00:02:30 | sussudio | -|- (Sneaker_Pimps)_6_Underground.mp3 (3,603,278 bytes 128kbps Joint Stereo 3mins 46secs Genre:Trip-Hop Year:1997 Album:Becoming X |
00:02:39 | sussudio | yawns |
00:37:44 | jzaun | hello all |
00:37:48 | jzaun | 'm back :-) |
01:34:37 | captain_proton | Aldebaran: you can only 'jump' with the roof with e6 because of a bug |
01:50:37 | Aldebaran | what bug? |
01:50:46 | Aldebaran | in e6? |
01:50:50 | Aldebaran | is that cheating? |
01:52:19 | Aldebaran | I am able to do it at aster city also, I don't think it is cheating, my client is unmodified rpm |
02:33:25 | Patlabor221 | wonders if he should even try to install linux on the P80 |
02:39:33 | Widget | Schröder won!!!!! |
02:40:33 | Patlabor221 | is too busy looking for a cdrom drive that dosn't say "double" on the front. |
02:45:58 | captain_proton | Aldebaran: bug != cheating |
02:46:01 | captain_proton | its our fault |
02:46:08 | captain_proton | needs a series II lotus seven |
02:46:20 | Patlabor221 | bwahahaha I have made a beast machine |
02:47:19 | Patlabor221 | it boots... it's ALIVE..... |
02:47:26 | Patlabor221 | cap how much ram does X need? |
02:47:53 | Patlabor221 | I must see if this runs BZ |
02:51:47 | Patlabor221 | think a 486 will run with a GF2MX? |
03:26:16 | Aldebaran | so I should consider being banned as a mark of poor server managment and just happily play elsewhere |
03:27:51 | Aldebaran | I need to stop taking what psudononymous strangers think of me so personal. that and get back to work... |
06:34:40 | captain_proton | 'lo BZFlag |
06:34:56 | Chestal | morning |
06:35:59 | Chestal | I propose two quick fixes for 1.7e7: 1) rollback the fallthrough fix which causes excessive jumping for fps<10, and 2) fix that switching roaming mode loses trackof selected player (f8) |
06:36:22 | Chestal | for 2) one coudl discuss whether it shoudltake into account if a player is alive or not |
06:40:38 | captain_proton | i thought 1 was done, no? |
06:40:44 | captain_proton | or was the patch never applied to cvs? |
06:43:55 | Chestal | not applied so far |
06:44:33 | Chestal | that was a close battle yesterday inthe German elections |
06:44:49 | Chestal | my local CVS copy already has 1 and 2 applied |
06:45:03 | Chestal | just wanted to checkwith Tim's policy |
06:45:20 | Chestal | I could put them up as patches tosf, but then they probably won;t get applied this year :-) |
06:46:08 | captain_proton | i think those are such that tim won't mind |
06:46:15 | captain_proton | be nice to get e8 out the door due to superjump |
06:47:16 | Chestal | I also think that akira+mine superguipatch should go in |
06:47:28 | Chestal | that might reduce the number of peopel using e4 |
06:47:36 | Chestal | then we cango on and maybe work on 1.8 ;-) |
06:48:05 | captain_proton | yes |
07:28:16 | | bzfquerylong ducati.bzflag.org 5156 |
07:28:16 | prodan | ibot ducati |
08:35:04 | | bomber was last seen on #bzflag 3 days, 17 hours, 33 minutes and 40 seconds ago, saying: have to go...bye [Thu Sep 19 16:01:24 2002] |
08:35:04 | Pinguin | ibot seen bomber |
08:37:56 | scanline | is away: sleep(8*60*60); |
08:54:38 | | bzfquerylong ducati.bzflag.org 5156 |
08:54:38 | prodan | ibot ducati |
09:29:43 | prodan | is AWAY at 12:35:58 : ducati |
09:52:43 | | bzfquerylong ducati.bzflag.org 5156 |
09:52:43 | CLQ | ibot ducati |
09:52:55 | CLQ | where is bzbot? |
09:53:01 | kicked_Pinguin | ??? |
09:53:16 | CLQ | bzbot is not here |
09:53:19 | kicked_Pinguin | Client or Server problem? |
09:53:24 | CLQ | ? |
09:53:40 | | you are dumb. |
09:53:40 | CLQ | ibot CLQ |
09:53:46 | CLQ | ??????? |
09:53:58 | | CLQ: I forgot clq |
09:53:58 | CLQ | ibot forget clq |
10:50:26 | | bzfquerylong ducati.bzflag.org 5156 |
10:50:26 | prodan | ibot ducati |
10:50:27 | bzbot | root (R): 24 (100-76). straight (R): -6 (4-10). fred (G): -5 (8-13). M i r e l l a (R): 39 (120-81). trubi (G): -1 (26-27). |
11:22:37 | | bzfquerylong ducati.bzflag.org 5156 |
11:22:37 | prodan | ibot ducati |
11:22:37 | bzbot | Server is empty |
11:22:51 | | i think CLQ is THE most promising player around |
11:22:51 | CLQ | ibot CLQ |
11:23:09 | | CLQ is nothing but a rump-fed pile of malt-wormy pods. |
11:23:09 | prodan | ibot insult CLQ |
11:23:19 | prodan | ;_) |
11:23:28 | | prodan is nothing but a bawdy plate of lewd-minded buzzard gizzards. |
11:23:28 | CLQ | ibot insult prodan |
11:23:36 | CLQ | lol |
11:23:44 | | it has been said that prodan is inferior to Terminator |
11:23:44 | CLQ | ibot prodan |
11:24:06 | CLQ | Terminator wrote that |
11:24:19 | | CLQ is, like, nothing but a bawdy plate of lewd-minded buzzard gizzards |
11:24:19 | prodan | ibot CLQ |
11:24:30 | prodan | prodan wrote that |
11:24:30 | prodan | haha |
11:26:16 | | prodan: i haven't a clue |
11:26:16 | prodan | ibot, prodan is somebody who likes the Hausdorff metric |
11:26:30 | | OK, prodan. |
11:26:30 | prodan | ibot, prodan is a Hausdorff metric |
11:27:09 | MrApathyCream | can't use the word 'who' |
11:27:30 | | doughecka: I forgot prodan |
11:27:30 | doughecka | ibot forget prodan |
11:27:30 | | bugger all, i dunno, doughecka |
11:27:30 | doughecka | ibot, prodan is <reply> somebody who likes the Hausdorff metric |
11:27:34 | doughecka | bah |
11:27:38 | doughecka | stupid thing |
11:27:46 | | OK, doughecka. |
11:27:46 | doughecka | ibot prodan is a Hausdorff metric |
11:28:28 | doughecka | moin |
11:28:30 | | MrApathyCream: I forgot prodan |
11:28:30 | MrApathyCream | ibot, forget prodan |
11:28:38 | | OK, MrApathyCream. |
11:28:38 | MrApathyCream | ibot, prodan is <reply> somebody that likes the Hausdorff metric |
11:29:00 | akira_ | moin |
11:29:07 | MrApathyCream | mo |
11:33:11 | Chestal | hi Cream |
11:33:38 | Chestal | what are your thoughts about a 1.7e8 release? |
11:34:04 | Chestal | jumping bug fixed, minor roaming bugfix + HUD options? |
11:34:22 | Chestal | probably some small changes to bzfs, too (/countdown for example should be chnaged) |
11:34:22 | MrApathyCream | heya |
11:34:31 | MrApathyCream | fine by me |
11:34:39 | MrApathyCream | i like the 1.7 branch :) |
11:35:00 | Chestal | any other thoughts for small changes? |
11:35:02 | doughecka | gags |
11:35:11 | doughecka | :P |
11:35:34 | MrApathyCream | i like a self-kill statistic wins/losses/suicides heh |
11:36:13 | MrApathyCream | but seriously, it's too early in morning to think clearly |
11:36:23 | MrApathyCream | but i'm sure there's a bunch of stuff we could add |
11:36:37 | Chestal | I'm only thinking of small changes |
11:36:44 | Chestal | bug fixes and minor enhancements |
11:37:22 | Chestal | akira wanted to work on enhancing roaming with labels for tanks in 3D view, but I guess he never really started on it |
11:37:23 | MrApathyCream | thats fine |
11:37:32 | Chestal | would be nice to have :-) |
11:37:53 | doughecka | yea |
11:37:55 | MrApathyCream | yup |
11:38:01 | doughecka | that would be cool lookin |
11:38:20 | MrApathyCream | i saw were someone wanted that in normal game play :) |
11:38:50 | Chestal | I richt-click myself a lot |
11:38:55 | Chestal | right, even |
11:38:58 | MrApathyCream | yup |
11:38:59 | Chestal | isn't working too well sometimes |
11:40:05 | MrApathyCream | i must say i wasn't a big fan of full screen, but now when i go back a and play e4, my head feels scrunched |
11:40:31 | MrApathyCream | like it's banging on the top of the tank ceiling |
11:40:44 | MrApathyCream | but to each his own... i'm all for options |
11:41:01 | doughecka | heh |
11:47:57 | doughecka | odd |
11:48:08 | doughecka | my map I just made crashes bzflag |
11:48:31 | doughecka | when I right click to respawn, I freeze up |
11:52:39 | MrApathyCream | no ground space? |
11:52:43 | MrApathyCream | all buldings? |
11:52:48 | doughecka | I think I fixed it |
11:52:56 | doughecka | its CTF |
11:53:03 | doughecka | and the bases where in a building |
11:53:19 | MrApathyCream | oops |
11:53:28 | doughecka | you try it |
11:53:38 | doughecka | join my server |
11:53:49 | doughecka | and see if it crashes you |
11:54:51 | doughecka | heckaman.bzflag.org |
11:54:54 | doughecka | 5155 |
11:55:44 | doughecka | bah |
11:55:57 | doughecka | oh |
11:56:00 | doughecka | maybe.. |
11:58:29 | doughecka | ah |
11:58:32 | doughecka | fixed it |
11:58:42 | | you are nothing but a bawdy plate of lewd-minded buzzard gizzards. |
11:58:42 | CLQ | ibot CLQ |
11:58:51 | doughecka | problem was that I had a block going through the bases |
11:59:05 | | CLQ: I forgot clq |
11:59:05 | CLQ | ibot forget CLQ |
12:04:32 | doughecka | mac: you there? |
12:41:13 | swinehund | MOOF! MOOF! |
