00:02.02 | *** join/#bzflag MrApathyCream (dbrosius@209.195.250.135) |
00:04.50 | MrApathyCream | Chestal: how goes it? |
00:07.34 | Chestal | ok, except for the resizing stuff |
00:08.22 | Chestal | if I cannot makeit work right away, I'll postpone it for now |
00:08.33 | MrApathyCream | k |
00:22.54 | Chestal | I give up on it for now, looks funny until you do a resize, i.e. change screen res or temper with the window |
00:23.14 | MrApathyCream | checked in what you did so far? |
00:23.24 | Chestal | not yet |
00:23.27 | MrApathyCream | ok |
00:25.52 | Chestal | each tiem I add somethign to scenerenderer.h I must do make clean because the dependencies are not 100% complete |
00:26.06 | MrApathyCream | ruh,rho |
00:26.26 | MrApathyCream | Of course on the 'good' platform, the dependencies are correct |
00:27.45 | Chestal | we hould really add #define for if (false) ; else for :-) |
00:27.55 | Chestal | would free us from the scope bug fixes |
00:28.37 | MrApathyCream | heh |
00:30.56 | bzdoug | hmm |
00:37.07 | MrApathyCream | so much for 'hangin with MrCooper' |
00:51.41 | Chestal | hold on for commit |
00:51.43 | Chestal | but it still needs some work |
00:51.47 | MrApathyCream | nifty |
00:52.01 | Chestal | but I am about to go to bed |
00:52.48 | MrApathyCream | Nightynacht |
00:52.54 | MrApathyCream | --gotta love babelfish |
00:53.14 | MrApathyCream | :( |
00:53.49 | Chestal | hm, one day Imust reactivate my parallel make |
00:53.58 | Chestal | this takes forever |
00:55.56 | Chestal | ok, the resizing and the fonts sizes might need some work |
00:56.01 | Chestal | but I'll commit now |
00:56.15 | MrApathyCream | k |
00:57.39 | Chestal | done |
00:58.52 | Chestal | ideas for resizing: you could put something in the dismiss() function of GUIOptionsMenu, like MainWindow->callResizeCallbacks() and check whether the MainWindow->SetFullWindow() call in COntrolPanel.cxx should be moved somewhere else |
01:00.50 | Chestal | night |
01:01.09 | MrApathyCream | cu |
01:09.05 | *** join/#bzflag CobraA1 (~CobraA1@68.114.204.70) |
01:09.23 | *** join/#bzflag MrApathyCream (dbrosius@209.195.250.135) |
01:19.59 | *** join/#bzflag PatLabor221 (~jeffm@gibbscam.com) |
01:24.46 | scanline | abstract art: collage-o-uninitialized-memory |
01:45.24 | *** join/#bzflag klj (~503e52e6@chat.ircnet.org) |
01:47.33 | klj | Hi, anyone active (awake) in here? |
01:49.01 | PatLabor221 | nope |
01:57.26 | *** join/#bzflag SpacemanSpiff (~3faae3a8@chat.ircnet.org) |
01:57.44 | SpacemanSpiff | Hey all :-) |
01:58.21 | SpacemanSpiff | Do any of you have the link to "Frank's Rroject 2501" |
01:58.27 | SpacemanSpiff | ? |
01:58.34 | SpacemanSpiff | Project^ |
02:02.20 | PatLabor221 | I think it's on the wiki page |
02:02.49 | *** join/#bzflag klj (~503e52e6@chat.ircnet.org) |
02:03.01 | PatLabor221 | http://www.wizards.de/~frank/project2501/ |
02:04.03 | SpacemanSpiff | Thanks |
02:04.59 | SpacemanSpiff | Oh... by the way... if I come up with textures for BZ Edit.. and I want to make them actual textures in the game.. how would I go about doing that? |
02:11.18 | MrApathyCream | create rgb files, and name them the same as the ones in the data directory, and replace those |
02:11.56 | MrApathyCream | i have a bunch of sets made up already on my site |
02:12.39 | PatLabor221 | yeah do that |
02:12.58 | PatLabor221 | what the hell on windows read/wrties RGB files tho? |
02:13.03 | MrApathyCream | gimp |
02:13.10 | PatLabor221 | anyting else? |
02:13.17 | MrApathyCream | not that i know |
02:13.36 | PatLabor221 | I should just make a photoshop I/O plugin |
02:13.57 | MrApathyCream | after e8 we'll change to png code already written |
02:14.05 | PatLabor221 | that will be nice |
02:14.17 | MrApathyCream | was in 1.8 |
02:14.33 | PatLabor221 | I should realy put that PNG stuff into BZE's texture manager too |
02:14.46 | PatLabor221 | or use SDL for it |
02:16.14 | PatLabor221 | bze uses TGA or BMP now |
02:27.57 | SpacemanSpiff | I have GIMP.. yay :-) |
02:28.12 | SpacemanSpiff | I'm going to start converting them.. I have one that is great... all desert |
02:28.20 | SpacemanSpiff | Brb in a bit guys |
02:28.23 | SpacemanSpiff | C-ya for now |
02:46.17 | *** join/#bzflag Patlabor221 (~JeffM@dsl-65-184-182-9.telocity.com) |
04:01.28 | SpacemanSpiff | Arrgh... you didn't mention that you can't change the color.. only the texture |
04:01.49 | SpacemanSpiff | Is there ANY way to change the actual color of the objects? |
04:02.54 | iluxa | ibot: ducati? |
04:02.55 | | bzfquerylong ducati.bzflag.org 5156 |
04:03.11 | iluxa | ibot: bzfquerylong ducati.bzflag.org 5156 |
04:03.11 | | i haven't a clue, iluxa |
04:03.16 | iluxa | hmmm. |
04:03.20 | iluxa | ibot: help |
04:21.45 | *** join/#bzflag captain_proton (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU) |
04:21.45 | *** mode/#bzflag [+o captain_proton] by ChanServ |
04:29.27 | *** join/#bzflag captain_proton (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU) |
04:29.27 | *** mode/#bzflag [+o captain_proton] by ChanServ |
04:30.39 | SpacemanSpiff | I just found a new cheat |
04:30.44 | SpacemanSpiff | Or a MEAN hacker |
04:31.24 | SpacemanSpiff | On linuxorbit... I'm admin and all there.... a blank player came on with no flag and started SW and GMing people as well as moving WAY too fast |
04:31.33 | SpacemanSpiff | And he was NOT on the playerlist |
04:32.17 | SpacemanSpiff | And then... I got a message "You have been banned from this server by [RLF] Spaceman Spiff" |
04:32.37 | SpacemanSpiff | But didn't get kicked or anything |
04:38.38 | *** join/#bzflag iluxa (~iluxa@12-234-207-60.client.attbi.com) |
04:41.03 | MrApathyCream | SpacemanSpiff: no you can't change the color (at least of grass and pyramids) |
04:41.28 | SpacemanSpiff | Bummer :-( |
04:44.52 | MrApathyCream | this is probably a bug |
04:45.14 | SpacemanSpiff | Okie... here's an interesting one......... |
04:45.39 | SpacemanSpiff | I pushed . to type a private message to Gerbil... and it said... |
04:46.00 | SpacemanSpiff | "Send to: }eltDC?BNR" What's up with that? |
04:46.24 | MrApathyCream | not the name of a player i take it? |
04:46.32 | SpacemanSpiff | Nope |
04:46.43 | SpacemanSpiff | No player there by that callsign |
04:46.45 | MrApathyCream | hitting right or left arrow did? |
04:46.55 | SpacemanSpiff | Right |
04:47.03 | SpacemanSpiff | Right arrow that is |
04:47.11 | *** join/#bzflag sgi (~442a0326@chat.ircnet.org) |
04:47.35 | MrApathyCream | when you hit right arrow a couple times did you get real players? |
04:48.05 | SpacemanSpiff | Nope... I had to hit left arrow.. and then, when I'd try to scroll back to that "callsign" it wouldn't come up |
04:48.14 | SpacemanSpiff | This happened a couple of times |
04:48.29 | sgi | identify |
04:50.16 | MrApathyCream | dunno, bug |
04:50.49 | SpacemanSpiff | Hmmmm |
04:51.10 | SpacemanSpiff | There was definitely a cheater... and then all of this stuff happened |
04:51.10 | *** join/#bzflag SGI (~442a0326@chat.ircnet.org) |
04:51.19 | SpacemanSpiff | Kind of odd |
04:53.00 | SGI | xc |
04:53.09 | SGI | hei |
04:53.27 | SGI | hello |
04:53.38 | SpacemanSpiff | Hey |
04:53.39 | SGI | too late |
04:53.47 | SGI | was up |
04:54.19 | SGI | i'm looking for the picture |
04:54.24 | SGI | hello |
04:54.50 | SpacemanSpiff | Well, I'm out guys |
04:54.58 | SpacemanSpiff | God bless |
04:55.01 | SpacemanSpiff | Bye! |
04:55.12 | *** join/#bzflag sgi (~442a0326@chat.ircnet.org) |
04:56.20 | sgi | how |
05:06.53 | *** join/#bzflag sgi (~442a0326@chat.ircnet.org) |
05:10.28 | *** join/#bzflag M_A_C (dbrosius@209.195.250.135) |
