irclog2html for bzflag on 2002.08.01

00:00:18dougheckahttp://www.rainbowsymphony.com/freestuff.html
00:00:23dougheckapost this somewhere
00:00:29dougheckaI got mine from them
00:01:07patlabor221well that'll make BZFlag happy
00:01:11dougheckahehe
00:03:34captain_protonyeah
00:03:49captain_protoni think next i'll tackle either cel rendering or the sketchy mode from quake :)
00:04:09doughecka?
00:04:12dougheckaskecty?
00:04:17dougheckasketchy?
00:04:19patlabor221yes as in drawn
00:04:22dougheckacel rendering?
00:04:27dougheckaoooh
00:04:29dougheckacool
00:04:44dougheckacaptain_proton: is that up yet?
00:04:52patlabor221cap: you need shader support
00:05:09patlabor221q3a style
00:05:21jacqueswell i know what a squib is
00:05:28jacqueswithout looking it up
00:05:32patlabor221what one? there are 3
00:05:49dougheckaI know I hid my glasses inside a computer
00:05:51captain_protoncommitting anaglyph right now
00:05:59dougheckabut I cant remember which
00:06:12jacqueswow that image is trippy
00:06:41patlabor221wonders if he should worry about linux for his new converter
00:06:59jacqueshow legible is the text with the glasses?
00:07:04dougheckacaptain_proton: is it up?
00:07:21captain_protonjacques: should be perfectly legible - it will appear to be on a 2d plane the distance of your monitor
00:07:33captain_protondoughecka: committing as we speak
00:07:33dougheckacool
00:07:33jacquescool
00:07:37dougheckahehe
00:07:42jacquesjinx
00:07:44dougheckacaptain_proton: k
00:07:45patlabor221actualy that's a 3d plane
00:08:00captain_protonpatlabor221: blah
00:08:02captain_protonyou know what i mean
00:08:07patlabor221just co-planer to the mean monitor distance :)
00:08:48captain_protonyes
00:08:56jacquesnow i really wonder if anyone is using those lcd glasses under linux
00:09:00captain_protonhmm, there was a tutorial somewhere on cel shading
00:09:02captain_protontries to find it
00:09:04jacquesi think i will ask google
00:09:12dougheckawhat is cel shading?
00:09:27patlabor221hmmm I could make the new converter a .net managed application and host it on a webserver so people could remotely convert models
00:09:36patlabor221like a cartoon
00:09:36dougheckapatlabor221: nice...
00:09:40patlabor221but I won't
00:09:45captain_protondoughecka: http://www.dragonstone.com/Images/ScreenShots/1024/Dirk_Catapult1024x768.jpg
00:09:47patlabor221I'll just make a MFC app
00:09:56captain_protonMFC? NOOOOO
00:10:02captain_protonmake it console
00:10:04captain_protonso i an port
00:10:05doughecka?
00:10:28patlabor221I'll make the conversion part in a class, that you can port, don't worry
00:10:42patlabor221console = ass.
00:10:48patlabor221I need to add some tools to it to
00:11:04patlabor221and I want to be able to see the thing
00:11:29captain_protonpatlabor221: fine fine
00:11:29patlabor221ohhh now we need a fuchicoma in the game
00:11:34patlabor221http://www.planetquake.com/polycount/info/quake3/fuchikoma/fuchikoma.shtml
00:11:35captain_protonwill write a gnome2 application for it :)
00:11:44patlabor221good that's what I want
00:11:45dougheckacell shading is easyer on a card?
00:12:01patlabor221actualy it's harder on a card, if you want to make it fast
00:12:06patlabor221but there are tricks
00:12:17dougheckawhat good is cel shading?
00:12:27patlabor221good? none, it's just neat
00:12:32dougheckaoh
00:12:39patlabor221chicks did cell shading man
00:12:44patlabor221dig not did
00:13:41patlabor221cap: does 1.8 have any plans to support animated player models?
00:13:56patlabor221like something for a idle anim, or a fireing anim?
00:14:08captain_protonpatlabor221: *shrug*
00:14:15captain_protonpulls a riker - Patches welcome ;-)
00:14:24dougheckahehe
00:14:37patlabor221it's not something that can be easaly packed wiht out a design that everyone agree's on
00:15:00patlabor221as there would need to be standard animations that are handaled at standard event types
00:15:20captain_protonso come up with a proposal
00:15:54patlabor221I would, but I fear it would degnerate into "ok just recode the entire thing so it makes sense"
00:16:36captain_protonask crs' opinion
00:16:37patlabor221the only thing that is animated now is the flag and GM right?
00:17:15captain_protongrep animate data/*
00:17:22patlabor221k
00:17:23captain_protonooh, forgot ;)
00:17:43dougheckak
00:17:48captain_protondata/clouds.bzg:<animate type="cycle">
00:17:48captain_protondata/explosion.bzg:<animate type="cycle">
00:17:48captain_protondata/flag.bzg:<animate type="cycle">
00:17:49captain_protondata/menuptr.bzg:  <animate type="cycle">
00:17:49captain_protondata/shot-GM.bzg:  <animate type="cycle">
00:17:49patlabor221forgot what?
00:17:58captain_protonyou don't have a grep on windows
00:18:04patlabor221who says? :)
00:18:05dougheckacaptain_proton: blah
00:18:37patlabor221I'm not exactly runing a standard install of windows here
00:18:38dougheckastarts compiling
00:18:52dougheckapatlabor221: tsk, tsk,
00:19:02dougheckacant find his 3d glasses
00:19:02patlabor221doug: why tisk?
00:19:08doughecka;)
00:19:15dougheckahacking up windows...
00:19:17patlabor221they are just dev utils
00:19:18dougheckahehe
00:19:23patlabor221didn't hack a thing
00:19:26dougheckaoh
00:19:28patlabor221what were you thinking?
00:19:31doughecka-tsk, -tsk
00:19:41patlabor221windows is very extensible if you know where to put the stuff
00:19:47dougheckahehe
00:20:00patlabor221we got tools that do all kinds of things
00:20:23patlabor221hell if I realy wanted to I could make the shell look like GNOME
00:20:47patlabor221and for dev studio there are a ton of plugins
00:20:47captain_protonhaha
00:20:50dougheckacool
00:21:01patlabor221visual assist is almost manditory around here
00:21:13captain_protonwhat does it do?
00:21:13dougheckaso far, so good in compiling
00:21:26patlabor221code hight lighting
00:21:29dougheckabah. where is my 3d glasses?
00:21:38captain_protondoughecka: oop, it probably is gonna fail when you get to ViewItemAccum and/or ViewItemColorMask
00:21:41dougheckaoh oh
00:21:42patlabor221replaces the dev studio intelesence
00:21:42dougheckabzflag.exe - 3 error(s), 1 warning(s)
00:21:45patlabor221for autocomplete
00:21:46dougheckayup
00:21:52dougheckacaptain_proton: how do I fix it?
00:21:59captain_protondoughecka: add them to the project files
00:21:59patlabor221adds all kind of searching stuff
00:22:04dougheckaViewItemColorMaskReader
00:22:05dougheckak
00:22:09dougheckahow?
00:22:14dougheckagosh
00:22:23patlabor221right click on the project
00:22:24captain_protonthats a questionio for patlabor221
00:22:31dougheckainsert class?
00:22:32patlabor221and say add files to project
00:22:37patlabor221no go to file view
00:22:37dougheckaok
00:23:04patlabor221cap: you can add the files to the DSP on linux, it's just a text file
00:23:12captain_protonpatlabor221: /me = lazy
00:23:30patlabor221you had to add them to the make didn't you?
00:23:37dougheckawhats files am I addins?
00:23:55patlabor221all of them
00:23:58captain_protondoughecka: ViewItemColorMask.cxx and ViewItemAccum.cxx
00:24:02dougheckahmm
00:24:02patlabor221it will only add the ones that are missing
00:24:04dougheckaI dont see it
00:24:11captain_protonthey're in src/view/
00:24:11patlabor221then you are in the wrong folder
00:24:18dougheckaoh
00:24:40captain_protonturns out i didn't actually need the accumulation buffer, but now the view item exists, soo
00:24:42patlabor221hmmm I could be "lazy" and just make the converter complely in MFC
00:24:43patlabor221:)
00:24:48patlabor221it would be soo much easyer
00:25:03patlabor221all sorts of text parsting stuff in there
00:25:25dougheckacompiling again...
00:25:40captain_protonpatlabor221: ewwwwwwwwww
00:25:50captain_protondon't make me kill you
00:26:14patlabor221how your in colorado
00:26:24dougheckahmm
00:26:47dougheckaC:\Documents and Settings\Administrator\Desktop\bzflag\bzflag\src\view\ViewItemColorMask.cxx(40) : error C4716: 'ViewItemColorMask::onPreRender' : must return a value
00:26:56dougheckak
00:26:57patlabor221ohhhhhhhhhhhhh
00:26:59dougheckawhat mean?
00:27:01patlabor221somone messed up
00:27:08dougheckame confused?
00:27:17patlabor221code = bad
00:27:20dougheckaah
00:27:23captain_protonhmm, lemme take a lookie
00:27:24patlabor221he forgot a return
00:27:29dougheckathats it??
00:27:36patlabor221well that and a value
00:27:39dougheckaoh
00:27:41dougheckagosh
00:27:49captain_protonjust add in 'return true;' there ;)
00:27:52patlabor221the fuction specifies a return value, yet the code does not return one
00:27:55dougheckawhat file?
00:28:06patlabor221it's in the text
00:28:11patlabor221read!
00:28:21patlabor221find the onPreRender method
00:28:29captain_protonnevermind i'm committing the fix right now
00:28:35captain_protondunno why it compiled here
00:28:40patlabor221cap: you won't have to kill me
00:28:56patlabor221I'll even use my GL setup class that I ported to linux
00:29:08dougheckaooh
00:29:36patlabor221and I'll wrap up the interface in a class
00:30:05patlabor221breaks out the 51 page OBJ specification documnet
00:30:16doughecka*thud*
00:30:24dougheckacaptain_proton: is it up yet?
00:30:32patlabor221no thud is the Direct X docs
00:30:37dougheckahaha
00:30:44patlabor221all 3200 pages of them
00:30:51doughecka*whistal*
00:30:58dougheckawow
00:31:07dougheckathats microsoft for ya
00:31:17patlabor221that's a large API for ya
00:31:25dougheckahehe
00:31:31patlabor221it is decently thruough tho
00:31:38patlabor221so it's not a bad thing
00:31:44patlabor221noone prints it anymore
00:31:48patlabor221it's almost all refrence
00:31:51dougheckaah
00:31:57dougheckacaptain_proton: done yet?
00:32:04dougheckaI cant find that file..
00:32:07patlabor221and since MSDN has it included now, just highlight a function and hit F1
00:32:14dougheckahaha
00:32:18captain_protondoughecka: oh come on you just farking added it to your project
00:32:26patlabor221think man
00:32:30dougheckaI did
00:32:40captain_protoneither learn patience or buy me a new internet connection
00:32:51dougheckaI shall go with the former
00:33:25patlabor221yeah yeah yeah, patience how long does that take?
00:33:46dougheckaha
00:34:02patlabor221bets that he dosn't know what that is from tho.
00:34:22dougheckahmm
00:34:25dougheckaa movie?
00:34:34patlabor221BZG have support for material properties?
00:34:38patlabor221no not a movie
00:34:43dougheckabook?
00:34:46patlabor221nope
00:34:59dougheckak
00:35:07dougheckawhat line is the error on?
00:35:12dougheckaI need to learn this...
00:35:27patlabor221double click the error and it will take you right there man
00:35:31dougheckacool
00:35:34patlabor221stuff is easy
00:35:39dougheckawow
00:35:42dougheckathats was simple
00:35:52patlabor221and add return TRUE; at the end of the function
00:35:56dougheckaat that line I get "}"
00:35:58patlabor221before the }
00:36:00dougheckak
00:36:09patlabor221then hit F7
00:36:19dougheckaTRUE;} ?
00:36:24dougheckais that correct?
00:36:29patlabor221return TRUE;
00:36:30patlabor221}
00:36:32patlabor221on the next line
00:36:33captain_protonnot TRUE
00:36:35dougheckaoh
00:36:39captain_protontrue
00:36:41dougheckak
00:36:43captain_protonor you could just cvs up :)
00:36:44patlabor221ohh regular book
00:36:46patlabor221bool
00:37:02dougheckaC:\Documents and Settings\Administrator\Desktop\bzflag\bzflag\src\view\ViewItemColorMask.cxx(41) : error C4716: 'ViewItemColorMask::onPreRender' : must return a value
00:37:03patlabor221it's so noice to see people use regular bools
00:37:17dougheckaI put true;
00:37:17doughecka}
00:37:17patlabor221you screwed up
00:37:20dougheckaright?
00:37:25dougheckaoh
00:37:25patlabor221put the word RETURN
00:37:30dougheckak
00:37:33patlabor221but not in caps
00:37:38patlabor221that's just me yelling :)
00:37:44dougheckahaha
00:37:47patlabor221damn you can't shout in C :)
00:37:52dougheckahmm
00:37:56dougheckaan error
00:38:02dougheckaLIBC.lib(crt0init.obj) : warning LNK4098: defaultlib "libcmt.lib" conflicts with use of other libs; use /NODEFAULTLIB:library
00:38:06dougheckak
00:38:07patlabor221that is a warning
00:38:08dougheckait compiled
00:38:12dougheckaer, yea
00:38:15patlabor221hence the word "warning"
00:38:21patlabor221and not the word "error"
00:38:27dougheckaoh? I wondered what than ment...
00:38:38dougheckashall I update the CVS?
00:38:39patlabor221vorbis linked in the std runtimes
00:38:46dougheckaoh
00:39:01patlabor221if you have a CVS check in account, I'm gonna go find a gun
00:39:07dougheckahaha
00:39:13patlabor221I am not kidding
00:39:24dougheckacaptain_proton: please let me have a CVS check in account...
00:39:29doughecka;)
00:39:31patlabor221he dosn't do it
00:39:35dougheckaoh
00:39:41patlabor221tim does
00:39:42captain_protonpatlabor221: no need for that, he doesn't
00:39:58patlabor221aww man, what am I gonna do with this AP round then?
00:40:02dougheckaibot message for bzflag: let me have a CVS check n account
00:40:11doughecka;)
00:40:38OK, patlabor221.
00:40:38patlabor221ibot message for BZFlag doug is an idiot, don't listen to him.
00:41:03patlabor221: huh?
00:41:03patlabor221ibot message for BZFlag and cap did some realy neat sterio stuff
00:41:05captain_proton: huh?
00:41:05captain_protonibot message for BZFlag and if doug gets cvs access, patlabor221 has promised to kill himself
00:41:13dougheckaok
00:41:20dougheckahow do I turn on the 3d thingy
00:41:21patlabor221ohh no, not kill me
00:41:21doughecka?
00:41:22captain_proton: sorry...
00:41:22captain_protonibot message for BZFlag if doug gets cvs access, patlabor221 has promised to kill himself
00:41:26captain_protonbwah
00:41:35captain_proton`set displayView anaglyph-stereo
00:41:37dougheckaibot message for BZFlag: if doug gets cvs access, patlabor221 has promised to kill himself
00:41:44dougheckaok
00:41:46patlabor221I didn't say I was going to shoot myeslf
00:41:56captain_protonoh right
00:42:12patlabor221I have friends in his state
00:42:12captain_protonibot message for BZFlag: oops, rather, he has promised to kill doug
00:42:18patlabor221they have there own guns
00:42:25patlabor221USMC issue even
00:42:30dougheckame too
00:42:35dougheckaa 22 and a bb gun
00:42:50patlabor221I don't think that will stop a tank
00:42:59patlabor221how far are you from Ft. Cambel?
00:43:01captain_protonespecially a pimpin' hovertank!
00:43:07dougheckahaha
00:43:13patlabor221no realy how far?
00:43:20dougheckaI drive past every week
00:43:37patlabor221excelent
00:43:53patlabor221I've actualy been up there, it was very nice country
00:44:01dougheckahehe
00:44:17patlabor221drove all the way there from here in 3 days
00:44:32dougheckawow
00:44:40patlabor221yeah in a Uhaul too
00:44:53patlabor221my brother in law was stationed at ft. cambel
00:45:00patlabor221so I drove there stuff out there
00:45:28patlabor221now some of my other friends are stationed out there
00:45:58patlabor221I could have Craig's wife come kick your ass, she's a large angry woman :)
00:46:13dougheckaoooh
00:46:19dougheckaI dont think the 3d thing works...
00:46:24dougheckaI get a black screen
00:46:35patlabor221you have to close your eyes to see it
00:46:38dougheckaoh
00:46:40dougheckahmm
00:46:47dougheckanope, its still black
00:46:47captain_protondoughecka: did you type it in right or do something stupid like forget the hyphen?
00:46:58dougheckaI put it in right after the 5th time...
00:47:04dougheckaand it froze
00:47:08dougheckabut its still runnning
00:47:29patlabor221kill it and try again
00:47:35dougheckakaboom
00:48:11patlabor221perhaps it don't like your crap software implementation of GL
00:48:18dougheckahaha
00:48:43dougheckaoh cool
00:48:45dougheckaI get an error
00:49:02patlabor221is it GL_CRAP detected?
00:49:08captain_protonhaha
00:49:17doughecka"your tank is not capable of cariing flags...
00:49:21doughecka???
00:49:24dougheckahmm?
00:49:35captain_protondoughecka: run a farking local server to connect to
00:49:55dougheckaIdid
00:49:57dougheckahmm
00:50:01dougheckalet me recompile
00:50:22dougheckathe server
00:50:45dougheckaoh
00:51:29dougheckanope
00:51:34dougheckait still crashes
00:52:39dougheckaoh yuk!!!
00:52:46dougheckaI need a real grafics card!!!
00:52:48dougheckait works
00:53:03dougheckabut it gets -12 FPS
00:53:12dougheckaand it looks ugly
00:53:15captain_protonits not even using anything special
00:53:18dougheckahmm
00:53:19captain_protonno accumulation buffer, nothing
00:53:24dougheckawell, its really slow
00:53:39dougheckaand looks like the pyramids got pulled apart
00:54:10captain_protonyour eyes are 1.4 m apart ;)
00:54:37dougheckak
00:54:40dougheckaI got a screen shot
00:54:53dougheckadarn
00:54:57dougheckait did not get it..
00:55:14patlabor221negitive FPS wow that interesting
00:55:24patlabor221I guess that means that the frames went back in time
00:55:35patlabor221they were on your screen last week
00:56:04patlabor2211.4 meters, that seems a bit large
00:56:05dougheckahaha
00:56:23patlabor221I'd say 1.357 would be better
00:56:35dougheckalol
00:57:17dougheckabah
00:57:20captain_protondoughecka: get rid of your firewall
00:57:27dougheckaI am DMZ
00:57:34dougheckaI can use DCC
00:57:39dougheckaI did it a few days ago
00:57:52patlabor221wonders when someone will be able to say something wiht out doug going "ha" or "lol" for things everyone knows he dosn't understand
00:58:20captain_protondoughecka: do you allow incoming connections on random ports?
00:58:41dougheckano
00:59:00dougheckaheck.no-ip.com
00:59:03patlabor221not realy the DMZ then are you
00:59:06dougheckaget it from there
00:59:22patlabor221hmmm OBJ supports a rather large number of element types
00:59:34patlabor221up to and including arbitrary curves
00:59:56captain_protondoughecka: i refuse to download bmp's
01:00:00captain_protondoughecka: make it jpg or png
01:00:03dougheckabah
01:00:05dougheckapicky
01:00:12patlabor221BMPs are uncompressed
01:00:17patlabor221it will take to long for him
01:00:29patlabor221not picky, just intelegent
01:00:35captain_proton2.3M is about 14 minutes
01:00:37dougheckak
01:01:00dougheckaget it...
01:01:01patlabor221proalby saved it in windows paint too
01:01:16dougheckapatlabor221: photoshop takes too long to load
01:01:20dougheckadownload it?
01:01:27patlabor221on your crapware yeah
01:01:40doughecka?
01:01:44patlabor221that does look like crap
01:01:48dougheckaoh
01:01:49doughecka;)
01:01:56patlabor221perhaps I should change the word of the day
01:02:01dougheckahaha
01:02:04captain_protoncrapware?
01:02:07captain_protonor GL_CRAP ?
01:02:09patlabor221your card dosn't suypport blending
01:02:18patlabor221are you in 8 bit?
01:02:21dougheckano
01:02:22dougheckaer
01:02:24dougheckaI dunno
01:02:26dougheckalet me see...
01:02:28patlabor221check
01:02:56patlabor221I said should, not would
01:03:24dougheckanope
01:03:26patlabor221and it would be craptacular
01:03:34patlabor221well that crap looks ditherd
01:03:39dougheckawell
01:03:44patlabor221I don't think software supports blending
01:03:49dougheckamy grafics card only works in 16 bit
01:03:58patlabor221your not using hardware
01:04:00patlabor221for GL
01:04:03dougheckaoh?
01:04:08patlabor221the 810 does not have an ICD
01:04:11dougheckait says intel 810 right on it
01:04:15dougheckain the game
01:04:24patlabor221yes software will return the card type
01:04:35patlabor221your card SUCKS
01:04:44patlabor221don't expect it to work
01:04:45patlabor221ever
01:04:56dougheckasticks his tonge out, and waits for his new gf2
01:05:08patlabor221loks directly at his GF4
01:05:16dougheckabut of coarse, nobody can speel
01:05:20patlabor221and his GF2MX
01:05:24patlabor221in the same machine
01:05:29dougheckasame?
01:05:30dougheckawow
01:05:32patlabor221and your geting a MX not a 2
01:05:38dougheckayah yah
01:05:40patlabor221they are difrent
01:05:42dougheckawhat ever...
01:05:46doughecka;)
01:05:51patlabor221mx is more craptacular
01:06:08patlabor221but yes I have a 2MX as my second card
01:06:12patlabor221on this system
01:06:22dougheckahmm
01:06:29dougheckacan you get bzflag on both monitors?
01:06:41patlabor221if I changed the code yes
01:06:46patlabor221need to make a GL context per card
01:06:47dougheckait would? coool
01:06:47captain_protoncould do it on linux ;)
01:06:55patlabor221yes
01:07:03patlabor221it is easyer there
01:07:15patlabor221but it just as posible here
01:07:15dougheckacaptain_proton: of course, linux does everything but BSOD
01:07:26patlabor221no it just locks the hell up
01:07:31dougheckahaha
01:07:54dougheckaski!!!
01:07:59skihi
01:08:00dougheckalong time no see!!!
01:08:01patlabor221I haven't ever BSOD's on this machine since I've got it
01:08:10ski:)
01:08:10dougheckapatlabor221_: its not 98
01:08:22patlabor221yes, it's not, do you think I am stupid
01:08:24skii feel like i just entered cheers..hehe
01:08:33dougheckapatlabor221: haha
01:08:36dougheckaski: hoho
01:08:37patlabor22198 is not a true 32 bit OS
01:08:39dougheckacaptain_proton: hehe
01:08:46doughecka98 is DOS
01:08:52patlabor221not exactly
01:09:00skiill be back
01:09:06skigonna play a little bz
01:09:08patlabor221it has some extended dos code
01:09:10ski:)
01:09:22dougheckamumbles about bobots, and goes to play bzflag
01:09:36patlabor221: i haven't a clue
01:09:36patlabor221ibot: how them bobots doin?
