the -blue- eye |
03:51.39 | captain_proton | but against black, it appears in the red |
04:10.30 | learner | pat or cap, is there a file that has a list of the registration commands somewhere? |
04:11.01 | learner | one of you pointed me to one at some point in the past |
04:12.22 | *** join/#bzflag fiberchunks (~frobozzpf@237.14.252.64.snet.net) |
04:12.37 | learner | heh, nobody's answering :) |
04:13.21 | JBDiGriz | Use the source, luke! |
04:19.55 | *** join/#bzflag Chikorita (Chikorita@AC82286F.ipt.aol.com) |
04:20.40 | bryjen | http://www.bzflag.org/wiki/AdminFunctions isn't very helpful |
04:21.08 | Patlabor221 | somone blew it out |
04:21.36 | bryjen | I thought there used to be something there... |
04:21.55 | bzgirl | http://brlcad.org/~freckles/BZAdminCommands.txt |
04:22.01 | Patlabor221 | http://www.bakadigital.com/BZ/G1/BZAdminCommands.txt |
04:22.33 | bzgirl | hi Chiko |
04:22.40 | captain_proton | learner: man page :P |
04:22.41 | bryjen | freckles, eh |
04:22.48 | bryjen | man bzfs |
04:23.18 | Chikorita | hi bzgirl |
04:23.20 | JBDiGriz | That's what rtfm means, read the freckles manual! |
04:23.53 | bzgirl | :) |
04:24.07 | Chikorita | :( |
04:24.10 | fiberchunks | ah that's where it is...muchos gracias senor labor |
04:24.37 | *** part/#bzflag SGI (~SGI@pcp01642968pcs.sothfd01.mi.comcast.net) |
04:24.50 | learner | yay, helpful answers :) |
04:24.56 | learner | hi, chika :) |
04:25.13 | Chikorita | Hi learner :) :) |
04:25.15 | learner | thanks, luke :) heheh |
04:25.41 | Chikorita | i could use a friend right now .. |
04:26.03 | JBDiGriz | There are several around here, but virtual hugs only. |
04:26.28 | Chikorita | heh |
04:26.36 | fiberchunks | we're all friends here |
04:26.50 | Chikorita | i'd take a virtual hug ...at least it sumtin |
04:27.07 | Chikorita | *sigh* |
04:27.17 | bzgirl | whats wrong? |
04:27.27 | JBDiGriz | Consider yourself the recipient of at least 15, since everyone here would join in. |
04:27.48 | Chikorita | aww thank ums :) |
04:27.53 | Chikorita | yay |
04:28.20 | Chikorita | group huginz :) :) |
04:28.26 | Patlabor221 | fibers only allowd if your over 18, or then the restraining order kicks in |
04:28.39 | fiberchunks | hey! don't tell anyone about that ;) |
04:29.04 | learner | ha ha |
04:29.05 | Chikorita | lol |
04:29.09 | JBDiGriz | I don't think the restraining order covered computer activities in his case. |
04:29.17 | fiberchunks | >:) |
04:29.28 | fiberchunks | pr0n0 r0x0rz ;) |
04:29.47 | JBDiGriz | dyslexics untie! |
04:30.21 | CIA | 03davidtrowbridge * 12pybzflag/BZFlag/UI (AnaglyphView.py): fix it a little |
04:30.41 | Chikorita | ~dict customizable |
04:30.44 | Patlabor221 | I found the RPG mod we need, but we'll never get it |
04:30.49 | Chikorita | c i knew it |
04:30.57 | fiberchunks | what mod is that, and for what board? |
04:31.05 | Patlabor221 | http://www.go-gaia.com |
04:31.19 | Patlabor221 | thing presently have over 600 people on line |
04:31.46 | Patlabor221 | I'm presently browsing there image archive in an atempt to get enough money for new pants |
04:32.12 | fiberchunks | heh |
04:32.18 | fiberchunks | you and capt_p |
04:32.35 | Patlabor221 | full parametric avatar creation |
04:32.56 | fiberchunks | man, that's powered by phpbb -- I'm sure it's out there somewhere |
04:33.20 | Patlabor221 | guy had posted on the phpbb forums |
04:33.31 | Patlabor221 | worked it out for over 6motths |
04:33.57 | Patlabor221 | wonder if I could buy it off im |
04:34.08 | fiberchunks | I dig the movable avatars and little text box thingies |
04:34.46 | Patlabor221 | register, and make an avatar |
04:34.50 | Patlabor221 | then go to the store |
04:35.00 | Patlabor221 | you get to buy stuff for your little dude |
04:35.22 | scanline | can you trade avatars on ebay yet? |
04:35.33 | Patlabor221 | only in everquest |
04:35.46 | fiberchunks | wild |
04:36.07 | learner | crazy |
04:36.20 | Patlabor221 | had to be a hella lota work |
04:39.47 | fiberchunks | yes it did, just some of the 'simple' mods that board has (registration, and other things) are involved |
04:40.34 | captain_proton | hmm scanline |
04:40.43 | captain_proton | its looking like a couple pixels is easily enough for anaglyph |
04:40.54 | scanline | hmm? |
04:41.20 | fiberchunks | they need a beefier server |
04:41.31 | captain_proton | in general, the separation doesn't need to be too pronounced to make it work |
04:41.49 | Patlabor221 | yeah, well with 600+ connects it may get a bit bogged :) |
04:41.57 | scanline | ah |
04:42.12 | captain_proton | i got it looking ok |
04:42.24 | fiberchunks | heh |
04:42.34 | scanline | Patlabor221: ugh.. if you make/use an RPG-doodad for phpbb, at least don't allow those enormouse images as sigs :) |
04:42.43 | Patlabor221 | yeah |
04:42.53 | captain_proton | i'd like to get some shutter glasses, because tweaking stereo with those would be much easier than with anaglyph |
04:42.55 | fiberchunks | no, we won't |
04:42.55 | scanline | ar.. can't type today |
04:43.21 | Patlabor221 | I have a thery, the size of your sig image is inversly porporional to how much you actualy contribute to any give project |
04:43.28 | fiberchunks | heh |
04:43.48 | captain_proton | Patlabor221: where might someone find a pair cheapish? |
04:44.06 | Patlabor221 | like the ones I got? |
04:44.09 | Patlabor221 | we sell them |
04:44.13 | captain_proton | you do? |
04:44.14 | Patlabor221 | they are like $20 |
04:44.21 | captain_proton | whats the interface? |
04:44.40 | Patlabor221 | little card that goes in as a VGA loop thru |
04:44.47 | Patlabor221 | then it works with the nvidia drivers |
04:44.49 | captain_proton | hmm |
04:44.54 | captain_proton | OS support? |
04:45.07 | Patlabor221 | It was part of my drivers from nvidia |
04:45.16 | Patlabor221 | the glasses don't come with any drivers of there own |
04:45.17 | captain_proton | hrmph |
04:45.18 | Patlabor221 | it's all them |
04:45.24 | captain_proton | do you know the brand? |
04:45.28 | Patlabor221 | MSI |
04:45.42 | Patlabor221 | nvidia may have hooked them up in there linux drivers |
04:46.09 | fiberchunks | Patlabor221> you realize that everytime you click on the left or right arrows in the shop your gold increments? |
04:46.29 | Patlabor221 | it does for every click |
04:46.30 | Patlabor221 | anywhere |
04:46.40 | captain_proton | what connector do the glasses have? |
04:46.46 | fiberchunks | wow |
04:46.55 | Patlabor221 | 1/8 inch mini sterio |
04:47.00 | captain_proton | sweeeet |
04:47.05 | Patlabor221 | or just see if there is driver support for your freakin OS |
04:47.08 | scanline | uh.. sound card? |
04:47.24 | captain_proton | scanline: hm, true, dunno if it can source that much current |
04:47.50 | scanline | you can't output DC with a sound card |
04:47.52 | scanline | it has high pass filters |
04:48.16 | scanline | besides that you'd have to be really careful about calibrating the voltage... |