05:10.41 | *** join/#bzflag vogon (17dd38d4c5@66-109-194-80.nocharge.com) |
05:11.00 | vogon | hey, all. |
05:16.14 | *** join/#bzflag MrApathyCream (dbrosius@209.195.250.135) [NETSPLIT VICTIM] |
05:16.14 | *** join/#bzflag CobraA1 (~CobraA1@68.114.204.70) [NETSPLIT VICTIM] |
05:34.42 | vogon | does XVisual.h even exist in the tree? |
05:34.48 | vogon | the version I pulled lacks it. |
05:35.12 | vogon | (latest 1.7-tagged CVS.) |
05:35.12 | captain_proton | how did you pull? |
05:35.19 | captain_proton | -r v1_7? |
05:35.24 | vogon | no, -r 1.7. |
05:35.49 | vogon | (which worked last time I actually did work on BZFlag, which was approximately an eternity and a half ago.) |
05:36.04 | captain_proton | grab v1_7 |
05:36.09 | vogon | ah. |
05:36.17 | vogon | how are things, proton? |
05:36.54 | captain_proton | things are... |
05:37.33 | vogon | that's some l33t vagueness you've got working for you. |
05:38.02 | captain_proton | indeed |
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05:41.43 | vogon | haha. |
05:41.57 | vogon | *gasp* I'm actually doing productive work! |
05:42.01 | MrApathyCream | bah |
05:42.08 | captain_proton | vogon: productive work? |
05:42.13 | MrApathyCream | what's the point in that? |
05:42.46 | MrApathyCream | BZFlag: What's the reason we spray paint the grass green? Just for PZ? |
05:43.08 | captain_proton | MrApathyCream: for if textures are turned off |
05:43.18 | MrApathyCream | no, that is separately handled |
05:43.30 | MrApathyCream | (i think) |
05:43.51 | captain_proton | vogon: what manner of productive work would this be? |
05:44.02 | MrApathyCream | how does one invert a bitmap colorwise while drawing, any idea? |
05:44.06 | vogon | captain_proton: I'm redoing the SDL code that I was working on before. |
05:44.21 | captain_proton | vogon: i've beaten you to that |
05:44.22 | vogon | captain_proton: and I might actually get somewhere on the OpenAL code, too. |
05:44.30 | vogon | captain_proton: omg? |
05:44.40 | vogon | damn you. |
05:44.44 | MrApathyCream | vogon: but the world cache done is all done |
05:44.53 | captain_proton | i'm waiting on e8 to come out before i do a giant commit |
05:44.55 | vogon | MrApathyCream: yeah, I know. |
05:44.57 | MrApathyCream | heh ... stuff is all done |
05:45.20 | vogon | OK, then I'll just skip ahead to OpenAL. |
05:45.26 | MrApathyCream | aaahhh |
05:45.50 | vogon | if one of you bastards did that, I'm killing you all. |
05:46.01 | MrApathyCream | i'm not the bastage |
05:46.03 | vogon | killing you *all*. got that? |
05:46.05 | MrApathyCream | so that leaves, hmmm... |
05:46.21 | captain_proton | no, didn't do openal |
05:46.24 | vogon | see, this is why I don't do things. |
05:46.26 | captain_proton | i did ogg in 1.8 but thats different |
05:46.31 | vogon | oh. |
05:46.33 | vogon | ogg. |
05:46.34 | vogon | that's fine. |
05:46.59 | vogon | OpenAL will involve tearing out much of the audio subsystem. |
05:47.13 | vogon | because it duplicates the work the subsystem does. |
05:47.21 | vogon | only with subtle differences that fuck everything up. |
05:48.42 | captain_proton | you don't really have to worry about me doing things you want to do, right now my focus is on jetstream |
05:49.11 | vogon | jetstream being...? |
05:49.28 | captain_proton | starfoxy game i'm writing with scanline |
05:49.34 | vogon | ah. |
05:50.41 | MrApathyCream | what happened to jeltz? |
05:50.46 | vogon | sounds l33t. |
05:50.53 | vogon | it went away. |
05:50.57 | vogon | omg. |
05:51.21 | captain_proton | it truly is |
05:51.28 | captain_proton | we can capture video screenshots :) |
05:52.44 | vogon | heh. |
05:55.39 | vogon | hm. |
05:55.41 | vogon | openal.org is dead. |
05:56.10 | captain_proton | KILL IT! |
05:56.42 | vogon | ah, n/m. |
05:56.52 | vogon | openal.org is dead. |
05:56.56 | vogon | www.openal.org isn't. |
05:59.36 | captain_proton | vogon: i have a new keyboard :) |
05:59.49 | vogon | coolness. |
06:00.30 | captain_proton | my system looks so much prettier with a unix keyboard sitting in front of it |
06:00.46 | vogon | got pics? |
06:01.41 | captain_proton | http://store5.yimg.com/I/memx_1714_23913229 |
06:01.48 | *** join/#bzflag blair (1000@h24-69-64-70.ca.shawcable.net) |
06:01.54 | captain_proton | nooooooooooooooooooooooooom |
06:01.56 | blair | prot! |
06:02.02 | blair | say man, before i go into #linux... |
06:02.06 | captain_proton | hook me up with some more gorecki |
06:02.20 | blair | how do you rip your cds down to .ogg? |
06:02.30 | captain_proton | cdparanoia then oggenc |
06:02.34 | blair | i have symphony #3, |
06:02.54 | blair | yeah, cdparanoia, oggenc are the two progs that i was man page grepping |
06:02.55 | captain_proton | everyone has symphony no. 3 |
06:03.05 | blair | any way to get cdparanoia to pipe its output to oggenc? |
06:03.16 | captain_proton | not that i know of |
06:03.31 | captain_proton | i usually just cdparanoia -B then a simple shell for file in ... to oggenc & delete the wavs |
06:03.51 | blair | yeah, i have enough space, i can do that |
06:03.56 | vogon | captain_proton: excellent keyboard. |
06:04.18 | blair | i have some gorecki redone by william orbit. |
06:04.25 | blair | have you heard that stuff? interested? |
06:04.33 | captain_proton | i think i've heard a little bit |
06:05.21 | blair | i know i have some more sitting on an mp3 cd somewhere. |
06:05.29 | blair | how is flag? |
06:05.31 | blair | how is school? |
06:07.31 | captain_proton | flag is stagnating, and this semester needs to end |
06:07.49 | blair | i'm done, got my modern physics exam tomorrow morning... |
06:09.00 | blair | i have kicked the bzflag addiction tho |
06:09.47 | captain_proton | care to play some decks? |
06:10.08 | MrApathyCream | blair: got time for a little game? just a little one, it won't hurt you , come on |
06:10.09 | blair | my machine won't play it for some reason, no kb on startup |
06:10.22 | blair | cream, i will become addicted again! you know that! |
06:10.30 | blair | i could probably still wax yer asses tho ;) |
06:12.36 | blair | say proton, do you ever run mozilla fullscreen? |
06:12.41 | captain_proton | nah |
06:12.49 | blair | carnuba? |
06:13.43 | vogon | ass wax. |
06:13.53 | vogon | as ass wax, rather. |
06:14.10 | captain_proton | grumblegrumble |
06:14.13 | captain_proton | it wants pango 1.1 |
06:14.46 | blair | sup vogo |
06:14.59 | vogon | the sky, among other things. |
06:15.21 | blair | next time someone asks, "whatsup?" |
06:15.22 | blair | you say: |
06:15.28 | blair | "everything that should be, my man" |
06:15.41 | vogon | haha. |
06:16.02 | blair | how is the U of C? |
06:16.14 | blair | vogon, you are prots roommate, aren't you? |
06:16.20 | captain_proton | noooooo |
06:16.21 | vogon | no. |
06:16.24 | captain_proton | lurgyman is my roommate |
06:16.31 | blair | um, scanline? |
06:16.32 | vogon | I live up here, in cold and rainy Washington. |
06:16.42 | blair | washington state? |
06:16.46 | vogon | yeah. |
06:17.03 | blair | seattle? |
06:17.06 | blair | seatle? |
06:17.11 | blair | um |
06:17.16 | vogon | yeah, a dozen or so miles north of Seattle. |
06:17.18 | blair | seattle. |
06:18.00 | vogon | damn you, OpenAL CVS. |
06:18.14 | captain_proton | wtf. i comment out the gnome2.1 mask and it still complains at me |
06:18.20 | vogon | I don't need 10 megabytes of sounds to develop a fucking piece of software. |
06:18.32 | blair | one last q prot, know of any decent voice to text software for linux? |
06:19.40 | captain_proton | viavoice worked pretty well as of a couple years ago |
06:20.14 | blair | i am gonna try to hack a machine for my car, and let the car drive itself... ;) |
