00:00:18 | doughecka | http://www.rainbowsymphony.com/freestuff.html |
00:00:23 | doughecka | post this somewhere |
00:00:29 | doughecka | I got mine from them |
00:01:07 | patlabor221 | well that'll make BZFlag happy |
00:01:11 | doughecka | hehe |
00:03:34 | captain_proton | yeah |
00:03:49 | captain_proton | i think next i'll tackle either cel rendering or the sketchy mode from quake :) |
00:04:09 | doughecka | ? |
00:04:12 | doughecka | skecty? |
00:04:17 | doughecka | sketchy? |
00:04:19 | patlabor221 | yes as in drawn |
00:04:22 | doughecka | cel rendering? |
00:04:27 | doughecka | oooh |
00:04:29 | doughecka | cool |
00:04:44 | doughecka | captain_proton: is that up yet? |
00:04:52 | patlabor221 | cap: you need shader support |
00:05:09 | patlabor221 | q3a style |
00:05:21 | jacques | well i know what a squib is |
00:05:28 | jacques | without looking it up |
00:05:32 | patlabor221 | what one? there are 3 |
00:05:49 | doughecka | I know I hid my glasses inside a computer |
00:05:51 | captain_proton | committing anaglyph right now |
00:05:59 | doughecka | but I cant remember which |
00:06:12 | jacques | wow that image is trippy |
00:06:41 | patlabor221 | wonders if he should worry about linux for his new converter |
00:06:59 | jacques | how legible is the text with the glasses? |
00:07:04 | doughecka | captain_proton: is it up? |
00:07:21 | captain_proton | jacques: should be perfectly legible - it will appear to be on a 2d plane the distance of your monitor |
00:07:33 | captain_proton | doughecka: committing as we speak |
00:07:33 | doughecka | cool |
00:07:33 | jacques | cool |
00:07:37 | doughecka | hehe |
00:07:42 | jacques | jinx |
00:07:44 | doughecka | captain_proton: k |
00:07:45 | patlabor221 | actualy that's a 3d plane |
00:08:00 | captain_proton | patlabor221: blah |
00:08:02 | captain_proton | you know what i mean |
00:08:07 | patlabor221 | just co-planer to the mean monitor distance :) |
00:08:48 | captain_proton | yes |
00:08:56 | jacques | now i really wonder if anyone is using those lcd glasses under linux |
00:09:00 | captain_proton | hmm, there was a tutorial somewhere on cel shading |
00:09:02 | captain_proton | tries to find it |
00:09:04 | jacques | i think i will ask google |
00:09:12 | doughecka | what is cel shading? |
00:09:27 | patlabor221 | hmmm I could make the new converter a .net managed application and host it on a webserver so people could remotely convert models |
00:09:36 | patlabor221 | like a cartoon |
00:09:36 | doughecka | patlabor221: nice... |
00:09:40 | patlabor221 | but I won't |
00:09:45 | captain_proton | doughecka: http://www.dragonstone.com/Images/ScreenShots/1024/Dirk_Catapult1024x768.jpg |
00:09:47 | patlabor221 | I'll just make a MFC app |
00:09:56 | captain_proton | MFC? NOOOOO |
00:10:02 | captain_proton | make it console |
00:10:04 | captain_proton | so i an port |
00:10:05 | doughecka | ? |
00:10:28 | patlabor221 | I'll make the conversion part in a class, that you can port, don't worry |
00:10:42 | patlabor221 | console = ass. |
00:10:48 | patlabor221 | I need to add some tools to it to |
00:11:04 | patlabor221 | and I want to be able to see the thing |
00:11:29 | captain_proton | patlabor221: fine fine |
00:11:29 | patlabor221 | ohhh now we need a fuchicoma in the game |
00:11:34 | patlabor221 | http://www.planetquake.com/polycount/info/quake3/fuchikoma/fuchikoma.shtml |
00:11:35 | captain_proton | will write a gnome2 application for it :) |
00:11:44 | patlabor221 | good that's what I want |
00:11:45 | doughecka | cell shading is easyer on a card? |
00:12:01 | patlabor221 | actualy it's harder on a card, if you want to make it fast |
00:12:06 | patlabor221 | but there are tricks |
00:12:17 | doughecka | what good is cel shading? |
00:12:27 | patlabor221 | good? none, it's just neat |
00:12:32 | doughecka | oh |
00:12:39 | patlabor221 | chicks did cell shading man |
00:12:44 | patlabor221 | dig not did |
00:13:41 | patlabor221 | cap: does 1.8 have any plans to support animated player models? |
00:13:56 | patlabor221 | like something for a idle anim, or a fireing anim? |
00:14:08 | captain_proton | patlabor221: *shrug* |
00:14:15 | captain_proton | pulls a riker - Patches welcome ;-) |
00:14:24 | doughecka | hehe |
00:14:37 | patlabor221 | it's not something that can be easaly packed wiht out a design that everyone agree's on |
00:15:00 | patlabor221 | as there would need to be standard animations that are handaled at standard event types |
00:15:20 | captain_proton | so come up with a proposal |
00:15:54 | patlabor221 | I would, but I fear it would degnerate into "ok just recode the entire thing so it makes sense" |
00:16:36 | captain_proton | ask crs' opinion |
00:16:37 | patlabor221 | the only thing that is animated now is the flag and GM right? |
00:17:15 | captain_proton | grep animate data/* |
00:17:22 | patlabor221 | k |
00:17:23 | captain_proton | ooh, forgot ;) |
00:17:43 | doughecka | k |
00:17:48 | captain_proton | data/clouds.bzg:<animate type="cycle"> |
00:17:48 | captain_proton | data/explosion.bzg:<animate type="cycle"> |
00:17:48 | captain_proton | data/flag.bzg:<animate type="cycle"> |
00:17:49 | captain_proton | data/menuptr.bzg: <animate type="cycle"> |
00:17:49 | captain_proton | data/shot-GM.bzg: <animate type="cycle"> |
00:17:49 | patlabor221 | forgot what? |
00:17:58 | captain_proton | you don't have a grep on windows |
00:18:04 | patlabor221 | who says? :) |
00:18:05 | doughecka | captain_proton: blah |
00:18:37 | patlabor221 | I'm not exactly runing a standard install of windows here |
00:18:38 | doughecka | starts compiling |
00:18:52 | doughecka | patlabor221: tsk, tsk, |
00:19:02 | doughecka | cant find his 3d glasses |
00:19:02 | patlabor221 | doug: why tisk? |
00:19:08 | doughecka | ;) |
00:19:15 | doughecka | hacking up windows... |
00:19:17 | patlabor221 | they are just dev utils |
00:19:18 | doughecka | hehe |
00:19:23 | patlabor221 | didn't hack a thing |
00:19:26 | doughecka | oh |
00:19:28 | patlabor221 | what were you thinking? |
00:19:31 | doughecka | -tsk, -tsk |
00:19:41 | patlabor221 | windows is very extensible if you know where to put the stuff |
00:19:47 | doughecka | hehe |
00:20:00 | patlabor221 | we got tools that do all kinds of things |
00:20:23 | patlabor221 | hell if I realy wanted to I could make the shell look like GNOME |
00:20:47 | patlabor221 | and for dev studio there are a ton of plugins |
00:20:47 | captain_proton | haha |
00:20:50 | doughecka | cool |
00:21:01 | patlabor221 | visual assist is almost manditory around here |
00:21:13 | captain_proton | what does it do? |
00:21:13 | doughecka | so far, so good in compiling |
00:21:26 | patlabor221 | code hight lighting |
00:21:29 | doughecka | bah. where is my 3d glasses? |
00:21:38 | captain_proton | doughecka: oop, it probably is gonna fail when you get to ViewItemAccum and/or ViewItemColorMask |
00:21:41 | doughecka | oh oh |
00:21:42 | patlabor221 | replaces the dev studio intelesence |
00:21:42 | doughecka | bzflag.exe - 3 error(s), 1 warning(s) |
00:21:45 | patlabor221 | for autocomplete |
00:21:46 | doughecka | yup |
00:21:52 | doughecka | captain_proton: how do I fix it? |
00:21:59 | captain_proton | doughecka: add them to the project files |
00:21:59 | patlabor221 | adds all kind of searching stuff |
00:22:04 | doughecka | ViewItemColorMaskReader |
00:22:05 | doughecka | k |
00:22:09 | doughecka | how? |
00:22:14 | doughecka | gosh |
00:22:23 | patlabor221 | right click on the project |
00:22:24 | captain_proton | thats a questionio for patlabor221 |
00:22:31 | doughecka | insert class? |
00:22:32 | patlabor221 | and say add files to project |
00:22:37 | patlabor221 | no go to file view |
00:22:37 | doughecka | ok |
00:23:04 | patlabor221 | cap: you can add the files to the DSP on linux, it's just a text file |
00:23:12 | captain_proton | patlabor221: /me = lazy |
00:23:30 | patlabor221 | you had to add them to the make didn't you? |
00:23:37 | doughecka | whats files am I addins? |
00:23:55 | patlabor221 | all of them |
00:23:58 | captain_proton | doughecka: ViewItemColorMask.cxx and ViewItemAccum.cxx |
00:24:02 | doughecka | hmm |
00:24:02 | patlabor221 | it will only add the ones that are missing |
00:24:04 | doughecka | I dont see it |
00:24:11 | captain_proton | they're in src/view/ |
00:24:11 | patlabor221 | then you are in the wrong folder |
00:24:18 | doughecka | oh |
00:24:40 | captain_proton | turns out i didn't actually need the accumulation buffer, but now the view item exists, soo |
00:24:42 | patlabor221 | hmmm I could be "lazy" and just make the converter complely in MFC |
00:24:43 | patlabor221 | :) |
00:24:48 | patlabor221 | it would be soo much easyer |
00:25:03 | patlabor221 | all sorts of text parsting stuff in there |
00:25:25 | doughecka | compiling again... |
00:25:40 | captain_proton | patlabor221: ewwwwwwwwww |
00:25:50 | captain_proton | don't make me kill you |
00:26:14 | patlabor221 | how your in colorado |
00:26:24 | doughecka | hmm |
00:26:47 | doughecka | C:\Documents and Settings\Administrator\Desktop\bzflag\bzflag\src\view\ViewItemColorMask.cxx(40) : error C4716: 'ViewItemColorMask::onPreRender' : must return a value |
00:26:56 | doughecka | k |
00:26:57 | patlabor221 | ohhhhhhhhhhhhh |
00:26:59 | doughecka | what mean? |
00:27:01 | patlabor221 | somone messed up |
00:27:08 | doughecka | me confused? |
00:27:17 | patlabor221 | code = bad |
00:27:20 | doughecka | ah |
00:27:23 | captain_proton | hmm, lemme take a lookie |
00:27:24 | patlabor221 | he forgot a return |
00:27:29 | doughecka | thats it?? |
00:27:36 | patlabor221 | well that and a value |
00:27:39 | doughecka | oh |
00:27:41 | doughecka | gosh |
00:27:49 | captain_proton | just add in 'return true;' there ;) |
00:27:52 | patlabor221 | the fuction specifies a return value, yet the code does not return one |
00:27:55 | doughecka | what file? |
00:28:06 | patlabor221 | it's in the text |
00:28:11 | patlabor221 | read! |
00:28:21 | patlabor221 | find the onPreRender method |
00:28:29 | captain_proton | nevermind i'm committing the fix right now |
00:28:35 | captain_proton | dunno why it compiled here |
00:28:40 | patlabor221 | cap: you won't have to kill me |
00:28:56 | patlabor221 | I'll even use my GL setup class that I ported to linux |
00:29:08 | doughecka | ooh |
00:29:36 | patlabor221 | and I'll wrap up the interface in a class |
00:30:05 | patlabor221 | breaks out the 51 page OBJ specification documnet |
00:30:16 | doughecka | *thud* |
00:30:24 | doughecka | captain_proton: is it up yet? |
00:30:32 | patlabor221 | no thud is the Direct X docs |
00:30:37 | doughecka | haha |
00:30:44 | patlabor221 | all 3200 pages of them |
00:30:51 | doughecka | *whistal* |
00:30:58 | doughecka | wow |
00:31:07 | doughecka | thats microsoft for ya |
00:31:17 | patlabor221 | that's a large API for ya |
00:31:25 | doughecka | hehe |
00:31:31 | patlabor221 | it is decently thruough tho |
00:31:38 | patlabor221 | so it's not a bad thing |
00:31:44 | patlabor221 | noone prints it anymore |
00:31:48 | patlabor221 | it's almost all refrence |
00:31:51 | doughecka | ah |
00:31:57 | doughecka | captain_proton: done yet? |
00:32:04 | doughecka | I cant find that file.. |
00:32:07 | patlabor221 | and since MSDN has it included now, just highlight a function and hit F1 |
00:32:14 | doughecka | haha |
00:32:18 | captain_proton | doughecka: oh come on you just farking added it to your project |
00:32:26 | patlabor221 | think man |
00:32:30 | doughecka | I did |
00:32:40 | captain_proton | either learn patience or buy me a new internet connection |
00:32:51 | doughecka | I shall go with the former |
00:33:25 | patlabor221 | yeah yeah yeah, patience how long does that take? |
00:33:46 | doughecka | ha |
00:34:02 | patlabor221 | bets that he dosn't know what that is from tho. |
00:34:22 | doughecka | hmm |
00:34:25 | doughecka | a movie? |
00:34:34 | patlabor221 | BZG have support for material properties? |
00:34:38 | patlabor221 | no not a movie |
00:34:43 | doughecka | book? |
00:34:46 | patlabor221 | nope |
00:34:59 | doughecka | k |
00:35:07 | doughecka | what line is the error on? |
00:35:12 | doughecka | I need to learn this... |
00:35:27 | patlabor221 | double click the error and it will take you right there man |
00:35:31 | doughecka | cool |
00:35:34 | patlabor221 | stuff is easy |
00:35:39 | doughecka | wow |
00:35:42 | doughecka | thats was simple |
00:35:52 | patlabor221 | and add return TRUE; at the end of the function |
00:35:56 | doughecka | at that line I get "}" |
00:35:58 | patlabor221 | before the } |
00:36:00 | doughecka | k |
00:36:09 | patlabor221 | then hit F7 |
00:36:19 | doughecka | TRUE;} ? |
00:36:24 | doughecka | is that correct? |
00:36:29 | patlabor221 | return TRUE; |
00:36:30 | patlabor221 | } |
00:36:32 | patlabor221 | on the next line |
00:36:33 | captain_proton | not TRUE |
00:36:35 | doughecka | oh |
00:36:39 | captain_proton | true |
00:36:41 | doughecka | k |
00:36:43 | captain_proton | or you could just cvs up :) |
00:36:44 | patlabor221 | ohh regular book |
00:36:46 | patlabor221 | bool |
00:37:02 | doughecka | C:\Documents and Settings\Administrator\Desktop\bzflag\bzflag\src\view\ViewItemColorMask.cxx(41) : error C4716: 'ViewItemColorMask::onPreRender' : must return a value |
00:37:03 | patlabor221 | it's so noice to see people use regular bools |
00:37:17 | doughecka | I put true; |
00:37:17 | doughecka | } |
00:37:17 | patlabor221 | you screwed up |
00:37:20 | doughecka | right? |
00:37:25 | doughecka | oh |
00:37:25 | patlabor221 | put the word RETURN |
00:37:30 | doughecka | k |
00:37:33 | patlabor221 | but not in caps |
00:37:38 | patlabor221 | that's just me yelling :) |
00:37:44 | doughecka | haha |
00:37:47 | patlabor221 | damn you can't shout in C :) |
00:37:52 | doughecka | hmm |
00:37:56 | doughecka | an error |
00:38:02 | doughecka | LIBC.lib(crt0init.obj) : warning LNK4098: defaultlib "libcmt.lib" conflicts with use of other libs; use /NODEFAULTLIB:library |
00:38:06 | doughecka | k |
00:38:07 | patlabor221 | that is a warning |
00:38:08 | doughecka | it compiled |
00:38:12 | doughecka | er, yea |
00:38:15 | patlabor221 | hence the word "warning" |
00:38:21 | patlabor221 | and not the word "error" |
00:38:27 | doughecka | oh? I wondered what than ment... |
00:38:38 | doughecka | shall I update the CVS? |
00:38:39 | patlabor221 | vorbis linked in the std runtimes |
00:38:46 | doughecka | oh |
00:39:01 | patlabor221 | if you have a CVS check in account, I'm gonna go find a gun |
00:39:07 | doughecka | haha |
00:39:13 | patlabor221 | I am not kidding |
00:39:24 | doughecka | captain_proton: please let me have a CVS check in account... |
00:39:29 | doughecka | ;) |
00:39:31 | patlabor221 | he dosn't do it |
00:39:35 | doughecka | oh |
00:39:41 | patlabor221 | tim does |
00:39:42 | captain_proton | patlabor221: no need for that, he doesn't |
00:39:58 | patlabor221 | aww man, what am I gonna do with this AP round then? |
00:40:02 | doughecka | ibot message for bzflag: let me have a CVS check n account |
00:40:11 | doughecka | ;) |
00:40:38 | | OK, patlabor221. |
00:40:38 | patlabor221 | ibot message for BZFlag doug is an idiot, don't listen to him. |
00:41:03 | | patlabor221: huh? |
00:41:03 | patlabor221 | ibot message for BZFlag and cap did some realy neat sterio stuff |
00:41:05 | | captain_proton: huh? |
00:41:05 | captain_proton | ibot message for BZFlag and if doug gets cvs access, patlabor221 has promised to kill himself |
00:41:13 | doughecka | ok |
00:41:20 | doughecka | how do I turn on the 3d thingy |
00:41:21 | patlabor221 | ohh no, not kill me |
00:41:21 | doughecka | ? |
00:41:22 | | captain_proton: sorry... |
00:41:22 | captain_proton | ibot message for BZFlag if doug gets cvs access, patlabor221 has promised to kill himself |
00:41:26 | captain_proton | bwah |
00:41:35 | captain_proton | `set displayView anaglyph-stereo |
00:41:37 | doughecka | ibot message for BZFlag: if doug gets cvs access, patlabor221 has promised to kill himself |
00:41:44 | doughecka | ok |
00:41:46 | patlabor221 | I didn't say I was going to shoot myeslf |
00:41:56 | captain_proton | oh right |
00:42:12 | patlabor221 | I have friends in his state |
00:42:12 | captain_proton | ibot message for BZFlag: oops, rather, he has promised to kill doug |
00:42:18 | patlabor221 | they have there own guns |
00:42:25 | patlabor221 | USMC issue even |
00:42:30 | doughecka | me too |
00:42:35 | doughecka | a 22 and a bb gun |
00:42:50 | patlabor221 | I don't think that will stop a tank |
00:42:59 | patlabor221 | how far are you from Ft. Cambel? |
00:43:01 | captain_proton | especially a pimpin' hovertank! |
00:43:07 | doughecka | haha |
00:43:13 | patlabor221 | no realy how far? |
00:43:20 | doughecka | I drive past every week |
00:43:37 | patlabor221 | excelent |
00:43:53 | patlabor221 | I've actualy been up there, it was very nice country |
00:44:01 | doughecka | hehe |
00:44:17 | patlabor221 | drove all the way there from here in 3 days |
00:44:32 | doughecka | wow |
00:44:40 | patlabor221 | yeah in a Uhaul too |
00:44:53 | patlabor221 | my brother in law was stationed at ft. cambel |
00:45:00 | patlabor221 | so I drove there stuff out there |
00:45:28 | patlabor221 | now some of my other friends are stationed out there |
00:45:58 | patlabor221 | I could have Craig's wife come kick your ass, she's a large angry woman :) |
00:46:13 | doughecka | oooh |
00:46:19 | doughecka | I dont think the 3d thing works... |
00:46:24 | doughecka | I get a black screen |
00:46:35 | patlabor221 | you have to close your eyes to see it |
00:46:38 | doughecka | oh |
00:46:40 | doughecka | hmm |
00:46:47 | doughecka | nope, its still black |
00:46:47 | captain_proton | doughecka: did you type it in right or do something stupid like forget the hyphen? |
00:46:58 | doughecka | I put it in right after the 5th time... |
00:47:04 | doughecka | and it froze |
00:47:08 | doughecka | but its still runnning |
00:47:29 | patlabor221 | kill it and try again |
00:47:35 | doughecka | kaboom |
00:48:11 | patlabor221 | perhaps it don't like your crap software implementation of GL |
00:48:18 | doughecka | haha |
00:48:43 | doughecka | oh cool |
00:48:45 | doughecka | I get an error |
00:49:02 | patlabor221 | is it GL_CRAP detected? |
00:49:08 | captain_proton | haha |
00:49:17 | doughecka | "your tank is not capable of cariing flags... |
00:49:21 | doughecka | ??? |
00:49:24 | doughecka | hmm? |
00:49:35 | captain_proton | doughecka: run a farking local server to connect to |
00:49:55 | doughecka | Idid |
00:49:57 | doughecka | hmm |
00:50:01 | doughecka | let me recompile |
00:50:22 | doughecka | the server |
00:50:45 | doughecka | oh |
00:51:29 | doughecka | nope |
00:51:34 | doughecka | it still crashes |
00:52:39 | doughecka | oh yuk!!! |
00:52:46 | doughecka | I need a real grafics card!!! |
00:52:48 | doughecka | it works |
00:53:03 | doughecka | but it gets -12 FPS |
00:53:12 | doughecka | and it looks ugly |
00:53:15 | captain_proton | its not even using anything special |
00:53:18 | doughecka | hmm |
00:53:19 | captain_proton | no accumulation buffer, nothing |
00:53:24 | doughecka | well, its really slow |
00:53:39 | doughecka | and looks like the pyramids got pulled apart |
00:54:10 | captain_proton | your eyes are 1.4 m apart ;) |
00:54:37 | doughecka | k |
00:54:40 | doughecka | I got a screen shot |
00:54:53 | doughecka | darn |
00:54:57 | doughecka | it did not get it.. |
00:55:14 | patlabor221 | negitive FPS wow that interesting |
00:55:24 | patlabor221 | I guess that means that the frames went back in time |
00:55:35 | patlabor221 | they were on your screen last week |
00:56:04 | patlabor221 | 1.4 meters, that seems a bit large |
00:56:05 | doughecka | haha |
00:56:23 | patlabor221 | I'd say 1.357 would be better |
00:56:35 | doughecka | lol |
00:57:17 | doughecka | bah |
00:57:20 | captain_proton | doughecka: get rid of your firewall |
00:57:27 | doughecka | I am DMZ |
00:57:34 | doughecka | I can use DCC |
00:57:39 | doughecka | I did it a few days ago |
00:57:52 | patlabor221 | wonders when someone will be able to say something wiht out doug going "ha" or "lol" for things everyone knows he dosn't understand |
00:58:20 | captain_proton | doughecka: do you allow incoming connections on random ports? |
00:58:41 | doughecka | no |
00:59:00 | doughecka | heck.no-ip.com |
00:59:03 | patlabor221 | not realy the DMZ then are you |
00:59:06 | doughecka | get it from there |
00:59:22 | patlabor221 | hmmm OBJ supports a rather large number of element types |
00:59:34 | patlabor221 | up to and including arbitrary curves |
00:59:56 | captain_proton | doughecka: i refuse to download bmp's |
01:00:00 | captain_proton | doughecka: make it jpg or png |
01:00:03 | doughecka | bah |
01:00:05 | doughecka | picky |
01:00:12 | patlabor221 | BMPs are uncompressed |
01:00:17 | patlabor221 | it will take to long for him |
01:00:29 | patlabor221 | not picky, just intelegent |
01:00:35 | captain_proton | 2.3M is about 14 minutes |
01:00:37 | doughecka | k |
01:01:00 | doughecka | get it... |
01:01:01 | patlabor221 | proalby saved it in windows paint too |
01:01:16 | doughecka | patlabor221: photoshop takes too long to load |
01:01:20 | doughecka | download it? |
01:01:27 | patlabor221 | on your crapware yeah |
01:01:40 | doughecka | ? |
01:01:44 | patlabor221 | that does look like crap |
01:01:48 | doughecka | oh |
01:01:49 | doughecka | ;) |
01:01:56 | patlabor221 | perhaps I should change the word of the day |
01:02:01 | doughecka | haha |
01:02:04 | captain_proton | crapware? |
01:02:07 | captain_proton | or GL_CRAP ? |
01:02:09 | patlabor221 | your card dosn't suypport blending |
01:02:18 | patlabor221 | are you in 8 bit? |
01:02:21 | doughecka | no |
01:02:22 | doughecka | er |
01:02:24 | doughecka | I dunno |
01:02:26 | doughecka | let me see... |
01:02:28 | patlabor221 | check |
01:02:56 | patlabor221 | I said should, not would |
01:03:24 | doughecka | nope |
01:03:26 | patlabor221 | and it would be craptacular |
01:03:34 | patlabor221 | well that crap looks ditherd |
01:03:39 | doughecka | well |
01:03:44 | patlabor221 | I don't think software supports blending |
01:03:49 | doughecka | my grafics card only works in 16 bit |
01:03:58 | patlabor221 | your not using hardware |
01:04:00 | patlabor221 | for GL |
01:04:03 | doughecka | oh? |
01:04:08 | patlabor221 | the 810 does not have an ICD |
01:04:11 | doughecka | it says intel 810 right on it |
01:04:15 | doughecka | in the game |
01:04:24 | patlabor221 | yes software will return the card type |
01:04:35 | patlabor221 | your card SUCKS |
01:04:44 | patlabor221 | don't expect it to work |
01:04:45 | patlabor221 | ever |
01:04:56 | doughecka | sticks his tonge out, and waits for his new gf2 |
01:05:08 | patlabor221 | loks directly at his GF4 |
01:05:16 | doughecka | but of coarse, nobody can speel |
01:05:20 | patlabor221 | and his GF2MX |
01:05:24 | patlabor221 | in the same machine |
01:05:29 | doughecka | same? |
01:05:30 | doughecka | wow |
01:05:32 | patlabor221 | and your geting a MX not a 2 |
01:05:38 | doughecka | yah yah |
01:05:40 | patlabor221 | they are difrent |
01:05:42 | doughecka | what ever... |
01:05:46 | doughecka | ;) |
01:05:51 | patlabor221 | mx is more craptacular |
01:06:08 | patlabor221 | but yes I have a 2MX as my second card |
01:06:12 | patlabor221 | on this system |
01:06:22 | doughecka | hmm |
01:06:29 | doughecka | can you get bzflag on both monitors? |
01:06:41 | patlabor221 | if I changed the code yes |
01:06:46 | patlabor221 | need to make a GL context per card |
01:06:47 | doughecka | it would? coool |
01:06:47 | captain_proton | could do it on linux ;) |
01:06:55 | patlabor221 | yes |
01:07:03 | patlabor221 | it is easyer there |
01:07:15 | patlabor221 | but it just as posible here |
01:07:15 | doughecka | captain_proton: of course, linux does everything but BSOD |
