| 00:01.50 | MrApathyCream | hey cappy, what'ya think about this patch? |
| 00:01.51 | MrApathyCream | // shot fired |
| 00:01.51 | MrApathyCream | case MsgShotBegin: |
| 00:01.51 | MrApathyCream | // data: firing info |
| 00:01.51 | MrApathyCream | // special case -- don't unpack firing info cos we just pass it on |
| 00:01.51 | MrApathyCream | if (!player[t].Observer) { |
| 00:01.52 | MrApathyCream | unsigned short shotFlag; |
| 00:01.56 | MrApathyCream | nboUnpackUShort(&(((byte *)buf)[ShotUpdatePLen]), shotFlag); |
| 00:01.58 | MrApathyCream | if (shotFlag == player[t].flag) |
| 00:02.00 | MrApathyCream | shotFired(t, buf, int(len)); |
| 00:02.02 | MrApathyCream | } |
| 00:02.04 | MrApathyCream | break; |
| 00:02.06 | MrApathyCream | (bzfs.cxx) |
| 00:02.23 | MrApathyCream | --specifically: make sure the player has the flag for the shot he's firing |
| 00:02.31 | captain_proton | hmm, i like |
| 00:03.27 | captain_proton | would prevent smartbombs and some gm hacks |
| 00:04.14 | scanline | instead of ignoring the shot if the flag isn't right, you could have it broadcast a "Player foo is cheating!" message and kick that player :) |
| 00:04.30 | MrApathyCream | yes, could, |
| 00:04.59 | captain_proton | yep, client should never get order confused |
| 00:05.12 | captain_proton | and flag pickup / shot begin are both tcp messages |
| 00:25.29 | MrApathyCream | L. |
| 00:25.30 | MrApathyCream | G. |
| 00:25.31 | MrApathyCream | E. |
| 00:29.01 | scanline | going to have a nice smoothly resizable bzflag window? |
| 00:31.11 | MrApathyCream | hmm laz forum board seems to be having trouble |
| 00:31.40 | captain_proton | scanline: hopefully :) |
| 00:31.57 | captain_proton | MrApathyCream: hmm |
| 00:32.18 | scanline | X doesn't exactly make it easy :-/ |
| 00:32.48 | captain_proton | scanline: it helps that we're drawing 80 times a second anyway :) |
| 00:33.02 | scanline | indeed it does :) |
| 00:33.37 | scanline | and it helps that you're double-buffering anyway |
| 00:33.55 | scanline | you still have to worry about bzflag's notion of the window size lagging behind the window manager |
| 00:34.11 | captain_proton | hmm true |
| 00:34.16 | scanline | it will always lag some, but you can help that by waiting until your event queue is empty before updating the size |
| 00:34.38 | captain_proton | hmm MrApathyCream |
| 00:34.42 | captain_proton | we could use CHM help for bzflag |
| 00:34.50 | captain_proton | just a fairly direct translation of the man pages |
| 00:35.53 | MrApathyCream | ibot, chm? |
| 00:35.53 | | MrApathyCream: I give up, what is it? |
| 00:36.12 | captain_proton | its whatever microsoft is using nowadays for thier help files |
| 00:37.42 | MrApathyCream | mm |
| 00:38.58 | scanline | compressed HTML? |
| 00:40.57 | captain_proton | scanline: something like that |
| 00:41.19 | scanline | sounds like it might be a tiny bit nonstandard... |
| 00:41.24 | scanline | just a bit |
| 00:41.34 | captain_proton | its the standard on windows |
| 00:41.35 | captain_proton | *shrug* |
| 00:42.59 | captain_proton | ibot: seen_BZFlag? |
| 00:42.59 | | BZFlag was last seen on #BZFlag saying: I think we need to get 1.7e8 out quickly, say in the next week, end of nov at the latest. |
| 01:05.19 | BZFlag | captain_proton: heh. I might actually agree with that even though I did not say it. ;-) |
| 01:05.58 | captain_proton | world-cacheing works on all but mac platforms (gotta get eddienull to write the directory name stuff for it) |
| 01:06.12 | captain_proton | apathy is playing with chestal-akira to try to get that shippable |
| 01:10.58 | BZFlag | I suppose I could get a 3d vid card, more memory and a G3 for it. well. donations welcome. ;-) |
| 01:35.18 | captain_proton | oooOOOOoooo |
| 01:35.23 | captain_proton | sawfish 1.2 supports Xft fonts |
| 01:42.42 | MrApathyCream | yup, c/a patch seemed h0zed |
| 01:44.21 | MrApathyCream | can't trust ibot... ;) |
| 01:45.46 | MrApathyCream | BZFlag: anyother items you want in e8? |
| 01:46.51 | MrApathyCream | heh, played against a DuKot spoofer-tk-er |
| 01:51.06 | BZFlag | with or without the team-killer-dies patch? ;-) |
| 01:51.35 | MrApathyCream | i just shut off his ability to shoot |
| 01:51.39 | MrApathyCream | best i could do |
| 01:51.45 | MrApathyCream | -not admin- |
| 01:53.19 | BZFlag | how? |
| 01:53.23 | BZFlag | local patch? |
| 01:53.27 | MrApathyCream | yup |
| 01:53.38 | BZFlag | keystoke activated? |
| 01:54.28 | MrApathyCream | heh |
| 01:56.01 | BZFlag | I guess phantoming themwould be cool too. ;-) |
| 01:56.46 | BZFlag | nice patch on checking weapons. need more like that. need to log the violation at debug 1 or something. |
| 01:56.56 | MrApathyCream | yup |
| 01:57.17 | MrApathyCream | prolly should kick them, or something, but wanted to make sure it was clean first |
| 01:57.28 | BZFlag | need to check that shots start near the tank position. it's possible now to start a shot right in front of another player without being there. |
| 01:57.33 | BZFlag | agreed. |
| 01:57.44 | MrApathyCream | server 'should' always get grabflag before begin shot, but?? |
| 01:58.10 | MrApathyCream | yes, proximity also important for grabflag |
| 01:58.49 | BZFlag | agreed. |
| 01:58.53 | MrApathyCream | remote sw is nasty |
| 01:59.01 | BZFlag | heh. agreed. |
| 01:59.28 | captain_proton | MrApathyCream: server will always get grabflag before begin shot |
| 01:59.35 | MrApathyCream | yes it should |
| 01:59.41 | MrApathyCream | i was just nervous |
| 02:00.04 | BZFlag | captain_proton: "always" is a little strong, no? |
| 02:00.26 | BZFlag | does the player wait till it gets the flag notify back before it start using the flag? |
| 02:00.34 | captain_proton | BZFlag: yes |
| 02:00.36 | BZFlag | hmm. I think this might be the case actually. |
| 02:00.43 | MrApathyCream | really? |
| 02:01.25 | BZFlag | I think player sends grab... server broadcasts grab if it works, and when player recieves it it starts using it. |
| 02:01.41 | MrApathyCream | wow, i think your right |
| 02:01.42 | BZFlag | grabs are over tcp though shots are not. |
| 02:01.43 | MrApathyCream | that's good |
| 02:01.48 | captain_proton | BZFlag: shotbegin is tcp |
| 02:01.58 | BZFlag | really? hmm... |
| 02:02.01 | MrApathyCream | so it sreally should be 'always' |
| 02:02.18 | captain_proton | shotbegin needs to be reliable |
| 02:02.23 | BZFlag | noodle must really mess with tcp then. ;-) |
| 02:02.47 | MrApathyCream | emmm. |
| 02:02.48 | MrApathyCream | switch (code) { |
| 02:02.48 | MrApathyCream | case MsgShotBegin: |
| 02:02.48 | MrApathyCream | case MsgShotEnd: |
| 02:02.48 | MrApathyCream | case MsgPlayerUpdate: |
| 02:02.48 | MrApathyCream | case MsgGMUpdate: |
| 02:02.49 | MrApathyCream | case MsgAudio: |
| 02:02.51 | MrApathyCream | case MsgVideo: |
| 02:02.55 | MrApathyCream | needForSpeed=true; |
| 02:02.57 | MrApathyCream | break; |
| 02:02.59 | MrApathyCream | } |
| 02:03.00 | captain_proton | BZFlag: yep, 100shot gets REALLY laggy |
| 02:03.01 | MrApathyCream | udp, no? |
| 02:04.11 | BZFlag | looks udp to me. |
| 02:04.47 | MrApathyCream | i guess that's why you can't pick up flags when [nr] |
| 02:05.20 | BZFlag | and why flag pickup lags so much sometimes. |
| 02:05.29 | BZFlag | fellas? |
| 02:05.40 | MrApathyCream | you two... being on non-dialup |
| 02:05.56 | captain_proton | MsgShotBegin only gets sent once, no? |
| 02:06.07 | captain_proton | i've never seen shots get lost... |
| 02:06.08 | MrApathyCream | send once, received ???? |
| 02:06.26 | MrApathyCream | udp is very reliable |
| 02:06.38 | MrApathyCream | esp, on the T1 you got |
| 02:07.06 | captain_proton | MrApathyCream: on 56k i don't see shots get lost either |
| 02:07.25 | MrApathyCream | no, according to chestals stats, i lose about 2-3 packets per 1/2 hour |
| 02:07.26 | BZFlag | in most cases udp is very reliable. |
| 02:07.35 | BZFlag | not always in order, but reliable. |
| 02:07.41 | captain_proton | true |
| 02:07.52 | captain_proton | hang on, lemme look at the doc |
| 02:08.10 | BZFlag | which doc |
| 02:08.22 | captain_proton | BZFlag: protocol doc |
| 02:08.33 | MrApathyCream | how proximal[sic] should a shot, or flag be from a tank to be considered valid |
| 02:09.35 | scanline | I think IP-over-coathanger would work too |
| 02:10.01 | captain_proton | / multicast message codes |
| 02:10.02 | captain_proton | const u_int16_tMsgPlayerUpdate = 0x7075;// 'pu' |
| 02:10.02 | captain_proton | const u_int16_tMsgGMUpdate = 0x676d;// 'gm' |
| 02:10.02 | captain_proton | const u_int16_tMsgAudio = 0x6175;// 'au' |
| 02:10.02 | captain_proton | const u_int16_tMsgVideo = 0x7669;// 'vi' |
| 02:10.10 | captain_proton | those are the only 4 udp messages |
| 02:10.11 | MrApathyCream | http://www.shunra.com/cloud_eval.htm |
| 02:10.56 | captain_proton | everything else is tcp |
| 02:11.00 | BZFlag | scanline: I think there is a iptables module for that. I at least recall a reflector interface that did it. |
| 02:11.07 | MrApathyCream | ServerLink.cxx line 330 |
| 02:11.11 | scanline | hmm |
| 02:11.49 | BZFlag | captain_proton: I think the docs are incorrect there. |
| 02:12.12 | captain_proton | how come on high-loss links we don't lose shots then? |
| 02:12.42 | MrApathyCream | unless you had low shot worlds, you probably don't notice, and with low counts you probably don't lose any |
| 02:12.50 | captain_proton | or when udp is firewalled you see shots coming from nowhere? |
| 02:13.08 | MrApathyCream | besides, don't you see your shots, even if others don't |
| 02:13.53 | BZFlag | bzfs.cxx line 1669 for the server view. |
| 02:14.12 | MrApathyCream | BZFlag: you ok with world caching going in? |
| 02:14.37 | BZFlag | MrApathyCream: I want to play with it first. I'm thinking I would like random worlds cached. |
| 02:14.45 | MrApathyCream | really? |
| 02:14.56 | BZFlag | different weighting though. |
| 02:15.16 | BZFlag | if you reconnect to a random world server, you should be able to use the cache. |
| 02:15.17 | MrApathyCream | given that they cycle on last player exit, seems little value |
| 02:15.41 | captain_proton | perhaps have it expunge caches of random worlds on exit |
| 02:15.51 | BZFlag | but random world cache entries should replace the oldest cache entry and get dated old or something. |
| 02:16.05 | BZFlag | captain_proton: that might work. |
| 02:16.17 | BZFlag | hmm... not quite. |
| 02:16.31 | BZFlag | say I'm testing on a random world server with a game in progress. |
| 02:16.50 | BZFlag | I exit and try the new release, it would be nice to keep the last world. |
| 02:16.57 | MrApathyCream | plus, file worlds tend to be much larger than random worlds |
| 02:17.00 | BZFlag | so perhaps you only get one random world entry? |
| 02:17.22 | captain_proton | true, random worlds are small buggers |
| 02:17.36 | captain_proton | comparatively |
| 02:18.08 | BZFlag | well, anything would be better than nothing, we can change it later without feeling bad. |
| 02:18.43 | BZFlag | it just seems a shame to (for example) have to get the whole world again when you change teams. |
| 02:18.53 | MrApathyCream | ok., that's true |
| 02:19.11 | MrApathyCream | maybe one random world cache works |
| 02:19.35 | captain_proton | how do we keep track of which cache is which? |
| 02:19.47 | MrApathyCream | by filename |
| 02:20.04 | MrApathyCream | md5 |
| 02:20.06 | captain_proton | when we're clearing the cache how do we know which are random and which aren't? |