04:48.20 | captain_proton | Patlabor221: i don't -want- driver support |
04:48.40 | Patlabor221 | damn they don't show in our catalouge any more |
04:48.42 | captain_proton | i guess i can run it off a serial port with a gizmo |
04:48.43 | scanline | you could maybe generate the signal out of a sound card, but you'd need an external power supply and schmitt trigger |
04:48.57 | Patlabor221 | well then just find out what they do in the driver to triger them |
04:49.47 | Patlabor221 | http://www.gameve.com/store/gameve_viewitem.asp?idproduct=475&showit=1 |
04:49.49 | Patlabor221 | those are them |
04:50.35 | captain_proton | hmm, it looks like the card works completely off of the video sync |
04:50.41 | captain_proton | i wonder how it knows which frame |
04:50.42 | Patlabor221 | yeah |
04:51.00 | Patlabor221 | I think it sends it a little signal to get it going |
04:51.06 | Patlabor221 | to sync it up |
04:51.26 | Patlabor221 | if you want just the glasses, you can save $5 |
04:51.26 | Patlabor221 | http://www.gameve.com/store/gameve_viewitem.asp?idproduct=473&showit=1 |
04:56.00 | captain_proton | aha! |
04:56.06 | captain_proton | it uses the DDC line on the monitor cable |
04:56.27 | Patlabor221 | so can you triger that? |
04:57.20 | captain_proton | no, thats for the passthrough card |
04:57.49 | Patlabor221 | how does the computer triger it tho? |
04:58.10 | captain_proton | the glasses get a pulse every time the vertical refresh signal comes |
04:58.23 | captain_proton | then it uses a line called DDC to tell them which eye to display |
05:00.10 | Patlabor221 | is this a good thing, a bad thing, or just a thing? |
05:00.31 | fiberchunks | what in the hell is a liberty-spike? |
05:00.38 | fiberchunks | ~dict liberty-spike |
05:00.52 | captain_proton | well its how they work with the drivers |
05:01.08 | captain_proton | in my case, i want to do the eyeball-matrix stuff myself, not let the driver do it |
05:02.07 | Patlabor221 | make some custom USB hardware then :) |
05:02.13 | fiberchunks | ah, liberty-spike: http://www.travelcostumes.com/Item/10291d10.htm |
05:02.14 | CIA | 03micahjd * 12pybzflag/ (5 files in 3 dirs): Scrolly-text |
05:02.39 | captain_proton | hmm, AC 26Vpp |
05:03.35 | captain_proton | it bothers me that they're using a banana plug for power |
05:07.40 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (2 files): Font and HUD tweaks |
05:10.26 | captain_proton | scanline: cute |
05:10.48 | scanline | captain_proton: still not sure why the font in the scrolling box looks so bad |
05:11.22 | captain_proton | hmm |
05:11.30 | captain_proton | the editor needs a python editor like jetstream's |
05:11.37 | scanline | hehe |
05:11.40 | captain_proton | so you can quickly write a python script to modify the current world |
05:12.52 | scanline | that would be sweet |
05:16.08 | captain_proton | next thurs i'll ask about the active stereo interfaces on the rest of their equipment |
05:16.21 | captain_proton | it might be possible to put shutter glasses on the onyx in the DLC |
05:17.15 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (2 files): A few more font tweaks. Looks like this will need gamma correction for white-on-black text to look correct. |
05:19.07 | scanline | http://navi.picogui.org/images/bzflag/hud_text_test.jpeg |
05:19.18 | scanline | hmm |
05:19.24 | scanline | that actually looks a good bit better on my LCD than on my CRT |
05:20.33 | fiberchunks | cool |
05:21.05 | scanline | naptime! |
05:21.21 | captain_proton | 'night scanline |
05:21.35 | scanline | g'night |
05:21.46 | fiberchunks | nite |
05:22.39 | Chikorita | ok i go 2 sleep 2 |
05:22.46 | Chikorita | gnite all |
05:23.03 | orchid | cu Chikorita |
05:23.03 | fiberchunks | later |
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05:48.22 | *** part/#bzflag [STC]_creeperz (~creeperz@host-11-76-220-24.midco.net) |
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05:49.01 | *** join/#bzflag captain_proton (~blardebla@12-203-245-57.client.attbi.com) [NETSPLIT VICTIM] |
05:51.55 | captain_proton | haha, that is damn funny |
05:52.00 | *** mode/#bzflag [+o captain_proton] by ChanServ |
05:52.19 | learner | heh, I one man split |
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05:55.06 | fiberchunks | lol |
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05:57.46 | CIA | 03dbrosius * 12bzflag/include (PlayerState.h): It would appear Chestal forgot to checkin some files, till then revert his change |
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05:58.42 | learner | wow, irc problems tonight |
05:58.47 | *** join/#bzflag tommie (stefan@pico.ruhr.de) |
05:59.20 | fiberchunks | ditto |
06:02.23 | CIA | 03dbrosius * 12bzflag/include (global.h): MaxMessageLen no longer used |
06:13.42 | MrApathyCream | <PROTECTED> |
06:13.52 | captain_proton | hehe |
06:14.16 | MrApathyCream | what 'module' exactly is it? |
06:14.20 | captain_proton | pybzflag |
06:14.28 | MrApathyCream | ya, but i mean what 'module' is it? |
06:14.33 | MrApathyCream | module infers 'part-of' |
06:14.38 | captain_proton | its part-of bzflag cvs |
06:14.47 | captain_proton | as in 'cvs module' |
06:14.54 | MrApathyCream | ah. ok. |
06:15.12 | MrApathyCream | semantics |
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06:19.10 | MrApathyCream | Is BZDB eventually going to hold things like TinyFactor? |
06:19.20 | captain_proton | yes |
06:19.46 | captain_proton | feel free to do the conversion |
06:20.04 | MrApathyCream | but they are downloaded from the server, no? |
06:20.12 | captain_proton | although before that happens it may be worth it to implement the whole lazy-caching thing for expression evaluation |
06:20.22 | captain_proton | well - in 1.8 they are |
06:20.26 | captain_proton | i did it in two stages |
06:20.29 | captain_proton | first, add them into the client |
06:20.36 | captain_proton | second, add a new message for the server setting a variable |
06:20.56 | captain_proton | note that all of the game variables should be the "Locked" permission |
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06:40.26 | learner | cap has a gf?? |
06:40.41 | captain_proton | learner: he's talking about pybzflag :P |
06:40.43 | fiberchunks | pybzflag |
06:40.44 | fiberchunks | :) |
06:40.47 | learner | ah heheh :) |
06:41.15 | learner | oh.. btw |
06:41.16 | learner | PlayerState.cxx:25: prototype for `void* PlayerState::pack(void*) const' does |
06:41.16 | learner | <PROTECTED> |
06:41.16 | learner | ../../include/PlayerState.h:33: candidate is: void* PlayerState::pack(void*) |
06:41.18 | learner | make[2]: *** [PlayerState.o] Error 1 |
06:41.36 | learner | you bork it, you fix it :) |
06:42.03 | captain_proton | whom are you speaking to? |
06:42.08 | learner | dunno |
06:42.16 | learner | it wasn't long ago |
06:42.28 | captain_proton | i think it was Chestal |
06:42.38 | learner | 40 min ago |