01:09:46bobots is Bobots are everywhere! Game over man!
01:09:46patlabor221ibot: bobots
01:09:47dougheckahaha
01:09:53dougheckaGame over man!
01:09:56patlabor221yeeeeeaaaaahhhhh
01:09:57dougheckahello man...
01:10:04patlabor221do you know waht that is from
01:10:14patlabor221I think it was made before you were born
01:10:20dougheckagosh, I want to extract the sounds from the mac version
01:10:25dougheckaI have it
01:10:32patlabor221have what?
01:10:38dougheckaspecter
01:10:42patlabor221ohh man
01:10:46patlabor221I feel so old
01:10:48dougheckahaha
01:10:50patlabor221so very very old
01:10:56patlabor221they didn't come up with that
01:11:08patlabor221that's a spoof of what it did come from
01:11:12dougheckaoh?
01:11:18patlabor221*sigh*
01:11:21dougheckawell, all I want is the sound effects
01:11:25patlabor221ok here's my age test
01:11:29dougheckaso I can make bzflag sounds
01:11:33patlabor221who knows who the wonder twins are?
01:11:38dougheckapatlabor221: um
01:11:41dougheckadunno
01:11:45patlabor221cap?
01:11:49dougheckaa video card?
01:12:08patlabor221he must be peeing
01:12:08captain_protonpatlabor221?
01:12:14dougheckahrm, 2 patlabor221s?
01:12:17patlabor221do you know who the wonder twins are?
01:12:28patlabor221_yes 2, now deal with it
01:12:30captain_protonnope
01:12:34patlabor221god I feel old
01:12:36dougheckapatlabor221: HAHAHA
01:12:42dougheckapatlabor221_: how old?
01:12:44patlabor221the superfriends?
01:13:10patlabor221_who said I feel old? he's the one that feels old
01:13:20dougheckaoh
01:13:23dougheckahis evil twin
01:13:28patlabor221nope
01:13:29dougheckago figure
01:13:40patlabor221your homework asignement is to find out.
01:13:53patlabor221cap how old are you?
01:13:54dougheckayah yah
01:14:04dougheckacaptain_proton is 19?
01:14:06doughecka20?
01:14:06patlabor221were you boorn before or after 1980?
01:14:07doughecka21?
01:14:07captain_proton18
01:14:12dougheckadarn
01:14:13captain_proton1983
01:14:13dougheckamissed
01:14:21patlabor221yep that's why you don't know
01:14:37patlabor221only people boorn before 1980 ever seem to remeber it
01:14:50blairyo proton
01:14:51patlabor221but "game over man" is from the movie "aliens"
01:14:53blaircheck out my site
01:14:57dougheckaoh yea..
01:14:58dougheckaJayna and Zan
01:14:59blairhttp://blackwater.hpc.unbc.ca
01:15:03dougheckaI remeber
01:15:05dougheckagoogle.com
01:15:14captain_protonblair: yo
01:15:21captain_protonblair: just added anaglyph stereo to bzflag :)
01:15:28patlabor221I feel so old that I remember seeing star wars when it was in the theaters
01:15:30blairwtf anaglyph stereo?
01:15:32patlabor221and new
01:15:32captain_protonblair: http://jupiter.babylonia.flatirons.org/bzfi0002.jpg
01:15:47dougheckapatlabor221 haha
01:15:55dougheckapatlabor221_: can I insult you?
01:16:01patlabor221no
01:16:05patlabor221_and no
01:16:06dougheckapatlabor221 not asking you
01:16:10blairwicked
01:16:10dougheckapatlabor221_: k
01:16:14patlabor221_we are both in afreement
01:16:17patlabor221_agreement
01:16:19patlabor221_even
01:16:23dougheckahah
01:16:31patlabor221see he can't spell
01:16:35captain_protonblair: thats your web site?!
01:16:36dougheckahe even misspelles too
01:16:39blairdoesn't it hurt your eyes?
01:16:46blairpr0ton: you like?
01:16:49patlabor221sad thing is, he's in charge of the word of the day
01:16:56blairisn't it good?
01:16:57dougheckapatlabor221: oohhh
01:17:03captain_protonblair: i just don't believe you would put 'god bless america' on your page ;)
01:17:14blaircheck out the osprey cam
01:17:19dougheckaits broken
01:17:25blairits under "hot" icon
01:17:43blairwhat do you mean?  doesn't god bless america?
01:17:48dougheckaum
01:17:56dougheckaits, a , bird
01:18:06patlabor221ohh man my animated gif detector is going through the roof
01:18:06captain_protonblair: of course! thats what my proposal for a faith-based missile defense system was based on
01:18:11blairwanna guess which kind of bird?
01:18:15captain_protonsince obviously god loves us better than any other country
01:18:20dougheckaosprey?
01:18:55blairdoughecka: its an ospreycam.
01:19:04patlabor221he's not too bright
01:19:07blairproton: yes, he does.  he told me so last week.
01:19:21blairphear the osprey
01:19:34dougheckaruns away from the osprey
01:19:43dougheckasticks his head in the sand
01:19:45patlabor221it might get your chickens
01:19:52dougheckaahh!!!
01:20:14dougheckagoes and kicks the chickens to the barn
01:20:23blairok ok
01:20:27dougheckachicken football
01:20:33patlabor221you kick the chickens? that is soo mean
01:20:39patlabor221what did they ever do to you
01:20:42dougheckahey, we eat chicken!!!
01:20:49blairproton: whats with the stereo?  like the new flags btw
01:20:49dougheckaI can kick them around...
01:20:53patlabor221yes but that dosn't mean you have to be mean
01:21:00dougheckacaptain_proton: new flags?
01:21:16dougheckapatlabor221_: shoves the chickens into the barn'
01:21:18patlabor221cp: you make the swater yet?
01:21:29patlabor221_I do no such thing
01:21:40captain_protonblair: you know those paper glasses with one eye red and one cyan?
01:21:41dougheckaooops
01:21:44blairah
01:21:51blairwe believe in maximum effect.
01:21:55dougheckashoves the chickens into the barn
01:22:03patlabor221okd school 3d horror movie style
01:22:03captain_protonwear a pair of those, and you see in 3d
01:22:09dougheckablair: get free ones http://www.rainbowsymphony.com/freestuff.html
01:22:25blairwtf am i gonna get some of those?
01:22:27dougheckablair: 3d glasses for free http://www.rainbowsymphony.com/freestuff.html
01:22:38captain_proton'free' - only $1.00 US
01:22:40dougheckablair: free free!! http://www.rainbowsymphony.com/freestuff.html
01:22:45blairi should put that link on my site
01:22:45dougheckacaptain_proton: its free
01:23:01patlabor221now cap: if you could do that 3d thing where you unfocus your eyes in real time
01:23:05captain_protonblair: you TRYING for a hick web site?
01:23:06patlabor221that would indeed be neat
01:23:11blairproton: hehehehe
01:23:12captain_protonpatlabor221: ooh the magic eye things?
01:23:16patlabor221yeah that
01:23:17blairproton: how incredibly lame eh?
01:23:18dougheckapatlabor221_: yuk
01:23:26blairdo you guys like the animated fire?
01:23:36patlabor221_what? what did I do, I'm just sitin here reading
01:23:37dougheckayuk
01:23:38dougheckayup
01:23:42captain_protonpatlabor221: that would rock :)
01:23:45patlabor221it looks very cheezy
01:23:50blairthem some nice shades
01:23:54patlabor221your site lacks wang
01:24:01dougheckaand wong
01:24:04dougheckaand wing
01:24:07patlabor221no just wang
01:24:12dougheckaoh
01:24:19patlabor221doug don't speak if you don't know what is going on, ok
01:24:20dougheckait need BBQ wing though
01:24:25captain_protonblair: http://www.cheshirecatconsulting.com/pics/02/DSCF0022.JPG
01:24:26patlabor221then go
01:24:27blairthats what i was going for.  you wouldn't believe how much bs is out there on the internet
01:24:42blairproton: wtf is that?
01:24:43dougheckapatlabor221: *ahem*
01:24:50captain_protonblair: a coffee pot :)
01:24:51patlabor221robo coffie?
01:24:59dougheckacovve
01:25:00blairhuh?
01:25:11blairlooks like a bomb
01:25:15patlabor221first usb coffee pot
01:25:28blairyou guys need to smoke more pot
01:25:41dougheckablair: I wonder if that goes throught your mind all the time...
01:25:46patlabor221no, I think Im ok in that department
01:25:57dougheckame too
01:26:26patlabor221hmmmm
01:26:31dougheckaoh looky what I found!!
01:26:35dougheckaa AGP video card..
01:26:40patlabor221cap you should also do a render for those cave things
01:26:48dougheckaDiamond...
01:26:53patlabor221_too bad you don't have an agp slot
01:27:01patlabor221_diamond what?
01:27:10dougheckaSpeedStar A200 AGP 8M
01:27:16patlabor221_ick
01:27:19dougheckaDiamond multimedia
01:27:21dougheckaoh
01:27:22patlabor221_S3 chipset?
01:27:24dougheckathats right
01:27:30dougheckathis card is toast
01:27:39dougheckaI plug it in
01:27:42patlabor221_put some jam on it then
01:27:57dougheckaand all it says it "1343l4kj3l53k4j35l6kj3l6k6j456" and beeps
01:28:15patlabor221_then throw it in the bin
01:28:18dougheckanah
01:28:27dougheckaI dont through away hardware..
01:28:29patlabor221or cap: they had those inverse spherical mirror rendering systems
01:28:45patlabor221spudo 3d no glasses
01:28:58patlabor221_it's busted, what you gonna do with it
01:29:00dougheckacaptain_proton: how would I make a refleative teactures in 1.7?
01:29:01captain_protonpatlabor221: for now i think i'd rather just do cel & sketch rendering
01:29:08captain_protondoughecka: lots of code
01:29:14dougheckacaptain_proton: blah
01:29:20patlabor221and the texurtes would not reflect
01:29:25patlabor221the geo would
01:29:41patlabor221and the frame rate would drop
01:29:42dougheckapatlabor221_: this is from Taiwan!!
01:29:49patlabor221_so?
01:29:52patlabor221_it's stull busted
01:29:58patlabor221_what are you gonna do with it
01:30:03patlabor221_put it in your butt?
01:30:03dougheckakeep it
01:30:08patlabor221_why?
01:30:16dougheckato look at
01:30:30patlabor221_wow you must get realy bored out there
01:30:47dougheckayuk, yup yup
01:30:51patlabor221hmm for reflections you would just have to turn each face into a portal
01:30:59patlabor221then see if it's in view
01:31:03dougheckapatlabor221_: hrm
01:31:16patlabor221and then render the reverse of the sceene in the reflected pos
01:31:26patlabor221with full scene alpah
01:31:30patlabor221or to a texture
01:31:45patlabor221then blend that into the existing texture
01:32:03dougheckacaptain_proton: bork
01:32:03captain_protonMrApathyCream: http://jupiter.babylonia.flatirons.org/bzfi0002.jpg
01:33:30patlabor221cap you should realy clean up those intersecting corners on that map
01:33:49captain_protonpatlabor221: yeah, i'm lazy :(
01:33:54patlabor221so I've seen
01:34:04dougheckacaptain_proton: hmm
01:34:09MrApathyCreamhehe
01:34:36dougheckaMrApathyCream: send me money
01:34:40MrApathyCreamstereo?
01:34:53patlabor221doug: shut up
01:35:02dougheckapatlabor221: teehee
01:35:15MrApathyCreamlooks for his red/green glasses
01:35:22patlabor221sorry I thoought we were all just throwing out our depest wishes
01:35:35dougheckapatlabor221: haha
01:35:46patlabor221once again he thinks I jest.
01:36:00dougheckaheck.no-ip.com get the mpg up there
01:36:12dougheckalook at microsoft...
01:36:34patlabor221not more of the jumping monkey
01:36:46dougheckahaha
01:36:48MrApathyCreamponders that his glasses have red on left... seems like picture wants red on right
01:36:58dougheckaMrApathyCream: switch them
01:37:31patlabor221doug if you don't like MS don't use there stugg
01:37:33patlabor221stuff
01:37:35MrApathyCreamholds glasses backwards to face and expells a long aaaah
01:37:43dougheckahaha
01:38:37dougheckaok, whos downloading stuff from me?
01:38:44captain_protonof course, i'm the ONLY one who doesn't have any anaglyph glasses
01:38:52MrApathyCreamcaptain_proton: is it checked in yet?
01:38:53patlabor221BWAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
01:38:58dougheckacaptain_proton: dotn worry, I dont have any...
01:39:03dougheckaMrApathyCream: yup
01:39:04MrApathyCreami have two
01:39:04captain_protonMrApathyCream: yep. `set displayView anaglyph-stereo
01:39:21dougheckaMrApathyCream: get free ones http://www.rainbowsymphony.com/freestuff.html
01:39:35captain_proton$1.00 isn't free
01:39:38MrApathyCreamthat's where i got mine
01:39:39dougheckapatlabor221: sometimes I wonder
01:39:41patlabor221doug: 1) he says he has 2
01:39:42dougheckaMrApathyCream: cool
01:39:51patlabor221and 2) how does that help people now?
01:39:51MrApathyCreamI got the 5 buck ones.... sw33t
01:40:12dougheckapatlabor221: I wonder about you sometimes
01:40:16captain_protonerr
01:40:16MrApathyCreamneed `set red left
01:40:18captain_protonlemme look
01:40:20dougheckacaptain_proton: they are free
01:40:30dougheckaI got them for free
01:40:31MrApathyCreamhands captain_proton a pair
01:40:38captain_protonaha, thats only for the 'eclipse' glasses
01:40:47MrApathyCreamyes.
01:40:58captain_protonMrApathyCream: which are $5.00?
01:40:59MrApathyCreamgot freeby eclipse and special fireworks glasses for free, as well
01:41:05MrApathyCreamthe red/green ones
01:41:07captain_protonthe 'proview' ?
01:41:17MrApathyCreamhes proview
01:41:23MrApathyCreamer, yes
01:41:32captain_protonstill via SASE?
01:41:51patlabor221pay the stamp
01:41:52MrApathyCreamadmits this squarely puts him in the geek-group
01:42:04captain_protonergg
01:42:11patlabor221pay it
01:42:13captain_protonit says minimum 2 at $7.00 apiece
01:42:56patlabor221time to go home
01:42:57dougheckacaptain_proton: it does not...
01:43:00dougheckapatlabor221: see ya
01:43:03captain_protondoughecka: for the proviews
01:43:07dougheckaoh
01:43:16dougheckawell, the free ones are good...
01:43:19patlabor221not if I pass my stealth check
01:43:27MrApathyCreamoh sorry, they were 7 each
01:43:29dougheckahar ahr
01:43:42MrApathyCreamgot em a while ago
01:44:05dougheckasighs
01:44:14dougheckahihihi Widget!!!
01:44:27captain_protoni think i'll just go for the free ones first :)
01:44:50dougheckacaptain_proton: good, I am getting some too
01:44:54dougheckaI lost mine...
01:45:06MrApathyCreamyou can't style without the Proviews
01:45:30MrApathyCreambut seriously... bz has red and blue switched
01:45:38captain_protonMrApathyCream: ok, so fix - its really easy
01:48:13MrApathyCreamhmmm, `set command doesn't seem to do anything
01:48:50captain_protonare you setting the correct variable?
01:48:58captain_protondisplayView -> 'anaglyph-stereo'
01:49:06MrApathyCream`set displayView anaglyph-stereo
01:49:19captain_protonyeah, thats it
01:49:22MrApathyCreamah... heh... NEW CODE!
01:49:25captain_protonhahaha
01:49:31MrApathyCreamupdates view and recompiles
01:49:42dougheckahaha
01:50:01captain_proton'lo BZFlag
01:50:06captain_protonlike the new view mode? :)
01:50:07dougheckaBZFlag: hey BZFlag!!
01:50:23dougheckahe is reading botmail
01:51:20captain_protonBZFlag: if you're too lazy to compile & all, you can look at http://jupiter.babylonia.flatirons.org/bzfi0002.jpg
01:51:25BZFlaghuh?
01:51:36BZFlaganyone can checkout from cvs.
01:51:45dougheckacheck in
01:51:48doughecka;)
01:51:55Patlabor221but you don't check out
01:52:02captain_protonhaha Patlabor221
01:52:05BZFlagwell check that out.
01:52:05dougheckaPatlabor221: said he would do something drastic if I get check is...
01:52:12dougheckais/in
01:52:21Patlabor221and you say I can't spell
01:52:30dougheckaI say I cant speel
01:52:31Patlabor221at least I get the 2 letter words correct.
01:52:38dougheckano
01:52:41dougheckait was a typo
01:52:49Patlabor221riiiiiiigggggghhhhhhhttttttt
01:53:02captain_protonBZFlag: you like?
01:53:39dougheckaPatlabor221: I dont sstttttrrrrrrrrreeeeeeeeaaaaaccccccchhhh out my words
01:54:01Patlabor221if you don't say anything then there will not be that problem
01:54:02BZFlagwow! very cool!
01:54:06Patlabor221and it was my word not yours
01:54:25BZFlaggoes to compile.
01:54:55captain_protonthough MrApathyCream thinks that the red and cyan are switched (easily fixed). you may have to wear the glasses backwards
01:55:01Patlabor221BZFlag, can I have a SF account so I can keep Cap honest with the windows DSPs?
01:55:10captain_protonPatlabor221: ;]
01:55:33Patlabor221well this means you don't have to dude
01:55:38Patlabor221less work for you
01:55:47captain_protonright
01:55:48BZFlagPatlabor221: got a SF account?
01:55:50dougheckaBZFlag: can I have a SF account so I can keep Patlabor221 sane?
01:55:54captain_protonBZFlag: give this man cvs access!
01:55:55Patlabor221yeah
01:55:58Patlabor221JeffM2501
01:56:53MrApathyCreamwow the ground is really messed up
01:57:08Patlabor221doughecka: what does this do in C++ a = bDone ? 1 : 2 where bDone = true?
01:57:12MrApathyCreambbl
01:57:13captain_protonMrApathyCream: i don't know why its doing that every once in a while
01:57:18captain_protonfears the hungarian notation
01:57:35dougheckaPatlabor221: I cant tell, its a secret
01:57:56dougheckaBZFlag: its teh13
01:58:28dougheckawho is crs?
01:58:34Patlabor221ohh man
01:58:41Patlabor221and you want an account
01:58:42dougheckaoh
01:58:47dougheckathats right
01:58:49dougheckaduh
01:59:13Patlabor221if he gets an account there will be a demonstation of the volence inherent in the system
01:59:25Patlabor221and I've allready got code in there
01:59:34dougheckaPatlabor221: I promise I wont touch it
01:59:47Patlabor221eww why whould you want to touch it, perv
02:00:07dougheckaPatlabor221: strange, twisted mind...
02:00:14Patlabor221verivly :)
02:00:17skiim back for a min
02:00:18ski :)
02:00:33dougheckayippy!!
02:00:37BZFlagJeff Myers added.
02:00:38Patlabor221normal people worry me
02:00:40Patlabor221thanks
02:00:41dougheckaPatlabor221: your a develeper!!
02:00:42dougheckaJeff Myers
02:00:56Patlabor221that's what it says on the bisness card
02:01:00dougheckayup
02:01:15skiseems everyone here is a programmer, huh
02:01:19dougheckaBZFlag did not add me...
02:01:26dougheckaski: I am not a programmer
02:01:26captain_protondoughecka: surprise surprise
02:01:28Patlabor221cept for doug
02:01:32dougheckacaptain_proton: perfect
02:01:42captain_protonwatches BZFlag get out the anaglyph glasses
02:01:52skioh, always seems code is the topic of discussion
02:02:03dougheckaski it never is
02:02:05BZFlagseg faulted.
02:02:10dougheckakaboom
02:02:17Patlabor221usualy degernates into something haveing to do with poop
02:02:17captain_protonBZFlag: oh? try a full build
02:02:24BZFlag<doughecka> who is crs?
02:02:35dougheckaBZFlag: I know who he is
02:02:37doughecka;)
02:02:41dougheckadont worry...
02:02:44dougheckahehe
02:02:48Patlabor221cap; how does this affect the frame rate?
02:02:55captain_protonPatlabor221: should effectively halve it
02:02:55Patlabor221since there are 2 passes
02:02:58Patlabor221yeah
02:03:02dougheckacrs never registered in my databanks
02:03:15skiwell, im goin to bed,, cya all later :)
02:03:17BZFlagski: bzflag is really a continual development project with periodic gaming interruptions. ;-)
02:03:26dougheckacya ski
02:03:38Patlabor221should tell that to ibot :)
02:03:43skiBZFLAG: I see :)
02:04:01...but bzflag is TimRiker, CTO of Embedix, Inc. (Lineo) and the maintainer of the 3D internet multiplayer multiplatform (linux, irix, win32, etc) opensource opengl Battlezone capture the flag game that you must try at http://BZFlag.org/...
02:04:01dougheckaibot  bzflag is really a continual development project with periodic gaming interruptions.
02:04:15skicya guys
02:04:20okay, doughecka.
02:04:20dougheckaibot bzflag is also a continual development project with periodic gaming interruptions.
02:04:44Patlabor221should be spontanious not periodic
02:04:55dougheckahaha
02:05:10dougheckacaptain_proton: I got added to the dev list!
02:05:19captain_protondoughecka: a likely story
02:05:19BZFlagperhaps perpetual instead of continual.
02:05:29dougheckacaptain_proton: I tried
02:05:38Patlabor221captain_proton: I'll get latest clean and fix up those DSPs
02:06:17BZFlagdoughecka: let's see some patches put up by you on SF first. then I'll think about it. ;-)
02:06:21Patlabor221you want me to add in the vorbis 1.0 libs?
02:06:32dougheckaBZFlag: during a bluemoon
02:06:33captain_protonhmm
02:06:36Patlabor221to the windows build
02:06:43BZFlagwaits for a bluemoon.
02:06:53Patlabor221then at least people won't complain all the time
02:06:55captain_protonthat would make the size of the dist bigger
02:06:58dougheckaBZFlag: you will be waiting a llloooonnnggg time...
02:07:10Patlabor221yes it would
02:07:19Patlabor221let me see how much
02:08:04BZFlagjuly 31st 2004
02:08:13Patlabor221about 250k uncompressed
02:08:23Patlabor221for the 3 libs
02:08:33dougheckaBZFlag: yea right, I need to learn C++ first
02:08:41captain_protonhmm, thats a bit more acceptable than i was thinking
02:08:42Patlabor221hence no gameshow
02:08:58BZFlagjuly 31st 2004 <- the next blue moon.
02:08:59captain_protonPatlabor221: its probably an ok tradeoff, since we cut out 1.2M from the sound files
02:09:04Patlabor221yeah
02:09:20captain_protonPatlabor221: what about vorbis headers too?
02:09:23Patlabor221just so that regular builders don't have to go get the libs and headers
02:09:30Patlabor221checking those now
02:09:33captain_protonon windows, that is
02:09:37Patlabor221yes
02:09:44Patlabor221would it work for linux?