06:20.31 | captain_proton | haha, you haven't heard about the hamsterball |
06:20.37 | blair | first i'm just gonna get the voice-shell up (vosh) |
06:20.43 | blair | hamsterball? |
06:21.04 | captain_proton | i've been cooking up plans to build a vehicle made of large concentric spheres |
06:21.15 | captain_proton | inner sphere stays static via weights, outer sphere rolls |
06:21.31 | blair | does gerb still play tank? |
06:21.43 | captain_proton | ya |
06:21.47 | blair | i haven't destroyed that rodent in months. |
06:22.14 | blair | proton: are the spheres made of see-through material? |
06:22.19 | captain_proton | blair: yeah |
06:22.20 | MrApathyCream | gerbil constantly bad-mouths you |
06:22.25 | MrApathyCream | says you aint nothin |
06:22.37 | blair | oh man. nuum is not pleased. |
06:22.56 | blair | i feel this funny urge to play tank... |
06:23.00 | MrApathyCream | hehe |
06:23.08 | MrApathyCream | you can stop don't worry about it |
06:23.17 | captain_proton | blair: thats normal |
06:23.27 | blair | proton: but how do you get this ball on track? |
06:23.50 | vogon | yay, finally. |
06:23.55 | vogon | no more crappy sounds to download. |
06:24.05 | blair | i mean, is this thing flintstone? |
06:24.11 | captain_proton | blair: the outer sphere is driven by motors/wheels attached to the inner sphere |
06:24.57 | vogon | you could stick two big flywheels on the sides. |
06:25.00 | vogon | to keep it from tilting. |
06:25.22 | blair | won't your sphere get dirty? |
06:25.39 | blair | and, most importantly, will it have full 3-d sound? |
06:25.50 | captain_proton | sphere could get a little dirty |
06:25.54 | vogon | it'd come with a guy wielding a squeegee. |
06:26.12 | blair | i always wanted a car that sat out in my backyard that i would use solely for smoking bowls and listening to chopin. |
06:26.14 | captain_proton | vogon: we were just gonna use the weight of the batteries to keep it level |
06:26.40 | blair | proton: your not for real with this thing, are ya? |
06:27.39 | vogon | captain_proton: that might work. but gyroscopes would be so much cooler. |
06:28.27 | blair | you're... |
06:28.38 | captain_proton | blair: working on the design for a little prototype |
06:28.52 | blair | you should figure out a way to make it fly. |
06:29.10 | vogon | you could rig up a giant spoon. |
06:29.17 | vogon | and flick them like peas. |
06:29.26 | blair | i didn't say catapault... |
06:29.35 | vogon | well, fine then. |
06:29.56 | blair | well, not unless they're rigged with explosives |
06:30.13 | blair | and yer shooting them across the border at yankees. |
06:31.36 | blair | but yeah, i gotta keep conserving angular momentum, so later guys |
06:31.54 | vogon | later. |
06:32.11 | vogon | U openal/linux/install-sh |
06:32.12 | captain_proton | muffins |
06:32.15 | vogon | ... |
07:55.51 | *** join/#bzflag sussudio (Suss@d511324d.cable.wanadoo.nl) |
08:08.42 | *** join/#bzflag sussudio (Suss@d5113217.cable.wanadoo.nl) |
08:10.56 | *** join/#bzflag MrCooper (~daenzer@dclient80-218-112-135.hispeed.ch) |
08:12.19 | *** join/#bzflag jpablo (~jpablo@200.67.6.1) |
08:25.37 | MrApathyCream | anyone got kitten soup? |
08:25.48 | vogon | yeah. |
08:38.54 | MrApathyCream | gotta get up i9n 4 hrs, better go sleepy |
08:39.06 | vogon | later. |
08:59.50 | captain_proton | hrmph |
09:00.10 | captain_proton | geez, how did this code get to revision 68 |
09:03.13 | scanline | captain_proton: does it still segfault for you? |
09:04.52 | captain_proton | scanline: you're alive! |
09:04.59 | scanline | a little |
09:05.07 | captain_proton | just wake up? |
09:05.10 | scanline | yep |
09:05.53 | captain_proton | scanline: yup, still seggies |
09:06.11 | captain_proton | vogon: you should join the jetstream project ;) |
09:06.31 | vogon | captain_proton: maybe. |
09:07.55 | captain_proton | scanline: now its segging in glGenLists instead of texturing |
09:10.33 | scanline | captain_proton: bah! |
09:10.57 | scanline | for me it doesn't segfault until you try to exit :) |
09:11.23 | vogon | sounds like heap corruption. |
09:11.25 | vogon | tried valgrind? |
09:11.34 | scanline | and then that's because the thread that's rotating the menu background doesn't die when it's supposed to and tries to access the camera after it's been destroyed |
09:12.06 | scanline | vogon: valgrind doesn't work on anything linked to Nvidia's libGL, and when I try to LD_PRELOAD the XFree86 libGL it gives no output for some reason |
09:12.22 | vogon | oh, yeah. forgot about that. |
09:12.28 | vogon | sucks to be you. ;) |
09:12.44 | *** join/#bzflag jneves (~Really@a212-113-187-169.netcabo.pt) |
09:14.33 | captain_proton | hmm, appears the gamedev folks haven't scheduled another meeting |
09:14.42 | scanline | lazy bums |
09:15.26 | *** join/#bzflag scanline (~micah@aden2-142-dhcp.resnet.Colorado.EDU) |
09:15.34 | captain_proton | scanline: you missed my dance |
09:15.46 | scanline | oh my god, glx killed the X server! |
09:16.07 | scanline | (>")> dance! <("<) |
09:16.09 | captain_proton | i'm just an nvidia driver, and you're...whatever you are |
09:16.17 | scanline | hehe |
09:16.46 | *** topic/#bzflag by captain_proton -> Updated BZEdit Windows http://www.artemisgames.com/bzedit || bzedit 2.1! http://jupiter.babylonia.flatirons.org/older/code/tarballs/ || http://stats.bzflag.org/ || http://www.chesco.com/~dbrosius/BZFlag/BZFlag.html || http://BZFlag.org 1.7e6 (Armoured Smashing Fist 2002) || http://happypenguin.org/ - interview Dec 7th || someone set us up the glx |
09:16.54 | captain_proton | ok, i'm done now |
09:17.22 | scanline | ha. now when I run with glx I get the main menu, but no skybox |
09:17.31 | scanline | maybe my X server was just in need of a good swift restarting |
09:18.01 | *** join/#bzflag bomber (~bomber@ap97.physik.uni-frankfurt.de) |
09:18.08 | bomber | moin |
09:18.09 | scanline | hmm.. this could take several minutes to initialize while running in valgrind |
09:18.17 | scanline | captain_proton: intel hardware ;) |
09:18.30 | captain_proton | hah |
09:18.39 | scanline | ==21502== Conditional jump or move depends on uninitialised value(s) |
09:18.39 | scanline | ==21502== at 0x40310B30: gl_bind_texture (gl_util.c:434) |
09:19.01 | scanline | but nothing serious yet |
09:19.08 | captain_proton | scanline: thats in libpgserver? |
09:19.09 | scanline | it's still initializing... |
09:19.12 | scanline | captain_proton: yes |
09:19.30 | scanline | I've already picked at the gl_bind_texture code and it looks fine, but feel free to take a look :) |
09:20.26 | scanline | hehe, neat |
09:22.19 | captain_proton | scanline: hmm, don't need a glTexImage2D? |
09:22.48 | scanline | gluBuild2DMipmaps |
09:24.16 | captain_proton | ah true |
09:27.30 | captain_proton | perhaps tomorrow while i'm *cough* at work, i'll write a quaternion class |
09:27.38 | scanline | cool |
09:28.13 | captain_proton | will be useful for particle emitters to spray within a certain angle from a direction |
09:28.39 | captain_proton | plus we can use it if we want to do tricky camera motion :) |
09:29.18 | scanline | :) |
09:29.49 | scanline | we'll eventually need a camera that can follow a specified object at some distance and angle, while avoiding obstacles |
09:32.38 | captain_proton | are we going to be following the object? i think in terms of the engine it makes more sense to move the world instead of the player |
09:35.47 | scanline | dunno |
09:36.17 | scanline | moving the player will make it easier to handle multiple players, in case you have multiple characters you can switch between, or for multiplayer |