01:07:26 | patlabor221 | no it just locks the hell up |
01:07:31 | doughecka | haha |
01:07:54 | doughecka | ski!!! |
01:07:59 | ski | hi |
01:08:00 | doughecka | long time no see!!! |
01:08:01 | patlabor221 | I haven't ever BSOD's on this machine since I've got it |
01:08:10 | ski | :) |
01:08:10 | doughecka | patlabor221_: its not 98 |
01:08:22 | patlabor221 | yes, it's not, do you think I am stupid |
01:08:24 | ski | i feel like i just entered cheers..hehe |
01:08:33 | doughecka | patlabor221: haha |
01:08:36 | doughecka | ski: hoho |
01:08:37 | patlabor221 | 98 is not a true 32 bit OS |
01:08:39 | doughecka | captain_proton: hehe |
01:08:46 | doughecka | 98 is DOS |
01:08:52 | patlabor221 | not exactly |
01:09:00 | ski | ill be back |
01:09:06 | ski | gonna play a little bz |
01:09:08 | patlabor221 | it has some extended dos code |
01:09:10 | ski | :) |
01:09:22 | doughecka | mumbles about bobots, and goes to play bzflag |
01:09:36 | | patlabor221: i haven't a clue |
01:09:36 | patlabor221 | ibot: how them bobots doin? |
01:09:46 | | bobots is Bobots are everywhere! Game over man! |
01:09:46 | patlabor221 | ibot: bobots |
01:09:47 | doughecka | haha |
01:09:53 | doughecka | Game over man! |
01:09:56 | patlabor221 | yeeeeeaaaaahhhhh |
01:09:57 | doughecka | hello man... |
01:10:04 | patlabor221 | do you know waht that is from |
01:10:14 | patlabor221 | I think it was made before you were born |
01:10:20 | doughecka | gosh, I want to extract the sounds from the mac version |
01:10:25 | doughecka | I have it |
01:10:32 | patlabor221 | have what? |
01:10:38 | doughecka | specter |
01:10:42 | patlabor221 | ohh man |
01:10:46 | patlabor221 | I feel so old |
01:10:48 | doughecka | haha |
01:10:50 | patlabor221 | so very very old |
01:10:56 | patlabor221 | they didn't come up with that |
01:11:08 | patlabor221 | that's a spoof of what it did come from |
01:11:12 | doughecka | oh? |
01:11:18 | patlabor221 | *sigh* |
01:11:21 | doughecka | well, all I want is the sound effects |
01:11:25 | patlabor221 | ok here's my age test |
01:11:29 | doughecka | so I can make bzflag sounds |
01:11:33 | patlabor221 | who knows who the wonder twins are? |
01:11:38 | doughecka | patlabor221: um |
01:11:41 | doughecka | dunno |
01:11:45 | patlabor221 | cap? |
01:11:49 | doughecka | a video card? |
01:12:08 | patlabor221 | he must be peeing |
01:12:08 | captain_proton | patlabor221? |
01:12:14 | doughecka | hrm, 2 patlabor221s? |
01:12:17 | patlabor221 | do you know who the wonder twins are? |
01:12:28 | patlabor221_ | yes 2, now deal with it |
01:12:30 | captain_proton | nope |
01:12:34 | patlabor221 | god I feel old |
01:12:36 | doughecka | patlabor221: HAHAHA |
01:12:42 | doughecka | patlabor221_: how old? |
01:12:44 | patlabor221 | the superfriends? |
01:13:10 | patlabor221_ | who said I feel old? he's the one that feels old |
01:13:20 | doughecka | oh |
01:13:23 | doughecka | his evil twin |
01:13:28 | patlabor221 | nope |
01:13:29 | doughecka | go figure |
01:13:40 | patlabor221 | your homework asignement is to find out. |
01:13:53 | patlabor221 | cap how old are you? |
01:13:54 | doughecka | yah yah |
01:14:04 | doughecka | captain_proton is 19? |
01:14:06 | doughecka | 20? |
01:14:06 | patlabor221 | were you boorn before or after 1980? |
01:14:07 | doughecka | 21? |
01:14:07 | captain_proton | 18 |
01:14:12 | doughecka | darn |
01:14:13 | captain_proton | 1983 |
01:14:13 | doughecka | missed |
01:14:21 | patlabor221 | yep that's why you don't know |
01:14:37 | patlabor221 | only people boorn before 1980 ever seem to remeber it |
01:14:50 | blair | yo proton |
01:14:51 | patlabor221 | but "game over man" is from the movie "aliens" |
01:14:53 | blair | check out my site |
01:14:57 | doughecka | oh yea.. |
01:14:58 | doughecka | Jayna and Zan |
01:14:59 | blair | http://blackwater.hpc.unbc.ca |
01:15:03 | doughecka | I remeber |
01:15:05 | doughecka | google.com |
01:15:14 | captain_proton | blair: yo |
01:15:21 | captain_proton | blair: just added anaglyph stereo to bzflag :) |
01:15:28 | patlabor221 | I feel so old that I remember seeing star wars when it was in the theaters |
01:15:30 | blair | wtf anaglyph stereo? |
01:15:32 | patlabor221 | and new |
01:15:32 | captain_proton | blair: http://jupiter.babylonia.flatirons.org/bzfi0002.jpg |
01:15:47 | doughecka | patlabor221 haha |
01:15:55 | doughecka | patlabor221_: can I insult you? |
01:16:01 | patlabor221 | no |
01:16:05 | patlabor221_ | and no |
01:16:06 | doughecka | patlabor221 not asking you |
01:16:10 | blair | wicked |
01:16:10 | doughecka | patlabor221_: k |
01:16:14 | patlabor221_ | we are both in afreement |
01:16:17 | patlabor221_ | agreement |
01:16:19 | patlabor221_ | even |
01:16:23 | doughecka | hah |
01:16:31 | patlabor221 | see he can't spell |
01:16:35 | captain_proton | blair: thats your web site?! |
01:16:36 | doughecka | he even misspelles too |
01:16:39 | blair | doesn't it hurt your eyes? |
01:16:46 | blair | pr0ton: you like? |
01:16:49 | patlabor221 | sad thing is, he's in charge of the word of the day |
01:16:56 | blair | isn't it good? |
01:16:57 | doughecka | patlabor221: oohhh |
01:17:03 | captain_proton | blair: i just don't believe you would put 'god bless america' on your page ;) |
01:17:14 | blair | check out the osprey cam |
01:17:19 | doughecka | its broken |
01:17:25 | blair | its under "hot" icon |
01:17:43 | blair | what do you mean? doesn't god bless america? |
01:17:48 | doughecka | um |
01:17:56 | doughecka | its, a , bird |
01:18:06 | patlabor221 | ohh man my animated gif detector is going through the roof |
01:18:06 | captain_proton | blair: of course! thats what my proposal for a faith-based missile defense system was based on |
01:18:11 | blair | wanna guess which kind of bird? |
01:18:15 | captain_proton | since obviously god loves us better than any other country |
01:18:20 | doughecka | osprey? |
01:18:55 | blair | doughecka: its an ospreycam. |
01:19:04 | patlabor221 | he's not too bright |
01:19:07 | blair | proton: yes, he does. he told me so last week. |
01:19:21 | blair | phear the osprey |
01:19:34 | doughecka | runs away from the osprey |
01:19:43 | doughecka | sticks his head in the sand |
01:19:45 | patlabor221 | it might get your chickens |
01:19:52 | doughecka | ahh!!! |
01:20:14 | doughecka | goes and kicks the chickens to the barn |
01:20:23 | blair | ok ok |
01:20:27 | doughecka | chicken football |
01:20:33 | patlabor221 | you kick the chickens? that is soo mean |
01:20:39 | patlabor221 | what did they ever do to you |
01:20:42 | doughecka | hey, we eat chicken!!! |
01:20:49 | blair | proton: whats with the stereo? like the new flags btw |
01:20:49 | doughecka | I can kick them around... |
01:20:53 | patlabor221 | yes but that dosn't mean you have to be mean |
01:21:00 | doughecka | captain_proton: new flags? |
01:21:16 | doughecka | patlabor221_: shoves the chickens into the barn' |
01:21:18 | patlabor221 | cp: you make the swater yet? |
01:21:29 | patlabor221_ | I do no such thing |
01:21:40 | captain_proton | blair: you know those paper glasses with one eye red and one cyan? |
01:21:41 | doughecka | ooops |
01:21:44 | blair | ah |
01:21:51 | blair | we believe in maximum effect. |
01:21:55 | doughecka | shoves the chickens into the barn |
01:22:03 | patlabor221 | okd school 3d horror movie style |
01:22:03 | captain_proton | wear a pair of those, and you see in 3d |
01:22:09 | doughecka | blair: get free ones http://www.rainbowsymphony.com/freestuff.html |
01:22:25 | blair | wtf am i gonna get some of those? |
01:22:27 | doughecka | blair: 3d glasses for free http://www.rainbowsymphony.com/freestuff.html |
01:22:38 | captain_proton | 'free' - only $1.00 US |
01:22:40 | doughecka | blair: free free!! http://www.rainbowsymphony.com/freestuff.html |
01:22:45 | blair | i should put that link on my site |
01:22:45 | doughecka | captain_proton: its free |
01:23:01 | patlabor221 | now cap: if you could do that 3d thing where you unfocus your eyes in real time |
01:23:05 | captain_proton | blair: you TRYING for a hick web site? |
01:23:06 | patlabor221 | that would indeed be neat |
01:23:11 | blair | proton: hehehehe |
01:23:12 | captain_proton | patlabor221: ooh the magic eye things? |
01:23:16 | patlabor221 | yeah that |
01:23:17 | blair | proton: how incredibly lame eh? |
01:23:18 | doughecka | patlabor221_: yuk |
01:23:26 | blair | do you guys like the animated fire? |
01:23:36 | patlabor221_ | what? what did I do, I'm just sitin here reading |
01:23:37 | doughecka | yuk |
01:23:38 | doughecka | yup |
01:23:42 | captain_proton | patlabor221: that would rock :) |
01:23:45 | patlabor221 | it looks very cheezy |
01:23:50 | blair | them some nice shades |
01:23:54 | patlabor221 | your site lacks wang |
01:24:01 | doughecka | and wong |
01:24:04 | doughecka | and wing |
01:24:07 | patlabor221 | no just wang |
01:24:12 | doughecka | oh |
01:24:19 | patlabor221 | doug don't speak if you don't know what is going on, ok |
01:24:20 | doughecka | it need BBQ wing though |
01:24:25 | captain_proton | blair: http://www.cheshirecatconsulting.com/pics/02/DSCF0022.JPG |
01:24:26 | patlabor221 | then go |
01:24:27 | blair | thats what i was going for. you wouldn't believe how much bs is out there on the internet |
01:24:42 | blair | proton: wtf is that? |
01:24:43 | doughecka | patlabor221: *ahem* |
01:24:50 | captain_proton | blair: a coffee pot :) |
01:24:51 | patlabor221 | robo coffie? |
01:24:59 | doughecka | covve |
01:25:00 | blair | huh? |
01:25:11 | blair | looks like a bomb |
01:25:15 | patlabor221 | first usb coffee pot |
01:25:28 | blair | you guys need to smoke more pot |
01:25:41 | doughecka | blair: I wonder if that goes throught your mind all the time... |
01:25:46 | patlabor221 | no, I think Im ok in that department |
01:25:57 | doughecka | me too |
01:26:26 | patlabor221 | hmmmm |
01:26:31 | doughecka | oh looky what I found!! |
01:26:35 | doughecka | a AGP video card.. |
01:26:40 | patlabor221 | cap you should also do a render for those cave things |
01:26:48 | doughecka | Diamond... |
01:26:53 | patlabor221_ | too bad you don't have an agp slot |
01:27:01 | patlabor221_ | diamond what? |
01:27:10 | doughecka | SpeedStar A200 AGP 8M |
01:27:16 | patlabor221_ | ick |
01:27:19 | doughecka | Diamond multimedia |
01:27:21 | doughecka | oh |
01:27:22 | patlabor221_ | S3 chipset? |
01:27:24 | doughecka | thats right |
01:27:30 | doughecka | this card is toast |
01:27:39 | doughecka | I plug it in |
01:27:42 | patlabor221_ | put some jam on it then |
01:27:57 | doughecka | and all it says it "1343l4kj3l53k4j35l6kj3l6k6j456" and beeps |
01:28:15 | patlabor221_ | then throw it in the bin |
01:28:18 | doughecka | nah |
01:28:27 | doughecka | I dont through away hardware.. |
01:28:29 | patlabor221 | or cap: they had those inverse spherical mirror rendering systems |
01:28:45 | patlabor221 | spudo 3d no glasses |
01:28:58 | patlabor221_ | it's busted, what you gonna do with it |
01:29:00 | doughecka | captain_proton: how would I make a refleative teactures in 1.7? |
01:29:01 | captain_proton | patlabor221: for now i think i'd rather just do cel & sketch rendering |
01:29:08 | captain_proton | doughecka: lots of code |
01:29:14 | doughecka | captain_proton: blah |
01:29:20 | patlabor221 | and the texurtes would not reflect |
01:29:25 | patlabor221 | the geo would |
01:29:41 | patlabor221 | and the frame rate would drop |
01:29:42 | doughecka | patlabor221_: this is from Taiwan!! |
01:29:49 | patlabor221_ | so? |
01:29:52 | patlabor221_ | it's stull busted |
01:29:58 | patlabor221_ | what are you gonna do with it |
01:30:03 | patlabor221_ | put it in your butt? |
01:30:03 | doughecka | keep it |
01:30:08 | patlabor221_ | why? |
01:30:16 | doughecka | to look at |
01:30:30 | patlabor221_ | wow you must get realy bored out there |
01:30:47 | doughecka | yuk, yup yup |
01:30:51 | patlabor221 | hmm for reflections you would just have to turn each face into a portal |
01:30:59 | patlabor221 | then see if it's in view |
01:31:03 | doughecka | patlabor221_: hrm |
01:31:16 | patlabor221 | and then render the reverse of the sceene in the reflected pos |
01:31:26 | patlabor221 | with full scene alpah |
01:31:30 | patlabor221 | or to a texture |
01:31:45 | patlabor221 | then blend that into the existing texture |
01:32:03 | doughecka | captain_proton: bork |
01:32:03 | captain_proton | MrApathyCream: http://jupiter.babylonia.flatirons.org/bzfi0002.jpg |
01:33:30 | patlabor221 | cap you should realy clean up those intersecting corners on that map |
01:33:49 | captain_proton | patlabor221: yeah, i'm lazy :( |
01:33:54 | patlabor221 | so I've seen |
01:34:04 | doughecka | captain_proton: hmm |
01:34:09 | MrApathyCream | hehe |
01:34:36 | doughecka | MrApathyCream: send me money |
01:34:40 | MrApathyCream | stereo? |
01:34:53 | patlabor221 | doug: shut up |
01:35:02 | doughecka | patlabor221: teehee |
01:35:15 | MrApathyCream | looks for his red/green glasses |
01:35:22 | patlabor221 | sorry I thoought we were all just throwing out our depest wishes |
01:35:35 | doughecka | patlabor221: haha |
01:35:46 | patlabor221 | once again he thinks I jest. |
01:36:00 | doughecka | heck.no-ip.com get the mpg up there |
01:36:12 | doughecka | look at microsoft... |
01:36:34 | patlabor221 | not more of the jumping monkey |
01:36:46 | doughecka | haha |
01:36:48 | MrApathyCream | ponders that his glasses have red on left... seems like picture wants red on right |
01:36:58 | doughecka | MrApathyCream: switch them |
01:37:31 | patlabor221 | doug if you don't like MS don't use there stugg |
01:37:33 | patlabor221 | stuff |
01:37:35 | MrApathyCream | holds glasses backwards to face and expells a long aaaah |
01:37:43 | doughecka | haha |
01:38:37 | doughecka | ok, whos downloading stuff from me? |
01:38:44 | captain_proton | of course, i'm the ONLY one who doesn't have any anaglyph glasses |
01:38:52 | MrApathyCream | captain_proton: is it checked in yet? |
01:38:53 | patlabor221 | BWAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH |
01:38:58 | doughecka | captain_proton: dotn worry, I dont have any... |
01:39:03 | doughecka | MrApathyCream: yup |
01:39:04 | MrApathyCream | i have two |
01:39:04 | captain_proton | MrApathyCream: yep. `set displayView anaglyph-stereo |
01:39:21 | doughecka | MrApathyCream: get free ones http://www.rainbowsymphony.com/freestuff.html |
01:39:35 | captain_proton | $1.00 isn't free |
01:39:38 | MrApathyCream | that's where i got mine |
01:39:39 | doughecka | patlabor221: sometimes I wonder |
01:39:41 | patlabor221 | doug: 1) he says he has 2 |
01:39:42 | doughecka | MrApathyCream: cool |
01:39:51 | patlabor221 | and 2) how does that help people now? |
01:39:51 | MrApathyCream | I got the 5 buck ones.... sw33t |
01:40:12 | doughecka | patlabor221: I wonder about you sometimes |
01:40:16 | captain_proton | err |
01:40:16 | MrApathyCream | need `set red left |
01:40:18 | captain_proton | lemme look |
01:40:20 | doughecka | captain_proton: they are free |
01:40:30 | doughecka | I got them for free |
01:40:31 | MrApathyCream | hands captain_proton a pair |
01:40:38 | captain_proton | aha, thats only for the 'eclipse' glasses |
01:40:47 | MrApathyCream | yes. |
01:40:58 | captain_proton | MrApathyCream: which are $5.00? |
01:40:59 | MrApathyCream | got freeby eclipse and special fireworks glasses for free, as well |
01:41:05 | MrApathyCream | the red/green ones |
01:41:07 | captain_proton | the 'proview' ? |
01:41:17 | MrApathyCream | hes proview |
01:41:23 | MrApathyCream | er, yes |
01:41:32 | captain_proton | still via SASE? |
01:41:51 | patlabor221 | pay the stamp |
01:41:52 | MrApathyCream | admits this squarely puts him in the geek-group |
01:42:04 | captain_proton | ergg |
01:42:11 | patlabor221 | pay it |
01:42:13 | captain_proton | it says minimum 2 at $7.00 apiece |
01:42:56 | patlabor221 | time to go home |
01:42:57 | doughecka | captain_proton: it does not... |
01:43:00 | doughecka | patlabor221: see ya |
01:43:03 | captain_proton | doughecka: for the proviews |
01:43:07 | doughecka | oh |
01:43:16 | doughecka | well, the free ones are good... |
01:43:19 | patlabor221 | not if I pass my stealth check |
01:43:27 | MrApathyCream | oh sorry, they were 7 each |
01:43:29 | doughecka | har ahr |
01:43:42 | MrApathyCream | got em a while ago |
01:44:05 | doughecka | sighs |
01:44:14 | doughecka | hihihi Widget!!! |
01:44:27 | captain_proton | i think i'll just go for the free ones first :) |
01:44:50 | doughecka | captain_proton: good, I am getting some too |
01:44:54 | doughecka | I lost mine... |
01:45:06 | MrApathyCream | you can't style without the Proviews |
01:45:30 | MrApathyCream | but seriously... bz has red and blue switched |
01:45:38 | captain_proton | MrApathyCream: ok, so fix - its really easy |
01:48:13 | MrApathyCream | hmmm, `set command doesn't seem to do anything |
01:48:50 | captain_proton | are you setting the correct variable? |
01:48:58 | captain_proton | displayView -> 'anaglyph-stereo' |
01:49:06 | MrApathyCream | `set displayView anaglyph-stereo |
01:49:19 | captain_proton | yeah, thats it |
01:49:22 | MrApathyCream | ah... heh... NEW CODE! |
01:49:25 | captain_proton | hahaha |
01:49:31 | MrApathyCream | updates view and recompiles |
01:49:42 | doughecka | haha |
01:50:01 | captain_proton | 'lo BZFlag |
01:50:06 | captain_proton | like the new view mode? :) |
01:50:07 | doughecka | BZFlag: hey BZFlag!! |
01:50:23 | doughecka | he is reading botmail |
01:51:20 | captain_proton | BZFlag: if you're too lazy to compile & all, you can look at http://jupiter.babylonia.flatirons.org/bzfi0002.jpg |
01:51:25 | BZFlag | huh? |
01:51:36 | BZFlag | anyone can checkout from cvs. |
01:51:45 | doughecka | check in |
01:51:48 | doughecka | ;) |
01:51:55 | Patlabor221 | but you don't check out |
01:52:02 | captain_proton | haha Patlabor221 |
01:52:05 | BZFlag | well check that out. |
01:52:05 | doughecka | Patlabor221: said he would do something drastic if I get check is... |
01:52:12 | doughecka | is/in |
01:52:21 | Patlabor221 | and you say I can't spell |
01:52:30 | doughecka | I say I cant speel |
01:52:31 | Patlabor221 | at least I get the 2 letter words correct. |
01:52:38 | doughecka | no |
01:52:41 | doughecka | it was a typo |
01:52:49 | Patlabor221 | riiiiiiigggggghhhhhhhttttttt |
01:53:02 | captain_proton | BZFlag: you like? |
01:53:39 | doughecka | Patlabor221: I dont sstttttrrrrrrrrreeeeeeeeaaaaaccccccchhhh out my words |
01:54:01 | Patlabor221 | if you don't say anything then there will not be that problem |
01:54:02 | BZFlag | wow! very cool! |
01:54:06 | Patlabor221 | and it was my word not yours |
01:54:25 | BZFlag | goes to compile. |
01:54:55 | captain_proton | though MrApathyCream thinks that the red and cyan are switched (easily fixed). you may have to wear the glasses backwards |
01:55:01 | Patlabor221 | BZFlag, can I have a SF account so I can keep Cap honest with the windows DSPs? |
01:55:10 | captain_proton | Patlabor221: ;] |
01:55:33 | Patlabor221 | well this means you don't have to dude |
01:55:38 | Patlabor221 | less work for you |
01:55:47 | captain_proton | right |
01:55:48 | BZFlag | Patlabor221: got a SF account? |
01:55:50 | doughecka | BZFlag: can I have a SF account so I can keep Patlabor221 sane? |
01:55:54 | captain_proton | BZFlag: give this man cvs access! |
01:55:55 | Patlabor221 | yeah |
01:55:58 | Patlabor221 | JeffM2501 |
01:56:53 | MrApathyCream | wow the ground is really messed up |
01:57:08 | Patlabor221 | doughecka: what does this do in C++ a = bDone ? 1 : 2 where bDone = true? |
01:57:12 | MrApathyCream | bbl |
01:57:13 | captain_proton | MrApathyCream: i don't know why its doing that every once in a while |
01:57:18 | captain_proton | fears the hungarian notation |
01:57:35 | doughecka | Patlabor221: I cant tell, its a secret |
01:57:56 | doughecka | BZFlag: its teh13 |
01:58:28 | doughecka | who is crs? |
01:58:34 | Patlabor221 | ohh man |
01:58:41 | Patlabor221 | and you want an account |
01:58:42 | doughecka | oh |
01:58:47 | doughecka | thats right |
01:58:49 | doughecka | duh |
01:59:13 | Patlabor221 | if he gets an account there will be a demonstation of the volence inherent in the system |
01:59:25 | Patlabor221 | and I've allready got code in there |
01:59:34 | doughecka | Patlabor221: I promise I wont touch it |
01:59:47 | Patlabor221 | eww why whould you want to touch it, perv |
02:00:07 | doughecka | Patlabor221: strange, twisted mind... |
02:00:14 | Patlabor221 | verivly :) |
02:00:17 | ski | im back for a min |
02:00:18 | ski | :) |
02:00:33 | doughecka | yippy!! |
02:00:37 | BZFlag | Jeff Myers added. |
02:00:38 | Patlabor221 | normal people worry me |
02:00:40 | Patlabor221 | thanks |
02:00:41 | doughecka | Patlabor221: your a develeper!! |
02:00:42 | doughecka | Jeff Myers |
02:00:56 | Patlabor221 | that's what it says on the bisness card |
02:01:00 | doughecka | yup |
02:01:15 | ski | seems everyone here is a programmer, huh |
02:01:19 | doughecka | BZFlag did not add me... |
02:01:26 | doughecka | ski: I am not a programmer |
02:01:26 | captain_proton | doughecka: surprise surprise |
02:01:28 | Patlabor221 | cept for doug |
02:01:32 | doughecka | captain_proton: perfect |
02:01:42 | captain_proton | watches BZFlag get out the anaglyph glasses |
02:01:52 | ski | oh, always seems code is the topic of discussion |
02:02:03 | doughecka | ski it never is |
02:02:05 | BZFlag | seg faulted. |
02:02:10 | doughecka | kaboom |
02:02:17 | Patlabor221 | usualy degernates into something haveing to do with poop |
02:02:17 | captain_proton | BZFlag: oh? try a full build |
02:02:24 | BZFlag | <doughecka> who is crs? |
02:02:35 | doughecka | BZFlag: I know who he is |
02:02:37 | doughecka | ;) |
02:02:41 | doughecka | dont worry... |
02:02:44 | doughecka | hehe |
02:02:48 | Patlabor221 | cap; how does this affect the frame rate? |
02:02:55 | captain_proton | Patlabor221: should effectively halve it |
02:02:55 | Patlabor221 | since there are 2 passes |
02:02:58 | Patlabor221 | yeah |
02:03:02 | doughecka | crs never registered in my databanks |
02:03:15 | ski | well, im goin to bed,, cya all later :) |
02:03:17 | BZFlag | ski: bzflag is really a continual development project with periodic gaming interruptions. ;-) |
02:03:26 | doughecka | cya ski |
02:03:38 | Patlabor221 | should tell that to ibot :) |
02:03:43 | ski | BZFLAG: I see :) |
02:04:01 | | ...but bzflag is TimRiker, CTO of Embedix, Inc. (Lineo) and the maintainer of the 3D internet multiplayer multiplatform (linux, irix, win32, etc) opensource opengl Battlezone capture the flag game that you must try at http://BZFlag.org/... |
02:04:01 | doughecka | ibot bzflag is really a continual development project with periodic gaming interruptions. |
02:04:15 | ski | cya guys |
02:04:20 | | okay, doughecka. |
02:04:20 | doughecka | ibot bzflag is also a continual development project with periodic gaming interruptions. |
02:04:44 | Patlabor221 | should be spontanious not periodic |
02:04:55 | doughecka | haha |
02:05:10 | doughecka | captain_proton: I got added to the dev list! |
02:05:19 | captain_proton | doughecka: a likely story |
02:05:19 | BZFlag | perhaps perpetual instead of continual. |
02:05:29 | doughecka | captain_proton: I tried |
02:05:38 | Patlabor221 | captain_proton: I'll get latest clean and fix up those DSPs |
02:06:17 | BZFlag | doughecka: let's see some patches put up by you on SF first. then I'll think about it. ;-) |
02:06:21 | Patlabor221 | you want me to add in the vorbis 1.0 libs? |
02:06:32 | doughecka | BZFlag: during a bluemoon |
02:06:33 | captain_proton | hmm |
02:06:36 | Patlabor221 | to the windows build |
02:06:43 | BZFlag | waits for a bluemoon. |
02:06:53 | Patlabor221 | then at least people won't complain all the time |
02:06:55 | captain_proton | that would make the size of the dist bigger |