02:09:55captain_protonthe headers would, but not the libs
02:09:57Patlabor221or must they be built on the same system as bz
02:10:07captain_protonbuilt on the same system
02:10:13captain_proton*nix is much pickier about things like that
02:10:17Patlabor221that suxors
02:10:27Patlabor221so I've noticed
02:10:28captain_protononce they see it can't find -lvorbis they'll know what to do
02:10:35dougheckaBZFlag: make a note of it
02:11:09Patlabor221yeah it's not that obvious on windows
02:11:27Patlabor221and if someone want's to try a CVS on vorbiis they can just replace it
02:11:54Patlabor221must find a beverage
02:12:23dougheckaBZFlag: is this working? Tank muzzle aiming?
02:12:50captain_protoni think that vertical muzzle aiming works only if its bound to the mouse wheel :)
02:13:01dougheckaooh
02:13:09Patlabor221to the wheel?
02:13:10dougheckacaptain_proton: I going to compile it in
02:13:33captain_protondoughecka: don't bother
02:13:41dougheckawhy?
02:13:45captain_protondoughecka: only other people who have muzzle aiming will see it
02:13:49dougheckayea
02:13:51captain_protonand nobody does
02:13:55dougheckabut I want to see it...
02:14:00captain_protonand its not bound to the wheel, so its useless :)
02:14:07dougheckayah
02:14:39Patlabor221slap movement on the WADS and make the mouse move the turret
02:17:07captain_protonPatlabor221: shove that doom terminology right back where it came from
02:17:58Patlabor221wads.. doom
02:18:01Patlabor221oh no
02:18:11Patlabor221doom didn't play like that
02:18:21Patlabor221mouse moved the guy
02:18:29Patlabor221didn't have full mouselook till quake
02:18:37Patlabor221Q2 actualy
02:19:35captain_proton'wads'
02:20:01Patlabor221well those are the keys
02:20:16Patlabor221WASD
02:20:24Patlabor221is more correct
02:20:31Patlabor221hello angelina
02:20:34BZFlagno muzzle aiming that I've ever seen.
02:20:44angelinahi Patlabor221 :)
02:20:49captain_protonBZFlag: vertical - not turret movement
02:20:52captain_protonBZFlag: patch on sf
02:21:02Patlabor221what good is a turret if it can't turn
02:21:04BZFlagah,
02:21:10angelinahello capn
02:21:27captain_proton'lo angelina
02:21:36BZFlagcaptain_proton: the second view needs to be alpha merged on top.
02:21:49captain_protonBZFlag: huh?
02:22:05BZFlagstereo is not quite working right.
02:22:08Patlabor221tur·ret Function: noun
02:22:08Patlabor221Etymology: Middle English touret, from Middle French torete, tourete, from Old French, diminutive of tor, tur tower:  a pivoted and revolvable holder in a machine tool b : a device (as on a microscope or a television camera) holding several lenses
02:22:31captain_protonthe color buffer isn't cleared between passes and the two views are in different color spaces
02:22:40Patlabor221oh wow
02:22:49Patlabor221who does the blending
02:23:02Patlabor221how are you angelina?
02:23:08captain_protonPatlabor221: what blending?
02:23:19Patlabor221between the layers? or is there no blending?
02:23:20captain_protonthe stereo mode doesn't use blending at all
02:23:26Patlabor221ohhh
02:23:29Patlabor221interesting
02:23:40captain_protonit just fails to clear the color buffer
02:23:49angelinaPatlabor221: i am ok, just got home from the pub :)
02:23:53Patlabor221yes but what if it needs to draw the same pixel
02:24:08Patlabor221angelina: ahhh, what did you have this evening?
02:24:29captain_protonPatlabor221: one eye only sees blue and green. the other eye only sees red
02:24:33angelinaPatlabor221: i behaved, 3 vodkas & 7
02:25:00Patlabor221angelina: not a bad choice
02:25:31Patlabor221captain_proton: yes but when you are drawing the second pass to the screen ( a 2d device) what hapens when it needs to draw in the same space as the first?
02:26:02Patlabor221or am I just horibly confused?
02:26:07Patlabor221it's posible
02:26:09captain_protonPatlabor221: each pixel has three channels
02:26:10Patlabor221it happens all the time
02:26:18captain_protonPatlabor221: one pass fills in two of them, the other fills in the third
02:26:24Patlabor221ohh
02:26:26Patlabor221interesting
02:26:28Patlabor221very
02:26:34captain_protonthe glasses filter them back out
02:26:46Patlabor221got it
02:26:57Patlabor221that's proably what dougs card dosn't support
02:27:06Patlabor221I was wondering how the colors got blended
02:27:10captain_protonperhaps its the call to glColorMask
02:27:12Patlabor221and now I know
02:27:22Patlabor221yeah that's what I'm thinking
02:28:31Patlabor221angelina: I find vodka and cranbery juice is good too
02:30:36angelinaPatlabor221: i have had that b4, its nice, i wish i could drink more than 3 or 4 without getting hammered..:)
02:30:57angelinadid you guys see bryjen tonight?
02:31:09Patlabor221he was here for a while
02:32:16angelinahmm..i'l let you gus get back to your puter chat...cya later guys
02:32:25Patlabor221bye
02:42:20BZFlagcaptain_proton: you still here?
02:42:48BZFlagfix the anaglyph-split. should be the two colors on two sides of the screen.
02:43:13BZFlagI get textures etc drawing all the colors which should not happen if the mask is really working.
02:43:53captain_protonBZFlag: two sides of the screen?
02:44:38BZFlagI added a -split view.
02:44:54captain_protonBZFlag: anaglyph has the two channels 'multiplexed'
02:45:19captain_protonit is *not* split-screen like the other stereo modes
02:48:17captain_protonand you sorta see the textures when you're viewing w/o glasses because given a wide enough overlap some of the colors will turn on correct
02:49:13captain_protonor based on the fact that the red channel is much more apparent to the naked eye
02:50:32BZFlagI _added_ a split screen.
02:50:44captain_protonfor what purpose?
02:50:55BZFlagto show that the two masks are not masking.
02:51:12BZFlaghttp://rikers.org/tmp/test.jpg
02:51:12captain_protonscreenshot me
02:51:56captain_protonstrange
02:51:58BZFlagtextures for walls and mountians on both side include all colors and they should not.
02:52:22BZFlagtry the split view and see if you see it. anaglyph-split
02:53:23Patlabor221bahhh at CVS, it does not like me
02:53:59Patlabor221I need to log in wiht SSH right?
02:54:14captain_protonyou need to tunnel over ssh
02:54:45Patlabor221I chose "internet secure" in tortoise CVS
02:55:05Patlabor221and it put "ext" infront of my name
02:55:12Patlabor221perhaps I do not have ssh installed
02:56:02BZFlagcaptain_proton: tried it? screenshot me.
02:56:04Patlabor221are there any other windows users who commit
02:56:14BZFlagPatlabor221: yes.
02:56:29captain_protonBZFlag: works fine here - uploading the screenshot now
02:56:54captain_protonthere -are- some artifacts visible but thats just because it never clears the color buffer
02:57:28BZFlaghttp://sourceforge.net/docman/display_doc.php?docid=766&group_id=1
02:57:28captain_protonBZFlag: could be that your card has a flawed implementation of glColorMask
02:57:38Patlabor221thanks
02:57:46BZFlagcaptain_proton: could be. =(
02:58:09Patlabor221I was just at the PuTTY SSH download site :)
02:58:21Patlabor221that would be 2 cards that do?
02:58:26Patlabor221so far
02:58:33captain_protonBZFlag: get an nvidia :)
02:59:00Patlabor221I can check it on a crap ATI when I get this CVS working
03:03:35captain_protonBZFlag: what make/model video card do you have?
03:03:56captain_protonhttp://jupiter.babylonia.flatirons.org/bzfi0000.jpg
03:04:53BZFlagwild!
03:05:10captain_protonhugs nvidia
03:05:14BZFlagLIBGL_ALWAYS_INDIRECT=1 ./bin/bzflag   works.
03:05:20BZFlaggot goggles?
03:05:46captain_protonno i don't, unfortunately
03:05:52captain_protoni'm sending off for my free ones tomorrow
03:05:55BZFlagI had to turn everything off to get minimal fps, but it worked. nice 3d effect!
03:06:38BZFlagwhen you get close to the corner of a building, only one eye sees it, but that's to be expected.
03:07:05BZFlagI reversed the colors in cvs, as my goggles are red/left blue/right.
03:07:24captain_protonyes, that seems to be the correct way
03:07:26BZFlagred/cyan goggles would work better if you can get em.
03:07:34captain_proton(no goggles to test)
03:07:46captain_protonBZFlag: looks like you can get free paper red/cyan ones :)
03:09:44BZFlagvery very cool.
03:09:56BZFlagI swear I can reach into my display.
03:10:23BZFlagthe dirt on the LCD shows up as floating on a winshield along with the other HUD text.
03:10:28BZFlagvery trippy.
03:11:19BZFlagis totally bummin' that his 3d accel has broken glColorMask now.
03:11:34BZFlag01:00.0 VGA compatible controller: ATI Technologies Inc Rage Mobility M3 AGP 2x (rev 02)
03:11:46BZFlagon a dell 5000e laptop.
03:13:16Patlabor221awww I have to wait up to 6 hours for key sync :(
03:13:49Patlabor221hey that's the same chipset in my Dell insperon 7000 :)
03:14:10Patlabor221allthough I think I'm using an M4
03:14:54captain_protonBZFlag: should probably note in view.bzc the issue
03:15:16captain_protonooh
03:15:25captain_protonimagine drawing floating 'panes' of info :)
03:15:31captain_protonhave HUD elements at different depths
03:15:50Patlabor221sonds like apple's new destop interface
03:18:01captain_protongets his self-addressed-stamped envelope ready
03:19:10Patlabor221you caved in?
03:20:17captain_protonof course :)
03:24:39BZFlagbuilds on a mga450 box in hopes....
03:25:03captain_protonheh
03:25:12captain_protonso BZFlag: which rendering mode to tackle next?
03:25:18captain_protoncel shading? sketch?
03:25:37BZFlaginterlaced. every other line to the other eye.
03:25:46BZFlagusefull for head sets.
03:26:50captain_protonhmm
03:26:57captain_protonthere was minimal code regarding that on sf, no?
03:27:53Patlabor221support for shutter glasses?
03:28:04Patlabor221thinkin about geting a pair of those
03:28:18jacquesPatlabor221: we were discussing those earlier
03:28:25jacquesshutter != headset
03:28:30Patlabor221yes
03:28:31Patlabor221I know
03:28:43Patlabor221headsets have there own monitors right?
03:28:55jacquesyeah
03:28:55Patlabor221one for each eye
03:29:03jzaunhey Cap, is there a commandline util to send a chat to a BZ server?
03:29:31captain_protonnope
03:29:35jzaunok :-)
03:31:12BZFlagcaptain_proton: shutter glasses should still be in there someplace. I don't have any to test though.
03:31:39captain_protonme either
03:31:46captain_protonor headsets to test
03:31:53captain_protontherefore, i think i'll concentrate on sketch and cel ;)
03:34:03Patlabor221goes off to ponder the best storage structure to use for OBJ files for conversion to BZG
03:38:48jacquescaptain_proton: sketch would be too trippy
03:38:58jacqueswould it be color or b/w ?
03:39:07captain_protonb/w
03:39:16captain_protontanks would have to be colored somehow
03:39:20jacquesi wanna see the shadows
03:39:22captain_protoncolored pencils =D
03:39:31captain_protonafraid we don't have shadows at all right now
03:39:39jacquesanimated all scribbly like that old aha video
03:39:42jacquesthat would blow my mind
03:39:51Patlabor221takeeee onnnnn meeeeeee.
03:39:57jacqueslol that's the one
03:40:07jacquestaaaaake meeee oooonnnn
03:41:47Patlabor221no thanks man, I prefer the ladies
03:42:21jacquesLOL
03:42:44jacquesnow i have that song stuck in my head
03:43:24Patlabor221I got the same thing, but only with the ladies.
03:45:06BZFlagwaits impatiently for his slow compile.
03:45:13jacquesi never really nuderstood what that song was about
03:45:17jacquesbut i really liked the video
03:45:48captain_protonimagines BZFlag throwing a tantrum when he finds another broken gl implementation
03:47:26jacquescaptain_proton: have you seen what ppl are doing with shaders using nvidia's cg lang?
03:47:41jacquesthere's at least one sketch example
03:47:41captain_protonjacques: a little bit - not much
03:49:00jacqueslooking for the site - i saw it shit morning
03:49:03jacquesit
03:49:12jacqueslol dunno why i typed shit
03:49:20jacquesthis
03:49:25jacquessigh
03:51:41jacquescaptain_proton: http://www.cgshaders.org/contest/
03:52:04jacqueslook at the first shader - realtime charcoal rendering
04:01:04bzfrank was last seen on #bzflag 5 days, 5 hours, 14 minutes and 51 seconds ago, saying: np, thanks for any test! :) [Fri Jul 26 23:46:13 2002]
04:01:04jacquesibot: seen bzfrank
04:01:12jacques: Something failed in connecting to the NOAA web server. Try again later.
04:01:12jacquesibot: weather ksjc
04:01:19jacquesgrr
04:02:56Patlabor221you could check it the old school way
04:03:00Patlabor221look outside
04:03:16jacquesPatlabor221: it's dark
04:03:19jacques:-D
04:03:22Patlabor221get a flashlight
04:03:35Patlabor221use that there newfangled electric lantern
04:03:44jacquesi still prefer torches
04:03:57Patlabor221yeah a pichforks
04:04:07Patlabor221can't have a good mob without em
04:04:30jacquesmmm, pitchforks
04:05:21Patlabor221swords work too
04:05:31Patlabor221but only realy on the living
04:05:46jacquesyeah, blunt is better for undead
04:05:53jacquesa nice mace
04:05:56Patlabor221bonny undead specificly
04:06:45Patlabor221you can still hack up a zombie with a blade
04:06:52jacquesah bony
04:06:56Patlabor221or get a gurspyke that's 2 for 1
04:06:57jacquesheh you had me there for a sec
04:07:52Patlabor221or my personal all around favoate:
04:07:56Patlabor221FIREBALL!
04:09:26BZFlagcaptain_proton: yep. another broken gl implementation. =(
04:21:44jzaunMrApathyCream: Your world is added to the rotation
04:22:35jacquesjzaun: did you say rotation?? you are rotating maps? excellent!
04:22:47jacquesi have been waiting for someone to do that
04:23:10jacquesi intend to do it when I finally get my server up
04:50:24MrApathyCreamjzaun rotates every 60 minutes, he says he's got about 14.
04:50:32MrApathyCreampretty sweet, me thinks, good idea
04:52:23captain_protonnow we just need to make it work without restarts or reconnects
04:53:22WidgetWhat is rotation? The domain points to a different server every hour?
04:53:42captain_protonkills bzfs and restarts
05:00:00jacquesWidget: rotates through different maps
05:00:06jacquessupercool
05:00:18WidgetAh.
05:00:28WidgetSo a game can't last longer than an hour.
05:00:42jacquesyeah without reconnects would be excellent, but even games like UT dont do that I think
05:02:43Wingdo some people sleep while they are online?
05:03:02jpablo?
05:03:13Wingwell it seems some people are always here
05:03:20WingALWAYS
05:03:30jpablooh.
05:03:41jpablowell we have permanet conections.
05:03:46Wingwell gtg.. I was looking for someone, not here...
05:03:50Wingso do i but still
05:03:50jpabloand we don't care about power bills.
05:03:55Winghaa
05:03:56Wingok
05:03:57Wingbye
05:09:17jp_zZzZi'm off.
05:10:25MrApathyCreamwould be nice to teleport to other worlds, but this automatic rotation is nice, anyway
05:10:55jacquesMrApathyCream: whoah i never thought of that - teleporting to other worlds
05:11:24MrApathyCreamsomeone else thought of it actually
05:19:21MrApathyCreamor perhaps all the buildings fly up into the sky, and new ones come down in their place
05:22:01BZFlagis there a server doing map rotation?
05:23:43MrApathyCreamjzaun.com
05:23:50MrApathyCreamevery hour automatically
05:23:58jacqueswheter it needs it or not
05:24:02jacques:-D
05:24:05MrApathyCreamheh
05:27:22MrApathyCreamwould be cool if you could do a morph from one world to another, or maybe simpler - dizzbits
05:27:46BZFlaghmm. not using -time and -g ?
05:28:58MrApathyCreamno, just pulls the plug
05:29:04captain_protondizzbits?
05:29:05jacqueschanging geometry would be very cool
05:29:06MrApathyCreamprolly a good idea
05:29:19MrApathyCreamcaptain_proton: a bit dissolve
05:29:26MrApathyCream(pixel) dissolve
05:29:36jacqueshmm my bzflag is spinning
05:30:01captain_protoncan't wait to recieve his glasses
05:30:09jacquesthis is my work machine with the radar translucency patch so I have no idea what I've done to it
05:30:20MrApathyCreamspring for the super cool proviews?
05:30:33jacquesi want shutter glasses
05:31:29captain_protonMrApathyCream: nah, not yet
05:31:30MrApathyCreampolarized 3d glasses... heh
05:31:44MrApathyCreamcmon, you be stylin'
05:31:55captain_protonMrApathyCream: first i'm gonna play around with the free ones
05:32:23MrApathyCreamyou'll be a hit with the ladies with those paper beauties
05:32:47captain_protonheh
05:32:50jacquesarg i restarted it and it just starts spinning as soon as i try to connect to jzauns server
05:33:02MrApathyCreamspinning?
05:33:12MrApathyCreamleft arrow key trapped down?
05:34:50MrApathyCreamBZFlag: -time arg in minutes?
05:37:44MrApathyCreamah, never mind, seconds
05:38:39MrApathyCreamwell, better get some beauty rest...
05:38:45MrApathyCream's bed groans
05:42:17BZFlaghmm. seems broken.
05:42:26captain_proton?
05:44:03captain_protonwonders when BZFlag's new video card arrives
05:44:13jacquesheading home
05:59:00fontenothome
05:59:02fontenot:-D
06:05:19BZFlagfixed -time, and added server exit if -time and -g
06:17:57BZFlageep,
06:20:24captain_proton?
06:21:21BZFlagmistake. killed the server after 30 seconds of game. I fixed it.
06:25:20captain_protonso BZFlag - when does your new nvidia card arrive?
06:25:28captain_proton;)
06:28:10BZFlagas soon as I steal your's
06:28:15captain_protonaha
06:30:20captain_protoni can't wait for my 'paper beauties' to arrive :)
06:34:53captain_protonknow of any good temperature sensors?
07:42:47akira_moin
08:08:03akira_moinsen capro
08:08:25captain_proton'lo akira_
10:10:05akira_hello snipe
10:10:12SniperAkira are you here ??
10:10:16Sniperlol
10:10:29bomberis away: I'm busy
10:10:33SniperI need some help again
10:10:54akira_with what?
10:32:36akira_nope
10:32:40akira_just like the rest
10:42:53bomberis back (gone 00:32:17)
11:00:36akira_back
11:28:11akira_someone here to play ctf on 5156 ductai?
11:29:14bomberme not
11:29:55bombermay be for a few minutes
12:02:26dougheckalo MrApathyCream
12:02:41Cuotosomg
12:02:48Cuotosi have finnaly found a bz channel
12:02:52dougheckahaha
12:03:14Cuotoscan anyone help me?
12:03:21dougheckamaybe
12:03:36Cuotosyou know the diffent maps you can get, i cant get them to work!
12:03:51dougheckayou need to run a server
12:04:06dougheckagoto your folder with the EXE in it
12:04:13dougheckaand put your maps in that folder
12:04:26dougheckathen open a command prompt///
12:04:51Cuotoshow do u run a server, im pretty sure how but just incase im doing it wrong
12:04:51dougheckak
12:04:51dougheckatype in
12:05:16dougheckabzfs -world <put world here>
12:05:16dougheckathats it
12:05:16Cuotostype where?
12:05:16dougheckathen connect to the server: localhost
12:05:16Cuotos(sorry new to the editing etc)
12:05:24dougheckak, click start
12:05:31dougheckaand then click run
12:05:36dougheckathen type cmd
12:05:48dougheckayou get a window command prompt
12:05:51Cuotosno[e
12:06:15Cuotosnope
12:06:15dougheckano?
12:06:15dougheckawhat are you using?
12:06:15Cuotosby the way its only win 95
12:06:15dougheckaugh
12:06:15Cuotoslol
12:06:15dougheckaok
12:06:15Cuotosino
12:06:15dougheckahmm
12:06:20dougheckawell
12:06:21Cuotoshad to resort to old com
12:06:49Cuotosi have an msdos promt?
12:06:51dougheckaclick on start, programs, accessories, command promp
12:06:58dougheckaor msdos prompt
12:07:04dougheckaI dont knwo about 95
12:08:14dougheckaor make a txt file
12:08:14dougheckaopen it up
12:09:03dougheckaput in it:" bzfs -world <worldname> "
12:09:03dougheckaand then save it as game.bat
12:09:03dougheckaand put it in your bzflag folder
12:09:03dougheckathen click on it
12:09:19dougheckait should be a .bat file, not a txt file
12:10:08Cuotosthat worked
12:10:19dougheckait did?
12:10:19dougheckagood
12:10:19Cuotosyreh
12:10:45dougheckaso now you have a server running?
12:10:45dougheckacan you connect to it?
12:10:46Cuotos1 mo
12:10:47dougheckak
12:12:05Cuotosnot sure, how would you connect to it
12:12:10dougheckahmm
12:12:24Cuotoslocalhost?
12:12:37dougheckastart bzflag, then in the server window, type in "localhost"
12:12:37dougheckayea
12:12:51Cuotosbut u dont start server? cus its already running
12:12:52Cuotos?
12:12:54Cuotosi get it
12:14:08dougheckahmm, your server on
12:15:48doughecka?
12:17:28Cuotosif i loag the game then start server it is running (prc viewer) says so
12:17:28Cuotosbut if i click on a .bat it opens a windows, spews out loads of txt then finishes
12:17:29Cuotoson process viewer the servers is temp up, then when the .bat finishs the servers goes again
12:17:47dougheckaoh
12:17:49dougheckawell
12:17:57dougheckain the process viewer
12:18:03dougheckaturn off the server
12:18:11dougheckathen try clicking on the bat file again
12:18:36Cuotosgame.bat
12:19:01dougheckayea
12:19:51dougheckaor better yet, let me make a bat file for ya
12:19:51Cuotosok prc view, bzfs comes up as the bat file is spilling out txt and whn it finishs, the bzfs goes
12:19:57dougheckak
12:20:05dougheckacan you open a MSDOS prompt?
12:20:26Cuotosyeh
12:20:28dougheckathen once you are in the prompt
12:20:36dougheckagoto the dir that the bat file is in
12:21:32dougheckaand type this in
12:21:32dougheckabzfs -p 5155 -synctime -j -ms 10 +r -r -st 1 -fb -b -h -t -sa -world <and put the world here>
12:22:10Cuotoscould i do it in notepad and save as bat?
12:22:20dougheckayea
12:22:29dougheckabut be sure the world file is correct
12:22:45Cuotoshow could it not be correct?