12:41:24 | doughecka | moof? |
12:41:43 | doughecka | I thought a swinehund would be a woink! |
12:48:14 | prodan | bz WISH: i'd like a nonlinear radar. Hi zoom close to tank, low zoom for far away |
12:50:47 | Chestal | prodan: hmm, interesting |
13:23:47 | prodan | thx, im sort of bored with flipflopping radar zoom |
13:48:17 | Pinguin | prodan: shots won't fly straigth any more on your nonlinear radar |
13:50:30 | Pinguin | maybe markers at the edge of the radar to indicate at least the direction to more distant tanks ... |
13:51:03 | Pinguin | and size of markers depends on the distance to tank ... |
13:52:01 | Pinguin | different color for shots ... |
13:52:10 | Pinguin | od different marker ... |
14:10:02 | doughecka | hmm |
14:14:59 | doughecka | heya patlabor221! |
14:15:08 | doughecka | greetings and salutations! |
14:20:28 | patlabor221 | mlllllllllllllerg |
14:20:35 | patlabor221 | where the hell am I? |
14:20:53 | prodan | the shots will get arbitrarily straight in an open set around the center? |
14:21:18 | prodan | shot straight at me (which worry me the most) will look straight too |
14:21:21 | doughecka | patlabor221: your worst nightmare, muahahahah |
14:21:27 | doughecka | ;) |
14:21:56 | prodan | yer right that far away shots will look like arcs |
14:22:03 | Pinguin | most shots will look straiight at you until they come closer ... then the start to make a "turn" around you ... |
14:22:21 | prodan | what mapping are you thinking of |
14:22:25 | doughecka | its a round world! why have a square radar? |
14:22:49 | Pinguin | Hm ... i think the radar must stay linear ... but maybe take markes at the edge of the radar ... |
14:23:01 | doughecka | hmm |
14:23:21 | prodan | i will concede a continuous mapping |
14:23:50 | Pinguin | how would buildingas look like in such a radar? |
14:24:11 | prodan | unusual ;-) |
14:24:22 | Pinguin | while driving buildings will "bend" around you ... |
14:24:29 | Pinguin | they will move! |
14:24:41 | prodan | yep |
14:24:46 | doughecka | you also have to take into account that the world is round, bullet curve around , meaning if you need to shoot someon on the equator from the north pole, even if the tank is stopped, you still need to shoot ahead of them to counter the rotating planet |
14:25:09 | Pinguin | and the wind speed :-) |
14:25:14 | doughecka | knows his science |
14:25:20 | doughecka | and metorology |
14:25:24 | doughecka | wind? |
14:25:25 | prodan | how about relativity |
14:25:32 | prodan | gravitation |
14:25:36 | doughecka | hmm |
14:25:37 | prodan | relative speed |
14:25:38 | Pinguin | sun activity |
14:25:43 | doughecka | SUN SPOTS!!! |
14:25:51 | prodan | my spots |
14:25:58 | doughecka | ugh |
14:26:00 | prodan | hehe |
14:26:02 | Pinguin | and! if one million chineese jump at the same time :-) |
14:26:18 | doughecka | oh? |
14:26:39 | prodan | how about having gravitational fields of the buildings influence shots |
14:26:50 | doughecka | yea! |
14:26:58 | prodan | we could get some nice strange attractors |
14:27:05 | prodan | well have to go now |
14:27:06 | doughecka | and anti grafity fields ontop of buildings |
14:27:10 | doughecka | heh |
14:27:11 | Pinguin | black holes on the map ... |
14:27:11 | doughecka | cya |
14:27:17 | doughecka | Pinguin: oooh |
14:27:17 | patlabor221 | doug. I've seen my worst nightmare, and you come nowhere close little man. |
14:27:23 | prodan | cya |
14:27:25 | doughecka | patlabor221: oh |
14:27:27 | doughecka | cya |
14:27:44 | | patlabor221 is nothing but a malt-wormy tongueful of dizzy-eyed dog balls. |
14:27:44 | prodan | ibot insult patlabor221 |
14:27:51 | doughecka | Pinguin: watch out for that black *boooooom* hole |
14:29:25 | patlabor221 | you people are rather odd. |
14:29:55 | | Pinguin: sorry... |
14:29:55 | Pinguin | ibot s en de odd |
14:30:00 | Pinguin | damn ... |
14:30:03 | Pinguin | ibot x en de odd |
14:30:05 | doughecka | you!, my friend, dont have an imagination! |
14:30:06 | | Pinguin: ungerade |
14:30:08 | doughecka | :P |
14:30:18 | Pinguin | ? |
14:30:33 | doughecka | hmm |
14:30:38 | doughecka | when p2501 comes out |
14:30:47 | doughecka | it has things like antigravity and stuff |
14:30:56 | doughecka | A-Bombs |
14:33:57 | captain_proton | fears doughecka's ability to advertise others' work |
14:34:09 | doughecka | BOOOM! |
14:34:16 | doughecka | captain_proton: :P |
14:35:00 | doughecka | but you should see bzflag 1.8! it has *gasp* anaglyph viewing |
14:36:30 | patlabor221 | making maps for P2501 is going to be "intersting" |
14:36:47 | doughecka | yea, it will be. |
14:36:52 | patlabor221 | plus he still has all those colision problems. |
14:37:00 | doughecka | hmm |
14:37:02 | patlabor221 | mmmmmmmmm fanta.... |
15:00:12 | m0nkey_b0y | hillo |
15:02:01 | patlabor221 | cap: know of any other cross plat windowing things? gtk 2.0 is not very stable. |
15:04:35 | Terminator | hi all |
15:04:44 | CLQ | hi |
15:04:52 | Terminator | [dmp] sry bout yesterday |
15:04:53 | | rumour has it terminator is just dumb |
15:04:53 | CLQ | ibot terminator |
15:05:01 | Terminator | hey! |
15:05:02 | CLQ | WHAT!!!! |
15:05:08 | | Terminator: I forgot terminator |
15:05:08 | Terminator | ibot forget terminator |
15:05:22 | CLQ | Somebody changed me like that to |
15:05:30 | | you are has a nice face |
15:05:30 | CLQ | ibot CLQ |
15:05:33 | | OK, Terminator. |
15:05:33 | Terminator | ibot terminator is also the leader of The Elite |
15:05:38 | | rumour has it terminator is the leader of The Elite |
15:05:38 | Terminator | ibot terminator |
15:05:56 | CLQ | there |
15:06:04 | CLQ | wonder who did that |
15:06:20 | CLQ | somebody did it to me to |
15:06:20 | Terminator | no idea |
15:06:27 | | clq is has a nice face |
15:06:27 | Terminator | ibot clq |
15:06:45 | CLQ | I changed it |
15:06:53 | Terminator | k |
15:06:58 | | CLQ: I forgot clq |
15:06:58 | CLQ | ibot forget clq |
15:07:04 | | CLQ: sorry... |
15:07:04 | CLQ | ibot CLQ has a nice face |
15:07:11 | | OK, CLQ. |
15:07:11 | CLQ | ibot CLQ is has a nice face |
15:07:38 | | hmmm... clq is has a nice face |
15:07:38 | CLQ | ibot clq |
15:07:53 | | CLQ: I forgot clq |
15:07:53 | CLQ | ibot forget clq |
15:07:59 | | CLQ: excuse me? |
15:07:59 | CLQ | ibot CLQ has a nice face |
15:08:13 | | OK, CLQ. |
15:08:13 | CLQ | ibot CLQ is someone with a nice face |
15:08:14 | | Terminator: what? |
15:08:14 | Terminator | ibot clq also has a nice face |
15:09:30 | | CLQ needs to lay off the bot for a while |
15:09:30 | sussudio | ibot clq |
15:09:48 | CLQ | ok |
15:10:00 | CLQ | have you been doing it? |
15:10:41 | sussudio | what's the range of a SW |
15:16:33 | jzaun | 60 |
15:17:13 | sussudio | k |
15:19:53 | | bzfquerylong games.astercity.net 5155 |
15:19:53 | Terminator | ibot astercity |
15:19:56 | bzbot | Dummkopf (P): -25 (33-58). Mad_Viper (r): -5 (5-10). Pytajnik (r): 8 (8-0). Fabiator (r): 18 (51-33). Comm@nder (r): 9 (16-7). 69ergibby (r): 102 (251-149). Mars (B): -79 (13-92). Max (G): 5 (10-5). 101 (r): -1 (4-5). Tom (r): -28 (16-44). Killermuschi (P): 0 (7-7). bzu (B): -4 (6-10). Poldy (r): 21 (33-12). HORSEA (R): -25 (4-29). kutacho (R): 14 (36-22). Corin (r): -26 (17-43). F O N Z O (R): -1 (0-1). |
15:20:31 | | bzfquerylong jzaun.com 5155 |
15:20:31 | Terminator | ibot jzaun |
15:20:32 | bzbot | Connection refused |
15:20:45 | | bzfquerylong jzaun.com 5155 |
15:20:45 | jzaun | ibot jzaun |
15:20:45 | bzbot | Server is empty |
15:42:32 | Terminator | ok bye all |
15:44:29 | doughecka | bah |
15:44:32 | doughecka | stupid bots |
15:46:49 | patlabor221 | got your ass handed to you agian? |
15:51:46 | captain_proton | patlabor221: nope, just use the win32 api, i know the widget layout sucks, but its the best for win |
15:54:41 | patlabor221 | cap: that's where I am gravitating too, I just wanted to see if there was someting that would be nice and cross plat. |
15:56:13 | captain_proton | patlabor221: i've got the other major platforms covered ;) |
15:56:22 | patlabor221 | mac? |
15:56:28 | patlabor221 | amiga? |
15:56:32 | patlabor221 | PS2? |
15:56:44 | patlabor221 | :) |
15:56:51 | captain_proton | bz doesn't run on those ;) |
15:56:58 | patlabor221 | not yet |
15:57:14 | captain_proton | and nobody in their right mind would try map editing on a ps2 |
15:57:36 | patlabor221 | yes, but there are lots of people who are not in there right mind |
15:57:50 | patlabor221 | and they allways seem to hang around me |
16:01:00 | captain_proton | so you can keep them in check |
16:01:34 | doughecka | nope, the stupid bots wont follow me, they follow me, and then turn back |