06:42.54 | captain_proton | then it was MrApathyCream |
06:43.17 | learner | ;) |
06:43.52 | MrApathyCream | was me |
06:43.58 | MrApathyCream | the way it was, didn't build on vc |
06:44.01 | MrApathyCream | lessee |
06:44.11 | MrApathyCream | PlayerState.cxx, pack should NOT be const |
06:44.16 | MrApathyCream | is it? |
06:46.01 | MrApathyCream | learner? |
06:46.31 | learner | oh me? hold on |
06:50.31 | learner | was making it const what fixed it to build in vc?? |
06:50.36 | learner | shouldn't have been |
06:50.49 | learner | the problem is that the .h and .cxx don't match |
06:50.56 | learner | one says const the other doesn't |
06:51.25 | learner | eek! |
06:51.34 | *** join/#bzflag MrApathyCream (~dbrosius@balt-209-163-100-128.qis-dynamic-dialup.coretel.net) |
06:51.47 | learner | did you catch that MAC? |
06:53.30 | MrApathyCream | ah, no |
06:53.49 | CIA | 03brlcad * 12bzflag/src/common (PlayerState.cxx): removed const to match header and fix build |
06:54.12 | learner | well, I fixed it on my end.. :) |
06:54.14 | MrApathyCream | weird.. mine doesn't have const |
06:54.22 | MrApathyCream | maybe i didn't check it in :) |
06:54.41 | learner | must have either missed the .h or the .cxx |
06:55.02 | learner | probably the latter |
06:57.10 | learner | is there a convenient way to trim the left half of an std::string? |
06:57.54 | learner | were it a char *, I'd just increment the pointer N positions.. grr |
06:58.49 | learner | I imagine doing string = string.c_str() + x is rather non-optimal |
06:59.05 | learner | likewise string = string.substr(blah blah blah); |
07:02.29 | learner | aha.. erase |
07:02.39 | learner | string.erase(0,x); |
07:19.38 | *** join/#bzflag MrAC (dbrosius@balt-209-163-100-128.qis-dynamic-dialup.coretel.net) |
07:21.43 | fiberchunks | too late :) |
07:22.14 | captain_proton | its too late for MrApathyCream but not for MrAC |
07:22.23 | fiberchunks | ah |
07:34.08 | fiberchunks | alrighty then -- gnite all |
07:39.27 | MrApathyCream | l8a |
07:52.05 | MrApathyCream | when you delete a file from cvs, does it get deleted or just left in the there marked as 'deleted'? |
07:52.17 | captain_proton | it gets deleted |
07:52.27 | captain_proton | cvs can't version file deletes |
07:52.39 | MrApathyCream | ah bummer |
07:52.59 | MrApathyCream | i guess i shouldn't have deleted playing.cxx |
07:53.18 | captain_proton | hehehe |
07:53.47 | CIA | 03dbrosius * 12bzflag/ (18 files in 5 dirs): Thief Flag |
07:54.23 | captain_proton | YAYAYAY |
07:55.52 | CIA | 03dbrosius * 12bzflag/data (thief.png): Thief png file |
07:55.53 | MrApathyCream | need to find a thief sound |
07:56.02 | MrApathyCream | or convert the ogg, to wav |
07:59.29 | CIA | 03dbrosius * 12bzflag/ (ChangeLog): changes they keep a commin' |
08:03.24 | captain_proton | MrApathyCream: remember to update the FlagList wiki |
08:04.17 | MrApathyCream | otay |
08:11.39 | CIA | 03dbrosius * 12bzflag/src/bzflag (playing.cxx): TH should be able to kill robots |
08:11.40 | MrApathyCream | that should be 'shouldn't' |
08:11.40 | CIA | 03davidtrowbridge * 12bzflag/src/bzflag (ShotStrategy.cxx): fix warnings, because debug uses -Werror |
08:11.57 | MrApathyCream | learner you here? |
08:14.37 | MrApathyCream | captain_proton: got a server? |
08:16.22 | CIA | 03davidtrowbridge * 12pybzflag/BZFlag/Flag (List.py): add theif |
08:16.25 | captain_proton | looks like xmission has it |
08:17.44 | MrApathyCream | coo |
08:26.33 | *** join/#bzflag strayer (~root@p50913D8A.dip.t-dialin.net) |
08:26.48 | strayer | good morning :) |
09:02.24 | CIA | 03dbrosius * 12bzflag/ (TODO): todos |
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14:14.15 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
14:14.16 | *** mode/#bzflag [+o TimRiker] by ChanServ |
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14:14.46 | *** part/#bzflag Quol (~QuolSimo@modemcable052.11-203-24.mtl.mc.videotron.ca) |
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14:35.05 | TimRiker | no more flags till everything else works again. |
14:36.20 | dheckaman | The mighty Tim has spoken |
14:36.33 | dheckaman | :) |
14:37.35 | Chestal | this playerstate change seems to be incomplete |
14:37.44 | Chestal | I suspect that MAC forgot to commit his most recent version |
14:38.53 | learner | he didn't commit PlayerState.cxx altogether, iirc |
14:39.19 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
14:39.20 | learner | then irc effectively "crashed" last night |
14:40.02 | learner | dang european router mess :) |
14:40.37 | david_v | hm, i've had big problems with the Net today... |
15:01.21 | dheckaman | uh huh |
15:01.25 | dheckaman | from lilo: |
15:01.26 | *** join/#bzflag mmu_man (~revol@ALyon-209-1-21-121.w81-51.abo.wanadoo.fr) |
15:02.47 | dheckaman | cept xchat cant copy and past |
15:02.49 | dheckaman | e |
15:02.59 | captain_proton | its irritating |
15:03.11 | captain_proton | cisco's web site needs javascript to get to the update >:P |
15:03.16 | dheckaman | haha |
15:04.46 | *** join/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) |
15:06.39 | *** part/#bzflag creeperz (~creeperz@host-11-76-220-24.midco.net) |
15:06.59 | *** join/#bzflag terryc (~creeperz@host-11-76-220-24.midco.net) |
15:07.04 | learner | w0000t! w00t! b00y@h! |
15:07.14 | terryc | Anyone help me with flash MX? |
15:07.29 | terryc | finshed what? |
15:09.27 | learner | new filter |
15:14.08 | learner | not quite |
15:16.08 | terryc | Oh |
15:19.31 | CIA | 03brlcad * 12bzflag/ (2 files in 2 dirs): New bin hashing now works; per word stepping in aggressive; fixed array indexing nastyness |
15:36.56 | *** join/#bzflag wm-guru (~jkill@roc-66-66-181-114.rochester.rr.com) |
15:37.17 | wm-guru | i see an infobot, can someone help with mine? |
15:37.48 | captain_proton | ibot is a blootbot, not an infobot |
15:37.49 | | captain_proton: KCI error, or a problem with the Keyboard-Chair Interface. |
15:38.15 | wm-guru | captain_proton do you know how to set the nick in infobot though? |
15:38.24 | captain_proton | iirc its in the config file |
15:38.42 | wm-guru | it still errors with [ 37] No nickname given |
15:41.01 | *** part/#bzflag wm-guru (~jkill@roc-66-66-181-114.rochester.rr.com) |
15:51.07 | *** join/#bzflag patlabor221 (~jeffm@208.48.199.214) |
15:51.07 | *** mode/#bzflag [+o patlabor221] by ChanServ |
15:57.35 | terryc | Patlabor221 |
16:06.07 | *** join/#bzflag tea|tree (~TeaZee@pD9E953C2.dip.t-dialin.net) |
16:06.34 | *** join/#bzflag fiberchunks (~frobozzpf@237.14.252.64.snet.net) |
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17:20.40 | *** join/#bzflag bzgirl (~brat@toronto-hs-64-26-176-100.s-ip.magma.ca) |
17:24.51 | *** join/#bzflag Noodleman (~tuckerm@bc183148.bendcable.com) |
17:35.44 | *** join/#bzflag learnerAtWork (sean@chr160dhcp1675.chrchv01.md.comcast.net) |
17:36.29 | *** join/#bzflag sussi (Ralf@217-68-182-166.cable.primacom.net) |
17:36.56 | sussi | hi |