12:22:56dougheckaspell right
12:22:59doughecka;)
12:25:26Cuotosnope
12:25:49Cuotosjust after wot u typed it says bad argument
12:26:21dougheckahmm
12:26:24dougheckawell
12:26:25Cuotosthen copywrite b;ah b;ah b;ah
12:26:45Cuotosusage then the add of the file etc
12:26:58dougheckabzfs -j +r -r -world <world>
12:27:01dougheckatry that
12:29:04Cuotosits just doin the same thing
12:29:04dougheckahmm
12:29:04dougheckawhat version are you using?
12:30:42Cuotosbz?
12:30:42dougheckayea
12:30:42dougheckae2?
12:30:42dougheckae4?
12:30:42dougheckae6?
12:30:42Cuotoshow do i find out?
12:30:42dougheckaum
12:30:42dougheckabzfs -version
12:30:42Cuotoscus fuck it if i can remeber
12:30:43dougheckahm
12:30:43dougheckaI am sending a new server
12:30:43dougheckaits the latest
12:30:43Cuotos1.7d
12:30:43Cuotosu sending file?
12:30:43dougheckaYUK!
12:30:43doughecka1.7d??
12:30:43dougheckagosh, upgrade...
12:30:43Cuotossomeone gave it to me
12:30:43dougheckaoh
12:30:43dougheckalol
12:30:43Cuotoswe found it at college
12:34:42dougheckawell, can you download a new version?
12:34:42Cuotoswe were just looking for network games
12:34:42Cuotosfree?
12:34:42dougheckayea
12:34:42dougheckaumm
12:34:42Cuotoswhere
12:34:42dougheckabzflag.org!
12:34:42doughecka;)
12:34:42dougheckaget the latest
12:34:43dougheckaand then go and click on help
12:34:43Cuotoswot is lateest?
12:34:43dougheckaum
12:34:43doughecka1.7e6 I think
12:34:43dougheckaI use e7
12:34:43dougheckabut thats beta
12:34:43dougheckahehe
12:34:43dougheckaalso 1.8 is beta
12:34:43Cuotosnaughty naughty
12:36:42Cuotoswot do i need to download? bzflag17e6.exe?
12:36:42Cuotoscus theres tardist and tgz files etx etc
12:36:42dougheckayes
12:36:42doughecka17e6
12:36:42doughecka.exe
12:36:43Cuotosok doing
12:36:43Cuotosthis come only got 33600 modem to so, no hurry
12:36:43Cuotosu gunna be around for a whoile
12:36:43dougheckahehe
12:36:43Cuotosim gunna go get some lunch
12:36:43dougheckabut its worth it..
12:36:43dougheckak
12:36:43dougheckacya
12:36:43Cuotosu have msn?
12:36:43dougheckaum
12:36:44dougheckamessenger?
12:36:44Cuotosmessgaer?
12:36:44Cuotosyeh
12:36:44dougheckayea
12:36:44dougheckatad@heckaman.com
12:36:44Cuotosadd?
12:36:52Cuotosmsn add?
12:37:41dougheckasure
12:37:50Cuotosmsn address?>
12:37:58dougheckatad@heckaman.com
12:38:25Cuotosit wont let me add you, "u dont have a .net passport" b;lah blah blah
12:38:32dougheckaI dont?
12:38:42Cuotosnope
12:38:43dougheckahmm
12:38:44dougheckawhat is yours?
12:38:55Cuotosdan_p85@hotmail.com
12:39:24dougheckaha
12:39:47Cuotosi spelt wrong
12:39:58dougheckahehe
12:40:10Cuotosla la la 44%
12:40:14Cuotos45
12:40:18dougheckahmm
12:40:36dougheckait takes me about 2 min.
12:40:45Cuotoswot u got?
12:40:51dougheckadsl
12:40:52Cuotos50
12:40:52doughecka:)
12:40:57Cuotosbitch
12:41:03dougheckahehe
12:41:15Cuotoswhen on college com on your own u get twin isdn
12:41:19Cuotosto yourself
12:41:24Cuotoswhere are you?
12:41:27dougheckahm
12:41:29dougheckahome
12:41:31doughecka:)
12:41:41Cuotoswhere is your home!
12:41:43CuotosUS?
12:41:47dougheckayea
12:41:49dougheckakentucky
12:41:58Cuotosky
12:42:23Cuotosthere was something on graham norton about some place in kentuky
12:42:34Cuotossome posta place wid a funny name!
12:42:35dougheckanorton?
12:42:55Cuotosgraham norton, celeb in uk
12:43:01Cuotosgay irish man!
12:43:01dougheckaoh
12:43:08Cuotosvery funny
12:51:41Cuotosdo u know where u can get the crack for msn so that mroe than one person can log on at a time
12:51:41dougheckahmm
12:51:41Cuotosi have it but cant remember the address of the site its from
12:51:41dougheckanot me
12:51:41dougheckaI dont have MSN
12:51:41dougheckaI use trillian
12:51:41Cuotoswww.<something!!!!!>.be
12:51:41dougheckatrillian.cc is what I use
12:51:43dougheckahttp://www.spacedaily.com/news/laser-comm-01a.html
12:51:43dougheckaI do that with audio
12:51:43Cuotosit was www.mess.be
12:51:43Cuotosthe download just stopped on 98%!!!!!!
12:52:30dougheckaouch
12:52:30dougheckaI hate dialup
12:53:56Cuotostimed out!
12:54:04dougheckahmm
12:56:09akira_cu all
13:10:20jpablomorning
13:57:52jzaunHow to I check 1.7 out of CVS?
13:58:00dougheckahrm
13:58:14dougheckadunno
13:59:41Chestalco -r v1_7 bzflag
13:59:47dougheckaoh
13:59:50dougheckathanks Chestal
13:59:57jzaunthanks
14:07:51dougheckahoo, I found my 3d glasses!
14:08:02dougheckawow, 1.8 look good
14:09:22dougheckabah @ my floppy drive...
14:15:45nelsonsquid.
14:16:01dougheckawhale
14:18:32nelsonOkay, so how's come bzflag is always asleep when I read his botmail messages to me???
14:18:45nelsonwhat's his email?
14:19:05jzaunTim Riker <Tim@Rikers.org>
14:19:17dougheckahaha
14:19:57nelsontnx
14:20:11jzaunnp
14:21:46dougheckapatlabor221: moin
14:21:50jzaunhmm... got to wait 40 min to see if I updated my script correctly
14:21:57patlabor221hello
14:21:59dougheckacvs server: cannot find module `co -r v1_7 bzflag' - ignored
14:22:24dougheckaChestal: ....
14:22:58Chestalehm
14:23:16doughecka...
14:23:20patlabor221dosn't the -r go after the module?
14:23:44dougheckacvs server: cannot find module `co v1_7 bzflag -r' - ignored
14:23:54patlabor221no no
14:24:00doughecka:?
14:24:25patlabor221I thought it was co bzflag -r v1_7
14:24:33patlabor221but I may be wrong
14:24:45patlabor221I allways just use a tool that does it for me
14:24:46Chestaldough: do you use comamnd line cvs client? if so, what's the full line?
14:24:54Chestallooks liek you specified the whoel strign as module name
14:24:56dougheckaChestal: I use tortis
14:25:01dougheckacvs server: cannot find module `co bzflag -r v1_7' - ignored
14:25:08Chestalco is the command checkout
14:25:09Chestal-r v1_7 is an option of the command
14:25:12Chestaland bzflag is the module name
14:25:14dougheckak
14:25:18dougheckalet me try
14:26:02dougheckaIn C:\Documents and Settings\Administrator\Desktop\bzflag\7: cvs -z6 checkout "-r v1_7 bzflag"
14:26:03dougheckacvs [checkout aborted]: must specify at least one module or directory
14:26:08dougheckak
14:26:15dougheckagetting closer
14:26:24Chestalwhat did you use the quotes for?
14:27:03dougheckaI did not use quote
14:27:03dougheckas
14:27:04patlabor221then why are they there in what you pasted
14:27:04dougheckahmm
14:27:04Chestalah, then your frontend is doign that for you
14:27:04dougheckagood question
14:27:07Chestalobviously, you must enter -r somewhere else
14:27:08dougheckaChestal: yes
14:27:13dougheckaoh
14:28:52patlabor221cvs -z3 -d:pserver:anonymous@cvs.bzflag.sourceforge.net:/cvsroot/bzflag co -r v1_7 bzflag
14:28:53Chestalsomethign like 'options' or 'revision'?
14:28:53dougheckarevisions
14:28:53dougheckaget tag/brance
14:28:53dougheckabefore tim/date
14:28:53patlabor221in your's doug it's on the second tab
14:28:53Chestalthat one sounds good, try "v1_7" there
14:28:53dougheckak
14:28:54dougheckapresto
14:28:54dougheckahmm
14:28:54patlabor221yeah it's the tab/branch one, but make sure you hit the checkbox next to it
14:28:55dougheckabut the 1.8 version dont need that...
14:28:55patlabor221no becasue it's the current
14:28:55dougheckathanks Chestal...
14:28:55patlabor221that tag is only to go back in the histroy tree
14:29:00dougheckaoh
14:29:02dougheckaok...
14:31:17dougheckapatlabor221: what do you use for patching files?
14:32:57patlabor221on windows, god I don't remeber
14:33:04patlabor221it's been so long since we made one
14:33:05ritchie_doug
14:33:08ritchie_did you get my file?
14:33:10dougheckaexamdiff?
14:33:15dougheckaritchie_: yea
14:33:18ritchie_its the windows port of the linux patch
14:33:22ritchie_it works fine
14:33:26dougheckahmm
14:33:33patlabor221it patches binary?
14:33:42dougheckabut I want it to use it woth tortise
14:33:52ritchie_not binary
14:33:59ritchie_source
14:34:04patlabor221ohh iof you want just text go get cygwin
14:34:13patlabor221it' adds dif and patch
14:34:26dougheckaI want to use diff
14:34:31patlabor221we just use sourcesafe for our merges here
14:34:39patlabor221then get cygwin
14:34:39dougheckaoh
14:35:04patlabor221CVS is nice and all, but it's not the only thing on the block
14:35:13dougheckahehe
14:35:52patlabor221the hoops I have to go throuhg just to get this SSH thing to work is amazing
14:39:13dougheckaritchie_: how do I use patch.exe?
14:39:53patlabor221from the command line
14:39:56patlabor221it has options
14:39:59dougheckayea
14:40:03patlabor221you use it to run a dif
14:40:10patlabor221did you get help on it?
14:40:15dougheckaaha!
14:40:18doughecka--help
14:40:20dougheckanot .help
14:40:22dougheckaer
14:40:30patlabor221yes that' is standard
14:40:37dougheckahehe
14:41:44dougheckahow do I find out what file .diff changes?
14:42:46pauljdoughecka: open it and read it..
14:42:56dougheckak
14:42:58dougheckahmm
14:43:05dougheckaso how do I merge it?
14:43:10dougheckawithout cygwin?
14:43:12pauljor try patch --dry-run -v <wahtever other options> < ...
14:43:24dougheckaok....
14:43:32dougheckaand that will patch bzflag...
14:43:52patlabor221that will patch the source
14:43:55patlabor221not the binary
14:43:58dougheckayea
14:44:07dougheckaall I want is the source
14:44:07patlabor221and actualy that will not change anything
14:44:17patlabor221hece the word "DRy Run"
14:44:22dougheckayuk
14:44:27dougheckaso I take that out...
14:44:32patlabor221that will verify the patch
14:45:06patlabor221no verify it first
14:45:10patlabor221a dif is only good if you start with the EXACT same version as the person who made the DIF
14:45:16dougheckahmm
14:46:33pauljmerging a patch, when the automated tools can not apply it, must obviously be a manual process. :)
14:46:49dougheckak
14:46:51patlabor221this is why source safe rocks
14:46:58dougheckasource safe is free?
14:47:02patlabor221nope
14:47:11dougheckadarn
14:47:16dougheckaany FREE software that will do this?
14:47:18patlabor221but nether is dev studio
14:47:26dougheckaoh
14:47:38patlabor221SS is part of the visual studio kit
14:47:44patlabor221but it won't do unix difs
14:47:48dougheckawell..
14:47:54dougheckathats what I want to do....
14:48:06patlabor221that would be your hands then
14:48:17dougheckabah
14:48:28patlabor221CTR+C and CTRL+V shall be your friends
14:48:31dougheckahaha
14:49:26patlabor221you can't expect to get everything for free doug, you have have to think and work for stuff sometimes
14:49:35dougheckahrm
14:49:55dougheckathen I shall right a program then
14:50:19dougheckamoin BZFlag!!
14:50:44patlabor221doug are you telling me you are going to write a pach application tool?
14:51:03dougheckapatlabor221: in the next 12 years, maybe
14:51:16patlabor221by then will we need patches?
14:51:32dougheckaby then, will there be windows?
14:54:04patlabor221there will be somthing
14:54:22patlabor221proalby some amiga workbench evolution
14:54:43dougheckaand OS XII
14:54:46dougheckahmm
14:54:47dougheckadiff: missing operand
14:54:48dougheckadiff: Try `diff --help' for more information.
14:54:59patlabor221you screwed up
14:55:07patlabor221follow the example in the help
14:55:10dougheckaof course
14:55:44dougheckaUsage: diff [OPTION]... FILE1 FILE2
14:56:15patlabor221mmmmm 200 gig drives :)
14:56:22dougheckawoohoo
14:56:25dougheckayou have one?
14:56:28patlabor221aply named "drivezilla'
14:56:31patlabor221no
14:56:36dougheckaha
14:56:36patlabor221wonder how much they are
14:56:42dougheckatoo much, I think
14:57:29patlabor221$400
14:57:58patlabor221retail
14:57:58dougheckawow
14:57:58dougheckamy dad remember when a one gig drive cost $2000
14:58:32patlabor221I remember when 5 meg drives cost 3 times that
14:58:40patlabor221and were "removeable"
14:58:45dougheckahaha
14:58:58dougheckathe most picky software...
14:58:58dougheckadiff: extra operand
14:59:15patlabor221it's not picky if you get it right
14:59:20dougheckadiff dodge.diff C:\Documents and Settings\Administrator\Desktop\bzflag\7\bzflag\include\global.h
14:59:25dougheckaright?
14:59:46patlabor221you will need quoates areound path's with spaces in them
14:59:56patlabor221or it will think they are options
15:00:00dougheckaaack
15:00:15patlabor221try puting your folder on the root of a drive
15:00:15dougheckawoohoo!!!
15:00:15patlabor221makes it easyer
15:00:22dougheckait did something
15:00:43patlabor221ohhh drive supports mode 5 ATA 100
15:00:56patlabor221that's good speed
15:01:14doughecka:Z
15:01:14dougheckafaster than a speeding bullet?
15:01:24patlabor221no just 100 megs a sec
15:01:34dougheckaoh
15:01:37dougheckathats it?
15:02:04patlabor221for an IDE that's realy good
15:02:24dougheckahmm
15:02:24dougheckascsi is faster?
15:02:24patlabor221firewire and scsi can beat that
15:02:24dougheckaor fireware?
15:02:24patlabor221but it costs more
15:02:24dougheckaoh
15:02:24patlabor221they both cost a lot more
15:02:25dougheckaextremly
15:02:35patlabor221moslty it's in cable cost
15:02:54patlabor221$80 for a 3 port ultra scsi cable
15:03:00patlabor221then cost for terminators
15:03:06dougheckayup
15:03:14dougheckamy dad has tons of those around...
15:03:53doughecka JAFOPlayer?
15:04:02patlabor221scsi 3?
15:04:09dougheckayah
15:04:17dougheckafor the C550 scanner
15:04:18patlabor221or those old 50 pin scis1
15:04:23dougheckanope
15:04:30dougheckascsi 3
15:04:31patlabor221how thick it it
15:04:38dougheckathin
15:04:50patlabor22164 or 80 pin?
15:04:54dougheckaexept the new ones have firewire
15:04:57dougheckahmm
15:04:59dougheckadunno
15:05:07dougheckacant count those tiny things
15:05:09doughecka;)
15:08:52patlabor221hello angelina
15:08:52dougheckapatlabor221: what files have the new bot code in it?
15:09:02dougheckalocalplayer.cxx?
15:09:08angelinahi patlabor221
15:09:17dougheckahi angelina
15:09:35patlabor221doug: there are 4
15:09:38angelinahey doug
15:09:49patlabor221player, localplayer, bzflag
15:09:55patlabor221and one I don't remember
15:10:01dougheckapatlabor221: yea, but which one has the excual bot code...
15:10:08patlabor221local player
15:10:12dougheckak
15:10:19patlabor221but you need to change the others too
15:10:25dougheckaoh
15:10:31patlabor221what are you trying to do?
15:10:40dougheckaget a bot to move around the map
15:10:43patlabor221I sence frankensine code
15:10:55dougheckaso it does not SIT there doing nothing
15:11:11patlabor221ahhhh
15:11:21dougheckashould be rather simple..
15:11:30dougheckalike have it go in a big circle?
15:12:04patlabor221what would the point of that be?
15:12:16dougheckaso the bot does not sit in a corner all alone...
15:12:23patlabor221use A* and have it plot a path to the nearest threat
15:12:31dougheckahrm
15:12:40dougheckak, my first coding experience
15:13:01doughecka     LocalPlayer::getTargetPriority?
15:13:08dougheckais that the bot code?
15:14:15patlabor221*sigh*
15:14:21patlabor221it's all over the place
15:14:30patlabor221there isn't any one thing that is "bot" code
15:14:36dougheckak
15:14:45patlabor221over half the file is code to make the bot do things
15:14:52dougheckathen someone write up a bot API
15:14:53doughecka;)
15:15:02dougheckaand then I will write a good bot
15:15:08patlabor221perhaps you should learn to code in C first
15:15:17dougheckaperhaps
15:15:24patlabor221and the bot API must wait till 1.8 moves all the things to the server
15:15:33dougheckahmm
15:15:40dougheckahow about for 1.7?
15:15:51patlabor221that would be more difucult
15:15:58dougheckahmm
15:16:05patlabor221since the client does more things like hit detection
15:16:09patlabor221it is posible
15:16:14patlabor221but it would be a cludge
15:16:19dougheckaah
15:16:38dougheckawhy?
15:16:38patlabor221and doomed to death
15:16:48patlabor221becasue the code isn't set up to allow for all the things to be seperated
15:16:57dougheckaoh.....
15:17:00dougheckahmm
15:18:30patlabor221if you had a bot API what would you expect it to do?
15:18:42dougheckaI would program it
15:18:48dougheckaI can program bots fine
15:19:00dougheckaI HAVE programmed bots fine
15:19:16dougheckaits just the bot code is in pieces
15:19:50patlabor221no what would you expect teh API todo for you?
15:19:52patlabor221as in functions
15:19:57dougheckahrm
15:20:00dougheckaexplain...
15:20:34ritchie_do youknow what an api is?
15:20:34dougheckahave it scriptable...
15:20:34patlabor221do you know waht functions are?
15:20:34patlabor221scripting is not part of an API
15:20:35dougheckamumbles about APIs and googles for it
15:20:41patlabor221ohh god
15:20:45dougheckahaha
15:21:00patlabor221APlication Programers Interface
15:21:08dougheckak
15:21:12dougheckaknow I know
15:21:19patlabor221it is a set of functions
15:21:24dougheckak
15:21:24patlabor221that is exposed to some other user
15:21:30dougheckak
15:21:52patlabor221my question is what would you want those functions to do?
15:21:53patlabor221how high level?
15:21:53ritchie_well
15:21:53patlabor221how low level?
15:22:19ritchie_i think youd have
15:22:19ritchie_detectCollisionCourseBullets
15:22:19ritchie_detectNearestTarget
15:22:21dougheckayea!
15:22:22ritchie_etc
15:22:24dougheckalike that
15:22:31dougheckaI can right code like that...
15:22:32patlabor221what about movement?
15:22:45patlabor221no you can't write code like that
15:22:46ritchie_moveTank(left,right,forward,backward)
15:22:49patlabor221you can call functions like that
15:22:54ritchie_exactly
15:22:59ritchie_call those functions
15:23:06patlabor221need obsical detection too
15:23:10dougheckaif NearestTarget = 200 then move to nearestTarget
15:23:25dougheckalike that???
15:28:43patlabor221well that is very high level
15:28:43dougheckasorta kinda?
15:28:43dougheckapatlabor221: oh
15:28:43patlabor221the MoveToNearestTarge thing
15:28:44patlabor221that will be hard to get
15:28:44dougheckahehe
15:28:44dougheckawell, cant anyone right a bot API?
15:28:44ritchie_write
15:28:44dougheckawrite a bot API???
15:28:44dougheckaI cant speel at all...
15:28:46ritchie_is speel a deliberate mis-spelling?
15:28:46dougheckaI hope so
15:28:46doughecka;)
15:28:46ritchie_good///
15:28:46dougheckaTarget = NearestTarget
15:28:46ritchie_;-)
15:28:46dougheckathen other stuff?
15:28:46ritchie_well
15:28:46ritchie_the problem
15:28:47dougheckait would be simple to write lowlever stuff
15:28:47ritchie_is every bot will tehn be the same
15:28:47ritchie_its obviosu
15:28:47ritchie_if there is a target, go for it
15:28:47dougheckaritchie_: stick some random numbers in it
15:28:47ritchie_?
15:28:48ritchie_like what
15:28:48dougheckahrm
15:28:48dougheckanot random
15:28:48dougheckajust, um...
15:28:48patlabor221if you just want an exposion of the movement and detection that is not so hard
15:28:48patlabor221and access to the world DB
15:28:48dougheckahmm
15:28:48dougheckacould you do it?
15:28:59patlabor221yes
15:29:09dougheckawould you do it?
15:29:16dougheckano
15:29:19dougheckaI thought so...
15:29:19patlabor221it would not be any kind of script tho
15:29:27patlabor221what are you talking about
15:29:31patlabor221I never said no
15:29:39dougheckayou never said yes
15:29:40patlabor221I can look into it when I have time
15:29:45dougheckaah
15:29:48dougheckatime..
15:29:48patlabor221becasue I was typing genius
15:29:50time is up!
15:29:50dougheckaibot time?
15:30:26dougheckaC:\Documents and Settings\Administrator\Desktop\bzbot-e2\bzflag-1.7e2\src\bzflag\playing.cxx(2003) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data
15:30:36patlabor221so
15:30:45patlabor221what did you change?
15:30:46dougheckathats your code...
15:30:53dougheckathat I downloaded
15:30:55patlabor221ok
15:30:57patlabor221it's a warning
15:31:09dougheckabzflag.exe - 2 error(s), 3 warning(s)
15:31:11patlabor221there were a number of warnings in there I didn't clean
15:31:17patlabor221what are the errors?
15:31:18dougheckaoh
15:31:24dougheckaduh, let me find the errors
15:31:33patlabor221see it's got that word "warning" in it again
15:31:45dougheckaC:\Documents and Settings\Administrator\Desktop\bzbot-e2\bzflag-1.7e2\src\bzflag\LocalPlayer.cxx(1542) : error C2143: syntax error : missing ')' before '!'
15:31:46dougheckaC:\Documents and Settings\Administrator\Desktop\bzbot-e2\bzflag-1.7e2\src\bzflag\LocalPlayer.cxx(1542) : error C2059: syntax error : ')'
15:31:56patlabor221what?