16:01:35 | patlabor221 | well they seem to be build up a resistance to the base ball bat. |
16:01:54 | patlabor221 | doug tell them what to do |
16:02:15 | doughecka | they are quite dumb bots if they have to manuvere a low grav area |
16:02:20 | doughecka | I did tell them |
16:02:39 | doughecka | but they cant find there way to the flag all they do is sit there |
16:03:08 | doughecka | I keep telling them to go get the flag and stuff, and even cover me, but they still dont do it |
16:03:33 | patlabor221 | map must have bat pathing |
16:03:39 | patlabor221 | bad not bat |
16:03:40 | doughecka | how do I fix it? |
16:03:52 | patlabor221 | the map has to be made to tell the bots how to get there |
16:03:55 | doughecka | pathing = bot paths? |
16:03:58 | doughecka | ok |
16:04:00 | patlabor221 | yeah |
16:04:01 | doughecka | how do I di that? |
16:04:06 | doughecka | heya BZFlag |
16:04:10 | doughecka | patlabor221: hmm |
16:04:10 | patlabor221 | in the editor |
16:04:15 | patlabor221 | but I've never done it |
16:04:19 | doughecka | ok |
16:04:19 | patlabor221 | what map is it? |
16:04:23 | doughecka | hmm |
16:04:29 | doughecka | a 2001 space map |
16:04:41 | patlabor221 | a user made map? |
16:04:45 | doughecka | they have to travel across space to reach the other map |
16:04:47 | doughecka | patlabor221: yea |
16:04:52 | doughecka | er, base |
16:05:04 | patlabor221 | yeah that's problay why, the person who made it didn't put in bot path nodes |
16:05:10 | doughecka | ok |
16:05:15 | doughecka | googles for help |
16:05:16 | patlabor221 | seems a lot of people forget that |
16:05:26 | doughecka | ah |
16:05:27 | doughecka | ok |
16:05:33 | doughecka | it seems like something was missing |
16:05:38 | patlabor221 | they need to know where it's ok to do |
16:05:49 | doughecka | but how come they wont follow me? |
16:05:51 | patlabor221 | the map was designed for all human players |
16:05:57 | doughecka | they dont need paths for that |
16:06:05 | patlabor221 | they sorta do |
16:06:06 | doughecka | patlabor221: yea, but nobosy plays it |
16:06:14 | patlabor221 | they follow the paths to you |
16:06:25 | patlabor221 | in case gou lose them |
16:06:30 | doughecka | patlabor221: sorta... the problem is, you have to go in one way, and go out another way |
16:06:37 | patlabor221 | yeah |
16:06:44 | doughecka | so can you make one way paths? |
16:06:47 | patlabor221 | it needs path nodes |
16:06:51 | doughecka | k |
16:06:53 | patlabor221 | there are many options |
16:07:01 | patlabor221 | you just tell them where it's ok to go |
16:07:06 | doughecka | k |
16:07:09 | patlabor221 | they will figgure out the best route. |
16:07:17 | patlabor221 | you don't need to give them each setp |
16:07:22 | patlabor221 | just the "roads" |
16:07:27 | doughecka | oooh, theres an auto path builder |
16:07:35 | patlabor221 | yeah it's not that good tho |
16:07:40 | doughecka | yea |
16:07:50 | doughecka | but i could edit it to get it better |
16:10:44 | patlabor221 | yes pinkey |
16:12:48 | gonkulator{work} | is back (gone 90:20:34) |
16:14:40 | gonkulator{work} | is away: more work stuff |
16:15:08 | doughecka | sheesh, UnrealED is really confusing |
16:16:37 | patlabor221 | it's about the same as all the others |
16:16:47 | doughecka | yea, but still... |
16:17:17 | patlabor221 | are you using the updated version? |
16:17:22 | patlabor221 | or the one that came on the CD? |
16:17:28 | doughecka | hmm |
16:17:32 | doughecka | unreal 2.0? |
16:17:38 | patlabor221 | that's the updated one |
16:17:42 | doughecka | I downloaded all updates |
16:17:43 | doughecka | o |
16:17:44 | patlabor221 | it's very powerfull |
16:17:44 | doughecka | ok |
16:17:57 | patlabor221 | I fear that BZedit will become like that |
16:18:02 | doughecka | heh |
16:18:07 | patlabor221 | for 1.8 |
16:18:17 | doughecka | its nice and all, but its rather hard to find what buttons do what |
16:18:27 | doughecka | still auto makin paths |
16:18:30 | patlabor221 | there are tutorials and docs |
16:18:34 | patlabor221 | it will take a while |
16:18:35 | doughecka | yup |
16:18:42 | patlabor221 | it's looking at all the brushes and portals |
16:18:51 | doughecka | heh |
16:19:00 | doughecka | now heres this... |
16:19:04 | doughecka | you have 2 bases |
16:19:10 | doughecka | with space in between |
16:19:13 | patlabor221 | I could run it on my new pimp daddy suppa fast macchine |
16:19:13 | doughecka | nothing there |
16:19:20 | doughecka | hehe |
16:19:39 | doughecka | soo.... there is somekind of thruster thingy |
16:19:43 | doughecka | that you step on it |
16:19:55 | doughecka | and it blasts you to the other base |
16:19:58 | patlabor221 | you can give brushes a movement vector |
16:20:06 | doughecka | hmm |
16:20:11 | doughecka | like a moving sidewalk? |
16:20:15 | patlabor221 | sure |
16:20:19 | patlabor221 | or that thruster |
16:20:24 | patlabor221 | or a travel tube |
16:20:28 | doughecka | ok, so this must be a really fast one |
16:20:28 | patlabor221 | or realy anything |
16:20:43 | doughecka | but the bots step on it and jump |
16:20:48 | doughecka | and they hit the roof |
16:20:53 | doughecka | and dont go anywhere |
16:21:11 | doughecka | until they fall down, then they get blasted over to the base |
16:21:21 | patlabor221 | put node in front of them out in space. |
16:21:21 | doughecka | but then they turn right around and jump |
16:21:27 | doughecka | ok |
16:21:42 | doughecka | still chugging away at the nodes.. |
16:21:42 | doughecka | :P |
16:21:53 | doughecka | 333 mhz aint that quick for this stuff |
16:22:03 | doughecka | reads the tutorials again |
16:22:10 | patlabor221 | no |
16:22:17 | patlabor221 | I could run it on the P80 |
16:22:28 | doughecka | oh? |
16:22:37 | patlabor221 | used to be a 486 |
16:22:44 | doughecka | haha |
16:22:47 | doughecka | unreal ran on it? |
16:22:56 | patlabor221 | I have no clue |
16:23:02 | patlabor221 | I put a riva 128 in it |
16:23:08 | doughecka | lol |
16:23:10 | patlabor221 | and installed 2k |
16:23:12 | doughecka | woah |
16:23:13 | doughecka | using the console command verbose will indicate what it is thinking. |
16:23:20 | doughecka | mind reading bots |
16:23:23 | doughecka | neato |
16:26:46 | doughecka | how do you get the console in UT? |
16:27:02 | patlabor221 | ~ |
16:27:06 | doughecka | ah |
16:27:14 | doughecka | still building the nodes |
16:27:18 | doughecka | . . . |
16:27:40 | | bzfquerylong ducati.bzflag.org 5156 |
16:27:40 | [TeA] | ibot, ducati |
16:27:41 | bzbot | Ivan (G): 2 (4-2). green ? tank (G): 2 (5-3). anaconda (R): 5 (85-80). g (G): 1 (2-1). M i r e l l a (R): 20 (84-64). Sniper 50 (G): 3 (47-44). Nicson (R): 4 (48-44). |
16:27:45 | doughecka | hmm, seems to be stuck in a loop or something |
16:27:52 | [TeA] | lol |
16:28:33 | doughecka | patlabor221 you at home? or work? |
16:28:38 | patlabor221 | work |
16:28:43 | doughecka | ah |
16:28:44 | patlabor221 | being that it's after 8 |
16:28:54 | doughecka | oh |
16:28:58 | patlabor221 | yet before 5 |
16:29:07 | doughecka | haha |
16:31:18 | patlabor221 | no school for you today? |
16:31:29 | doughecka | Mmmmm |
16:31:35 | doughecka | no |
16:31:43 | patlabor221 | must be nice |
16:31:55 | doughecka | heh |
16:32:42 | doughecka | hmm |
16:33:10 | doughecka | I guess I will leave unrealED to do tits thing |
16:33:19 | patlabor221 | boobies? |
16:33:19 | doughecka | is away: awya |
16:34:02 | doughecka | away! |
16:35:10 | Cell_prog_insect | someone can tell me the url of a german english translator and vice versa pls? |
16:36:08 | doughecka | google.com |
16:36:10 | patlabor221 | babblefish on altaista |
16:36:17 | Cell_prog_insect | thanks |
16:36:17 | doughecka | very good one, and fast |
16:36:28 | Cell_prog_insect | thanks |
16:36:32 | doughecka | Log: Found potential distant pair FavoritesTeleporter2 (-2361.768311, -167.700745) and PathNode344 (6697.500977, -130.343567)? |
16:36:39 | doughecka | whats that mean? |
16:37:01 | patlabor221 | good that means it knows that it's too far to jump and it'll try to port if it can |
16:37:09 | doughecka | ok |
16:37:14 | doughecka | it had a lot of them |
16:37:15 | doughecka | ok |
16:37:18 | doughecka | let me test it |
16:38:30 | bzgirl | hello |
16:38:49 | patlabor221 | hello |
16:39:49 | Cell_prog_insect | someone is pity enough with me a simple insect to tell me what a hashcode is and how it is genarated? |
16:40:24 | doughecka | bah |
16:40:30 | doughecka | the bots still do the same thing |
16:40:40 | patlabor221 | doug then read. |
16:40:48 | doughecka | :) |