| 02:20.23 | MrApathyCream | spose we could prefix filenames with perm_ or temp_ |
| 02:20.51 | captain_proton | or we could embed metadata in the binary file |
| 02:21.03 | MrApathyCream | too much work to find |
| 02:21.22 | MrApathyCream | or we could just have directories under the main cache |
| 02:21.25 | captain_proton | if we're on a cache-clearing run we're going to need to run through it all anyway |
| 02:21.39 | MrApathyCream | one for perm, one for temps |
| 02:21.54 | captain_proton | for that matter |
| 02:22.08 | captain_proton | how does the client know if its a random or static world file its getting? |
| 02:22.27 | MrApathyCream | right now, server sends a "" digest for random |
| 02:22.31 | MrApathyCream | client ignores |
| 02:22.42 | captain_proton | but if we send a real hash for random... |
| 02:22.53 | MrApathyCream | just embellish the packet |
| 02:23.01 | captain_proton | hmm i suppose |
| 02:26.21 | Widget | hihihihi |
| 02:26.43 | MrApathyCream | lo |
| 02:27.39 | MrApathyCream | ok, i suggest we just allow any number of random caches, but just date them 1900 or something |
| 02:27.57 | bomber | moin moin |
| 02:28.04 | MrApathyCream | tag |
| 02:28.29 | captain_proton | MrApathyCream: so random caches are the first to go on a clear? works for me |
| 02:28.35 | MrApathyCream | yes |
| 02:29.04 | MrApathyCream | i'll modify it so client knows temp or perm, then we need to write platform code for setting mod dates |
| 02:29.18 | MrApathyCream | and also platform cache clearing |
| 02:29.22 | MrApathyCream | one sec |
| 02:35.20 | captain_proton | hmmm |
| 02:42.43 | MrApathyCream | random cache mod date should hold crs's birthday, no? |
| 02:42.45 | MrApathyCream | ;) |
| 02:45.23 | MrApathyCream | world cache patch on sf, updated |
| 02:52.58 | MrApathyCream | hmm, sl33p time i spoose |
| 02:53.22 | captain_proton | me too |
| 05:28.00 | [dmp] | Anybody seen / heard from lazarus? |
| 05:28.27 | Chestal | not today |
| 05:28.46 | [dmp] | oh, his site is down, seems to be a missing payment or something |
| 05:29.01 | Chestal | urgs |
| 06:25.07 | prodan | Chestal: unkillable on ducati callsign: ME |
| 06:25.17 | prodan | or alt callsign t1 |
| 06:30.24 | [dmp] | ibot ducati |
| 06:30.24 | | bzfquerylong ducati.bzflag.org 5156 |
| 06:30.26 | bzbot | Walter wolf (G): -26 (30-56). root (penguins) (R): 8 (89-81). intrix (G): -3 (58-61). prodan (penguins) (R): 2 (6-4). neptune (G): -1 (4-5). |
| 07:52.21 | MrApathyCream | Chestal: your patch has problems merging into the latest, even hand merge fails |
| 07:56.51 | [dmp] | ibot ducati |
| 07:56.51 | | bzfquerylong ducati.bzflag.org 5156 |
| 07:56.52 | bzbot | Chestal (R): 16 (56-40). tankamoi (G): -3 (10-13). lolita (G): 15 (82-67). nobody (R): -18 (26-44). Riggs (G): -8 (10-18). @redtail (R): 0 (0-0). baptiste (R): -83 (42-125). lavendel (G): 29 (47-18). zonk (R): 0 (7-7). |
| 08:03.10 | Chestal | MAC: hmm, I guess I will have to look into it myself then? |
| 08:03.23 | MrApathyCream | think so |
| 08:03.25 | MrApathyCream | sorry |
| 08:04.47 | MrApathyCream | controlpanel has two background variables, for instance |
| 08:04.53 | MrApathyCream | panelFile undefined |
| 08:05.29 | Chestal | hmm |
| 08:05.40 | Chestal | yesm, panelFile was removed for e6, but it should be in the patch |
| 08:05.44 | Chestal | patch applied cleanly to 1.7e6 code |
| 08:06.13 | Chestal | from all the changes made since I would only assume the translucency patch to cause som eproblems which must be solved manually |
| 08:06.17 | Chestal | well, maybe I'll look into it later |
| 08:06.44 | MrApathyCream | k |
| 08:06.48 | Chestal | apropos: the shot/flag bzfs anti-cheat fix, I guess it could cause problems |
| 08:06.59 | Chestal | I am not quite sure, though |
| 08:07.00 | MrApathyCream | ? |
| 08:07.18 | Chestal | problem is that beginshot is sent via udp |
| 08:07.31 | Chestal | so it could overtake another messaging regardign the flag status |
| 08:08.14 | Chestal | I would have to look at the flag logic in more detail to be sure that it's not possible that the serevr thinks a player has flag A when it receives a shotbegin message with flag B |
| 08:08.21 | MrApathyCream | safe: player doesn't register new flag until receive network message from server |
| 08:08.43 | Chestal | and when playe drops a flag? |
| 08:09.56 | MrApathyCream | emm, dunno |
| 08:10.17 | Chestal | I'd guess thst player just sends flag drop message and immediately updates local status |
| 08:10.29 | Chestal | if so, it can cause problems when the timing is bad |
| 08:11.08 | MrApathyCream | i can live with that lost shot |
| 08:11.15 | ak|ra | hoi |
| 08:11.19 | Chestal | hi akira |
| 08:11.39 | Chestal | MAC: hmm, I'm not sure that introducing a bug is worth this |
| 08:11.50 | ak|ra | Chestal: per flat dsl drinnen :) |
| 08:11.55 | Chestal | ak|ra: oha |
| 08:12.08 | ak|ra | endliccchchc |
| 08:12.25 | MrApathyCream | gtg |
| 09:32.55 | Lazarus | anyone here |
| 09:33.34 | sussudio | no |
| 09:33.50 | Lazarus | i think someone hacked the new bz board last night |
| 09:34.02 | sussudio | 'hacked'? |
| 09:34.23 | Lazarus | got a interesting email, and the boards down, and i cant get onto the server |
| 09:34.50 | sussudio | 'interesting email'? |
| 09:35.10 | Lazarus | lets say it was from a disgruntled person i know |
| 09:35.25 | sussudio | dervish? |
| 09:35.35 | Lazarus | im trying to get ahold of the server admin right now |
| 09:36.20 | Lazarus | not dervish |
| 09:36.21 | sussudio | spoogebob? |
| 09:36.40 | Lazarus | aint sure, what they said in the email lets me know/suspect who it is |
| 09:37.02 | Lazarus | anyway, i dont think it was a DDOS though |
| 09:37.19 | Lazarus | trying to find out, just wanted people here to know whats up |
| 09:37.36 | sussudio | mkay |
| 09:37.50 | Lazarus | i got to run |
| 09:38.05 | sussudio | run forest run |
| 09:40.12 | captain_proton | hacked? bah |
| 09:40.32 | captain_proton | looks to me like he violated his terms of service or forgot to pay his bill |
| 09:44.35 | sussudio | *shrug* |
| 09:47.21 | sussudio | "Spiff's Corral" |
| 09:47.21 | sussudio | ... |
| 09:48.32 | captain_proton | oh. my. god. |
| 09:48.34 | captain_proton | all stealth? |
| 09:48.48 | sussudio | i hope not. |
| 09:49.23 | captain_proton | hmm, i haven't gone spiff-hunting in a long time |
| 09:50.16 | sussudio | doesnt seem to be online |
| 09:50.17 | sussudio | http://jzaun.com/bzflag2/online.php |
| 09:50.59 | captain_proton | well i've got class |
| 09:51.06 | captain_proton | be back in 4 hours or so |
| 09:51.11 | sussudio | mkay |
| 09:51.30 | doughecka | DING DONG |
| 09:52.02 | sussudio | ~sud |
| 09:52.02 | | Shut Up, Doug. |
| 09:52.56 | doughecka | ~sus |
| 09:52.56 | | Shut Up, Sussudio |
| 09:56.45 | sussudio | dont taunt happy fun video capture device |
| 10:01.54 | Cell | hi |
| 10:02.10 | sussudio | lo pigboy |
| 10:03.10 | Cell | still an error in my prog |
| 10:06.06 | sussudio | errrrrrrrrrrorrrrrrrrrrrrrrrrrr |
| 10:06.11 | sussudio | STERILIZE |
| 10:06.17 | sussudio | you are not the kirk! |
| 10:29.36 | Cell | yeeeeeeeeeeeeees |
| 10:29.40 | Cell | it works |
| 10:30.24 | sussudio | hmm microwave hamburgers |
| 10:30.29 | Cell | i know u are all motaf****** but it works :) |
| 11:16.27 | doughecka | Cell: what works? |
| 11:19.32 | doughecka | 'lo Patlabor221 |
| 11:19.39 | Patlabor221 | hey |
| 11:24.08 | doughecka | http://www.pricewatch.com/ |
| 11:24.10 | doughecka | erk |
| 11:24.13 | doughecka | worng window |
| 11:24.59 | Patlabor221 | ha |
| 11:25.06 | Patlabor221 | what you buying now? |
| 11:25.10 | doughecka | nothin |
| 11:25.17 | doughecka | looking up a scanner for a friend |
| 11:27.12 | doughecka | oink |
| 11:27.59 | doughecka | reboot |
| 11:28.38 | Cell | would i get a good laptop for 1500$? |
| 11:29.31 | Patlabor221 | define good |
| 11:29.41 | Cell | geforce 4 |
| 11:29.45 | Cell | 512 ddr |
| 11:29.47 | Patlabor221 | how fast |
| 11:29.55 | Patlabor221 | how large a screen? |
| 11:29.56 | Cell | 2,5 GHz |
| 11:29.56 | bzdougggggg | Cell: what works? |
| 11:30.09 | Cell | bzdougggggg: ? |
| 11:30.17 | Patlabor221 | 15 may be a bit low for all that |
| 11:30.19 | Cell | 1256y1024 |
| 11:30.28 | Cell | .( |
| 11:30.52 | Patlabor221 | you may be able to aget a 1.5 giver witha gf2-go with at 14 inch for that tho |
| 11:30.54 | Cell | bzdougggggg: my 3d editor, selection picking |
| 11:30.57 | bzdougggggg | [12:32] <Cell> it works |
| 11:31.00 | bzdougggggg | ah |
| 11:31.35 | Cell | gf2 is too bad |
| 11:32.20 | sussudio | you're not getting that laptop for 1500 |
| 11:32.41 | Cell | hmm do u think so |
| 11:32.54 | sussudio | you can get an athlon XP 1900, 512 ddr 40gb s3 savage 4 for 1600 |
| 11:33.01 | bzdougggggg | in.... |
| 11:33.03 | bzdougggggg | spain? |
| 11:33.12 | sussudio | ~sud |
| 11:33.12 | | Shut Up, Doug. |
| 11:33.13 | Cell | sussudio:sounds good |
| 11:33.22 | bzdougggggg | ~sus |
| 11:33.22 | | Shut Up, Sussudio |
| 11:33.25 | sussudio | cell: they sell them at lidl from time to time |
| 11:33.30 | Cell | savage 4 does it use gforce chip |
| 11:34.27 | sussudio | 15" tft xga via twister firewire 2xusb 1xinfrared 1xser 1xpar 1xpcmcia mouse 10/100 network, tv out |
| 11:34.30 | bzdougggggg | Patlabor221: you still selling those PCs on ebay? |
| 11:34.34 | sussudio | 1599 euro |
| 11:34.45 | bzdougggggg | sussudio: wheres that? |
| 11:34.45 | Patlabor221 | yes we are |
| 11:34.56 | sussudio | doug: LIDL |
| 11:35.12 | bzdougggggg | Patlabor221: hrm |
| 11:35.13 | Cell | Patlabor221: glBlendFunc(GL_ZERO, GL_ONE);glLogicOp(GL_XOR) what color would u expect on the screen? |
| 11:35.24 | sussudio | they sell similar laptops at ALDI from time to time too |
| 11:35.35 | Cell | yes i know |
| 11:35.37 | bzdougggggg | Patlabor221: you selling a gaming system? |
| 11:35.40 | bzdougggggg | ALDI? |
| 11:35.49 | bzdougggggg | is that like... ALDIs? |
| 11:35.51 | Cell | chep store |
| 11:35.59 | bzdougggggg | the grocery store? |
| 11:36.00 | Patlabor221 | doug: define. |
| 11:36.16 | bzdougggggg | Patlabor221: a computer worth buying thats good for gaming |
| 11:36.30 | sussudio | they're selling wireless optical mice for 28 euro this week at lidl |
| 11:36.37 | Patlabor221 | we have GF2 and GF4 mX cards as an upgrade |
| 11:36.43 | bzdougggggg | hmm |
| 11:37.20 | ak|ra | mx sucks |
| 11:37.20 | Patlabor221 | tho we do not offer a ddr system yet |
| 11:37.20 | Patlabor221 | yes it does compared to others |
| 11:37.20 | bzdougggggg | geforce2mx is purty sweet for a good price |
| 11:37.20 | bzdougggggg | Patlabor221: k |
| 11:37.20 | Patlabor221 | yes for ~35 |
| 11:37.34 | bzdougggggg | hm, I have a friend that wanted to get a laptop for gaming on |
| 11:37.50 | bzdougggggg | but I told him a desktop is better for gaming |
| 11:37.55 | bzdougggggg | correct? |
| 11:37.58 | Cell | of coz |
| 11:38.06 | sussudio | using a laptop for gaming is stupid |
| 11:38.18 | Patlabor221 | that is its |
| 11:38.27 | bzdougggggg | soo, he now wants to go get a name brand computer |
| 11:38.45 | bzdougggggg | but those or expensive |
| 11:38.51 | bzdougggggg | or/are |
| 11:39.05 | sussudio | yeah. like a compaq laptop isnt going to suck ass |
| 11:39.14 | sussudio | or a vaio |
| 11:39.17 | bzdougggggg | thats what he was gonna get |
| 11:39.23 | bzdougggggg | a compaq armada |
| 11:39.26 | bzdougggggg | or presario |