17:37.10 | Noodleman | m00 |
17:37.26 | patlabor221 | noodleman live? |
17:37.35 | Noodleman | yes, Noodleman lives! |
17:37.44 | patlabor221 | is there a map contest on stats? |
17:37.50 | Noodleman | yes there is |
17:37.54 | Noodleman | no |
17:38.00 | Noodleman | on shell shock |
17:38.06 | patlabor221 | as I thought |
17:38.14 | patlabor221 | Merry was insisting that it's on stats |
17:38.32 | Noodleman | the house sold, and we should get the check today |
17:39.00 | patlabor221 | fun with movin now? |
17:39.14 | Noodleman | we invaded my aunt's house |
17:39.18 | patlabor221 | I see |
17:39.25 | fiberchunks | allo |
17:39.58 | Noodleman | i set up my network over here, hope she doesn't mind too much :-) |
17:40.05 | *** join/#bzflag Bagheera (~chatzilla@h-68-165-122-98.MCLNVA23.covad.net) |
17:40.21 | fiberchunks | bagheera? |
17:40.23 | patlabor221 | what do you have for a net connect? |
17:40.25 | fiberchunks | koba? |
17:40.28 | Noodleman | cable |
17:40.32 | patlabor221 | not horible |
17:40.52 | Noodleman | cable is what most people can get out here |
17:41.07 | Noodleman | they can get dsl on the westside and downtown tho |
17:41.57 | Noodleman | i'm hoping i can get dsl when i move |
17:42.05 | Noodleman | cable is laggy |
17:42.07 | patlabor221 | where are you going to now? |
17:42.12 | Noodleman | indiana |
17:42.30 | patlabor221 | ahhh thats' were spiff is |
17:42.49 | Bagheera | what part of Indy? |
17:43.10 | Noodleman | evansville, SW indiana |
17:43.41 | Bagheera | gotcha, have relatives just south of indy-apolis |
17:43.54 | Bagheera | very flat out there |
17:44.17 | Noodleman | we will be rich in just a few hours :-) |
17:44.25 | Noodleman | $200,000 is what we would make in 15 years |
17:44.41 | Bagheera | cya all..........just trying out chat zilla, have fun |
17:44.51 | patlabor221 | how much is the new house gonna cost? |
17:45.08 | Noodleman | probably about 20-40 grand |
17:45.12 | Noodleman | not bad, eh? |
17:45.15 | patlabor221 | damn |
17:45.20 | Noodleman | for a 5 bedroom |
17:45.22 | patlabor221 | 200 gets you a condo here |
17:45.32 | patlabor221 | my parents house is going for 1/5 a mill |
17:45.37 | JBDiGriz | There was an article in the paper yesterday about housing prices around here. |
17:45.38 | patlabor221 | sorry 1/2 |
17:47.05 | JBDiGriz | The cheapest houses increased in value by 20% over the past year! :-( |
17:51.20 | fiberchunks | interesting how real estate gets hard in a down economy -- which is bs, imho |
17:52.15 | fiberchunks | Noodleman> where on earth did you get a deal like that? |
17:52.46 | Noodleman | the house we sold is in oregon |
17:53.37 | fiberchunks | wow, good deal :) |
17:53.46 | CIA | 03davidtrowbridge * 12pybzflag/ (4 files in 2 dirs): model viewing in stereo |
18:08.52 | CIA | 03davidtrowbridge * 12pybzflag/ (2 files in 2 dirs): tweaking the stereo view a bit |
18:46.14 | *** join/#bzflag Quol_AtWork (~ianf@65.39.216.155) |
18:56.01 | prot-work | scanline: POKE POKE! |
18:57.25 | tea|tree | oh boy |
18:57.30 | tea|tree | lost my sKill :o(( |
18:59.18 | tea|tree | dmp homepage is ? |
19:00.18 | JBDiGriz | http://bzflag.baat.dk/new/ |
19:01.31 | tea|tree | thx |
19:13.21 | Quol_AtWork | hey Tea - how's it going, long time no speak :) |
19:21.28 | *** join/#bzflag Chikorita (~peacemkrr@205.197.172.222) |
19:21.48 | learnerAtWork | normin' chika :) |
19:21.52 | Chikorita | hi everybody ! |
19:22.09 | Chikorita | normin' learner :P |
19:22.18 | Chikorita | heehe |
19:22.28 | Chikorita | yes im normin taday |
19:22.31 | Chikorita | heehe |
19:22.41 | Chikorita | thnx 4 cheerin mee up last nite |
19:23.32 | Chikorita | everybodyy EvEryBoDYYyyy eVerBodyyy eVerBoDyyyyyyyy |
19:24.06 | Chikorita | <<<singin da Homestarr Runner theme |
19:24.09 | Chikorita | heehe |
19:24.58 | learnerAtWork | :) |
19:25.05 | Chikorita | how iz everyone? |
19:25.10 | Chikorita | :) |
19:25.20 | patlabor221 | full of crap |
19:25.27 | Chikorita | ! |
19:25.32 | Chikorita | ? |
19:26.15 | Quol_AtWork | not bad - and you Chikorita? |
19:26.40 | Chikorita | im in a good mood ums taday :) |
19:26.59 | Chikorita | itz really nice outside |
19:27.02 | learnerAtWork | sounds like pat needs a bowel movement ;) |
19:27.03 | patlabor221 | well better then last ngiht, that's good :) |
19:27.07 | Chikorita | isnt it learner? |
19:27.14 | patlabor221 | no thanks, had one this AM, I'm good. |
19:27.18 | learnerAtWork | beautiful day |
19:27.21 | Chikorita | i had a picnic lunch wif my friends |
19:27.23 | learnerAtWork | lol, pat |
19:27.54 | Chikorita | coffee makes mee poop |
19:27.56 | Chikorita | heehe |
19:27.58 | Chikorita | :x |
19:28.08 | *** join/#bzflag Noodleman (~tuckerm@216.228.183.148) |
19:28.29 | Chikorita | ~d |
19:28.50 | Chikorita | hmm unknows on ducati |
19:28.58 | Chikorita | *unknowns |
19:29.29 | learnerAtWork | go give the newbies a beating :) |
19:29.45 | Chikorita | heehe i did already |
19:29.54 | Chikorita | i jus came from there |
19:30.26 | Chikorita | i blowed up so many i forgot their namez |
19:30.32 | Chikorita | :p |
19:30.59 | Chikorita | o yea one was called Pepicek |
19:31.04 | learnerAtWork | chikaboomboom |
19:31.16 | Chikorita | i remember him cuz his name reminds mee of Pepsi |
19:31.33 | Chikorita | haha learner |
19:31.52 | learnerAtWork | mmmm.. food perdiem is $50, sweet |
19:32.09 | fiberchunks | heh |
19:32.19 | Chikorita | my name iz chikorita ...mess wif mee an i'll beat ya ...i'll beat ya an beat ya ... an den im gonna eat ya! |
19:32.27 | Chikorita | heehe dats my cheer^^^^ |
19:32.36 | Chikorita | ;) |
19:33.31 | Chikorita | there alot of good eatz in san diego , JB knows... |
19:33.41 | Chikorita | esp. around da marina area |
19:38.06 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) |
19:39.20 | sussi | chika want apractise? :P |
19:41.53 | sussi | any1 wants a practise match? |
19:45.27 | *** join/#bzflag Tupone (~Tupone@ppp-62-11-3-98.dialup.tiscali.it) |
19:46.52 | Chikorita | hi david! |
19:47.02 | Chikorita | hi sussi! |
19:47.05 | david_v | hallo :) |
19:47.25 | Chikorita | ooH iz Fortix challenging us BzRians ? ;) |
19:47.36 | learnerAtWork | sussi != sussudio ? |
19:47.47 | david_v | Chikorita :) |
19:47.48 | Chikorita | sussi=sussi |
19:47.52 | *** join/#bzflag nikt (nikt@nikt.org) |
19:47.57 | david_v | Chikorita: but just practise |
19:48.10 | Chikorita | i tink sussudio was makin fun of sussi wen he made dat name.. |
19:48.12 | Chikorita | :/ |
19:48.20 | david_v | oh, possible |
19:48.28 | sussi | no |
19:48.57 | sussi | his name is elder |
19:49.03 | david_v | never mind, are you up for it Chiko? Mayhem is on 5156 |
19:49.09 | david_v | (or was on ducati anyway) |
19:49.44 | sussi | mayhem is on 5156 |
19:49.51 | Chikorita | ~d |
19:50.01 | Chikorita | o okies a practice :) |
19:50.07 | david_v | :) |
19:50.10 | Chikorita | <<<going to ducati |
19:50.12 | david_v | 59999 if empty |