16:40:48 | patlabor221 | cell I don't know, I would just do a search |
16:40:57 | Cell_prog_insect | hm, k |
16:42:33 | doughecka | do I have to rebuild the map after I make botnodes? |
16:43:07 | doughecka | ah |
16:43:09 | doughecka | duh |
16:43:20 | doughecka | rebuild AI paths |
16:43:40 | doughecka | is away: away! |
16:46:32 | doughecka | hmm, might as well remake all the path nodes and rebuild the whole map |
16:50:03 | patlabor221 | never made it as a wize man |
16:50:15 | patlabor221 | count not cut it as a poor man, sealin' |
16:50:32 | patlabor221 | is tired of living like a blind man. |
16:50:40 | doughecka | never speelt 'ether |
16:51:07 | patlabor221 | ohh shut it |
16:51:24 | doughecka | ;) |
16:52:13 | doughecka | people make path nodes by hand? |
16:52:21 | patlabor221 | sure |
16:52:22 | doughecka | and it takes the computer this long? |
16:52:25 | doughecka | sheesh |
16:52:52 | patlabor221 | it took it that long becasue it looked at every surface that something could stand on, and tried to play connect the dots |
16:53:06 | doughecka | ooh |
16:53:08 | doughecka | I see |
16:53:22 | doughecka | (said the, umm... |
16:53:44 | doughecka | this very complicated becuase its a round building |
16:53:47 | patlabor221 | loads another shell in the shotgun. |
16:53:56 | doughecka | round verticly |
16:53:58 | doughecka | :P |
16:54:10 | patlabor221 | now you see why level designers get paied decently. |
16:54:14 | patlabor221 | it's not easy |
16:54:18 | doughecka | yea |
16:54:42 | doughecka | now is it possible to have something spinning so the people get stuck to the edge? |
16:54:56 | doughecka | like the 2001 space station, it spun for gravity |
16:54:57 | patlabor221 | it wouldn't need to spin |
16:55:08 | doughecka | oh? |
16:55:18 | patlabor221 | you can redo the gravity in volumes I think |
16:55:24 | patlabor221 | change it's vector. |
16:55:30 | doughecka | hte problem on this map is that you cant run around the edget |
16:55:36 | doughecka | edge* |
16:55:48 | patlabor221 | the game dosn't have real physics |
16:55:56 | doughecka | so you go up half way, then flip over and climb up |
16:56:01 | doughecka | hmm |
16:56:04 | doughecka | yea |
16:56:12 | patlabor221 | there are ways to add forces to volumes |
16:56:18 | doughecka | oh? |
16:56:44 | doughecka | but the players are stuck with the heads up, even if you try running upside down |
16:57:00 | patlabor221 | thats part of the game |
16:57:05 | doughecka | hmm |
16:57:12 | patlabor221 | it wasn never desgined to be any orientation |
16:57:22 | doughecka | hmm? |
16:57:27 | patlabor221 | it's fully scriptable |
16:57:28 | patlabor221 | change it |
16:57:46 | patlabor221 | and I mean FULLLLY |
16:57:52 | doughecka | ooh? now that would be really cool! |
16:58:02 | doughecka | hmm |
16:58:18 | doughecka | so that means you can have a surface that has grafivity? |
16:58:28 | patlabor221 | not a surface |
16:58:32 | patlabor221 | a volume |
16:58:33 | doughecka | oh |
16:58:41 | doughecka | volume... |
16:58:53 | patlabor221 | since you want the grav to be on you not just your feet |
16:59:00 | doughecka | oh |
16:59:01 | doughecka | ok |
16:59:33 | doughecka | raytracing? |
16:59:39 | doughecka | its raytracing this thing |
17:00:00 | patlabor221 | for lightmap calcs yes |
17:00:08 | doughecka | oh |
17:00:09 | doughecka | neat |
17:01:18 | doughecka | so it should be possible to have 2 guys, one on the surface, and one hanging down by his feet? |
17:01:29 | patlabor221 | I think so |
17:01:37 | patlabor221 | it may require scripting |
17:01:45 | patlabor221 | in UnrealScript |
17:01:45 | doughecka | ok |
17:01:53 | doughecka | ugh, ok |
17:05:49 | patlabor221 | it's very c like |
17:08:13 | doughecka | ok |
17:08:15 | doughecka | hmm |
17:08:18 | doughecka | better now |
17:08:23 | doughecka | now I need to tweak it |
17:08:49 | doughecka | also, dont shoot the ripper before blasting to the other base, you run into the back of the, |
17:08:51 | doughecka | :P |
17:09:05 | doughecka | is away: busy |
17:23:06 | doughecka | hmm |
17:23:15 | doughecka | is the apples the pathnodes? |
17:25:45 | patlabor221 | ? |
17:26:07 | doughecka | is away: bah |
17:26:17 | patlabor221 | you make no sense |
17:29:45 | | bzfquerylong ducati.bzflag.org 5156 |
17:29:45 | [TeA] | ibot, ducati |
17:29:46 | bzbot | Ivan (G): -12 (165-177). anaconda (R): 26 (267-241). -<Vins>- (G): -56 (39-95). straight (R): -50 (28-78). |
17:30:58 | Cell_prog_insect | i made now a circular double linked list template in c++, this nice circles in memory are so cute :) |
17:33:01 | Cell_prog_insect | i was thinking about selecting a sublist by specifieng a circle sektor like: pi/4-pi/2 |
17:34:17 | sussudio | hm i've been making this new map for about half an hour and i can already hear the complaints about fps dropping to below sealevel from some people.... |
17:34:43 | Cell_prog_insect | what a cool idea, i just wondering how it arosed out of such a small insect brain like mine composed only of a few(10000) cells |
17:36:18 | patlabor221 | cell why do you put your self down all the time? |
17:36:43 | Cell_prog_insect | i also made a circular list set, its a disjuct set of list from a parent list, quite tasty |
17:37:33 | patlabor221 | sussudio how many objects are you puting in? |
17:38:13 | sussudio | hm lemmesee..... |
17:38:22 | sussudio | Boxes : 94 |
17:38:22 | sussudio | Teleporters : 8 |
17:38:24 | sussudio | Pyramids : 16 |
17:38:26 | sussudio | Links : 8 [All OK] |
17:38:41 | patlabor221 | and they say that it slows them down? |
17:38:46 | patlabor221 | that dosn't seem like much |
17:38:47 | sussudio | yup.... |
17:38:59 | sussudio | maybe widget needs to get a better vidcard |
17:39:05 | patlabor221 | that she doe |
17:39:10 | patlabor221 | does |
17:39:11 | Cell_prog_insect | patlabor221:because only my work that i done shows my status of growth, and solved a few problems right now, but i have a huge bunch of unsolved problems left, they put me down |
17:39:53 | patlabor221 | cell: so , you don't have to solve all the problems yoursef. that's why there is the internet |
17:41:03 | patlabor221 | opps time for lunch |
17:41:29 | Cell_prog_insect | yes but i have to preapare a communication basis, and this takes the solution of some difficult(for me) problems, then after the basis is created i can go and search for ppl that see the greatness of my goals and are willing to help me achieve them |
17:44:01 | Terminator | hi |
17:44:29 | | ACTION shakes its groove thang! |
17:44:29 | Terminator | ibot dance |
17:44:34 | | ACTION does an 80's style breakdance |
17:44:34 | Terminator | ibot dance |
17:44:39 | | ACTION does an 80's style breakdance |
17:44:39 | Terminator | ibot dance |
17:44:43 | | ACTION does an 80's style breakdance |
17:44:43 | Terminator | ibot dance |
17:44:48 | | ACTION shakes its groove thang! |
17:44:48 | Terminator | ibot dance |
17:45:45 | [TeA] | ibotn groove |
17:45:53 | | [TeA]: huh? |
17:45:53 | [TeA] | ibot grove |
17:46:01 | | ACTION sings loudly or <action> "Night fever, night fever. You know how to do it!" |
17:46:01 | [TeA] | ibot sing |
17:46:11 | [TeA] | :o) |
17:46:20 | | [TeA]: sorry... |
17:46:20 | [TeA] | ibot "Night fever, night fever. You know how to do it!" |
17:46:23 | [TeA] | lol |
17:46:26 | | ACTION sings off key |
17:46:26 | [TeA] | ibot sing |
17:46:30 | [TeA] | lol |
17:49:45 | | ACTION "Night fever, night fever. You know how to do it!" |
17:49:45 | BZFlag | ibot sing |
17:50:13 | | "Night fever, night fever. You know how to do it!" |
17:50:13 | BZFlag | ibot sing |
17:50:17 | BZFlag | better. |
17:50:34 | BZFlag | thinks . o O ( or is it? ) |
17:52:14 | Terminator | hehe |
17:52:22 | Terminator | i put in the night fever one |
17:52:52 | Terminator | wondered how often it would come up |
17:53:06 | | sussudio: i'm not following you... |
17:53:06 | sussudio | ibot do the funky chicken |
17:53:17 | Terminator | lol |
17:53:56 | | OK, Terminator. |
17:53:56 | Terminator | ibot the funky chicken is <action> does da funky chicken real good! |
17:54:07 | | Terminator: i'm not following you... |
17:54:07 | Terminator | ibot funky chiken |
17:54:15 | | ACTION does the funky chicken real good! |
17:54:15 | Terminator | ibot the funky chicken |
17:54:26 | Terminator | ah |
17:54:46 | BZFlag | Terminator: I had to redo it. you need to use | not or. |
17:54:52 | | ...but sing is <action> sings loudly | <reply> "Night fever, night fever. You know how to do it!" | <action> sings off key... |
17:54:52 | BZFlag | ibot sing is foo |
17:55:06 | Terminator | oh |