09:37.26 | scanline | to represent positions in the world we should have a class that includes a unique sector ID then a position in that sector |
09:38.27 | captain_proton | could be |
09:38.42 | scanline | then we'd just need ways of subtracting those vectors that would take into account the arrangement of sectors |
09:39.08 | captain_proton | i still wanna have it so that the player gets really deep into the character they're playing (somehow) |
09:39.25 | scanline | plot is your thing :) |
09:39.51 | captain_proton | i suck at plot right now =} |
09:39.57 | scanline | drat |
09:40.05 | scanline | how about that writer friend? :) |
09:40.11 | captain_proton | he's musing |
09:40.16 | scanline | alright |
09:40.21 | captain_proton | i dunno if he'll actually produce anything or not |
09:41.05 | captain_proton | i ought to get to bed |
09:41.06 | captain_proton | 'night |
09:41.41 | scanline | g'night |
10:47.54 | *** join/#bzflag akira_ (~akira@153.96.158.129) |
10:48.10 | akira_ | moin |
10:49.37 | *** join/#bzflag prodan (dan@phoenix.vwl.uni-mannheim.de) |
10:50.00 | bomber | moin a |
10:50.03 | bomber | moin p |
10:50.12 | prodan | guete morge |
10:50.21 | prodan | b |
10:50.27 | bomber | :o)) |
10:52.04 | vogon | hah. |
10:55.24 | vogon | nah. |
10:55.33 | vogon | it's just that the joke is only funny the first 50 billion times. |
10:55.42 | vogon | and then it stops being anything but mildly entertaining. |
10:55.49 | bomber | hah |
10:56.33 | vogon | I am possibly the greatest HHGTTG pedant in the Universe, however. |
10:57.46 | *** join/#bzflag akira_ (~akira@153.96.158.129) |
10:58.10 | akira_ | re |
10:58.23 | bomber | moin a |
10:58.27 | vogon | hey. |
10:58.31 | bomber | remoin a |
10:58.32 | prodan | resitance is futile? |
10:58.40 | akira_ | bomber: laeuft der rechner? |
10:58.50 | bomber | lauft :o)) |
10:59.08 | bomber | immer schneller und schneller :o) |
10:59.21 | akira_ | und weiter und weiter |
10:59.26 | akira_ | und hoeher und hoeher |
10:59.31 | bomber | ja genau |
10:59.35 | akira_ | und ist olympisch platz 1 YEAH |
11:00.26 | vogon | anywho, back to hacking OpenAL. |
11:00.47 | ak|ra | vogon: send me the current link to openal |
11:01.32 | vogon | ak|ra: http://www.openal.org/home |
11:03.35 | ak|ra | ah |
11:03.45 | ak|ra | i thought this site is down since loki is out |
11:04.05 | vogon | nah. |
11:04.17 | vogon | someone still runs lokigames.com's old servers. |
11:04.45 | vogon | www., anyway. |
11:07.47 | Chestal | hmm, what does "G.I." mean exactly? |
11:08.29 | *** part/#bzflag jneves (~Really@a212-113-187-169.netcabo.pt) |
11:10.23 | sussudio | general issue |
11:14.19 | ak|ra | Chestal: ? |
11:14.37 | Chestal | hmm, I'm talking about the abbreviation used for American soldiers |
11:15.32 | ak|ra | ah |
11:15.45 | ak|ra | i for infantry? |
11:15.50 | ak|ra | :) |
11:16.15 | Chestal | anyway, I guess the New York Times ist just not capable of correct English |
11:16.24 | Chestal | writing "G.I.'s" |
11:17.13 | vogon | this sounds like a job for acronymfinder. |
11:17.43 | Chestal | ah, hi vogon. Where have you been hiding? |
11:17.49 | vogon | heh. |
11:17.53 | vogon | right here, of course. |
11:18.18 | ak|ra | http://www.springfieldjournal.com/archives/6-15-2000/ |
11:18.20 | ak|ra | chestal -> |
11:18.23 | vogon | actually, I've just been off, hacking my own hacks. |
11:18.38 | sussudio | yes, it's "General Issue", like i said. |
11:18.49 | sussudio | in other words "cannon fodder" |
11:18.51 | vogon | I'm back to working on BZFlag, and I'm currently trying to remember wtf the engine gets a tank's heading from. |
11:19.20 | vogon | doh. |
11:19.26 | Chestal | akira: hmm, they're also usign the apostrophe, but why? It's silly |
11:19.29 | vogon | forgot to look at the class BaseLocalPlayer inherits. |
11:19.52 | vogon | Chestal: because 99% of school students are taught that it's proper grammar to do so. |
11:20.06 | vogon | because America's a country of morons, in essense. |
11:20.20 | vogon | essence. |
11:20.34 | sussudio | the biggest moron gets to be president |
11:20.40 | vogon | nah. |
11:20.45 | vogon | he's a mediocre moron. |
11:21.11 | vogon | mediocrity is a quality to be valued in a leader. |
11:21.37 | vogon | because through bland, meaningless leadership, we don't ever actually move forward. |
11:21.49 | vogon | and there's no risk of falling back. |
11:22.33 | vogon | anyway, back to tearing the BZFlag sound subsystem limb from limb. |
11:24.12 | sussudio | man, that's one pissed-off gopher on national geographic channel |
11:25.54 | Chestal | not a Gerbil? |
11:26.01 | sussudio | hmm not sure |
11:26.08 | sussudio | it's light grey and screams |
12:29.36 | ak|ra | bye |
12:45.38 | vogon | hmm. |
12:45.47 | vogon | anyone here familiar with the inner workings of sound.cxx? |
12:48.52 | Chestal | not me |
12:49.14 | Chestal | hasn't it been rewritten in the 1.8 branch? |
12:49.25 | vogon | no clue. |
12:49.46 | scanline | 1.8 is permanently retired |
12:50.29 | Chestal | yes, but whoever did the rewrite then must know about it |
12:50.39 | Chestal | and should probably do the rewrite for 1.7, too? |
12:50.45 | Chestal | probably proton |
12:51.04 | vogon | Chestal: heh. the rewrite I'm doing is the mother of all rewrites. |
12:51.12 | vogon | finally. |
12:51.26 | vogon | which means that the FooMedia classes get that much lighter. |
12:52.40 | Chestal | hmm, ok, all I know is that 1.8 was using ogg |
12:53.11 | vogon | yeah. |
12:53.22 | vogon | (which is OK, because my code doesn't touch the loading functions.) |
13:27.00 | *** join/#bzflag ak|ra (~akira@pD9E47B12.dip.t-dialin.net) |
13:27.20 | ak|ra | re |
13:28.34 | vogon | hmm. |
13:28.35 | vogon | it compiles. |
13:28.41 | vogon | but it runs without sound. |
13:33.21 | ak|ra | haha |
13:33.30 | ak|ra | ibot ducati |
13:33.31 | | bzfquerylong ducati.bzflag.org 5156 |
13:38.44 | *** join/#bzflag MrCooper (~daenzer@vpn-global-dhcp-158.ethz.ch) |
13:44.08 | *** join/#bzflag MrApathyCream (dbrosius@209.195.250.166) |
13:46.36 | *** join/#bzflag ak|ra (~akira@pD9E47B12.dip.t-dialin.net) |
13:46.43 | vogon | seriously, what the hell. |
13:46.57 | ak|ra | re |
13:47.04 | vogon | audioLoop() appears to be bombing out between one printf() and another printf(). |
13:51.44 | MrApathyCream | nice job chestal! |
13:52.14 | Chestal | thanks, I'm now trying to track down the difference in fps I get |
13:53.53 | ak|ra | Chestal: for what? |
13:54.30 | MrApathyCream | on the fly switching |
13:54.37 | ak|ra | ? |
13:54.44 | Chestal | difference between cvs with opacity=1.0 and e6/patched with old HUD |
13:54.50 | ak|ra | ah |
13:55.00 | ak|ra | what are the differences? |
13:56.03 | ak|ra | in fps .. or .. be more specific |
13:56.10 | Chestal | ok, on an empty map without 3d rendering now less than 1% difference, could well be the time display |
13:56.29 | Chestal | but I disabled some things |
13:56.54 | *** join/#bzflag sgi (~88010165@chat.ircnet.org) |
13:57.03 | Chestal | get 106 fps with e6/patch and 105-106fps with cvs code |
13:57.09 | Chestal | hi sgi |
13:57.21 | ak|ra | and with 3dobjects rendered? |
13:57.51 | bzdoug | whats new in e6/patch and CVS? |
13:58.03 | *** join/#bzflag sgi (~88010165@chat.ircnet.org) |
13:58.29 | Chestal | bzdoug: read the Changelog in CVS |
13:58.40 | bzdoug | k |
13:58.53 | ak|ra | Chestal: fps with 3dobjects? |
14:00.00 | Chestal | akira: still working on it |
14:00.10 | Chestal | testing on an empty mapanyway |
14:02.37 | *** join/#bzflag prodan (dan@phoenix.vwl.uni-mannheim.de) |
14:02.43 | prodan | ibot ducati |