15:32:15patlabor221let me get that code
15:32:19dougheckaoops
15:32:20dougheckanot
15:32:21patlabor221you sure you didn't change anything
15:32:25dougheckaI typed something in
15:32:28dougheckaI think
15:32:31patlabor221there we go
15:32:35dougheckaI deleted the !
15:32:41patlabor221that's not doo
15:32:43dougheckacool
15:32:43patlabor221ga
15:32:44dougheckabzflag.exe - 0 error(s), 6 warning(s)
15:32:53patlabor221why did you remove the not?
15:33:02dougheckanot?
15:33:08patlabor221! = not
15:33:12dougheckaoh
15:33:21dougheckacuz I put it there...
15:33:24patlabor221a != b is A is not equal to B
15:33:31bryjenbzfquery ducati.bzflag.org 5156
15:33:32bzbotRed: 4 players, score: 5 |  Green: 3 players, score: -4 |  
15:33:37dougheckayea
15:33:38bryjenbzfquerylong ducati.bzflag.org 5156
15:33:38bzbot[meq] freelancer (Red):21 (50 wins, 29 losses). Riseman (Green):0 (6 wins, 6 losses). bzgirl(resurrection) (Green):-24 (25 wins, 49 losses). yojimbo (Red):2 (2 wins, 0 losses). bomber (penguins) (Red):52 (118 wins, 66 losses). Dutch Mandrake (Green):-8 (8 wins, 16 losses). Supermodel (Red):3 (14 wins, 11 losses).
15:33:54bryjenbzfquerylong ducati.bzflag.org 5156
15:33:55bzbot[meq] freelancer (Red):21 (50 wins, 29 losses). Riseman (Green):0 (6 wins, 6 losses). bzgirl(resurrection) (Green):-24 (25 wins, 49 losses). yojimbo (Red):2 (2 wins, 0 losses). bomber (penguins) (Red):52 (118 wins, 66 losses). Dutch Mandrake (Green):-8 (8 wins, 16 losses). Supermodel (Red):3 (14 wins, 11 losses).
15:34:00bryjenbzfquery ducati.bzflag.org 5156
15:34:00bzbotRed: 4 players, score: 6 |  Green: 3 players, score: -5 |  
15:34:00dougheckapatlabor221: how would I turn rendering back in?
15:34:08patlabor221ohh
15:34:16dougheckain = on
15:34:19patlabor221well a lot of it was just removed
15:34:22dougheckaoooh
15:34:29patlabor221so you would rewrite it
15:34:38dougheckarewrite it?
15:35:31dougheckaugh, ugh, ugh
15:35:31patlabor221yeah add it back in
15:35:31patlabor221welcome to the real world
15:35:31dougheckafrom another version?
15:35:31dougheckak
15:35:32dougheckak
15:35:32patlabor221from the version it was built in
15:35:32dougheckaah
15:35:32dougheckae2?
15:36:01dougheckahow do I check out e2 in CVS?
15:36:18dougheckaah
15:36:25dougheckaadd a e2 to the thing
15:36:35patlabor221just get eh source from the download page
15:36:43dougheckaor I could do that...
15:36:44patlabor221all magor releases are there
15:37:23dougheckais there anyway to merge 2 programs together?
15:37:29dougheckahaha
15:37:59patlabor221yes
15:38:00dougheckacool
15:38:04dougheckamerging 1.8 and e2
15:38:06patlabor221but you won't like it
15:38:23patlabor221it's not automatic
15:38:24dougheckayup
15:38:25dougheckaof corse
15:43:42dougheckabzfquerylong ducati.bzflag.org 5155
15:43:42bzbotServer is empty
15:43:47dougheckabzfquerylong ducati.bzflag.org 5156
15:43:48bzbot[meq] freelancer (Red):26 (74 wins, 48 losses). Riseman (Green):-5 (31 wins, 36 losses). bzgirl(resurrection) (Green):-32 (47 wins, 79 losses). Serious Sam (Red):1 (16 wins, 15 losses). bomber (penguins) (Red):62 (144 wins, 82 losses). bryjen (Green):-10 (14 wins, 24 losses). Dutch Mandrake (Green):-31 (17 wins, 48 losses). Supermodel (Red):6 (39 wins, 33 losses).
15:50:15patlabor221urning on rendering would slow the bot down
15:58:56jzaunBZFlag: I think I finally got the -time setting right, 15 sec under an hour, also added the -g
15:59:51jzaunNow al I need are more world to add to the rotation
16:01:30jzaunAnyone know who made Hall Of Mirrors?
16:06:10BZFlagjzaun: cool. some of the levels have teleporter linking issues.
16:06:21BZFlagdinner is one example. causes a seg fault.
16:06:30BZFlagI need to write a link checked I guess.
16:06:35BZFlager checker.
16:06:44jzaunWould be nice...
16:06:47BZFlaggot hix in the rotation?
16:06:56dougheckadinner?
16:07:05jzaunis bzfs finds a bad link, should just remove it so it don't segv
16:07:12BZFlag"dinner for six"
16:07:18jzaunno don't have hix in there
16:07:35BZFlagjzaun: yeah, the issue might be handling missing links too.
16:07:45BZFlaghix in in cvs.
16:08:00jzaun1.7 or 1.8?
16:08:31BZFlagboth.
16:08:45BZFlagmisc/hix.bzw
16:09:31jzaunWho is the author?
16:10:22BZFlagme
16:10:44jzaunWant your name to BZFlag on the -public message?
16:10:52BZFlaglisted at the top of the file.
16:11:02BZFlagsure.
16:11:22BZFlagTim@Rikers.org is fine. (or Tim@BZFlag.org ;-)
16:11:43jzaunAdded
16:12:12BZFlagdo you set the server to random options too?
16:12:39BZFlagie ctf/random/team-random/world/etc ?
16:13:01BZFlagcourse hix is best as a team world, but it should work either way.
16:13:10jzaunI have: Ashatter, Copy, Dinner4Siz, Gerbil, Gerbiltrap, Gerbzilla, HallOfMirrors, Hix, Levels, Acramble All Squadrons, SkyForts, steps, waterworld, Web and Zion
16:13:31BZFlagneed decks. ;-)
16:13:36jzaunoh, Shattrer as well
16:13:45jzaunThe server options are not random
16:14:35jzaunDecks runns pritty much full time on jzaun.com on a diff port... Cap is running it
16:14:53akira_huhu
16:15:53BZFlagjzaun: if nobody is there and you connect/disconnect I expect the server will exit. have you tested that?
16:16:11patlabor221doug you there?
16:16:18BZFlagso if the first connect does not like the map, it would change. ;-)
16:16:50jzaunnope... stricly an hourly rotation... its setup in a cron job
16:17:11BZFlagah. hmm.
16:17:28BZFlagthen the -g is probably not your friend.
16:17:49BZFlagI run in a loop so the server restarts.
16:17:51jzaunWhat I really want to do now is verify the server launched to if it don't it picks another world and launches
16:18:30BZFlagand then I have a @reboot entry in cron to start (and background) the looping script.
16:18:34jzaunwith a -time of 59:45 min. -g should kill the server 15 sec. before the cron job runs
16:18:54BZFlagwith -g if all players leave, the server will stop.
16:18:59jzaunoh
16:19:06jzaunI'll remove that then
16:19:11BZFlagwhy not make it a loop?
16:19:57jzaunI'de like to give the world some time to run... if people just jump on and back off again I'de like more people to be able to check out the world
16:20:04BZFlagie "while sleep 3;do bzfs ...;done
16:20:22patlabor221ok, here is a sample bot API layout, did I miss anything basic http://www.artemisgaems.com/BotAPI.h ?
16:20:31BZFlagyeah, but it will still cycle when the next one is over.
16:20:49jzauntrue... I'll look into that
16:20:56BZFlagwhy not run the levels that people like? the auto-restart would allow "voting"
16:21:44jzaunheh... everyone seems to like them all... I've have between 5-15 people on sence 11:00pm last night
16:21:49BZFlagthe first user, or it everyone agrees "this level sux" then they just all disconnect and the server picks another one.
16:22:35BZFlagserver not up now?
16:22:46jzaunyah it is, 8 people on it
16:23:27BZFlagI can't connect.
16:23:27jzaunbzfquerylong jzaun.com 5157
16:23:28bzbotConnection refused
16:23:35BZFlagneither can the bot. ;-)
16:24:10jzaunheh... -g killed it :-(
16:24:15jzaunI removed the -g
16:24:21jzaunbzfquerylong jzaun.com 5157
16:24:22bzbotTim (Purple):0 (0 wins, 0 losses).
16:32:19dougheckaibot message for patlabor221: your website is down?
16:32:55yoyoxHi.
16:33:11jzaunbzfquerylong jzaun.com 5157
16:33:12bzbothiggi300 (Rogue):0 (0 wins, 0 losses). Isaac (Blue):-2 (1 wins, 3 losses). beef (Blue):-3 (1 wins, 4 losses). Quol (Rogue):1 (2 wins, 1 losses). Ubik_THE_Pauser (Green):-1 (3 wins, 4 losses).
16:33:35dougheckaBZFlag: figured it out, if you guys write a API for bots, I will write bots for the API
16:33:48dougheckaanyway, lunch
16:34:16BZFlagbzfquerylong jzaun.com 5157
16:34:18bzbothiggi300 (Rogue):1 (1 wins, 0 losses). Isaac (Blue):-3 (1 wins, 4 losses). beef (Blue):-3 (1 wins, 4 losses). Ubik_THE_Pauser (Green):-1 (4 wins, 5 losses).
16:34:32dougheckaright
16:34:32doughecka?
16:34:32BZFlagbot query should include remaining time. ;-)
16:34:41dougheckaheh
16:34:53jzaunBZFlag: Where in the server source does the time reset when everyone logs out?
16:34:55dougheckais that doable?
16:35:28BZFlagjzaun: just look for TIMELIMIT in the bzfs.cxx
16:35:37ritchie_bzflag / jzaun - weve used a rotation for a while, where bzfs.cxx just selects randomly or rotates maps which are put in 1 directory (it just goes thru the dir)
16:35:37dougheckaibot message for patlabor221: misspeeled URL
16:35:44ritchie_easily enough
16:36:14BZFlagcheck countdownActive and elapsedTime
16:36:28jzaunritchie_: same here... just working out when the rotation should take place
16:36:41BZFlagritchie_: with -time and -g ?
16:36:42ritchie_ah ok
16:36:46ritchie_nope
16:37:34ritchie_we edited
16:37:34ritchie_the actual
16:37:35ritchie_bzfs.cxx file
16:37:35ritchie_with a timekeeper tm
16:37:35BZFlagthat's what I think is cool. "-time 3600 -g" will run for 1 hour or until everyone disconnects
16:37:45ritchie_yes
16:37:46BZFlagthen loop it to pick a new world and (perhaps) new server options.
16:38:05ritchie_but that is ugly in that its not all dealt with by bzfs
16:38:10ritchie_you have to set cron jobs etc
16:38:28BZFlagritchie_: I just run it from loop shell script.
16:38:46ritchie_yes i suppose thats good
16:39:00ritchie_but it would be better if it were an option of bzfs imho
16:39:01BZFlagcan't think of an easier way to change options.
16:39:04ritchie_so -loop
16:39:40BZFlagwhat happens when some worlds want to be ctf ms=1 and some want non-ctf ms=10 etc?
16:39:57jzaunI want "-time 3600 -g" to run for 1 hour regardless if people are playing or not then exit...
16:39:59ritchie_thats fine
16:40:02BZFlagor 2 team vs 4 team etc.
16:40:13ritchie_bzflag - you have all your world files in a dir called worlds
16:40:27BZFlagritchie_: and then?
16:40:29ritchie_then you have a file with wfilename:options
16:40:37ritchie_which is index
16:40:40ritchie_if index doesnt exist
16:41:03ritchie_or no entry for that it defaults to certain options or it keeps the current options
16:41:52BZFlagstill needs a server restart to get the new options.
16:41:53ritchie_when you say restart, do you mean physical, ie by a shell script or within the bzfs binary
16:41:55BZFlagjzaun: you could use -g and then keep chopping the time down as it loops.
16:42:16ritchie_couldnt the bzfs binary do a restart?
16:42:18BZFlagritchie_: shell script. to get the new options.
16:42:37ritchie_couldnt bzfs.cxx have code where it reruns all the init functions
16:42:39BZFlaghow would it get the options? (ie: the question I've been asking over and over)
16:42:42jzaunyah... just don't see where to change that in the source so -g dosen't exit when all players leave, and -time continues to count down
16:42:42ritchie_having read the options from this file
16:43:05ritchie_having read the options from this file - you have a file with a filename:options line for each of the worlds
16:43:10BZFlagritchie_: perhaps.
16:44:03BZFlagwith the current clients there is no way to get a new world without a new connect, so restarting the server is fine. I am thinking for 1.8 though.
16:44:24BZFlagit would be nice if the server could change maps/options and everyone would resync without having to reconnect.
16:44:48BZFlagor perhaps the kill msg from the server would just say "die and then reconnect"
16:45:22ritchie_yes
16:45:47BZFlagjzaun: just modify timeLimit over time and continue to use -g.
16:46:25jzaun?
16:48:40jzaunMight just be easier to remove -time and -g alltogether...
16:52:27BZFlagperhaps, but then there is no time display inside the game.
16:52:36jzaunbut its currently no accuratly counting down the hour
16:53:00BZFlagI don't get why you are stuck on restarting only on the hour instead of just running a map for no longer than an hour.
16:53:36jzaunso each map has the same time... not playing favorites
16:53:53BZFlagso you _like_ running maps that nobody plays?
16:54:30jzaunIf its not up for people to try noone will ever know if they like it or not
16:54:53BZFlagif favorites means that what users like, says running. I like playing favorite.
16:55:18BZFlagbut it IS up. the next map is still randomly chosen.
16:55:38jzauntrue
16:55:57BZFlagthe choosing is still random. it's the _keeping_ that is not, and that depends on the users.
16:55:57dougheckaPatlabor221!
16:56:07Patlabor221yes
16:56:29metal_magichi all :-)
16:56:39jzaunSo how do I change the script to run and restart automatically?
16:56:44jzauncan't use cron for that...
16:57:03Patlabor221brb
16:57:09dougheckajzaun: how are you reloading the server?
16:57:36jzaunon an hourly bassic I choos a random map, kill the running server and start up the new one
16:57:43metal_magicis there any debian hacker here? :-(
16:57:59dougheckajzaun: cool
16:59:02BZFlagwhile sleep3 ; do runserver ; done
16:59:16dougheckaha
16:59:55BZFlagand then I run that script from my crontab with a "@reboot" entry. This is not supported by all versions of cron, but by many of them now.
16:59:59jzaunBZFlag: just emailed the script to you... fix er up to do what you want and I'll put er up
17:00:03BZFlagit runs a job on system restart.
17:00:13metal_magicbzfquerylong ducati.bzflag.org 5155
17:00:13bzbotServer is empty
17:00:16metal_magicbzfquerylong ducati.bzflag.org 5156
17:00:17bzbotink (Red):-34 (104 wins, 138 losses). mj (Green):-7 (44 wins, 51 losses). Quol (Green):1 (53 wins, 52 losses). luser (Red):10 (26 wins, 16 losses). SATAN (Red):12 (60 wins, 48 losses). cheesus (Green):-13 (16 wins, 29 losses). bandito baby (Red):-6 (8 wins, 14 losses). jojo (Green):-14 (34 wins, 48 losses).
17:00:34jzaunbzfquerylong jzaun.com 5157
17:00:34bzbotServer is empty
17:00:40metal_magicbzfquerylong ducati.bzflag.org 59999
17:00:40bzbotServer is empty
17:01:58metal_magicBZFlag is here, he is debian hacker :-)
17:02:28metal_magicBZFlag: don't you have any idea, why dh_clean tells me:
17:02:33metal_magicUndefined subroutine &main::excludefile called at /usr/bin/dh_clean line 64
17:02:36metal_magic?
17:05:37jzaunI got to run, bbl tonight
17:11:39BZFlagjzaun: edited and returned.
17:12:22metal_magicBZFlag: have you seen chestal's robot (paul)?
17:12:31BZFlagmetal_magic: not for sure, but sounds like a perl issue. got the latest perl installed? apt-get install perl perhaps?
17:12:37Patlabor221doughecka: I mispell stuff all the time :)
17:12:48BZFlagmetal_magic: no. I'd love the source though ;-)
17:13:05Patlabor221BZFlag it's up on my site
17:13:15BZFlagPatlabor221: link?
17:13:21Patlabor221http://www.artemisgaems.com/bzbot-e2.zip
17:13:48BZFlag http://www.artemisgames.com/bzbot-e2.zip I presume?
17:14:03metal_magicBZFlag: ii  perl           5.6.1-7        Larry Wall's Practical Extraction and Report
17:14:14metal_magicBZFlag: that is from woody
17:14:26metal_magicBZFlag: that machine should be woody
17:15:00BZFlagmetal_magic: I'd try reinstalling perl and perhaps dhtools? whatever provides dh_clean.
17:15:05Patlabor221doug the URL for the BOT API I am talking about is http://www.artemisgames.com/BotAPI.h
17:30:44metal_magicBZFlag: I thought to myself the Chestal's robot is quite clever and the robot in bzflag is quite stupid, so why not to implement such a robot to bzflag
17:30:44BZFlagmetal_magic: I'd like to make the bot and external app. then have the server spawn him if desired so you can do things like require the server to keep at least 4 players.
17:30:44BZFlagthere is no built in bot in 1.8 at present. but I have not built a stand alone bot either.
17:30:45BZFlagalmost 4 meg for a bot? hmm...
17:30:46BZFlagwaits for the DL>
17:30:47ChestalBZFlag: that is my old hacked bot
17:30:49dougheckaheh
17:30:50metal_magicBZFlag: just reinstalled debhelper and nothing changed ... :-( trying to reinstall perl
17:30:52metal_magicBZFlag: reinstalled perl and nothing changed ... :-(
17:30:52metal_magicany other ideas?
17:30:52dougheckaPatlabor221: I am back
17:30:53Patlabor221as am I
17:30:53dougheckaheh
17:30:53dougheckak
17:30:54strayerhi all
17:30:54dougheckahey strayer
17:30:55strayer:)
17:33:48strayernot impious ...just funny.. http://www.geheimgemein.de/lagcartoon.jpg
17:33:56strayer@doughecka
17:34:12dougheckame?
17:34:25strayer;)
17:34:37dougheckaMUAHAHAHA
17:34:45dougheckanice...
17:34:45doughecka:)
17:35:03strayerhehe...
17:36:05Patlabor221why the evil laugh?
17:36:42dougheckafine, hahaha
17:36:52dougheckalo jpablo
17:36:55Patlabor221why the little girly laugh?
17:36:57jpabloheya doughecka
17:37:03dougheckaHOHOHO!!!
17:37:55strayerpatty ...look at the link above
17:38:00Patlabor221that's funny
17:41:49dougheckaok Patlabor221: how do I compile my own program, here it is:
17:41:51doughecka#include <stdio.h>
17:41:51dougheckaint main()
17:41:51doughecka{
17:41:52doughecka   printf("This is a line of text to output.");
17:41:54doughecka   return 0;
17:41:56doughecka}
17:42:05dougheckathat compiles...
17:42:09strayerits C...right?
17:42:12dougheckayea
17:42:17dougheckacompiling in C++
17:42:18doughecka;)
17:42:23dougheckaI bet thats why...
17:47:17Patlabor221that should compile
17:47:24dougheckait does
17:47:25Patlabor221in ether
17:47:29Patlabor221so run it
17:47:30dougheckabut I get no exe
17:47:36Patlabor221did you make a DSP?
17:47:40dougheckahrm
17:47:41dougheckayea
17:47:41Patlabor221and a DSW
17:47:44dougheckano dsw
17:47:49Patlabor221hit F7
17:48:12Patlabor221dont' just compile
17:48:15Patlabor221you need to build
17:48:30dougheckaI clicked build
17:48:47Patlabor221hit F5
17:48:50dougheckaText3.exe - 0 error(s), 0 warning(s)
17:48:58Patlabor221debug or release?
17:49:05dougheckadebug
17:49:15dougheckahmm
17:49:21Patlabor221is there a debug folder in the folder you put the project in?
17:49:27dougheckayup
17:49:34Patlabor221the EXE is in there
18:02:58dougheckanope
18:02:58dougheckaits empty
18:02:58Patlabor221or hit F5 to execute
18:02:58Patlabor221gotta go to lunch
18:02:59Patlabor221be back in about an hour then I can help you more
18:02:59dougheckaI hit F5 bu it says I dont have a exe
18:02:59dougheckaok
18:02:59dougheckacya
18:02:59Patlabor221is away: I'm busy
18:02:59dougheckabusy eating?
18:03:01metal_magiccompile it with gcc :-)
18:03:01dougheckablah, I am in windows
18:03:01dougheckaakira_!!!
18:03:01dougheckamoin!
18:03:01dougheckagreetings and salutations
18:03:01metal_magicyou don't have gcc on Windows?
18:03:01dougheckametal_magic: not with out cygwin
18:03:01metal_magicyou don't have cygwin?
18:03:01dougheckanope
18:03:01dougheckaI have linux
18:03:01jpablohumm, there's another port of gcc to windows.
18:03:01dougheckajpablo: where?
18:03:01jpablomigwin or something.
18:03:01metal_magicwell, boot to linux
18:03:02dougheckaoh yea
18:03:02dougheckaI say that
18:03:02dougheckasaw*
18:03:02dougheckametal_magic: its broke
18:03:02metal_magicdoughecka: linux?
18:03:02dougheckayup
18:03:02jpablomingw32
18:03:02dougheckaI took the drive out
18:03:02dougheckajpablo: hmm
18:03:02metal_magicdoughecka: broken?
18:03:02dougheckayep
18:03:02dougheckayup
18:03:02dougheckayuk
18:03:02dougheckayea
18:03:02dougheckayah
18:03:02dougheckayes
18:03:03doughecka1
18:03:03metal_magicwaht a drive?
18:03:03metal_magicwhat
18:03:03doughecka?
18:03:03dougheckawhat drive?
18:03:03dougheckaumm
18:03:03dougheckaI dunno
18:03:03dougheckaits in my other computer
18:03:03dougheckathat wont book up
18:03:03dougheckabook/boot
18:03:03metal_magicand why did you took it out?
18:03:03akira_hi
18:03:04metal_magicakira_: hi
18:03:04dougheckaI took it out of this computer, and put it in my other computer
18:03:04strayerakira_: hi
18:03:05metal_magicwell, ssh on your other computer and compile it there
18:03:05dougheckait wont boot up
18:03:05metal_magicwhy?
18:03:05dougheckabecause
18:03:05metal_magiccause ... ?
18:03:06doughecka.
18:03:06metal_magicthat's a really good reason
18:03:06dougheckayup
18:03:06dougheckaI dont know
18:03:06dougheckaI have to fix it
18:03:08pauljjzaun - considered running bsfs from init? set it to respawn and init will take care of keeping it running.
18:03:08akira_what do you want to compile ?
18:03:08metal_magichello world :-)
18:03:09dougheckahaha
18:03:09pauljmetal_magic: hey - linking to libc is a tricky step you know!