17:55:10 | Terminator | whoops |
17:57:21 | captain_proton | wonders who mayhem_ is |
17:58:06 | Terminator | is anyone here teamless |
17:58:31 | | sussudio: i'm not following you... |
17:58:31 | sussudio | ibot some people call me the space cowboy |
17:58:32 | Terminator | The Elite need more ACTIVE players |
17:59:22 | | Terminator: what? |
17:59:22 | Terminator | ibot s**t |
17:59:28 | | shit is like when s**t hits the fan |
17:59:28 | Terminator | ibot shit |
17:59:44 | Terminator | wondered who put that in |
17:59:46 | Terminator | wasnt me |
17:59:57 | Terminator | i was just seeing if it was in there |
18:00:06 | | niihau, Terminator |
18:00:06 | Terminator | ibot hello |
18:00:24 | Terminator | cool it knows hello in different languages |
18:01:13 | sussudio | wonders if anyone's done an ORAC casemod yet..... |
18:01:42 | captain_proton | ORAC? |
18:01:48 | sussudio | uh huh.... |
18:02:12 | sussudio | you know, the aquarium that lights up when it speaks and stuff. |
18:09:13 | m0nkey_b0y | oh yeah ORAC...the result of those funny mushrooms. :) |
18:10:02 | m0nkey_b0y | or maybe it just me |
18:10:47 | sussudio | bitchslaps m0nkey_b0y |
18:12:16 | sussudio | http://www.everything2.com/index.pl?node=orac |
18:16:04 | m0nkey_b0y | that is very cool sussudio |
18:27:11 | captain_proton | hmm, haven't gotten to that episode yet |
18:33:52 | | [TeA]: what? |
18:33:52 | [TeA] | ibot, ducatu |
18:33:57 | | bzfquerylong ducati.bzflag.org 5156 |
18:33:57 | [TeA] | ibot ducati |
18:33:57 | bzbot | bztarget (R): 39 (76-37). DeadMeat (G): -18 (31-49). root (R): 4 (6-2). |
18:34:24 | sussudio | wonders if there's a b7 desktop theme that says "Confirmed" like ORAC |
18:35:37 | scanline | is back (gone 09:57:41) |
18:40:57 | sussudio | will not having any overlapping boxes make the map faster? |
18:41:53 | scanline | is away: classtime |
18:42:53 | captain_proton | shouldn't matter |
18:43:59 | sussudio | k just checking |
18:44:25 | captain_proton | its drawing the same number of polygons no matter what |
18:54:59 | [TeA] | nigt all |
18:55:03 | [TeA] | night |
18:55:09 | m0nkey_b0y | night tea |
18:55:11 | | [TeA]: huh? |
18:55:11 | [TeA] | ibot, night |
18:55:13 | [TeA] | lol |
18:55:15 | [TeA] | night |
18:55:21 | [TeA] | :o) |
18:59:24 | Phactorial | BZedit? What's that? |
18:59:38 | Phactorial | nm |
18:59:41 | jzaun | Its a world editor |
19:00:04 | Phactorial | jzaun: Sorry, I was just being sarcastic with captain_proton :) |
19:00:22 | jzaun | oh, then ask about BZEE :-) The Enhanced version :-) |
19:00:23 | m0nkey_b0y | i thought it was a text editor? |
19:00:29 | captain_proton | hah |
19:01:08 | Phactorial | m0nkey_b0y: From what I heard, it was an Athena-based bzflag game written by captain_proton |
19:01:16 | Phactorial | m0nkey_b0y: *He really digs that library* |
19:01:17 | m0nkey_b0y | hehehe |
19:01:19 | patlabor221 | how goes the tree stuf cap? |
19:01:47 | captain_proton | xaw owns me :) |
19:01:54 | captain_proton | patlabor221: slowly |
19:03:09 | patlabor221 | xaw? |
19:03:22 | captain_proton | x athena widgets |
19:03:27 | jzaun | yay :-) I finally figured out how to draw acurate radar style graphics from a world file all in PHP :-) |
19:03:39 | captain_proton | aka the fugliest gui toolkit ever |
19:04:04 | patlabor221 | fugly API or fugly fugly? |
19:04:11 | captain_proton | fugly fugly |
19:04:17 | patlabor221 | k |
19:04:21 | Phactorial | patlabor221: There are many "prettified" versions of it though...which do improve it's pathetic appearance |
19:04:27 | patlabor221 | why use it then? |
19:04:40 | Phactorial | patlabor221: xaw3d (3d versions), xaw95 (Windows 95-ish) |
19:04:43 | Phactorial | patlabor221: It is very simple... |
19:04:50 | patlabor221 | I just realised that fugly fugly is fun to say :) |
19:05:08 | m0nkey_b0y | yes...i am going to use this word soon also. |
19:05:14 | m0nkey_b0y | when i go home. |
19:05:47 | captain_proton | patlabor221: the only reason people used it was because the API was better than motif's |
19:06:01 | patlabor221 | ahhhh |
19:06:21 | patlabor221 | god, we chose motif for our first "look" on dos. |
19:06:25 | Phactorial | patlabor221: Not better... |
19:06:37 | Phactorial | patlabor221: It is simpler, simpler than any widget libraries out there... |
19:06:53 | Phactorial | captain_proton: Its simplicity is its death |
19:07:15 | scan[ibook] | motif is simple? |
19:07:39 | Phactorial | captain_proton: Have you ever touched xaw? If so, you will see it will take you an hour maximum to learn it....(and do some interesting things with it) |
19:07:45 | Phactorial | scan[ibook]: xaw... |
19:07:49 | scan[ibook] | ah |
19:07:58 | captain_proton | Phactorial: i touched it a little messing with xawtv |
19:08:03 | scan[ibook] | wants to see some xaw example code... scanline uses google |
19:08:22 | scan[ibook] | oh, even better.. apt-get source xawtv |
19:08:30 | Phactorial | scan[ibook]: Look at xman |
19:08:36 | scan[ibook] | k |
19:08:38 | Phactorial | scan[ibook]: or xawtv, up to you :P |
19:09:03 | Phactorial | scan[ibook]: Alot of your X toolkit is written with xaw btw |
19:09:26 | scan[ibook] | "your X toolkit"? |
19:09:30 | Phactorial | scan[ibook]: Yes |
19:09:38 | Phactorial | scan[ibook]: Look at xvidtune |
19:09:38 | patlabor221 | scaline: wxWindows had there own little dialog editor, but I don't know if stored everything in pixel units or logicals |
19:09:48 | scan[ibook] | what do you mean by that? |
19:09:53 | scan[ibook] | patlabor221: ah.. either way that sucks |
19:10:22 | Phactorial | scan[ibook]: A lot of X's "included" tools are written using xaw |
19:10:26 | m0nkey_b0y | seeya monkies |
19:10:30 | patlabor221 | I didn't look too much into tho |
19:10:31 | scan[ibook] | Phactorial: k, that makes more sense |
19:10:36 | Phactorial | scan[ibook]: xterm, xvidtune, etc...you name it |
19:10:45 | Phactorial | scan[ibook]: So, instead of downloading, you can just take a look at those |
19:10:59 | scan[ibook] | has an X source tree handy |
19:12:30 | captain_proton | ponders doing some work |
19:12:46 | Phactorial | captain_proton: What type of work? |
19:12:50 | captain_proton | mozilla 1.2a is so slim on memory |
19:12:56 | Phactorial | captain_proton: Are you up for some kernel development? |
19:13:04 | captain_proton | Phactorial: as in 'work i'm paid for' |
19:13:07 | captain_proton | depends on the kernel ;) |
19:13:17 | captain_proton | i'd like to try doing a hyperthreaded C++ kernel |
19:13:23 | Phactorial | captain_proton: Linux kernel... |
19:13:28 | captain_proton | Phactorial: nope |
19:13:29 | scan[ibook] | Phactorial: xaw doesn't look particularly simple.. just about average |
19:13:45 | Phactorial | captain_proton: C++ sucks if you are talking about system programming... |
19:13:51 | Phactorial | captain_proton: Fine then |
19:14:03 | scan[ibook] | ewwwww... a c++ kernel? |
19:14:06 | scan[ibook] | are you mad? |
19:14:12 | Phactorial | nods at captain_proton |
19:14:51 | Phactorial | captain_proton: What do you gain from writing a kernel in C++? Seriously... |
19:15:06 | captain_proton | scan[ibook]: yes, quite mad |
19:15:13 | Phactorial | lol |
19:15:36 | captain_proton | scan[ibook]: i'd like to experiment with fun things like inheriting device drivers |
19:15:55 | Chestal | Phactorial: it might give you a cleaner design and/or code |
19:16:00 | scan[ibook] | crazy... |
19:16:12 | scan[ibook] | you'd also get a huge kernel that would probably also be slower |
19:16:25 | captain_proton | yup |
19:16:27 | captain_proton | but it'd be fun |
19:16:36 | Chestal | the Linux kernel cannot possibly get any larger, can it? ;-) |
19:16:47 | scan[ibook] | Chestal: hehe.. looked at HURD? :) |
19:16:49 | Chestal | it does not necessarily mean a larger kernel |
19:17:07 | scan[ibook] | installs the Mozilla Kernel 0.0526 on captain_proton's computer |
19:17:13 | captain_proton | bwahahah |
19:17:17 | Chestal | if used carefully, it could cut down code size and imrpvoe clarity |
19:17:54 | scan[ibook] | Chestal: I haven't been able to make C++ smaller than C on anything... it's the ABI or the libraries or something that makes it all bigger |
19:18:15 | Chestal | scan: yes, most implementatins suck, no good ABI out there |
19:18:20 | scan[ibook] | nods |
19:18:22 | Chestal | scan: but I am quite sure it could make code reuse easier |
19:18:27 | scan[ibook] | g++ is WAY slower than gcc too... |
19:18:31 | Phactorial | Chestal: True that, cleaner code, but tell me, cleaner when? |
19:18:34 | Chestal | there sure is a lot of copy'n'paste code inthe kernel, especially the drivers |