02:06:58 | doughecka | BZFlag: you will be waiting a llloooonnnggg time... |
02:07:10 | Patlabor221 | yes it would |
02:07:19 | Patlabor221 | let me see how much |
02:08:04 | BZFlag | july 31st 2004 |
02:08:13 | Patlabor221 | about 250k uncompressed |
02:08:23 | Patlabor221 | for the 3 libs |
02:08:33 | doughecka | BZFlag: yea right, I need to learn C++ first |
02:08:41 | captain_proton | hmm, thats a bit more acceptable than i was thinking |
02:08:42 | Patlabor221 | hence no gameshow |
02:08:58 | BZFlag | july 31st 2004 <- the next blue moon. |
02:08:59 | captain_proton | Patlabor221: its probably an ok tradeoff, since we cut out 1.2M from the sound files |
02:09:04 | Patlabor221 | yeah |
02:09:20 | captain_proton | Patlabor221: what about vorbis headers too? |
02:09:23 | Patlabor221 | just so that regular builders don't have to go get the libs and headers |
02:09:30 | Patlabor221 | checking those now |
02:09:33 | captain_proton | on windows, that is |
02:09:37 | Patlabor221 | yes |
02:09:44 | Patlabor221 | would it work for linux? |
02:09:55 | captain_proton | the headers would, but not the libs |
02:09:57 | Patlabor221 | or must they be built on the same system as bz |
02:10:07 | captain_proton | built on the same system |
02:10:13 | captain_proton | *nix is much pickier about things like that |
02:10:17 | Patlabor221 | that suxors |
02:10:27 | Patlabor221 | so I've noticed |
02:10:28 | captain_proton | once they see it can't find -lvorbis they'll know what to do |
02:10:35 | doughecka | BZFlag: make a note of it |
02:11:09 | Patlabor221 | yeah it's not that obvious on windows |
02:11:27 | Patlabor221 | and if someone want's to try a CVS on vorbiis they can just replace it |
02:11:54 | Patlabor221 | must find a beverage |
02:12:23 | doughecka | BZFlag: is this working? Tank muzzle aiming? |
02:12:50 | captain_proton | i think that vertical muzzle aiming works only if its bound to the mouse wheel :) |
02:13:01 | doughecka | ooh |
02:13:09 | Patlabor221 | to the wheel? |
02:13:10 | doughecka | captain_proton: I going to compile it in |
02:13:33 | captain_proton | doughecka: don't bother |
02:13:41 | doughecka | why? |
02:13:45 | captain_proton | doughecka: only other people who have muzzle aiming will see it |
02:13:49 | doughecka | yea |
02:13:51 | captain_proton | and nobody does |
02:13:55 | doughecka | but I want to see it... |
02:14:00 | captain_proton | and its not bound to the wheel, so its useless :) |
02:14:07 | doughecka | yah |
02:14:39 | Patlabor221 | slap movement on the WADS and make the mouse move the turret |
02:17:07 | captain_proton | Patlabor221: shove that doom terminology right back where it came from |
02:17:58 | Patlabor221 | wads.. doom |
02:18:01 | Patlabor221 | oh no |
02:18:11 | Patlabor221 | doom didn't play like that |
02:18:21 | Patlabor221 | mouse moved the guy |
02:18:29 | Patlabor221 | didn't have full mouselook till quake |
02:18:37 | Patlabor221 | Q2 actualy |
02:19:35 | captain_proton | 'wads' |
02:20:01 | Patlabor221 | well those are the keys |
02:20:16 | Patlabor221 | WASD |
02:20:24 | Patlabor221 | is more correct |
02:20:31 | Patlabor221 | hello angelina |
02:20:34 | BZFlag | no muzzle aiming that I've ever seen. |
02:20:44 | angelina | hi Patlabor221 :) |
02:20:49 | captain_proton | BZFlag: vertical - not turret movement |
02:20:52 | captain_proton | BZFlag: patch on sf |
02:21:02 | Patlabor221 | what good is a turret if it can't turn |
02:21:04 | BZFlag | ah, |
02:21:10 | angelina | hello capn |
02:21:27 | captain_proton | 'lo angelina |
02:21:36 | BZFlag | captain_proton: the second view needs to be alpha merged on top. |
02:21:49 | captain_proton | BZFlag: huh? |
02:22:05 | BZFlag | stereo is not quite working right. |
02:22:08 | Patlabor221 | tur·ret Function: noun |
02:22:08 | Patlabor221 | Etymology: Middle English touret, from Middle French torete, tourete, from Old French, diminutive of tor, tur tower: a pivoted and revolvable holder in a machine tool b : a device (as on a microscope or a television camera) holding several lenses |
02:22:31 | captain_proton | the color buffer isn't cleared between passes and the two views are in different color spaces |
02:22:40 | Patlabor221 | oh wow |
02:22:49 | Patlabor221 | who does the blending |
02:23:02 | Patlabor221 | how are you angelina? |
02:23:08 | captain_proton | Patlabor221: what blending? |
02:23:19 | Patlabor221 | between the layers? or is there no blending? |
02:23:20 | captain_proton | the stereo mode doesn't use blending at all |
02:23:26 | Patlabor221 | ohhh |
02:23:29 | Patlabor221 | interesting |
02:23:40 | captain_proton | it just fails to clear the color buffer |
02:23:49 | angelina | Patlabor221: i am ok, just got home from the pub :) |
02:23:53 | Patlabor221 | yes but what if it needs to draw the same pixel |
02:24:08 | Patlabor221 | angelina: ahhh, what did you have this evening? |
02:24:29 | captain_proton | Patlabor221: one eye only sees blue and green. the other eye only sees red |
02:24:33 | angelina | Patlabor221: i behaved, 3 vodkas & 7 |
02:25:00 | Patlabor221 | angelina: not a bad choice |
02:25:31 | Patlabor221 | captain_proton: yes but when you are drawing the second pass to the screen ( a 2d device) what hapens when it needs to draw in the same space as the first? |
02:26:02 | Patlabor221 | or am I just horibly confused? |
02:26:07 | Patlabor221 | it's posible |
02:26:09 | captain_proton | Patlabor221: each pixel has three channels |
02:26:10 | Patlabor221 | it happens all the time |
02:26:18 | captain_proton | Patlabor221: one pass fills in two of them, the other fills in the third |
02:26:24 | Patlabor221 | ohh |
02:26:26 | Patlabor221 | interesting |
02:26:28 | Patlabor221 | very |
02:26:34 | captain_proton | the glasses filter them back out |
02:26:46 | Patlabor221 | got it |
02:26:57 | Patlabor221 | that's proably what dougs card dosn't support |
02:27:06 | Patlabor221 | I was wondering how the colors got blended |
02:27:10 | captain_proton | perhaps its the call to glColorMask |
02:27:12 | Patlabor221 | and now I know |
02:27:22 | Patlabor221 | yeah that's what I'm thinking |
02:28:31 | Patlabor221 | angelina: I find vodka and cranbery juice is good too |
02:30:36 | angelina | Patlabor221: i have had that b4, its nice, i wish i could drink more than 3 or 4 without getting hammered..:) |
02:30:57 | angelina | did you guys see bryjen tonight? |
02:31:09 | Patlabor221 | he was here for a while |
02:32:16 | angelina | hmm..i'l let you gus get back to your puter chat...cya later guys |
02:32:25 | Patlabor221 | bye |
02:42:20 | BZFlag | captain_proton: you still here? |
02:42:48 | BZFlag | fix the anaglyph-split. should be the two colors on two sides of the screen. |
02:43:13 | BZFlag | I get textures etc drawing all the colors which should not happen if the mask is really working. |
02:43:53 | captain_proton | BZFlag: two sides of the screen? |
02:44:38 | BZFlag | I added a -split view. |
02:44:54 | captain_proton | BZFlag: anaglyph has the two channels 'multiplexed' |
02:45:19 | captain_proton | it is *not* split-screen like the other stereo modes |
02:48:17 | captain_proton | and you sorta see the textures when you're viewing w/o glasses because given a wide enough overlap some of the colors will turn on correct |
02:49:13 | captain_proton | or based on the fact that the red channel is much more apparent to the naked eye |
02:50:32 | BZFlag | I _added_ a split screen. |
02:50:44 | captain_proton | for what purpose? |
02:50:55 | BZFlag | to show that the two masks are not masking. |
02:51:12 | BZFlag | http://rikers.org/tmp/test.jpg |
02:51:12 | captain_proton | screenshot me |
02:51:56 | captain_proton | strange |
02:51:58 | BZFlag | textures for walls and mountians on both side include all colors and they should not. |
02:52:22 | BZFlag | try the split view and see if you see it. anaglyph-split |
02:53:23 | Patlabor221 | bahhh at CVS, it does not like me |
02:53:59 | Patlabor221 | I need to log in wiht SSH right? |
02:54:14 | captain_proton | you need to tunnel over ssh |
02:54:45 | Patlabor221 | I chose "internet secure" in tortoise CVS |
02:55:05 | Patlabor221 | and it put "ext" infront of my name |
02:55:12 | Patlabor221 | perhaps I do not have ssh installed |
02:56:02 | BZFlag | captain_proton: tried it? screenshot me. |
02:56:04 | Patlabor221 | are there any other windows users who commit |
02:56:14 | BZFlag | Patlabor221: yes. |
02:56:29 | captain_proton | BZFlag: works fine here - uploading the screenshot now |
02:56:54 | captain_proton | there -are- some artifacts visible but thats just because it never clears the color buffer |
02:57:28 | BZFlag | http://sourceforge.net/docman/display_doc.php?docid=766&group_id=1 |
02:57:28 | captain_proton | BZFlag: could be that your card has a flawed implementation of glColorMask |
02:57:38 | Patlabor221 | thanks |
02:57:46 | BZFlag | captain_proton: could be. =( |
02:58:09 | Patlabor221 | I was just at the PuTTY SSH download site :) |
02:58:21 | Patlabor221 | that would be 2 cards that do? |
02:58:26 | Patlabor221 | so far |
02:58:33 | captain_proton | BZFlag: get an nvidia :) |
02:59:00 | Patlabor221 | I can check it on a crap ATI when I get this CVS working |
03:03:35 | captain_proton | BZFlag: what make/model video card do you have? |
03:03:56 | captain_proton | http://jupiter.babylonia.flatirons.org/bzfi0000.jpg |
03:04:53 | BZFlag | wild! |
03:05:10 | captain_proton | hugs nvidia |
03:05:14 | BZFlag | LIBGL_ALWAYS_INDIRECT=1 ./bin/bzflag works. |
03:05:20 | BZFlag | got goggles? |
03:05:46 | captain_proton | no i don't, unfortunately |
03:05:52 | captain_proton | i'm sending off for my free ones tomorrow |
03:05:55 | BZFlag | I had to turn everything off to get minimal fps, but it worked. nice 3d effect! |
03:06:38 | BZFlag | when you get close to the corner of a building, only one eye sees it, but that's to be expected. |
03:07:05 | BZFlag | I reversed the colors in cvs, as my goggles are red/left blue/right. |
03:07:24 | captain_proton | yes, that seems to be the correct way |
03:07:26 | BZFlag | red/cyan goggles would work better if you can get em. |
03:07:34 | captain_proton | (no goggles to test) |
03:07:46 | captain_proton | BZFlag: looks like you can get free paper red/cyan ones :) |
03:09:44 | BZFlag | very very cool. |
03:09:56 | BZFlag | I swear I can reach into my display. |
03:10:23 | BZFlag | the dirt on the LCD shows up as floating on a winshield along with the other HUD text. |
03:10:28 | BZFlag | very trippy. |
03:11:19 | BZFlag | is totally bummin' that his 3d accel has broken glColorMask now. |
03:11:34 | BZFlag | 01:00.0 VGA compatible controller: ATI Technologies Inc Rage Mobility M3 AGP 2x (rev 02) |
03:11:46 | BZFlag | on a dell 5000e laptop. |
03:13:16 | Patlabor221 | awww I have to wait up to 6 hours for key sync :( |
03:13:49 | Patlabor221 | hey that's the same chipset in my Dell insperon 7000 :) |
03:14:10 | Patlabor221 | allthough I think I'm using an M4 |
03:14:54 | captain_proton | BZFlag: should probably note in view.bzc the issue |
03:15:16 | captain_proton | ooh |
03:15:25 | captain_proton | imagine drawing floating 'panes' of info :) |
03:15:31 | captain_proton | have HUD elements at different depths |
03:15:50 | Patlabor221 | sonds like apple's new destop interface |
03:18:01 | captain_proton | gets his self-addressed-stamped envelope ready |
03:19:10 | Patlabor221 | you caved in? |
03:20:17 | captain_proton | of course :) |
03:24:39 | BZFlag | builds on a mga450 box in hopes.... |
03:25:03 | captain_proton | heh |
03:25:12 | captain_proton | so BZFlag: which rendering mode to tackle next? |
03:25:18 | captain_proton | cel shading? sketch? |
03:25:37 | BZFlag | interlaced. every other line to the other eye. |
03:25:46 | BZFlag | usefull for head sets. |
03:26:50 | captain_proton | hmm |
03:26:57 | captain_proton | there was minimal code regarding that on sf, no? |
03:27:53 | Patlabor221 | support for shutter glasses? |
03:28:04 | Patlabor221 | thinkin about geting a pair of those |
03:28:18 | jacques | Patlabor221: we were discussing those earlier |
03:28:25 | jacques | shutter != headset |
03:28:30 | Patlabor221 | yes |
03:28:31 | Patlabor221 | I know |
03:28:43 | Patlabor221 | headsets have there own monitors right? |
03:28:55 | jacques | yeah |
03:28:55 | Patlabor221 | one for each eye |
03:29:03 | jzaun | hey Cap, is there a commandline util to send a chat to a BZ server? |
03:29:31 | captain_proton | nope |
03:29:35 | jzaun | ok :-) |
03:31:12 | BZFlag | captain_proton: shutter glasses should still be in there someplace. I don't have any to test though. |
03:31:39 | captain_proton | me either |
03:31:46 | captain_proton | or headsets to test |
03:31:53 | captain_proton | therefore, i think i'll concentrate on sketch and cel ;) |
03:34:03 | Patlabor221 | goes off to ponder the best storage structure to use for OBJ files for conversion to BZG |
03:38:48 | jacques | captain_proton: sketch would be too trippy |
03:38:58 | jacques | would it be color or b/w ? |
03:39:07 | captain_proton | b/w |
03:39:16 | captain_proton | tanks would have to be colored somehow |
03:39:20 | jacques | i wanna see the shadows |
03:39:22 | captain_proton | colored pencils =D |
03:39:31 | captain_proton | afraid we don't have shadows at all right now |
03:39:39 | jacques | animated all scribbly like that old aha video |
03:39:42 | jacques | that would blow my mind |
03:39:51 | Patlabor221 | takeeee onnnnn meeeeeee. |
03:39:57 | jacques | lol that's the one |
03:40:07 | jacques | taaaaake meeee oooonnnn |
03:41:47 | Patlabor221 | no thanks man, I prefer the ladies |
03:42:21 | jacques | LOL |
03:42:44 | jacques | now i have that song stuck in my head |
03:43:24 | Patlabor221 | I got the same thing, but only with the ladies. |
03:45:06 | BZFlag | waits impatiently for his slow compile. |
03:45:13 | jacques | i never really nuderstood what that song was about |
03:45:17 | jacques | but i really liked the video |
03:45:48 | captain_proton | imagines BZFlag throwing a tantrum when he finds another broken gl implementation |
03:47:26 | jacques | captain_proton: have you seen what ppl are doing with shaders using nvidia's cg lang? |
03:47:41 | jacques | there's at least one sketch example |
03:47:41 | captain_proton | jacques: a little bit - not much |
03:49:00 | jacques | looking for the site - i saw it shit morning |
03:49:03 | jacques | it |
03:49:12 | jacques | lol dunno why i typed shit |
03:49:20 | jacques | this |
03:49:25 | jacques | sigh |
03:51:41 | jacques | captain_proton: http://www.cgshaders.org/contest/ |
03:52:04 | jacques | look at the first shader - realtime charcoal rendering |
04:01:04 | | bzfrank was last seen on #bzflag 5 days, 5 hours, 14 minutes and 51 seconds ago, saying: np, thanks for any test! :) [Fri Jul 26 23:46:13 2002] |
04:01:04 | jacques | ibot: seen bzfrank |
04:01:12 | | jacques: Something failed in connecting to the NOAA web server. Try again later. |
04:01:12 | jacques | ibot: weather ksjc |
04:01:19 | jacques | grr |
04:02:56 | Patlabor221 | you could check it the old school way |
04:03:00 | Patlabor221 | look outside |
04:03:16 | jacques | Patlabor221: it's dark |
04:03:19 | jacques | :-D |
04:03:22 | Patlabor221 | get a flashlight |
04:03:35 | Patlabor221 | use that there newfangled electric lantern |
04:03:44 | jacques | i still prefer torches |
04:03:57 | Patlabor221 | yeah a pichforks |
04:04:07 | Patlabor221 | can't have a good mob without em |
04:04:30 | jacques | mmm, pitchforks |
04:05:21 | Patlabor221 | swords work too |
04:05:31 | Patlabor221 | but only realy on the living |
04:05:46 | jacques | yeah, blunt is better for undead |
04:05:53 | jacques | a nice mace |
04:05:56 | Patlabor221 | bonny undead specificly |
04:06:45 | Patlabor221 | you can still hack up a zombie with a blade |
04:06:52 | jacques | ah bony |
04:06:56 | Patlabor221 | or get a gurspyke that's 2 for 1 |
04:06:57 | jacques | heh you had me there for a sec |
04:07:52 | Patlabor221 | or my personal all around favoate: |
04:07:56 | Patlabor221 | FIREBALL! |
04:09:26 | BZFlag | captain_proton: yep. another broken gl implementation. =( |
04:21:44 | jzaun | MrApathyCream: Your world is added to the rotation |
04:22:35 | jacques | jzaun: did you say rotation?? you are rotating maps? excellent! |
04:22:47 | jacques | i have been waiting for someone to do that |
04:23:10 | jacques | i intend to do it when I finally get my server up |
04:50:24 | MrApathyCream | jzaun rotates every 60 minutes, he says he's got about 14. |
04:50:32 | MrApathyCream | pretty sweet, me thinks, good idea |
04:52:23 | captain_proton | now we just need to make it work without restarts or reconnects |
04:53:22 | Widget | What is rotation? The domain points to a different server every hour? |
04:53:42 | captain_proton | kills bzfs and restarts |
05:00:00 | jacques | Widget: rotates through different maps |
05:00:06 | jacques | supercool |
05:00:18 | Widget | Ah. |
05:00:28 | Widget | So a game can't last longer than an hour. |
05:00:42 | jacques | yeah without reconnects would be excellent, but even games like UT dont do that I think |
05:02:43 | Wing | do some people sleep while they are online? |
05:03:02 | jpablo | ? |
05:03:13 | Wing | well it seems some people are always here |
05:03:20 | Wing | ALWAYS |
05:03:30 | jpablo | oh. |
05:03:41 | jpablo | well we have permanet conections. |
05:03:46 | Wing | well gtg.. I was looking for someone, not here... |
05:03:50 | Wing | so do i but still |
05:03:50 | jpablo | and we don't care about power bills. |
05:03:55 | Wing | haa |
05:03:56 | Wing | ok |
05:03:57 | Wing | bye |
05:09:17 | jp_zZzZ | i'm off. |
05:10:25 | MrApathyCream | would be nice to teleport to other worlds, but this automatic rotation is nice, anyway |
05:10:55 | jacques | MrApathyCream: whoah i never thought of that - teleporting to other worlds |
05:11:24 | MrApathyCream | someone else thought of it actually |
05:19:21 | MrApathyCream | or perhaps all the buildings fly up into the sky, and new ones come down in their place |
05:22:01 | BZFlag | is there a server doing map rotation? |
05:23:43 | MrApathyCream | jzaun.com |
05:23:50 | MrApathyCream | every hour automatically |
05:23:58 | jacques | wheter it needs it or not |
05:24:02 | jacques | :-D |
05:24:05 | MrApathyCream | heh |
05:27:22 | MrApathyCream | would be cool if you could do a morph from one world to another, or maybe simpler - dizzbits |
05:27:46 | BZFlag | hmm. not using -time and -g ? |
05:28:58 | MrApathyCream | no, just pulls the plug |
05:29:04 | captain_proton | dizzbits? |
05:29:05 | jacques | changing geometry would be very cool |
05:29:06 | MrApathyCream | prolly a good idea |
05:29:19 | MrApathyCream | captain_proton: a bit dissolve |
05:29:26 | MrApathyCream | (pixel) dissolve |
05:29:36 | jacques | hmm my bzflag is spinning |
05:30:01 | captain_proton | can't wait to recieve his glasses |
05:30:09 | jacques | this is my work machine with the radar translucency patch so I have no idea what I've done to it |
05:30:20 | MrApathyCream | spring for the super cool proviews? |
05:30:33 | jacques | i want shutter glasses |
05:31:29 | captain_proton | MrApathyCream: nah, not yet |
05:31:30 | MrApathyCream | polarized 3d glasses... heh |
05:31:44 | MrApathyCream | cmon, you be stylin' |
05:31:55 | captain_proton | MrApathyCream: first i'm gonna play around with the free ones |
05:32:23 | MrApathyCream | you'll be a hit with the ladies with those paper beauties |
05:32:47 | captain_proton | heh |
05:32:50 | jacques | arg i restarted it and it just starts spinning as soon as i try to connect to jzauns server |
05:33:02 | MrApathyCream | spinning? |
05:33:12 | MrApathyCream | left arrow key trapped down? |
05:34:50 | MrApathyCream | BZFlag: -time arg in minutes? |
05:37:44 | MrApathyCream | ah, never mind, seconds |
05:38:39 | MrApathyCream | well, better get some beauty rest... |
05:38:45 | MrApathyCream | 's bed groans |
05:42:17 | BZFlag | hmm. seems broken. |
05:42:26 | captain_proton | ? |
05:44:03 | captain_proton | wonders when BZFlag's new video card arrives |
05:44:13 | jacques | heading home |
05:59:00 | fontenot | home |
05:59:02 | fontenot | :-D |
06:05:19 | BZFlag | fixed -time, and added server exit if -time and -g |
06:17:57 | BZFlag | eep, |
06:20:24 | captain_proton | ? |
06:21:21 | BZFlag | mistake. killed the server after 30 seconds of game. I fixed it. |
06:25:20 | captain_proton | so BZFlag - when does your new nvidia card arrive? |
06:25:28 | captain_proton | ;) |
06:28:10 | BZFlag | as soon as I steal your's |
06:28:15 | captain_proton | aha |
06:30:20 | captain_proton | i can't wait for my 'paper beauties' to arrive :) |
06:34:53 | captain_proton | know of any good temperature sensors? |
07:42:47 | akira_ | moin |
08:08:03 | akira_ | moinsen capro |
08:08:25 | captain_proton | 'lo akira_ |
10:10:05 | akira_ | hello snipe |
10:10:12 | Sniper | Akira are you here ?? |
10:10:16 | Sniper | lol |
10:10:29 | bomber | is away: I'm busy |
10:10:33 | Sniper | I need some help again |
10:10:54 | akira_ | with what? |
10:32:36 | akira_ | nope |
10:32:40 | akira_ | just like the rest |
10:42:53 | bomber | is back (gone 00:32:17) |
11:00:36 | akira_ | back |
11:28:11 | akira_ | someone here to play ctf on 5156 ductai? |
11:29:14 | bomber | me not |
11:29:55 | bomber | may be for a few minutes |
12:02:26 | doughecka | lo MrApathyCream |
12:02:41 | Cuotos | omg |
12:02:48 | Cuotos | i have finnaly found a bz channel |
12:02:52 | doughecka | haha |
12:03:14 | Cuotos | can anyone help me? |
12:03:21 | doughecka | maybe |
12:03:36 | Cuotos | you know the diffent maps you can get, i cant get them to work! |
12:03:51 | doughecka | you need to run a server |
12:04:06 | doughecka | goto your folder with the EXE in it |
12:04:13 | doughecka | and put your maps in that folder |
12:04:26 | doughecka | then open a command prompt/// |
12:04:51 | Cuotos | how do u run a server, im pretty sure how but just incase im doing it wrong |
12:04:51 | doughecka | k |
12:04:51 | doughecka | type in |
12:05:16 | doughecka | bzfs -world <put world here> |
12:05:16 | doughecka | thats it |
12:05:16 | Cuotos | type where? |
12:05:16 | doughecka | then connect to the server: localhost |
12:05:16 | Cuotos | (sorry new to the editing etc) |
12:05:24 | doughecka | k, click start |
12:05:31 | doughecka | and then click run |
12:05:36 | doughecka | then type cmd |
12:05:48 | doughecka | you get a window command prompt |
12:05:51 | Cuotos | no[e |
12:06:15 | Cuotos | nope |
12:06:15 | doughecka | no? |
12:06:15 | doughecka | what are you using? |
12:06:15 | Cuotos | by the way its only win 95 |
12:06:15 | doughecka | ugh |
12:06:15 | Cuotos | lol |
12:06:15 | doughecka | ok |
12:06:15 | Cuotos | ino |
12:06:15 | doughecka | hmm |
12:06:20 | doughecka | well |
12:06:21 | Cuotos | had to resort to old com |
12:06:49 | Cuotos | i have an msdos promt? |
12:06:51 | doughecka | click on start, programs, accessories, command promp |
12:06:58 | doughecka | or msdos prompt |
12:07:04 | doughecka | I dont knwo about 95 |
12:08:14 | doughecka | or make a txt file |
12:08:14 | doughecka | open it up |
12:09:03 | doughecka | put in it:" bzfs -world <worldname> " |
12:09:03 | doughecka | and then save it as game.bat |
12:09:03 | doughecka | and put it in your bzflag folder |
12:09:03 | doughecka | then click on it |
12:09:19 | doughecka | it should be a .bat file, not a txt file |
12:10:08 | Cuotos | that worked |
12:10:19 | doughecka | it did? |
12:10:19 | doughecka | good |
12:10:19 | Cuotos | yreh |
12:10:45 | doughecka | so now you have a server running? |
12:10:45 | doughecka | can you connect to it? |
12:10:46 | Cuotos | 1 mo |
12:10:47 | doughecka | k |
12:12:05 | Cuotos | not sure, how would you connect to it |
12:12:10 | doughecka | hmm |
12:12:24 | Cuotos | localhost? |
12:12:37 | doughecka | start bzflag, then in the server window, type in "localhost" |