| 11:39.26 | Cell | u saw the short tank avi i done ? |
| 11:39.34 | bzdougggggg | Cell: indeed, very slick |
| 11:39.47 | sussudio | Compaq Evo N800c P4 2,2Ghz 60GB 512MB 15TFT WXPP |
| 11:39.55 | sussudio | 5100 euro soldieaaaah boy! |
| 11:40.23 | bzdougggggg | you could build a computer for 1/4 that price |
| 11:40.52 | bzdougggggg | hrm, and thats a laptop too |
| 11:41.18 | sussudio | or you could get the 10.000 dollah sun laptop |
| 11:41.43 | bzdougggggg | hah |
| 11:41.47 | bzdougggggg | with 4 gigs of ram |
| 11:41.52 | sussudio | 2 |
| 11:42.19 | bzdougggggg | a 4 giger is coming out soon |
| 11:42.27 | sussudio | not for 10.000 |
| 11:43.34 | Terminator | hi all |
| 11:44.25 | doughecka | ah |
| 11:44.30 | Terminator | what? |
| 11:45.44 | Terminator | lol |
| 11:46.01 | sussudio | to the trough |
| 11:46.27 | Patlabor221 | the cheapest laptops will be the winbooks and the clones |
| 11:49.10 | doughecka | winbooks? |
| 11:49.19 | doughecka | those are the ones without batteries? |
| 11:49.19 | Patlabor221 | what the hell did I name the current bz edit as? version number wise? |
| 11:49.27 | doughecka | 1.52? |
| 11:49.30 | Patlabor221 | no winbooks are just oems |
| 11:49.35 | doughecka | thats the latest I have |
| 11:49.36 | doughecka | oh |
| 11:49.42 | Patlabor221 | that's the one with drag? |
| 11:49.51 | doughecka | yup |
| 11:49.55 | doughecka | thats the one I use... |
| 11:50.45 | Patlabor221 | well iit dosn't look like I have non busted code for it anymore |
| 11:51.00 | Patlabor221 | whoooot 392 errors |
| 11:51.02 | doughecka | ouch |
| 11:51.05 | doughecka | lol |
| 11:51.07 | Patlabor221 | and 5 warnings. |
| 11:52.14 | doughecka | heh |
| 11:52.30 | doughecka | on your website? |
| 11:52.36 | doughecka | is has the code up there |
| 11:53.04 | Patlabor221 | not for the one with draging |
| 11:53.09 | Patlabor221 | I never posted that source |
| 11:53.13 | doughecka | oh |
| 11:53.27 | doughecka | then get that code off the website, and paste the draging stuff in... |
| 11:53.36 | doughecka | "paste" |
| 11:53.39 | doughecka | a yup |
| 11:54.02 | Patlabor221 | there were other bug fixes that I put in there too |
| 11:54.08 | doughecka | yea |
| 11:54.11 | Patlabor221 | besides just draging |
| 11:54.14 | doughecka | like opening files and things |
| 11:54.20 | Patlabor221 | yeah |
| 11:54.41 | doughecka | and docked windows |
| 11:54.43 | doughecka | or something |
| 11:54.55 | Patlabor221 | ? |
| 11:55.10 | Patlabor221 | the only thing that is docked is the toolbar |
| 11:55.22 | doughecka | oh |
| 11:56.04 | doughecka | sussudio: http://adam.cheshire.net/~melkins/phil.html |
| 11:56.29 | doughecka | sussudio: heres a photo of sussudio's house |
| 11:56.30 | doughecka | http://www.sussudio.nl/ |
| 11:58.07 | doughecka | ibot x de en Du bist nicht eingeloggt oder hast keine Berechtigung, diese Seite zu betreten. Das könnte aus einem der folgenden Gründe der Fall sein: |
| 11:58.14 | doughecka | bah |
| 12:08.16 | Cell | Patlabor221: what can be dragged in bzedit? |
| 12:08.33 | doughecka | everything |
| 12:08.53 | Cell | that tells me nothing ;) |
| 12:09.00 | doughecka | boxes |
| 12:09.04 | doughecka | pyramids |
| 12:09.08 | doughecka | teleports |
| 12:09.10 | doughecka | um |
| 12:09.15 | doughecka | thats it |
| 12:09.16 | Cell | drag from where? |
| 12:09.23 | doughecka | drag objects around |
| 12:09.39 | Cell | translate |
| 12:09.41 | doughecka | move objects x, y, z |
| 12:09.44 | doughecka | yees |
| 12:09.53 | Cell | i try |
| 12:10.02 | doughecka | :()' |
| 12:10.03 | doughecka | :) |
| 12:10.38 | doughecka | ook ook ook |
| 12:10.47 | Cell | version 0.75A |
| 12:10.56 | doughecka | is? |
| 12:11.03 | Cell | is that the newest bzedit? |
| 12:11.14 | doughecka | dunno |
| 12:11.15 | Patlabor221 | I hooked draging up to all the xfomrations |
| 12:11.17 | doughecka | never heard of it |
| 12:11.19 | Patlabor221 | no I made a 1.52 |
| 12:11.28 | Patlabor221 | 0.75a was an older one |
| 12:11.37 | Patlabor221 | it's not good draging tho |
| 12:11.42 | Patlabor221 | it's very bad |
| 12:11.49 | Cell | lets see |
| 12:11.50 | Patlabor221 | done in like 3.5 min |
| 12:11.56 | Cell | wow |
| 12:12.06 | Patlabor221 | X axis on the mouse = x world axis :) |
| 12:12.24 | Cell | ? |
| 12:12.36 | Patlabor221 | it's not view dependent |
| 12:13.05 | Cell | can u give me the download url again plz? |
| 12:13.26 | doughecka | ~bzedit |
| 12:13.26 | | well, bzedit is http://jupiter.babylonia.flatirons.org/code/tarballs/bzedit-2.1.tar.gz, or http://www.artemisgames.com/code/bz/edit/ |
| 12:14.48 | Cell | Patlabor221: BZEditW3201-01-02, is that the newest? |
| 12:15.09 | Patlabor221 | you know I have no clue |
| 12:15.18 | Cell | he? |
| 12:15.42 | Patlabor221 | gime a sec |
| 12:16.22 | Patlabor221 | no you want BZEditW32_1.52.zip |
| 12:17.13 | Patlabor221 | the last link |
| 12:18.09 | Cell | i tested it now |
| 12:19.02 | Cell | hey the dragging is marvelously, why u say its cheap? |
| 12:19.19 | Patlabor221 | rotate the view |
| 12:19.57 | Cell | k, its not view dependent |
| 12:20.01 | Patlabor221 | yeah |
| 12:20.16 | Patlabor221 | I just took the X and Y movements and maped them to an axis. |
| 12:20.24 | Cell | ah |
| 12:22.33 | Cell | u should provide a sample map |
| 12:22.54 | Patlabor221 | why there are many out there |
| 12:23.15 | Cell | i dont have any |
| 12:23.25 | Patlabor221 | then you have not looked |
| 12:23.33 | Patlabor221 | what it realy needs is a tutorial |
| 12:23.59 | doughecka | odd... |
| 12:24.10 | doughecka | in ut2k3 it wont load the server list |
| 12:24.17 | doughecka | says auth failed |
| 12:24.21 | Cell | why do ur gui flicker? |
| 12:24.45 | Cell | u redraw it every frame |
| 12:25.28 | Cell | i mean the pos, scale rot group boxes |
| 12:26.22 | Patlabor221 | cus I screwed up |
| 12:26.35 | Patlabor221 | I need to fix that |
| 12:27.11 | Cell | what kind of transparency is that |
| 12:27.37 | Patlabor221 | what do you mean "kind" |
| 12:27.44 | Patlabor221 | there is only 1 way to do it |
| 12:27.52 | Cell | that is |
| 12:28.00 | Patlabor221 | its just alpha |
| 12:28.08 | Cell | no sorting |
| 12:28.22 | Patlabor221 | there is a priority |
| 12:28.31 | Patlabor221 | all things with alpha get drawn last |
| 12:28.40 | Patlabor221 | but they are not depth sorted |
| 12:28.41 | Patlabor221 | they should be |
| 12:28.42 | Cell | k thought so |
| 12:28.54 | Cell | its nice |
| 12:29.34 | Cell | what would u like to get improved? |
| 12:29.41 | Patlabor221 | all of it |
| 12:29.49 | Cell | why? |
| 12:30.10 | Patlabor221 | word movement isn't that in intuitive |
| 12:30.11 | Cell | is the other bzeditor better? |
| 12:30.18 | Patlabor221 | the elemnt list needs more tools to sort |
| 12:30.34 | Cell | ah k |
| 12:30.50 | Patlabor221 | the interface for the element inpecctor needs to be defined for each type |
| 12:31.00 | doughecka | bah |
| 12:31.03 | Patlabor221 | draging needs to be fixed |
| 12:31.18 | Patlabor221 | internaly the object types should not be as hardcoded as they are |
| 12:31.34 | Patlabor221 | and I would like to make it not be based on MFC |
| 12:31.34 | doughecka | Patlabor221: that ut2k3 cd key genorator has a problem... it makes the game not list servers |
| 12:31.41 | Cell | k, then u have to atart from scratch |
| 12:31.45 | Patlabor221 | yes doug, it's called stealing |
| 12:31.49 | Patlabor221 | they know it's a fake key |
| 12:31.53 | doughecka | ah |
| 12:32.00 | Patlabor221 | so they don't let you play on the net |
| 12:32.09 | Patlabor221 | they know what keys they have generated |
| 12:32.17 | doughecka | hm |
| 12:32.34 | doughecka | you have a genuwine key? |
| 12:32.44 | Patlabor221 | so even tho your key satifiys the algo for the game |
| 12:32.48 | Patlabor221 | it won't work for net |
| 12:32.53 | doughecka | humph |
| 12:32.58 | Patlabor221 | yes I bought the game |
| 12:32.59 | Cell | ~files |
| 12:32.59 | | Cell: are you smoking crack? |
| 12:33.12 | doughecka | !list |
| 12:33.15 | doughecka | :) |
| 12:33.21 | doughecka | Patlabor221: ah... |
| 12:33.33 | Cell | Patlabor221 has money |
| 12:33.39 | doughecka | a yup |
| 12:33.42 | doughecka | he has money |
| 12:33.47 | doughecka | a thing most people dont have |
| 12:34.07 | Patlabor221 | and a bit of pride |
| 12:34.08 | Cell | count me on |
| 12:34.08 | doughecka | Patlabor221: how often do you play ut2k3? |
| 12:34.13 | Patlabor221 | never |
| 12:34.24 | doughecka | ok.. |
| 12:34.32 | doughecka | and that key is just sitting there... |
| 12:34.35 | doughecka | doing nothing.. |
| 12:35.03 | Patlabor221 | yup |
| 12:35.32 | doughecka | would you... like.... share it? :) |
| 12:35.32 | Patlabor221 | tho we are proalby gonna start playing more often now |
| 12:35.39 | Patlabor221 | nope |
| 12:35.48 | doughecka | humph |
| 12:35.57 | Patlabor221 | cus if they catch you, they ban that key |
| 12:36.02 | Patlabor221 | and I am out $50 |
| 12:36.17 | doughecka | oh? |
| 12:36.20 | Patlabor221 | yeah |
| 12:36.26 | doughecka | how would they catch it? |
| 12:36.26 | doughecka | :) |
| 12:36.30 | Patlabor221 | I registerd |
| 12:36.42 | doughecka | ah |
| 12:37.19 | Patlabor221 | moslty by you doing something stupid |
| 12:37.19 | Patlabor221 | or look for a nother keygen |
| 12:37.20 | Patlabor221 | or a cracj |
| 12:37.20 | doughecka | and.... |
| 12:37.24 | doughecka | hrm |
| 12:37.30 | Patlabor221 | www.gamecopyworld.com |
| 12:37.39 | doughecka | I thought they hold a list of all the keys... |
| 12:37.53 | Patlabor221 | well somone may have goten part of that list |
| 12:38.00 | Cell | www.astalavista.box.sk |
| 12:38.07 | doughecka | ah |
| 12:38.12 | Patlabor221 | or there may be a crack that lists them anyway |
| 12:38.17 | doughecka | Cell: thats for other things... |
| 12:38.18 | doughecka | hm |
| 12:38.24 | Cell | search |
| 12:39.10 | Cell | http://gameguru.box.sk/ |
| 12:39.37 | Patlabor221 | lunc h time |
| 13:29.05 | doughecka | 'lo Patlabor221 |
| 13:30.04 | Patlabor221 | hello |
| 13:31.30 | Patlabor221 | yes down to 288 errors |
| 13:32.08 | sussudio | | grep -v error will get you down to 0 errors! |
| 13:32.28 | Patlabor221 | yes but it won't fix your bug :) |
| 13:32.48 | sussudio | denial is 90% of the solution |
| 13:32.58 | Patlabor221 | that is true |
| 13:33.14 | sussudio | it's also a big river in africa |
| 13:33.35 | Patlabor221 | again true |
| 13:33.45 | Patlabor221 | I just didn't realise how much stuff I changed here |
| 13:37.01 | Patlabor221 | hmm if you duped stuff it would just keep adding copy to the end right? |
| 13:41.00 | sussudio | yeah |
| 13:41.13 | Patlabor221 | I shall see about fixing that while I am in here |
| 13:41.23 | Patlabor221 | I'll make it do Copy 1 |
| 13:41.26 | Patlabor221 | copy 2 |
| 13:41.28 | Patlabor221 | ect... |
| 13:42.10 | captain_proton | a new episode of blakes7 is headed my way :) |
| 13:53.03 | Patlabor221 | down to 177 errors |
| 13:53.12 | captain_proton | 177 errors in what? |
| 13:53.30 | Patlabor221 | bzedit |
| 13:53.36 | captain_proton | ah |
| 13:53.36 | Patlabor221 | susudio found a bug |
| 13:53.42 | Patlabor221 | I am trying to fix it |
| 13:53.57 | Patlabor221 | but I find that I don't have the code for the last one I built anymore |
| 13:54.10 | Patlabor221 | all i have is the stuff I was messing with |
| 13:56.16 | Patlabor221 | tho it looks like when I ripped it a new one |