18:03:09paulj:)
18:03:25akira_and why would someone would like this to do?
18:04:44metal_magicbtw now i realized i have never compiled anything on windows
18:04:44metal_magichope i never will :-)
18:04:44dougheckahaha
18:09:58pauljbye
18:10:02metal_magicbye
18:10:04dougheckacya
18:10:36akira_metal_magic: its not that hard
18:13:50metal_magicakira_: what?
18:14:13akira_the win32 compilation
18:14:24metal_magicah
18:15:00metal_magicakira_: didn't tell it to be hard
18:20:20pauljis away: gone home
18:20:21metal_magicakira_: ich habe nicht gesagt, das ist hart :-)
18:20:21metal_magicibot: x en de didn't tell it to be hard
18:20:21metal_magic: erklärte es nicht, hart zu sein
18:20:33akira_<metal_magic> btw now i realized i have never compiled anything on windows
18:20:34akira_<metal_magic> hope i never will :-)
18:20:37akira_:)
18:20:39akira_ok, cya all
18:20:42dougheckacya
18:23:36metal_magiccu
18:30:35dougheckalo john`
18:30:35john`hi
18:41:21dougheckalo captain_proton
18:41:21dougheckafound my 3d glasses
18:41:22doughecka:)
18:41:22captain_protonbastage!
18:41:22dougheckahaha
18:41:22captain_protonthough i guess it doesn't matter
18:41:22dougheckabah, the color of the screen needs to be perfect
18:41:22doughecka;)
18:41:22captain_protonsince your card can't do it anyway!
18:41:22dougheckahaha
18:41:23dougheckaI ordered a new card
19:00:58ritchie_hi potib
19:00:58ritchie_proton *
19:00:58ritchie_hopeless, hopeless typo
19:00:58ritchie_ive done a bit more for the tournament
19:00:59ritchie_http://rpcharlton.d2g.com/bzctf/league/index.php?link=tournview
19:00:59ritchie_how is the anaglyph stuff going?
19:00:59dougheckanice looking
19:01:00doughecka:)
19:01:00ritchie_ta
19:01:01captain_protonanaglyph is completely done
19:01:01ritchie_is it good?
19:01:02ritchie_(with the glasses)
19:01:02captain_protonbut so far the only card that seems to have a working implementation of glColorMask are nvidias
19:01:02ritchie_ah wonderful
19:01:02ritchie_i have one :_)
19:01:02captain_protonhonestly i don't know - i lost my glasses some time ago
19:01:02ritchie_geforce2 be ok?
19:01:02captain_protonought to be
19:01:02dougheckagood
19:01:02dougheckaI ordered one
19:01:04Patlabor221is back (gone 01:06:53)
19:01:04dougheckalo Patlabor221
19:01:04Patlabor221ok doug I'm back, did you get it?
19:01:04dougheckaumm
19:01:04captain_proton'lo Patlabor221
19:01:04Patlabor221hey
19:01:04captain_protonhow goes the converter? =}
19:01:04dougheckano, but I have moved on...
19:01:04doughecka;)
19:01:04Patlabor221ehh the converter don't go much in the day as the boss man, he be lookin over my sholder today
19:01:05Patlabor221dough why did you give up?
19:01:05dougheckaI am looking at anaglyph stuff
19:01:05doughecka:)
19:01:05ritchie_is it in cvs?
19:01:05dougheckaritchie_: yup
19:01:05Patlabor221how did you make the project? doug
19:01:05Patlabor221did you make a new conslole app?
19:01:05dougheckahmm
19:01:05dougheckayea
19:01:05captain_protondough? :)
19:01:06ritchie_proton - when did it go into cvs?
19:01:06ritchie_i updated cvs abt 2 days ago
19:01:06ritchie_is that new enough?
19:01:06dougheckalastnight
19:01:06ritchie_ahah
19:01:06ritchie_no then :-)
19:01:12captain_protonritchie_: http://jupiter.babylonia.flatirons.org/bzfi0002.jpg
19:01:54ritchie_argh
19:01:56ritchie_dns errors
19:01:59ritchie_ip please?
19:02:14Patlabor221ok doug: then it has to make an EXE
19:02:18captain_protonooh wait
19:02:23captain_protonthat system is down ={
19:02:30ritchie_ah
19:02:35ritchie_that may just be it
19:02:59captain_protonand you can't get the IP because flatirons.org is down as well
19:03:10dougheckalo Widget!!
19:03:23Widgethihihi, doughecka.
19:03:29dougheckais wearing his 3d glasses
19:04:01captain_protondoughecka: uhm - why? just to look dorky?
19:04:17dougheckayup
19:04:21dougheckayuk yuk
19:04:25dougheckano
19:04:33dougheckaI am looking at imaes
19:04:383d glasses is nothing but an ill-borne puddle of clouted dog vomit.
19:04:38metal_magicibot: insult 3d glasses
19:04:41Patlabor221who is imaes?
19:04:43Patlabor221is she hot?
19:05:02dougheckaimages!
19:05:12Patlabor221ohh
19:05:16captain_protonhaha
19:05:21Patlabor221not soo hot then huh
19:05:27dougheckauhu
19:06:40metal_magicibot: x de en ausgerechnet echt
19:06:42metal_magic: calculated genuinly
19:06:574
19:06:57dougheckaibot 2*2?
19:07:01dougheckawow
19:07:10doughecka: i'm not following you...
19:07:10dougheckaibot, your smart!
19:07:17ritchie_you're
19:07:23ritchie_*
19:07:27dougheckaah
19:07:28OK, metal_magic.
19:07:28metal_magicibot: you are smart
19:07:28dougheckaand I am not
19:07:34ibot is, like, smart
19:07:34dougheckaibot ibot?
19:07:49dougheckaHAHA
19:07:49ritchie_captain_proton: what option do i run/set to make it into anaglyph mode
19:08:47captain_protongo to the console
19:08:53captain_protontype 'set displayView anaglyph-stereo'
19:09:13ritchie_ok
19:09:17ritchie_and to get out of it?
19:09:28captain_protonset displayView normal
19:09:31ritchie_k
19:09:33ritchie_ta
19:10:13dougheckacaptain_proton: what are the other options under set?
19:10:21captain_protondoughecka: ?
19:11:30ritchie_proton
19:11:33ritchie_eurgh
19:11:33ritchie_:
19:11:41ritchie_http://rpcharlton.d2g.com/scr1.gif
19:11:44ritchie_http://rpcharlton.d2g.com/scr2.gif
19:13:07captain_protonwhoa
19:13:10doughecka?
19:13:12ritchie_thats nvidia geforce2 32MB
19:13:23ritchie_its ok
19:13:31ritchie__most_ of the time
19:13:35ritchie_in fact looks quite good
19:13:40ritchie_but looking at some stuff
19:13:50ritchie_it goes horrid
19:13:57captain_protonooh yeah i noticed something like scr2 for a split second once
19:14:04ritchie_it may be looking at teleporters'
19:14:07ritchie_i got it masses
19:14:21ritchie_and i think it was when i was looking at teleporters
19:14:26captain_protonhmm, thats not the cause here
19:15:17ritchie_dloading latest nvidia drivers
19:15:19ritchie_see if that helps
19:16:37captain_protonwhat version is latest?
19:16:50ritchie_dunno
19:16:57ritchie_just pressed download latest :-)
19:18:59captain_proton2960
19:19:10Patlabor221wow what happend to those screen shots
19:19:11ritchie_2960?
19:19:46ritchie_the latest here is 2942
19:19:47ritchie_Patlabor221: something very, very wrong
19:21:01captain_protonritchie_: where are you getting them from?
19:22:11ritchie_nvidia site
19:22:11ritchie_im running windoze atm
19:22:11captain_protonahh
19:22:11captain_protonthats why ;)
19:22:11ritchie_that may be it ;-)
19:22:11dougheckacaptain_proton: fix it
19:22:11captain_protonlinux drivers are always out first
19:22:11ritchie_either that or my isp has decided to cache some 2 month old pages
19:22:12Patlabor221not if your a nvidia developer :)
19:22:13ritchie_;-)
19:22:23ritchie_you're
19:22:37captain_protondoughecka: tell me how and i will
19:23:00dougheckacaptain_proton: haha
19:23:53captain_protonhmm
19:23:54captain_protonshould do some smaller screenies of this for the web site
19:24:53ritchie_yes
19:24:53ritchie_when is /new going to go live?
19:38:30captain_protonwell it was supposed to around today
19:38:30captain_protonbut nobody has done the content reviews i've been requesting
19:38:30captain_protonsoooo
19:38:30ritchie_hmm
19:38:30ritchie_it shoudl go up
19:38:30ritchie_:-)
19:38:30ritchie_much better
19:44:29Chestalwhat's wrong with doing the reviews later?
19:44:29Chestalit only /new/ so far
19:44:29captain_protonChestal: well tim leaves for a while tomorrow
19:44:30Chestalehm, we do not have access to /new/?
19:44:30captain_protonand frankly the old website is farking ugly
19:44:30ritchie_do em later
19:44:30ritchie_just get hte new website up
19:44:30Chestalhmm, maybe I am confused
19:44:30captain_protonand we've put off doing anything about it for far too long
19:44:31ritchie_if i didnt know how good bz was , that website would have turned me off like a sho
19:44:31ritchie_t
19:44:31ChestalI didn't notice that /new/ is up
19:44:31Chestallast tiem I checked, it was the old /new/
19:44:31captain_protonChestal: well, get me your text
19:44:32captain_protonthen we'll have tim run over and post
19:44:32ChestalI'd liek to do some 1.7 screenshots
19:44:32Chestalwhat's the best way to do them? activate the disabled snap feature?
19:44:32dougheckawhat snap feature?
19:44:33Chestalscreenshots, whatever it is called
19:44:33captain_protonChestal: yeah, but you'll have to change the key it uses because the new roaming keys stepped on it
19:44:33captain_protonis gonna restart X to use the new drivers
19:44:34Chestalhmm, I cannot motn the CD I just burned
19:44:35the moles are unstoppable at this moment, but they will be smashed by the A» nám vlají vlasy team soon (metal_magic told me :-))
19:44:35metal_magicibot: who are the moles?
19:44:36captain_protonBZFlag: can we get the web site up today once everyone goes through it?
19:44:39the moles are unstoppable at this moment, but they will be smashed by the A» nám vlají vlasy team soon (metal_magic told me :-))
19:44:39Widgetibot: who are the moles?
19:44:39Widget: sorry...
19:44:39Widgetibot: hihihi
19:44:39metal_magic: bugger all, i dunno
19:44:39metal_magicibot: are you awake?
19:44:42doughecka: improperly oriented keyboard
19:44:42dougheckaibot excuse
19:44:43WidgetIt's dead!
19:44:43dougheckayay!!!
19:44:43dougheckaibot is dead!!
19:44:43metal_magic: what?
19:44:43metal_magicibot: u suck :-)
19:44:44metal_magic: huh?
19:44:44metal_magicibot: boot :-)
19:44:45Patlabor221how mean, what did I bot ever do to you?
19:44:45dougheckahe insults people
19:44:48Patlabor221only because you gload him on
19:44:48dougheckahehe
19:44:48Patlabor221he realy is just a refection of your own twisted souls
19:44:49dougheckacan anyone get to cablechase.com?
19:44:49Patlabor221yes
19:44:49dougheckayou can?
19:44:50Patlabor221that is what yes means
19:44:50dougheckado you get a default screen?
19:44:50dougheckapage?
19:44:50Patlabor221I get a login screen
19:44:50dougheckahrm
19:44:50dougheckagood
19:44:50dougheckaI cant
19:44:50Patlabor221sounds like a personal problem to me
19:44:50metal_magicWelcome to cablechase.com :-)
19:44:50dougheckawierd!
19:44:50dougheckaI cant get it
19:44:50Patlabor221perhaps your state thinks its porn
19:44:50dougheckaits a new web site
19:44:51Patlabor221ahh new porn that's allways good
19:44:51dougheckahmmm
19:44:51dougheckaI still cant get to it
19:44:51metal_magictraceroute?
19:44:51dougheckaI had it routed to my computer for awhile
19:44:51dougheckahaha
19:44:51metal_magic: excuse me?
19:44:51metal_magicibot: you woke up :-)
19:44:53captain_protonyaaay
19:45:34Patlabor221: huh?
19:45:34Patlabor221Ibot was laged
19:45:34metal_magic is a fool
19:45:34metal_magicibot: who is metal_magic
19:45:34rumour has it lag is very bad here :(
19:45:34dougheckaibot lag
19:45:40dougheckahe IS laged
19:45:49dougheckahe says so hims self
19:45:51metal_magic: I forgot metal_magic
19:45:51metal_magicibot: forget metal_magic
19:46:08OK, metal_magic.
19:46:08metal_magicibot: metal_magic is cool
19:46:17at nam vlaji vlasy is probably the best bzflag team
19:46:17metal_magicibot: who is at nam vlaji vlasy?
19:46:18doughecka, I didn't have anything matching 'everything'
19:46:18dougheckaibot forget everything
19:46:28doughecka, I didn't have anything matching 'insult'
19:46:28dougheckaibot forget insult
19:46:32doughecka, I didn't have anything matching 'yow'
19:46:32dougheckaibot forget yow
19:47:04OK, doughecka.
19:47:04dougheckaibot yow is a no no
19:47:05doughecka is nothing but an humid enema-bucketful of lumpish pond scum.
19:47:05metal_magicibot: insult doughecka
19:47:07in bad is nothing but a warped coagulation of culturally-unsound dung.
19:47:07dougheckaibot insult in bad
19:47:07dougheckahaha
19:47:07dougheckaI crashed it
19:47:09metal_magicyou didnt :-)
19:47:09dougheckaer
19:47:13captain_protonself-aggrandization through ibot.... /me shakes his head
19:47:14dougheckaI froze it
19:47:25i haven't a clue, doughecka
19:47:25dougheckaibot insult?
19:47:32is a goat is nothing but a spur-galled stack of fool-born cold sores.
19:47:32dougheckaibot insult is a goat
19:47:45OKAY!!  Turn on the sound ONLY for TRYNEL CARPETING, FULLY-EQUIPPED R.V.'S and FLOATATION SYSTEMS!!
19:47:45dougheckaibot yow?
19:47:52dougheckaerk
19:47:55dougheckaoink
19:47:57porn is nothing but a spur-galled accumulation of puny craptacular carpet droppings.
19:47:57metal_magicibot: insult porn
19:51:30OK, metal_magic.
19:51:30metal_magicibot: cablechase.com is nothing but porn
19:51:30doughecka: I forgot cablechase.com
19:51:30dougheckaibot forget cablechase.com
19:51:30bugger all, i dunno, metal_magic
19:51:30metal_magicibot: what is cablechase.com
19:51:30doughecka: I forgot metal_magic
19:51:30dougheckaibot forget metal_magic
19:51:33OK, metal_magic.
19:51:33metal_magicibot metal_magic is the best bzflag player
19:51:33doughecka: I forgot at nam vlaji vlasy
19:51:33dougheckaibot forget at nam vlaji vlasy
19:51:33doughecka: I forgot metal_magic
19:51:33dougheckaibot forget metal_magic
19:51:33metal_magic: excuse me?
19:51:33metal_magicibot: nooooooooooo
19:51:33dougheckahaha, ibot botsmack
19:51:34YOW!!  Up ahead!  It's a DONUT HUT!!
19:51:34dougheckaibot yow
19:51:34it has been said that doughecka is a fool
19:51:34metal_magicibot: who is doughecka
19:51:35lulu head is nothing but a left-over petrification of egg-sucking gunk.
19:51:35dougheckaibot insult lulu head
19:51:36doughecka: I forgot doughecka
19:51:36dougheckaibot forget doughecka
19:51:36metal_magic: wish i knew
19:51:36metal_magicibot: what about your buffer?
19:51:36captain_protonugh
19:51:36dougheckaibot is a dumb server
19:51:36dougheckacaptain_proton: yuk
19:51:36captain_protonleave the poor bot alone
19:51:36...but ibot is "the" bot around...
19:51:36metal_magicibot: ibot is left alone
19:51:36dougheckayea, you heard him! Leave the BOT alone!
19:51:36dougheckabzfquerylong ducati.bzflag.org 5155
19:51:37bzbotServer is empty
19:51:41captain_proton is nothing but a surly bag of industrial urine samples.
19:51:41metal_magicibot: insult captain_proton
19:51:41dougheckabzfquerylong ducati.bzflag.org 5156
19:51:41bzbotSGI (Green):9 (53 wins, 44 losses). Serious Sam (Red):-16 (66 wins, 82 losses). Blah (Green):13 (59 wins, 46 losses). Postal Worker (Red):0 (0 wins, 0 losses). jpablo (Green):-1 (19 wins, 20 losses). @123 (Red):0 (0 wins, 0 losses). Ubik_THE_Pauser (Red):1 (20 wins, 19 losses). admiral electron (Red):-2 (2 wins, 4 losses). @C (Purple):0 (0 wins, 0 losses).
19:51:42dougheckabzfquerylong ducati.bzflag.org 51000
19:51:42dougheckabzfquerylong ducati.bzflag.org 59999
19:51:42bzbotConnection refused
19:51:42bzbotServer is empty
19:51:42doughecka: sorry...
19:51:42dougheckaibot shutdown
19:52:13OK, metal_magic.
19:52:13metal_magicibot: metal_magic is cool
19:52:23doughecka: I forgot metal_magic
19:52:23dougheckaibot forget metal_magic
19:52:29OK, metal_magic.
19:52:29metal_magicibot: at nam vlaji vlasy is cool
19:52:41doughecka, I didn't have anything matching 'at nam vlaji vlasy i'
19:52:41dougheckaibot forget at nam vlaji vlasy i
19:52:54doughecka: I forgot at nam vlaji vlasy
19:52:54dougheckaibot forget at nam vlaji vlasy
19:52:59OK, metal_magic.
19:52:59metal_magicibot: at nam vlaji vlasy is a cool team
19:53:11doughecka: wish i knew
19:53:11dougheckaibot goat?
19:53:16cheese is probably stuff that grows in milk
19:53:16dougheckaibot cheese?
19:53:40a guy with a relatively boring name
19:53:40dougheckaibot Patlabor221?
19:53:40Mr. Aphenphosmphobia
19:53:40dougheckaibot captain_proton?
19:53:43no idea, doughecka
19:53:43dougheckaibot compaq?
19:53:48doughecka: i haven't a clue
19:53:48dougheckaibot emachine?
19:53:52doughecka: wish i knew
19:53:52dougheckaibot nvidea?
19:54:01nvidia is proprietary? no dri?
19:54:01dougheckaibot nvidia?
19:54:04captain_protondoughecka: damnit take it to /msg!
19:54:09dougheckasure
19:56:33metal_magicbzfquerylong ducati.bzflag.org 5155
19:56:33bzbotred (Green):0 (0 wins, 0 losses). green (Green):0 (0 wins, 0 losses). moo (Green):0 (0 wins, 0 losses).
19:56:33metal_magicbzfquerylong ducati.bzflag.org 5156
19:56:34bzbotSGI (Green):12 (67 wins, 55 losses). #5 (Red):0 (4 wins, 4 losses). Blah (Green):10 (68 wins, 58 losses). jpablo (Green):6 (32 wins, 26 losses). @123 (Red):0 (0 wins, 0 losses). Widget (Green):4 (8 wins, 4 losses). admiral electron (Red):-15 (7 wins, 22 losses).
19:56:40metal_magicbzfquerylong ducati.bzflag.org 59999
19:56:40bzbotServer is empty
19:58:19captain_protonwhat is ducati's IP?
20:02:16strayer141.99.42.48
20:02:17dougheckaPatlabor221: ok, so what am I supposed to do with this API?
20:02:27Widgetcaptain_proton: Why?
20:02:33captain_protoni can't resove
20:02:38dougheckabummer dood
20:02:41captain_protonmy normal nameserver isn't up
20:08:04Widgetducati.unix-ag.org   A 141.99.42.48
20:08:04captain_protonand i needed to talk with admiral
20:08:04Widgetducati.unix-ag.uni-siegen.de
20:08:04WidgetTry that.
20:08:05captain_protonnah i got it
20:08:05Widgetbzfquerylong ducati.unix-ag.uni-siegen.de 5156
20:08:05bzbotadmiral electron (Green):0 (1 wins, 1 losses). #5 (Red):-3 (19 wins, 22 losses). Zwei (Red):5 (24 wins, 19 losses). M1 (Green):-1 (11 wins, 12 losses).
20:12:04metal_magicwidget?
20:12:04Widgetmetal_magic?
20:12:04captain_protonhe's back
20:12:04metal_magicDravec Èistiè is ...
20:12:04metal_magic... Predator The Cleaner
20:12:05WidgetSo he's a custodian predator?
20:12:05metal_magicwhy custodian?
20:12:05metal_magiche is a predator, that cleans everything what is moving :-)
20:12:06metal_magicbut widget is a funny nick :-)
20:12:06metal_magicbzfquerylong ducati.bzflag.org 5156
20:12:06bzbot@adm e- (Blue):0 (0 wins, 0 losses). @@ (Blue):0 (0 wins, 0 losses). Zwei (Red):4 (32 wins, 28 losses). M1 (Green):2 (20 wins, 18 losses).
20:12:07metal_magicbzfquerylong ducati.bzflag.org 5155
20:12:07bzbotServer is empty
20:12:07metal_magicbzfquerylong ducati.bzflag.org 59999
20:12:07bzbotServer is empty
20:12:07metal_magicibot: x en de widget
20:12:08metal_magicibot: x en es widget
20:12:08Widgetibot is dead.
20:12:08WidgetYou killed it, metal_magic.
20:12:08dougheckalag
20:12:13metal_magic: widget
20:12:17metal_magic: widget
20:14:45Chestalhmm, a lot of servers do niot allow observers :-(
20:15:03captain_protonChestal: got text for me? =}
20:15:20Chestalno,m gettign some screenshots righ tnow
20:15:22metal_magicibot: x en it widget
20:15:31Chestalbut the jzaun servers say they are full when I join as observer
20:15:37metal_magic: widget
20:15:43Chestaland when I tried to join as regular player, my 1.7e7 crashed
20:15:54WidgetReally? I can join jzaun servers.
20:16:34Chestal5157 crashes my client
20:16:34Chestalevery time
20:17:20Chestalwith 5156 it just sat there, waitign forever, grmpf
20:17:44jpablodum de dum my debian mirrior is dead.
20:17:54jpabloBad Thing(tm)
20:18:48Widgetjpablo: Run your own.
20:19:15jpabloyeah i had my own mirror.
20:19:21jpablobut it's dead.
20:22:51metal_magicam i fool, or crazy or what??????
20:22:53metal_magicwtf????
20:23:10jpabloi guess both. :-P
20:23:11metal_magicwhy is my xmms unable to play ogg vorbis files?
20:23:20dougheckaget a mac
20:23:32jpabloyou compiled ?
20:23:41metal_magicapt-get install xmms
20:24:00jpabloapt-get install xmms-vorbis
20:24:09metal_magici will kill the debian developers ;-)
20:24:22metal_magicor am i doing something wrong>
20:24:23metal_magic?
20:24:34jpabloapt-get install xmms-vorbis
20:24:37metal_magicit worked a few weeks ago
20:24:55metal_magicxmms-vorbis is not a package anymore
20:25:13jpabloit is here.