12:12:37 | doughecka | yea |
12:12:51 | Cuotos | but u dont start server? cus its already running |
12:12:52 | Cuotos | ? |
12:12:54 | Cuotos | i get it |
12:14:08 | doughecka | hmm, your server on |
12:15:48 | doughecka | ? |
12:17:28 | Cuotos | if i loag the game then start server it is running (prc viewer) says so |
12:17:28 | Cuotos | but if i click on a .bat it opens a windows, spews out loads of txt then finishes |
12:17:29 | Cuotos | on process viewer the servers is temp up, then when the .bat finishs the servers goes again |
12:17:47 | doughecka | oh |
12:17:49 | doughecka | well |
12:17:57 | doughecka | in the process viewer |
12:18:03 | doughecka | turn off the server |
12:18:11 | doughecka | then try clicking on the bat file again |
12:18:36 | Cuotos | game.bat |
12:19:01 | doughecka | yea |
12:19:51 | doughecka | or better yet, let me make a bat file for ya |
12:19:51 | Cuotos | ok prc view, bzfs comes up as the bat file is spilling out txt and whn it finishs, the bzfs goes |
12:19:57 | doughecka | k |
12:20:05 | doughecka | can you open a MSDOS prompt? |
12:20:26 | Cuotos | yeh |
12:20:28 | doughecka | then once you are in the prompt |
12:20:36 | doughecka | goto the dir that the bat file is in |
12:21:32 | doughecka | and type this in |
12:21:32 | doughecka | bzfs -p 5155 -synctime -j -ms 10 +r -r -st 1 -fb -b -h -t -sa -world <and put the world here> |
12:22:10 | Cuotos | could i do it in notepad and save as bat? |
12:22:20 | doughecka | yea |
12:22:29 | doughecka | but be sure the world file is correct |
12:22:45 | Cuotos | how could it not be correct? |
12:22:56 | doughecka | spell right |
12:22:59 | doughecka | ;) |
12:25:26 | Cuotos | nope |
12:25:49 | Cuotos | just after wot u typed it says bad argument |
12:26:21 | doughecka | hmm |
12:26:24 | doughecka | well |
12:26:25 | Cuotos | then copywrite b;ah b;ah b;ah |
12:26:45 | Cuotos | usage then the add of the file etc |
12:26:58 | doughecka | bzfs -j +r -r -world <world> |
12:27:01 | doughecka | try that |
12:29:04 | Cuotos | its just doin the same thing |
12:29:04 | doughecka | hmm |
12:29:04 | doughecka | what version are you using? |
12:30:42 | Cuotos | bz? |
12:30:42 | doughecka | yea |
12:30:42 | doughecka | e2? |
12:30:42 | doughecka | e4? |
12:30:42 | doughecka | e6? |
12:30:42 | Cuotos | how do i find out? |
12:30:42 | doughecka | um |
12:30:42 | doughecka | bzfs -version |
12:30:42 | Cuotos | cus fuck it if i can remeber |
12:30:43 | doughecka | hm |
12:30:43 | doughecka | I am sending a new server |
12:30:43 | doughecka | its the latest |
12:30:43 | Cuotos | 1.7d |
12:30:43 | Cuotos | u sending file? |
12:30:43 | doughecka | YUK! |
12:30:43 | doughecka | 1.7d?? |
12:30:43 | doughecka | gosh, upgrade... |
12:30:43 | Cuotos | someone gave it to me |
12:30:43 | doughecka | oh |
12:30:43 | doughecka | lol |
12:30:43 | Cuotos | we found it at college |
12:34:42 | doughecka | well, can you download a new version? |
12:34:42 | Cuotos | we were just looking for network games |
12:34:42 | Cuotos | free? |
12:34:42 | doughecka | yea |
12:34:42 | doughecka | umm |
12:34:42 | Cuotos | where |
12:34:42 | doughecka | bzflag.org! |
12:34:42 | doughecka | ;) |
12:34:42 | doughecka | get the latest |
12:34:43 | doughecka | and then go and click on help |
12:34:43 | Cuotos | wot is lateest? |
12:34:43 | doughecka | um |
12:34:43 | doughecka | 1.7e6 I think |
12:34:43 | doughecka | I use e7 |
12:34:43 | doughecka | but thats beta |
12:34:43 | doughecka | hehe |
12:34:43 | doughecka | also 1.8 is beta |
12:34:43 | Cuotos | naughty naughty |
12:36:42 | Cuotos | wot do i need to download? bzflag17e6.exe? |
12:36:42 | Cuotos | cus theres tardist and tgz files etx etc |
12:36:42 | doughecka | yes |
12:36:42 | doughecka | 17e6 |
12:36:42 | doughecka | .exe |
12:36:43 | Cuotos | ok doing |
12:36:43 | Cuotos | this come only got 33600 modem to so, no hurry |
12:36:43 | Cuotos | u gunna be around for a whoile |
12:36:43 | doughecka | hehe |
12:36:43 | Cuotos | im gunna go get some lunch |
12:36:43 | doughecka | but its worth it.. |
12:36:43 | doughecka | k |
12:36:43 | doughecka | cya |
12:36:43 | Cuotos | u have msn? |
12:36:43 | doughecka | um |
12:36:44 | doughecka | messenger? |
12:36:44 | Cuotos | messgaer? |
12:36:44 | Cuotos | yeh |
12:36:44 | doughecka | yea |
12:36:44 | doughecka | tad@heckaman.com |
12:36:44 | Cuotos | add? |
12:36:52 | Cuotos | msn add? |
12:37:41 | doughecka | sure |
12:37:50 | Cuotos | msn address?> |
12:37:58 | doughecka | tad@heckaman.com |
12:38:25 | Cuotos | it wont let me add you, "u dont have a .net passport" b;lah blah blah |
12:38:32 | doughecka | I dont? |
12:38:42 | Cuotos | nope |
12:38:43 | doughecka | hmm |
12:38:44 | doughecka | what is yours? |
12:38:55 | Cuotos | dan_p85@hotmail.com |
12:39:24 | doughecka | ha |
12:39:47 | Cuotos | i spelt wrong |
12:39:58 | doughecka | hehe |
12:40:10 | Cuotos | la la la 44% |
12:40:14 | Cuotos | 45 |
12:40:18 | doughecka | hmm |
12:40:36 | doughecka | it takes me about 2 min. |
12:40:45 | Cuotos | wot u got? |
12:40:51 | doughecka | dsl |
12:40:52 | Cuotos | 50 |
12:40:52 | doughecka | :) |
12:40:57 | Cuotos | bitch |
12:41:03 | doughecka | hehe |
12:41:15 | Cuotos | when on college com on your own u get twin isdn |
12:41:19 | Cuotos | to yourself |
12:41:24 | Cuotos | where are you? |
12:41:27 | doughecka | hm |
12:41:29 | doughecka | home |
12:41:31 | doughecka | :) |
12:41:41 | Cuotos | where is your home! |
12:41:43 | Cuotos | US? |
12:41:47 | doughecka | yea |
12:41:49 | doughecka | kentucky |
12:41:58 | Cuotos | ky |
12:42:23 | Cuotos | there was something on graham norton about some place in kentuky |
12:42:34 | Cuotos | some posta place wid a funny name! |
12:42:35 | doughecka | norton? |
12:42:55 | Cuotos | graham norton, celeb in uk |
12:43:01 | Cuotos | gay irish man! |
12:43:01 | doughecka | oh |
12:43:08 | Cuotos | very funny |
12:51:41 | Cuotos | do u know where u can get the crack for msn so that mroe than one person can log on at a time |
12:51:41 | doughecka | hmm |
12:51:41 | Cuotos | i have it but cant remember the address of the site its from |
12:51:41 | doughecka | not me |
12:51:41 | doughecka | I dont have MSN |
12:51:41 | doughecka | I use trillian |
12:51:41 | Cuotos | www.<something!!!!!>.be |
12:51:41 | doughecka | trillian.cc is what I use |
12:51:43 | doughecka | http://www.spacedaily.com/news/laser-comm-01a.html |
12:51:43 | doughecka | I do that with audio |
12:51:43 | Cuotos | it was www.mess.be |
12:51:43 | Cuotos | the download just stopped on 98%!!!!!! |
12:52:30 | doughecka | ouch |
12:52:30 | doughecka | I hate dialup |
12:53:56 | Cuotos | timed out! |
12:54:04 | doughecka | hmm |
12:56:09 | akira_ | cu all |
13:10:20 | jpablo | morning |
13:57:52 | jzaun | How to I check 1.7 out of CVS? |
13:58:00 | doughecka | hrm |
13:58:14 | doughecka | dunno |
13:59:41 | Chestal | co -r v1_7 bzflag |
13:59:47 | doughecka | oh |
13:59:50 | doughecka | thanks Chestal |
13:59:57 | jzaun | thanks |
14:07:51 | doughecka | hoo, I found my 3d glasses! |
14:08:02 | doughecka | wow, 1.8 look good |
14:09:22 | doughecka | bah @ my floppy drive... |
14:15:45 | nelson | squid. |
14:16:01 | doughecka | whale |
14:18:32 | nelson | Okay, so how's come bzflag is always asleep when I read his botmail messages to me??? |
14:18:45 | nelson | what's his email? |
14:19:05 | jzaun | Tim Riker <Tim@Rikers.org> |
14:19:17 | doughecka | haha |
14:19:57 | nelson | tnx |
14:20:11 | jzaun | np |
14:21:46 | doughecka | patlabor221: moin |
14:21:50 | jzaun | hmm... got to wait 40 min to see if I updated my script correctly |
14:21:57 | patlabor221 | hello |
14:21:59 | doughecka | cvs server: cannot find module `co -r v1_7 bzflag' - ignored |
14:22:24 | doughecka | Chestal: .... |
14:22:58 | Chestal | ehm |
14:23:16 | doughecka | ... |
14:23:20 | patlabor221 | dosn't the -r go after the module? |
14:23:44 | doughecka | cvs server: cannot find module `co v1_7 bzflag -r' - ignored |
14:23:54 | patlabor221 | no no |
14:24:00 | doughecka | :? |
14:24:25 | patlabor221 | I thought it was co bzflag -r v1_7 |
14:24:33 | patlabor221 | but I may be wrong |
14:24:45 | patlabor221 | I allways just use a tool that does it for me |
14:24:46 | Chestal | dough: do you use comamnd line cvs client? if so, what's the full line? |
14:24:54 | Chestal | looks liek you specified the whoel strign as module name |
14:24:56 | doughecka | Chestal: I use tortis |
14:25:01 | doughecka | cvs server: cannot find module `co bzflag -r v1_7' - ignored |
14:25:08 | Chestal | co is the command checkout |
14:25:09 | Chestal | -r v1_7 is an option of the command |
14:25:12 | Chestal | and bzflag is the module name |
14:25:14 | doughecka | k |
14:25:18 | doughecka | let me try |
14:26:02 | doughecka | In C:\Documents and Settings\Administrator\Desktop\bzflag\7: cvs -z6 checkout "-r v1_7 bzflag" |
14:26:03 | doughecka | cvs [checkout aborted]: must specify at least one module or directory |
14:26:08 | doughecka | k |
14:26:15 | doughecka | getting closer |
14:26:24 | Chestal | what did you use the quotes for? |
14:27:03 | doughecka | I did not use quote |
14:27:03 | doughecka | s |
14:27:04 | patlabor221 | then why are they there in what you pasted |
14:27:04 | doughecka | hmm |
14:27:04 | Chestal | ah, then your frontend is doign that for you |
14:27:04 | doughecka | good question |
14:27:07 | Chestal | obviously, you must enter -r somewhere else |
14:27:08 | doughecka | Chestal: yes |
14:27:13 | doughecka | oh |
14:28:52 | patlabor221 | cvs -z3 -d:pserver:anonymous@cvs.bzflag.sourceforge.net:/cvsroot/bzflag co -r v1_7 bzflag |
14:28:53 | Chestal | somethign like 'options' or 'revision'? |
14:28:53 | doughecka | revisions |
14:28:53 | doughecka | get tag/brance |
14:28:53 | doughecka | before tim/date |
14:28:53 | patlabor221 | in your's doug it's on the second tab |
14:28:53 | Chestal | that one sounds good, try "v1_7" there |
14:28:53 | doughecka | k |
14:28:54 | doughecka | presto |
14:28:54 | doughecka | hmm |
14:28:54 | patlabor221 | yeah it's the tab/branch one, but make sure you hit the checkbox next to it |
14:28:55 | doughecka | but the 1.8 version dont need that... |
14:28:55 | patlabor221 | no becasue it's the current |
14:28:55 | doughecka | thanks Chestal... |
14:28:55 | patlabor221 | that tag is only to go back in the histroy tree |
14:29:00 | doughecka | oh |
14:29:02 | doughecka | ok... |
14:31:17 | doughecka | patlabor221: what do you use for patching files? |
14:32:57 | patlabor221 | on windows, god I don't remeber |
14:33:04 | patlabor221 | it's been so long since we made one |
14:33:05 | ritchie_ | doug |
14:33:08 | ritchie_ | did you get my file? |
14:33:10 | doughecka | examdiff? |
14:33:15 | doughecka | ritchie_: yea |
14:33:18 | ritchie_ | its the windows port of the linux patch |
14:33:22 | ritchie_ | it works fine |
14:33:26 | doughecka | hmm |
14:33:33 | patlabor221 | it patches binary? |
14:33:42 | doughecka | but I want it to use it woth tortise |
14:33:52 | ritchie_ | not binary |
14:33:59 | ritchie_ | source |
14:34:04 | patlabor221 | ohh iof you want just text go get cygwin |
14:34:13 | patlabor221 | it' adds dif and patch |
14:34:26 | doughecka | I want to use diff |
14:34:31 | patlabor221 | we just use sourcesafe for our merges here |
14:34:39 | patlabor221 | then get cygwin |
14:34:39 | doughecka | oh |
14:35:04 | patlabor221 | CVS is nice and all, but it's not the only thing on the block |
14:35:13 | doughecka | hehe |
14:35:52 | patlabor221 | the hoops I have to go throuhg just to get this SSH thing to work is amazing |
14:39:13 | doughecka | ritchie_: how do I use patch.exe? |
14:39:53 | patlabor221 | from the command line |
14:39:56 | patlabor221 | it has options |
14:39:59 | doughecka | yea |
14:40:03 | patlabor221 | you use it to run a dif |
14:40:10 | patlabor221 | did you get help on it? |
14:40:15 | doughecka | aha! |
14:40:18 | doughecka | --help |
14:40:20 | doughecka | not .help |
14:40:22 | doughecka | er |
14:40:30 | patlabor221 | yes that' is standard |
14:40:37 | doughecka | hehe |
14:41:44 | doughecka | how do I find out what file .diff changes? |
14:42:46 | paulj | doughecka: open it and read it.. |
14:42:56 | doughecka | k |
14:42:58 | doughecka | hmm |
14:43:05 | doughecka | so how do I merge it? |
14:43:10 | doughecka | without cygwin? |
14:43:12 | paulj | or try patch --dry-run -v <wahtever other options> < ... |
14:43:24 | doughecka | ok.... |
14:43:32 | doughecka | and that will patch bzflag... |
14:43:52 | patlabor221 | that will patch the source |
14:43:55 | patlabor221 | not the binary |
14:43:58 | doughecka | yea |
14:44:07 | doughecka | all I want is the source |
14:44:07 | patlabor221 | and actualy that will not change anything |
14:44:17 | patlabor221 | hece the word "DRy Run" |
14:44:22 | doughecka | yuk |
14:44:27 | doughecka | so I take that out... |
14:44:32 | patlabor221 | that will verify the patch |
14:45:06 | patlabor221 | no verify it first |
14:45:10 | patlabor221 | a dif is only good if you start with the EXACT same version as the person who made the DIF |
14:45:16 | doughecka | hmm |
14:46:33 | paulj | merging a patch, when the automated tools can not apply it, must obviously be a manual process. :) |
14:46:49 | doughecka | k |
14:46:51 | patlabor221 | this is why source safe rocks |
14:46:58 | doughecka | source safe is free? |
14:47:02 | patlabor221 | nope |
14:47:11 | doughecka | darn |
14:47:16 | doughecka | any FREE software that will do this? |
14:47:18 | patlabor221 | but nether is dev studio |
14:47:26 | doughecka | oh |
14:47:38 | patlabor221 | SS is part of the visual studio kit |
14:47:44 | patlabor221 | but it won't do unix difs |
14:47:48 | doughecka | well.. |
14:47:54 | doughecka | thats what I want to do.... |
14:48:06 | patlabor221 | that would be your hands then |
14:48:17 | doughecka | bah |
14:48:28 | patlabor221 | CTR+C and CTRL+V shall be your friends |
14:48:31 | doughecka | haha |
14:49:26 | patlabor221 | you can't expect to get everything for free doug, you have have to think and work for stuff sometimes |
14:49:35 | doughecka | hrm |
14:49:55 | doughecka | then I shall right a program then |
14:50:19 | doughecka | moin BZFlag!! |
14:50:44 | patlabor221 | doug are you telling me you are going to write a pach application tool? |
14:51:03 | doughecka | patlabor221: in the next 12 years, maybe |
14:51:16 | patlabor221 | by then will we need patches? |
14:51:32 | doughecka | by then, will there be windows? |
14:54:04 | patlabor221 | there will be somthing |
14:54:22 | patlabor221 | proalby some amiga workbench evolution |
14:54:43 | doughecka | and OS XII |
14:54:46 | doughecka | hmm |
14:54:47 | doughecka | diff: missing operand |
14:54:48 | doughecka | diff: Try `diff --help' for more information. |
14:54:59 | patlabor221 | you screwed up |
14:55:07 | patlabor221 | follow the example in the help |
14:55:10 | doughecka | of course |
14:55:44 | doughecka | Usage: diff [OPTION]... FILE1 FILE2 |
14:56:15 | patlabor221 | mmmmm 200 gig drives :) |
14:56:22 | doughecka | woohoo |
14:56:25 | doughecka | you have one? |
14:56:28 | patlabor221 | aply named "drivezilla' |
14:56:31 | patlabor221 | no |
14:56:36 | doughecka | ha |
14:56:36 | patlabor221 | wonder how much they are |
14:56:42 | doughecka | too much, I think |
14:57:29 | patlabor221 | $400 |
14:57:58 | patlabor221 | retail |
14:57:58 | doughecka | wow |
14:57:58 | doughecka | my dad remember when a one gig drive cost $2000 |
14:58:32 | patlabor221 | I remember when 5 meg drives cost 3 times that |
14:58:40 | patlabor221 | and were "removeable" |
14:58:45 | doughecka | haha |
14:58:58 | doughecka | the most picky software... |
14:58:58 | doughecka | diff: extra operand |
14:59:15 | patlabor221 | it's not picky if you get it right |
14:59:20 | doughecka | diff dodge.diff C:\Documents and Settings\Administrator\Desktop\bzflag\7\bzflag\include\global.h |
14:59:25 | doughecka | right? |
14:59:46 | patlabor221 | you will need quoates areound path's with spaces in them |
14:59:56 | patlabor221 | or it will think they are options |
15:00:00 | doughecka | aack |
15:00:15 | patlabor221 | try puting your folder on the root of a drive |
15:00:15 | doughecka | woohoo!!! |
15:00:15 | patlabor221 | makes it easyer |
15:00:22 | doughecka | it did something |
15:00:43 | patlabor221 | ohhh drive supports mode 5 ATA 100 |
15:00:56 | patlabor221 | that's good speed |
15:01:14 | doughecka | :Z |
15:01:14 | doughecka | faster than a speeding bullet? |
15:01:24 | patlabor221 | no just 100 megs a sec |
15:01:34 | doughecka | oh |
15:01:37 | doughecka | thats it? |
15:02:04 | patlabor221 | for an IDE that's realy good |
15:02:24 | doughecka | hmm |
15:02:24 | doughecka | scsi is faster? |
15:02:24 | patlabor221 | firewire and scsi can beat that |
15:02:24 | doughecka | or fireware? |
15:02:24 | patlabor221 | but it costs more |
15:02:24 | doughecka | oh |
15:02:24 | patlabor221 | they both cost a lot more |
15:02:25 | doughecka | extremly |
15:02:35 | patlabor221 | moslty it's in cable cost |
15:02:54 | patlabor221 | $80 for a 3 port ultra scsi cable |
15:03:00 | patlabor221 | then cost for terminators |
15:03:06 | doughecka | yup |
15:03:14 | doughecka | my dad has tons of those around... |
15:03:53 | doughecka | JAFOPlayer? |
15:04:02 | patlabor221 | scsi 3? |
15:04:09 | doughecka | yah |
15:04:17 | doughecka | for the C550 scanner |
15:04:18 | patlabor221 | or those old 50 pin scis1 |
15:04:23 | doughecka | nope |
15:04:30 | doughecka | scsi 3 |
15:04:31 | patlabor221 | how thick it it |
15:04:38 | doughecka | thin |
15:04:50 | patlabor221 | 64 or 80 pin? |
15:04:54 | doughecka | exept the new ones have firewire |
15:04:57 | doughecka | hmm |
15:04:59 | doughecka | dunno |
15:05:07 | doughecka | cant count those tiny things |
15:05:09 | doughecka | ;) |
15:08:52 | patlabor221 | hello angelina |
15:08:52 | doughecka | patlabor221: what files have the new bot code in it? |
15:09:02 | doughecka | localplayer.cxx? |
15:09:08 | angelina | hi patlabor221 |
15:09:17 | doughecka | hi angelina |
15:09:35 | patlabor221 | doug: there are 4 |
15:09:38 | angelina | hey doug |
15:09:49 | patlabor221 | player, localplayer, bzflag |
15:09:55 | patlabor221 | and one I don't remember |
15:10:01 | doughecka | patlabor221: yea, but which one has the excual bot code... |
15:10:08 | patlabor221 | local player |
15:10:12 | doughecka | k |
15:10:19 | patlabor221 | but you need to change the others too |
15:10:25 | doughecka | oh |
15:10:31 | patlabor221 | what are you trying to do? |
15:10:40 | doughecka | get a bot to move around the map |
15:10:43 | patlabor221 | I sence frankensine code |
15:10:55 | doughecka | so it does not SIT there doing nothing |
15:11:11 | patlabor221 | ahhhh |
15:11:21 | doughecka | should be rather simple.. |
15:11:30 | doughecka | like have it go in a big circle? |
15:12:04 | patlabor221 | what would the point of that be? |
15:12:16 | doughecka | so the bot does not sit in a corner all alone... |
15:12:23 | patlabor221 | use A* and have it plot a path to the nearest threat |
15:12:31 | doughecka | hrm |
15:12:40 | doughecka | k, my first coding experience |
15:13:01 | doughecka | LocalPlayer::getTargetPriority? |
15:13:08 | doughecka | is that the bot code? |
15:14:15 | patlabor221 | *sigh* |
15:14:21 | patlabor221 | it's all over the place |
15:14:30 | patlabor221 | there isn't any one thing that is "bot" code |
15:14:36 | doughecka | k |
15:14:45 | patlabor221 | over half the file is code to make the bot do things |
15:14:52 | doughecka | then someone write up a bot API |
15:14:53 | doughecka | ;) |
15:15:02 | doughecka | and then I will write a good bot |
15:15:08 | patlabor221 | perhaps you should learn to code in C first |
15:15:17 | doughecka | perhaps |
15:15:24 | patlabor221 | and the bot API must wait till 1.8 moves all the things to the server |
15:15:33 | doughecka | hmm |
15:15:40 | doughecka | how about for 1.7? |
15:15:51 | patlabor221 | that would be more difucult |
15:15:58 | doughecka | hmm |
15:16:05 | patlabor221 | since the client does more things like hit detection |
15:16:09 | patlabor221 | it is posible |
15:16:14 | patlabor221 | but it would be a cludge |
15:16:19 | doughecka | ah |
15:16:38 | doughecka | why? |
15:16:38 | patlabor221 | and doomed to death |
15:16:48 | patlabor221 | becasue the code isn't set up to allow for all the things to be seperated |
15:16:57 | doughecka | oh..... |
15:17:00 | doughecka | hmm |
15:18:30 | patlabor221 | if you had a bot API what would you expect it to do? |
15:18:42 | doughecka | I would program it |
15:18:48 | doughecka | I can program bots fine |
15:19:00 | doughecka | I HAVE programmed bots fine |
15:19:16 | doughecka | its just the bot code is in pieces |
15:19:50 | patlabor221 | no what would you expect teh API todo for you? |
15:19:52 | patlabor221 | as in functions |
15:19:57 | doughecka | hrm |
15:20:00 | doughecka | explain... |
15:20:34 | ritchie_ | do youknow what an api is? |
15:20:34 | doughecka | have it scriptable... |
15:20:34 | patlabor221 | do you know waht functions are? |
15:20:34 | patlabor221 | scripting is not part of an API |
15:20:35 | doughecka | mumbles about APIs and googles for it |
15:20:41 | patlabor221 | ohh god |
15:20:45 | doughecka | haha |
15:21:00 | patlabor221 | APlication Programers Interface |
15:21:08 | doughecka | k |
15:21:12 | doughecka | know I know |
15:21:19 | patlabor221 | it is a set of functions |
15:21:24 | doughecka | k |
15:21:24 | patlabor221 | that is exposed to some other user |
15:21:30 | doughecka | k |
15:21:52 | patlabor221 | my question is what would you want those functions to do? |
15:21:53 | patlabor221 | how high level? |
15:21:53 | ritchie_ | well |
15:21:53 | patlabor221 | how low level? |
15:22:19 | ritchie_ | i think youd have |
15:22:19 | ritchie_ | detectCollisionCourseBullets |
15:22:19 | ritchie_ | detectNearestTarget |
15:22:21 | doughecka | yea! |
15:22:22 | ritchie_ | etc |
15:22:24 | doughecka | like that |
15:22:31 | doughecka | I can right code like that... |
15:22:32 | patlabor221 | what about movement? |
15:22:45 | patlabor221 | no you can't write code like that |
15:22:46 | ritchie_ | moveTank(left,right,forward,backward) |
15:22:49 | patlabor221 | you can call functions like that |
15:22:54 | ritchie_ | exactly |
15:22:59 | ritchie_ | call those functions |
15:23:06 | patlabor221 | need obsical detection too |
15:23:10 | doughecka | if NearestTarget = 200 then move to nearestTarget |
15:23:25 | doughecka | like that??? |
15:28:43 | patlabor221 | well that is very high level |
15:28:43 | doughecka | sorta kinda? |
15:28:43 | doughecka | patlabor221: oh |
15:28:43 | patlabor221 | the MoveToNearestTarge thing |
15:28:44 | patlabor221 | that will be hard to get |
15:28:44 | doughecka | hehe |
15:28:44 | doughecka | well, cant anyone right a bot API? |
15:28:44 | ritchie_ | write |
15:28:44 | doughecka | write a bot API??? |
15:28:44 | doughecka | I cant speel at all... |
15:28:46 | ritchie_ | is speel a deliberate mis-spelling? |
15:28:46 | doughecka | I hope so |
15:28:46 | doughecka | ;) |
15:28:46 | ritchie_ | good/// |
15:28:46 | doughecka | Target = NearestTarget |
15:28:46 | ritchie_ | ;-) |
15:28:46 | doughecka | then other stuff? |
15:28:46 | ritchie_ | well |
15:28:46 | ritchie_ | the problem |
15:28:47 | doughecka | it would be simple to write lowlever stuff |
15:28:47 | ritchie_ | is every bot will tehn be the same |
15:28:47 | ritchie_ | its obviosu |
15:28:47 | ritchie_ | if there is a target, go for it |
15:28:47 | doughecka | ritchie_: stick some random numbers in it |
15:28:47 | ritchie_ | ? |
15:28:48 | ritchie_ | like what |
15:28:48 | doughecka | hrm |
15:28:48 | doughecka | not random |
15:28:48 | doughecka | just, um... |
15:28:48 | patlabor221 | if you just want an exposion of the movement and detection that is not so hard |
15:28:48 | patlabor221 | and access to the world DB |