| 13:56.22 | Patlabor221 | I fixed it |
| 13:56.24 | doughecka | ah |
| 14:18.14 | sussudio | [RLF] Spaceman Spiff Jeremiah jzaun.com:5155 |
| 14:18.22 | captain_proton | bling |
| 14:19.01 | Patlabor221 | blong |
| 14:20.00 | sussudio | ohwell it crashed |
| 14:20.32 | captain_proton | hmm it did crash |
| 14:20.38 | sussudio | yup |
| 14:20.46 | sussudio | it does that a lot on jzaun |
| 14:21.18 | captain_proton | spiff is gone anyhoo |
| 14:21.33 | captain_proton | hmm maybe not |
| 14:24.11 | sussudio | he's back on jzaun. |
| 14:29.06 | sussudio | big fat lagger |
| 14:29.23 | blair | 1.8 to be retired? |
| 14:29.24 | captain_proton | blair!!!! |
| 14:29.31 | blair | still alive captain proton? |
| 14:29.36 | blair | how are you? |
| 14:29.37 | captain_proton | i thought you didn't love me anymore |
| 14:29.50 | blair | just came back to confirm your worst fears... |
| 14:29.52 | sussudio | spiff 503ms |
| 14:30.07 | blair | no, i've found another. his name is captain electron. |
| 14:30.17 | blair | how are ya prot? |
| 14:30.20 | captain_proton | i'm good |
| 14:30.29 | blair | how is school? how is life? |
| 14:30.34 | captain_proton | busy busy |
| 14:30.37 | blair | and what is the 1.8 retired? |
| 14:30.40 | captain_proton | as usual i've got about 10 projects going |
| 14:30.46 | captain_proton | nobody was working on 1.8 |
| 14:30.47 | blair | right on, keep that load high. |
| 14:30.58 | captain_proton | so we decided to drop back down to the 1.7 codebase and make smaller changes at a time |
| 14:31.13 | blair | damn, all the xml and the such was really nice. |
| 14:31.25 | blair | prot: what kind of projects you into now? |
| 14:31.25 | captain_proton | we'll be backporting all the nice parts |
| 14:31.35 | captain_proton | lesee, couple hardware projects |
| 14:31.50 | captain_proton | bzflag, jetstream, remote (lircd usefulness)... |
| 14:31.52 | blair | prot: i've loaded myself up with "president of the ncsss", all kinds of hacking, some hardware, case mods, newspaper columns, etc... |
| 14:32.06 | blair | jetstream? |
| 14:32.19 | captain_proton | a starfox-like game i started a while ago |
| 14:32.40 | blair | proton: trying to hack up a little led meter which i can program through my parallel port |
| 14:32.48 | blair | proton: throw that on the front of my case... |
| 14:33.07 | blair | got a buddy working in a steel shop.. we're gonna pimp that 400MHz. |
| 14:33.07 | captain_proton | heh, scanline has something similar |
| 14:33.16 | blair | maybe i could rip the code ;) |
| 14:33.16 | captain_proton | his case does music visualization |
| 14:33.26 | blair | prot: right on, he willing to share? |
| 14:33.41 | blair | how is /dev/coffee? |
| 14:33.47 | captain_proton | http://blinkenlights.sourceforge.net/ |
| 14:33.53 | captain_proton | /dev/coffee is stalled right now |
| 14:34.11 | captain_proton | i'll probably resume that later once i've finished up one or both of my current hardware projects |
| 14:34.26 | blair | what you doing for hardware projects now? |
| 14:34.47 | captain_proton | first one is building a disk array |
| 14:34.58 | captain_proton | (putting together firewire bridges) |
| 14:35.09 | sussudio | ibot share! |
| 14:35.09 | | NO MR KITTIE CAN'T HAVE MY POT PIE!!! IT'S A BAD KITTIE!!! RESPECT MAH AUTHORITAAAAAAAAAAH!!! |
| 14:35.12 | captain_proton | second is to build a music stand out of a shelled-out laptop with a footswitch for turning pages |
| 14:35.20 | blair | hah! |
| 14:36.17 | captain_proton | its gonna be a cool project |
| 14:36.36 | captain_proton | for the foot control i'm modding a boss footswitch to hook up over USB |
| 14:36.49 | captain_proton | lilypond up all the music :) |
| 14:36.52 | blair | i guess i have to get me a serial port driven microcontroller |
| 14:37.03 | blair | proton: lilypond? |
| 14:37.11 | captain_proton | TeX macros for music |
| 14:37.20 | captain_proton | and it can produce .mid's from the files too |
| 14:37.35 | blair | proton: better not be a boss distortion pedal.. unless its the metal zone... god i hate that thing. |
| 14:37.48 | captain_proton | blair: not a pedal, just a footswitch |
| 14:37.52 | blair | proton: really? produces pretty TeX output? |
| 14:37.52 | captain_proton | little momentary contact device |
| 14:38.00 | captain_proton | purdy purdy TeX output |
| 14:38.22 | captain_proton | its designed to look like engraved publishing |
| 14:38.25 | blair | got a ps? |
| 14:38.31 | blair | nice |
| 14:39.19 | blair | proton: i'm gonna replace the power switch on my modded computer with a big ol plunger switch, and mount it on top. |
| 14:39.21 | blair | wanna see a picture of me? |
| 14:39.53 | blair | http://www.unbc.ca |
| 14:40.12 | captain_proton | http://jupiter.babylonia.flatirons.org/taras-bulba.pdf |
| 14:40.42 | captain_proton | blair: that guy in the upper right looks like a real dork |
| 14:41.15 | blair | you die |
| 14:41.21 | captain_proton | heh |
| 14:41.23 | captain_proton | you oughta shave |
| 14:41.48 | blair | i did, now i'm back to that point |
| 14:42.10 | blair | anyway, gotta run to me pappy's. later prot. |
| 15:00.17 | captain_proton | hmm |
| 15:51.44 | Firewolf | hmm, nobody from my team is here, hey if anyone is looking around for Firewolf tell them he couldn't make it to the challenge, unless they reschedule it for later |
| 15:53.52 | Cell | hey Patlabor221 would u like to make a liitle game with me? |
| 15:54.35 | Patlabor221 | of what type? |
| 15:54.44 | sussudio | "Procter & Gamble, for example, uses an SGI system to study the aerodynamics of Pringle's potato chips" |
| 15:55.02 | sussudio | :-| |
| 15:55.08 | Cell | its difficult to describe, actually it has no type |
| 15:55.24 | Cell | i try to explain: |
| 15:55.33 | Patlabor221 | 2d, 3d, puzle, action, network? |
| 15:55.46 | Cell | 3d or pseude 3d |
| 15:55.56 | Cell | i dont know wahts best |
| 15:56.05 | Cell | there are 4 main actors |
| 15:56.34 | Cell | this actores can be steer in some way by the user |
| 15:57.01 | captain_proton | Patlabor221: tomorrow i'm gonna go try to recruit people for jetstream :) |
| 15:57.03 | Cell | there i a farm env with lot of animal, like pigs |
| 15:57.11 | Cell | cows |
| 15:57.15 | Cell | and deers |
| 15:57.33 | Patlabor221 | cap: I"m sure Hoda will help you. |
| 15:57.38 | captain_proton | Patlabor221: gee thanks |
| 15:57.46 | Patlabor221 | cell: what do you do in the game? what is the point of it? |
| 15:57.54 | captain_proton | models and textures are the least of my concerns right now |
| 15:58.02 | Cell | u click on animals |
| 15:58.09 | Cell | with the mouse |
| 15:58.10 | Patlabor221 | cap: but he can do EVERYTHING. |
| 15:58.15 | Cell | if u hit a animal |
| 15:58.23 | Cell | one of the 4 actors |
| 15:58.29 | Cell | streches its arms |
| 15:58.36 | Cell | to pack the animal and |
| 15:58.41 | Cell | drag it to him |
| 15:59.23 | Cell | if he/it(the actor) has animal |
| 15:59.25 | sussudio | or "duct tape" |
| 15:59.39 | captain_proton | Patlabor221: and he gets the job done |
| 15:59.46 | Cell | it cuts it inot pieces |
| 15:59.54 | Cell | into |
| 16:00.10 | Cell | but this must not happen immidiately |
| 16:00.18 | Cell | the animal also can get free |
| 16:00.21 | Cell | again |
| 16:00.48 | sussudio | does the animal walk funny afterwards? |
| 16:00.51 | Cell | so i show u the actor: called thick |
| 16:01.22 | Cell | the game is calles Tiere Zerfetzen or Cutting Animals :) |
| 16:01.24 | Patlabor221 | cell: but what is the point |
| 16:01.31 | Patlabor221 | just to cut up animals? |
| 16:01.40 | Cell | the point is u have a time limit |
| 16:01.54 | Cell | and u have to cut as many animals as possible |
| 16:01.55 | Patlabor221 | so it's "whack-a-mole" |
| 16:02.05 | Cell | kinda |
| 16:02.14 | sussudio | do you have to be german to find this game amusing? |
| 16:02.14 | Patlabor221 | hell you can just do that kinda stuff in flash |
| 16:02.38 | Cell | no, u dont saw it, its (could) be great |
| 16:02.40 | Patlabor221 | more realy of a "drag a mole" |
| 16:02.47 | sussudio | mole in drag |
| 16:02.48 | Patlabor221 | does it get harder? |
| 16:02.54 | Cell | no |
| 16:03.01 | Patlabor221 | what do you get for completing a level? |
| 16:03.12 | Cell | there is only one level |
| 16:03.21 | Cell | u get points |
| 16:03.25 | sussudio | do the animals have head-mounted laserguns? |
| 16:03.33 | Cell | and can enter into a website |
| 16:03.41 | Cell | no |
| 16:03.53 | Patlabor221 | but once it was beat they woudl never play it agian |
| 16:03.56 | Patlabor221 | there is no reward |
| 16:04.02 | Cell | they would |
| 16:04.11 | Patlabor221 | allways rewarf your player for doing well |
| 16:04.13 | Cell | they compete, who gets more points |
| 16:04.37 | Patlabor221 | competicion wack-a-mole |
| 16:04.43 | Patlabor221 | dosn't realy seem that fun |
| 16:04.51 | Cell | oh, come on |
| 16:04.54 | Patlabor221 | if the animals got nastyer |
| 16:04.58 | Cell | i know u would say that |
| 16:05.03 | Patlabor221 | or the time limt shranks |
| 16:05.06 | Cell | but i believe on it |
| 16:05.16 | Patlabor221 | I could see where you are trying to go |
| 16:05.17 | doughecka | hmmmmm |
| 16:05.22 | Patlabor221 | but it just needs more |
| 16:05.31 | Cell | it has more |
| 16:05.36 | doughecka | and level 999 includes a nuke |
| 16:05.37 | Patlabor221 | like? |
| 16:05.39 | Cell | i didnt tell u all |
| 16:05.43 | Cell | like combos |
| 16:05.49 | doughecka | suspense! |
| 16:05.58 | Cell | like military attacking u |
| 16:06.01 | Cell | police |
| 16:06.08 | Patlabor221 | all in one level? |
| 16:06.15 | doughecka | wild life protection? |
| 16:06.16 | Cell | yes, |
| 16:06.20 | Patlabor221 | you could put the SPCA in there |
| 16:06.27 | Patlabor221 | I would break it up into levels |
| 16:06.33 | Cell | the level is 360 degree |
| 16:06.34 | Patlabor221 | make it get progrexilby harder |
| 16:06.42 | Patlabor221 | I don't mean map levels |
| 16:06.47 | Patlabor221 | like game rounds |
| 16:06.56 | Patlabor221 | clear the animals in the time limit |
| 16:07.03 | Patlabor221 | move on to the next round |
| 16:07.09 | Cell | yes could be an option |
| 16:07.09 | Patlabor221 | get a bonus for how much time is left |
| 16:07.18 | Patlabor221 | next round would add someting new |
| 16:07.21 | Patlabor221 | like a new animal |
| 16:07.23 | Patlabor221 | or cops |
| 16:07.26 | Patlabor221 | or what ever |
| 16:07.29 | doughecka | sharks |
| 16:07.31 | Cell | but it should be a small game |
| 16:07.34 | doughecka | with laser beams |
| 16:07.38 | Patlabor221 | maybe remove one of the pigfukers |
| 16:07.54 | Patlabor221 | it can be small, just don't show them all the stuff at one time |
| 16:07.58 | Patlabor221 | break it up |
| 16:08.00 | Cell | the game should tell u: woow this is crazy, never played such a shit |
| 16:08.04 | Patlabor221 | make the most out of the little content |
| 16:08.18 | Patlabor221 | it sounds like one I have played |
| 16:08.26 | Patlabor221 | where you picked up cows with a UFO |
| 16:08.30 | Patlabor221 | had a time limit |
| 16:08.32 | sussudio | 1500 * The first flush toilets appeared. |
| 16:08.37 | sussudio | 1880 * The British Perforated Paper Company invents a form of toilet paper. |
| 16:08.43 | sussudio | ... |
| 16:08.49 | Patlabor221 | had to be carfeull to not pick up mad cows. |
| 16:09.32 | Patlabor221 | but cell I don't know if you would want my help, I wouldn't be able to do anyting in C# |