19:50.14 | Chikorita | c u all dere |
19:50.15 | david_v | roger |
19:50.31 | Chikorita | nbye learner bye everyboddyy bbl |
19:50.37 | learnerAtWork | bye, chika |
19:51.21 | Chikorita | byez |
19:52.18 | *** join/#bzflag bzgirl (~brat@toronto-hs-64-26-176-100.s-ip.magma.ca) |
19:53.16 | *** join/#bzflag Nicole (~Nicole@12-206-137-38.client.attbi.com) |
20:15.54 | scanline | hey cool |
20:16.06 | scanline | when I try to connect to xmission I get that flag error message I wrote |
20:16.14 | dheckaman | lol |
20:18.57 | *** part/#bzflag Nicole (~Nicole@12-206-137-38.client.attbi.com) |
20:24.13 | *** join/#bzflag Noodleman (~tuckerm@bc183148.bendcable.com) |
20:31.32 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (2 files in 2 dirs): Disable z-buffer writes for blended surfaces. It's not z-sorting, but it's better than nothing. |
20:37.38 | *** join/#bzflag fiberchunks (~frobozzpf@237.14.252.64.snet.net) |
20:42.50 | *** join/#bzflag Chikorita (~peacemkrr@205.197.172.222) |
20:43.08 | david_v | oh i thought you were already in the channel heh |
20:43.10 | Chikorita | <<<not da snail dis time ;) |
20:43.13 | david_v | :) |
20:43.18 | *** join/#bzflag Mayhem (~Mayhem@dsl-217-155-141-174.zen.co.uk) |
20:43.31 | Chikorita | hiya Mayhem :) |
20:43.41 | *** join/#bzflag sussi (Ralf@217-68-182-166.cable.primacom.net) |
20:43.42 | david_v | Chikorita: download for WIndows? |
20:43.43 | Chikorita | sussi iz da rotten egg |
20:43.50 | david_v | hehe |
20:43.51 | sussi | he he |
20:43.51 | Chikorita | heehe hes last here |
20:43.55 | Chikorita | hi sussi |
20:44.00 | sussi | hi all |
20:44.06 | Chikorita | ya download 4 windows |
20:44.15 | Chikorita | web addy is..? |
20:44.28 | david_v | Mayhem: btw have you had any problems with the Internet? read about the Cisco updates etc, supposedly that's related (reboots of major servers etc) |
20:44.31 | Chikorita | <<runnin windowsXP now |
20:44.46 | prot-work | its just router reboots |
20:44.47 | prot-work | not servers |
20:45.07 | david_v | Chikorita: http://www.3dgamers.com/games/wolfensteinet/ |
20:45.10 | david_v | routers yes, sorry |
20:45.26 | Chikorita | o okies |
20:45.29 | Chikorita | thnx |
20:45.34 | Mayhem | david_v: I read about the cisco problem, but haven't noticed any problems yet. |
20:45.45 | Chikorita | brb |
20:45.48 | david_v | Mayhem: have had major problems there. our ISP didn't know though... |
20:46.18 | Mayhem | power went out for 2mins earlier, only bad thing happened today :) |
20:46.48 | david_v | i'll just check their site to see any possible info, then i'll come play :) |
20:46.56 | david_v | sussi: are you interested in the game? |
20:47.57 | Mayhem | god I hate these gaming sites that force you to log in before you can download something. |
20:48.10 | david_v | yah |
20:48.21 | david_v | on the other hand, they're serving an extreme amount of downloads |
20:49.21 | Mayhem | yeah, but so does something like the debian mirror network. |
20:49.42 | Mayhem | if they need to bombard you with ads (which they do) to cover their costs fine |
20:49.52 | david_v | Debian get paid (some), and they have a reputation to think of :) |
20:49.55 | CIA | 03davidtrowbridge * 12pybzflag/ (modelviewer-stereo.py): |
20:49.56 | CIA | welp, commit this bit. can't actually commit the code that makes it work |
20:49.56 | CIA | until licensing issues with VRCO are worked out |
20:50.11 | david_v | Debian, ads? |
20:50.14 | Mayhem | but why should you have to give away some personal info to some 3rd party side just to download a freely distributable file |
20:50.22 | david_v | oh |
20:50.24 | Mayhem | debian don't get paid, or use ads |
20:50.36 | Mayhem | people volunteer bandwidth for debian mirrors |
20:50.36 | david_v | with "paid" i mean the symbolic donations |
20:50.42 | Chikorita | i dunno if i should download Tukati proggy buh i did anywayz cuz it sed i had too |
20:50.55 | david_v | but that was the side issue. the main thing was the reputation :) |
20:50.57 | Mayhem | ? whats that? |
20:51.05 | david_v | Tukati? |
20:51.10 | david_v | never heard of, i think |
20:51.22 | Chikorita | i dunno itz sumting dats suppose to help mee d/l ET |
20:51.34 | david_v | is the site requiring you to download it? |
20:51.35 | Chikorita | from the USA site |
20:51.37 | david_v | don't download it... |
20:51.41 | Chikorita | ooH |
20:51.45 | Chikorita | 2 late |
20:51.46 | Chikorita | :( |
20:51.51 | Chikorita | i dunno wut it 4 |
20:51.52 | david_v | well, don't install it? |
20:51.55 | Chikorita | k |
20:52.00 | david_v | try to stop it |
20:52.05 | Chikorita | k |
20:52.27 | *** join/#bzflag Svartalf (~fearl@c9.9b.425e.cidr.airmail.net) |
20:52.47 | Chikorita | ET@ 21% |
20:52.49 | david_v | Chikorita: go back to the same page, but choose the Indiana link |
20:52.49 | Chikorita | :) |
20:52.55 | Chikorita | o okies |
20:54.17 | *** part/#bzflag Tupone (~Tupone@ppp-62-11-3-98.dialup.tiscali.it) |
20:54.35 | Chikorita | i dunt like da idea of sumtin or sumbody managing my downloads |
20:54.45 | Chikorita | i dunt understand it |
20:54.53 | Svartalf | Chikorita: Then don't let it... :-> |
20:54.59 | Chikorita | k |
20:55.04 | Chikorita | i try |
20:55.14 | Chikorita | 34% |
20:55.17 | Chikorita | heehe |
20:56.48 | *** part/#bzflag Svartalf (~fearl@c9.9b.425e.cidr.airmail.net) |
20:57.48 | david_v | Mayhem: what servers did you suggest again :) |
20:58.13 | Mayhem | david_v: the usual 3, in largest to smallest order ;) |
20:58.34 | Chikorita | ah |
20:58.50 | david_v | xs4all, uber, gaming? |
20:59.00 | david_v | xs4all, gaming, uber? i forgot the sizes :) |
21:00.25 | Mayhem | david_v: you were right the second time |
21:00.53 | david_v | :) |
21:02.00 | david_v | ready to go Chiko? |
21:02.04 | david_v | Mayhem: what CD? |
21:02.14 | Mayhem | oops, I meant *burner* |
21:02.33 | david_v | :D i hoped so. a new burned CD doesn't sound too fascinating :) |
21:03.04 | Mayhem | heh :) I remember I was *very* excited the first time I burnt a CD (many years ago) |
21:03.52 | Chikorita | 83% |
21:03.53 | david_v | ;) |
21:03.53 | Chikorita | :) |
21:04.10 | Chikorita | 85% |
21:04.29 | Chikorita | lalalala |
21:04.36 | sussi | mikey want a match? |
21:04.45 | sussi | mikey want a match! |
21:05.34 | *** part/#bzflag drinian (~drinian@pcp153139pcs.hamntn01.nj.comcast.net) |
21:07.51 | CIA | 03micahjd * 12pybzflag/extra_media (2 files): A monkey and a bigger pawn |
21:08.26 | Chikorita | download assembling.. |
21:09.26 | Chikorita | my puter duz everything for mee , heehe itz so kewl i wish it could do my laundry an dishes too |
21:09.30 | Chikorita | an vacuum |
21:10.03 | david_v | hehe |
21:10.56 | Chikorita | o i hafta leave so it can install... |
21:11.06 | Chikorita | it sez close all programs...so i'll brb |
21:11.11 | david_v | if you think so... try running it and come back later |
21:11.19 | Chikorita | bbl |
21:11.22 | david_v | k |