19:18:35 | captain_proton | teehee, STL in the kernel |
19:18:41 | scan[ibook] | pukes on captain_proton |
19:18:54 | captain_proton | grins widely at scan[ibook] |
19:18:59 | doughecka | has returned!!! |
19:19:09 | Phactorial | Chestal: Things that you think would be cleaner would be harder to implement thanks to userspace/kernelspace caveat (process handling for one) |
19:19:15 | Phactorial | Chestal: and other than that, it is much slower |
19:19:19 | Phactorial | brb |
19:19:19 | Phactorial | bbl |
19:19:21 | Phactorial | That is :) |
19:19:33 | Chestal | it's not slower per se |
19:19:36 | captain_proton | Process x(nextpid()); |
19:19:40 | Phactorial | Chestal: It is... |
19:19:43 | Chestal | it depends onwehat features you use |
19:19:49 | captain_proton | or even... |
19:19:50 | Chestal | C++ is roughly a superset of C |
19:19:54 | captain_proton | Process x(Pid::next()); |
19:20:01 | Phactorial | captain_proton: How will userspace deal with these "objects"? What do you gain from using process "objects" over lists even? |
19:20:03 | Phactorial | bbs |
19:20:04 | captain_proton | envisions... |
19:20:11 | Chestal | namespaces for exampel come at no cost, it's compile-time only |
19:20:15 | Phactorial | Chestal: Which is why there is no reason to use it |
19:20:23 | Chestal | templates also tend to make code faster (and maybe bigger) |
19:20:30 | Phactorial | bbs |
19:20:30 | scan[ibook] | maybe bigger? |
19:20:42 | captain_proton | for sure bigger, but its faster |
19:20:52 | Phactorial | Chestal: You can implement C++ techniques into C, with a winning efficiency |
19:20:53 | Chestal | exceptions could be cool,too :-) |
19:21:03 | captain_proton | bwahahaha, template metaprograms for optimization |
19:21:10 | captain_proton | throw Panic(); |
19:21:10 | Chestal | Phactorial: of course you can, but it;s awkward, its hard to maintain and so usualyl it is not done |
19:21:14 | doughecka | patlabor221: you here? |
19:21:15 | Phactorial | Chestal: I would rather stick to good old lists...objects are just needless at the moment.. |
19:21:29 | Chestal | there are structs in the kernel, no? |
19:21:35 | captain_proton | Chestal: we must do this :) |
19:21:36 | Phactorial | Chestal: Ofcourse... |
19:21:37 | Chestal | so why not enhance those to objects |
19:21:39 | patlabor221 | doug I am |
19:21:45 | Phactorial | Chestal: There is no need |
19:21:46 | Chestal | no performance degratdtion at all when not made virtual |
19:21:52 | doughecka | is there anyway to view the nodepaths? |
19:21:57 | Phactorial | Chestal: There is no need, waste of space... |
19:22:01 | doughecka | like the lines between them? |
19:22:09 | Chestal | Phactorial: no space or tiem wasted at all |
19:22:09 | Phactorial | Chestal: Lists provide only one thing, information... |
19:22:20 | Chestal | Phactorial: only cleaner code, and could use inheritance |
19:22:26 | scan[ibook] | memory management would be a pain with a c++ kernel |
19:22:42 | captain_proton | scan[ibook]: how so? |
19:22:52 | Chestal | scan: not really, you have full control about memory management in C++ when you want |
19:23:07 | scan[ibook] | captain_proton: too much is done automatically wiht constructors/destructors and scopes, I'd think it would be easier to make leaks |
19:23:08 | Chestal | custom new operator, placement new |
19:23:22 | captain_proton | just write your own new and delete and it works fine |
19:23:22 | Chestal | in fact, destructors should make leaks less common |
19:23:38 | Chestal | and make code cleaner in conjunctin with exceptions |
19:23:47 | Chestal | I think it really could be done |
19:24:01 | captain_proton | -should- be done :) |
19:24:05 | patlabor221 | doug: I don't know |
19:24:08 | scan[ibook] | of course it could be done, I don't think it should |
19:24:15 | scan[ibook] | but bleh... |
19:24:26 | doughecka | how do I know what nodes link to where |
19:25:36 | captain_proton | scan[ibook]: how much of a heart attack would your OS prof have if you showed him a kernel using the STL? |
19:25:45 | patlabor221 | doug: as far as I know you don't care, the bots take care of that |
19:25:51 | scan[ibook] | captain_proton: not as much as I'd have |
19:25:52 | doughecka | oh, ok |
19:26:07 | patlabor221 | doug: you don't define a path persay just palces that they go to |
19:26:20 | doughecka | so all I need to do is make sure thay are <700 units apart? |
19:26:24 | patlabor221 | doug: read up on it, use the brain. |
19:26:32 | doughecka | brain? |
19:26:33 | doughecka | ;) |
19:26:34 | patlabor221 | I don't know I've neve done this |
19:26:40 | doughecka | ah |
19:26:40 | doughecka | ok |
19:26:48 | patlabor221 | I'm jsut a good guesser |
19:26:53 | doughecka | heh |
19:27:25 | captain_proton | must do this just to control scanline |
19:27:27 | doughecka | how do I ad nodes? I dont see the button... |
19:27:50 | scan[ibook] | captain_proton: I'll just keep making you puke with picogui |
19:29:40 | captain_proton | scan[ibook]: from the nausea-inducing overlays? :) |
19:30:49 | scan[ibook] | captain_proton: that, or the fact that most of it's written in C and you seem to be a C++ only sort of person |
19:30:57 | captain_proton | oh, i had a village moment today |
19:31:13 | captain_proton | i noticed the "used" stickers on my textbooks say "textbooks from your bookstore" |
19:31:39 | captain_proton | scan[ibook]: i have no issues with most C code |
19:32:08 | captain_proton | just grotty C like perl seems to be written in |
19:36:49 | scan[ibook] | hehe |
19:37:14 | scan[ibook] | I only have issues with people that think OOP is only a language feature, not a programmer feature :) |
19:37:41 | captain_proton | right |
19:39:37 | captain_proton | hmm |
19:39:48 | captain_proton | is setting up his system to look really disgusting to most linux-folk |
19:41:50 | captain_proton | say hello to /usr/opt/gnome/ |
19:42:45 | patlabor221 | how discuting? |
19:43:08 | captain_proton | scan[ibook]: whats your opinion of /usr/opt? ;) |
19:43:26 | scan[ibook] | bleh... |
19:43:36 | scan[ibook] | it was bad enough to have /opt |
19:43:59 | captain_proton | :) |
19:44:05 | scan[ibook] | throws a filesystem standard at captain_proton |
19:44:26 | captain_proton | filesystem layout standard? whats that? |
19:45:44 | captain_proton | seems to me that too many people have forgotten about $PATH |
19:46:14 | captain_proton | they put every concievable thing in /usr or /usr/local |
19:46:20 | captain_proton | --prefix is your friend |
19:47:01 | Chestal | why have directories for system stuff at all? |
19:47:19 | Chestal | link them all to /onebigmess and be happy |
19:48:54 | captain_proton | heh |
19:49:12 | sussudio | onebigmess being c:\winnt\system32 ? |
19:49:23 | captain_proton | naw |
19:49:28 | captain_proton | C:\WINDOWS\SYSTEM\ |
19:49:56 | sussudio | :-P |
19:49:57 | patlabor221 | we have both of them |
19:50:04 | patlabor221 | and there's folders in there now |
19:50:36 | sussudio | hmm yes..... folders that make sense like 'ReinstallBackups' |
19:50:56 | patlabor221 | well I love the fact that it still has 2200 items in it |
19:51:10 | BZFlag | why not just /bin /lib and /other then? ;-) |
19:51:51 | scan[ibook] | you could be like MacOS X and have /Applications, /System, and /Volumes... |
19:51:52 | patlabor221 | hmm looks like they are geting ready to ditch the old SYSTEM one in XP, it's only got 27 things in it. |
19:52:05 | patlabor221 | or old school mac, all in system folder |
19:52:13 | patlabor221 | and the "bless" the folder |
19:52:13 | Chestal | my Debian system here has a stunning 352541 files |
19:52:17 | captain_proton | BZFlag: everything should be in the same directory - no /bin, /lib, /include |
19:52:32 | Chestal | ah, Tim |
19:52:44 | BZFlag | then you have to search libs etc when looking for things on the path. ugh. |
19:52:53 | captain_proton | BZFlag: exactly |
19:52:58 | patlabor221 | cap you would die on a large project if you did that |
19:53:12 | Chestal | BZFlag: what about doiing soem small things to 1.7e7 and maybe have an e8 release soon. That shoudl probably be final for 1.7 then :-) |
19:53:16 | captain_proton | patlabor221: yep :) |
19:53:45 | patlabor221 | I fear for your eventual employer man. |
19:53:54 | BZFlag | Chestal: I seem to recall you saying that about the last release. |
19:54:04 | BZFlag | grins |
19:54:06 | Chestal | BZFlag: I'd liek to commit fix for high jumo bug (by reverting fallthrough fix) and a fix for the feature that roaming mode forgets about the selected player when switching mode |