| 16:10.21 | Cell | then use c++ |
| 16:10.39 | Patlabor221 | but arn't you in love with C#? |
| 16:10.54 | Cell | but prior to c# i codede all in c++ |
| 16:11.08 | Cell | so im quite fit |
| 16:11.14 | Patlabor221 | what would you need from me on it? |
| 16:11.17 | Patlabor221 | it sounds simple |
| 16:11.37 | Cell | there are two main jobs |
| 16:11.46 | Cell | the creation of content |
| 16:11.54 | Cell | and the implementation |
| 16:11.59 | Patlabor221 | yes |
| 16:12.02 | Patlabor221 | art and code |
| 16:12.07 | Cell | yep |
| 16:12.15 | Cell | both are damanding |
| 16:12.36 | Cell | so its difficult to concentrate on both |
| 16:12.57 | Cell | i prefer doing the content/art |
| 16:12.58 | Patlabor221 | well I am not an artist |
| 16:13.13 | Patlabor221 | and I barely have enought time to do my current progaming projects |
| 16:13.28 | Patlabor221 | your code should take less then a day |
| 16:13.41 | Cell | but i cannot promise but, u would not regret it |
| 16:14.13 | Patlabor221 | were you not all against curielty to animals like last week? |
| 16:14.26 | Cell | yes in reallity |
| 16:14.33 | Cell | not in a game |
| 16:14.42 | Patlabor221 | and you want to make a naimal grinding game? |
| 16:14.52 | Cell | i say kill them in a game rather then in reality |
| 16:15.13 | Patlabor221 | I see |
| 16:15.27 | Patlabor221 | I just don't think I would have the time |
| 16:15.32 | Cell | so the game has a warning, that animals have feelings .... |
| 16:18.06 | Patlabor221 | but does that do anyting |
| 16:18.11 | Cell | it was short |
| 16:18.20 | Cell | everybody could play in a break |
| 16:18.22 | Patlabor221 | does it make you better able to do perform in the game |
| 16:18.32 | Patlabor221 | everyone plays bejeweld now |
| 16:18.37 | Cell | it does not count |
| 16:18.40 | Patlabor221 | that game has sold a hella lot |
| 16:18.45 | Patlabor221 | why not? |
| 16:18.47 | Cell | u dont target hardcore gamers |
| 16:18.57 | Cell | u target ppl that want cheap quick fun |
| 16:19.19 | Patlabor221 | that's what bejewled targets |
| 16:19.20 | Cell | they dont want to get used to a complicated game |
| 16:19.27 | Patlabor221 | and it's horibly sucsessfull |
| 16:19.34 | doughecka | like bzflag |
| 16:19.39 | Patlabor221 | you have to make a game your mom will play |
| 16:19.49 | doughecka | malstrom |
| 16:19.56 | Patlabor221 | my mom will not play something where you molest then kill pigs |
| 16:20.10 | Cell | yes but bzflag has nothing to offer, that is going to say to u friends: hey u have to see this (shit) |
| 16:20.26 | doughecka | its gotta have a nuke in it |
| 16:20.33 | Cell | i like bzflag |
| 16:20.36 | Cell | personally |
| 16:20.39 | Cell | of coz |
| 16:20.52 | Patlabor221 | but you would put pigs in it? |
| 16:20.58 | Cell | yes |
| 16:21.12 | doughecka | PGFlag |
| 16:21.17 | Cell | i have done some things already |
| 16:21.28 | doughecka | your a pig |
| 16:21.31 | doughecka | you shoot with snot |
| 16:21.37 | doughecka | and gross other pigs out |
| 16:22.34 | doughecka | you gross them out till the throw up and die |
| 16:23.41 | sussudio | 1912 # The first tank patented by Australian inventor De La Mole. |
| 16:23.47 | Cell | http://217.229.3.244/tick_look_0_0045.png |
| 16:23.53 | Cell | its the actor |
| 16:24.18 | sussudio | 1943 # Richard James invents the slinky. |
| 16:24.23 | sussudio | i wonder if it made any weird sounds. |
| 16:24.40 | Cell | currently i wrote a little app with directX |
| 16:27.40 | Patlabor221 | what is that? |
| 16:27.49 | Patlabor221 | a bunch of spheres? |
| 16:28.01 | Cell | no |
| 16:28.06 | Cell | thick the actor |
| 16:28.36 | Patlabor221 | I'd make a design doc before working on art |
| 16:29.47 | Cell | http://217.229.3.244/tick.avi |
| 16:30.18 | Cell | he is crazy for animals |
| 16:30.40 | Cell | looking around for them in idle mode |
| 16:31.13 | Cell | there are 4 of them at the same time fixed on the bottom of the screen |
| 16:31.16 | Cell | in a row |
| 16:31.29 | Cell | they look quickly for animals |
| 16:31.42 | Cell | then strech their arm , long as hell |
| 16:31.48 | Cell | and get the animal |
| 16:31.52 | Cell | but if tree |
| 16:32.05 | Cell | is between the animal |
| 16:32.17 | Cell | it gets difficult |
| 16:34.12 | Patlabor221 | write it up in a real doc. with exactly what assets and behavor you need. |
| 16:34.22 | Cell | http://217.229.3.244/pig_walk.avi |
| 16:34.37 | Cell | the old version, no shininess |
| 16:35.38 | fiberchunks | hello..do any of the devs have a good recommendation for an 'indent' replacement (C++ literate?) |
| 16:35.53 | sussudio | hmm |
| 16:35.54 | Cell | http://217.229.3.244/tree.png a col tree i made |
| 16:35.55 | Patlabor221 | besides "tab"? |
| 16:36.09 | sussudio | 1956 * The first computer hard disk used. |
| 16:36.12 | sussudio | 1970 # The floppy disk invented by Alan Shugart. |
| 16:36.13 | fiberchunks | heh, yes...besides tab |
| 16:36.13 | Cell | looks cool as billboard |
| 16:36.32 | Patlabor221 | I hear a lot of people use 2 spaces |
| 16:36.35 | Patlabor221 | I prefer tabs |
| 16:36.50 | Patlabor221 | call it's jus a bunch of prims |
| 16:38.01 | fiberchunks | there's just a couple of things that indent can't handle |
| 16:38.09 | Patlabor221 | loke? |
| 16:38.12 | Patlabor221 | like? |
| 16:38.40 | fiberchunks | like indenting a single statement if, or an if that has the opening brace on the next line |
| 16:39.00 | fiberchunks | after a bunch of boolean operators in the if, that is |
| 16:39.01 | Cell | hey Patlabor221 i show u a more detailed plan tomorrow, maybe u change u mind and help me, a mean like 50 50 |
| 16:39.15 | Patlabor221 | I can indent that in VC++ no problem |
| 16:39.36 | Patlabor221 | cell: I just don't see it being any fun. |
| 16:39.58 | Cell | k |
| 16:40.07 | fiberchunks | that's why I'm looking for a replacement. |
| 16:40.08 | Patlabor221 | it just sounds too simple |
| 16:40.10 | fiberchunks | linux |
| 16:40.42 | Patlabor221 | fiber: I thouht most editors handled indentaion similar |
| 16:40.55 | Cell | but if it is that simple that would mean not that much work |
| 16:40.58 | Patlabor221 | on lin. I've used Kevelop and it seemd to perform the smae. |
| 16:41.00 | fiberchunks | not in the linux world, regretfully. |
| 16:41.22 | fiberchunks | KDE environment? don't have the libs installed, and would prefer not to |
| 16:41.57 | fiberchunks | using anjuta right now for IDE...works great, except it uses indent. :( |
| 16:42.51 | captain_proton | fiberchunks: 'indent' has a number of options for different styles |
| 16:43.44 | fiberchunks | captain_proton: yes, I've read all the man pages for 'em, but it seems to break on certain syntactical things |
| 16:47.57 | fiberchunks | this is not for new code...it's for old code that needs heavy reformatting...and I *really* don't want to do it by hand |
| 16:49.42 | fiberchunks | but I also want to trust my indent, not have to check everything anyway |
| 17:02.27 | Patlabor221 | this sucks I am probalby going to have to completely redo the element list. |
| 18:14.58 | Patlabor221 | is the bzflag map file case senstive at all? |
| 18:17.20 | captain_proton | i don't -think- so |
| 18:17.31 | captain_proton | check the parsing code to see if it uses stricmp/strcasecmp |
| 18:19.40 | [dmp] | ibot ducati |
| 18:19.40 | | bzfquerylong ducati.bzflag.org 5156 |
| 18:19.41 | bzbot | Wingding (R): 111 (324-213). DeadMeat (G): -17 (71-88). Worf (G): -5 (92-97). Nishi (R): -8 (30-38). L o o p (R): -14 (15-29). Umbrellaman (G): -10 (5-15). MrWhip (R): 0 (0-0). Crash (G): -7 (21-28). |
| 18:20.08 | [dmp] | do ibot cache the bzfquery ? |
| 18:21.19 | Patlabor221 | by the goddess. BZEdit compiles again!!!!! |
| 18:39.55 | doughecka | yay |
| 18:40.00 | doughecka | bzedit compiles... |
| 18:40.07 | Patlabor221 | that it does |
| 18:40.20 | doughecka | now to add dragging, groups, better teleport linking, etc |
| 18:40.43 | Patlabor221 | I think I have to do another thing first |
| 18:40.44 | doughecka | export to UT |
| 18:40.47 | doughecka | oh? |
| 18:40.55 | doughecka | what might that be? |
| 18:40.57 | Patlabor221 | make it WORK! |
| 18:41.02 | doughecka | ah |
| 18:47.35 | doughecka | thats good? |
| 18:48.15 | Patlabor221 | yes that's good |
| 18:48.21 | doughecka | ah... |
| 18:49.12 | Patlabor221 | it means I can add new object types "whilly nilly" and the editor will suport them |
| 18:49.27 | doughecka | ah |
| 19:01.56 | Patlabor221 | slowly it all goes back to working |
| 19:02.10 | doughecka | heh |
| 19:02.44 | doughecka | bah |
| 19:03.38 | doughecka | hmmm, k |
| 19:03.49 | Patlabor221 | swap to x-chat |
| 19:03.54 | doughecka | ah |
| 19:03.55 | Patlabor221 | what did you change? |
| 19:04.11 | doughecka | wanted to add something |
| 19:04.16 | doughecka | but its limites |
| 19:04.17 | Patlabor221 | too large? |
| 19:04.22 | doughecka | yea |
| 19:04.28 | Patlabor221 | what were you going to add? |
| 19:04.33 | doughecka | "Eat right, exercise, die anyway--so eat a twinkie!" |
| 19:05.01 | Patlabor221 | no you need to add "No, we will not help you with your stupid game idea" |
| 19:05.10 | doughecka | ah |
| 19:05.16 | doughecka | lol |
| 19:06.16 | Patlabor221 | seems thats been the gist of the past couple days |
| 19:06.23 | doughecka | heh |
| 19:06.45 | Patlabor221 | but Phear my new tank: http://www.artemisgames.com/tank3.png |
| 19:06.47 | Patlabor221 | maybe |
| 19:07.14 | doughecka | pretty |
| 19:07.16 | doughecka | hover? |
| 19:07.21 | Patlabor221 | no |
| 19:07.26 | doughecka | oh |
| 19:07.35 | Patlabor221 | unless I sent the wrong one |
| 19:07.53 | Patlabor221 | nope it's treaded. |
| 19:08.04 | doughecka | ah, k |
| 19:08.10 | Patlabor221 | still needs lots of work |
| 19:08.18 | doughecka | heh |
| 19:12.15 | Patlabor221 | capppppppPPPPpppppPPpPpPPppPPPppPy!!!!!! |
| 19:12.29 | doughecka | eh's gone |
| 19:12.40 | Patlabor221 | crud puppys |
| 19:16.27 | doughecka | ok... I have a AIR-PCM340 card... XP detects the thing and everthings all happy, stick it into the 98 laptop, it installes, everything works except netstumbler |
| 19:16.29 | doughecka | gr |
| 19:17.05 | Patlabor221 | get real drivers for it |
| 19:17.10 | doughecka | I did |
| 19:17.16 | doughecka | directly from cisco |
| 19:17.21 | Patlabor221 | seems like they suck |
| 19:17.32 | doughecka | hm |
| 19:17.36 | doughecka | ah |
| 19:17.42 | doughecka | helpful people they are |
| 19:17.53 | doughecka | they say cisco cards dont work under 98... |
| 19:18.01 | doughecka | problem cleared |
| 19:18.03 | doughecka | bah |
| 19:25.25 | Patlabor221 | bah have to burna CD just to take stuf home :/ |
| 19:25.44 | doughecka | sux |
| 19:25.51 | Patlabor221 | that it does |
| 19:26.02 | Patlabor221 | I was gonna commit this to the svn database |
| 19:26.09 | Patlabor221 | but seems I don't have permisions. |
| 19:26.09 | doughecka | heh |
| 19:26.30 | doughecka | gm |
| 19:26.47 | Patlabor221 | gm? |
| 19:26.52 | doughecka | hm |
| 19:26.56 | Patlabor221 | ahhh |
| 19:27.00 | Patlabor221 | well time to get home |
| 19:27.12 | doughecka | cya |
| 19:49.09 | hoda | hi all |
| 19:49.17 | doughecka | nobodys here |
| 19:49.20 | doughecka | I am all alone |
| 19:50.52 | hoda | k |
| 19:50.58 | doughecka | :) |
| 19:57.02 | doughecka | hmmm, patlabor221: your PDA... does it have a CF or PCMCIA slot in it? |
| 19:57.08 | patlabor221 | cf |