14:02.44 | | bzfquerylong ducati.bzflag.org 5156 |
14:03.13 | Chestal | btw., I encountered the only-position-lights-are-drawn-for-tanks bug yesterday |
14:03.23 | Chestal | after switching video res severaltimes, thisis with software rendering |
14:03.33 | Chestal | soI assume this bug actually is in the bzflag code |
14:04.23 | ak|ra | Chestal: cant follow |
14:04.36 | *** join/#bzflag Wilinckx (~Wilinckx@u212-239-217-60.adsl.pi.be) |
14:14.34 | bzdoug | ~nslookup adsl.pi.be |
14:25.32 | *** join/#bzflag M_A_C (dbrosius@mxfcl1x55.chesco.com) |
14:27.52 | ak|ra | hello MrApathyCream |
14:28.02 | MrApathyCream | heya |
14:28.31 | ak|ra | MrApathyCream: I AM one of those who need a seperate tranlucency for radar / message panel :) |
14:28.45 | MrApathyCream | mmmm |
14:29.05 | MrApathyCream | by the way does 're' mean in german-eze |
14:29.16 | MrApathyCream | what does.. |
14:30.08 | vogon | I think it's just a shortened version of rehi. |
14:30.29 | MrApathyCream | ok, i'll bite, what does rehi mean? |
14:30.42 | ak|ra | "hello, i was already here" |
14:31.18 | MrApathyCream | ah |
14:31.30 | *** join/#bzflag sussudio (Suss@d5113217.cable.wanadoo.nl) |
14:32.15 | ak|ra | MrApathyCream: but there is another meaning -> there is a cardgame called "skat" |
14:33.40 | vogon | unfortunately, I haven't the foggiest idea where that code is located. |
14:33.56 | scanline | makes it even harder to find the code's ass |
14:34.17 | vogon | yeah. |
14:34.37 | ak|ra | just follow the smell of uglyness :) |
14:35.38 | vogon | OK, let's try compiling it without the sound thread. |
14:35.56 | vogon | threading makes things just that much more of a pain. |
14:37.35 | *** join/#bzflag bja (~knoppix@user-130.ursuline.pvt.k12.il.us) |
14:37.39 | bja | sup? all |
14:38.23 | vogon | hey. |
14:38.27 | bja | is there a bzflag ftp? (http is firewalled off so I can't check the site) |
14:39.35 | vogon | yes. |
14:39.41 | *** join/#bzflag dutchrai (~ca9c0222@chat.ircnet.org) |
14:39.44 | ak|ra | MrApathyCream: and in this game there is an "statement"... you say "kontra" if you think the other side is wrong in relation to his winning-abilities and then the opponent could say "re" if he still thinks he could win the game |
14:43.01 | vogon | blargh. |
14:43.20 | vogon | well, found the first problem. |
14:43.24 | vogon | (of many, I think.) |
14:46.17 | vogon | whoo! heap corruption! |
14:48.37 | ak|ra | vogon is doing evils stuff |
14:49.21 | MrApathyCream | finally, openal is working woowoo, i added it as a patch to sf, if anyone cares! |
14:49.27 | MrApathyCream | glad thats done |
14:49.45 | vogon | MrApathyCream: bastard. don't toy with me. |
14:49.48 | MrApathyCream | hehe |
14:50.05 | MrApathyCream | you've become hardened to my pranks |
14:52.15 | vogon | hmm. |
14:52.25 | vogon | anyone care to tell me where in LinuxMedia pipe() is called from? |
14:53.14 | vogon | ah, openAudio. |
14:54.43 | ak|ra | MrApathyCream: openal for bzflag? |
14:55.29 | *** join/#bzflag chsh[] (~chsh@207.245.233.114) |
14:59.30 | vogon | woot. |
14:59.35 | vogon | now it's just down to segfaulting. |
15:00.30 | vogon | heh. |
15:00.42 | *** join/#bzflag sgi (~88010165@chat.ircnet.org) |
15:01.30 | MrApathyCream | ak|ra: yes |
15:01.43 | sgi | : /msg NickServ HELP IDENTIFY |
15:02.12 | MrApathyCream | : /msg NickServ IDENTIFY <password> |
15:02.33 | vogon | : /msg MrApathyCream u wanna cyber??????? |
15:02.48 | MrApathyCream | mmm? |
15:02.56 | vogon | ahaha. |
15:04.28 | ak|ra | MrApathyCream: completly ? |
15:04.34 | ak|ra | or just in some places? |
15:04.35 | vogon | if at first you don't succeed, keep hammering it until you've nothing left but a mangled piece of metal. |
15:04.45 | vogon | ak|ra: he was kidding. |
15:04.54 | vogon | ak|ra: OpenAL in BZFlag is my pet project. |
15:05.03 | vogon | (and it's what I'm working on right now.) |
15:05.06 | sussudio | ibot: a/s/l? |
15:05.07 | | I'm a bot. Fscker. |
15:05.19 | vogon | (and will have, once I get the bugs out.) |
15:12.41 | MrApathyCream | as happenstance would have vogon has a pattern of others jumping in and stealing his pet projects |
15:12.54 | MrApathyCream | i was just continueing the trend |
15:14.06 | vogon | heh. |
15:14.25 | vogon | it's not a history, really. |
15:14.28 | vogon | just the SDL thing. |
15:14.45 | vogon | oh, and the missile lock-on warning. |
15:15.04 | MrApathyCream | can you test this on *nix for me vogon? |
15:15.21 | vogon | MrApathyCream: sure. |
15:15.41 | Chestal | I am still not too fond of the team colored border around radar / message area |
15:15.44 | vogon | nope. |
15:15.46 | vogon | crashbug. |
15:15.53 | vogon | you suck at the openal. |
15:15.57 | MrApathyCream | hmmm must be *nix, works fine on windows |
15:16.00 | MrApathyCream | (the good os) |
15:16.07 | vogon | haha. |
15:16.24 | vogon | yeah, Linux sucks. |
15:16.47 | MrApathyCream | Chestal: a vestage of when Your name in big bold letters was removed from 1.8, and you couldn't tell what team you were on |
15:16.51 | MrApathyCream | (in case you couldn't remember) |
15:16.52 | vogon | I'm leaving it for Windows as soon as I can figure out how to work this crappy desktop environment. |
15:17.32 | vogon | or maybe OS X. |
15:17.43 | MrApathyCream | wheres widget when you need her |
15:17.45 | vogon | the real UNIX that's based on FreeBSD and open-source. |
15:18.31 | MrApathyCream | you know that you were born to be a .NET developer |
15:18.48 | vogon | yeah. |
15:19.08 | vogon | system.out.writeln(".net is l33t."); |
15:24.01 | scanline | what's so great about .net? |
15:24.57 | ak|ra | dont know scanline |
15:25.07 | ak|ra | i only use the c++ compiler from .netstudio |
15:26.43 | vogon | the only compiler that barfs if you throw partial template specialization at it. |
15:27.21 | vogon | welp, it turns out that a write is blocking forever. |
15:27.54 | scanline | c++ is overrated |
15:27.59 | vogon | on a pipe to another process. |
15:28.14 | ak|ra | scanline: c also |
15:28.26 | vogon | x86 assembly is where it's at. |
15:28.34 | ak|ra | lalal :) |
15:28.36 | scanline | bah |
15:28.43 | ak|ra | <flame on> :) |
15:28.52 | vogon | lidt *$0x0; sti; int3; |
15:29.18 | vogon | err, there should be a nop between sti and int3. |
15:30.21 | vogon | and replace *$0x0 with a pointer somewhere off into hyperspace, where you have 6 NUL bytes. |
15:30.35 | vogon | not 5, not 7, but 6. |
15:34.18 | sussudio | man... that was the last time i drank a can of gravy...... |
15:34.31 | bzdoug | can? |
15:34.32 | bzdoug | of gravy? |
15:34.36 | sussudio | yes |
15:34.39 | sussudio | well, it was warm |
15:34.40 | bzdoug | who makes gravy in a can? |
15:34.48 | sussudio | err zwanenberg |
15:34.49 | bzdoug | ick |
15:35.01 | sussudio | it kinda stuck to my teeth |
15:35.06 | bzdoug | I see |
15:35.08 | sussudio | and probably my intestines |
15:35.16 | bzdoug | hehehe |
15:35.27 | vogon | are you sure it didn't say "epoxy"? |
15:35.38 | sussudio | hmmmmm |
15:35.42 | sussudio | it was kinda brown |
15:35.50 | bzdoug | :P |
15:36.02 | vogon | writing 1 0 0 0 0 0 0 0 86 3 1c 42 49 87 a7 43 0 0 f0 41 ae 87 18 3f |
15:36.06 | vogon | anyone speak sound command? |
15:36.11 | sussudio | kazaalite? |
15:36.29 | bzdoug | ick |
15:36.33 | bzdoug | kazaa sux |
15:36.42 | bzdoug | irc rules |
15:36.49 | sussudio | i thought that was the kind of movie you were looking for |
15:37.03 | bzdoug | no |
15:37.15 | bzdoug | irc.arabchat.org |
15:37.18 | bzdoug | hrm |
15:37.19 | bzdoug | nah |
15:37.25 | sussudio | dalnet? |
15:37.30 | vogon | irc.fbi.gov:#warez |
15:37.30 | bzdoug | hm |