19:54:25 | Chestal | BZFlag: well, if you remember, I wanted to have some GUI options back then, now I want them for e8 |
19:54:40 | Chestal | BZFlag: there's just too many requests for these patches |
19:54:45 | BZFlag | if we just revert the fallthrough, then it will be back. got a fix that handles both? |
19:54:50 | Chestal | not really |
19:54:56 | Chestal | but the jumping bug is far worse |
19:55:05 | BZFlag | nods |
19:55:07 | Chestal | so we shoudl go back IMHO, coudl then late try a fix |
19:55:15 | Chestal | I already tried soem weeks ago,I barely remember |
19:55:28 | Chestal | it worked better than the odl and new approaches, but wasn't perfect |
19:55:48 | Chestal | it's a bit tough to test |
19:56:34 | captain_proton | needs to dress up like moondog at some point |
19:56:42 | Chestal | BZFlag: have you taken a look at the akira-chestal hud patch that is on sf? I'd like that to be in, people want something like that |
19:57:08 | Chestal | the big switch is a bit ugly implemenation-wise, but IMHO it doesn't matter |
19:57:36 | Chestal | I msut think about timed games and /countdown one of these days for bzfs, too |
19:57:52 | Chestal | msut be changed a bit to work good for league matches |
19:58:10 | Chestal | sadlz, like everyone, I am really busy with other things |
19:59:00 | BZFlag | Chestal: that's the one that requires a restart to take effect? |
19:59:19 | BZFlag | what's wrong with countdown? |
19:59:33 | Chestal | BZFlag: the patch has several features, one of it is the choice betweeen new and old HUD. The latter requires a restart, right |
20:00:05 | Chestal | two things: we'd probably want tohave both an automatic countdown and a manual one started by /countdown |
20:00:17 | Chestal | e6 has only manual countdown, current e7 only has automatic |
20:00:42 | BZFlag | huh? e7 should have both, no? |
20:00:56 | Chestal | and /countdown needs admin privileges, that's not very practical, currently I have to give the admin password away for people who want to ref a league game |
20:01:07 | Chestal | well, kinda both |
20:01:23 | BZFlag | and if it didn't need admin, then anyone could end the game. |
20:01:27 | Chestal | but with e7 when I configure bzfs for a timed game, the countdown dtarts automatically, when a player logs in AFAIK |
20:01:43 | Chestal | /countdown starts the game, it does not end it |
20:01:51 | Chestal | this would be ok for my purposed I think |
20:01:52 | BZFlag | and if you do not configure for a timed game, then you have the old funtionality. |
20:01:54 | captain_proton | /countdown has been used to 'extend' a game :P |
20:02:15 | Chestal | bzflag: no, /countdown has been designed to start the countdwen for a timed game |
20:02:18 | doughecka | how about all the players say /countdown, then it starts the game! |
20:02:25 | Chestal | without a timed game, there is no game length at all |
20:02:32 | BZFlag | doughecka: possible, but ugh. |
20:02:33 | doughecka | so when everybodys ready, they all say /countdown |
20:02:38 | doughecka | BZFlag: hehe |
20:03:02 | BZFlag | Chestal: hmm. I thought there was a way to set a timed game in e7 from inside. |
20:03:07 | Chestal | in 1.8 we could have several admin levels |
20:03:14 | Chestal | no |
20:03:31 | BZFlag | has 498115 file on his laptop debian partition |
20:03:33 | Chestal | what I did for e6 was just to remove automatic countdowns and replace them with manual starts with /countdown |
20:03:49 | Chestal | but I see the need for automatic countdowns |
20:04:03 | BZFlag | Chestal: you sure you looked at what I did afterwards? I hacked on it a bit. |
20:04:05 | Chestal | I just do not want to put too much effort in e8 |
20:04:14 | Chestal | only put some pragmatic things in |
20:04:44 | Chestal | BZFlag: hmm, not 100% sure, will have to reinspect it, I know that I tried it once, but is has been some time |
20:05:22 | Chestal | anyway, my main issues right now are the two bug fixes and the HUD options |
20:06:01 | captain_proton | we really need to get e8 out the door and close down the 1.7 tree |
20:06:43 | Chestal | I don't know if there any other severe bugs that could easily be fixed |
20:07:27 | captain_proton | superjump is the biggest thing |
20:07:41 | Chestal | although I still wonder how anyone canplay with <10fps |
20:07:50 | doughecka | lol |
20:08:16 | Chestal | the bug occurs only in this case |
20:08:46 | Chestal | same for the fall-though bug (ok, it depends, but the fix does only fix it for cases where you have <10fps) |
20:08:56 | captain_proton | if the immediate frame-time drops below what would be 10fps the bug appears |
20:09:07 | BZFlag | hmm. yep /countdown just starts. that's not so great. perhaps it should set both the limit and timeelapsed. and it countdown is 0, then it stops being a timd game. |
20:09:17 | BZFlag | s/it/if/ |
20:09:53 | Chestal | all I need for league matches is that palyers can join without triggering an automatic countdown. That there must be some means to manually start the countdown |
20:10:06 | Chestal | length of countdown can be fixed by command line parameter, that doesn't matter to me |
20:10:36 | Chestal | and whether the command requires a password or not is probably not a big issue, too |
20:10:57 | Chestal | problem with req. admin privileges is that this opens all commands like /playerlist |
20:11:06 | BZFlag | I think admin is needed till we have some karma stuff in place. |
20:11:28 | BZFlag | the admin does not need to be on a team, it could be an observer. |
20:11:35 | Chestal | in practice, after a whiel nearly everyone knows the admin password for a league server |
20:11:50 | Chestal | because each referee has to know |
20:11:59 | BZFlag | nods |
20:12:11 | captain_proton | 2 admin levels perhaps? |
20:12:12 | Chestal | and right now, the referees are usually chosen ad-hoc |
20:12:27 | captain_proton | one can start games, one can be a real 'admin'? |
20:12:34 | Chestal | proton: probably the way to go for 1.8, I just feels it's too much hazzle for 1.7 |
20:12:36 | BZFlag | I'd like to avoid admin levels till 1.8 |
20:12:40 | BZFlag | right. |
20:13:16 | Chestal | when we gain more experience with matches, maybe when we get 1-1 started, we'll know what features would be nice |
20:13:22 | BZFlag | I'd like to convert all server options to long forms and have the same code process admin commands and command line options. |
20:13:24 | Chestal | maybe somethign like automatic reporting of match results |
20:13:28 | Chestal | but that can wait |
20:13:47 | Chestal | right now I just need something that works |
20:13:57 | BZFlag | some options would require a game restart to take effect. |
20:14:19 | Chestal | well, I have to go home, it's late and I am still in the office |
20:14:27 | BZFlag | cya |
20:14:35 | Chestal | maybe you, Tim, or captain proton can check out the HUD patch some day? |
20:14:58 | BZFlag | perhaps. |
20:15:35 | Chestal | we really need something like it in e8, or there will always be people staying at e4 or using custom versions |
20:15:54 | captain_proton | i was shocked at the number of people still on e2/e3 :( |
20:16:45 | Chestal | yes, I wonder what systems these people are on |
20:17:10 | Chestal | that remdinds me, in 1.8 the serevr should know client versions and operatign system |
20:17:23 | Chestal | would be nice to know, if someone is on Windows or Irix |
20:29:06 | jzaun | How long does it take to load up http://stats.bzflag.org/maps.php ? |
20:29:37 | patlabor221 | I think it would be nice to know that just from a usage stand point, to know the precentange of what OSs are being used. |
20:30:02 | patlabor221 | like 2 sec for the intial page |
20:30:10 | patlabor221 | then like 5-8 per map |
20:30:40 | jzaun | ok, gonna have to cache the images in the database then, on the fly generation take to long to use all the time |
20:31:06 | patlabor221 | wern't you woried about the image size in the first place? |
20:31:53 | jzaun | Still am, have to look into all of that. |
20:32:03 | jzaun | might have to lower the quality if I'm gonna store them all |
20:32:28 | patlabor221 | how large can they be? |
20:32:48 | patlabor221 | they should go down to 8 bit RLE quite well |
20:32:55 | jzaun | not sure, haven't looked at one yet, just got the generator to work properlly |
20:32:59 | bzgirl | hi |
20:32:59 | scan[ibook] | RLE? |
20:33:07 | patlabor221 | Run lenght encoding |
20:33:12 | patlabor221 | AKA GIF |
20:33:17 | scan[ibook] | I know what RLE is, but what format still uses it? |
20:33:24 | patlabor221 | GIF I think |
20:33:24 | jzaun | yah, but I can only to jpeg or png |