20:25:25metal_magicwhere?
20:25:30jpablohumm.
20:25:33jpablooh.
20:25:42jpablonot it's not a package anymore here either :-P
20:25:49metal_magicxmms replaces xmms-vorbis
20:25:50jpablowell, i can play oggs perfectly.
20:26:07metal_magicii  xmms           1.2.7-1        Versatile X audio player that looks like Win
20:26:24jpabloVersion: 1.2.7-1.1
20:26:31Patlabor221doughecka: I'm back
20:26:48dougheckagood
20:26:55Patlabor221that is a sample of the functions that I could implement in the bot client easaly
20:26:58metal_magichmm: libvorbisfile.so.0: cannot open shared object file: No such file or directory
20:27:03metal_magichere is the problem
20:27:04dougheckaPatlabor221: and..?
20:27:15dougheckaI can right code for it?
20:27:22jpablometal_magic: yeah.
20:27:27dougheckahow would I get my code into it?
20:27:38jpablo[jpablo@amy jpablo]$ dpkg -S /usr/lib/libvorbisfile.so
20:27:38jpablolibvorbis-dev: /usr/lib/libvorbisfile.so
20:28:00dougheckaso that API file is it? hmm
20:28:01Patlabor221does it have the functions you would be able to work with
20:28:10dougheckalet me check...
20:28:16jpabloactualy i don't have libvorbisfile.so.0 just libvorbisfile.so.3
20:28:46dougheckaeBox?
20:28:50dougheckawhat is with the e?
20:29:03dougheckajust something diferent from the code?
20:29:11Patlabor221hungarian notation
20:29:19Patlabor221e menas enumaration
20:29:26dougheckaummm, ok
20:29:34dougheckak
20:30:15metal_magicjpablo: think this is a bug in woody
20:30:36dougheckahmm
20:30:40dougheckayea...
20:30:46metal_magiclibvorbisfile.so.0 should be in libvorbis
20:30:57dougheckabut that means I would have to program in c++?
20:31:00metal_magiclibvorbis0
20:31:05Patlabor221doug if you don't know C your your going to have a hard time with this
20:31:09dougheckaah
20:31:10metal_magicdon't you think so?
20:31:19Patlabor221yes it is in C
20:31:22dougheckawell I better learn...
20:31:23doughecka;)
20:31:32Patlabor221that's what an API is, it's in C
20:31:51dougheckayea
20:31:51Patlabor221and you asked for a bot API
20:32:02dougheckawell, what else is there?
20:32:05Patlabor221so would that work for you
20:32:07jpablometal_magic: oh, i'm in sid.
20:32:22Patlabor221if I implemented all of it
20:32:29dougheckais there anything else other than a API?
20:32:38dougheckaAPI is all  know about...
20:32:46Patlabor221what?
20:32:50Patlabor221what do you mean?
20:33:01dougheckalike a scripting languege?
20:33:29dougheckaall it has is very simple code
20:33:37Patlabor221that would require some type of hooks from the bot client EXE into the a script languate
20:33:44dougheckaooh
20:33:45Patlabor221that woud be harder to make
20:33:48dougheckaah
20:33:50dougheckaok
20:34:17Patlabor221scripting languages are still programing lanugates
20:34:26Patlabor221they all need to be hooked in
20:34:29metal_magicjpablo: it is not a bug
20:34:34dougheckawell, thats what I had in mind...
20:34:36metal_magici found the probblem
20:34:37Patlabor221unless you want to write an entire bot in perl or something
20:34:44Patlabor221well that's not a Bot API
20:34:53Patlabor221thats a script based Bot client
20:34:56dougheckaPatlabor221: perl?
20:34:58dougheckahrm
20:35:01Patlabor221sure
20:35:08Patlabor221isn't bzbot writen in preal?
20:35:15Patlabor221sorry pearl
20:35:18dougheckayea, but it does not control a bot thouht...
20:35:31Patlabor221but it does connect to a server does it not?
20:35:34dougheckaum
20:35:39metal_magicwe were on testing, and when woody became stable, they downgraded the version of libvorbis0
20:35:40Patlabor221a bot is not a "thing"
20:35:42dougheckayea
20:35:58metal_magicso we have incompatible version (greater)
20:36:03metal_magicwe have to downgrade
20:36:12jpabloupgrade to sid.
20:36:14dougheckaPatlabor221: how long would it take to put the API into bzflag?
20:36:15Patlabor221it stands to reason then that a peal script could log in then as a client and send and revece commands then
20:36:18metal_magiccannot
20:36:52Patlabor221I don't know how long, but proalbly not too much time, as the API is simple
20:36:57dougheckahmm
20:37:02Patlabor221but I would need to finish the converter first
20:37:08WidgetPatlabor221: How does bzbot do it? Does it connect as a client?
20:37:08dougheckaack
20:37:10dougheckaok
20:37:12WidgetPatlabor221: I don't think it does...
20:37:16dougheckaI have to go...
20:37:19WidgetPatlabor221: But it requires there to be an open client space in the server.
20:37:20WidgetBye, doughecka.
20:37:22ritchie_it does
20:37:24Patlabor221it still connects
20:37:28ritchie_connect as a client
20:37:30ritchie_its the scritp
20:37:37ritchie_script which is somewhere in the cvs
20:37:49WidgetThen how come one doesn't see "someone" joining as a tank?
20:37:53Patlabor221would be my guess that it connects the same way that bzfalg does when it gets the server list
20:37:58ritchie_well
20:38:04ritchie_thats it
20:38:06Patlabor221there are multiple ways to connect to a server
20:38:11ritchie_exactly
20:38:16Patlabor221it just does not log in as a client
20:38:22ritchie_i can give you the script if you lie
20:38:24Patlabor221change the script to have it log in
20:38:32Patlabor221and set up a game state
20:38:40metal_magicapt-get --reinstall install libvorbis0
20:38:43Patlabor221fair amount of work in that tho
20:38:45metal_magicSorry, re-installation of libvorbis0 is not possible, it cannot be downloaded.
20:38:52metal_magicdon't understand it :-(
20:39:12metal_magicbut have to go now, so i will solve that tomorrow
20:39:57metal_magiccu all
20:41:12Patlabor221doug do you know peal?
20:41:20Patlabor221or any other scripting language?
20:41:28ritchie_perl
20:41:34jzaunBZFlag: What do I do to my /etc/cdrontab file now?
20:42:20jzaunor should I just add the script to the bootup scripts?
20:42:33dougheckaPatlabor221: not really
20:42:37dougheckabut I could learn
20:42:52Patlabor221so using any scripting language is pointless for me then
20:42:59Patlabor221as you will have to learn anything
20:43:04Chestalthe servers on jzaun should allow observers
20:43:14dougheckaPatlabor221: what is considered scripting?
20:43:28Chestalare there any other servers with interstign maps out there?
20:43:32Patlabor221C can be considerd scripting
20:43:34dougheckaPatlabor221: /msg me, Ihave to go do soemthing
20:47:53ritchie_bzfquery ducati.bzflag.org 5155
20:47:54bzbotRed: 1 players, score: 0 |  
20:47:58ritchie_bzfquerylong ducati.bzflag.org 5155
20:47:59bzbotAlex (Red):0 (0 wins, 0 losses).
20:48:03ritchie_bzfquerylong ducati.bzflag.org 5156
20:48:04bzbotGerbil, King of the Jungle (Red):-19 (20 wins, 39 losses). [meq] freelancer (Red):-19 (46 wins, 65 losses). terebi ga yakikorosu (Green):-20 (11 wins, 31 losses). SGI (Green):3 (24 wins, 21 losses). damn (Red):-5 (14 wins, 19 losses). M1 (Green):39 (112 wins, 73 losses). y o y o x (Green):30 (65 wins, 35 losses).
20:48:10ritchie_bzfquery ducati.bzflag.org 5156
20:48:10bzbotRed: 3 players, score: 0 |  Green: 4 players, score: 4 |  
20:49:02ritchie_bzfquerylong ducati.bzflag.org 5156
20:49:03bzbotGerbil, King of the Jungle (Red):-22 (21 wins, 43 losses). [meq] freelancer (Red):-19 (47 wins, 66 losses). terebi ga yakikorosu (Green):-22 (11 wins, 33 losses). SGI (Green):3 (26 wins, 23 losses). damn (Red):-7 (16 wins, 23 losses). M1 (Green):42 (115 wins, 73 losses). y o y o x (Green):31 (68 wins, 37 losses). Alex (Red):0 (0 wins, 0 losses).
20:49:36ritchie_bzfquerylong ducati.bzflag.org 5156
20:49:37bzbotGerbil, King of the Jungle (Red):-20 (23 wins, 43 losses). [meq] freelancer (Red):-20 (48 wins, 68 losses). terebi ga yakikorosu (Green):-23 (12 wins, 35 losses). SGI (Green):1 (27 wins, 26 losses). damn (Red):-7 (18 wins, 25 losses). M1 (Green):39 (115 wins, 76 losses). y o y o x (Green):30 (70 wins, 40 losses). Alex (Red):0 (0 wins, 0 losses).
20:50:06ritchie_bzfquerylong ducati.bzflag.org 5156
20:50:07bzbotGerbil, King of the Jungle (Red):-21 (24 wins, 45 losses). [meq] freelancer (Red):-21 (48 wins, 69 losses). terebi ga yakikorosu (Green):-23 (12 wins, 35 losses). SGI (Green):3 (29 wins, 26 losses). damn (Red):-9 (18 wins, 27 losses). M1 (Green):40 (117 wins, 77 losses). y o y o x (Green):30 (70 wins, 40 losses). Alex (Red):0 (0 wins, 0 losses).
20:50:31jzaunbzfquerylong jzaun.com 5157
20:50:32bzbotItsMe (Red):2 (14 wins, 12 losses). Pauley zistis red team (Red):0 (0 wins, 0 losses). bronk (Rogue):18 (26 wins, 8 losses). DEATH [2-I] (Purple):-8 (1 wins, 9 losses). Slam (Rogue):0 (3 wins, 3 losses).
20:53:02Patlabor221hey widget
21:03:38bryjenbzfquerylong ducati.bzflag.org 5156
21:03:39bzbotGerbil, King of the Jungle (Red):-20 (41 wins, 61 losses). SATAN (Red):1 (16 wins, 15 losses). Sniper 50 (bz) (Red):13 (22 wins, 9 losses). nobody (Green):-10 (4 wins, 14 losses). M1 (Green):36 (136 wins, 100 losses). y o y o x (Green):29 (98 wins, 69 losses).
21:09:58Chestalplease ehck out http://www.home.unix-ag.org/thilo/bzflag/shots/
21:10:04Chestalsome quick screen shots for 1.7
21:10:30Chestalif I had foudn more working servers which allow observes and ave nice maps, there might be more
21:11:12fontenotpurdy
21:11:35captain_protonChestal: nice, i'll get those up on /new soon
21:13:51Chestalthe developers docs are outdated btw.
21:14:01fontenotgot any shots of decks?
21:14:04Chestalthey are talkign about multicastign for example
21:14:16ChestalI think 2 shots are from decks, but no observes on decks, obviously
21:14:51Chestalbtw.: do peopel with fast cards get antialiasing with bzflag?
21:15:12captain_protoni can if i turn it on
21:15:32captain_protonnvidia doesn't antialias by default unless the __GL_FSAA_MODE variable is set
21:16:05fontenothmm, that might be a good way to use some of the cycles on my new machine that gets 200+fps
21:19:15Chestalhttp://www.bzflag.org/new/help/ should contian man pages, no?
21:19:22captain_protonyes, it should
21:19:29captain_protonmy man does not have the -Thtml option
21:19:34Chestalah, ok
21:19:39captain_protonare the ones posted in the bug on sf current?
21:19:48Chestalwhich man pages do we need? bfzlag and bzfs?
21:19:56Chestalhmm, no idea
21:20:04captain_protonbzflag, bzfs, perhaps bzfrelay
21:20:30ChestalI can create e6 html man pages
21:20:39Chestalhmm, at least I thoguht I could
21:21:22captain_protonheh
21:21:29Chestalmy man is broken
21:22:27jzaunBZFlag: ser rotation setup like wanted it
21:22:49captain_protonChestal: perhaps check the ones that are posted to the bug?
21:23:23jpabloyou can convert the pages to html with emacs.
21:23:52Chestalhmm, and my office machien isn't workign righ tnow because the file server crashed
21:24:34Chestalproton well, it's difficult to check whether they are current, I think they probably are
21:25:41captain_protoni think man -Thtml is a redhat-proprietary thing
21:25:59Chestalno, Deian has it, too
21:26:23Chestalthere are a couple of devices for -T
21:26:33Chestalbut I got no html here, don't know why
21:26:56jpabloi can try to make the html verions if you like.
21:26:57Chestalthere is a man2html package, but that's to be used as a cgi
21:27:21Chestal1.7e6 or 1.7e7 would be best (should be identical I think)
21:27:43Chestalproton: http://www.bzflag.org/new/help/customization.php is nt 100% up to date
21:27:58Chestalmost are minor issues, though
21:28:15Chestalsome of the newer keys are missing
21:28:22Chestal'email' is missing
21:28:33Chestaland of course the quickmessages. Not sure where to put the latter
21:28:43Chestalformally, they should be in key options setting
21:29:09Chestalbut maybe not
21:29:21captain_protonChestal: well get me some updated text - you know the config stuff for 1.7 much better than I
21:29:55Chestalwell, hwo should I update it? grab the source and edit it?
21:30:00jpablodum da dum, where that fucking emacs htmlize go.
21:30:04Chestalit's php, so that wouldn't make sense
21:30:42captain_protonChestal: just PM me updated text and i'll update the page
21:31:04Chestalproton: it's only like 4 lines, one line here, one lien there
21:31:18Chestalwe should put the web pages into CVS
21:31:23captain_protonthey are ;)
21:31:30Chestaloh?
21:31:39captain_protoncvs co web
21:33:24arathornhi all
21:33:40Chestalproton: co to web page is done anually?
21:33:42Chestalhi ara
21:33:59Chestalmanually, even
21:34:20jpablopeople.gnulinux.org.mx/jpablo/bzflag.html
21:34:27captain_protonChestal: its not linked into the actual web page because the stuff in cvs references / and the stuff on sf references /new
21:34:30jzaunbzfquerylong jzaun.com 5157
21:34:31bzbotGerbil (Rogue):-1 (1 wins, 2 losses). sux2bu (Rogue):-2 (5 wins, 7 losses). pim (Blue):1 (3 wins, 2 losses). Betty (Purple):2 (3 wins, 1 losses). I'm a loser, baby (Green):-3 (0 wins, 3 losses).
21:34:40captain_protonChestal: but once we go public we'll set up some automated thing
21:34:43jpablopeople.gnulinux.org.mx/jpablo/bzflag.html <- htmlized page.
21:35:19captain_protonjpablo: sweet
21:35:52jpabloshould i convert the other pages ?
21:35:56Chestalproton: hmm, ok, so should I co, do the changes and commit?
21:36:21captain_protonChestal: yeah, then i'll co and update /new
21:36:30captain_protonjpablo: at least do bzfs - perhaps bzfrelay
21:36:36jpablolet me do both.
21:36:57arathornnite
21:37:25captain_protoneww @ that coloring
21:37:39captain_protonat least the coloring is stylesheeted
21:39:30jpablobzflag.html ,bzfs.html, bzfrelay.html &bzfls.html up
21:47:33Chestalproton: dev docs are outdated, but I guess we will fix tha tlater
21:48:30Chestalmy galeon has problems with the wiki layout
21:48:48Chestalthe nav bar and the nav bar icons collide
21:49:21ritchie_same
21:49:43Chestallook sok when the browser window is wide enough
21:50:23ritchie_even when  my browser window  is as wide as possible
21:50:31ritchie_they overlap
21:53:34captain_protonyes, icons should be moved elsewhere
21:53:47ritchie_above that text?
21:54:36captain_protoni don't really care
21:54:41captain_protonits relatively unimportant
21:54:46Chestalthe multicastign stuff can be removed from the web pages
21:55:26Chestaltroubleshootign has soemthign about it with -ttl 0
21:58:25Chestalhmm, a lot of never-to-be-implemented flags
21:58:51captain_protontrue
21:58:52ChestalI must have missed the process of deciding this
21:59:02captain_protonprocess = tim going through the list
21:59:26ritchie_;-)
21:59:34Chestalhmm
21:59:55captain_protoni guess it also involved a bit of me extolling the virtues of MN and FF :)
21:59:58Chestalso, I'll take this list as a suggestion
22:00:33captain_protonsuggestion (?)
22:00:53Chestalwell, 'never' doesn not really mean never :-)
22:00:59Chestalmn and ff migh tbe difficult
22:01:06captain_protonwell, it does sorta mean never
22:01:07ChestalI'm thinking of lag issues
22:01:27captain_protonanybody is free to implement these flags, but the ones marked as never will not make it into cvs
22:01:36bryjenChestal or captain_proton   you might try   groff -man manfilename -S -T html > htmlfilename   to htmlize those
22:01:57Chestalas far as I understand it, the flags implemented in CVS are there to be tested
22:02:02Chestalthey might be removed later
22:02:32captain_protonChestal: possibly - though tim has approved of the flags that are there now, so i doubt they will be removed
22:02:46captain_protonChestal: everything marked 'perhaps' will need testing *before* it goes into cvs
22:03:11Chestalwell, IMHO if flags are good can only be tested in real matches
22:03:18Chestalthis will still take some time
22:03:29Chestalbecause no one is usign 1.8 yet
22:03:44Chestaland major changes are still waiting
22:03:57Chestalafter the initial work of crs, only minor changes have taken place
22:04:06Chestalall the big thigns are yet to come
22:04:12ritchie_like?
22:04:17Chestalnew network code
22:04:21captain_protonwell - getting a match of 4-6 people works pretty well, and we can accomplish that
22:04:26Chestalmove more things into the server
22:04:29Chestaletc.
22:04:48ChestalI cannot use 1.8 in the office
22:04:50captain_protoni'm working on moving hit detection into the server
22:05:10Chestalone day I will try the current CVS at home
22:05:13ritchie_wont that require masses of cpu?
22:05:26captain_protonit'll increase the server load somewhat
22:05:29ritchie_--> proton'
22:05:32ChestalI'm not sure if serevrside hit detection is good or bad
22:05:43captain_protoni think its a necessary evil
22:05:48Chestalit has its downsided, but we will have to try
22:05:55Chestalthere's oe problem I see with it:
22:06:03Chestallow lag will be a real advantage then
22:06:05captain_protonprevents that form of cheating and removes the 'lag advantage'
22:06:14captain_protonisn't that a good thing?
22:06:25ritchie_well
22:06:31ritchie_it creates another lag advantage
22:06:34captain_protonits better for the players who spend money on a fast connection to be able to play fast
22:06:39Chestaland if even somethign liek 150ms will be a real disadvantage, it will be hard to do fair battles for thigns liek the league
22:06:53captain_proton150 ms won't be a real disadvantag
22:06:55ritchie_i have blueyonder (uk isp) with cable modem etc
22:07:00ritchie_with 150ms lag
22:07:00captain_protonlagged players will see the *same* lag as they see now
22:07:01Chestalproton: that remains to be seen
22:07:01ritchie_on ducati
22:07:08captain_protontheoretically
22:07:25Chestallagged players can now dodge shots as well as non-lagged players
22:07:32Chestalthis will change with server-side detection
22:07:35ritchie_i think its pointless talking theoretically - lets just see shall we ? ;-)
22:07:48captain_protonChestal: yes, there will be some adjustment necessary
22:08:13ritchie_anyway
22:08:15ritchie_night all
22:08:21Chestalnight ritchie
22:08:46Chestalwe don't have lightign yet, do we?
22:08:59ChestalI really like lighting in 1.7, IMHO the game looks much more bland withotu it in 1.8
22:09:10captain_protonyou're talking about dynamic lighting?
22:09:14Chestalyes
22:09:31Chestallast time I checked out 1.8, the overall rendering looked worse than 1.7
22:09:42captain_protonright, no dynamic lights or shadows yet
22:09:47Chestalbut that has been some months
22:10:13captain_protonshadows can be done via the stencil buffer, still no decision on how to do dynamic lights (perhaps lightmaps)
22:10:25Patlabor221captain_proton: I'll have comit those DSP and vorbis files as soon as my ssh keys propigate.
22:10:52captain_protonPatlabor221: DSP ... ?
22:10:58captain_protonPatlabor221: MAC fixed the view dsp
22:11:00Patlabor221yes the projects
22:11:06Patlabor221ok
22:11:29Patlabor221well there are alos the fact that the bzflag dsp inludes the vodbis enc still
22:11:46Chestalhmm, I do not understand the dodge flag
22:12:03Chestalit lets you drive with high speed for a short time?
22:12:08Patlabor221when the converter is done do you want that comited?
22:12:14Patlabor221perhaps as part of bzedit?
22:12:28captain_protonPatlabor221: yeah, probably more an editor function
22:12:40captain_protonPatlabor221: we were planning a 2-part editor, no?
22:12:47Patlabor221maybe should make a tools project
22:12:48captain_protonso the modeler could just 'import' OBJ's
22:13:06Patlabor221we will need something to work the models, and something to work the world
22:13:35Patlabor221model tool can import, define regons and stripify,
22:13:44Patlabor221proabalby scale and rotate too
22:13:56Patlabor221and proalby conncat
22:14:21captain_protonmodeler should also allow texturing & all that
22:14:57Patlabor221UV specification?
22:15:14captain_protonprobably
22:15:28Patlabor221hmmmmm
22:15:37Patlabor221there are other tools for that
22:15:46Patlabor221but it could be added
22:15:55Patlabor221I've wanted an excuse to make a decent maper
22:16:02captain_protoni'd really like to see some sort of tgz virtual filesystem so worlds can be distributed with all models + textures in one file
22:16:24Patlabor221mmmmmmm make a new version of the NIST tool
22:16:35captain_protonNIST tool?
22:16:40Patlabor221so just add it, BZFrank did
22:16:49Patlabor221yeah
22:16:59Patlabor221Nephero's Skin Tool
22:17:15Patlabor221had a very slick interface for adding UVs to quake models
22:17:16captain_protonahh
22:17:29Patlabor221nice split view
22:17:32captain_protoni thought you meant 'national institute for standards and technology' :)
22:17:37Patlabor221no no not them
22:18:19Patlabor221damn near all the formats can hold UV's so whatever app dumps them out should be able to texture them for now.
22:18:45Patlabor221only one that realy can't that's in wide use is DXF
22:18:59captain_protonDXF = autocad, no?
22:19:03Patlabor221yes it does
22:19:34Chestalhmm, where do I define DEBUG?
22:19:39captain_protonChestal: make DEBUG=1
22:20:01Patlabor221DXF has lot of suff you can't use tho
22:20:06Chestalhmm, ok
22:20:16Patlabor221and there are only realy 2 ent sets that you can get out of it
22:20:27Patlabor2213dface and polyline face
22:20:31captain_protonif people want DXF, they can convert to OBJ -first-
22:20:36Patlabor221yeah
22:20:43Patlabor221there are good tools on windows to do that
22:20:57Patlabor221I do not see a large number of modelers for linux
22:21:21Patlabor221I wonder why that is
22:23:03Patlabor221were the origonal models just coded by hand?