15:28:48 | doughecka | hmm |
15:28:48 | doughecka | could you do it? |
15:28:59 | patlabor221 | yes |
15:29:09 | doughecka | would you do it? |
15:29:16 | doughecka | no |
15:29:19 | doughecka | I thought so... |
15:29:19 | patlabor221 | it would not be any kind of script tho |
15:29:27 | patlabor221 | what are you talking about |
15:29:31 | patlabor221 | I never said no |
15:29:39 | doughecka | you never said yes |
15:29:40 | patlabor221 | I can look into it when I have time |
15:29:45 | doughecka | ah |
15:29:48 | doughecka | time.. |
15:29:48 | patlabor221 | becasue I was typing genius |
15:29:50 | | time is up! |
15:29:50 | doughecka | ibot time? |
15:30:26 | doughecka | C:\Documents and Settings\Administrator\Desktop\bzbot-e2\bzflag-1.7e2\src\bzflag\playing.cxx(2003) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data |
15:30:36 | patlabor221 | so |
15:30:45 | patlabor221 | what did you change? |
15:30:46 | doughecka | thats your code... |
15:30:53 | doughecka | that I downloaded |
15:30:55 | patlabor221 | ok |
15:30:57 | patlabor221 | it's a warning |
15:31:09 | doughecka | bzflag.exe - 2 error(s), 3 warning(s) |
15:31:11 | patlabor221 | there were a number of warnings in there I didn't clean |
15:31:17 | patlabor221 | what are the errors? |
15:31:18 | doughecka | oh |
15:31:24 | doughecka | duh, let me find the errors |
15:31:33 | patlabor221 | see it's got that word "warning" in it again |
15:31:45 | doughecka | C:\Documents and Settings\Administrator\Desktop\bzbot-e2\bzflag-1.7e2\src\bzflag\LocalPlayer.cxx(1542) : error C2143: syntax error : missing ')' before '!' |
15:31:46 | doughecka | C:\Documents and Settings\Administrator\Desktop\bzbot-e2\bzflag-1.7e2\src\bzflag\LocalPlayer.cxx(1542) : error C2059: syntax error : ')' |
15:31:56 | patlabor221 | what? |
15:32:15 | patlabor221 | let me get that code |
15:32:19 | doughecka | oops |
15:32:20 | doughecka | not |
15:32:21 | patlabor221 | you sure you didn't change anything |
15:32:25 | doughecka | I typed something in |
15:32:28 | doughecka | I think |
15:32:31 | patlabor221 | there we go |
15:32:35 | doughecka | I deleted the ! |
15:32:41 | patlabor221 | that's not doo |
15:32:43 | doughecka | cool |
15:32:43 | patlabor221 | ga |
15:32:44 | doughecka | bzflag.exe - 0 error(s), 6 warning(s) |
15:32:53 | patlabor221 | why did you remove the not? |
15:33:02 | doughecka | not? |
15:33:08 | patlabor221 | ! = not |
15:33:12 | doughecka | oh |
15:33:21 | doughecka | cuz I put it there... |
15:33:24 | patlabor221 | a != b is A is not equal to B |
15:33:31 | bryjen | bzfquery ducati.bzflag.org 5156 |
15:33:32 | bzbot | Red: 4 players, score: 5 | Green: 3 players, score: -4 | |
15:33:37 | doughecka | yea |
15:33:38 | bryjen | bzfquerylong ducati.bzflag.org 5156 |
15:33:38 | bzbot | [meq] freelancer (Red):21 (50 wins, 29 losses). Riseman (Green):0 (6 wins, 6 losses). bzgirl(resurrection) (Green):-24 (25 wins, 49 losses). yojimbo (Red):2 (2 wins, 0 losses). bomber (penguins) (Red):52 (118 wins, 66 losses). Dutch Mandrake (Green):-8 (8 wins, 16 losses). Supermodel (Red):3 (14 wins, 11 losses). |
15:33:54 | bryjen | bzfquerylong ducati.bzflag.org 5156 |
15:33:55 | bzbot | [meq] freelancer (Red):21 (50 wins, 29 losses). Riseman (Green):0 (6 wins, 6 losses). bzgirl(resurrection) (Green):-24 (25 wins, 49 losses). yojimbo (Red):2 (2 wins, 0 losses). bomber (penguins) (Red):52 (118 wins, 66 losses). Dutch Mandrake (Green):-8 (8 wins, 16 losses). Supermodel (Red):3 (14 wins, 11 losses). |
15:34:00 | bryjen | bzfquery ducati.bzflag.org 5156 |
15:34:00 | bzbot | Red: 4 players, score: 6 | Green: 3 players, score: -5 | |
15:34:00 | doughecka | patlabor221: how would I turn rendering back in? |
15:34:08 | patlabor221 | ohh |
15:34:16 | doughecka | in = on |
15:34:19 | patlabor221 | well a lot of it was just removed |
15:34:22 | doughecka | oooh |
15:34:29 | patlabor221 | so you would rewrite it |
15:34:38 | doughecka | rewrite it? |
15:35:31 | doughecka | ugh, ugh, ugh |
15:35:31 | patlabor221 | yeah add it back in |
15:35:31 | patlabor221 | welcome to the real world |
15:35:31 | doughecka | from another version? |
15:35:31 | doughecka | k |
15:35:32 | doughecka | k |
15:35:32 | patlabor221 | from the version it was built in |
15:35:32 | doughecka | ah |
15:35:32 | doughecka | e2? |
15:36:01 | doughecka | how do I check out e2 in CVS? |
15:36:18 | doughecka | ah |
15:36:25 | doughecka | add a e2 to the thing |
15:36:35 | patlabor221 | just get eh source from the download page |
15:36:43 | doughecka | or I could do that... |
15:36:44 | patlabor221 | all magor releases are there |
15:37:23 | doughecka | is there anyway to merge 2 programs together? |
15:37:29 | doughecka | haha |
15:37:59 | patlabor221 | yes |
15:38:00 | doughecka | cool |
15:38:04 | doughecka | merging 1.8 and e2 |
15:38:06 | patlabor221 | but you won't like it |
15:38:23 | patlabor221 | it's not automatic |
15:38:24 | doughecka | yup |
15:38:25 | doughecka | of corse |
15:43:42 | doughecka | bzfquerylong ducati.bzflag.org 5155 |
15:43:42 | bzbot | Server is empty |
15:43:47 | doughecka | bzfquerylong ducati.bzflag.org 5156 |
15:43:48 | bzbot | [meq] freelancer (Red):26 (74 wins, 48 losses). Riseman (Green):-5 (31 wins, 36 losses). bzgirl(resurrection) (Green):-32 (47 wins, 79 losses). Serious Sam (Red):1 (16 wins, 15 losses). bomber (penguins) (Red):62 (144 wins, 82 losses). bryjen (Green):-10 (14 wins, 24 losses). Dutch Mandrake (Green):-31 (17 wins, 48 losses). Supermodel (Red):6 (39 wins, 33 losses). |
15:50:15 | patlabor221 | urning on rendering would slow the bot down |
15:58:56 | jzaun | BZFlag: I think I finally got the -time setting right, 15 sec under an hour, also added the -g |
15:59:51 | jzaun | Now al I need are more world to add to the rotation |
16:01:30 | jzaun | Anyone know who made Hall Of Mirrors? |
16:06:10 | BZFlag | jzaun: cool. some of the levels have teleporter linking issues. |
16:06:21 | BZFlag | dinner is one example. causes a seg fault. |
16:06:30 | BZFlag | I need to write a link checked I guess. |
16:06:35 | BZFlag | er checker. |
16:06:44 | jzaun | Would be nice... |
16:06:47 | BZFlag | got hix in the rotation? |
16:06:56 | doughecka | dinner? |
16:07:05 | jzaun | is bzfs finds a bad link, should just remove it so it don't segv |
16:07:12 | BZFlag | "dinner for six" |
16:07:18 | jzaun | no don't have hix in there |
16:07:35 | BZFlag | jzaun: yeah, the issue might be handling missing links too. |
16:07:45 | BZFlag | hix in in cvs. |
16:08:00 | jzaun | 1.7 or 1.8? |
16:08:31 | BZFlag | both. |
16:08:45 | BZFlag | misc/hix.bzw |
16:09:31 | jzaun | Who is the author? |
16:10:22 | BZFlag | me |
16:10:44 | jzaun | Want your name to BZFlag on the -public message? |
16:10:52 | BZFlag | listed at the top of the file. |
16:11:02 | BZFlag | sure. |
16:11:22 | BZFlag | Tim@Rikers.org is fine. (or Tim@BZFlag.org ;-) |
16:11:43 | jzaun | Added |
16:12:12 | BZFlag | do you set the server to random options too? |
16:12:39 | BZFlag | ie ctf/random/team-random/world/etc ? |
16:13:01 | BZFlag | course hix is best as a team world, but it should work either way. |
16:13:10 | jzaun | I have: Ashatter, Copy, Dinner4Siz, Gerbil, Gerbiltrap, Gerbzilla, HallOfMirrors, Hix, Levels, Acramble All Squadrons, SkyForts, steps, waterworld, Web and Zion |
16:13:31 | BZFlag | need decks. ;-) |
16:13:36 | jzaun | oh, Shattrer as well |
16:13:45 | jzaun | The server options are not random |
16:14:35 | jzaun | Decks runns pritty much full time on jzaun.com on a diff port... Cap is running it |
16:14:53 | akira_ | huhu |
16:15:53 | BZFlag | jzaun: if nobody is there and you connect/disconnect I expect the server will exit. have you tested that? |
16:16:11 | patlabor221 | doug you there? |
16:16:18 | BZFlag | so if the first connect does not like the map, it would change. ;-) |
16:16:50 | jzaun | nope... stricly an hourly rotation... its setup in a cron job |
16:17:11 | BZFlag | ah. hmm. |
16:17:28 | BZFlag | then the -g is probably not your friend. |
16:17:49 | BZFlag | I run in a loop so the server restarts. |
16:17:51 | jzaun | What I really want to do now is verify the server launched to if it don't it picks another world and launches |
16:18:30 | BZFlag | and then I have a @reboot entry in cron to start (and background) the looping script. |
16:18:34 | jzaun | with a -time of 59:45 min. -g should kill the server 15 sec. before the cron job runs |
16:18:54 | BZFlag | with -g if all players leave, the server will stop. |
16:18:59 | jzaun | oh |
16:19:06 | jzaun | I'll remove that then |
16:19:11 | BZFlag | why not make it a loop? |
16:19:57 | jzaun | I'de like to give the world some time to run... if people just jump on and back off again I'de like more people to be able to check out the world |
16:20:04 | BZFlag | ie "while sleep 3;do bzfs ...;done |
16:20:22 | patlabor221 | ok, here is a sample bot API layout, did I miss anything basic http://www.artemisgaems.com/BotAPI.h ? |
16:20:31 | BZFlag | yeah, but it will still cycle when the next one is over. |
16:20:49 | jzaun | true... I'll look into that |
16:20:56 | BZFlag | why not run the levels that people like? the auto-restart would allow "voting" |
16:21:44 | jzaun | heh... everyone seems to like them all... I've have between 5-15 people on sence 11:00pm last night |
16:21:49 | BZFlag | the first user, or it everyone agrees "this level sux" then they just all disconnect and the server picks another one. |
16:22:35 | BZFlag | server not up now? |
16:22:46 | jzaun | yah it is, 8 people on it |
16:23:27 | BZFlag | I can't connect. |
16:23:27 | jzaun | bzfquerylong jzaun.com 5157 |
16:23:28 | bzbot | Connection refused |
16:23:35 | BZFlag | neither can the bot. ;-) |
16:24:10 | jzaun | heh... -g killed it :-( |
16:24:15 | jzaun | I removed the -g |
16:24:21 | jzaun | bzfquerylong jzaun.com 5157 |
16:24:22 | bzbot | Tim (Purple):0 (0 wins, 0 losses). |
16:32:19 | doughecka | ibot message for patlabor221: your website is down? |
16:32:55 | yoyox | Hi. |
16:33:11 | jzaun | bzfquerylong jzaun.com 5157 |
16:33:12 | bzbot | higgi300 (Rogue):0 (0 wins, 0 losses). Isaac (Blue):-2 (1 wins, 3 losses). beef (Blue):-3 (1 wins, 4 losses). Quol (Rogue):1 (2 wins, 1 losses). Ubik_THE_Pauser (Green):-1 (3 wins, 4 losses). |
16:33:35 | doughecka | BZFlag: figured it out, if you guys write a API for bots, I will write bots for the API |
16:33:48 | doughecka | anyway, lunch |
16:34:16 | BZFlag | bzfquerylong jzaun.com 5157 |
16:34:18 | bzbot | higgi300 (Rogue):1 (1 wins, 0 losses). Isaac (Blue):-3 (1 wins, 4 losses). beef (Blue):-3 (1 wins, 4 losses). Ubik_THE_Pauser (Green):-1 (4 wins, 5 losses). |
16:34:32 | doughecka | right |
16:34:32 | doughecka | ? |
16:34:32 | BZFlag | bot query should include remaining time. ;-) |
16:34:41 | doughecka | heh |
16:34:53 | jzaun | BZFlag: Where in the server source does the time reset when everyone logs out? |
16:34:55 | doughecka | is that doable? |
16:35:28 | BZFlag | jzaun: just look for TIMELIMIT in the bzfs.cxx |
16:35:37 | ritchie_ | bzflag / jzaun - weve used a rotation for a while, where bzfs.cxx just selects randomly or rotates maps which are put in 1 directory (it just goes thru the dir) |
16:35:37 | doughecka | ibot message for patlabor221: misspeeled URL |
16:35:44 | ritchie_ | easily enough |
16:36:14 | BZFlag | check countdownActive and elapsedTime |
16:36:28 | jzaun | ritchie_: same here... just working out when the rotation should take place |
16:36:41 | BZFlag | ritchie_: with -time and -g ? |
16:36:42 | ritchie_ | ah ok |
16:36:46 | ritchie_ | nope |
16:37:34 | ritchie_ | we edited |
16:37:34 | ritchie_ | the actual |
16:37:35 | ritchie_ | bzfs.cxx file |
16:37:35 | ritchie_ | with a timekeeper tm |
16:37:35 | BZFlag | that's what I think is cool. "-time 3600 -g" will run for 1 hour or until everyone disconnects |
16:37:45 | ritchie_ | yes |
16:37:46 | BZFlag | then loop it to pick a new world and (perhaps) new server options. |
16:38:05 | ritchie_ | but that is ugly in that its not all dealt with by bzfs |
16:38:10 | ritchie_ | you have to set cron jobs etc |
16:38:28 | BZFlag | ritchie_: I just run it from loop shell script. |
16:38:46 | ritchie_ | yes i suppose thats good |
16:39:00 | ritchie_ | but it would be better if it were an option of bzfs imho |
16:39:01 | BZFlag | can't think of an easier way to change options. |
16:39:04 | ritchie_ | so -loop |
16:39:40 | BZFlag | what happens when some worlds want to be ctf ms=1 and some want non-ctf ms=10 etc? |
16:39:57 | jzaun | I want "-time 3600 -g" to run for 1 hour regardless if people are playing or not then exit... |
16:39:59 | ritchie_ | thats fine |
16:40:02 | BZFlag | or 2 team vs 4 team etc. |
16:40:13 | ritchie_ | bzflag - you have all your world files in a dir called worlds |
16:40:27 | BZFlag | ritchie_: and then? |
16:40:29 | ritchie_ | then you have a file with wfilename:options |
16:40:37 | ritchie_ | which is index |
16:40:40 | ritchie_ | if index doesnt exist |
16:41:03 | ritchie_ | or no entry for that it defaults to certain options or it keeps the current options |
16:41:52 | BZFlag | still needs a server restart to get the new options. |
16:41:53 | ritchie_ | when you say restart, do you mean physical, ie by a shell script or within the bzfs binary |
16:41:55 | BZFlag | jzaun: you could use -g and then keep chopping the time down as it loops. |
16:42:16 | ritchie_ | couldnt the bzfs binary do a restart? |
16:42:18 | BZFlag | ritchie_: shell script. to get the new options. |
16:42:37 | ritchie_ | couldnt bzfs.cxx have code where it reruns all the init functions |
16:42:39 | BZFlag | how would it get the options? (ie: the question I've been asking over and over) |
16:42:42 | jzaun | yah... just don't see where to change that in the source so -g dosen't exit when all players leave, and -time continues to count down |
16:42:42 | ritchie_ | having read the options from this file |
16:43:05 | ritchie_ | having read the options from this file - you have a file with a filename:options line for each of the worlds |
16:43:10 | BZFlag | ritchie_: perhaps. |
16:44:03 | BZFlag | with the current clients there is no way to get a new world without a new connect, so restarting the server is fine. I am thinking for 1.8 though. |
16:44:24 | BZFlag | it would be nice if the server could change maps/options and everyone would resync without having to reconnect. |
16:44:48 | BZFlag | or perhaps the kill msg from the server would just say "die and then reconnect" |
16:45:22 | ritchie_ | yes |
16:45:47 | BZFlag | jzaun: just modify timeLimit over time and continue to use -g. |
16:46:25 | jzaun | ? |
16:48:40 | jzaun | Might just be easier to remove -time and -g alltogether... |
16:52:27 | BZFlag | perhaps, but then there is no time display inside the game. |
16:52:36 | jzaun | but its currently no accuratly counting down the hour |
16:53:00 | BZFlag | I don't get why you are stuck on restarting only on the hour instead of just running a map for no longer than an hour. |
16:53:36 | jzaun | so each map has the same time... not playing favorites |
16:53:53 | BZFlag | so you _like_ running maps that nobody plays? |
16:54:30 | jzaun | If its not up for people to try noone will ever know if they like it or not |
16:54:53 | BZFlag | if favorites means that what users like, says running. I like playing favorite. |
16:55:18 | BZFlag | but it IS up. the next map is still randomly chosen. |
16:55:38 | jzaun | true |
16:55:57 | BZFlag | the choosing is still random. it's the _keeping_ that is not, and that depends on the users. |
16:55:57 | doughecka | Patlabor221! |
16:56:07 | Patlabor221 | yes |
16:56:29 | metal_magic | hi all :-) |
16:56:39 | jzaun | So how do I change the script to run and restart automatically? |
16:56:44 | jzaun | can't use cron for that... |
16:57:03 | Patlabor221 | brb |
16:57:09 | doughecka | jzaun: how are you reloading the server? |
16:57:36 | jzaun | on an hourly bassic I choos a random map, kill the running server and start up the new one |
16:57:43 | metal_magic | is there any debian hacker here? :-( |
16:57:59 | doughecka | jzaun: cool |
16:59:02 | BZFlag | while sleep3 ; do runserver ; done |
16:59:16 | doughecka | ha |
16:59:55 | BZFlag | and then I run that script from my crontab with a "@reboot" entry. This is not supported by all versions of cron, but by many of them now. |
16:59:59 | jzaun | BZFlag: just emailed the script to you... fix er up to do what you want and I'll put er up |
17:00:03 | BZFlag | it runs a job on system restart. |
17:00:13 | metal_magic | bzfquerylong ducati.bzflag.org 5155 |
17:00:13 | bzbot | Server is empty |
17:00:16 | metal_magic | bzfquerylong ducati.bzflag.org 5156 |
17:00:17 | bzbot | ink (Red):-34 (104 wins, 138 losses). mj (Green):-7 (44 wins, 51 losses). Quol (Green):1 (53 wins, 52 losses). luser (Red):10 (26 wins, 16 losses). SATAN (Red):12 (60 wins, 48 losses). cheesus (Green):-13 (16 wins, 29 losses). bandito baby (Red):-6 (8 wins, 14 losses). jojo (Green):-14 (34 wins, 48 losses). |
17:00:34 | jzaun | bzfquerylong jzaun.com 5157 |
17:00:34 | bzbot | Server is empty |
17:00:40 | metal_magic | bzfquerylong ducati.bzflag.org 59999 |
17:00:40 | bzbot | Server is empty |
17:01:58 | metal_magic | BZFlag is here, he is debian hacker :-) |
17:02:28 | metal_magic | BZFlag: don't you have any idea, why dh_clean tells me: |
17:02:33 | metal_magic | Undefined subroutine &main::excludefile called at /usr/bin/dh_clean line 64 |
17:02:36 | metal_magic | ? |
17:05:37 | jzaun | I got to run, bbl tonight |
17:11:39 | BZFlag | jzaun: edited and returned. |
17:12:22 | metal_magic | BZFlag: have you seen chestal's robot (paul)? |
17:12:31 | BZFlag | metal_magic: not for sure, but sounds like a perl issue. got the latest perl installed? apt-get install perl perhaps? |
17:12:37 | Patlabor221 | doughecka: I mispell stuff all the time :) |
17:12:48 | BZFlag | metal_magic: no. I'd love the source though ;-) |
17:13:05 | Patlabor221 | BZFlag it's up on my site |
17:13:15 | BZFlag | Patlabor221: link? |
17:13:21 | Patlabor221 | http://www.artemisgaems.com/bzbot-e2.zip |
17:13:48 | BZFlag | http://www.artemisgames.com/bzbot-e2.zip I presume? |
17:14:03 | metal_magic | BZFlag: ii perl 5.6.1-7 Larry Wall's Practical Extraction and Report |
17:14:14 | metal_magic | BZFlag: that is from woody |
17:14:26 | metal_magic | BZFlag: that machine should be woody |
17:15:00 | BZFlag | metal_magic: I'd try reinstalling perl and perhaps dhtools? whatever provides dh_clean. |
17:15:05 | Patlabor221 | doug the URL for the BOT API I am talking about is http://www.artemisgames.com/BotAPI.h |
17:30:44 | metal_magic | BZFlag: I thought to myself the Chestal's robot is quite clever and the robot in bzflag is quite stupid, so why not to implement such a robot to bzflag |
17:30:44 | BZFlag | metal_magic: I'd like to make the bot and external app. then have the server spawn him if desired so you can do things like require the server to keep at least 4 players. |
17:30:44 | BZFlag | there is no built in bot in 1.8 at present. but I have not built a stand alone bot either. |
17:30:45 | BZFlag | almost 4 meg for a bot? hmm... |
17:30:46 | BZFlag | waits for the DL> |
17:30:47 | Chestal | BZFlag: that is my old hacked bot |
17:30:49 | doughecka | heh |
17:30:50 | metal_magic | BZFlag: just reinstalled debhelper and nothing changed ... :-( trying to reinstall perl |
17:30:52 | metal_magic | BZFlag: reinstalled perl and nothing changed ... :-( |
17:30:52 | metal_magic | any other ideas? |
17:30:52 | doughecka | Patlabor221: I am back |
17:30:53 | Patlabor221 | as am I |
17:30:53 | doughecka | heh |
17:30:53 | doughecka | k |
17:30:54 | strayer | hi all |
17:30:54 | doughecka | hey strayer |
17:30:55 | strayer | :) |
17:33:48 | strayer | not impious ...just funny.. http://www.geheimgemein.de/lagcartoon.jpg |
17:33:56 | strayer | @doughecka |
17:34:12 | doughecka | me? |
17:34:25 | strayer | ;) |
17:34:37 | doughecka | MUAHAHAHA |
17:34:45 | doughecka | nice... |
17:34:45 | doughecka | :) |
17:35:03 | strayer | hehe... |
17:36:05 | Patlabor221 | why the evil laugh? |
17:36:42 | doughecka | fine, hahaha |
17:36:52 | doughecka | lo jpablo |
17:36:55 | Patlabor221 | why the little girly laugh? |
17:36:57 | jpablo | heya doughecka |
17:37:03 | doughecka | HOHOHO!!! |
17:37:55 | strayer | patty ...look at the link above |
17:38:00 | Patlabor221 | that's funny |
17:41:49 | doughecka | ok Patlabor221: how do I compile my own program, here it is: |
17:41:51 | doughecka | #include <stdio.h> |
17:41:51 | doughecka | int main() |
17:41:51 | doughecka | { |
17:41:52 | doughecka | printf("This is a line of text to output."); |
17:41:54 | doughecka | return 0; |
17:41:56 | doughecka | } |
17:42:05 | doughecka | that compiles... |
17:42:09 | strayer | its C...right? |
17:42:12 | doughecka | yea |
17:42:17 | doughecka | compiling in C++ |
17:42:18 | doughecka | ;) |
17:42:23 | doughecka | I bet thats why... |
17:47:17 | Patlabor221 | that should compile |
17:47:24 | doughecka | it does |
17:47:25 | Patlabor221 | in ether |
17:47:29 | Patlabor221 | so run it |
17:47:30 | doughecka | but I get no exe |
17:47:36 | Patlabor221 | did you make a DSP? |
17:47:40 | doughecka | hrm |
17:47:41 | doughecka | yea |
17:47:41 | Patlabor221 | and a DSW |
17:47:44 | doughecka | no dsw |
17:47:49 | Patlabor221 | hit F7 |
17:48:12 | Patlabor221 | dont' just compile |
17:48:15 | Patlabor221 | you need to build |
17:48:30 | doughecka | I clicked build |
17:48:47 | Patlabor221 | hit F5 |
17:48:50 | doughecka | Text3.exe - 0 error(s), 0 warning(s) |
17:48:58 | Patlabor221 | debug or release? |
17:49:05 | doughecka | debug |
17:49:15 | doughecka | hmm |
17:49:21 | Patlabor221 | is there a debug folder in the folder you put the project in? |
17:49:27 | doughecka | yup |
17:49:34 | Patlabor221 | the EXE is in there |
18:02:58 | doughecka | nope |
18:02:58 | doughecka | its empty |
18:02:58 | Patlabor221 | or hit F5 to execute |
18:02:58 | Patlabor221 | gotta go to lunch |
18:02:59 | Patlabor221 | be back in about an hour then I can help you more |
18:02:59 | doughecka | I hit F5 bu it says I dont have a exe |
18:02:59 | doughecka | ok |
18:02:59 | doughecka | cya |
18:02:59 | Patlabor221 | is away: I'm busy |
18:02:59 | doughecka | busy eating? |
18:03:01 | metal_magic | compile it with gcc :-) |
18:03:01 | doughecka | blah, I am in windows |
18:03:01 | doughecka | akira_!!! |
18:03:01 | doughecka | moin! |
18:03:01 | doughecka | greetings and salutations |
18:03:01 | metal_magic | you don't have gcc on Windows? |
18:03:01 | doughecka | metal_magic: not with out cygwin |
18:03:01 | metal_magic | you don't have cygwin? |
18:03:01 | doughecka | nope |
18:03:01 | doughecka | I have linux |
18:03:01 | jpablo | humm, there's another port of gcc to windows. |
18:03:01 | doughecka | jpablo: where? |
18:03:01 | jpablo | migwin or something. |
18:03:01 | metal_magic | well, boot to linux |
18:03:02 | doughecka | oh yea |
18:03:02 | doughecka | I say that |
18:03:02 | doughecka | saw* |
18:03:02 | doughecka | metal_magic: its broke |
18:03:02 | metal_magic | doughecka: linux? |
18:03:02 | doughecka | yup |
18:03:02 | jpablo | mingw32 |
18:03:02 | doughecka | I took the drive out |
18:03:02 | doughecka | jpablo: hmm |
18:03:02 | metal_magic | doughecka: broken? |
18:03:02 | doughecka | yep |
18:03:02 | doughecka | yup |
18:03:02 | doughecka | yuk |
18:03:02 | doughecka | yea |
18:03:02 | doughecka | yah |
18:03:02 | doughecka | yes |
18:03:03 | doughecka | 1 |
18:03:03 | metal_magic | waht a drive? |
18:03:03 | metal_magic | what |
18:03:03 | doughecka | ? |
18:03:03 | doughecka | what drive? |
18:03:03 | doughecka | umm |
18:03:03 | doughecka | I dunno |
18:03:03 | doughecka | its in my other computer |
18:03:03 | doughecka | that wont book up |
18:03:03 | doughecka | book/boot |
18:03:03 | metal_magic | and why did you took it out? |