15:37.32 | *** join/#bzflag [KaMiLLe|TeA] (~Nicholas@pD9E95282.dip.t-dialin.net) |
15:37.36 | bzdoug | vogon: haha |
15:37.38 | [KaMiLLe|TeA] | hui |
15:37.42 | bzdoug | quack! |
15:37.51 | bzdoug | EFNET? |
15:37.53 | [KaMiLLe|TeA] | tutu |
15:37.58 | bzdoug | irc.egyptianirc.net |
15:38.39 | sussudio | irc.soldiahboy.org |
15:38.48 | bzdoug | *** Password Incorrect |
15:38.49 | bzdoug | [10:43] *** Closing Link: 0.0.0.0 (Bad Password) |
15:38.53 | [KaMiLLe|TeA] | lol |
15:38.55 | bzdoug | whats that? |
15:39.05 | [KaMiLLe|TeA] | looks like an ip addy |
15:39.06 | [KaMiLLe|TeA] | for me |
15:39.30 | bzdoug | yay |
15:43.57 | bzdoug | jeeez, over 2000 channels so far |
15:45.01 | Chestal | someone with smoothing+blending capabilities please try current CVS and check whether radar looks ok |
15:45.16 | bzdoug | smoothing+blending? |
15:45.31 | bzdoug | if you would compile it on windows for me, I can take a peek |
15:46.00 | ak|ra | Chestal: ok, lets see :) |
15:46.10 | ak|ra | v1_7 yes? |
15:46.23 | bzdoug | 6000 channels! |
15:46.30 | bzdoug | and its still going |
15:47.34 | ak|ra | someone corrected the win32.dsp? |
15:48.10 | Chestal | akira: v1_7, yes |
15:48.24 | ak|ra | ok, building is running |
15:48.33 | bzdoug | ak|ra: I dunno, but I did find a neat utility that all you have ot do is right click and it will convert *nix to windows |
15:48.43 | ak|ra | could take some time, opensgbuild in vmware is take some proctime :) |
15:49.08 | bzdoug | lol |
15:49.11 | ak|ra | bzdoug: the easiest way is to mark the .dsp as binary and thats it |
15:49.13 | Chestal | Pilotfish: teure Schachtel |
15:49.14 | Chestal | oops |
15:49.23 | vogon | omg. it doesn't freeze now. |
15:50.04 | vogon | doesn't play sound, either, but it's a start. |
15:50.05 | bzdoug | ah |
15:53.56 | ak|ra | Chestal: works but looks strange |
15:54.02 | ak|ra | Chestal: fonts very big |
15:54.04 | vogon | woo! |
15:54.06 | vogon | it played a sound! |
15:54.10 | ak|ra | Chestal: and the hud is very very huge |
15:54.13 | vogon | that sounded distorted! |
15:54.14 | Chestal | ak|ra: big? they're smaller than in e4 for me |
15:54.26 | Chestal | ak|ira: yes, this might need some work |
15:54.42 | Chestal | akira: using big or small fonts? |
15:54.50 | bzdoug | ak|ra: care to share? |
15:55.31 | ak|ra | Chestal: small |
15:56.21 | ak|ra | bzdoug: what? |
15:56.45 | bzdoug | you got an EXE? |
15:56.50 | Chestal | akira: which resolution? |
15:56.56 | ak|ra | big one :) |
15:57.02 | ak|ra | 11xx x 1024 |
15:57.17 | vogon | hmm. |
15:57.40 | vogon | dereferencing a std::list::iterator gives you the item stored at that iterator, right? |
15:57.58 | *** join/#bzflag M_A_C (dbrosius@209.195.250.234) |
15:58.01 | vogon | or am I mindblowingly wrong? |
15:58.12 | ak|ra | vogon: right+ |
15:58.15 | bzdoug | you mindblowingly smart |
15:58.20 | ak|ra | <PROTECTED> |
15:58.31 | Chestal | akira: tested it, but fonts are not big, except maybe for the one used for your callsign etc. at the top |
15:58.37 | vogon | ak|ra: heh. |
15:59.10 | vogon | then this is interesting. |
15:59.26 | vogon | because sources.begin() is NULL. |
15:59.32 | vogon | and somehow, sources.end() is not. |
16:02.31 | *** join/#bzflag gonkulator (~brandon@CAT-98-DHCP-112-14.client.mscd.edu) |
16:03.02 | ak|ra | Chestal: team and statsfonts ... |
16:03.41 | bzdoug | hmm |
16:03.44 | bzdoug | its snowing |
16:03.57 | bzdoug | ho ho ho |
16:04.12 | [KaMiLLe|TeA] | ich finde |
16:04.13 | ak|ra | voogon .. which compilier? |
16:04.21 | [KaMiLLe|TeA] | wir sollten eine league machen |
16:04.27 | ak|ra | kamilla? |
16:04.38 | [KaMiLLe|TeA] | das man jede 2 woche mindestens 1 match machen muss |
16:04.52 | [KaMiLLe|TeA] | sonst wird man disquallifiziert |
16:04.55 | Chestal | sonst wird an gebannt, genau :-) |
16:05.06 | vogon | ak|ra: g++ 2.95.4. |
16:05.57 | ak|ra | vogon: try gcc3.2 -> better c++ implementation |
16:06.04 | ak|ra | and much much much faster code :) |
16:06.20 | vogon | heh. |
16:06.29 | vogon | I don't want to sit through yet another build. |
16:06.41 | vogon | the line that's crashing is this: |
16:06.46 | vogon | alGetSourcei(*iter, AL_SOURCE_STATE, &isPlaying); |
16:06.50 | vogon | where iter is: |
16:06.55 | vogon | for (std::list<uint>::iterator iter = sources.begin(); iter != sources.end(); iter++) { |
16:07.30 | *** join/#bzflag MrAC (dbrosius@mxfcl8x100.chesco.com) |
16:08.12 | ak|ra | do you ask source.empty() before going in the loop ? |
16:08.40 | vogon | ak|ra: hmm. I knew I forgot something. |
16:08.43 | Chestal | for an empty list, begin()==end() should be true |
16:09.11 | vogon | yeah. |
16:09.12 | *** join/#bzflag PatLabor221 (~jeffm@gibbscam.com) |
16:09.30 | vogon | or, at least, that's what my (pseudo-limited) experience suggests. |
16:09.43 | ak|ra | vogon: check it out with empty first |
16:10.27 | Chestal | uint is an unisgned int I suppose? |
16:10.32 | vogon | didn't work. |
16:10.34 | vogon | Chestal: yeah. |
16:10.36 | Chestal | then your above code can only crash when you've done nasty things before |
16:10.42 | vogon | yes. |
16:10.55 | vogon | but I haven't, to my knowledge, done anything nasty. |
16:11.19 | ak|ra | vogon: the code above is correct as far as i see |
16:12.08 | vogon | it only blows up once I've added a source to sources. |
16:13.42 | vogon | oh, well. |
16:13.47 | vogon | I'll do something with a deque instead. |
16:16.44 | vogon | OK, I have done something nasty. |
16:17.00 | vogon | but, unfortunately, I have an nVidia card, so valgrind can't catch what's nasty. |
16:17.54 | ak|ra | ? |
16:18.04 | vogon | you know what valgrind is, right? |
16:18.08 | ak|ra | nope |
16:18.14 | vogon | it's a memory access debugger. |
16:18.18 | vogon | works like a charm. |
16:18.27 | vogon | unless your program uses MMX or SSE instrucions. |
16:18.30 | vogon | instructions, rather. |
16:18.43 | vogon | which anything linked to nVidia's libGL.so does. |
16:19.31 | vogon | so, essentially, I have to figure out what's screwing up sources to the point where front() blows up. |
16:20.24 | vogon | but I lack the one tool that'd make it simpler than guess and check. |
16:21.29 | Chestal | aua |
16:21.34 | MrApathyCream | the score board fonts don't change size, just the message area |
16:21.46 | Chestal | MAC: it depends |
16:22.01 | Chestal | MAC: but the font sizes might need some work anyway |
16:23.13 | vogon | nope. |
16:24.02 | *** topic/#bzflag by vogon -> Updated BZEdit Windows http://www.artemisgames.com/bzedit || bzedit 2.1! http://jupiter.babylonia.flatirons.org/older/code/tarballs/ || http://stats.bzflag.org/ || http://www.chesco.com/~dbrosius/BZFlag/BZFlag.html || http://BZFlag.org 1.7e6 (Armoured Smashing Fist 2002) || http://happypenguin.org/ - interview Dec 7th || someone set us up the glx | single white geek seeks person with Linux box lacking nVidia video card. Turnons include a recent |
16:24.08 | vogon | blah. |
16:24.29 | *** topic/#bzflag by vogon -> Updated BZEdit Windows http://www.artemisgames.com/bzedit || bzedit 2.1! http://jupiter.babylonia.flatirons.org/older/code/tarballs/ || http://stats.bzflag.org/ || http://www.chesco.com/~dbrosius/BZFlag/BZFlag.html || http://BZFlag.org 1.7e6 (Armoured Smashing Fist 2002) || http://happypenguin.org/ - interview Dec 7th || someone set us up the glx | vogon needs a valgrind box w/o nVidia. |
16:30.23 | MrApathyCream | hehe |
16:30.31 | bzdoug | ahhh call the insane asilum |
16:30.35 | MrApathyCream | when opacity == 1 message is big and score board is small |
16:30.45 | MrApathyCream | when opacity < 1 scoreboard is big and messages are small |
16:31.22 | Chestal | with opacity<1, fonts should be at least as large as with opacity=1 |