21:11.34 | david_v | "close all programs"... tssss :) |
21:11.46 | david_v | i hate that idea behind Windows programs, heh |
21:11.49 | bzgirl | are there tanks in that game? |
21:11.58 | fiberchunks | what game is this? |
21:12.05 | Mayhem | yes, there are tanks it in :) |
21:12.08 | david_v | bzgirl: well yes :) |
21:12.17 | bzgirl | wolfsomething |
21:12.17 | Mayhem | you get to ride on them and fire the mounted machine gun |
21:12.22 | david_v | wolfenstein, enemy territory |
21:12.26 | fiberchunks | ah |
21:12.40 | Mayhem | wolf'n'stein, its a variation of frankenstein :) |
21:12.45 | david_v | heh |
21:13.18 | Mayhem | story about two blokes who go out drinking together and get up to all sorts... |
21:15.09 | dheckaman | mayhem! |
21:15.10 | dheckaman | :) |
21:15.18 | bzgirl | think ive heard that story before :) |
21:15.20 | Mayhem | hello? |
21:15.22 | dheckaman | I saw you in ET :) |
21:15.28 | dheckaman | I was under bzdoug |
21:15.34 | david_v | aha! |
21:15.35 | Mayhem | dheckaman: thats very possible :) |
21:15.36 | dheckaman | aka doughecka |
21:15.49 | david_v | didn't know the connection with the third nick |
21:15.54 | dheckaman | ah |
21:15.58 | david_v | explains why i didn't see mr doug that often lol |
21:15.59 | Mayhem | omg we are starting a bz->et exodus... |
21:16.05 | prot-work | MONKEY! |
21:16.05 | david_v | :) |
21:16.13 | david_v | huh? :) |
21:16.30 | david_v | lol |
21:16.32 | *** join/#bzflag Chikorita (~peacemkrr@205.197.172.222) |
21:16.42 | david_v | wb Chiko... we have a party here :) |
21:16.47 | Chikorita | haha i went to #bzfalg room by accident |
21:16.55 | david_v | oh? heh |
21:17.03 | Chikorita | i was like , "where da hell iz everyone?" |
21:17.04 | Mayhem | As long as you avoid #bzfag its ok |
21:17.13 | Chikorita | LoL Mayhem |
21:17.18 | scanline | patlabor221: captain_proton tells me you might have the bzflag tank in some kind of blender-readable format? |
21:17.38 | Chikorita | one time i went to bdsm room an i was freaked out |
21:17.45 | david_v | scanline: that sounds nice :) |
21:17.49 | patlabor221 | I have it as an obj |
21:17.53 | Chikorita | i didnt kno wut bsdm was buh now i do :P icky! |
21:17.55 | scanline | cool |
21:17.56 | patlabor221 | and can convert it to any format you want |
21:18.06 | scanline | I can use .obj |
21:18.17 | scanline | blender can import those, and I can tweak then export to VRML |
21:18.28 | david_v | scanline: BTW, have you seen the Blender video? |
21:18.36 | patlabor221 | let me find it |
21:18.37 | scanline | which blender video? |
21:18.40 | prot-work | MONKEY MONKEY! |
21:18.42 | david_v | on their site |
21:18.43 | Chikorita | wel anywayz im ready :) it looks kinda skeery . like too violent game |
21:18.44 | prot-work | damn thats cool |
21:19.00 | Chikorita | buh ii try it out |
21:19.00 | david_v | i think it's listed on the homepage |
21:19.02 | scanline | MONKEY! |
21:19.06 | david_v | very impressive |
21:19.10 | david_v | even for monkeys |
21:19.51 | Chikorita | i dunt like monkeys |
21:19.51 | Chikorita | dey remind mee of people too much |
21:19.56 | david_v | lol |
21:20.02 | bryjen | the upside-down pyramids on xmission 1.9 still look out of place. and I can't pickup flags :( |
21:20.11 | Chikorita | monkeys at da zoo dey throw poo at u |
21:20.28 | Chikorita | anywayz imma try an play ET now |
21:20.33 | Chikorita | r u guyz there? |
21:20.37 | scanline | Chikorita: this monkey doesn't really do much except lurk around in Blender and catch on fire |
21:20.42 | Chikorita | o i c |
21:21.05 | patlabor221 | http://www.bakadgigital.com/Tank.obj |
21:21.07 | Chikorita | monkey on fire LoL dat would be funny lookin |
21:21.18 | Mayhem | Chikorita: there are lots of servers so you aren't likely to find us unless we all go to the same one |
21:21.19 | bryjen | flaming monkeys? the smell of burnt fur... ewww |
21:21.20 | david_v | scanline: they seem to have hidden it somewhere... trying to localize it |
21:21.33 | scanline | david_v: haha |
21:21.39 | Chikorita | it says page cannot b displayed |
21:21.42 | scanline | patlabor221: thanks |
21:21.48 | patlabor221 | no problem |
21:22.04 | scanline | saved me from having to write a little script to convert the source to obj :) |
21:22.06 | david_v | scanline: http://www.blender3d.org/About/?sub=GalleryMovies |
21:22.08 | david_v | finally |
21:22.20 | david_v | they have added some new ones. but check the 1st |
21:22.34 | prot-work | hmm |
21:22.36 | scanline | cool |
21:22.46 | scanline | aww.. 404 |
21:22.46 | Chikorita | mindfields looks neat |
21:22.51 | david_v | Mayhem, Chikorita: are we ready? |
21:22.54 | Chikorita | an da space ship one too |
21:22.58 | Chikorita | i ready |
21:23.01 | david_v | and remember it's all made in Blender :) |
21:23.18 | Chikorita | so which server den? |
21:23.18 | prot-work | scanline: i should make the rotation/panning controlled via the motion-tracked glasses |
21:23.27 | david_v | there we go. Mayhem? |
21:23.39 | Mayhem | david_v: yes, ready. where should we go? |
21:23.46 | david_v | as we agreed to |
21:23.47 | scanline | ooh.. motion-glasses |
21:23.48 | david_v | cya |
21:23.57 | Chikorita | hey umm lets all team up k? |
21:24.05 | Chikorita | dunt shoot each otha |
21:24.11 | Chikorita | shoot da other peeps |
21:24.12 | CIA | 03micahjd * 12pybzflag/extra_media (tank.obj): Hooray, a bzflag tank |
21:24.16 | Chikorita | cuz imma newbie |
21:24.20 | Mayhem | Chikorita: its a team game, so we will try to be on the same team |
21:24.20 | Chikorita | :P |
21:24.26 | Chikorita | ya |
21:24.50 | Chikorita | bbl again |
21:24.53 | scanline | oh, pah... |
21:24.56 | Mayhem | Chikorita: from the list of server, find xs4all |
21:25.05 | scanline | this isn't the type of .obj that blender can use, it's the other one |
21:25.35 | scanline | patlabor221: it also has a lot of duplicated vertices :) |
21:25.44 | learnerAtWork | yes it does.. |
21:40.34 | patlabor221 | yeah the model was made from the GL calls |
21:40.38 | patlabor221 | so it's not perfect |
21:40.50 | scanline | well, I'm writing a script to clean it up a bit and output it to.. something.. |
21:40.51 | patlabor221 | just glvertex calls and such |
21:40.55 | patlabor221 | coo |
21:54.11 | *** join/#bzflag TimRiker (~timr@proxyle01.ext.ti.com) |
21:54.12 | *** mode/#bzflag [+o TimRiker] by ChanServ |
21:57.47 | prot-work | ' |
21:58.45 | CIA | 03micahjd * 12pybzflag/extra_media (objconverter.py): Wrote a simple converter from a wavefront .obj to several videoscape .obj files |
21:59.19 | scanline | whee, it's a bzflag tank, in blender! |
22:02.33 | CIA | 03micahjd * 12pybzflag/extra_media (2 files): Hooray, it's a bzflag tank, now available in .blend and .wrl |
22:02.40 | scanline | prot-work: the tank looks kind of interesting with the VRML loader's automatic normals |
22:03.22 | learnerAtWork | screentshot time :) |
22:03.33 | scanline | indeed |