| 19:57.13 | doughecka | k |
| 19:57.20 | patlabor221 | never seen one with PCMCIA |
| 19:57.35 | patlabor221 | tho CF is a subset of the PCMCIA standard |
| 19:57.42 | doughecka | heh, well, I am looking at this CF2PCMCIA comverter |
| 19:57.47 | doughecka | supposed to work with anything |
| 19:58.37 | doughecka | http://www.semsons.com/comflastopcc.html |
| 20:00.12 | doughecka | 25 dollah, and it works with my wireless card... |
| 20:00.22 | doughecka | wonder if it will work on my PDA |
| 20:00.59 | doughecka | ack, the pc card is 5 volt |
| 20:01.52 | hoda | man i was playing on a turbo grafix 16 the other day |
| 20:02.00 | doughecka | that good? |
| 20:02.15 | hoda | and the game data for the cd expansion was encoded onto a audio cd track |
| 20:02.27 | doughecka | oh? |
| 20:02.34 | hoda | lol we were listening to it |
| 20:02.43 | hoda | sum matrix noise |
| 20:02.45 | doughecka | learn anything? |
| 20:03.04 | hoda | yeah c+4=()w*int; |
| 20:03.10 | doughecka | ah |
| 20:03.32 | hoda | it sounded like brrreeerrroooottttzzzzzzzggrrrrrrrhhhttyye |
| 20:03.39 | doughecka | heh |
| 20:04.06 | hoda | i think the games are coded in assembly for tg16 |
| 20:05.15 | hoda | i read the specs for tg16 and it can display 512 colors 256 for background and 256 for sprites |
| 20:05.24 | doughecka | heh |
| 20:05.25 | hoda | and it had 8 k of ram |
| 20:05.32 | hoda | and a 6 mhz cpu |
| 20:05.44 | hoda | lots of cache tho |
| 20:05.50 | hoda | like 256 Kb |
| 20:06.00 | doughecka | a screemer |
| 20:06.29 | hoda | actually |
| 20:06.43 | hoda | if it wasnt for the sprites being occluded occasionally |
| 20:06.51 | hoda | it was really really fast |
| 20:06.58 | doughecka | lol |
| 20:07.20 | hoda | much faster than nes games |
| 20:08.13 | hoda | but the colors were lame |
| 20:08.23 | doughecka | heh |
| 20:19.09 | doughecka | bwuahahaha, 100 shot laser blank map |
| 20:38.38 | sussudio1 | opn beaaaatch |
| 20:55.04 | sussudio | snort. |
| 21:01.09 | doughecka | lol |
| 21:01.43 | Widget | gnuchess sucks. |
| 21:01.48 | Widget | Someone told me it was 2100 Elo. |
| 21:02.09 | captain_proton | elo is relative to who it plays |
| 21:02.39 | Widget | Your national federation's rating is relative to who you play. |
| 21:02.57 | Widget | Elo is usually used to describe how strong a player is. |
| 21:03.29 | Widget | For instance, the USCF's ratings are usually inflated when compared to the players' Elo. |
| 21:05.00 | Widget | (BCF uses a different grading system) |
| 21:06.02 | doughecka | http://stats.bzflag.org/player.php?callsign=bzdoug |
| 21:06.38 | patlabor221 | your that puggy doug? |
| 21:06.44 | doughecka | :) |
| 21:07.35 | sussudio | hotgoatpr0n.jpg |
| 21:07.43 | doughecka | ah, now see it |
| 21:08.30 | patlabor221 | but bz dosn't run on a mac |
| 21:08.38 | doughecka | it does too |
| 21:08.42 | doughecka | O SX |
| 21:08.55 | Widget | Of course it runs on Macs. |
| 21:09.19 | patlabor221 | were the issues fixed |
| 21:09.25 | doughecka | is jzaun fugged up? |
| 21:09.35 | doughecka | dunno, I remember playing bzflag on it |
| 21:10.20 | patlabor221 | been that long since you played? |
| 21:10.27 | doughecka | no |
| 21:10.33 | doughecka | I cant reconnect |
| 21:11.48 | doughecka | is bzedit fixed? |
| 21:12.21 | patlabor221 | define fixed |
| 21:12.29 | doughecka | workinh |
| 21:12.54 | patlabor221 | define working |
| 21:13.12 | doughecka | able to edit and save maps without crashing |
| 21:13.30 | patlabor221 | define edit |
| 21:13.50 | doughecka | CREATE!!! |
| 21:14.02 | patlabor221 | from scratch yeah I think it does that |
| 21:14.07 | patlabor221 | haven't loaded anything |
| 21:14.11 | doughecka | ah |
| 21:14.13 | doughecka | hmm, |
| 21:14.14 | patlabor221 | I know it makes boxed |
| 21:14.17 | doughecka | no middle mouse support? |
| 21:14.18 | patlabor221 | and pyramids |
| 21:14.22 | doughecka | heh |
| 21:14.24 | patlabor221 | for? |
| 21:14.31 | doughecka | bzedit |
| 21:14.35 | doughecka | like in 3dsmax |
| 21:14.36 | patlabor221 | I know that |
| 21:14.53 | doughecka | I got into the habit of manuvering with the middle mouse button |
| 21:14.53 | patlabor221 | what do you mean by "middle mouse" support |
| 21:15.02 | patlabor221 | I don't use the middle button |
| 21:15.06 | patlabor221 | I hate MAX |
| 21:15.10 | doughecka | view change |
| 21:15.15 | doughecka | move the view around |
| 21:15.43 | patlabor221 | I don't use the middle mouse button |
| 21:15.50 | patlabor221 | you want it for a pan? |
| 21:15.51 | doughecka | I do |
| 21:15.53 | doughecka | yea |
| 21:16.14 | patlabor221 | just like shift right drag? |
| 21:16.26 | doughecka | yea.. |
| 21:16.35 | doughecka | no undo... |
| 21:16.51 | patlabor221 | nope no undoo |
| 21:16.56 | doughecka | blrh |
| 21:17.05 | patlabor221 | did I leave the menu item in there |
| 21:17.20 | doughecka | yup |
| 21:17.30 | patlabor221 | well I'll just have to kill that thing then |
| 21:17.59 | patlabor221 | undo is a rather large bit of work |
| 21:18.05 | doughecka | yea... |
| 21:18.10 | patlabor221 | it's not like windows just gives it to you |
| 21:18.14 | doughecka | how about a revert? |
| 21:18.21 | patlabor221 | to what? |
| 21:18.23 | doughecka | revert back to the saved file |
| 21:18.31 | patlabor221 | close it and re open |
| 21:18.42 | doughecka | bah |
| 21:18.55 | patlabor221 | lazy bastage :P |
| 21:19.03 | doughecka | look whos talkin |
| 21:19.06 | doughecka | :P |
| 21:19.40 | patlabor221 | hey there is a lot more I have to do first before crap like revert |
| 21:19.50 | doughecka | heh |
| 21:19.50 | patlabor221 | like things that can't be done other ways |
| 21:21.57 | doughecka | hm |
| 21:22.28 | patlabor221 | but realy it's almost back to normal |
| 21:22.39 | doughecka | lol |
| 21:22.39 | patlabor221 | most of the edit features work |
| 21:22.45 | patlabor221 | not all the stuff displays right |
| 21:22.48 | doughecka | "most" |
| 21:22.53 | patlabor221 | I changed a LOT |
| 21:22.55 | patlabor221 | yeah |
| 21:23.01 | patlabor221 | some stuff is still horked |
| 21:23.08 | doughecka | heh |
| 21:23.09 | patlabor221 | I need to hook up the new interface loading |
| 21:25.14 | captain_proton | hmm |
| 21:25.22 | captain_proton | "to nowhere" is a goooOOooood song |
| 21:26.41 | doughecka | gerbils online |
| 21:29.16 | sussudio | why is everyone on AOL a dick? |
| 21:30.00 | patlabor221 | cus its AOL |
| 21:30.18 | sussudio | maybe aol has a special filter |
| 21:30.29 | patlabor221 | dicks only |
| 21:30.33 | patlabor221 | it's a login script |
| 21:30.48 | sussudio | someone types "Hello People". ends up as "Yo Niggazzz wazzzaaaap i R 31337" |
| 21:31.12 | doughecka | LOL |
| 21:31.32 | doughecka | sussudio's been hanging around the AOL chat rooms I see |
| 21:31.35 | doughecka | greetings Noodleman |
| 21:31.37 | Noodleman | hehe |
| 21:31.43 | Noodleman | likewise doughecka |
| 21:31.48 | Noodleman | sup? |
| 21:31.59 | doughecka | making Spirals 2.0 |
| 21:32.07 | Noodleman | hey, that's neat :-) |
| 21:32.15 | sussudio | dunno. i made a channel on dalnet +s and still they manage to find it. |
| 21:32.24 | doughecka | you also need to update your current spirals... people get stuck still |
| 21:32.31 | Noodleman | i've been getting wifi working between my gateway and my laptop |
| 21:32.34 | Noodleman | brb |
| 21:32.38 | doughecka | Noodleman: slick |
| 21:32.41 | doughecka | sussudio: hm |
| 21:34.05 | doughecka | oh cool, in bzedit 1.52 if you click a box, and look through a teleporter, you can see throug the box... |
| 21:34.17 | Noodleman | ok, i'm back |
| 21:34.28 | patlabor221 | yes transperancy's are jacked |
| 21:34.32 | doughecka | Noodleman: what kind of wifi? |
| 21:34.34 | doughecka | patlabor221: k |
| 21:34.45 | Noodleman | now i have to find the firmware to make my gateway into an access point |
| 21:34.51 | Noodleman | just 802.11b |
| 21:34.56 | doughecka | heh |
| 21:34.59 | doughecka | same here |
| 21:35.07 | patlabor221 | I realy need to depth sort them |
| 21:35.13 | doughecka | patlabor221: hrm |
| 21:35.14 | Noodleman | cheaper than getting one for 200 clams |
| 21:35.20 | patlabor221 | clams? |
| 21:35.26 | doughecka | clams. |
| 21:35.33 | Noodleman | CLAMS!! |
| 21:35.40 | doughecka | ROFL |
| 21:35.40 | patlabor221 | poeople don't talk like that do they still? |
| 21:36.04 | Noodleman | there's an inside joke about clams and scientology |
| 21:36.27 | Noodleman | if you go to http://www.xenu.net/ and root around a bit, you'll find it |
| 21:36.29 | patlabor221 | does it involve female anatomy |
| 21:36.32 | Noodleman | it's pretty funny |
| 21:36.34 | captain_proton | patlabor221: fj33r my newest project idea |
| 21:36.37 | captain_proton | its the BEST IDEA EVER |
| 21:36.42 | patlabor221 | ohhh god |
| 21:36.46 | patlabor221 | no farm animal |
| 21:36.58 | captain_proton | no farm animals |
| 21:37.04 | captain_proton | i wanna build a car |
| 21:37.07 | captain_proton | thats a giant hamster ball |
| 21:37.16 | Noodleman | be my guest, cap :-) |
| 21:37.26 | Noodleman | you go build a car |
| 21:37.53 | patlabor221 | that won't be street legal |
| 21:38.04 | Noodleman | yeah, i know |
| 21:38.05 | patlabor221 | and ohh man don't drive in the rain |
| 21:38.11 | bzdougggggg | buz buz goes the dsl |
| 21:38.12 | Noodleman | and it will never, ever work |
| 21:38.16 | captain_proton | Noodleman: no? |
| 21:38.19 | patlabor221 | well that's not true |
| 21:38.35 | patlabor221 | halve to be like 0.5 in lexan |
| 21:38.39 | Noodleman | well, if you took engineering in college, it might |
| 21:38.56 | bzdougggggg | Tintin! |
| 21:39.54 | captain_proton | the basic design is two concentric spheres |
| 21:40.05 | patlabor221 | cap, electric? |
| 21:40.07 | captain_proton | with to drive motors (top and bottom) and 4 positioning motors (sides) |
| 21:40.11 | captain_proton | yep, electric |
| 21:40.18 | bzdougggggg | no, steam |
| 21:40.25 | patlabor221 | that would work too |
| 21:40.30 | captain_proton | use all the batteries to weigh down the bottom of the inner sphere so it stays still relative to the rest |
| 21:40.40 | patlabor221 | but beer is the best |
| 21:40.43 | bzdougggggg | what ever floats your barge |
| 21:40.53 | bzdougggggg | captain_proton: whats this? |
| 21:41.17 | patlabor221 | cap: you don't even need a complete inner sphere just 3 rings |
| 21:41.36 | captain_proton | ohh man a hard clear-plastic 2-3" thick ball is gonna cost a fortune |
| 21:41.44 | patlabor221 | yes |
| 21:41.48 | captain_proton | a complete inner sphere would be niftier |
| 21:41.53 | patlabor221 | and geting it round will be a bitch |
| 21:41.55 | bzdougggggg | whats captain_proton makin? |
| 21:41.59 | patlabor221 | and making it not Crack |
| 21:42.10 | patlabor221 | that's why I sugest lexan |
| 21:42.15 | captain_proton | can mount head/tail-lights and license plates on the inner sphere no problem |
| 21:42.17 | patlabor221 | it's a bit flexable |
| 21:42.27 | captain_proton | patlabor221: i'd get a real plastics molding company to do it |
| 21:42.32 | patlabor221 | yeah |
| 21:42.33 | bzdougggggg | a sphere car? |
| 21:42.51 | patlabor221 | but pulling a 8 shphere will be hard |
| 21:43.01 | patlabor221 | 8 foot |
| 21:43.07 | bzdougggggg | good luck! |
| 21:43.17 | patlabor221 | pluss your not gonna get much road contact |
| 21:43.21 | captain_proton | i'm thinking an 8 and a 10 foot |