18:03:03 | akira_ | hi |
18:03:04 | metal_magic | akira_: hi |
18:03:04 | doughecka | I took it out of this computer, and put it in my other computer |
18:03:04 | strayer | akira_: hi |
18:03:05 | metal_magic | well, ssh on your other computer and compile it there |
18:03:05 | doughecka | it wont boot up |
18:03:05 | metal_magic | why? |
18:03:05 | doughecka | because |
18:03:05 | metal_magic | cause ... ? |
18:03:06 | doughecka | . |
18:03:06 | metal_magic | that's a really good reason |
18:03:06 | doughecka | yup |
18:03:06 | doughecka | I dont know |
18:03:06 | doughecka | I have to fix it |
18:03:08 | paulj | jzaun - considered running bsfs from init? set it to respawn and init will take care of keeping it running. |
18:03:08 | akira_ | what do you want to compile ? |
18:03:08 | metal_magic | hello world :-) |
18:03:09 | doughecka | haha |
18:03:09 | paulj | metal_magic: hey - linking to libc is a tricky step you know! |
18:03:09 | paulj | :) |
18:03:25 | akira_ | and why would someone would like this to do? |
18:04:44 | metal_magic | btw now i realized i have never compiled anything on windows |
18:04:44 | metal_magic | hope i never will :-) |
18:04:44 | doughecka | haha |
18:09:58 | paulj | bye |
18:10:02 | metal_magic | bye |
18:10:04 | doughecka | cya |
18:10:36 | akira_ | metal_magic: its not that hard |
18:13:50 | metal_magic | akira_: what? |
18:14:13 | akira_ | the win32 compilation |
18:14:24 | metal_magic | ah |
18:15:00 | metal_magic | akira_: didn't tell it to be hard |
18:20:20 | paulj | is away: gone home |
18:20:21 | metal_magic | akira_: ich habe nicht gesagt, das ist hart :-) |
18:20:21 | metal_magic | ibot: x en de didn't tell it to be hard |
18:20:21 | | metal_magic: erklärte es nicht, hart zu sein |
18:20:33 | akira_ | <metal_magic> btw now i realized i have never compiled anything on windows |
18:20:34 | akira_ | <metal_magic> hope i never will :-) |
18:20:37 | akira_ | :) |
18:20:39 | akira_ | ok, cya all |
18:20:42 | doughecka | cya |
18:23:36 | metal_magic | cu |
18:30:35 | doughecka | lo john` |
18:30:35 | john` | hi |
18:41:21 | doughecka | lo captain_proton |
18:41:21 | doughecka | found my 3d glasses |
18:41:22 | doughecka | :) |
18:41:22 | captain_proton | bastage! |
18:41:22 | doughecka | haha |
18:41:22 | captain_proton | though i guess it doesn't matter |
18:41:22 | doughecka | bah, the color of the screen needs to be perfect |
18:41:22 | doughecka | ;) |
18:41:22 | captain_proton | since your card can't do it anyway! |
18:41:22 | doughecka | haha |
18:41:23 | doughecka | I ordered a new card |
19:00:58 | ritchie_ | hi potib |
19:00:58 | ritchie_ | proton * |
19:00:58 | ritchie_ | hopeless, hopeless typo |
19:00:58 | ritchie_ | ive done a bit more for the tournament |
19:00:59 | ritchie_ | http://rpcharlton.d2g.com/bzctf/league/index.php?link=tournview |
19:00:59 | ritchie_ | how is the anaglyph stuff going? |
19:00:59 | doughecka | nice looking |
19:01:00 | doughecka | :) |
19:01:00 | ritchie_ | ta |
19:01:01 | captain_proton | anaglyph is completely done |
19:01:01 | ritchie_ | is it good? |
19:01:02 | ritchie_ | (with the glasses) |
19:01:02 | captain_proton | but so far the only card that seems to have a working implementation of glColorMask are nvidias |
19:01:02 | ritchie_ | ah wonderful |
19:01:02 | ritchie_ | i have one :_) |
19:01:02 | captain_proton | honestly i don't know - i lost my glasses some time ago |
19:01:02 | ritchie_ | geforce2 be ok? |
19:01:02 | captain_proton | ought to be |
19:01:02 | doughecka | good |
19:01:02 | doughecka | I ordered one |
19:01:04 | Patlabor221 | is back (gone 01:06:53) |
19:01:04 | doughecka | lo Patlabor221 |
19:01:04 | Patlabor221 | ok doug I'm back, did you get it? |
19:01:04 | doughecka | umm |
19:01:04 | captain_proton | 'lo Patlabor221 |
19:01:04 | Patlabor221 | hey |
19:01:04 | captain_proton | how goes the converter? =} |
19:01:04 | doughecka | no, but I have moved on... |
19:01:04 | doughecka | ;) |
19:01:04 | Patlabor221 | ehh the converter don't go much in the day as the boss man, he be lookin over my sholder today |
19:01:05 | Patlabor221 | dough why did you give up? |
19:01:05 | doughecka | I am looking at anaglyph stuff |
19:01:05 | doughecka | :) |
19:01:05 | ritchie_ | is it in cvs? |
19:01:05 | doughecka | ritchie_: yup |
19:01:05 | Patlabor221 | how did you make the project? doug |
19:01:05 | Patlabor221 | did you make a new conslole app? |
19:01:05 | doughecka | hmm |
19:01:05 | doughecka | yea |
19:01:05 | captain_proton | dough? :) |
19:01:06 | ritchie_ | proton - when did it go into cvs? |
19:01:06 | ritchie_ | i updated cvs abt 2 days ago |
19:01:06 | ritchie_ | is that new enough? |
19:01:06 | doughecka | lastnight |
19:01:06 | ritchie_ | ahah |
19:01:06 | ritchie_ | no then :-) |
19:01:12 | captain_proton | ritchie_: http://jupiter.babylonia.flatirons.org/bzfi0002.jpg |
19:01:54 | ritchie_ | argh |
19:01:56 | ritchie_ | dns errors |
19:01:59 | ritchie_ | ip please? |
19:02:14 | Patlabor221 | ok doug: then it has to make an EXE |
19:02:18 | captain_proton | ooh wait |
19:02:23 | captain_proton | that system is down ={ |
19:02:30 | ritchie_ | ah |
19:02:35 | ritchie_ | that may just be it |
19:02:59 | captain_proton | and you can't get the IP because flatirons.org is down as well |
19:03:10 | doughecka | lo Widget!! |
19:03:23 | Widget | hihihi, doughecka. |
19:03:29 | doughecka | is wearing his 3d glasses |
19:04:01 | captain_proton | doughecka: uhm - why? just to look dorky? |
19:04:17 | doughecka | yup |
19:04:21 | doughecka | yuk yuk |
19:04:25 | doughecka | no |
19:04:33 | doughecka | I am looking at imaes |
19:04:38 | | 3d glasses is nothing but an ill-borne puddle of clouted dog vomit. |
19:04:38 | metal_magic | ibot: insult 3d glasses |
19:04:41 | Patlabor221 | who is imaes? |
19:04:43 | Patlabor221 | is she hot? |
19:05:02 | doughecka | images! |
19:05:12 | Patlabor221 | ohh |
19:05:16 | captain_proton | haha |
19:05:21 | Patlabor221 | not soo hot then huh |
19:05:27 | doughecka | uhu |
19:06:40 | metal_magic | ibot: x de en ausgerechnet echt |
19:06:42 | | metal_magic: calculated genuinly |
19:06:57 | | 4 |
19:06:57 | doughecka | ibot 2*2? |
19:07:01 | doughecka | wow |
19:07:10 | | doughecka: i'm not following you... |
19:07:10 | doughecka | ibot, your smart! |
19:07:17 | ritchie_ | you're |
19:07:23 | ritchie_ | * |
19:07:27 | doughecka | ah |
19:07:28 | | OK, metal_magic. |
19:07:28 | metal_magic | ibot: you are smart |
19:07:28 | doughecka | and I am not |
19:07:34 | | ibot is, like, smart |
19:07:34 | doughecka | ibot ibot? |
19:07:49 | doughecka | HAHA |
19:07:49 | ritchie_ | captain_proton: what option do i run/set to make it into anaglyph mode |
19:08:47 | captain_proton | go to the console |
19:08:53 | captain_proton | type 'set displayView anaglyph-stereo' |
19:09:13 | ritchie_ | ok |
19:09:17 | ritchie_ | and to get out of it? |
19:09:28 | captain_proton | set displayView normal |
19:09:31 | ritchie_ | k |
19:09:33 | ritchie_ | ta |
19:10:13 | doughecka | captain_proton: what are the other options under set? |
19:10:21 | captain_proton | doughecka: ? |
19:11:30 | ritchie_ | proton |
19:11:33 | ritchie_ | eurgh |
19:11:33 | ritchie_ | : |
19:11:41 | ritchie_ | http://rpcharlton.d2g.com/scr1.gif |
19:11:44 | ritchie_ | http://rpcharlton.d2g.com/scr2.gif |
19:13:07 | captain_proton | whoa |
19:13:10 | doughecka | ? |
19:13:12 | ritchie_ | thats nvidia geforce2 32MB |
19:13:23 | ritchie_ | its ok |
19:13:31 | ritchie_ | _most_ of the time |
19:13:35 | ritchie_ | in fact looks quite good |
19:13:40 | ritchie_ | but looking at some stuff |
19:13:50 | ritchie_ | it goes horrid |
19:13:57 | captain_proton | ooh yeah i noticed something like scr2 for a split second once |
19:14:04 | ritchie_ | it may be looking at teleporters' |
19:14:07 | ritchie_ | i got it masses |
19:14:21 | ritchie_ | and i think it was when i was looking at teleporters |
19:14:26 | captain_proton | hmm, thats not the cause here |
19:15:17 | ritchie_ | dloading latest nvidia drivers |
19:15:19 | ritchie_ | see if that helps |
19:16:37 | captain_proton | what version is latest? |
19:16:50 | ritchie_ | dunno |
19:16:57 | ritchie_ | just pressed download latest :-) |
19:18:59 | captain_proton | 2960 |
19:19:10 | Patlabor221 | wow what happend to those screen shots |
19:19:11 | ritchie_ | 2960? |
19:19:46 | ritchie_ | the latest here is 2942 |
19:19:47 | ritchie_ | Patlabor221: something very, very wrong |
19:21:01 | captain_proton | ritchie_: where are you getting them from? |
19:22:11 | ritchie_ | nvidia site |
19:22:11 | ritchie_ | im running windoze atm |
19:22:11 | captain_proton | ahh |
19:22:11 | captain_proton | thats why ;) |
19:22:11 | ritchie_ | that may be it ;-) |
19:22:11 | doughecka | captain_proton: fix it |
19:22:11 | captain_proton | linux drivers are always out first |
19:22:11 | ritchie_ | either that or my isp has decided to cache some 2 month old pages |
19:22:12 | Patlabor221 | not if your a nvidia developer :) |
19:22:13 | ritchie_ | ;-) |
19:22:23 | ritchie_ | you're |
19:22:37 | captain_proton | doughecka: tell me how and i will |
19:23:00 | doughecka | captain_proton: haha |
19:23:53 | captain_proton | hmm |
19:23:54 | captain_proton | should do some smaller screenies of this for the web site |
19:24:53 | ritchie_ | yes |
19:24:53 | ritchie_ | when is /new going to go live? |
19:38:30 | captain_proton | well it was supposed to around today |
19:38:30 | captain_proton | but nobody has done the content reviews i've been requesting |
19:38:30 | captain_proton | soooo |
19:38:30 | ritchie_ | hmm |
19:38:30 | ritchie_ | it shoudl go up |
19:38:30 | ritchie_ | :-) |
19:38:30 | ritchie_ | much better |
19:44:29 | Chestal | what's wrong with doing the reviews later? |
19:44:29 | Chestal | it only /new/ so far |
19:44:29 | captain_proton | Chestal: well tim leaves for a while tomorrow |
19:44:30 | Chestal | ehm, we do not have access to /new/? |
19:44:30 | captain_proton | and frankly the old website is farking ugly |
19:44:30 | ritchie_ | do em later |
19:44:30 | ritchie_ | just get hte new website up |
19:44:30 | Chestal | hmm, maybe I am confused |
19:44:30 | captain_proton | and we've put off doing anything about it for far too long |
19:44:31 | ritchie_ | if i didnt know how good bz was , that website would have turned me off like a sho |
19:44:31 | ritchie_ | t |
19:44:31 | Chestal | I didn't notice that /new/ is up |
19:44:31 | Chestal | last tiem I checked, it was the old /new/ |
19:44:31 | captain_proton | Chestal: well, get me your text |
19:44:32 | captain_proton | then we'll have tim run over and post |
19:44:32 | Chestal | I'd liek to do some 1.7 screenshots |
19:44:32 | Chestal | what's the best way to do them? activate the disabled snap feature? |
19:44:32 | doughecka | what snap feature? |
19:44:33 | Chestal | screenshots, whatever it is called |
19:44:33 | captain_proton | Chestal: yeah, but you'll have to change the key it uses because the new roaming keys stepped on it |
19:44:33 | captain_proton | is gonna restart X to use the new drivers |
19:44:34 | Chestal | hmm, I cannot motn the CD I just burned |
19:44:35 | | the moles are unstoppable at this moment, but they will be smashed by the A» nám vlají vlasy team soon (metal_magic told me :-)) |
19:44:35 | metal_magic | ibot: who are the moles? |
19:44:36 | captain_proton | BZFlag: can we get the web site up today once everyone goes through it? |
19:44:39 | | the moles are unstoppable at this moment, but they will be smashed by the A» nám vlají vlasy team soon (metal_magic told me :-)) |
19:44:39 | Widget | ibot: who are the moles? |
19:44:39 | | Widget: sorry... |
19:44:39 | Widget | ibot: hihihi |
19:44:39 | | metal_magic: bugger all, i dunno |
19:44:39 | metal_magic | ibot: are you awake? |
19:44:42 | | doughecka: improperly oriented keyboard |
19:44:42 | doughecka | ibot excuse |
19:44:43 | Widget | It's dead! |
19:44:43 | doughecka | yay!!! |
19:44:43 | doughecka | ibot is dead!! |
19:44:43 | | metal_magic: what? |
19:44:43 | metal_magic | ibot: u suck :-) |
19:44:44 | | metal_magic: huh? |
19:44:44 | metal_magic | ibot: boot :-) |
19:44:45 | Patlabor221 | how mean, what did I bot ever do to you? |
19:44:45 | doughecka | he insults people |
19:44:48 | Patlabor221 | only because you gload him on |
19:44:48 | doughecka | hehe |
19:44:48 | Patlabor221 | he realy is just a refection of your own twisted souls |
19:44:49 | doughecka | can anyone get to cablechase.com? |
19:44:49 | Patlabor221 | yes |
19:44:49 | doughecka | you can? |
19:44:50 | Patlabor221 | that is what yes means |
19:44:50 | doughecka | do you get a default screen? |
19:44:50 | doughecka | page? |
19:44:50 | Patlabor221 | I get a login screen |
19:44:50 | doughecka | hrm |
19:44:50 | doughecka | good |
19:44:50 | doughecka | I cant |
19:44:50 | Patlabor221 | sounds like a personal problem to me |
19:44:50 | metal_magic | Welcome to cablechase.com :-) |
19:44:50 | doughecka | wierd! |
19:44:50 | doughecka | I cant get it |
19:44:50 | Patlabor221 | perhaps your state thinks its porn |
19:44:50 | doughecka | its a new web site |
19:44:51 | Patlabor221 | ahh new porn that's allways good |
19:44:51 | doughecka | hmmm |
19:44:51 | doughecka | I still cant get to it |
19:44:51 | metal_magic | traceroute? |
19:44:51 | doughecka | I had it routed to my computer for awhile |
19:44:51 | doughecka | haha |
19:44:51 | | metal_magic: excuse me? |
19:44:51 | metal_magic | ibot: you woke up :-) |
19:44:53 | captain_proton | yaaay |
19:45:34 | | Patlabor221: huh? |
19:45:34 | Patlabor221 | Ibot was laged |
19:45:34 | | metal_magic is a fool |
19:45:34 | metal_magic | ibot: who is metal_magic |
19:45:34 | | rumour has it lag is very bad here :( |
19:45:34 | doughecka | ibot lag |
19:45:40 | doughecka | he IS laged |
19:45:49 | doughecka | he says so hims self |
19:45:51 | | metal_magic: I forgot metal_magic |
19:45:51 | metal_magic | ibot: forget metal_magic |
19:46:08 | | OK, metal_magic. |
19:46:08 | metal_magic | ibot: metal_magic is cool |
19:46:17 | | at nam vlaji vlasy is probably the best bzflag team |
19:46:17 | metal_magic | ibot: who is at nam vlaji vlasy? |
19:46:18 | | doughecka, I didn't have anything matching 'everything' |
19:46:18 | doughecka | ibot forget everything |
19:46:28 | | doughecka, I didn't have anything matching 'insult' |
19:46:28 | doughecka | ibot forget insult |
19:46:32 | | doughecka, I didn't have anything matching 'yow' |
19:46:32 | doughecka | ibot forget yow |
19:47:04 | | OK, doughecka. |
19:47:04 | doughecka | ibot yow is a no no |
19:47:05 | | doughecka is nothing but an humid enema-bucketful of lumpish pond scum. |
19:47:05 | metal_magic | ibot: insult doughecka |
19:47:07 | | in bad is nothing but a warped coagulation of culturally-unsound dung. |
19:47:07 | doughecka | ibot insult in bad |
19:47:07 | doughecka | haha |
19:47:07 | doughecka | I crashed it |
19:47:09 | metal_magic | you didnt :-) |
19:47:09 | doughecka | er |
19:47:13 | captain_proton | self-aggrandization through ibot.... /me shakes his head |
19:47:14 | doughecka | I froze it |
19:47:25 | | i haven't a clue, doughecka |
19:47:25 | doughecka | ibot insult? |
19:47:32 | | is a goat is nothing but a spur-galled stack of fool-born cold sores. |
19:47:32 | doughecka | ibot insult is a goat |
19:47:45 | | OKAY!! Turn on the sound ONLY for TRYNEL CARPETING, FULLY-EQUIPPED R.V.'S and FLOATATION SYSTEMS!! |
19:47:45 | doughecka | ibot yow? |
19:47:52 | doughecka | erk |
19:47:55 | doughecka | oink |
19:47:57 | | porn is nothing but a spur-galled accumulation of puny craptacular carpet droppings. |
19:47:57 | metal_magic | ibot: insult porn |
19:51:30 | | OK, metal_magic. |
19:51:30 | metal_magic | ibot: cablechase.com is nothing but porn |
19:51:30 | | doughecka: I forgot cablechase.com |
19:51:30 | doughecka | ibot forget cablechase.com |
19:51:30 | | bugger all, i dunno, metal_magic |
19:51:30 | metal_magic | ibot: what is cablechase.com |
19:51:30 | | doughecka: I forgot metal_magic |
19:51:30 | doughecka | ibot forget metal_magic |
19:51:33 | | OK, metal_magic. |
19:51:33 | metal_magic | ibot metal_magic is the best bzflag player |
19:51:33 | | doughecka: I forgot at nam vlaji vlasy |
19:51:33 | doughecka | ibot forget at nam vlaji vlasy |
19:51:33 | | doughecka: I forgot metal_magic |
19:51:33 | doughecka | ibot forget metal_magic |
19:51:33 | | metal_magic: excuse me? |
19:51:33 | metal_magic | ibot: nooooooooooo |
19:51:33 | doughecka | haha, ibot botsmack |
19:51:34 | | YOW!! Up ahead! It's a DONUT HUT!! |
19:51:34 | doughecka | ibot yow |
19:51:34 | | it has been said that doughecka is a fool |
19:51:34 | metal_magic | ibot: who is doughecka |
19:51:35 | | lulu head is nothing but a left-over petrification of egg-sucking gunk. |
19:51:35 | doughecka | ibot insult lulu head |
19:51:36 | | doughecka: I forgot doughecka |
19:51:36 | doughecka | ibot forget doughecka |
19:51:36 | | metal_magic: wish i knew |
19:51:36 | metal_magic | ibot: what about your buffer? |
19:51:36 | captain_proton | ugh |
19:51:36 | doughecka | ibot is a dumb server |
19:51:36 | doughecka | captain_proton: yuk |
19:51:36 | captain_proton | leave the poor bot alone |
19:51:36 | | ...but ibot is "the" bot around... |
19:51:36 | metal_magic | ibot: ibot is left alone |
19:51:36 | doughecka | yea, you heard him! Leave the BOT alone! |
19:51:36 | doughecka | bzfquerylong ducati.bzflag.org 5155 |
19:51:37 | bzbot | Server is empty |
19:51:41 | | captain_proton is nothing but a surly bag of industrial urine samples. |
19:51:41 | metal_magic | ibot: insult captain_proton |
19:51:41 | doughecka | bzfquerylong ducati.bzflag.org 5156 |
19:51:41 | bzbot | SGI (Green):9 (53 wins, 44 losses). Serious Sam (Red):-16 (66 wins, 82 losses). Blah (Green):13 (59 wins, 46 losses). Postal Worker (Red):0 (0 wins, 0 losses). jpablo (Green):-1 (19 wins, 20 losses). @123 (Red):0 (0 wins, 0 losses). Ubik_THE_Pauser (Red):1 (20 wins, 19 losses). admiral electron (Red):-2 (2 wins, 4 losses). @C (Purple):0 (0 wins, 0 losses). |
19:51:42 | doughecka | bzfquerylong ducati.bzflag.org 51000 |
19:51:42 | doughecka | bzfquerylong ducati.bzflag.org 59999 |
19:51:42 | bzbot | Connection refused |
19:51:42 | bzbot | Server is empty |
19:51:42 | | doughecka: sorry... |
19:51:42 | doughecka | ibot shutdown |
19:52:13 | | OK, metal_magic. |
19:52:13 | metal_magic | ibot: metal_magic is cool |
19:52:23 | | doughecka: I forgot metal_magic |
19:52:23 | doughecka | ibot forget metal_magic |
19:52:29 | | OK, metal_magic. |
19:52:29 | metal_magic | ibot: at nam vlaji vlasy is cool |
19:52:41 | | doughecka, I didn't have anything matching 'at nam vlaji vlasy i' |
19:52:41 | doughecka | ibot forget at nam vlaji vlasy i |
19:52:54 | | doughecka: I forgot at nam vlaji vlasy |
19:52:54 | doughecka | ibot forget at nam vlaji vlasy |
19:52:59 | | OK, metal_magic. |
19:52:59 | metal_magic | ibot: at nam vlaji vlasy is a cool team |
19:53:11 | | doughecka: wish i knew |
19:53:11 | doughecka | ibot goat? |
19:53:16 | | cheese is probably stuff that grows in milk |
19:53:16 | doughecka | ibot cheese? |
19:53:40 | | a guy with a relatively boring name |
19:53:40 | doughecka | ibot Patlabor221? |
19:53:40 | | Mr. Aphenphosmphobia |
19:53:40 | doughecka | ibot captain_proton? |
19:53:43 | | no idea, doughecka |
19:53:43 | doughecka | ibot compaq? |
19:53:48 | | doughecka: i haven't a clue |
19:53:48 | doughecka | ibot emachine? |
19:53:52 | | doughecka: wish i knew |
19:53:52 | doughecka | ibot nvidea? |
19:54:01 | | nvidia is proprietary? no dri? |
19:54:01 | doughecka | ibot nvidia? |
19:54:04 | captain_proton | doughecka: damnit take it to /msg! |
19:54:09 | doughecka | sure |
19:56:33 | metal_magic | bzfquerylong ducati.bzflag.org 5155 |
19:56:33 | bzbot | red (Green):0 (0 wins, 0 losses). green (Green):0 (0 wins, 0 losses). moo (Green):0 (0 wins, 0 losses). |
19:56:33 | metal_magic | bzfquerylong ducati.bzflag.org 5156 |
19:56:34 | bzbot | SGI (Green):12 (67 wins, 55 losses). #5 (Red):0 (4 wins, 4 losses). Blah (Green):10 (68 wins, 58 losses). jpablo (Green):6 (32 wins, 26 losses). @123 (Red):0 (0 wins, 0 losses). Widget (Green):4 (8 wins, 4 losses). admiral electron (Red):-15 (7 wins, 22 losses). |
19:56:40 | metal_magic | bzfquerylong ducati.bzflag.org 59999 |
19:56:40 | bzbot | Server is empty |
19:58:19 | captain_proton | what is ducati's IP? |
20:02:16 | strayer | 141.99.42.48 |
20:02:17 | doughecka | Patlabor221: ok, so what am I supposed to do with this API? |
20:02:27 | Widget | captain_proton: Why? |
20:02:33 | captain_proton | i can't resove |
20:02:38 | doughecka | bummer dood |
20:02:41 | captain_proton | my normal nameserver isn't up |
20:08:04 | Widget | ducati.unix-ag.org A 141.99.42.48 |
20:08:04 | captain_proton | and i needed to talk with admiral |
20:08:04 | Widget | ducati.unix-ag.uni-siegen.de |
20:08:04 | Widget | Try that. |
20:08:05 | captain_proton | nah i got it |
20:08:05 | Widget | bzfquerylong ducati.unix-ag.uni-siegen.de 5156 |
20:08:05 | bzbot | admiral electron (Green):0 (1 wins, 1 losses). #5 (Red):-3 (19 wins, 22 losses). Zwei (Red):5 (24 wins, 19 losses). M1 (Green):-1 (11 wins, 12 losses). |
20:12:04 | metal_magic | widget? |
20:12:04 | Widget | metal_magic? |
20:12:04 | captain_proton | he's back |
20:12:04 | metal_magic | Dravec Èistiè is ... |
20:12:04 | metal_magic | ... Predator The Cleaner |
20:12:05 | Widget | So he's a custodian predator? |
20:12:05 | metal_magic | why custodian? |
20:12:05 | metal_magic | he is a predator, that cleans everything what is moving :-) |
20:12:06 | metal_magic | but widget is a funny nick :-) |
20:12:06 | metal_magic | bzfquerylong ducati.bzflag.org 5156 |
20:12:06 | bzbot | @adm e- (Blue):0 (0 wins, 0 losses). @@ (Blue):0 (0 wins, 0 losses). Zwei (Red):4 (32 wins, 28 losses). M1 (Green):2 (20 wins, 18 losses). |
20:12:07 | metal_magic | bzfquerylong ducati.bzflag.org 5155 |
20:12:07 | bzbot | Server is empty |
20:12:07 | metal_magic | bzfquerylong ducati.bzflag.org 59999 |
20:12:07 | bzbot | Server is empty |
20:12:07 | metal_magic | ibot: x en de widget |
20:12:08 | metal_magic | ibot: x en es widget |
20:12:08 | Widget | ibot is dead. |
20:12:08 | Widget | You killed it, metal_magic. |
20:12:08 | doughecka | lag |
20:12:13 | | metal_magic: widget |
20:12:17 | | metal_magic: widget |
20:14:45 | Chestal | hmm, a lot of servers do niot allow observers :-( |
20:15:03 | captain_proton | Chestal: got text for me? =} |
20:15:20 | Chestal | no,m gettign some screenshots righ tnow |
20:15:22 | metal_magic | ibot: x en it widget |
20:15:31 | Chestal | but the jzaun servers say they are full when I join as observer |
20:15:37 | | metal_magic: widget |
20:15:43 | Chestal | and when I tried to join as regular player, my 1.7e7 crashed |
20:15:54 | Widget | Really? I can join jzaun servers. |
20:16:34 | Chestal | 5157 crashes my client |
20:16:34 | Chestal | every time |
20:17:20 | Chestal | with 5156 it just sat there, waitign forever, grmpf |
20:17:44 | jpablo | dum de dum my debian mirrior is dead. |
20:17:54 | jpablo | Bad Thing(tm) |
20:18:48 | Widget | jpablo: Run your own. |
20:19:15 | jpablo | yeah i had my own mirror. |
20:19:21 | jpablo | but it's dead. |
20:22:51 | metal_magic | am i fool, or crazy or what?????? |
20:22:53 | metal_magic | wtf???? |
20:23:10 | jpablo | i guess both. :-P |
20:23:11 | metal_magic | why is my xmms unable to play ogg vorbis files? |
20:23:20 | doughecka | get a mac |
20:23:32 | jpablo | you compiled ? |
20:23:41 | metal_magic | apt-get install xmms |
20:24:00 | jpablo | apt-get install xmms-vorbis |
20:24:09 | metal_magic | i will kill the debian developers ;-) |
20:24:22 | metal_magic | or am i doing something wrong> |
20:24:23 | metal_magic | ? |
20:24:34 | jpablo | apt-get install xmms-vorbis |
20:24:37 | metal_magic | it worked a few weeks ago |
20:24:55 | metal_magic | xmms-vorbis is not a package anymore |