16:31.33 | MrApathyCream | nope |
16:31.39 | Chestal | because all the functions use the vertical size of the 3D arena AFAIK |
16:32.05 | Chestal | some font sizes look ugly here |
16:33.07 | Chestal | MAC: does the radar look ok with and without blending/smoothing? |
16:33.16 | Chestal | there was some straneg code in there which I didn't quite understand |
16:33.35 | MrApathyCream | checking |
16:33.44 | Chestal | there have been versions of bzflag where the radar has some kind of motion blur when blending was turned on |
16:34.10 | sussudio | is there any way to get the message box like it was before, with normal font size? |
16:34.26 | vogon | eww. "Laundry Service" by Shakira. |
16:34.31 | vogon | some people have no taste in music. |
16:34.47 | Chestal | sussudio: what's "normal" to you? for me it looks the same at 800x600 as all previous versions |
16:34.56 | MrApathyCream | Chestal: ok |
16:35.07 | sussudio | Chestal : the font is TINY now. |
16:35.24 | sussudio | and the left and bottom line of the message box are missing |
16:35.35 | sussudio | and it overlaps the message input at the bottom |
16:35.38 | sussudio | :-| |
16:35.43 | Chestal | sussudio: current CVS version? |
16:35.48 | sussudio | Chestal : uh huh. |
16:35.58 | MrApathyCream | sussudio: adjust your monitor ;) |
16:36.07 | vogon | sussudio: I've never heard the new James Bond theme. |
16:36.10 | Chestal | hmm, is that a yes or a no |
16:37.13 | sussudio | MrApathyCream : ha. ha. yes, adjusting my monitor will make the fonts bigger. yes, that will work. |
16:37.29 | MrApathyCream | i meant the clipping |
16:37.30 | MrApathyCream | ;) |
16:37.49 | MrApathyCream | Chestal: uh huh means yes |
16:38.13 | Chestal | sussudio: at which resolution? |
16:38.14 | sussudio | -rw-r--r-- 1 root root 42482 Dec 4 15:13 HUDRenderer.cxx |
16:38.18 | sussudio | 800x600 |
16:38.24 | Chestal | it looks more or less fine at all resolutions I can try here |
16:38.30 | Chestal | that's the one I am using |
16:38.47 | Chestal | fonts are the same size as e4, at least when using big fonts. When not, the scoreboard is smaller |
16:39.11 | sussudio | is your HUDRenderer.cxx the same size? |
16:39.53 | Chestal | just a moment, mine is patched, going back to CVS |
16:40.19 | Chestal | yes, same size |
16:40.26 | sussudio | :-P |
16:41.20 | Chestal | are you using opacity<1 or =1? |
16:41.39 | *** join/#bzflag strayer (~s-t-r-a-y@p5088B941.dip.t-dialin.net) |
16:41.57 | sussudio | i only see panelopacity in .bzflag |
16:42.02 | strayer | hi :) |
16:42.03 | sussudio | what's that? |
16:42.13 | sussudio | hmm |
16:42.15 | sussudio | bigfont? |
16:42.27 | Chestal | play wth the settings in the gui submenu |
16:42.34 | Chestal | but thre should be no clipping problems whatsoever |
16:42.38 | Chestal | hi strayer |
16:43.08 | sussudio | umm where did that GUI options submenu come from? |
16:44.49 | strayer | hi Chestal |
16:45.21 | MrApathyCream | chestal; two pics one with opacity=1 one with < 1, note the font sizes |
16:45.32 | Chestal | MAC: hmm, that looks strange |
16:45.54 | Chestal | let me try and open a window at the same res here |
16:46.41 | Chestal | MAC: with opac=1.0 I have a much nicer looking and smaller font |
16:49.39 | Chestal | http://www.home.unix-ag.org/thilo/bzflag/a.jpg and b.jpg |
16:54.00 | *** join/#bzflag Cell (alton@p508034CD.dip.t-dialin.net) |
16:54.51 | Chestal | MAC: depending on the font size it chooses different fonts |
16:55.04 | Chestal | MAC: obviously, soemthign is wrong. Is this on Windows? |
16:55.07 | Cell | hello |
16:55.12 | Chestal | hi Cell |
16:55.13 | *** join/#bzflag M_A_C (dbrosius@mxfcl8x17.chesco.com) |
16:55.28 | *** join/#bzflag PatLabor221 (~jeffm@gibbscam.com) |
16:55.43 | Chestal | mac: did you read what I wrote? |
16:56.18 | M_A_C | i got your links, that was last |
16:56.55 | Chestal | MAC: depending on the font size it chooses different fonts |
16:56.58 | Chestal | MAC: obviously, soemthign is wrong. Is this on Windows? |
16:57.02 | MrApathyCream | yes |
16:57.25 | MrApathyCream | it works right with smaller fonts choice always |
16:58.26 | Chestal | hmm, ok |
16:58.53 | Chestal | the code for the COntrolPanel uses larger fonts with opacity=1 because it takes the vertical size of the message area to calcfont size |
16:59.38 | Chestal | hmm, there is some dead code here and there, disbaled by comments |
17:00.15 | Chestal | still curious why you get other sizes than me |
17:00.26 | Chestal | your screenshots are real pixel sizes? |
17:05.15 | *** join/#bzflag sussudio (Suss@d5113217.cable.wanadoo.nl) |
17:06.24 | MrApathyCream | well, the pics are 60% of real size |
17:06.39 | MrApathyCream | i run at 1152x864 |
17:07.23 | MrApathyCream | my point is the size is fine, it's just that the two should match (scoreboard and messages) |
17:07.40 | MrApathyCream | at least be close |
17:08.03 | Chestal | ah, ok, that explains it |
17:08.13 | Chestal | well, the calculations for the two font sizes are different |
17:08.32 | Chestal | the scoreboard will get bigger with a bigger 3d area (vertical) |
17:08.45 | Chestal | whereas the message font is based on the y size of the controlpanel |
17:08.49 | MrApathyCream | should switch to horizontal like you said |
17:09.20 | Chestal | hmm, wc6.diff is the most recent world cache patch? |
17:09.25 | MrApathyCream | yes |
17:09.44 | Chestal | doesn't patch cleanly with current version |
17:09.48 | MrApathyCream | bah |
17:09.49 | Chestal | bzfs.cxx has issues |
17:09.54 | MrApathyCream | ok |
17:09.56 | Chestal | and common.dsp |
17:10.01 | MrApathyCream | will fix |
17:10.20 | Chestal | great, I want to test it |
17:11.17 | MrApathyCream | i only tested windows version, dunno about *nix |
17:11.17 | MrApathyCream | although the code is all there |
17:11.33 | Chestal | I plan to run server code on ducati |
17:11.56 | Chestal | I feel we are quite close to code which can be frozen and hopefully released as e8 for xmax |
17:11.58 | Chestal | eh, xmas |
17:12.11 | MrApathyCream | would be nice |
17:13.21 | Chestal | lots of patches on sf |
17:14.09 | ak|ra | :)) |
17:14.16 | ak|ra | und DU bist schuld |
17:14.24 | Chestal | heh, evenone from rcam :-) |
17:16.34 | PatLabor221 | ahhh it's so nice when you have a news posting script instead of having to update HTML by hand. |
17:26.25 | Cell | thats true |
17:28.13 | ak|ra | compile or die |
17:28.53 | Cell | he? |
17:32.55 | bzdoug | bleh |
17:32.57 | bzdoug | snow |
17:33.23 | bzdoug | got nearly an inch in under a few hours |
17:33.30 | Chestal | where? |
17:34.49 | bzdoug | kentucky |
17:34.54 | bzdoug | a record here |
17:35.07 | bzdoug | its rare to have a white x-mas |
17:36.55 | ak|ra | you wont have white xmas |
17:37.01 | ak|ra | COZ THE DEVIL IS COMING FROM HELL |
17:37.05 | ak|ra | :) |
17:37.09 | bzdoug | uh huh |
17:50.46 | *** join/#bzflag paul (~paulj@itg-gw.cr008.cwt.esat.net) |
17:53.36 | *** join/#bzflag Cell (alton@p508034CD.dip.t-dialin.net) |
17:53.58 | Cell | hi, someone can tell me what messanger service is? |
17:54.31 | Cell | its popping up from time to time when im online with annoying messages |
17:55.15 | bzdoug | oh? |
17:55.21 | bzdoug | its called spam |
17:55.34 | Cell | and how do i stop it |
17:55.53 | ak|ra | Cell: i know it i know it :) |
17:56.02 | ak|ra | Cell: start -> systemsteuerung |
17:56.03 | bzdoug | turn off the messing service |
17:56.05 | ak|ra | services |
17:56.12 | bzdoug | messeging |
17:56.13 | Cell | k, thanks |
17:56.19 | ak|ra | and then search for messenging |
17:56.27 | ak|ra | its the evil m$ crap :) |