| 21:43.22 | patlabor221 | doug: it can be done |
| 21:43.26 | bzdougggggg | heh |
| 21:43.26 | Noodleman | ok, i'm back |
| 21:43.32 | bzdougggggg | I Woudl like to see a photo |
| 21:43.37 | captain_proton | it doesn't need much road contact if its dry outside |
| 21:43.37 | patlabor221 | max lane witdh is 8.5 feet |
| 21:43.38 | Noodleman | bzdoug says "oh no!" |
| 21:43.41 | captain_proton | and flat :) |
| 21:43.51 | bzdougggggg | lol |
| 21:43.57 | patlabor221 | yeah and not rocky |
| 21:44.18 | hoda | spherical car? |
| 21:44.20 | captain_proton | one of the important things would be a gyroscope and computer control |
| 21:44.30 | bzdougggggg | patlabor221: you finish that bzshell proggy? |
| 21:44.31 | captain_proton | so if it gets off balance it immediately adjusts the motors to recent |
| 21:44.33 | captain_proton | recenter* |
| 21:44.39 | bzdougggggg | hoda: nope, a cube shaped car |
| 21:44.43 | patlabor221 | it would stablaise it self by pendulum action |
| 21:44.51 | bzdougggggg | captain_proton: rip out the guts out of a segway |
| 21:45.06 | hoda | a gyro would allow any surface of the outside sphere to be used as propulsion |
| 21:45.20 | bzdougggggg | skin? |
| 21:45.31 | patlabor221 | hoda what are you talking about? |
| 21:45.43 | hoda | 2 spheres one inside the other |
| 21:45.49 | patlabor221 | cap: just get a ford festiva, they are small enough |
| 21:45.57 | hoda | a gyroscope would allow any axis of rotation |
| 21:46.03 | bzdougggggg | I would go with solar powered stuff, cheaper that way... no gas... |
| 21:46.07 | patlabor221 | hoda, it's gonna have shit for surface area |
| 21:46.08 | hoda | for the outsode sphere |
| 21:46.21 | bzdougggggg | it gonna have wheels? |
| 21:46.23 | sussudio | patlabor221 : i think he actually wanted that |
| 21:46.26 | captain_proton | bzdougggggg: helll no |
| 21:46.34 | bzdougggggg | ooooh |
| 21:46.36 | bzdougggggg | I get it now |
| 21:46.39 | patlabor221 | ohh my god are you 2 just stupid? |
| 21:46.42 | captain_proton | HAMSTERBALL |
| 21:46.44 | bzdougggggg | a sphere car.. |
| 21:46.48 | bzdougggggg | yyyeea! |
| 21:46.49 | hoda | a hamsterball |
| 21:46.50 | bzdougggggg | cool |
| 21:47.01 | hoda | with a gyroscope |
| 21:47.02 | captain_proton | i'd have to get gerbil to drive his ass out here just for photos |
| 21:47.10 | bzdougggggg | lol |
| 21:47.21 | MrApathyCream | pa.... |
| 21:47.22 | MrApathyCream | t |
| 21:47.28 | Patlabor221 | yes |
| 21:47.31 | MrApathyCream | heh |
| 21:47.33 | bzdougggggg | so gut a segway anf be on your merry way... |
| 21:47.34 | Patlabor221 | ,achine change |
| 21:47.39 | captain_proton | bzdougggggg: aww no |
| 21:47.45 | captain_proton | i'd make my own hardware for it |
| 21:47.51 | bzdougggggg | blech |
| 21:47.56 | Patlabor221 | a segway would not work |
| 21:48.09 | Patlabor221 | it need independet grip of each wheele to work |
| 21:48.12 | bzdougggggg | get the gyros out of it |
| 21:48.12 | captain_proton | segway has the right gyroscope equipment |
| 21:48.24 | captain_proton | but that equipment can be gotten elsewhere cheaper |
| 21:48.26 | Patlabor221 | he wants 6 contact poins between the spheres |
| 21:48.34 | Patlabor221 | yes |
| 21:48.38 | Patlabor221 | but a gyro is easy |
| 21:48.40 | bzdougggggg | I need to see a drawing |
| 21:48.46 | Patlabor221 | and it's very specalised |
| 21:48.57 | Patlabor221 | doug put one of your hotwheels in a bal |
| 21:48.59 | Patlabor221 | push it |
| 21:49.07 | bzdougggggg | its gonna have 6 contact points on the inside... all on the bottom? |
| 21:49.25 | bzdougggggg | and how are you gonna get inside it? twist it apart? |
| 21:49.31 | captain_proton | bzdougggggg: no, on the centers of the sides of the cube that circumscribes the inner sphere |
| 21:49.34 | Patlabor221 | phse techonolgy |
| 21:49.42 | Patlabor221 | teleporters and stuff |
| 21:49.45 | captain_proton | getting inside would mean 2 doors that have to align |
| 21:49.49 | MrApathyCream | maybe we should add a platform/filesystem.cxx |
| 21:49.53 | bzdougggggg | ah |
| 21:50.03 | Patlabor221 | MAC that would be nice |
| 21:50.03 | bzdougggggg | teleporters = slashdot news |
| 21:50.49 | Patlabor221 | yes doug teleporters exist they just won't let you play with them |
| 21:51.11 | captain_proton | MrApathyCream: getting closer |
| 21:51.11 | hoda | they cant teleport molecules |
| 21:51.23 | Patlabor221 | well they did |
| 21:51.24 | bzdougggggg | MrApathyCream: hes building a teleporter for his car! |
| 21:51.27 | hoda | when |
| 21:51.34 | bzdougggggg | hoda: it was in the news |
| 21:51.37 | Patlabor221 | on a number of ocasions |
| 21:51.42 | bzdougggggg | hoda: sent some convite through it |
| 21:51.43 | Patlabor221 | it's just horibly in efiecnt |
| 21:51.46 | hoda | i know they were doin it to atoms |
| 21:51.49 | Noodleman | they must have, there's nothing in between your ears, hoda |
| 21:51.55 | hoda | :| |
| 21:51.55 | bzdougggggg | Noodleman: heh |
| 21:52.01 | hoda | fuck you |
| 21:52.05 | bzdougggggg | tsk tsk |
| 21:52.08 | hoda | nerd ass |
| 21:52.11 | Noodleman | i love you too :-P |
| 21:52.33 | hoda | rofl |
| 21:52.36 | hoda | u idiot |
| 21:52.36 | captain_proton | hoda: watch the language |
| 21:52.49 | Noodleman | would you please stop all this affection, you're ripping my heart out! |
| 21:52.52 | hoda | how can THERE BE nothing |
| 21:52.59 | hoda | between my ears |
| 21:53.04 | bzdougggggg | hoda: air then... |
| 21:53.08 | hoda | thats a contradiction |
| 21:53.25 | Noodleman | it's called a vacuum |
| 21:53.36 | bzdougggggg | rofl |
| 21:53.36 | Patlabor221 | proalby all caked up with mallted hopps and bong rezin |
| 21:53.50 | hoda | lol |
| 21:53.57 | hoda | a skull bong would be awesome |
| 21:54.00 | bzdougggggg | ~lart #bzflag |
| 21:54.21 | captain_proton | JUDO CHOP!@ |
| 21:54.22 | Noodleman | i wish i could find my LART... |
| 21:54.34 | bzdougggggg | heh |
| 21:54.38 | Patlabor221 | ohh god a skull bong, what are you 12 |
| 21:54.46 | Patlabor221 | should just call yourself beavis |
| 21:54.49 | hoda | i mean a real skull... |
| 21:54.50 | bzdougggggg | and... |
| 21:54.56 | Patlabor221 | yeah I know what you meant |
| 21:54.58 | Patlabor221 | bevis |
| 21:55.02 | hoda | eheheheh |
| 21:55.03 | bzdougggggg | and... |
| 21:55.12 | bzdougggggg | :P |
| 21:55.24 | hoda | i was thinking japanese people look like beavis |
| 21:55.26 | Patlabor221 | bet you wonderd why that show didn't get an emmy |
| 21:55.39 | Noodleman | lol |
| 21:55.40 | hoda | l system |
| 21:55.52 | hoda | i got it |
| 21:56.04 | hoda | ill send but its not open source |
| 21:56.15 | hoda | and only lasts for 30 days |
| 21:56.20 | bzdougggggg | ~hoda? |
| 21:56.20 | | parse error: dunno what the heck you're talking about, bzdougggggg |
| 21:56.27 | bzdougggggg | YOU BROKE IT! |
| 21:56.34 | Noodleman | LOL |
| 21:56.37 | bzdougggggg | ~seen hoda |
| 21:56.38 | | hoda is currently on #bzflag (2h 7m 38s). Has said a total of 46 messages. Is idling for 23s |
| 21:56.55 | bzdougggggg | hm |
| 21:57.00 | hoda | USE IT WHILE YOU CAN |
| 21:57.04 | hoda | exports to 3ds |
| 21:57.07 | bzdougggggg | whats it? |
| 21:57.10 | bzdougggggg | oh? |
| 21:57.16 | bzdougggggg | what does it do? |
| 21:57.30 | hoda | makes random trees |
| 21:57.34 | bzdougggggg | ooh |
| 21:57.38 | bzdougggggg | I meant for bzflag |
| 21:57.38 | bzdougggggg | :) |
| 21:57.39 | hoda | models |
| 21:57.43 | bzdougggggg | hm |
| 21:57.53 | hoda | maybe it r export to a compatable format |
| 21:58.00 | hoda | USE IT WHILE YOU CAN |
| 21:58.02 | bzdougggggg | lol |
| 21:58.05 | sussudio | ~hoda |
| 21:58.05 | | Hoda is obsessed with feces and cursewords. Keep away from sugar and standby on the ritalin darts... |
| 21:58.07 | Patlabor221 | doug |
| 21:58.08 | Patlabor221 | http://members.chello.nl/~l.vandenheuvel2/TReal/ |
| 21:58.17 | hoda | only lasts for 30 days |
| 21:58.23 | bzdougggggg | Noodleman: heckaman.bzflag.com check out those AVIs, the small ones |
| 21:58.32 | Noodleman | ok |
| 21:58.39 | hoda | ty pat |
| 21:58.40 | bzdougggggg | like gushing water |
| 21:58.44 | bzdougggggg | Patlabor221: slick |
| 21:59.01 | Patlabor221 | and it's not warez |
| 21:59.16 | bzdougggggg | heh |
| 21:59.51 | Patlabor221 | hoda: you know they give you money for donating blood, maybe that will help you get your copy of tourque. |
| 22:00.06 | bzdougggggg | or orange juice |
| 22:00.14 | bzdougggggg | depends what state your in |
| 22:00.16 | Patlabor221 | you get both |
| 22:00.21 | bzdougggggg | ah |
| 22:00.40 | captain_proton | no money here |
| 22:00.59 | bzdougggggg | only orange juice? |
| 22:01.05 | captain_proton | yeah |
| 22:01.08 | bzdougggggg | cheap state |
| 22:01.14 | Noodleman | hehe |
| 22:01.22 | Patlabor221 | we get like $100 I think |
| 22:01.22 | Noodleman | it's called *donating* |
| 22:01.33 | bzdougggggg | Patlabor221: a yup |
| 22:01.43 | bzdougggggg | 100 bucks for 100 pints of blood |
| 22:01.44 | Noodleman | here they only give you orange juice |
| 22:02.08 | hoda | uhh |
| 22:02.11 | hoda | money for blood |
| 22:02.15 | bzdougggggg | a yup |
| 22:02.20 | bzdougggggg | lots of blood for money |
| 22:02.21 | bzdougggggg | er |
| 22:02.24 | Patlabor221 | it's what the hobos do |
| 22:02.25 | bzdougggggg | money for blood |
| 22:02.32 | hoda | i like the idea of funding my project with my blood |
| 22:02.46 | bzdougggggg | VAMPIRE TANKS! |
| 22:02.49 | captain_proton | ibot topic add we WILL NOT help make your crappy game |
| 22:02.58 | captain_proton | argg |
| 22:03.03 | Patlabor221 | it's full |
| 22:03.03 | bzdougggggg | captain_proton: takes a bit |
| 22:03.10 | Noodleman | bzdougggggg: did you make these animations? |
| 22:03.12 | hoda | its ok i dont want most of your help |
| 22:03.14 | captain_proton | ibot topic add we WILL NOT help make your crappy game |
| 22:03.15 | Patlabor221 | take out all those <bzflags> |
| 22:03.18 | bzdougggggg | lol |
| 22:03.18 | captain_proton | there we go :) |
| 22:03.22 | Patlabor221 | finaly |
| 22:03.33 | bzdougggggg | Noodleman: yup |
| 22:03.35 | bzdougggggg | or |
| 22:03.38 | Noodleman | br b |
| 22:03.41 | bzdougggggg | Noodleman: only the gushing water |
| 22:03.46 | Patlabor221 | I mean realy PIGS!?!?! |
| 22:03.59 | bzdougggggg | ~news |
| 22:04.03 | captain_proton | pigsex 2002, its the wave of the future Patlabor221 |
| 22:04.10 | bzdougggggg | ~news add we WILL NOT help make your crappy game |
| 22:04.13 | Patlabor221 | not my future |
| 22:04.22 | Patlabor221 | no doug you will |
| 22:04.35 | bzdougggggg | ~news del we WILL NOT help make your crappy game |
| 22:04.44 | bzdougggggg | ~news for hoda |
| 22:04.50 | bzdougggggg | ~news add for hoda |
| 22:04.56 | Patlabor221 | doug: calm down |
| 22:05.00 | bzdougggggg | ~news text 1 we WILL NOT help make your crappy game |
| 22:05.01 | bzdougggggg | :) |
| 22:05.03 | bzdougggggg | there we go |
| 22:05.07 | Patlabor221 | go take the ritillin |
| 22:05.08 | sussudio | ~sud |
| 22:05.08 | | Shut Up, Doug. |
| 22:05.11 | bzdougggggg | ~sus |
| 22:05.11 | | Shut Up, Sussudio |
| 22:05.23 | Patlabor221 | good you 2 macroed it |
| 22:05.27 | Patlabor221 | I find that funny |
| 22:05.33 | bzdougggggg | too lazy |
| 22:05.38 | Patlabor221 | got it bound to a hotkey yet? |
| 22:05.42 | bzdougggggg | nope |
| 22:05.48 | bzdougggggg | trillian dont do hotkeys |
| 22:05.51 | bzdougggggg | hrm |