22:23:25captain_protonbelieve so
22:23:40captain_protonsounds painful to me
22:23:52Patlabor221hmmm, should I do LODs on the hovertank?
22:24:08captain_protonyeah, model them
22:24:13captain_protonwe don't have an <lod> node
22:24:35Patlabor221dont' have to model them
22:24:40captain_proton(yet)
22:24:41Patlabor221got a tool that does it
22:24:57captain_protonfine, just interpolate it, see what i care
22:25:20Patlabor221no it's an edge colapsion, it's not bad at all
22:25:28Patlabor221you can weight areas
22:26:02Patlabor221it could be feasable to do real time LOD on all models
22:26:33captain_protonbetter to do it lazily
22:26:36captain_protoncache at the beginning
22:27:02Patlabor221still can do that in code instead of a model load
22:27:45captain_protoncould
22:27:51captain_protonshould support it in the model too though
22:28:15Patlabor221and shaders :)
22:28:24Patlabor221need model specified shaders :)
22:28:36Patlabor221so I can put an enviroment map on a bumper
22:30:36captain_protonhahaha
22:30:49doughecka*snort*
22:30:49Patlabor221it looks nice when it's reflective
22:31:05Patlabor221even if it's flake reflections
22:31:12Patlabor221fake not flake
22:31:19dougheckaoh
22:31:36dougheckaI am BACK!!!
22:31:42Patlabor221so it seems
22:31:57captain_protonPatlabor221: true, environment maps would be nice
22:32:05captain_protonconsiders ice and puddles
22:32:15Patlabor221and easy
22:32:19Patlabor221very easy
22:32:21dougheckaice?
22:32:25Patlabor221yes
22:32:34Patlabor221it's what hapens to water when it gets cold
22:32:40dougheckaooh
22:32:42dougheckathat ice
22:33:02Patlabor221yea, not Intrusion Countermeasures Electronics
22:33:05dougheckawhat good is ice for a hovertank?
22:33:15Patlabor221prettyness
22:33:22dougheckaahh
22:33:33dougheckais all the tanks going to be hovertanks?
22:33:36captain_protonPatlabor221: but how easy to integrate into the engine?
22:33:42dougheckaor is it going to be a flag?
22:33:43Patlabor221that I don't know
22:33:50Patlabor221it requires multiple passes
22:34:00Patlabor221no no, it's an effect you can put on a model
22:34:06dougheckaoh
22:34:08dougheckadarn
22:34:11doughecka;)
22:34:32Patlabor221it would be just another pass with GL making the UVs
22:34:44Chestalhmm, what exactly is autopilot supposd to do?
22:34:53dougheckaautopilot?
22:34:56Chestalwe need some visual feedback whiel connectign server
22:34:56Patlabor221or you can do what quake3 did, and make the environ UVs be burend into the model
22:35:04Patlabor221and have 2 sets of them
22:35:13Chestaland some indication for the status dead
22:35:28Patlabor221then it's just another pass on the sections of the model that have the shader, with a difrent set of UVs
22:36:51WidgetAutopilot frees up the mouse, I think.
22:36:55WidgetIt ungrabs it.
22:36:55captain_protonChestal: it follows around any other players on the field and (more importantly) releases your mouse
22:37:12dougheckacool
22:37:28Patlabor221is that a bad thing or a good thing?
22:37:44Chestalproton: ah, I was the only player, so I only mnoticed the mosue release and that I wasn't able to use the keboard anymore to issue commands
22:38:02WidgetHow can you "un-autopilot", by the way?
22:38:07captain_protonChestal: riker added it for testing of network stuff later on
22:38:17captain_protonyou should still be able to use keyboard - just give the window the focus
22:38:33Chestalwhy is it that rogue shots are now grey instead of yellow?
22:38:43captain_protonare you the king?
22:38:49Chestalah, that might be it
22:38:58captain_protonking shots are white - rogue are yellow
22:39:01ChestalI connected to the only server there is
22:39:31Patlabor221it's good to be the king
22:39:34dougheckahey I like the flag SuperDrop(SD)
22:39:37captain_protonPatlabor221: you know it
22:39:42dougheckasounds neat
22:40:16Patlabor221what does it do?
22:40:23dougheckayou drop the flag
22:40:30dougheckaand it drops everybodys flag
22:40:33doughecka:)
22:40:34Patlabor221ahhhh
22:40:46Patlabor221lke "everyone outa the pool"
22:40:49dougheckaall the flags dissapear
22:40:52dougheckayea
22:40:55dougheckahehe
22:40:59captain_protoncouple problemos with that
22:41:08dougheckacaptain_proton: like what?
22:41:10captain_proton(a) its almost unstoppable
22:41:17captain_proton(b) riker has explicitly disallowed on-drop actions
22:41:22dougheckaoh
22:41:29dougheckabut it says implementing
22:41:32dougheckaon the flags page
22:41:41Patlabor221it lies to you
22:41:52dougheckaalso it could be a flag that only apears ever 30 min or so
22:42:09captain_protondoughecka: apathy added it because he has a 1.7 patch for it
22:42:16dougheckaoh?
22:42:22dougheckahe added it to 1.7?
22:42:24dougheckahrm
22:42:44captain_protoni said he has a patch for it
22:42:46bryjenthe page doesn't say when you drop it, it says when you are killed while holding it
22:42:50captain_protoni didn't say it was added to 1.7
22:42:56dougheckayea
22:43:03captain_protonbryjen: so it becomes unstoppable so long as you don't drop it
22:43:04dougheckabryjen: mm?
22:43:24dougheckaoh
22:43:26dougheckayea
22:43:29dougheckamissread it
22:43:31Chestalehm, why unstoopable
22:43:37dougheckabut still cool
22:43:38Chestalit doesn't do anythign while you have it, does it?
22:43:44ChestalI think it's a strange flag
22:43:47bryjeni didn't say it was a good idea or that i liked it.
22:44:03captain_protonIMO thief is a much better flag for that purpose
22:44:10dougheckaah
22:44:13dougheckayes
22:44:19captain_protonChestal: suppose someone has GM - you can run up and kill them because they won't want to lose their flag
22:44:31Chestalhow does thief work exactly? first hit steals flag?
22:44:31bryjenwith theif you still have to aim
22:44:59bryjencaptain_proton:  that's about like silly people who don't drop L when charged by CL
22:45:06dougheckahaha
22:45:12captain_protonChestal: yep. laser-like beam that has 2/3 range of a normal shot, tank is small and fast
22:45:52dougheckaPatlabor221: is perl easy to program, as in if something, then do this, else this?
22:46:03dougheckaor is it harder....
22:46:38Patlabor221dono never used it
22:46:44dougheckahrm
22:46:54dougheckacaptain_proton: did you get burrow fixed for windows?
22:46:54Chestalthe AN flag is silly
22:46:57captain_protonif the beam passes through multiple tanks, it'll zap both flags over to you but you'll only carry the one you recieve last (laggiest tank)
22:47:04captain_protonChestal: yeah, i thought so too
22:47:27captain_protonFS is almost certainly in :)
22:47:28ChestalI don't see what's wrong with reflect, mirro. shotgun and rear shot, though, they might need some more details, but I see nothing wrong with em
22:47:43dougheckaChestal: tim does
22:47:52captain_proton*shrug* - have to ask tim
22:47:59Chestalhow about a shock-wave liek shield
22:48:09Chestalbocks all bullets, does no harm to tanks
22:48:17dougheckaChestal: oohh
22:48:20Chestalonly good to protect another tank
22:48:25Patlabor221dso doug, I take it you would not be able to use that API?
22:48:37dougheckaPatlabor221: if I learn C I can
22:48:45Patlabor221well that's all up to you
22:48:56Patlabor221C is not hard at all
22:48:58dougheckaI do not know any langueges exept pbasic
22:49:04WidgetHm.... I get an error when I try to compile 1.8 CVS.
22:49:08Chestalhmm, theif could be nterstign in CTF worlds :-)
22:49:09Patlabor221what the hell is pbasic
22:49:09dougheckaPatlabor221: learn C in 20 days?
22:49:13Patlabor221less
22:49:17WidgetSceneReader.cxx: In method `bool SceneNodeGStateReader::parse(tree<XMLNode,allocator<tree_node_<XMLNode> > >::iterator)':
22:49:17WidgetSceneReader.cxx:279: parse error before `<'
22:49:17WidgetSceneReader.cxx:288: `plane' undeclared (first use this function)
22:49:17WidgetSceneReader.cxx:288: (Each undeclared identifier is reported only once
22:49:17WidgetSceneReader.cxx:288: for each function it appears in.)
22:49:19WidgetSceneReader.cxx:293: warning: control reaches end of non-void function `SceneNodeGStateReader::parse(tree<XMLNode,allocator<tree_node_<XMLNode> > >::iterator)'
22:49:22WidgetSceneReader.cxx: At top level:
22:49:24WidgetSceneReader.cxx:295: parse error before `>'
22:49:35ChestalWidget: which compiler?
22:49:35dougheckaPatlabor221: pbasic = parallax basic, runs on basic stamp microcontrolers
22:49:52WidgetChestal: g++ 2.95.4
22:49:59Patlabor221is it difrent then regular basic?
22:50:11ChestalWidget: hmm, I just compiled 1.8 CVS with this version
22:50:12captain_protonWidget: looks like a bad CVS merge
22:50:17dougheckaPatlabor221: not too much, but it has things like hardware support and stuff
22:50:18captain_protonWidget: cvs up -C src/scene/SceneReader.cxx
22:50:38jzaunbzfquerylong jzaun.com 5157
22:50:46Patlabor221doughecka: ok so it's prety much useless in the real world then
22:50:51dougheckaPatlabor221: yu[
22:50:53dougheckayup
22:51:01Chestalpnm must work on thsi bot...
22:51:01dougheckaPatlabor221: exept for robotics
22:51:15Patlabor221basic robotics
22:51:25dougheckaPatlabor221: not too basic...
22:51:36bryjenbzfquery 63.147.94.149 5155
22:51:37bzbotRogue: 1 players, score: 0 |  Red: 1 players, score: -3 |  Green: 1 players, score: 0 |  
22:51:38Patlabor221all the stuff for the microcontrolers we deal with are writen in C and ASY
22:51:40dougheckaPatlabor221: it can do lots of things, depends on how good you know the code
22:51:43Chestalwhat's the poin tof the hover flag?
22:51:51Patlabor221not fall?
22:51:51bryjenbzfquerylong 63.147.94.149 5155
22:51:53bzbotFinally The Rock Is Come Back (Red):-3 (1 wins, 4 losses). MFT (Rogue):3 (3 wins, 0 losses). clu (Green):0 (0 wins, 0 losses). RedBlood (Rogue):0 (0 wins, 0 losses).
22:51:56dougheckaPatlabor221: like the PIC?
22:51:57Chestalit's marked as bad flag
22:52:05dougheckaChestal: haha
22:52:19captain_protonChestal: hmm, i think the issue was that jumpers could easily take you out, but you can't really hit anything
22:52:26Patlabor221doughecka: no like stuff from fanuc robotics and things of that nature, used in manufacturing
22:52:41Chestalah, hmm, but you wouldn't be hit by tanks on ground?
22:52:45dougheckaPatlabor221: ahh, well basic stamps are used in manufatering too
22:52:53Chestalfunny on non.jumping worlds :-)
22:52:56captain_protonChestal: no - shots go under (jumping-world flag)
22:53:03dougheckaChestal: ir ducati...
22:53:17Patlabor221but do your shots go over?
22:53:51captain_protonPatlabor221: yep
22:53:59captain_protonthus the can't-hit-anything bit
22:54:03Patlabor221ahhhh
22:54:08Patlabor221kinda anoying
22:54:20captain_protonyeah - i'm not a big fan of the idea
22:54:38bryjenif you can still drive, you can shoot back at the jumpers
22:54:52captain_protonbryjen: much harder to time
22:54:57Chestalcould be turned into a good flag by just turnign it into a good flag
22:55:20jacques_goneanyone like clone ?  :-D
22:55:24dougheckaPatlabor221: what would you use for a first time programing, for bots...
22:55:33dougheckajacques: clone?
22:55:50jacquesdoughecka: it's my flag idea - it's on the list
22:55:56dougheckaoh
22:55:58dougheckahm
22:56:26dougheckajacques: cool
22:56:56jacquesi think it coul dbe ... interesting
22:57:01dougheckawhy is flyswatter a bad flag?
22:57:45captain_protondoughecka: how do you hit things with it?
22:57:52dougheckahmm
22:57:59dougheckalike machine gun
22:58:07dougheckayou have to get up close to shoot
22:58:08Patlabor221C
22:58:15dougheckabut it does not take much aiming
22:58:21dougheckaPatlabor221: C it is...
22:58:44dougheckacaptain_proton: is FS going to be put in?
22:58:56captain_protondoughecka: probably
22:58:59dougheckaPatlabor221: how long would it take for a new person to learn C
22:59:05dougheckacaptain_proton: is it in CVS yet?
22:59:36captain_protondoughecka: hahaha no
22:59:41captain_protonthere's a LOT of work that needs to be done
22:59:44dougheckacaptain_proton: darn
22:59:51captain_protonaction-based animation in models, all the flag logic
22:59:59dougheckacaptain_proton: hmm
23:00:19dougheckabut after you do that, could you have other animations in the game?
23:00:30dougheckalike a windmill spinning...
23:00:43Patlabor221doug, how smart are you?
23:00:54dougheckaPatlabor221: smart enuf, yuk yuk
23:00:58well, tad is a person that can fly
23:00:58dougheckaibot tad?
23:01:07doughecka: i don't know
23:01:07dougheckaibot t@D?
23:01:13wish i knew, doughecka
23:01:13dougheckaibot IQ?
23:01:17dougheckablah
23:01:22doughecka: huh?
23:01:22dougheckaibot knew my IQ
23:01:31dougheckabut I forgot it
23:01:32doughecka..
23:01:32dougheckabrb
23:02:33captain_protondoughecka: animations themselves are supported. i'm saying triggering animation on certain actions
23:02:41Patlabor221well then get a book and start reading
23:02:46Patlabor221it's not that harf
23:02:48Patlabor221hard
23:03:06Patlabor221MSDN has books built into it
23:03:48dougheckaah, but I dont have the MSDN cds
23:03:48Patlabor221BBL, it's CCG time
23:03:53Patlabor221well then bookstore
23:04:07Patlabor221is away: I'm busy
23:04:12dougheckaheh
23:04:14captain_protonooh, there's a kickass bookstore here :)
23:06:09captain_proton'softpro' - all computer books
23:08:18dougheckahehe
23:08:24dougheckaI have barnenoble
23:08:30dougheckabarnsenoble
23:08:34dougheckawhatever
23:08:43dougheckaMmmm
23:09:09captain_protoneverybody has barnes & noble
23:09:33dougheckayah
23:10:02captain_protonjust like everybody has borders
23:14:38dougheckacaptain_proton: know of anygood websites for learning C?
23:14:47dougheckatutorials and stuff?
23:14:54captain_protonhmm, not for C
23:15:04captain_protoncplusplus.com has a great intro to C++
23:15:04dougheckaC++?
23:15:08dougheckaerk
23:15:14dougheckahehe
23:15:22dougheckak, let me see that
23:19:32Widgetdoughecka: Get the white book.
23:19:39dougheckawhite?
23:19:54dougheckathis is a good place... http://cplusplus.com/doc/tutorial/tut1-1.html
23:19:57WidgetK&R
23:19:59captain_proton"the C programming language"
23:20:03WidgetYes.
23:20:03dougheckaah
23:20:09dougheckahmm, k
23:20:11Widget"The C Programming Language".
23:20:16WidgetBy Kernighan and Ritchie.
23:20:20dougheckahmm
23:20:21dougheckaok
23:20:26doughecka:O
23:20:28dougheckathanks
23:21:30dougheckaYES!!!
23:21:42dougheckaI got my HELLO WORLD program to compile!
23:21:54dougheckacongratulate me...
23:22:23jzaunbzfquerylong jzaun.com 5157
23:22:24bzbotDr Death (Rogue):5 (15 wins, 10 losses). Gerbil (Rogue):5 (47 wins, 42 losses). MASS DEATH N DESTRUCTION (Rogue):0 (0 wins, 0 losses). ME (Red):-5 (0 wins, 5 losses). ServoTrooper (Red):-1 (0 wins, 1 losses). Pleasedontkillme (Green):2 (11 wins, 9 losses). nick (Red):-10 (2 wins, 12 losses). Red Baron2 (Blue):18 (32 wins, 14 losses).
23:22:30dougheckaor ignore me...
23:22:42jzaunCongrats!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :-) :-)
23:22:47dougheckahaha
23:22:49dougheckathx
23:23:24bryjenbzfquerylong 63.147.94.149 5155
23:23:26bzbotServer is empty
23:23:29jzaunvoid main(void) { printf("Helo World\n");}
23:23:37dougheckaha
23:23:39captain_protoneeek @ void main
23:23:54doughecka#include <iostream.h>
23:23:54dougheckaint main ()
23:23:54doughecka{
23:23:55doughecka  cout << "Hello World!";
23:23:55doughecka  return 0;
23:23:55doughecka}
23:23:57captain_protonslaps jzaun for not being ansi-ish
23:24:17jzaunknows better... just a quicky though
23:24:23dougheckahehe
23:24:47jzaungot to get bzbot to display the -public message as well as time left
23:25:00dougheckayou did?
23:25:04dougheckaor you have to...
23:25:36jzaunhave to
23:25:42dougheckaah
23:25:48jzaunthere is 5 sec. to world change on jzaun.com
23:25:48dougheckathat would be nice
23:25:55dougheckatick
23:26:08dougheckaat the tone, 1 hour...
23:27:25dougheckajp_pat?
23:27:33jzaunWaterworld is up... fun map :-)
23:27:43dougheckawaterworld...
23:27:44dougheckacool
23:27:44doughecka:)
23:27:58captain_protonooh i wanted to see it
23:28:11WidgetMe too.
23:28:20dougheckajzaun: how do I get the text of everything from the game into the server window?
23:28:23captain_protonugg
23:28:28captain_protonjzaun: IP? i timeout on DNS
23:28:54WidgetPoor captain_proton. :(
23:29:00Widget/dns jzaun.com
23:29:20captain_protonWidget: um - thats a local command
23:29:27captain_protonWidget: i need someone to do it for me
23:29:57dougheckadoing it....
23:30:00WidgetOh. Hm. You're right.
23:30:01dougheckatick, tick
23:30:05jacquesjzaun.com. has address 205.201.58.40
23:30:10dougheckajzaun.com. has address 205.201.58.40
23:34:21jzaunI have address 205.201.58.40
23:35:28dougheckalo Wing_
23:35:31Wing_hey
23:35:35dougheckawhere is WingDing?
23:35:44Wing_haha
23:35:58bzfrank was last seen on #bzflag 6 days, 49 minutes and 45 seconds ago, saying: np, thanks for any test! :) [Fri Jul 26 23:46:13 2002]
23:35:58jacquesibot: seen bzfrank
23:38:43jzaunHey!!!
23:38:57jzaunWhere is the code to bzbot?!?!?!?
23:39:09dougheckaheckamangroup.com/files
23:39:15dougheckaI think its up there
23:41:48dougheckalo M_A_C
23:42:08dougheckacool, I got my computer to beep
23:42:11doughecka\a
23:42:12doughecka:)
23:42:45captain_proton'lo M_A_C
23:46:32yes, doughecka?
23:46:32dougheckaibot?
23:46:38pong
23:46:38dougheckaibot ping?
23:46:40captain_protonthe PIC16C745 is such a sexy little chip :)
23:46:41dougheckagood
23:46:47dougheckacaptain_proton: haha
23:46:59captain_protoni think i'm in love...
23:47:00dougheckacaptain_proton: very usefull
23:47:09dougheckalike a fast basic stamp
23:47:39captain_protondoughecka: do you even know who -makes- PIC's?
23:47:47dougheckayup
23:47:56dougheckaer
23:48:12dougheckaI did at one time... I have been out of the microcontroller world for awhile
23:48:48captain_protonhah
23:48:53dougheckagosh, my mind is blank...
23:49:12dougheckacaptain_proton: you know what a basic stamp is? how about a basicX chip?
23:49:19dougheckaand who makes them?
23:49:22captain_protoni know what stamps are
23:49:31dougheckacaptain_proton: and no googling either
23:49:40dougheckaBasic Stamps
23:49:49dougheckalike the Basic Stamp 2
23:49:54dougheckaand 1
23:50:04dougheckaparallax.com
23:50:10dougheckaand basicX.com
23:50:29dougheckathe basicx chip uses a amtel processor
23:50:50dougheckathe basic stamp uses something else though...
23:51:08dougheckathe BasicX Chip uses visual basic like code...
23:51:31captain_protoni haven't used a stamp since motorola spun off that product line
23:51:50dougheckaheh
23:51:58dougheckaparallax makes the basicstamp
23:53:46dougheckayou could use a basicX chip instead...
23:53:54dougheckafor your coffee pot
23:54:08dougheckabut its not very fast compared to the pic
23:54:35captain_protoni see no reason to use a stamp
23:54:51captain_protonconsidering this pic chip has usb basically built-in
23:55:03dougheckathe stamp is good for teaching robotics and programming
23:55:16dougheckahmm, must be a nice pic chip
23:55:16captain_protonjust gotta handle the protocol, and thats almost all done in their sample firmware
23:55:25dougheckacaptain_proton: cool
23:55:28doughecka:)
23:55:36dougheckahi jolly!
23:55:41dougheckaI am so jolly!
23:55:43dougheckaHOHOHO!
23:55:48jollyhello, wow, lol
23:55:55dougheckahaha
23:56:05dougheckano
23:56:09WidgetDoes jolly sometimes go by the callsign of +?
23:56:17captain_proton24Mhz, 64k stack, 5 A/D lines, up to 17 I/O switches (ST, OD, or CMOS) ...
23:56:18jollynope
23:56:19dougheckahello; wow; lol?
23:56:22captain_protonas i said - sexy
23:56:25dougheckacaptain_proton: wow
23:56:27WidgetHm.
23:56:36dougheckacaptain_proton: must be one of the new models...
23:56:38doughecka;)
23:56:57dougheckacaptain_proton: how much did it take to get the programming stuff?
23:57:08dougheckaand dont you need to flash the chip?
23:57:09captain_protoncompletely memory mapped architecture :)
23:57:16dougheckacaptain_proton: oooh
23:57:18captain_protonone of my friends already has a EPROM toaster
23:57:24dougheckacaptain_proton: ah
23:57:38dougheckacool
23:57:39doughecka:)
23:58:16dougheckabut I bet the basicX would handle PWM and networking better than the pic...
23:58:44captain_protondoughecka: dunno if you saw that
23:58:46captain_protonone of my friends already has a EPROM toaster
23:58:50dougheckabut I bet the basicX would handle PWM and networking better than the pic...
23:58:55dougheckacaptain_proton: I saw it..
23:59:31captain_protonthe only thing this chip doesn't have that we need is a couple D/A's
23:59:38captain_protonbut we can hook them up via a serial EEPROM
23:59:41dougheckahmm
23:59:51dougheckaheh
23:59:56dougheckaserial eeprom is cool...
23:59:57doughecka:)

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