20:25:13 | jpablo | it is here. |
20:25:25 | metal_magic | where? |
20:25:30 | jpablo | humm. |
20:25:33 | jpablo | oh. |
20:25:42 | jpablo | not it's not a package anymore here either :-P |
20:25:49 | metal_magic | xmms replaces xmms-vorbis |
20:25:50 | jpablo | well, i can play oggs perfectly. |
20:26:07 | metal_magic | ii xmms 1.2.7-1 Versatile X audio player that looks like Win |
20:26:24 | jpablo | Version: 1.2.7-1.1 |
20:26:31 | Patlabor221 | doughecka: I'm back |
20:26:48 | doughecka | good |
20:26:55 | Patlabor221 | that is a sample of the functions that I could implement in the bot client easaly |
20:26:58 | metal_magic | hmm: libvorbisfile.so.0: cannot open shared object file: No such file or directory |
20:27:03 | metal_magic | here is the problem |
20:27:04 | doughecka | Patlabor221: and..? |
20:27:15 | doughecka | I can right code for it? |
20:27:22 | jpablo | metal_magic: yeah. |
20:27:27 | doughecka | how would I get my code into it? |
20:27:38 | jpablo | [jpablo@amy jpablo]$ dpkg -S /usr/lib/libvorbisfile.so |
20:27:38 | jpablo | libvorbis-dev: /usr/lib/libvorbisfile.so |
20:28:00 | doughecka | so that API file is it? hmm |
20:28:01 | Patlabor221 | does it have the functions you would be able to work with |
20:28:10 | doughecka | let me check... |
20:28:16 | jpablo | actualy i don't have libvorbisfile.so.0 just libvorbisfile.so.3 |
20:28:46 | doughecka | eBox? |
20:28:50 | doughecka | what is with the e? |
20:29:03 | doughecka | just something diferent from the code? |
20:29:11 | Patlabor221 | hungarian notation |
20:29:19 | Patlabor221 | e menas enumaration |
20:29:26 | doughecka | ummm, ok |
20:29:34 | doughecka | k |
20:30:15 | metal_magic | jpablo: think this is a bug in woody |
20:30:36 | doughecka | hmm |
20:30:40 | doughecka | yea... |
20:30:46 | metal_magic | libvorbisfile.so.0 should be in libvorbis |
20:30:57 | doughecka | but that means I would have to program in c++? |
20:31:00 | metal_magic | libvorbis0 |
20:31:05 | Patlabor221 | doug if you don't know C your your going to have a hard time with this |
20:31:09 | doughecka | ah |
20:31:10 | metal_magic | don't you think so? |
20:31:19 | Patlabor221 | yes it is in C |
20:31:22 | doughecka | well I better learn... |
20:31:23 | doughecka | ;) |
20:31:32 | Patlabor221 | that's what an API is, it's in C |
20:31:51 | doughecka | yea |
20:31:51 | Patlabor221 | and you asked for a bot API |
20:32:02 | doughecka | well, what else is there? |
20:32:05 | Patlabor221 | so would that work for you |
20:32:07 | jpablo | metal_magic: oh, i'm in sid. |
20:32:22 | Patlabor221 | if I implemented all of it |
20:32:29 | doughecka | is there anything else other than a API? |
20:32:38 | doughecka | API is all know about... |
20:32:46 | Patlabor221 | what? |
20:32:50 | Patlabor221 | what do you mean? |
20:33:01 | doughecka | like a scripting languege? |
20:33:29 | doughecka | all it has is very simple code |
20:33:37 | Patlabor221 | that would require some type of hooks from the bot client EXE into the a script languate |
20:33:44 | doughecka | ooh |
20:33:45 | Patlabor221 | that woud be harder to make |
20:33:48 | doughecka | ah |
20:33:50 | doughecka | ok |
20:34:17 | Patlabor221 | scripting languages are still programing lanugates |
20:34:26 | Patlabor221 | they all need to be hooked in |
20:34:29 | metal_magic | jpablo: it is not a bug |
20:34:34 | doughecka | well, thats what I had in mind... |
20:34:36 | metal_magic | i found the probblem |
20:34:37 | Patlabor221 | unless you want to write an entire bot in perl or something |
20:34:44 | Patlabor221 | well that's not a Bot API |
20:34:53 | Patlabor221 | thats a script based Bot client |
20:34:56 | doughecka | Patlabor221: perl? |
20:34:58 | doughecka | hrm |
20:35:01 | Patlabor221 | sure |
20:35:08 | Patlabor221 | isn't bzbot writen in preal? |
20:35:15 | Patlabor221 | sorry pearl |
20:35:18 | doughecka | yea, but it does not control a bot thouht... |
20:35:31 | Patlabor221 | but it does connect to a server does it not? |
20:35:34 | doughecka | um |
20:35:39 | metal_magic | we were on testing, and when woody became stable, they downgraded the version of libvorbis0 |
20:35:40 | Patlabor221 | a bot is not a "thing" |
20:35:42 | doughecka | yea |
20:35:58 | metal_magic | so we have incompatible version (greater) |
20:36:03 | metal_magic | we have to downgrade |
20:36:12 | jpablo | upgrade to sid. |
20:36:14 | doughecka | Patlabor221: how long would it take to put the API into bzflag? |
20:36:15 | Patlabor221 | it stands to reason then that a peal script could log in then as a client and send and revece commands then |
20:36:18 | metal_magic | cannot |
20:36:52 | Patlabor221 | I don't know how long, but proalbly not too much time, as the API is simple |
20:36:57 | doughecka | hmm |
20:37:02 | Patlabor221 | but I would need to finish the converter first |
20:37:08 | Widget | Patlabor221: How does bzbot do it? Does it connect as a client? |
20:37:08 | doughecka | ack |
20:37:10 | doughecka | ok |
20:37:12 | Widget | Patlabor221: I don't think it does... |
20:37:16 | doughecka | I have to go... |
20:37:19 | Widget | Patlabor221: But it requires there to be an open client space in the server. |
20:37:20 | Widget | Bye, doughecka. |
20:37:22 | ritchie_ | it does |
20:37:24 | Patlabor221 | it still connects |
20:37:28 | ritchie_ | connect as a client |
20:37:30 | ritchie_ | its the scritp |
20:37:37 | ritchie_ | script which is somewhere in the cvs |
20:37:49 | Widget | Then how come one doesn't see "someone" joining as a tank? |
20:37:53 | Patlabor221 | would be my guess that it connects the same way that bzfalg does when it gets the server list |
20:37:58 | ritchie_ | well |
20:38:04 | ritchie_ | thats it |
20:38:06 | Patlabor221 | there are multiple ways to connect to a server |
20:38:11 | ritchie_ | exactly |
20:38:16 | Patlabor221 | it just does not log in as a client |
20:38:22 | ritchie_ | i can give you the script if you lie |
20:38:24 | Patlabor221 | change the script to have it log in |
20:38:32 | Patlabor221 | and set up a game state |
20:38:40 | metal_magic | apt-get --reinstall install libvorbis0 |
20:38:43 | Patlabor221 | fair amount of work in that tho |
20:38:45 | metal_magic | Sorry, re-installation of libvorbis0 is not possible, it cannot be downloaded. |
20:38:52 | metal_magic | don't understand it :-( |
20:39:12 | metal_magic | but have to go now, so i will solve that tomorrow |
20:39:57 | metal_magic | cu all |
20:41:12 | Patlabor221 | doug do you know peal? |
20:41:20 | Patlabor221 | or any other scripting language? |
20:41:28 | ritchie_ | perl |
20:41:34 | jzaun | BZFlag: What do I do to my /etc/cdrontab file now? |
20:42:20 | jzaun | or should I just add the script to the bootup scripts? |
20:42:33 | doughecka | Patlabor221: not really |
20:42:37 | doughecka | but I could learn |
20:42:52 | Patlabor221 | so using any scripting language is pointless for me then |
20:42:59 | Patlabor221 | as you will have to learn anything |
20:43:04 | Chestal | the servers on jzaun should allow observers |
20:43:14 | doughecka | Patlabor221: what is considered scripting? |
20:43:28 | Chestal | are there any other servers with interstign maps out there? |
20:43:32 | Patlabor221 | C can be considerd scripting |
20:43:34 | doughecka | Patlabor221: /msg me, Ihave to go do soemthing |
20:47:53 | ritchie_ | bzfquery ducati.bzflag.org 5155 |
20:47:54 | bzbot | Red: 1 players, score: 0 | |
20:47:58 | ritchie_ | bzfquerylong ducati.bzflag.org 5155 |
20:47:59 | bzbot | Alex (Red):0 (0 wins, 0 losses). |
20:48:03 | ritchie_ | bzfquerylong ducati.bzflag.org 5156 |
20:48:04 | bzbot | Gerbil, King of the Jungle (Red):-19 (20 wins, 39 losses). [meq] freelancer (Red):-19 (46 wins, 65 losses). terebi ga yakikorosu (Green):-20 (11 wins, 31 losses). SGI (Green):3 (24 wins, 21 losses). damn (Red):-5 (14 wins, 19 losses). M1 (Green):39 (112 wins, 73 losses). y o y o x (Green):30 (65 wins, 35 losses). |
20:48:10 | ritchie_ | bzfquery ducati.bzflag.org 5156 |
20:48:10 | bzbot | Red: 3 players, score: 0 | Green: 4 players, score: 4 | |
20:49:02 | ritchie_ | bzfquerylong ducati.bzflag.org 5156 |
20:49:03 | bzbot | Gerbil, King of the Jungle (Red):-22 (21 wins, 43 losses). [meq] freelancer (Red):-19 (47 wins, 66 losses). terebi ga yakikorosu (Green):-22 (11 wins, 33 losses). SGI (Green):3 (26 wins, 23 losses). damn (Red):-7 (16 wins, 23 losses). M1 (Green):42 (115 wins, 73 losses). y o y o x (Green):31 (68 wins, 37 losses). Alex (Red):0 (0 wins, 0 losses). |
20:49:36 | ritchie_ | bzfquerylong ducati.bzflag.org 5156 |
20:49:37 | bzbot | Gerbil, King of the Jungle (Red):-20 (23 wins, 43 losses). [meq] freelancer (Red):-20 (48 wins, 68 losses). terebi ga yakikorosu (Green):-23 (12 wins, 35 losses). SGI (Green):1 (27 wins, 26 losses). damn (Red):-7 (18 wins, 25 losses). M1 (Green):39 (115 wins, 76 losses). y o y o x (Green):30 (70 wins, 40 losses). Alex (Red):0 (0 wins, 0 losses). |
20:50:06 | ritchie_ | bzfquerylong ducati.bzflag.org 5156 |
20:50:07 | bzbot | Gerbil, King of the Jungle (Red):-21 (24 wins, 45 losses). [meq] freelancer (Red):-21 (48 wins, 69 losses). terebi ga yakikorosu (Green):-23 (12 wins, 35 losses). SGI (Green):3 (29 wins, 26 losses). damn (Red):-9 (18 wins, 27 losses). M1 (Green):40 (117 wins, 77 losses). y o y o x (Green):30 (70 wins, 40 losses). Alex (Red):0 (0 wins, 0 losses). |
20:50:31 | jzaun | bzfquerylong jzaun.com 5157 |
20:50:32 | bzbot | ItsMe (Red):2 (14 wins, 12 losses). Pauley zistis red team (Red):0 (0 wins, 0 losses). bronk (Rogue):18 (26 wins, 8 losses). DEATH [2-I] (Purple):-8 (1 wins, 9 losses). Slam (Rogue):0 (3 wins, 3 losses). |
20:53:02 | Patlabor221 | hey widget |
21:03:38 | bryjen | bzfquerylong ducati.bzflag.org 5156 |
21:03:39 | bzbot | Gerbil, King of the Jungle (Red):-20 (41 wins, 61 losses). SATAN (Red):1 (16 wins, 15 losses). Sniper 50 (bz) (Red):13 (22 wins, 9 losses). nobody (Green):-10 (4 wins, 14 losses). M1 (Green):36 (136 wins, 100 losses). y o y o x (Green):29 (98 wins, 69 losses). |
21:09:58 | Chestal | please ehck out http://www.home.unix-ag.org/thilo/bzflag/shots/ |
21:10:04 | Chestal | some quick screen shots for 1.7 |
21:10:30 | Chestal | if I had foudn more working servers which allow observes and ave nice maps, there might be more |
21:11:12 | fontenot | purdy |
21:11:35 | captain_proton | Chestal: nice, i'll get those up on /new soon |
21:13:51 | Chestal | the developers docs are outdated btw. |
21:14:01 | fontenot | got any shots of decks? |
21:14:04 | Chestal | they are talkign about multicastign for example |
21:14:16 | Chestal | I think 2 shots are from decks, but no observes on decks, obviously |
21:14:51 | Chestal | btw.: do peopel with fast cards get antialiasing with bzflag? |
21:15:12 | captain_proton | i can if i turn it on |
21:15:32 | captain_proton | nvidia doesn't antialias by default unless the __GL_FSAA_MODE variable is set |
21:16:05 | fontenot | hmm, that might be a good way to use some of the cycles on my new machine that gets 200+fps |
21:19:15 | Chestal | http://www.bzflag.org/new/help/ should contian man pages, no? |
21:19:22 | captain_proton | yes, it should |
21:19:29 | captain_proton | my man does not have the -Thtml option |
21:19:34 | Chestal | ah, ok |
21:19:39 | captain_proton | are the ones posted in the bug on sf current? |
21:19:48 | Chestal | which man pages do we need? bfzlag and bzfs? |
21:19:56 | Chestal | hmm, no idea |
21:20:04 | captain_proton | bzflag, bzfs, perhaps bzfrelay |
21:20:30 | Chestal | I can create e6 html man pages |
21:20:39 | Chestal | hmm, at least I thoguht I could |
21:21:22 | captain_proton | heh |
21:21:29 | Chestal | my man is broken |
21:22:27 | jzaun | BZFlag: ser rotation setup like wanted it |
21:22:49 | captain_proton | Chestal: perhaps check the ones that are posted to the bug? |
21:23:23 | jpablo | you can convert the pages to html with emacs. |
21:23:52 | Chestal | hmm, and my office machien isn't workign righ tnow because the file server crashed |
21:24:34 | Chestal | proton well, it's difficult to check whether they are current, I think they probably are |
21:25:41 | captain_proton | i think man -Thtml is a redhat-proprietary thing |
21:25:59 | Chestal | no, Deian has it, too |
21:26:23 | Chestal | there are a couple of devices for -T |
21:26:33 | Chestal | but I got no html here, don't know why |
21:26:56 | jpablo | i can try to make the html verions if you like. |
21:26:57 | Chestal | there is a man2html package, but that's to be used as a cgi |
21:27:21 | Chestal | 1.7e6 or 1.7e7 would be best (should be identical I think) |
21:27:43 | Chestal | proton: http://www.bzflag.org/new/help/customization.php is nt 100% up to date |
21:27:58 | Chestal | most are minor issues, though |
21:28:15 | Chestal | some of the newer keys are missing |
21:28:22 | Chestal | 'email' is missing |
21:28:33 | Chestal | and of course the quickmessages. Not sure where to put the latter |
21:28:43 | Chestal | formally, they should be in key options setting |
21:29:09 | Chestal | but maybe not |
21:29:21 | captain_proton | Chestal: well get me some updated text - you know the config stuff for 1.7 much better than I |
21:29:55 | Chestal | well, hwo should I update it? grab the source and edit it? |
21:30:00 | jpablo | dum da dum, where that fucking emacs htmlize go. |
21:30:04 | Chestal | it's php, so that wouldn't make sense |
21:30:42 | captain_proton | Chestal: just PM me updated text and i'll update the page |
21:31:04 | Chestal | proton: it's only like 4 lines, one line here, one lien there |
21:31:18 | Chestal | we should put the web pages into CVS |
21:31:23 | captain_proton | they are ;) |
21:31:30 | Chestal | oh? |
21:31:39 | captain_proton | cvs co web |
21:33:24 | arathorn | hi all |
21:33:40 | Chestal | proton: co to web page is done anually? |
21:33:42 | Chestal | hi ara |
21:33:59 | Chestal | manually, even |
21:34:20 | jpablo | people.gnulinux.org.mx/jpablo/bzflag.html |
21:34:27 | captain_proton | Chestal: its not linked into the actual web page because the stuff in cvs references / and the stuff on sf references /new |
21:34:30 | jzaun | bzfquerylong jzaun.com 5157 |
21:34:31 | bzbot | Gerbil (Rogue):-1 (1 wins, 2 losses). sux2bu (Rogue):-2 (5 wins, 7 losses). pim (Blue):1 (3 wins, 2 losses). Betty (Purple):2 (3 wins, 1 losses). I'm a loser, baby (Green):-3 (0 wins, 3 losses). |
21:34:40 | captain_proton | Chestal: but once we go public we'll set up some automated thing |
21:34:43 | jpablo | people.gnulinux.org.mx/jpablo/bzflag.html <- htmlized page. |
21:35:19 | captain_proton | jpablo: sweet |
21:35:52 | jpablo | should i convert the other pages ? |
21:35:56 | Chestal | proton: hmm, ok, so should I co, do the changes and commit? |
21:36:21 | captain_proton | Chestal: yeah, then i'll co and update /new |
21:36:30 | captain_proton | jpablo: at least do bzfs - perhaps bzfrelay |
21:36:36 | jpablo | let me do both. |
21:36:57 | arathorn | nite |
21:37:25 | captain_proton | eww @ that coloring |
21:37:39 | captain_proton | at least the coloring is stylesheeted |
21:39:30 | jpablo | bzflag.html ,bzfs.html, bzfrelay.html &bzfls.html up |
21:47:33 | Chestal | proton: dev docs are outdated, but I guess we will fix tha tlater |
21:48:30 | Chestal | my galeon has problems with the wiki layout |
21:48:48 | Chestal | the nav bar and the nav bar icons collide |
21:49:21 | ritchie_ | same |
21:49:43 | Chestal | look sok when the browser window is wide enough |
21:50:23 | ritchie_ | even when my browser window is as wide as possible |
21:50:31 | ritchie_ | they overlap |
21:53:34 | captain_proton | yes, icons should be moved elsewhere |
21:53:47 | ritchie_ | above that text? |
21:54:36 | captain_proton | i don't really care |
21:54:41 | captain_proton | its relatively unimportant |
21:54:46 | Chestal | the multicastign stuff can be removed from the web pages |
21:55:26 | Chestal | troubleshootign has soemthign about it with -ttl 0 |
21:58:25 | Chestal | hmm, a lot of never-to-be-implemented flags |
21:58:51 | captain_proton | true |
21:58:52 | Chestal | I must have missed the process of deciding this |
21:59:02 | captain_proton | process = tim going through the list |
21:59:26 | ritchie_ | ;-) |
21:59:34 | Chestal | hmm |
21:59:55 | captain_proton | i guess it also involved a bit of me extolling the virtues of MN and FF :) |
21:59:58 | Chestal | so, I'll take this list as a suggestion |
22:00:33 | captain_proton | suggestion (?) |
22:00:53 | Chestal | well, 'never' doesn not really mean never :-) |
22:00:59 | Chestal | mn and ff migh tbe difficult |
22:01:06 | captain_proton | well, it does sorta mean never |
22:01:07 | Chestal | I'm thinking of lag issues |
22:01:27 | captain_proton | anybody is free to implement these flags, but the ones marked as never will not make it into cvs |
22:01:36 | bryjen | Chestal or captain_proton you might try groff -man manfilename -S -T html > htmlfilename to htmlize those |
22:01:57 | Chestal | as far as I understand it, the flags implemented in CVS are there to be tested |
22:02:02 | Chestal | they might be removed later |
22:02:32 | captain_proton | Chestal: possibly - though tim has approved of the flags that are there now, so i doubt they will be removed |
22:02:46 | captain_proton | Chestal: everything marked 'perhaps' will need testing *before* it goes into cvs |
22:03:11 | Chestal | well, IMHO if flags are good can only be tested in real matches |
22:03:18 | Chestal | this will still take some time |
22:03:29 | Chestal | because no one is usign 1.8 yet |
22:03:44 | Chestal | and major changes are still waiting |
22:03:57 | Chestal | after the initial work of crs, only minor changes have taken place |
22:04:06 | Chestal | all the big thigns are yet to come |
22:04:12 | ritchie_ | like? |
22:04:17 | Chestal | new network code |
22:04:21 | captain_proton | well - getting a match of 4-6 people works pretty well, and we can accomplish that |
22:04:26 | Chestal | move more things into the server |
22:04:29 | Chestal | etc. |
22:04:48 | Chestal | I cannot use 1.8 in the office |
22:04:50 | captain_proton | i'm working on moving hit detection into the server |
22:05:10 | Chestal | one day I will try the current CVS at home |
22:05:13 | ritchie_ | wont that require masses of cpu? |
22:05:26 | captain_proton | it'll increase the server load somewhat |
22:05:29 | ritchie_ | --> proton' |
22:05:32 | Chestal | I'm not sure if serevrside hit detection is good or bad |
22:05:43 | captain_proton | i think its a necessary evil |
22:05:48 | Chestal | it has its downsided, but we will have to try |
22:05:55 | Chestal | there's oe problem I see with it: |
22:06:03 | Chestal | low lag will be a real advantage then |
22:06:05 | captain_proton | prevents that form of cheating and removes the 'lag advantage' |
22:06:14 | captain_proton | isn't that a good thing? |
22:06:25 | ritchie_ | well |
22:06:31 | ritchie_ | it creates another lag advantage |
22:06:34 | captain_proton | its better for the players who spend money on a fast connection to be able to play fast |
22:06:39 | Chestal | and if even somethign liek 150ms will be a real disadvantage, it will be hard to do fair battles for thigns liek the league |
22:06:53 | captain_proton | 150 ms won't be a real disadvantag |
22:06:55 | ritchie_ | i have blueyonder (uk isp) with cable modem etc |
22:07:00 | ritchie_ | with 150ms lag |
22:07:00 | captain_proton | lagged players will see the *same* lag as they see now |
22:07:01 | Chestal | proton: that remains to be seen |
22:07:01 | ritchie_ | on ducati |
22:07:08 | captain_proton | theoretically |
22:07:25 | Chestal | lagged players can now dodge shots as well as non-lagged players |
22:07:32 | Chestal | this will change with server-side detection |
22:07:35 | ritchie_ | i think its pointless talking theoretically - lets just see shall we ? ;-) |
22:07:48 | captain_proton | Chestal: yes, there will be some adjustment necessary |
22:08:13 | ritchie_ | anyway |
22:08:15 | ritchie_ | night all |
22:08:21 | Chestal | night ritchie |
22:08:46 | Chestal | we don't have lightign yet, do we? |
22:08:59 | Chestal | I really like lighting in 1.7, IMHO the game looks much more bland withotu it in 1.8 |
22:09:10 | captain_proton | you're talking about dynamic lighting? |
22:09:14 | Chestal | yes |
22:09:31 | Chestal | last time I checked out 1.8, the overall rendering looked worse than 1.7 |
22:09:42 | captain_proton | right, no dynamic lights or shadows yet |
22:09:47 | Chestal | but that has been some months |
22:10:13 | captain_proton | shadows can be done via the stencil buffer, still no decision on how to do dynamic lights (perhaps lightmaps) |
22:10:25 | Patlabor221 | captain_proton: I'll have comit those DSP and vorbis files as soon as my ssh keys propigate. |
22:10:52 | captain_proton | Patlabor221: DSP ... ? |
22:10:58 | captain_proton | Patlabor221: MAC fixed the view dsp |
22:11:00 | Patlabor221 | yes the projects |
22:11:06 | Patlabor221 | ok |
22:11:29 | Patlabor221 | well there are alos the fact that the bzflag dsp inludes the vodbis enc still |
22:11:46 | Chestal | hmm, I do not understand the dodge flag |
22:12:03 | Chestal | it lets you drive with high speed for a short time? |
22:12:08 | Patlabor221 | when the converter is done do you want that comited? |
22:12:14 | Patlabor221 | perhaps as part of bzedit? |
22:12:28 | captain_proton | Patlabor221: yeah, probably more an editor function |
22:12:40 | captain_proton | Patlabor221: we were planning a 2-part editor, no? |
22:12:47 | Patlabor221 | maybe should make a tools project |
22:12:48 | captain_proton | so the modeler could just 'import' OBJ's |
22:13:06 | Patlabor221 | we will need something to work the models, and something to work the world |
22:13:35 | Patlabor221 | model tool can import, define regons and stripify, |
22:13:44 | Patlabor221 | proabalby scale and rotate too |
22:13:56 | Patlabor221 | and proalby conncat |
22:14:21 | captain_proton | modeler should also allow texturing & all that |
22:14:57 | Patlabor221 | UV specification? |
22:15:14 | captain_proton | probably |
22:15:28 | Patlabor221 | hmmmmm |
22:15:37 | Patlabor221 | there are other tools for that |
22:15:46 | Patlabor221 | but it could be added |
22:15:55 | Patlabor221 | I've wanted an excuse to make a decent maper |
22:16:02 | captain_proton | i'd really like to see some sort of tgz virtual filesystem so worlds can be distributed with all models + textures in one file |
22:16:24 | Patlabor221 | mmmmmmm make a new version of the NIST tool |
22:16:35 | captain_proton | NIST tool? |
22:16:40 | Patlabor221 | so just add it, BZFrank did |
22:16:49 | Patlabor221 | yeah |
22:16:59 | Patlabor221 | Nephero's Skin Tool |
22:17:15 | Patlabor221 | had a very slick interface for adding UVs to quake models |
22:17:16 | captain_proton | ahh |
22:17:29 | Patlabor221 | nice split view |
22:17:32 | captain_proton | i thought you meant 'national institute for standards and technology' :) |
22:17:37 | Patlabor221 | no no not them |
22:18:19 | Patlabor221 | damn near all the formats can hold UV's so whatever app dumps them out should be able to texture them for now. |
22:18:45 | Patlabor221 | only one that realy can't that's in wide use is DXF |
22:18:59 | captain_proton | DXF = autocad, no? |
22:19:03 | Patlabor221 | yes it does |
22:19:34 | Chestal | hmm, where do I define DEBUG? |
22:19:39 | captain_proton | Chestal: make DEBUG=1 |
22:20:01 | Patlabor221 | DXF has lot of suff you can't use tho |
22:20:06 | Chestal | hmm, ok |
22:20:16 | Patlabor221 | and there are only realy 2 ent sets that you can get out of it |
22:20:27 | Patlabor221 | 3dface and polyline face |
22:20:31 | captain_proton | if people want DXF, they can convert to OBJ -first- |
22:20:36 | Patlabor221 | yeah |
22:20:43 | Patlabor221 | there are good tools on windows to do that |
22:20:57 | Patlabor221 | I do not see a large number of modelers for linux |