20:33:29 | scan[ibook] | oh |
20:33:29 | scan[ibook] | bleh, GIF... |
20:33:33 | patlabor221 | isn't it an option in PNG? |
20:33:42 | scan[ibook] | png's compression is better than RLE |
20:33:46 | patlabor221 | ok |
20:33:48 | jzaun | as is 18K jpegs |
20:34:00 | scan[ibook] | solid color images compress much better to png |
20:34:06 | patlabor221 | still it should compress well in 8bit lossless |
20:34:10 | patlabor221 | yeah |
20:34:11 | scan[ibook] | jpeg doesn't handle images with high frequency content well |
20:34:16 | patlabor221 | JPeg is not wel suited |
20:34:27 | jzaun | let me switch to png and try it out |
20:35:50 | jzaun | 18K jpg, 1K png... guess it does matter |
20:36:04 | jzaun | with 1K I have no problem storeing them |
20:36:21 | patlabor221 | yeah you are talking aobut a small amount of space |
20:36:44 | patlabor221 | I should add a Export to BMP to the editor |
20:36:57 | patlabor221 | that supports transperancys |
20:37:06 | jzaun | so does png :-) |
20:37:20 | jzaun | bmp are just huge |
20:37:29 | patlabor221 | I meant BMP as in bitmap |
20:37:34 | patlabor221 | not nesisarlay the format |
20:37:42 | jzaun | :) |
20:37:44 | patlabor221 | BMPs don't support transpernalcy |
20:38:11 | patlabor221 | well you can RLE a BMP tho if it's 2 bit. |
20:38:14 | patlabor221 | sorry 8 bit |
20:38:29 | jzaun | true |
20:38:45 | jzaun | Hey bzgirl |
20:39:04 | bzgirl | hi jzaun |
20:39:15 | jzaun | hows it goin? |
20:39:21 | patlabor221 | but unless you are looking at storing millions of maps, I don't see a size issue with any of those images |
20:39:41 | bzgirl | jzaun: great thanks :) |
20:39:57 | jzaun | patlabor221: could grow to a million, eventually |
20:40:34 | jzaun | you know... years and years down the road |
20:41:28 | patlabor221 | se but by then 1.2 terabite drives will be $88 |
20:41:52 | jzaun | With the next version of PHP and the GD library, I'll be able to do Alpha blening and the maps will look alot better |
20:42:18 | jzaun | Would be nice if they existed and were that cheep today |
20:42:45 | patlabor221 | I'm geting 80 gigs for like $75 |
20:43:05 | jzaun | about the same here |
20:43:27 | patlabor221 | does seem like there is a $45 minimum price for a hard drive tho |
20:44:04 | patlabor221 | there is like $1-2 difrence bettween 20 gig and 40 gig drives |
20:45:15 | gonkulator{work} | is away: walkin |
20:45:45 | patlabor221 | ponders bzflag with non rectiliiar map boundrys |
20:46:15 | jzaun | pnders BZFlag with ramps, cones, cylindars and spheres |
20:46:32 | patlabor221 | those are just the ojbects in it |
20:46:37 | jzaun | yah |
20:46:37 | patlabor221 | I am talking about the field |
20:46:39 | jzaun | I know |
20:46:49 | jzaun | I would love to be able to use them |
20:47:44 | patlabor221 | as long as you kept the models inside a box or a pyrimid, you should be able to do it in the current code base rather easaly |
20:48:02 | patlabor221 | and didn't want them to have a glow when a shot passes near them |
20:48:21 | jzaun | would want the glow and to be able to drive up the ramps |
20:48:28 | patlabor221 | 1.8 then |
20:48:37 | jzaun | yah |
20:48:44 | jzaun | been keeping tabs on the CVS code |
20:49:03 | patlabor221 | hmm that means BZ gets to deal with angular velocity |
20:49:20 | patlabor221 | and more then just a point source for the physics |
20:49:21 | bzgirl | hey patlabor221, do you know what the diff is between uxga and sxga+ is? |
20:49:27 | bzgirl | sorryto butt in! |
20:49:31 | patlabor221 | for laptops? |
20:49:34 | scanline | bzgirl: marketing |
20:49:39 | bzgirl | its oon a notebook i am gretting |
20:49:44 | patlabor221 | that's a laptop |
20:49:46 | bzgirl | getting, yes a dell |
20:49:52 | patlabor221 | the UX is a nicer screen |
20:49:53 | bzgirl | i orded sxga |
20:49:57 | scanline | bzgirl: those acronyms usually don't mean much, the viewing angle and resolution matter more |
20:50:00 | patlabor221 | they are both realy good |
20:50:08 | patlabor221 | the UX has more res that's all |
20:50:11 | bzgirl | ok, so its nothing to worry about |
20:50:19 | patlabor221 | I have a SZ and it's rather nice |
20:50:24 | patlabor221 | sorry SX |
20:50:27 | bzgirl | it says i can do 1600xsomethig |
20:50:30 | patlabor221 | yeah |
20:50:34 | bzgirl | cool |
20:50:36 | bzgirl | thnks |
20:50:43 | patlabor221 | that will look very good |
20:50:57 | doughecka | heh |
20:51:00 | bzgirl | yeah and a geforce 2 64mb card |
20:51:08 | doughecka | woo |
20:51:09 | bzgirl | i cna play bz on it :) |
20:51:09 | patlabor221 | if you use it a lot, monitors have a tendency to look blurry when you look at them |
20:51:14 | doughecka | that WILL look good |
20:51:22 | patlabor221 | yeah teh GF2 go should be fine |
20:51:30 | bzgirl | i will use it constantly i think |
20:51:35 | patlabor221 | what speed cpu? |
20:51:36 | bzgirl | ok thanks |
20:51:45 | doughecka | patlabor221: yea, for somereason, if I run both my LCD AND CRT, teh CRT gets fuzzy |
20:51:51 | bzgirl | intel p4 2.0ghz |
20:51:55 | doughecka | wow |
20:52:03 | patlabor221 | you you'll be fine |
20:52:06 | scanline | is back (gone 02:10:12) |
20:52:14 | patlabor221 | what is it about $1700 $1800? |
20:52:43 | bzgirl | yeah but i have a friend who works for a big pc dealer in canada |
20:52:49 | patlabor221 | doug: it's becasue teh LCDs are sharper, there is a phisical edge to the pixel, not 3 fuzzy dots. |
20:52:50 | doughecka | ooh |
20:52:56 | bzgirl | so i get tax free and plus her discount! |
20:53:00 | patlabor221 | very nice |
20:53:10 | doughecka | patlabor221: yea, but when I switch to CRT only, its nice and sharp |
20:53:14 | patlabor221 | I have an older dell laptop and i am very happy with it |
20:53:15 | doughecka | very odd |
20:53:32 | patlabor221 | doug: that's just your crap busted laptop |
20:53:38 | doughecka | eh? |
20:53:48 | patlabor221 | and it's compaq :) |
20:53:50 | doughecka | is gonna get a new screen soon |
20:53:54 | paul | doughecka: ramdac possibly. |
20:54:00 | doughecka | who gives a flying fig if its compaq |
20:54:04 | patlabor221 | It was SAT ON!!. |
20:54:15 | doughecka | pff |
20:54:21 | doughecka | it was crushed in shipping |
20:54:24 | patlabor221 | had butt prints on it |
20:54:45 | patlabor221 | needs a set of drumsticks at work. |
20:54:54 | doughecka | chicken? |
20:54:56 | doughecka | or turkey? |
20:54:57 | patlabor221 | no |
20:54:59 | patlabor221 | no |
20:55:04 | doughecka | ooh |
20:55:19 | patlabor221 | pencels just don't cut it for air drumming while pondering |
20:55:24 | doughecka | lol |
20:56:14 | doughecka | hm |
21:03:02 | gonkulator{work} | is back (gone 00:17:48) |
21:08:55 | scanline | is away: standing in the wet room |
21:25:38 | jzaun | Anyone in here run a server? |
21:28:46 | doughecka | you have a question? |
21:28:47 | doughecka | :P |
21:28:50 | doughecka | not me |
21:29:53 | doughecka | w00t, I got my ram money |
21:33:25 | patlabor221 | did they all sell? |
21:33:30 | doughecka | yup |
21:33:55 | doughecka | bah |
21:34:10 | doughecka | another guy that payed 160 for somethin |
21:34:19 | doughecka | pff, dats my moms money |
21:34:26 | doughecka | ;) |
21:35:02 | patlabor221 | allways check the auction ID |
21:35:35 | scanline | is back (gone 00:26:40) |
21:35:55 | doughecka | I was lookin in the paypal, all it has was names |
21:43:07 | gonkulator{work} | is away: class time |
22:54:15 | scanline | is away: food! |
23:06:20 | paul | is away: I'm busy |
23:07:44 | bzgirl | is away: I'm busy |
23:09:18 | Eisbar | hi everyone |
23:10:16 | paul | is back (gone 00:03:55) |
23:25:19 | bzgirl | is back (gone 00:17:35) |
23:32:13 | doughecka | hey Patlabor221 |
23:32:19 | Patlabor221 | sup |
23:32:59 | doughecka | unreal |
23:33:22 | Patlabor221 | d00d |
23:43:53 | Patlabor221 | bwaahahahah the evil that is the P80 now has 80 megs of ram |
23:44:43 | Patlabor221 | bit peppyer now |
23:48:07 | scanline | is back (gone 00:53:52) |
23:49:22 | captain_proton | doobeedoo |
23:50:50 | Patlabor221 | captain_proton: how much of BZ do you think can be handled just by the vid card? |
23:51:54 | captain_proton | *shrug* |
23:52:02 | captain_proton | 1.8 has a higher processor requirement than 1.7 |
23:52:38 | Patlabor221 | well I got a P80 that I'm gonna put a GF2MX in :) |
23:52:41 | Patlabor221 | think it'll go? |
23:53:16 | Patlabor221 | actualy it's a 486 with a P80 ODP |
23:54:34 | Patlabor221 | and it's now on the internet :) |
23:56:16 | captain_proton | it'll go |
23:56:36 | captain_proton | might take a while getting there |
23:56:43 | Patlabor221 | you thin FPS or SPF? :) |