| 22:06.25 | bzdougggggg | `bind space aim at sussudio;fire |
| 22:06.36 | sussudio | ~sud |
| 22:06.36 | | Shut Up, Doug. |
| 22:06.43 | Patlabor221 | now realy doug, shut up |
| 22:07.13 | bzdougggggg | ~sus |
| 22:07.13 | | somebody said sus was Shut Up sussudio |
| 22:07.39 | bzdougggggg | all done! |
| 22:12.48 | sussudio | hmm that means i have to upload 2 more to offset that |
| 22:13.02 | bzdougggggg | sussudio: sux dont it? |
| 22:13.15 | sussudio | i hate you doug |
| 22:14.19 | Noodleman | nok, i'm back |
| 22:14.22 | Noodleman | nok nok |
| 22:14.48 | bzdougggggg | heh |
| 22:17.49 | sussudio | that's map #1......... |
| 22:18.57 | bzdougggggg | ick |
| 22:19.00 | bzdougggggg | what for? |
| 22:19.12 | Patlabor221 | Optimus freakin Prime! |
| 22:19.13 | sussudio | bzbob? |
| 22:19.20 | bzdougggggg | ah... |
| 22:19.26 | Noodleman | http://heckaman.bzflag.com/fahrschule.swf.html |
| 22:19.30 | Noodleman | that was weird |
| 22:19.31 | bzdougggggg | Noodleman: LOL |
| 22:19.31 | Patlabor221 | cus everyone listens to Optimus |
| 22:19.44 | Patlabor221 | it'll say stuff like "this map is stupid" |
| 22:19.44 | bzdougggggg | Noodleman: dad got it in an email |
| 22:19.49 | Noodleman | hehe |
| 22:19.54 | Patlabor221 | and "Uploading for JUSTICE!!!" |
| 22:20.01 | bzdougggggg | Patlabor221: a little paper clip? |
| 22:20.05 | bzdougggggg | or what? |
| 22:20.24 | Patlabor221 | OPTIMUS PRIME!!!!! |
| 22:20.54 | Patlabor221 | then you must leave if you do not know |
| 22:20.58 | Noodleman | i see you have some lowercase music on your server too |
| 22:20.59 | Patlabor221 | baslpehmy |
| 22:21.07 | bzdougggggg | Noodleman: lower case? |
| 22:21.10 | bzdougggggg | how so? |
| 22:21.24 | bzdougggggg | some is stuff from/to Patlabor221 that I was too lazy to delete |
| 22:21.29 | Noodleman | that "music" that is so quiet you can barely hear it |
| 22:21.36 | sussudio | i dont want to start any blasphemous rumours.... |
| 22:21.46 | bzdougggggg | hm? |
| 22:21.58 | Noodleman | http://heckaman.bzflag.com/isao%20tomita%20-%20sunrise.mp3 |
| 22:22.00 | sussudio | but i think that god's got a sick sense of humor....... |
| 22:22.11 | bzdougggggg | Noodleman: oh yea, turn it up high! |
| 22:22.13 | bzdougggggg | :) |
| 22:22.18 | sussudio | and when i die i expect to find him laughing........ |
| 22:22.23 | Noodleman | yeah, i did, it's neat :-) |
| 22:22.23 | bzdougggggg | Noodleman: see the /povray stuff? |
| 22:22.25 | Patlabor221 | see doug, it's CRAP I tell you |
| 22:22.39 | Noodleman | you do that? |
| 22:22.40 | sussudio | CARP |
| 22:22.49 | bzdougggggg | Noodleman: it was made years ago |
| 22:22.52 | Noodleman | BASS!! |
| 22:23.00 | bzdougggggg | Noodleman: my Isa Tomita! |
| 22:23.00 | Noodleman | HALIBUT!!!!! |
| 22:23.07 | bzdougggggg | FISH!!! |
| 22:23.13 | bzdougggggg | SALT! |
| 22:23.16 | sussudio | i've been fished to death |
| 22:23.22 | Noodleman | you bass turd! |
| 22:23.29 | bzdougggggg | hmm |
| 22:23.33 | Noodleman | ok |
| 22:23.38 | bzdougggggg | he should try the other way round |
| 22:23.39 | Noodleman | weird, right |
| 22:24.16 | bzdougggggg | hmm |
| 22:24.20 | bzdougggggg | its 12:26 |
| 22:24.33 | bzdougggggg | AM |
| 22:24.39 | Noodleman | gosh |
| 22:24.40 | sussudio | no it's not |
| 22:24.44 | sussudio | it's 06:27 |
| 22:24.50 | bzdougggggg | ~sus |
| 22:24.50 | | Shut Up, Doug. |
| 22:24.52 | bzdougggggg | heh |
| 22:24.58 | bzdougggggg | should have tested |
| 22:25.02 | Noodleman | hehe |
| 22:25.18 | bzdougggggg | ~no, sussudio is the cow that went oink |
| 22:26.01 | bzdougggggg | but no |
| 22:26.01 | bzdougggggg | its locked |
| 22:26.01 | Noodleman | hehe |
| 22:26.01 | bzdougggggg | right? |
| 22:26.01 | sussudio | yeah beatch |
| 22:26.01 | bzdougggggg | yup |
| 22:26.01 | bzdougggggg | ~sussudioooo is the cow that went oink |
| 22:26.02 | | bzdougggggg: okay |
| 22:26.02 | sussudio | ~bzdouggg |
| 22:26.02 | | sussudio: I'm not sure, is it larger than a breadbox? |
| 22:26.03 | bzdougggggg | ~dead? |
| 22:26.03 | | bzdougggggg: I give up, what is it? |
| 22:26.07 | bzdougggggg | ~yup |
| 22:26.07 | | bzdougggggg: parse error: dunno what the heck you're talking about |
| 22:26.31 | bzdougggggg | Noodleman: on that song... cant you hear the pop and clicks from the record? |
| 22:26.45 | Noodleman | i guess, didn't notice |
| 22:26.49 | bzdougggggg | heh |
| 22:27.01 | bzdougggggg | I have headphone.. |
| 22:27.05 | bzdougggggg | I hear everything... |
| 22:27.05 | bzdougggggg | :) |
| 22:27.14 | sussudio | i have good headphones |
| 22:27.16 | Noodleman | hehe |
| 22:27.27 | bzdougggggg | sussudio: I have good ears, something you dont have |
| 22:27.29 | sussudio | well, good........they're excellent actually |
| 22:27.40 | sussudio | i have better ears than you, you chickenpig |
| 22:27.56 | bzdougggggg | cloink? |
| 22:27.59 | Noodleman | i did have a huge speaker that i could hear everything through, but i need to get a new adapter, bent my other one |
| 22:28.16 | bzdougggggg | Noodleman: ooh, one of those "air moving" speakers? |
| 22:28.23 | bzdougggggg | :) |
| 22:28.46 | sussudio | it's 300 dollah |
| 22:29.05 | bzdougggggg | your brain is 1 dollah |
| 22:29.11 | bzdougggggg | no bidders? |
| 22:29.17 | bzdougggggg | auction closed |
| 22:29.29 | Noodleman | LOL |
| 22:29.32 | sussudio | yo momma is 50 cents |
| 22:29.50 | bzdougggggg | yo momma is .000000000000000000000000000000000 dollah |
| 22:30.19 | sussudio | dried chickencrap again? |
| 22:30.25 | sussudio | it's not cocaine. |
| 22:30.32 | bzdougggggg | yo momma is -infinity time 2 dollah |
| 22:31.18 | bzdougggggg | my seat hurts |
| 22:32.16 | bzdougggggg | Noodleman: check out copper.avi and abix.avi, I rendered those a few days ago |
| 22:32.26 | bzdougggggg | and I am off to bed |
| 22:32.48 | bzdougggggg | Noodleman: and dont forget to update my map from stats.bzflag.org... |
| 22:32.48 | bzdougggggg | :) |
| 22:33.15 | Noodleman | ok, i'm back |
| 22:33.39 | bzdougggggg | scroll up and read, I am not here |
| 22:33.58 | Noodleman | any bidders on sussudio's brain? ;-) |
| 22:34.05 | bzdougggggg | nope |
| 22:34.19 | bzdougggggg | did you see what I said? |
| 22:34.22 | bzdougggggg | Noodleman: check out copper.avi and abix.avi, I rendered those a few days ago |
| 22:34.26 | Noodleman | yup |
| 22:34.31 | bzdougggggg | ok doke |
| 22:34.37 | Noodleman | you need to compress those |
| 22:34.44 | bzdougggggg | they are dvd quality |
| 22:34.45 | bzdougggggg | :) |
| 22:34.56 | bzdougggggg | let 'em download over night... |
| 22:35.10 | Noodleman | hehe |
| 22:35.20 | bzdougggggg | captain_proton: its compresses |
| 22:35.22 | bzdougggggg | d |
| 22:35.23 | Noodleman | at least he should do lossless |
| 22:35.33 | bzdougggggg | its jst BIG and LONG |
| 22:35.42 | bzdougggggg | compression cant help that much |
| 22:35.57 | captain_proton | bzdougggggg: i can get dvd quality video for 2.5 hours in 700mb |
| 22:36.05 | captain_proton | i can't imagine its that long |
| 22:36.09 | bzdougggggg | I dint want divx |
| 22:36.17 | bzdougggggg | I chose plain compression |
| 22:36.20 | captain_proton | why not? general stupidity? |
| 22:36.34 | bzdougggggg | be glad I dint pick raw RGB |
| 22:36.35 | Noodleman | these are 12 megs and brobably only a minute long :-) |
| 22:36.35 | captain_proton | MrApathyCream: truly? |
| 22:36.42 | bzdougggggg | Noodleman: yup |
| 22:36.42 | MrApathyCream | s/b there in2 mins |
| 22:36.49 | bzdougggggg | Noodleman: very high yes |
| 22:37.05 | Noodleman | e8 isn't released yet, is it? |
| 22:37.31 | MrApathyCream | one last shrug for the road, bzdo? |
| 22:37.34 | Noodleman | yeah right, doug :-) |
| 22:37.45 | MrApathyCream | aah |
| 22:38.54 | Noodleman | nhehe |
| 22:39.06 | bzdougggggg | hm |
| 22:39.07 | bzdougggggg | back |
| 22:39.20 | Noodleman | quick sleep, doug |
| 22:39.32 | bzdougggggg | tsk |
| 22:39.38 | bzdougggggg | you rebooted your computer Noodleman? |
| 22:39.47 | Noodleman | uh, not recently |
| 22:39.55 | bzdougggggg | must have |
| 22:39.56 | MrApathyCream | --no reaction from BZFlag-- |
| 22:40.00 | Noodleman | why? |
| 22:40.00 | MrApathyCream | *sigh* |
| 22:40.13 | bzdougggggg | I was running a BNC on your puter... |
| 22:40.15 | bzdougggggg | :) |
| 22:40.22 | Noodleman | vnc? |
| 22:40.31 | Noodleman | on which computer? |
| 22:40.34 | bzdougggggg | BNV |
| 22:40.37 | Noodleman | my server? |
| 22:40.37 | bzdougggggg | 'BNC |
| 22:40.44 | sussudio | on his momma's computer |
| 22:40.55 | bzdougggggg | your puter |
| 22:41.09 | Noodleman | which one? |
| 22:41.19 | Noodleman | c'mon, speak up!@!@! |
| 22:41.52 | bzdougggggg | your dekstop |
| 22:41.57 | bzdougggggg | O think |
| 22:42.01 | Noodleman | in the words of bzdougggggg, "bah" |
| 22:42.07 | bzdougggggg | lol |
| 22:42.13 | Noodleman | what was it's name on the command prompt? |
| 22:42.17 | bzdougggggg | bnc |
| 22:42.28 | Noodleman | oh, bc###### ? |
| 22:42.43 | bzdougggggg | yup |
| 22:42.45 | Noodleman | that's my gateway |
| 22:42.50 | bzdougggggg | er |
| 22:42.52 | bzdougggggg | dunno |
| 22:42.55 | bzdougggggg | lemme see... |
| 22:42.55 | Noodleman | it's been rebooted since last week |
| 22:43.21 | bzdougggggg | :) |
| 22:43.24 | bzdougggggg | connected... |
| 22:43.27 | Noodleman | brb |
| 22:43.29 | bzdougggggg | joining... |
| 22:44.11 | bzdougggggg | hi |
| 22:44.22 | Ime | hi |
| 22:44.28 | bzdougggggg | kinda laggy |
| 22:44.50 | noodlemans_puter | hi noodlemans_puter |
| 22:44.56 | noodlemans_puter | hi Noodleman |
| 22:45.00 | bzdougggggg | :) |
| 22:45.03 | bzdougggggg | cool huh? |
| 22:45.52 | bzdougggggg | heh |
| 22:45.52 | bzdougggggg | ok |
| 22:45.56 | bzdougggggg | off to bed |
| 22:48.33 | Patlabor221 | didn't you go to bed like 300 times allready? |
| 22:51.38 | Patlabor221 | 301 times? |
| 22:52.39 | Noodleman | ok, i'm back |
| 22:52.59 | Noodleman | ok, now i'll try to find you :-) |
| 22:53.45 | Noodleman | it's an irc proxy, eh? |
| 22:53.49 | Noodleman | hehe |
| 22:54.03 | Noodleman | killed it |
| 23:03.42 | Noodleman | exit |
| 23:07.49 | Patlabor221 | seems noone wants to do netcode :( |
| 23:08.11 | Widget | How... utish. |
| 23:08.21 | Patlabor221 | utish? |
| 23:08.29 | Widget | Utish. |
| 23:08.36 | Patlabor221 | what does that mean? |
| 23:08.51 | Widget | I'm not really sure. |
| 23:09.02 | Patlabor221 | simiar to "ute"? |
| 23:10.42 | Patlabor221 | *sigh* why did I go and brak bz edit soo badly? |
| 23:13.32 | MrApathyCream | netcode - post e8 |
| 23:14.04 | Patlabor221 | is there a list for e8? |
| 23:54.23 | MrApathyCream | no |
| 23:55.16 | MrApathyCream | e8 is just going to be net-compatible, so big net-changes |
| 23:55.23 | MrApathyCream | , er, so no big net-changes |
| 23:57.35 | MrApathyCream | cool, dynamic resize (bz) working,sw33t! |
| 23:57.52 | BZFlag | resize of what? |
| 23:57.56 | MrApathyCream | heh |
| 23:58.03 | MrApathyCream | just wanted to see if anyone was alive |
| 23:58.04 | BZFlag | do others think e8 is ready to go? |
| 23:58.19 | MrApathyCream | no, but we should prolly have a list, oh what it should be |
| 23:58.26 | MrApathyCream | s/oh/of/ |
| 23:58.38 | BZFlag | ok, suggest a list on -dev then. ;-) |
| 23:58.45 | MrApathyCream | k |
| 23:59.08 | MrApathyCream | --changed cheat, to always emit plain shot on shot mismatch, should always be safe with any lag problem |
| 23:59.52 | MrApathyCream | you still say thumbs down on the chestal/akira patch? |