18:00.13 | Cell | Sends and receives messages transmitted by administrators or by the Alerter service. |
18:00.21 | Cell | is it this one |
18:00.22 | Cell | ? |
18:01.24 | bzdoug | yea |
18:01.30 | bzdoug | I could send you a message |
18:02.16 | Cell | i stoped it now |
18:02.27 | bzdoug | disable it |
18:02.48 | Cell | yes marked it as disabled on startup |
18:02.59 | ak|ra | bzdoug: you were the bastard who was spamming me werent you? :) |
18:02.59 | bzdoug | good |
18:03.12 | bzdoug | ak|ra: hmmmm? |
18:03.25 | bzdoug | :P |
18:03.27 | ak|ra | bzdoug: once i sit back in my chair in the university and got spam |
18:03.43 | bzdoug | I get it everyday |
18:04.04 | bzdoug | but I never send spam, I just send strange messages :P |
18:04.15 | ak|ra | after that i told the admins to STOP the messenger service on alle machines |
18:04.24 | bzdoug | good good! |
18:04.24 | ak|ra | bzdoug: for me it was the same |
18:04.24 | bzdoug | :P |
18:04.40 | ak|ra | but ONE message would be enough to proove it |
18:04.45 | ak|ra | couldnt play bzflag anymore |
18:04.47 | bzdoug | hehehehe |
18:05.02 | bzdoug | :P |
18:05.39 | Cell | can u write a .bat file that prints out your current ip address |
18:05.42 | Cell | ? |
18:05.48 | bzdoug | Cell: not me |
18:06.04 | bzdoug | I dont know anything about bat files all bat files are is macros |
18:06.08 | bzdoug | sorta kinda |
18:06.37 | Cell | you use win2000 or unix? |
18:07.18 | Cell | so how do you automate repetitive tasks? |
18:07.20 | bzdoug | xp, LINUX, 2000, 98, OS X |
18:07.28 | bzdoug | :P |
18:07.43 | bzdoug | all bat files are a way to automate commandline things |
18:07.51 | Cell | all on one machine? |
18:08.01 | bzdoug | Cell: lol, no |
18:08.02 | bzdoug | :P |
18:08.41 | Cell | @school? |
18:08.54 | bzdoug | home |
18:09.08 | Cell | how many? |
18:09.20 | ak|ra | Cell: one |
18:09.25 | bzdoug | 6 currently running |
18:09.26 | [KaMiLLe|TeA] | ibot ducati |
18:09.26 | | bzfquerylong ducati.bzflag.org 5156 |
18:09.26 | ak|ra | vmware is everythin :) |
18:09.36 | bzdoug | some are my dads and moms |
18:09.46 | Cell | 6, all for you |
18:09.55 | Cell | what the hell are you doing |
18:10.00 | bzdoug | not for me |
18:10.03 | Cell | k |
18:10.11 | bzdoug | my dad has one, my mom has one |
18:10.24 | Cell | and you have 4? |
18:10.36 | bzdoug | one is a broken laptop hooked up to the TV as a console/dvd player |
18:10.45 | bzdoug | one is my mp3 laptop |
18:10.50 | bzdoug | one is my main PC |
18:11.01 | Cell | ok, lol, old crap |
18:11.06 | [KaMiLLe|TeA] | tad? |
18:11.14 | [KaMiLLe|TeA] | does ibot work on xp ? |
18:11.32 | bzdoug | no |
18:19.08 | Cell | dbz time in 5 min, yeeeeeeeeeeeeeeees |
18:19.19 | strayer | :) ...i know...hehe..... |
18:20.01 | strayer | Cell: when will they show the GT series?... |
18:20.19 | Cell | dont know, they cannot afford? |
18:20.39 | Cell | too expensive |
18:21.01 | strayer | :(.... |
18:21.45 | Cell | you know the new dbz game on playstation2, its amazing |
18:22.05 | strayer | no....dont have such a one |
18:22.25 | Cell | i dont ahve it too, cause the ps2 is too expensive |
18:22.33 | Cell | i wait for the emulator |
18:22.43 | bzdoug | hah |
18:22.46 | strayer | hehe... |
18:22.50 | bzdoug | it will never be emulated |
18:23.04 | strayer | but i wouldn't have the time to play it |
18:23.14 | Cell | do you think? |
18:24.24 | strayer | U mean bzdoug...right? |
18:24.34 | strayer | @Cell |
18:24.43 | Cell | yep |
18:24.47 | ak|ra | abnd strayer |
18:24.54 | bzdoug | yea |
18:25.05 | bzdoug | the PS2 is too powerfull |
18:25.06 | strayer | hallöle ak|ra |
18:26.06 | strayer | ak|ra: any new milestones with Ur graphical stuff? |
18:26.15 | ak|ra | strayer: ? |
18:26.19 | ak|ra | which one? |
18:26.43 | strayer | ...raytracer |
18:27.50 | ak|ra | ah, not yet |
18:27.56 | ak|ra | a lot of other stuff todo :) |
18:28.15 | ak|ra | but i think today / tonight there could be progress .. lets see |
18:28.30 | strayer | oki... :) |
18:30.02 | strayer | ak|ra: wanna play a few minutes?....15 or so |
18:31.01 | ak|ra | yep |
18:31.10 | strayer | where? |
18:31.10 | [KaMiLLe|TeA] | ha |
18:31.11 | ak|ra | 5155 .. gimme some minutes |
18:31.22 | strayer | ok...tell me when |
18:31.40 | ak|ra | now |
18:31.42 | [KaMiLLe|TeA] | me tooooo |
18:31.45 | ak|ra | i will come in some seconds |
18:31.50 | strayer | ok |
18:40.00 | bzdoug | Since there is no time like the present, I thought it was time to |
18:40.00 | bzdoug | present the present. |
18:40.15 | *** join/#bzflag sgi (~88010165@chat.ircnet.org) |
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19:01.14 | *** part/#bzflag strayer (~s-t-r-a-y@p5088B941.dip.t-dialin.net) |
19:21.46 | *** part/#bzflag Wilinckx (~Wilinckx@u212-239-217-60.adsl.pi.be) |
20:10.54 | *** join/#bzflag bzdougg (~blah@adsl-39-133.lou.bluegrass.net) |
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21:03.09 | *** join/#bzflag bzgirl (~brat@CPE014370004644.cpe.net.cable.rogers.com) |
21:03.23 | bzgirl | hello |
21:07.59 | iluxa | hey |
21:23.30 | *** join/#bzflag PatLabor221 (~jeffm@gibbscam.com) |
21:24.52 | *** join/#bzflag KnightMare (1000@cdm-207-56-69-amro.cox-internet.com) |
21:41.45 | *** join/#bzflag BZFlag (timr@rikers.org) |
21:42.20 | *** mode/#bzflag [+o BZFlag] by ChanServ |
22:09.42 | *** join/#bzflag Gerbil (~aae0e086@chat.ircnet.org) |
22:14.21 | *** join/#bzflag MrApathyCream (dbrosius@mxfcl5x47.chesco.com) |
22:14.46 | MrApathyCream | Chestal: wc7 is there, sorry for the delay had silly real life distractions |
22:15.46 | *** join/#bzflag xxxxxxxxxxxxxx (~d8088337@chat.ircnet.org) |
22:22.40 | BZFlag | hmm.. 95% packet loss to sf cvs server. |
22:26.22 | PatLabor221 | squirt gun in a rainstorm? |
22:28.10 | *** join/#bzflag ak|ra (~akira@pD9E47B12.dip.t-dialin.net) |
22:28.21 | ak|ra | hi |
22:30.05 | MrApathyCream | lo |
22:35.57 | *** join/#bzflag sgi (~8801019a@chat.ircnet.org) |
22:37.11 | sgi | <PROTECTED> |
22:38.30 | MrApathyCream | ooops |
22:42.16 | bzdougg | bwuahaha |
22:45.21 | *** join/#bzflag sgi (~88010165@chat.ircnet.org) |
22:45.52 | *** join/#bzflag pippo (~8801019a@chat.ircnet.org) |
22:47.07 | sgi | ciao pippo |
22:47.19 | sgi | was up |
22:47.24 | pippo | hi sgi |
22:47.34 | pippo | you still suck |
22:47.45 | sgi | thank you |
22:47.55 | sgi | how are yoiu today |
22:48.35 | pippo | my back...pain |
22:48.41 | pippo | my head too |
22:48.57 | sgi | you are old man |
22:49.56 | pippo | thank you...but you still suck |
22:50.20 | sgi | va' a diavolo |
22:50.29 | pippo | ci sei quasi |
22:50.35 | sgi | what |
22:51.10 | pippo | you play too much.......... |
22:51.15 | sgi | yeah |
22:51.27 | pippo | I gotta go seee you |
22:51.31 | sgi | ciao |
22:51.34 | pippo | ciao |
22:56.34 | bzdougg | straaaaang people around here |
23:12.30 | bzdougg | silly hub |
23:12.45 | bzdougg | only goes 10 base-t to local devices |
23:18.00 | Chestal | bzflag: alive? |
23:18.17 | bzdougg | bzflag is on its last legs |
23:31.06 | ak|ra | bye all |
23:33.51 | Chestal | ~bzfquerylong ducati.bzflag.org:5156 |
23:33.51 | | Chestal: wish i knew |
23:33.59 | Chestal | hmm |
23:34.18 | Chestal | ~bzfquerylong ducati.bzflag.org 5156 |
23:34.18 | | Chestal: I don't know, could you explain it? |
23:34.25 | Chestal | ~bzfquery ducati.bzflag.org 5156 |
23:35.26 | Chestal | ~bzfquery ducati.bzflag.org:5156 |
23:39.24 | bzdougg | ~shut up |
23:39.25 | | bzdougg: bugger all, i dunno |
23:39.32 | bzdougg | hm |
23:39.55 | bzdougg | ~shut up is <reply> you shut up, $who |
23:39.55 | | bzdougg: okay |
23:39.58 | bzdougg | ~shut up |
23:39.59 | | you shut up, bzdougg |
23:40.03 | bzdougg | kewl |