22:03.36 | learnerAtWork | scanline .. make a raytrace rendering too :) |
22:05.33 | scanline | hehe |
22:05.45 | scanline | I don't have a raytracer handy, but blender's renderer should be good enough |
22:06.04 | scanline | http://navi.picogui.org/images/bzflag/modelviewer_tank.png |
22:06.12 | scanline | http://navi.picogui.org/images/bzflag/blender_tank.png |
22:06.41 | learnerAtWork | heh |
22:07.14 | learnerAtWork | seeing it in blender is pretty cool :) |
22:07.20 | scanline | :) |
22:08.05 | learnerAtWork | try a 35-25 azimuth-elevation shot from front left for the raytrace :) |
22:08.09 | learnerAtWork | that should look cool |
22:08.32 | scanline | this will need something resembling lighting and a material too |
22:08.42 | learnerAtWork | i.e. similar to your modelviewer shot |
22:08.52 | learnerAtWork | yea |
22:09.47 | *** join/#bzflag Chikorita (~peacemkrr@205.197.172.222) |
22:09.47 | *** join/#bzflag david_v (~david_v@c213-200-135-241.cm-upc.chello.se) [NETSPLIT VICTIM] |
22:09.47 | *** join/#bzflag eddienull (~kevin@adsl-63-195-130-242.dsl.scrm01.pacbell.net) [NETSPLIT VICTIM] |
22:09.47 | *** join/#bzflag bryjen (~bryjen@63.147.94.145) [NETSPLIT VICTIM] |
22:09.47 | *** join/#bzflag prot-work (~jupiter@161.97.199.99) |
22:09.47 | *** join/#bzflag trepan (~trepan@CPE0040f42db082-CM00e06f15f704.cpe.net.cable.rogers.com) [NETSPLIT VICTIM] |
22:09.47 | david_v | what error, do you know? |
22:09.50 | Chikorita | ahhh |
22:09.55 | Chikorita | yall skeered mee again |
22:10.06 | learnerAtWork | did you rock their tanks chika? |
22:10.14 | Chikorita | lol |
22:10.36 | Chikorita | h/o lemme try again an c wut it sez |
22:10.50 | bzgirl | what server? |
22:11.23 | Chikorita | "error could not load open GL subsystem" ? |
22:11.29 | Chikorita | ? |
22:11.38 | Chikorita | wut dat mean? |
22:12.10 | Mayhem | hmm |
22:12.37 | Chikorita | i gues it means i cant play :( |
22:12.52 | david_v | hmm |
22:12.53 | learnerAtWork | eek.. |
22:12.55 | Chikorita | *sniffle* |
22:13.04 | Mayhem | does it start at all, or just does that straight away? |
22:13.09 | david_v | what OS do you run, Chiko? |
22:13.12 | david_v | Windows 98, XP? |
22:13.14 | learnerAtWork | only on one server, or all of them? |
22:13.16 | Chikorita | windowsXP |
22:13.22 | david_v | hm |
22:13.58 | Chikorita | it duz dat right away ..it like has dis window diagnostic thingie dat checks stuff on my puter an den it sez open GL subsystem error |
22:14.07 | Chikorita | sumtin like dat.. |
22:14.24 | Chikorita | iz dat wuts suppose to happen? |
22:14.55 | david_v | if you call the error message a game :) |
22:15.08 | Chikorita | o yea dats da ET console |
22:15.13 | david_v | hehe |
22:15.14 | Chikorita | lol david |
22:15.23 | Chikorita | yea lottsa fun :\ |
22:15.24 | david_v | i'm going to try ET in XP later on, tomorrow |
22:15.41 | learnerAtWork | oh.. are you talking about wolfenstein again?? |
22:16.09 | Chikorita | it sez GLW_StartOpen GL-could not load OpenGL subsystem |
22:16.15 | Chikorita | yea Learner |
22:16.33 | Chikorita | wahh |
22:16.35 | Chikorita | o wel |
22:16.35 | learnerAtWork | bah! I thought you had a bzflag error.. hehehe :) |
22:16.41 | Chikorita | i stil have mah BZ :) |
22:17.01 | learnerAtWork | that's becuase you may not stray from the bz path .. :) |
22:17.01 | Chikorita | no BZ neva fails mee , dats good thing bout BZ |
22:17.13 | Chikorita | LoL learner |
22:17.20 | Chikorita | yea shame on mee i deserve dat |
22:17.21 | learnerAtWork | once you install bzflag, it tries to keep you from playing any other games |
22:17.24 | Chikorita | :P |
22:17.29 | learnerAtWork | or doing anything productive, for that matter :) |
22:17.31 | Chikorita | LoL o i c |
22:17.34 | Chikorita | heehe |
22:23.53 | Chikorita | i sowee BZ i was unfaithful ;) |
22:23.53 | Chikorita | haha |
22:23.53 | learnerAtWork | heh |
22:23.53 | Chikorita | hmm im hungry ... |
22:23.53 | Chikorita | wut to eat.. |
22:23.53 | Chikorita | hmm |
22:23.55 | Chikorita | salad! |
22:23.55 | Chikorita | bbl |
22:23.55 | david_v | cya |
22:23.55 | Chikorita | ;) |
22:23.56 | scanline | http://navi.picogui.org/images/bzflag/rendered_tank.png |
22:24.05 | CIA | 03micahjd * 12pybzflag/extra_media (2 files): Rendered tank thingies |
22:28.06 | prot-work | whoa, this is creepy |
22:28.19 | prot-work | i've been debugging enough stuff with the eyes swapped that my brain can comprehend 3d either way |
22:28.39 | scanline | hehe |
22:29.06 | scanline | tried the tank in stereo yet? :) |
22:29.09 | prot-work | yeah |
22:29.13 | prot-work | its not quite as good as the monkey |
22:29.28 | prot-work | argh - i can't tell which direction its supposed to be |
22:30.02 | prot-work | err, i guess i can |
22:30.09 | prot-work | one is slightly less weird than the other |
22:30.12 | prot-work | but its still creepy |
22:31.29 | learnerAtWork | heheheh, am I the only one that finds the raytraced tank rather sucky? :) |
22:31.33 | CIA | 03micahjd * 12pybzflag/extra_media (2 files): Remove the tank's material, we will set that programmatically depending on team |
22:31.46 | scanline | learnerAtWork: it's not raytraced dammit! |
22:31.55 | david_v | lol |
22:32.02 | learnerAtWork | I thought you raytraced it?? |
22:32.12 | david_v | looks more like a crayon painting :) |
22:32.13 | learnerAtWork | OOOooh.. |
22:32.13 | scanline | no, that's blender's renderer, in cartoon mode! |
22:32.14 | learnerAtWork | heheheheh |
22:32.27 | david_v | so :) |
22:32.30 | Mayhem | whoa, my adsl just dropped out |
22:32.55 | learnerAtWork | scanline: me wants raytraced! :) |
22:32.56 | david_v | hmm... |
22:33.02 | Mayhem | I love how tcp resumes after 5mins of no connection :) |
22:33.02 | prot-work | so scanline |
22:33.09 | scanline | learnerAtWork: then go get yourself a raytracer and raytrace it |
22:33.10 | prot-work | how was your salad last night? |
22:33.15 | david_v | Mayhem: yes that's nice :) |
22:33.21 | learnerAtWork | poo on you |
22:33.24 | learnerAtWork | :( |
22:33.25 | scanline | prot-work: actually, I didn't get to that.. there was pizza here when I got home |
22:33.31 | prot-work | ah |
22:33.32 | scanline | though now that you mention it, I should try that now |
22:33.36 | prot-work | hehe |
22:40.24 | learnerAtWork | you're not curious, scanline (or does it look that bad)? |
22:41.05 | *** join/#bzflag eddienull (~kevin@63.195.130.242) |
22:41.24 | scanline | learnerAtWork: it's not that I'm not curious, it's that I don't think raytracing is the answer |
22:41.31 | scanline | would look much better with radiosity |
22:41.46 | learnerAtWork | well, hell -- I've got no argument with you there |
22:42.18 | scanline | prot-work: this tastes great :) |
22:43.03 | *** join/#bzflag Tupone ([grpQpwzu+@ppp-62-11-5-44.dialup.tiscali.it) |
22:43.07 | learnerAtWork | just you have blender sitting there with the file's prepped and all, (poor) raytracing is all I recalled blender being able to do (well) |