22:21:21 | Patlabor221 | I wonder why that is |
22:23:03 | Patlabor221 | were the origonal models just coded by hand? |
22:23:25 | captain_proton | believe so |
22:23:40 | captain_proton | sounds painful to me |
22:23:52 | Patlabor221 | hmmm, should I do LODs on the hovertank? |
22:24:08 | captain_proton | yeah, model them |
22:24:13 | captain_proton | we don't have an <lod> node |
22:24:35 | Patlabor221 | dont' have to model them |
22:24:40 | captain_proton | (yet) |
22:24:41 | Patlabor221 | got a tool that does it |
22:24:57 | captain_proton | fine, just interpolate it, see what i care |
22:25:20 | Patlabor221 | no it's an edge colapsion, it's not bad at all |
22:25:28 | Patlabor221 | you can weight areas |
22:26:02 | Patlabor221 | it could be feasable to do real time LOD on all models |
22:26:33 | captain_proton | better to do it lazily |
22:26:36 | captain_proton | cache at the beginning |
22:27:02 | Patlabor221 | still can do that in code instead of a model load |
22:27:45 | captain_proton | could |
22:27:51 | captain_proton | should support it in the model too though |
22:28:15 | Patlabor221 | and shaders :) |
22:28:24 | Patlabor221 | need model specified shaders :) |
22:28:36 | Patlabor221 | so I can put an enviroment map on a bumper |
22:30:36 | captain_proton | hahaha |
22:30:49 | doughecka | *snort* |
22:30:49 | Patlabor221 | it looks nice when it's reflective |
22:31:05 | Patlabor221 | even if it's flake reflections |
22:31:12 | Patlabor221 | fake not flake |
22:31:19 | doughecka | oh |
22:31:36 | doughecka | I am BACK!!! |
22:31:42 | Patlabor221 | so it seems |
22:31:57 | captain_proton | Patlabor221: true, environment maps would be nice |
22:32:05 | captain_proton | considers ice and puddles |
22:32:15 | Patlabor221 | and easy |
22:32:19 | Patlabor221 | very easy |
22:32:21 | doughecka | ice? |
22:32:25 | Patlabor221 | yes |
22:32:34 | Patlabor221 | it's what hapens to water when it gets cold |
22:32:40 | doughecka | ooh |
22:32:42 | doughecka | that ice |
22:33:02 | Patlabor221 | yea, not Intrusion Countermeasures Electronics |
22:33:05 | doughecka | what good is ice for a hovertank? |
22:33:15 | Patlabor221 | prettyness |
22:33:22 | doughecka | ahh |
22:33:33 | doughecka | is all the tanks going to be hovertanks? |
22:33:36 | captain_proton | Patlabor221: but how easy to integrate into the engine? |
22:33:42 | doughecka | or is it going to be a flag? |
22:33:43 | Patlabor221 | that I don't know |
22:33:50 | Patlabor221 | it requires multiple passes |
22:34:00 | Patlabor221 | no no, it's an effect you can put on a model |
22:34:06 | doughecka | oh |
22:34:08 | doughecka | darn |
22:34:11 | doughecka | ;) |
22:34:32 | Patlabor221 | it would be just another pass with GL making the UVs |
22:34:44 | Chestal | hmm, what exactly is autopilot supposd to do? |
22:34:53 | doughecka | autopilot? |
22:34:56 | Chestal | we need some visual feedback whiel connectign server |
22:34:56 | Patlabor221 | or you can do what quake3 did, and make the environ UVs be burend into the model |
22:35:04 | Patlabor221 | and have 2 sets of them |
22:35:13 | Chestal | and some indication for the status dead |
22:35:28 | Patlabor221 | then it's just another pass on the sections of the model that have the shader, with a difrent set of UVs |
22:36:51 | Widget | Autopilot frees up the mouse, I think. |
22:36:55 | Widget | It ungrabs it. |
22:36:55 | captain_proton | Chestal: it follows around any other players on the field and (more importantly) releases your mouse |
22:37:12 | doughecka | cool |
22:37:28 | Patlabor221 | is that a bad thing or a good thing? |
22:37:44 | Chestal | proton: ah, I was the only player, so I only mnoticed the mosue release and that I wasn't able to use the keboard anymore to issue commands |
22:38:02 | Widget | How can you "un-autopilot", by the way? |
22:38:07 | captain_proton | Chestal: riker added it for testing of network stuff later on |
22:38:17 | captain_proton | you should still be able to use keyboard - just give the window the focus |
22:38:33 | Chestal | why is it that rogue shots are now grey instead of yellow? |
22:38:43 | captain_proton | are you the king? |
22:38:49 | Chestal | ah, that might be it |
22:38:58 | captain_proton | king shots are white - rogue are yellow |
22:39:01 | Chestal | I connected to the only server there is |
22:39:31 | Patlabor221 | it's good to be the king |
22:39:34 | doughecka | hey I like the flag SuperDrop(SD) |
22:39:37 | captain_proton | Patlabor221: you know it |
22:39:42 | doughecka | sounds neat |
22:40:16 | Patlabor221 | what does it do? |
22:40:23 | doughecka | you drop the flag |
22:40:30 | doughecka | and it drops everybodys flag |
22:40:33 | doughecka | :) |
22:40:34 | Patlabor221 | ahhhh |
22:40:46 | Patlabor221 | lke "everyone outa the pool" |
22:40:49 | doughecka | all the flags dissapear |
22:40:52 | doughecka | yea |
22:40:55 | doughecka | hehe |
22:40:59 | captain_proton | couple problemos with that |
22:41:08 | doughecka | captain_proton: like what? |
22:41:10 | captain_proton | (a) its almost unstoppable |
22:41:17 | captain_proton | (b) riker has explicitly disallowed on-drop actions |
22:41:22 | doughecka | oh |
22:41:29 | doughecka | but it says implementing |
22:41:32 | doughecka | on the flags page |
22:41:41 | Patlabor221 | it lies to you |
22:41:52 | doughecka | also it could be a flag that only apears ever 30 min or so |
22:42:09 | captain_proton | doughecka: apathy added it because he has a 1.7 patch for it |
22:42:16 | doughecka | oh? |
22:42:22 | doughecka | he added it to 1.7? |
22:42:24 | doughecka | hrm |
22:42:44 | captain_proton | i said he has a patch for it |
22:42:46 | bryjen | the page doesn't say when you drop it, it says when you are killed while holding it |
22:42:50 | captain_proton | i didn't say it was added to 1.7 |
22:42:56 | doughecka | yea |
22:43:03 | captain_proton | bryjen: so it becomes unstoppable so long as you don't drop it |
22:43:04 | doughecka | bryjen: mm? |
22:43:24 | doughecka | oh |
22:43:26 | doughecka | yea |
22:43:29 | doughecka | missread it |
22:43:31 | Chestal | ehm, why unstoopable |
22:43:37 | doughecka | but still cool |
22:43:38 | Chestal | it doesn't do anythign while you have it, does it? |
22:43:44 | Chestal | I think it's a strange flag |
22:43:47 | bryjen | i didn't say it was a good idea or that i liked it. |
22:44:03 | captain_proton | IMO thief is a much better flag for that purpose |
22:44:10 | doughecka | ah |
22:44:13 | doughecka | yes |
22:44:19 | captain_proton | Chestal: suppose someone has GM - you can run up and kill them because they won't want to lose their flag |
22:44:31 | Chestal | how does thief work exactly? first hit steals flag? |
22:44:31 | bryjen | with theif you still have to aim |
22:44:59 | bryjen | captain_proton: that's about like silly people who don't drop L when charged by CL |
22:45:06 | doughecka | haha |
22:45:12 | captain_proton | Chestal: yep. laser-like beam that has 2/3 range of a normal shot, tank is small and fast |
22:45:52 | doughecka | Patlabor221: is perl easy to program, as in if something, then do this, else this? |
22:46:03 | doughecka | or is it harder.... |
22:46:38 | Patlabor221 | dono never used it |
22:46:44 | doughecka | hrm |
22:46:54 | doughecka | captain_proton: did you get burrow fixed for windows? |
22:46:54 | Chestal | the AN flag is silly |
22:46:57 | captain_proton | if the beam passes through multiple tanks, it'll zap both flags over to you but you'll only carry the one you recieve last (laggiest tank) |
22:47:04 | captain_proton | Chestal: yeah, i thought so too |
22:47:27 | captain_proton | FS is almost certainly in :) |
22:47:28 | Chestal | I don't see what's wrong with reflect, mirro. shotgun and rear shot, though, they might need some more details, but I see nothing wrong with em |
22:47:43 | doughecka | Chestal: tim does |
22:47:52 | captain_proton | *shrug* - have to ask tim |
22:47:59 | Chestal | how about a shock-wave liek shield |
22:48:09 | Chestal | bocks all bullets, does no harm to tanks |
22:48:17 | doughecka | Chestal: oohh |
22:48:20 | Chestal | only good to protect another tank |
22:48:25 | Patlabor221 | dso doug, I take it you would not be able to use that API? |
22:48:37 | doughecka | Patlabor221: if I learn C I can |
22:48:45 | Patlabor221 | well that's all up to you |
22:48:56 | Patlabor221 | C is not hard at all |
22:48:58 | doughecka | I do not know any langueges exept pbasic |
22:49:04 | Widget | Hm.... I get an error when I try to compile 1.8 CVS. |
22:49:08 | Chestal | hmm, theif could be nterstign in CTF worlds :-) |
22:49:09 | Patlabor221 | what the hell is pbasic |
22:49:09 | doughecka | Patlabor221: learn C in 20 days? |
22:49:13 | Patlabor221 | less |
22:49:17 | Widget | SceneReader.cxx: In method `bool SceneNodeGStateReader::parse(tree<XMLNode,allocator<tree_node_<XMLNode> > >::iterator)': |
22:49:17 | Widget | SceneReader.cxx:279: parse error before `<' |
22:49:17 | Widget | SceneReader.cxx:288: `plane' undeclared (first use this function) |
22:49:17 | Widget | SceneReader.cxx:288: (Each undeclared identifier is reported only once |
22:49:17 | Widget | SceneReader.cxx:288: for each function it appears in.) |
22:49:19 | Widget | SceneReader.cxx:293: warning: control reaches end of non-void function `SceneNodeGStateReader::parse(tree<XMLNode,allocator<tree_node_<XMLNode> > >::iterator)' |
22:49:22 | Widget | SceneReader.cxx: At top level: |
22:49:24 | Widget | SceneReader.cxx:295: parse error before `>' |
22:49:35 | Chestal | Widget: which compiler? |
22:49:35 | doughecka | Patlabor221: pbasic = parallax basic, runs on basic stamp microcontrolers |
22:49:52 | Widget | Chestal: g++ 2.95.4 |
22:49:59 | Patlabor221 | is it difrent then regular basic? |
22:50:11 | Chestal | Widget: hmm, I just compiled 1.8 CVS with this version |
22:50:12 | captain_proton | Widget: looks like a bad CVS merge |
22:50:17 | doughecka | Patlabor221: not too much, but it has things like hardware support and stuff |
22:50:18 | captain_proton | Widget: cvs up -C src/scene/SceneReader.cxx |
22:50:38 | jzaun | bzfquerylong jzaun.com 5157 |
22:50:46 | Patlabor221 | doughecka: ok so it's prety much useless in the real world then |
22:50:51 | doughecka | Patlabor221: yu[ |
22:50:53 | doughecka | yup |
22:51:01 | Chestal | pnm must work on thsi bot... |
22:51:01 | doughecka | Patlabor221: exept for robotics |
22:51:15 | Patlabor221 | basic robotics |
22:51:25 | doughecka | Patlabor221: not too basic... |
22:51:36 | bryjen | bzfquery 63.147.94.149 5155 |
22:51:37 | bzbot | Rogue: 1 players, score: 0 | Red: 1 players, score: -3 | Green: 1 players, score: 0 | |
22:51:38 | Patlabor221 | all the stuff for the microcontrolers we deal with are writen in C and ASY |
22:51:40 | doughecka | Patlabor221: it can do lots of things, depends on how good you know the code |
22:51:43 | Chestal | what's the poin tof the hover flag? |
22:51:51 | Patlabor221 | not fall? |
22:51:51 | bryjen | bzfquerylong 63.147.94.149 5155 |
22:51:53 | bzbot | Finally The Rock Is Come Back (Red):-3 (1 wins, 4 losses). MFT (Rogue):3 (3 wins, 0 losses). clu (Green):0 (0 wins, 0 losses). RedBlood (Rogue):0 (0 wins, 0 losses). |
22:51:56 | doughecka | Patlabor221: like the PIC? |
22:51:57 | Chestal | it's marked as bad flag |
22:52:05 | doughecka | Chestal: haha |
22:52:19 | captain_proton | Chestal: hmm, i think the issue was that jumpers could easily take you out, but you can't really hit anything |
22:52:26 | Patlabor221 | doughecka: no like stuff from fanuc robotics and things of that nature, used in manufacturing |
22:52:41 | Chestal | ah, hmm, but you wouldn't be hit by tanks on ground? |
22:52:45 | doughecka | Patlabor221: ahh, well basic stamps are used in manufatering too |
22:52:53 | Chestal | funny on non.jumping worlds :-) |
22:52:56 | captain_proton | Chestal: no - shots go under (jumping-world flag) |
22:53:03 | doughecka | Chestal: ir ducati... |
22:53:17 | Patlabor221 | but do your shots go over? |
22:53:51 | captain_proton | Patlabor221: yep |
22:53:59 | captain_proton | thus the can't-hit-anything bit |
22:54:03 | Patlabor221 | ahhhh |
22:54:08 | Patlabor221 | kinda anoying |
22:54:20 | captain_proton | yeah - i'm not a big fan of the idea |
22:54:38 | bryjen | if you can still drive, you can shoot back at the jumpers |
22:54:52 | captain_proton | bryjen: much harder to time |
22:54:57 | Chestal | could be turned into a good flag by just turnign it into a good flag |
22:55:20 | jacques_gone | anyone like clone ? :-D |
22:55:24 | doughecka | Patlabor221: what would you use for a first time programing, for bots... |
22:55:33 | doughecka | jacques: clone? |
22:55:50 | jacques | doughecka: it's my flag idea - it's on the list |
22:55:56 | doughecka | oh |
22:55:58 | doughecka | hm |
22:56:26 | doughecka | jacques: cool |
22:56:56 | jacques | i think it coul dbe ... interesting |
22:57:01 | doughecka | why is flyswatter a bad flag? |
22:57:45 | captain_proton | doughecka: how do you hit things with it? |
22:57:52 | doughecka | hmm |
22:57:59 | doughecka | like machine gun |
22:58:07 | doughecka | you have to get up close to shoot |
22:58:08 | Patlabor221 | C |
22:58:15 | doughecka | but it does not take much aiming |
22:58:21 | doughecka | Patlabor221: C it is... |
22:58:44 | doughecka | captain_proton: is FS going to be put in? |
22:58:56 | captain_proton | doughecka: probably |
22:58:59 | doughecka | Patlabor221: how long would it take for a new person to learn C |
22:59:05 | doughecka | captain_proton: is it in CVS yet? |
22:59:36 | captain_proton | doughecka: hahaha no |
22:59:41 | captain_proton | there's a LOT of work that needs to be done |
22:59:44 | doughecka | captain_proton: darn |
22:59:51 | captain_proton | action-based animation in models, all the flag logic |
22:59:59 | doughecka | captain_proton: hmm |
23:00:19 | doughecka | but after you do that, could you have other animations in the game? |
23:00:30 | doughecka | like a windmill spinning... |
23:00:43 | Patlabor221 | doug, how smart are you? |
23:00:54 | doughecka | Patlabor221: smart enuf, yuk yuk |
23:00:58 | | well, tad is a person that can fly |
23:00:58 | doughecka | ibot tad? |
23:01:07 | | doughecka: i don't know |
23:01:07 | doughecka | ibot t@D? |
23:01:13 | | wish i knew, doughecka |
23:01:13 | doughecka | ibot IQ? |
23:01:17 | doughecka | blah |
23:01:22 | | doughecka: huh? |
23:01:22 | doughecka | ibot knew my IQ |
23:01:31 | doughecka | but I forgot it |
23:01:32 | doughecka | .. |
23:01:32 | doughecka | brb |
23:02:33 | captain_proton | doughecka: animations themselves are supported. i'm saying triggering animation on certain actions |
23:02:41 | Patlabor221 | well then get a book and start reading |
23:02:46 | Patlabor221 | it's not that harf |
23:02:48 | Patlabor221 | hard |
23:03:06 | Patlabor221 | MSDN has books built into it |
23:03:48 | doughecka | ah, but I dont have the MSDN cds |
23:03:48 | Patlabor221 | BBL, it's CCG time |
23:03:53 | Patlabor221 | well then bookstore |
23:04:07 | Patlabor221 | is away: I'm busy |
23:04:12 | doughecka | heh |
23:04:14 | captain_proton | ooh, there's a kickass bookstore here :) |
23:06:09 | captain_proton | 'softpro' - all computer books |
23:08:18 | doughecka | hehe |
23:08:24 | doughecka | I have barnenoble |
23:08:30 | doughecka | barnsenoble |
23:08:34 | doughecka | whatever |
23:08:43 | doughecka | Mmmm |
23:09:09 | captain_proton | everybody has barnes & noble |
23:09:33 | doughecka | yah |
23:10:02 | captain_proton | just like everybody has borders |
23:14:38 | doughecka | captain_proton: know of anygood websites for learning C? |
23:14:47 | doughecka | tutorials and stuff? |
23:14:54 | captain_proton | hmm, not for C |
23:15:04 | captain_proton | cplusplus.com has a great intro to C++ |
23:15:04 | doughecka | C++? |
23:15:08 | doughecka | erk |
23:15:14 | doughecka | hehe |
23:15:22 | doughecka | k, let me see that |
23:19:32 | Widget | doughecka: Get the white book. |
23:19:39 | doughecka | white? |
23:19:54 | doughecka | this is a good place... http://cplusplus.com/doc/tutorial/tut1-1.html |
23:19:57 | Widget | K&R |
23:19:59 | captain_proton | "the C programming language" |
23:20:03 | Widget | Yes. |
23:20:03 | doughecka | ah |
23:20:09 | doughecka | hmm, k |
23:20:11 | Widget | "The C Programming Language". |
23:20:16 | Widget | By Kernighan and Ritchie. |
23:20:20 | doughecka | hmm |
23:20:21 | doughecka | ok |
23:20:26 | doughecka | :O |
23:20:28 | doughecka | thanks |
23:21:30 | doughecka | YES!!! |
23:21:42 | doughecka | I got my HELLO WORLD program to compile! |
23:21:54 | doughecka | congratulate me... |
23:22:23 | jzaun | bzfquerylong jzaun.com 5157 |
23:22:24 | bzbot | Dr Death (Rogue):5 (15 wins, 10 losses). Gerbil (Rogue):5 (47 wins, 42 losses). MASS DEATH N DESTRUCTION (Rogue):0 (0 wins, 0 losses). ME (Red):-5 (0 wins, 5 losses). ServoTrooper (Red):-1 (0 wins, 1 losses). Pleasedontkillme (Green):2 (11 wins, 9 losses). nick (Red):-10 (2 wins, 12 losses). Red Baron2 (Blue):18 (32 wins, 14 losses). |
23:22:30 | doughecka | or ignore me... |
23:22:42 | jzaun | Congrats!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :-) :-) |
23:22:47 | doughecka | haha |
23:22:49 | doughecka | thx |
23:23:24 | bryjen | bzfquerylong 63.147.94.149 5155 |
23:23:26 | bzbot | Server is empty |
23:23:29 | jzaun | void main(void) { printf("Helo World\n");} |
23:23:37 | doughecka | ha |
23:23:39 | captain_proton | eeek @ void main |
23:23:54 | doughecka | #include <iostream.h> |
23:23:54 | doughecka | int main () |
23:23:54 | doughecka | { |
23:23:55 | doughecka | cout << "Hello World!"; |
23:23:55 | doughecka | return 0; |
23:23:55 | doughecka | } |
23:23:57 | captain_proton | slaps jzaun for not being ansi-ish |
23:24:17 | jzaun | knows better... just a quicky though |
23:24:23 | doughecka | hehe |
23:24:47 | jzaun | got to get bzbot to display the -public message as well as time left |
23:25:00 | doughecka | you did? |
23:25:04 | doughecka | or you have to... |
23:25:36 | jzaun | have to |
23:25:42 | doughecka | ah |
23:25:48 | jzaun | there is 5 sec. to world change on jzaun.com |
23:25:48 | doughecka | that would be nice |
23:25:55 | doughecka | tick |
23:26:08 | doughecka | at the tone, 1 hour... |
23:27:25 | doughecka | jp_pat? |
23:27:33 | jzaun | Waterworld is up... fun map :-) |
23:27:43 | doughecka | waterworld... |
23:27:44 | doughecka | cool |
23:27:44 | doughecka | :) |
23:27:58 | captain_proton | ooh i wanted to see it |
23:28:11 | Widget | Me too. |
23:28:20 | doughecka | jzaun: how do I get the text of everything from the game into the server window? |
23:28:23 | captain_proton | ugg |
23:28:28 | captain_proton | jzaun: IP? i timeout on DNS |
23:28:54 | Widget | Poor captain_proton. :( |
23:29:00 | Widget | /dns jzaun.com |
23:29:20 | captain_proton | Widget: um - thats a local command |
23:29:27 | captain_proton | Widget: i need someone to do it for me |
23:29:57 | doughecka | doing it.... |
23:30:00 | Widget | Oh. Hm. You're right. |
23:30:01 | doughecka | tick, tick |
23:30:05 | jacques | jzaun.com. has address 205.201.58.40 |
23:30:10 | doughecka | jzaun.com. has address 205.201.58.40 |
23:34:21 | jzaun | I have address 205.201.58.40 |
23:35:28 | doughecka | lo Wing_ |
23:35:31 | Wing_ | hey |
23:35:35 | doughecka | where is WingDing? |
23:35:44 | Wing_ | haha |
23:35:58 | | bzfrank was last seen on #bzflag 6 days, 49 minutes and 45 seconds ago, saying: np, thanks for any test! :) [Fri Jul 26 23:46:13 2002] |
23:35:58 | jacques | ibot: seen bzfrank |
23:38:43 | jzaun | Hey!!! |
23:38:57 | jzaun | Where is the code to bzbot?!?!?!? |
23:39:09 | doughecka | heckamangroup.com/files |
23:39:15 | doughecka | I think its up there |
23:41:48 | doughecka | lo M_A_C |
23:42:08 | doughecka | cool, I got my computer to beep |
23:42:11 | doughecka | \a |
23:42:12 | doughecka | :) |
23:42:45 | captain_proton | 'lo M_A_C |
23:46:32 | | yes, doughecka? |
23:46:32 | doughecka | ibot? |
23:46:38 | | pong |
23:46:38 | doughecka | ibot ping? |
23:46:40 | captain_proton | the PIC16C745 is such a sexy little chip :) |
23:46:41 | doughecka | good |
23:46:47 | doughecka | captain_proton: haha |
23:46:59 | captain_proton | i think i'm in love... |
23:47:00 | doughecka | captain_proton: very usefull |
23:47:09 | doughecka | like a fast basic stamp |
23:47:39 | captain_proton | doughecka: do you even know who -makes- PIC's? |
23:47:47 | doughecka | yup |
23:47:56 | doughecka | er |
23:48:12 | doughecka | I did at one time... I have been out of the microcontroller world for awhile |
23:48:48 | captain_proton | hah |
23:48:53 | doughecka | gosh, my mind is blank... |
23:49:12 | doughecka | captain_proton: you know what a basic stamp is? how about a basicX chip? |
23:49:19 | doughecka | and who makes them? |
23:49:22 | captain_proton | i know what stamps are |
23:49:31 | doughecka | captain_proton: and no googling either |
23:49:40 | doughecka | Basic Stamps |
23:49:49 | doughecka | like the Basic Stamp 2 |
23:49:54 | doughecka | and 1 |
23:50:04 | doughecka | parallax.com |
23:50:10 | doughecka | and basicX.com |
23:50:29 | doughecka | the basicx chip uses a amtel processor |
23:50:50 | doughecka | the basic stamp uses something else though... |
23:51:08 | doughecka | the BasicX Chip uses visual basic like code... |
23:51:31 | captain_proton | i haven't used a stamp since motorola spun off that product line |
23:51:50 | doughecka | heh |
23:51:58 | doughecka | parallax makes the basicstamp |
23:53:46 | doughecka | you could use a basicX chip instead... |
23:53:54 | doughecka | for your coffee pot |
23:54:08 | doughecka | but its not very fast compared to the pic |
23:54:35 | captain_proton | i see no reason to use a stamp |
23:54:51 | captain_proton | considering this pic chip has usb basically built-in |
23:55:03 | doughecka | the stamp is good for teaching robotics and programming |
23:55:16 | doughecka | hmm, must be a nice pic chip |
23:55:16 | captain_proton | just gotta handle the protocol, and thats almost all done in their sample firmware |
23:55:25 | doughecka | captain_proton: cool |
23:55:28 | doughecka | :) |
23:55:36 | doughecka | hi jolly! |
23:55:41 | doughecka | I am so jolly! |
23:55:43 | doughecka | HOHOHO! |
23:55:48 | jolly | hello, wow, lol |
23:55:55 | doughecka | haha |
23:56:05 | doughecka | no |
23:56:09 | Widget | Does jolly sometimes go by the callsign of +? |
23:56:17 | captain_proton | 24Mhz, 64k stack, 5 A/D lines, up to 17 I/O switches (ST, OD, or CMOS) ... |
23:56:18 | jolly | nope |
23:56:19 | doughecka | hello; wow; lol? |
23:56:22 | captain_proton | as i said - sexy |
23:56:25 | doughecka | captain_proton: wow |
23:56:27 | Widget | Hm. |
23:56:36 | doughecka | captain_proton: must be one of the new models... |
23:56:38 | doughecka | ;) |
23:56:57 | doughecka | captain_proton: how much did it take to get the programming stuff? |
23:57:08 | doughecka | and dont you need to flash the chip? |
23:57:09 | captain_proton | completely memory mapped architecture :) |
23:57:16 | doughecka | captain_proton: oooh |
23:57:18 | captain_proton | one of my friends already has a EPROM toaster |
23:57:24 | doughecka | captain_proton: ah |
23:57:38 | doughecka | cool |
23:57:39 | doughecka | :) |
23:58:16 | doughecka | but I bet the basicX would handle PWM and networking better than the pic... |
23:58:44 | captain_proton | doughecka: dunno if you saw that |
23:58:46 | captain_proton | one of my friends already has a EPROM toaster |
23:58:50 | doughecka | but I bet the basicX would handle PWM and networking better than the pic... |
23:58:55 | doughecka | captain_proton: I saw it.. |
23:59:31 | captain_proton | the only thing this chip doesn't have that we need is a couple D/A's |
23:59:38 | captain_proton | but we can hook them up via a serial EEPROM |
23:59:41 | doughecka | hmm |
23:59:51 | doughecka | heh |
23:59:56 | doughecka | serial eeprom is cool... |
23:59:57 | doughecka | :) |