22:43.21 | scanline | blender isn't a raytracer |
22:43.26 | learnerAtWork | i know |
22:44.58 | learnerAtWork | seeing the bzflag tank in something a little better than cheesy opengl phong/gourad shading is something I've yet to see (and would like to ;) |
22:45.30 | scanline | ooh.. radiosity... |
22:46.05 | learnerAtWork | do you have a radiosity renderer on hand? a obj->pov would be a quick way to get it |
22:46.10 | learnerAtWork | otherwise |
22:46.12 | scanline | blender does radiosity |
22:46.19 | learnerAtWork | really? |
22:46.28 | prot-work | the bzflag tank is not sophisticated for me to want to see it rendered well |
22:46.28 | scanline | doesn't do it very well, but it should be good enough for a tank |
22:46.49 | learnerAtWork | that would be coo |
22:46.51 | scanline | prot-work: well, you'd be surprised how good very simple models can look with the right lighting |
22:46.56 | scanline | if only I was good at lighting :) |
22:47.36 | learnerAtWork | that tank "could" look amazing with the right material properties (and perhaps a few textures) :) |
22:47.52 | patlabor221 | the tank just needs a new UV map |
22:47.54 | patlabor221 | and some caps |
22:48.03 | learnerAtWork | and a radiosity or (very good) raytracer/photonmap image |
22:48.05 | patlabor221 | well and about 100 more faces |
22:48.17 | patlabor221 | it dosn't NEED that but that would help |
22:48.19 | learnerAtWork | ack, but that's cheating :) |
22:49.10 | scanline | hmm, I think this tank is still too good for blender's radiosity |
22:49.37 | learnerAtWork | good? how so? |
22:49.50 | learnerAtWork | too complex? hehe |
22:49.53 | scanline | well, blender's radiosity solver handles small polygons really badly |
22:50.07 | scanline | it will render the most beautiful cube you've ever seen, but chokes on most real models |
22:50.17 | learnerAtWork | ugh |
22:50.53 | learnerAtWork | could the raytracer handle it or did it choke as well? |
22:50.57 | scanline | I'll just let someone more artistically inclined make a pretty rendering while I go back to writing code |
22:51.13 | scanline | for the last time, blender has no raytracer |
22:51.20 | learnerAtWork | eh? yes it does |
22:51.24 | scanline | it's a high quality renderer, but it isn't a raytracer |
22:51.40 | learnerAtWork | *ahem* Ton would certainly disagree |
22:51.50 | scanline | ok, so how do you use it? |
22:51.51 | learnerAtWork | there is one in there, perhaps not on the default options |
22:52.00 | david_v | hmmm |
22:52.15 | scanline | learnerAtWork: I have never seen anything about a raytracer in blender |
22:52.28 | learnerAtWork | it's a big cheesy lame hack |
22:52.32 | scanline | all the blender-related raytracing I've ever seen done involved exporting to POV-ray or something |
22:52.34 | learnerAtWork | but there's one in there |
22:52.47 | scanline | ok, so download blender and fidget with this.. I'm going back to coding |
22:53.25 | david_v | trick question. is there a way to "book" ducati 59999 for an unofficial match? |
22:53.34 | prot-work | time to go home |
22:54.11 | learnerAtWork | cya cap |
22:56.06 | learnerAtWork | scanline, would you post your blender files somewhere? |
22:56.11 | scanline | they're in CVS |
22:56.16 | scanline | pybzflag/extra_media |
22:56.22 | learnerAtWork | in the python, ah ok |
22:56.22 | learnerAtWork | thx |
22:56.40 | learnerAtWork | that's the model itself, not just the converter, yes? |
22:56.45 | scanline | both |
22:56.48 | learnerAtWork | great |
23:00.00 | CIA | 03micahjd * 12pybzflag/ (2 files in 2 dirs): Moving the VRML tank from extra_media to data |
23:00.16 | david_v | good night folks |
23:01.41 | learnerAtWork | night dave |
23:05.27 | *** part/#bzflag Tupone ([grpQpwzu+@ppp-62-11-5-44.dialup.tiscali.it) |
23:06.00 | CIA | 03micahjd * 12pybzflag/data (64 files): Renaming all the caustics |
23:06.33 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (Teleporter.py): Fix caustic filename in TeleporterField |
23:09.24 | learnerAtWork | fiberchunks: :) |
23:11.06 | fiberchunks | :D |
23:20.38 | captain_proton | yay i'm here |
23:22.37 | CIA | 03micahjd * 12pybzflag/BZFlag/UI (Texture.py): This should make it safe to pickle Textures |
23:24.54 | CIA | 03micahjd * 12pybzflag/BZFlag/UI/Drawable (DisplayList.py): This should make it possible to pickle and copy display lists correctly |
23:31.10 | *** join/#bzflag wm (superfoo@roc-66-66-181-114.rochester.rr.com) |
23:43.11 | patlabor221 | scanline how did you get blender to read an obj? |
23:43.26 | scanline | blender can read videoscape .opj files, not wavefront .obj files |
23:43.30 | scanline | er, .obj |
23:43.43 | patlabor221 | icky |
23:43.43 | scanline | so I wrote a little converter |
23:44.01 | scanline | well, the formats are completely different.. they just happen to have the same extension |
23:44.05 | patlabor221 | can it read any other common formats? 3ds? or anything like that? |
23:44.18 | captain_proton | hah! |
23:44.24 | captain_proton | blender can export to radiance! |
23:44.33 | scanline | well, there are a few built in, but for the most part it relies on plugins for import/export |
23:44.42 | patlabor221 | that's what I hear |
23:44.58 | patlabor221 | lightwave is entirely plugin based too |
23:45.18 | patlabor221 | 90% of the tools are just default shiped plugins |
23:45.31 | fiberchunks | scanline> could I get your converter for wavefront .obj files please? |
23:45.36 | scanline | it's in CVS |
23:45.40 | wm | and it turns out the dear departed left the procedes from a number of here works to #bzflag ... |
23:45.42 | fiberchunks | ah, cool, thanks |
23:45.44 | *** part/#bzflag terryc (~creeperz@host-11-76-220-24.midco.net) |
23:46.15 | wm | so is Chestal about? |
23:47.59 | captain_proton | wm: hm? explain - in any case, you probably want to talk to TimRiker, not Chestal |
23:49.31 | wm | she bequeathed it to the channel not the project |
23:49.47 | captain_proton | i'm not sure what that means |
23:49.56 | patlabor221 | I haven't seen him on in a while. |
23:50.19 | wm | it means the channel would get around 11000 USD |
23:50.32 | patlabor221 | hwo do you give that to a channel? |
23:50.42 | wm | i dont know |
23:50.48 | wm | it is why i need Chestal |
23:50.59 | captain_proton | wm: still, TimRiker is the head honcho here |
23:51.21 | fiberchunks | well, it would seem that if you donated it to a channel, that is controlled by bzflag.org (and thus herr riker), that it goes to bzflag -- the project |
23:51.32 | wm | or freenode? |
23:52.41 | fiberchunks | well, no, if it were bequeathed to #bzflag -- that would not imply bequeathing to the controlling network (i.e. host). |
23:53.10 | fiberchunks | it should fall through to bzflag.org (or whatever entity controls bzflag) |
23:53.15 | fiberchunks | same here |
23:55.29 | CIA | 03micahjd * 12pybzflag/ (5 files in 5 dirs): Add a simple memory and disk cache for VRML objects |